diff options
Diffstat (limited to 'build/vc++/libjin/libjin.vcxproj')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index e7efdd7..4305471 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -161,8 +161,9 @@ <ClInclude Include="..\..\..\src\libjin\core\je_version.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h" /> + <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h" /> <ClInclude Include="..\..\..\src\libjin\Game\je_game.h" /> - <ClInclude Include="..\..\..\src\libjin\game\je_entity.h" /> + <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h" /> <ClInclude Include="..\..\..\src\libjin\game\je_scene.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h" /> @@ -177,10 +178,10 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_ttf.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphics.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_image.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_mesh.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_gl.h" /> - <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_pool.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.h" /> @@ -239,6 +240,7 @@ <ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp" /> <ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp" /> @@ -251,10 +253,10 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_text.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_image.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_mesh.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_gl.cpp" /> - <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_pool.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.cpp" /> |