diff options
Diffstat (limited to 'build/vc++/libjin/libjin.vcxproj')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index 533de49..c59405e 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -106,7 +106,11 @@ <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> + <BrowseInformation>true</BrowseInformation> </ClCompile> + <Bscmake> + <PreserveSbr>true</PreserveSbr> + </Bscmake> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> @@ -154,10 +158,8 @@ <ClInclude Include="..\..\..\src\libjin\core\je_version.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h" /> - <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h" /> <ClInclude Include="..\..\..\src\libjin\Game\je_application.h" /> <ClInclude Include="..\..\..\src\libjin\Game\je_gameobject.h" /> - <ClInclude Include="..\..\..\src\libjin\game\je_scene.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animations\je_animation.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animations\je_animator.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\fonts\je_decoder.h" /> @@ -202,8 +204,10 @@ <ClInclude Include="..\..\..\src\libjin\math\je_ellipse.h" /> <ClInclude Include="..\..\..\src\libjin\Math\je_math.h" /> <ClInclude Include="..\..\..\src\libjin\Math\je_matrix.h" /> + <ClInclude Include="..\..\..\src\libjin\math\je_percentage.h" /> <ClInclude Include="..\..\..\src\libjin\Math\je_quad.h" /> <ClInclude Include="..\..\..\src\libjin\math\je_random.h" /> + <ClInclude Include="..\..\..\src\libjin\math\je_ranged_value.h" /> <ClInclude Include="..\..\..\src\libjin\Math\je_transform.h" /> <ClInclude Include="..\..\..\src\libjin\Math\je_vector2.hpp" /> <ClInclude Include="..\..\..\src\libjin\Math\je_vector3.hpp" /> @@ -232,10 +236,8 @@ <ClCompile Include="..\..\..\src\libjin\Common\je_exception.cpp" /> <ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp" /> <ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_gameobject.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_application.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\animations\je_animation.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\animations\je_animator.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\fonts\je_decoder.cpp" /> @@ -268,6 +270,7 @@ <ClCompile Include="..\..\..\src\libjin\math\je_ellipse.cpp" /> <ClCompile Include="..\..\..\src\libjin\Math\je_matrix.cpp" /> <ClCompile Include="..\..\..\src\libjin\math\je_random.cpp" /> + <ClCompile Include="..\..\..\src\libjin\math\je_ranged_value.cpp" /> <ClCompile Include="..\..\..\src\libjin\Math\je_transform.cpp" /> <ClCompile Include="..\..\..\src\libjin\Net\je_net_manager.cpp" /> <ClCompile Include="..\..\..\src\libjin\Net\je_socket.cpp" /> |