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-rw-r--r--samples/post-processing/main.lua4
-rw-r--r--samples/post-processing/shaders/rgb-split.jsl1
2 files changed, 3 insertions, 2 deletions
diff --git a/samples/post-processing/main.lua b/samples/post-processing/main.lua
index 6aaeb6e..649399c 100644
--- a/samples/post-processing/main.lua
+++ b/samples/post-processing/main.lua
@@ -29,6 +29,7 @@ local bloom = nil
local noise = nil
local radial = nil
local glow = nil
+
function jin.core.onLoad()
jin.log.info("=============== Start Game ===============")
@@ -206,8 +207,7 @@ function jin.core.onDraw()
jin.graphics.unuseShader()
jin.graphics.setColor(255, 255, 255, 255)
jin.graphics.useShader(jin.graphics.Shaders.Font)
- jin.graphics.print("Stats\n----------------\n" .. jin.graphics.getStatsStr(), 450, 10)
- jin.graphics.unuseShader()
+ jin.graphics.unuseShader()
jin.graphics.unbindCanvas(screen)
jin.graphics.useShader(rgbsplit)
diff --git a/samples/post-processing/shaders/rgb-split.jsl b/samples/post-processing/shaders/rgb-split.jsl
index fcfb9f2..e3b8abc 100644
--- a/samples/post-processing/shaders/rgb-split.jsl
+++ b/samples/post-processing/shaders/rgb-split.jsl
@@ -9,6 +9,7 @@ Vertex vert(Vertex v)
Color frag(Color col, Texture tex, Vertex v)
{
float t = jin_Time.x;
+ t = 0.02;
float a = abs(sin(t)) * 3.14;
vec2 p = vec2(0.5*cos(a) + 0.5, 0.5*sin(a) + 0.5);
vec2 dir = v.uv - p;