diff options
Diffstat (limited to 'build/vc++')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 8 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj.filters | 30 | ||||
-rw-r--r-- | build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib | bin | 33996 -> 33996 bytes | |||
-rw-r--r-- | build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll | bin | 364544 -> 364544 bytes | |||
-rw-r--r-- | build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib | bin | 59514 -> 59514 bytes | |||
-rw-r--r-- | build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib | bin | 33810 -> 33810 bytes | |||
-rw-r--r-- | build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib | bin | 33996 -> 33996 bytes |
7 files changed, 23 insertions, 15 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index e7efdd7..4305471 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -161,8 +161,9 @@ <ClInclude Include="..\..\..\src\libjin\core\je_version.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h" /> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h" /> + <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h" /> <ClInclude Include="..\..\..\src\libjin\Game\je_game.h" /> - <ClInclude Include="..\..\..\src\libjin\game\je_entity.h" /> + <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h" /> <ClInclude Include="..\..\..\src\libjin\game\je_scene.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h" /> @@ -177,10 +178,10 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_ttf.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphics.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_image.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_mesh.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_gl.h" /> - <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_pool.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.h" /> @@ -239,6 +240,7 @@ <ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp" /> <ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp" /> @@ -251,10 +253,10 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_text.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_image.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_mesh.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_gl.cpp" /> - <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_pool.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.cpp" /> diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters index 9c35e9d..72fe0f3 100644 --- a/build/vc++/libjin/libjin.vcxproj.filters +++ b/build/vc++/libjin/libjin.vcxproj.filters @@ -300,12 +300,6 @@ <ClInclude Include="..\..\..\src\libjin\game\je_scene.h"> <Filter>source\game</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\game\je_entity.h"> - <Filter>source\game</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h"> - <Filter>source\graphics</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h"> <Filter>source\graphics\particle</Filter> </ClInclude> @@ -345,6 +339,15 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_pool.h"> <Filter>source\graphics\particle</Filter> </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h"> + <Filter>source\graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h"> + <Filter>source\game</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h"> + <Filter>source\game</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -478,9 +481,6 @@ <ClCompile Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.cpp"> <Filter>source\graphics\shader</Filter> </ClCompile> - <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp"> - <Filter>source\graphics</Filter> - </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp"> <Filter>source\graphics\particle</Filter> </ClCompile> @@ -496,9 +496,6 @@ <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp"> <Filter>source\graphics\animation</Filter> </ClCompile> - <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp"> - <Filter>source\game</Filter> - </ClCompile> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp"> <Filter>source\game</Filter> </ClCompile> @@ -514,5 +511,14 @@ <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_pool.cpp"> <Filter>source\graphics\particle</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp"> + <Filter>source\graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp"> + <Filter>source\game</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp"> + <Filter>source\game</Filter> + </ClCompile> </ItemGroup> </Project>
\ No newline at end of file diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib b/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib Binary files differindex c7be727..be22bd4 100644 --- a/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib +++ b/build/vc++/libs/LuaJIT-2.0.5/src/buildvm.lib diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll Binary files differindex f05c2ba..8e366c2 100644 --- a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll +++ b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.dll diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib Binary files differindex 36f6e7c..cdcb9a2 100644 --- a/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib +++ b/build/vc++/libs/LuaJIT-2.0.5/src/lua51.lib diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib b/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib Binary files differindex b52fe49..8a4ef15 100644 --- a/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib +++ b/build/vc++/libs/LuaJIT-2.0.5/src/luajit.lib diff --git a/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib b/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib Binary files differindex e2b3ac3..1a4ed3f 100644 --- a/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib +++ b/build/vc++/libs/LuaJIT-2.0.5/src/minilua.lib |