#version 330 core CMD_BEGIN Cull Off Blend SrcAlpha OneMinusSrcAlpha DepthTest Off CMD_END uniform mat4 gamelab_mat_mvp; uniform sampler2D gamelab_main_tex; uniform vec2 gamelab_ui_position; uniform vec4 gamelab_color; VSH_BEGIN layout (location = 0) in vec2 vPos; layout (location = 1) in vec2 vUV; out vec2 uv; void main() { vec2 pos = vPos + gamelab_ui_position; vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); gl_Position = clip; uv = vUV; } VSH_END FSH_BEGIN in vec2 uv; out vec4 FragColor; void main() { vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r); sampled *= gamelab_color; FragColor = sampled; } FSH_END