using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlgorithmCollection.Geometry { public static class GeometryHelper { // 多边形最佳剖分,将多边形划分为权重最小的三角形 public delegate int SubdivisionWeight(int v1, int v2, int v3); public static void SubdividePolygon(int[] verticies, SubdivisionWeight weight) { } } }