diff options
Diffstat (limited to 'build/vs2015')
-rw-r--r-- | build/vs2015/jin.rc | bin | 3262 -> 3340 bytes | |||
-rw-r--r-- | build/vs2015/jin.vcxproj | 6 | ||||
-rw-r--r-- | build/vs2015/jin.vcxproj.filters | 6 | ||||
-rw-r--r-- | build/vs2015/libjin/libjin.vcxproj | 105 | ||||
-rw-r--r-- | build/vs2015/libjin/libjin.vcxproj.filters | 306 |
5 files changed, 412 insertions, 11 deletions
diff --git a/build/vs2015/jin.rc b/build/vs2015/jin.rc Binary files differindex 4b2f6af..85b96bd 100644 --- a/build/vs2015/jin.rc +++ b/build/vs2015/jin.rc diff --git a/build/vs2015/jin.vcxproj b/build/vs2015/jin.vcxproj index ff5846a..a9f1618 100644 --- a/build/vs2015/jin.vcxproj +++ b/build/vs2015/jin.vcxproj @@ -22,6 +22,7 @@ <ProjectGuid>{A3E35ECA-62EB-45CE-8152-674FBC7F7A3B}</ProjectGuid> <RootNamespace>jin</RootNamespace> <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <ProjectName>jin(full version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -82,7 +83,7 @@ <Optimization>Custom</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed> @@ -110,7 +111,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> @@ -159,6 +160,7 @@ <ClCompile Include="..\..\src\lua\modules\net\Buffer.cpp" /> <ClCompile Include="..\..\src\lua\modules\net\net.cpp" /> <ClCompile Include="..\..\src\lua\modules\net\socket.cpp" /> + <ClCompile Include="..\..\src\lua\modules\physics\physics.cpp" /> <ClCompile Include="..\..\src\lua\modules\thread\thread.cpp" /> <ClCompile Include="..\..\src\lua\modules\time\time.cpp" /> <ClCompile Include="..\..\src\main.cpp" /> diff --git a/build/vs2015/jin.vcxproj.filters b/build/vs2015/jin.vcxproj.filters index a8f6db7..5218536 100644 --- a/build/vs2015/jin.vcxproj.filters +++ b/build/vs2015/jin.vcxproj.filters @@ -67,6 +67,9 @@ <Filter Include="src\lua\resources"> <UniqueIdentifier>{0340fbad-0c07-4923-afd2-183424c70967}</UniqueIdentifier> </Filter> + <Filter Include="src\lua\modules\physics"> + <UniqueIdentifier>{9670ec46-9794-4e7e-8f5a-0dc3ae1eaf06}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\main.cpp"> @@ -138,6 +141,9 @@ <ClCompile Include="..\..\src\lua\modules\jin.cpp"> <Filter>src\lua\modules</Filter> </ClCompile> + <ClCompile Include="..\..\src\lua\modules\physics\physics.cpp"> + <Filter>src\lua\modules\physics</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="resource.h"> diff --git a/build/vs2015/libjin/libjin.vcxproj b/build/vs2015/libjin/libjin.vcxproj index 48bdb6f..d255f03 100644 --- a/build/vs2015/libjin/libjin.vcxproj +++ b/build/vs2015/libjin/libjin.vcxproj @@ -22,7 +22,8 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{9EE02090-C15E-4520-9C05-C435E45EF2FC}</ProjectGuid> <RootNamespace>libjin</RootNamespace> - <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <ProjectName>libjin(full version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -82,10 +83,10 @@ <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <ConformanceMode>false</ConformanceMode> <CompileAs>CompileAsCpp</CompileAs> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> </ClCompile> @@ -99,9 +100,9 @@ <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <ConformanceMode>false</ConformanceMode> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)..\..\src\libjin\3rdparty;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> </ClCompile> @@ -129,6 +130,53 @@ </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h" /> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\dirent.h" /> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\smount.h" /> @@ -177,7 +225,6 @@ <ClInclude Include="..\..\..\src\libjin\Net\Net.h" /> <ClInclude Include="..\..\..\src\libjin\Net\Socket.h" /> <ClInclude Include="..\..\..\src\libjin\Physics\Physics.h" /> - <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h" /> <ClInclude Include="..\..\..\src\libjin\Thread\Thread.h" /> <ClInclude Include="..\..\..\src\libjin\Tilemap\Tilemap.h" /> <ClInclude Include="..\..\..\src\libjin\Time\Timer.h" /> @@ -192,6 +239,52 @@ <None Include="..\..\..\src\libjin\README.md" /> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp" /> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.cpp" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\GLee\GLee.c" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\smount\smount.c" /> <ClCompile Include="..\..\..\src\libjin\3rdparty\stb\stb_vorbis.c" /> diff --git a/build/vs2015/libjin/libjin.vcxproj.filters b/build/vs2015/libjin/libjin.vcxproj.filters index 7452651..8485947 100644 --- a/build/vs2015/libjin/libjin.vcxproj.filters +++ b/build/vs2015/libjin/libjin.vcxproj.filters @@ -79,6 +79,30 @@ <Filter Include="Source\Time"> <UniqueIdentifier>{e11ee8ea-9e7d-4906-a6fd-8df56cb6a3e9}</UniqueIdentifier> </Filter> + <Filter Include="Source\3rdparty\Box2D"> + <UniqueIdentifier>{57ceb31d-2bc0-488a-8965-0d29111f9ecf}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Common"> + <UniqueIdentifier>{b8807b96-b968-4502-8034-b5d016189ab2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision"> + <UniqueIdentifier>{648bd259-b5c0-4b9e-a561-1ff83ac0c34b}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision\Shapes"> + <UniqueIdentifier>{95228e09-6999-4472-8ac4-540fc8c9a692}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics"> + <UniqueIdentifier>{09d35646-0b60-405a-8288-9e3a4a1f9667}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Joints"> + <UniqueIdentifier>{ae410ff7-378a-4dc3-b6ca-52b685d4fcd2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Contacts"> + <UniqueIdentifier>{e2930534-acb0-4705-96e1-725de73c17af}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Rope"> + <UniqueIdentifier>{bf260b45-984e-498b-8128-b32332aab23d}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\jin.h"> @@ -177,9 +201,6 @@ <ClInclude Include="..\..\..\src\libjin\Physics\Physics.h"> <Filter>Source\Physics</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h"> - <Filter>Source\Physics</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Thread\Thread.h"> <Filter>Source\Thread</Filter> </ClInclude> @@ -255,6 +276,147 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h"> <Filter>Source\Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h"> + <Filter>Source\3rdparty\Box2D</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h"> + <Filter>Source\3rdparty\Box2D\Rope</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -364,5 +526,143 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.cpp"> + <Filter>Source\3rdparty\Box2D\Rope</Filter> + </ClCompile> </ItemGroup> </Project>
\ No newline at end of file |