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-rw-r--r--src/3rdparty/GLee/GLee.c23090
-rw-r--r--src/3rdparty/GLee/GLee.h22267
-rw-r--r--src/3rdparty/cmixer/cmixer.c738
-rw-r--r--src/3rdparty/cmixer/cmixer.h78
-rw-r--r--src/3rdparty/cmixer/cmixer_stb_vorbis.h5519
-rw-r--r--src/3rdparty/smount/dirent.h951
-rw-r--r--src/3rdparty/smount/smount.c200
-rw-r--r--src/3rdparty/smount/smount.h89
-rw-r--r--src/3rdparty/stb/stb.h14571
-rw-r--r--src/3rdparty/stb/stb_image.h7177
-rw-r--r--src/3rdparty/stb/stb_truetype.h4611
-rw-r--r--src/3rdparty/stb/stb_vorbis.c5519
-rw-r--r--src/3rdparty/tekcos/README5
-rw-r--r--src/3rdparty/tekcos/tekcos.c386
-rw-r--r--src/3rdparty/tekcos/tekcos.h104
-rw-r--r--src/3rdparty/wav/wav.c83
-rw-r--r--src/3rdparty/wav/wav.h35
17 files changed, 0 insertions, 85423 deletions
diff --git a/src/3rdparty/GLee/GLee.c b/src/3rdparty/GLee/GLee.c
deleted file mode 100644
index 02dc670..0000000
--- a/src/3rdparty/GLee/GLee.c
+++ /dev/null
@@ -1,23090 +0,0 @@
-/***************************************************************************
-*
-* GLee.c
-* GLee (OpenGL Easy Extension library)
-* Version : 5.5
-*
-* Copyright (c)2011 Ben Woodhouse All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are
-* met:
-* 1. Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer as
-* the first lines of this file unmodified.
-* 2. Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-*
-* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
-* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-* Web: http://elf-stone.com/glee.php
-*
-* [This file was automatically generated by GLeeGen 7.0
-*
-***************************************************************************/
-
-#ifdef _MSC_VER
- #pragma optimize( "g", off )
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "glee.h"
-
-#if defined(__APPLE__) || defined(__APPLE_CC__)
- #include <Carbon/Carbon.h>
-#endif
-
-typedef GLuint(*GLEE_LINK_FUNCTION)(void);
-
-GLboolean __GLeeInited=GL_FALSE;
-
-#ifndef _WIN32
- #define __stdcall /* nothing */
-#endif
-
-#ifdef _MSC_VER
- #define snprintf sprintf_s
- #define strdup _strdup
-#endif
-
-GLEE_FUNC __GLeeGetProcAddress(const char *extname)
-{
-#ifdef _WIN32
- return (GLEE_FUNC)wglGetProcAddress(extname);
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
- CFBundleRef bundle;
- CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
-
- CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
-
- GLEE_FUNC function;
-
- bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
- assert(bundle != NULL);
-
- function = CFBundleGetFunctionPointerForName(bundle, functionName);
-
- CFRelease(bundleURL);
- CFRelease(functionName);
- CFRelease(bundle);
-
- return function;
-#else
- return (GLEE_FUNC)glXGetProcAddressARB((const GLubyte *)extname);
-#endif
-}
-
-
-
-
-/* Extension querying variables */
-
-GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
-GLboolean _GLEE_ARB_imaging = GL_FALSE;
-GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
-GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
-GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
-GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_2 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_3 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_2 = GL_FALSE;
-GLboolean _GLEE_ARB_multitexture = GL_FALSE;
-GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
-GLboolean _GLEE_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
-GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
-GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
-GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
-GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
-GLboolean _GLEE_ARB_shadow = GL_FALSE;
-GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
-GLboolean _GLEE_ARB_window_pos = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
-GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
-GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
-GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
-GLboolean _GLEE_ARB_texture_float = GL_FALSE;
-GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
-GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
-GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
-GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
-GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
-GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_compatibility = GL_FALSE;
-GLboolean _GLEE_ARB_copy_buffer = GL_FALSE;
-GLboolean _GLEE_ARB_shader_texture_lod = GL_FALSE;
-GLboolean _GLEE_ARB_depth_clamp = GL_FALSE;
-GLboolean _GLEE_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean _GLEE_ARB_provoking_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_seamless_cube_map = GL_FALSE;
-GLboolean _GLEE_ARB_sync = GL_FALSE;
-GLboolean _GLEE_ARB_texture_multisample = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean _GLEE_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean _GLEE_ARB_sample_shading = GL_FALSE;
-GLboolean _GLEE_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean _GLEE_ARB_texture_gather = GL_FALSE;
-GLboolean _GLEE_ARB_texture_query_lod = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_include = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean _GLEE_ARB_blend_func_extended = GL_FALSE;
-GLboolean _GLEE_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean _GLEE_ARB_occlusion_query2 = GL_FALSE;
-GLboolean _GLEE_ARB_sampler_objects = GL_FALSE;
-GLboolean _GLEE_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean _GLEE_ARB_texture_swizzle = GL_FALSE;
-GLboolean _GLEE_ARB_timer_query = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean _GLEE_ARB_draw_indirect = GL_FALSE;
-GLboolean _GLEE_ARB_gpu_shader5 = GL_FALSE;
-GLboolean _GLEE_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean _GLEE_ARB_shader_subroutine = GL_FALSE;
-GLboolean _GLEE_ARB_tessellation_shader = GL_FALSE;
-GLboolean _GLEE_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback2 = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback3 = GL_FALSE;
-GLboolean _GLEE_ARB_ES2_compatibility = GL_FALSE;
-GLboolean _GLEE_ARB_get_program_binary = GL_FALSE;
-GLboolean _GLEE_ARB_separate_shader_objects = GL_FALSE;
-GLboolean _GLEE_ARB_shader_precision = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean _GLEE_ARB_viewport_array = GL_FALSE;
-GLboolean _GLEE_ARB_cl_event = GL_FALSE;
-GLboolean _GLEE_ARB_robustness = GL_FALSE;
-GLboolean _GLEE_ARB_shader_stencil_export = GL_FALSE;
-GLboolean _GLEE_ARB_base_instance = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_420pack = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean _GLEE_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean _GLEE_ARB_conservative_depth = GL_FALSE;
-GLboolean _GLEE_ARB_internalformat_query = GL_FALSE;
-GLboolean _GLEE_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean _GLEE_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean _GLEE_ARB_shader_image_load_store = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_packing = GL_FALSE;
-GLboolean _GLEE_ARB_texture_storage = GL_FALSE;
-GLboolean _GLEE_EXT_abgr = GL_FALSE;
-GLboolean _GLEE_EXT_blend_color = GL_FALSE;
-GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
-GLboolean _GLEE_EXT_texture = GL_FALSE;
-GLboolean _GLEE_EXT_texture3D = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
-GLboolean _GLEE_EXT_subtexture = GL_FALSE;
-GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
-GLboolean _GLEE_EXT_histogram = GL_FALSE;
-GLboolean _GLEE_EXT_convolution = GL_FALSE;
-GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
-GLboolean _GLEE_SGI_color_table = GL_FALSE;
-GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
-GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
-GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
-GLboolean _GLEE_EXT_cmyka = GL_FALSE;
-GLboolean _GLEE_EXT_texture_object = GL_FALSE;
-GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
-GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
-GLboolean _GLEE_SGIS_multisample = GL_FALSE;
-GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
-GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
-GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
-GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
-GLboolean _GLEE_SGIX_shadow = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
-GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
-GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
-GLboolean _GLEE_SGIX_interlace = GL_FALSE;
-GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
-GLboolean _GLEE_SGIX_sprite = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
-GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
-GLboolean _GLEE_SGIX_instruments = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
-GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
-GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
-GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
-GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
-GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
-GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
-GLboolean _GLEE_HP_image_transform = GL_FALSE;
-GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
-GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
-GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
-GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
-GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
-GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
-GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
-GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
-GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
-GLboolean _GLEE_EXT_index_texture = GL_FALSE;
-GLboolean _GLEE_EXT_index_material = GL_FALSE;
-GLboolean _GLEE_EXT_index_func = GL_FALSE;
-GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
-GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
-GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
-GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
-GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
-GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
-GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
-GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
-GLboolean _GLEE_EXT_light_texture = GL_FALSE;
-GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
-GLboolean _GLEE_EXT_bgra = GL_FALSE;
-GLboolean _GLEE_SGIX_async = GL_FALSE;
-GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
-GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
-GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
-GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
-GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
-GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
-GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
-GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
-GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
-GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
-GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
-GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
-GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
-GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
-GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
-GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
-GLboolean _GLEE_SUN_vertex = GL_FALSE;
-GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
-GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
-GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
-GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
-GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
-GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
-GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
-GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
-GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
-GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
-GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_NV_register_combiners = GL_FALSE;
-GLboolean _GLEE_NV_fog_distance = GL_FALSE;
-GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
-GLboolean _GLEE_NV_blend_square = GL_FALSE;
-GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
-GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
-GLboolean _GLEE_MESA_window_pos = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
-GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
-GLboolean _GLEE_SGIX_subsample = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
-GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
-GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean _GLEE_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
-GLboolean _GLEE_EXT_multisample = GL_FALSE;
-GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
-GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean _GLEE_SGIX_resample = GL_FALSE;
-GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
-GLboolean _GLEE_NV_fence = GL_FALSE;
-GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean _GLEE_NV_evaluators = GL_FALSE;
-GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
-GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
-GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
-GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
-GLboolean _GLEE_OML_interlace = GL_FALSE;
-GLboolean _GLEE_OML_subsample = GL_FALSE;
-GLboolean _GLEE_OML_resample = GL_FALSE;
-GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
-GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
-GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
-GLboolean _GLEE_ATI_element_array = GL_FALSE;
-GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
-GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
-GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
-GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
-GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
-GLboolean _GLEE_NV_point_sprite = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
-GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
-GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
-GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
-GLboolean _GLEE_APPLE_element_array = GL_FALSE;
-GLboolean _GLEE_APPLE_fence = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean _GLEE_S3_s3tc = GL_FALSE;
-GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
-GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean _GLEE_ATI_texture_float = GL_FALSE;
-GLboolean _GLEE_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program = GL_FALSE;
-GLboolean _GLEE_NV_half_float = GL_FALSE;
-GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
-GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
-GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
-GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
-GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean _GLEE_OES_read_format = GL_FALSE;
-GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
-GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
-GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
-GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
-GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
-GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
-GLboolean _GLEE_EXT_timer_query = GL_FALSE;
-GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
-GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
-GLboolean _GLEE_EXT_packed_float = GL_FALSE;
-GLboolean _GLEE_EXT_texture_array = GL_FALSE;
-GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
-GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
-GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
-GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
-GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
-GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
-GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
-GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean _GLEE_NV_conditional_render = GL_FALSE;
-GLboolean _GLEE_NV_present_video = GL_FALSE;
-GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
-GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
-GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
-GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
-GLboolean _GLEE_ATI_meminfo = GL_FALSE;
-GLboolean _GLEE_AMD_performance_monitor = GL_FALSE;
-GLboolean _GLEE_AMD_texture_texture4 = GL_FALSE;
-GLboolean _GLEE_AMD_vertex_shader_tesselator = GL_FALSE;
-GLboolean _GLEE_EXT_provoking_vertex = GL_FALSE;
-GLboolean _GLEE_EXT_texture_snorm = GL_FALSE;
-GLboolean _GLEE_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean _GLEE_APPLE_texture_range = GL_FALSE;
-GLboolean _GLEE_APPLE_float_pixels = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean _GLEE_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean _GLEE_APPLE_object_purgeable = GL_FALSE;
-GLboolean _GLEE_APPLE_row_bytes = GL_FALSE;
-GLboolean _GLEE_APPLE_rgb_422 = GL_FALSE;
-GLboolean _GLEE_NV_video_capture = GL_FALSE;
-GLboolean _GLEE_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_EXT_separate_shader_objects = GL_FALSE;
-GLboolean _GLEE_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean _GLEE_NV_shader_buffer_load = GL_FALSE;
-GLboolean _GLEE_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean _GLEE_NV_texture_barrier = GL_FALSE;
-GLboolean _GLEE_AMD_shader_stencil_export = GL_FALSE;
-GLboolean _GLEE_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean _GLEE_AMD_conservative_depth = GL_FALSE;
-GLboolean _GLEE_EXT_shader_image_load_store = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean _GLEE_NV_gpu_program5 = GL_FALSE;
-GLboolean _GLEE_NV_gpu_shader5 = GL_FALSE;
-GLboolean _GLEE_NV_shader_buffer_store = GL_FALSE;
-GLboolean _GLEE_NV_tessellation_program5 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean _GLEE_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_AMD_name_gen_delete = GL_FALSE;
-GLboolean _GLEE_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean _GLEE_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean _GLEE_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean _GLEE_NV_texture_multisample = GL_FALSE;
-GLboolean _GLEE_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean _GLEE_AMD_sample_positions = GL_FALSE;
-GLboolean _GLEE_EXT_x11_sync_object = GL_FALSE;
-GLboolean _GLEE_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
-GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
-GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
-GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
-GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean _GLEE_OES_fixed_point = GL_FALSE;
-GLboolean _GLEE_OES_single_precision = GL_FALSE;
-GLboolean _GLEE_OES_query_matrix = GL_FALSE;
-GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
-GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
-GLboolean _GLEE_NV_path_rendering = GL_FALSE;
-GLboolean _GLEE_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
-GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
-GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean _GLEE_IBM_static_data = GL_FALSE;
-
-/* GL Extension names */
-
-char __GLeeGLExtensionNames[430][43]={
- "GL_VERSION_1_2",
- "GL_ARB_imaging",
- "GL_VERSION_1_3",
- "GL_VERSION_1_4",
- "GL_VERSION_1_5",
- "GL_VERSION_2_0",
- "GL_VERSION_2_1",
- "GL_VERSION_3_0",
- "GL_VERSION_3_1",
- "GL_VERSION_3_2",
- "GL_VERSION_3_3",
- "GL_VERSION_4_0",
- "GL_VERSION_4_1",
- "GL_VERSION_4_2",
- "GL_ARB_multitexture",
- "GL_ARB_transpose_matrix",
- "GL_ARB_multisample",
- "GL_ARB_texture_env_add",
- "GL_ARB_texture_cube_map",
- "GL_ARB_texture_compression",
- "GL_ARB_texture_border_clamp",
- "GL_ARB_point_parameters",
- "GL_ARB_vertex_blend",
- "GL_ARB_matrix_palette",
- "GL_ARB_texture_env_combine",
- "GL_ARB_texture_env_crossbar",
- "GL_ARB_texture_env_dot3",
- "GL_ARB_texture_mirrored_repeat",
- "GL_ARB_depth_texture",
- "GL_ARB_shadow",
- "GL_ARB_shadow_ambient",
- "GL_ARB_window_pos",
- "GL_ARB_vertex_program",
- "GL_ARB_fragment_program",
- "GL_ARB_vertex_buffer_object",
- "GL_ARB_occlusion_query",
- "GL_ARB_shader_objects",
- "GL_ARB_vertex_shader",
- "GL_ARB_fragment_shader",
- "GL_ARB_shading_language_100",
- "GL_ARB_texture_non_power_of_two",
- "GL_ARB_point_sprite",
- "GL_ARB_fragment_program_shadow",
- "GL_ARB_draw_buffers",
- "GL_ARB_texture_rectangle",
- "GL_ARB_color_buffer_float",
- "GL_ARB_half_float_pixel",
- "GL_ARB_texture_float",
- "GL_ARB_pixel_buffer_object",
- "GL_ARB_depth_buffer_float",
- "GL_ARB_draw_instanced",
- "GL_ARB_framebuffer_object",
- "GL_ARB_framebuffer_sRGB",
- "GL_ARB_geometry_shader4",
- "GL_ARB_half_float_vertex",
- "GL_ARB_instanced_arrays",
- "GL_ARB_map_buffer_range",
- "GL_ARB_texture_buffer_object",
- "GL_ARB_texture_compression_rgtc",
- "GL_ARB_texture_rg",
- "GL_ARB_vertex_array_object",
- "GL_ARB_uniform_buffer_object",
- "GL_ARB_compatibility",
- "GL_ARB_copy_buffer",
- "GL_ARB_shader_texture_lod",
- "GL_ARB_depth_clamp",
- "GL_ARB_draw_elements_base_vertex",
- "GL_ARB_fragment_coord_conventions",
- "GL_ARB_provoking_vertex",
- "GL_ARB_seamless_cube_map",
- "GL_ARB_sync",
- "GL_ARB_texture_multisample",
- "GL_ARB_vertex_array_bgra",
- "GL_ARB_draw_buffers_blend",
- "GL_ARB_sample_shading",
- "GL_ARB_texture_cube_map_array",
- "GL_ARB_texture_gather",
- "GL_ARB_texture_query_lod",
- "GL_ARB_shading_language_include",
- "GL_ARB_texture_compression_bptc",
- "GL_ARB_blend_func_extended",
- "GL_ARB_explicit_attrib_location",
- "GL_ARB_occlusion_query2",
- "GL_ARB_sampler_objects",
- "GL_ARB_shader_bit_encoding",
- "GL_ARB_texture_rgb10_a2ui",
- "GL_ARB_texture_swizzle",
- "GL_ARB_timer_query",
- "GL_ARB_vertex_type_2_10_10_10_rev",
- "GL_ARB_draw_indirect",
- "GL_ARB_gpu_shader5",
- "GL_ARB_gpu_shader_fp64",
- "GL_ARB_shader_subroutine",
- "GL_ARB_tessellation_shader",
- "GL_ARB_texture_buffer_object_rgb32",
- "GL_ARB_transform_feedback2",
- "GL_ARB_transform_feedback3",
- "GL_ARB_ES2_compatibility",
- "GL_ARB_get_program_binary",
- "GL_ARB_separate_shader_objects",
- "GL_ARB_shader_precision",
- "GL_ARB_vertex_attrib_64bit",
- "GL_ARB_viewport_array",
- "GL_ARB_cl_event",
- "GL_ARB_robustness",
- "GL_ARB_shader_stencil_export",
- "GL_ARB_base_instance",
- "GL_ARB_shading_language_420pack",
- "GL_ARB_transform_feedback_instanced",
- "GL_ARB_compressed_texture_pixel_storage",
- "GL_ARB_conservative_depth",
- "GL_ARB_internalformat_query",
- "GL_ARB_map_buffer_alignment",
- "GL_ARB_shader_atomic_counters",
- "GL_ARB_shader_image_load_store",
- "GL_ARB_shading_language_packing",
- "GL_ARB_texture_storage",
- "GL_EXT_abgr",
- "GL_EXT_blend_color",
- "GL_EXT_polygon_offset",
- "GL_EXT_texture",
- "GL_EXT_texture3D",
- "GL_SGIS_texture_filter4",
- "GL_EXT_subtexture",
- "GL_EXT_copy_texture",
- "GL_EXT_histogram",
- "GL_EXT_convolution",
- "GL_SGI_color_matrix",
- "GL_SGI_color_table",
- "GL_SGIS_pixel_texture",
- "GL_SGIX_pixel_texture",
- "GL_SGIS_texture4D",
- "GL_SGI_texture_color_table",
- "GL_EXT_cmyka",
- "GL_EXT_texture_object",
- "GL_SGIS_detail_texture",
- "GL_SGIS_sharpen_texture",
- "GL_EXT_packed_pixels",
- "GL_SGIS_texture_lod",
- "GL_SGIS_multisample",
- "GL_EXT_rescale_normal",
- "GL_EXT_vertex_array",
- "GL_EXT_misc_attribute",
- "GL_SGIS_generate_mipmap",
- "GL_SGIX_clipmap",
- "GL_SGIX_shadow",
- "GL_SGIS_texture_edge_clamp",
- "GL_SGIS_texture_border_clamp",
- "GL_EXT_blend_minmax",
- "GL_EXT_blend_subtract",
- "GL_EXT_blend_logic_op",
- "GL_SGIX_interlace",
- "GL_SGIX_pixel_tiles",
- "GL_SGIS_texture_select",
- "GL_SGIX_sprite",
- "GL_SGIX_texture_multi_buffer",
- "GL_EXT_point_parameters",
- "GL_SGIS_point_parameters",
- "GL_SGIX_instruments",
- "GL_SGIX_texture_scale_bias",
- "GL_SGIX_framezoom",
- "GL_SGIX_tag_sample_buffer",
- "GL_FfdMaskSGIX",
- "GL_SGIX_polynomial_ffd",
- "GL_SGIX_reference_plane",
- "GL_SGIX_flush_raster",
- "GL_SGIX_depth_texture",
- "GL_SGIS_fog_function",
- "GL_SGIX_fog_offset",
- "GL_HP_image_transform",
- "GL_HP_convolution_border_modes",
- "GL_INGR_palette_buffer",
- "GL_SGIX_texture_add_env",
- "GL_EXT_color_subtable",
- "GL_PGI_vertex_hints",
- "GL_PGI_misc_hints",
- "GL_EXT_paletted_texture",
- "GL_EXT_clip_volume_hint",
- "GL_SGIX_list_priority",
- "GL_SGIX_ir_instrument1",
- "GL_SGIX_calligraphic_fragment",
- "GL_SGIX_texture_lod_bias",
- "GL_SGIX_shadow_ambient",
- "GL_EXT_index_texture",
- "GL_EXT_index_material",
- "GL_EXT_index_func",
- "GL_EXT_index_array_formats",
- "GL_EXT_compiled_vertex_array",
- "GL_EXT_cull_vertex",
- "GL_SGIX_ycrcb",
- "GL_SGIX_fragment_lighting",
- "GL_IBM_rasterpos_clip",
- "GL_HP_texture_lighting",
- "GL_EXT_draw_range_elements",
- "GL_WIN_phong_shading",
- "GL_WIN_specular_fog",
- "GL_EXT_light_texture",
- "GL_SGIX_blend_alpha_minmax",
- "GL_SGIX_impact_pixel_texture",
- "GL_EXT_bgra",
- "GL_SGIX_async",
- "GL_SGIX_async_pixel",
- "GL_SGIX_async_histogram",
- "GL_INTEL_texture_scissor",
- "GL_INTEL_parallel_arrays",
- "GL_HP_occlusion_test",
- "GL_EXT_pixel_transform",
- "GL_EXT_pixel_transform_color_table",
- "GL_EXT_shared_texture_palette",
- "GL_EXT_separate_specular_color",
- "GL_EXT_secondary_color",
- "GL_EXT_texture_perturb_normal",
- "GL_EXT_multi_draw_arrays",
- "GL_EXT_fog_coord",
- "GL_REND_screen_coordinates",
- "GL_EXT_coordinate_frame",
- "GL_EXT_texture_env_combine",
- "GL_APPLE_specular_vector",
- "GL_APPLE_transform_hint",
- "GL_SGIX_fog_scale",
- "GL_SUNX_constant_data",
- "GL_SUN_global_alpha",
- "GL_SUN_triangle_list",
- "GL_SUN_vertex",
- "GL_EXT_blend_func_separate",
- "GL_INGR_color_clamp",
- "GL_INGR_interlace_read",
- "GL_EXT_stencil_wrap",
- "GL_EXT_422_pixels",
- "GL_NV_texgen_reflection",
- "GL_EXT_texture_cube_map",
- "GL_SUN_convolution_border_modes",
- "GL_EXT_texture_env_add",
- "GL_EXT_texture_lod_bias",
- "GL_EXT_texture_filter_anisotropic",
- "GL_EXT_vertex_weighting",
- "GL_NV_light_max_exponent",
- "GL_NV_vertex_array_range",
- "GL_NV_register_combiners",
- "GL_NV_fog_distance",
- "GL_NV_texgen_emboss",
- "GL_NV_blend_square",
- "GL_NV_texture_env_combine4",
- "GL_MESA_resize_buffers",
- "GL_MESA_window_pos",
- "GL_EXT_texture_compression_s3tc",
- "GL_IBM_cull_vertex",
- "GL_IBM_multimode_draw_arrays",
- "GL_IBM_vertex_array_lists",
- "GL_SGIX_subsample",
- "GL_SGIX_ycrcb_subsample",
- "GL_SGIX_ycrcba",
- "GL_SGI_depth_pass_instrument",
- "GL_3DFX_texture_compression_FXT1",
- "GL_3DFX_multisample",
- "GL_3DFX_tbuffer",
- "GL_EXT_multisample",
- "GL_SGIX_vertex_preclip",
- "GL_SGIX_convolution_accuracy",
- "GL_SGIX_resample",
- "GL_SGIS_point_line_texgen",
- "GL_SGIS_texture_color_mask",
- "GL_EXT_texture_env_dot3",
- "GL_ATI_texture_mirror_once",
- "GL_NV_fence",
- "GL_IBM_texture_mirrored_repeat",
- "GL_NV_evaluators",
- "GL_NV_packed_depth_stencil",
- "GL_NV_register_combiners2",
- "GL_NV_texture_compression_vtc",
- "GL_NV_texture_rectangle",
- "GL_NV_texture_shader",
- "GL_NV_texture_shader2",
- "GL_NV_vertex_array_range2",
- "GL_NV_vertex_program",
- "GL_SGIX_texture_coordinate_clamp",
- "GL_SGIX_scalebias_hint",
- "GL_OML_interlace",
- "GL_OML_subsample",
- "GL_OML_resample",
- "GL_NV_copy_depth_to_color",
- "GL_ATI_envmap_bumpmap",
- "GL_ATI_fragment_shader",
- "GL_ATI_pn_triangles",
- "GL_ATI_vertex_array_object",
- "GL_EXT_vertex_shader",
- "GL_ATI_vertex_streams",
- "GL_ATI_element_array",
- "GL_SUN_mesh_array",
- "GL_SUN_slice_accum",
- "GL_NV_multisample_filter_hint",
- "GL_NV_depth_clamp",
- "GL_NV_occlusion_query",
- "GL_NV_point_sprite",
- "GL_NV_texture_shader3",
- "GL_NV_vertex_program1_1",
- "GL_EXT_shadow_funcs",
- "GL_EXT_stencil_two_side",
- "GL_ATI_text_fragment_shader",
- "GL_APPLE_client_storage",
- "GL_APPLE_element_array",
- "GL_APPLE_fence",
- "GL_APPLE_vertex_array_object",
- "GL_APPLE_vertex_array_range",
- "GL_APPLE_ycbcr_422",
- "GL_S3_s3tc",
- "GL_ATI_draw_buffers",
- "GL_ATI_pixel_format_float",
- "GL_ATI_texture_env_combine3",
- "GL_ATI_texture_float",
- "GL_NV_float_buffer",
- "GL_NV_fragment_program",
- "GL_NV_half_float",
- "GL_NV_pixel_data_range",
- "GL_NV_primitive_restart",
- "GL_NV_texture_expand_normal",
- "GL_NV_vertex_program2",
- "GL_ATI_map_object_buffer",
- "GL_ATI_separate_stencil",
- "GL_ATI_vertex_attrib_array_object",
- "GL_OES_read_format",
- "GL_EXT_depth_bounds_test",
- "GL_EXT_texture_mirror_clamp",
- "GL_EXT_blend_equation_separate",
- "GL_MESA_pack_invert",
- "GL_MESA_ycbcr_texture",
- "GL_EXT_pixel_buffer_object",
- "GL_NV_fragment_program_option",
- "GL_NV_fragment_program2",
- "GL_NV_vertex_program2_option",
- "GL_NV_vertex_program3",
- "GL_EXT_framebuffer_object",
- "GL_GREMEDY_string_marker",
- "GL_EXT_packed_depth_stencil",
- "GL_EXT_stencil_clear_tag",
- "GL_EXT_texture_sRGB",
- "GL_EXT_framebuffer_blit",
- "GL_EXT_framebuffer_multisample",
- "GL_MESAX_texture_stack",
- "GL_EXT_timer_query",
- "GL_EXT_gpu_program_parameters",
- "GL_APPLE_flush_buffer_range",
- "GL_EXT_gpu_shader4",
- "GL_EXT_draw_instanced",
- "GL_EXT_packed_float",
- "GL_EXT_texture_array",
- "GL_EXT_texture_buffer_object",
- "GL_EXT_texture_compression_latc",
- "GL_EXT_texture_compression_rgtc",
- "GL_EXT_texture_shared_exponent",
- "GL_NV_depth_buffer_float",
- "GL_NV_framebuffer_multisample_coverage",
- "GL_EXT_framebuffer_sRGB",
- "GL_NV_geometry_shader4",
- "GL_NV_parameter_buffer_object",
- "GL_EXT_draw_buffers2",
- "GL_NV_transform_feedback",
- "GL_EXT_bindable_uniform",
- "GL_EXT_texture_integer",
- "GL_GREMEDY_frame_terminator",
- "GL_NV_conditional_render",
- "GL_NV_present_video",
- "GL_EXT_transform_feedback",
- "GL_EXT_direct_state_access",
- "GL_EXT_vertex_array_bgra",
- "GL_EXT_texture_swizzle",
- "GL_NV_explicit_multisample",
- "GL_NV_transform_feedback2",
- "GL_ATI_meminfo",
- "GL_AMD_performance_monitor",
- "GL_AMD_texture_texture4",
- "GL_AMD_vertex_shader_tesselator",
- "GL_EXT_provoking_vertex",
- "GL_EXT_texture_snorm",
- "GL_AMD_draw_buffers_blend",
- "GL_APPLE_texture_range",
- "GL_APPLE_float_pixels",
- "GL_APPLE_vertex_program_evaluators",
- "GL_APPLE_aux_depth_stencil",
- "GL_APPLE_object_purgeable",
- "GL_APPLE_row_bytes",
- "GL_APPLE_rgb_422",
- "GL_NV_video_capture",
- "GL_NV_copy_image",
- "GL_EXT_separate_shader_objects",
- "GL_NV_parameter_buffer_object2",
- "GL_NV_shader_buffer_load",
- "GL_NV_vertex_buffer_unified_memory",
- "GL_NV_texture_barrier",
- "GL_AMD_shader_stencil_export",
- "GL_AMD_seamless_cubemap_per_texture",
- "GL_AMD_conservative_depth",
- "GL_EXT_shader_image_load_store",
- "GL_EXT_vertex_attrib_64bit",
- "GL_NV_gpu_program5",
- "GL_NV_gpu_shader5",
- "GL_NV_shader_buffer_store",
- "GL_NV_tessellation_program5",
- "GL_NV_vertex_attrib_integer_64bit",
- "GL_NV_multisample_coverage",
- "GL_AMD_name_gen_delete",
- "GL_AMD_transform_feedback3_lines_triangles",
- "GL_AMD_depth_clamp_separate",
- "GL_EXT_texture_sRGB_decode",
- "GL_NV_texture_multisample",
- "GL_AMD_blend_minmax_factor",
- "GL_AMD_sample_positions",
- "GL_EXT_x11_sync_object",
- "GL_AMD_multi_draw_indirect",
- "GL_EXT_framebuffer_multisample_blit_scaled",
- "GL_SGIX_texture_select",
- "GL_INGR_blend_func_separate",
- "GL_SGIX_depth_pass_instrument",
- "GL_SGIX_igloo_interface",
- "GL_OES_compressed_paletted_texture",
- "GL_OES_fixed_point",
- "GL_OES_single_precision",
- "GL_OES_query_matrix",
- "GL_OES_byte_coordinates",
- "GL_NV_gpu_program4",
- "GL_NV_path_rendering",
- "GL_AMD_vertex_shader_tessellator",
- "GL_EXT_fragment_lighting",
- "GL_EXT_texture_compression_dxt1",
- "GL_EXT_scene_marker",
- "GL_EXT_geometry_shader4",
- "GL_EXT_texture_env",
- "GL_SGIX_texture_range",
- "GL_SGIX_pixel_texture_bits",
- "GL_IBM_static_data"
-};
-int __GLeeGLNumExtensions=430;
-
-/* GL_VERSION_1_2 */
-
-#ifdef __GLEE_GL_VERSION_1_2
-#ifndef GLEE_C_DEFINED_glBlendColor
-#define GLEE_C_DEFINED_glBlendColor
- void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
- GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquation
-#define GLEE_C_DEFINED_glBlendEquation
- void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);}
- GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElements
-#define GLEE_C_DEFINED_glDrawRangeElements
- void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
- GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3D
-#define GLEE_C_DEFINED_glTexImage3D
- void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage3D
-#define GLEE_C_DEFINED_glTexSubImage3D
- void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
-#define GLEE_C_DEFINED_glCopyTexSubImage3D
- void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTable
-#define GLEE_C_DEFINED_glColorTable
- void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
- GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterfv
-#define GLEE_C_DEFINED_glColorTableParameterfv
- void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameteriv
-#define GLEE_C_DEFINED_glColorTableParameteriv
- void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorTable
-#define GLEE_C_DEFINED_glCopyColorTable
- void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTable
-#define GLEE_C_DEFINED_glGetColorTable
- void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);}
- GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
-#define GLEE_C_DEFINED_glGetColorTableParameterfv
- void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
-#define GLEE_C_DEFINED_glGetColorTableParameteriv
- void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorSubTable
-#define GLEE_C_DEFINED_glColorSubTable
- void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
- GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorSubTable
-#define GLEE_C_DEFINED_glCopyColorSubTable
- void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
- GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter1D
-#define GLEE_C_DEFINED_glConvolutionFilter1D
- void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter2D
-#define GLEE_C_DEFINED_glConvolutionFilter2D
- void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterf
-#define GLEE_C_DEFINED_glConvolutionParameterf
- void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfv
-#define GLEE_C_DEFINED_glConvolutionParameterfv
- void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteri
-#define GLEE_C_DEFINED_glConvolutionParameteri
- void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteriv
-#define GLEE_C_DEFINED_glConvolutionParameteriv
- void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
-#define GLEE_C_DEFINED_glCopyConvolutionFilter1D
- void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
-#define GLEE_C_DEFINED_glCopyConvolutionFilter2D
- void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionFilter
-#define GLEE_C_DEFINED_glGetConvolutionFilter
- void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
- GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
-#define GLEE_C_DEFINED_glGetConvolutionParameterfv
- void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
-#define GLEE_C_DEFINED_glGetConvolutionParameteriv
- void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSeparableFilter
-#define GLEE_C_DEFINED_glGetSeparableFilter
- void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
- GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
-#endif
-#ifndef GLEE_C_DEFINED_glSeparableFilter2D
-#define GLEE_C_DEFINED_glSeparableFilter2D
- void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
- GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogram
-#define GLEE_C_DEFINED_glGetHistogram
- void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
- GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
-#define GLEE_C_DEFINED_glGetHistogramParameterfv
- void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
-#define GLEE_C_DEFINED_glGetHistogramParameteriv
- void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmax
-#define GLEE_C_DEFINED_glGetMinmax
- void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
- GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
-#define GLEE_C_DEFINED_glGetMinmaxParameterfv
- void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
-#define GLEE_C_DEFINED_glGetMinmaxParameteriv
- void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glHistogram
-#define GLEE_C_DEFINED_glHistogram
- void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
- GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glMinmax
-#define GLEE_C_DEFINED_glMinmax
- void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);}
- GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
-#endif
-#ifndef GLEE_C_DEFINED_glResetHistogram
-#define GLEE_C_DEFINED_glResetHistogram
- void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);}
- GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glResetMinmax
-#define GLEE_C_DEFINED_glResetMinmax
- void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);}
- GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
-#endif
-#endif
-
-/* GL_ARB_imaging */
-
-#ifdef __GLEE_GL_ARB_imaging
-#endif
-
-/* GL_VERSION_1_3 */
-
-#ifdef __GLEE_GL_VERSION_1_3
-#ifndef GLEE_C_DEFINED_glActiveTexture
-#define GLEE_C_DEFINED_glActiveTexture
- void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);}
- GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleCoverage
-#define GLEE_C_DEFINED_glSampleCoverage
- void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);}
- GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage3D
-#define GLEE_C_DEFINED_glCompressedTexImage3D
- void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage2D
-#define GLEE_C_DEFINED_glCompressedTexImage2D
- void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage1D
-#define GLEE_C_DEFINED_glCompressedTexImage1D
- void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
-#define GLEE_C_DEFINED_glCompressedTexSubImage3D
- void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
-#define GLEE_C_DEFINED_glCompressedTexSubImage2D
- void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
-#define GLEE_C_DEFINED_glCompressedTexSubImage1D
- void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTexImage
-#define GLEE_C_DEFINED_glGetCompressedTexImage
- void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
- GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveTexture
-#define GLEE_C_DEFINED_glClientActiveTexture
- void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);}
- GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1d
-#define GLEE_C_DEFINED_glMultiTexCoord1d
- void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);}
- GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
-#define GLEE_C_DEFINED_glMultiTexCoord1dv
- void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
- GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1f
-#define GLEE_C_DEFINED_glMultiTexCoord1f
- void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);}
- GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
-#define GLEE_C_DEFINED_glMultiTexCoord1fv
- void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
- GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1i
-#define GLEE_C_DEFINED_glMultiTexCoord1i
- void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);}
- GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
-#define GLEE_C_DEFINED_glMultiTexCoord1iv
- void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
- GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1s
-#define GLEE_C_DEFINED_glMultiTexCoord1s
- void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);}
- GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
-#define GLEE_C_DEFINED_glMultiTexCoord1sv
- void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
- GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2d
-#define GLEE_C_DEFINED_glMultiTexCoord2d
- void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
-#define GLEE_C_DEFINED_glMultiTexCoord2dv
- void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
- GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2f
-#define GLEE_C_DEFINED_glMultiTexCoord2f
- void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
-#define GLEE_C_DEFINED_glMultiTexCoord2fv
- void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
- GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2i
-#define GLEE_C_DEFINED_glMultiTexCoord2i
- void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
-#define GLEE_C_DEFINED_glMultiTexCoord2iv
- void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
- GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2s
-#define GLEE_C_DEFINED_glMultiTexCoord2s
- void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
-#define GLEE_C_DEFINED_glMultiTexCoord2sv
- void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
- GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3d
-#define GLEE_C_DEFINED_glMultiTexCoord3d
- void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
-#define GLEE_C_DEFINED_glMultiTexCoord3dv
- void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
- GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3f
-#define GLEE_C_DEFINED_glMultiTexCoord3f
- void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
-#define GLEE_C_DEFINED_glMultiTexCoord3fv
- void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
- GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3i
-#define GLEE_C_DEFINED_glMultiTexCoord3i
- void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
-#define GLEE_C_DEFINED_glMultiTexCoord3iv
- void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
- GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3s
-#define GLEE_C_DEFINED_glMultiTexCoord3s
- void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
-#define GLEE_C_DEFINED_glMultiTexCoord3sv
- void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
- GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4d
-#define GLEE_C_DEFINED_glMultiTexCoord4d
- void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
-#define GLEE_C_DEFINED_glMultiTexCoord4dv
- void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
- GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4f
-#define GLEE_C_DEFINED_glMultiTexCoord4f
- void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
-#define GLEE_C_DEFINED_glMultiTexCoord4fv
- void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
- GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4i
-#define GLEE_C_DEFINED_glMultiTexCoord4i
- void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
-#define GLEE_C_DEFINED_glMultiTexCoord4iv
- void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
- GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4s
-#define GLEE_C_DEFINED_glMultiTexCoord4s
- void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
-#define GLEE_C_DEFINED_glMultiTexCoord4sv
- void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
- GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
-#define GLEE_C_DEFINED_glLoadTransposeMatrixf
- void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
-#define GLEE_C_DEFINED_glLoadTransposeMatrixd
- void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
-#define GLEE_C_DEFINED_glMultTransposeMatrixf
- void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
-#define GLEE_C_DEFINED_glMultTransposeMatrixd
- void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
-#endif
-#endif
-
-/* GL_VERSION_1_4 */
-
-#ifdef __GLEE_GL_VERSION_1_4
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparate
-#define GLEE_C_DEFINED_glBlendFuncSeparate
- void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawArrays
-#define GLEE_C_DEFINED_glMultiDrawArrays
- void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElements
-#define GLEE_C_DEFINED_glMultiDrawElements
- void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterf
-#define GLEE_C_DEFINED_glPointParameterf
- void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);}
- GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfv
-#define GLEE_C_DEFINED_glPointParameterfv
- void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameteri
-#define GLEE_C_DEFINED_glPointParameteri
- void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);}
- GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameteriv
-#define GLEE_C_DEFINED_glPointParameteriv
- void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);}
- GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordf
-#define GLEE_C_DEFINED_glFogCoordf
- void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);}
- GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordfv
-#define GLEE_C_DEFINED_glFogCoordfv
- void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);}
- GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordd
-#define GLEE_C_DEFINED_glFogCoordd
- void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);}
- GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddv
-#define GLEE_C_DEFINED_glFogCoorddv
- void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);}
- GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointer
-#define GLEE_C_DEFINED_glFogCoordPointer
- void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
- GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3b
-#define GLEE_C_DEFINED_glSecondaryColor3b
- void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bv
-#define GLEE_C_DEFINED_glSecondaryColor3bv
- void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);}
- GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3d
-#define GLEE_C_DEFINED_glSecondaryColor3d
- void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dv
-#define GLEE_C_DEFINED_glSecondaryColor3dv
- void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);}
- GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3f
-#define GLEE_C_DEFINED_glSecondaryColor3f
- void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fv
-#define GLEE_C_DEFINED_glSecondaryColor3fv
- void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);}
- GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3i
-#define GLEE_C_DEFINED_glSecondaryColor3i
- void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3iv
-#define GLEE_C_DEFINED_glSecondaryColor3iv
- void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);}
- GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3s
-#define GLEE_C_DEFINED_glSecondaryColor3s
- void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3sv
-#define GLEE_C_DEFINED_glSecondaryColor3sv
- void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);}
- GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ub
-#define GLEE_C_DEFINED_glSecondaryColor3ub
- void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
-#define GLEE_C_DEFINED_glSecondaryColor3ubv
- void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);}
- GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ui
-#define GLEE_C_DEFINED_glSecondaryColor3ui
- void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
-#define GLEE_C_DEFINED_glSecondaryColor3uiv
- void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);}
- GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3us
-#define GLEE_C_DEFINED_glSecondaryColor3us
- void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usv
-#define GLEE_C_DEFINED_glSecondaryColor3usv
- void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);}
- GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointer
-#define GLEE_C_DEFINED_glSecondaryColorPointer
- void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
- GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2d
-#define GLEE_C_DEFINED_glWindowPos2d
- void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);}
- GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dv
-#define GLEE_C_DEFINED_glWindowPos2dv
- void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);}
- GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2f
-#define GLEE_C_DEFINED_glWindowPos2f
- void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);}
- GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fv
-#define GLEE_C_DEFINED_glWindowPos2fv
- void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);}
- GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2i
-#define GLEE_C_DEFINED_glWindowPos2i
- void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);}
- GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iv
-#define GLEE_C_DEFINED_glWindowPos2iv
- void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);}
- GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2s
-#define GLEE_C_DEFINED_glWindowPos2s
- void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);}
- GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sv
-#define GLEE_C_DEFINED_glWindowPos2sv
- void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);}
- GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3d
-#define GLEE_C_DEFINED_glWindowPos3d
- void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);}
- GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dv
-#define GLEE_C_DEFINED_glWindowPos3dv
- void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);}
- GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3f
-#define GLEE_C_DEFINED_glWindowPos3f
- void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);}
- GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fv
-#define GLEE_C_DEFINED_glWindowPos3fv
- void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);}
- GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3i
-#define GLEE_C_DEFINED_glWindowPos3i
- void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);}
- GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iv
-#define GLEE_C_DEFINED_glWindowPos3iv
- void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);}
- GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3s
-#define GLEE_C_DEFINED_glWindowPos3s
- void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);}
- GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sv
-#define GLEE_C_DEFINED_glWindowPos3sv
- void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);}
- GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
-#endif
-#endif
-
-/* GL_VERSION_1_5 */
-
-#ifdef __GLEE_GL_VERSION_1_5
-#ifndef GLEE_C_DEFINED_glGenQueries
-#define GLEE_C_DEFINED_glGenQueries
- void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);}
- GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteQueries
-#define GLEE_C_DEFINED_glDeleteQueries
- void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);}
- GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
-#endif
-#ifndef GLEE_C_DEFINED_glIsQuery
-#define GLEE_C_DEFINED_glIsQuery
- GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
- GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQuery
-#define GLEE_C_DEFINED_glBeginQuery
- void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);}
- GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQuery
-#define GLEE_C_DEFINED_glEndQuery
- void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);}
- GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryiv
-#define GLEE_C_DEFINED_glGetQueryiv
- void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);}
- GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectiv
-#define GLEE_C_DEFINED_glGetQueryObjectiv
- void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
-#define GLEE_C_DEFINED_glGetQueryObjectuiv
- void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBuffer
-#define GLEE_C_DEFINED_glBindBuffer
- void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);}
- GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteBuffers
-#define GLEE_C_DEFINED_glDeleteBuffers
- void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);}
- GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenBuffers
-#define GLEE_C_DEFINED_glGenBuffers
- void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);}
- GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBuffer
-#define GLEE_C_DEFINED_glIsBuffer
- GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
- GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferData
-#define GLEE_C_DEFINED_glBufferData
- void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);}
- GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferSubData
-#define GLEE_C_DEFINED_glBufferSubData
- void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
- GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferSubData
-#define GLEE_C_DEFINED_glGetBufferSubData
- void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
- GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glMapBuffer
-#define GLEE_C_DEFINED_glMapBuffer
- GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
- GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapBuffer
-#define GLEE_C_DEFINED_glUnmapBuffer
- GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
- GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameteriv
-#define GLEE_C_DEFINED_glGetBufferParameteriv
- void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferPointerv
-#define GLEE_C_DEFINED_glGetBufferPointerv
- void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
- GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
-#endif
-#endif
-
-/* GL_VERSION_2_0 */
-
-#ifdef __GLEE_GL_VERSION_2_0
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparate
-#define GLEE_C_DEFINED_glBlendEquationSeparate
- void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawBuffers
-#define GLEE_C_DEFINED_glDrawBuffers
- void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);}
- GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilOpSeparate
-#define GLEE_C_DEFINED_glStencilOpSeparate
- void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
- GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFuncSeparate
-#define GLEE_C_DEFINED_glStencilFuncSeparate
- void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(face, func, ref, mask);}
- GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilMaskSeparate
-#define GLEE_C_DEFINED_glStencilMaskSeparate
- void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
- GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glAttachShader
-#define GLEE_C_DEFINED_glAttachShader
- void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);}
- GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
-#endif
-#ifndef GLEE_C_DEFINED_glBindAttribLocation
-#define GLEE_C_DEFINED_glBindAttribLocation
- void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);}
- GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShader
-#define GLEE_C_DEFINED_glCompileShader
- void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);}
- GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateProgram
-#define GLEE_C_DEFINED_glCreateProgram
- GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
- GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShader
-#define GLEE_C_DEFINED_glCreateShader
- GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
- GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgram
-#define GLEE_C_DEFINED_glDeleteProgram
- void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);}
- GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteShader
-#define GLEE_C_DEFINED_glDeleteShader
- void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);}
- GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDetachShader
-#define GLEE_C_DEFINED_glDetachShader
- void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);}
- GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
-#define GLEE_C_DEFINED_glDisableVertexAttribArray
- void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);}
- GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
-#define GLEE_C_DEFINED_glEnableVertexAttribArray
- void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);}
- GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveAttrib
-#define GLEE_C_DEFINED_glGetActiveAttrib
- void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniform
-#define GLEE_C_DEFINED_glGetActiveUniform
- void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttachedShaders
-#define GLEE_C_DEFINED_glGetAttachedShaders
- void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
- GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttribLocation
-#define GLEE_C_DEFINED_glGetAttribLocation
- GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramiv
-#define GLEE_C_DEFINED_glGetProgramiv
- void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);}
- GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramInfoLog
-#define GLEE_C_DEFINED_glGetProgramInfoLog
- void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
- GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderiv
-#define GLEE_C_DEFINED_glGetShaderiv
- void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
- GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderInfoLog
-#define GLEE_C_DEFINED_glGetShaderInfoLog
- void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
- GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderSource
-#define GLEE_C_DEFINED_glGetShaderSource
- void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
- GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformLocation
-#define GLEE_C_DEFINED_glGetUniformLocation
- GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformfv
-#define GLEE_C_DEFINED_glGetUniformfv
- void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);}
- GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformiv
-#define GLEE_C_DEFINED_glGetUniformiv
- void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);}
- GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdv
-#define GLEE_C_DEFINED_glGetVertexAttribdv
- void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfv
-#define GLEE_C_DEFINED_glGetVertexAttribfv
- void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribiv
-#define GLEE_C_DEFINED_glGetVertexAttribiv
- void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
-#define GLEE_C_DEFINED_glGetVertexAttribPointerv
- void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgram
-#define GLEE_C_DEFINED_glIsProgram
- GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glIsShader
-#define GLEE_C_DEFINED_glIsShader
- GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
- GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
-#endif
-#ifndef GLEE_C_DEFINED_glLinkProgram
-#define GLEE_C_DEFINED_glLinkProgram
- void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);}
- GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderSource
-#define GLEE_C_DEFINED_glShaderSource
- void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);}
- GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
-#endif
-#ifndef GLEE_C_DEFINED_glUseProgram
-#define GLEE_C_DEFINED_glUseProgram
- void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);}
- GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1f
-#define GLEE_C_DEFINED_glUniform1f
- void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);}
- GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2f
-#define GLEE_C_DEFINED_glUniform2f
- void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);}
- GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3f
-#define GLEE_C_DEFINED_glUniform3f
- void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4f
-#define GLEE_C_DEFINED_glUniform4f
- void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1i
-#define GLEE_C_DEFINED_glUniform1i
- void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);}
- GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i
-#define GLEE_C_DEFINED_glUniform2i
- void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);}
- GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i
-#define GLEE_C_DEFINED_glUniform3i
- void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i
-#define GLEE_C_DEFINED_glUniform4i
- void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fv
-#define GLEE_C_DEFINED_glUniform1fv
- void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);}
- GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fv
-#define GLEE_C_DEFINED_glUniform2fv
- void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);}
- GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fv
-#define GLEE_C_DEFINED_glUniform3fv
- void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);}
- GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fv
-#define GLEE_C_DEFINED_glUniform4fv
- void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);}
- GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1iv
-#define GLEE_C_DEFINED_glUniform1iv
- void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);}
- GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2iv
-#define GLEE_C_DEFINED_glUniform2iv
- void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);}
- GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3iv
-#define GLEE_C_DEFINED_glUniform3iv
- void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);}
- GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4iv
-#define GLEE_C_DEFINED_glUniform4iv
- void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);}
- GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2fv
-#define GLEE_C_DEFINED_glUniformMatrix2fv
- void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3fv
-#define GLEE_C_DEFINED_glUniformMatrix3fv
- void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4fv
-#define GLEE_C_DEFINED_glUniformMatrix4fv
- void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgram
-#define GLEE_C_DEFINED_glValidateProgram
- void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);}
- GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1d
-#define GLEE_C_DEFINED_glVertexAttrib1d
- void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);}
- GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dv
-#define GLEE_C_DEFINED_glVertexAttrib1dv
- void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1f
-#define GLEE_C_DEFINED_glVertexAttrib1f
- void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);}
- GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fv
-#define GLEE_C_DEFINED_glVertexAttrib1fv
- void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1s
-#define GLEE_C_DEFINED_glVertexAttrib1s
- void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);}
- GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sv
-#define GLEE_C_DEFINED_glVertexAttrib1sv
- void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2d
-#define GLEE_C_DEFINED_glVertexAttrib2d
- void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dv
-#define GLEE_C_DEFINED_glVertexAttrib2dv
- void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2f
-#define GLEE_C_DEFINED_glVertexAttrib2f
- void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fv
-#define GLEE_C_DEFINED_glVertexAttrib2fv
- void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2s
-#define GLEE_C_DEFINED_glVertexAttrib2s
- void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sv
-#define GLEE_C_DEFINED_glVertexAttrib2sv
- void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3d
-#define GLEE_C_DEFINED_glVertexAttrib3d
- void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dv
-#define GLEE_C_DEFINED_glVertexAttrib3dv
- void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3f
-#define GLEE_C_DEFINED_glVertexAttrib3f
- void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fv
-#define GLEE_C_DEFINED_glVertexAttrib3fv
- void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3s
-#define GLEE_C_DEFINED_glVertexAttrib3s
- void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sv
-#define GLEE_C_DEFINED_glVertexAttrib3sv
- void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
-#define GLEE_C_DEFINED_glVertexAttrib4Nbv
- void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
-#define GLEE_C_DEFINED_glVertexAttrib4Niv
- void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
-#define GLEE_C_DEFINED_glVertexAttrib4Nsv
- void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
-#define GLEE_C_DEFINED_glVertexAttrib4Nub
- void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
-#define GLEE_C_DEFINED_glVertexAttrib4Nubv
- void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
-#define GLEE_C_DEFINED_glVertexAttrib4Nuiv
- void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
-#define GLEE_C_DEFINED_glVertexAttrib4Nusv
- void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4bv
-#define GLEE_C_DEFINED_glVertexAttrib4bv
- void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);}
- GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4d
-#define GLEE_C_DEFINED_glVertexAttrib4d
- void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dv
-#define GLEE_C_DEFINED_glVertexAttrib4dv
- void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4f
-#define GLEE_C_DEFINED_glVertexAttrib4f
- void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fv
-#define GLEE_C_DEFINED_glVertexAttrib4fv
- void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4iv
-#define GLEE_C_DEFINED_glVertexAttrib4iv
- void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);}
- GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4s
-#define GLEE_C_DEFINED_glVertexAttrib4s
- void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sv
-#define GLEE_C_DEFINED_glVertexAttrib4sv
- void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
-#define GLEE_C_DEFINED_glVertexAttrib4ubv
- void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
-#define GLEE_C_DEFINED_glVertexAttrib4uiv
- void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
- GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4usv
-#define GLEE_C_DEFINED_glVertexAttrib4usv
- void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);}
- GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointer
-#define GLEE_C_DEFINED_glVertexAttribPointer
- void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
-#endif
-#endif
-
-/* GL_VERSION_2_1 */
-
-#ifdef __GLEE_GL_VERSION_2_1
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
-#define GLEE_C_DEFINED_glUniformMatrix2x3fv
- void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
-#define GLEE_C_DEFINED_glUniformMatrix3x2fv
- void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
-#define GLEE_C_DEFINED_glUniformMatrix2x4fv
- void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
-#define GLEE_C_DEFINED_glUniformMatrix4x2fv
- void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
-#define GLEE_C_DEFINED_glUniformMatrix3x4fv
- void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
-#define GLEE_C_DEFINED_glUniformMatrix4x3fv
- void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
-#endif
-#endif
-
-/* GL_VERSION_3_0 */
-
-#ifdef __GLEE_GL_VERSION_3_0
-#ifndef GLEE_C_DEFINED_glColorMaski
-#define GLEE_C_DEFINED_glColorMaski
- void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
- GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBooleani_v
-#define GLEE_C_DEFINED_glGetBooleani_v
- void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);}
- GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegeri_v
-#define GLEE_C_DEFINED_glGetIntegeri_v
- void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
- GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
-#endif
-#ifndef GLEE_C_DEFINED_glEnablei
-#define GLEE_C_DEFINED_glEnablei
- void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);}
- GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
-#endif
-#ifndef GLEE_C_DEFINED_glDisablei
-#define GLEE_C_DEFINED_glDisablei
- void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);}
- GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
-#endif
-#ifndef GLEE_C_DEFINED_glIsEnabledi
-#define GLEE_C_DEFINED_glIsEnabledi
- GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
- GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedback
-#define GLEE_C_DEFINED_glBeginTransformFeedback
- void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedback
-#define GLEE_C_DEFINED_glEndTransformFeedback
- void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();}
- GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRange
-#define GLEE_C_DEFINED_glBindBufferRange
- void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBase
-#define GLEE_C_DEFINED_glBindBufferBase
- void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
-#define GLEE_C_DEFINED_glTransformFeedbackVaryings
- void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, varyings, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
-#define GLEE_C_DEFINED_glGetTransformFeedbackVarying
- void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
-#endif
-#ifndef GLEE_C_DEFINED_glClampColor
-#define GLEE_C_DEFINED_glClampColor
- void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);}
- GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginConditionalRender
-#define GLEE_C_DEFINED_glBeginConditionalRender
- void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);}
- GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
-#endif
-#ifndef GLEE_C_DEFINED_glEndConditionalRender
-#define GLEE_C_DEFINED_glEndConditionalRender
- void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();}
- GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribIPointer
-#define GLEE_C_DEFINED_glVertexAttribIPointer
- void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
-#define GLEE_C_DEFINED_glGetVertexAttribIiv
- void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
-#define GLEE_C_DEFINED_glGetVertexAttribIuiv
- void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1i
-#define GLEE_C_DEFINED_glVertexAttribI1i
- void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);}
- GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2i
-#define GLEE_C_DEFINED_glVertexAttribI2i
- void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3i
-#define GLEE_C_DEFINED_glVertexAttribI3i
- void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4i
-#define GLEE_C_DEFINED_glVertexAttribI4i
- void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1ui
-#define GLEE_C_DEFINED_glVertexAttribI1ui
- void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);}
- GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2ui
-#define GLEE_C_DEFINED_glVertexAttribI2ui
- void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
- GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3ui
-#define GLEE_C_DEFINED_glVertexAttribI3ui
- void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4ui
-#define GLEE_C_DEFINED_glVertexAttribI4ui
- void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1iv
-#define GLEE_C_DEFINED_glVertexAttribI1iv
- void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2iv
-#define GLEE_C_DEFINED_glVertexAttribI2iv
- void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3iv
-#define GLEE_C_DEFINED_glVertexAttribI3iv
- void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4iv
-#define GLEE_C_DEFINED_glVertexAttribI4iv
- void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
-#define GLEE_C_DEFINED_glVertexAttribI1uiv
- void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
-#define GLEE_C_DEFINED_glVertexAttribI2uiv
- void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
-#define GLEE_C_DEFINED_glVertexAttribI3uiv
- void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
-#define GLEE_C_DEFINED_glVertexAttribI4uiv
- void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4bv
-#define GLEE_C_DEFINED_glVertexAttribI4bv
- void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4sv
-#define GLEE_C_DEFINED_glVertexAttribI4sv
- void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
-#define GLEE_C_DEFINED_glVertexAttribI4ubv
- void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4usv
-#define GLEE_C_DEFINED_glVertexAttribI4usv
- void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);}
- GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformuiv
-#define GLEE_C_DEFINED_glGetUniformuiv
- void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);}
- GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragDataLocation
-#define GLEE_C_DEFINED_glBindFragDataLocation
- void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
- GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataLocation
-#define GLEE_C_DEFINED_glGetFragDataLocation
- GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
- GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui
-#define GLEE_C_DEFINED_glUniform1ui
- void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);}
- GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui
-#define GLEE_C_DEFINED_glUniform2ui
- void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);}
- GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui
-#define GLEE_C_DEFINED_glUniform3ui
- void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui
-#define GLEE_C_DEFINED_glUniform4ui
- void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uiv
-#define GLEE_C_DEFINED_glUniform1uiv
- void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);}
- GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uiv
-#define GLEE_C_DEFINED_glUniform2uiv
- void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);}
- GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uiv
-#define GLEE_C_DEFINED_glUniform3uiv
- void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);}
- GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uiv
-#define GLEE_C_DEFINED_glUniform4uiv
- void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);}
- GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIiv
-#define GLEE_C_DEFINED_glTexParameterIiv
- void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIuiv
-#define GLEE_C_DEFINED_glTexParameterIuiv
- void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIiv
-#define GLEE_C_DEFINED_glGetTexParameterIiv
- void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
-#define GLEE_C_DEFINED_glGetTexParameterIuiv
- void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferiv
-#define GLEE_C_DEFINED_glClearBufferiv
- void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferuiv
-#define GLEE_C_DEFINED_glClearBufferuiv
- void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferfv
-#define GLEE_C_DEFINED_glClearBufferfv
- void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
- GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferfi
-#define GLEE_C_DEFINED_glClearBufferfi
- void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
- GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
-#endif
-#ifndef GLEE_C_DEFINED_glGetStringi
-#define GLEE_C_DEFINED_glGetStringi
- const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
- GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
-#endif
-#endif
-
-/* GL_VERSION_3_1 */
-
-#ifdef __GLEE_GL_VERSION_3_1
-#ifndef GLEE_C_DEFINED_glDrawArraysInstanced
-#define GLEE_C_DEFINED_glDrawArraysInstanced
- void __stdcall GLee_Lazy_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstanced(mode, first, count, primcount);}
- GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced=GLee_Lazy_glDrawArraysInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstanced
-#define GLEE_C_DEFINED_glDrawElementsInstanced
- void __stdcall GLee_Lazy_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstanced(mode, count, type, indices, primcount);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced=GLee_Lazy_glDrawElementsInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glTexBuffer
-#define GLEE_C_DEFINED_glTexBuffer
- void __stdcall GLee_Lazy_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBuffer(target, internalformat, buffer);}
- GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer=GLee_Lazy_glTexBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndex
-#define GLEE_C_DEFINED_glPrimitiveRestartIndex
- void __stdcall GLee_Lazy_glPrimitiveRestartIndex(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndex(index);}
- GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex=GLee_Lazy_glPrimitiveRestartIndex;
-#endif
-#endif
-
-/* GL_VERSION_3_2 */
-
-#ifdef __GLEE_GL_VERSION_3_2
-#ifndef GLEE_C_DEFINED_glGetInteger64i_v
-#define GLEE_C_DEFINED_glGetInteger64i_v
- void __stdcall GLee_Lazy_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {if (GLeeInit()) glGetInteger64i_v(target, index, data);}
- GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v=GLee_Lazy_glGetInteger64i_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameteri64v
-#define GLEE_C_DEFINED_glGetBufferParameteri64v
- void __stdcall GLee_Lazy_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) {if (GLeeInit()) glGetBufferParameteri64v(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v=GLee_Lazy_glGetBufferParameteri64v;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture
-#define GLEE_C_DEFINED_glFramebufferTexture
- void __stdcall GLee_Lazy_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture(target, attachment, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture=GLee_Lazy_glFramebufferTexture;
-#endif
-#endif
-
-/* GL_VERSION_3_3 */
-
-#ifdef __GLEE_GL_VERSION_3_3
-#ifndef GLEE_C_DEFINED_glVertexAttribDivisor
-#define GLEE_C_DEFINED_glVertexAttribDivisor
- void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
- GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
-#endif
-#endif
-
-/* GL_VERSION_4_0 */
-
-#ifdef __GLEE_GL_VERSION_4_0
-#ifndef GLEE_C_DEFINED_glMinSampleShading
-#define GLEE_C_DEFINED_glMinSampleShading
- void __stdcall GLee_Lazy_glMinSampleShading(GLclampf value) {if (GLeeInit()) glMinSampleShading(value);}
- GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading=GLee_Lazy_glMinSampleShading;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationi
-#define GLEE_C_DEFINED_glBlendEquationi
- void __stdcall GLee_Lazy_glBlendEquationi(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationi(buf, mode);}
- GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi=GLee_Lazy_glBlendEquationi;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparatei
-#define GLEE_C_DEFINED_glBlendEquationSeparatei
- void __stdcall GLee_Lazy_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparatei(buf, modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei=GLee_Lazy_glBlendEquationSeparatei;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFunci
-#define GLEE_C_DEFINED_glBlendFunci
- void __stdcall GLee_Lazy_glBlendFunci(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFunci(buf, src, dst);}
- GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci=GLee_Lazy_glBlendFunci;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparatei
-#define GLEE_C_DEFINED_glBlendFuncSeparatei
- void __stdcall GLee_Lazy_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei=GLee_Lazy_glBlendFuncSeparatei;
-#endif
-#endif
-
-/* GL_VERSION_4_1 */
-
-#ifdef __GLEE_GL_VERSION_4_1
-#endif
-
-/* GL_VERSION_4_2 */
-
-#ifdef __GLEE_GL_VERSION_4_2
-#endif
-
-/* GL_ARB_multitexture */
-
-#ifdef __GLEE_GL_ARB_multitexture
-#ifndef GLEE_C_DEFINED_glActiveTextureARB
-#define GLEE_C_DEFINED_glActiveTextureARB
- void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);}
- GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveTextureARB
-#define GLEE_C_DEFINED_glClientActiveTextureARB
- void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);}
- GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
-#define GLEE_C_DEFINED_glMultiTexCoord1dARB
- void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord1dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
-#define GLEE_C_DEFINED_glMultiTexCoord1fARB
- void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord1fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
-#define GLEE_C_DEFINED_glMultiTexCoord1iARB
- void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord1ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
-#define GLEE_C_DEFINED_glMultiTexCoord1sARB
- void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
- GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
-#define GLEE_C_DEFINED_glMultiTexCoord1svARB
- void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
-#define GLEE_C_DEFINED_glMultiTexCoord2dARB
- void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord2dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
-#define GLEE_C_DEFINED_glMultiTexCoord2fARB
- void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord2fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
-#define GLEE_C_DEFINED_glMultiTexCoord2iARB
- void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord2ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
-#define GLEE_C_DEFINED_glMultiTexCoord2sARB
- void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
-#define GLEE_C_DEFINED_glMultiTexCoord2svARB
- void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
-#define GLEE_C_DEFINED_glMultiTexCoord3dARB
- void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord3dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
-#define GLEE_C_DEFINED_glMultiTexCoord3fARB
- void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord3fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
-#define GLEE_C_DEFINED_glMultiTexCoord3iARB
- void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord3ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
-#define GLEE_C_DEFINED_glMultiTexCoord3sARB
- void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
-#define GLEE_C_DEFINED_glMultiTexCoord3svARB
- void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
-#define GLEE_C_DEFINED_glMultiTexCoord4dARB
- void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord4dvARB
- void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
-#define GLEE_C_DEFINED_glMultiTexCoord4fARB
- void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord4fvARB
- void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
-#define GLEE_C_DEFINED_glMultiTexCoord4iARB
- void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord4ivARB
- void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
-#define GLEE_C_DEFINED_glMultiTexCoord4sARB
- void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
-#define GLEE_C_DEFINED_glMultiTexCoord4svARB
- void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
- GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
-#endif
-#endif
-
-/* GL_ARB_transpose_matrix */
-
-#ifdef __GLEE_GL_ARB_transpose_matrix
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
-#define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
- void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
-#define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
- void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
- GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
-#define GLEE_C_DEFINED_glMultTransposeMatrixfARB
- void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
-#define GLEE_C_DEFINED_glMultTransposeMatrixdARB
- void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
- GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
-#endif
-#endif
-
-/* GL_ARB_multisample */
-
-#ifdef __GLEE_GL_ARB_multisample
-#ifndef GLEE_C_DEFINED_glSampleCoverageARB
-#define GLEE_C_DEFINED_glSampleCoverageARB
- void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);}
- GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
-#endif
-#endif
-
-/* GL_ARB_texture_env_add */
-
-#ifdef __GLEE_GL_ARB_texture_env_add
-#endif
-
-/* GL_ARB_texture_cube_map */
-
-#ifdef __GLEE_GL_ARB_texture_cube_map
-#endif
-
-/* GL_ARB_texture_compression */
-
-#ifdef __GLEE_GL_ARB_texture_compression
-#ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
-#define GLEE_C_DEFINED_glCompressedTexImage3DARB
- void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
-#define GLEE_C_DEFINED_glCompressedTexImage2DARB
- void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
-#define GLEE_C_DEFINED_glCompressedTexImage1DARB
- void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
- void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
- GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
-#define GLEE_C_DEFINED_glGetCompressedTexImageARB
- void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
- GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
-#endif
-#endif
-
-/* GL_ARB_texture_border_clamp */
-
-#ifdef __GLEE_GL_ARB_texture_border_clamp
-#endif
-
-/* GL_ARB_point_parameters */
-
-#ifdef __GLEE_GL_ARB_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfARB
-#define GLEE_C_DEFINED_glPointParameterfARB
- void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);}
- GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvARB
-#define GLEE_C_DEFINED_glPointParameterfvARB
- void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
-#endif
-#endif
-
-/* GL_ARB_vertex_blend */
-
-#ifdef __GLEE_GL_ARB_vertex_blend
-#ifndef GLEE_C_DEFINED_glWeightbvARB
-#define GLEE_C_DEFINED_glWeightbvARB
- void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);}
- GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightsvARB
-#define GLEE_C_DEFINED_glWeightsvARB
- void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);}
- GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightivARB
-#define GLEE_C_DEFINED_glWeightivARB
- void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);}
- GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightfvARB
-#define GLEE_C_DEFINED_glWeightfvARB
- void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);}
- GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightdvARB
-#define GLEE_C_DEFINED_glWeightdvARB
- void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);}
- GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightubvARB
-#define GLEE_C_DEFINED_glWeightubvARB
- void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);}
- GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightusvARB
