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-rw-r--r--bin/ParticleSystem.exebin0 -> 1161216 bytes
-rw-r--r--bin/SDL2.dllbin1279488 -> 1279488 bytes
-rw-r--r--bin/game/main.lua6
-rw-r--r--bin/jin.exebin2565632 -> 0 bytes
4 files changed, 3 insertions, 3 deletions
diff --git a/bin/ParticleSystem.exe b/bin/ParticleSystem.exe
new file mode 100644
index 0000000..ec0a224
--- /dev/null
+++ b/bin/ParticleSystem.exe
Binary files differ
diff --git a/bin/SDL2.dll b/bin/SDL2.dll
index e663582..8e26c27 100644
--- a/bin/SDL2.dll
+++ b/bin/SDL2.dll
Binary files differ
diff --git a/bin/game/main.lua b/bin/game/main.lua
index b233272..97079f2 100644
--- a/bin/game/main.lua
+++ b/bin/game/main.lua
@@ -38,7 +38,7 @@ local shader2 = [[
Color c = texel(tex, v.uv);
return c;
}
-
+
#END_FRAGMENT_SHADER
]]
music = nil
@@ -100,8 +100,8 @@ end
function jin.core.onUpdate()
tb.x = t
t = t + jin.time.getDelta()
- animator:update(jin.time.getDelta())
- timer:update(jin.time.getDelta())
+ animator:update(jin.time.getDelta())
+ timer:update(jin.time.getDelta())
end
function jin.core.onDraw()
diff --git a/bin/jin.exe b/bin/jin.exe
deleted file mode 100644
index 85d76d7..0000000
--- a/bin/jin.exe
+++ /dev/null
Binary files differ