--[[ Copyright © 2015, Mike McKee All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of enemybar nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Mike McKee BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] render_target_bar = function (...) if visible == true then tbg_cap_l:show() tbg_cap_r:show() tbg_body:show() tfg_body:show() tfgg_body:show() t_text:show() target = windower.ffxi.get_mob_by_target('t') if target ~= nil then local player = windower.ffxi.get_player() local i = target.hpp / 100 local new_width = math.floor(targetBarWidth * i) local old_width = tfgg_body:width() tfgg_body:width(0) local now = os.clock() if new_width ~= nil and new_width > 0 then if new_width < old_width and player.in_combat then local x = old_width + math.floor(((new_width - old_width) * 0.1)) tfgg_body:width(x) elseif new_width >= old_width or not player.in_combat then tfgg_body:width(new_width) end end tfg_body:width(new_width) tbg_body:width(targetBarWidth) -- I still have no idea why removing this breaks the bg. t_text.name = target.name t_text.hpp = target.hpp t_text.debug = debug_string --Check claim_id with player and party_id if target.hpp == 0 then t_text:color(155, 155, 155) elseif check_claim(target.claim_id) then t_text:color(255, 204, 204) elseif target.in_party == true and target.id ~= player_id then t_text:color(102, 255, 255) elseif target.is_npc == false then t_text:color(255, 255, 255) elseif target.claim_id == 0 then t_text:color(230, 230, 138) elseif target.claim_id ~= 0 then t_text:color(153, 102, 255) end end else tbg_cap_l:hide() tbg_cap_r:hide() tbg_body:hide() tfg_body:hide() tfgg_body:hide() tfgg_body:size(0, 12) t_text:hide() end end