-#define GLEE_C_DEFINED_glWeightusvARB
- void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);}
- GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightuivARB
-#define GLEE_C_DEFINED_glWeightuivARB
- void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);}
- GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightPointerARB
-#define GLEE_C_DEFINED_glWeightPointerARB
- void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
- GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendARB
-#define GLEE_C_DEFINED_glVertexBlendARB
- void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);}
- GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
-#endif
-#endif
-
-/* GL_ARB_matrix_palette */
-
-#ifdef __GLEE_GL_ARB_matrix_palette
-#ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
-#define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
- void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
- GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
-#define GLEE_C_DEFINED_glMatrixIndexubvARB
- void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
-#define GLEE_C_DEFINED_glMatrixIndexusvARB
- void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
-#define GLEE_C_DEFINED_glMatrixIndexuivARB
- void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
- GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
-#define GLEE_C_DEFINED_glMatrixIndexPointerARB
- void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
- GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
-#endif
-#endif
-
-/* GL_ARB_texture_env_combine */
-
-#ifdef __GLEE_GL_ARB_texture_env_combine
-#endif
-
-/* GL_ARB_texture_env_crossbar */
-
-#ifdef __GLEE_GL_ARB_texture_env_crossbar
-#endif
-
-/* GL_ARB_texture_env_dot3 */
-
-#ifdef __GLEE_GL_ARB_texture_env_dot3
-#endif
-
-/* GL_ARB_texture_mirrored_repeat */
-
-#ifdef __GLEE_GL_ARB_texture_mirrored_repeat
-#endif
-
-/* GL_ARB_depth_texture */
-
-#ifdef __GLEE_GL_ARB_depth_texture
-#endif
-
-/* GL_ARB_shadow */
-
-#ifdef __GLEE_GL_ARB_shadow
-#endif
-
-/* GL_ARB_shadow_ambient */
-
-#ifdef __GLEE_GL_ARB_shadow_ambient
-#endif
-
-/* GL_ARB_window_pos */
-
-#ifdef __GLEE_GL_ARB_window_pos
-#ifndef GLEE_C_DEFINED_glWindowPos2dARB
-#define GLEE_C_DEFINED_glWindowPos2dARB
- void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);}
- GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dvARB
-#define GLEE_C_DEFINED_glWindowPos2dvARB
- void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);}
- GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fARB
-#define GLEE_C_DEFINED_glWindowPos2fARB
- void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);}
- GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fvARB
-#define GLEE_C_DEFINED_glWindowPos2fvARB
- void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);}
- GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iARB
-#define GLEE_C_DEFINED_glWindowPos2iARB
- void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);}
- GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2ivARB
-#define GLEE_C_DEFINED_glWindowPos2ivARB
- void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);}
- GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sARB
-#define GLEE_C_DEFINED_glWindowPos2sARB
- void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);}
- GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2svARB
-#define GLEE_C_DEFINED_glWindowPos2svARB
- void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);}
- GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dARB
-#define GLEE_C_DEFINED_glWindowPos3dARB
- void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dvARB
-#define GLEE_C_DEFINED_glWindowPos3dvARB
- void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);}
- GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fARB
-#define GLEE_C_DEFINED_glWindowPos3fARB
- void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fvARB
-#define GLEE_C_DEFINED_glWindowPos3fvARB
- void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);}
- GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iARB
-#define GLEE_C_DEFINED_glWindowPos3iARB
- void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3ivARB
-#define GLEE_C_DEFINED_glWindowPos3ivARB
- void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);}
- GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sARB
-#define GLEE_C_DEFINED_glWindowPos3sARB
- void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
- GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3svARB
-#define GLEE_C_DEFINED_glWindowPos3svARB
- void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);}
- GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
-#endif
-#endif
-
-/* GL_ARB_vertex_program */
-
-#ifdef __GLEE_GL_ARB_vertex_program
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
-#define GLEE_C_DEFINED_glVertexAttrib1dARB
- void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
-#define GLEE_C_DEFINED_glVertexAttrib1dvARB
- void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
-#define GLEE_C_DEFINED_glVertexAttrib1fARB
- void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
-#define GLEE_C_DEFINED_glVertexAttrib1fvARB
- void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
-#define GLEE_C_DEFINED_glVertexAttrib1sARB
- void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
- GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
-#define GLEE_C_DEFINED_glVertexAttrib1svARB
- void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
-#define GLEE_C_DEFINED_glVertexAttrib2dARB
- void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
-#define GLEE_C_DEFINED_glVertexAttrib2dvARB
- void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
-#define GLEE_C_DEFINED_glVertexAttrib2fARB
- void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
-#define GLEE_C_DEFINED_glVertexAttrib2fvARB
- void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
-#define GLEE_C_DEFINED_glVertexAttrib2sARB
- void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
-#define GLEE_C_DEFINED_glVertexAttrib2svARB
- void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
-#define GLEE_C_DEFINED_glVertexAttrib3dARB
- void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
-#define GLEE_C_DEFINED_glVertexAttrib3dvARB
- void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
-#define GLEE_C_DEFINED_glVertexAttrib3fARB
- void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
-#define GLEE_C_DEFINED_glVertexAttrib3fvARB
- void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
-#define GLEE_C_DEFINED_glVertexAttrib3sARB
- void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
-#define GLEE_C_DEFINED_glVertexAttrib3svARB
- void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NbvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
-#define GLEE_C_DEFINED_glVertexAttrib4NivARB
- void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NsvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
-#define GLEE_C_DEFINED_glVertexAttrib4NubARB
- void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NubvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
-#define GLEE_C_DEFINED_glVertexAttrib4NuivARB
- void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NusvARB
- void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
-#define GLEE_C_DEFINED_glVertexAttrib4bvARB
- void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
-#define GLEE_C_DEFINED_glVertexAttrib4dARB
- void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
-#define GLEE_C_DEFINED_glVertexAttrib4dvARB
- void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
-#define GLEE_C_DEFINED_glVertexAttrib4fARB
- void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
-#define GLEE_C_DEFINED_glVertexAttrib4fvARB
- void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
-#define GLEE_C_DEFINED_glVertexAttrib4ivARB
- void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
-#define GLEE_C_DEFINED_glVertexAttrib4sARB
- void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
-#define GLEE_C_DEFINED_glVertexAttrib4svARB
- void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
-#define GLEE_C_DEFINED_glVertexAttrib4ubvARB
- void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
-#define GLEE_C_DEFINED_glVertexAttrib4uivARB
- void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
-#define GLEE_C_DEFINED_glVertexAttrib4usvARB
- void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
- GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
-#define GLEE_C_DEFINED_glVertexAttribPointerARB
- void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
-#define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
- void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
- GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
-#define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
- void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
- GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramStringARB
-#define GLEE_C_DEFINED_glProgramStringARB
- void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
- GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramARB
-#define GLEE_C_DEFINED_glBindProgramARB
- void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);}
- GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramsARB
-#define GLEE_C_DEFINED_glDeleteProgramsARB
- void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
- GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramsARB
-#define GLEE_C_DEFINED_glGenProgramsARB
- void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);}
- GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4dARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4fARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
- void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
- GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4dARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4fARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
- void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
-#define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
- void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
-#define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
- void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
-#define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
- void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
-#define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
- void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
- GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramivARB
-#define GLEE_C_DEFINED_glGetProgramivARB
- void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
- GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStringARB
-#define GLEE_C_DEFINED_glGetProgramStringARB
- void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
- GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
-#define GLEE_C_DEFINED_glGetVertexAttribdvARB
- void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
-#define GLEE_C_DEFINED_glGetVertexAttribfvARB
- void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
-#define GLEE_C_DEFINED_glGetVertexAttribivARB
- void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
-#define GLEE_C_DEFINED_glGetVertexAttribPointervARB
- void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramARB
-#define GLEE_C_DEFINED_glIsProgramARB
- GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
-#endif
-#endif
-
-/* GL_ARB_fragment_program */
-
-#ifdef __GLEE_GL_ARB_fragment_program
-#endif
-
-/* GL_ARB_vertex_buffer_object */
-
-#ifdef __GLEE_GL_ARB_vertex_buffer_object
-#ifndef GLEE_C_DEFINED_glBindBufferARB
-#define GLEE_C_DEFINED_glBindBufferARB
- void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);}
- GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteBuffersARB
-#define GLEE_C_DEFINED_glDeleteBuffersARB
- void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
- GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGenBuffersARB
-#define GLEE_C_DEFINED_glGenBuffersARB
- void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);}
- GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBufferARB
-#define GLEE_C_DEFINED_glIsBufferARB
- GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
- GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferDataARB
-#define GLEE_C_DEFINED_glBufferDataARB
- void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
- GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferSubDataARB
-#define GLEE_C_DEFINED_glBufferSubDataARB
- void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
- GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
-#define GLEE_C_DEFINED_glGetBufferSubDataARB
- void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
- GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMapBufferARB
-#define GLEE_C_DEFINED_glMapBufferARB
- GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
- GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapBufferARB
-#define GLEE_C_DEFINED_glUnmapBufferARB
- GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
- GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
-#define GLEE_C_DEFINED_glGetBufferParameterivARB
- void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferPointervARB
-#define GLEE_C_DEFINED_glGetBufferPointervARB
- void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
- GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
-#endif
-#endif
-
-/* GL_ARB_occlusion_query */
-
-#ifdef __GLEE_GL_ARB_occlusion_query
-#ifndef GLEE_C_DEFINED_glGenQueriesARB
-#define GLEE_C_DEFINED_glGenQueriesARB
- void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);}
- GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteQueriesARB
-#define GLEE_C_DEFINED_glDeleteQueriesARB
- void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
- GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsQueryARB
-#define GLEE_C_DEFINED_glIsQueryARB
- GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
- GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQueryARB
-#define GLEE_C_DEFINED_glBeginQueryARB
- void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);}
- GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQueryARB
-#define GLEE_C_DEFINED_glEndQueryARB
- void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);}
- GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryivARB
-#define GLEE_C_DEFINED_glGetQueryivARB
- void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
- GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
-#define GLEE_C_DEFINED_glGetQueryObjectivARB
- void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
-#define GLEE_C_DEFINED_glGetQueryObjectuivARB
- void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
-#endif
-#endif
-
-/* GL_ARB_shader_objects */
-
-#ifdef __GLEE_GL_ARB_shader_objects
-#ifndef GLEE_C_DEFINED_glDeleteObjectARB
-#define GLEE_C_DEFINED_glDeleteObjectARB
- void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);}
- GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHandleARB
-#define GLEE_C_DEFINED_glGetHandleARB
- GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
- GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDetachObjectARB
-#define GLEE_C_DEFINED_glDetachObjectARB
- void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
- GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
-#define GLEE_C_DEFINED_glCreateShaderObjectARB
- GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
- GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderSourceARB
-#define GLEE_C_DEFINED_glShaderSourceARB
- void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
- GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShaderARB
-#define GLEE_C_DEFINED_glCompileShaderARB
- void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);}
- GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
-#define GLEE_C_DEFINED_glCreateProgramObjectARB
- GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
- GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glAttachObjectARB
-#define GLEE_C_DEFINED_glAttachObjectARB
- void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
- GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glLinkProgramARB
-#define GLEE_C_DEFINED_glLinkProgramARB
- void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);}
- GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUseProgramObjectARB
-#define GLEE_C_DEFINED_glUseProgramObjectARB
- void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);}
- GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgramARB
-#define GLEE_C_DEFINED_glValidateProgramARB
- void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);}
- GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fARB
-#define GLEE_C_DEFINED_glUniform1fARB
- void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);}
- GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fARB
-#define GLEE_C_DEFINED_glUniform2fARB
- void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
- GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fARB
-#define GLEE_C_DEFINED_glUniform3fARB
- void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fARB
-#define GLEE_C_DEFINED_glUniform4fARB
- void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1iARB
-#define GLEE_C_DEFINED_glUniform1iARB
- void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);}
- GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2iARB
-#define GLEE_C_DEFINED_glUniform2iARB
- void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
- GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3iARB
-#define GLEE_C_DEFINED_glUniform3iARB
- void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4iARB
-#define GLEE_C_DEFINED_glUniform4iARB
- void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fvARB
-#define GLEE_C_DEFINED_glUniform1fvARB
- void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);}
- GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fvARB
-#define GLEE_C_DEFINED_glUniform2fvARB
- void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);}
- GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fvARB
-#define GLEE_C_DEFINED_glUniform3fvARB
- void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);}
- GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fvARB
-#define GLEE_C_DEFINED_glUniform4fvARB
- void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);}
- GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ivARB
-#define GLEE_C_DEFINED_glUniform1ivARB
- void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);}
- GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ivARB
-#define GLEE_C_DEFINED_glUniform2ivARB
- void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);}
- GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ivARB
-#define GLEE_C_DEFINED_glUniform3ivARB
- void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);}
- GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ivARB
-#define GLEE_C_DEFINED_glUniform4ivARB
- void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);}
- GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
-#define GLEE_C_DEFINED_glUniformMatrix2fvARB
- void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
-#define GLEE_C_DEFINED_glUniformMatrix3fvARB
- void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
-#define GLEE_C_DEFINED_glUniformMatrix4fvARB
- void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
-#define GLEE_C_DEFINED_glGetObjectParameterfvARB
- void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
- GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
-#define GLEE_C_DEFINED_glGetObjectParameterivARB
- void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
- GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInfoLogARB
-#define GLEE_C_DEFINED_glGetInfoLogARB
- void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
- GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
-#define GLEE_C_DEFINED_glGetAttachedObjectsARB
- void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
- GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformLocationARB
-#define GLEE_C_DEFINED_glGetUniformLocationARB
- GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
- GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformARB
-#define GLEE_C_DEFINED_glGetActiveUniformARB
- void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
- GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformfvARB
-#define GLEE_C_DEFINED_glGetUniformfvARB
- void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
- GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformivARB
-#define GLEE_C_DEFINED_glGetUniformivARB
- void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
- GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderSourceARB
-#define GLEE_C_DEFINED_glGetShaderSourceARB
- void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
- GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
-#endif
-#endif
-
-/* GL_ARB_vertex_shader */
-
-#ifdef __GLEE_GL_ARB_vertex_shader
-#ifndef GLEE_C_DEFINED_glBindAttribLocationARB
-#define GLEE_C_DEFINED_glBindAttribLocationARB
- void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
- GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveAttribARB
-#define GLEE_C_DEFINED_glGetActiveAttribARB
- void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
- GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttribLocationARB
-#define GLEE_C_DEFINED_glGetAttribLocationARB
- GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
- GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
-#endif
-#endif
-
-/* GL_ARB_fragment_shader */
-
-#ifdef __GLEE_GL_ARB_fragment_shader
-#endif
-
-/* GL_ARB_shading_language_100 */
-
-#ifdef __GLEE_GL_ARB_shading_language_100
-#endif
-
-/* GL_ARB_texture_non_power_of_two */
-
-#ifdef __GLEE_GL_ARB_texture_non_power_of_two
-#endif
-
-/* GL_ARB_point_sprite */
-
-#ifdef __GLEE_GL_ARB_point_sprite
-#endif
-
-/* GL_ARB_fragment_program_shadow */
-
-#ifdef __GLEE_GL_ARB_fragment_program_shadow
-#endif
-
-/* GL_ARB_draw_buffers */
-
-#ifdef __GLEE_GL_ARB_draw_buffers
-#ifndef GLEE_C_DEFINED_glDrawBuffersARB
-#define GLEE_C_DEFINED_glDrawBuffersARB
- void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
- GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
-#endif
-#endif
-
-/* GL_ARB_texture_rectangle */
-
-#ifdef __GLEE_GL_ARB_texture_rectangle
-#endif
-
-/* GL_ARB_color_buffer_float */
-
-#ifdef __GLEE_GL_ARB_color_buffer_float
-#ifndef GLEE_C_DEFINED_glClampColorARB
-#define GLEE_C_DEFINED_glClampColorARB
- void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);}
- GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
-#endif
-#endif
-
-/* GL_ARB_half_float_pixel */
-
-#ifdef __GLEE_GL_ARB_half_float_pixel
-#endif
-
-/* GL_ARB_texture_float */
-
-#ifdef __GLEE_GL_ARB_texture_float
-#endif
-
-/* GL_ARB_pixel_buffer_object */
-
-#ifdef __GLEE_GL_ARB_pixel_buffer_object
-#endif
-
-/* GL_ARB_depth_buffer_float */
-
-#ifdef __GLEE_GL_ARB_depth_buffer_float
-#endif
-
-/* GL_ARB_draw_instanced */
-
-#ifdef __GLEE_GL_ARB_draw_instanced
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
-#define GLEE_C_DEFINED_glDrawArraysInstancedARB
- void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
- GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
-#define GLEE_C_DEFINED_glDrawElementsInstancedARB
- void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
-#endif
-#endif
-
-/* GL_ARB_framebuffer_object */
-
-#ifdef __GLEE_GL_ARB_framebuffer_object
-#ifndef GLEE_C_DEFINED_glIsRenderbuffer
-#define GLEE_C_DEFINED_glIsRenderbuffer
- GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
- GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBindRenderbuffer
-#define GLEE_C_DEFINED_glBindRenderbuffer
- void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
- GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
-#define GLEE_C_DEFINED_glDeleteRenderbuffers
- void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
- GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenRenderbuffers
-#define GLEE_C_DEFINED_glGenRenderbuffers
- void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
- GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorage
-#define GLEE_C_DEFINED_glRenderbufferStorage
- void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
-#endif
-#ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
-#define GLEE_C_DEFINED_glGetRenderbufferParameteriv
- void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
- GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFramebuffer
-#define GLEE_C_DEFINED_glIsFramebuffer
- GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
- GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFramebuffer
-#define GLEE_C_DEFINED_glBindFramebuffer
- void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
- GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFramebuffers
-#define GLEE_C_DEFINED_glDeleteFramebuffers
- void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
- GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFramebuffers
-#define GLEE_C_DEFINED_glGenFramebuffers
- void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
- GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
-#define GLEE_C_DEFINED_glCheckFramebufferStatus
- GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
- GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture1D
-#define GLEE_C_DEFINED_glFramebufferTexture1D
- void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture2D
-#define GLEE_C_DEFINED_glFramebufferTexture2D
- void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture3D
-#define GLEE_C_DEFINED_glFramebufferTexture3D
- void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
-#define GLEE_C_DEFINED_glFramebufferRenderbuffer
- void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
-#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
- void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMipmap
-#define GLEE_C_DEFINED_glGenerateMipmap
- void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);}
- GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
-#endif
-#ifndef GLEE_C_DEFINED_glBlitFramebuffer
-#define GLEE_C_DEFINED_glBlitFramebuffer
- void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
- GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisample
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
-#define GLEE_C_DEFINED_glFramebufferTextureLayer
- void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
-#endif
-#endif
-
-/* GL_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_GL_ARB_framebuffer_sRGB
-#endif
-
-/* GL_ARB_geometry_shader4 */
-
-#ifdef __GLEE_GL_ARB_geometry_shader4
-#ifndef GLEE_C_DEFINED_glProgramParameteriARB
-#define GLEE_C_DEFINED_glProgramParameteriARB
- void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
- GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureARB
-#define GLEE_C_DEFINED_glFramebufferTextureARB
- void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
-#define GLEE_C_DEFINED_glFramebufferTextureLayerARB
- void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
- GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
-#define GLEE_C_DEFINED_glFramebufferTextureFaceARB
- void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
- GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
-#endif
-#endif
-
-/* GL_ARB_half_float_vertex */
-
-#ifdef __GLEE_GL_ARB_half_float_vertex
-#endif
-
-/* GL_ARB_instanced_arrays */
-
-#ifdef __GLEE_GL_ARB_instanced_arrays
-#ifndef GLEE_C_DEFINED_glVertexAttribDivisorARB
-#define GLEE_C_DEFINED_glVertexAttribDivisorARB
- void __stdcall GLee_Lazy_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisorARB(index, divisor);}
- GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB=GLee_Lazy_glVertexAttribDivisorARB;
-#endif
-#endif
-
-/* GL_ARB_map_buffer_range */
-
-#ifdef __GLEE_GL_ARB_map_buffer_range
-#ifndef GLEE_C_DEFINED_glMapBufferRange
-#define GLEE_C_DEFINED_glMapBufferRange
- GLvoid* __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) return glMapBufferRange(target, offset, length, access); return (GLvoid*)0;}
- GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
-#define GLEE_C_DEFINED_glFlushMappedBufferRange
- void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
- GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
-#endif
-#endif
-
-/* GL_ARB_texture_buffer_object */
-
-#ifdef __GLEE_GL_ARB_texture_buffer_object
-#ifndef GLEE_C_DEFINED_glTexBufferARB
-#define GLEE_C_DEFINED_glTexBufferARB
- void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
- GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
-#endif
-#endif
-
-/* GL_ARB_texture_compression_rgtc */
-
-#ifdef __GLEE_GL_ARB_texture_compression_rgtc
-#endif
-
-/* GL_ARB_texture_rg */
-
-#ifdef __GLEE_GL_ARB_texture_rg
-#endif
-
-/* GL_ARB_vertex_array_object */
-
-#ifdef __GLEE_GL_ARB_vertex_array_object
-#ifndef GLEE_C_DEFINED_glBindVertexArray
-#define GLEE_C_DEFINED_glBindVertexArray
- void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);}
- GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexArrays
-#define GLEE_C_DEFINED_glDeleteVertexArrays
- void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
- GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexArrays
-#define GLEE_C_DEFINED_glGenVertexArrays
- void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);}
- GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexArray
-#define GLEE_C_DEFINED_glIsVertexArray
- GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
- GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
-#endif
-#endif
-
-/* GL_ARB_uniform_buffer_object */
-
-#ifdef __GLEE_GL_ARB_uniform_buffer_object
-#ifndef GLEE_C_DEFINED_glGetUniformIndices
-#define GLEE_C_DEFINED_glGetUniformIndices
- void __stdcall GLee_Lazy_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* * uniformNames, GLuint * uniformIndices) {if (GLeeInit()) glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);}
- GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices=GLee_Lazy_glGetUniformIndices;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformsiv
-#define GLEE_C_DEFINED_glGetActiveUniformsiv
- void __stdcall GLee_Lazy_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);}
- GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv=GLee_Lazy_glGetActiveUniformsiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformName
-#define GLEE_C_DEFINED_glGetActiveUniformName
- void __stdcall GLee_Lazy_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {if (GLeeInit()) glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);}
- GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName=GLee_Lazy_glGetActiveUniformName;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformBlockIndex
-#define GLEE_C_DEFINED_glGetUniformBlockIndex
- GLuint __stdcall GLee_Lazy_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {if (GLeeInit()) return glGetUniformBlockIndex(program, uniformBlockName); return (GLuint)0;}
- GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex=GLee_Lazy_glGetUniformBlockIndex;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockiv
-#define GLEE_C_DEFINED_glGetActiveUniformBlockiv
- void __stdcall GLee_Lazy_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);}
- GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv=GLee_Lazy_glGetActiveUniformBlockiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockName
-#define GLEE_C_DEFINED_glGetActiveUniformBlockName
- void __stdcall GLee_Lazy_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {if (GLeeInit()) glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);}
- GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName=GLee_Lazy_glGetActiveUniformBlockName;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformBlockBinding
-#define GLEE_C_DEFINED_glUniformBlockBinding
- void __stdcall GLee_Lazy_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {if (GLeeInit()) glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);}
- GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding=GLee_Lazy_glUniformBlockBinding;
-#endif
-#endif
-
-/* GL_ARB_compatibility */
-
-#ifdef __GLEE_GL_ARB_compatibility
-#endif
-
-/* GL_ARB_copy_buffer */
-
-#ifdef __GLEE_GL_ARB_copy_buffer
-#ifndef GLEE_C_DEFINED_glCopyBufferSubData
-#define GLEE_C_DEFINED_glCopyBufferSubData
- void __stdcall GLee_Lazy_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {if (GLeeInit()) glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);}
- GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData=GLee_Lazy_glCopyBufferSubData;
-#endif
-#endif
-
-/* GL_ARB_shader_texture_lod */
-
-#ifdef __GLEE_GL_ARB_shader_texture_lod
-#endif
-
-/* GL_ARB_depth_clamp */
-
-#ifdef __GLEE_GL_ARB_depth_clamp
-#endif
-
-/* GL_ARB_draw_elements_base_vertex */
-
-#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
-#ifndef GLEE_C_DEFINED_glDrawElementsBaseVertex
-#define GLEE_C_DEFINED_glDrawElementsBaseVertex
- void __stdcall GLee_Lazy_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) {if (GLeeInit()) glDrawElementsBaseVertex(mode, count, type, indices, basevertex);}
- GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex=GLee_Lazy_glDrawElementsBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
-#define GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
- void __stdcall GLee_Lazy_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) {if (GLeeInit()) glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);}
- GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex=GLee_Lazy_glDrawRangeElementsBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
- void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex) {if (GLeeInit()) glDrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex=GLee_Lazy_glDrawElementsInstancedBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
-#define GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
- void __stdcall GLee_Lazy_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount, const GLint * basevertex) {if (GLeeInit()) glMultiDrawElementsBaseVertex(mode, count, type, indices, primcount, basevertex);}
- GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex=GLee_Lazy_glMultiDrawElementsBaseVertex;
-#endif
-#endif
-
-/* GL_ARB_fragment_coord_conventions */
-
-#ifdef __GLEE_GL_ARB_fragment_coord_conventions
-#endif
-
-/* GL_ARB_provoking_vertex */
-
-#ifdef __GLEE_GL_ARB_provoking_vertex
-#ifndef GLEE_C_DEFINED_glProvokingVertex
-#define GLEE_C_DEFINED_glProvokingVertex
- void __stdcall GLee_Lazy_glProvokingVertex(GLenum mode) {if (GLeeInit()) glProvokingVertex(mode);}
- GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex=GLee_Lazy_glProvokingVertex;
-#endif
-#endif
-
-/* GL_ARB_seamless_cube_map */
-
-#ifdef __GLEE_GL_ARB_seamless_cube_map
-#endif
-
-/* GL_ARB_sync */
-
-#ifdef __GLEE_GL_ARB_sync
-#ifndef GLEE_C_DEFINED_glFenceSync
-#define GLEE_C_DEFINED_glFenceSync
- GLsync __stdcall GLee_Lazy_glFenceSync(GLenum condition, GLbitfield flags) {if (GLeeInit()) return glFenceSync(condition, flags); return (GLsync)0;}
- GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync=GLee_Lazy_glFenceSync;
-#endif
-#ifndef GLEE_C_DEFINED_glIsSync
-#define GLEE_C_DEFINED_glIsSync
- GLboolean __stdcall GLee_Lazy_glIsSync(GLsync sync) {if (GLeeInit()) return glIsSync(sync); return (GLboolean)0;}
- GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync=GLee_Lazy_glIsSync;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteSync
-#define GLEE_C_DEFINED_glDeleteSync
- void __stdcall GLee_Lazy_glDeleteSync(GLsync sync) {if (GLeeInit()) glDeleteSync(sync);}
- GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync=GLee_Lazy_glDeleteSync;
-#endif
-#ifndef GLEE_C_DEFINED_glClientWaitSync
-#define GLEE_C_DEFINED_glClientWaitSync
- GLenum __stdcall GLee_Lazy_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {if (GLeeInit()) return glClientWaitSync(sync, flags, timeout); return (GLenum)0;}
- GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync=GLee_Lazy_glClientWaitSync;
-#endif
-#ifndef GLEE_C_DEFINED_glWaitSync
-#define GLEE_C_DEFINED_glWaitSync
- void __stdcall GLee_Lazy_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {if (GLeeInit()) glWaitSync(sync, flags, timeout);}
- GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync=GLee_Lazy_glWaitSync;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInteger64v
-#define GLEE_C_DEFINED_glGetInteger64v
- void __stdcall GLee_Lazy_glGetInteger64v(GLenum pname, GLint64 * params) {if (GLeeInit()) glGetInteger64v(pname, params);}
- GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v=GLee_Lazy_glGetInteger64v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSynciv
-#define GLEE_C_DEFINED_glGetSynciv
- void __stdcall GLee_Lazy_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {if (GLeeInit()) glGetSynciv(sync, pname, bufSize, length, values);}
- GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv=GLee_Lazy_glGetSynciv;
-#endif
-#endif
-
-/* GL_ARB_texture_multisample */
-
-#ifdef __GLEE_GL_ARB_texture_multisample
-#ifndef GLEE_C_DEFINED_glTexImage2DMultisample
-#define GLEE_C_DEFINED_glTexImage2DMultisample
- void __stdcall GLee_Lazy_glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);}
- GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample=GLee_Lazy_glTexImage2DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3DMultisample
-#define GLEE_C_DEFINED_glTexImage3DMultisample
- void __stdcall GLee_Lazy_glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {if (GLeeInit()) glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);}
- GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample=GLee_Lazy_glTexImage3DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultisamplefv
-#define GLEE_C_DEFINED_glGetMultisamplefv
- void __stdcall GLee_Lazy_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefv(pname, index, val);}
- GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv=GLee_Lazy_glGetMultisamplefv;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMaski
-#define GLEE_C_DEFINED_glSampleMaski
- void __stdcall GLee_Lazy_glSampleMaski(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaski(index, mask);}
- GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski=GLee_Lazy_glSampleMaski;
-#endif
-#endif
-
-/* GL_ARB_vertex_array_bgra */
-
-#ifdef __GLEE_GL_ARB_vertex_array_bgra
-#endif
-
-/* GL_ARB_draw_buffers_blend */
-
-#ifdef __GLEE_GL_ARB_draw_buffers_blend
-#ifndef GLEE_C_DEFINED_glBlendEquationiARB
-#define GLEE_C_DEFINED_glBlendEquationiARB
- void __stdcall GLee_Lazy_glBlendEquationiARB(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationiARB(buf, mode);}
- GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB=GLee_Lazy_glBlendEquationiARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateiARB
-#define GLEE_C_DEFINED_glBlendEquationSeparateiARB
- void __stdcall GLee_Lazy_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB=GLee_Lazy_glBlendEquationSeparateiARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFunciARB
-#define GLEE_C_DEFINED_glBlendFunciARB
- void __stdcall GLee_Lazy_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFunciARB(buf, src, dst);}
- GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB=GLee_Lazy_glBlendFunciARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateiARB
-#define GLEE_C_DEFINED_glBlendFuncSeparateiARB
- void __stdcall GLee_Lazy_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB=GLee_Lazy_glBlendFuncSeparateiARB;
-#endif
-#endif
-
-/* GL_ARB_sample_shading */
-
-#ifdef __GLEE_GL_ARB_sample_shading
-#ifndef GLEE_C_DEFINED_glMinSampleShadingARB
-#define GLEE_C_DEFINED_glMinSampleShadingARB
- void __stdcall GLee_Lazy_glMinSampleShadingARB(GLclampf value) {if (GLeeInit()) glMinSampleShadingARB(value);}
- GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB=GLee_Lazy_glMinSampleShadingARB;
-#endif
-#endif
-
-/* GL_ARB_texture_cube_map_array */
-
-#ifdef __GLEE_GL_ARB_texture_cube_map_array
-#endif
-
-/* GL_ARB_texture_gather */
-
-#ifdef __GLEE_GL_ARB_texture_gather
-#endif
-
-/* GL_ARB_texture_query_lod */
-
-#ifdef __GLEE_GL_ARB_texture_query_lod
-#endif
-
-/* GL_ARB_shading_language_include */
-
-#ifdef __GLEE_GL_ARB_shading_language_include
-#ifndef GLEE_C_DEFINED_glNamedStringARB
-#define GLEE_C_DEFINED_glNamedStringARB
- void __stdcall GLee_Lazy_glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) {if (GLeeInit()) glNamedStringARB(type, namelen, name, stringlen, string);}
- GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB=GLee_Lazy_glNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteNamedStringARB
-#define GLEE_C_DEFINED_glDeleteNamedStringARB
- void __stdcall GLee_Lazy_glDeleteNamedStringARB(GLint namelen, const GLchar * name) {if (GLeeInit()) glDeleteNamedStringARB(namelen, name);}
- GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB=GLee_Lazy_glDeleteNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShaderIncludeARB
-#define GLEE_C_DEFINED_glCompileShaderIncludeARB
- void __stdcall GLee_Lazy_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar* * path, const GLint * length) {if (GLeeInit()) glCompileShaderIncludeARB(shader, count, path, length);}
- GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB=GLee_Lazy_glCompileShaderIncludeARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNamedStringARB
-#define GLEE_C_DEFINED_glIsNamedStringARB
- GLboolean __stdcall GLee_Lazy_glIsNamedStringARB(GLint namelen, const GLchar * name) {if (GLeeInit()) return glIsNamedStringARB(namelen, name); return (GLboolean)0;}
- GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB=GLee_Lazy_glIsNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedStringARB
-#define GLEE_C_DEFINED_glGetNamedStringARB
- void __stdcall GLee_Lazy_glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) {if (GLeeInit()) glGetNamedStringARB(namelen, name, bufSize, stringlen, string);}
- GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB=GLee_Lazy_glGetNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedStringivARB
-#define GLEE_C_DEFINED_glGetNamedStringivARB
- void __stdcall GLee_Lazy_glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedStringivARB(namelen, name, pname, params);}
- GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB=GLee_Lazy_glGetNamedStringivARB;
-#endif
-#endif
-
-/* GL_ARB_texture_compression_bptc */
-
-#ifdef __GLEE_GL_ARB_texture_compression_bptc
-#endif
-
-/* GL_ARB_blend_func_extended */
-
-#ifdef __GLEE_GL_ARB_blend_func_extended
-#ifndef GLEE_C_DEFINED_glBindFragDataLocationIndexed
-#define GLEE_C_DEFINED_glBindFragDataLocationIndexed
- void __stdcall GLee_Lazy_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationIndexed(program, colorNumber, index, name);}
- GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed=GLee_Lazy_glBindFragDataLocationIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataIndex
-#define GLEE_C_DEFINED_glGetFragDataIndex
- GLint __stdcall GLee_Lazy_glGetFragDataIndex(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataIndex(program, name); return (GLint)0;}
- GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex=GLee_Lazy_glGetFragDataIndex;
-#endif
-#endif
-
-/* GL_ARB_explicit_attrib_location */
-
-#ifdef __GLEE_GL_ARB_explicit_attrib_location
-#endif
-
-/* GL_ARB_occlusion_query2 */
-
-#ifdef __GLEE_GL_ARB_occlusion_query2
-#endif
-
-/* GL_ARB_sampler_objects */
-
-#ifdef __GLEE_GL_ARB_sampler_objects
-#ifndef GLEE_C_DEFINED_glGenSamplers
-#define GLEE_C_DEFINED_glGenSamplers
- void __stdcall GLee_Lazy_glGenSamplers(GLsizei count, GLuint * samplers) {if (GLeeInit()) glGenSamplers(count, samplers);}
- GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers=GLee_Lazy_glGenSamplers;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteSamplers
-#define GLEE_C_DEFINED_glDeleteSamplers
- void __stdcall GLee_Lazy_glDeleteSamplers(GLsizei count, const GLuint * samplers) {if (GLeeInit()) glDeleteSamplers(count, samplers);}
- GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers=GLee_Lazy_glDeleteSamplers;
-#endif
-#ifndef GLEE_C_DEFINED_glIsSampler
-#define GLEE_C_DEFINED_glIsSampler
- GLboolean __stdcall GLee_Lazy_glIsSampler(GLuint sampler) {if (GLeeInit()) return glIsSampler(sampler); return (GLboolean)0;}
- GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler=GLee_Lazy_glIsSampler;
-#endif
-#ifndef GLEE_C_DEFINED_glBindSampler
-#define GLEE_C_DEFINED_glBindSampler
- void __stdcall GLee_Lazy_glBindSampler(GLuint unit, GLuint sampler) {if (GLeeInit()) glBindSampler(unit, sampler);}
- GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler=GLee_Lazy_glBindSampler;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameteri
-#define GLEE_C_DEFINED_glSamplerParameteri
- void __stdcall GLee_Lazy_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {if (GLeeInit()) glSamplerParameteri(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri=GLee_Lazy_glSamplerParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameteriv
-#define GLEE_C_DEFINED_glSamplerParameteriv
- void __stdcall GLee_Lazy_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) {if (GLeeInit()) glSamplerParameteriv(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv=GLee_Lazy_glSamplerParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterf
-#define GLEE_C_DEFINED_glSamplerParameterf
- void __stdcall GLee_Lazy_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {if (GLeeInit()) glSamplerParameterf(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf=GLee_Lazy_glSamplerParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterfv
-#define GLEE_C_DEFINED_glSamplerParameterfv
- void __stdcall GLee_Lazy_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) {if (GLeeInit()) glSamplerParameterfv(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv=GLee_Lazy_glSamplerParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterIiv
-#define GLEE_C_DEFINED_glSamplerParameterIiv
- void __stdcall GLee_Lazy_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) {if (GLeeInit()) glSamplerParameterIiv(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv=GLee_Lazy_glSamplerParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterIuiv
-#define GLEE_C_DEFINED_glSamplerParameterIuiv
- void __stdcall GLee_Lazy_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) {if (GLeeInit()) glSamplerParameterIuiv(sampler, pname, param);}
- GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv=GLee_Lazy_glSamplerParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameteriv
-#define GLEE_C_DEFINED_glGetSamplerParameteriv
- void __stdcall GLee_Lazy_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {if (GLeeInit()) glGetSamplerParameteriv(sampler, pname, params);}
- GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv=GLee_Lazy_glGetSamplerParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterIiv
-#define GLEE_C_DEFINED_glGetSamplerParameterIiv
- void __stdcall GLee_Lazy_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) {if (GLeeInit()) glGetSamplerParameterIiv(sampler, pname, params);}
- GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv=GLee_Lazy_glGetSamplerParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterfv
-#define GLEE_C_DEFINED_glGetSamplerParameterfv
- void __stdcall GLee_Lazy_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetSamplerParameterfv(sampler, pname, params);}
- GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv=GLee_Lazy_glGetSamplerParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterIuiv
-#define GLEE_C_DEFINED_glGetSamplerParameterIuiv
- void __stdcall GLee_Lazy_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) {if (GLeeInit()) glGetSamplerParameterIuiv(sampler, pname, params);}
- GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv=GLee_Lazy_glGetSamplerParameterIuiv;
-#endif
-#endif
-
-/* GL_ARB_shader_bit_encoding */
-
-#ifdef __GLEE_GL_ARB_shader_bit_encoding
-#endif
-
-/* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef __GLEE_GL_ARB_texture_rgb10_a2ui
-#endif
-
-/* GL_ARB_texture_swizzle */
-
-#ifdef __GLEE_GL_ARB_texture_swizzle
-#endif
-
-/* GL_ARB_timer_query */
-
-#ifdef __GLEE_GL_ARB_timer_query
-#ifndef GLEE_C_DEFINED_glQueryCounter
-#define GLEE_C_DEFINED_glQueryCounter
- void __stdcall GLee_Lazy_glQueryCounter(GLuint id, GLenum target) {if (GLeeInit()) glQueryCounter(id, target);}
- GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter=GLee_Lazy_glQueryCounter;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjecti64v
-#define GLEE_C_DEFINED_glGetQueryObjecti64v
- void __stdcall GLee_Lazy_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) {if (GLeeInit()) glGetQueryObjecti64v(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v=GLee_Lazy_glGetQueryObjecti64v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectui64v
-#define GLEE_C_DEFINED_glGetQueryObjectui64v
- void __stdcall GLee_Lazy_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) {if (GLeeInit()) glGetQueryObjectui64v(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v=GLee_Lazy_glGetQueryObjectui64v;
-#endif
-#endif
-
-/* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
-#ifndef GLEE_C_DEFINED_glVertexP2ui
-#define GLEE_C_DEFINED_glVertexP2ui
- void __stdcall GLee_Lazy_glVertexP2ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP2ui(type, value);}
- GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui=GLee_Lazy_glVertexP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP2uiv
-#define GLEE_C_DEFINED_glVertexP2uiv
- void __stdcall GLee_Lazy_glVertexP2uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP2uiv(type, value);}
- GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv=GLee_Lazy_glVertexP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP3ui
-#define GLEE_C_DEFINED_glVertexP3ui
- void __stdcall GLee_Lazy_glVertexP3ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP3ui(type, value);}
- GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui=GLee_Lazy_glVertexP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP3uiv
-#define GLEE_C_DEFINED_glVertexP3uiv
- void __stdcall GLee_Lazy_glVertexP3uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP3uiv(type, value);}
- GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv=GLee_Lazy_glVertexP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP4ui
-#define GLEE_C_DEFINED_glVertexP4ui
- void __stdcall GLee_Lazy_glVertexP4ui(GLenum type, GLuint value) {if (GLeeInit()) glVertexP4ui(type, value);}
- GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui=GLee_Lazy_glVertexP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP4uiv
-#define GLEE_C_DEFINED_glVertexP4uiv
- void __stdcall GLee_Lazy_glVertexP4uiv(GLenum type, const GLuint * value) {if (GLeeInit()) glVertexP4uiv(type, value);}
- GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv=GLee_Lazy_glVertexP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP1ui
-#define GLEE_C_DEFINED_glTexCoordP1ui
- void __stdcall GLee_Lazy_glTexCoordP1ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP1ui(type, coords);}
- GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui=GLee_Lazy_glTexCoordP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP1uiv
-#define GLEE_C_DEFINED_glTexCoordP1uiv
- void __stdcall GLee_Lazy_glTexCoordP1uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP1uiv(type, coords);}
- GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv=GLee_Lazy_glTexCoordP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP2ui
-#define GLEE_C_DEFINED_glTexCoordP2ui
- void __stdcall GLee_Lazy_glTexCoordP2ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP2ui(type, coords);}
- GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui=GLee_Lazy_glTexCoordP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP2uiv
-#define GLEE_C_DEFINED_glTexCoordP2uiv
- void __stdcall GLee_Lazy_glTexCoordP2uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP2uiv(type, coords);}
- GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv=GLee_Lazy_glTexCoordP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP3ui
-#define GLEE_C_DEFINED_glTexCoordP3ui
- void __stdcall GLee_Lazy_glTexCoordP3ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP3ui(type, coords);}
- GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui=GLee_Lazy_glTexCoordP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP3uiv
-#define GLEE_C_DEFINED_glTexCoordP3uiv
- void __stdcall GLee_Lazy_glTexCoordP3uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP3uiv(type, coords);}
- GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv=GLee_Lazy_glTexCoordP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP4ui
-#define GLEE_C_DEFINED_glTexCoordP4ui
- void __stdcall GLee_Lazy_glTexCoordP4ui(GLenum type, GLuint coords) {if (GLeeInit()) glTexCoordP4ui(type, coords);}
- GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui=GLee_Lazy_glTexCoordP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP4uiv
-#define GLEE_C_DEFINED_glTexCoordP4uiv
- void __stdcall GLee_Lazy_glTexCoordP4uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glTexCoordP4uiv(type, coords);}
- GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv=GLee_Lazy_glTexCoordP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP1ui
-#define GLEE_C_DEFINED_glMultiTexCoordP1ui
- void __stdcall GLee_Lazy_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP1ui(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui=GLee_Lazy_glMultiTexCoordP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP1uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP1uiv
- void __stdcall GLee_Lazy_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP1uiv(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv=GLee_Lazy_glMultiTexCoordP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP2ui
-#define GLEE_C_DEFINED_glMultiTexCoordP2ui
- void __stdcall GLee_Lazy_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP2ui(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui=GLee_Lazy_glMultiTexCoordP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP2uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP2uiv
- void __stdcall GLee_Lazy_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP2uiv(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv=GLee_Lazy_glMultiTexCoordP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP3ui
-#define GLEE_C_DEFINED_glMultiTexCoordP3ui
- void __stdcall GLee_Lazy_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP3ui(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui=GLee_Lazy_glMultiTexCoordP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP3uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP3uiv
- void __stdcall GLee_Lazy_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP3uiv(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv=GLee_Lazy_glMultiTexCoordP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP4ui
-#define GLEE_C_DEFINED_glMultiTexCoordP4ui
- void __stdcall GLee_Lazy_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) {if (GLeeInit()) glMultiTexCoordP4ui(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui=GLee_Lazy_glMultiTexCoordP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP4uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP4uiv
- void __stdcall GLee_Lazy_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) {if (GLeeInit()) glMultiTexCoordP4uiv(texture, type, coords);}
- GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv=GLee_Lazy_glMultiTexCoordP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalP3ui
-#define GLEE_C_DEFINED_glNormalP3ui
- void __stdcall GLee_Lazy_glNormalP3ui(GLenum type, GLuint coords) {if (GLeeInit()) glNormalP3ui(type, coords);}
- GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui=GLee_Lazy_glNormalP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalP3uiv
-#define GLEE_C_DEFINED_glNormalP3uiv
- void __stdcall GLee_Lazy_glNormalP3uiv(GLenum type, const GLuint * coords) {if (GLeeInit()) glNormalP3uiv(type, coords);}
- GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv=GLee_Lazy_glNormalP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP3ui
-#define GLEE_C_DEFINED_glColorP3ui
- void __stdcall GLee_Lazy_glColorP3ui(GLenum type, GLuint color) {if (GLeeInit()) glColorP3ui(type, color);}
- GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui=GLee_Lazy_glColorP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP3uiv
-#define GLEE_C_DEFINED_glColorP3uiv
- void __stdcall GLee_Lazy_glColorP3uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glColorP3uiv(type, color);}
- GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv=GLee_Lazy_glColorP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP4ui
-#define GLEE_C_DEFINED_glColorP4ui
- void __stdcall GLee_Lazy_glColorP4ui(GLenum type, GLuint color) {if (GLeeInit()) glColorP4ui(type, color);}
- GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui=GLee_Lazy_glColorP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP4uiv
-#define GLEE_C_DEFINED_glColorP4uiv
- void __stdcall GLee_Lazy_glColorP4uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glColorP4uiv(type, color);}
- GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv=GLee_Lazy_glColorP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorP3ui
-#define GLEE_C_DEFINED_glSecondaryColorP3ui
- void __stdcall GLee_Lazy_glSecondaryColorP3ui(GLenum type, GLuint color) {if (GLeeInit()) glSecondaryColorP3ui(type, color);}
- GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui=GLee_Lazy_glSecondaryColorP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorP3uiv
-#define GLEE_C_DEFINED_glSecondaryColorP3uiv
- void __stdcall GLee_Lazy_glSecondaryColorP3uiv(GLenum type, const GLuint * color) {if (GLeeInit()) glSecondaryColorP3uiv(type, color);}
- GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv=GLee_Lazy_glSecondaryColorP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP1ui
-#define GLEE_C_DEFINED_glVertexAttribP1ui
- void __stdcall GLee_Lazy_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP1ui(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui=GLee_Lazy_glVertexAttribP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP1uiv
-#define GLEE_C_DEFINED_glVertexAttribP1uiv
- void __stdcall GLee_Lazy_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP1uiv(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv=GLee_Lazy_glVertexAttribP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP2ui
-#define GLEE_C_DEFINED_glVertexAttribP2ui
- void __stdcall GLee_Lazy_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP2ui(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui=GLee_Lazy_glVertexAttribP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP2uiv
-#define GLEE_C_DEFINED_glVertexAttribP2uiv
- void __stdcall GLee_Lazy_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP2uiv(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv=GLee_Lazy_glVertexAttribP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP3ui
-#define GLEE_C_DEFINED_glVertexAttribP3ui
- void __stdcall GLee_Lazy_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP3ui(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui=GLee_Lazy_glVertexAttribP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP3uiv
-#define GLEE_C_DEFINED_glVertexAttribP3uiv
- void __stdcall GLee_Lazy_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP3uiv(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv=GLee_Lazy_glVertexAttribP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP4ui
-#define GLEE_C_DEFINED_glVertexAttribP4ui
- void __stdcall GLee_Lazy_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {if (GLeeInit()) glVertexAttribP4ui(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui=GLee_Lazy_glVertexAttribP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP4uiv
-#define GLEE_C_DEFINED_glVertexAttribP4uiv
- void __stdcall GLee_Lazy_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {if (GLeeInit()) glVertexAttribP4uiv(index, type, normalized, value);}
- GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv=GLee_Lazy_glVertexAttribP4uiv;
-#endif
-#endif
-
-/* GL_ARB_draw_indirect */
-
-#ifdef __GLEE_GL_ARB_draw_indirect
-#ifndef GLEE_C_DEFINED_glDrawArraysIndirect
-#define GLEE_C_DEFINED_glDrawArraysIndirect
- void __stdcall GLee_Lazy_glDrawArraysIndirect(GLenum mode, const GLvoid * indirect) {if (GLeeInit()) glDrawArraysIndirect(mode, indirect);}
- GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect=GLee_Lazy_glDrawArraysIndirect;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsIndirect
-#define GLEE_C_DEFINED_glDrawElementsIndirect
- void __stdcall GLee_Lazy_glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect) {if (GLeeInit()) glDrawElementsIndirect(mode, type, indirect);}
- GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect=GLee_Lazy_glDrawElementsIndirect;
-#endif
-#endif
-
-/* GL_ARB_gpu_shader5 */
-
-#ifdef __GLEE_GL_ARB_gpu_shader5
-#endif
-
-/* GL_ARB_gpu_shader_fp64 */
-
-#ifdef __GLEE_GL_ARB_gpu_shader_fp64
-#ifndef GLEE_C_DEFINED_glUniform1d
-#define GLEE_C_DEFINED_glUniform1d
- void __stdcall GLee_Lazy_glUniform1d(GLint location, GLdouble x) {if (GLeeInit()) glUniform1d(location, x);}
- GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d=GLee_Lazy_glUniform1d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2d
-#define GLEE_C_DEFINED_glUniform2d
- void __stdcall GLee_Lazy_glUniform2d(GLint location, GLdouble x, GLdouble y) {if (GLeeInit()) glUniform2d(location, x, y);}
- GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d=GLee_Lazy_glUniform2d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3d
-#define GLEE_C_DEFINED_glUniform3d
- void __stdcall GLee_Lazy_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glUniform3d(location, x, y, z);}
- GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d=GLee_Lazy_glUniform3d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4d
-#define GLEE_C_DEFINED_glUniform4d
- void __stdcall GLee_Lazy_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glUniform4d(location, x, y, z, w);}
- GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d=GLee_Lazy_glUniform4d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1dv
-#define GLEE_C_DEFINED_glUniform1dv
- void __stdcall GLee_Lazy_glUniform1dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform1dv(location, count, value);}
- GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv=GLee_Lazy_glUniform1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2dv
-#define GLEE_C_DEFINED_glUniform2dv
- void __stdcall GLee_Lazy_glUniform2dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform2dv(location, count, value);}
- GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv=GLee_Lazy_glUniform2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3dv
-#define GLEE_C_DEFINED_glUniform3dv
- void __stdcall GLee_Lazy_glUniform3dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform3dv(location, count, value);}
- GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv=GLee_Lazy_glUniform3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4dv
-#define GLEE_C_DEFINED_glUniform4dv
- void __stdcall GLee_Lazy_glUniform4dv(GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glUniform4dv(location, count, value);}
- GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv=GLee_Lazy_glUniform4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2dv
-#define GLEE_C_DEFINED_glUniformMatrix2dv
- void __stdcall GLee_Lazy_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv=GLee_Lazy_glUniformMatrix2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3dv
-#define GLEE_C_DEFINED_glUniformMatrix3dv
- void __stdcall GLee_Lazy_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv=GLee_Lazy_glUniformMatrix3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4dv
-#define GLEE_C_DEFINED_glUniformMatrix4dv
- void __stdcall GLee_Lazy_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv=GLee_Lazy_glUniformMatrix4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x3dv
-#define GLEE_C_DEFINED_glUniformMatrix2x3dv
- void __stdcall GLee_Lazy_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2x3dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv=GLee_Lazy_glUniformMatrix2x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x4dv
-#define GLEE_C_DEFINED_glUniformMatrix2x4dv
- void __stdcall GLee_Lazy_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix2x4dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv=GLee_Lazy_glUniformMatrix2x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x2dv
-#define GLEE_C_DEFINED_glUniformMatrix3x2dv
- void __stdcall GLee_Lazy_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3x2dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv=GLee_Lazy_glUniformMatrix3x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x4dv
-#define GLEE_C_DEFINED_glUniformMatrix3x4dv
- void __stdcall GLee_Lazy_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix3x4dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv=GLee_Lazy_glUniformMatrix3x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x2dv
-#define GLEE_C_DEFINED_glUniformMatrix4x2dv
- void __stdcall GLee_Lazy_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4x2dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv=GLee_Lazy_glUniformMatrix4x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x3dv
-#define GLEE_C_DEFINED_glUniformMatrix4x3dv
- void __stdcall GLee_Lazy_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glUniformMatrix4x3dv(location, count, transpose, value);}
- GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv=GLee_Lazy_glUniformMatrix4x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformdv
-#define GLEE_C_DEFINED_glGetUniformdv
- void __stdcall GLee_Lazy_glGetUniformdv(GLuint program, GLint location, GLdouble * params) {if (GLeeInit()) glGetUniformdv(program, location, params);}
- GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv=GLee_Lazy_glGetUniformdv;
-#endif
-#endif
-
-/* GL_ARB_shader_subroutine */
-
-#ifdef __GLEE_GL_ARB_shader_subroutine
-#ifndef GLEE_C_DEFINED_glGetSubroutineUniformLocation
-#define GLEE_C_DEFINED_glGetSubroutineUniformLocation
- GLint __stdcall GLee_Lazy_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) {if (GLeeInit()) return glGetSubroutineUniformLocation(program, shadertype, name); return (GLint)0;}
- GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation=GLee_Lazy_glGetSubroutineUniformLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSubroutineIndex
-#define GLEE_C_DEFINED_glGetSubroutineIndex
- GLuint __stdcall GLee_Lazy_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) {if (GLeeInit()) return glGetSubroutineIndex(program, shadertype, name); return (GLuint)0;}
- GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex=GLee_Lazy_glGetSubroutineIndex;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
-#define GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
- void __stdcall GLee_Lazy_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) {if (GLeeInit()) glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);}
- GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv=GLee_Lazy_glGetActiveSubroutineUniformiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformName
-#define GLEE_C_DEFINED_glGetActiveSubroutineUniformName
- void __stdcall GLee_Lazy_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {if (GLeeInit()) glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);}
- GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName=GLee_Lazy_glGetActiveSubroutineUniformName;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineName
-#define GLEE_C_DEFINED_glGetActiveSubroutineName
- void __stdcall GLee_Lazy_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) {if (GLeeInit()) glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);}
- GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName=GLee_Lazy_glGetActiveSubroutineName;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformSubroutinesuiv
-#define GLEE_C_DEFINED_glUniformSubroutinesuiv
- void __stdcall GLee_Lazy_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) {if (GLeeInit()) glUniformSubroutinesuiv(shadertype, count, indices);}
- GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv=GLee_Lazy_glUniformSubroutinesuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformSubroutineuiv
-#define GLEE_C_DEFINED_glGetUniformSubroutineuiv
- void __stdcall GLee_Lazy_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformSubroutineuiv(shadertype, location, params);}
- GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv=GLee_Lazy_glGetUniformSubroutineuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStageiv
-#define GLEE_C_DEFINED_glGetProgramStageiv
- void __stdcall GLee_Lazy_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) {if (GLeeInit()) glGetProgramStageiv(program, shadertype, pname, values);}
- GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv=GLee_Lazy_glGetProgramStageiv;
-#endif
-#endif
-
-/* GL_ARB_tessellation_shader */
-
-#ifdef __GLEE_GL_ARB_tessellation_shader
-#ifndef GLEE_C_DEFINED_glPatchParameteri
-#define GLEE_C_DEFINED_glPatchParameteri
- void __stdcall GLee_Lazy_glPatchParameteri(GLenum pname, GLint value) {if (GLeeInit()) glPatchParameteri(pname, value);}
- GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri=GLee_Lazy_glPatchParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glPatchParameterfv
-#define GLEE_C_DEFINED_glPatchParameterfv
- void __stdcall GLee_Lazy_glPatchParameterfv(GLenum pname, const GLfloat * values) {if (GLeeInit()) glPatchParameterfv(pname, values);}
- GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv=GLee_Lazy_glPatchParameterfv;
-#endif
-#endif
-
-/* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifdef __GLEE_GL_ARB_texture_buffer_object_rgb32
-#endif
-
-/* GL_ARB_transform_feedback2 */
-
-#ifdef __GLEE_GL_ARB_transform_feedback2
-#ifndef GLEE_C_DEFINED_glBindTransformFeedback
-#define GLEE_C_DEFINED_glBindTransformFeedback
- void __stdcall GLee_Lazy_glBindTransformFeedback(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedback(target, id);}
- GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback=GLee_Lazy_glBindTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacks
-#define GLEE_C_DEFINED_glDeleteTransformFeedbacks
- void __stdcall GLee_Lazy_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacks(n, ids);}
- GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks=GLee_Lazy_glDeleteTransformFeedbacks;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTransformFeedbacks
-#define GLEE_C_DEFINED_glGenTransformFeedbacks
- void __stdcall GLee_Lazy_glGenTransformFeedbacks(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacks(n, ids);}
- GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks=GLee_Lazy_glGenTransformFeedbacks;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTransformFeedback
-#define GLEE_C_DEFINED_glIsTransformFeedback
- GLboolean __stdcall GLee_Lazy_glIsTransformFeedback(GLuint id) {if (GLeeInit()) return glIsTransformFeedback(id); return (GLboolean)0;}
- GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback=GLee_Lazy_glIsTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glPauseTransformFeedback
-#define GLEE_C_DEFINED_glPauseTransformFeedback
- void __stdcall GLee_Lazy_glPauseTransformFeedback(void) {if (GLeeInit()) glPauseTransformFeedback();}
- GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback=GLee_Lazy_glPauseTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glResumeTransformFeedback
-#define GLEE_C_DEFINED_glResumeTransformFeedback
- void __stdcall GLee_Lazy_glResumeTransformFeedback(void) {if (GLeeInit()) glResumeTransformFeedback();}
- GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback=GLee_Lazy_glResumeTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedback
-#define GLEE_C_DEFINED_glDrawTransformFeedback
- void __stdcall GLee_Lazy_glDrawTransformFeedback(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedback(mode, id);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback=GLee_Lazy_glDrawTransformFeedback;
-#endif
-#endif
-
-/* GL_ARB_transform_feedback3 */
-
-#ifdef __GLEE_GL_ARB_transform_feedback3
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStream
-#define GLEE_C_DEFINED_glDrawTransformFeedbackStream
- void __stdcall GLee_Lazy_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) {if (GLeeInit()) glDrawTransformFeedbackStream(mode, id, stream);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream=GLee_Lazy_glDrawTransformFeedbackStream;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQueryIndexed
-#define GLEE_C_DEFINED_glBeginQueryIndexed
- void __stdcall GLee_Lazy_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) {if (GLeeInit()) glBeginQueryIndexed(target, index, id);}
- GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed=GLee_Lazy_glBeginQueryIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQueryIndexed
-#define GLEE_C_DEFINED_glEndQueryIndexed
- void __stdcall GLee_Lazy_glEndQueryIndexed(GLenum target, GLuint index) {if (GLeeInit()) glEndQueryIndexed(target, index);}
- GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed=GLee_Lazy_glEndQueryIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryIndexediv
-#define GLEE_C_DEFINED_glGetQueryIndexediv
- void __stdcall GLee_Lazy_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryIndexediv(target, index, pname, params);}
- GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv=GLee_Lazy_glGetQueryIndexediv;
-#endif
-#endif
-
-/* GL_ARB_ES2_compatibility */
-
-#ifdef __GLEE_GL_ARB_ES2_compatibility
-#ifndef GLEE_C_DEFINED_glReleaseShaderCompiler
-#define GLEE_C_DEFINED_glReleaseShaderCompiler
- void __stdcall GLee_Lazy_glReleaseShaderCompiler(void) {if (GLeeInit()) glReleaseShaderCompiler();}
- GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler=GLee_Lazy_glReleaseShaderCompiler;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderBinary
-#define GLEE_C_DEFINED_glShaderBinary
- void __stdcall GLee_Lazy_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) {if (GLeeInit()) glShaderBinary(count, shaders, binaryformat, binary, length);}
- GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary=GLee_Lazy_glShaderBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderPrecisionFormat
-#define GLEE_C_DEFINED_glGetShaderPrecisionFormat
- void __stdcall GLee_Lazy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {if (GLeeInit()) glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);}
- GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat=GLee_Lazy_glGetShaderPrecisionFormat;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangef
-#define GLEE_C_DEFINED_glDepthRangef
- void __stdcall GLee_Lazy_glDepthRangef(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangef(n, f);}
- GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef=GLee_Lazy_glDepthRangef;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthf
-#define GLEE_C_DEFINED_glClearDepthf
- void __stdcall GLee_Lazy_glClearDepthf(GLclampf d) {if (GLeeInit()) glClearDepthf(d);}
- GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf=GLee_Lazy_glClearDepthf;
-#endif
-#endif
-
-/* GL_ARB_get_program_binary */
-
-#ifdef __GLEE_GL_ARB_get_program_binary
-#ifndef GLEE_C_DEFINED_glGetProgramBinary
-#define GLEE_C_DEFINED_glGetProgramBinary
- void __stdcall GLee_Lazy_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) {if (GLeeInit()) glGetProgramBinary(program, bufSize, length, binaryFormat, binary);}
- GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary=GLee_Lazy_glGetProgramBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBinary
-#define GLEE_C_DEFINED_glProgramBinary
- void __stdcall GLee_Lazy_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length) {if (GLeeInit()) glProgramBinary(program, binaryFormat, binary, length);}
- GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary=GLee_Lazy_glProgramBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameteri
-#define GLEE_C_DEFINED_glProgramParameteri
- void __stdcall GLee_Lazy_glProgramParameteri(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteri(program, pname, value);}
- GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri=GLee_Lazy_glProgramParameteri;
-#endif
-#endif
-
-/* GL_ARB_separate_shader_objects */
-
-#ifdef __GLEE_GL_ARB_separate_shader_objects
-#ifndef GLEE_C_DEFINED_glUseProgramStages
-#define GLEE_C_DEFINED_glUseProgramStages
- void __stdcall GLee_Lazy_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {if (GLeeInit()) glUseProgramStages(pipeline, stages, program);}
- GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages=GLee_Lazy_glUseProgramStages;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveShaderProgram
-#define GLEE_C_DEFINED_glActiveShaderProgram
- void __stdcall GLee_Lazy_glActiveShaderProgram(GLuint pipeline, GLuint program) {if (GLeeInit()) glActiveShaderProgram(pipeline, program);}
- GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram=GLee_Lazy_glActiveShaderProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderProgramv
-#define GLEE_C_DEFINED_glCreateShaderProgramv
- GLuint __stdcall GLee_Lazy_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* * strings) {if (GLeeInit()) return glCreateShaderProgramv(type, count, strings); return (GLuint)0;}
- GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv=GLee_Lazy_glCreateShaderProgramv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramPipeline
-#define GLEE_C_DEFINED_glBindProgramPipeline
- void __stdcall GLee_Lazy_glBindProgramPipeline(GLuint pipeline) {if (GLeeInit()) glBindProgramPipeline(pipeline);}
- GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline=GLee_Lazy_glBindProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramPipelines
-#define GLEE_C_DEFINED_glDeleteProgramPipelines
- void __stdcall GLee_Lazy_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) {if (GLeeInit()) glDeleteProgramPipelines(n, pipelines);}
- GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines=GLee_Lazy_glDeleteProgramPipelines;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramPipelines
-#define GLEE_C_DEFINED_glGenProgramPipelines
- void __stdcall GLee_Lazy_glGenProgramPipelines(GLsizei n, GLuint * pipelines) {if (GLeeInit()) glGenProgramPipelines(n, pipelines);}
- GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines=GLee_Lazy_glGenProgramPipelines;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramPipeline
-#define GLEE_C_DEFINED_glIsProgramPipeline
- GLboolean __stdcall GLee_Lazy_glIsProgramPipeline(GLuint pipeline) {if (GLeeInit()) return glIsProgramPipeline(pipeline); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline=GLee_Lazy_glIsProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramPipelineiv
-#define GLEE_C_DEFINED_glGetProgramPipelineiv
- void __stdcall GLee_Lazy_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramPipelineiv(pipeline, pname, params);}
- GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv=GLee_Lazy_glGetProgramPipelineiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i
-#define GLEE_C_DEFINED_glProgramUniform1i
- void __stdcall GLee_Lazy_glProgramUniform1i(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1i(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i=GLee_Lazy_glProgramUniform1i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1iv
-#define GLEE_C_DEFINED_glProgramUniform1iv
- void __stdcall GLee_Lazy_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1iv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv=GLee_Lazy_glProgramUniform1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1f
-#define GLEE_C_DEFINED_glProgramUniform1f
- void __stdcall GLee_Lazy_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1f(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f=GLee_Lazy_glProgramUniform1f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fv
-#define GLEE_C_DEFINED_glProgramUniform1fv
- void __stdcall GLee_Lazy_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv=GLee_Lazy_glProgramUniform1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1d
-#define GLEE_C_DEFINED_glProgramUniform1d
- void __stdcall GLee_Lazy_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) {if (GLeeInit()) glProgramUniform1d(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d=GLee_Lazy_glProgramUniform1d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dv
-#define GLEE_C_DEFINED_glProgramUniform1dv
- void __stdcall GLee_Lazy_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform1dv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv=GLee_Lazy_glProgramUniform1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui
-#define GLEE_C_DEFINED_glProgramUniform1ui
- void __stdcall GLee_Lazy_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1ui(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui=GLee_Lazy_glProgramUniform1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uiv
-#define GLEE_C_DEFINED_glProgramUniform1uiv
- void __stdcall GLee_Lazy_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uiv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv=GLee_Lazy_glProgramUniform1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i
-#define GLEE_C_DEFINED_glProgramUniform2i
- void __stdcall GLee_Lazy_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2i(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i=GLee_Lazy_glProgramUniform2i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2iv
-#define GLEE_C_DEFINED_glProgramUniform2iv
- void __stdcall GLee_Lazy_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2iv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv=GLee_Lazy_glProgramUniform2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2f
-#define GLEE_C_DEFINED_glProgramUniform2f
- void __stdcall GLee_Lazy_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2f(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f=GLee_Lazy_glProgramUniform2f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fv
-#define GLEE_C_DEFINED_glProgramUniform2fv
- void __stdcall GLee_Lazy_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv=GLee_Lazy_glProgramUniform2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2d
-#define GLEE_C_DEFINED_glProgramUniform2d
- void __stdcall GLee_Lazy_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {if (GLeeInit()) glProgramUniform2d(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d=GLee_Lazy_glProgramUniform2d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dv
-#define GLEE_C_DEFINED_glProgramUniform2dv
- void __stdcall GLee_Lazy_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform2dv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv=GLee_Lazy_glProgramUniform2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui
-#define GLEE_C_DEFINED_glProgramUniform2ui
- void __stdcall GLee_Lazy_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2ui(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui=GLee_Lazy_glProgramUniform2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uiv
-#define GLEE_C_DEFINED_glProgramUniform2uiv
- void __stdcall GLee_Lazy_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uiv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv=GLee_Lazy_glProgramUniform2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i
-#define GLEE_C_DEFINED_glProgramUniform3i
- void __stdcall GLee_Lazy_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3i(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i=GLee_Lazy_glProgramUniform3i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3iv
-#define GLEE_C_DEFINED_glProgramUniform3iv
- void __stdcall GLee_Lazy_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3iv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv=GLee_Lazy_glProgramUniform3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3f
-#define GLEE_C_DEFINED_glProgramUniform3f
- void __stdcall GLee_Lazy_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3f(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f=GLee_Lazy_glProgramUniform3f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fv
-#define GLEE_C_DEFINED_glProgramUniform3fv
- void __stdcall GLee_Lazy_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv=GLee_Lazy_glProgramUniform3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3d
-#define GLEE_C_DEFINED_glProgramUniform3d
- void __stdcall GLee_Lazy_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {if (GLeeInit()) glProgramUniform3d(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d=GLee_Lazy_glProgramUniform3d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dv
-#define GLEE_C_DEFINED_glProgramUniform3dv
- void __stdcall GLee_Lazy_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform3dv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv=GLee_Lazy_glProgramUniform3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui
-#define GLEE_C_DEFINED_glProgramUniform3ui
- void __stdcall GLee_Lazy_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3ui(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui=GLee_Lazy_glProgramUniform3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uiv
-#define GLEE_C_DEFINED_glProgramUniform3uiv
- void __stdcall GLee_Lazy_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uiv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv=GLee_Lazy_glProgramUniform3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i
-#define GLEE_C_DEFINED_glProgramUniform4i
- void __stdcall GLee_Lazy_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4i(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i=GLee_Lazy_glProgramUniform4i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4iv
