--[[ Copyright (c) 2013, Ricky Gall All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] --This function checks the string sent to it against your mob list --returns true if it's found and false if not. function mCheck(str) for category,_ in pairs(settings.moblist) do for name,_ in pairs(settings.moblist[category]) do if str:lower():contains(name:lower()) then return true end end end return false end --This function checks the string sent to it against your mob list --returns true if it's found and false if not. function mDanger(str) for name,_ in pairs(settings.moblist.dangerous) do if str:lower():contains(name:lower()) then return true end end return false end --This function checks the string sent to it against your danger list --returns true if it's found and false if not. function dCheck(typ, sid) --log('DEBUG TYP: '..typ..' ID: '..sid) sid = tonumber(sid) if typ == 'spell' then if settings.dangerwords.spells:find(string.imatch-{res.spells[sid].english .. '$'}) then return true end elseif sid <= 255 then if settings.dangerwords.weaponskills:find(string.imatch-{res.weapon_skills[sid].english .. '$'}) then return true end else if settings.dangerwords.weaponskills:find(string.imatch-{res.monster_abilities[sid].english .. '$'}) then return true end end return false end --Check if the actor is actually an npc rather than a player function isMob(id) if not trusts:contains(windower.ffxi.get_mob_by_id(id)['name']) then return windower.ffxi.get_mob_by_id(id)['is_npc'] end return false end --This function is used to parse the windower resources --to fill tables with ability/spell names/ids. --Created by Byrth function parse_resources(lines_file) local ignore_fields = S{'german','french','japanese','index','recast','fr','frl','de','del','jp','jpl'} local completed_table = {} local counter = 0 for i in ipairs(lines_file) do local str = tostring(lines_file[i]) local g,h,typ,key = string.find(str,'<(%w+) id="(%d+)" ') if typ == 's' then g,h,key = string.find(str,'index="(%d+)" ') end if key ~=nil then completed_table[tonumber(key)]={} local q = 1 while q <= str:len() do local a,b,ind,val = string.find(str,'(%w+)="([^"]+)"',q) if ind~=nil then if not ignore_fields[ind] then if val == "true" or val == "false" then completed_table[tonumber(key)][ind] = str2bool(val) else completed_table[tonumber(key)][ind] = val:gsub('"','\42'):gsub(''','\39') end end q = b+1 else q = str:len()+1 end end local k,v,english = string.find(str,'>([^<]+)