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-rw-r--r--build/vc++/libjin/libjin.vcxproj13
-rw-r--r--build/vc++/libjin/libjin.vcxproj.filters45
2 files changed, 27 insertions, 31 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj
index 77a3fff..f8d4a17 100644
--- a/build/vc++/libjin/libjin.vcxproj
+++ b/build/vc++/libjin/libjin.vcxproj
@@ -145,7 +145,6 @@
<ClInclude Include="..\..\..\src\libjin\Audio\Source.h" />
<ClInclude Include="..\..\..\src\libjin\Common\Array.hpp" />
<ClInclude Include="..\..\..\src\libjin\Common\common.h" />
- <ClInclude Include="..\..\..\src\libjin\Common\Data.h" />
<ClInclude Include="..\..\..\src\libjin\Common\Exception.h" />
<ClInclude Include="..\..\..\src\libjin\Common\Object.h" />
<ClInclude Include="..\..\..\src\libjin\Common\Singleton.hpp" />
@@ -170,11 +169,11 @@
<ClInclude Include="..\..\..\src\libjin\Graphics\Image.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\Mesh.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h" />
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h" />
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h" />
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h" />
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h" />
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\base.shader.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\default.shader.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\font.shader.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\Shader.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\texture.shader.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\Sprite.h" />
<ClInclude Include="..\..\..\src\libjin\Graphics\Texture.h" />
@@ -231,7 +230,7 @@
<ClCompile Include="..\..\..\src\libjin\Graphics\Image.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Mesh.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp" />
- <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp" />
+ <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\Shader.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Sprite.cpp" />
<ClCompile Include="..\..\..\src\libjin\Graphics\Texture.cpp" />
diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters
index 6030f3c..e50f56a 100644
--- a/build/vc++/libjin/libjin.vcxproj.filters
+++ b/build/vc++/libjin/libjin.vcxproj.filters
@@ -55,9 +55,6 @@
<Filter Include="Source\Utils">
<UniqueIdentifier>{6259760f-501a-4b52-b9a1-4abb4d788a99}</UniqueIdentifier>
</Filter>
- <Filter Include="Source\Graphics\Shaders">
- <UniqueIdentifier>{bed786b4-6d8a-4c8d-b04f-67eb0f7435b8}</UniqueIdentifier>
- </Filter>
<Filter Include="Source\3rdparty\ogl2d">
<UniqueIdentifier>{c582e534-7e96-484c-ae1b-a9e7962ab6c2}</UniqueIdentifier>
</Filter>
@@ -70,6 +67,9 @@
<Filter Include="Source\3rdparty\base64">
<UniqueIdentifier>{086e2fe7-2366-4d52-b059-212ada075da4}</UniqueIdentifier>
</Filter>
+ <Filter Include="Source\Graphics\Shader">
+ <UniqueIdentifier>{bed786b4-6d8a-4c8d-b04f-67eb0f7435b8}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\libjin\modules.h">
@@ -198,27 +198,12 @@
<ClInclude Include="..\..\..\src\libjin\Common\common.h">
<Filter>Source\Common</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h">
- <Filter>Source\Graphics\Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h">
- <Filter>Source\Graphics\Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h">
- <Filter>Source\Graphics\Shaders</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Common\Data.h">
- <Filter>Source\Common</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\src\libjin\Common\types.h">
<Filter>Source\Common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\libjin\3rdparty\ogl\OpenGL.h">
<Filter>Source\3rdparty\ogl2d</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h">
- <Filter>Source\Graphics\Shaders</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\src\libjin\Game\Game.h">
<Filter>Source\Game</Filter>
</ClInclude>
@@ -267,9 +252,6 @@
<ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h">
<Filter>Source\Graphics</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h">
- <Filter>Source\Graphics</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h">
<Filter>Source\Graphics</Filter>
</ClInclude>
@@ -283,6 +265,21 @@
<Filter>Source\Graphics</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\libjin\3rdparty\base64\base64.h" />
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\base.shader.h">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\default.shader.h">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\font.shader.h">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\Shader.h">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\texture.shader.h">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\src\libjin\README.md">
@@ -398,9 +395,6 @@
<ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp">
<Filter>Source\Graphics</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp">
- <Filter>Source\Graphics</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp">
<Filter>Source\Graphics</Filter>
</ClCompile>
@@ -413,5 +407,8 @@
<ClCompile Include="..\..\..\src\libjin\Graphics\Window.cpp">
<Filter>Source\Graphics</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\Shader.cpp">
+ <Filter>Source\Graphics\Shader</Filter>
+ </ClCompile>
</ItemGroup>
</Project> \ No newline at end of file