diff options
Diffstat (limited to 'build/vc++/libjin/libjin.vcxproj')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index 77a3fff..f8d4a17 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -145,7 +145,6 @@ <ClInclude Include="..\..\..\src\libjin\Audio\Source.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Array.hpp" /> <ClInclude Include="..\..\..\src\libjin\Common\common.h" /> - <ClInclude Include="..\..\..\src\libjin\Common\Data.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Exception.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Object.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Singleton.hpp" /> @@ -170,11 +169,11 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Image.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Mesh.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\base.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\default.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\font.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\Shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\texture.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Sprite.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Texture.h" /> @@ -231,7 +230,7 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Image.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Mesh.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\Shader.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Sprite.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Texture.cpp" /> |