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diff --git a/src/3rdparty/tinyxml2/readme.md b/src/3rdparty/tinyxml2/readme.md deleted file mode 100644 index a519bfa..0000000 --- a/src/3rdparty/tinyxml2/readme.md +++ /dev/null @@ -1,323 +0,0 @@ -TinyXML-2 -========= - -[](https://travis-ci.org/leethomason/tinyxml2) [](https://ci.appveyor.com/project/leethomason/tinyxml2) - - - -TinyXML-2 is a simple, small, efficient, C++ XML parser that can be -easily integrated into other programs. - -The master is hosted on github: -https://github.com/leethomason/tinyxml2 - -The online HTML version of these docs: -http://leethomason.github.io/tinyxml2/ - -Examples are in the "related pages" tab of the HTML docs. - -What it does. -------------- - -In brief, TinyXML-2 parses an XML document, and builds from that a -Document Object Model (DOM) that can be read, modified, and saved. - -XML stands for "eXtensible Markup Language." It is a general purpose -human and machine readable markup language to describe arbitrary data. -All those random file formats created to store application data can -all be replaced with XML. One parser for everything. - -http://en.wikipedia.org/wiki/XML - -There are different ways to access and interact with XML data. -TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed -into a C++ objects that can be browsed and manipulated, and then -written to disk or another output stream. You can also construct an XML document -from scratch with C++ objects and write this to disk or another output -stream. You can even use TinyXML-2 to stream XML programmatically from -code without creating a document first. - -TinyXML-2 is designed to be easy and fast to learn. It is one header and -one cpp file. Simply add these to your project and off you go. -There is an example file - xmltest.cpp - to get you started. - -TinyXML-2 is released under the ZLib license, -so you can use it in open source or commercial code. The details -of the license are at the top of every source file. - -TinyXML-2 attempts to be a flexible parser, but with truly correct and -compliant XML output. TinyXML-2 should compile on any reasonably C++ -compliant system. It does not rely on exceptions, RTTI, or the STL. - -What it doesn't do. -------------------- - -TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs -(eXtensible Stylesheet Language.) There are other parsers out there -that are much more fully featured. But they are also much bigger, -take longer to set up in your project, have a higher learning curve, -and often have a more restrictive license. If you are working with -browsers or have more complete XML needs, TinyXML-2 is not the parser for you. - -TinyXML-1 vs. TinyXML-2 ------------------------ - -TinyXML-2 is now the focus of all development, well tested, and your -best choice between the two APIs. At this point, unless you are maintaining -legacy code, you should choose TinyXML-2. - -TinyXML-2 uses a similar API to TinyXML-1 and the same -rich test cases. But the implementation of the parser is completely re-written -to make it more appropriate for use in a game. It uses less memory, is faster, -and uses far fewer memory allocations. - -TinyXML-2 has no requirement or support for STL. By returning `const char*` -TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support -and use STL, but consumed much more memory for the DOM representation.) - -Features --------- - -### Code Page - -TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to -be UTF-8. - -Filenames for loading / saving are passed unchanged to the underlying OS. - -### Memory Model - -An XMLDocument is a C++ object like any other, that can be on the stack, or -new'd and deleted on the heap. - -However, any sub-node of the Document, XMLElement, XMLText, etc, can only -be created by calling the appropriate XMLDocument::NewElement, NewText, etc. -method. Although you have pointers to these objects, they are still owned -by the Document. When the Document is deleted, so are all the nodes it contains. - -### White Space - -#### Whitespace Preservation (default) - -Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx - -By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost compliant with the -spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.) - -As a first step, all newlines / carriage-returns / line-feeds are normalized to a -line-feed character, as required by the XML spec. - -White space in text is preserved. For example: - - <element> Hello, World</element> - -The leading space before the "Hello" and the double space after the comma are -preserved. Line-feeds are preserved, as in this example: - - <element> Hello again, - World</element> - -However, white space between elements is **not** preserved. Although not strictly -compliant, tracking and reporting inter-element space is awkward, and not normally -valuable. TinyXML-2 sees these as the same XML: - - <document> - <data>1</data> - <data>2</data> - <data>3</data> - </document> - - <document><data>1</data><data>2</data><data>3</data></document> - -#### Whitespace Collapse - -For some applications, it is preferable to collapse whitespace. Collapsing -whitespace gives you "HTML-like" behavior, which is sometimes more suitable -for hand typed documents. - -TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor. -(The default is to preserve whitespace, as described above.) - -However, you may also use COLLAPSE_WHITESPACE, which