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-rw-r--r--bin/game/main.lua22
1 files changed, 7 insertions, 15 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua
index 98f7bc7..b233272 100644
--- a/bin/game/main.lua
+++ b/bin/game/main.lua
@@ -56,7 +56,7 @@ local spr = nil
local function createAnimation(path, count, r, c, w, h, loop, speed)
local tex = jin.graphics.newTexture(path)
local ssheet = jin.graphics.newSpriteSheet(tex)
- local sprs = ssheet:newSprites(count, r, c, w, h, jin.graphics.SpriteOrigin.BOTTOMCENTER)
+ local sprs = ssheet:newSprites(count, r, c, w, h, 96, 168)
return jin.graphics.newAnimation(sprs, loop, speed)
end
@@ -66,15 +66,11 @@ function jin.core.onLoad()
end)
shader_program = jin.graphics.newShader(shader)
shader_program2 = jin.graphics.newShader(shader2)
- --tex = jin.graphics.newTexture("1.png")
- tex = jin.graphics.newTexture(bitmap)
- local tex2 = jin.graphics.newTexture("anim.png")
- local ssheet2 = jin.graphics.newSpriteSheet(tex2)
local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 50)
animator = jin.graphics.newAnimator(animation)
- local ssheet = jin.graphics.newSpriteSheet(tex)
spr = animation:getFrame(1)
- tex = nil
+ local tex3 = jin.graphics.newTexture("anim2.png")
+ tex3 = nil
-- music = jin.audio.newSource("forest.ogg")
-- music:setVolume(0.5)
-- music:setLoop(true)
@@ -82,22 +78,18 @@ function jin.core.onLoad()
jin.graphics.clear()
jin.graphics.showWindow()
timer = jin.time.newTimer()
- local h = timer:every(0.5, function(sp)
-
- end, spr)
timer:every(3, function(p)
--timer:cancel(h)
if animator:getSpeed() == 50 then
animator:setSpeed(100)
elseif animator:getSpeed() == 100 then
animator:setSpeed(50)
- end
+ end
end, animator)
jin.graphics.pushMatrix()
jin.graphics.translate(0, 0)
--jin.graphics.rotate(0.2)
end
-local stop = false
function jin.core.onEvent(e)
if e.type == "Quit" then
@@ -105,14 +97,14 @@ function jin.core.onEvent(e)
end
end
-function jin.core.onUpdate()
+function jin.core.onUpdate()
tb.x = t
t = t + jin.time.getDelta()
animator:update(jin.time.getDelta())
+ timer:update(jin.time.getDelta())
end
function jin.core.onDraw()
- timer:update(jin.time.getDelta())
jin.graphics.useShader(shader_program)
jin.graphics.setColor(255, 0, 255, 255)
jin.graphics.rect(jin.graphics.RenderMode.FILL, 30, 50, 100, 200)
@@ -122,7 +114,7 @@ function jin.core.onDraw()
local x, y = jin.mouse.getPosition()
animator:render(x, y, 1, 1, 0)
jin.graphics.print(#sprs, 10, 10)
- jin.graphics.draw(spr, 100, 100, 1, 1, 0)
+ jin.graphics.draw(spr, 100, 200, 1, 1, 0)
--jin.graphics.useShader(shader_program2)
--jin.graphics.draw(tex, 0, 0,0.2, 0.2)
--jin.graphics.unuseShader()