diff options
author | chai <chaifix@163.com> | 2018-10-19 08:36:44 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-19 08:36:44 +0800 |
commit | 7d5f055547e70fa93ee9ac944e62f8d657b9dc55 (patch) | |
tree | 081782a1541854db4b8eb69c4b43081f52711286 /src/libjin/Graphics/Shapes.cpp | |
parent | 02dd1f38008594048f0e28bad01e7c6d18844198 (diff) |
*修改文件名
Diffstat (limited to 'src/libjin/Graphics/Shapes.cpp')
-rw-r--r-- | src/libjin/Graphics/Shapes.cpp | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/src/libjin/Graphics/Shapes.cpp b/src/libjin/Graphics/Shapes.cpp deleted file mode 100644 index 69eda70..0000000 --- a/src/libjin/Graphics/Shapes.cpp +++ /dev/null @@ -1,126 +0,0 @@ -#include "../configuration.h" -#if LIBJIN_MODULES_RENDER - -#include "./Shader/Shader.h" -#include "Shapes.h" -#include "../math/matrix.h" -#include "../math/constant.h" -#include <string> - -namespace jin -{ - namespace graphics - { - - using namespace math; - - void point(int x, int y) - { - float verts[] = { x + 0.5f , y + 0.5f }; - - Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_FLOAT, 0, verts); - gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - - glDrawArrays(GL_POINTS, 0, 1); - } - - void points(int n, GLshort* p) - { - Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_SHORT, 0, p); - gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - - glDrawArrays(GL_POINTS, 0, n); - } - - void line(int x1, int y1, int x2, int y2) - { - float verts[] = { - x1, y1, - x2, y2 - }; - - Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_FLOAT, 0, verts); - gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - - glDrawArrays(GL_LINES, 0, 2); - } - - void circle(RenderMode mode, int x, int y, int r) - { - r = r < 0 ? 0 : r; - - int points = 40; - float two_pi = static_cast<float>(PI * 2); - if (points <= 0) points = 1; - float angle_shift = (two_pi / points); - float phi = .0f; - - float *coords = new float[2 * (points + 1)]; - for (int i = 0; i < points; ++i, phi += angle_shift) - { - coords[2 * i] = x + r * cos(phi); - coords[2 * i + 1] = y + r * sin(phi); - } - - coords[2 * points] = coords[0]; - coords[2 * points + 1] = coords[1]; - - polygon(mode, coords, points); - - delete[] coords; - } - - void rect(RenderMode mode, int x, int y, int w, int h) - { - float coords[] = { x, y, x + w, y, x + w, y + h, x, y + h }; - polygon(mode, coords, 4); - } - - void triangle(RenderMode mode, int x1, int y1, int x2, int y2, int x3, int y3) - { - float coords[] = { x1, y1, x2, y2, x3, y3 }; - polygon(mode, coords, 3); - } - - void polygon_line(float* p, int count) - { - Shader* shader = Shader::getCurrentShader(); - gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, p); - - glDrawArrays(GL_LINE_LOOP, 0, count); - } - - void polygon(RenderMode mode, float* p, int count) - { - if (mode == LINE) - { - polygon_line(p, count); - } - else if (mode == FILL) - { - Shader* shader = Shader::getCurrentShader(); - gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, p); - - glDrawArrays(GL_POLYGON, 0, count); - } - } - - } // namespace graphics -} // namespace jin - -#endif // LIBJIN_MODULES_RENDER
\ No newline at end of file |