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authorchai <chaifix@163.com>2018-10-19 08:36:44 +0800
committerchai <chaifix@163.com>2018-10-19 08:36:44 +0800
commit7d5f055547e70fa93ee9ac944e62f8d657b9dc55 (patch)
tree081782a1541854db4b8eb69c4b43081f52711286 /src/libjin/Graphics/Shapes.cpp
parent02dd1f38008594048f0e28bad01e7c6d18844198 (diff)
*修改文件名
Diffstat (limited to 'src/libjin/Graphics/Shapes.cpp')
-rw-r--r--src/libjin/Graphics/Shapes.cpp126
1 files changed, 0 insertions, 126 deletions
diff --git a/src/libjin/Graphics/Shapes.cpp b/src/libjin/Graphics/Shapes.cpp
deleted file mode 100644
index 69eda70..0000000
--- a/src/libjin/Graphics/Shapes.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-#include "../configuration.h"
-#if LIBJIN_MODULES_RENDER
-
-#include "./Shader/Shader.h"
-#include "Shapes.h"
-#include "../math/matrix.h"
-#include "../math/constant.h"
-#include <string>
-
-namespace jin
-{
- namespace graphics
- {
-
- using namespace math;
-
- void point(int x, int y)
- {
- float verts[] = { x + 0.5f , y + 0.5f };
-
- Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
- gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
-
- glDrawArrays(GL_POINTS, 0, 1);
- }
-
- void points(int n, GLshort* p)
- {
- Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_SHORT, 0, p);
- gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
-
- glDrawArrays(GL_POINTS, 0, n);
- }
-
- void line(int x1, int y1, int x2, int y2)
- {
- float verts[] = {
- x1, y1,
- x2, y2
- };
-
- Shader* shader = Shader::getCurrentShader();
- shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
- gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
-
- glDrawArrays(GL_LINES, 0, 2);
- }
-
- void circle(RenderMode mode, int x, int y, int r)
- {
- r = r < 0 ? 0 : r;
-
- int points = 40;
- float two_pi = static_cast<float>(PI * 2);
- if (points <= 0) points = 1;
- float angle_shift = (two_pi / points);
- float phi = .0f;
-
- float *coords = new float[2 * (points + 1)];
- for (int i = 0; i < points; ++i, phi += angle_shift)
- {
- coords[2 * i] = x + r * cos(phi);
- coords[2 * i + 1] = y + r * sin(phi);
- }
-
- coords[2 * points] = coords[0];
- coords[2 * points + 1] = coords[1];
-
- polygon(mode, coords, points);
-
- delete[] coords;
- }
-
- void rect(RenderMode mode, int x, int y, int w, int h)
- {
- float coords[] = { x, y, x + w, y, x + w, y + h, x, y + h };
- polygon(mode, coords, 4);
- }
-
- void triangle(RenderMode mode, int x1, int y1, int x2, int y2, int x3, int y3)
- {
- float coords[] = { x1, y1, x2, y2, x3, y3 };
- polygon(mode, coords, 3);
- }
-
- void polygon_line(float* p, int count)
- {
- Shader* shader = Shader::getCurrentShader();
- gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, p);
-
- glDrawArrays(GL_LINE_LOOP, 0, count);
- }
-
- void polygon(RenderMode mode, float* p, int count)
- {
- if (mode == LINE)
- {
- polygon_line(p, count);
- }
- else if (mode == FILL)
- {
- Shader* shader = Shader::getCurrentShader();
- gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, p);
-
- glDrawArrays(GL_POLYGON, 0, count);
- }
- }
-
- } // namespace graphics
-} // namespace jin
-
-#endif // LIBJIN_MODULES_RENDER \ No newline at end of file