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-rw-r--r--build/vc++/libjin/libjin.vcxproj42
1 files changed, 23 insertions, 19 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj
index 6d1d3f5..6497e24 100644
--- a/build/vc++/libjin/libjin.vcxproj
+++ b/build/vc++/libjin/libjin.vcxproj
@@ -86,7 +86,7 @@
<ConformanceMode>false</ConformanceMode>
<CompileAs>CompileAsCpp</CompileAs>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
</ClCompile>
@@ -98,13 +98,14 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
+ <Optimization>MinSpace</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>false</ConformanceMode>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
+ <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -130,15 +131,6 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\src\libjin\3rdparty\base64\base64.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\ogl\OpenGL.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\dirent.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\smount.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\stb\stb_image.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\stb\stb_truetype.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\tekcos\tekcos.h" />
- <ClInclude Include="..\..\..\src\libjin\3rdparty\wav\wav.h" />
<ClInclude Include="..\..\..\src\libjin\ai\je_behavior_tree.h" />
<ClInclude Include="..\..\..\src\libjin\ai\je_state_machine.h" />
<ClInclude Include="..\..\..\src\libjin\Audio\je_audio_manager.h" />
@@ -162,7 +154,7 @@
<ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h" />
<ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h" />
<ClInclude Include="..\..\..\src\libjin\Game\je_entity.h" />
- <ClInclude Include="..\..\..\src\libjin\Game\je_game.h" />
+ <ClInclude Include="..\..\..\src\libjin\Game\je_application.h" />
<ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h" />
<ClInclude Include="..\..\..\src\libjin\game\je_scene.h" />
<ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animator.h" />
@@ -227,11 +219,6 @@
<None Include="..\..\..\src\libjin\README.md" />
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\..\src\libjin\3rdparty\GLee\GLee.c" />
- <ClCompile Include="..\..\..\src\libjin\3rdparty\smount\smount.c" />
- <ClCompile Include="..\..\..\src\libjin\3rdparty\stb\stb_vorbis.c" />
- <ClCompile Include="..\..\..\src\libjin\3rdparty\tekcos\tekcos.c" />
- <ClCompile Include="..\..\..\src\libjin\3rdparty\wav\wav.c" />
<ClCompile Include="..\..\..\src\libjin\ai\je_behavior_tree.cpp" />
<ClCompile Include="..\..\..\src\libjin\ai\je_state_machine.cpp" />
<ClCompile Include="..\..\..\src\libjin\Audio\je_audio_manager.cpp" />
@@ -243,7 +230,7 @@
<ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp" />
- <ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp" />
+ <ClCompile Include="..\..\..\src\libjin\Game\je_application.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" />
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animator.cpp" />
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp" />
@@ -283,6 +270,23 @@
<ClCompile Include="..\..\..\src\libjin\Utils\je_log.cpp" />
<ClCompile Include="..\..\..\src\libjin\Utils\je_unittest.cpp" />
</ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\3rdparty\GLee\GLee.vcxproj">
+ <Project>{8828f6b1-f167-4bc9-b7c7-7cc34cddee8a}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdparty\smount\smount.vcxproj">
+ <Project>{3fc3e8b7-380e-41e6-91ff-82fa5e622d29}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdparty\stb\stb.vcxproj">
+ <Project>{e9a7ecc9-1437-45a8-b970-e9e75bd1f8e0}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdparty\tekcos\tekcos.vcxproj">
+ <Project>{b88dc691-fe8a-4c5e-8d57-ebcc6b13c744}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\3rdparty\wav\wav.vcxproj">
+ <Project>{9a0ead3f-5a23-41c8-8ffd-8f6b71f43342}</Project>
+ </ProjectReference>
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>