-#define GLEE_C_DEFINED_glProgramUniform4iv
- void __stdcall GLee_Lazy_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4iv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv=GLee_Lazy_glProgramUniform4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4f
-#define GLEE_C_DEFINED_glProgramUniform4f
- void __stdcall GLee_Lazy_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4f(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f=GLee_Lazy_glProgramUniform4f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fv
-#define GLEE_C_DEFINED_glProgramUniform4fv
- void __stdcall GLee_Lazy_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv=GLee_Lazy_glProgramUniform4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4d
-#define GLEE_C_DEFINED_glProgramUniform4d
- void __stdcall GLee_Lazy_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {if (GLeeInit()) glProgramUniform4d(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d=GLee_Lazy_glProgramUniform4d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dv
-#define GLEE_C_DEFINED_glProgramUniform4dv
- void __stdcall GLee_Lazy_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform4dv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv=GLee_Lazy_glProgramUniform4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui
-#define GLEE_C_DEFINED_glProgramUniform4ui
- void __stdcall GLee_Lazy_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4ui(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui=GLee_Lazy_glProgramUniform4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uiv
-#define GLEE_C_DEFINED_glProgramUniform4uiv
- void __stdcall GLee_Lazy_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uiv(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv=GLee_Lazy_glProgramUniform4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv=GLee_Lazy_glProgramUniformMatrix2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv=GLee_Lazy_glProgramUniformMatrix3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv=GLee_Lazy_glProgramUniformMatrix4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv=GLee_Lazy_glProgramUniformMatrix2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv=GLee_Lazy_glProgramUniformMatrix3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv=GLee_Lazy_glProgramUniformMatrix4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv=GLee_Lazy_glProgramUniformMatrix2x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv=GLee_Lazy_glProgramUniformMatrix3x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv=GLee_Lazy_glProgramUniformMatrix2x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv=GLee_Lazy_glProgramUniformMatrix4x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv=GLee_Lazy_glProgramUniformMatrix3x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv=GLee_Lazy_glProgramUniformMatrix4x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x3dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv=GLee_Lazy_glProgramUniformMatrix2x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x2dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv=GLee_Lazy_glProgramUniformMatrix3x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x4dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv=GLee_Lazy_glProgramUniformMatrix2x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x2dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv=GLee_Lazy_glProgramUniformMatrix4x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x4dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv=GLee_Lazy_glProgramUniformMatrix3x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x3dv(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv=GLee_Lazy_glProgramUniformMatrix4x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgramPipeline
-#define GLEE_C_DEFINED_glValidateProgramPipeline
- void __stdcall GLee_Lazy_glValidateProgramPipeline(GLuint pipeline) {if (GLeeInit()) glValidateProgramPipeline(pipeline);}
- GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline=GLee_Lazy_glValidateProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramPipelineInfoLog
-#define GLEE_C_DEFINED_glGetProgramPipelineInfoLog
- void __stdcall GLee_Lazy_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);}
- GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog=GLee_Lazy_glGetProgramPipelineInfoLog;
-#endif
-#endif
-
-/* GL_ARB_shader_precision */
-
-#ifdef __GLEE_GL_ARB_shader_precision
-#endif
-
-/* GL_ARB_vertex_attrib_64bit */
-
-#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1d
-#define GLEE_C_DEFINED_glVertexAttribL1d
- void __stdcall GLee_Lazy_glVertexAttribL1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttribL1d(index, x);}
- GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d=GLee_Lazy_glVertexAttribL1d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2d
-#define GLEE_C_DEFINED_glVertexAttribL2d
- void __stdcall GLee_Lazy_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttribL2d(index, x, y);}
- GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d=GLee_Lazy_glVertexAttribL2d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3d
-#define GLEE_C_DEFINED_glVertexAttribL3d
- void __stdcall GLee_Lazy_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttribL3d(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d=GLee_Lazy_glVertexAttribL3d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4d
-#define GLEE_C_DEFINED_glVertexAttribL4d
- void __stdcall GLee_Lazy_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttribL4d(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d=GLee_Lazy_glVertexAttribL4d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dv
-#define GLEE_C_DEFINED_glVertexAttribL1dv
- void __stdcall GLee_Lazy_glVertexAttribL1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL1dv(index, v);}
- GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv=GLee_Lazy_glVertexAttribL1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dv
-#define GLEE_C_DEFINED_glVertexAttribL2dv
- void __stdcall GLee_Lazy_glVertexAttribL2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL2dv(index, v);}
- GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv=GLee_Lazy_glVertexAttribL2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dv
-#define GLEE_C_DEFINED_glVertexAttribL3dv
- void __stdcall GLee_Lazy_glVertexAttribL3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL3dv(index, v);}
- GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv=GLee_Lazy_glVertexAttribL3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dv
-#define GLEE_C_DEFINED_glVertexAttribL4dv
- void __stdcall GLee_Lazy_glVertexAttribL4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL4dv(index, v);}
- GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv=GLee_Lazy_glVertexAttribL4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLPointer
-#define GLEE_C_DEFINED_glVertexAttribLPointer
- void __stdcall GLee_Lazy_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribLPointer(index, size, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer=GLee_Lazy_glVertexAttribLPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLdv
-#define GLEE_C_DEFINED_glGetVertexAttribLdv
- void __stdcall GLee_Lazy_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribLdv(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv=GLee_Lazy_glGetVertexAttribLdv;
-#endif
-#endif
-
-/* GL_ARB_viewport_array */
-
-#ifdef __GLEE_GL_ARB_viewport_array
-#ifndef GLEE_C_DEFINED_glViewportArrayv
-#define GLEE_C_DEFINED_glViewportArrayv
- void __stdcall GLee_Lazy_glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) {if (GLeeInit()) glViewportArrayv(first, count, v);}
- GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv=GLee_Lazy_glViewportArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glViewportIndexedf
-#define GLEE_C_DEFINED_glViewportIndexedf
- void __stdcall GLee_Lazy_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {if (GLeeInit()) glViewportIndexedf(index, x, y, w, h);}
- GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf=GLee_Lazy_glViewportIndexedf;
-#endif
-#ifndef GLEE_C_DEFINED_glViewportIndexedfv
-#define GLEE_C_DEFINED_glViewportIndexedfv
- void __stdcall GLee_Lazy_glViewportIndexedfv(GLuint index, const GLfloat * v) {if (GLeeInit()) glViewportIndexedfv(index, v);}
- GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv=GLee_Lazy_glViewportIndexedfv;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorArrayv
-#define GLEE_C_DEFINED_glScissorArrayv
- void __stdcall GLee_Lazy_glScissorArrayv(GLuint first, GLsizei count, const GLint * v) {if (GLeeInit()) glScissorArrayv(first, count, v);}
- GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv=GLee_Lazy_glScissorArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorIndexed
-#define GLEE_C_DEFINED_glScissorIndexed
- void __stdcall GLee_Lazy_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {if (GLeeInit()) glScissorIndexed(index, left, bottom, width, height);}
- GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed=GLee_Lazy_glScissorIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorIndexedv
-#define GLEE_C_DEFINED_glScissorIndexedv
- void __stdcall GLee_Lazy_glScissorIndexedv(GLuint index, const GLint * v) {if (GLeeInit()) glScissorIndexedv(index, v);}
- GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv=GLee_Lazy_glScissorIndexedv;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangeArrayv
-#define GLEE_C_DEFINED_glDepthRangeArrayv
- void __stdcall GLee_Lazy_glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v) {if (GLeeInit()) glDepthRangeArrayv(first, count, v);}
- GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv=GLee_Lazy_glDepthRangeArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangeIndexed
-#define GLEE_C_DEFINED_glDepthRangeIndexed
- void __stdcall GLee_Lazy_glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f) {if (GLeeInit()) glDepthRangeIndexed(index, n, f);}
- GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed=GLee_Lazy_glDepthRangeIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFloati_v
-#define GLEE_C_DEFINED_glGetFloati_v
- void __stdcall GLee_Lazy_glGetFloati_v(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloati_v(target, index, data);}
- GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v=GLee_Lazy_glGetFloati_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDoublei_v
-#define GLEE_C_DEFINED_glGetDoublei_v
- void __stdcall GLee_Lazy_glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoublei_v(target, index, data);}
- GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v=GLee_Lazy_glGetDoublei_v;
-#endif
-#endif
-
-/* GL_ARB_cl_event */
-
-#ifdef __GLEE_GL_ARB_cl_event
-#ifndef GLEE_C_DEFINED_glCreateSyncFromCLeventARB
-#define GLEE_C_DEFINED_glCreateSyncFromCLeventARB
- GLsync __stdcall GLee_Lazy_glCreateSyncFromCLeventARB(struct _cl_context * context, struct _cl_event * event, GLbitfield flags) {if (GLeeInit()) return glCreateSyncFromCLeventARB(context, event, flags); return (GLsync)0;}
- GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB=GLee_Lazy_glCreateSyncFromCLeventARB;
-#endif
-#endif
-
-/* GL_ARB_robustness */
-
-#ifdef __GLEE_GL_ARB_robustness
-#ifndef GLEE_C_DEFINED_glGetGraphicsResetStatusARB
-#define GLEE_C_DEFINED_glGetGraphicsResetStatusARB
- GLenum __stdcall GLee_Lazy_glGetGraphicsResetStatusARB(void) {if (GLeeInit()) return glGetGraphicsResetStatusARB(); return (GLenum)0;}
- GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB=GLee_Lazy_glGetGraphicsResetStatusARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapdvARB
-#define GLEE_C_DEFINED_glGetnMapdvARB
- void __stdcall GLee_Lazy_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) {if (GLeeInit()) glGetnMapdvARB(target, query, bufSize, v);}
- GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB=GLee_Lazy_glGetnMapdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapfvARB
-#define GLEE_C_DEFINED_glGetnMapfvARB
- void __stdcall GLee_Lazy_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) {if (GLeeInit()) glGetnMapfvARB(target, query, bufSize, v);}
- GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB=GLee_Lazy_glGetnMapfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapivARB
-#define GLEE_C_DEFINED_glGetnMapivARB
- void __stdcall GLee_Lazy_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v) {if (GLeeInit()) glGetnMapivARB(target, query, bufSize, v);}
- GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB=GLee_Lazy_glGetnMapivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapfvARB
-#define GLEE_C_DEFINED_glGetnPixelMapfvARB
- void __stdcall GLee_Lazy_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values) {if (GLeeInit()) glGetnPixelMapfvARB(map, bufSize, values);}
- GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB=GLee_Lazy_glGetnPixelMapfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapuivARB
-#define GLEE_C_DEFINED_glGetnPixelMapuivARB
- void __stdcall GLee_Lazy_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values) {if (GLeeInit()) glGetnPixelMapuivARB(map, bufSize, values);}
- GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB=GLee_Lazy_glGetnPixelMapuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapusvARB
-#define GLEE_C_DEFINED_glGetnPixelMapusvARB
- void __stdcall GLee_Lazy_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values) {if (GLeeInit()) glGetnPixelMapusvARB(map, bufSize, values);}
- GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB=GLee_Lazy_glGetnPixelMapusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPolygonStippleARB
-#define GLEE_C_DEFINED_glGetnPolygonStippleARB
- void __stdcall GLee_Lazy_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern) {if (GLeeInit()) glGetnPolygonStippleARB(bufSize, pattern);}
- GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB=GLee_Lazy_glGetnPolygonStippleARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnColorTableARB
-#define GLEE_C_DEFINED_glGetnColorTableARB
- void __stdcall GLee_Lazy_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) {if (GLeeInit()) glGetnColorTableARB(target, format, type, bufSize, table);}
- GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB=GLee_Lazy_glGetnColorTableARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnConvolutionFilterARB
-#define GLEE_C_DEFINED_glGetnConvolutionFilterARB
- void __stdcall GLee_Lazy_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) {if (GLeeInit()) glGetnConvolutionFilterARB(target, format, type, bufSize, image);}
- GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB=GLee_Lazy_glGetnConvolutionFilterARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnSeparableFilterARB
-#define GLEE_C_DEFINED_glGetnSeparableFilterARB
- void __stdcall GLee_Lazy_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span);}
- GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB=GLee_Lazy_glGetnSeparableFilterARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnHistogramARB
-#define GLEE_C_DEFINED_glGetnHistogramARB
- void __stdcall GLee_Lazy_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) {if (GLeeInit()) glGetnHistogramARB(target, reset, format, type, bufSize, values);}
- GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB=GLee_Lazy_glGetnHistogramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMinmaxARB
-#define GLEE_C_DEFINED_glGetnMinmaxARB
- void __stdcall GLee_Lazy_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) {if (GLeeInit()) glGetnMinmaxARB(target, reset, format, type, bufSize, values);}
- GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB=GLee_Lazy_glGetnMinmaxARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnTexImageARB
-#define GLEE_C_DEFINED_glGetnTexImageARB
- void __stdcall GLee_Lazy_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) {if (GLeeInit()) glGetnTexImageARB(target, level, format, type, bufSize, img);}
- GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB=GLee_Lazy_glGetnTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_glReadnPixelsARB
-#define GLEE_C_DEFINED_glReadnPixelsARB
- void __stdcall GLee_Lazy_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) {if (GLeeInit()) glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);}
- GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB=GLee_Lazy_glReadnPixelsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnCompressedTexImageARB
-#define GLEE_C_DEFINED_glGetnCompressedTexImageARB
- void __stdcall GLee_Lazy_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) {if (GLeeInit()) glGetnCompressedTexImageARB(target, lod, bufSize, img);}
- GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB=GLee_Lazy_glGetnCompressedTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformfvARB
-#define GLEE_C_DEFINED_glGetnUniformfvARB
- void __stdcall GLee_Lazy_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {if (GLeeInit()) glGetnUniformfvARB(program, location, bufSize, params);}
- GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB=GLee_Lazy_glGetnUniformfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformivARB
-#define GLEE_C_DEFINED_glGetnUniformivARB
- void __stdcall GLee_Lazy_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) {if (GLeeInit()) glGetnUniformivARB(program, location, bufSize, params);}
- GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB=GLee_Lazy_glGetnUniformivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformuivARB
-#define GLEE_C_DEFINED_glGetnUniformuivARB
- void __stdcall GLee_Lazy_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) {if (GLeeInit()) glGetnUniformuivARB(program, location, bufSize, params);}
- GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB=GLee_Lazy_glGetnUniformuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformdvARB
-#define GLEE_C_DEFINED_glGetnUniformdvARB
- void __stdcall GLee_Lazy_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {if (GLeeInit()) glGetnUniformdvARB(program, location, bufSize, params);}
- GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB=GLee_Lazy_glGetnUniformdvARB;
-#endif
-#endif
-
-/* GL_ARB_shader_stencil_export */
-
-#ifdef __GLEE_GL_ARB_shader_stencil_export
-#endif
-
-/* GL_ARB_base_instance */
-
-#ifdef __GLEE_GL_ARB_base_instance
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
-#define GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
- void __stdcall GLee_Lazy_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) {if (GLeeInit()) glDrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance);}
- GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance=GLee_Lazy_glDrawArraysInstancedBaseInstance;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
- void __stdcall GLee_Lazy_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuint baseinstance) {if (GLeeInit()) glDrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseinstance);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseInstance;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
- void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) {if (GLeeInit()) glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, primcount, basevertex, baseinstance);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance;
-#endif
-#endif
-
-/* GL_ARB_shading_language_420pack */
-
-#ifdef __GLEE_GL_ARB_shading_language_420pack
-#endif
-
-/* GL_ARB_transform_feedback_instanced */
-
-#ifdef __GLEE_GL_ARB_transform_feedback_instanced
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
-#define GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
- void __stdcall GLee_Lazy_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount) {if (GLeeInit()) glDrawTransformFeedbackInstanced(mode, id, primcount);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced=GLee_Lazy_glDrawTransformFeedbackInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
-#define GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
- void __stdcall GLee_Lazy_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount) {if (GLeeInit()) glDrawTransformFeedbackStreamInstanced(mode, id, stream, primcount);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced=GLee_Lazy_glDrawTransformFeedbackStreamInstanced;
-#endif
-#endif
-
-/* GL_ARB_compressed_texture_pixel_storage */
-
-#ifdef __GLEE_GL_ARB_compressed_texture_pixel_storage
-#endif
-
-/* GL_ARB_conservative_depth */
-
-#ifdef __GLEE_GL_ARB_conservative_depth
-#endif
-
-/* GL_ARB_internalformat_query */
-
-#ifdef __GLEE_GL_ARB_internalformat_query
-#ifndef GLEE_C_DEFINED_glGetInternalformativ
-#define GLEE_C_DEFINED_glGetInternalformativ
- void __stdcall GLee_Lazy_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {if (GLeeInit()) glGetInternalformativ(target, internalformat, pname, bufSize, params);}
- GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ=GLee_Lazy_glGetInternalformativ;
-#endif
-#endif
-
-/* GL_ARB_map_buffer_alignment */
-
-#ifdef __GLEE_GL_ARB_map_buffer_alignment
-#endif
-
-/* GL_ARB_shader_atomic_counters */
-
-#ifdef __GLEE_GL_ARB_shader_atomic_counters
-#ifndef GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
-#define GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
- void __stdcall GLee_Lazy_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) {if (GLeeInit()) glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);}
- GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv=GLee_Lazy_glGetActiveAtomicCounterBufferiv;
-#endif
-#endif
-
-/* GL_ARB_shader_image_load_store */
-
-#ifdef __GLEE_GL_ARB_shader_image_load_store
-#ifndef GLEE_C_DEFINED_glBindImageTexture
-#define GLEE_C_DEFINED_glBindImageTexture
- void __stdcall GLee_Lazy_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {if (GLeeInit()) glBindImageTexture(unit, texture, level, layered, layer, access, format);}
- GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture=GLee_Lazy_glBindImageTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glMemoryBarrier
-#define GLEE_C_DEFINED_glMemoryBarrier
- void __stdcall GLee_Lazy_glMemoryBarrier(GLbitfield barriers) {if (GLeeInit()) glMemoryBarrier(barriers);}
- GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier=GLee_Lazy_glMemoryBarrier;
-#endif
-#endif
-
-/* GL_ARB_shading_language_packing */
-
-#ifdef __GLEE_GL_ARB_shading_language_packing
-#endif
-
-/* GL_ARB_texture_storage */
-
-#ifdef __GLEE_GL_ARB_texture_storage
-#ifndef GLEE_C_DEFINED_glTexStorage1D
-#define GLEE_C_DEFINED_glTexStorage1D
- void __stdcall GLee_Lazy_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {if (GLeeInit()) glTexStorage1D(target, levels, internalformat, width);}
- GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D=GLee_Lazy_glTexStorage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexStorage2D
-#define GLEE_C_DEFINED_glTexStorage2D
- void __stdcall GLee_Lazy_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glTexStorage2D(target, levels, internalformat, width, height);}
- GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D=GLee_Lazy_glTexStorage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexStorage3D
-#define GLEE_C_DEFINED_glTexStorage3D
- void __stdcall GLee_Lazy_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glTexStorage3D(target, levels, internalformat, width, height, depth);}
- GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D=GLee_Lazy_glTexStorage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage1DEXT
-#define GLEE_C_DEFINED_glTextureStorage1DEXT
- void __stdcall GLee_Lazy_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {if (GLeeInit()) glTextureStorage1DEXT(texture, target, levels, internalformat, width);}
- GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT=GLee_Lazy_glTextureStorage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage2DEXT
-#define GLEE_C_DEFINED_glTextureStorage2DEXT
- void __stdcall GLee_Lazy_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glTextureStorage2DEXT(texture, target, levels, internalformat, width, height);}
- GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT=GLee_Lazy_glTextureStorage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage3DEXT
-#define GLEE_C_DEFINED_glTextureStorage3DEXT
- void __stdcall GLee_Lazy_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);}
- GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT=GLee_Lazy_glTextureStorage3DEXT;
-#endif
-#endif
-
-/* GL_EXT_abgr */
-
-#ifdef __GLEE_GL_EXT_abgr
-#endif
-
-/* GL_EXT_blend_color */
-
-#ifdef __GLEE_GL_EXT_blend_color
-#ifndef GLEE_C_DEFINED_glBlendColorEXT
-#define GLEE_C_DEFINED_glBlendColorEXT
- void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
- GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
-#endif
-#endif
-
-/* GL_EXT_polygon_offset */
-
-#ifdef __GLEE_GL_EXT_polygon_offset
-#ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
-#define GLEE_C_DEFINED_glPolygonOffsetEXT
- void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
- GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
-#endif
-#endif
-
-/* GL_EXT_texture */
-
-#ifdef __GLEE_GL_EXT_texture
-#endif
-
-/* GL_EXT_texture3D */
-
-#ifdef __GLEE_GL_EXT_texture3D
-#ifndef GLEE_C_DEFINED_glTexImage3DEXT
-#define GLEE_C_DEFINED_glTexImage3DEXT
- void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
-#define GLEE_C_DEFINED_glTexSubImage3DEXT
- void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
-#endif
-#endif
-
-/* GL_SGIS_texture_filter4 */
-
-#ifdef __GLEE_GL_SGIS_texture_filter4
-#ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
-#define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
- void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
- GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
-#define GLEE_C_DEFINED_glTexFilterFuncSGIS
- void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
- GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
-#endif
-#endif
-
-/* GL_EXT_subtexture */
-
-#ifdef __GLEE_GL_EXT_subtexture
-#ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
-#define GLEE_C_DEFINED_glTexSubImage1DEXT
- void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
-#define GLEE_C_DEFINED_glTexSubImage2DEXT
- void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
-#endif
-#endif
-
-/* GL_EXT_copy_texture */
-
-#ifdef __GLEE_GL_EXT_copy_texture
-#ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
-#define GLEE_C_DEFINED_glCopyTexImage1DEXT
- void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
-#define GLEE_C_DEFINED_glCopyTexImage2DEXT
- void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
-#endif
-#endif
-
-/* GL_EXT_histogram */
-
-#ifdef __GLEE_GL_EXT_histogram
-#ifndef GLEE_C_DEFINED_glGetHistogramEXT
-#define GLEE_C_DEFINED_glGetHistogramEXT
- void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
- GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
-#define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
- void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
-#define GLEE_C_DEFINED_glGetHistogramParameterivEXT
- void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
- GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxEXT
-#define GLEE_C_DEFINED_glGetMinmaxEXT
- void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
- GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
-#define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
- void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
-#define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
- void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
- GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glHistogramEXT
-#define GLEE_C_DEFINED_glHistogramEXT
- void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
- GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMinmaxEXT
-#define GLEE_C_DEFINED_glMinmaxEXT
- void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
- GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glResetHistogramEXT
-#define GLEE_C_DEFINED_glResetHistogramEXT
- void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);}
- GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glResetMinmaxEXT
-#define GLEE_C_DEFINED_glResetMinmaxEXT
- void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);}
- GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
-#endif
-#endif
-
-/* GL_EXT_convolution */
-
-#ifdef __GLEE_GL_EXT_convolution
-#ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
-#define GLEE_C_DEFINED_glConvolutionFilter1DEXT
- void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
-#define GLEE_C_DEFINED_glConvolutionFilter2DEXT
- void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
- GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
-#define GLEE_C_DEFINED_glConvolutionParameterfEXT
- void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
-#define GLEE_C_DEFINED_glConvolutionParameterfvEXT
- void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
-#define GLEE_C_DEFINED_glConvolutionParameteriEXT
- void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
-#define GLEE_C_DEFINED_glConvolutionParameterivEXT
- void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
- GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
-#define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
- void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
-#define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
- void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
- GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
-#define GLEE_C_DEFINED_glGetConvolutionFilterEXT
- void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
- GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
-#define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
- void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
-#define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
- void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
- GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
-#define GLEE_C_DEFINED_glGetSeparableFilterEXT
- void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
- GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
-#define GLEE_C_DEFINED_glSeparableFilter2DEXT
- void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
- GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
-#endif
-#endif
-
-/* GL_SGI_color_matrix */
-
-#ifdef __GLEE_GL_SGI_color_matrix
-#endif
-
-/* GL_SGI_color_table */
-
-#ifdef __GLEE_GL_SGI_color_table
-#ifndef GLEE_C_DEFINED_glColorTableSGI
-#define GLEE_C_DEFINED_glColorTableSGI
- void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
- GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
-#define GLEE_C_DEFINED_glColorTableParameterfvSGI
- void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
-#define GLEE_C_DEFINED_glColorTableParameterivSGI
- void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
- GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorTableSGI
-#define GLEE_C_DEFINED_glCopyColorTableSGI
- void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
- GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableSGI
-#define GLEE_C_DEFINED_glGetColorTableSGI
- void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
- GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
-#define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
- void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
-#define GLEE_C_DEFINED_glGetColorTableParameterivSGI
- void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
-#endif
-#endif
-
-/* GL_SGIS_pixel_texture */
-
-#ifdef __GLEE_GL_SGIS_pixel_texture
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
- GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
- GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
- GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
- void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
- GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
-#define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
- void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
- GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
-#define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
- void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
- GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
-#endif
-#endif
-
-/* GL_SGIX_pixel_texture */
-
-#ifdef __GLEE_GL_SGIX_pixel_texture
-#ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
-#define GLEE_C_DEFINED_glPixelTexGenSGIX
- void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);}
- GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
-#endif
-#endif
-
-/* GL_SGIS_texture4D */
-
-#ifdef __GLEE_GL_SGIS_texture4D
-#ifndef GLEE_C_DEFINED_glTexImage4DSGIS
-#define GLEE_C_DEFINED_glTexImage4DSGIS
- void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
- GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
-#define GLEE_C_DEFINED_glTexSubImage4DSGIS
- void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
- GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
-#endif
-#endif
-
-/* GL_SGI_texture_color_table */
-
-#ifdef __GLEE_GL_SGI_texture_color_table
-#endif
-
-/* GL_EXT_cmyka */
-
-#ifdef __GLEE_GL_EXT_cmyka
-#endif
-
-/* GL_EXT_texture_object */
-
-#ifdef __GLEE_GL_EXT_texture_object
-#ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
-#define GLEE_C_DEFINED_glAreTexturesResidentEXT
- GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
- GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTextureEXT
-#define GLEE_C_DEFINED_glBindTextureEXT
- void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);}
- GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
-#define GLEE_C_DEFINED_glDeleteTexturesEXT
- void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
- GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTexturesEXT
-#define GLEE_C_DEFINED_glGenTexturesEXT
- void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);}
- GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTextureEXT
-#define GLEE_C_DEFINED_glIsTextureEXT
- GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
- GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
-#define GLEE_C_DEFINED_glPrioritizeTexturesEXT
- void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
- GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
-#endif
-#endif
-
-/* GL_SGIS_detail_texture */
-
-#ifdef __GLEE_GL_SGIS_detail_texture
-#ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
-#define GLEE_C_DEFINED_glDetailTexFuncSGIS
- void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
- GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
-#define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
- void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
- GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
-#endif
-#endif
-
-/* GL_SGIS_sharpen_texture */
-
-#ifdef __GLEE_GL_SGIS_sharpen_texture
-#ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
-#define GLEE_C_DEFINED_glSharpenTexFuncSGIS
- void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
- GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
-#define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
- void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
- GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
-#endif
-#endif
-
-/* GL_EXT_packed_pixels */
-
-#ifdef __GLEE_GL_EXT_packed_pixels
-#endif
-
-/* GL_SGIS_texture_lod */
-
-#ifdef __GLEE_GL_SGIS_texture_lod
-#endif
-
-/* GL_SGIS_multisample */
-
-#ifdef __GLEE_GL_SGIS_multisample
-#ifndef GLEE_C_DEFINED_glSampleMaskSGIS
-#define GLEE_C_DEFINED_glSampleMaskSGIS
- void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
- GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplePatternSGIS
-#define GLEE_C_DEFINED_glSamplePatternSGIS
- void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);}
- GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
-#endif
-#endif
-
-/* GL_EXT_rescale_normal */
-
-#ifdef __GLEE_GL_EXT_rescale_normal
-#endif
-
-/* GL_EXT_vertex_array */
-
-#ifdef __GLEE_GL_EXT_vertex_array
-#ifndef GLEE_C_DEFINED_glArrayElementEXT
-#define GLEE_C_DEFINED_glArrayElementEXT
- void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);}
- GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glColorPointerEXT
-#define GLEE_C_DEFINED_glColorPointerEXT
- void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawArraysEXT
-#define GLEE_C_DEFINED_glDrawArraysEXT
- void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
- GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
-#define GLEE_C_DEFINED_glEdgeFlagPointerEXT
- void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
- GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPointervEXT
-#define GLEE_C_DEFINED_glGetPointervEXT
- void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);}
- GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexPointerEXT
-#define GLEE_C_DEFINED_glIndexPointerEXT
- void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
- GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointerEXT
-#define GLEE_C_DEFINED_glNormalPointerEXT
- void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
- GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
-#define GLEE_C_DEFINED_glTexCoordPointerEXT
- void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexPointerEXT
-#define GLEE_C_DEFINED_glVertexPointerEXT
- void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
- GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
-#endif
-#endif
-
-/* GL_EXT_misc_attribute */
-
-#ifdef __GLEE_GL_EXT_misc_attribute
-#endif
-
-/* GL_SGIS_generate_mipmap */
-
-#ifdef __GLEE_GL_SGIS_generate_mipmap
-#endif
-
-/* GL_SGIX_clipmap */
-
-#ifdef __GLEE_GL_SGIX_clipmap
-#endif
-
-/* GL_SGIX_shadow */
-
-#ifdef __GLEE_GL_SGIX_shadow
-#endif
-
-/* GL_SGIS_texture_edge_clamp */
-
-#ifdef __GLEE_GL_SGIS_texture_edge_clamp
-#endif
-
-/* GL_SGIS_texture_border_clamp */
-
-#ifdef __GLEE_GL_SGIS_texture_border_clamp
-#endif
-
-/* GL_EXT_blend_minmax */
-
-#ifdef __GLEE_GL_EXT_blend_minmax
-#ifndef GLEE_C_DEFINED_glBlendEquationEXT
-#define GLEE_C_DEFINED_glBlendEquationEXT
- void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);}
- GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
-#endif
-#endif
-
-/* GL_EXT_blend_subtract */
-
-#ifdef __GLEE_GL_EXT_blend_subtract
-#endif
-
-/* GL_EXT_blend_logic_op */
-
-#ifdef __GLEE_GL_EXT_blend_logic_op
-#endif
-
-/* GL_SGIX_interlace */
-
-#ifdef __GLEE_GL_SGIX_interlace
-#endif
-
-/* GL_SGIX_pixel_tiles */
-
-#ifdef __GLEE_GL_SGIX_pixel_tiles
-#endif
-
-/* GL_SGIS_texture_select */
-
-#ifdef __GLEE_GL_SGIS_texture_select
-#endif
-
-/* GL_SGIX_sprite */
-
-#ifdef __GLEE_GL_SGIX_sprite
-#ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
-#define GLEE_C_DEFINED_glSpriteParameterfSGIX
- void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
- GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
-#define GLEE_C_DEFINED_glSpriteParameterfvSGIX
- void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
- GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
-#define GLEE_C_DEFINED_glSpriteParameteriSGIX
- void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
- GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
-#define GLEE_C_DEFINED_glSpriteParameterivSGIX
- void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
- GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
-#endif
-#endif
-
-/* GL_SGIX_texture_multi_buffer */
-
-#ifdef __GLEE_GL_SGIX_texture_multi_buffer
-#endif
-
-/* GL_EXT_point_parameters */
-
-#ifdef __GLEE_GL_EXT_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfEXT
-#define GLEE_C_DEFINED_glPointParameterfEXT
- void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);}
- GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvEXT
-#define GLEE_C_DEFINED_glPointParameterfvEXT
- void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
-#endif
-#endif
-
-/* GL_SGIS_point_parameters */
-
-#ifdef __GLEE_GL_SGIS_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfSGIS
-#define GLEE_C_DEFINED_glPointParameterfSGIS
- void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
- GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
-#define GLEE_C_DEFINED_glPointParameterfvSGIS
- void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
- GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
-#endif
-#endif
-
-/* GL_SGIX_instruments */
-
-#ifdef __GLEE_GL_SGIX_instruments
-#ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
-#define GLEE_C_DEFINED_glGetInstrumentsSGIX
- GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
- GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
-#define GLEE_C_DEFINED_glInstrumentsBufferSGIX
- void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
- GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
-#define GLEE_C_DEFINED_glPollInstrumentsSGIX
- GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
- GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
-#define GLEE_C_DEFINED_glReadInstrumentsSGIX
- void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
- GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
-#define GLEE_C_DEFINED_glStartInstrumentsSGIX
- void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();}
- GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
-#define GLEE_C_DEFINED_glStopInstrumentsSGIX
- void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
- GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
-#endif
-#endif
-
-/* GL_SGIX_texture_scale_bias */
-
-#ifdef __GLEE_GL_SGIX_texture_scale_bias
-#endif
-
-/* GL_SGIX_framezoom */
-
-#ifdef __GLEE_GL_SGIX_framezoom
-#ifndef GLEE_C_DEFINED_glFrameZoomSGIX
-#define GLEE_C_DEFINED_glFrameZoomSGIX
- void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);}
- GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
-#endif
-#endif
-
-/* GL_SGIX_tag_sample_buffer */
-
-#ifdef __GLEE_GL_SGIX_tag_sample_buffer
-#ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
-#define GLEE_C_DEFINED_glTagSampleBufferSGIX
- void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();}
- GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
-#endif
-#endif
-
-/* GL_FfdMaskSGIX */
-
-#ifdef __GLEE_GL_FfdMaskSGIX
-#endif
-
-/* GL_SGIX_polynomial_ffd */
-
-#ifdef __GLEE_GL_SGIX_polynomial_ffd
-#ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
-#define GLEE_C_DEFINED_glDeformationMap3dSGIX
- void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
- GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
-#define GLEE_C_DEFINED_glDeformationMap3fSGIX
- void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
- GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeformSGIX
-#define GLEE_C_DEFINED_glDeformSGIX
- void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);}
- GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
-#define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
- void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
- GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
-#endif
-#endif
-
-/* GL_SGIX_reference_plane */
-
-#ifdef __GLEE_GL_SGIX_reference_plane
-#ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
-#define GLEE_C_DEFINED_glReferencePlaneSGIX
- void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);}
- GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
-#endif
-#endif
-
-/* GL_SGIX_flush_raster */
-
-#ifdef __GLEE_GL_SGIX_flush_raster
-#ifndef GLEE_C_DEFINED_glFlushRasterSGIX
-#define GLEE_C_DEFINED_glFlushRasterSGIX
- void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();}
- GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
-#endif
-#endif
-
-/* GL_SGIX_depth_texture */
-
-#ifdef __GLEE_GL_SGIX_depth_texture
-#endif
-
-/* GL_SGIS_fog_function */
-
-#ifdef __GLEE_GL_SGIS_fog_function
-#ifndef GLEE_C_DEFINED_glFogFuncSGIS
-#define GLEE_C_DEFINED_glFogFuncSGIS
- void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);}
- GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
-#define GLEE_C_DEFINED_glGetFogFuncSGIS
- void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);}
- GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
-#endif
-#endif
-
-/* GL_SGIX_fog_offset */
-
-#ifdef __GLEE_GL_SGIX_fog_offset
-#endif
-
-/* GL_HP_image_transform */
-
-#ifdef __GLEE_GL_HP_image_transform
-#ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
-#define GLEE_C_DEFINED_glImageTransformParameteriHP
- void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
-#define GLEE_C_DEFINED_glImageTransformParameterfHP
- void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
-#define GLEE_C_DEFINED_glImageTransformParameterivHP
- void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
-#define GLEE_C_DEFINED_glImageTransformParameterfvHP
- void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
- GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
-#endif
-#ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
-#define GLEE_C_DEFINED_glGetImageTransformParameterivHP
- void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
- GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
-#endif
-#ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
-#define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
- void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
- GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
-#endif
-#endif
-
-/* GL_HP_convolution_border_modes */
-
-#ifdef __GLEE_GL_HP_convolution_border_modes
-#endif
-
-/* GL_INGR_palette_buffer */
-
-#ifdef __GLEE_GL_INGR_palette_buffer
-#endif
-
-/* GL_SGIX_texture_add_env */
-
-#ifdef __GLEE_GL_SGIX_texture_add_env
-#endif
-
-/* GL_EXT_color_subtable */
-
-#ifdef __GLEE_GL_EXT_color_subtable
-#ifndef GLEE_C_DEFINED_glColorSubTableEXT
-#define GLEE_C_DEFINED_glColorSubTableEXT
- void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
- GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
-#define GLEE_C_DEFINED_glCopyColorSubTableEXT
- void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
- GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
-#endif
-#endif
-
-/* GL_PGI_vertex_hints */
-
-#ifdef __GLEE_GL_PGI_vertex_hints
-#endif
-
-/* GL_PGI_misc_hints */
-
-#ifdef __GLEE_GL_PGI_misc_hints
-#ifndef GLEE_C_DEFINED_glHintPGI
-#define GLEE_C_DEFINED_glHintPGI
- void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);}
- GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
-#endif
-#endif
-
-/* GL_EXT_paletted_texture */
-
-#ifdef __GLEE_GL_EXT_paletted_texture
-#ifndef GLEE_C_DEFINED_glColorTableEXT
-#define GLEE_C_DEFINED_glColorTableEXT
- void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
- GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableEXT
-#define GLEE_C_DEFINED_glGetColorTableEXT
- void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
- GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
-#define GLEE_C_DEFINED_glGetColorTableParameterivEXT
- void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
-#define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
- void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
- GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
-#endif
-#endif
-
-/* GL_EXT_clip_volume_hint */
-
-#ifdef __GLEE_GL_EXT_clip_volume_hint
-#endif
-
-/* GL_SGIX_list_priority */
-
-#ifdef __GLEE_GL_SGIX_list_priority
-#ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
-#define GLEE_C_DEFINED_glGetListParameterfvSGIX
- void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
- GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
-#define GLEE_C_DEFINED_glGetListParameterivSGIX
- void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
- GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterfSGIX
-#define GLEE_C_DEFINED_glListParameterfSGIX
- void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
- GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterfvSGIX
-#define GLEE_C_DEFINED_glListParameterfvSGIX
- void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
- GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameteriSGIX
-#define GLEE_C_DEFINED_glListParameteriSGIX
- void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
- GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterivSGIX
-#define GLEE_C_DEFINED_glListParameterivSGIX
- void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
- GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
-#endif
-#endif
-
-/* GL_SGIX_ir_instrument1 */
-
-#ifdef __GLEE_GL_SGIX_ir_instrument1
-#endif
-
-/* GL_SGIX_calligraphic_fragment */
-
-#ifdef __GLEE_GL_SGIX_calligraphic_fragment
-#endif
-
-/* GL_SGIX_texture_lod_bias */
-
-#ifdef __GLEE_GL_SGIX_texture_lod_bias
-#endif
-
-/* GL_SGIX_shadow_ambient */
-
-#ifdef __GLEE_GL_SGIX_shadow_ambient
-#endif
-
-/* GL_EXT_index_texture */
-
-#ifdef __GLEE_GL_EXT_index_texture
-#endif
-
-/* GL_EXT_index_material */
-
-#ifdef __GLEE_GL_EXT_index_material
-#ifndef GLEE_C_DEFINED_glIndexMaterialEXT
-#define GLEE_C_DEFINED_glIndexMaterialEXT
- void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
- GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
-#endif
-#endif
-
-/* GL_EXT_index_func */
-
-#ifdef __GLEE_GL_EXT_index_func
-#ifndef GLEE_C_DEFINED_glIndexFuncEXT
-#define GLEE_C_DEFINED_glIndexFuncEXT
- void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);}
- GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
-#endif
-#endif
-
-/* GL_EXT_index_array_formats */
-
-#ifdef __GLEE_GL_EXT_index_array_formats
-#endif
-
-/* GL_EXT_compiled_vertex_array */
-
-#ifdef __GLEE_GL_EXT_compiled_vertex_array
-#ifndef GLEE_C_DEFINED_glLockArraysEXT
-#define GLEE_C_DEFINED_glLockArraysEXT
- void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);}
- GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUnlockArraysEXT
-#define GLEE_C_DEFINED_glUnlockArraysEXT
- void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();}
- GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
-#endif
-#endif
-
-/* GL_EXT_cull_vertex */
-
-#ifdef __GLEE_GL_EXT_cull_vertex
-#ifndef GLEE_C_DEFINED_glCullParameterdvEXT
-#define GLEE_C_DEFINED_glCullParameterdvEXT
- void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
- GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCullParameterfvEXT
-#define GLEE_C_DEFINED_glCullParameterfvEXT
- void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
- GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
-#endif
-#endif
-
-/* GL_SGIX_ycrcb */
-
-#ifdef __GLEE_GL_SGIX_ycrcb
-#endif
-
-/* GL_SGIX_fragment_lighting */
-
-#ifdef __GLEE_GL_SGIX_fragment_lighting
-#ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
-#define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
- void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
- GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
-#define GLEE_C_DEFINED_glFragmentLightfSGIX
- void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
-#define GLEE_C_DEFINED_glFragmentLightfvSGIX
- void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
-#define GLEE_C_DEFINED_glFragmentLightiSGIX
- void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
- GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
-#define GLEE_C_DEFINED_glFragmentLightivSGIX
- void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
- GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelfSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
-#define GLEE_C_DEFINED_glFragmentLightModeliSGIX
- void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
- GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelivSGIX
- void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
- GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialfSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialiSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
- GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialivSGIX
- void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
- GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
-#define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
- void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
-#define GLEE_C_DEFINED_glGetFragmentLightivSGIX
- void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
- GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
-#define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
- void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
-#define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
- void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
- GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glLightEnviSGIX
-#define GLEE_C_DEFINED_glLightEnviSGIX
- void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);}
- GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
-#endif
-#endif
-
-/* GL_IBM_rasterpos_clip */
-
-#ifdef __GLEE_GL_IBM_rasterpos_clip
-#endif
-
-/* GL_HP_texture_lighting */
-
-#ifdef __GLEE_GL_HP_texture_lighting
-#endif
-
-/* GL_EXT_draw_range_elements */
-
-#ifdef __GLEE_GL_EXT_draw_range_elements
-#ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
-#define GLEE_C_DEFINED_glDrawRangeElementsEXT
- void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
- GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
-#endif
-#endif
-
-/* GL_WIN_phong_shading */
-
-#ifdef __GLEE_GL_WIN_phong_shading
-#endif
-
-/* GL_WIN_specular_fog */
-
-#ifdef __GLEE_GL_WIN_specular_fog
-#endif
-
-/* GL_EXT_light_texture */
-
-#ifdef __GLEE_GL_EXT_light_texture
-#ifndef GLEE_C_DEFINED_glApplyTextureEXT
-#define GLEE_C_DEFINED_glApplyTextureEXT
- void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);}
- GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureLightEXT
-#define GLEE_C_DEFINED_glTextureLightEXT
- void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);}
- GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureMaterialEXT
-#define GLEE_C_DEFINED_glTextureMaterialEXT
- void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
- GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
-#endif
-#endif
-
-/* GL_SGIX_blend_alpha_minmax */
-
-#ifdef __GLEE_GL_SGIX_blend_alpha_minmax
-#endif
-
-/* GL_SGIX_impact_pixel_texture */
-
-#ifdef __GLEE_GL_SGIX_impact_pixel_texture
-#endif
-
-/* GL_EXT_bgra */
-
-#ifdef __GLEE_GL_EXT_bgra
-#endif
-
-/* GL_SGIX_async */
-
-#ifdef __GLEE_GL_SGIX_async
-#ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
-#define GLEE_C_DEFINED_glAsyncMarkerSGIX
- void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
- GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
-#define GLEE_C_DEFINED_glFinishAsyncSGIX
- GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
- GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glPollAsyncSGIX
-#define GLEE_C_DEFINED_glPollAsyncSGIX
- GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
- GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
-#define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
- GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
- GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
-#define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
- void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
- GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
-#define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
- GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
- GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
-#endif
-#endif
-
-/* GL_SGIX_async_pixel */
-
-#ifdef __GLEE_GL_SGIX_async_pixel
-#endif
-
-/* GL_SGIX_async_histogram */
-
-#ifdef __GLEE_GL_SGIX_async_histogram
-#endif
-
-/* GL_INTEL_texture_scissor */
-
-#ifdef __GLEE_GL_INTEL_texture_scissor
-#endif
-
-/* GL_INTEL_parallel_arrays */
-
-#ifdef __GLEE_GL_INTEL_parallel_arrays
-#ifndef GLEE_C_DEFINED_glVertexPointervINTEL
-#define GLEE_C_DEFINED_glVertexPointervINTEL
- void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
- GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointervINTEL
-#define GLEE_C_DEFINED_glNormalPointervINTEL
- void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
- GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glColorPointervINTEL
-#define GLEE_C_DEFINED_glColorPointervINTEL
- void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
- GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
-#define GLEE_C_DEFINED_glTexCoordPointervINTEL
- void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
- GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
-#endif
-#endif
-
-/* GL_HP_occlusion_test */
-
-#ifdef __GLEE_GL_HP_occlusion_test
-#endif
-
-/* GL_EXT_pixel_transform */
-
-#ifdef __GLEE_GL_EXT_pixel_transform
-#ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
-#define GLEE_C_DEFINED_glPixelTransformParameteriEXT
- void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterfEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterivEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
- void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
- GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
-#endif
-#endif
-
-/* GL_EXT_pixel_transform_color_table */
-
-#ifdef __GLEE_GL_EXT_pixel_transform_color_table
-#endif
-
-/* GL_EXT_shared_texture_palette */
-
-#ifdef __GLEE_GL_EXT_shared_texture_palette
-#endif
-
-/* GL_EXT_separate_specular_color */
-
-#ifdef __GLEE_GL_EXT_separate_specular_color
-#endif
-
-/* GL_EXT_secondary_color */
-
-#ifdef __GLEE_GL_EXT_secondary_color
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
-#define GLEE_C_DEFINED_glSecondaryColor3bEXT
- void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3bvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
-#define GLEE_C_DEFINED_glSecondaryColor3dEXT
- void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3dvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
-#define GLEE_C_DEFINED_glSecondaryColor3fEXT
- void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3fvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
-#define GLEE_C_DEFINED_glSecondaryColor3iEXT
- void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ivEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
-#define GLEE_C_DEFINED_glSecondaryColor3sEXT
- void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
-#define GLEE_C_DEFINED_glSecondaryColor3svEXT
- void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ubEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
-#define GLEE_C_DEFINED_glSecondaryColor3uiEXT
- void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
-#define GLEE_C_DEFINED_glSecondaryColor3uivEXT
- void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
-#define GLEE_C_DEFINED_glSecondaryColor3usEXT
- void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3usvEXT
- void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
- GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
-#define GLEE_C_DEFINED_glSecondaryColorPointerEXT
- void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
- GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_perturb_normal */
-
-#ifdef __GLEE_GL_EXT_texture_perturb_normal
-#ifndef GLEE_C_DEFINED_glTextureNormalEXT
-#define GLEE_C_DEFINED_glTextureNormalEXT
- void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);}
- GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
-#endif
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-
-#ifdef __GLEE_GL_EXT_multi_draw_arrays
-#ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
-#define GLEE_C_DEFINED_glMultiDrawArraysEXT
- void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
-#define GLEE_C_DEFINED_glMultiDrawElementsEXT
- void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
-#endif
-#endif
-
-/* GL_EXT_fog_coord */
-
-#ifdef __GLEE_GL_EXT_fog_coord
-#ifndef GLEE_C_DEFINED_glFogCoordfEXT
-#define GLEE_C_DEFINED_glFogCoordfEXT
- void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);}
- GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordfvEXT
-#define GLEE_C_DEFINED_glFogCoordfvEXT
- void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);}
- GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddEXT
-#define GLEE_C_DEFINED_glFogCoorddEXT
- void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);}
- GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddvEXT
-#define GLEE_C_DEFINED_glFogCoorddvEXT
- void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);}
- GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
-#define GLEE_C_DEFINED_glFogCoordPointerEXT
- void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
- GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
-#endif
-#endif
-
-/* GL_REND_screen_coordinates */
-
-#ifdef __GLEE_GL_REND_screen_coordinates
-#endif
-
-/* GL_EXT_coordinate_frame */
-
-#ifdef __GLEE_GL_EXT_coordinate_frame
-#ifndef GLEE_C_DEFINED_glTangent3bEXT
-#define GLEE_C_DEFINED_glTangent3bEXT
- void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3bvEXT
-#define GLEE_C_DEFINED_glTangent3bvEXT
- void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);}
- GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3dEXT
-#define GLEE_C_DEFINED_glTangent3dEXT
- void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3dvEXT
-#define GLEE_C_DEFINED_glTangent3dvEXT
- void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);}
- GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3fEXT
-#define GLEE_C_DEFINED_glTangent3fEXT
- void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3fvEXT
-#define GLEE_C_DEFINED_glTangent3fvEXT
- void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);}
- GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3iEXT
-#define GLEE_C_DEFINED_glTangent3iEXT
- void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3ivEXT
-#define GLEE_C_DEFINED_glTangent3ivEXT
- void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);}
- GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3sEXT
-#define GLEE_C_DEFINED_glTangent3sEXT
- void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
- GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3svEXT
-#define GLEE_C_DEFINED_glTangent3svEXT
- void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);}
- GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3bEXT
-#define GLEE_C_DEFINED_glBinormal3bEXT
- void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3bvEXT
-#define GLEE_C_DEFINED_glBinormal3bvEXT
- void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);}
- GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3dEXT
-#define GLEE_C_DEFINED_glBinormal3dEXT
- void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3dvEXT
-#define GLEE_C_DEFINED_glBinormal3dvEXT
- void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);}
- GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3fEXT
-#define GLEE_C_DEFINED_glBinormal3fEXT
- void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3fvEXT
-#define GLEE_C_DEFINED_glBinormal3fvEXT
- void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);}
- GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3iEXT
-#define GLEE_C_DEFINED_glBinormal3iEXT
- void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3ivEXT
-#define GLEE_C_DEFINED_glBinormal3ivEXT
- void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);}
- GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3sEXT
-#define GLEE_C_DEFINED_glBinormal3sEXT
- void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
- GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3svEXT
-#define GLEE_C_DEFINED_glBinormal3svEXT
- void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);}
- GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangentPointerEXT
-#define GLEE_C_DEFINED_glTangentPointerEXT
- void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
- GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormalPointerEXT
-#define GLEE_C_DEFINED_glBinormalPointerEXT
- void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
- GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_env_combine */
-
-#ifdef __GLEE_GL_EXT_texture_env_combine
-#endif
-
-/* GL_APPLE_specular_vector */
-
-#ifdef __GLEE_GL_APPLE_specular_vector
-#endif
-
-/* GL_APPLE_transform_hint */
-
-#ifdef __GLEE_GL_APPLE_transform_hint
-#endif
-
-/* GL_SGIX_fog_scale */
-
-#ifdef __GLEE_GL_SGIX_fog_scale
-#endif
-
-/* GL_SUNX_constant_data */
-
-#ifdef __GLEE_GL_SUNX_constant_data
-#ifndef GLEE_C_DEFINED_glFinishTextureSUNX
-#define GLEE_C_DEFINED_glFinishTextureSUNX
- void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();}
- GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
-#endif
-#endif
-
-/* GL_SUN_global_alpha */
-
-#ifdef __GLEE_GL_SUN_global_alpha
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
- void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
- GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
-#endif
-#endif
-
-/* GL_SUN_triangle_list */
-
-#ifdef __GLEE_GL_SUN_triangle_list
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
-#define GLEE_C_DEFINED_glReplacementCodeusSUN
- void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
-#define GLEE_C_DEFINED_glReplacementCodeubSUN
- void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
-#define GLEE_C_DEFINED_glReplacementCodeuivSUN
- void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
-#define GLEE_C_DEFINED_glReplacementCodeusvSUN
- void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
-#define GLEE_C_DEFINED_glReplacementCodeubvSUN
- void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);}
- GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
-#define GLEE_C_DEFINED_glReplacementCodePointerSUN
- void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
- GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
-#endif
-#endif
-
-/* GL_SUN_vertex */
-
-#ifdef __GLEE_GL_SUN_vertex
-#ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
-#define GLEE_C_DEFINED_glColor4ubVertex2fSUN
- void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
- GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
-#define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
- void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
- GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
- GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
- GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
- GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
- GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
- GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
- GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
- GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
- GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
- GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
-#define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
- void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
- GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
-#define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
- void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
- GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
- GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
- GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
- GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
- GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
- GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
- void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
- GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
- void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
- GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
- GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
- GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
- GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
- void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
- GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-#endif
-#endif
-
-/* GL_EXT_blend_func_separate */
-
-#ifdef __GLEE_GL_EXT_blend_func_separate
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
-#define GLEE_C_DEFINED_glBlendFuncSeparateEXT
- void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
-#endif
-#endif
-
-/* GL_INGR_color_clamp */
-
-#ifdef __GLEE_GL_INGR_color_clamp
-#endif
-
-/* GL_INGR_interlace_read */
-
-#ifdef __GLEE_GL_INGR_interlace_read
-#endif
-
-/* GL_EXT_stencil_wrap */
-
-#ifdef __GLEE_GL_EXT_stencil_wrap
-#endif
-
-/* GL_EXT_422_pixels */
-
-#ifdef __GLEE_GL_EXT_422_pixels
-#endif
-
-/* GL_NV_texgen_reflection */
-
-#ifdef __GLEE_GL_NV_texgen_reflection
-#endif
-
-/* GL_EXT_texture_cube_map */
-
-#ifdef __GLEE_GL_EXT_texture_cube_map
-#endif
-
-/* GL_SUN_convolution_border_modes */
-
-#ifdef __GLEE_GL_SUN_convolution_border_modes
-#endif
-
-/* GL_EXT_texture_env_add */
-
-#ifdef __GLEE_GL_EXT_texture_env_add
-#endif
-
-/* GL_EXT_texture_lod_bias */
-
-#ifdef __GLEE_GL_EXT_texture_lod_bias
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-
-#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
-#endif
-
-/* GL_EXT_vertex_weighting */
-
-#ifdef __GLEE_GL_EXT_vertex_weighting
-#ifndef GLEE_C_DEFINED_glVertexWeightfEXT
-#define GLEE_C_DEFINED_glVertexWeightfEXT
- void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);}
- GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
-#define GLEE_C_DEFINED_glVertexWeightfvEXT
- void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);}
- GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
-#define GLEE_C_DEFINED_glVertexWeightPointerEXT
- void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
- GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
-#endif
-#endif
-
-/* GL_NV_light_max_exponent */
-
-#ifdef __GLEE_GL_NV_light_max_exponent
-#endif
-
-/* GL_NV_vertex_array_range */
-
-#ifdef __GLEE_GL_NV_vertex_array_range
-#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
-#define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
- void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();}
- GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
-#define GLEE_C_DEFINED_glVertexArrayRangeNV
- void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
- GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
-#endif
-#endif
-
-/* GL_NV_register_combiners */
-
-#ifdef __GLEE_GL_NV_register_combiners
-#ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
-#define GLEE_C_DEFINED_glCombinerParameterfvNV
- void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
- GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameterfNV
-#define GLEE_C_DEFINED_glCombinerParameterfNV
- void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
- GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameterivNV
-#define GLEE_C_DEFINED_glCombinerParameterivNV
- void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
- GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameteriNV
-#define GLEE_C_DEFINED_glCombinerParameteriNV
- void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
- GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerInputNV
-#define GLEE_C_DEFINED_glCombinerInputNV
- void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
- GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerOutputNV
-#define GLEE_C_DEFINED_glCombinerOutputNV
- void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
- GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
-#define GLEE_C_DEFINED_glFinalCombinerInputNV
- void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
- GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
- GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
-#define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
- void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
- GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
- GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
-#define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
- void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
- GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
-#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
- void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
- GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
-#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
- void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
- GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
-#endif
-#endif
-
-/* GL_NV_fog_distance */
-
-#ifdef __GLEE_GL_NV_fog_distance
-#endif
-
-/* GL_NV_texgen_emboss */
-
-#ifdef __GLEE_GL_NV_texgen_emboss
-#endif
-
-/* GL_NV_blend_square */
-
-#ifdef __GLEE_GL_NV_blend_square
-#endif
-
-/* GL_NV_texture_env_combine4 */
-
-#ifdef __GLEE_GL_NV_texture_env_combine4
-#endif
-
-/* GL_MESA_resize_buffers */
-
-#ifdef __GLEE_GL_MESA_resize_buffers
-#ifndef GLEE_C_DEFINED_glResizeBuffersMESA
-#define GLEE_C_DEFINED_glResizeBuffersMESA
- void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();}
- GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
-#endif
-#endif
-
-/* GL_MESA_window_pos */
-
-#ifdef __GLEE_GL_MESA_window_pos
-#ifndef GLEE_C_DEFINED_glWindowPos2dMESA
-#define GLEE_C_DEFINED_glWindowPos2dMESA
- void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);}
- GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
-#define GLEE_C_DEFINED_glWindowPos2dvMESA
- void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);}
- GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fMESA
-#define GLEE_C_DEFINED_glWindowPos2fMESA
- void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);}
- GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
-#define GLEE_C_DEFINED_glWindowPos2fvMESA
- void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);}
- GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iMESA
-#define GLEE_C_DEFINED_glWindowPos2iMESA
- void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);}
- GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
-#define GLEE_C_DEFINED_glWindowPos2ivMESA
- void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);}
- GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sMESA
-#define GLEE_C_DEFINED_glWindowPos2sMESA
- void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);}
- GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2svMESA
-#define GLEE_C_DEFINED_glWindowPos2svMESA
- void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);}
- GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dMESA
-#define GLEE_C_DEFINED_glWindowPos3dMESA
- void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
-#define GLEE_C_DEFINED_glWindowPos3dvMESA
- void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);}
- GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fMESA
-#define GLEE_C_DEFINED_glWindowPos3fMESA
- void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
-#define GLEE_C_DEFINED_glWindowPos3fvMESA
- void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);}
- GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iMESA
-#define GLEE_C_DEFINED_glWindowPos3iMESA
- void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
-#define GLEE_C_DEFINED_glWindowPos3ivMESA
- void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);}
- GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sMESA
-#define GLEE_C_DEFINED_glWindowPos3sMESA
- void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
- GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3svMESA
-#define GLEE_C_DEFINED_glWindowPos3svMESA
- void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);}
- GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4dMESA
-#define GLEE_C_DEFINED_glWindowPos4dMESA
- void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
-#define GLEE_C_DEFINED_glWindowPos4dvMESA
- void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);}
- GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4fMESA
-#define GLEE_C_DEFINED_glWindowPos4fMESA
- void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
-#define GLEE_C_DEFINED_glWindowPos4fvMESA
- void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);}
- GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4iMESA
-#define GLEE_C_DEFINED_glWindowPos4iMESA
- void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
-#define GLEE_C_DEFINED_glWindowPos4ivMESA
- void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);}
- GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4sMESA
-#define GLEE_C_DEFINED_glWindowPos4sMESA
- void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
- GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4svMESA
-#define GLEE_C_DEFINED_glWindowPos4svMESA
- void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);}
- GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
-#endif
-#endif
-
-/* GL_EXT_texture_compression_s3tc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_s3tc
-#endif
-
-/* GL_IBM_cull_vertex */
-
-#ifdef __GLEE_GL_IBM_cull_vertex
-#endif
-
-/* GL_IBM_multimode_draw_arrays */
-
-#ifdef __GLEE_GL_IBM_multimode_draw_arrays
-#ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
-#define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
- void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
- GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
-#define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
- void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
- GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
-#endif
-#endif
-
-/* GL_IBM_vertex_array_lists */
-
-#ifdef __GLEE_GL_IBM_vertex_array_lists
-#ifndef GLEE_C_DEFINED_glColorPointerListIBM
-#define GLEE_C_DEFINED_glColorPointerListIBM
- void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
-#define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
- void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
-#define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
- void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
- GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
-#define GLEE_C_DEFINED_glFogCoordPointerListIBM
- void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexPointerListIBM
-#define GLEE_C_DEFINED_glIndexPointerListIBM
- void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointerListIBM
-#define GLEE_C_DEFINED_glNormalPointerListIBM
- void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
- GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
-#define GLEE_C_DEFINED_glTexCoordPointerListIBM
- void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexPointerListIBM
-#define GLEE_C_DEFINED_glVertexPointerListIBM
- void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
- GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
-#endif
-#endif
-
-/* GL_SGIX_subsample */
-
-#ifdef __GLEE_GL_SGIX_subsample
-#endif
-
-/* GL_SGIX_ycrcb_subsample */
-
-#ifdef __GLEE_GL_SGIX_ycrcb_subsample
-#endif
-
-/* GL_SGIX_ycrcba */
-
-#ifdef __GLEE_GL_SGIX_ycrcba
-#endif
-
-/* GL_SGI_depth_pass_instrument */
-
-#ifdef __GLEE_GL_SGI_depth_pass_instrument
-#endif
-
-/* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
-#endif
-
-/* GL_3DFX_multisample */
-
-#ifdef __GLEE_GL_3DFX_multisample
-#endif
-
-/* GL_3DFX_tbuffer */
-
-#ifdef __GLEE_GL_3DFX_tbuffer
-#ifndef GLEE_C_DEFINED_glTbufferMask3DFX
-#define GLEE_C_DEFINED_glTbufferMask3DFX
- void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);}
- GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
-#endif
-#endif
-
-/* GL_EXT_multisample */
-
-#ifdef __GLEE_GL_EXT_multisample
-#ifndef GLEE_C_DEFINED_glSampleMaskEXT
-#define GLEE_C_DEFINED_glSampleMaskEXT
- void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);}
- GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplePatternEXT
-#define GLEE_C_DEFINED_glSamplePatternEXT
- void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);}
- GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
-#endif
-#endif
-
-/* GL_SGIX_vertex_preclip */
-
-#ifdef __GLEE_GL_SGIX_vertex_preclip
-#endif
-
-/* GL_SGIX_convolution_accuracy */
-
-#ifdef __GLEE_GL_SGIX_convolution_accuracy
-#endif
-
-/* GL_SGIX_resample */
-
-#ifdef __GLEE_GL_SGIX_resample
-#endif
-
-/* GL_SGIS_point_line_texgen */
-
-#ifdef __GLEE_GL_SGIS_point_line_texgen
-#endif
-
-/* GL_SGIS_texture_color_mask */
-
-#ifdef __GLEE_GL_SGIS_texture_color_mask
-#ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
-#define GLEE_C_DEFINED_glTextureColorMaskSGIS
- void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
- GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
-#endif
-#endif
-
-/* GL_EXT_texture_env_dot3 */
-
-#ifdef __GLEE_GL_EXT_texture_env_dot3
-#endif
-
-/* GL_ATI_texture_mirror_once */
-
-#ifdef __GLEE_GL_ATI_texture_mirror_once
-#endif
-
-/* GL_NV_fence */
-
-#ifdef __GLEE_GL_NV_fence
-#ifndef GLEE_C_DEFINED_glDeleteFencesNV
-#define GLEE_C_DEFINED_glDeleteFencesNV
- void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);}
- GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFencesNV
-#define GLEE_C_DEFINED_glGenFencesNV
- void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);}
- GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFenceNV
-#define GLEE_C_DEFINED_glIsFenceNV
- GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
- GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTestFenceNV
-#define GLEE_C_DEFINED_glTestFenceNV
- GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
- GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFenceivNV
-#define GLEE_C_DEFINED_glGetFenceivNV
- void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
- GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishFenceNV
-#define GLEE_C_DEFINED_glFinishFenceNV
- void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);}
- GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFenceNV
-#define GLEE_C_DEFINED_glSetFenceNV
- void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);}
- GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
-#endif
-#endif
-
-/* GL_IBM_texture_mirrored_repeat */
-
-#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
-#endif
-
-/* GL_NV_evaluators */
-
-#ifdef __GLEE_GL_NV_evaluators
-#ifndef GLEE_C_DEFINED_glMapControlPointsNV
-#define GLEE_C_DEFINED_glMapControlPointsNV
- void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
- GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMapParameterivNV
-#define GLEE_C_DEFINED_glMapParameterivNV
- void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
- GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMapParameterfvNV
-#define GLEE_C_DEFINED_glMapParameterfvNV
- void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
- GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
-#define GLEE_C_DEFINED_glGetMapControlPointsNV
- void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
- GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapParameterivNV
-#define GLEE_C_DEFINED_glGetMapParameterivNV
- void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
- GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
-#define GLEE_C_DEFINED_glGetMapParameterfvNV
- void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
- GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
-#define GLEE_C_DEFINED_glGetMapAttribParameterivNV
- void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
- GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
-#define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
- void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
- GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalMapsNV
-#define GLEE_C_DEFINED_glEvalMapsNV
- void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);}
- GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
-#endif
-#endif
-
-/* GL_NV_packed_depth_stencil */
-
-#ifdef __GLEE_GL_NV_packed_depth_stencil
-#endif
-
-/* GL_NV_register_combiners2 */
-
-#ifdef __GLEE_GL_NV_register_combiners2
-#ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
-#define GLEE_C_DEFINED_glCombinerStageParameterfvNV
- void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
- GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
- void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
- GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
-#endif
-#endif
-
-/* GL_NV_texture_compression_vtc */
-
-#ifdef __GLEE_GL_NV_texture_compression_vtc
-#endif
-
-/* GL_NV_texture_rectangle */
-
-#ifdef __GLEE_GL_NV_texture_rectangle
-#endif
-
-/* GL_NV_texture_shader */
-
-#ifdef __GLEE_GL_NV_texture_shader
-#endif
-
-/* GL_NV_texture_shader2 */
-
-#ifdef __GLEE_GL_NV_texture_shader2
-#endif
-
-/* GL_NV_vertex_array_range2 */
-
-#ifdef __GLEE_GL_NV_vertex_array_range2
-#endif
-
-/* GL_NV_vertex_program */
-
-#ifdef __GLEE_GL_NV_vertex_program
-#ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
-#define GLEE_C_DEFINED_glAreProgramsResidentNV
- GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
- GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramNV
-#define GLEE_C_DEFINED_glBindProgramNV
- void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);}
- GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramsNV
-#define GLEE_C_DEFINED_glDeleteProgramsNV
- void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
- GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glExecuteProgramNV
-#define GLEE_C_DEFINED_glExecuteProgramNV
- void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
- GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramsNV
-#define GLEE_C_DEFINED_glGenProgramsNV
- void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);}
- GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
-#define GLEE_C_DEFINED_glGetProgramParameterdvNV
- void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
- GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
-#define GLEE_C_DEFINED_glGetProgramParameterfvNV
- void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
- GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramivNV
-#define GLEE_C_DEFINED_glGetProgramivNV
- void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
- GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStringNV
