diff options
Diffstat (limited to 'build/vc++/libjin/libjin.vcxproj')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index dc0ed9b..10301e9 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -131,6 +131,7 @@ </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\ogl\OpenGL.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\dirent.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\smount.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\stb\stb_image.h" /> @@ -143,25 +144,33 @@ <ClInclude Include="..\..\..\src\libjin\Audio\Source.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Array.hpp" /> <ClInclude Include="..\..\..\src\libjin\Common\common.h" /> + <ClInclude Include="..\..\..\src\libjin\Common\Data.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Object.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Singleton.hpp" /> <ClInclude Include="..\..\..\src\libjin\Common\StringMap.hpp" /> <ClInclude Include="..\..\..\src\libjin\Common\Subsystem.hpp" /> + <ClInclude Include="..\..\..\src\libjin\Common\types.h" /> <ClInclude Include="..\..\..\src\libjin\Common\utf8.h" /> - <ClInclude Include="..\..\..\src\libjin\Core\Core.h" /> - <ClInclude Include="..\..\..\src\libjin\Core\Game.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\Buffer.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\Filesystem.h" /> + <ClInclude Include="..\..\..\src\libjin\Game\Game.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Bitmap.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Canvas.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Color.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\base.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Drawable.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Font.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\FontData.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Graphics.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Mesh.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Texture.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Utf8.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Window.h" /> <ClInclude Include="..\..\..\src\libjin\Input\Event.h" /> <ClInclude Include="..\..\..\src\libjin\Input\Input.h" /> @@ -201,16 +210,20 @@ <ClCompile Include="..\..\..\src\libjin\Audio\Source.cpp" /> <ClCompile Include="..\..\..\src\libjin\Common\Object.cpp" /> <ClCompile Include="..\..\..\src\libjin\Common\utf8.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Core\Game.cpp" /> <ClCompile Include="..\..\..\src\libjin\Filesystem\Filesystem.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Game\Game.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Bitmap.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Canvas.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Color.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Drawable.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\FontData.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\Mesh.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Texture.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\Utf8.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Window.cpp" /> <ClCompile Include="..\..\..\src\libjin\Input\Event.cpp" /> <ClCompile Include="..\..\..\src\libjin\Input\Joypad.cpp" /> |