diff options
Diffstat (limited to 'build/vc++/examples')
-rw-r--r-- | build/vc++/examples/Animation/Animation.vcxproj | 4 | ||||
-rw-r--r-- | build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj | 4 | ||||
-rw-r--r-- | build/vc++/examples/StateMachine/StateMachine.vcxproj | 4 |
3 files changed, 12 insertions, 0 deletions
diff --git a/build/vc++/examples/Animation/Animation.vcxproj b/build/vc++/examples/Animation/Animation.vcxproj index f53dff8..83e5dd3 100644 --- a/build/vc++/examples/Animation/Animation.vcxproj +++ b/build/vc++/examples/Animation/Animation.vcxproj @@ -79,12 +79,16 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)..\..\src\3rdparty\SDL2\include;$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\3rdparty\</AdditionalIncludeDirectories> + <BrowseInformation>true</BrowseInformation> </ClCompile> <Link> <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> <SubSystem>Console</SubSystem> </Link> + <Bscmake> + <PreserveSbr>true</PreserveSbr> + </Bscmake> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> diff --git a/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj index ab310c9..faadeec 100644 --- a/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj +++ b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj @@ -100,12 +100,16 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)..\..\src\3rdparty\SDL2\include;$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\3rdparty\</AdditionalIncludeDirectories> + <BrowseInformation>true</BrowseInformation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> + <Bscmake> + <PreserveSbr>true</PreserveSbr> + </Bscmake> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> diff --git a/build/vc++/examples/StateMachine/StateMachine.vcxproj b/build/vc++/examples/StateMachine/StateMachine.vcxproj index 90821de..55a0815 100644 --- a/build/vc++/examples/StateMachine/StateMachine.vcxproj +++ b/build/vc++/examples/StateMachine/StateMachine.vcxproj @@ -82,11 +82,15 @@ <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)..\..\src\3rdparty\SDL2\include;$(SolutionDir)..\..\src\3rdparty\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\3rdparty\</AdditionalIncludeDirectories> + <BrowseInformation>true</BrowseInformation> </ClCompile> <Link> <SubSystem>Console</SubSystem> <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> + <Bscmake> + <PreserveSbr>true</PreserveSbr> + </Bscmake> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> |