-#define GLEE_C_DEFINED_glGetProgramStringNV
- void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
- GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
-#define GLEE_C_DEFINED_glGetTrackMatrixivNV
- void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
- GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
-#define GLEE_C_DEFINED_glGetVertexAttribdvNV
- void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
-#define GLEE_C_DEFINED_glGetVertexAttribfvNV
- void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
-#define GLEE_C_DEFINED_glGetVertexAttribivNV
- void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
-#define GLEE_C_DEFINED_glGetVertexAttribPointervNV
- void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
- GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramNV
-#define GLEE_C_DEFINED_glIsProgramNV
- GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
- GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadProgramNV
-#define GLEE_C_DEFINED_glLoadProgramNV
- void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
- GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4dNV
-#define GLEE_C_DEFINED_glProgramParameter4dNV
- void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
-#define GLEE_C_DEFINED_glProgramParameter4dvNV
- void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
- GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4fNV
-#define GLEE_C_DEFINED_glProgramParameter4fNV
- void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
- GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
-#define GLEE_C_DEFINED_glProgramParameter4fvNV
- void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
- GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
-#define GLEE_C_DEFINED_glProgramParameters4dvNV
- void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
- GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
-#define GLEE_C_DEFINED_glProgramParameters4fvNV
- void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
- GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
-#define GLEE_C_DEFINED_glRequestResidentProgramsNV
- void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
- GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTrackMatrixNV
-#define GLEE_C_DEFINED_glTrackMatrixNV
- void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
- GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
-#define GLEE_C_DEFINED_glVertexAttribPointerNV
- void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
-#define GLEE_C_DEFINED_glVertexAttrib1dNV
- void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
-#define GLEE_C_DEFINED_glVertexAttrib1dvNV
- void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
-#define GLEE_C_DEFINED_glVertexAttrib1fNV
- void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
-#define GLEE_C_DEFINED_glVertexAttrib1fvNV
- void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
-#define GLEE_C_DEFINED_glVertexAttrib1sNV
- void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
-#define GLEE_C_DEFINED_glVertexAttrib1svNV
- void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
-#define GLEE_C_DEFINED_glVertexAttrib2dNV
- void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
-#define GLEE_C_DEFINED_glVertexAttrib2dvNV
- void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
-#define GLEE_C_DEFINED_glVertexAttrib2fNV
- void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
-#define GLEE_C_DEFINED_glVertexAttrib2fvNV
- void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
-#define GLEE_C_DEFINED_glVertexAttrib2sNV
- void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
-#define GLEE_C_DEFINED_glVertexAttrib2svNV
- void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
-#define GLEE_C_DEFINED_glVertexAttrib3dNV
- void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
-#define GLEE_C_DEFINED_glVertexAttrib3dvNV
- void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
-#define GLEE_C_DEFINED_glVertexAttrib3fNV
- void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
-#define GLEE_C_DEFINED_glVertexAttrib3fvNV
- void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
-#define GLEE_C_DEFINED_glVertexAttrib3sNV
- void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
-#define GLEE_C_DEFINED_glVertexAttrib3svNV
- void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
-#define GLEE_C_DEFINED_glVertexAttrib4dNV
- void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
-#define GLEE_C_DEFINED_glVertexAttrib4dvNV
- void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
-#define GLEE_C_DEFINED_glVertexAttrib4fNV
- void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
-#define GLEE_C_DEFINED_glVertexAttrib4fvNV
- void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
-#define GLEE_C_DEFINED_glVertexAttrib4sNV
- void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
-#define GLEE_C_DEFINED_glVertexAttrib4svNV
- void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
-#define GLEE_C_DEFINED_glVertexAttrib4ubNV
- void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
-#define GLEE_C_DEFINED_glVertexAttrib4ubvNV
- void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
-#define GLEE_C_DEFINED_glVertexAttribs1dvNV
- void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
-#define GLEE_C_DEFINED_glVertexAttribs1fvNV
- void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
-#define GLEE_C_DEFINED_glVertexAttribs1svNV
- void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
-#define GLEE_C_DEFINED_glVertexAttribs2dvNV
- void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
-#define GLEE_C_DEFINED_glVertexAttribs2fvNV
- void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
-#define GLEE_C_DEFINED_glVertexAttribs2svNV
- void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
-#define GLEE_C_DEFINED_glVertexAttribs3dvNV
- void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
-#define GLEE_C_DEFINED_glVertexAttribs3fvNV
- void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
-#define GLEE_C_DEFINED_glVertexAttribs3svNV
- void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
-#define GLEE_C_DEFINED_glVertexAttribs4dvNV
- void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
-#define GLEE_C_DEFINED_glVertexAttribs4fvNV
- void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
-#define GLEE_C_DEFINED_glVertexAttribs4svNV
- void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
-#define GLEE_C_DEFINED_glVertexAttribs4ubvNV
- void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
- GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
-#endif
-#endif
-
-/* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
-#endif
-
-/* GL_SGIX_scalebias_hint */
-
-#ifdef __GLEE_GL_SGIX_scalebias_hint
-#endif
-
-/* GL_OML_interlace */
-
-#ifdef __GLEE_GL_OML_interlace
-#endif
-
-/* GL_OML_subsample */
-
-#ifdef __GLEE_GL_OML_subsample
-#endif
-
-/* GL_OML_resample */
-
-#ifdef __GLEE_GL_OML_resample
-#endif
-
-/* GL_NV_copy_depth_to_color */
-
-#ifdef __GLEE_GL_NV_copy_depth_to_color
-#endif
-
-/* GL_ATI_envmap_bumpmap */
-
-#ifdef __GLEE_GL_ATI_envmap_bumpmap
-#ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
-#define GLEE_C_DEFINED_glTexBumpParameterivATI
- void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
- GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
-#define GLEE_C_DEFINED_glTexBumpParameterfvATI
- void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
- GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
-#define GLEE_C_DEFINED_glGetTexBumpParameterivATI
- void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
- GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
-#define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
- void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
- GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
-#endif
-#endif
-
-/* GL_ATI_fragment_shader */
-
-#ifdef __GLEE_GL_ATI_fragment_shader
-#ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
-#define GLEE_C_DEFINED_glGenFragmentShadersATI
- GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
- GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
-#define GLEE_C_DEFINED_glBindFragmentShaderATI
- void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);}
- GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
-#define GLEE_C_DEFINED_glDeleteFragmentShaderATI
- void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
- GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
-#define GLEE_C_DEFINED_glBeginFragmentShaderATI
- void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();}
- GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
-#define GLEE_C_DEFINED_glEndFragmentShaderATI
- void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();}
- GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glPassTexCoordATI
-#define GLEE_C_DEFINED_glPassTexCoordATI
- void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
- GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMapATI
-#define GLEE_C_DEFINED_glSampleMapATI
- void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
- GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
-#define GLEE_C_DEFINED_glColorFragmentOp1ATI
- void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
- GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
-#define GLEE_C_DEFINED_glColorFragmentOp2ATI
- void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
- GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
-#define GLEE_C_DEFINED_glColorFragmentOp3ATI
- void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
- GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
- GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
- GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
- void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
- GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
-#define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
- void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
- GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
-#endif
-#endif
-
-/* GL_ATI_pn_triangles */
-
-#ifdef __GLEE_GL_ATI_pn_triangles
-#ifndef GLEE_C_DEFINED_glPNTrianglesiATI
-#define GLEE_C_DEFINED_glPNTrianglesiATI
- void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
- GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
-#endif
-#ifndef GLEE_C_DEFINED_glPNTrianglesfATI
-#define GLEE_C_DEFINED_glPNTrianglesfATI
- void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
- GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
-#endif
-#endif
-
-/* GL_ATI_vertex_array_object */
-
-#ifdef __GLEE_GL_ATI_vertex_array_object
-#ifndef GLEE_C_DEFINED_glNewObjectBufferATI
-#define GLEE_C_DEFINED_glNewObjectBufferATI
- GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
- GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glIsObjectBufferATI
-#define GLEE_C_DEFINED_glIsObjectBufferATI
- GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
- GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
-#define GLEE_C_DEFINED_glUpdateObjectBufferATI
- void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
- GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
-#define GLEE_C_DEFINED_glGetObjectBufferfvATI
- void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
- GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
-#define GLEE_C_DEFINED_glGetObjectBufferivATI
- void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
- GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
-#define GLEE_C_DEFINED_glFreeObjectBufferATI
- void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
- GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glArrayObjectATI
-#define GLEE_C_DEFINED_glArrayObjectATI
- void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
- GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
- GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
-#define GLEE_C_DEFINED_glGetArrayObjectivATI
- void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
- GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
-#define GLEE_C_DEFINED_glVariantArrayObjectATI
- void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
- GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
- GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
-#define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
- void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
- GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
-#endif
-#endif
-
-/* GL_EXT_vertex_shader */
-
-#ifdef __GLEE_GL_EXT_vertex_shader
-#ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
-#define GLEE_C_DEFINED_glBeginVertexShaderEXT
- void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();}
- GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
-#define GLEE_C_DEFINED_glEndVertexShaderEXT
- void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();}
- GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
-#define GLEE_C_DEFINED_glBindVertexShaderEXT
- void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);}
- GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
-#define GLEE_C_DEFINED_glGenVertexShadersEXT
- GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
- GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
-#define GLEE_C_DEFINED_glDeleteVertexShaderEXT
- void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
- GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp1EXT
-#define GLEE_C_DEFINED_glShaderOp1EXT
- void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
- GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp2EXT
-#define GLEE_C_DEFINED_glShaderOp2EXT
- void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
- GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp3EXT
-#define GLEE_C_DEFINED_glShaderOp3EXT
- void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
- GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSwizzleEXT
-#define GLEE_C_DEFINED_glSwizzleEXT
- void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
- GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glWriteMaskEXT
-#define GLEE_C_DEFINED_glWriteMaskEXT
- void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
- GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glInsertComponentEXT
-#define GLEE_C_DEFINED_glInsertComponentEXT
- void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
- GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glExtractComponentEXT
-#define GLEE_C_DEFINED_glExtractComponentEXT
- void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
- GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenSymbolsEXT
-#define GLEE_C_DEFINED_glGenSymbolsEXT
- GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
- GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSetInvariantEXT
-#define GLEE_C_DEFINED_glSetInvariantEXT
- void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
- GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
-#define GLEE_C_DEFINED_glSetLocalConstantEXT
- void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
- GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantbvEXT
-#define GLEE_C_DEFINED_glVariantbvEXT
- void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);}
- GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantsvEXT
-#define GLEE_C_DEFINED_glVariantsvEXT
- void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);}
- GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantivEXT
-#define GLEE_C_DEFINED_glVariantivEXT
- void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);}
- GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantfvEXT
-#define GLEE_C_DEFINED_glVariantfvEXT
- void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);}
- GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantdvEXT
-#define GLEE_C_DEFINED_glVariantdvEXT
- void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);}
- GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantubvEXT
-#define GLEE_C_DEFINED_glVariantubvEXT
- void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);}
- GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantusvEXT
-#define GLEE_C_DEFINED_glVariantusvEXT
- void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);}
- GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantuivEXT
-#define GLEE_C_DEFINED_glVariantuivEXT
- void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);}
- GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantPointerEXT
-#define GLEE_C_DEFINED_glVariantPointerEXT
- void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
- GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
-#define GLEE_C_DEFINED_glEnableVariantClientStateEXT
- void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
- GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
-#define GLEE_C_DEFINED_glDisableVariantClientStateEXT
- void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
- GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindLightParameterEXT
-#define GLEE_C_DEFINED_glBindLightParameterEXT
- GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
- GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
-#define GLEE_C_DEFINED_glBindMaterialParameterEXT
- GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
- GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
-#define GLEE_C_DEFINED_glBindTexGenParameterEXT
- GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
- GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
-#define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
- GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
- GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindParameterEXT
-#define GLEE_C_DEFINED_glBindParameterEXT
- GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
- GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
-#define GLEE_C_DEFINED_glIsVariantEnabledEXT
- GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
- GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
-#define GLEE_C_DEFINED_glGetVariantBooleanvEXT
- void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
-#define GLEE_C_DEFINED_glGetVariantIntegervEXT
- void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
- GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
-#define GLEE_C_DEFINED_glGetVariantFloatvEXT
- void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
- GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
-#define GLEE_C_DEFINED_glGetVariantPointervEXT
- void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
- GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
-#define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
- void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
-#define GLEE_C_DEFINED_glGetInvariantIntegervEXT
- void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
-#define GLEE_C_DEFINED_glGetInvariantFloatvEXT
- void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
- GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
-#define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
- void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
-#define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
- void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
-#define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
- void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
- GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
-#endif
-#endif
-
-/* GL_ATI_vertex_streams */
-
-#ifdef __GLEE_GL_ATI_vertex_streams
-#ifndef GLEE_C_DEFINED_glVertexStream1sATI
-#define GLEE_C_DEFINED_glVertexStream1sATI
- void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1svATI
-#define GLEE_C_DEFINED_glVertexStream1svATI
- void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1iATI
-#define GLEE_C_DEFINED_glVertexStream1iATI
- void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1ivATI
-#define GLEE_C_DEFINED_glVertexStream1ivATI
- void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1fATI
-#define GLEE_C_DEFINED_glVertexStream1fATI
- void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1fvATI
-#define GLEE_C_DEFINED_glVertexStream1fvATI
- void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1dATI
-#define GLEE_C_DEFINED_glVertexStream1dATI
- void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);}
- GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1dvATI
-#define GLEE_C_DEFINED_glVertexStream1dvATI
- void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2sATI
-#define GLEE_C_DEFINED_glVertexStream2sATI
- void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2svATI
-#define GLEE_C_DEFINED_glVertexStream2svATI
- void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2iATI
-#define GLEE_C_DEFINED_glVertexStream2iATI
- void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2ivATI
-#define GLEE_C_DEFINED_glVertexStream2ivATI
- void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2fATI
-#define GLEE_C_DEFINED_glVertexStream2fATI
- void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2fvATI
-#define GLEE_C_DEFINED_glVertexStream2fvATI
- void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2dATI
-#define GLEE_C_DEFINED_glVertexStream2dATI
- void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
- GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2dvATI
-#define GLEE_C_DEFINED_glVertexStream2dvATI
- void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3sATI
-#define GLEE_C_DEFINED_glVertexStream3sATI
- void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3svATI
-#define GLEE_C_DEFINED_glVertexStream3svATI
- void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3iATI
-#define GLEE_C_DEFINED_glVertexStream3iATI
- void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3ivATI
-#define GLEE_C_DEFINED_glVertexStream3ivATI
- void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3fATI
-#define GLEE_C_DEFINED_glVertexStream3fATI
- void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3fvATI
-#define GLEE_C_DEFINED_glVertexStream3fvATI
- void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3dATI
-#define GLEE_C_DEFINED_glVertexStream3dATI
- void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
- GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3dvATI
-#define GLEE_C_DEFINED_glVertexStream3dvATI
- void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4sATI
-#define GLEE_C_DEFINED_glVertexStream4sATI
- void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4svATI
-#define GLEE_C_DEFINED_glVertexStream4svATI
- void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4iATI
-#define GLEE_C_DEFINED_glVertexStream4iATI
- void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4ivATI
-#define GLEE_C_DEFINED_glVertexStream4ivATI
- void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4fATI
-#define GLEE_C_DEFINED_glVertexStream4fATI
- void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4fvATI
-#define GLEE_C_DEFINED_glVertexStream4fvATI
- void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4dATI
-#define GLEE_C_DEFINED_glVertexStream4dATI
- void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
- GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4dvATI
-#define GLEE_C_DEFINED_glVertexStream4dvATI
- void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
- GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3bATI
-#define GLEE_C_DEFINED_glNormalStream3bATI
- void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3bvATI
-#define GLEE_C_DEFINED_glNormalStream3bvATI
- void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3sATI
-#define GLEE_C_DEFINED_glNormalStream3sATI
- void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3svATI
-#define GLEE_C_DEFINED_glNormalStream3svATI
- void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3iATI
-#define GLEE_C_DEFINED_glNormalStream3iATI
- void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3ivATI
-#define GLEE_C_DEFINED_glNormalStream3ivATI
- void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3fATI
-#define GLEE_C_DEFINED_glNormalStream3fATI
- void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3fvATI
-#define GLEE_C_DEFINED_glNormalStream3fvATI
- void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3dATI
-#define GLEE_C_DEFINED_glNormalStream3dATI
- void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
- GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3dvATI
-#define GLEE_C_DEFINED_glNormalStream3dvATI
- void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
- GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
-#define GLEE_C_DEFINED_glClientActiveVertexStreamATI
- void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
- GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
-#define GLEE_C_DEFINED_glVertexBlendEnviATI
- void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
- GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
-#define GLEE_C_DEFINED_glVertexBlendEnvfATI
- void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
- GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
-#endif
-#endif
-
-/* GL_ATI_element_array */
-
-#ifdef __GLEE_GL_ATI_element_array
-#ifndef GLEE_C_DEFINED_glElementPointerATI
-#define GLEE_C_DEFINED_glElementPointerATI
- void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);}
- GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementArrayATI
-#define GLEE_C_DEFINED_glDrawElementArrayATI
- void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
- GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
-#define GLEE_C_DEFINED_glDrawRangeElementArrayATI
- void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
- GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
-#endif
-#endif
-
-/* GL_SUN_mesh_array */
-
-#ifdef __GLEE_GL_SUN_mesh_array
-#ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
-#define GLEE_C_DEFINED_glDrawMeshArraysSUN
- void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
- GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
-#endif
-#endif
-
-/* GL_SUN_slice_accum */
-
-#ifdef __GLEE_GL_SUN_slice_accum
-#endif
-
-/* GL_NV_multisample_filter_hint */
-
-#ifdef __GLEE_GL_NV_multisample_filter_hint
-#endif
-
-/* GL_NV_depth_clamp */
-
-#ifdef __GLEE_GL_NV_depth_clamp
-#endif
-
-/* GL_NV_occlusion_query */
-
-#ifdef __GLEE_GL_NV_occlusion_query
-#ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
-#define GLEE_C_DEFINED_glGenOcclusionQueriesNV
- void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
- GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
-#define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
- void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
- GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
-#define GLEE_C_DEFINED_glIsOcclusionQueryNV
- GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
- GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
-#define GLEE_C_DEFINED_glBeginOcclusionQueryNV
- void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
- GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
-#define GLEE_C_DEFINED_glEndOcclusionQueryNV
- void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();}
- GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
-#define GLEE_C_DEFINED_glGetOcclusionQueryivNV
- void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
- GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
-#define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
- void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
- GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
-#endif
-#endif
-
-/* GL_NV_point_sprite */
-
-#ifdef __GLEE_GL_NV_point_sprite
-#ifndef GLEE_C_DEFINED_glPointParameteriNV
-#define GLEE_C_DEFINED_glPointParameteriNV
- void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);}
- GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterivNV
-#define GLEE_C_DEFINED_glPointParameterivNV
- void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);}
- GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
-#endif
-#endif
-
-/* GL_NV_texture_shader3 */
-
-#ifdef __GLEE_GL_NV_texture_shader3
-#endif
-
-/* GL_NV_vertex_program1_1 */
-
-#ifdef __GLEE_GL_NV_vertex_program1_1
-#endif
-
-/* GL_EXT_shadow_funcs */
-
-#ifdef __GLEE_GL_EXT_shadow_funcs
-#endif
-
-/* GL_EXT_stencil_two_side */
-
-#ifdef __GLEE_GL_EXT_stencil_two_side
-#ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
-#define GLEE_C_DEFINED_glActiveStencilFaceEXT
- void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);}
- GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
-#endif
-#endif
-
-/* GL_ATI_text_fragment_shader */
-
-#ifdef __GLEE_GL_ATI_text_fragment_shader
-#endif
-
-/* GL_APPLE_client_storage */
-
-#ifdef __GLEE_GL_APPLE_client_storage
-#endif
-
-/* GL_APPLE_element_array */
-
-#ifdef __GLEE_GL_APPLE_element_array
-#ifndef GLEE_C_DEFINED_glElementPointerAPPLE
-#define GLEE_C_DEFINED_glElementPointerAPPLE
- void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
- GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
-#define GLEE_C_DEFINED_glDrawElementArrayAPPLE
- void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
- GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
-#define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
- void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
- GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
-#define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
- void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
- GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
-#define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
- void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
- GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_fence */
-
-#ifdef __GLEE_GL_APPLE_fence
-#ifndef GLEE_C_DEFINED_glGenFencesAPPLE
-#define GLEE_C_DEFINED_glGenFencesAPPLE
- void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
- GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
-#define GLEE_C_DEFINED_glDeleteFencesAPPLE
- void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
- GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFenceAPPLE
-#define GLEE_C_DEFINED_glSetFenceAPPLE
- void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);}
- GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFenceAPPLE
-#define GLEE_C_DEFINED_glIsFenceAPPLE
- GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
- GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glTestFenceAPPLE
-#define GLEE_C_DEFINED_glTestFenceAPPLE
- GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
- GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
-#define GLEE_C_DEFINED_glFinishFenceAPPLE
- void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);}
- GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glTestObjectAPPLE
-#define GLEE_C_DEFINED_glTestObjectAPPLE
- GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
- GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
-#define GLEE_C_DEFINED_glFinishObjectAPPLE
- void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
- GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_vertex_array_object */
-
-#ifdef __GLEE_GL_APPLE_vertex_array_object
-#ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
-#define GLEE_C_DEFINED_glBindVertexArrayAPPLE
- void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
- GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
-#define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
- void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
- GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
-#define GLEE_C_DEFINED_glGenVertexArraysAPPLE
- void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
- GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
-#define GLEE_C_DEFINED_glIsVertexArrayAPPLE
- GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
- GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_vertex_array_range */
-
-#ifdef __GLEE_GL_APPLE_vertex_array_range
-#ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
-#define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
- void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
- GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
-#define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
- void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
- GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
-#define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
- void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
- GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_ycbcr_422 */
-
-#ifdef __GLEE_GL_APPLE_ycbcr_422
-#endif
-
-/* GL_S3_s3tc */
-
-#ifdef __GLEE_GL_S3_s3tc
-#endif
-
-/* GL_ATI_draw_buffers */
-
-#ifdef __GLEE_GL_ATI_draw_buffers
-#ifndef GLEE_C_DEFINED_glDrawBuffersATI
-#define GLEE_C_DEFINED_glDrawBuffersATI
- void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
- GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
-#endif
-#endif
-
-/* GL_ATI_pixel_format_float */
-
-#ifdef __GLEE_GL_ATI_pixel_format_float
-#endif
-
-/* GL_ATI_texture_env_combine3 */
-
-#ifdef __GLEE_GL_ATI_texture_env_combine3
-#endif
-
-/* GL_ATI_texture_float */
-
-#ifdef __GLEE_GL_ATI_texture_float
-#endif
-
-/* GL_NV_float_buffer */
-
-#ifdef __GLEE_GL_NV_float_buffer
-#endif
-
-/* GL_NV_fragment_program */
-
-#ifdef __GLEE_GL_NV_fragment_program
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4fNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4dNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
- void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
- GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
-#define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
- void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
- GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
-#define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
- void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
- GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
-#endif
-#endif
-
-/* GL_NV_half_float */
-
-#ifdef __GLEE_GL_NV_half_float
-#ifndef GLEE_C_DEFINED_glVertex2hNV
-#define GLEE_C_DEFINED_glVertex2hNV
- void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);}
- GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2hvNV
-#define GLEE_C_DEFINED_glVertex2hvNV
- void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);}
- GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3hNV
-#define GLEE_C_DEFINED_glVertex3hNV
- void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);}
- GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3hvNV
-#define GLEE_C_DEFINED_glVertex3hvNV
- void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);}
- GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4hNV
-#define GLEE_C_DEFINED_glVertex4hNV
- void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
- GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4hvNV
-#define GLEE_C_DEFINED_glVertex4hvNV
- void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);}
- GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3hNV
-#define GLEE_C_DEFINED_glNormal3hNV
- void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
- GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3hvNV
-#define GLEE_C_DEFINED_glNormal3hvNV
- void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);}
- GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3hNV
-#define GLEE_C_DEFINED_glColor3hNV
- void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);}
- GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3hvNV
-#define GLEE_C_DEFINED_glColor3hvNV
- void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);}
- GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4hNV
-#define GLEE_C_DEFINED_glColor4hNV
- void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
- GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4hvNV
-#define GLEE_C_DEFINED_glColor4hvNV
- void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);}
- GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1hNV
-#define GLEE_C_DEFINED_glTexCoord1hNV
- void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);}
- GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1hvNV
-#define GLEE_C_DEFINED_glTexCoord1hvNV
- void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);}
- GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2hNV
-#define GLEE_C_DEFINED_glTexCoord2hNV
- void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);}
- GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2hvNV
-#define GLEE_C_DEFINED_glTexCoord2hvNV
- void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);}
- GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3hNV
-#define GLEE_C_DEFINED_glTexCoord3hNV
- void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
- GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3hvNV
-#define GLEE_C_DEFINED_glTexCoord3hvNV
- void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);}
- GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4hNV
-#define GLEE_C_DEFINED_glTexCoord4hNV
- void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
- GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4hvNV
-#define GLEE_C_DEFINED_glTexCoord4hvNV
- void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);}
- GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
-#define GLEE_C_DEFINED_glMultiTexCoord1hNV
- void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
- GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord1hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
-#define GLEE_C_DEFINED_glMultiTexCoord2hNV
- void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
- GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord2hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
-#define GLEE_C_DEFINED_glMultiTexCoord3hNV
- void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
- GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord3hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
-#define GLEE_C_DEFINED_glMultiTexCoord4hNV
- void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
- GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord4hvNV
- void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
- GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordhNV
-#define GLEE_C_DEFINED_glFogCoordhNV
- void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);}
- GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordhvNV
-#define GLEE_C_DEFINED_glFogCoordhvNV
- void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);}
- GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
-#define GLEE_C_DEFINED_glSecondaryColor3hNV
- void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
- GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
-#define GLEE_C_DEFINED_glSecondaryColor3hvNV
- void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);}
- GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeighthNV
-#define GLEE_C_DEFINED_glVertexWeighthNV
- void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);}
- GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeighthvNV
-#define GLEE_C_DEFINED_glVertexWeighthvNV
- void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);}
- GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
-#define GLEE_C_DEFINED_glVertexAttrib1hNV
- void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
- GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
-#define GLEE_C_DEFINED_glVertexAttrib1hvNV
- void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
-#define GLEE_C_DEFINED_glVertexAttrib2hNV
- void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
- GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
-#define GLEE_C_DEFINED_glVertexAttrib2hvNV
- void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
-#define GLEE_C_DEFINED_glVertexAttrib3hNV
- void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
-#define GLEE_C_DEFINED_glVertexAttrib3hvNV
- void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
-#define GLEE_C_DEFINED_glVertexAttrib4hNV
- void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
-#define GLEE_C_DEFINED_glVertexAttrib4hvNV
- void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
- GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
-#define GLEE_C_DEFINED_glVertexAttribs1hvNV
- void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
-#define GLEE_C_DEFINED_glVertexAttribs2hvNV
- void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
-#define GLEE_C_DEFINED_glVertexAttribs3hvNV
- void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
-#define GLEE_C_DEFINED_glVertexAttribs4hvNV
- void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
- GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
-#endif
-#endif
-
-/* GL_NV_pixel_data_range */
-
-#ifdef __GLEE_GL_NV_pixel_data_range
-#ifndef GLEE_C_DEFINED_glPixelDataRangeNV
-#define GLEE_C_DEFINED_glPixelDataRangeNV
- void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
- GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
-#define GLEE_C_DEFINED_glFlushPixelDataRangeNV
- void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
- GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
-#endif
-#endif
-
-/* GL_NV_primitive_restart */
-
-#ifdef __GLEE_GL_NV_primitive_restart
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
-#define GLEE_C_DEFINED_glPrimitiveRestartNV
- void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();}
- GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
-#define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
- void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
- GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
-#endif
-#endif
-
-/* GL_NV_texture_expand_normal */
-
-#ifdef __GLEE_GL_NV_texture_expand_normal
-#endif
-
-/* GL_NV_vertex_program2 */
-
-#ifdef __GLEE_GL_NV_vertex_program2
-#endif
-
-/* GL_ATI_map_object_buffer */
-
-#ifdef __GLEE_GL_ATI_map_object_buffer
-#ifndef GLEE_C_DEFINED_glMapObjectBufferATI
-#define GLEE_C_DEFINED_glMapObjectBufferATI
- GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
- GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
-#define GLEE_C_DEFINED_glUnmapObjectBufferATI
- void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
- GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
-#endif
-#endif
-
-/* GL_ATI_separate_stencil */
-
-#ifdef __GLEE_GL_ATI_separate_stencil
-#ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
-#define GLEE_C_DEFINED_glStencilOpSeparateATI
- void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
- GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
-#define GLEE_C_DEFINED_glStencilFuncSeparateATI
- void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
- GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
-#endif
-#endif
-
-/* GL_ATI_vertex_attrib_array_object */
-
-#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
-#ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
-#define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
- void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
- GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
- void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
-#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
- void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
-#endif
-#endif
-
-/* GL_OES_read_format */
-
-#ifdef __GLEE_GL_OES_read_format
-#endif
-
-/* GL_EXT_depth_bounds_test */
-
-#ifdef __GLEE_GL_EXT_depth_bounds_test
-#ifndef GLEE_C_DEFINED_glDepthBoundsEXT
-#define GLEE_C_DEFINED_glDepthBoundsEXT
- void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
- GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_mirror_clamp */
-
-#ifdef __GLEE_GL_EXT_texture_mirror_clamp
-#endif
-
-/* GL_EXT_blend_equation_separate */
-
-#ifdef __GLEE_GL_EXT_blend_equation_separate
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
-#define GLEE_C_DEFINED_glBlendEquationSeparateEXT
- void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
-#endif
-#endif
-
-/* GL_MESA_pack_invert */
-
-#ifdef __GLEE_GL_MESA_pack_invert
-#endif
-
-/* GL_MESA_ycbcr_texture */
-
-#ifdef __GLEE_GL_MESA_ycbcr_texture
-#endif
-
-/* GL_EXT_pixel_buffer_object */
-
-#ifdef __GLEE_GL_EXT_pixel_buffer_object
-#endif
-
-/* GL_NV_fragment_program_option */
-
-#ifdef __GLEE_GL_NV_fragment_program_option
-#endif
-
-/* GL_NV_fragment_program2 */
-
-#ifdef __GLEE_GL_NV_fragment_program2
-#endif
-
-/* GL_NV_vertex_program2_option */
-
-#ifdef __GLEE_GL_NV_vertex_program2_option
-#endif
-
-/* GL_NV_vertex_program3 */
-
-#ifdef __GLEE_GL_NV_vertex_program3
-#endif
-
-/* GL_EXT_framebuffer_object */
-
-#ifdef __GLEE_GL_EXT_framebuffer_object
-#ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
-#define GLEE_C_DEFINED_glIsRenderbufferEXT
- GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
- GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
-#define GLEE_C_DEFINED_glBindRenderbufferEXT
- void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
- GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
-#define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
- void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
- GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
-#define GLEE_C_DEFINED_glGenRenderbuffersEXT
- void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
- GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
-#define GLEE_C_DEFINED_glRenderbufferStorageEXT
- void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
-#define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
- void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
- GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFramebufferEXT
-#define GLEE_C_DEFINED_glIsFramebufferEXT
- GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
- GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFramebufferEXT
-#define GLEE_C_DEFINED_glBindFramebufferEXT
- void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
- GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
-#define GLEE_C_DEFINED_glDeleteFramebuffersEXT
- void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
- GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
-#define GLEE_C_DEFINED_glGenFramebuffersEXT
- void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
- GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
-#define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
- GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
- GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture1DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture2DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
- GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture3DEXT
- void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
-#define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
- void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
-#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
- void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
-#define GLEE_C_DEFINED_glGenerateMipmapEXT
- void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);}
- GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
-#endif
-#endif
-
-/* GL_GREMEDY_string_marker */
-
-#ifdef __GLEE_GL_GREMEDY_string_marker
-#ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
-#define GLEE_C_DEFINED_glStringMarkerGREMEDY
- void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
- GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
-#endif
-#endif
-
-/* GL_EXT_packed_depth_stencil */
-
-#ifdef __GLEE_GL_EXT_packed_depth_stencil
-#endif
-
-/* GL_EXT_stencil_clear_tag */
-
-#ifdef __GLEE_GL_EXT_stencil_clear_tag
-#ifndef GLEE_C_DEFINED_glStencilClearTagEXT
-#define GLEE_C_DEFINED_glStencilClearTagEXT
- void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
- GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_sRGB */
-
-#ifdef __GLEE_GL_EXT_texture_sRGB
-#endif
-
-/* GL_EXT_framebuffer_blit */
-
-#ifdef __GLEE_GL_EXT_framebuffer_blit
-#ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
-#define GLEE_C_DEFINED_glBlitFramebufferEXT
- void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
- GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
-#endif
-#endif
-
-/* GL_EXT_framebuffer_multisample */
-
-#ifdef __GLEE_GL_EXT_framebuffer_multisample
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
-#endif
-#endif
-
-/* GL_MESAX_texture_stack */
-
-#ifdef __GLEE_GL_MESAX_texture_stack
-#endif
-
-/* GL_EXT_timer_query */
-
-#ifdef __GLEE_GL_EXT_timer_query
-#ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
-#define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
- void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
-#define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
- void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
- GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
-#endif
-#endif
-
-/* GL_EXT_gpu_program_parameters */
-
-#ifdef __GLEE_GL_EXT_gpu_program_parameters
-#ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
-#define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
- void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
- GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
-#define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
- void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
- GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
-#endif
-#endif
-
-/* GL_APPLE_flush_buffer_range */
-
-#ifdef __GLEE_GL_APPLE_flush_buffer_range
-#ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
-#define GLEE_C_DEFINED_glBufferParameteriAPPLE
- void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
- GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
-#define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
- void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
- GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
-#endif
-#endif
-
-/* GL_EXT_gpu_shader4 */
-
-#ifdef __GLEE_GL_EXT_gpu_shader4
-#ifndef GLEE_C_DEFINED_glGetUniformuivEXT
-#define GLEE_C_DEFINED_glGetUniformuivEXT
- void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
- GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
-#define GLEE_C_DEFINED_glBindFragDataLocationEXT
- void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
- GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
-#define GLEE_C_DEFINED_glGetFragDataLocationEXT
- GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
- GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uiEXT
-#define GLEE_C_DEFINED_glUniform1uiEXT
- void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);}
- GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uiEXT
-#define GLEE_C_DEFINED_glUniform2uiEXT
- void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
- GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uiEXT
-#define GLEE_C_DEFINED_glUniform3uiEXT
- void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
- GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uiEXT
-#define GLEE_C_DEFINED_glUniform4uiEXT
- void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
- GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uivEXT
-#define GLEE_C_DEFINED_glUniform1uivEXT
- void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uivEXT
-#define GLEE_C_DEFINED_glUniform2uivEXT
- void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uivEXT
-#define GLEE_C_DEFINED_glUniform3uivEXT
- void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uivEXT
-#define GLEE_C_DEFINED_glUniform4uivEXT
- void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
- GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
-#endif
-#endif
-
-/* GL_EXT_draw_instanced */
-
-#ifdef __GLEE_GL_EXT_draw_instanced
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
-#define GLEE_C_DEFINED_glDrawArraysInstancedEXT
- void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
- GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
-#define GLEE_C_DEFINED_glDrawElementsInstancedEXT
- void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
- GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
-#endif
-#endif
-
-/* GL_EXT_packed_float */
-
-#ifdef __GLEE_GL_EXT_packed_float
-#endif
-
-/* GL_EXT_texture_array */
-
-#ifdef __GLEE_GL_EXT_texture_array
-#endif
-
-/* GL_EXT_texture_buffer_object */
-
-#ifdef __GLEE_GL_EXT_texture_buffer_object
-#ifndef GLEE_C_DEFINED_glTexBufferEXT
-#define GLEE_C_DEFINED_glTexBufferEXT
- void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
- GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_compression_latc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_latc
-#endif
-
-/* GL_EXT_texture_compression_rgtc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_rgtc
-#endif
-
-/* GL_EXT_texture_shared_exponent */
-
-#ifdef __GLEE_GL_EXT_texture_shared_exponent
-#endif
-
-/* GL_NV_depth_buffer_float */
-
-#ifdef __GLEE_GL_NV_depth_buffer_float
-#ifndef GLEE_C_DEFINED_glDepthRangedNV
-#define GLEE_C_DEFINED_glDepthRangedNV
- void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
- GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthdNV
-#define GLEE_C_DEFINED_glClearDepthdNV
- void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);}
- GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthBoundsdNV
-#define GLEE_C_DEFINED_glDepthBoundsdNV
- void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
- GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
-#endif
-#endif
-
-/* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
- void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
- GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
-#endif
-#endif
-
-/* GL_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_GL_EXT_framebuffer_sRGB
-#endif
-
-/* GL_NV_geometry_shader4 */
-
-#ifdef __GLEE_GL_NV_geometry_shader4
-#endif
-
-/* GL_NV_parameter_buffer_object */
-
-#ifdef __GLEE_GL_NV_parameter_buffer_object
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
-#define GLEE_C_DEFINED_glProgramBufferParametersfvNV
- void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
-#define GLEE_C_DEFINED_glProgramBufferParametersIivNV
- void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
-#define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
- void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
- GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
-#endif
-#endif
-
-/* GL_EXT_draw_buffers2 */
-
-#ifdef __GLEE_GL_EXT_draw_buffers2
-#ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
-#define GLEE_C_DEFINED_glColorMaskIndexedEXT
- void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
- GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
-#define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
- void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
- GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
-#define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
- void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
- GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableIndexedEXT
-#define GLEE_C_DEFINED_glEnableIndexedEXT
- void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);}
- GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableIndexedEXT
-#define GLEE_C_DEFINED_glDisableIndexedEXT
- void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);}
- GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
-#define GLEE_C_DEFINED_glIsEnabledIndexedEXT
- GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
- GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
-#endif
-#endif
-
-/* GL_NV_transform_feedback */
-
-#ifdef __GLEE_GL_NV_transform_feedback
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
-#define GLEE_C_DEFINED_glBeginTransformFeedbackNV
- void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
-#define GLEE_C_DEFINED_glEndTransformFeedbackNV
- void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();}
- GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
-#define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
- void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRangeNV
-#define GLEE_C_DEFINED_glBindBufferRangeNV
- void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
-#define GLEE_C_DEFINED_glBindBufferOffsetNV
- void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
- GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBaseNV
-#define GLEE_C_DEFINED_glBindBufferBaseNV
- void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
-#define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
- void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveVaryingNV
-#define GLEE_C_DEFINED_glActiveVaryingNV
- void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);}
- GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
-#define GLEE_C_DEFINED_glGetVaryingLocationNV
- GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
- GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
-#define GLEE_C_DEFINED_glGetActiveVaryingNV
- void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
-#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
- void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
-#define GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
- void __stdcall GLee_Lazy_glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV=GLee_Lazy_glTransformFeedbackStreamAttribsNV;
-#endif
-#endif
-
-/* GL_EXT_bindable_uniform */
-
-#ifdef __GLEE_GL_EXT_bindable_uniform
-#ifndef GLEE_C_DEFINED_glUniformBufferEXT
-#define GLEE_C_DEFINED_glUniformBufferEXT
- void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
- GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
-#define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
- GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
- GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
-#define GLEE_C_DEFINED_glGetUniformOffsetEXT
- GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
- GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_integer */
-
-#ifdef __GLEE_GL_EXT_texture_integer
-#ifndef GLEE_C_DEFINED_glTexParameterIivEXT
-#define GLEE_C_DEFINED_glTexParameterIivEXT
- void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
-#define GLEE_C_DEFINED_glTexParameterIuivEXT
- void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
- GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
-#define GLEE_C_DEFINED_glGetTexParameterIivEXT
- void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
-#define GLEE_C_DEFINED_glGetTexParameterIuivEXT
- void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glClearColorIiEXT
-#define GLEE_C_DEFINED_glClearColorIiEXT
- void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
- GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glClearColorIuiEXT
-#define GLEE_C_DEFINED_glClearColorIuiEXT
- void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
- GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
-#endif
-#endif
-
-/* GL_GREMEDY_frame_terminator */
-
-#ifdef __GLEE_GL_GREMEDY_frame_terminator
-#ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
-#define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
- void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();}
- GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
-#endif
-#endif
-
-/* GL_NV_conditional_render */
-
-#ifdef __GLEE_GL_NV_conditional_render
-#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
-#define GLEE_C_DEFINED_glBeginConditionalRenderNV
- void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
- GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
-#define GLEE_C_DEFINED_glEndConditionalRenderNV
- void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();}
- GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
-#endif
-#endif
-
-/* GL_NV_present_video */
-
-#ifdef __GLEE_GL_NV_present_video
-#ifndef GLEE_C_DEFINED_glPresentFrameKeyedNV
-#define GLEE_C_DEFINED_glPresentFrameKeyedNV
- void __stdcall GLee_Lazy_glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) {if (GLeeInit()) glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);}
- GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV=GLee_Lazy_glPresentFrameKeyedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPresentFrameDualFillNV
-#define GLEE_C_DEFINED_glPresentFrameDualFillNV
- void __stdcall GLee_Lazy_glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) {if (GLeeInit()) glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);}
- GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV=GLee_Lazy_glPresentFrameDualFillNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoivNV
-#define GLEE_C_DEFINED_glGetVideoivNV
- void __stdcall GLee_Lazy_glGetVideoivNV(GLuint video_slot, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoivNV(video_slot, pname, params);}
- GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV=GLee_Lazy_glGetVideoivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideouivNV
-#define GLEE_C_DEFINED_glGetVideouivNV
- void __stdcall GLee_Lazy_glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVideouivNV(video_slot, pname, params);}
- GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV=GLee_Lazy_glGetVideouivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoi64vNV
-#define GLEE_C_DEFINED_glGetVideoi64vNV
- void __stdcall GLee_Lazy_glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetVideoi64vNV(video_slot, pname, params);}
- GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV=GLee_Lazy_glGetVideoi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoui64vNV
-#define GLEE_C_DEFINED_glGetVideoui64vNV
- void __stdcall GLee_Lazy_glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetVideoui64vNV(video_slot, pname, params);}
- GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV=GLee_Lazy_glGetVideoui64vNV;
-#endif
-#endif
-
-/* GL_EXT_transform_feedback */
-
-#ifdef __GLEE_GL_EXT_transform_feedback
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
-#define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
- void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
- GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
-#define GLEE_C_DEFINED_glEndTransformFeedbackEXT
- void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();}
- GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
-#define GLEE_C_DEFINED_glBindBufferRangeEXT
- void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
- GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
-#define GLEE_C_DEFINED_glBindBufferOffsetEXT
- void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
- GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
-#define GLEE_C_DEFINED_glBindBufferBaseEXT
- void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
- GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
-#define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
- void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode);}
- GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
-#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
- void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name);}
- GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
-#endif
-#endif
-
-/* GL_EXT_direct_state_access */
-
-#ifdef __GLEE_GL_EXT_direct_state_access
-#ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
-#define GLEE_C_DEFINED_glClientAttribDefaultEXT
- void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
- GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
-#define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
- void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
- GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
-#define GLEE_C_DEFINED_glMatrixLoadfEXT
- void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
- GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
-#define GLEE_C_DEFINED_glMatrixLoaddEXT
- void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
- GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultfEXT
-#define GLEE_C_DEFINED_glMatrixMultfEXT
- void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
- GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultdEXT
-#define GLEE_C_DEFINED_glMatrixMultdEXT
- void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
- GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
-#define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
- void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
- GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
-#define GLEE_C_DEFINED_glMatrixRotatefEXT
- void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
- GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
-#define GLEE_C_DEFINED_glMatrixRotatedEXT
- void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
- GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixScalefEXT
-#define GLEE_C_DEFINED_glMatrixScalefEXT
- void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixScaledEXT
-#define GLEE_C_DEFINED_glMatrixScaledEXT
- void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
-#define GLEE_C_DEFINED_glMatrixTranslatefEXT
- void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
-#define GLEE_C_DEFINED_glMatrixTranslatedEXT
- void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
- GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
-#define GLEE_C_DEFINED_glMatrixFrustumEXT
- void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
- GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
-#define GLEE_C_DEFINED_glMatrixOrthoEXT
- void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
- GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixPopEXT
-#define GLEE_C_DEFINED_glMatrixPopEXT
- void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);}
- GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixPushEXT
-#define GLEE_C_DEFINED_glMatrixPushEXT
- void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);}
- GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
-#define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
- void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
- GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
-#define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
- void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
- GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
-#define GLEE_C_DEFINED_glMatrixMultTransposefEXT
- void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
- GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
-#define GLEE_C_DEFINED_glMatrixMultTransposedEXT
- void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
- GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterfEXT
-#define GLEE_C_DEFINED_glTextureParameterfEXT
- void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
- GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
-#define GLEE_C_DEFINED_glTextureParameterfvEXT
- void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameteriEXT
-#define GLEE_C_DEFINED_glTextureParameteriEXT
- void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
- GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterivEXT
-#define GLEE_C_DEFINED_glTextureParameterivEXT
- void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage1DEXT
-#define GLEE_C_DEFINED_glTextureImage1DEXT
- void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DEXT
-#define GLEE_C_DEFINED_glTextureImage2DEXT
- void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
-#define GLEE_C_DEFINED_glCopyTextureImage1DEXT
- void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
-#define GLEE_C_DEFINED_glCopyTextureImage2DEXT
- void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureImageEXT
-#define GLEE_C_DEFINED_glGetTextureImageEXT
- void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
- GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
-#define GLEE_C_DEFINED_glGetTextureParameterfvEXT
- void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
-#define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
- void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
- GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
-#define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
- void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
- GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DEXT
-#define GLEE_C_DEFINED_glTextureImage3DEXT
- void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
-#define GLEE_C_DEFINED_glMultiTexParameterfEXT
- void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
-#define GLEE_C_DEFINED_glMultiTexParameterfvEXT
- void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
-#define GLEE_C_DEFINED_glMultiTexParameteriEXT
- void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
- GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
- GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
-#define GLEE_C_DEFINED_glGetMultiTexImageEXT
- void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
- GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
- GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
-#define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
- void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
- GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
-#define GLEE_C_DEFINED_glMultiTexImage3DEXT
- void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
- GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
- GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
- GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
-#define GLEE_C_DEFINED_glBindMultiTextureEXT
- void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
- GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
-#define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
- void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
- GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
-#define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
- void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
- GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
-#define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
- void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
- GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
-#define GLEE_C_DEFINED_glMultiTexEnvfEXT
- void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
-#define GLEE_C_DEFINED_glMultiTexEnvfvEXT
- void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
-#define GLEE_C_DEFINED_glMultiTexEnviEXT
- void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
- GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
-#define GLEE_C_DEFINED_glMultiTexEnvivEXT
- void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGendEXT
-#define GLEE_C_DEFINED_glMultiTexGendEXT
- void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
-#define GLEE_C_DEFINED_glMultiTexGendvEXT
- void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
-#define GLEE_C_DEFINED_glMultiTexGenfEXT
- void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
-#define GLEE_C_DEFINED_glMultiTexGenfvEXT
- void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
-#define GLEE_C_DEFINED_glMultiTexGeniEXT
- void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
- GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
-#define GLEE_C_DEFINED_glMultiTexGenivEXT
- void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
- GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
-#define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
- void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
-#define GLEE_C_DEFINED_glGetMultiTexGendvEXT
- void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
- void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
-#define GLEE_C_DEFINED_glGetMultiTexGenivEXT
- void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
- GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
-#define GLEE_C_DEFINED_glGetFloatIndexedvEXT
- void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
- GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
-#define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
- void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
- GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
-#define GLEE_C_DEFINED_glGetPointerIndexedvEXT
- void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
- GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
- void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
- void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
-#define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
- void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
- GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
- void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
- GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
-#define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
- void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
- GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
-#define GLEE_C_DEFINED_glNamedProgramStringEXT
- void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
- GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
- GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
-#define GLEE_C_DEFINED_glGetNamedProgramStringEXT
- void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
- GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
- void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
- GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
- void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
- GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
-#define GLEE_C_DEFINED_glTextureParameterIivEXT
- void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
-#define GLEE_C_DEFINED_glTextureParameterIuivEXT
- void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
- GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterIivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
- void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
- GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterIivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
- void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
- GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
- void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
- GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
-#define GLEE_C_DEFINED_glProgramUniform1fEXT
- void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
-#define GLEE_C_DEFINED_glProgramUniform2fEXT
- void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
-#define GLEE_C_DEFINED_glProgramUniform3fEXT
- void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
-#define GLEE_C_DEFINED_glProgramUniform4fEXT
- void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
-#define GLEE_C_DEFINED_glProgramUniform1iEXT
- void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
-#define GLEE_C_DEFINED_glProgramUniform2iEXT
- void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
-#define GLEE_C_DEFINED_glProgramUniform3iEXT
- void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
-#define GLEE_C_DEFINED_glProgramUniform4iEXT
- void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
-#define GLEE_C_DEFINED_glProgramUniform1fvEXT
- void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
-#define GLEE_C_DEFINED_glProgramUniform2fvEXT
- void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
-#define GLEE_C_DEFINED_glProgramUniform3fvEXT
- void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
-#define GLEE_C_DEFINED_glProgramUniform4fvEXT
- void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
-#define GLEE_C_DEFINED_glProgramUniform1ivEXT
- void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
-#define GLEE_C_DEFINED_glProgramUniform2ivEXT
- void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
-#define GLEE_C_DEFINED_glProgramUniform3ivEXT
- void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
-#define GLEE_C_DEFINED_glProgramUniform4ivEXT
- void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
-#define GLEE_C_DEFINED_glProgramUniform1uiEXT
- void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
- GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
-#define GLEE_C_DEFINED_glProgramUniform2uiEXT
- void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
- GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
-#define GLEE_C_DEFINED_glProgramUniform3uiEXT
- void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
- GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
-#define GLEE_C_DEFINED_glProgramUniform4uiEXT
- void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
- GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
-#define GLEE_C_DEFINED_glProgramUniform1uivEXT
- void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
-#define GLEE_C_DEFINED_glProgramUniform2uivEXT
- void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
-#define GLEE_C_DEFINED_glProgramUniform3uivEXT
- void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
-#define GLEE_C_DEFINED_glProgramUniform4uivEXT
- void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
-#define GLEE_C_DEFINED_glNamedBufferDataEXT
- void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
- GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
-#define GLEE_C_DEFINED_glNamedBufferSubDataEXT
- void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
- GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
-#define GLEE_C_DEFINED_glMapNamedBufferEXT
- GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
- GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
-#define GLEE_C_DEFINED_glUnmapNamedBufferEXT
- GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
- GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMapNamedBufferRangeEXT
-#define GLEE_C_DEFINED_glMapNamedBufferRangeEXT
- GLvoid* __stdcall GLee_Lazy_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) return glMapNamedBufferRangeEXT(buffer, offset, length, access); return (GLvoid*)0;}
- GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT=GLee_Lazy_glMapNamedBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
-#define GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
- void __stdcall GLee_Lazy_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedNamedBufferRangeEXT(buffer, offset, length);}
- GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT=GLee_Lazy_glFlushMappedNamedBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
-#define GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
- void __stdcall GLee_Lazy_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {if (GLeeInit()) glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);}
- GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT=GLee_Lazy_glNamedCopyBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
- GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
-#define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
- void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
- GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
-#define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
- void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
- GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureBufferEXT
-#define GLEE_C_DEFINED_glTextureBufferEXT
- void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
- GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
-#define GLEE_C_DEFINED_glMultiTexBufferEXT
- void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
- GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
- GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
-#define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
- GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
- GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
-#define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
- void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
- GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
- void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
- GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
-#define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
- void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
- GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
-#define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
- void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
- GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
-#define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
- void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
- GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
-#define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
- void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
- GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
-#define GLEE_C_DEFINED_glFramebufferReadBufferEXT
- void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
- GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
-#define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
- void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
- GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
- void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
- GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
- void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
- GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
-#define GLEE_C_DEFINED_glTextureRenderbufferEXT
- void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
- GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
-#define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
- void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
- GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dEXT
-#define GLEE_C_DEFINED_glProgramUniform1dEXT
- void __stdcall GLee_Lazy_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) {if (GLeeInit()) glProgramUniform1dEXT(program, location, x);}
- GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT=GLee_Lazy_glProgramUniform1dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dEXT
-#define GLEE_C_DEFINED_glProgramUniform2dEXT
- void __stdcall GLee_Lazy_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) {if (GLeeInit()) glProgramUniform2dEXT(program, location, x, y);}
- GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT=GLee_Lazy_glProgramUniform2dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dEXT
-#define GLEE_C_DEFINED_glProgramUniform3dEXT
- void __stdcall GLee_Lazy_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glProgramUniform3dEXT(program, location, x, y, z);}
- GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT=GLee_Lazy_glProgramUniform3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dEXT
-#define GLEE_C_DEFINED_glProgramUniform4dEXT
- void __stdcall GLee_Lazy_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramUniform4dEXT(program, location, x, y, z, w);}
- GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT=GLee_Lazy_glProgramUniform4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dvEXT
-#define GLEE_C_DEFINED_glProgramUniform1dvEXT
- void __stdcall GLee_Lazy_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform1dvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT=GLee_Lazy_glProgramUniform1dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dvEXT
-#define GLEE_C_DEFINED_glProgramUniform2dvEXT
- void __stdcall GLee_Lazy_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform2dvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT=GLee_Lazy_glProgramUniform2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dvEXT
-#define GLEE_C_DEFINED_glProgramUniform3dvEXT
- void __stdcall GLee_Lazy_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform3dvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT=GLee_Lazy_glProgramUniform3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dvEXT
-#define GLEE_C_DEFINED_glProgramUniform4dvEXT
- void __stdcall GLee_Lazy_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {if (GLeeInit()) glProgramUniform4dvEXT(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT=GLee_Lazy_glProgramUniform4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT=GLee_Lazy_glProgramUniformMatrix2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT=GLee_Lazy_glProgramUniformMatrix3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT=GLee_Lazy_glProgramUniformMatrix4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT=GLee_Lazy_glProgramUniformMatrix2x3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT=GLee_Lazy_glProgramUniformMatrix2x4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT=GLee_Lazy_glProgramUniformMatrix3x2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT=GLee_Lazy_glProgramUniformMatrix3x4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT=GLee_Lazy_glProgramUniformMatrix4x2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
- void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {if (GLeeInit()) glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value);}
- GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT=GLee_Lazy_glProgramUniformMatrix4x3dvEXT;
-#endif
-#endif
-
-/* GL_EXT_vertex_array_bgra */
-
-#ifdef __GLEE_GL_EXT_vertex_array_bgra
-#endif
-
-/* GL_EXT_texture_swizzle */
-
-#ifdef __GLEE_GL_EXT_texture_swizzle
-#endif
-
-/* GL_NV_explicit_multisample */
-
-#ifdef __GLEE_GL_NV_explicit_multisample
-#ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
-#define GLEE_C_DEFINED_glGetMultisamplefvNV
- void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
- GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
-#define GLEE_C_DEFINED_glSampleMaskIndexedNV
- void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
- GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexRenderbufferNV
-#define GLEE_C_DEFINED_glTexRenderbufferNV
