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-TinyXML-2
-=========
-
-[![TravisCI Status](https://travis-ci.org/leethomason/tinyxml2.svg?branch=master)](https://travis-ci.org/leethomason/tinyxml2) [![AppVeyor Status](https://ci.appveyor.com/api/projects/status/github/leethomason/tinyxml2?branch=master&svg=true)](https://ci.appveyor.com/project/leethomason/tinyxml2)
-
-![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
-
-TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
-easily integrated into other programs.
-
-The master is hosted on github:
-https://github.com/leethomason/tinyxml2
-
-The online HTML version of these docs:
-http://leethomason.github.io/tinyxml2/
-
-Examples are in the "related pages" tab of the HTML docs.
-
-What it does.
--------------
-
-In brief, TinyXML-2 parses an XML document, and builds from that a
-Document Object Model (DOM) that can be read, modified, and saved.
-
-XML stands for "eXtensible Markup Language." It is a general purpose
-human and machine readable markup language to describe arbitrary data.
-All those random file formats created to store application data can
-all be replaced with XML. One parser for everything.
-
-http://en.wikipedia.org/wiki/XML
-
-There are different ways to access and interact with XML data.
-TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
-into a C++ objects that can be browsed and manipulated, and then
-written to disk or another output stream. You can also construct an XML document
-from scratch with C++ objects and write this to disk or another output
-stream. You can even use TinyXML-2 to stream XML programmatically from
-code without creating a document first.
-
-TinyXML-2 is designed to be easy and fast to learn. It is one header and
-one cpp file. Simply add these to your project and off you go.
-There is an example file - xmltest.cpp - to get you started.
-
-TinyXML-2 is released under the ZLib license,
-so you can use it in open source or commercial code. The details
-of the license are at the top of every source file.
-
-TinyXML-2 attempts to be a flexible parser, but with truly correct and
-compliant XML output. TinyXML-2 should compile on any reasonably C++
-compliant system. It does not rely on exceptions, RTTI, or the STL.
-
-What it doesn't do.
--------------------
-
-TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
-(eXtensible Stylesheet Language.) There are other parsers out there
-that are much more fully featured. But they are also much bigger,
-take longer to set up in your project, have a higher learning curve,
-and often have a more restrictive license. If you are working with
-browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
-
-TinyXML-1 vs. TinyXML-2
------------------------
-
-TinyXML-2 is now the focus of all development, well tested, and your
-best choice between the two APIs. At this point, unless you are maintaining
-legacy code, you should choose TinyXML-2.
-
-TinyXML-2 uses a similar API to TinyXML-1 and the same
-rich test cases. But the implementation of the parser is completely re-written
-to make it more appropriate for use in a game. It uses less memory, is faster,
-and uses far fewer memory allocations.
-
-TinyXML-2 has no requirement or support for STL. By returning `const char*`
-TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
-and use STL, but consumed much more memory for the DOM representation.)
-
-Features
---------
-
-### Code Page
-
-TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to
-be UTF-8.
-
-Filenames for loading / saving are passed unchanged to the underlying OS.
-
-### Memory Model
-
-An XMLDocument is a C++ object like any other, that can be on the stack, or
-new'd and deleted on the heap.
-
-However, any sub-node of the Document, XMLElement, XMLText, etc, can only
-be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
-method. Although you have pointers to these objects, they are still owned
-by the Document. When the Document is deleted, so are all the nodes it contains.
-
-### White Space
-
-#### Whitespace Preservation (default)
-
-Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
-
-By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost compliant with the
-spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
-
-As a first step, all newlines / carriage-returns / line-feeds are normalized to a
-line-feed character, as required by the XML spec.
-
-White space in text is preserved. For example:
-
- <element> Hello, World</element>
-
-The leading space before the "Hello" and the double space after the comma are
-preserved. Line-feeds are preserved, as in this example:
-
- <element> Hello again,
- World</element>
-
-However, white space between elements is **not** preserved. Although not strictly
-compliant, tracking and reporting inter-element space is awkward, and not normally
-valuable. TinyXML-2 sees these as the same XML:
-
- <document>
- <data>1</data>
- <data>2</data>
- <data>3</data>
- </document>
-
- <document><data>1</data><data>2</data><data>3</data></document>
-
-#### Whitespace Collapse
-
-For some applications, it is preferable to collapse whitespace. Collapsing
-whitespace gives you "HTML-like" behavior, which is sometimes more suitable
-for hand typed documents.
-
-TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
-(The default is to preserve whitespace, as described above.)
