--[[ BSD License Disclaimer Copyright © 2017, sylandro All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of giltracker nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL sylandro BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] _addon.name = 'giltracker' _addon.author = 'sylandro' _addon.version = '1.0.0' _addon.language = 'English' config = require('config') images = require('images') texts = require('texts') packets = require('packets') local GIL_ITEM_ID = 65535 local CUTSCENE_STATUS_ID = 4 local SCROLL_LOCK_KEY = 70 local INVENTORY_FINISH_PACKET = 0x1D local TREASURE_FIND_ITEM_PACKET = 0xD2 local LOGIN_ZONE_PACKET = 0x0A local ITEM_UPDATE_PACKET = 0x20 local ITEM_MODIFY_PACKET = 0x1F local hideKey = SCROLL_LOCK_KEY local is_hidden_by_cutscene = false local is_hidden_by_key = false defaults = {} defaults.hideKey = SCROLL_LOCK_KEY defaults.gilText = {} defaults.gilText.bg = {} defaults.gilText.bg.alpha = 100 defaults.gilText.bg.red = 0 defaults.gilText.bg.green = 0 defaults.gilText.bg.blue = 0 defaults.gilText.bg.visible = false defaults.gilText.text = {} defaults.gilText.text.font = 'sans-serif' defaults.gilText.text.fonts = {'Arial','Trebuchet MS'} defaults.gilText.text.size = 9 defaults.gilText.flags = {} defaults.gilText.flags.italic = true defaults.gilText.flags.bold = false defaults.gilText.flags.right = true defaults.gilText.flags.bottom = true defaults.gilText.pos = {} defaults.gilText.pos.x = -285 defaults.gilText.pos.y = -35 defaults.gilText.text.alpha = 255 defaults.gilText.text.red = 253 defaults.gilText.text.green = 252 defaults.gilText.text.blue = 250 defaults.gilText.text.stroke = {} defaults.gilText.text.stroke.alpha = 200 defaults.gilText.text.stroke.red = 50 defaults.gilText.text.stroke.green = 50 defaults.gilText.text.stroke.blue = 50 defaults.gilText.text.stroke.width = 2 defaults.gilText.text.visible = true defaults.gilImage = {} defaults.gilImage.color = {} defaults.gilImage.color.alpha = 255 defaults.gilImage.color.red = 255 defaults.gilImage.color.green = 255 defaults.gilImage.color.blue = 255 defaults.gilImage.visible = true local settings = config.load(defaults) config.save(settings) settings.gilImage.texture = {} settings.gilImage.texture.path = windower.addon_path..'gil.png' settings.gilImage.texture.fit = true settings.gilImage.size = {} settings.gilImage.size.height = 23 settings.gilImage.size.width = 23 settings.gilImage.draggable = false settings.gilImage.repeatable = {} settings.gilImage.repeatable.x = 1 settings.gilImage.repeatable.y = 1 local gil_image = images.new(settings.gilImage) local gil_text = texts.new(settings.gilText) local inventory_loaded = false local ready = false config.register(settings, function(settings) hideKey = settings.hideKey local windower_settings = windower.get_windower_settings() local xRes = windower_settings.ui_x_res local yRes = windower_settings.ui_y_res gil_image:pos(xRes + settings.gilText.pos.x + 1, yRes + settings.gilText.pos.y - (settings.gilImage.size.height/6)) end) windower.register_event('load',function() if windower.ffxi.get_info().logged_in then initialize() end end) windower.register_event('login',function() gil_text:text('Loading...') end) windower.register_event('logout', function(...) inventory_loaded = false hide() end) windower.register_event('add item', function(_bag,_index,id,...) if (id == GIL_ITEM_ID) then ready = true end end) windower.register_event('remove item', function(_bag,_index,id,...) if (id == GIL_ITEM_ID) then ready = true end end) windower.register_event('incoming chunk',function(id,org,_modi,_is_injected,_is_blocked) if (id == LOGIN_ZONE_PACKET) then inventory_loaded = false elseif (id == TREASURE_FIND_ITEM_PACKET) then ready_if_valid_treasure_packet(org) elseif (id == ITEM_UPDATE_PACKET) then update_if_valid_item_packet(org) elseif (id == INVENTORY_FINISH_PACKET) then refresh_gil() elseif (id == ITEM_MODIFY_PACKET) then update_if_valid_item_packet(org) end end) windower.register_event('status change', function(new_status_id) local is_cutscene_playing = is_cutscene(new_status_id) toggle_display_if_cutscene(is_cutscene_playing) end) windower.register_event('keyboard', function(dik, down, _flags, _blocked) toggle_display_if_hide_key_is_pressed(dik, down) end) function ready_if_valid_treasure_packet(packet_data) local p = packets.parse('incoming',packet_data) if (p.Count > 0) then ready = true end end function update_if_valid_item_packet(packet_data) local p = packets.parse('incoming',packet_data) if (p.Item == GIL_ITEM_ID and p.Count >= 0) then update_gil() end end function refresh_gil() if (ready and inventory_loaded) then update_gil() ready = false elseif (not inventory_loaded) then initialize() end end function initialize() inventory_loaded = true update_gil() if not is_hidden_by_key and not is_hidden_by_cutscene then show() end end function update_gil() local gil = windower.ffxi.get_items('gil') gil_text:text(comma_value(gil)) end function show() gil_text:show() gil_image:show() end function hide() gil_text:hide() gil_image:hide() end function comma_value(amount) local formatted = tostring(amount) while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end end return formatted end function is_cutscene(status_id) return status_id == CUTSCENE_STATUS_ID end function toggle_display_if_cutscene(is_cutscene_playing) if (is_cutscene_playing) and (not is_hidden_by_key) then is_hidden_by_cutscene = true hide() elseif (not is_cutscene_playing) and (not is_hidden_by_key) then is_hidden_by_cutscene = false show() end end function toggle_display_if_hide_key_is_pressed(key_pressed, key_down) if (key_pressed == hideKey) and (key_down) and (is_hidden_by_key) and (not is_hidden_by_cutscene) then is_hidden_by_key = false show() elseif (key_pressed == hideKey) and (key_down) and (not is_hidden_by_key) and (not is_hidden_by_cutscene) then is_hidden_by_key = true hide() end end