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-rw-r--r--bin/main.lua98
1 files changed, 59 insertions, 39 deletions
diff --git a/bin/main.lua b/bin/main.lua
index eeec09e..96898cf 100644
--- a/bin/main.lua
+++ b/bin/main.lua
@@ -1,25 +1,30 @@
-io.stdout:setvbuf("no")
-local shader
-local img
-local img2
-local canvas
-local sw, sh = jin.graphics.getSize()
+local boundary = {
+ x = 200,
+ y = 100,
+ w = 100,
+ h = 80,
+}
+
+local bg = {
+ x = 200,
+ y = 100,
+ w = 300,
+ h = 200
+}
+local p = {
+ x = boundary.x + 10,
+ y = boundary.y + 10,
+ speed = 100,
+}
+
function jin.core.onLoad()
- local str = jin.filesystem.read("metaball.shader")
- shader = jin.graphics.newShader(str)
- local w, h = 256, 240
- local bitmap = jin.graphics.newBitmap(w, h, {255, 255, 0, 255})
- local b = bitmap:clone()
- bitmap = nil
- -- local bitmap2 = jin.graphics.newBitmap("img2.bmp")
- img = jin.graphics.newTexture(b)
- -- img2 = jin.graphics.newTexture(bitmap2)
- canvas = jin.graphics.newCanvas(200, 200)
+
end
--- extern vec3 iResolution;
--- extern number iGlobalTime;
--- extern vec4 iMouse;
-local mx, my = 0, 0
+
+local function clamp(x, a, b)
+ return math.min(math.max(x, a), b)
+end
+
function jin.core.onEvent(e)
if e.type == "Quit" then
jin.core.stop()
@@ -27,26 +32,41 @@ function jin.core.onEvent(e)
if e.type == "KeyDown" then
if e.key == "Escape" then
jin.core.stop()
+ end
+ if e.key == "Left" then
+ p.x = p.x - p.speed
+ elseif e.key == "Right" then
+ p.x = p.x + p.speed
+ elseif e.key == "Up" then
+ p.y = p.y - p.speed
+ elseif e.key == "Down" then
+ p.y = p.y + p.speed
end
- end
- if e.type == "MouseMotion" then
- -- if e.button == "left" then
- mx = e.x
- my = e.y
- -- end
- end
+ p.x = clamp(p.x, boundary.x, boundary.x + boundary.w)
+ p.y = clamp(p.y, boundary.y, boundary.y + boundary.h)
+ end
+end
+
+local function updateBg()
+ local x0 = boundary.x
+ local x1 = boundary.x + boundary.w
+ local tx = (p.x - x0) / (x1 - x0)
+ bg.x = tx * (x1 - x0 - bg.w) + x0
+ local y0 = boundary.y
+ local y1 = boundary.y + boundary.h
+ local ty = (p.y - y0) / (y1 - y0)
+ bg.y = ty * (y1 - y0 - bg.h) + y0
+end
+
+function jin.core.onUpdate(dt)
+ updateBg()
end
-local dt = 0
function jin.core.onDraw()
- dt = dt + 0.1
- jin.graphics.bindCanvas(canvas)
- jin.graphics.useShader(shader)
- shader:sendNumber("iGlobalTime", dt )
- shader:sendVec3("iResolution", {sw, sh, 1})
- shader:sendVec4("iMouse", {mx, my, mx, my})
- jin.graphics.draw(img, 0, 0, 1, 1)
- jin.graphics.unuseShader()
- jin.graphics.unbindCanvas()
- jin.graphics.draw(canvas, 0, 0, 2, 2)
-end \ No newline at end of file
+ jin.graphics.setColor(100, 100, 100, 255)
+ jin.graphics.rect("fill", bg.x, bg.y, bg.w, bg.h)
+ jin.graphics.setColor(255,255,255,255)
+ jin.graphics.rect("line", boundary.x, boundary.y, boundary.w, boundary.h)
+ jin.graphics.setColor(255,0,0,255)
+ jin.graphics.rect("fill", p.x, p.y, 3, 3)
+end