- void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
- GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
-#endif
-#endif
-
-/* GL_NV_transform_feedback2 */
-
-#ifdef __GLEE_GL_NV_transform_feedback2
-#ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
-#define GLEE_C_DEFINED_glBindTransformFeedbackNV
- void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
- GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
-#define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
- void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
- GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
-#define GLEE_C_DEFINED_glGenTransformFeedbacksNV
- void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
- GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
-#define GLEE_C_DEFINED_glIsTransformFeedbackNV
- GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
- GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
-#define GLEE_C_DEFINED_glPauseTransformFeedbackNV
- void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();}
- GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
-#define GLEE_C_DEFINED_glResumeTransformFeedbackNV
- void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();}
- GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
-#define GLEE_C_DEFINED_glDrawTransformFeedbackNV
- void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
- GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
-#endif
-#endif
-
-/* GL_ATI_meminfo */
-
-#ifdef __GLEE_GL_ATI_meminfo
-#endif
-
-/* GL_AMD_performance_monitor */
-
-#ifdef __GLEE_GL_AMD_performance_monitor
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {if (GLeeInit()) glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups);}
- GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD=GLee_Lazy_glGetPerfMonitorGroupsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {if (GLeeInit()) glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters);}
- GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD=GLee_Lazy_glGetPerfMonitorCountersAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {if (GLeeInit()) glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString);}
- GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD=GLee_Lazy_glGetPerfMonitorGroupStringAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {if (GLeeInit()) glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString);}
- GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD=GLee_Lazy_glGetPerfMonitorCounterStringAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data) {if (GLeeInit()) glGetPerfMonitorCounterInfoAMD(group, counter, pname, data);}
- GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD=GLee_Lazy_glGetPerfMonitorCounterInfoAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGenPerfMonitorsAMD
-#define GLEE_C_DEFINED_glGenPerfMonitorsAMD
- void __stdcall GLee_Lazy_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) {if (GLeeInit()) glGenPerfMonitorsAMD(n, monitors);}
- GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD=GLee_Lazy_glGenPerfMonitorsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDeletePerfMonitorsAMD
-#define GLEE_C_DEFINED_glDeletePerfMonitorsAMD
- void __stdcall GLee_Lazy_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) {if (GLeeInit()) glDeletePerfMonitorsAMD(n, monitors);}
- GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD=GLee_Lazy_glDeletePerfMonitorsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
-#define GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
- void __stdcall GLee_Lazy_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {if (GLeeInit()) glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList);}
- GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD=GLee_Lazy_glSelectPerfMonitorCountersAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginPerfMonitorAMD
-#define GLEE_C_DEFINED_glBeginPerfMonitorAMD
- void __stdcall GLee_Lazy_glBeginPerfMonitorAMD(GLuint monitor) {if (GLeeInit()) glBeginPerfMonitorAMD(monitor);}
- GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD=GLee_Lazy_glBeginPerfMonitorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glEndPerfMonitorAMD
-#define GLEE_C_DEFINED_glEndPerfMonitorAMD
- void __stdcall GLee_Lazy_glEndPerfMonitorAMD(GLuint monitor) {if (GLeeInit()) glEndPerfMonitorAMD(monitor);}
- GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD=GLee_Lazy_glEndPerfMonitorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
- void __stdcall GLee_Lazy_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {if (GLeeInit()) glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten);}
- GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD=GLee_Lazy_glGetPerfMonitorCounterDataAMD;
-#endif
-#endif
-
-/* GL_AMD_texture_texture4 */
-
-#ifdef __GLEE_GL_AMD_texture_texture4
-#endif
-
-/* GL_AMD_vertex_shader_tesselator */
-
-#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
-#ifndef GLEE_C_DEFINED_glTessellationFactorAMD
-#define GLEE_C_DEFINED_glTessellationFactorAMD
- void __stdcall GLee_Lazy_glTessellationFactorAMD(GLfloat factor) {if (GLeeInit()) glTessellationFactorAMD(factor);}
- GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD=GLee_Lazy_glTessellationFactorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glTessellationModeAMD
-#define GLEE_C_DEFINED_glTessellationModeAMD
- void __stdcall GLee_Lazy_glTessellationModeAMD(GLenum mode) {if (GLeeInit()) glTessellationModeAMD(mode);}
- GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD;
-#endif
-#endif
-
-/* GL_EXT_provoking_vertex */
-
-#ifdef __GLEE_GL_EXT_provoking_vertex
-#ifndef GLEE_C_DEFINED_glProvokingVertexEXT
-#define GLEE_C_DEFINED_glProvokingVertexEXT
- void __stdcall GLee_Lazy_glProvokingVertexEXT(GLenum mode) {if (GLeeInit()) glProvokingVertexEXT(mode);}
- GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT=GLee_Lazy_glProvokingVertexEXT;
-#endif
-#endif
-
-/* GL_EXT_texture_snorm */
-
-#ifdef __GLEE_GL_EXT_texture_snorm
-#endif
-
-/* GL_AMD_draw_buffers_blend */
-
-#ifdef __GLEE_GL_AMD_draw_buffers_blend
-#ifndef GLEE_C_DEFINED_glBlendFuncIndexedAMD
-#define GLEE_C_DEFINED_glBlendFuncIndexedAMD
- void __stdcall GLee_Lazy_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) {if (GLeeInit()) glBlendFuncIndexedAMD(buf, src, dst);}
- GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD=GLee_Lazy_glBlendFuncIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
-#define GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
- void __stdcall GLee_Lazy_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {if (GLeeInit()) glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD=GLee_Lazy_glBlendFuncSeparateIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationIndexedAMD
-#define GLEE_C_DEFINED_glBlendEquationIndexedAMD
- void __stdcall GLee_Lazy_glBlendEquationIndexedAMD(GLuint buf, GLenum mode) {if (GLeeInit()) glBlendEquationIndexedAMD(buf, mode);}
- GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD=GLee_Lazy_glBlendEquationIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
-#define GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
- void __stdcall GLee_Lazy_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);}
- GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD=GLee_Lazy_glBlendEquationSeparateIndexedAMD;
-#endif
-#endif
-
-/* GL_APPLE_texture_range */
-
-#ifdef __GLEE_GL_APPLE_texture_range
-#ifndef GLEE_C_DEFINED_glTextureRangeAPPLE
-#define GLEE_C_DEFINED_glTextureRangeAPPLE
- void __stdcall GLee_Lazy_glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glTextureRangeAPPLE(target, length, pointer);}
- GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE=GLee_Lazy_glTextureRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
-#define GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
- void __stdcall GLee_Lazy_glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetTexParameterPointervAPPLE(target, pname, params);}
- GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE=GLee_Lazy_glGetTexParameterPointervAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_float_pixels */
-
-#ifdef __GLEE_GL_APPLE_float_pixels
-#endif
-
-/* GL_APPLE_vertex_program_evaluators */
-
-#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribAPPLE
-#define GLEE_C_DEFINED_glEnableVertexAttribAPPLE
- void __stdcall GLee_Lazy_glEnableVertexAttribAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) glEnableVertexAttribAPPLE(index, pname);}
- GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE=GLee_Lazy_glEnableVertexAttribAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribAPPLE
-#define GLEE_C_DEFINED_glDisableVertexAttribAPPLE
- void __stdcall GLee_Lazy_glDisableVertexAttribAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) glDisableVertexAttribAPPLE(index, pname);}
- GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE=GLee_Lazy_glDisableVertexAttribAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
-#define GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
- GLboolean __stdcall GLee_Lazy_glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) {if (GLeeInit()) return glIsVertexAttribEnabledAPPLE(index, pname); return (GLboolean)0;}
- GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE=GLee_Lazy_glIsVertexAttribEnabledAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
- void __stdcall GLee_Lazy_glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {if (GLeeInit()) glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points);}
- GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE=GLee_Lazy_glMapVertexAttrib1dAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
- void __stdcall GLee_Lazy_glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {if (GLeeInit()) glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points);}
- GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE=GLee_Lazy_glMapVertexAttrib1fAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
- void __stdcall GLee_Lazy_glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {if (GLeeInit()) glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
- GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE=GLee_Lazy_glMapVertexAttrib2dAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
- void __stdcall GLee_Lazy_glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {if (GLeeInit()) glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
- GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE=GLee_Lazy_glMapVertexAttrib2fAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_aux_depth_stencil */
-
-#ifdef __GLEE_GL_APPLE_aux_depth_stencil
-#endif
-
-/* GL_APPLE_object_purgeable */
-
-#ifdef __GLEE_GL_APPLE_object_purgeable
-#ifndef GLEE_C_DEFINED_glObjectPurgeableAPPLE
-#define GLEE_C_DEFINED_glObjectPurgeableAPPLE
- GLenum __stdcall GLee_Lazy_glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) {if (GLeeInit()) return glObjectPurgeableAPPLE(objectType, name, option); return (GLenum)0;}
- GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE=GLee_Lazy_glObjectPurgeableAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
-#define GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
- GLenum __stdcall GLee_Lazy_glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) {if (GLeeInit()) return glObjectUnpurgeableAPPLE(objectType, name, option); return (GLenum)0;}
- GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE=GLee_Lazy_glObjectUnpurgeableAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterivAPPLE
-#define GLEE_C_DEFINED_glGetObjectParameterivAPPLE
- void __stdcall GLee_Lazy_glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivAPPLE(objectType, name, pname, params);}
- GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE=GLee_Lazy_glGetObjectParameterivAPPLE;
-#endif
-#endif
-
-/* GL_APPLE_row_bytes */
-
-#ifdef __GLEE_GL_APPLE_row_bytes
-#endif
-
-/* GL_APPLE_rgb_422 */
-
-#ifdef __GLEE_GL_APPLE_rgb_422
-#endif
-
-/* GL_NV_video_capture */
-
-#ifdef __GLEE_GL_NV_video_capture
-#ifndef GLEE_C_DEFINED_glBeginVideoCaptureNV
-#define GLEE_C_DEFINED_glBeginVideoCaptureNV
- void __stdcall GLee_Lazy_glBeginVideoCaptureNV(GLuint video_capture_slot) {if (GLeeInit()) glBeginVideoCaptureNV(video_capture_slot);}
- GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV=GLee_Lazy_glBeginVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
-#define GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
- void __stdcall GLee_Lazy_glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) {if (GLeeInit()) glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset);}
- GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV=GLee_Lazy_glBindVideoCaptureStreamBufferNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
-#define GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
- void __stdcall GLee_Lazy_glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) {if (GLeeInit()) glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture);}
- GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV=GLee_Lazy_glBindVideoCaptureStreamTextureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndVideoCaptureNV
-#define GLEE_C_DEFINED_glEndVideoCaptureNV
- void __stdcall GLee_Lazy_glEndVideoCaptureNV(GLuint video_capture_slot) {if (GLeeInit()) glEndVideoCaptureNV(video_capture_slot);}
- GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV=GLee_Lazy_glEndVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureivNV
-#define GLEE_C_DEFINED_glGetVideoCaptureivNV
- void __stdcall GLee_Lazy_glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoCaptureivNV(video_capture_slot, pname, params);}
- GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV=GLee_Lazy_glGetVideoCaptureivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
- void __stdcall GLee_Lazy_glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) {if (GLeeInit()) glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV=GLee_Lazy_glGetVideoCaptureStreamivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
- void __stdcall GLee_Lazy_glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV=GLee_Lazy_glGetVideoCaptureStreamfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
- void __stdcall GLee_Lazy_glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV=GLee_Lazy_glGetVideoCaptureStreamdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureNV
-#define GLEE_C_DEFINED_glVideoCaptureNV
- GLenum __stdcall GLee_Lazy_glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) {if (GLeeInit()) return glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); return (GLenum)0;}
- GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV=GLee_Lazy_glVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
- void __stdcall GLee_Lazy_glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) {if (GLeeInit()) glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV=GLee_Lazy_glVideoCaptureStreamParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
- void __stdcall GLee_Lazy_glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) {if (GLeeInit()) glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV=GLee_Lazy_glVideoCaptureStreamParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
- void __stdcall GLee_Lazy_glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) {if (GLeeInit()) glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params);}
- GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV=GLee_Lazy_glVideoCaptureStreamParameterdvNV;
-#endif
-#endif
-
-/* GL_NV_copy_image */
-
-#ifdef __GLEE_GL_NV_copy_image
-#ifndef GLEE_C_DEFINED_glCopyImageSubDataNV
-#define GLEE_C_DEFINED_glCopyImageSubDataNV
- void __stdcall GLee_Lazy_glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);}
- GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV=GLee_Lazy_glCopyImageSubDataNV;
-#endif
-#endif
-
-/* GL_EXT_separate_shader_objects */
-
-#ifdef __GLEE_GL_EXT_separate_shader_objects
-#ifndef GLEE_C_DEFINED_glUseShaderProgramEXT
-#define GLEE_C_DEFINED_glUseShaderProgramEXT
- void __stdcall GLee_Lazy_glUseShaderProgramEXT(GLenum type, GLuint program) {if (GLeeInit()) glUseShaderProgramEXT(type, program);}
- GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT=GLee_Lazy_glUseShaderProgramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveProgramEXT
-#define GLEE_C_DEFINED_glActiveProgramEXT
- void __stdcall GLee_Lazy_glActiveProgramEXT(GLuint program) {if (GLeeInit()) glActiveProgramEXT(program);}
- GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT=GLee_Lazy_glActiveProgramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderProgramEXT
-#define GLEE_C_DEFINED_glCreateShaderProgramEXT
- GLuint __stdcall GLee_Lazy_glCreateShaderProgramEXT(GLenum type, const GLchar * string) {if (GLeeInit()) return glCreateShaderProgramEXT(type, string); return (GLuint)0;}
- GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT=GLee_Lazy_glCreateShaderProgramEXT;
-#endif
-#endif
-
-/* GL_NV_parameter_buffer_object2 */
-
-#ifdef __GLEE_GL_NV_parameter_buffer_object2
-#endif
-
-/* GL_NV_shader_buffer_load */
-
-#ifdef __GLEE_GL_NV_shader_buffer_load
-#ifndef GLEE_C_DEFINED_glMakeBufferResidentNV
-#define GLEE_C_DEFINED_glMakeBufferResidentNV
- void __stdcall GLee_Lazy_glMakeBufferResidentNV(GLenum target, GLenum access) {if (GLeeInit()) glMakeBufferResidentNV(target, access);}
- GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV=GLee_Lazy_glMakeBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeBufferNonResidentNV
-#define GLEE_C_DEFINED_glMakeBufferNonResidentNV
- void __stdcall GLee_Lazy_glMakeBufferNonResidentNV(GLenum target) {if (GLeeInit()) glMakeBufferNonResidentNV(target);}
- GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV=GLee_Lazy_glMakeBufferNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBufferResidentNV
-#define GLEE_C_DEFINED_glIsBufferResidentNV
- GLboolean __stdcall GLee_Lazy_glIsBufferResidentNV(GLenum target) {if (GLeeInit()) return glIsBufferResidentNV(target); return (GLboolean)0;}
- GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV=GLee_Lazy_glIsBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeNamedBufferResidentNV
-#define GLEE_C_DEFINED_glMakeNamedBufferResidentNV
- void __stdcall GLee_Lazy_glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) {if (GLeeInit()) glMakeNamedBufferResidentNV(buffer, access);}
- GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV=GLee_Lazy_glMakeNamedBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
-#define GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
- void __stdcall GLee_Lazy_glMakeNamedBufferNonResidentNV(GLuint buffer) {if (GLeeInit()) glMakeNamedBufferNonResidentNV(buffer);}
- GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV=GLee_Lazy_glMakeNamedBufferNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNamedBufferResidentNV
-#define GLEE_C_DEFINED_glIsNamedBufferResidentNV
- GLboolean __stdcall GLee_Lazy_glIsNamedBufferResidentNV(GLuint buffer) {if (GLeeInit()) return glIsNamedBufferResidentNV(buffer); return (GLboolean)0;}
- GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV=GLee_Lazy_glIsNamedBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameterui64vNV
-#define GLEE_C_DEFINED_glGetBufferParameterui64vNV
- void __stdcall GLee_Lazy_glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetBufferParameterui64vNV(target, pname, params);}
- GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV=GLee_Lazy_glGetBufferParameterui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
-#define GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
- void __stdcall GLee_Lazy_glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetNamedBufferParameterui64vNV(buffer, pname, params);}
- GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV=GLee_Lazy_glGetNamedBufferParameterui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerui64vNV
-#define GLEE_C_DEFINED_glGetIntegerui64vNV
- void __stdcall GLee_Lazy_glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) {if (GLeeInit()) glGetIntegerui64vNV(value, result);}
- GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV=GLee_Lazy_glGetIntegerui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformui64NV
-#define GLEE_C_DEFINED_glUniformui64NV
- void __stdcall GLee_Lazy_glUniformui64NV(GLint location, GLuint64EXT value) {if (GLeeInit()) glUniformui64NV(location, value);}
- GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV=GLee_Lazy_glUniformui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformui64vNV
-#define GLEE_C_DEFINED_glUniformui64vNV
- void __stdcall GLee_Lazy_glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniformui64vNV(location, count, value);}
- GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV=GLee_Lazy_glUniformui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformui64vNV
-#define GLEE_C_DEFINED_glGetUniformui64vNV
- void __stdcall GLee_Lazy_glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) {if (GLeeInit()) glGetUniformui64vNV(program, location, params);}
- GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV=GLee_Lazy_glGetUniformui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformui64NV
-#define GLEE_C_DEFINED_glProgramUniformui64NV
- void __stdcall GLee_Lazy_glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) {if (GLeeInit()) glProgramUniformui64NV(program, location, value);}
- GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV=GLee_Lazy_glProgramUniformui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformui64vNV
-#define GLEE_C_DEFINED_glProgramUniformui64vNV
- void __stdcall GLee_Lazy_glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniformui64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV=GLee_Lazy_glProgramUniformui64vNV;
-#endif
-#endif
-
-/* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
-#ifndef GLEE_C_DEFINED_glBufferAddressRangeNV
-#define GLEE_C_DEFINED_glBufferAddressRangeNV
- void __stdcall GLee_Lazy_glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) {if (GLeeInit()) glBufferAddressRangeNV(pname, index, address, length);}
- GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV=GLee_Lazy_glBufferAddressRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexFormatNV
-#define GLEE_C_DEFINED_glVertexFormatNV
- void __stdcall GLee_Lazy_glVertexFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexFormatNV(size, type, stride);}
- GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV=GLee_Lazy_glVertexFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalFormatNV
-#define GLEE_C_DEFINED_glNormalFormatNV
- void __stdcall GLee_Lazy_glNormalFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glNormalFormatNV(type, stride);}
- GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV=GLee_Lazy_glNormalFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFormatNV
-#define GLEE_C_DEFINED_glColorFormatNV
- void __stdcall GLee_Lazy_glColorFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glColorFormatNV(size, type, stride);}
- GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV=GLee_Lazy_glColorFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexFormatNV
-#define GLEE_C_DEFINED_glIndexFormatNV
- void __stdcall GLee_Lazy_glIndexFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glIndexFormatNV(type, stride);}
- GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV=GLee_Lazy_glIndexFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordFormatNV
-#define GLEE_C_DEFINED_glTexCoordFormatNV
- void __stdcall GLee_Lazy_glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glTexCoordFormatNV(size, type, stride);}
- GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV=GLee_Lazy_glTexCoordFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagFormatNV
-#define GLEE_C_DEFINED_glEdgeFlagFormatNV
- void __stdcall GLee_Lazy_glEdgeFlagFormatNV(GLsizei stride) {if (GLeeInit()) glEdgeFlagFormatNV(stride);}
- GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV=GLee_Lazy_glEdgeFlagFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorFormatNV
-#define GLEE_C_DEFINED_glSecondaryColorFormatNV
- void __stdcall GLee_Lazy_glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glSecondaryColorFormatNV(size, type, stride);}
- GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV=GLee_Lazy_glSecondaryColorFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordFormatNV
-#define GLEE_C_DEFINED_glFogCoordFormatNV
- void __stdcall GLee_Lazy_glFogCoordFormatNV(GLenum type, GLsizei stride) {if (GLeeInit()) glFogCoordFormatNV(type, stride);}
- GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV=GLee_Lazy_glFogCoordFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribFormatNV
-#define GLEE_C_DEFINED_glVertexAttribFormatNV
- void __stdcall GLee_Lazy_glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) {if (GLeeInit()) glVertexAttribFormatNV(index, size, type, normalized, stride);}
- GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV=GLee_Lazy_glVertexAttribFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribIFormatNV
-#define GLEE_C_DEFINED_glVertexAttribIFormatNV
- void __stdcall GLee_Lazy_glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexAttribIFormatNV(index, size, type, stride);}
- GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV=GLee_Lazy_glVertexAttribIFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerui64i_vNV
-#define GLEE_C_DEFINED_glGetIntegerui64i_vNV
- void __stdcall GLee_Lazy_glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) {if (GLeeInit()) glGetIntegerui64i_vNV(value, index, result);}
- GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV=GLee_Lazy_glGetIntegerui64i_vNV;
-#endif
-#endif
-
-/* GL_NV_texture_barrier */
-
-#ifdef __GLEE_GL_NV_texture_barrier
-#ifndef GLEE_C_DEFINED_glTextureBarrierNV
-#define GLEE_C_DEFINED_glTextureBarrierNV
- void __stdcall GLee_Lazy_glTextureBarrierNV(void) {if (GLeeInit()) glTextureBarrierNV();}
- GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV=GLee_Lazy_glTextureBarrierNV;
-#endif
-#endif
-
-/* GL_AMD_shader_stencil_export */
-
-#ifdef __GLEE_GL_AMD_shader_stencil_export
-#endif
-
-/* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef __GLEE_GL_AMD_seamless_cubemap_per_texture
-#endif
-
-/* GL_AMD_conservative_depth */
-
-#ifdef __GLEE_GL_AMD_conservative_depth
-#endif
-
-/* GL_EXT_shader_image_load_store */
-
-#ifdef __GLEE_GL_EXT_shader_image_load_store
-#ifndef GLEE_C_DEFINED_glBindImageTextureEXT
-#define GLEE_C_DEFINED_glBindImageTextureEXT
- void __stdcall GLee_Lazy_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) {if (GLeeInit()) glBindImageTextureEXT(index, texture, level, layered, layer, access, format);}
- GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT=GLee_Lazy_glBindImageTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMemoryBarrierEXT
-#define GLEE_C_DEFINED_glMemoryBarrierEXT
- void __stdcall GLee_Lazy_glMemoryBarrierEXT(GLbitfield barriers) {if (GLeeInit()) glMemoryBarrierEXT(barriers);}
- GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT=GLee_Lazy_glMemoryBarrierEXT;
-#endif
-#endif
-
-/* GL_EXT_vertex_attrib_64bit */
-
-#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dEXT
-#define GLEE_C_DEFINED_glVertexAttribL1dEXT
- void __stdcall GLee_Lazy_glVertexAttribL1dEXT(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttribL1dEXT(index, x);}
- GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT=GLee_Lazy_glVertexAttribL1dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dEXT
-#define GLEE_C_DEFINED_glVertexAttribL2dEXT
- void __stdcall GLee_Lazy_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttribL2dEXT(index, x, y);}
- GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT=GLee_Lazy_glVertexAttribL2dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dEXT
-#define GLEE_C_DEFINED_glVertexAttribL3dEXT
- void __stdcall GLee_Lazy_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttribL3dEXT(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT=GLee_Lazy_glVertexAttribL3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dEXT
-#define GLEE_C_DEFINED_glVertexAttribL4dEXT
- void __stdcall GLee_Lazy_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttribL4dEXT(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT=GLee_Lazy_glVertexAttribL4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL1dvEXT
- void __stdcall GLee_Lazy_glVertexAttribL1dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL1dvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT=GLee_Lazy_glVertexAttribL1dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL2dvEXT
- void __stdcall GLee_Lazy_glVertexAttribL2dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL2dvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT=GLee_Lazy_glVertexAttribL2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL3dvEXT
- void __stdcall GLee_Lazy_glVertexAttribL3dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL3dvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT=GLee_Lazy_glVertexAttribL3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL4dvEXT
- void __stdcall GLee_Lazy_glVertexAttribL4dvEXT(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttribL4dvEXT(index, v);}
- GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT=GLee_Lazy_glVertexAttribL4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLPointerEXT
-#define GLEE_C_DEFINED_glVertexAttribLPointerEXT
- void __stdcall GLee_Lazy_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribLPointerEXT(index, size, type, stride, pointer);}
- GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT=GLee_Lazy_glVertexAttribLPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLdvEXT
-#define GLEE_C_DEFINED_glGetVertexAttribLdvEXT
- void __stdcall GLee_Lazy_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribLdvEXT(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT=GLee_Lazy_glGetVertexAttribLdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
- void __stdcall GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {if (GLeeInit()) glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);}
- GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT=GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT;
-#endif
-#endif
-
-/* GL_NV_gpu_program5 */
-
-#ifdef __GLEE_GL_NV_gpu_program5
-#ifndef GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
-#define GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
- void __stdcall GLee_Lazy_glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramSubroutineParametersuivNV(target, count, params);}
- GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV=GLee_Lazy_glProgramSubroutineParametersuivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
-#define GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
- void __stdcall GLee_Lazy_glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param) {if (GLeeInit()) glGetProgramSubroutineParameteruivNV(target, index, param);}
- GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV=GLee_Lazy_glGetProgramSubroutineParameteruivNV;
-#endif
-#endif
-
-/* GL_NV_gpu_shader5 */
-
-#ifdef __GLEE_GL_NV_gpu_shader5
-#ifndef GLEE_C_DEFINED_glUniform1i64NV
-#define GLEE_C_DEFINED_glUniform1i64NV
- void __stdcall GLee_Lazy_glUniform1i64NV(GLint location, GLint64EXT x) {if (GLeeInit()) glUniform1i64NV(location, x);}
- GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV=GLee_Lazy_glUniform1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i64NV
-#define GLEE_C_DEFINED_glUniform2i64NV
- void __stdcall GLee_Lazy_glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glUniform2i64NV(location, x, y);}
- GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV=GLee_Lazy_glUniform2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i64NV
-#define GLEE_C_DEFINED_glUniform3i64NV
- void __stdcall GLee_Lazy_glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glUniform3i64NV(location, x, y, z);}
- GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV=GLee_Lazy_glUniform3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i64NV
-#define GLEE_C_DEFINED_glUniform4i64NV
- void __stdcall GLee_Lazy_glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glUniform4i64NV(location, x, y, z, w);}
- GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV=GLee_Lazy_glUniform4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1i64vNV
-#define GLEE_C_DEFINED_glUniform1i64vNV
- void __stdcall GLee_Lazy_glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform1i64vNV(location, count, value);}
- GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV=GLee_Lazy_glUniform1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i64vNV
-#define GLEE_C_DEFINED_glUniform2i64vNV
- void __stdcall GLee_Lazy_glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform2i64vNV(location, count, value);}
- GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV=GLee_Lazy_glUniform2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i64vNV
-#define GLEE_C_DEFINED_glUniform3i64vNV
- void __stdcall GLee_Lazy_glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform3i64vNV(location, count, value);}
- GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV=GLee_Lazy_glUniform3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i64vNV
-#define GLEE_C_DEFINED_glUniform4i64vNV
- void __stdcall GLee_Lazy_glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glUniform4i64vNV(location, count, value);}
- GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV=GLee_Lazy_glUniform4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui64NV
-#define GLEE_C_DEFINED_glUniform1ui64NV
- void __stdcall GLee_Lazy_glUniform1ui64NV(GLint location, GLuint64EXT x) {if (GLeeInit()) glUniform1ui64NV(location, x);}
- GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV=GLee_Lazy_glUniform1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui64NV
-#define GLEE_C_DEFINED_glUniform2ui64NV
- void __stdcall GLee_Lazy_glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glUniform2ui64NV(location, x, y);}
- GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV=GLee_Lazy_glUniform2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui64NV
-#define GLEE_C_DEFINED_glUniform3ui64NV
- void __stdcall GLee_Lazy_glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glUniform3ui64NV(location, x, y, z);}
- GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV=GLee_Lazy_glUniform3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui64NV
-#define GLEE_C_DEFINED_glUniform4ui64NV
- void __stdcall GLee_Lazy_glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glUniform4ui64NV(location, x, y, z, w);}
- GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV=GLee_Lazy_glUniform4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui64vNV
-#define GLEE_C_DEFINED_glUniform1ui64vNV
- void __stdcall GLee_Lazy_glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform1ui64vNV(location, count, value);}
- GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV=GLee_Lazy_glUniform1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui64vNV
-#define GLEE_C_DEFINED_glUniform2ui64vNV
- void __stdcall GLee_Lazy_glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform2ui64vNV(location, count, value);}
- GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV=GLee_Lazy_glUniform2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui64vNV
-#define GLEE_C_DEFINED_glUniform3ui64vNV
- void __stdcall GLee_Lazy_glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform3ui64vNV(location, count, value);}
- GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV=GLee_Lazy_glUniform3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui64vNV
-#define GLEE_C_DEFINED_glUniform4ui64vNV
- void __stdcall GLee_Lazy_glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glUniform4ui64vNV(location, count, value);}
- GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV=GLee_Lazy_glUniform4ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformi64vNV
-#define GLEE_C_DEFINED_glGetUniformi64vNV
- void __stdcall GLee_Lazy_glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params) {if (GLeeInit()) glGetUniformi64vNV(program, location, params);}
- GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV=GLee_Lazy_glGetUniformi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i64NV
-#define GLEE_C_DEFINED_glProgramUniform1i64NV
- void __stdcall GLee_Lazy_glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) {if (GLeeInit()) glProgramUniform1i64NV(program, location, x);}
- GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV=GLee_Lazy_glProgramUniform1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i64NV
-#define GLEE_C_DEFINED_glProgramUniform2i64NV
- void __stdcall GLee_Lazy_glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glProgramUniform2i64NV(program, location, x, y);}
- GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV=GLee_Lazy_glProgramUniform2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i64NV
-#define GLEE_C_DEFINED_glProgramUniform3i64NV
- void __stdcall GLee_Lazy_glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glProgramUniform3i64NV(program, location, x, y, z);}
- GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV=GLee_Lazy_glProgramUniform3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i64NV
-#define GLEE_C_DEFINED_glProgramUniform4i64NV
- void __stdcall GLee_Lazy_glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glProgramUniform4i64NV(program, location, x, y, z, w);}
- GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV=GLee_Lazy_glProgramUniform4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i64vNV
-#define GLEE_C_DEFINED_glProgramUniform1i64vNV
- void __stdcall GLee_Lazy_glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform1i64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV=GLee_Lazy_glProgramUniform1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i64vNV
-#define GLEE_C_DEFINED_glProgramUniform2i64vNV
- void __stdcall GLee_Lazy_glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform2i64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV=GLee_Lazy_glProgramUniform2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i64vNV
-#define GLEE_C_DEFINED_glProgramUniform3i64vNV
- void __stdcall GLee_Lazy_glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform3i64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV=GLee_Lazy_glProgramUniform3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i64vNV
-#define GLEE_C_DEFINED_glProgramUniform4i64vNV
- void __stdcall GLee_Lazy_glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) {if (GLeeInit()) glProgramUniform4i64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV=GLee_Lazy_glProgramUniform4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui64NV
-#define GLEE_C_DEFINED_glProgramUniform1ui64NV
- void __stdcall GLee_Lazy_glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) {if (GLeeInit()) glProgramUniform1ui64NV(program, location, x);}
- GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV=GLee_Lazy_glProgramUniform1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui64NV
-#define GLEE_C_DEFINED_glProgramUniform2ui64NV
- void __stdcall GLee_Lazy_glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glProgramUniform2ui64NV(program, location, x, y);}
- GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV=GLee_Lazy_glProgramUniform2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui64NV
-#define GLEE_C_DEFINED_glProgramUniform3ui64NV
- void __stdcall GLee_Lazy_glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glProgramUniform3ui64NV(program, location, x, y, z);}
- GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV=GLee_Lazy_glProgramUniform3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui64NV
-#define GLEE_C_DEFINED_glProgramUniform4ui64NV
- void __stdcall GLee_Lazy_glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glProgramUniform4ui64NV(program, location, x, y, z, w);}
- GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV=GLee_Lazy_glProgramUniform4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform1ui64vNV
- void __stdcall GLee_Lazy_glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform1ui64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV=GLee_Lazy_glProgramUniform1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform2ui64vNV
- void __stdcall GLee_Lazy_glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform2ui64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV=GLee_Lazy_glProgramUniform2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform3ui64vNV
- void __stdcall GLee_Lazy_glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform3ui64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV=GLee_Lazy_glProgramUniform3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform4ui64vNV
- void __stdcall GLee_Lazy_glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) {if (GLeeInit()) glProgramUniform4ui64vNV(program, location, count, value);}
- GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV=GLee_Lazy_glProgramUniform4ui64vNV;
-#endif
-#endif
-
-/* GL_NV_shader_buffer_store */
-
-#ifdef __GLEE_GL_NV_shader_buffer_store
-#endif
-
-/* GL_NV_tessellation_program5 */
-
-#ifdef __GLEE_GL_NV_tessellation_program5
-#endif
-
-/* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1i64NV
-#define GLEE_C_DEFINED_glVertexAttribL1i64NV
- void __stdcall GLee_Lazy_glVertexAttribL1i64NV(GLuint index, GLint64EXT x) {if (GLeeInit()) glVertexAttribL1i64NV(index, x);}
- GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV=GLee_Lazy_glVertexAttribL1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2i64NV
-#define GLEE_C_DEFINED_glVertexAttribL2i64NV
- void __stdcall GLee_Lazy_glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) {if (GLeeInit()) glVertexAttribL2i64NV(index, x, y);}
- GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV=GLee_Lazy_glVertexAttribL2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3i64NV
-#define GLEE_C_DEFINED_glVertexAttribL3i64NV
- void __stdcall GLee_Lazy_glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) {if (GLeeInit()) glVertexAttribL3i64NV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV=GLee_Lazy_glVertexAttribL3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4i64NV
-#define GLEE_C_DEFINED_glVertexAttribL4i64NV
- void __stdcall GLee_Lazy_glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) {if (GLeeInit()) glVertexAttribL4i64NV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV=GLee_Lazy_glVertexAttribL4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL1i64vNV
- void __stdcall GLee_Lazy_glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL1i64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV=GLee_Lazy_glVertexAttribL1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL2i64vNV
- void __stdcall GLee_Lazy_glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL2i64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV=GLee_Lazy_glVertexAttribL2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL3i64vNV
- void __stdcall GLee_Lazy_glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL3i64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV=GLee_Lazy_glVertexAttribL3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL4i64vNV
- void __stdcall GLee_Lazy_glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v) {if (GLeeInit()) glVertexAttribL4i64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV=GLee_Lazy_glVertexAttribL4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL1ui64NV
- void __stdcall GLee_Lazy_glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) {if (GLeeInit()) glVertexAttribL1ui64NV(index, x);}
- GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV=GLee_Lazy_glVertexAttribL1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL2ui64NV
- void __stdcall GLee_Lazy_glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) {if (GLeeInit()) glVertexAttribL2ui64NV(index, x, y);}
- GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV=GLee_Lazy_glVertexAttribL2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL3ui64NV
- void __stdcall GLee_Lazy_glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) {if (GLeeInit()) glVertexAttribL3ui64NV(index, x, y, z);}
- GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV=GLee_Lazy_glVertexAttribL3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL4ui64NV
- void __stdcall GLee_Lazy_glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) {if (GLeeInit()) glVertexAttribL4ui64NV(index, x, y, z, w);}
- GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV=GLee_Lazy_glVertexAttribL4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL1ui64vNV
- void __stdcall GLee_Lazy_glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL1ui64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV=GLee_Lazy_glVertexAttribL1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL2ui64vNV
- void __stdcall GLee_Lazy_glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL2ui64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV=GLee_Lazy_glVertexAttribL2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL3ui64vNV
- void __stdcall GLee_Lazy_glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL3ui64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV=GLee_Lazy_glVertexAttribL3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL4ui64vNV
- void __stdcall GLee_Lazy_glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v) {if (GLeeInit()) glVertexAttribL4ui64vNV(index, v);}
- GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV=GLee_Lazy_glVertexAttribL4ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLi64vNV
-#define GLEE_C_DEFINED_glGetVertexAttribLi64vNV
- void __stdcall GLee_Lazy_glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetVertexAttribLi64vNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV=GLee_Lazy_glGetVertexAttribLi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLui64vNV
-#define GLEE_C_DEFINED_glGetVertexAttribLui64vNV
- void __stdcall GLee_Lazy_glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetVertexAttribLui64vNV(index, pname, params);}
- GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV=GLee_Lazy_glGetVertexAttribLui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLFormatNV
-#define GLEE_C_DEFINED_glVertexAttribLFormatNV
- void __stdcall GLee_Lazy_glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) {if (GLeeInit()) glVertexAttribLFormatNV(index, size, type, stride);}
- GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV=GLee_Lazy_glVertexAttribLFormatNV;
-#endif
-#endif
-
-/* GL_NV_multisample_coverage */
-
-#ifdef __GLEE_GL_NV_multisample_coverage
-#endif
-
-/* GL_AMD_name_gen_delete */
-
-#ifdef __GLEE_GL_AMD_name_gen_delete
-#ifndef GLEE_C_DEFINED_glGenNamesAMD
-#define GLEE_C_DEFINED_glGenNamesAMD
- void __stdcall GLee_Lazy_glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names) {if (GLeeInit()) glGenNamesAMD(identifier, num, names);}
- GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD=GLee_Lazy_glGenNamesAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteNamesAMD
-#define GLEE_C_DEFINED_glDeleteNamesAMD
- void __stdcall GLee_Lazy_glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names) {if (GLeeInit()) glDeleteNamesAMD(identifier, num, names);}
- GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD=GLee_Lazy_glDeleteNamesAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNameAMD
-#define GLEE_C_DEFINED_glIsNameAMD
- GLboolean __stdcall GLee_Lazy_glIsNameAMD(GLenum identifier, GLuint name) {if (GLeeInit()) return glIsNameAMD(identifier, name); return (GLboolean)0;}
- GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD=GLee_Lazy_glIsNameAMD;
-#endif
-#endif
-
-/* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifdef __GLEE_GL_AMD_transform_feedback3_lines_triangles
-#endif
-
-/* GL_AMD_depth_clamp_separate */
-
-#ifdef __GLEE_GL_AMD_depth_clamp_separate
-#endif
-
-/* GL_EXT_texture_sRGB_decode */
-
-#ifdef __GLEE_GL_EXT_texture_sRGB_decode
-#endif
-
-/* GL_NV_texture_multisample */
-
-#ifdef __GLEE_GL_NV_texture_multisample
-#ifndef GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
- void __stdcall GLee_Lazy_glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
- GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV=GLee_Lazy_glTexImage2DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
- void __stdcall GLee_Lazy_glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
- GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV=GLee_Lazy_glTexImage3DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleNV
-#define GLEE_C_DEFINED_glTextureImage2DMultisampleNV
- void __stdcall GLee_Lazy_glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);}
- GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV=GLee_Lazy_glTextureImage2DMultisampleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleNV
-#define GLEE_C_DEFINED_glTextureImage3DMultisampleNV
- void __stdcall GLee_Lazy_glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);}
- GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV=GLee_Lazy_glTextureImage3DMultisampleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
- void __stdcall GLee_Lazy_glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
- GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV=GLee_Lazy_glTextureImage2DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
- void __stdcall GLee_Lazy_glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) {if (GLeeInit()) glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
- GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV=GLee_Lazy_glTextureImage3DMultisampleCoverageNV;
-#endif
-#endif
-
-/* GL_AMD_blend_minmax_factor */
-
-#ifdef __GLEE_GL_AMD_blend_minmax_factor
-#endif
-
-/* GL_AMD_sample_positions */
-
-#ifdef __GLEE_GL_AMD_sample_positions
-#ifndef GLEE_C_DEFINED_glSetMultisamplefvAMD
-#define GLEE_C_DEFINED_glSetMultisamplefvAMD
- void __stdcall GLee_Lazy_glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) {if (GLeeInit()) glSetMultisamplefvAMD(pname, index, val);}
- GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD=GLee_Lazy_glSetMultisamplefvAMD;
-#endif
-#endif
-
-/* GL_EXT_x11_sync_object */
-
-#ifdef __GLEE_GL_EXT_x11_sync_object
-#ifndef GLEE_C_DEFINED_glImportSyncEXT
-#define GLEE_C_DEFINED_glImportSyncEXT
- GLsync __stdcall GLee_Lazy_glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) {if (GLeeInit()) return glImportSyncEXT(external_sync_type, external_sync, flags); return (GLsync)0;}
- GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT=GLee_Lazy_glImportSyncEXT;
-#endif
-#endif
-
-/* GL_AMD_multi_draw_indirect */
-
-#ifdef __GLEE_GL_AMD_multi_draw_indirect
-#ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
-#define GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
- void __stdcall GLee_Lazy_glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride) {if (GLeeInit()) glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride);}
- GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD=GLee_Lazy_glMultiDrawArraysIndirectAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
-#define GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
- void __stdcall GLee_Lazy_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride) {if (GLeeInit()) glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride);}
- GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD=GLee_Lazy_glMultiDrawElementsIndirectAMD;
-#endif
-#endif
-
-/* GL_EXT_framebuffer_multisample_blit_scaled */
-
-#ifdef __GLEE_GL_EXT_framebuffer_multisample_blit_scaled
-#endif
-
-/* GL_SGIX_texture_select */
-
-#ifdef __GLEE_GL_SGIX_texture_select
-#endif
-
-/* GL_INGR_blend_func_separate */
-
-#ifdef __GLEE_GL_INGR_blend_func_separate
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
-#define GLEE_C_DEFINED_glBlendFuncSeparateINGR
- void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
- GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
-#endif
-#endif
-
-/* GL_SGIX_depth_pass_instrument */
-
-#ifdef __GLEE_GL_SGIX_depth_pass_instrument
-#endif
-
-/* GL_SGIX_igloo_interface */
-
-#ifdef __GLEE_GL_SGIX_igloo_interface
-#ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
-#define GLEE_C_DEFINED_glIglooInterfaceSGIX
- void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
- GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
-#endif
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-
-#ifdef __GLEE_GL_OES_compressed_paletted_texture
-#endif
-
-/* GL_OES_fixed_point */
-
-#ifdef __GLEE_GL_OES_fixed_point
-#endif
-
-/* GL_OES_single_precision */
-
-#ifdef __GLEE_GL_OES_single_precision
-#ifndef GLEE_C_DEFINED_glClearDepthfOES
-#define GLEE_C_DEFINED_glClearDepthfOES
- GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);}
- GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
-#endif
-#endif
-
-/* GL_OES_query_matrix */
-
-#ifdef __GLEE_GL_OES_query_matrix
-#endif
-
-/* GL_OES_byte_coordinates */
-
-#ifdef __GLEE_GL_OES_byte_coordinates
-#endif
-
-/* GL_NV_gpu_program4 */
-
-#ifdef __GLEE_GL_NV_gpu_program4
-#endif
-
-/* GL_NV_path_rendering */
-
-#ifdef __GLEE_GL_NV_path_rendering
-#endif
-
-/* GL_AMD_vertex_shader_tessellator */
-
-#ifdef __GLEE_GL_AMD_vertex_shader_tessellator
-#ifndef GLEE_C_DEFINED_glTessellationModeAMD
-#define GLEE_C_DEFINED_glTessellationModeAMD
- GLvoid __stdcall GLee_Lazy_glTessellationModeAMD(GLenum mode) {if (GLeeInit()) glTessellationModeAMD(mode);}
- GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD;
-#endif
-#endif
-
-/* GL_EXT_fragment_lighting */
-
-#ifdef __GLEE_GL_EXT_fragment_lighting
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-
-#ifdef __GLEE_GL_EXT_texture_compression_dxt1
-#endif
-
-/* GL_EXT_scene_marker */
-
-#ifdef __GLEE_GL_EXT_scene_marker
-#ifndef GLEE_C_DEFINED_glEndSceneEXT
-#define GLEE_C_DEFINED_glEndSceneEXT
- GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void) {if (GLeeInit()) glEndSceneEXT();}
- GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
-#endif
-#endif
-
-/* GL_EXT_geometry_shader4 */
-
-#ifdef __GLEE_GL_EXT_geometry_shader4
-#endif
-
-/* GL_EXT_texture_env */
-
-#ifdef __GLEE_GL_EXT_texture_env
-#endif
-
-/* GL_SGIX_texture_range */
-
-#ifdef __GLEE_GL_SGIX_texture_range
-#endif
-
-/* GL_SGIX_pixel_texture_bits */
-
-#ifdef __GLEE_GL_SGIX_pixel_texture_bits
-#endif
-
-/* GL_IBM_static_data */
-
-#ifdef __GLEE_GL_IBM_static_data
-#endif
-
-/* WGL */
-
-#ifdef _WIN32
-
-/* Extension querying variables */
-
-GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context_profile = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context_robustness = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
-GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
-GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
-GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
-GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
-GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
-GLboolean _GLEE_WGL_AMD_gpu_association = GL_FALSE;
-GLboolean _GLEE_WGL_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_WGL_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean _GLEE_WGL_NV_DX_interop = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
-GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
-GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
-
-/* WGL Extension names */
-
-char __GLeeWGLExtensionNames[45][35]={
- "WGL_ARB_buffer_region",
- "WGL_ARB_multisample",
- "WGL_ARB_extensions_string",
- "WGL_ARB_pixel_format",
- "WGL_ARB_make_current_read",
- "WGL_ARB_pbuffer",
- "WGL_ARB_render_texture",
- "WGL_ARB_pixel_format_float",
- "WGL_ARB_framebuffer_sRGB",
- "WGL_ARB_create_context",
- "WGL_ARB_create_context_profile",
- "WGL_ARB_create_context_robustness",
- "WGL_EXT_make_current_read",
- "WGL_EXT_pixel_format",
- "WGL_EXT_pbuffer",
- "WGL_EXT_depth_float",
- "WGL_3DFX_multisample",
- "WGL_EXT_multisample",
- "WGL_I3D_digital_video_control",
- "WGL_I3D_gamma",
- "WGL_I3D_genlock",
- "WGL_I3D_image_buffer",
- "WGL_I3D_swap_frame_lock",
- "WGL_NV_render_depth_texture",
- "WGL_NV_render_texture_rectangle",
- "WGL_ATI_pixel_format_float",
- "WGL_NV_float_buffer",
- "WGL_3DL_stereo_control",
- "WGL_EXT_pixel_format_packed_float",
- "WGL_EXT_framebuffer_sRGB",
- "WGL_NV_present_video",
- "WGL_NV_swap_group",
- "WGL_NV_gpu_affinity",
- "WGL_AMD_gpu_association",
- "WGL_NV_copy_image",
- "WGL_NV_multisample_coverage",
- "WGL_EXT_create_context_es2_profile",
- "WGL_NV_DX_interop",
- "WGL_EXT_display_color_table",
- "WGL_EXT_extensions_string",
- "WGL_EXT_swap_control",
- "WGL_NV_vertex_array_range",
- "WGL_OML_sync_control",
- "WGL_I3D_swap_frame_usage",
- "WGL_NV_video_output"
-};
-int __GLeeWGLNumExtensions=45;
-
-/* WGL_ARB_buffer_region */
-
-#ifdef __GLEE_WGL_ARB_buffer_region
-#ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
-#define GLEE_C_DEFINED_wglCreateBufferRegionARB
- HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
- GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
-#define GLEE_C_DEFINED_wglDeleteBufferRegionARB
- VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
- GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
-#define GLEE_C_DEFINED_wglSaveBufferRegionARB
- BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
- GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
-#define GLEE_C_DEFINED_wglRestoreBufferRegionARB
- BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
- GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
-#endif
-#endif
-
-/* WGL_ARB_multisample */
-
-#ifdef __GLEE_WGL_ARB_multisample
-#endif
-
-/* WGL_ARB_extensions_string */
-
-#ifdef __GLEE_WGL_ARB_extensions_string
-#ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
-#define GLEE_C_DEFINED_wglGetExtensionsStringARB
- const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
- GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
-#endif
-#endif
-
-/* WGL_ARB_pixel_format */
-
-#ifdef __GLEE_WGL_ARB_pixel_format
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
-#define GLEE_C_DEFINED_wglChoosePixelFormatARB
- BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
- GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
-#endif
-#endif
-
-/* WGL_ARB_make_current_read */
-
-#ifdef __GLEE_WGL_ARB_make_current_read
-#ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
-#define GLEE_C_DEFINED_wglMakeContextCurrentARB
- BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
- GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
-#define GLEE_C_DEFINED_wglGetCurrentReadDCARB
- HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
- GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
-#endif
-#endif
-
-/* WGL_ARB_pbuffer */
-
-#ifdef __GLEE_WGL_ARB_pbuffer
-#ifndef GLEE_C_DEFINED_wglCreatePbufferARB
-#define GLEE_C_DEFINED_wglCreatePbufferARB
- HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
- GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
-#define GLEE_C_DEFINED_wglGetPbufferDCARB
- HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
- GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
-#define GLEE_C_DEFINED_wglReleasePbufferDCARB
- int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
- GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
-#define GLEE_C_DEFINED_wglDestroyPbufferARB
- BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
- GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryPbufferARB
-#define GLEE_C_DEFINED_wglQueryPbufferARB
- BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
-#endif
-#endif
-
-/* WGL_ARB_render_texture */
-
-#ifdef __GLEE_WGL_ARB_render_texture
-#ifndef GLEE_C_DEFINED_wglBindTexImageARB
-#define GLEE_C_DEFINED_wglBindTexImageARB
- BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
- GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
-#define GLEE_C_DEFINED_wglReleaseTexImageARB
- BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
- GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
-#define GLEE_C_DEFINED_wglSetPbufferAttribARB
- BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
- GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
-#endif
-#endif
-
-/* WGL_ARB_pixel_format_float */
-
-#ifdef __GLEE_WGL_ARB_pixel_format_float
-#endif
-
-/* WGL_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_WGL_ARB_framebuffer_sRGB
-#endif
-
-/* WGL_ARB_create_context */
-
-#ifdef __GLEE_WGL_ARB_create_context
-#ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
-#define GLEE_C_DEFINED_wglCreateContextAttribsARB
- HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
- GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
-#endif
-#endif
-
-/* WGL_ARB_create_context_profile */
-
-#ifdef __GLEE_WGL_ARB_create_context_profile
-#endif
-
-/* WGL_ARB_create_context_robustness */
-
-#ifdef __GLEE_WGL_ARB_create_context_robustness
-#endif
-
-/* WGL_EXT_make_current_read */
-
-#ifdef __GLEE_WGL_EXT_make_current_read
-#ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
-#define GLEE_C_DEFINED_wglMakeContextCurrentEXT
- BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
- GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
-#define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
- HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
- GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
-#endif
-#endif
-
-/* WGL_EXT_pixel_format */
-
-#ifdef __GLEE_WGL_EXT_pixel_format
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
- BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
- GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
-#define GLEE_C_DEFINED_wglChoosePixelFormatEXT
- BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
- GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
-#endif
-#endif
-
-/* WGL_EXT_pbuffer */
-
-#ifdef __GLEE_WGL_EXT_pbuffer
-#ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
-#define GLEE_C_DEFINED_wglCreatePbufferEXT
- HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
- GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
-#define GLEE_C_DEFINED_wglGetPbufferDCEXT
- HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
- GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
-#define GLEE_C_DEFINED_wglReleasePbufferDCEXT
- int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
- GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
-#define GLEE_C_DEFINED_wglDestroyPbufferEXT
- BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
- GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
-#define GLEE_C_DEFINED_wglQueryPbufferEXT
- BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
-#endif
-#endif
-
-/* WGL_EXT_depth_float */
-
-#ifdef __GLEE_WGL_EXT_depth_float
-#endif
-
-/* WGL_3DFX_multisample */
-
-#ifdef __GLEE_WGL_3DFX_multisample
-#endif
-
-/* WGL_EXT_multisample */
-
-#ifdef __GLEE_WGL_EXT_multisample
-#endif
-
-/* WGL_I3D_digital_video_control */
-
-#ifdef __GLEE_WGL_I3D_digital_video_control
-#ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
-#define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
- BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
-#define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
- BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
-#endif
-#endif
-
-/* WGL_I3D_gamma */
-
-#ifdef __GLEE_WGL_I3D_gamma
-#ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
-#define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
- BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
-#define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
- BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
-#define GLEE_C_DEFINED_wglGetGammaTableI3D
- BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
- GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
-#define GLEE_C_DEFINED_wglSetGammaTableI3D
- BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
- GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
-#endif
-#endif
-
-/* WGL_I3D_genlock */
-
-#ifdef __GLEE_WGL_I3D_genlock
-#ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
-#define GLEE_C_DEFINED_wglEnableGenlockI3D
- BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
- GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
-#define GLEE_C_DEFINED_wglDisableGenlockI3D
- BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
- GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
-#define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
- BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
- GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
-#define GLEE_C_DEFINED_wglGenlockSourceI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
-#define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
-#define GLEE_C_DEFINED_wglGenlockSampleRateI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
-#define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
-#define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
- GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
- GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-#define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
- BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
- GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
-#endif
-#endif
-
-/* WGL_I3D_image_buffer */
-
-#ifdef __GLEE_WGL_I3D_image_buffer
-#ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
-#define GLEE_C_DEFINED_wglCreateImageBufferI3D
- LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
- GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
-#define GLEE_C_DEFINED_wglDestroyImageBufferI3D
- BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
- GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
-#define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
- BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
- GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
-#define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
- BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
- GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
-#endif
-#endif
-
-/* WGL_I3D_swap_frame_lock */
-
-#ifdef __GLEE_WGL_I3D_swap_frame_lock
-#ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
-#define GLEE_C_DEFINED_wglEnableFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
- GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
-#define GLEE_C_DEFINED_wglDisableFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
- GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
-#define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
- BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
- GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
-#define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
- BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
-#endif
-#endif
-
-/* WGL_NV_render_depth_texture */
-
-#ifdef __GLEE_WGL_NV_render_depth_texture
-#endif
-
-/* WGL_NV_render_texture_rectangle */
-
-#ifdef __GLEE_WGL_NV_render_texture_rectangle
-#endif
-
-/* WGL_ATI_pixel_format_float */
-
-#ifdef __GLEE_WGL_ATI_pixel_format_float
-#endif
-
-/* WGL_NV_float_buffer */
-
-#ifdef __GLEE_WGL_NV_float_buffer
-#endif
-
-/* WGL_3DL_stereo_control */
-
-#ifdef __GLEE_WGL_3DL_stereo_control
-#ifndef GLEE_C_DEFINED_wglSetStereoEmitterState3DL
-#define GLEE_C_DEFINED_wglSetStereoEmitterState3DL
- BOOL __stdcall GLee_Lazy_wglSetStereoEmitterState3DL(HDC hDC, UINT uState) {if (GLeeInit()) return wglSetStereoEmitterState3DL(hDC, uState); return (BOOL)0;}
- GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL=GLee_Lazy_wglSetStereoEmitterState3DL;
-#endif
-#endif
-
-/* WGL_EXT_pixel_format_packed_float */
-
-#ifdef __GLEE_WGL_EXT_pixel_format_packed_float
-#endif
-
-/* WGL_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_WGL_EXT_framebuffer_sRGB
-#endif
-
-/* WGL_NV_present_video */
-
-#ifdef __GLEE_WGL_NV_present_video
-#ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
-#define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
- int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
- GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
-#define GLEE_C_DEFINED_wglBindVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
- GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
-#define GLEE_C_DEFINED_wglQueryCurrentContextNV
- BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
- GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
-#endif
-#endif
-
-/* WGL_NV_swap_group */
-
-#ifdef __GLEE_WGL_NV_swap_group
-#ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
-#define GLEE_C_DEFINED_wglJoinSwapGroupNV
- BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
- GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
-#define GLEE_C_DEFINED_wglBindSwapBarrierNV
- BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
- GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
-#define GLEE_C_DEFINED_wglQuerySwapGroupNV
- BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
- GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
-#define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
- BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
- GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
-#define GLEE_C_DEFINED_wglQueryFrameCountNV
- BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglResetFrameCountNV
-#define GLEE_C_DEFINED_wglResetFrameCountNV
- BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
- GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
-#endif
-#endif
-
-/* WGL_NV_gpu_affinity */
-
-#ifdef __GLEE_WGL_NV_gpu_affinity
-#ifndef GLEE_C_DEFINED_wglEnumGpusNV
-#define GLEE_C_DEFINED_wglEnumGpusNV
- BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
- GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
-#define GLEE_C_DEFINED_wglEnumGpuDevicesNV
- BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
- GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
-#define GLEE_C_DEFINED_wglCreateAffinityDCNV
- HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
- GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
-#define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
- BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
- GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteDCNV
-#define GLEE_C_DEFINED_wglDeleteDCNV
- BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
- GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
-#endif
-#endif
-
-/* WGL_AMD_gpu_association */
-
-#ifdef __GLEE_WGL_AMD_gpu_association
-#ifndef GLEE_C_DEFINED_wglGetGPUIDsAMD
-#define GLEE_C_DEFINED_wglGetGPUIDsAMD
- UINT __stdcall GLee_Lazy_wglGetGPUIDsAMD(UINT maxCount, UINT * ids) {if (GLeeInit()) return wglGetGPUIDsAMD(maxCount, ids); return (UINT)0;}
- GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD=GLee_Lazy_wglGetGPUIDsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGPUInfoAMD
-#define GLEE_C_DEFINED_wglGetGPUInfoAMD
- INT __stdcall GLee_Lazy_wglGetGPUInfoAMD(UINT id, int property, GLenum dataType, UINT size, void * data) {if (GLeeInit()) return wglGetGPUInfoAMD(id, property, dataType, size, data); return (INT)0;}
- GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD=GLee_Lazy_wglGetGPUInfoAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetContextGPUIDAMD
-#define GLEE_C_DEFINED_wglGetContextGPUIDAMD
- UINT __stdcall GLee_Lazy_wglGetContextGPUIDAMD(HGLRC hglrc) {if (GLeeInit()) return wglGetContextGPUIDAMD(hglrc); return (UINT)0;}
- GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD=GLee_Lazy_wglGetContextGPUIDAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAMD
-#define GLEE_C_DEFINED_wglCreateAssociatedContextAMD
- HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAMD(UINT id) {if (GLeeInit()) return wglCreateAssociatedContextAMD(id); return (HGLRC)0;}
- GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD=GLee_Lazy_wglCreateAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
-#define GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
- HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAttribsAMD(UINT id, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateAssociatedContextAttribsAMD(id, hShareContext, attribList); return (HGLRC)0;}
- GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD=GLee_Lazy_wglCreateAssociatedContextAttribsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
-#define GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
- BOOL __stdcall GLee_Lazy_wglDeleteAssociatedContextAMD(HGLRC hglrc) {if (GLeeInit()) return wglDeleteAssociatedContextAMD(hglrc); return (BOOL)0;}
- GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD=GLee_Lazy_wglDeleteAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
-#define GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
- BOOL __stdcall GLee_Lazy_wglMakeAssociatedContextCurrentAMD(HGLRC hglrc) {if (GLeeInit()) return wglMakeAssociatedContextCurrentAMD(hglrc); return (BOOL)0;}
- GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD=GLee_Lazy_wglMakeAssociatedContextCurrentAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
-#define GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
- HGLRC __stdcall GLee_Lazy_wglGetCurrentAssociatedContextAMD(void) {if (GLeeInit()) return wglGetCurrentAssociatedContextAMD(); return (HGLRC)0;}
- GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD=GLee_Lazy_wglGetCurrentAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglBlitContextFramebufferAMD
-#define GLEE_C_DEFINED_wglBlitContextFramebufferAMD
- VOID __stdcall GLee_Lazy_wglBlitContextFramebufferAMD(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) wglBlitContextFramebufferAMD(dstCtx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
- GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD=GLee_Lazy_wglBlitContextFramebufferAMD;
-#endif
-#endif
-
-/* WGL_NV_copy_image */
-
-#ifdef __GLEE_WGL_NV_copy_image
-#ifndef GLEE_C_DEFINED_wglCopyImageSubDataNV
-#define GLEE_C_DEFINED_wglCopyImageSubDataNV
- BOOL __stdcall GLee_Lazy_wglCopyImageSubDataNV(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) return wglCopyImageSubDataNV(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); return (BOOL)0;}
- GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV=GLee_Lazy_wglCopyImageSubDataNV;
-#endif
-#endif
-
-/* WGL_NV_multisample_coverage */
-
-#ifdef __GLEE_WGL_NV_multisample_coverage
-#endif
-
-/* WGL_EXT_create_context_es2_profile */
-
-#ifdef __GLEE_WGL_EXT_create_context_es2_profile
-#endif
-
-/* WGL_NV_DX_interop */
-
-#ifdef __GLEE_WGL_NV_DX_interop
-#ifndef GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
-#define GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
- BOOL __stdcall GLee_Lazy_wglDXSetResourceShareHandleNV(void * dxObject, HANDLE shareHandle) {if (GLeeInit()) return wglDXSetResourceShareHandleNV(dxObject, shareHandle); return (BOOL)0;}
- GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV=GLee_Lazy_wglDXSetResourceShareHandleNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXOpenDeviceNV
-#define GLEE_C_DEFINED_wglDXOpenDeviceNV
- HANDLE __stdcall GLee_Lazy_wglDXOpenDeviceNV(void * dxDevice) {if (GLeeInit()) return wglDXOpenDeviceNV(dxDevice); return (HANDLE)0;}
- GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV=GLee_Lazy_wglDXOpenDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXCloseDeviceNV
-#define GLEE_C_DEFINED_wglDXCloseDeviceNV
- BOOL __stdcall GLee_Lazy_wglDXCloseDeviceNV(HANDLE hDevice) {if (GLeeInit()) return wglDXCloseDeviceNV(hDevice); return (BOOL)0;}
- GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV=GLee_Lazy_wglDXCloseDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXRegisterObjectNV
-#define GLEE_C_DEFINED_wglDXRegisterObjectNV
- HANDLE __stdcall GLee_Lazy_wglDXRegisterObjectNV(HANDLE hDevice, void * dxObject, GLuint name, GLenum type, GLenum access) {if (GLeeInit()) return wglDXRegisterObjectNV(hDevice, dxObject, name, type, access); return (HANDLE)0;}
- GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV=GLee_Lazy_wglDXRegisterObjectNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXUnregisterObjectNV
-#define GLEE_C_DEFINED_wglDXUnregisterObjectNV
- BOOL __stdcall GLee_Lazy_wglDXUnregisterObjectNV(HANDLE hDevice, HANDLE hObject) {if (GLeeInit()) return wglDXUnregisterObjectNV(hDevice, hObject); return (BOOL)0;}
- GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV=GLee_Lazy_wglDXUnregisterObjectNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXObjectAccessNV
-#define GLEE_C_DEFINED_wglDXObjectAccessNV
- BOOL __stdcall GLee_Lazy_wglDXObjectAccessNV(HANDLE hObject, GLenum access) {if (GLeeInit()) return wglDXObjectAccessNV(hObject, access); return (BOOL)0;}
- GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV=GLee_Lazy_wglDXObjectAccessNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXLockObjectsNV
-#define GLEE_C_DEFINED_wglDXLockObjectsNV
- BOOL __stdcall GLee_Lazy_wglDXLockObjectsNV(HANDLE hDevice, GLint count, HANDLE * hObjects) {if (GLeeInit()) return wglDXLockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
- GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV=GLee_Lazy_wglDXLockObjectsNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXUnlockObjectsNV
-#define GLEE_C_DEFINED_wglDXUnlockObjectsNV
- BOOL __stdcall GLee_Lazy_wglDXUnlockObjectsNV(HANDLE hDevice, GLint count, HANDLE * hObjects) {if (GLeeInit()) return wglDXUnlockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
- GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV=GLee_Lazy_wglDXUnlockObjectsNV;
-#endif
-#endif
-
-/* WGL_EXT_display_color_table */
-
-#ifdef __GLEE_WGL_EXT_display_color_table
-#ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
- GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
- GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
- GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
- GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
- VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
- GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
-#endif
-#endif
-
-/* WGL_EXT_extensions_string */
-
-#ifdef __GLEE_WGL_EXT_extensions_string
-#ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
-#define GLEE_C_DEFINED_wglGetExtensionsStringEXT
- const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
- GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
-#endif
-#endif
-
-/* WGL_EXT_swap_control */
-
-#ifdef __GLEE_WGL_EXT_swap_control
-#ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
-#define GLEE_C_DEFINED_wglSwapIntervalEXT
- BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
- GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
-#define GLEE_C_DEFINED_wglGetSwapIntervalEXT
- int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
- GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
-#endif
-#endif
-
-/* WGL_NV_vertex_array_range */
-
-#ifdef __GLEE_WGL_NV_vertex_array_range
-#ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
-#define GLEE_C_DEFINED_wglAllocateMemoryNV
- void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
- GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglFreeMemoryNV
-#define GLEE_C_DEFINED_wglFreeMemoryNV
- void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);}
- GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
-#endif
-#endif
-
-/* WGL_OML_sync_control */
-
-#ifdef __GLEE_WGL_OML_sync_control
-#ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
-#define GLEE_C_DEFINED_wglGetSyncValuesOML
- BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetMscRateOML
-#define GLEE_C_DEFINED_wglGetMscRateOML
- BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
- GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
-#define GLEE_C_DEFINED_wglSwapBuffersMscOML
- INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
- GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
-#define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
- INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
- GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglWaitForMscOML
-#define GLEE_C_DEFINED_wglWaitForMscOML
- BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglWaitForSbcOML
-#define GLEE_C_DEFINED_wglWaitForSbcOML
- BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
- GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
-#endif
-#endif
-
-/* WGL_I3D_swap_frame_usage */
-
-#ifdef __GLEE_WGL_I3D_swap_frame_usage
-#ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
-#define GLEE_C_DEFINED_wglGetFrameUsageI3D
- BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
- GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
-#define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
- GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
-#define GLEE_C_DEFINED_wglEndFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
- GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
-#define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
- BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
- GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
-#endif
-#endif
-
-/* WGL_NV_video_output */
-
-#ifdef __GLEE_WGL_NV_video_output
-#ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
-#define GLEE_C_DEFINED_wglGetVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
- GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
-#define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
- BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
- GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindVideoImageNV
-#define GLEE_C_DEFINED_wglBindVideoImageNV
- BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
- GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
-#define GLEE_C_DEFINED_wglReleaseVideoImageNV
- BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
- GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
-#define GLEE_C_DEFINED_wglSendPbufferToVideoNV
- BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
- GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
-#define GLEE_C_DEFINED_wglGetVideoInfoNV
- BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
- GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
-#endif
-#endif
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
-
-/* Extension querying variables */
-
-GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
-GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context_profile = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context_robustness = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
-GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
-GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
-GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
-GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
-GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_capture = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_swap_control = GL_FALSE;
-GLboolean _GLEE_GLX_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_GLX_INTEL_swap_event = GL_FALSE;
-GLboolean _GLEE_GLX_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_GLX_AMD_gpu_association = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
-
-/* GLX Extension names */
-
-char __GLeeGLXExtensionNames[51][35]={
- "GLX_VERSION_1_3",
- "GLX_VERSION_1_4",
- "GLX_ARB_multisample",
- "GLX_ARB_vertex_buffer_object",
- "GLX_ARB_fbconfig_float",
- "GLX_ARB_framebuffer_sRGB",
- "GLX_ARB_create_context",
- "GLX_ARB_create_context_profile",
- "GLX_ARB_create_context_robustness",
- "GLX_SGIS_multisample",
- "GLX_EXT_visual_info",
- "GLX_SGI_swap_control",
- "GLX_SGI_video_sync",
- "GLX_SGI_make_current_read",
- "GLX_EXT_visual_rating",
- "GLX_EXT_import_context",
- "GLX_SGIX_fbconfig",
- "GLX_SGIX_pbuffer",
- "GLX_SGI_cushion",
- "GLX_SGIX_video_resize",
- "GLX_SGIX_swap_group",
- "GLX_SGIX_swap_barrier",
- "GLX_SGIS_blended_overlay",
- "GLX_SGIS_shared_multisample",
- "GLX_SUN_get_transparent_index",
- "GLX_3DFX_multisample",
- "GLX_MESA_copy_sub_buffer",
- "GLX_MESA_pixmap_colormap",
- "GLX_MESA_release_buffers",
- "GLX_MESA_set_3dfx_mode",
- "GLX_SGIX_visual_select_group",
- "GLX_OML_swap_method",
- "GLX_OML_sync_control",
- "GLX_NV_float_buffer",
- "GLX_SGIX_hyperpipe",
- "GLX_MESA_agp_offset",
- "GLX_EXT_fbconfig_packed_float",
- "GLX_EXT_framebuffer_sRGB",
- "GLX_EXT_texture_from_pixmap",
- "GLX_NV_present_video",
- "GLX_NV_video_out",
- "GLX_NV_swap_group",
- "GLX_NV_video_capture",
- "GLX_EXT_swap_control",
- "GLX_NV_copy_image",
- "GLX_INTEL_swap_event",
- "GLX_NV_multisample_coverage",
- "GLX_AMD_gpu_association",
- "GLX_EXT_create_context_es2_profile",
- "GLX_NV_video_output",
- "GLX_EXT_scene_marker"
-};
-int __GLeeGLXNumExtensions=51;
-
-/* GLX_VERSION_1_3 */
-
-#ifdef __GLEE_GLX_VERSION_1_3
-#ifndef GLEE_C_DEFINED_glXGetFBConfigs
-#define GLEE_C_DEFINED_glXGetFBConfigs
- GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
- GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
-#endif
-#ifndef GLEE_C_DEFINED_glXChooseFBConfig
-#define GLEE_C_DEFINED_glXChooseFBConfig
- GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
- GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
-#define GLEE_C_DEFINED_glXGetFBConfigAttrib
- int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
- GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
-#define GLEE_C_DEFINED_glXGetVisualFromFBConfig
- XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
- GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateWindow
-#define GLEE_C_DEFINED_glXCreateWindow
- GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
- GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyWindow
-#define GLEE_C_DEFINED_glXDestroyWindow
- void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);}
- GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreatePixmap
-#define GLEE_C_DEFINED_glXCreatePixmap
- GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyPixmap
-#define GLEE_C_DEFINED_glXDestroyPixmap
