diff options
-rw-r--r-- | bin/jin.exe | bin | 548352 -> 549888 bytes | |||
-rw-r--r-- | build/vs2015/jin.rc | bin | 3262 -> 3340 bytes | |||
-rw-r--r-- | build/vs2015/jin.vcxproj | 6 | ||||
-rw-r--r-- | build/vs2015/jin.vcxproj.filters | 6 | ||||
-rw-r--r-- | build/vs2015/libjin/libjin.vcxproj | 105 | ||||
-rw-r--r-- | build/vs2015/libjin/libjin.vcxproj.filters | 306 | ||||
-rw-r--r-- | src/libjin/Audio/source.cpp | 28 | ||||
-rw-r--r-- | src/libjin/Graphics/Shapes.cpp | 122 | ||||
-rw-r--r-- | src/libjin/Graphics/Shapes.h | 43 | ||||
-rw-r--r-- | src/libjin/Graphics/Texture.h | 2 | ||||
-rw-r--r-- | src/libjin/Physics/Physics.h | 2 | ||||
-rw-r--r-- | src/libjin/Physics/Rigid.h | 0 | ||||
-rw-r--r-- | src/libjin/jin.h | 1 | ||||
-rw-r--r-- | src/libjin/physics/physics.h | 2 | ||||
-rw-r--r-- | src/libjin/physics/rigid.h | 0 | ||||
-rw-r--r-- | src/lua/modules/physics/physics.cpp | 16 |
16 files changed, 626 insertions, 13 deletions
diff --git a/bin/jin.exe b/bin/jin.exe Binary files differindex 874ca50..33337d0 100644 --- a/bin/jin.exe +++ b/bin/jin.exe diff --git a/build/vs2015/jin.rc b/build/vs2015/jin.rc Binary files differindex 4b2f6af..85b96bd 100644 --- a/build/vs2015/jin.rc +++ b/build/vs2015/jin.rc diff --git a/build/vs2015/jin.vcxproj b/build/vs2015/jin.vcxproj index ff5846a..a9f1618 100644 --- a/build/vs2015/jin.vcxproj +++ b/build/vs2015/jin.vcxproj @@ -22,6 +22,7 @@ <ProjectGuid>{A3E35ECA-62EB-45CE-8152-674FBC7F7A3B}</ProjectGuid> <RootNamespace>jin</RootNamespace> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <ProjectName>jin(full version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -82,7 +83,7 @@ <Optimization>Custom</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed> @@ -110,7 +111,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> @@ -159,6 +160,7 @@ <ClCompile Include="..\..\src\lua\modules\net\Buffer.cpp" /> <ClCompile Include="..\..\src\lua\modules\net\net.cpp" /> <ClCompile Include="..\..\src\lua\modules\net\socket.cpp" /> + <ClCompile Include="..\..\src\lua\modules\physics\physics.cpp" /> <ClCompile Include="..\..\src\lua\modules\thread\thread.cpp" /> <ClCompile Include="..\..\src\lua\modules\time\time.cpp" /> <ClCompile Include="..\..\src\main.cpp" /> diff --git a/build/vs2015/jin.vcxproj.filters b/build/vs2015/jin.vcxproj.filters index a8f6db7..5218536 100644 --- a/build/vs2015/jin.vcxproj.filters +++ b/build/vs2015/jin.vcxproj.filters @@ -67,6 +67,9 @@ <Filter Include="src\lua\resources"> <UniqueIdentifier>{0340fbad-0c07-4923-afd2-183424c70967}</UniqueIdentifier> </Filter> + <Filter Include="src\lua\modules\physics"> + <UniqueIdentifier>{9670ec46-9794-4e7e-8f5a-0dc3ae1eaf06}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\main.cpp"> @@ -138,6 +141,9 @@ <ClCompile Include="..\..\src\lua\modules\jin.cpp"> <Filter>src\lua\modules</Filter> </ClCompile> + <ClCompile Include="..\..\src\lua\modules\physics\physics.cpp"> + <Filter>src\lua\modules\physics</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="resource.h"> diff --git a/build/vs2015/libjin/libjin.vcxproj b/build/vs2015/libjin/libjin.vcxproj index 48bdb6f..d255f03 100644 --- a/build/vs2015/libjin/libjin.vcxproj +++ b/build/vs2015/libjin/libjin.vcxproj @@ -22,7 +22,8 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{9EE02090-C15E-4520-9C05-C435E45EF2FC}</ProjectGuid> <RootNamespace>libjin</RootNamespace> - <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <ProjectName>libjin(full version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -82,10 +83,10 @@ <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <ConformanceMode>false</ConformanceMode> <CompileAs>CompileAsCpp</CompileAs> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> </ClCompile> @@ -99,9 +100,9 @@ <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <ConformanceMode>false</ConformanceMode> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> </ClCompile> @@ -129,6 +130,53 @@ </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\dirent.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\smount.h" /> @@ -177,7 +225,6 @@ <ClInclude Include="..\..\..\src\libjin\Net\Net.h" /> <ClInclude Include="..\..\..\src\libjin\Net\Socket.h" /> <ClInclude Include="..\..\..\src\libjin\Physics\Physics.h" /> - <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h" /> <ClInclude Include="..\..\..\src\libjin\Thread\Thread.h" /> <ClInclude Include="..\..\..\src\libjin\Tilemap\Tilemap.h" /> <ClInclude Include="..\..\..\src\libjin\Time\Timer.h" /> @@ -192,6 +239,52 @@ <None Include="..