will: - -* Remove leading and trailing whitespace -* Convert newlines and line-feeds into a space character -* Collapse a run of any number of space characters into a single space character - -Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE. -It essentially causes the XML to be parsed twice. - -#### Error Reporting - -TinyXML-2 reports the line number of any errors in an XML document that -cannot be parsed correctly. In addition, all nodes (elements, declarations, -text, comments etc.) and attributes have a line number recorded as they are parsed. -This allows an application that performs additional validation of the parsed -XML document (e.g. application-implemented DTD validation) to report -line number information for error messages. - -### Entities - -TinyXML-2 recognizes the pre-defined "character entities", meaning special -characters. Namely: - - & & - < < - > > - " " - ' ' - -These are recognized when the XML document is read, and translated to their -UTF-8 equivalents. For instance, text with the XML of: - - Far & Away - -will have the Value() of "Far & Away" when queried from the XMLText object, -and will be written back to the XML stream/file as an ampersand. - -Additionally, any character can be specified by its Unicode code point: -The syntax ` ` or ` ` are both to the non-breaking space character. -This is called a 'numeric character reference'. Any numeric character reference -that isn't one of the special entities above, will be read, but written as a -regular code point. The output is correct, but the entity syntax isn't preserved. - -### Printing - -#### Print to file -You can directly use the convenience function: - - XMLDocument doc; - ... - doc.SaveFile( "foo.xml" ); - -Or the XMLPrinter class: - - XMLPrinter printer( fp ); - doc.Print( &printer ); - -#### Print to memory -Printing to memory is supported by the XMLPrinter. - - XMLPrinter printer; - doc.Print( &printer ); - // printer.CStr() has a const char* to the XML - -#### Print without an XMLDocument - -When loading, an XML parser is very useful. However, sometimes -when saving, it just gets in the way. The code is often set up -for streaming, and constructing the DOM is just overhead. - -The Printer supports the streaming case. The following code -prints out a trivially simple XML file without ever creating -an XML document. - - XMLPrinter printer( fp ); - printer.OpenElement( "foo" ); - printer.PushAttribute( "foo", "bar" ); - printer.CloseElement(); - -Examples --------- - -#### Load and parse an XML file. - - /* ------ Example 1: Load and parse an XML file. ---- */ - { - XMLDocument doc; - doc.LoadFile( "dream.xml" ); - } - -#### Lookup information. - - /* ------ Example 2: Lookup information. ---- */ - { - XMLDocument doc; - doc.LoadFile( "dream.xml" ); - - // Structure of the XML file: - // - Element "PLAY" the root Element, which is the - // FirstChildElement of the Document - // - - Element "TITLE" child of the root PLAY Element - // - - - Text child of the TITLE Element - - // Navigate to the title, using the convenience function, - // with a dangerous lack of error checking. - const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText(); - printf( "Name of play (1): %s\n", title ); - - // Text is just another Node to TinyXML-2. The more - // general way to get to the XMLText: - XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText(); - title = textNode->Value(); - printf( "Name of play (2): %s\n", title ); - } - -Using and Installing --------------------- - -There are 2 files in TinyXML-2: -* tinyxml2.cpp -* tinyxml2.h - -And additionally a test file: -* xmltest.cpp - -Simply compile and run. There is a visual studio 2017 project included, a simple Makefile, -an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you. -The top of tinyxml.h even has a simple g++ command line if you are are Unix/Linuk/BSD and -don't want to use a build system. - -Versioning ----------- - -TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github. - -Note that the major version will (probably) change fairly rapidly. API changes are fairly -common. - -Documentation -------------- - -The documentation is build with Doxygen, using the 'dox' -configuration file. - -License -------- - -TinyXML-2 is released under the zlib license: - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any -damages arising from the use of this software. - -Permission is granted to anyone to use this software for any -purpose, including commercial applications, and to alter it and -redistribute it freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must -not claim that you wrote the original software. If you use this -software in a product, an acknowledgment in the product documentation -would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and -must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source -distribution. - -Contributors ------------- - -Thanks very much to everyone who sends suggestions, bugs, ideas, and -encouragement. It all helps, and makes this project fun. - -The original TinyXML-1 has many contributors, who all deserve thanks -in shaping what is a very successful library. Extra thanks to Yves -Berquin and Andrew Ellerton who were key contributors. - -TinyXML-2 grew from that effort. Lee Thomason is the original author -of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved -by many contributors. - -Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo! - - |