- void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
- GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreatePbuffer
-#define GLEE_C_DEFINED_glXCreatePbuffer
- GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
- GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyPbuffer
-#define GLEE_C_DEFINED_glXDestroyPbuffer
- void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
- GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryDrawable
-#define GLEE_C_DEFINED_glXQueryDrawable
- void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
- GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateNewContext
-#define GLEE_C_DEFINED_glXCreateNewContext
- GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
- GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
-#endif
-#ifndef GLEE_C_DEFINED_glXMakeContextCurrent
-#define GLEE_C_DEFINED_glXMakeContextCurrent
- Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
- GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
-#define GLEE_C_DEFINED_glXGetCurrentReadDrawable
- GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
- GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
-#define GLEE_C_DEFINED_glXGetCurrentDisplay
- Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
- GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryContext
-#define GLEE_C_DEFINED_glXQueryContext
- int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
-#endif
-#ifndef GLEE_C_DEFINED_glXSelectEvent
-#define GLEE_C_DEFINED_glXSelectEvent
- void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
- GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetSelectedEvent
-#define GLEE_C_DEFINED_glXGetSelectedEvent
- void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
- GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
-#endif
-#endif
-
-/* GLX_VERSION_1_4 */
-
-#ifdef __GLEE_GLX_VERSION_1_4
-#ifndef GLEE_C_DEFINED_glXGetProcAddress
-#define GLEE_C_DEFINED_glXGetProcAddress
- __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
- GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
-#endif
-#endif
-
-/* GLX_ARB_multisample */
-
-#ifdef __GLEE_GLX_ARB_multisample
-#endif
-
-/* GLX_ARB_vertex_buffer_object */
-
-#ifdef __GLEE_GLX_ARB_vertex_buffer_object
-#endif
-
-/* GLX_ARB_fbconfig_float */
-
-#ifdef __GLEE_GLX_ARB_fbconfig_float
-#endif
-
-/* GLX_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_GLX_ARB_framebuffer_sRGB
-#endif
-
-/* GLX_ARB_create_context */
-
-#ifdef __GLEE_GLX_ARB_create_context
-#ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
-#define GLEE_C_DEFINED_glXCreateContextAttribsARB
- GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
- GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
-#endif
-#endif
-
-/* GLX_ARB_create_context_profile */
-
-#ifdef __GLEE_GLX_ARB_create_context_profile
-#endif
-
-/* GLX_ARB_create_context_robustness */
-
-#ifdef __GLEE_GLX_ARB_create_context_robustness
-#endif
-
-/* GLX_SGIS_multisample */
-
-#ifdef __GLEE_GLX_SGIS_multisample
-#endif
-
-/* GLX_EXT_visual_info */
-
-#ifdef __GLEE_GLX_EXT_visual_info
-#endif
-
-/* GLX_SGI_swap_control */
-
-#ifdef __GLEE_GLX_SGI_swap_control
-#ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
-#define GLEE_C_DEFINED_glXSwapIntervalSGI
- int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
- GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
-#endif
-#endif
-
-/* GLX_SGI_video_sync */
-
-#ifdef __GLEE_GLX_SGI_video_sync
-#ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
-#define GLEE_C_DEFINED_glXGetVideoSyncSGI
- int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
- GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
-#define GLEE_C_DEFINED_glXWaitVideoSyncSGI
- int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
- GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
-#endif
-#endif
-
-/* GLX_SGI_make_current_read */
-
-#ifdef __GLEE_GLX_SGI_make_current_read
-#ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
-#define GLEE_C_DEFINED_glXMakeCurrentReadSGI
- Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
- GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
-#define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
- GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
- GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
-#endif
-#endif
-
-/* GLX_EXT_visual_rating */
-
-#ifdef __GLEE_GLX_EXT_visual_rating
-#endif
-
-/* GLX_EXT_import_context */
-
-#ifdef __GLEE_GLX_EXT_import_context
-#ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
-#define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
- Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
- GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
-#define GLEE_C_DEFINED_glXQueryContextInfoEXT
- int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetContextIDEXT
-#define GLEE_C_DEFINED_glXGetContextIDEXT
- GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
- GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXImportContextEXT
-#define GLEE_C_DEFINED_glXImportContextEXT
- GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
- GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXFreeContextEXT
-#define GLEE_C_DEFINED_glXFreeContextEXT
- void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
- GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
-#endif
-#endif
-
-/* GLX_SGIX_fbconfig */
-
-#ifdef __GLEE_GLX_SGIX_fbconfig
-#ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
-#define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
- int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
- GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
-#define GLEE_C_DEFINED_glXChooseFBConfigSGIX
- GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
- GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-#define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
- GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
-#define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
- GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
- GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
-#define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
- XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
- GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
-#define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
- GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
- GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
-#endif
-#endif
-
-/* GLX_SGIX_pbuffer */
-
-#ifdef __GLEE_GLX_SGIX_pbuffer
-#ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
- GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
- GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
- void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
- GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
- int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXSelectEventSGIX
-#define GLEE_C_DEFINED_glXSelectEventSGIX
- void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
- GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
-#define GLEE_C_DEFINED_glXGetSelectedEventSGIX
- void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
- GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
-#endif
-#endif
-
-/* GLX_SGI_cushion */
-
-#ifdef __GLEE_GLX_SGI_cushion
-#ifndef GLEE_C_DEFINED_glXCushionSGI
-#define GLEE_C_DEFINED_glXCushionSGI
- void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
- GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
-#endif
-#endif
-
-/* GLX_SGIX_video_resize */
-
-#ifdef __GLEE_GLX_SGIX_video_resize
-#ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
-#define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
- int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
- GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChannelRectSGIX
-#define GLEE_C_DEFINED_glXChannelRectSGIX
- int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
- GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
-#define GLEE_C_DEFINED_glXQueryChannelRectSGIX
- int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
- GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
-#define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
- int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
- GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
-#define GLEE_C_DEFINED_glXChannelRectSyncSGIX
- int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
- GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
-#endif
-#endif
-
-/* GLX_SGIX_swap_group */
-
-#ifdef __GLEE_GLX_SGIX_swap_group
-#ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
-#define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
- void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
- GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
-#endif
-#endif
-
-/* GLX_SGIX_swap_barrier */
-
-#ifdef __GLEE_GLX_SGIX_swap_barrier
-#ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
-#define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
- void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
- GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
-#define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
- Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
- GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
-#endif
-#endif
-
-/* GLX_SGIS_blended_overlay */
-
-#ifdef __GLEE_GLX_SGIS_blended_overlay
-#endif
-
-/* GLX_SGIS_shared_multisample */
-
-#ifdef __GLEE_GLX_SGIS_shared_multisample
-#endif
-
-/* GLX_SUN_get_transparent_index */
-
-#ifdef __GLEE_GLX_SUN_get_transparent_index
-#ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
-#define GLEE_C_DEFINED_glXGetTransparentIndexSUN
- Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
- GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
-#endif
-#endif
-
-/* GLX_3DFX_multisample */
-
-#ifdef __GLEE_GLX_3DFX_multisample
-#endif
-
-/* GLX_MESA_copy_sub_buffer */
-
-#ifdef __GLEE_GLX_MESA_copy_sub_buffer
-#ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
-#define GLEE_C_DEFINED_glXCopySubBufferMESA
- void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
- GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
-#endif
-#endif
-
-/* GLX_MESA_pixmap_colormap */
-
-#ifdef __GLEE_GLX_MESA_pixmap_colormap
-#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
-#define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
- GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
- GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
-#endif
-#endif
-
-/* GLX_MESA_release_buffers */
-
-#ifdef __GLEE_GLX_MESA_release_buffers
-#ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
-#define GLEE_C_DEFINED_glXReleaseBuffersMESA
- Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
- GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
-#endif
-#endif
-
-/* GLX_MESA_set_3dfx_mode */
-
-#ifdef __GLEE_GLX_MESA_set_3dfx_mode
-#ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
-#define GLEE_C_DEFINED_glXSet3DfxModeMESA
- Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
- GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
-#endif
-#endif
-
-/* GLX_SGIX_visual_select_group */
-
-#ifdef __GLEE_GLX_SGIX_visual_select_group
-#endif
-
-/* GLX_OML_swap_method */
-
-#ifdef __GLEE_GLX_OML_swap_method
-#endif
-
-/* GLX_OML_sync_control */
-
-#ifdef __GLEE_GLX_OML_sync_control
-#ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
-#define GLEE_C_DEFINED_glXGetSyncValuesOML
- Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetMscRateOML
-#define GLEE_C_DEFINED_glXGetMscRateOML
- Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
- GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
-#define GLEE_C_DEFINED_glXSwapBuffersMscOML
- int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
- GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitForMscOML
-#define GLEE_C_DEFINED_glXWaitForMscOML
- Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitForSbcOML
-#define GLEE_C_DEFINED_glXWaitForSbcOML
- Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
- GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
-#endif
-#endif
-
-/* GLX_NV_float_buffer */
-
-#ifdef __GLEE_GLX_NV_float_buffer
-#endif
-
-/* GLX_SGIX_hyperpipe */
-
-#ifdef __GLEE_GLX_SGIX_hyperpipe
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
- GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
- GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
- int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
- GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
- GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
- GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
- int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
- GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
-#define GLEE_C_DEFINED_glXBindHyperpipeSGIX
- int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
- GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
- int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
- GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
-#define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
- int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
- GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
- int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
- GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
-#endif
-#endif
-
-/* GLX_MESA_agp_offset */
-
-#ifdef __GLEE_GLX_MESA_agp_offset
-#ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
-#define GLEE_C_DEFINED_glXGetAGPOffsetMESA
- unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
- GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
-#endif
-#endif
-
-/* GLX_EXT_fbconfig_packed_float */
-
-#ifdef __GLEE_GLX_EXT_fbconfig_packed_float
-#endif
-
-/* GLX_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_GLX_EXT_framebuffer_sRGB
-#endif
-
-/* GLX_EXT_texture_from_pixmap */
-
-#ifdef __GLEE_GLX_EXT_texture_from_pixmap
-#ifndef GLEE_C_DEFINED_glXBindTexImageEXT
-#define GLEE_C_DEFINED_glXBindTexImageEXT
- void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
- GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
-#define GLEE_C_DEFINED_glXReleaseTexImageEXT
- void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
- GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
-#endif
-#endif
-
-/* GLX_NV_present_video */
-
-#ifdef __GLEE_GLX_NV_present_video
-#ifndef GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
-#define GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
- unsigned int * __stdcall GLee_Lazy_glXEnumerateVideoDevicesNV(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXEnumerateVideoDevicesNV(dpy, screen, nelements); return (unsigned int *)0;}
- GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV=GLee_Lazy_glXEnumerateVideoDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindVideoDeviceNV
-#define GLEE_C_DEFINED_glXBindVideoDeviceNV
- int __stdcall GLee_Lazy_glXBindVideoDeviceNV(Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list) {if (GLeeInit()) return glXBindVideoDeviceNV(dpy, video_slot, video_device, attrib_list); return (int)0;}
- GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV=GLee_Lazy_glXBindVideoDeviceNV;
-#endif
-#endif
-
-/* GLX_NV_video_out */
-
-#ifdef __GLEE_GLX_NV_video_out
-#endif
-
-/* GLX_NV_swap_group */
-
-#ifdef __GLEE_GLX_NV_swap_group
-#ifndef GLEE_C_DEFINED_glXJoinSwapGroupNV
-#define GLEE_C_DEFINED_glXJoinSwapGroupNV
- Bool __stdcall GLee_Lazy_glXJoinSwapGroupNV(Display * dpy, GLXDrawable drawable, GLuint group) {if (GLeeInit()) return glXJoinSwapGroupNV(dpy, drawable, group); return (Bool)0;}
- GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV=GLee_Lazy_glXJoinSwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindSwapBarrierNV
-#define GLEE_C_DEFINED_glXBindSwapBarrierNV
- Bool __stdcall GLee_Lazy_glXBindSwapBarrierNV(Display * dpy, GLuint group, GLuint barrier) {if (GLeeInit()) return glXBindSwapBarrierNV(dpy, group, barrier); return (Bool)0;}
- GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV=GLee_Lazy_glXBindSwapBarrierNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQuerySwapGroupNV
-#define GLEE_C_DEFINED_glXQuerySwapGroupNV
- Bool __stdcall GLee_Lazy_glXQuerySwapGroupNV(Display * dpy, GLXDrawable drawable, GLuint * group, GLuint * barrier) {if (GLeeInit()) return glXQuerySwapGroupNV(dpy, drawable, group, barrier); return (Bool)0;}
- GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV=GLee_Lazy_glXQuerySwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
-#define GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
- Bool __stdcall GLee_Lazy_glXQueryMaxSwapGroupsNV(Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return glXQueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers); return (Bool)0;}
- GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV=GLee_Lazy_glXQueryMaxSwapGroupsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryFrameCountNV
-#define GLEE_C_DEFINED_glXQueryFrameCountNV
- Bool __stdcall GLee_Lazy_glXQueryFrameCountNV(Display * dpy, int screen, GLuint * count) {if (GLeeInit()) return glXQueryFrameCountNV(dpy, screen, count); return (Bool)0;}
- GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV=GLee_Lazy_glXQueryFrameCountNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXResetFrameCountNV
-#define GLEE_C_DEFINED_glXResetFrameCountNV
- Bool __stdcall GLee_Lazy_glXResetFrameCountNV(Display * dpy, int screen) {if (GLeeInit()) return glXResetFrameCountNV(dpy, screen); return (Bool)0;}
- GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV=GLee_Lazy_glXResetFrameCountNV;
-#endif
-#endif
-
-/* GLX_NV_video_capture */
-
-#ifdef __GLEE_GLX_NV_video_capture
-#ifndef GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
- int __stdcall GLee_Lazy_glXBindVideoCaptureDeviceNV(Display * dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) return glXBindVideoCaptureDeviceNV(dpy, video_capture_slot, device); return (int)0;}
- GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV=GLee_Lazy_glXBindVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
-#define GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
- GLXVideoCaptureDeviceNV * __stdcall GLee_Lazy_glXEnumerateVideoCaptureDevicesNV(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXEnumerateVideoCaptureDevicesNV(dpy, screen, nelements); return (GLXVideoCaptureDeviceNV *)0;}
- GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV=GLee_Lazy_glXEnumerateVideoCaptureDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
- void __stdcall GLee_Lazy_glXLockVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) glXLockVideoCaptureDeviceNV(dpy, device);}
- GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV=GLee_Lazy_glXLockVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
- int __stdcall GLee_Lazy_glXQueryVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device, int attribute, int * value) {if (GLeeInit()) return glXQueryVideoCaptureDeviceNV(dpy, device, attribute, value); return (int)0;}
- GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV=GLee_Lazy_glXQueryVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
- void __stdcall GLee_Lazy_glXReleaseVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV device) {if (GLeeInit()) glXReleaseVideoCaptureDeviceNV(dpy, device);}
- GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV=GLee_Lazy_glXReleaseVideoCaptureDeviceNV;
-#endif
-#endif
-
-/* GLX_EXT_swap_control */
-
-#ifdef __GLEE_GLX_EXT_swap_control
-#ifndef GLEE_C_DEFINED_glXSwapIntervalEXT
-#define GLEE_C_DEFINED_glXSwapIntervalEXT
- int __stdcall GLee_Lazy_glXSwapIntervalEXT(Display * dpy, GLXDrawable drawable, int interval) {if (GLeeInit()) return glXSwapIntervalEXT(dpy, drawable, interval); return (int)0;}
- GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT=GLee_Lazy_glXSwapIntervalEXT;
-#endif
-#endif
-
-/* GLX_NV_copy_image */
-
-#ifdef __GLEE_GLX_NV_copy_image
-#ifndef GLEE_C_DEFINED_glXCopyImageSubDataNV
-#define GLEE_C_DEFINED_glXCopyImageSubDataNV
- void __stdcall GLee_Lazy_glXCopyImageSubDataNV(Display * dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) {if (GLeeInit()) glXCopyImageSubDataNV(dpy, srcCtx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstCtx, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);}
- GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV=GLee_Lazy_glXCopyImageSubDataNV;
-#endif
-#endif
-
-/* GLX_INTEL_swap_event */
-
-#ifdef __GLEE_GLX_INTEL_swap_event
-#endif
-
-/* GLX_NV_multisample_coverage */
-
-#ifdef __GLEE_GLX_NV_multisample_coverage
-#endif
-
-/* GLX_AMD_gpu_association */
-
-#ifdef __GLEE_GLX_AMD_gpu_association
-#endif
-
-/* GLX_EXT_create_context_es2_profile */
-
-#ifdef __GLEE_GLX_EXT_create_context_es2_profile
-#endif
-
-/* GLX_NV_video_output */
-
-#ifdef __GLEE_GLX_NV_video_output
-#ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
-#define GLEE_C_DEFINED_glXGetVideoDeviceNV
- int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
- GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
-#define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
- int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
- GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindVideoImageNV
-#define GLEE_C_DEFINED_glXBindVideoImageNV
- int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
- GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
-#define GLEE_C_DEFINED_glXReleaseVideoImageNV
- int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
- GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
-#define GLEE_C_DEFINED_glXSendPbufferToVideoNV
- int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
- GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
-#define GLEE_C_DEFINED_glXGetVideoInfoNV
- int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
- GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
-#endif
-#endif
-
-/* GLX_EXT_scene_marker */
-
-#ifdef __GLEE_GLX_EXT_scene_marker
-#endif
-#endif /* end GLX */
-/*****************************************************************
-* Extension link functions
-*****************************************************************/
-
-GLuint __GLeeLink_GL_VERSION_1_2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_2
- if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
-#endif
- if (nLinked==38) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_VERSION_1_3(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_3
- if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
-#endif
- if (nLinked==46) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_1_4(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_4
- if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
-#endif
- if (nLinked==45) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_1_5(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_5
- if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
-#endif
- if (nLinked==19) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_2_0(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_2_0
- if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
-#endif
- if (nLinked==93) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_2_1(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_2_1
- if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_0(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_0
- if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
-#endif
- if (nLinked==58) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_1(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_1
- if ((GLeeFuncPtr_glDrawArraysInstanced = (GLEEPFNGLDRAWARRAYSINSTANCEDPROC) __GLeeGetProcAddress("glDrawArraysInstanced"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstanced = (GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) __GLeeGetProcAddress("glDrawElementsInstanced"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexBuffer = (GLEEPFNGLTEXBUFFERPROC) __GLeeGetProcAddress("glTexBuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPrimitiveRestartIndex = (GLEEPFNGLPRIMITIVERESTARTINDEXPROC) __GLeeGetProcAddress("glPrimitiveRestartIndex"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_2
- if ((GLeeFuncPtr_glGetInteger64i_v = (GLEEPFNGLGETINTEGER64I_VPROC) __GLeeGetProcAddress("glGetInteger64i_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameteri64v = (GLEEPFNGLGETBUFFERPARAMETERI64VPROC) __GLeeGetProcAddress("glGetBufferParameteri64v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture = (GLEEPFNGLFRAMEBUFFERTEXTUREPROC) __GLeeGetProcAddress("glFramebufferTexture"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_3(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_3
- if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_4_0(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_4_0
- if ((GLeeFuncPtr_glMinSampleShading = (GLEEPFNGLMINSAMPLESHADINGPROC) __GLeeGetProcAddress("glMinSampleShading"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquationi = (GLEEPFNGLBLENDEQUATIONIPROC) __GLeeGetProcAddress("glBlendEquationi"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquationSeparatei = (GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) __GLeeGetProcAddress("glBlendEquationSeparatei"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendFunci = (GLEEPFNGLBLENDFUNCIPROC) __GLeeGetProcAddress("glBlendFunci"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendFuncSeparatei = (GLEEPFNGLBLENDFUNCSEPARATEIPROC) __GLeeGetProcAddress("glBlendFuncSeparatei"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_4_1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_VERSION_4_2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_multitexture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_multitexture
- if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
-#endif
- if (nLinked==34) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transpose_matrix
- if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_multisample
- if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_compression(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_compression
- if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_point_parameters(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_point_parameters
- if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_blend(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_blend
- if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
-#endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_matrix_palette(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_matrix_palette
- if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_window_pos(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_window_pos
- if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
-#endif
- if (nLinked==16) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_program(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_program
- if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
-#endif
- if (nLinked==62) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_buffer_object
- if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
-#endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_occlusion_query(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_occlusion_query
- if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_objects(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_objects
- if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
-#endif
- if (nLinked==39) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_shader(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_shader
- if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_buffers(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_buffers
- if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_color_buffer_float
- if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_instanced(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_instanced
- if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_framebuffer_object
- if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
-#endif
- if (nLinked==20) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_geometry_shader4
- if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_instanced_arrays
- if ((GLeeFuncPtr_glVertexAttribDivisorARB = (GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) __GLeeGetProcAddress("glVertexAttribDivisorARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_map_buffer_range
- if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_buffer_object
- if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_array_object
- if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_uniform_buffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_uniform_buffer_object
- if ((GLeeFuncPtr_glGetUniformIndices = (GLEEPFNGLGETUNIFORMINDICESPROC) __GLeeGetProcAddress("glGetUniformIndices"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformsiv = (GLEEPFNGLGETACTIVEUNIFORMSIVPROC) __GLeeGetProcAddress("glGetActiveUniformsiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformName = (GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformName"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformBlockIndex = (GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) __GLeeGetProcAddress("glGetUniformBlockIndex"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformBlockiv = (GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) __GLeeGetProcAddress("glGetActiveUniformBlockiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveUniformBlockName = (GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformBlockName"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformBlockBinding = (GLEEPFNGLUNIFORMBLOCKBINDINGPROC) __GLeeGetProcAddress("glUniformBlockBinding"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_compatibility(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_copy_buffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_copy_buffer
- if ((GLeeFuncPtr_glCopyBufferSubData = (GLEEPFNGLCOPYBUFFERSUBDATAPROC) __GLeeGetProcAddress("glCopyBufferSubData"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_texture_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_elements_base_vertex(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
- if ((GLeeFuncPtr_glDrawElementsBaseVertex = (GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsBaseVertex"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElementsBaseVertex = (GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawRangeElementsBaseVertex"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertex = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertex"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementsBaseVertex = (GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glMultiDrawElementsBaseVertex"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_coord_conventions(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_provoking_vertex(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_provoking_vertex
- if ((GLeeFuncPtr_glProvokingVertex = (GLEEPFNGLPROVOKINGVERTEXPROC) __GLeeGetProcAddress("glProvokingVertex"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_seamless_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_sync(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sync
- if ((GLeeFuncPtr_glFenceSync = (GLEEPFNGLFENCESYNCPROC) __GLeeGetProcAddress("glFenceSync"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsSync = (GLEEPFNGLISSYNCPROC) __GLeeGetProcAddress("glIsSync"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteSync = (GLEEPFNGLDELETESYNCPROC) __GLeeGetProcAddress("glDeleteSync"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientWaitSync = (GLEEPFNGLCLIENTWAITSYNCPROC) __GLeeGetProcAddress("glClientWaitSync"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWaitSync = (GLEEPFNGLWAITSYNCPROC) __GLeeGetProcAddress("glWaitSync"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInteger64v = (GLEEPFNGLGETINTEGER64VPROC) __GLeeGetProcAddress("glGetInteger64v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSynciv = (GLEEPFNGLGETSYNCIVPROC) __GLeeGetProcAddress("glGetSynciv"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_multisample
- if ((GLeeFuncPtr_glTexImage2DMultisample = (GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage2DMultisample"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexImage3DMultisample = (GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage3DMultisample"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultisamplefv = (GLEEPFNGLGETMULTISAMPLEFVPROC) __GLeeGetProcAddress("glGetMultisamplefv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleMaski = (GLEEPFNGLSAMPLEMASKIPROC) __GLeeGetProcAddress("glSampleMaski"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_buffers_blend(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_buffers_blend
- if ((GLeeFuncPtr_glBlendEquationiARB = (GLEEPFNGLBLENDEQUATIONIARBPROC) __GLeeGetProcAddress("glBlendEquationiARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquationSeparateiARB = (GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendEquationSeparateiARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendFunciARB = (GLEEPFNGLBLENDFUNCIARBPROC) __GLeeGetProcAddress("glBlendFunciARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendFuncSeparateiARB = (GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendFuncSeparateiARB"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_sample_shading(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sample_shading
- if ((GLeeFuncPtr_glMinSampleShadingARB = (GLEEPFNGLMINSAMPLESHADINGARBPROC) __GLeeGetProcAddress("glMinSampleShadingARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_cube_map_array(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_gather(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_query_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shading_language_include(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shading_language_include
- if ((GLeeFuncPtr_glNamedStringARB = (GLEEPFNGLNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glNamedStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteNamedStringARB = (GLEEPFNGLDELETENAMEDSTRINGARBPROC) __GLeeGetProcAddress("glDeleteNamedStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompileShaderIncludeARB = (GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) __GLeeGetProcAddress("glCompileShaderIncludeARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsNamedStringARB = (GLEEPFNGLISNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glIsNamedStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedStringARB = (GLEEPFNGLGETNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glGetNamedStringARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedStringivARB = (GLEEPFNGLGETNAMEDSTRINGIVARBPROC) __GLeeGetProcAddress("glGetNamedStringivARB"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_compression_bptc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_blend_func_extended(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_blend_func_extended
- if ((GLeeFuncPtr_glBindFragDataLocationIndexed = (GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) __GLeeGetProcAddress("glBindFragDataLocationIndexed"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragDataIndex = (GLEEPFNGLGETFRAGDATAINDEXPROC) __GLeeGetProcAddress("glGetFragDataIndex"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_explicit_attrib_location(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_occlusion_query2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_sampler_objects(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sampler_objects
- if ((GLeeFuncPtr_glGenSamplers = (GLEEPFNGLGENSAMPLERSPROC) __GLeeGetProcAddress("glGenSamplers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteSamplers = (GLEEPFNGLDELETESAMPLERSPROC) __GLeeGetProcAddress("glDeleteSamplers"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsSampler = (GLEEPFNGLISSAMPLERPROC) __GLeeGetProcAddress("glIsSampler"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindSampler = (GLEEPFNGLBINDSAMPLERPROC) __GLeeGetProcAddress("glBindSampler"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameteri = (GLEEPFNGLSAMPLERPARAMETERIPROC) __GLeeGetProcAddress("glSamplerParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameteriv = (GLEEPFNGLSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glSamplerParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameterf = (GLEEPFNGLSAMPLERPARAMETERFPROC) __GLeeGetProcAddress("glSamplerParameterf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameterfv = (GLEEPFNGLSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glSamplerParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameterIiv = (GLEEPFNGLSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glSamplerParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplerParameterIuiv = (GLEEPFNGLSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glSamplerParameterIuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSamplerParameteriv = (GLEEPFNGLGETSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glGetSamplerParameteriv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSamplerParameterIiv = (GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSamplerParameterfv = (GLEEPFNGLGETSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glGetSamplerParameterfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSamplerParameterIuiv = (GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIuiv"))!=0) nLinked++;
-#endif
- if (nLinked==14) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_bit_encoding(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_rgb10_a2ui(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_timer_query(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_timer_query
- if ((GLeeFuncPtr_glQueryCounter = (GLEEPFNGLQUERYCOUNTERPROC) __GLeeGetProcAddress("glQueryCounter"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjecti64v = (GLEEPFNGLGETQUERYOBJECTI64VPROC) __GLeeGetProcAddress("glGetQueryObjecti64v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectui64v = (GLEEPFNGLGETQUERYOBJECTUI64VPROC) __GLeeGetProcAddress("glGetQueryObjectui64v"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
- if ((GLeeFuncPtr_glVertexP2ui = (GLEEPFNGLVERTEXP2UIPROC) __GLeeGetProcAddress("glVertexP2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexP2uiv = (GLEEPFNGLVERTEXP2UIVPROC) __GLeeGetProcAddress("glVertexP2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexP3ui = (GLEEPFNGLVERTEXP3UIPROC) __GLeeGetProcAddress("glVertexP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexP3uiv = (GLEEPFNGLVERTEXP3UIVPROC) __GLeeGetProcAddress("glVertexP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexP4ui = (GLEEPFNGLVERTEXP4UIPROC) __GLeeGetProcAddress("glVertexP4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexP4uiv = (GLEEPFNGLVERTEXP4UIVPROC) __GLeeGetProcAddress("glVertexP4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP1ui = (GLEEPFNGLTEXCOORDP1UIPROC) __GLeeGetProcAddress("glTexCoordP1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP1uiv = (GLEEPFNGLTEXCOORDP1UIVPROC) __GLeeGetProcAddress("glTexCoordP1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP2ui = (GLEEPFNGLTEXCOORDP2UIPROC) __GLeeGetProcAddress("glTexCoordP2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP2uiv = (GLEEPFNGLTEXCOORDP2UIVPROC) __GLeeGetProcAddress("glTexCoordP2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP3ui = (GLEEPFNGLTEXCOORDP3UIPROC) __GLeeGetProcAddress("glTexCoordP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP3uiv = (GLEEPFNGLTEXCOORDP3UIVPROC) __GLeeGetProcAddress("glTexCoordP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP4ui = (GLEEPFNGLTEXCOORDP4UIPROC) __GLeeGetProcAddress("glTexCoordP4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordP4uiv = (GLEEPFNGLTEXCOORDP4UIVPROC) __GLeeGetProcAddress("glTexCoordP4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP1ui = (GLEEPFNGLMULTITEXCOORDP1UIPROC) __GLeeGetProcAddress("glMultiTexCoordP1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP1uiv = (GLEEPFNGLMULTITEXCOORDP1UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP2ui = (GLEEPFNGLMULTITEXCOORDP2UIPROC) __GLeeGetProcAddress("glMultiTexCoordP2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP2uiv = (GLEEPFNGLMULTITEXCOORDP2UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP3ui = (GLEEPFNGLMULTITEXCOORDP3UIPROC) __GLeeGetProcAddress("glMultiTexCoordP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP3uiv = (GLEEPFNGLMULTITEXCOORDP3UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP4ui = (GLEEPFNGLMULTITEXCOORDP4UIPROC) __GLeeGetProcAddress("glMultiTexCoordP4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordP4uiv = (GLEEPFNGLMULTITEXCOORDP4UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalP3ui = (GLEEPFNGLNORMALP3UIPROC) __GLeeGetProcAddress("glNormalP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalP3uiv = (GLEEPFNGLNORMALP3UIVPROC) __GLeeGetProcAddress("glNormalP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorP3ui = (GLEEPFNGLCOLORP3UIPROC) __GLeeGetProcAddress("glColorP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorP3uiv = (GLEEPFNGLCOLORP3UIVPROC) __GLeeGetProcAddress("glColorP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorP4ui = (GLEEPFNGLCOLORP4UIPROC) __GLeeGetProcAddress("glColorP4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorP4uiv = (GLEEPFNGLCOLORP4UIVPROC) __GLeeGetProcAddress("glColorP4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorP3ui = (GLEEPFNGLSECONDARYCOLORP3UIPROC) __GLeeGetProcAddress("glSecondaryColorP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorP3uiv = (GLEEPFNGLSECONDARYCOLORP3UIVPROC) __GLeeGetProcAddress("glSecondaryColorP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP1ui = (GLEEPFNGLVERTEXATTRIBP1UIPROC) __GLeeGetProcAddress("glVertexAttribP1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP1uiv = (GLEEPFNGLVERTEXATTRIBP1UIVPROC) __GLeeGetProcAddress("glVertexAttribP1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP2ui = (GLEEPFNGLVERTEXATTRIBP2UIPROC) __GLeeGetProcAddress("glVertexAttribP2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP2uiv = (GLEEPFNGLVERTEXATTRIBP2UIVPROC) __GLeeGetProcAddress("glVertexAttribP2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP3ui = (GLEEPFNGLVERTEXATTRIBP3UIPROC) __GLeeGetProcAddress("glVertexAttribP3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP3uiv = (GLEEPFNGLVERTEXATTRIBP3UIVPROC) __GLeeGetProcAddress("glVertexAttribP3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP4ui = (GLEEPFNGLVERTEXATTRIBP4UIPROC) __GLeeGetProcAddress("glVertexAttribP4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribP4uiv = (GLEEPFNGLVERTEXATTRIBP4UIVPROC) __GLeeGetProcAddress("glVertexAttribP4uiv"))!=0) nLinked++;
-#endif
- if (nLinked==38) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_draw_indirect(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_indirect
- if ((GLeeFuncPtr_glDrawArraysIndirect = (GLEEPFNGLDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glDrawArraysIndirect"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsIndirect = (GLEEPFNGLDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glDrawElementsIndirect"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_gpu_shader5(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_gpu_shader_fp64(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_gpu_shader_fp64
- if ((GLeeFuncPtr_glUniform1d = (GLEEPFNGLUNIFORM1DPROC) __GLeeGetProcAddress("glUniform1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2d = (GLEEPFNGLUNIFORM2DPROC) __GLeeGetProcAddress("glUniform2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3d = (GLEEPFNGLUNIFORM3DPROC) __GLeeGetProcAddress("glUniform3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4d = (GLEEPFNGLUNIFORM4DPROC) __GLeeGetProcAddress("glUniform4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1dv = (GLEEPFNGLUNIFORM1DVPROC) __GLeeGetProcAddress("glUniform1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2dv = (GLEEPFNGLUNIFORM2DVPROC) __GLeeGetProcAddress("glUniform2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3dv = (GLEEPFNGLUNIFORM3DVPROC) __GLeeGetProcAddress("glUniform3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4dv = (GLEEPFNGLUNIFORM4DVPROC) __GLeeGetProcAddress("glUniform4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2dv = (GLEEPFNGLUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glUniformMatrix2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3dv = (GLEEPFNGLUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glUniformMatrix3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4dv = (GLEEPFNGLUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glUniformMatrix4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2x3dv = (GLEEPFNGLUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glUniformMatrix2x3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix2x4dv = (GLEEPFNGLUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glUniformMatrix2x4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x2dv = (GLEEPFNGLUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glUniformMatrix3x2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix3x4dv = (GLEEPFNGLUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glUniformMatrix3x4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x2dv = (GLEEPFNGLUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glUniformMatrix4x2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformMatrix4x3dv = (GLEEPFNGLUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glUniformMatrix4x3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformdv = (GLEEPFNGLGETUNIFORMDVPROC) __GLeeGetProcAddress("glGetUniformdv"))!=0) nLinked++;
-#endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_subroutine(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_subroutine
- if ((GLeeFuncPtr_glGetSubroutineUniformLocation = (GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetSubroutineUniformLocation"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSubroutineIndex = (GLEEPFNGLGETSUBROUTINEINDEXPROC) __GLeeGetProcAddress("glGetSubroutineIndex"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveSubroutineUniformiv = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveSubroutineUniformName = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformName"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveSubroutineName = (GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineName"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformSubroutinesuiv = (GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) __GLeeGetProcAddress("glUniformSubroutinesuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformSubroutineuiv = (GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) __GLeeGetProcAddress("glGetUniformSubroutineuiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramStageiv = (GLEEPFNGLGETPROGRAMSTAGEIVPROC) __GLeeGetProcAddress("glGetProgramStageiv"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_tessellation_shader(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_tessellation_shader
- if ((GLeeFuncPtr_glPatchParameteri = (GLEEPFNGLPATCHPARAMETERIPROC) __GLeeGetProcAddress("glPatchParameteri"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPatchParameterfv = (GLEEPFNGLPATCHPARAMETERFVPROC) __GLeeGetProcAddress("glPatchParameterfv"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_buffer_object_rgb32(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback2
- if ((GLeeFuncPtr_glBindTransformFeedback = (GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBindTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteTransformFeedbacks = (GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacks"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenTransformFeedbacks = (GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glGenTransformFeedbacks"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsTransformFeedback = (GLEEPFNGLISTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glIsTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPauseTransformFeedback = (GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glPauseTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResumeTransformFeedback = (GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glResumeTransformFeedback"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawTransformFeedback = (GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glDrawTransformFeedback"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback3(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback3
- if ((GLeeFuncPtr_glDrawTransformFeedbackStream = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStream"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginQueryIndexed = (GLEEPFNGLBEGINQUERYINDEXEDPROC) __GLeeGetProcAddress("glBeginQueryIndexed"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndQueryIndexed = (GLEEPFNGLENDQUERYINDEXEDPROC) __GLeeGetProcAddress("glEndQueryIndexed"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryIndexediv = (GLEEPFNGLGETQUERYINDEXEDIVPROC) __GLeeGetProcAddress("glGetQueryIndexediv"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_ES2_compatibility(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_ES2_compatibility
- if ((GLeeFuncPtr_glReleaseShaderCompiler = (GLEEPFNGLRELEASESHADERCOMPILERPROC) __GLeeGetProcAddress("glReleaseShaderCompiler"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderBinary = (GLEEPFNGLSHADERBINARYPROC) __GLeeGetProcAddress("glShaderBinary"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetShaderPrecisionFormat = (GLEEPFNGLGETSHADERPRECISIONFORMATPROC) __GLeeGetProcAddress("glGetShaderPrecisionFormat"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDepthRangef = (GLEEPFNGLDEPTHRANGEFPROC) __GLeeGetProcAddress("glDepthRangef"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearDepthf = (GLEEPFNGLCLEARDEPTHFPROC) __GLeeGetProcAddress("glClearDepthf"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_get_program_binary(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_get_program_binary
- if ((GLeeFuncPtr_glGetProgramBinary = (GLEEPFNGLGETPROGRAMBINARYPROC) __GLeeGetProcAddress("glGetProgramBinary"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramBinary = (GLEEPFNGLPROGRAMBINARYPROC) __GLeeGetProcAddress("glProgramBinary"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameteri = (GLEEPFNGLPROGRAMPARAMETERIPROC) __GLeeGetProcAddress("glProgramParameteri"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_separate_shader_objects(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_separate_shader_objects
- if ((GLeeFuncPtr_glUseProgramStages = (GLEEPFNGLUSEPROGRAMSTAGESPROC) __GLeeGetProcAddress("glUseProgramStages"))!=0) nLinked++;
- if ((GLeeFuncPtr_glActiveShaderProgram = (GLEEPFNGLACTIVESHADERPROGRAMPROC) __GLeeGetProcAddress("glActiveShaderProgram"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShaderProgramv = (GLEEPFNGLCREATESHADERPROGRAMVPROC) __GLeeGetProcAddress("glCreateShaderProgramv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindProgramPipeline = (GLEEPFNGLBINDPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glBindProgramPipeline"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgramPipelines = (GLEEPFNGLDELETEPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glDeleteProgramPipelines"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenProgramPipelines = (GLEEPFNGLGENPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glGenProgramPipelines"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgramPipeline = (GLEEPFNGLISPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glIsProgramPipeline"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramPipelineiv = (GLEEPFNGLGETPROGRAMPIPELINEIVPROC) __GLeeGetProcAddress("glGetProgramPipelineiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1i = (GLEEPFNGLPROGRAMUNIFORM1IPROC) __GLeeGetProcAddress("glProgramUniform1i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1iv = (GLEEPFNGLPROGRAMUNIFORM1IVPROC) __GLeeGetProcAddress("glProgramUniform1iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1f = (GLEEPFNGLPROGRAMUNIFORM1FPROC) __GLeeGetProcAddress("glProgramUniform1f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1fv = (GLEEPFNGLPROGRAMUNIFORM1FVPROC) __GLeeGetProcAddress("glProgramUniform1fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1d = (GLEEPFNGLPROGRAMUNIFORM1DPROC) __GLeeGetProcAddress("glProgramUniform1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1dv = (GLEEPFNGLPROGRAMUNIFORM1DVPROC) __GLeeGetProcAddress("glProgramUniform1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1ui = (GLEEPFNGLPROGRAMUNIFORM1UIPROC) __GLeeGetProcAddress("glProgramUniform1ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1uiv = (GLEEPFNGLPROGRAMUNIFORM1UIVPROC) __GLeeGetProcAddress("glProgramUniform1uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2i = (GLEEPFNGLPROGRAMUNIFORM2IPROC) __GLeeGetProcAddress("glProgramUniform2i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2iv = (GLEEPFNGLPROGRAMUNIFORM2IVPROC) __GLeeGetProcAddress("glProgramUniform2iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2f = (GLEEPFNGLPROGRAMUNIFORM2FPROC) __GLeeGetProcAddress("glProgramUniform2f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2fv = (GLEEPFNGLPROGRAMUNIFORM2FVPROC) __GLeeGetProcAddress("glProgramUniform2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2d = (GLEEPFNGLPROGRAMUNIFORM2DPROC) __GLeeGetProcAddress("glProgramUniform2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2dv = (GLEEPFNGLPROGRAMUNIFORM2DVPROC) __GLeeGetProcAddress("glProgramUniform2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2ui = (GLEEPFNGLPROGRAMUNIFORM2UIPROC) __GLeeGetProcAddress("glProgramUniform2ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2uiv = (GLEEPFNGLPROGRAMUNIFORM2UIVPROC) __GLeeGetProcAddress("glProgramUniform2uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3i = (GLEEPFNGLPROGRAMUNIFORM3IPROC) __GLeeGetProcAddress("glProgramUniform3i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3iv = (GLEEPFNGLPROGRAMUNIFORM3IVPROC) __GLeeGetProcAddress("glProgramUniform3iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3f = (GLEEPFNGLPROGRAMUNIFORM3FPROC) __GLeeGetProcAddress("glProgramUniform3f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3fv = (GLEEPFNGLPROGRAMUNIFORM3FVPROC) __GLeeGetProcAddress("glProgramUniform3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3d = (GLEEPFNGLPROGRAMUNIFORM3DPROC) __GLeeGetProcAddress("glProgramUniform3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3dv = (GLEEPFNGLPROGRAMUNIFORM3DVPROC) __GLeeGetProcAddress("glProgramUniform3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3ui = (GLEEPFNGLPROGRAMUNIFORM3UIPROC) __GLeeGetProcAddress("glProgramUniform3ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3uiv = (GLEEPFNGLPROGRAMUNIFORM3UIVPROC) __GLeeGetProcAddress("glProgramUniform3uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4i = (GLEEPFNGLPROGRAMUNIFORM4IPROC) __GLeeGetProcAddress("glProgramUniform4i"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4iv = (GLEEPFNGLPROGRAMUNIFORM4IVPROC) __GLeeGetProcAddress("glProgramUniform4iv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4f = (GLEEPFNGLPROGRAMUNIFORM4FPROC) __GLeeGetProcAddress("glProgramUniform4f"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4fv = (GLEEPFNGLPROGRAMUNIFORM4FVPROC) __GLeeGetProcAddress("glProgramUniform4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4d = (GLEEPFNGLPROGRAMUNIFORM4DPROC) __GLeeGetProcAddress("glProgramUniform4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4dv = (GLEEPFNGLPROGRAMUNIFORM4DVPROC) __GLeeGetProcAddress("glProgramUniform4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4ui = (GLEEPFNGLPROGRAMUNIFORM4UIPROC) __GLeeGetProcAddress("glProgramUniform4ui"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4uiv = (GLEEPFNGLPROGRAMUNIFORM4UIVPROC) __GLeeGetProcAddress("glProgramUniform4uiv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glValidateProgramPipeline = (GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glValidateProgramPipeline"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramPipelineInfoLog = (GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) __GLeeGetProcAddress("glGetProgramPipelineInfoLog"))!=0) nLinked++;
-#endif
- if (nLinked==60) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_precision(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_attrib_64bit(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
- if ((GLeeFuncPtr_glVertexAttribL1d = (GLEEPFNGLVERTEXATTRIBL1DPROC) __GLeeGetProcAddress("glVertexAttribL1d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2d = (GLEEPFNGLVERTEXATTRIBL2DPROC) __GLeeGetProcAddress("glVertexAttribL2d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3d = (GLEEPFNGLVERTEXATTRIBL3DPROC) __GLeeGetProcAddress("glVertexAttribL3d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4d = (GLEEPFNGLVERTEXATTRIBL4DPROC) __GLeeGetProcAddress("glVertexAttribL4d"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL1dv = (GLEEPFNGLVERTEXATTRIBL1DVPROC) __GLeeGetProcAddress("glVertexAttribL1dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2dv = (GLEEPFNGLVERTEXATTRIBL2DVPROC) __GLeeGetProcAddress("glVertexAttribL2dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3dv = (GLEEPFNGLVERTEXATTRIBL3DVPROC) __GLeeGetProcAddress("glVertexAttribL3dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4dv = (GLEEPFNGLVERTEXATTRIBL4DVPROC) __GLeeGetProcAddress("glVertexAttribL4dv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribLPointer = (GLEEPFNGLVERTEXATTRIBLPOINTERPROC) __GLeeGetProcAddress("glVertexAttribLPointer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribLdv = (GLEEPFNGLGETVERTEXATTRIBLDVPROC) __GLeeGetProcAddress("glGetVertexAttribLdv"))!=0) nLinked++;
-#endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_viewport_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_viewport_array
- if ((GLeeFuncPtr_glViewportArrayv = (GLEEPFNGLVIEWPORTARRAYVPROC) __GLeeGetProcAddress("glViewportArrayv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glViewportIndexedf = (GLEEPFNGLVIEWPORTINDEXEDFPROC) __GLeeGetProcAddress("glViewportIndexedf"))!=0) nLinked++;
- if ((GLeeFuncPtr_glViewportIndexedfv = (GLEEPFNGLVIEWPORTINDEXEDFVPROC) __GLeeGetProcAddress("glViewportIndexedfv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glScissorArrayv = (GLEEPFNGLSCISSORARRAYVPROC) __GLeeGetProcAddress("glScissorArrayv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glScissorIndexed = (GLEEPFNGLSCISSORINDEXEDPROC) __GLeeGetProcAddress("glScissorIndexed"))!=0) nLinked++;
- if ((GLeeFuncPtr_glScissorIndexedv = (GLEEPFNGLSCISSORINDEXEDVPROC) __GLeeGetProcAddress("glScissorIndexedv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDepthRangeArrayv = (GLEEPFNGLDEPTHRANGEARRAYVPROC) __GLeeGetProcAddress("glDepthRangeArrayv"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDepthRangeIndexed = (GLEEPFNGLDEPTHRANGEINDEXEDPROC) __GLeeGetProcAddress("glDepthRangeIndexed"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFloati_v = (GLEEPFNGLGETFLOATI_VPROC) __GLeeGetProcAddress("glGetFloati_v"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetDoublei_v = (GLEEPFNGLGETDOUBLEI_VPROC) __GLeeGetProcAddress("glGetDoublei_v"))!=0) nLinked++;
-#endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_cl_event(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_cl_event
- if ((GLeeFuncPtr_glCreateSyncFromCLeventARB = (GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) __GLeeGetProcAddress("glCreateSyncFromCLeventARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_robustness(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_robustness
- if ((GLeeFuncPtr_glGetGraphicsResetStatusARB = (GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) __GLeeGetProcAddress("glGetGraphicsResetStatusARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnMapdvARB = (GLEEPFNGLGETNMAPDVARBPROC) __GLeeGetProcAddress("glGetnMapdvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnMapfvARB = (GLEEPFNGLGETNMAPFVARBPROC) __GLeeGetProcAddress("glGetnMapfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnMapivARB = (GLEEPFNGLGETNMAPIVARBPROC) __GLeeGetProcAddress("glGetnMapivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnPixelMapfvARB = (GLEEPFNGLGETNPIXELMAPFVARBPROC) __GLeeGetProcAddress("glGetnPixelMapfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnPixelMapuivARB = (GLEEPFNGLGETNPIXELMAPUIVARBPROC) __GLeeGetProcAddress("glGetnPixelMapuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnPixelMapusvARB = (GLEEPFNGLGETNPIXELMAPUSVARBPROC) __GLeeGetProcAddress("glGetnPixelMapusvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnPolygonStippleARB = (GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) __GLeeGetProcAddress("glGetnPolygonStippleARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnColorTableARB = (GLEEPFNGLGETNCOLORTABLEARBPROC) __GLeeGetProcAddress("glGetnColorTableARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnConvolutionFilterARB = (GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) __GLeeGetProcAddress("glGetnConvolutionFilterARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnSeparableFilterARB = (GLEEPFNGLGETNSEPARABLEFILTERARBPROC) __GLeeGetProcAddress("glGetnSeparableFilterARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnHistogramARB = (GLEEPFNGLGETNHISTOGRAMARBPROC) __GLeeGetProcAddress("glGetnHistogramARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnMinmaxARB = (GLEEPFNGLGETNMINMAXARBPROC) __GLeeGetProcAddress("glGetnMinmaxARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnTexImageARB = (GLEEPFNGLGETNTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnTexImageARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReadnPixelsARB = (GLEEPFNGLREADNPIXELSARBPROC) __GLeeGetProcAddress("glReadnPixelsARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnCompressedTexImageARB = (GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnCompressedTexImageARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnUniformfvARB = (GLEEPFNGLGETNUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetnUniformfvARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnUniformivARB = (GLEEPFNGLGETNUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetnUniformivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnUniformuivARB = (GLEEPFNGLGETNUNIFORMUIVARBPROC) __GLeeGetProcAddress("glGetnUniformuivARB"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetnUniformdvARB = (GLEEPFNGLGETNUNIFORMDVARBPROC) __GLeeGetProcAddress("glGetnUniformdvARB"))!=0) nLinked++;
-#endif
- if (nLinked==20) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_base_instance(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_base_instance
- if ((GLeeFuncPtr_glDrawArraysInstancedBaseInstance = (GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawArraysInstancedBaseInstance"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseInstance"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shading_language_420pack(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback_instanced(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback_instanced
- if ((GLeeFuncPtr_glDrawTransformFeedbackInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackInstanced"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStreamInstanced"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_compressed_texture_pixel_storage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_conservative_depth(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_internalformat_query(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_internalformat_query
- if ((GLeeFuncPtr_glGetInternalformativ = (GLEEPFNGLGETINTERNALFORMATIVPROC) __GLeeGetProcAddress("glGetInternalformativ"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_map_buffer_alignment(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shader_atomic_counters(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_atomic_counters
- if ((GLeeFuncPtr_glGetActiveAtomicCounterBufferiv = (GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) __GLeeGetProcAddress("glGetActiveAtomicCounterBufferiv"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_image_load_store(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_image_load_store
- if ((GLeeFuncPtr_glBindImageTexture = (GLEEPFNGLBINDIMAGETEXTUREPROC) __GLeeGetProcAddress("glBindImageTexture"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMemoryBarrier = (GLEEPFNGLMEMORYBARRIERPROC) __GLeeGetProcAddress("glMemoryBarrier"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shading_language_packing(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_storage(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_storage
- if ((GLeeFuncPtr_glTexStorage1D = (GLEEPFNGLTEXSTORAGE1DPROC) __GLeeGetProcAddress("glTexStorage1D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexStorage2D = (GLEEPFNGLTEXSTORAGE2DPROC) __GLeeGetProcAddress("glTexStorage2D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexStorage3D = (GLEEPFNGLTEXSTORAGE3DPROC) __GLeeGetProcAddress("glTexStorage3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureStorage1DEXT = (GLEEPFNGLTEXTURESTORAGE1DEXTPROC) __GLeeGetProcAddress("glTextureStorage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureStorage2DEXT = (GLEEPFNGLTEXTURESTORAGE2DEXTPROC) __GLeeGetProcAddress("glTextureStorage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureStorage3DEXT = (GLEEPFNGLTEXTURESTORAGE3DEXTPROC) __GLeeGetProcAddress("glTextureStorage3DEXT"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_color(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_color
- if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_polygon_offset(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_polygon_offset
- if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture3D(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture3D
- if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture_filter4
- if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_subtexture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_subtexture
- if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_copy_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_copy_texture
- if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_histogram(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_histogram
- if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
-#endif
- if (nLinked==10) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_convolution(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_convolution
- if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
-#endif
- if (nLinked==13) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGI_color_table(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGI_color_table
- if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_pixel_texture
- if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_pixel_texture
- if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_texture4D(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture4D
- if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_object
- if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_detail_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_detail_texture
- if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_sharpen_texture
- if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_multisample
- if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_vertex_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_array
- if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
-#endif
- if (nLinked==9) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_minmax(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_minmax
- if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_sprite(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_sprite
- if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_point_parameters(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_point_parameters
- if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_point_parameters(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_point_parameters
- if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_instruments(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_instruments
- if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_framezoom(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_framezoom
- if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_tag_sample_buffer
- if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_polynomial_ffd
- if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_reference_plane(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_reference_plane
- if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_flush_raster(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_flush_raster
- if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_fog_function(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_fog_function
- if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_HP_image_transform(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_HP_image_transform
- if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_color_subtable(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_color_subtable
- if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_PGI_misc_hints(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_PGI_misc_hints
- if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_paletted_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_paletted_texture
- if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_list_priority(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_list_priority
- if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_index_material(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_index_material
- if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_index_func(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_index_func
- if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_compiled_vertex_array
- if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_cull_vertex(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_cull_vertex
- if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_fragment_lighting
- if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_range_elements
- if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_light_texture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_light_texture
- if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_async(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_async
- if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_INTEL_parallel_arrays
- if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_pixel_transform(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_pixel_transform
- if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_secondary_color(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_secondary_color
- if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
-#endif
- if (nLinked==17) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_perturb_normal
- if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_multi_draw_arrays
- if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_fog_coord(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_fog_coord
- if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_coordinate_frame
- if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
-#endif
- if (nLinked==22) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SUNX_constant_data(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SUNX_constant_data
- if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_global_alpha(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_global_alpha
- if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_triangle_list(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_triangle_list
- if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_vertex(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_vertex
- if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
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- if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
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- if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
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- if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
- if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
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- if (nLinked==40) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_func_separate
- if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_weighting
- if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_array_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_array_range
- if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_register_combiners(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_register_combiners
- if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
-#endif
- if (nLinked==13) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_MESA_resize_buffers(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_MESA_resize_buffers
- if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_MESA_window_pos(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_MESA_window_pos
- if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
-#endif
- if (nLinked==24) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_IBM_multimode_draw_arrays
- if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_IBM_vertex_array_lists
- if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_tbuffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_3DFX_tbuffer
- if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_multisample
- if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture_color_mask
- if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fence(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_fence
- if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_evaluators(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_evaluators
- if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
-#endif
- if (nLinked==9) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_register_combiners2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_register_combiners2
- if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_program
- if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
-#endif
- if (nLinked==64) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_envmap_bumpmap
- if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_fragment_shader(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_fragment_shader
- if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
-#endif
- if (nLinked==14) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_pn_triangles(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_pn_triangles
- if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_array_object
- if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
-#endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_shader(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_shader
- if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==42) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_streams(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_streams
- if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
-#endif
- if (nLinked==45) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_element_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_element_array
- if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_mesh_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_mesh_array
- if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_occlusion_query(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_occlusion_query
- if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_point_sprite(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_point_sprite
- if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_stencil_two_side
- if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_element_array(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_element_array
- if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_fence(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_fence
- if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_array_object
- if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_array_range
- if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_draw_buffers(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_draw_buffers
- if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_fragment_program
- if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_half_float(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_half_float
- if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
-#endif
- if (nLinked==46) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_pixel_data_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_pixel_data_range
- if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_primitive_restart(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_primitive_restart
- if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_map_object_buffer
- if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_separate_stencil(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_separate_stencil
- if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
- if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_depth_bounds_test
- if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_equation_separate
- if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_object
- if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
-#endif
- if (nLinked==17) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_GREMEDY_string_marker
- if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_stencil_clear_tag
- if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_blit
- if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_multisample
- if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_timer_query(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_timer_query
- if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_gpu_program_parameters
- if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_flush_buffer_range
- if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_gpu_shader4
- if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
-#endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_draw_instanced(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_instanced
- if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_buffer_object
- if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_depth_buffer_float
- if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
- if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_parameter_buffer_object
- if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_buffers2
- if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_transform_feedback(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_transform_feedback
- if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackStreamAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackStreamAttribsNV"))!=0) nLinked++;
-#endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_bindable_uniform
- if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_integer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_integer
- if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_GREMEDY_frame_terminator
- if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_conditional_render(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_conditional_render
- if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_present_video(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_present_video
- if ((GLeeFuncPtr_glPresentFrameKeyedNV = (GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) __GLeeGetProcAddress("glPresentFrameKeyedNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPresentFrameDualFillNV = (GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) __GLeeGetProcAddress("glPresentFrameDualFillNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoivNV = (GLEEPFNGLGETVIDEOIVNVPROC) __GLeeGetProcAddress("glGetVideoivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideouivNV = (GLEEPFNGLGETVIDEOUIVNVPROC) __GLeeGetProcAddress("glGetVideouivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoi64vNV = (GLEEPFNGLGETVIDEOI64VNVPROC) __GLeeGetProcAddress("glGetVideoi64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoui64vNV = (GLEEPFNGLGETVIDEOUI64VNVPROC) __GLeeGetProcAddress("glGetVideoui64vNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_transform_feedback(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_transform_feedback
- if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_direct_state_access(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_direct_state_access
- if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapNamedBufferRangeEXT = (GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glMapNamedBufferRangeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT = (GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glFlushMappedNamedBufferRangeEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedCopyBufferSubDataEXT = (GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedCopyBufferSubDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1dEXT = (GLEEPFNGLPROGRAMUNIFORM1DEXTPROC) __GLeeGetProcAddress("glProgramUniform1dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2dEXT = (GLEEPFNGLPROGRAMUNIFORM2DEXTPROC) __GLeeGetProcAddress("glProgramUniform2dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3dEXT = (GLEEPFNGLPROGRAMUNIFORM3DEXTPROC) __GLeeGetProcAddress("glProgramUniform3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4dEXT = (GLEEPFNGLPROGRAMUNIFORM4DEXTPROC) __GLeeGetProcAddress("glProgramUniform4dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1dvEXT = (GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC) __GLeeGetProcAddress("glProgramUniform1dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2dvEXT = (GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC) __GLeeGetProcAddress("glProgramUniform2dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3dvEXT = (GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC) __GLeeGetProcAddress("glProgramUniform3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4dvEXT = (GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC) __GLeeGetProcAddress("glProgramUniform4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dvEXT"))!=0) nLinked++;
-#endif
- if (nLinked==206) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_explicit_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_explicit_multisample
- if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_transform_feedback2(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_transform_feedback2
- if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_meminfo(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_performance_monitor(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_performance_monitor
- if ((GLeeFuncPtr_glGetPerfMonitorGroupsAMD = (GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupsAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPerfMonitorCountersAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCountersAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPerfMonitorGroupStringAMD = (GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupStringAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPerfMonitorCounterStringAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterStringAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD = (GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterInfoAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGenPerfMonitorsAMD = (GLEEPFNGLGENPERFMONITORSAMDPROC) __GLeeGetProcAddress("glGenPerfMonitorsAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeletePerfMonitorsAMD = (GLEEPFNGLDELETEPERFMONITORSAMDPROC) __GLeeGetProcAddress("glDeletePerfMonitorsAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSelectPerfMonitorCountersAMD = (GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glSelectPerfMonitorCountersAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBeginPerfMonitorAMD = (GLEEPFNGLBEGINPERFMONITORAMDPROC) __GLeeGetProcAddress("glBeginPerfMonitorAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndPerfMonitorAMD = (GLEEPFNGLENDPERFMONITORAMDPROC) __GLeeGetProcAddress("glEndPerfMonitorAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetPerfMonitorCounterDataAMD = (GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterDataAMD"))!=0) nLinked++;
-#endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_texture_texture4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_vertex_shader_tesselator(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
- if ((GLeeFuncPtr_glTessellationFactorAMD = (GLEEPFNGLTESSELLATIONFACTORAMDPROC) __GLeeGetProcAddress("glTessellationFactorAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_provoking_vertex(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_provoking_vertex