\..\..\src\libjin\README.md" /> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.cpp" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\GLee\GLee.c" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\smount\smount.c" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\stb\stb_vorbis.c" /> diff --git a/build/vs2015/libjin/libjin.vcxproj.filters b/build/vs2015/libjin/libjin.vcxproj.filters index 7452651..8485947 100644 --- a/build/vs2015/libjin/libjin.vcxproj.filters +++ b/build/vs2015/libjin/libjin.vcxproj.filters @@ -79,6 +79,30 @@ <Filter Include="Source\Time"> <UniqueIdentifier>{e11ee8ea-9e7d-4906-a6fd-8df56cb6a3e9}</UniqueIdentifier> </Filter> + <Filter Include="Source\3rdparty\Box2D"> + <UniqueIdentifier>{57ceb31d-2bc0-488a-8965-0d29111f9ecf}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Common"> + <UniqueIdentifier>{b8807b96-b968-4502-8034-b5d016189ab2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision"> + <UniqueIdentifier>{648bd259-b5c0-4b9e-a561-1ff83ac0c34b}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision\Shapes"> + <UniqueIdentifier>{95228e09-6999-4472-8ac4-540fc8c9a692}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics"> + <UniqueIdentifier>{09d35646-0b60-405a-8288-9e3a4a1f9667}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Joints"> + <UniqueIdentifier>{ae410ff7-378a-4dc3-b6ca-52b685d4fcd2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Contacts"> + <UniqueIdentifier>{e2930534-acb0-4705-96e1-725de73c17af}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Rope"> + <UniqueIdentifier>{bf260b45-984e-498b-8128-b32332aab23d}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\jin.h"> @@ -177,9 +201,6 @@ <ClInclude Include="..\..\..\src\libjin\Physics\Physics.h"> <Filter>Source\Physics</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h"> - <Filter>Source\Physics</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Thread\Thread.h"> <Filter>Source\Thread</Filter> </ClInclude> @@ -255,6 +276,147 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h"> <Filter>Source\Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h"> + <Filter>Source\3rdparty\Box2D</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h"> + <Filter>Source\3rdparty\Box2D\Rope</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -364,5 +526,143 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.cpp"> + <Filter>Source\3rdparty\Box2D\Rope</Filter> + </ClCompile> </ItemGroup> </Project>
\ No newline at end of file diff --git a/src/libjin/Audio/source.cpp b/src/libjin/Audio/source.cpp new file mode 100644 index 0000000..61f4055 --- /dev/null +++ b/src/libjin/Audio/source.cpp @@ -0,0 +1,28 @@ +#include "../modules.h" +#if JIN_MODULES_AUDIO + +#include <cstring> +#include "source.h" + +namespace jin +{ +namespace audio +{ + + static int check_header(const void *data, int size, const char *str, int offset) { + int len = strlen(str); + return (size >= offset + len) && !memcmp((char*)data + offset, str, len); + } + + SourceType Source::getType(const void* mem, int size) + { + if(check_header(mem, size, "WAVE", 8)) + return SourceType::WAV; + if(check_header(mem, size, "OggS", 0)) + return SourceType::OGG; + return SourceType::INVALID; + } + +} +} +#endif // JIN_MODULES_AUDIO
\ No newline at end of file diff --git a/src/libjin/Graphics/Shapes.cpp b/src/libjin/Graphics/Shapes.cpp new file mode 100644 index 0000000..4b136a1 --- /dev/null +++ b/src/libjin/Graphics/Shapes.cpp @@ -0,0 +1,122 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "Shapes.h" +#include "../math/matrix.h" +#include "../math/constant.h" +#include <string> + +namespace jin +{ +namespace graphics +{ + + void point(int x, int y) + { + float vers[] = { x + 0.5f , y + 0.5f }; + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)vers); + glDrawArrays(GL_POINTS, 0, 1); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void points(int n, GLshort* p) + { + glEnableClientState(GL_VERTEX_ARRAY); + + glVertexPointer(2, GL_SHORT, 0, (GLvoid*)p); + glDrawArrays(GL_POINTS, 0, n); + + glDisableClientState(GL_VERTEX_ARRAY); + } + + void line(int x1, int y1, int x2, int y2) + { + glDisable(GL_TEXTURE_2D); + float verts[] = { + x1, y1, + x2, y2 + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, 2); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void circle(RENDER_MODE mode, int x, int y, int r) + { + r = r < 0 ? 