diff options
Diffstat (limited to 'samples')
-rw-r--r-- | samples/post-processing/main.lua | 4 | ||||
-rw-r--r-- | samples/post-processing/shaders/rgb-split.jsl | 1 |
2 files changed, 3 insertions, 2 deletions
diff --git a/samples/post-processing/main.lua b/samples/post-processing/main.lua index 6aaeb6e..649399c 100644 --- a/samples/post-processing/main.lua +++ b/samples/post-processing/main.lua @@ -29,6 +29,7 @@ local bloom = nil local noise = nil local radial = nil local glow = nil + function jin.core.onLoad() jin.log.info("=============== Start Game ===============") @@ -206,8 +207,7 @@ function jin.core.onDraw() jin.graphics.unuseShader() jin.graphics.setColor(255, 255, 255, 255) jin.graphics.useShader(jin.graphics.Shaders.Font) - jin.graphics.print("Stats\n----------------\n" .. jin.graphics.getStatsStr(), 450, 10) - jin.graphics.unuseShader() + jin.graphics.unuseShader() jin.graphics.unbindCanvas(screen) jin.graphics.useShader(rgbsplit) diff --git a/samples/post-processing/shaders/rgb-split.jsl b/samples/post-processing/shaders/rgb-split.jsl index fcfb9f2..e3b8abc 100644 --- a/samples/post-processing/shaders/rgb-split.jsl +++ b/samples/post-processing/shaders/rgb-split.jsl @@ -9,6 +9,7 @@ Vertex vert(Vertex v) Color frag(Color col, Texture tex, Vertex v) { float t = jin_Time.x; + t = 0.02; float a = abs(sin(t)) * 3.14; vec2 p = vec2(0.5*cos(a) + 0.5, 0.5*sin(a) + 0.5); vec2 dir = v.uv - p; |