aboutsummaryrefslogtreecommitdiff
path: root/bin/game/main.lua
diff options
context:
space:
mode:
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r--bin/game/main.lua13
1 files changed, 4 insertions, 9 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua
index a7b9a86..324f9dc 100644
--- a/bin/game/main.lua
+++ b/bin/game/main.lua
@@ -49,12 +49,8 @@ function jin.core.onLoad()
--tex = jin.graphics.newTexture("1.png")
tex = jin.graphics.newTexture(bitmap)
local ssheet = jin.graphics.newSpriteSheet(tex)
- spr = ssheet:newSprite(50, 50, 50, 50)
- spr:setPosition(0, 50)
+ spr = ssheet:newSprite({50, 50, 50, 50}, 20, 20)
tex = nil
- --spr:setScale(1, 1)
- spr:setColor(100, 0, 100, 255)
- spr:setOrigin(jin.graphics.SpriteOrigin.BOTTOMCENTER)
-- music = jin.audio.newSource("forest.ogg")
-- music:setVolume(0.5)
-- music:setLoop(true)
@@ -63,14 +59,13 @@ function jin.core.onLoad()
jin.graphics.showWindow()
timer = jin.time.newTimer()
local h = timer:every(0.5, function(sp)
- local x, y = spr:getPosition()
- spr:move(5, 0)
+
end, spr)
timer:after(3, function(p)
--timer:cancel(h)
end, h)
jin.graphics.pushMatrix()
- jin.graphics.translate(10, 0)
+ jin.graphics.translate(0, 0)
--jin.graphics.rotate(0.2)
end
local stop = false
@@ -93,7 +88,7 @@ function jin.core.onDraw()
jin.graphics.rect(jin.graphics.RenderMode.FILL, 30, 50, 100, 200)
jin.graphics.setColor(255, 255, 255, 255)
jin.graphics.unuseShader()
- spr:render()
+ jin.graphics.draw(spr, 0, 0, 1, 1, 0)
--jin.graphics.draw(spr)
--jin.graphics.useShader(shader_program2)
--jin.graphics.draw(tex, 0, 0,0.2, 0.2)