- if ((GLeeFuncPtr_glProvokingVertexEXT = (GLEEPFNGLPROVOKINGVERTEXEXTPROC) __GLeeGetProcAddress("glProvokingVertexEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_snorm(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_draw_buffers_blend(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_draw_buffers_blend
- if ((GLeeFuncPtr_glBlendFuncIndexedAMD = (GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncIndexedAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendFuncSeparateIndexedAMD = (GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncSeparateIndexedAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquationIndexedAMD = (GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationIndexedAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBlendEquationSeparateIndexedAMD = (GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationSeparateIndexedAMD"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_texture_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_texture_range
- if ((GLeeFuncPtr_glTextureRangeAPPLE = (GLEEPFNGLTEXTURERANGEAPPLEPROC) __GLeeGetProcAddress("glTextureRangeAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetTexParameterPointervAPPLE = (GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) __GLeeGetProcAddress("glGetTexParameterPointervAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_float_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_vertex_program_evaluators(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
- if ((GLeeFuncPtr_glEnableVertexAttribAPPLE = (GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glEnableVertexAttribAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDisableVertexAttribAPPLE = (GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glDisableVertexAttribAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsVertexAttribEnabledAPPLE = (GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) __GLeeGetProcAddress("glIsVertexAttribEnabledAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapVertexAttrib1dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1dAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapVertexAttrib1fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1fAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapVertexAttrib2dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2dAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMapVertexAttrib2fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2fAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==7) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_aux_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_object_purgeable(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_object_purgeable
- if ((GLeeFuncPtr_glObjectPurgeableAPPLE = (GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectPurgeableAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glObjectUnpurgeableAPPLE = (GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectUnpurgeableAPPLE"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetObjectParameterivAPPLE = (GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) __GLeeGetProcAddress("glGetObjectParameterivAPPLE"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_row_bytes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_rgb_422(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_video_capture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_video_capture
- if ((GLeeFuncPtr_glBeginVideoCaptureNV = (GLEEPFNGLBEGINVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glBeginVideoCaptureNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindVideoCaptureStreamBufferNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamBufferNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glBindVideoCaptureStreamTextureNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamTextureNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEndVideoCaptureNV = (GLEEPFNGLENDVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glEndVideoCaptureNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoCaptureivNV = (GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoCaptureStreamivNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoCaptureStreamfvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVideoCaptureStreamdvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamdvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVideoCaptureNV = (GLEEPFNGLVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glVideoCaptureNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVideoCaptureStreamParameterivNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVideoCaptureStreamParameterfvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterfvNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVideoCaptureStreamParameterdvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterdvNV"))!=0) nLinked++;
-#endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_copy_image(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_copy_image
- if ((GLeeFuncPtr_glCopyImageSubDataNV = (GLEEPFNGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glCopyImageSubDataNV"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_separate_shader_objects(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_separate_shader_objects
- if ((GLeeFuncPtr_glUseShaderProgramEXT = (GLEEPFNGLUSESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glUseShaderProgramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glActiveProgramEXT = (GLEEPFNGLACTIVEPROGRAMEXTPROC) __GLeeGetProcAddress("glActiveProgramEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glCreateShaderProgramEXT = (GLEEPFNGLCREATESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glCreateShaderProgramEXT"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_parameter_buffer_object2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_shader_buffer_load(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_shader_buffer_load
- if ((GLeeFuncPtr_glMakeBufferResidentNV = (GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMakeBufferNonResidentNV = (GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferNonResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsBufferResidentNV = (GLEEPFNGLISBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsBufferResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMakeNamedBufferResidentNV = (GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMakeNamedBufferNonResidentNV = (GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferNonResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsNamedBufferResidentNV = (GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsNamedBufferResidentNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetBufferParameterui64vNV = (GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetBufferParameterui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetNamedBufferParameterui64vNV = (GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetNamedBufferParameterui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegerui64vNV = (GLEEPFNGLGETINTEGERUI64VNVPROC) __GLeeGetProcAddress("glGetIntegerui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformui64NV = (GLEEPFNGLUNIFORMUI64NVPROC) __GLeeGetProcAddress("glUniformui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniformui64vNV = (GLEEPFNGLUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glUniformui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformui64vNV = (GLEEPFNGLGETUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glGetUniformui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformui64NV = (GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) __GLeeGetProcAddress("glProgramUniformui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniformui64vNV = (GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformui64vNV"))!=0) nLinked++;
-#endif
- if (nLinked==14) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_vertex_buffer_unified_memory(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
- if ((GLeeFuncPtr_glBufferAddressRangeNV = (GLEEPFNGLBUFFERADDRESSRANGENVPROC) __GLeeGetProcAddress("glBufferAddressRangeNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexFormatNV = (GLEEPFNGLVERTEXFORMATNVPROC) __GLeeGetProcAddress("glVertexFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glNormalFormatNV = (GLEEPFNGLNORMALFORMATNVPROC) __GLeeGetProcAddress("glNormalFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glColorFormatNV = (GLEEPFNGLCOLORFORMATNVPROC) __GLeeGetProcAddress("glColorFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIndexFormatNV = (GLEEPFNGLINDEXFORMATNVPROC) __GLeeGetProcAddress("glIndexFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexCoordFormatNV = (GLEEPFNGLTEXCOORDFORMATNVPROC) __GLeeGetProcAddress("glTexCoordFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glEdgeFlagFormatNV = (GLEEPFNGLEDGEFLAGFORMATNVPROC) __GLeeGetProcAddress("glEdgeFlagFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glSecondaryColorFormatNV = (GLEEPFNGLSECONDARYCOLORFORMATNVPROC) __GLeeGetProcAddress("glSecondaryColorFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glFogCoordFormatNV = (GLEEPFNGLFOGCOORDFORMATNVPROC) __GLeeGetProcAddress("glFogCoordFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribFormatNV = (GLEEPFNGLVERTEXATTRIBFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribIFormatNV = (GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribIFormatNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetIntegerui64i_vNV = (GLEEPFNGLGETINTEGERUI64I_VNVPROC) __GLeeGetProcAddress("glGetIntegerui64i_vNV"))!=0) nLinked++;
-#endif
- if (nLinked==12) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_barrier(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_texture_barrier
- if ((GLeeFuncPtr_glTextureBarrierNV = (GLEEPFNGLTEXTUREBARRIERNVPROC) __GLeeGetProcAddress("glTextureBarrierNV"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_seamless_cubemap_per_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_conservative_depth(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shader_image_load_store(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_shader_image_load_store
- if ((GLeeFuncPtr_glBindImageTextureEXT = (GLEEPFNGLBINDIMAGETEXTUREEXTPROC) __GLeeGetProcAddress("glBindImageTextureEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMemoryBarrierEXT = (GLEEPFNGLMEMORYBARRIEREXTPROC) __GLeeGetProcAddress("glMemoryBarrierEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_attrib_64bit(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
- if ((GLeeFuncPtr_glVertexAttribL1dEXT = (GLEEPFNGLVERTEXATTRIBL1DEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2dEXT = (GLEEPFNGLVERTEXATTRIBL2DEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3dEXT = (GLEEPFNGLVERTEXATTRIBL3DEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4dEXT = (GLEEPFNGLVERTEXATTRIBL4DEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL1dvEXT = (GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2dvEXT = (GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3dvEXT = (GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4dvEXT = (GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribLPointerEXT = (GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribLPointerEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribLdvEXT = (GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribLdvEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"))!=0) nLinked++;
-#endif
- if (nLinked==11) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_gpu_program5(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_gpu_program5
- if ((GLeeFuncPtr_glProgramSubroutineParametersuivNV = (GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) __GLeeGetProcAddress("glProgramSubroutineParametersuivNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetProgramSubroutineParameteruivNV = (GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) __GLeeGetProcAddress("glGetProgramSubroutineParameteruivNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_gpu_shader5(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_gpu_shader5
- if ((GLeeFuncPtr_glUniform1i64NV = (GLEEPFNGLUNIFORM1I64NVPROC) __GLeeGetProcAddress("glUniform1i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2i64NV = (GLEEPFNGLUNIFORM2I64NVPROC) __GLeeGetProcAddress("glUniform2i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3i64NV = (GLEEPFNGLUNIFORM3I64NVPROC) __GLeeGetProcAddress("glUniform3i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4i64NV = (GLEEPFNGLUNIFORM4I64NVPROC) __GLeeGetProcAddress("glUniform4i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1i64vNV = (GLEEPFNGLUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glUniform1i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2i64vNV = (GLEEPFNGLUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glUniform2i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3i64vNV = (GLEEPFNGLUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glUniform3i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4i64vNV = (GLEEPFNGLUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glUniform4i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ui64NV = (GLEEPFNGLUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glUniform1ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ui64NV = (GLEEPFNGLUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glUniform2ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ui64NV = (GLEEPFNGLUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glUniform3ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ui64NV = (GLEEPFNGLUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glUniform4ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform1ui64vNV = (GLEEPFNGLUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glUniform1ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform2ui64vNV = (GLEEPFNGLUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glUniform2ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform3ui64vNV = (GLEEPFNGLUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glUniform3ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glUniform4ui64vNV = (GLEEPFNGLUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glUniform4ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetUniformi64vNV = (GLEEPFNGLGETUNIFORMI64VNVPROC) __GLeeGetProcAddress("glGetUniformi64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1i64NV = (GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) __GLeeGetProcAddress("glProgramUniform1i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2i64NV = (GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) __GLeeGetProcAddress("glProgramUniform2i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3i64NV = (GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) __GLeeGetProcAddress("glProgramUniform3i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4i64NV = (GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) __GLeeGetProcAddress("glProgramUniform4i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1i64vNV = (GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glProgramUniform1i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2i64vNV = (GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glProgramUniform2i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3i64vNV = (GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glProgramUniform3i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4i64vNV = (GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glProgramUniform4i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1ui64NV = (GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glProgramUniform1ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2ui64NV = (GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glProgramUniform2ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3ui64NV = (GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glProgramUniform3ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4ui64NV = (GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glProgramUniform4ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform1ui64vNV = (GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform1ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform2ui64vNV = (GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform2ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform3ui64vNV = (GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform3ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glProgramUniform4ui64vNV = (GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform4ui64vNV"))!=0) nLinked++;
-#endif
- if (nLinked==33) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_shader_buffer_store(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_tessellation_program5(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_attrib_integer_64bit(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
- if ((GLeeFuncPtr_glVertexAttribL1i64NV = (GLEEPFNGLVERTEXATTRIBL1I64NVPROC) __GLeeGetProcAddress("glVertexAttribL1i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2i64NV = (GLEEPFNGLVERTEXATTRIBL2I64NVPROC) __GLeeGetProcAddress("glVertexAttribL2i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3i64NV = (GLEEPFNGLVERTEXATTRIBL3I64NVPROC) __GLeeGetProcAddress("glVertexAttribL3i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4i64NV = (GLEEPFNGLVERTEXATTRIBL4I64NVPROC) __GLeeGetProcAddress("glVertexAttribL4i64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL1i64vNV = (GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2i64vNV = (GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3i64vNV = (GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4i64vNV = (GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4i64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL1ui64NV = (GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2ui64NV = (GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3ui64NV = (GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4ui64NV = (GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64NV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL1ui64vNV = (GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL2ui64vNV = (GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL3ui64vNV = (GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribL4ui64vNV = (GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribLi64vNV = (GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLi64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glGetVertexAttribLui64vNV = (GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLui64vNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glVertexAttribLFormatNV = (GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribLFormatNV"))!=0) nLinked++;
-#endif
- if (nLinked==19) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_name_gen_delete(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_name_gen_delete
- if ((GLeeFuncPtr_glGenNamesAMD = (GLEEPFNGLGENNAMESAMDPROC) __GLeeGetProcAddress("glGenNamesAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glDeleteNamesAMD = (GLEEPFNGLDELETENAMESAMDPROC) __GLeeGetProcAddress("glDeleteNamesAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glIsNameAMD = (GLEEPFNGLISNAMEAMDPROC) __GLeeGetProcAddress("glIsNameAMD"))!=0) nLinked++;
-#endif
- if (nLinked==3) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_transform_feedback3_lines_triangles(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_depth_clamp_separate(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_sRGB_decode(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_multisample(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_NV_texture_multisample
- if ((GLeeFuncPtr_glTexImage2DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage2DMultisampleCoverageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTexImage3DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage3DMultisampleCoverageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage2DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage3DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleCoverageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleCoverageNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_blend_minmax_factor(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_sample_positions(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_sample_positions
- if ((GLeeFuncPtr_glSetMultisamplefvAMD = (GLEEPFNGLSETMULTISAMPLEFVAMDPROC) __GLeeGetProcAddress("glSetMultisamplefvAMD"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_x11_sync_object(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_x11_sync_object
- if ((GLeeFuncPtr_glImportSyncEXT = (GLEEPFNGLIMPORTSYNCEXTPROC) __GLeeGetProcAddress("glImportSyncEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_multi_draw_indirect(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_multi_draw_indirect
- if ((GLeeFuncPtr_glMultiDrawArraysIndirectAMD = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirectAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_glMultiDrawElementsIndirectAMD = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirectAMD"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_INGR_blend_func_separate
- if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_igloo_interface
- if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OES_fixed_point(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OES_single_precision(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_OES_single_precision
- if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_OES_query_matrix(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_gpu_program4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_path_rendering(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_vertex_shader_tessellator(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_vertex_shader_tessellator
- if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_fragment_lighting(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_scene_marker(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_scene_marker
- if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
-
-GLEE_LINK_FUNCTION __GLeeGLLoadFunction[430];
-
-void initGLLoadFunctions(void)
-{
- __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
- __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
- __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
- __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
- __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
- __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
- __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
- __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
- __GLeeGLLoadFunction[8]=__GLeeLink_GL_VERSION_3_1;
- __GLeeGLLoadFunction[9]=__GLeeLink_GL_VERSION_3_2;
- __GLeeGLLoadFunction[10]=__GLeeLink_GL_VERSION_3_3;
- __GLeeGLLoadFunction[11]=__GLeeLink_GL_VERSION_4_0;
- __GLeeGLLoadFunction[12]=__GLeeLink_GL_VERSION_4_1;
- __GLeeGLLoadFunction[13]=__GLeeLink_GL_VERSION_4_2;
- __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_multitexture;
- __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_transpose_matrix;
- __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_multisample;
- __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_texture_env_add;
- __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_cube_map;
- __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_compression;
- __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_border_clamp;
- __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_point_parameters;
- __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_vertex_blend;
- __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_matrix_palette;
- __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_texture_env_combine;
- __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_texture_env_crossbar;
- __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_texture_env_dot3;
- __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
- __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_depth_texture;
- __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_shadow;
- __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shadow_ambient;
- __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_window_pos;
- __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_vertex_program;
- __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_fragment_program;
- __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_vertex_buffer_object;
- __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_occlusion_query;
- __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_shader_objects;
- __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_vertex_shader;
- __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_fragment_shader;
- __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_shading_language_100;
- __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_texture_non_power_of_two;
- __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_point_sprite;
- __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_fragment_program_shadow;
- __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_draw_buffers;
- __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_texture_rectangle;
- __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_color_buffer_float;
- __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_half_float_pixel;
- __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_texture_float;
- __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_pixel_buffer_object;
- __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_depth_buffer_float;
- __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_draw_instanced;
- __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_framebuffer_object;
- __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_framebuffer_sRGB;
- __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_geometry_shader4;
- __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_half_float_vertex;
- __GLeeGLLoadFunction[55]=__GLeeLink_GL_ARB_instanced_arrays;
- __GLeeGLLoadFunction[56]=__GLeeLink_GL_ARB_map_buffer_range;
- __GLeeGLLoadFunction[57]=__GLeeLink_GL_ARB_texture_buffer_object;
- __GLeeGLLoadFunction[58]=__GLeeLink_GL_ARB_texture_compression_rgtc;
- __GLeeGLLoadFunction[59]=__GLeeLink_GL_ARB_texture_rg;
- __GLeeGLLoadFunction[60]=__GLeeLink_GL_ARB_vertex_array_object;
- __GLeeGLLoadFunction[61]=__GLeeLink_GL_ARB_uniform_buffer_object;
- __GLeeGLLoadFunction[62]=__GLeeLink_GL_ARB_compatibility;
- __GLeeGLLoadFunction[63]=__GLeeLink_GL_ARB_copy_buffer;
- __GLeeGLLoadFunction[64]=__GLeeLink_GL_ARB_shader_texture_lod;
- __GLeeGLLoadFunction[65]=__GLeeLink_GL_ARB_depth_clamp;
- __GLeeGLLoadFunction[66]=__GLeeLink_GL_ARB_draw_elements_base_vertex;
- __GLeeGLLoadFunction[67]=__GLeeLink_GL_ARB_fragment_coord_conventions;
- __GLeeGLLoadFunction[68]=__GLeeLink_GL_ARB_provoking_vertex;
- __GLeeGLLoadFunction[69]=__GLeeLink_GL_ARB_seamless_cube_map;
- __GLeeGLLoadFunction[70]=__GLeeLink_GL_ARB_sync;
- __GLeeGLLoadFunction[71]=__GLeeLink_GL_ARB_texture_multisample;
- __GLeeGLLoadFunction[72]=__GLeeLink_GL_ARB_vertex_array_bgra;
- __GLeeGLLoadFunction[73]=__GLeeLink_GL_ARB_draw_buffers_blend;
- __GLeeGLLoadFunction[74]=__GLeeLink_GL_ARB_sample_shading;
- __GLeeGLLoadFunction[75]=__GLeeLink_GL_ARB_texture_cube_map_array;
- __GLeeGLLoadFunction[76]=__GLeeLink_GL_ARB_texture_gather;
- __GLeeGLLoadFunction[77]=__GLeeLink_GL_ARB_texture_query_lod;
- __GLeeGLLoadFunction[78]=__GLeeLink_GL_ARB_shading_language_include;
- __GLeeGLLoadFunction[79]=__GLeeLink_GL_ARB_texture_compression_bptc;
- __GLeeGLLoadFunction[80]=__GLeeLink_GL_ARB_blend_func_extended;
- __GLeeGLLoadFunction[81]=__GLeeLink_GL_ARB_explicit_attrib_location;
- __GLeeGLLoadFunction[82]=__GLeeLink_GL_ARB_occlusion_query2;
- __GLeeGLLoadFunction[83]=__GLeeLink_GL_ARB_sampler_objects;
- __GLeeGLLoadFunction[84]=__GLeeLink_GL_ARB_shader_bit_encoding;
- __GLeeGLLoadFunction[85]=__GLeeLink_GL_ARB_texture_rgb10_a2ui;
- __GLeeGLLoadFunction[86]=__GLeeLink_GL_ARB_texture_swizzle;
- __GLeeGLLoadFunction[87]=__GLeeLink_GL_ARB_timer_query;
- __GLeeGLLoadFunction[88]=__GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev;
- __GLeeGLLoadFunction[89]=__GLeeLink_GL_ARB_draw_indirect;
- __GLeeGLLoadFunction[90]=__GLeeLink_GL_ARB_gpu_shader5;
- __GLeeGLLoadFunction[91]=__GLeeLink_GL_ARB_gpu_shader_fp64;
- __GLeeGLLoadFunction[92]=__GLeeLink_GL_ARB_shader_subroutine;
- __GLeeGLLoadFunction[93]=__GLeeLink_GL_ARB_tessellation_shader;
- __GLeeGLLoadFunction[94]=__GLeeLink_GL_ARB_texture_buffer_object_rgb32;
- __GLeeGLLoadFunction[95]=__GLeeLink_GL_ARB_transform_feedback2;
- __GLeeGLLoadFunction[96]=__GLeeLink_GL_ARB_transform_feedback3;
- __GLeeGLLoadFunction[97]=__GLeeLink_GL_ARB_ES2_compatibility;
- __GLeeGLLoadFunction[98]=__GLeeLink_GL_ARB_get_program_binary;
- __GLeeGLLoadFunction[99]=__GLeeLink_GL_ARB_separate_shader_objects;
- __GLeeGLLoadFunction[100]=__GLeeLink_GL_ARB_shader_precision;
- __GLeeGLLoadFunction[101]=__GLeeLink_GL_ARB_vertex_attrib_64bit;
- __GLeeGLLoadFunction[102]=__GLeeLink_GL_ARB_viewport_array;
- __GLeeGLLoadFunction[103]=__GLeeLink_GL_ARB_cl_event;
- __GLeeGLLoadFunction[104]=__GLeeLink_GL_ARB_robustness;
- __GLeeGLLoadFunction[105]=__GLeeLink_GL_ARB_shader_stencil_export;
- __GLeeGLLoadFunction[106]=__GLeeLink_GL_ARB_base_instance;
- __GLeeGLLoadFunction[107]=__GLeeLink_GL_ARB_shading_language_420pack;
- __GLeeGLLoadFunction[108]=__GLeeLink_GL_ARB_transform_feedback_instanced;
- __GLeeGLLoadFunction[109]=__GLeeLink_GL_ARB_compressed_texture_pixel_storage;
- __GLeeGLLoadFunction[110]=__GLeeLink_GL_ARB_conservative_depth;
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- __GLeeGLLoadFunction[112]=__GLeeLink_GL_ARB_map_buffer_alignment;
- __GLeeGLLoadFunction[113]=__GLeeLink_GL_ARB_shader_atomic_counters;
- __GLeeGLLoadFunction[114]=__GLeeLink_GL_ARB_shader_image_load_store;
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- __GLeeGLLoadFunction[117]=__GLeeLink_GL_EXT_abgr;
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- __GLeeGLLoadFunction[119]=__GLeeLink_GL_EXT_polygon_offset;
- __GLeeGLLoadFunction[120]=__GLeeLink_GL_EXT_texture;
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- __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_histogram;
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- __GLeeGLLoadFunction[133]=__GLeeLink_GL_EXT_cmyka;
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- __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIS_texture_lod;
- __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIS_multisample;
- __GLeeGLLoadFunction[140]=__GLeeLink_GL_EXT_rescale_normal;
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- __GLeeGLLoadFunction[142]=__GLeeLink_GL_EXT_misc_attribute;
- __GLeeGLLoadFunction[143]=__GLeeLink_GL_SGIS_generate_mipmap;
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- __GLeeGLLoadFunction[145]=__GLeeLink_GL_SGIX_shadow;
- __GLeeGLLoadFunction[146]=__GLeeLink_GL_SGIS_texture_edge_clamp;
- __GLeeGLLoadFunction[147]=__GLeeLink_GL_SGIS_texture_border_clamp;
- __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_blend_minmax;
- __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_blend_subtract;
- __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_blend_logic_op;
- __GLeeGLLoadFunction[151]=__GLeeLink_GL_SGIX_interlace;
- __GLeeGLLoadFunction[152]=__GLeeLink_GL_SGIX_pixel_tiles;
- __GLeeGLLoadFunction[153]=__GLeeLink_GL_SGIS_texture_select;
- __GLeeGLLoadFunction[154]=__GLeeLink_GL_SGIX_sprite;
- __GLeeGLLoadFunction[155]=__GLeeLink_GL_SGIX_texture_multi_buffer;
- __GLeeGLLoadFunction[156]=__GLeeLink_GL_EXT_point_parameters;
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- __GLeeGLLoadFunction[158]=__GLeeLink_GL_SGIX_instruments;
- __GLeeGLLoadFunction[159]=__GLeeLink_GL_SGIX_texture_scale_bias;
- __GLeeGLLoadFunction[160]=__GLeeLink_GL_SGIX_framezoom;
- __GLeeGLLoadFunction[161]=__GLeeLink_GL_SGIX_tag_sample_buffer;
- __GLeeGLLoadFunction[162]=__GLeeLink_GL_FfdMaskSGIX;
- __GLeeGLLoadFunction[163]=__GLeeLink_GL_SGIX_polynomial_ffd;
- __GLeeGLLoadFunction[164]=__GLeeLink_GL_SGIX_reference_plane;
- __GLeeGLLoadFunction[165]=__GLeeLink_GL_SGIX_flush_raster;
- __GLeeGLLoadFunction[166]=__GLeeLink_GL_SGIX_depth_texture;
- __GLeeGLLoadFunction[167]=__GLeeLink_GL_SGIS_fog_function;
- __GLeeGLLoadFunction[168]=__GLeeLink_GL_SGIX_fog_offset;
- __GLeeGLLoadFunction[169]=__GLeeLink_GL_HP_image_transform;
- __GLeeGLLoadFunction[170]=__GLeeLink_GL_HP_convolution_border_modes;
- __GLeeGLLoadFunction[171]=__GLeeLink_GL_INGR_palette_buffer;
- __GLeeGLLoadFunction[172]=__GLeeLink_GL_SGIX_texture_add_env;
- __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_color_subtable;
- __GLeeGLLoadFunction[174]=__GLeeLink_GL_PGI_vertex_hints;
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- __GLeeGLLoadFunction[176]=__GLeeLink_GL_EXT_paletted_texture;
- __GLeeGLLoadFunction[177]=__GLeeLink_GL_EXT_clip_volume_hint;
- __GLeeGLLoadFunction[178]=__GLeeLink_GL_SGIX_list_priority;
- __GLeeGLLoadFunction[179]=__GLeeLink_GL_SGIX_ir_instrument1;
- __GLeeGLLoadFunction[180]=__GLeeLink_GL_SGIX_calligraphic_fragment;
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- __GLeeGLLoadFunction[184]=__GLeeLink_GL_EXT_index_material;
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- __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcb;
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- __GLeeGLLoadFunction[199]=__GLeeLink_GL_EXT_bgra;
- __GLeeGLLoadFunction[200]=__GLeeLink_GL_SGIX_async;
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- __GLeeGLLoadFunction[215]=__GLeeLink_GL_EXT_coordinate_frame;
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- __GLeeGLLoadFunction[218]=__GLeeLink_GL_APPLE_transform_hint;
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- __GLeeGLLoadFunction[220]=__GLeeLink_GL_SUNX_constant_data;
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- __GLeeGLLoadFunction[222]=__GLeeLink_GL_SUN_triangle_list;
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- __GLeeGLLoadFunction[331]=__GLeeLink_GL_EXT_framebuffer_object;
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- __GLeeGLLoadFunction[336]=__GLeeLink_GL_EXT_framebuffer_blit;
- __GLeeGLLoadFunction[337]=__GLeeLink_GL_EXT_framebuffer_multisample;
- __GLeeGLLoadFunction[338]=__GLeeLink_GL_MESAX_texture_stack;
- __GLeeGLLoadFunction[339]=__GLeeLink_GL_EXT_timer_query;
- __GLeeGLLoadFunction[340]=__GLeeLink_GL_EXT_gpu_program_parameters;
- __GLeeGLLoadFunction[341]=__GLeeLink_GL_APPLE_flush_buffer_range;
- __GLeeGLLoadFunction[342]=__GLeeLink_GL_EXT_gpu_shader4;
- __GLeeGLLoadFunction[343]=__GLeeLink_GL_EXT_draw_instanced;
- __GLeeGLLoadFunction[344]=__GLeeLink_GL_EXT_packed_float;
- __GLeeGLLoadFunction[345]=__GLeeLink_GL_EXT_texture_array;
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- __GLeeGLLoadFunction[347]=__GLeeLink_GL_EXT_texture_compression_latc;
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- __GLeeGLLoadFunction[349]=__GLeeLink_GL_EXT_texture_shared_exponent;
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- __GLeeGLLoadFunction[351]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
- __GLeeGLLoadFunction[352]=__GLeeLink_GL_EXT_framebuffer_sRGB;
- __GLeeGLLoadFunction[353]=__GLeeLink_GL_NV_geometry_shader4;
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- __GLeeGLLoadFunction[355]=__GLeeLink_GL_EXT_draw_buffers2;
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- __GLeeGLLoadFunction[375]=__GLeeLink_GL_APPLE_texture_range;
- __GLeeGLLoadFunction[376]=__GLeeLink_GL_APPLE_float_pixels;
- __GLeeGLLoadFunction[377]=__GLeeLink_GL_APPLE_vertex_program_evaluators;
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- __GLeeGLLoadFunction[379]=__GLeeLink_GL_APPLE_object_purgeable;
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-GLuint __GLeeLink_WGL_ARB_extensions_string(void)
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-{
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-{
- GLint nLinked=0;
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-GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_ARB_create_context(void)
-{
- GLint nLinked=0;
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-{
- GLint nLinked=0;
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-{
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-{
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-GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
-{
- GLint nLinked=0;
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-{
- GLint nLinked=0;
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-{
- GLint nLinked=0;
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-{
- GLint nLinked=0;
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-GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
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-{
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- if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_AMD_gpu_association(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_AMD_gpu_association
- if ((GLeeFuncPtr_wglGetGPUIDsAMD = (GLEEPFNWGLGETGPUIDSAMDPROC) __GLeeGetProcAddress("wglGetGPUIDsAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetGPUInfoAMD = (GLEEPFNWGLGETGPUINFOAMDPROC) __GLeeGetProcAddress("wglGetGPUInfoAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetContextGPUIDAMD = (GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) __GLeeGetProcAddress("wglGetContextGPUIDAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglCreateAssociatedContextAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAttribsAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDeleteAssociatedContextAMD = (GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglDeleteAssociatedContextAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD = (GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) __GLeeGetProcAddress("wglMakeAssociatedContextCurrentAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetCurrentAssociatedContextAMD = (GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglGetCurrentAssociatedContextAMD"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBlitContextFramebufferAMD = (GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) __GLeeGetProcAddress("wglBlitContextFramebufferAMD"))!=0) nLinked++;
-#endif
- if (nLinked==9) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_copy_image(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_copy_image
- if ((GLeeFuncPtr_wglCopyImageSubDataNV = (GLEEPFNWGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("wglCopyImageSubDataNV"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_NV_DX_interop(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_DX_interop
- if ((GLeeFuncPtr_wglDXSetResourceShareHandleNV = (GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) __GLeeGetProcAddress("wglDXSetResourceShareHandleNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXOpenDeviceNV = (GLEEPFNWGLDXOPENDEVICENVPROC) __GLeeGetProcAddress("wglDXOpenDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXCloseDeviceNV = (GLEEPFNWGLDXCLOSEDEVICENVPROC) __GLeeGetProcAddress("wglDXCloseDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXRegisterObjectNV = (GLEEPFNWGLDXREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXRegisterObjectNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXUnregisterObjectNV = (GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXUnregisterObjectNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXObjectAccessNV = (GLEEPFNWGLDXOBJECTACCESSNVPROC) __GLeeGetProcAddress("wglDXObjectAccessNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXLockObjectsNV = (GLEEPFNWGLDXLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXLockObjectsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDXUnlockObjectsNV = (GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXUnlockObjectsNV"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_display_color_table(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_display_color_table
- if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_extensions_string(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_extensions_string
- if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_swap_control(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_swap_control
- if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_vertex_array_range
- if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_OML_sync_control(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_OML_sync_control
- if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_swap_frame_usage
- if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
-#endif
- if (nLinked==4) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_video_output(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_video_output
- if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[45];
-
-void initWGLLoadFunctions(void)
-{
- __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
- __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
- __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
- __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
- __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
- __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
- __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
- __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
- __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_framebuffer_sRGB;
- __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_ARB_create_context;
- __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_ARB_create_context_profile;
- __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_ARB_create_context_robustness;
- __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_make_current_read;
- __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_EXT_pixel_format;
- __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_pbuffer;
- __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_EXT_depth_float;
- __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_3DFX_multisample;
- __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_EXT_multisample;
- __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_digital_video_control;
- __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_gamma;
- __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_I3D_genlock;
- __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_I3D_image_buffer;
- __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_I3D_swap_frame_lock;
- __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_render_depth_texture;
- __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_NV_render_texture_rectangle;
- __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_ATI_pixel_format_float;
- __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_NV_float_buffer;
- __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_3DL_stereo_control;
- __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
- __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
- __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_NV_present_video;
- __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_NV_swap_group;
- __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_NV_gpu_affinity;
- __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_AMD_gpu_association;
- __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_NV_copy_image;
- __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_NV_multisample_coverage;
- __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_EXT_create_context_es2_profile;
- __GLeeWGLLoadFunction[37]=__GLeeLink_WGL_NV_DX_interop;
- __GLeeWGLLoadFunction[38]=__GLeeLink_WGL_EXT_display_color_table;
- __GLeeWGLLoadFunction[39]=__GLeeLink_WGL_EXT_extensions_string;
- __GLeeWGLLoadFunction[40]=__GLeeLink_WGL_EXT_swap_control;
- __GLeeWGLLoadFunction[41]=__GLeeLink_WGL_NV_vertex_array_range;
- __GLeeWGLLoadFunction[42]=__GLeeLink_WGL_OML_sync_control;
- __GLeeWGLLoadFunction[43]=__GLeeLink_WGL_I3D_swap_frame_usage;
- __GLeeWGLLoadFunction[44]=__GLeeLink_WGL_NV_video_output;
-}
-
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* Linux */
-GLuint __GLeeLink_GLX_VERSION_1_3(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_VERSION_1_3
- if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
-#endif
- if (nLinked==18) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_VERSION_1_4(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_VERSION_1_4
- if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_vertex_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_create_context(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_ARB_create_context
- if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGI_swap_control(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_swap_control
- if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_video_sync(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_video_sync
- if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_make_current_read(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_make_current_read
- if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_import_context(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_import_context
- if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_fbconfig
- if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_pbuffer
- if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_cushion(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_cushion
- if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_video_resize(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_video_resize
- if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_swap_group(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_swap_group
- if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_swap_barrier
- if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SUN_get_transparent_index
- if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_copy_sub_buffer
- if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_pixmap_colormap
- if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_release_buffers(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_release_buffers
- if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_set_3dfx_mode
- if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_OML_sync_control(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_OML_sync_control
- if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_hyperpipe
- if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
-#endif
- if (nLinked==8) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_agp_offset(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_agp_offset
- if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_texture_from_pixmap
- if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_present_video(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_present_video
- if ((GLeeFuncPtr_glXEnumerateVideoDevicesNV = (GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoDevicesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindVideoDeviceNV = (GLEEPFNGLXBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("glXBindVideoDeviceNV"))!=0) nLinked++;
-#endif
- if (nLinked==2) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_swap_group(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_swap_group
- if ((GLeeFuncPtr_glXJoinSwapGroupNV = (GLEEPFNGLXJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("glXJoinSwapGroupNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindSwapBarrierNV = (GLEEPFNGLXBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("glXBindSwapBarrierNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQuerySwapGroupNV = (GLEEPFNGLXQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("glXQuerySwapGroupNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryMaxSwapGroupsNV = (GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("glXQueryMaxSwapGroupsNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryFrameCountNV = (GLEEPFNGLXQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXQueryFrameCountNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXResetFrameCountNV = (GLEEPFNGLXRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXResetFrameCountNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_video_capture(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_video_capture
- if ((GLeeFuncPtr_glXBindVideoCaptureDeviceNV = (GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXBindVideoCaptureDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV = (GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoCaptureDevicesNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXLockVideoCaptureDeviceNV = (GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXLockVideoCaptureDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXQueryVideoCaptureDeviceNV = (GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXQueryVideoCaptureDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV = (GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoCaptureDeviceNV"))!=0) nLinked++;
-#endif
- if (nLinked==5) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_swap_control(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_swap_control
- if ((GLeeFuncPtr_glXSwapIntervalEXT = (GLEEPFNGLXSWAPINTERVALEXTPROC) __GLeeGetProcAddress("glXSwapIntervalEXT"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_copy_image(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_copy_image
- if ((GLeeFuncPtr_glXCopyImageSubDataNV = (GLEEPFNGLXCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glXCopyImageSubDataNV"))!=0) nLinked++;
-#endif
- if (nLinked==1) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_INTEL_swap_event(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_AMD_gpu_association(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_video_output(void)
-{
- GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_video_output
- if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
- if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
-#endif
- if (nLinked==6) return GLEE_LINK_COMPLETE;
- if (nLinked==0) return GLEE_LINK_FAIL;
- return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
-
-GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[51];
-
-void initGLXLoadFunctions(void)
-{
- __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
- __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
- __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
- __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_vertex_buffer_object;
- __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_fbconfig_float;
- __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_ARB_framebuffer_sRGB;
- __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_ARB_create_context;
- __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_ARB_create_context_profile;
- __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_ARB_create_context_robustness;
- __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGIS_multisample;
- __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_info;
- __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_SGI_swap_control;
- __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGI_video_sync;
- __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGI_make_current_read;
- __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_EXT_visual_rating;
- __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_EXT_import_context;
- __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_fbconfig;
- __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_pbuffer;
- __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGI_cushion;
- __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIX_video_resize;
- __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SGIX_swap_group;
- __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_SGIX_swap_barrier;
- __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_SGIS_blended_overlay;
- __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_SGIS_shared_multisample;
- __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_SUN_get_transparent_index;
- __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_3DFX_multisample;
- __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_MESA_copy_sub_buffer;
- __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_MESA_pixmap_colormap;
- __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_MESA_release_buffers;
- __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_MESA_set_3dfx_mode;
- __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_visual_select_group;
- __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_OML_swap_method;
- __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_OML_sync_control;
- __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_NV_float_buffer;
- __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_SGIX_hyperpipe;
- __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_MESA_agp_offset;
- __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
- __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
- __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_texture_from_pixmap;
- __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_present_video;
- __GLeeGLXLoadFunction[40]=__GLeeLink_GLX_NV_video_out;
- __GLeeGLXLoadFunction[41]=__GLeeLink_GLX_NV_swap_group;
- __GLeeGLXLoadFunction[42]=__GLeeLink_GLX_NV_video_capture;
- __GLeeGLXLoadFunction[43]=__GLeeLink_GLX_EXT_swap_control;
- __GLeeGLXLoadFunction[44]=__GLeeLink_GLX_NV_copy_image;
- __GLeeGLXLoadFunction[45]=__GLeeLink_GLX_INTEL_swap_event;
- __GLeeGLXLoadFunction[46]=__GLeeLink_GLX_NV_multisample_coverage;
- __GLeeGLXLoadFunction[47]=__GLeeLink_GLX_AMD_gpu_association;
- __GLeeGLXLoadFunction[48]=__GLeeLink_GLX_EXT_create_context_es2_profile;
- __GLeeGLXLoadFunction[49]=__GLeeLink_GLX_NV_video_output;
- __GLeeGLXLoadFunction[50]=__GLeeLink_GLX_EXT_scene_marker;
-}
-
-#endif /* end Linux */
-
-
-/*****************************************************************
- * GLee internal types
- *****************************************************************/
-typedef struct
-{
- char ** names;
- int * lengths;
- int numNames;
-}ExtensionList;
-
-
-/*****************************************************************
- * GLee internal variables
- *****************************************************************/
-char GLeeErrorString[256]="";
-
-
-/*****************************************************************
- * GLee internal functions
- *****************************************************************/
-
-void __GLeeExtList_init(ExtensionList *extList)
-{
- extList->names=0;
- extList->lengths=0;
- extList->numNames=0;
-}
-
-void __GLeeExtList_clean(ExtensionList *extList)
-{
- int a;
- for (a=0;a<extList->numNames;a++)
- {
- if (extList->names[a]!=0) free((void *)extList->names[a]);
- }
- if (extList->names!=0) free((void *)extList->names);
- if (extList->lengths!=0) free((void *)extList->lengths);
- extList->names=0;
- extList->lengths=0;
- extList->numNames=0;
-}
-
-void __GLeeExtList_add(ExtensionList *extList, const char * extName)
-{
- int length=strlen(extName)+1;
- int i=extList->numNames;
- int n=i+1;
- if (i==0)
- {
- extList->lengths=(int *)malloc(sizeof(int));
- extList->names=(char **)malloc(sizeof(char *));
- }else
- {
- extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
- extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
- }
- extList->names[i]=strdup(extName);
- extList->lengths[i]=length;
- extList->numNames++;
-}
-
-const char *__GLeeGetExtStrPlat( void )
-{
-#ifdef _WIN32
- if (!_GLEE_WGL_ARB_extensions_string)
- wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
-
- if (wglGetExtensionsStringARB)
- return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
- Display *dpy=glXGetCurrentDisplay();
- if(dpy)
- {
- int dpynr=DefaultScreen(dpy);
- return (const char*)glXQueryExtensionsString(dpy,dpynr);
- }
-#endif
- return 0;
-}
-
-void __GLeeWriteError(const char * errorStr)
-{
- int a=0;
- for (a=0;a<256;a++)
- {
- GLeeErrorString[a]=errorStr[a];
- }
- GLeeErrorString[255]='\0';
-}
-
-int __GLeeGetVersionNumber(char *versionStr)
-{
- int major=(int)versionStr[0]-(int)'0';
- int minor=(int)versionStr[2]-(int)'0';
- return major<<8 | minor;
-}
-
-GLboolean __GLeeGetExtensions(ExtensionList* extList)
-{
- const char * platExtStr;
- const char * glExtStr;
- char * extStr;
- char * p;
- int totalExtStrLen = 0;
- int addASpace;
-
- /* read the platform specific extension string */
- platExtStr=__GLeeGetExtStrPlat();
- if (!platExtStr) platExtStr="";
- else totalExtStrLen = strlen(platExtStr);
-
- glExtStr=(const char *)glGetString(GL_EXTENSIONS);
- if (glExtStr==0)
- {
- __GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
- return GL_FALSE;
- }
-
- /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
- addASpace = 0;
- if ( totalExtStrLen )
- {
- if ( platExtStr[ totalExtStrLen-1 ] != ' ')
- {
- addASpace = 1;
- totalExtStrLen++;
- }
- }
-
- /* allocate the extension string */
- totalExtStrLen += strlen(glExtStr);
- extStr=(char *)malloc( totalExtStrLen+1 ); /* allow for a null terminator */
-
- /* concatenate the two extension strings */
- snprintf(extStr,totalExtStrLen+1,addASpace?"%s %s":"%s%s",platExtStr,glExtStr);
-
- /* extract the extensions */
- for (p = extStr + totalExtStrLen; p > extStr; --p) {
- if (*p == ' ') {
- __GLeeExtList_add(extList,p+1);
- *p = 0;
- }
- }
- __GLeeExtList_add(extList,extStr);
- free((void *)extStr);
- return GL_TRUE;
- }
-
-
-GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
-{
- int n=extensionNames->numNames;
- int a;
- for (a=0;a<n;a++)
- {
- if (strcmp(extensionNames->names[a],name)==0)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
-{
- int a;
- switch (type)
- {
- case 0:
- for (a=0;a<__GLeeGLNumExtensions;a++)
- if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a;
- return -1;
-#ifdef _WIN32
- case 1:
- for (a=0;a<__GLeeWGLNumExtensions;a++)
- if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
- return -1;
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
- case 2:
- for (a=0;a<__GLeeGLXNumExtensions;a++)
- if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
- return -1;
-#endif
- }
- return -1;
-}
-
-/*****************************************************************
- * GLee external functions
- *****************************************************************/
-
-#ifdef _WIN32
-GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
-{
- return __GLeeGetExtStrPlat();
-}
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
-{
- return __GLeeGetExtStrPlat();
-}
-#endif
-
-GLEE_EXTERN const char * GLeeGetExtStrGL( void )
-{
- return (const char *)glGetString(GL_EXTENSIONS);
-}
-
-GLEE_EXTERN const char * GLeeGetErrorString( void )
-{
- return GLeeErrorString;
-}
-
-GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
-
-GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
-{
- int type=0;
- int extNum;
- int len=strlen(extensionName);
- if (len<5) return GLEE_LINK_FAIL;
- if (!__GLeeInitedLoadFunctions)
- {
- if (!__GLeeInited) GLeeInit();
- initGLLoadFunctions();
-#ifdef _WIN32
- initWGLLoadFunctions();
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
- initGLXLoadFunctions();
-#endif
- __GLeeInitedLoadFunctions=GL_TRUE;
- }
- if (extensionName[0]=='W') type=1;
- else if (extensionName[2]=='X') type=2;
- extNum=__GLeeGetExtensionNumber(extensionName,type);
- if (extNum==-1) return GLEE_LINK_FAIL;
- if (type==0) return __GLeeGLLoadFunction[extNum]();
-#ifdef _WIN32
- if (type==1) return __GLeeWGLLoadFunction[extNum]();
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
- if (type==2) return __GLeeGLXLoadFunction[extNum]();
-#endif
- return GLEE_LINK_FAIL;
-}
-
-GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
-{
- if (!__GLeeInited) GLeeInit();
- return *extensionQueryingVariable;
-}
-
-GLEE_EXTERN GLboolean GLeeInit( void )
-{
- int version;
- ExtensionList extensionNames;
-
- if (__GLeeInited)
- {
- return GL_FALSE;
- }
-
- __GLeeExtList_init(&extensionNames);
- if (!__GLeeGetExtensions(&extensionNames))
- {
- __GLeeWriteError("GL extension querying failed.");
- __GLeeExtList_clean(&extensionNames);
- return GL_FALSE;
- }
-
- version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
-
- __GLeeInited = GL_TRUE;
-
-
-/*****************************************************************
- * Autogenerated linking functions
- *****************************************************************/
- if (version>=258)
- {
- _GLEE_VERSION_1_2 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_2();
- }
- if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
- {
- _GLEE_ARB_imaging = GL_TRUE;
- __GLeeLink_GL_ARB_imaging();
- }
- if (version>=259)
- {
- _GLEE_VERSION_1_3 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_3();
- }
- if (version>=260)
- {
- _GLEE_VERSION_1_4 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_4();
- }
- if (version>=261)
- {
- _GLEE_VERSION_1_5 = GL_TRUE;
- __GLeeLink_GL_VERSION_1_5();
- }
- if (version>=512)
- {
- _GLEE_VERSION_2_0 = GL_TRUE;
- __GLeeLink_GL_VERSION_2_0();
- }
- if (version>=513)
- {
- _GLEE_VERSION_2_1 = GL_TRUE;
- __GLeeLink_GL_VERSION_2_1();
- }
- if (version>=768)
- {
- _GLEE_VERSION_3_0 = GL_TRUE;
- __GLeeLink_GL_VERSION_3_0();
- }
- if (version>=769)
- {
- _GLEE_VERSION_3_1 = GL_TRUE;
- __GLeeLink_GL_VERSION_3_1();
- }
- if (version>=770)
- {
- _GLEE_VERSION_3_2 = GL_TRUE;
- __GLeeLink_GL_VERSION_3_2();
- }
- if (version>=771)
- {
- _GLEE_VERSION_3_3 = GL_TRUE;
- __GLeeLink_GL_VERSION_3_3();
- }
- if (version>=1024)
- {
- _GLEE_VERSION_4_0 = GL_TRUE;
- __GLeeLink_GL_VERSION_4_0();
- }
- if (version>=1025)
- {
- _GLEE_VERSION_4_1 = GL_TRUE;
- __GLeeLink_GL_VERSION_4_1();
- }
- if (version>=1026)
- {
- _GLEE_VERSION_4_2 = GL_TRUE;
- __GLeeLink_GL_VERSION_4_2();
- }
- if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
- {
- _GLEE_ARB_multitexture = GL_TRUE;
- __GLeeLink_GL_ARB_multitexture();
- }
- if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
- {
- _GLEE_ARB_transpose_matrix = GL_TRUE;
- __GLeeLink_GL_ARB_transpose_matrix();
- }
- if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
- {
- _GLEE_ARB_multisample = GL_TRUE;
- __GLeeLink_GL_ARB_multisample();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
- {
- _GLEE_ARB_texture_env_add = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_add();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
- {
- _GLEE_ARB_texture_cube_map = GL_TRUE;
- __GLeeLink_GL_ARB_texture_cube_map();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
- {
- _GLEE_ARB_texture_compression = GL_TRUE;
- __GLeeLink_GL_ARB_texture_compression();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
- {
- _GLEE_ARB_texture_border_clamp = GL_TRUE;
- __GLeeLink_GL_ARB_texture_border_clamp();
- }
- if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
- {
- _GLEE_ARB_point_parameters = GL_TRUE;
- __GLeeLink_GL_ARB_point_parameters();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
- {
- _GLEE_ARB_vertex_blend = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_blend();
- }
- if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
- {
- _GLEE_ARB_matrix_palette = GL_TRUE;
- __GLeeLink_GL_ARB_matrix_palette();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
- {
- _GLEE_ARB_texture_env_combine = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_combine();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
- {
- _GLEE_ARB_texture_env_crossbar = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_crossbar();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
- {
- _GLEE_ARB_texture_env_dot3 = GL_TRUE;
- __GLeeLink_GL_ARB_texture_env_dot3();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
- {
- _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
- __GLeeLink_GL_ARB_texture_mirrored_repeat();
- }
- if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
- {
- _GLEE_ARB_depth_texture = GL_TRUE;
- __GLeeLink_GL_ARB_depth_texture();
- }
- if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
- {
- _GLEE_ARB_shadow = GL_TRUE;
- __GLeeLink_GL_ARB_shadow();
- }
- if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
- {
- _GLEE_ARB_shadow_ambient = GL_TRUE;
- __GLeeLink_GL_ARB_shadow_ambient();
- }
- if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
- {
- _GLEE_ARB_window_pos = GL_TRUE;
- __GLeeLink_GL_ARB_window_pos();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
- {
- _GLEE_ARB_vertex_program = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_program();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
- {
- _GLEE_ARB_fragment_program = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_program();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_vertex_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
- {
- _GLEE_ARB_occlusion_query = GL_TRUE;
- __GLeeLink_GL_ARB_occlusion_query();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
- {
- _GLEE_ARB_shader_objects = GL_TRUE;
- __GLeeLink_GL_ARB_shader_objects();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
- {
- _GLEE_ARB_vertex_shader = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_shader();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
- {
- _GLEE_ARB_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
- {
- _GLEE_ARB_shading_language_100 = GL_TRUE;
- __GLeeLink_GL_ARB_shading_language_100();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
- {
- _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
- __GLeeLink_GL_ARB_texture_non_power_of_two();
- }
- if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
- {
- _GLEE_ARB_point_sprite = GL_TRUE;
- __GLeeLink_GL_ARB_point_sprite();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
- {
- _GLEE_ARB_fragment_program_shadow = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_program_shadow();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
- {
- _GLEE_ARB_draw_buffers = GL_TRUE;
- __GLeeLink_GL_ARB_draw_buffers();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
- {
- _GLEE_ARB_texture_rectangle = GL_TRUE;
- __GLeeLink_GL_ARB_texture_rectangle();
- }
- if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
- {
- _GLEE_ARB_color_buffer_float = GL_TRUE;
- __GLeeLink_GL_ARB_color_buffer_float();
- }
- if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
- {
- _GLEE_ARB_half_float_pixel = GL_TRUE;
- __GLeeLink_GL_ARB_half_float_pixel();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
- {
- _GLEE_ARB_texture_float = GL_TRUE;
- __GLeeLink_GL_ARB_texture_float();
- }
- if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_pixel_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_pixel_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
- {
- _GLEE_ARB_depth_buffer_float = GL_TRUE;
- __GLeeLink_GL_ARB_depth_buffer_float();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
- {
- _GLEE_ARB_draw_instanced = GL_TRUE;
- __GLeeLink_GL_ARB_draw_instanced();
- }
- if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
- {
- _GLEE_ARB_framebuffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_framebuffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GL_ARB_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
- {
- _GLEE_ARB_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_ARB_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
- {
- _GLEE_ARB_half_float_vertex = GL_TRUE;
- __GLeeLink_GL_ARB_half_float_vertex();
- }
- if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
- {
- _GLEE_ARB_instanced_arrays = GL_TRUE;
- __GLeeLink_GL_ARB_instanced_arrays();
- }
- if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
- {
- _GLEE_ARB_map_buffer_range = GL_TRUE;
- __GLeeLink_GL_ARB_map_buffer_range();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_texture_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_texture_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
- {
- _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
- __GLeeLink_GL_ARB_texture_compression_rgtc();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
- {
- _GLEE_ARB_texture_rg = GL_TRUE;
- __GLeeLink_GL_ARB_texture_rg();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
- {
- _GLEE_ARB_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_ARB_uniform_buffer_object", &extensionNames) )
- {
- _GLEE_ARB_uniform_buffer_object = GL_TRUE;
- __GLeeLink_GL_ARB_uniform_buffer_object();
- }
- if (__GLeeCheckExtension("GL_ARB_compatibility", &extensionNames) )
- {
- _GLEE_ARB_compatibility = GL_TRUE;
- __GLeeLink_GL_ARB_compatibility();
- }
- if (__GLeeCheckExtension("GL_ARB_copy_buffer", &extensionNames) )
- {
- _GLEE_ARB_copy_buffer = GL_TRUE;
- __GLeeLink_GL_ARB_copy_buffer();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_texture_lod", &extensionNames) )
- {
- _GLEE_ARB_shader_texture_lod = GL_TRUE;
- __GLeeLink_GL_ARB_shader_texture_lod();
- }
- if (__GLeeCheckExtension("GL_ARB_depth_clamp", &extensionNames) )
- {
- _GLEE_ARB_depth_clamp = GL_TRUE;
- __GLeeLink_GL_ARB_depth_clamp();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_elements_base_vertex", &extensionNames) )
- {
- _GLEE_ARB_draw_elements_base_vertex = GL_TRUE;
- __GLeeLink_GL_ARB_draw_elements_base_vertex();
- }
- if (__GLeeCheckExtension("GL_ARB_fragment_coord_conventions", &extensionNames) )
- {
- _GLEE_ARB_fragment_coord_conventions = GL_TRUE;
- __GLeeLink_GL_ARB_fragment_coord_conventions();
- }
- if (__GLeeCheckExtension("GL_ARB_provoking_vertex", &extensionNames) )
- {
- _GLEE_ARB_provoking_vertex = GL_TRUE;
- __GLeeLink_GL_ARB_provoking_vertex();
- }
- if (__GLeeCheckExtension("GL_ARB_seamless_cube_map", &extensionNames) )
- {
- _GLEE_ARB_seamless_cube_map = GL_TRUE;
- __GLeeLink_GL_ARB_seamless_cube_map();
- }
- if (__GLeeCheckExtension("GL_ARB_sync", &extensionNames) )
- {
- _GLEE_ARB_sync = GL_TRUE;
- __GLeeLink_GL_ARB_sync();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_multisample", &extensionNames) )
- {
- _GLEE_ARB_texture_multisample = GL_TRUE;
- __GLeeLink_GL_ARB_texture_multisample();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_array_bgra", &extensionNames) )
- {
- _GLEE_ARB_vertex_array_bgra = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_array_bgra();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_buffers_blend", &extensionNames) )
- {
- _GLEE_ARB_draw_buffers_blend = GL_TRUE;
- __GLeeLink_GL_ARB_draw_buffers_blend();
- }
- if (__GLeeCheckExtension("GL_ARB_sample_shading", &extensionNames) )
- {
- _GLEE_ARB_sample_shading = GL_TRUE;
- __GLeeLink_GL_ARB_sample_shading();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_cube_map_array", &extensionNames) )
- {
- _GLEE_ARB_texture_cube_map_array = GL_TRUE;
- __GLeeLink_GL_ARB_texture_cube_map_array();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_gather", &extensionNames) )
- {
- _GLEE_ARB_texture_gather = GL_TRUE;
- __GLeeLink_GL_ARB_texture_gather();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_query_lod", &extensionNames) )
- {
- _GLEE_ARB_texture_query_lod = GL_TRUE;
- __GLeeLink_GL_ARB_texture_query_lod();
- }
- if (__GLeeCheckExtension("GL_ARB_shading_language_include", &extensionNames) )
- {
- _GLEE_ARB_shading_language_include = GL_TRUE;
- __GLeeLink_GL_ARB_shading_language_include();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_compression_bptc", &extensionNames) )
- {
- _GLEE_ARB_texture_compression_bptc = GL_TRUE;
- __GLeeLink_GL_ARB_texture_compression_bptc();
- }
- if (__GLeeCheckExtension("GL_ARB_blend_func_extended", &extensionNames) )
- {
- _GLEE_ARB_blend_func_extended = GL_TRUE;
- __GLeeLink_GL_ARB_blend_func_extended();
- }
- if (__GLeeCheckExtension("GL_ARB_explicit_attrib_location", &extensionNames) )
- {
- _GLEE_ARB_explicit_attrib_location = GL_TRUE;
- __GLeeLink_GL_ARB_explicit_attrib_location();
- }
- if (__GLeeCheckExtension("GL_ARB_occlusion_query2", &extensionNames) )
- {
- _GLEE_ARB_occlusion_query2 = GL_TRUE;
- __GLeeLink_GL_ARB_occlusion_query2();
- }
- if (__GLeeCheckExtension("GL_ARB_sampler_objects", &extensionNames) )
- {
- _GLEE_ARB_sampler_objects = GL_TRUE;
- __GLeeLink_GL_ARB_sampler_objects();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_bit_encoding", &extensionNames) )
- {
- _GLEE_ARB_shader_bit_encoding = GL_TRUE;
- __GLeeLink_GL_ARB_shader_bit_encoding();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_rgb10_a2ui", &extensionNames) )
- {
- _GLEE_ARB_texture_rgb10_a2ui = GL_TRUE;
- __GLeeLink_GL_ARB_texture_rgb10_a2ui();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_swizzle", &extensionNames) )
- {
- _GLEE_ARB_texture_swizzle = GL_TRUE;
- __GLeeLink_GL_ARB_texture_swizzle();
- }
- if (__GLeeCheckExtension("GL_ARB_timer_query", &extensionNames) )
- {
- _GLEE_ARB_timer_query = GL_TRUE;
- __GLeeLink_GL_ARB_timer_query();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_type_2_10_10_10_rev", &extensionNames) )
- {
- _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev();
- }
- if (__GLeeCheckExtension("GL_ARB_draw_indirect", &extensionNames) )
- {
- _GLEE_ARB_draw_indirect = GL_TRUE;
- __GLeeLink_GL_ARB_draw_indirect();
- }
- if (__GLeeCheckExtension("GL_ARB_gpu_shader5", &extensionNames) )
- {
- _GLEE_ARB_gpu_shader5 = GL_TRUE;
- __GLeeLink_GL_ARB_gpu_shader5();
- }
- if (__GLeeCheckExtension("GL_ARB_gpu_shader_fp64", &extensionNames) )
- {
- _GLEE_ARB_gpu_shader_fp64 = GL_TRUE;
- __GLeeLink_GL_ARB_gpu_shader_fp64();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_subroutine", &extensionNames) )
- {
- _GLEE_ARB_shader_subroutine = GL_TRUE;
- __GLeeLink_GL_ARB_shader_subroutine();
- }
- if (__GLeeCheckExtension("GL_ARB_tessellation_shader", &extensionNames) )
- {
- _GLEE_ARB_tessellation_shader = GL_TRUE;
- __GLeeLink_GL_ARB_tessellation_shader();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_buffer_object_rgb32", &extensionNames) )
- {
- _GLEE_ARB_texture_buffer_object_rgb32 = GL_TRUE;
- __GLeeLink_GL_ARB_texture_buffer_object_rgb32();
- }
- if (__GLeeCheckExtension("GL_ARB_transform_feedback2", &extensionNames) )
- {
- _GLEE_ARB_transform_feedback2 = GL_TRUE;
- __GLeeLink_GL_ARB_transform_feedback2();
- }
- if (__GLeeCheckExtension("GL_ARB_transform_feedback3", &extensionNames) )
- {
- _GLEE_ARB_transform_feedback3 = GL_TRUE;
- __GLeeLink_GL_ARB_transform_feedback3();
- }
- if (__GLeeCheckExtension("GL_ARB_ES2_compatibility", &extensionNames) )
- {
- _GLEE_ARB_ES2_compatibility = GL_TRUE;
- __GLeeLink_GL_ARB_ES2_compatibility();
- }
- if (__GLeeCheckExtension("GL_ARB_get_program_binary", &extensionNames) )
- {
- _GLEE_ARB_get_program_binary = GL_TRUE;
- __GLeeLink_GL_ARB_get_program_binary();
- }
- if (__GLeeCheckExtension("GL_ARB_separate_shader_objects", &extensionNames) )
- {
- _GLEE_ARB_separate_shader_objects = GL_TRUE;
- __GLeeLink_GL_ARB_separate_shader_objects();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_precision", &extensionNames) )
- {
- _GLEE_ARB_shader_precision = GL_TRUE;
- __GLeeLink_GL_ARB_shader_precision();
- }
- if (__GLeeCheckExtension("GL_ARB_vertex_attrib_64bit", &extensionNames) )
- {
- _GLEE_ARB_vertex_attrib_64bit = GL_TRUE;
- __GLeeLink_GL_ARB_vertex_attrib_64bit();
- }
- if (__GLeeCheckExtension("GL_ARB_viewport_array", &extensionNames) )
- {
- _GLEE_ARB_viewport_array = GL_TRUE;
- __GLeeLink_GL_ARB_viewport_array();
- }
- if (__GLeeCheckExtension("GL_ARB_cl_event", &extensionNames) )
- {
- _GLEE_ARB_cl_event = GL_TRUE;
- __GLeeLink_GL_ARB_cl_event();
- }
- if (__GLeeCheckExtension("GL_ARB_robustness", &extensionNames) )
- {
- _GLEE_ARB_robustness = GL_TRUE;
- __GLeeLink_GL_ARB_robustness();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_stencil_export", &extensionNames) )
- {
- _GLEE_ARB_shader_stencil_export = GL_TRUE;
- __GLeeLink_GL_ARB_shader_stencil_export();
- }
- if (__GLeeCheckExtension("GL_ARB_base_instance", &extensionNames) )
- {
- _GLEE_ARB_base_instance = GL_TRUE;
- __GLeeLink_GL_ARB_base_instance();
- }
- if (__GLeeCheckExtension("GL_ARB_shading_language_420pack", &extensionNames) )
- {
- _GLEE_ARB_shading_language_420pack = GL_TRUE;
- __GLeeLink_GL_ARB_shading_language_420pack();
- }
- if (__GLeeCheckExtension("GL_ARB_transform_feedback_instanced", &extensionNames) )
- {
- _GLEE_ARB_transform_feedback_instanced = GL_TRUE;
- __GLeeLink_GL_ARB_transform_feedback_instanced();
- }
- if (__GLeeCheckExtension("GL_ARB_compressed_texture_pixel_storage", &extensionNames) )
- {
- _GLEE_ARB_compressed_texture_pixel_storage = GL_TRUE;
- __GLeeLink_GL_ARB_compressed_texture_pixel_storage();
- }
- if (__GLeeCheckExtension("GL_ARB_conservative_depth", &extensionNames) )
- {
- _GLEE_ARB_conservative_depth = GL_TRUE;
- __GLeeLink_GL_ARB_conservative_depth();
- }
- if (__GLeeCheckExtension("GL_ARB_internalformat_query", &extensionNames) )
- {
- _GLEE_ARB_internalformat_query = GL_TRUE;
- __GLeeLink_GL_ARB_internalformat_query();
- }
- if (__GLeeCheckExtension("GL_ARB_map_buffer_alignment", &extensionNames) )
- {
- _GLEE_ARB_map_buffer_alignment = GL_TRUE;
- __GLeeLink_GL_ARB_map_buffer_alignment();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_atomic_counters", &extensionNames) )
- {
- _GLEE_ARB_shader_atomic_counters = GL_TRUE;
- __GLeeLink_GL_ARB_shader_atomic_counters();
- }
- if (__GLeeCheckExtension("GL_ARB_shader_image_load_store", &extensionNames) )
- {
- _GLEE_ARB_shader_image_load_store = GL_TRUE;
- __GLeeLink_GL_ARB_shader_image_load_store();
- }
- if (__GLeeCheckExtension("GL_ARB_shading_language_packing", &extensionNames) )
- {
- _GLEE_ARB_shading_language_packing = GL_TRUE;
- __GLeeLink_GL_ARB_shading_language_packing();
- }
- if (__GLeeCheckExtension("GL_ARB_texture_storage", &extensionNames) )
- {
- _GLEE_ARB_texture_storage = GL_TRUE;
- __GLeeLink_GL_ARB_texture_storage();
- }
- if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
- {
- _GLEE_EXT_abgr = GL_TRUE;
- __GLeeLink_GL_EXT_abgr();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
- {
- _GLEE_EXT_blend_color = GL_TRUE;
- __GLeeLink_GL_EXT_blend_color();
- }
- if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
- {
- _GLEE_EXT_polygon_offset = GL_TRUE;
- __GLeeLink_GL_EXT_polygon_offset();
- }
- if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
- {
- _GLEE_EXT_texture = GL_TRUE;
- __GLeeLink_GL_EXT_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
- {
- _GLEE_EXT_texture3D = GL_TRUE;
- __GLeeLink_GL_EXT_texture3D();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
- {
- _GLEE_SGIS_texture_filter4 = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_filter4();
- }
- if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
- {
- _GLEE_EXT_subtexture = GL_TRUE;
- __GLeeLink_GL_EXT_subtexture();
- }
- if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
- {
- _GLEE_EXT_copy_texture = GL_TRUE;
- __GLeeLink_GL_EXT_copy_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
- {
- _GLEE_EXT_histogram = GL_TRUE;
- __GLeeLink_GL_EXT_histogram();
- }
- if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
- {
- _GLEE_EXT_convolution = GL_TRUE;
- __GLeeLink_GL_EXT_convolution();
- }
- if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
- {
- _GLEE_SGI_color_matrix = GL_TRUE;
- __GLeeLink_GL_SGI_color_matrix();
- }
- if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
- {
- _GLEE_SGI_color_table = GL_TRUE;
- __GLeeLink_GL_SGI_color_table();
- }
- if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIS_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIX_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
- {
- _GLEE_SGIS_texture4D = GL_TRUE;
- __GLeeLink_GL_SGIS_texture4D();
- }
- if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
- {
- _GLEE_SGI_texture_color_table = GL_TRUE;
- __GLeeLink_GL_SGI_texture_color_table();
- }
- if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
- {
- _GLEE_EXT_cmyka = GL_TRUE;
- __GLeeLink_GL_EXT_cmyka();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
- {
- _GLEE_EXT_texture_object = GL_TRUE;
- __GLeeLink_GL_EXT_texture_object();
- }
- if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
- {
- _GLEE_SGIS_detail_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_detail_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
- {
- _GLEE_SGIS_sharpen_texture = GL_TRUE;
- __GLeeLink_GL_SGIS_sharpen_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
- {
- _GLEE_EXT_packed_pixels = GL_TRUE;
- __GLeeLink_GL_EXT_packed_pixels();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
- {
- _GLEE_SGIS_texture_lod = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_lod();
- }
- if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
- {
- _GLEE_SGIS_multisample = GL_TRUE;
- __GLeeLink_GL_SGIS_multisample();
- }
- if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
- {
- _GLEE_EXT_rescale_normal = GL_TRUE;
- __GLeeLink_GL_EXT_rescale_normal();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
- {
- _GLEE_EXT_vertex_array = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_array();
- }
- if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
- {
- _GLEE_EXT_misc_attribute = GL_TRUE;
- __GLeeLink_GL_EXT_misc_attribute();
- }
- if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
- {
- _GLEE_SGIS_generate_mipmap = GL_TRUE;
- __GLeeLink_GL_SGIS_generate_mipmap();
- }
- if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
- {
- _GLEE_SGIX_clipmap = GL_TRUE;
- __GLeeLink_GL_SGIX_clipmap();
- }
- if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
- {
- _GLEE_SGIX_shadow = GL_TRUE;
- __GLeeLink_GL_SGIX_shadow();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
- {
- _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_edge_clamp();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
- {
- _GLEE_SGIS_texture_border_clamp = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_border_clamp();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
- {
- _GLEE_EXT_blend_minmax = GL_TRUE;
- __GLeeLink_GL_EXT_blend_minmax();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
- {
- _GLEE_EXT_blend_subtract = GL_TRUE;
- __GLeeLink_GL_EXT_blend_subtract();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
- {
- _GLEE_EXT_blend_logic_op = GL_TRUE;
- __GLeeLink_GL_EXT_blend_logic_op();
- }
- if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
- {
- _GLEE_SGIX_interlace = GL_TRUE;
- __GLeeLink_GL_SGIX_interlace();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
- {
- _GLEE_SGIX_pixel_tiles = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_tiles();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
- {
- _GLEE_SGIS_texture_select = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_select();
- }
- if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
- {
- _GLEE_SGIX_sprite = GL_TRUE;
- __GLeeLink_GL_SGIX_sprite();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
- {
- _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_multi_buffer();
- }
- if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
- {
- _GLEE_EXT_point_parameters = GL_TRUE;
- __GLeeLink_GL_EXT_point_parameters();
- }
- if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
- {
- _GLEE_SGIS_point_parameters = GL_TRUE;
- __GLeeLink_GL_SGIS_point_parameters();
- }
- if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
- {
- _GLEE_SGIX_instruments = GL_TRUE;
- __GLeeLink_GL_SGIX_instruments();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
- {
- _GLEE_SGIX_texture_scale_bias = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_scale_bias();
- }
- if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
- {
- _GLEE_SGIX_framezoom = GL_TRUE;
- __GLeeLink_GL_SGIX_framezoom();
- }
- if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
- {
- _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
- __GLeeLink_GL_SGIX_tag_sample_buffer();
- }
- if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
- {
- _GLEE_FfdMaskSGIX = GL_TRUE;
- __GLeeLink_GL_FfdMaskSGIX();
- }
- if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
- {
- _GLEE_SGIX_polynomial_ffd = GL_TRUE;
- __GLeeLink_GL_SGIX_polynomial_ffd();
- }
- if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
- {
- _GLEE_SGIX_reference_plane = GL_TRUE;
- __GLeeLink_GL_SGIX_reference_plane();
- }
- if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
- {
- _GLEE_SGIX_flush_raster = GL_TRUE;
- __GLeeLink_GL_SGIX_flush_raster();
- }
- if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
- {
- _GLEE_SGIX_depth_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_depth_texture();
- }
- if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
- {
- _GLEE_SGIS_fog_function = GL_TRUE;
- __GLeeLink_GL_SGIS_fog_function();
- }
- if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
- {
- _GLEE_SGIX_fog_offset = GL_TRUE;
- __GLeeLink_GL_SGIX_fog_offset();
- }
- if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
- {
- _GLEE_HP_image_transform = GL_TRUE;
- __GLeeLink_GL_HP_image_transform();
- }
- if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
- {
- _GLEE_HP_convolution_border_modes = GL_TRUE;
- __GLeeLink_GL_HP_convolution_border_modes();
- }
- if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
- {
- _GLEE_INGR_palette_buffer = GL_TRUE;
- __GLeeLink_GL_INGR_palette_buffer();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
- {
- _GLEE_SGIX_texture_add_env = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_add_env();
- }
- if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
- {
- _GLEE_EXT_color_subtable = GL_TRUE;
- __GLeeLink_GL_EXT_color_subtable();
- }
- if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
- {
- _GLEE_PGI_vertex_hints = GL_TRUE;
