--[[ Copyright (c) 2013, Ricky Gall All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] texts = require 'texts' --Create the textbox function initText() ohShi_tb = texts.new(settings) tracking:append('ohShi initialized ') textUpdate() coroutine.schedule(remText, settings.duration or 7) end --Removes first line of a textbox function remText() if tracking:length() > 0 then table.remove(tracking,1) textUpdate() end end --Add text to textbox. Anytime text is added this is called. function addText(name, abtype, abil, dMob, dangerous) if tracking:length() > 9 then tracking:clear() textUpdate() end if abtype == 'ws' then abil = tonumber(abil) doit = true if abil <= 255 then abilname = res.weapon_skills[abil].english else abilname = res.monster_abilities[abil].english end elseif abtype == 'spell' then abil = tonumber(abil) doit = true abilname = res.spells[abil].english elseif abtype == 'roll' then abil = tonumber(abil) doit = true abilname = res.job_abilities[abil].english .. ' [' .. dMob .. ']' dMob = nil dangerous = nil elseif name == 'vulnerable' then if dMob == ' extremely ' then tracking:append(' \\cs(255,100,100)Weakness 5: '..dangerous:capitalize()..'\\cr') elseif dMob == ' highly ' then tracking:append(' \\cs(255,100,100)Weakness 3: '..dangerous:capitalize()..'\\cr') else tracking:append(' Weakness 1: '..dangerous:capitalize()) end elseif name == 'bluered' then tracking:append(' Blue: '..dMob..'% Red: '..dangerous..'%') elseif name == 'red' then tracking:append(' Red: '..dMob..'%') elseif name == 'blue' then tracking:append(' Blue: '..dMob..'%') elseif name == 'devastates' then tracking:append(' Fiend devastated by: '..dMob) elseif name == 'victory' then tracking:append(' Key to Victory: '..dMob) else tracking:append(' '..name) end if doit then local str = name..': '..abilname if dangerous or dMob then tracking:append(' \\cs(255,100,100)'..str..'\\cr') flashImage() else tracking:append(' '..str) end end coroutine.schedule(remText, settings.duration or 7) textUpdate() end --Called anytime text is added to the tracking table --Refreshes the textbox and hides/shows it if needed. function textUpdate() if #tracking > 0 then local txt = '' for inc = 1, #tracking do txt = txt..tracking[inc] if inc < #tracking then txt = txt..'\n' end end ohShi_tb:text(txt) ohShi_tb:show() else ohShi_tb:text('') ohShi_tb:hide() end end --image handling --This function is used to flash the warning image --when a danger tp/spell is used. function flashImage() local name = 'ohShi'..tostring(math.random(10000000,99999999)) prims:add(name) windower.prim.create(name) windower.prim.set_color(name,255,255,255,255) windower.prim.set_fit_to_texture(name,false) windower.prim.set_texture(name,windower.addon_path..'data/warning.png') windower.prim.set_repeat(name,1,1) windower.prim.set_visibility(name,true) windower.prim.set_position(name,settings.pos.x-30,settings.pos.y-10) windower.prim.set_size(name,30,30) coroutine.schedule(deleteImage:prepare(name), settings.duration or 7) end --Called to delete the image after it's time is up. function deleteImage(str) prims:remove(str) windower.prim.delete(str) end