diff options
Diffstat (limited to 'bin/main.lua')
-rw-r--r-- | bin/main.lua | 98 |
1 files changed, 59 insertions, 39 deletions
diff --git a/bin/main.lua b/bin/main.lua index eeec09e..96898cf 100644 --- a/bin/main.lua +++ b/bin/main.lua @@ -1,25 +1,30 @@ -io.stdout:setvbuf("no") -local shader -local img -local img2 -local canvas -local sw, sh = jin.graphics.getSize() +local boundary = { + x = 200, + y = 100, + w = 100, + h = 80, +} + +local bg = { + x = 200, + y = 100, + w = 300, + h = 200 +} +local p = { + x = boundary.x + 10, + y = boundary.y + 10, + speed = 100, +} + function jin.core.onLoad() - local str = jin.filesystem.read("metaball.shader") - shader = jin.graphics.newShader(str) - local w, h = 256, 240 - local bitmap = jin.graphics.newBitmap(w, h, {255, 255, 0, 255}) - local b = bitmap:clone() - bitmap = nil - -- local bitmap2 = jin.graphics.newBitmap("img2.bmp") - img = jin.graphics.newTexture(b) - -- img2 = jin.graphics.newTexture(bitmap2) - canvas = jin.graphics.newCanvas(200, 200) + end --- extern vec3 iResolution; --- extern number iGlobalTime; --- extern vec4 iMouse; -local mx, my = 0, 0 + +local function clamp(x, a, b) + return math.min(math.max(x, a), b) +end + function jin.core.onEvent(e) if e.type == "Quit" then jin.core.stop() @@ -27,26 +32,41 @@ function jin.core.onEvent(e) if e.type == "KeyDown" then if e.key == "Escape" then jin.core.stop() + end + if e.key == "Left" then + p.x = p.x - p.speed + elseif e.key == "Right" then + p.x = p.x + p.speed + elseif e.key == "Up" then + p.y = p.y - p.speed + elseif e.key == "Down" then + p.y = p.y + p.speed end - end - if e.type == "MouseMotion" then - -- if e.button == "left" then - mx = e.x - my = e.y - -- end - end + p.x = clamp(p.x, boundary.x, boundary.x + boundary.w) + p.y = clamp(p.y, boundary.y, boundary.y + boundary.h) + end +end + +local function updateBg() + local x0 = boundary.x + local x1 = boundary.x + boundary.w + local tx = (p.x - x0) / (x1 - x0) + bg.x = tx * (x1 - x0 - bg.w) + x0 + local y0 = boundary.y + local y1 = boundary.y + boundary.h + local ty = (p.y - y0) / (y1 - y0) + bg.y = ty * (y1 - y0 - bg.h) + y0 +end + +function jin.core.onUpdate(dt) + updateBg() end -local dt = 0 function jin.core.onDraw() - dt = dt + 0.1 - jin.graphics.bindCanvas(canvas) - jin.graphics.useShader(shader) - shader:sendNumber("iGlobalTime", dt ) - shader:sendVec3("iResolution", {sw, sh, 1}) - shader:sendVec4("iMouse", {mx, my, mx, my}) - jin.graphics.draw(img, 0, 0, 1, 1) - jin.graphics.unuseShader() - jin.graphics.unbindCanvas() - jin.graphics.draw(canvas, 0, 0, 2, 2) -end
\ No newline at end of file + jin.graphics.setColor(100, 100, 100, 255) + jin.graphics.rect("fill", bg.x, bg.y, bg.w, bg.h) + jin.graphics.setColor(255,255,255,255) + jin.graphics.rect("line", boundary.x, boundary.y, boundary.w, boundary.h) + jin.graphics.setColor(255,0,0,255) + jin.graphics.rect("fill", p.x, p.y, 3, 3) +end |