local Debug = GameLab.Debug local AssetBrowser = GameLab.Editor.EditorWindow.Extend("GameLab.Editor.AssetBrowser") local GL = GameLab.Engine.GL local Matrix44 = GameLab.Engine.Math.Matrix44 local Engine = GameLab.Engine local Editor = GameLab.Editor local IO = GameLab.IO local inspect = require("inspect") AssetBrowser.Ctor = function(self) self.base.Ctor(self, "AssetBrowser") end local shader = nil local tex AssetBrowser.OnGUI = function(self) if tex == nil then tex = Engine.Resource.LoadTexture("./Resources/Images/tile.png") --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg") end if shader == nil then -- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text) -- shader = Engine.Rendering.Shader.New(glsl) shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl") end local ortho = Matrix44.New() ortho:SetOrtho(0, 400, 400, 0, 0.1, 10) Debug.Log("AssetBrowser.OnGUI()") GL.ClearColor({0.13, 0.13, 0.13, 1}) GL.Clear(GL.EBufferType.ColorBuffer) Engine.Rendering.UseShader(shader) Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho) Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0}) --Engine.Rendering.SetTexture("gamelab_main_tex", tex) --Engine.Rendering.DrawUIQuad({0, 0, 200, 200}) Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12) -- Engine.Rendering.SetVector2("gamelab_ui_position", {0, 100}) -- Editor.GUI.Text(_G["default_font"], "你好世界!\nHello,World!\nProject Window Properties", 12) --Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 30} ) end AssetBrowser.OnFocus = function(self) end return AssetBrowser