-
-However, you may also use COLLAPSE_WHITESPACE, which will:
-
-* Remove leading and trailing whitespace
-* Convert newlines and line-feeds into a space character
-* Collapse a run of any number of space characters into a single space character
-
-Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
-It essentially causes the XML to be parsed twice.
-
-#### Error Reporting
-
-TinyXML-2 reports the line number of any errors in an XML document that
-cannot be parsed correctly. In addition, all nodes (elements, declarations,
-text, comments etc.) and attributes have a line number recorded as they are parsed.
-This allows an application that performs additional validation of the parsed
-XML document (e.g. application-implemented DTD validation) to report
-line number information for error messages.
-
-### Entities
-
-TinyXML-2 recognizes the pre-defined "character entities", meaning special
-characters. Namely:
-
- &amp; &
- &lt; <
- &gt; >
- &quot; "
- &apos; '
-
-These are recognized when the XML document is read, and translated to their
-UTF-8 equivalents. For instance, text with the XML of:
-
- Far &amp; Away
-
-will have the Value() of "Far & Away" when queried from the XMLText object,
-and will be written back to the XML stream/file as an ampersand.
-
-Additionally, any character can be specified by its Unicode code point:
-The syntax `&#xA0;` or `&#160;` are both to the non-breaking space character.
-This is called a 'numeric character reference'. Any numeric character reference
-that isn't one of the special entities above, will be read, but written as a
-regular code point. The output is correct, but the entity syntax isn't preserved.
-
-### Printing
-
-#### Print to file
-You can directly use the convenience function:
-
- XMLDocument doc;
- ...
- doc.SaveFile( "foo.xml" );
-
-Or the XMLPrinter class:
-
- XMLPrinter printer( fp );
- doc.Print( &printer );
-
-#### Print to memory
-Printing to memory is supported by the XMLPrinter.
-
- XMLPrinter printer;
- doc.Print( &printer );
- // printer.CStr() has a const char* to the XML
-
-#### Print without an XMLDocument
-
-When loading, an XML parser is very useful. However, sometimes
-when saving, it just gets in the way. The code is often set up
-for streaming, and constructing the DOM is just overhead.
-
-The Printer supports the streaming case. The following code
-prints out a trivially simple XML file without ever creating
-an XML document.
-
- XMLPrinter printer( fp );
- printer.OpenElement( "foo" );
- printer.PushAttribute( "foo", "bar" );
- printer.CloseElement();
-
-Examples
---------
-
-#### Load and parse an XML file.
-
- /* ------ Example 1: Load and parse an XML file. ---- */
- {
- XMLDocument doc;
- doc.LoadFile( "dream.xml" );
- }
-
-#### Lookup information.
-
- /* ------ Example 2: Lookup information. ---- */
- {
- XMLDocument doc;
- doc.LoadFile( "dream.xml" );
-
- // Structure of the XML file:
- // - Element "PLAY" the root Element, which is the
- // FirstChildElement of the Document
- // - - Element "TITLE" child of the root PLAY Element
- // - - - Text child of the TITLE Element
-
- // Navigate to the title, using the convenience function,
- // with a dangerous lack of error checking.
- const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
- printf( "Name of play (1): %s\n", title );
-
- // Text is just another Node to TinyXML-2. The more
- // general way to get to the XMLText:
- XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
- title = textNode->Value();
- printf( "Name of play (2): %s\n", title );
- }
-
-Using and Installing
---------------------
-
-There are 2 files in TinyXML-2:
-* tinyxml2.cpp
-* tinyxml2.h
-
-And additionally a test file:
-* xmltest.cpp
-
-Simply compile and run. There is a visual studio 2017 project included, a simple Makefile,
-an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
-The top of tinyxml.h even has a simple g++ command line if you are are Unix/Linuk/BSD and
-don't want to use a build system.
-
-Versioning
-----------
-
-TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
-
-Note that the major version will (probably) change fairly rapidly. API changes are fairly
-common.
-
-Documentation
--------------
-
-The documentation is build with Doxygen, using the 'dox'
-configuration file.
-
-License
--------
-
-TinyXML-2 is released under the zlib license:
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
-damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
-redistribute it freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must
-not claim that you wrote the original software. If you use this
-software in a product, an acknowledgment in the product documentation
-would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and
-must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source
-distribution.
-
-Contributors
-------------
-
-Thanks very much to everyone who sends suggestions, bugs, ideas, and
-encouragement. It all helps, and makes this project fun.
-
-The original TinyXML-1 has many contributors, who all deserve thanks
-in shaping what is a very successful library. Extra thanks to Yves
-Berquin and Andrew Ellerton who were key contributors.
-
-TinyXML-2 grew from that effort. Lee Thomason is the original author
-of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
-by many contributors.
-
-Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!
-
-