local json = require "LiteJson.json" local inspect = require "inspect" local AssetBrowser = require "./Scripts/Editor/AssetBrowser" local EditorWindowManager = require "./Scripts/EditorGUI/EditorWindowManager" local Editor = GameLab.Editor local Engine = GameLab.Engine local Resource = GameLab.Engine.Resource local Rendering = GameLab.Engine.Rendering local Debug = GameLab.Debug local Window = GameLab.Editor.Window local GL = GameLab.Engine.GL local delegate = GameLab.Delegate local tuple = GameLab.Containers.Tuple local app = GameLab.Editor.EditorApplication.New() if app == nil then Debug.LogError("app is nil") end local mainWindow = Window.ContainerWindow.New({400, 400, 800, 500}, Window.EShowMode.MainWindow, {100, 100}, {700, 700}) mainWindow:SetTitle("GameLab") mainWindow:SetIcon("./Data/Icon/GameLab.ico") local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) _G["default_font"] = font GameLab.onApplicationStart() app:SetMainWindow(mainWindow.native) EditorWindowManager.SetMainWindow(mainWindow) EditorWindowManager.TestGUIWindow() -- local guiWindow = Window.GUIWindow.New() -- guiWindow:SetContainerWindow(mainWindow) -- guiWindow:SetPosition({0,0, 400, 400}) -- local guiWindow2 = Window.GUIWindow.New() -- guiWindow2:SetContainerWindow(mainWindow) -- guiWindow2:SetPosition({400,0, 400, 400}) local v = GameLab.Engine.Math.Vector4(1,2,3,4) local c = Engine.Rendering.Color(1,1,1,1) -- GL.ClearColor({1,1,1,1}) -- GL.Clear(GL.EBufferType.ColorBuffer) local files = { "README.txt", "README.txt", "README.txt", "README.txt", "README.txt", "README.txt", "README.txt", "README.txt", "README.txt", } local imgData = Engine.Resource.LoadImageData("./Resources/Images/brickwall.jpg") local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg") local v = GameLab.Engine.Math.Vector2(10.002, 2.334) local t = tuple(1,2,3) while true do app:OnStep() app:PullMessage() end