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-rw-r--r--build/vc++/libjin/libjin.vcxproj8
-rw-r--r--build/vc++/libjin/libjin.vcxproj.filters30
-rw-r--r--build/vc++/libs/LuaJIT-2.0.5/src/buildvm.libbin33996 -> 33996 bytes
-rw-r--r--build/vc++/libs/LuaJIT-2.0.5/src/lua51.dllbin364544 -> 364544 bytes
-rw-r--r--build/vc++/libs/LuaJIT-2.0.5/src/lua51.libbin59514 -> 59514 bytes
-rw-r--r--build/vc++/libs/LuaJIT-2.0.5/src/luajit.libbin33810 -> 33810 bytes
-rw-r--r--build/vc++/libs/LuaJIT-2.0.5/src/minilua.libbin33996 -> 33996 bytes
7 files changed, 23 insertions, 15 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj
index e7efdd7..4305471 100644
--- a/build/vc++/libjin/libjin.vcxproj
+++ b/build/vc++/libjin/libjin.vcxproj
@@ -161,8 +161,9 @@
<ClInclude Include="..\..\..\src\libjin\core\je_version.h" />
<ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h" />
<ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h" />
+ <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h" />
<ClInclude Include="..\..\..\src\libjin\Game\je_game.h" />
- <ClInclude Include="..\..\..\src\libjin\game\je_entity.h" />
+ <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h" />
<ClInclude Include="..\..\..\src\libjin\game\je_scene.h" />
<ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h" />
<ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h" />
@@ -177,10 +178,10 @@
<ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_ttf.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\je_graphics.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\je_image.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\je_mesh.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\je_gl.h" />
- <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h" />
<ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_pool.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.h" />
@@ -239,6 +240,7 @@
<ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp" />
<ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp" />
+ <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp" />
<ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" />
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp" />
@@ -251,10 +253,10 @@
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_text.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp" />
+ <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\je_image.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\je_mesh.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\je_gl.cpp" />
- <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp" />
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp" />
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_pool.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.cpp" />
diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters
index 9c35e9d..72fe0f3 100644
--- a/build/vc++/libjin/libjin.vcxproj.filters
+++ b/build/vc++/libjin/libjin.vcxproj.filters
@@ -300,12 +300,6 @@
<ClInclude Include="..\..\..\src\libjin\game\je_scene.h">
<Filter>source\game</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\src\libjin\game\je_entity.h">
- <Filter>source\game</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h">
- <Filter>source\graphics</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h">
<Filter>source\graphics\particle</Filter>
</ClInclude>
@@ -345,6 +339,15 @@
<ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_pool.h">
<Filter>source\graphics\particle</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h">
+ <Filter>source\graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h">
+ <Filter>source\game</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h">
+ <Filter>source\game</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\src\libjin\README.md">
@@ -478,9 +481,6 @@
<ClCompile Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.cpp">
<Filter>source\graphics\shader</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp">
- <Filter>source\graphics</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp">
<Filter>source\graphics\particle</Filter>
</ClCompile>
@@ -496,9 +496,6 @@
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp">
<Filter>source\graphics\animation</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp">
- <Filter>source\game</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp">
<Filter>source\game</Filter>
</ClCompile>
@@ -514,5 +511,14 @@
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_pool.cpp">
<Filter>source\graphics\particle</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp">
+ <Filter>source\graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp">
+ <Filter>source\game</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp">
+ <Filter>source\game</Filter>
+ </ClCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib b/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib
index c7be727..be22bd4 100644
--- a/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib
+++ b/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib
Binary files differ
diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll
index f05c2ba..8e366c2 100644
--- a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll
+++ b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll
Binary files differ
diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib
index 36f6e7c..cdcb9a2 100644
--- a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib
+++ b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib
Binary files differ
diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib b/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib
index b52fe49..8a4ef15 100644
--- a/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib
+++ b/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib
Binary files differ
diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib b/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib
index e2b3ac3..1a4ed3f 100644
--- a/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib
+++ b/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib
Binary files differ