diff options
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r-- | bin/game/main.lua | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua index a7b9a86..324f9dc 100644 --- a/bin/game/main.lua +++ b/bin/game/main.lua @@ -49,12 +49,8 @@ function jin.core.onLoad() --tex = jin.graphics.newTexture("1.png") tex = jin.graphics.newTexture(bitmap) local ssheet = jin.graphics.newSpriteSheet(tex) - spr = ssheet:newSprite(50, 50, 50, 50) - spr:setPosition(0, 50) + spr = ssheet:newSprite({50, 50, 50, 50}, 20, 20) tex = nil - --spr:setScale(1, 1) - spr:setColor(100, 0, 100, 255) - spr:setOrigin(jin.graphics.SpriteOrigin.BOTTOMCENTER) -- music = jin.audio.newSource("forest.ogg") -- music:setVolume(0.5) -- music:setLoop(true) @@ -63,14 +59,13 @@ function jin.core.onLoad() jin.graphics.showWindow() timer = jin.time.newTimer() local h = timer:every(0.5, function(sp) - local x, y = spr:getPosition() - spr:move(5, 0) + end, spr) timer:after(3, function(p) --timer:cancel(h) end, h) jin.graphics.pushMatrix() - jin.graphics.translate(10, 0) + jin.graphics.translate(0, 0) --jin.graphics.rotate(0.2) end local stop = false @@ -93,7 +88,7 @@ function jin.core.onDraw() jin.graphics.rect(jin.graphics.RenderMode.FILL, 30, 50, 100, 200) jin.graphics.setColor(255, 255, 255, 255) jin.graphics.unuseShader() - spr:render() + jin.graphics.draw(spr, 0, 0, 1, 1, 0) --jin.graphics.draw(spr) --jin.graphics.useShader(shader_program2) --jin.graphics.draw(tex, 0, 0,0.2, 0.2) |