--Copyright (c) 2015~2016, Byrthnoth --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE --DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- Deals with refreshing player information and loading user settings -- _addon.name = 'Remember' _addon.author = 'Byrth' _addon.command = 'remember' _addon.version = '1.0.4.0' packets = require('packets') valid_indices = {} novel_indices = {} indices_under_investigation = {} last_novel = nil function distance(packet,player) return math.sqrt((packet.X-player.x)^2+(packet.Y-player.y)^2+(packet.Z-player.z)^2) end windower.register_event('zone change',function() valid_indices = {} novel_indices = {} indices_under_investigation = {} last_novel = nil end) windower.register_event('incoming chunk',function(id,org,mod,inj,blk) local seq_id = org:byte(4)+org:byte(3)*256 if last_novel and seq_id ~= last_novel then local player = windower.ffxi.get_mob_by_target('') for i,v in pairs(indices_under_investigation) do local character = windower.ffxi.get_mob_by_index(i) if v~=nil and character and character.id ~= 0 then -- If the entry is now valid, move it to the valid entries table and reset it in the other tables valid_indices[i] = distance({X=character.x,Y=character.y,Z=character.z},player) indices_under_investigation[i] = nil novel_indices[i] = nil elseif v~=nil and os.clock()-v > 4.5 then -- If you asked for an update more than 4.5 seconds ago and haven't gotten one yet, try again indices_under_investigation[i] = nil elseif v~= nil then -- Asked for an update 4.5 or fewer seconds ago, so don't ask again. novel_indices[i] = nil end end -- After clearing out the ones that finally have proper information and those that you're waiting on, you're left with the novel ones that you haven't attempted to contact anyone about yet for i,v in pairs(novel_indices) do local character = windower.ffxi.get_mob_by_index(i) if v~= nil and (not character or character.id == 0) and ((seq_id<2 and (seq_id + 256*256)) or seq_id) >= v+2 then -- We've waited a packet cycle since the first occurance of the index and real information hasn't shown up yet, so request another packet --print('Sent out an information request for index',i) windower.packets.inject_outgoing(0x016,string.char(0x016,4,0,0,i%256,math.floor(i/256),0,0)) indices_under_investigation[i] = os.clock() elseif v~=nil and character and character.id ~= 0 then -- Novel index, successfully updated through normal methods. valid_indices[i] = distance({X=character.x,Y=character.y,Z=character.z},player) indices_under_investigation[i] = nil novel_indices[i] = nil end end last_novel = nil end if not inj and id == 0x00D or id == 0x00E then local packet = packets.parse('incoming',org) local player = windower.ffxi.get_mob_by_target('') if valid_indices[packet['Index']] then -- The monster previously existed and was still in range at its last position update local dist = distance(packet,player) if dist > 50 then valid_indices[packet['Index']] = nil else valid_indices[packet['Index']] = dist end elseif distance(packet,player) < 50 then -- The monster was not in range at its last position update or has never loaded before novel_indices[packet['Index']] = novel_indices[packet['Index']] or seq_id last_novel = seq_id end end end)