#version 330 core uniform vec4 screenSize; uniform vec4 windowSize; VSH_BEGIN layout (location = 0) in vec2 vPos; layout (location = 1) in vec2 vUV; uniform mat4 mvp; void main() { vec4 clip = mvp * vec4(vPos, -1, 1.0); gl_Position = clip; } VSH_END FSH_BEGIN out vec4 FragColor; void main() { FragColor = vec4(1,1,1,1); } FSH_END