0 : r; + + int points = 40; + float two_pi = static_cast<float>(PI * 2); + if (points <= 0) points = 1; + float angle_shift = (two_pi / points); + float phi = .0f; + + float *coords = new float[2 * (points + 1)]; + for (int i = 0; i < points; ++i, phi += angle_shift) + { + coords[2 * i] = x + r * cos(phi); + coords[2 * i + 1] = y + r * sin(phi); + } + + coords[2 * points] = coords[0]; + coords[2 * points + 1] = coords[1]; + + polygon(mode, coords, points); + + delete[] coords; + } + + void rect(RENDER_MODE mode, int x, int y, int w, int h) + { + float coords[] = { x, y, x + w, y, x + w, y + h, x, y + h }; + polygon(mode, coords, 4); + } + + void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3) + { + float coords[] = { x1, y1, x2, y2, x3, y3 }; + polygon(mode, coords, 3); + } + + void polygon_line(float* p, int count) + { + float* verts = new float[count * 4]; + for (int i = 0; i < count; ++i) + { + // each line has two point n,n+1 + verts[i * 4] = p[i * 2]; + verts[i * 4 + 1] = p[i * 2 + 1]; + verts[i * 4 + 2] = p[(i + 1) % count * 2]; + verts[i * 4 + 3] = p[(i + 1) % count * 2 + 1]; + } + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, count * 2); + glDisableClientState(GL_VERTEX_ARRAY); + + delete[] verts; + } + + void polygon(RENDER_MODE mode, float* p, int count) + { + if (mode == LINE) + { + polygon_line(p, count); + } + else if (mode == FILL) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (const GLvoid*)p); + glDrawArrays(GL_POLYGON, 0, count); + glDisableClientState(GL_VERTEX_ARRAY); + } + } + +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Shapes.h b/src/libjin/Graphics/Shapes.h new file mode 100644 index 0000000..742345e --- /dev/null +++ b/src/libjin/Graphics/Shapes.h @@ -0,0 +1,43 @@ +#ifndef __JIN_GRAPHICS_SHAPES_H +#define __JIN_GRAPHICS_SHAPES_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "color.h" +#include "canvas.h" +#include "texture.h" + +namespace jin +{ +namespace graphics +{ + + typedef enum { + NONE = 0, + FILL , + LINE + }RENDER_MODE; + + /** + * TODO: + * drawPixels(int n, points) + */ + extern void line(int x1, int y1, int x2, int y2); + + extern void rect(RENDER_MODE mode, int x, int y, int w, int h); + + extern void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3); + + extern void circle(RENDER_MODE mode, int x, int y, int r); + + extern void point(int x, int y); + + extern void points(int n, GLshort* p, GLubyte* c); + + extern void polygon(RENDER_MODE mode, float* p, int count); + +} +} + +#endif // JIN_MODULES_RENDER +#endif // __JIN_GEOMETRY_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Texture.h b/src/libjin/Graphics/Texture.h index 47f8d53..1fdb50d 100644 --- a/src/libjin/Graphics/Texture.h +++ b/src/libjin/Graphics/Texture.h @@ -19,6 +19,8 @@ namespace graphics static Texture* createTexture(const char* file); static Texture* createTexture(const void* mem, size_t size); + static void destroyTexture(Texture* tex); + ~Texture(); color getPixel(int x, int y); diff --git a/src/libjin/Physics/Physics.h b/src/libjin/Physics/Physics.h index 9927301..126911e 100644 --- a/src/libjin/Physics/Physics.h +++ b/src/libjin/Physics/Physics.h @@ -5,7 +5,7 @@ namespace jin { namespace physics { - + #include "../3rdparty/Box2D/Box2D.h" } } diff --git a/src/libjin/Physics/Rigid.h b/src/libjin/Physics/Rigid.h deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/Physics/Rigid.h +++ /dev/null diff --git a/src/libjin/jin.h b/src/libjin/jin.h index 239fddd..c8d1193 100644 --- a/src/libjin/jin.h +++ b/src/libjin/jin.h @@ -7,6 +7,7 @@ #ifdef JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO #include "Audio/SDL/SDLAudio.h" #endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO +#include "Physics/Physics.h" #include "Core/Core.h" #include "Filesystem/Filesystem.h" #include "Input/Input.h" diff --git a/src/libjin/physics/physics.h b/src/libjin/physics/physics.h index 9927301..126911e 100644 --- a/src/libjin/physics/physics.h +++ b/src/libjin/physics/physics.h @@ -5,7 +5,7 @@ namespace jin { namespace physics { - + #include "../3rdparty/Box2D/Box2D.h" } } diff --git a/src/libjin/physics/rigid.h b/src/libjin/physics/rigid.h deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/physics/rigid.h +++ /dev/null diff --git a/src/lua/modules/physics/physics.cpp b/src/lua/modules/physics/physics.cpp new file mode 100644 index 0000000..a5b9162 --- /dev/null +++ b/src/lua/modules/physics/physics.cpp @@ -0,0 +1,16 @@ +#include "../luax.h" +#include "libjin/Physics/Physics.h" + +namespace jin +{ +namespace lua +{ + + using namespace jin::physics; + + int luaopen_physics(lua_State* L) + { + } + +} // physics +} // jin
\ No newline at end of file |