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-rw-r--r--bin/SDL2.dllbin771072 -> 771072 bytes
-rw-r--r--bin/cembed.exebin11264 -> 11264 bytes
-rw-r--r--bin/jin.exebin540672 -> 540672 bytes
-rw-r--r--bin/lua51.dllbin364544 -> 364544 bytes
-rw-r--r--src/libjin-lua/je_lua_embed.h12
5 files changed, 6 insertions, 6 deletions
diff --git a/bin/SDL2.dll b/bin/SDL2.dll
index 6bb9433..c2c0050 100644
--- a/bin/SDL2.dll
+++ b/bin/SDL2.dll
Binary files differ
diff --git a/bin/cembed.exe b/bin/cembed.exe
index e268f2b..06689ac 100644
--- a/bin/cembed.exe
+++ b/bin/cembed.exe
Binary files differ
diff --git a/bin/jin.exe b/bin/jin.exe
index c064c81..d785e48 100644
--- a/bin/jin.exe
+++ b/bin/jin.exe
Binary files differ
diff --git a/bin/lua51.dll b/bin/lua51.dll
index 64f08ae..877fa92 100644
--- a/bin/lua51.dll
+++ b/bin/lua51.dll
Binary files differ
diff --git a/src/libjin-lua/je_lua_embed.h b/src/libjin-lua/je_lua_embed.h
index ba3945f..cf4eec1 100644
--- a/src/libjin-lua/je_lua_embed.h
+++ b/src/libjin-lua/je_lua_embed.h
@@ -9,12 +9,6 @@ namespace JinEngine
namespace Embed
{
- // Embed structure.
- struct jin_Embed
- {
- const char* file, *source;
- };
-
// Embed scripts.
#include "scripts/ai/state_machine.lua.h"
#include "scripts/graphics/graphics.lua.h"
@@ -23,6 +17,12 @@ namespace JinEngine
#include "scripts/path/path.lua.h"
#include "scripts/app.lua.h"
+ // Embed structure.
+ struct jin_Embed
+ {
+ const char* file, *source;
+ };
+
// In order.
static const jin_Embed modules[] = {
// ai