- __GLeeLink_GL_PGI_vertex_hints();
- }
- if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
- {
- _GLEE_PGI_misc_hints = GL_TRUE;
- __GLeeLink_GL_PGI_misc_hints();
- }
- if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
- {
- _GLEE_EXT_paletted_texture = GL_TRUE;
- __GLeeLink_GL_EXT_paletted_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
- {
- _GLEE_EXT_clip_volume_hint = GL_TRUE;
- __GLeeLink_GL_EXT_clip_volume_hint();
- }
- if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
- {
- _GLEE_SGIX_list_priority = GL_TRUE;
- __GLeeLink_GL_SGIX_list_priority();
- }
- if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
- {
- _GLEE_SGIX_ir_instrument1 = GL_TRUE;
- __GLeeLink_GL_SGIX_ir_instrument1();
- }
- if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
- {
- _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
- __GLeeLink_GL_SGIX_calligraphic_fragment();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
- {
- _GLEE_SGIX_texture_lod_bias = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_lod_bias();
- }
- if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
- {
- _GLEE_SGIX_shadow_ambient = GL_TRUE;
- __GLeeLink_GL_SGIX_shadow_ambient();
- }
- if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
- {
- _GLEE_EXT_index_texture = GL_TRUE;
- __GLeeLink_GL_EXT_index_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
- {
- _GLEE_EXT_index_material = GL_TRUE;
- __GLeeLink_GL_EXT_index_material();
- }
- if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
- {
- _GLEE_EXT_index_func = GL_TRUE;
- __GLeeLink_GL_EXT_index_func();
- }
- if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
- {
- _GLEE_EXT_index_array_formats = GL_TRUE;
- __GLeeLink_GL_EXT_index_array_formats();
- }
- if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
- {
- _GLEE_EXT_compiled_vertex_array = GL_TRUE;
- __GLeeLink_GL_EXT_compiled_vertex_array();
- }
- if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
- {
- _GLEE_EXT_cull_vertex = GL_TRUE;
- __GLeeLink_GL_EXT_cull_vertex();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
- {
- _GLEE_SGIX_ycrcb = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcb();
- }
- if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
- {
- _GLEE_SGIX_fragment_lighting = GL_TRUE;
- __GLeeLink_GL_SGIX_fragment_lighting();
- }
- if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
- {
- _GLEE_IBM_rasterpos_clip = GL_TRUE;
- __GLeeLink_GL_IBM_rasterpos_clip();
- }
- if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
- {
- _GLEE_HP_texture_lighting = GL_TRUE;
- __GLeeLink_GL_HP_texture_lighting();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
- {
- _GLEE_EXT_draw_range_elements = GL_TRUE;
- __GLeeLink_GL_EXT_draw_range_elements();
- }
- if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
- {
- _GLEE_WIN_phong_shading = GL_TRUE;
- __GLeeLink_GL_WIN_phong_shading();
- }
- if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
- {
- _GLEE_WIN_specular_fog = GL_TRUE;
- __GLeeLink_GL_WIN_specular_fog();
- }
- if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
- {
- _GLEE_EXT_light_texture = GL_TRUE;
- __GLeeLink_GL_EXT_light_texture();
- }
- if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
- {
- _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
- __GLeeLink_GL_SGIX_blend_alpha_minmax();
- }
- if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
- {
- _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
- __GLeeLink_GL_SGIX_impact_pixel_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
- {
- _GLEE_EXT_bgra = GL_TRUE;
- __GLeeLink_GL_EXT_bgra();
- }
- if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
- {
- _GLEE_SGIX_async = GL_TRUE;
- __GLeeLink_GL_SGIX_async();
- }
- if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
- {
- _GLEE_SGIX_async_pixel = GL_TRUE;
- __GLeeLink_GL_SGIX_async_pixel();
- }
- if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
- {
- _GLEE_SGIX_async_histogram = GL_TRUE;
- __GLeeLink_GL_SGIX_async_histogram();
- }
- if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
- {
- _GLEE_INTEL_texture_scissor = GL_TRUE;
- __GLeeLink_GL_INTEL_texture_scissor();
- }
- if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
- {
- _GLEE_INTEL_parallel_arrays = GL_TRUE;
- __GLeeLink_GL_INTEL_parallel_arrays();
- }
- if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
- {
- _GLEE_HP_occlusion_test = GL_TRUE;
- __GLeeLink_GL_HP_occlusion_test();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
- {
- _GLEE_EXT_pixel_transform = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_transform();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
- {
- _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_transform_color_table();
- }
- if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
- {
- _GLEE_EXT_shared_texture_palette = GL_TRUE;
- __GLeeLink_GL_EXT_shared_texture_palette();
- }
- if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
- {
- _GLEE_EXT_separate_specular_color = GL_TRUE;
- __GLeeLink_GL_EXT_separate_specular_color();
- }
- if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
- {
- _GLEE_EXT_secondary_color = GL_TRUE;
- __GLeeLink_GL_EXT_secondary_color();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
- {
- _GLEE_EXT_texture_perturb_normal = GL_TRUE;
- __GLeeLink_GL_EXT_texture_perturb_normal();
- }
- if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
- {
- _GLEE_EXT_multi_draw_arrays = GL_TRUE;
- __GLeeLink_GL_EXT_multi_draw_arrays();
- }
- if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
- {
- _GLEE_EXT_fog_coord = GL_TRUE;
- __GLeeLink_GL_EXT_fog_coord();
- }
- if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
- {
- _GLEE_REND_screen_coordinates = GL_TRUE;
- __GLeeLink_GL_REND_screen_coordinates();
- }
- if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
- {
- _GLEE_EXT_coordinate_frame = GL_TRUE;
- __GLeeLink_GL_EXT_coordinate_frame();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
- {
- _GLEE_EXT_texture_env_combine = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_combine();
- }
- if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
- {
- _GLEE_APPLE_specular_vector = GL_TRUE;
- __GLeeLink_GL_APPLE_specular_vector();
- }
- if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
- {
- _GLEE_APPLE_transform_hint = GL_TRUE;
- __GLeeLink_GL_APPLE_transform_hint();
- }
- if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
- {
- _GLEE_SGIX_fog_scale = GL_TRUE;
- __GLeeLink_GL_SGIX_fog_scale();
- }
- if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
- {
- _GLEE_SUNX_constant_data = GL_TRUE;
- __GLeeLink_GL_SUNX_constant_data();
- }
- if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
- {
- _GLEE_SUN_global_alpha = GL_TRUE;
- __GLeeLink_GL_SUN_global_alpha();
- }
- if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
- {
- _GLEE_SUN_triangle_list = GL_TRUE;
- __GLeeLink_GL_SUN_triangle_list();
- }
- if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
- {
- _GLEE_SUN_vertex = GL_TRUE;
- __GLeeLink_GL_SUN_vertex();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
- {
- _GLEE_EXT_blend_func_separate = GL_TRUE;
- __GLeeLink_GL_EXT_blend_func_separate();
- }
- if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
- {
- _GLEE_INGR_color_clamp = GL_TRUE;
- __GLeeLink_GL_INGR_color_clamp();
- }
- if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
- {
- _GLEE_INGR_interlace_read = GL_TRUE;
- __GLeeLink_GL_INGR_interlace_read();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
- {
- _GLEE_EXT_stencil_wrap = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_wrap();
- }
- if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
- {
- _GLEE_EXT_422_pixels = GL_TRUE;
- __GLeeLink_GL_EXT_422_pixels();
- }
- if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
- {
- _GLEE_NV_texgen_reflection = GL_TRUE;
- __GLeeLink_GL_NV_texgen_reflection();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
- {
- _GLEE_EXT_texture_cube_map = GL_TRUE;
- __GLeeLink_GL_EXT_texture_cube_map();
- }
- if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
- {
- _GLEE_SUN_convolution_border_modes = GL_TRUE;
- __GLeeLink_GL_SUN_convolution_border_modes();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
- {
- _GLEE_EXT_texture_env_add = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_add();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
- {
- _GLEE_EXT_texture_lod_bias = GL_TRUE;
- __GLeeLink_GL_EXT_texture_lod_bias();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
- {
- _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
- __GLeeLink_GL_EXT_texture_filter_anisotropic();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
- {
- _GLEE_EXT_vertex_weighting = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_weighting();
- }
- if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
- {
- _GLEE_NV_light_max_exponent = GL_TRUE;
- __GLeeLink_GL_NV_light_max_exponent();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
- {
- _GLEE_NV_vertex_array_range = GL_TRUE;
- __GLeeLink_GL_NV_vertex_array_range();
- }
- if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
- {
- _GLEE_NV_register_combiners = GL_TRUE;
- __GLeeLink_GL_NV_register_combiners();
- }
- if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
- {
- _GLEE_NV_fog_distance = GL_TRUE;
- __GLeeLink_GL_NV_fog_distance();
- }
- if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
- {
- _GLEE_NV_texgen_emboss = GL_TRUE;
- __GLeeLink_GL_NV_texgen_emboss();
- }
- if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
- {
- _GLEE_NV_blend_square = GL_TRUE;
- __GLeeLink_GL_NV_blend_square();
- }
- if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
- {
- _GLEE_NV_texture_env_combine4 = GL_TRUE;
- __GLeeLink_GL_NV_texture_env_combine4();
- }
- if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
- {
- _GLEE_MESA_resize_buffers = GL_TRUE;
- __GLeeLink_GL_MESA_resize_buffers();
- }
- if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
- {
- _GLEE_MESA_window_pos = GL_TRUE;
- __GLeeLink_GL_MESA_window_pos();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_s3tc();
- }
- if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
- {
- _GLEE_IBM_cull_vertex = GL_TRUE;
- __GLeeLink_GL_IBM_cull_vertex();
- }
- if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
- {
- _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
- __GLeeLink_GL_IBM_multimode_draw_arrays();
- }
- if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
- {
- _GLEE_IBM_vertex_array_lists = GL_TRUE;
- __GLeeLink_GL_IBM_vertex_array_lists();
- }
- if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
- {
- _GLEE_SGIX_subsample = GL_TRUE;
- __GLeeLink_GL_SGIX_subsample();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
- {
- _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcb_subsample();
- }
- if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
- {
- _GLEE_SGIX_ycrcba = GL_TRUE;
- __GLeeLink_GL_SGIX_ycrcba();
- }
- if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
- {
- _GLEE_SGI_depth_pass_instrument = GL_TRUE;
- __GLeeLink_GL_SGI_depth_pass_instrument();
- }
- if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
- {
- _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
- __GLeeLink_GL_3DFX_texture_compression_FXT1();
- }
- if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
- {
- _GLEE_3DFX_multisample = GL_TRUE;
- __GLeeLink_GL_3DFX_multisample();
- }
- if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
- {
- _GLEE_3DFX_tbuffer = GL_TRUE;
- __GLeeLink_GL_3DFX_tbuffer();
- }
- if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
- {
- _GLEE_EXT_multisample = GL_TRUE;
- __GLeeLink_GL_EXT_multisample();
- }
- if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
- {
- _GLEE_SGIX_vertex_preclip = GL_TRUE;
- __GLeeLink_GL_SGIX_vertex_preclip();
- }
- if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
- {
- _GLEE_SGIX_convolution_accuracy = GL_TRUE;
- __GLeeLink_GL_SGIX_convolution_accuracy();
- }
- if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
- {
- _GLEE_SGIX_resample = GL_TRUE;
- __GLeeLink_GL_SGIX_resample();
- }
- if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
- {
- _GLEE_SGIS_point_line_texgen = GL_TRUE;
- __GLeeLink_GL_SGIS_point_line_texgen();
- }
- if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
- {
- _GLEE_SGIS_texture_color_mask = GL_TRUE;
- __GLeeLink_GL_SGIS_texture_color_mask();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
- {
- _GLEE_EXT_texture_env_dot3 = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env_dot3();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
- {
- _GLEE_ATI_texture_mirror_once = GL_TRUE;
- __GLeeLink_GL_ATI_texture_mirror_once();
- }
- if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
- {
- _GLEE_NV_fence = GL_TRUE;
- __GLeeLink_GL_NV_fence();
- }
- if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
- {
- _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
- __GLeeLink_GL_IBM_texture_mirrored_repeat();
- }
- if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
- {
- _GLEE_NV_evaluators = GL_TRUE;
- __GLeeLink_GL_NV_evaluators();
- }
- if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
- {
- _GLEE_NV_packed_depth_stencil = GL_TRUE;
- __GLeeLink_GL_NV_packed_depth_stencil();
- }
- if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
- {
- _GLEE_NV_register_combiners2 = GL_TRUE;
- __GLeeLink_GL_NV_register_combiners2();
- }
- if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
- {
- _GLEE_NV_texture_compression_vtc = GL_TRUE;
- __GLeeLink_GL_NV_texture_compression_vtc();
- }
- if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
- {
- _GLEE_NV_texture_rectangle = GL_TRUE;
- __GLeeLink_GL_NV_texture_rectangle();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
- {
- _GLEE_NV_texture_shader = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
- {
- _GLEE_NV_texture_shader2 = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
- {
- _GLEE_NV_vertex_array_range2 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_array_range2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
- {
- _GLEE_NV_vertex_program = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
- {
- _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_coordinate_clamp();
- }
- if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
- {
- _GLEE_SGIX_scalebias_hint = GL_TRUE;
- __GLeeLink_GL_SGIX_scalebias_hint();
- }
- if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
- {
- _GLEE_OML_interlace = GL_TRUE;
- __GLeeLink_GL_OML_interlace();
- }
- if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
- {
- _GLEE_OML_subsample = GL_TRUE;
- __GLeeLink_GL_OML_subsample();
- }
- if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
- {
- _GLEE_OML_resample = GL_TRUE;
- __GLeeLink_GL_OML_resample();
- }
- if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
- {
- _GLEE_NV_copy_depth_to_color = GL_TRUE;
- __GLeeLink_GL_NV_copy_depth_to_color();
- }
- if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
- {
- _GLEE_ATI_envmap_bumpmap = GL_TRUE;
- __GLeeLink_GL_ATI_envmap_bumpmap();
- }
- if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
- {
- _GLEE_ATI_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ATI_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
- {
- _GLEE_ATI_pn_triangles = GL_TRUE;
- __GLeeLink_GL_ATI_pn_triangles();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
- {
- _GLEE_ATI_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
- {
- _GLEE_EXT_vertex_shader = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_shader();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
- {
- _GLEE_ATI_vertex_streams = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_streams();
- }
- if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
- {
- _GLEE_ATI_element_array = GL_TRUE;
- __GLeeLink_GL_ATI_element_array();
- }
- if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
- {
- _GLEE_SUN_mesh_array = GL_TRUE;
- __GLeeLink_GL_SUN_mesh_array();
- }
- if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
- {
- _GLEE_SUN_slice_accum = GL_TRUE;
- __GLeeLink_GL_SUN_slice_accum();
- }
- if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
- {
- _GLEE_NV_multisample_filter_hint = GL_TRUE;
- __GLeeLink_GL_NV_multisample_filter_hint();
- }
- if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
- {
- _GLEE_NV_depth_clamp = GL_TRUE;
- __GLeeLink_GL_NV_depth_clamp();
- }
- if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
- {
- _GLEE_NV_occlusion_query = GL_TRUE;
- __GLeeLink_GL_NV_occlusion_query();
- }
- if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
- {
- _GLEE_NV_point_sprite = GL_TRUE;
- __GLeeLink_GL_NV_point_sprite();
- }
- if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
- {
- _GLEE_NV_texture_shader3 = GL_TRUE;
- __GLeeLink_GL_NV_texture_shader3();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
- {
- _GLEE_NV_vertex_program1_1 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program1_1();
- }
- if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
- {
- _GLEE_EXT_shadow_funcs = GL_TRUE;
- __GLeeLink_GL_EXT_shadow_funcs();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
- {
- _GLEE_EXT_stencil_two_side = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_two_side();
- }
- if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
- {
- _GLEE_ATI_text_fragment_shader = GL_TRUE;
- __GLeeLink_GL_ATI_text_fragment_shader();
- }
- if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
- {
- _GLEE_APPLE_client_storage = GL_TRUE;
- __GLeeLink_GL_APPLE_client_storage();
- }
- if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
- {
- _GLEE_APPLE_element_array = GL_TRUE;
- __GLeeLink_GL_APPLE_element_array();
- }
- if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
- {
- _GLEE_APPLE_fence = GL_TRUE;
- __GLeeLink_GL_APPLE_fence();
- }
- if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
- {
- _GLEE_APPLE_vertex_array_object = GL_TRUE;
- __GLeeLink_GL_APPLE_vertex_array_object();
- }
- if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
- {
- _GLEE_APPLE_vertex_array_range = GL_TRUE;
- __GLeeLink_GL_APPLE_vertex_array_range();
- }
- if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
- {
- _GLEE_APPLE_ycbcr_422 = GL_TRUE;
- __GLeeLink_GL_APPLE_ycbcr_422();
- }
- if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
- {
- _GLEE_S3_s3tc = GL_TRUE;
- __GLeeLink_GL_S3_s3tc();
- }
- if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
- {
- _GLEE_ATI_draw_buffers = GL_TRUE;
- __GLeeLink_GL_ATI_draw_buffers();
- }
- if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
- {
- _GLEE_ATI_pixel_format_float = GL_TRUE;
- __GLeeLink_GL_ATI_pixel_format_float();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
- {
- _GLEE_ATI_texture_env_combine3 = GL_TRUE;
- __GLeeLink_GL_ATI_texture_env_combine3();
- }
- if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
- {
- _GLEE_ATI_texture_float = GL_TRUE;
- __GLeeLink_GL_ATI_texture_float();
- }
- if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
- {
- _GLEE_NV_float_buffer = GL_TRUE;
- __GLeeLink_GL_NV_float_buffer();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
- {
- _GLEE_NV_fragment_program = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program();
- }
- if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
- {
- _GLEE_NV_half_float = GL_TRUE;
- __GLeeLink_GL_NV_half_float();
- }
- if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
- {
- _GLEE_NV_pixel_data_range = GL_TRUE;
- __GLeeLink_GL_NV_pixel_data_range();
- }
- if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
- {
- _GLEE_NV_primitive_restart = GL_TRUE;
- __GLeeLink_GL_NV_primitive_restart();
- }
- if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
- {
- _GLEE_NV_texture_expand_normal = GL_TRUE;
- __GLeeLink_GL_NV_texture_expand_normal();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
- {
- _GLEE_NV_vertex_program2 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program2();
- }
- if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
- {
- _GLEE_ATI_map_object_buffer = GL_TRUE;
- __GLeeLink_GL_ATI_map_object_buffer();
- }
- if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
- {
- _GLEE_ATI_separate_stencil = GL_TRUE;
- __GLeeLink_GL_ATI_separate_stencil();
- }
- if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
- {
- _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
- __GLeeLink_GL_ATI_vertex_attrib_array_object();
- }
- if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
- {
- _GLEE_OES_read_format = GL_TRUE;
- __GLeeLink_GL_OES_read_format();
- }
- if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
- {
- _GLEE_EXT_depth_bounds_test = GL_TRUE;
- __GLeeLink_GL_EXT_depth_bounds_test();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
- {
- _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
- __GLeeLink_GL_EXT_texture_mirror_clamp();
- }
- if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
- {
- _GLEE_EXT_blend_equation_separate = GL_TRUE;
- __GLeeLink_GL_EXT_blend_equation_separate();
- }
- if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
- {
- _GLEE_MESA_pack_invert = GL_TRUE;
- __GLeeLink_GL_MESA_pack_invert();
- }
- if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
- {
- _GLEE_MESA_ycbcr_texture = GL_TRUE;
- __GLeeLink_GL_MESA_ycbcr_texture();
- }
- if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
- {
- _GLEE_EXT_pixel_buffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_pixel_buffer_object();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
- {
- _GLEE_NV_fragment_program_option = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program_option();
- }
- if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
- {
- _GLEE_NV_fragment_program2 = GL_TRUE;
- __GLeeLink_GL_NV_fragment_program2();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
- {
- _GLEE_NV_vertex_program2_option = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program2_option();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
- {
- _GLEE_NV_vertex_program3 = GL_TRUE;
- __GLeeLink_GL_NV_vertex_program3();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_object();
- }
- if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
- {
- _GLEE_GREMEDY_string_marker = GL_TRUE;
- __GLeeLink_GL_GREMEDY_string_marker();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
- {
- _GLEE_EXT_packed_depth_stencil = GL_TRUE;
- __GLeeLink_GL_EXT_packed_depth_stencil();
- }
- if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
- {
- _GLEE_EXT_stencil_clear_tag = GL_TRUE;
- __GLeeLink_GL_EXT_stencil_clear_tag();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
- {
- _GLEE_EXT_texture_sRGB = GL_TRUE;
- __GLeeLink_GL_EXT_texture_sRGB();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_blit = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_blit();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_multisample = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_multisample();
- }
- if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
- {
- _GLEE_MESAX_texture_stack = GL_TRUE;
- __GLeeLink_GL_MESAX_texture_stack();
- }
- if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
- {
- _GLEE_EXT_timer_query = GL_TRUE;
- __GLeeLink_GL_EXT_timer_query();
- }
- if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
- {
- _GLEE_EXT_gpu_program_parameters = GL_TRUE;
- __GLeeLink_GL_EXT_gpu_program_parameters();
- }
- if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
- {
- _GLEE_APPLE_flush_buffer_range = GL_TRUE;
- __GLeeLink_GL_APPLE_flush_buffer_range();
- }
- if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
- {
- _GLEE_EXT_gpu_shader4 = GL_TRUE;
- __GLeeLink_GL_EXT_gpu_shader4();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
- {
- _GLEE_EXT_draw_instanced = GL_TRUE;
- __GLeeLink_GL_EXT_draw_instanced();
- }
- if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
- {
- _GLEE_EXT_packed_float = GL_TRUE;
- __GLeeLink_GL_EXT_packed_float();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
- {
- _GLEE_EXT_texture_array = GL_TRUE;
- __GLeeLink_GL_EXT_texture_array();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
- {
- _GLEE_EXT_texture_buffer_object = GL_TRUE;
- __GLeeLink_GL_EXT_texture_buffer_object();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_latc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_latc();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_rgtc();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
- {
- _GLEE_EXT_texture_shared_exponent = GL_TRUE;
- __GLeeLink_GL_EXT_texture_shared_exponent();
- }
- if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
- {
- _GLEE_NV_depth_buffer_float = GL_TRUE;
- __GLeeLink_GL_NV_depth_buffer_float();
- }
- if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
- {
- _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
- __GLeeLink_GL_NV_framebuffer_multisample_coverage();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
- {
- _GLEE_NV_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_NV_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
- {
- _GLEE_NV_parameter_buffer_object = GL_TRUE;
- __GLeeLink_GL_NV_parameter_buffer_object();
- }
- if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
- {
- _GLEE_EXT_draw_buffers2 = GL_TRUE;
- __GLeeLink_GL_EXT_draw_buffers2();
- }
- if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
- {
- _GLEE_NV_transform_feedback = GL_TRUE;
- __GLeeLink_GL_NV_transform_feedback();
- }
- if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
- {
- _GLEE_EXT_bindable_uniform = GL_TRUE;
- __GLeeLink_GL_EXT_bindable_uniform();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
- {
- _GLEE_EXT_texture_integer = GL_TRUE;
- __GLeeLink_GL_EXT_texture_integer();
- }
- if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
- {
- _GLEE_GREMEDY_frame_terminator = GL_TRUE;
- __GLeeLink_GL_GREMEDY_frame_terminator();
- }
- if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
- {
- _GLEE_NV_conditional_render = GL_TRUE;
- __GLeeLink_GL_NV_conditional_render();
- }
- if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
- {
- _GLEE_NV_present_video = GL_TRUE;
- __GLeeLink_GL_NV_present_video();
- }
- if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
- {
- _GLEE_EXT_transform_feedback = GL_TRUE;
- __GLeeLink_GL_EXT_transform_feedback();
- }
- if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
- {
- _GLEE_EXT_direct_state_access = GL_TRUE;
- __GLeeLink_GL_EXT_direct_state_access();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
- {
- _GLEE_EXT_vertex_array_bgra = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_array_bgra();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
- {
- _GLEE_EXT_texture_swizzle = GL_TRUE;
- __GLeeLink_GL_EXT_texture_swizzle();
- }
- if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
- {
- _GLEE_NV_explicit_multisample = GL_TRUE;
- __GLeeLink_GL_NV_explicit_multisample();
- }
- if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
- {
- _GLEE_NV_transform_feedback2 = GL_TRUE;
- __GLeeLink_GL_NV_transform_feedback2();
- }
- if (__GLeeCheckExtension("GL_ATI_meminfo", &extensionNames) )
- {
- _GLEE_ATI_meminfo = GL_TRUE;
- __GLeeLink_GL_ATI_meminfo();
- }
- if (__GLeeCheckExtension("GL_AMD_performance_monitor", &extensionNames) )
- {
- _GLEE_AMD_performance_monitor = GL_TRUE;
- __GLeeLink_GL_AMD_performance_monitor();
- }
- if (__GLeeCheckExtension("GL_AMD_texture_texture4", &extensionNames) )
- {
- _GLEE_AMD_texture_texture4 = GL_TRUE;
- __GLeeLink_GL_AMD_texture_texture4();
- }
- if (__GLeeCheckExtension("GL_AMD_vertex_shader_tesselator", &extensionNames) )
- {
- _GLEE_AMD_vertex_shader_tesselator = GL_TRUE;
- __GLeeLink_GL_AMD_vertex_shader_tesselator();
- }
- if (__GLeeCheckExtension("GL_EXT_provoking_vertex", &extensionNames) )
- {
- _GLEE_EXT_provoking_vertex = GL_TRUE;
- __GLeeLink_GL_EXT_provoking_vertex();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_snorm", &extensionNames) )
- {
- _GLEE_EXT_texture_snorm = GL_TRUE;
- __GLeeLink_GL_EXT_texture_snorm();
- }
- if (__GLeeCheckExtension("GL_AMD_draw_buffers_blend", &extensionNames) )
- {
- _GLEE_AMD_draw_buffers_blend = GL_TRUE;
- __GLeeLink_GL_AMD_draw_buffers_blend();
- }
- if (__GLeeCheckExtension("GL_APPLE_texture_range", &extensionNames) )
- {
- _GLEE_APPLE_texture_range = GL_TRUE;
- __GLeeLink_GL_APPLE_texture_range();
- }
- if (__GLeeCheckExtension("GL_APPLE_float_pixels", &extensionNames) )
- {
- _GLEE_APPLE_float_pixels = GL_TRUE;
- __GLeeLink_GL_APPLE_float_pixels();
- }
- if (__GLeeCheckExtension("GL_APPLE_vertex_program_evaluators", &extensionNames) )
- {
- _GLEE_APPLE_vertex_program_evaluators = GL_TRUE;
- __GLeeLink_GL_APPLE_vertex_program_evaluators();
- }
- if (__GLeeCheckExtension("GL_APPLE_aux_depth_stencil", &extensionNames) )
- {
- _GLEE_APPLE_aux_depth_stencil = GL_TRUE;
- __GLeeLink_GL_APPLE_aux_depth_stencil();
- }
- if (__GLeeCheckExtension("GL_APPLE_object_purgeable", &extensionNames) )
- {
- _GLEE_APPLE_object_purgeable = GL_TRUE;
- __GLeeLink_GL_APPLE_object_purgeable();
- }
- if (__GLeeCheckExtension("GL_APPLE_row_bytes", &extensionNames) )
- {
- _GLEE_APPLE_row_bytes = GL_TRUE;
- __GLeeLink_GL_APPLE_row_bytes();
- }
- if (__GLeeCheckExtension("GL_APPLE_rgb_422", &extensionNames) )
- {
- _GLEE_APPLE_rgb_422 = GL_TRUE;
- __GLeeLink_GL_APPLE_rgb_422();
- }
- if (__GLeeCheckExtension("GL_NV_video_capture", &extensionNames) )
- {
- _GLEE_NV_video_capture = GL_TRUE;
- __GLeeLink_GL_NV_video_capture();
- }
- if (__GLeeCheckExtension("GL_NV_copy_image", &extensionNames) )
- {
- _GLEE_NV_copy_image = GL_TRUE;
- __GLeeLink_GL_NV_copy_image();
- }
- if (__GLeeCheckExtension("GL_EXT_separate_shader_objects", &extensionNames) )
- {
- _GLEE_EXT_separate_shader_objects = GL_TRUE;
- __GLeeLink_GL_EXT_separate_shader_objects();
- }
- if (__GLeeCheckExtension("GL_NV_parameter_buffer_object2", &extensionNames) )
- {
- _GLEE_NV_parameter_buffer_object2 = GL_TRUE;
- __GLeeLink_GL_NV_parameter_buffer_object2();
- }
- if (__GLeeCheckExtension("GL_NV_shader_buffer_load", &extensionNames) )
- {
- _GLEE_NV_shader_buffer_load = GL_TRUE;
- __GLeeLink_GL_NV_shader_buffer_load();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_buffer_unified_memory", &extensionNames) )
- {
- _GLEE_NV_vertex_buffer_unified_memory = GL_TRUE;
- __GLeeLink_GL_NV_vertex_buffer_unified_memory();
- }
- if (__GLeeCheckExtension("GL_NV_texture_barrier", &extensionNames) )
- {
- _GLEE_NV_texture_barrier = GL_TRUE;
- __GLeeLink_GL_NV_texture_barrier();
- }
- if (__GLeeCheckExtension("GL_AMD_shader_stencil_export", &extensionNames) )
- {
- _GLEE_AMD_shader_stencil_export = GL_TRUE;
- __GLeeLink_GL_AMD_shader_stencil_export();
- }
- if (__GLeeCheckExtension("GL_AMD_seamless_cubemap_per_texture", &extensionNames) )
- {
- _GLEE_AMD_seamless_cubemap_per_texture = GL_TRUE;
- __GLeeLink_GL_AMD_seamless_cubemap_per_texture();
- }
- if (__GLeeCheckExtension("GL_AMD_conservative_depth", &extensionNames) )
- {
- _GLEE_AMD_conservative_depth = GL_TRUE;
- __GLeeLink_GL_AMD_conservative_depth();
- }
- if (__GLeeCheckExtension("GL_EXT_shader_image_load_store", &extensionNames) )
- {
- _GLEE_EXT_shader_image_load_store = GL_TRUE;
- __GLeeLink_GL_EXT_shader_image_load_store();
- }
- if (__GLeeCheckExtension("GL_EXT_vertex_attrib_64bit", &extensionNames) )
- {
- _GLEE_EXT_vertex_attrib_64bit = GL_TRUE;
- __GLeeLink_GL_EXT_vertex_attrib_64bit();
- }
- if (__GLeeCheckExtension("GL_NV_gpu_program5", &extensionNames) )
- {
- _GLEE_NV_gpu_program5 = GL_TRUE;
- __GLeeLink_GL_NV_gpu_program5();
- }
- if (__GLeeCheckExtension("GL_NV_gpu_shader5", &extensionNames) )
- {
- _GLEE_NV_gpu_shader5 = GL_TRUE;
- __GLeeLink_GL_NV_gpu_shader5();
- }
- if (__GLeeCheckExtension("GL_NV_shader_buffer_store", &extensionNames) )
- {
- _GLEE_NV_shader_buffer_store = GL_TRUE;
- __GLeeLink_GL_NV_shader_buffer_store();
- }
- if (__GLeeCheckExtension("GL_NV_tessellation_program5", &extensionNames) )
- {
- _GLEE_NV_tessellation_program5 = GL_TRUE;
- __GLeeLink_GL_NV_tessellation_program5();
- }
- if (__GLeeCheckExtension("GL_NV_vertex_attrib_integer_64bit", &extensionNames) )
- {
- _GLEE_NV_vertex_attrib_integer_64bit = GL_TRUE;
- __GLeeLink_GL_NV_vertex_attrib_integer_64bit();
- }
- if (__GLeeCheckExtension("GL_NV_multisample_coverage", &extensionNames) )
- {
- _GLEE_NV_multisample_coverage = GL_TRUE;
- __GLeeLink_GL_NV_multisample_coverage();
- }
- if (__GLeeCheckExtension("GL_AMD_name_gen_delete", &extensionNames) )
- {
- _GLEE_AMD_name_gen_delete = GL_TRUE;
- __GLeeLink_GL_AMD_name_gen_delete();
- }
- if (__GLeeCheckExtension("GL_AMD_transform_feedback3_lines_triangles", &extensionNames) )
- {
- _GLEE_AMD_transform_feedback3_lines_triangles = GL_TRUE;
- __GLeeLink_GL_AMD_transform_feedback3_lines_triangles();
- }
- if (__GLeeCheckExtension("GL_AMD_depth_clamp_separate", &extensionNames) )
- {
- _GLEE_AMD_depth_clamp_separate = GL_TRUE;
- __GLeeLink_GL_AMD_depth_clamp_separate();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_sRGB_decode", &extensionNames) )
- {
- _GLEE_EXT_texture_sRGB_decode = GL_TRUE;
- __GLeeLink_GL_EXT_texture_sRGB_decode();
- }
- if (__GLeeCheckExtension("GL_NV_texture_multisample", &extensionNames) )
- {
- _GLEE_NV_texture_multisample = GL_TRUE;
- __GLeeLink_GL_NV_texture_multisample();
- }
- if (__GLeeCheckExtension("GL_AMD_blend_minmax_factor", &extensionNames) )
- {
- _GLEE_AMD_blend_minmax_factor = GL_TRUE;
- __GLeeLink_GL_AMD_blend_minmax_factor();
- }
- if (__GLeeCheckExtension("GL_AMD_sample_positions", &extensionNames) )
- {
- _GLEE_AMD_sample_positions = GL_TRUE;
- __GLeeLink_GL_AMD_sample_positions();
- }
- if (__GLeeCheckExtension("GL_EXT_x11_sync_object", &extensionNames) )
- {
- _GLEE_EXT_x11_sync_object = GL_TRUE;
- __GLeeLink_GL_EXT_x11_sync_object();
- }
- if (__GLeeCheckExtension("GL_AMD_multi_draw_indirect", &extensionNames) )
- {
- _GLEE_AMD_multi_draw_indirect = GL_TRUE;
- __GLeeLink_GL_AMD_multi_draw_indirect();
- }
- if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample_blit_scaled", &extensionNames) )
- {
- _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
- __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
- {
- _GLEE_SGIX_texture_select = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_select();
- }
- if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
- {
- _GLEE_INGR_blend_func_separate = GL_TRUE;
- __GLeeLink_GL_INGR_blend_func_separate();
- }
- if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
- {
- _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
- __GLeeLink_GL_SGIX_depth_pass_instrument();
- }
- if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
- {
- _GLEE_SGIX_igloo_interface = GL_TRUE;
- __GLeeLink_GL_SGIX_igloo_interface();
- }
- if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
- {
- _GLEE_OES_compressed_paletted_texture = GL_TRUE;
- __GLeeLink_GL_OES_compressed_paletted_texture();
- }
- if (__GLeeCheckExtension("GL_OES_fixed_point", &extensionNames) )
- {
- _GLEE_OES_fixed_point = GL_TRUE;
- __GLeeLink_GL_OES_fixed_point();
- }
- if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
- {
- _GLEE_OES_single_precision = GL_TRUE;
- __GLeeLink_GL_OES_single_precision();
- }
- if (__GLeeCheckExtension("GL_OES_query_matrix", &extensionNames) )
- {
- _GLEE_OES_query_matrix = GL_TRUE;
- __GLeeLink_GL_OES_query_matrix();
- }
- if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
- {
- _GLEE_OES_byte_coordinates = GL_TRUE;
- __GLeeLink_GL_OES_byte_coordinates();
- }
- if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
- {
- _GLEE_NV_gpu_program4 = GL_TRUE;
- __GLeeLink_GL_NV_gpu_program4();
- }
- if (__GLeeCheckExtension("GL_NV_path_rendering", &extensionNames) )
- {
- _GLEE_NV_path_rendering = GL_TRUE;
- __GLeeLink_GL_NV_path_rendering();
- }
- if (__GLeeCheckExtension("GL_AMD_vertex_shader_tessellator", &extensionNames) )
- {
- _GLEE_AMD_vertex_shader_tessellator = GL_TRUE;
- __GLeeLink_GL_AMD_vertex_shader_tessellator();
- }
- if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
- {
- _GLEE_EXT_fragment_lighting = GL_TRUE;
- __GLeeLink_GL_EXT_fragment_lighting();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
- {
- _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
- __GLeeLink_GL_EXT_texture_compression_dxt1();
- }
- if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
- {
- _GLEE_EXT_scene_marker = GL_TRUE;
- __GLeeLink_GL_EXT_scene_marker();
- }
- if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
- {
- _GLEE_EXT_geometry_shader4 = GL_TRUE;
- __GLeeLink_GL_EXT_geometry_shader4();
- }
- if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
- {
- _GLEE_EXT_texture_env = GL_TRUE;
- __GLeeLink_GL_EXT_texture_env();
- }
- if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
- {
- _GLEE_SGIX_texture_range = GL_TRUE;
- __GLeeLink_GL_SGIX_texture_range();
- }
- if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
- {
- _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
- __GLeeLink_GL_SGIX_pixel_texture_bits();
- }
- if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
- {
- _GLEE_IBM_static_data = GL_TRUE;
- __GLeeLink_GL_IBM_static_data();
- }
-#ifdef _WIN32
- if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
- {
- _GLEE_WGL_ARB_buffer_region = GL_TRUE;
- __GLeeLink_WGL_ARB_buffer_region();
- }
- if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
- {
- _GLEE_WGL_ARB_multisample = GL_TRUE;
- __GLeeLink_WGL_ARB_multisample();
- }
- if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
- {
- _GLEE_WGL_ARB_extensions_string = GL_TRUE;
- __GLeeLink_WGL_ARB_extensions_string();
- }
- if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
- {
- _GLEE_WGL_ARB_pixel_format = GL_TRUE;
- __GLeeLink_WGL_ARB_pixel_format();
- }
- if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
- {
- _GLEE_WGL_ARB_make_current_read = GL_TRUE;
- __GLeeLink_WGL_ARB_make_current_read();
- }
- if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
- {
- _GLEE_WGL_ARB_pbuffer = GL_TRUE;
- __GLeeLink_WGL_ARB_pbuffer();
- }
- if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
- {
- _GLEE_WGL_ARB_render_texture = GL_TRUE;
- __GLeeLink_WGL_ARB_render_texture();
- }
- if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
- {
- _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
- __GLeeLink_WGL_ARB_pixel_format_float();
- }
- if (__GLeeCheckExtension("WGL_ARB_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_WGL_ARB_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_WGL_ARB_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
- {
- _GLEE_WGL_ARB_create_context = GL_TRUE;
- __GLeeLink_WGL_ARB_create_context();
- }
- if (__GLeeCheckExtension("WGL_ARB_create_context_profile", &extensionNames) )
- {
- _GLEE_WGL_ARB_create_context_profile = GL_TRUE;
- __GLeeLink_WGL_ARB_create_context_profile();
- }
- if (__GLeeCheckExtension("WGL_ARB_create_context_robustness", &extensionNames) )
- {
- _GLEE_WGL_ARB_create_context_robustness = GL_TRUE;
- __GLeeLink_WGL_ARB_create_context_robustness();
- }
- if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
- {
- _GLEE_WGL_EXT_make_current_read = GL_TRUE;
- __GLeeLink_WGL_EXT_make_current_read();
- }
- if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
- {
- _GLEE_WGL_EXT_pixel_format = GL_TRUE;
- __GLeeLink_WGL_EXT_pixel_format();
- }
- if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
- {
- _GLEE_WGL_EXT_pbuffer = GL_TRUE;
- __GLeeLink_WGL_EXT_pbuffer();
- }
- if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
- {
- _GLEE_WGL_EXT_depth_float = GL_TRUE;
- __GLeeLink_WGL_EXT_depth_float();
- }
- if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
- {
- _GLEE_WGL_3DFX_multisample = GL_TRUE;
- __GLeeLink_WGL_3DFX_multisample();
- }
- if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
- {
- _GLEE_WGL_EXT_multisample = GL_TRUE;
- __GLeeLink_WGL_EXT_multisample();
- }
- if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
- {
- _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
- __GLeeLink_WGL_I3D_digital_video_control();
- }
- if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
- {
- _GLEE_WGL_I3D_gamma = GL_TRUE;
- __GLeeLink_WGL_I3D_gamma();
- }
- if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
- {
- _GLEE_WGL_I3D_genlock = GL_TRUE;
- __GLeeLink_WGL_I3D_genlock();
- }
- if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
- {
- _GLEE_WGL_I3D_image_buffer = GL_TRUE;
- __GLeeLink_WGL_I3D_image_buffer();
- }
- if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
- {
- _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
- __GLeeLink_WGL_I3D_swap_frame_lock();
- }
- if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
- {
- _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
- __GLeeLink_WGL_NV_render_depth_texture();
- }
- if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
- {
- _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
- __GLeeLink_WGL_NV_render_texture_rectangle();
- }
- if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
- {
- _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
- __GLeeLink_WGL_ATI_pixel_format_float();
- }
- if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
- {
- _GLEE_WGL_NV_float_buffer = GL_TRUE;
- __GLeeLink_WGL_NV_float_buffer();
- }
- if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
- {
- _GLEE_WGL_3DL_stereo_control = GL_TRUE;
- __GLeeLink_WGL_3DL_stereo_control();
- }
- if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
- {
- _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
- __GLeeLink_WGL_EXT_pixel_format_packed_float();
- }
- if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_WGL_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
- {
- _GLEE_WGL_NV_present_video = GL_TRUE;
- __GLeeLink_WGL_NV_present_video();
- }
- if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
- {
- _GLEE_WGL_NV_swap_group = GL_TRUE;
- __GLeeLink_WGL_NV_swap_group();
- }
- if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
- {
- _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
- __GLeeLink_WGL_NV_gpu_affinity();
- }
- if (__GLeeCheckExtension("WGL_AMD_gpu_association", &extensionNames) )
- {
- _GLEE_WGL_AMD_gpu_association = GL_TRUE;
- __GLeeLink_WGL_AMD_gpu_association();
- }
- if (__GLeeCheckExtension("WGL_NV_copy_image", &extensionNames) )
- {
- _GLEE_WGL_NV_copy_image = GL_TRUE;
- __GLeeLink_WGL_NV_copy_image();
- }
- if (__GLeeCheckExtension("WGL_NV_multisample_coverage", &extensionNames) )
- {
- _GLEE_WGL_NV_multisample_coverage = GL_TRUE;
- __GLeeLink_WGL_NV_multisample_coverage();
- }
- if (__GLeeCheckExtension("WGL_EXT_create_context_es2_profile", &extensionNames) )
- {
- _GLEE_WGL_EXT_create_context_es2_profile = GL_TRUE;
- __GLeeLink_WGL_EXT_create_context_es2_profile();
- }
- if (__GLeeCheckExtension("WGL_NV_DX_interop", &extensionNames) )
- {
- _GLEE_WGL_NV_DX_interop = GL_TRUE;
- __GLeeLink_WGL_NV_DX_interop();
- }
- if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
- {
- _GLEE_WGL_EXT_display_color_table = GL_TRUE;
- __GLeeLink_WGL_EXT_display_color_table();
- }
- if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
- {
- _GLEE_WGL_EXT_extensions_string = GL_TRUE;
- __GLeeLink_WGL_EXT_extensions_string();
- }
- if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
- {
- _GLEE_WGL_EXT_swap_control = GL_TRUE;
- __GLeeLink_WGL_EXT_swap_control();
- }
- if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
- {
- _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
- __GLeeLink_WGL_NV_vertex_array_range();
- }
- if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
- {
- _GLEE_WGL_OML_sync_control = GL_TRUE;
- __GLeeLink_WGL_OML_sync_control();
- }
- if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
- {
- _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
- __GLeeLink_WGL_I3D_swap_frame_usage();
- }
- if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
- {
- _GLEE_WGL_NV_video_output = GL_TRUE;
- __GLeeLink_WGL_NV_video_output();
- }
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
- if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
- {
- _GLEE_GLX_VERSION_1_3 = GL_TRUE;
- __GLeeLink_GLX_VERSION_1_3();
- }
- if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
- {
- _GLEE_GLX_VERSION_1_4 = GL_TRUE;
- __GLeeLink_GLX_VERSION_1_4();
- }
- if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
- {
- _GLEE_GLX_ARB_multisample = GL_TRUE;
- __GLeeLink_GLX_ARB_multisample();
- }
- if (__GLeeCheckExtension("GLX_ARB_vertex_buffer_object", &extensionNames) )
- {
- _GLEE_GLX_ARB_vertex_buffer_object = GL_TRUE;
- __GLeeLink_GLX_ARB_vertex_buffer_object();
- }
- if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
- {
- _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
- __GLeeLink_GLX_ARB_fbconfig_float();
- }
- if (__GLeeCheckExtension("GLX_ARB_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_GLX_ARB_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GLX_ARB_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
- {
- _GLEE_GLX_ARB_create_context = GL_TRUE;
- __GLeeLink_GLX_ARB_create_context();
- }
- if (__GLeeCheckExtension("GLX_ARB_create_context_profile", &extensionNames) )
- {
- _GLEE_GLX_ARB_create_context_profile = GL_TRUE;
- __GLeeLink_GLX_ARB_create_context_profile();
- }
- if (__GLeeCheckExtension("GLX_ARB_create_context_robustness", &extensionNames) )
- {
- _GLEE_GLX_ARB_create_context_robustness = GL_TRUE;
- __GLeeLink_GLX_ARB_create_context_robustness();
- }
- if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
- {
- _GLEE_GLX_SGIS_multisample = GL_TRUE;
- __GLeeLink_GLX_SGIS_multisample();
- }
- if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
- {
- _GLEE_GLX_EXT_visual_info = GL_TRUE;
- __GLeeLink_GLX_EXT_visual_info();
- }
- if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
- {
- _GLEE_GLX_SGI_swap_control = GL_TRUE;
- __GLeeLink_GLX_SGI_swap_control();
- }
- if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
- {
- _GLEE_GLX_SGI_video_sync = GL_TRUE;
- __GLeeLink_GLX_SGI_video_sync();
- }
- if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
- {
- _GLEE_GLX_SGI_make_current_read = GL_TRUE;
- __GLeeLink_GLX_SGI_make_current_read();
- }
- if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
- {
- _GLEE_GLX_EXT_visual_rating = GL_TRUE;
- __GLeeLink_GLX_EXT_visual_rating();
- }
- if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
- {
- _GLEE_GLX_EXT_import_context = GL_TRUE;
- __GLeeLink_GLX_EXT_import_context();
- }
- if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
- {
- _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
- __GLeeLink_GLX_SGIX_fbconfig();
- }
- if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
- {
- _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
- __GLeeLink_GLX_SGIX_pbuffer();
- }
- if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
- {
- _GLEE_GLX_SGI_cushion = GL_TRUE;
- __GLeeLink_GLX_SGI_cushion();
- }
- if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
- {
- _GLEE_GLX_SGIX_video_resize = GL_TRUE;
- __GLeeLink_GLX_SGIX_video_resize();
- }
- if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
- {
- _GLEE_GLX_SGIX_swap_group = GL_TRUE;
- __GLeeLink_GLX_SGIX_swap_group();
- }
- if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
- {
- _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
- __GLeeLink_GLX_SGIX_swap_barrier();
- }
- if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
- {
- _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
- __GLeeLink_GLX_SGIS_blended_overlay();
- }
- if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
- {
- _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
- __GLeeLink_GLX_SGIS_shared_multisample();
- }
- if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
- {
- _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
- __GLeeLink_GLX_SUN_get_transparent_index();
- }
- if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
- {
- _GLEE_GLX_3DFX_multisample = GL_TRUE;
- __GLeeLink_GLX_3DFX_multisample();
- }
- if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
- {
- _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
- __GLeeLink_GLX_MESA_copy_sub_buffer();
- }
- if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
- {
- _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
- __GLeeLink_GLX_MESA_pixmap_colormap();
- }
- if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
- {
- _GLEE_GLX_MESA_release_buffers = GL_TRUE;
- __GLeeLink_GLX_MESA_release_buffers();
- }
- if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
- {
- _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
- __GLeeLink_GLX_MESA_set_3dfx_mode();
- }
- if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
- {
- _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
- __GLeeLink_GLX_SGIX_visual_select_group();
- }
- if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
- {
- _GLEE_GLX_OML_swap_method = GL_TRUE;
- __GLeeLink_GLX_OML_swap_method();
- }
- if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
- {
- _GLEE_GLX_OML_sync_control = GL_TRUE;
- __GLeeLink_GLX_OML_sync_control();
- }
- if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
- {
- _GLEE_GLX_NV_float_buffer = GL_TRUE;
- __GLeeLink_GLX_NV_float_buffer();
- }
- if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
- {
- _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
- __GLeeLink_GLX_SGIX_hyperpipe();
- }
- if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
- {
- _GLEE_GLX_MESA_agp_offset = GL_TRUE;
- __GLeeLink_GLX_MESA_agp_offset();
- }
- if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
- {
- _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
- __GLeeLink_GLX_EXT_fbconfig_packed_float();
- }
- if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
- {
- _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
- __GLeeLink_GLX_EXT_framebuffer_sRGB();
- }
- if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
- {
- _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
- __GLeeLink_GLX_EXT_texture_from_pixmap();
- }
- if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
- {
- _GLEE_GLX_NV_present_video = GL_TRUE;
- __GLeeLink_GLX_NV_present_video();
- }
- if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
- {
- _GLEE_GLX_NV_video_out = GL_TRUE;
- __GLeeLink_GLX_NV_video_out();
- }
- if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
- {
- _GLEE_GLX_NV_swap_group = GL_TRUE;
- __GLeeLink_GLX_NV_swap_group();
- }
- if (__GLeeCheckExtension("GLX_NV_video_capture", &extensionNames) )
- {
- _GLEE_GLX_NV_video_capture = GL_TRUE;
- __GLeeLink_GLX_NV_video_capture();
- }
- if (__GLeeCheckExtension("GLX_EXT_swap_control", &extensionNames) )
- {
- _GLEE_GLX_EXT_swap_control = GL_TRUE;
- __GLeeLink_GLX_EXT_swap_control();
- }
- if (__GLeeCheckExtension("GLX_NV_copy_image", &extensionNames) )
- {
- _GLEE_GLX_NV_copy_image = GL_TRUE;
- __GLeeLink_GLX_NV_copy_image();
- }
- if (__GLeeCheckExtension("GLX_INTEL_swap_event", &extensionNames) )
- {
- _GLEE_GLX_INTEL_swap_event = GL_TRUE;
- __GLeeLink_GLX_INTEL_swap_event();
- }
- if (__GLeeCheckExtension("GLX_NV_multisample_coverage", &extensionNames) )
- {
- _GLEE_GLX_NV_multisample_coverage = GL_TRUE;
- __GLeeLink_GLX_NV_multisample_coverage();
- }
- if (__GLeeCheckExtension("GLX_AMD_gpu_association", &extensionNames) )
- {
- _GLEE_GLX_AMD_gpu_association = GL_TRUE;
- __GLeeLink_GLX_AMD_gpu_association();
- }
- if (__GLeeCheckExtension("GLX_EXT_create_context_es2_profile", &extensionNames) )
- {
- _GLEE_GLX_EXT_create_context_es2_profile = GL_TRUE;
- __GLeeLink_GLX_EXT_create_context_es2_profile();
- }
- if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
- {
- _GLEE_GLX_NV_video_output = GL_TRUE;
- __GLeeLink_GLX_NV_video_output();
- }
- if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
- {
- _GLEE_GLX_EXT_scene_marker = GL_TRUE;
- __GLeeLink_GLX_EXT_scene_marker();
- }
-#endif /* end GLX */
-
- __GLeeExtList_clean(&extensionNames);
- return GL_TRUE;
-}
diff --git a/src/3rdparty/GLee/GLee.h b/src/3rdparty/GLee/GLee.h
deleted file mode 100644
index 97c98ab..0000000
--- a/src/3rdparty/GLee/GLee.h
+++ /dev/null
@@ -1,22267 +0,0 @@
-/***************************************************************************
-*
-* GLee.h
-* GLee (OpenGL Easy Extension library)
-* Version : 5.5
-*
-* Copyright (c)2011 Ben Woodhouse All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are
-* met:
-* 1. Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer as
-* the first lines of this file unmodified.
-* 2. Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-*
-* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
-* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-* Web: http://elf-stone.com/glee.php
-*
-* [This file was automatically generated by GLeeGen 7.0
-*
-***************************************************************************/
-
-#ifndef __glee_h_
-#define __glee_h_
-
-#ifdef __gl_h_
- #error gl.h included before GLee.h
-#endif
-
-#ifdef __glext_h_
- #error glext.h included before GLee.h
-#endif
-
-#ifdef __wglext_h_
- #error wglext.h included before GLee.h
-#endif
-
-#ifdef __glxext_h_
- #error glxext.h included before GLee.h
-#endif
-
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <GL/gl.h>
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
- #define GL_GLEXT_LEGACY
- #include <OpenGL/gl.h>
-#else // GLX
- #define __glext_h_ /* prevent glext.h from being included */
- #define __glxext_h_ /* prevent glxext.h from being included */
- #define GLX_GLXEXT_PROTOTYPES
- #include <GL/gl.h>
- #include <GL/glx.h>
-#endif
-
-#ifndef APIENTRY
- #define APIENTRY
-#endif
-
-#ifndef APIENTRYP
- #define APIENTRYP APIENTRY *
-#endif
-
-#define GLEE_EXTERN extern
-
-#ifdef __cplusplus
- extern "C" { /* begin C linkage */
-#endif
-
-#define GLEE_LINK_FAIL 0
-#define GLEE_LINK_PARTIAL 1
-#define GLEE_LINK_COMPLETE 2
-
-typedef void (*GLEE_FUNC)(void);
-
-struct _cl_context;
-struct _cl_event;
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_2;
-GLEE_EXTERN GLboolean _GLEE_ARB_imaging;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_3;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_4;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_5;
-GLEE_EXTERN GLboolean _GLEE_VERSION_2_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_2_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_2;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_3;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_2;
-GLEE_EXTERN GLboolean _GLEE_ARB_multitexture;
-GLEE_EXTERN GLboolean _GLEE_ARB_transpose_matrix;
-GLEE_EXTERN GLboolean _GLEE_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_add;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_cube_map;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_border_clamp;
-GLEE_EXTERN GLboolean _GLEE_ARB_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_blend;
-GLEE_EXTERN GLboolean _GLEE_ARB_matrix_palette;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_combine;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_crossbar;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_dot3;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_mirrored_repeat;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_ARB_shadow;
-GLEE_EXTERN GLboolean _GLEE_ARB_shadow_ambient;
-GLEE_EXTERN GLboolean _GLEE_ARB_window_pos;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_program;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_occlusion_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_100;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_non_power_of_two;
-GLEE_EXTERN GLboolean _GLEE_ARB_point_sprite;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program_shadow;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_buffers;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_ARB_color_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_half_float_pixel;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_pixel_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_instanced;
-GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_ARB_geometry_shader4;
-GLEE_EXTERN GLboolean _GLEE_ARB_half_float_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_instanced_arrays;
-GLEE_EXTERN GLboolean _GLEE_ARB_map_buffer_range;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression_rgtc;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rg;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_uniform_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_compatibility;
-GLEE_EXTERN GLboolean _GLEE_ARB_copy_buffer;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_texture_lod;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_clamp;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_elements_base_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_coord_conventions;
-GLEE_EXTERN GLboolean _GLEE_ARB_provoking_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_seamless_cube_map;
-GLEE_EXTERN GLboolean _GLEE_ARB_sync;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_multisample;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_array_bgra;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_buffers_blend;
-GLEE_EXTERN GLboolean _GLEE_ARB_sample_shading;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_cube_map_array;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_gather;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_query_lod;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_include;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression_bptc;
-GLEE_EXTERN GLboolean _GLEE_ARB_blend_func_extended;
-GLEE_EXTERN GLboolean _GLEE_ARB_explicit_attrib_location;
-GLEE_EXTERN GLboolean _GLEE_ARB_occlusion_query2;
-GLEE_EXTERN GLboolean _GLEE_ARB_sampler_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_bit_encoding;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rgb10_a2ui;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_swizzle;
-GLEE_EXTERN GLboolean _GLEE_ARB_timer_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_indirect;
-GLEE_EXTERN GLboolean _GLEE_ARB_gpu_shader5;
-GLEE_EXTERN GLboolean _GLEE_ARB_gpu_shader_fp64;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_subroutine;
-GLEE_EXTERN GLboolean _GLEE_ARB_tessellation_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_object_rgb32;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback2;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback3;
-GLEE_EXTERN GLboolean _GLEE_ARB_ES2_compatibility;
-GLEE_EXTERN GLboolean _GLEE_ARB_get_program_binary;
-GLEE_EXTERN GLboolean _GLEE_ARB_separate_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_precision;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_attrib_64bit;
-GLEE_EXTERN GLboolean _GLEE_ARB_viewport_array;
-GLEE_EXTERN GLboolean _GLEE_ARB_cl_event;
-GLEE_EXTERN GLboolean _GLEE_ARB_robustness;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_stencil_export;
-GLEE_EXTERN GLboolean _GLEE_ARB_base_instance;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_420pack;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback_instanced;
-GLEE_EXTERN GLboolean _GLEE_ARB_compressed_texture_pixel_storage;
-GLEE_EXTERN GLboolean _GLEE_ARB_conservative_depth;
-GLEE_EXTERN GLboolean _GLEE_ARB_internalformat_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_map_buffer_alignment;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_atomic_counters;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_image_load_store;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_packing;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_storage;
-GLEE_EXTERN GLboolean _GLEE_EXT_abgr;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_polygon_offset;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture3D;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_filter4;
-GLEE_EXTERN GLboolean _GLEE_EXT_subtexture;
-GLEE_EXTERN GLboolean _GLEE_EXT_copy_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_histogram;
-GLEE_EXTERN GLboolean _GLEE_EXT_convolution;
-GLEE_EXTERN GLboolean _GLEE_SGI_color_matrix;
-GLEE_EXTERN GLboolean _GLEE_SGI_color_table;
-GLEE_EXTERN GLboolean _GLEE_SGIS_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture4D;
-GLEE_EXTERN GLboolean _GLEE_SGI_texture_color_table;
-GLEE_EXTERN GLboolean _GLEE_EXT_cmyka;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_object;
-GLEE_EXTERN GLboolean _GLEE_SGIS_detail_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_sharpen_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_pixels;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_lod;
-GLEE_EXTERN GLboolean _GLEE_SGIS_multisample;
-GLEE_EXTERN GLboolean _GLEE_EXT_rescale_normal;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_misc_attribute;
-GLEE_EXTERN GLboolean _GLEE_SGIS_generate_mipmap;
-GLEE_EXTERN GLboolean _GLEE_SGIX_clipmap;
-GLEE_EXTERN GLboolean _GLEE_SGIX_shadow;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_edge_clamp;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_border_clamp;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_minmax;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_subtract;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_logic_op;
-GLEE_EXTERN GLboolean _GLEE_SGIX_interlace;
-GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_tiles;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_select;
-GLEE_EXTERN GLboolean _GLEE_SGIX_sprite;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_multi_buffer;
-GLEE_EXTERN GLboolean _GLEE_EXT_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_SGIS_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_SGIX_instruments;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_scale_bias;
-GLEE_EXTERN GLboolean _GLEE_SGIX_framezoom;
-GLEE_EXTERN GLboolean _GLEE_SGIX_tag_sample_buffer;
-GLEE_EXTERN GLboolean _GLEE_FfdMaskSGIX;
-GLEE_EXTERN GLboolean _GLEE_SGIX_polynomial_ffd;
-GLEE_EXTERN GLboolean _GLEE_SGIX_reference_plane;
-GLEE_EXTERN GLboolean _GLEE_SGIX_flush_raster;
-GLEE_EXTERN GLboolean _GLEE_SGIX_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_fog_function;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fog_offset;
-GLEE_EXTERN GLboolean _GLEE_HP_image_transform;
-GLEE_EXTERN GLboolean _GLEE_HP_convolution_border_modes;
-GLEE_EXTERN GLboolean _GLEE_INGR_palette_buffer;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_add_env;
-GLEE_EXTERN GLboolean _GLEE_EXT_color_subtable;
-GLEE_EXTERN GLboolean _GLEE_PGI_vertex_hints;
-GLEE_EXTERN GLboolean _GLEE_PGI_misc_hints;
-GLEE_EXTERN GLboolean _GLEE_EXT_paletted_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_clip_volume_hint;
-GLEE_EXTERN GLboolean _GLEE_SGIX_list_priority;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ir_instrument1;
-GLEE_EXTERN GLboolean _GLEE_SGIX_calligraphic_fragment;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_lod_bias;
-GLEE_EXTERN GLboolean _GLEE_SGIX_shadow_ambient;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_material;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_func;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_array_formats;
-GLEE_EXTERN GLboolean _GLEE_EXT_compiled_vertex_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_cull_vertex;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fragment_lighting;
-GLEE_EXTERN GLboolean _GLEE_IBM_rasterpos_clip;
-GLEE_EXTERN GLboolean _GLEE_HP_texture_lighting;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_range_elements;
-GLEE_EXTERN GLboolean _GLEE_WIN_phong_shading;
-GLEE_EXTERN GLboolean _GLEE_WIN_specular_fog;
-GLEE_EXTERN GLboolean _GLEE_EXT_light_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIX_blend_alpha_minmax;
-GLEE_EXTERN GLboolean _GLEE_SGIX_impact_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_bgra;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async_pixel;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async_histogram;
-GLEE_EXTERN GLboolean _GLEE_INTEL_texture_scissor;
-GLEE_EXTERN GLboolean _GLEE_INTEL_parallel_arrays;
-GLEE_EXTERN GLboolean _GLEE_HP_occlusion_test;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform_color_table;
-GLEE_EXTERN GLboolean _GLEE_EXT_shared_texture_palette;
-GLEE_EXTERN GLboolean _GLEE_EXT_separate_specular_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_secondary_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_perturb_normal;
-GLEE_EXTERN GLboolean _GLEE_EXT_multi_draw_arrays;
-GLEE_EXTERN GLboolean _GLEE_EXT_fog_coord;
-GLEE_EXTERN GLboolean _GLEE_REND_screen_coordinates;
-GLEE_EXTERN GLboolean _GLEE_EXT_coordinate_frame;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_combine;
-GLEE_EXTERN GLboolean _GLEE_APPLE_specular_vector;
-GLEE_EXTERN GLboolean _GLEE_APPLE_transform_hint;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fog_scale;
-GLEE_EXTERN GLboolean _GLEE_SUNX_constant_data;
-GLEE_EXTERN GLboolean _GLEE_SUN_global_alpha;
-GLEE_EXTERN GLboolean _GLEE_SUN_triangle_list;
-GLEE_EXTERN GLboolean _GLEE_SUN_vertex;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_func_separate;
-GLEE_EXTERN GLboolean _GLEE_INGR_color_clamp;
-GLEE_EXTERN GLboolean _GLEE_INGR_interlace_read;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_wrap;
-GLEE_EXTERN GLboolean _GLEE_EXT_422_pixels;
-GLEE_EXTERN GLboolean _GLEE_NV_texgen_reflection;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_cube_map;
-GLEE_EXTERN GLboolean _GLEE_SUN_convolution_border_modes;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_add;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_lod_bias;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_filter_anisotropic;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_weighting;
-GLEE_EXTERN GLboolean _GLEE_NV_light_max_exponent;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_NV_register_combiners;
-GLEE_EXTERN GLboolean _GLEE_NV_fog_distance;
-GLEE_EXTERN GLboolean _GLEE_NV_texgen_emboss;
-GLEE_EXTERN GLboolean _GLEE_NV_blend_square;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_env_combine4;
-GLEE_EXTERN GLboolean _GLEE_MESA_resize_buffers;
-GLEE_EXTERN GLboolean _GLEE_MESA_window_pos;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_s3tc;
-GLEE_EXTERN GLboolean _GLEE_IBM_cull_vertex;
-GLEE_EXTERN GLboolean _GLEE_IBM_multimode_draw_arrays;
-GLEE_EXTERN GLboolean _GLEE_IBM_vertex_array_lists;
-GLEE_EXTERN GLboolean _GLEE_SGIX_subsample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb_subsample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcba;
-GLEE_EXTERN GLboolean _GLEE_SGI_depth_pass_instrument;
-GLEE_EXTERN GLboolean _GLEE_3DFX_texture_compression_FXT1;
-GLEE_EXTERN GLboolean _GLEE_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_3DFX_tbuffer;
-GLEE_EXTERN GLboolean _GLEE_EXT_multisample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_vertex_preclip;
-GLEE_EXTERN GLboolean _GLEE_SGIX_convolution_accuracy;
-GLEE_EXTERN GLboolean _GLEE_SGIX_resample;
-GLEE_EXTERN GLboolean _GLEE_SGIS_point_line_texgen;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_color_mask;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_dot3;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_mirror_once;
-GLEE_EXTERN GLboolean _GLEE_NV_fence;
-GLEE_EXTERN GLboolean _GLEE_IBM_texture_mirrored_repeat;
-GLEE_EXTERN GLboolean _GLEE_NV_evaluators;
-GLEE_EXTERN GLboolean _GLEE_NV_packed_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_NV_register_combiners2;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_compression_vtc;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_coordinate_clamp;
-GLEE_EXTERN GLboolean _GLEE_SGIX_scalebias_hint;
-GLEE_EXTERN GLboolean _GLEE_OML_interlace;
-GLEE_EXTERN GLboolean _GLEE_OML_subsample;
-GLEE_EXTERN GLboolean _GLEE_OML_resample;
-GLEE_EXTERN GLboolean _GLEE_NV_copy_depth_to_color;
-GLEE_EXTERN GLboolean _GLEE_ATI_envmap_bumpmap;
-GLEE_EXTERN GLboolean _GLEE_ATI_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_ATI_pn_triangles;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_shader;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_streams;
-GLEE_EXTERN GLboolean _GLEE_ATI_element_array;
-GLEE_EXTERN GLboolean _GLEE_SUN_mesh_array;
-GLEE_EXTERN GLboolean _GLEE_SUN_slice_accum;
-GLEE_EXTERN GLboolean _GLEE_NV_multisample_filter_hint;
-GLEE_EXTERN GLboolean _GLEE_NV_depth_clamp;
-GLEE_EXTERN GLboolean _GLEE_NV_occlusion_query;
-GLEE_EXTERN GLboolean _GLEE_NV_point_sprite;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader3;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program1_1;
-GLEE_EXTERN GLboolean _GLEE_EXT_shadow_funcs;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_two_side;
-GLEE_EXTERN GLboolean _GLEE_ATI_text_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_APPLE_client_storage;
-GLEE_EXTERN GLboolean _GLEE_APPLE_element_array;
-GLEE_EXTERN GLboolean _GLEE_APPLE_fence;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_APPLE_ycbcr_422;
-GLEE_EXTERN GLboolean _GLEE_S3_s3tc;
-GLEE_EXTERN GLboolean _GLEE_ATI_draw_buffers;
-GLEE_EXTERN GLboolean _GLEE_ATI_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_env_combine3;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_float;
-GLEE_EXTERN GLboolean _GLEE_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program;
-GLEE_EXTERN GLboolean _GLEE_NV_half_float;
-GLEE_EXTERN GLboolean _GLEE_NV_pixel_data_range;
-GLEE_EXTERN GLboolean _GLEE_NV_primitive_restart;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_expand_normal;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2;
-GLEE_EXTERN GLboolean _GLEE_ATI_map_object_buffer;
-GLEE_EXTERN GLboolean _GLEE_ATI_separate_stencil;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_attrib_array_object;
-GLEE_EXTERN GLboolean _GLEE_OES_read_format;
-GLEE_EXTERN GLboolean _GLEE_EXT_depth_bounds_test;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_mirror_clamp;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_equation_separate;
-GLEE_EXTERN GLboolean _GLEE_MESA_pack_invert;
-GLEE_EXTERN GLboolean _GLEE_MESA_ycbcr_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program_option;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2_option;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program3;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_object;
-GLEE_EXTERN GLboolean _GLEE_GREMEDY_string_marker;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_clear_tag;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_sRGB;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_blit;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_multisample;
-GLEE_EXTERN GLboolean _GLEE_MESAX_texture_stack;
-GLEE_EXTERN GLboolean _GLEE_EXT_timer_query;
-GLEE_EXTERN GLboolean _GLEE_EXT_gpu_program_parameters;
-GLEE_EXTERN GLboolean _GLEE_APPLE_flush_buffer_range;
-GLEE_EXTERN GLboolean _GLEE_EXT_gpu_shader4;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_instanced;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_float;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_latc;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_rgtc;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_shared_exponent;
-GLEE_EXTERN GLboolean _GLEE_NV_depth_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_NV_framebuffer_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_NV_geometry_shader4;
-GLEE_EXTERN GLboolean _GLEE_NV_parameter_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_buffers2;
-GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback;
-GLEE_EXTERN GLboolean _GLEE_EXT_bindable_uniform;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_integer;
-GLEE_EXTERN GLboolean _GLEE_GREMEDY_frame_terminator;
-GLEE_EXTERN GLboolean _GLEE_NV_conditional_render;
-GLEE_EXTERN GLboolean _GLEE_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_EXT_transform_feedback;
-GLEE_EXTERN GLboolean _GLEE_EXT_direct_state_access;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array_bgra;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_swizzle;
-GLEE_EXTERN GLboolean _GLEE_NV_explicit_multisample;
-GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback2;
-GLEE_EXTERN GLboolean _GLEE_ATI_meminfo;
-GLEE_EXTERN GLboolean _GLEE_AMD_performance_monitor;
-GLEE_EXTERN GLboolean _GLEE_AMD_texture_texture4;
-GLEE_EXTERN GLboolean _GLEE_AMD_vertex_shader_tesselator;
-GLEE_EXTERN GLboolean _GLEE_EXT_provoking_vertex;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_snorm;
-GLEE_EXTERN GLboolean _GLEE_AMD_draw_buffers_blend;
-GLEE_EXTERN GLboolean _GLEE_APPLE_texture_range;
-GLEE_EXTERN GLboolean _GLEE_APPLE_float_pixels;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_program_evaluators;
-GLEE_EXTERN GLboolean _GLEE_APPLE_aux_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_APPLE_object_purgeable;
-GLEE_EXTERN GLboolean _GLEE_APPLE_row_bytes;
-GLEE_EXTERN GLboolean _GLEE_APPLE_rgb_422;
-GLEE_EXTERN GLboolean _GLEE_NV_video_capture;
-GLEE_EXTERN GLboolean _GLEE_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_EXT_separate_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_NV_parameter_buffer_object2;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_buffer_load;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_buffer_unified_memory;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_barrier;
-GLEE_EXTERN GLboolean _GLEE_AMD_shader_stencil_export;
-GLEE_EXTERN GLboolean _GLEE_AMD_seamless_cubemap_per_texture;
-GLEE_EXTERN GLboolean _GLEE_AMD_conservative_depth;
-GLEE_EXTERN GLboolean _GLEE_EXT_shader_image_load_store;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_attrib_64bit;
-GLEE_EXTERN GLboolean _GLEE_NV_gpu_program5;
-GLEE_EXTERN GLboolean _GLEE_NV_gpu_shader5;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_buffer_store;
-GLEE_EXTERN GLboolean _GLEE_NV_tessellation_program5;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_attrib_integer_64bit;
-GLEE_EXTERN GLboolean _GLEE_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_AMD_name_gen_delete;
-GLEE_EXTERN GLboolean _GLEE_AMD_transform_feedback3_lines_triangles;
-GLEE_EXTERN GLboolean _GLEE_AMD_depth_clamp_separate;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_sRGB_decode;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_multisample;
-GLEE_EXTERN GLboolean _GLEE_AMD_blend_minmax_factor;
-GLEE_EXTERN GLboolean _GLEE_AMD_sample_positions;
-GLEE_EXTERN GLboolean _GLEE_EXT_x11_sync_object;
-GLEE_EXTERN GLboolean _GLEE_AMD_multi_draw_indirect;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_select;
-GLEE_EXTERN GLboolean _GLEE_INGR_blend_func_separate;
-GLEE_EXTERN GLboolean _GLEE_SGIX_depth_pass_instrument;
-GLEE_EXTERN GLboolean _GLEE_SGIX_igloo_interface;
-GLEE_EXTERN GLboolean _GLEE_OES_compressed_paletted_texture;
-GLEE_EXTERN GLboolean _GLEE_OES_fixed_point;
-GLEE_EXTERN GLboolean _GLEE_OES_single_precision;
-GLEE_EXTERN GLboolean _GLEE_OES_query_matrix;
-GLEE_EXTERN GLboolean _GLEE_OES_byte_coordinates;
-GLEE_EXTERN GLboolean _GLEE_NV_gpu_program4;
-GLEE_EXTERN GLboolean _GLEE_NV_path_rendering;
-GLEE_EXTERN GLboolean _GLEE_AMD_vertex_shader_tessellator;
-GLEE_EXTERN GLboolean _GLEE_EXT_fragment_lighting;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_dxt1;
-GLEE_EXTERN GLboolean _GLEE_EXT_scene_marker;
-GLEE_EXTERN GLboolean _GLEE_EXT_geometry_shader4;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_range;
-GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_texture_bits;
-GLEE_EXTERN GLboolean _GLEE_IBM_static_data;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_VERSION_1_2 GLeeEnabled(&_GLEE_VERSION_1_2)
-#define GLEE_ARB_imaging GLeeEnabled(&_GLEE_ARB_imaging)
-#define GLEE_VERSION_1_3 GLeeEnabled(&_GLEE_VERSION_1_3)
-#define GLEE_VERSION_1_4 GLeeEnabled(&_GLEE_VERSION_1_4)
-#define GLEE_VERSION_1_5 GLeeEnabled(&_GLEE_VERSION_1_5)
-#define GLEE_VERSION_2_0 GLeeEnabled(&_GLEE_VERSION_2_0)
-#define GLEE_VERSION_2_1 GLeeEnabled(&_GLEE_VERSION_2_1)
-#define GLEE_VERSION_3_0 GLeeEnabled(&_GLEE_VERSION_3_0)
-#define GLEE_VERSION_3_1 GLeeEnabled(&_GLEE_VERSION_3_1)
-#define GLEE_VERSION_3_2 GLeeEnabled(&_GLEE_VERSION_3_2)
-#define GLEE_VERSION_3_3 GLeeEnabled(&_GLEE_VERSION_3_3)
-#define GLEE_VERSION_4_0 GLeeEnabled(&_GLEE_VERSION_4_0)
-#define GLEE_VERSION_4_1 GLeeEnabled(&_GLEE_VERSION_4_1)
-#define GLEE_VERSION_4_2 GLeeEnabled(&_GLEE_VERSION_4_2)
-#define GLEE_ARB_multitexture GLeeEnabled(&_GLEE_ARB_multitexture)
-#define GLEE_ARB_transpose_matrix GLeeEnabled(&_GLEE_ARB_transpose_matrix)
-#define GLEE_ARB_multisample GLeeEnabled(&_GLEE_ARB_multisample)
-#define GLEE_ARB_texture_env_add GLeeEnabled(&_GLEE_ARB_texture_env_add)
-#define GLEE_ARB_texture_cube_map GLeeEnabled(&_GLEE_ARB_texture_cube_map)
-#define GLEE_ARB_texture_compression GLeeEnabled(&_GLEE_ARB_texture_compression)
-#define GLEE_ARB_texture_border_clamp GLeeEnabled(&_GLEE_ARB_texture_border_clamp)
-#define GLEE_ARB_point_parameters GLeeEnabled(&_GLEE_ARB_point_parameters)
-#define GLEE_ARB_vertex_blend GLeeEnabled(&_GLEE_ARB_vertex_blend)
-#define GLEE_ARB_matrix_palette GLeeEnabled(&_GLEE_ARB_matrix_palette)
-#define GLEE_ARB_texture_env_combine GLeeEnabled(&_GLEE_ARB_texture_env_combine)
-#define GLEE_ARB_texture_env_crossbar GLeeEnabled(&_GLEE_ARB_texture_env_crossbar)
-#define GLEE_ARB_texture_env_dot3 GLeeEnabled(&_GLEE_ARB_texture_env_dot3)
-#define GLEE_ARB_texture_mirrored_repeat GLeeEnabled(&_GLEE_ARB_texture_mirrored_repeat)
-#define GLEE_ARB_depth_texture GLeeEnabled(&_GLEE_ARB_depth_texture)
-#define GLEE_ARB_shadow GLeeEnabled(&_GLEE_ARB_shadow)
-#define GLEE_ARB_shadow_ambient GLeeEnabled(&_GLEE_ARB_shadow_ambient)
-#define GLEE_ARB_window_pos GLeeEnabled(&_GLEE_ARB_window_pos)
-#define GLEE_ARB_vertex_program GLeeEnabled(&_GLEE_ARB_vertex_program)
-#define GLEE_ARB_fragment_program GLeeEnabled(&_GLEE_ARB_fragment_program)
-#define GLEE_ARB_vertex_buffer_object GLeeEnabled(&_GLEE_ARB_vertex_buffer_object)
-#define GLEE_ARB_occlusion_query GLeeEnabled(&_GLEE_ARB_occlusion_query)
-#define GLEE_ARB_shader_objects GLeeEnabled(&_GLEE_ARB_shader_objects)
-#define GLEE_ARB_vertex_shader GLeeEnabled(&_GLEE_ARB_vertex_shader)
-#define GLEE_ARB_fragment_shader GLeeEnabled(&_GLEE_ARB_fragment_shader)
-#define GLEE_ARB_shading_language_100 GLeeEnabled(&_GLEE_ARB_shading_language_100)
-#define GLEE_ARB_texture_non_power_of_two GLeeEnabled(&_GLEE_ARB_texture_non_power_of_two)
-#define GLEE_ARB_point_sprite GLeeEnabled(&_GLEE_ARB_point_sprite)
-#define GLEE_ARB_fragment_program_shadow GLeeEnabled(&_GLEE_ARB_fragment_program_shadow)
-#define GLEE_ARB_draw_buffers GLeeEnabled(&_GLEE_ARB_draw_buffers)
-#define GLEE_ARB_texture_rectangle GLeeEnabled(&_GLEE_ARB_texture_rectangle)
-#define GLEE_ARB_color_buffer_float GLeeEnabled(&_GLEE_ARB_color_buffer_float)
-#define GLEE_ARB_half_float_pixel GLeeEnabled(&_GLEE_ARB_half_float_pixel)
-#define GLEE_ARB_texture_float GLeeEnabled(&_GLEE_ARB_texture_float)
-#define GLEE_ARB_pixel_buffer_object GLeeEnabled(&_GLEE_ARB_pixel_buffer_object)
-#define GLEE_ARB_depth_buffer_float GLeeEnabled(&_GLEE_ARB_depth_buffer_float)
-#define GLEE_ARB_draw_instanced GLeeEnabled(&_GLEE_ARB_draw_instanced)
-#define GLEE_ARB_framebuffer_object GLeeEnabled(&_GLEE_ARB_framebuffer_object)
-#define GLEE_ARB_framebuffer_sRGB GLeeEnabled(&_GLEE_ARB_framebuffer_sRGB)
-#define GLEE_ARB_geometry_shader4 GLeeEnabled(&_GLEE_ARB_geometry_shader4)
-#define GLEE_ARB_half_float_vertex GLeeEnabled(&_GLEE_ARB_half_float_vertex)
-#define GLEE_ARB_instanced_arrays GLeeEnabled(&_GLEE_ARB_instanced_arrays)
-#define GLEE_ARB_map_buffer_range GLeeEnabled(&_GLEE_ARB_map_buffer_range)
-#define GLEE_ARB_texture_buffer_object GLeeEnabled(&_GLEE_ARB_texture_buffer_object)
-#define GLEE_ARB_texture_compression_rgtc GLeeEnabled(&_GLEE_ARB_texture_compression_rgtc)
-#define GLEE_ARB_texture_rg GLeeEnabled(&_GLEE_ARB_texture_rg)
-#define GLEE_ARB_vertex_array_object GLeeEnabled(&_GLEE_ARB_vertex_array_object)
-#define GLEE_ARB_uniform_buffer_object GLeeEnabled(&_GLEE_ARB_uniform_buffer_object)
-#define GLEE_ARB_compatibility GLeeEnabled(&_GLEE_ARB_compatibility)
-#define GLEE_ARB_copy_buffer GLeeEnabled(&_GLEE_ARB_copy_buffer)
-#define GLEE_ARB_shader_texture_lod GLeeEnabled(&_GLEE_ARB_shader_texture_lod)
-#define GLEE_ARB_depth_clamp GLeeEnabled(&_GLEE_ARB_depth_clamp)
-#define GLEE_ARB_draw_elements_base_vertex GLeeEnabled(&_GLEE_ARB_draw_elements_base_vertex)
-#define GLEE_ARB_fragment_coord_conventions GLeeEnabled(&_GLEE_ARB_fragment_coord_conventions)
-#define GLEE_ARB_provoking_vertex GLeeEnabled(&_GLEE_ARB_provoking_vertex)
-#define GLEE_ARB_seamless_cube_map GLeeEnabled(&_GLEE_ARB_seamless_cube_map)
-#define GLEE_ARB_sync GLeeEnabled(&_GLEE_ARB_sync)
-#define GLEE_ARB_texture_multisample GLeeEnabled(&_GLEE_ARB_texture_multisample)
-#define GLEE_ARB_vertex_array_bgra GLeeEnabled(&_GLEE_ARB_vertex_array_bgra)
-#define GLEE_ARB_draw_buffers_blend GLeeEnabled(&_GLEE_ARB_draw_buffers_blend)
-#define GLEE_ARB_sample_shading GLeeEnabled(&_GLEE_ARB_sample_shading)
-#define GLEE_ARB_texture_cube_map_array GLeeEnabled(&_GLEE_ARB_texture_cube_map_array)
-#define GLEE_ARB_texture_gather GLeeEnabled(&_GLEE_ARB_texture_gather)
-#define GLEE_ARB_texture_query_lod GLeeEnabled(&_GLEE_ARB_texture_query_lod)
-#define GLEE_ARB_shading_language_include GLeeEnabled(&_GLEE_ARB_shading_language_include)
-#define GLEE_ARB_texture_compression_bptc GLeeEnabled(&_GLEE_ARB_texture_compression_bptc)
-#define GLEE_ARB_blend_func_extended GLeeEnabled(&_GLEE_ARB_blend_func_extended)
-#define GLEE_ARB_explicit_attrib_location GLeeEnabled(&_GLEE_ARB_explicit_attrib_location)
-#define GLEE_ARB_occlusion_query2 GLeeEnabled(&_GLEE_ARB_occlusion_query2)
-#define GLEE_ARB_sampler_objects GLeeEnabled(&_GLEE_ARB_sampler_objects)
-#define GLEE_ARB_shader_bit_encoding GLeeEnabled(&_GLEE_ARB_shader_bit_encoding)
-#define GLEE_ARB_texture_rgb10_a2ui GLeeEnabled(&_GLEE_ARB_texture_rgb10_a2ui)
-#define GLEE_ARB_texture_swizzle GLeeEnabled(&_GLEE_ARB_texture_swizzle)
-#define GLEE_ARB_timer_query GLeeEnabled(&_GLEE_ARB_timer_query)
-#define GLEE_ARB_vertex_type_2_10_10_10_rev GLeeEnabled(&_GLEE_ARB_vertex_type_2_10_10_10_rev)
-#define GLEE_ARB_draw_indirect GLeeEnabled(&_GLEE_ARB_draw_indirect)
-#define GLEE_ARB_gpu_shader5 GLeeEnabled(&_GLEE_ARB_gpu_shader5)
-#define GLEE_ARB_gpu_shader_fp64 GLeeEnabled(&_GLEE_ARB_gpu_shader_fp64)
-#define GLEE_ARB_shader_subroutine GLeeEnabled(&_GLEE_ARB_shader_subroutine)
-#define GLEE_ARB_tessellation_shader GLeeEnabled(&_GLEE_ARB_tessellation_shader)
-#define GLEE_ARB_texture_buffer_object_rgb32 GLeeEnabled(&_GLEE_ARB_texture_buffer_object_rgb32)
-#define GLEE_ARB_transform_feedback2 GLeeEnabled(&_GLEE_ARB_transform_feedback2)
-#define GLEE_ARB_transform_feedback3 GLeeEnabled(&_GLEE_ARB_transform_feedback3)
-#define GLEE_ARB_ES2_compatibility GLeeEnabled(&_GLEE_ARB_ES2_compatibility)
-#define GLEE_ARB_get_program_binary GLeeEnabled(&_GLEE_ARB_get_program_binary)
-#define GLEE_ARB_separate_shader_objects GLeeEnabled(&_GLEE_ARB_separate_shader_objects)
-#define GLEE_ARB_shader_precision GLeeEnabled(&_GLEE_ARB_shader_precision)
-#define GLEE_ARB_vertex_attrib_64bit GLeeEnabled(&_GLEE_ARB_vertex_attrib_64bit)
-#define GLEE_ARB_viewport_array GLeeEnabled(&_GLEE_ARB_viewport_array)
-#define GLEE_ARB_cl_event GLeeEnabled(&_GLEE_ARB_cl_event)
-#define GLEE_ARB_robustness GLeeEnabled(&_GLEE_ARB_robustness)
-#define GLEE_ARB_shader_stencil_export GLeeEnabled(&_GLEE_ARB_shader_stencil_export)
-#define GLEE_ARB_base_instance GLeeEnabled(&_GLEE_ARB_base_instance)
-#define GLEE_ARB_shading_language_420pack GLeeEnabled(&_GLEE_ARB_shading_language_420pack)
-#define GLEE_ARB_transform_feedback_instanced GLeeEnabled(&_GLEE_ARB_transform_feedback_instanced)
-#define GLEE_ARB_compressed_texture_pixel_storage GLeeEnabled(&_GLEE_ARB_compressed_texture_pixel_storage)
-#define GLEE_ARB_conservative_depth GLeeEnabled(&_GLEE_ARB_conservative_depth)
-#define GLEE_ARB_internalformat_query GLeeEnabled(&_GLEE_ARB_internalformat_query)
-#define GLEE_ARB_map_buffer_alignment GLeeEnabled(&_GLEE_ARB_map_buffer_alignment)
-#define GLEE_ARB_shader_atomic_counters GLeeEnabled(&_GLEE_ARB_shader_atomic_counters)
-#define GLEE_ARB_shader_image_load_store GLeeEnabled(&_GLEE_ARB_shader_image_load_store)
-#define GLEE_ARB_shading_language_packing GLeeEnabled(&_GLEE_ARB_shading_language_packing)
-#define GLEE_ARB_texture_storage GLeeEnabled(&_GLEE_ARB_texture_storage)
-#define GLEE_EXT_abgr GLeeEnabled(&_GLEE_EXT_abgr)
-#define GLEE_EXT_blend_color GLeeEnabled(&_GLEE_EXT_blend_color)
-#define GLEE_EXT_polygon_offset GLeeEnabled(&_GLEE_EXT_polygon_offset)
-#define GLEE_EXT_texture GLeeEnabled(&_GLEE_EXT_texture)
-#define GLEE_EXT_texture3D GLeeEnabled(&_GLEE_EXT_texture3D)
-#define GLEE_SGIS_texture_filter4 GLeeEnabled(&_GLEE_SGIS_texture_filter4)
-#define GLEE_EXT_subtexture GLeeEnabled(&_GLEE_EXT_subtexture)
-#define GLEE_EXT_copy_texture GLeeEnabled(&_GLEE_EXT_copy_texture)
-#define GLEE_EXT_histogram GLeeEnabled(&_GLEE_EXT_histogram)
-#define GLEE_EXT_convolution GLeeEnabled(&_GLEE_EXT_convolution)
-#define GLEE_SGI_color_matrix GLeeEnabled(&_GLEE_SGI_color_matrix)
-#define GLEE_SGI_color_table GLeeEnabled(&_GLEE_SGI_color_table)
-#define GLEE_SGIS_pixel_texture GLeeEnabled(&_GLEE_SGIS_pixel_texture)
-#define GLEE_SGIX_pixel_texture GLeeEnabled(&_GLEE_SGIX_pixel_texture)
-#define GLEE_SGIS_texture4D GLeeEnabled(&_GLEE_SGIS_texture4D)
-#define GLEE_SGI_texture_color_table GLeeEnabled(&_GLEE_SGI_texture_color_table)
-#define GLEE_EXT_cmyka GLeeEnabled(&_GLEE_EXT_cmyka)
-#define GLEE_EXT_texture_object GLeeEnabled(&_GLEE_EXT_texture_object)
-#define GLEE_SGIS_detail_texture GLeeEnabled(&_GLEE_SGIS_detail_texture)
-#define GLEE_SGIS_sharpen_texture GLeeEnabled(&_GLEE_SGIS_sharpen_texture)
-#define GLEE_EXT_packed_pixels GLeeEnabled(&_GLEE_EXT_packed_pixels)
-#define GLEE_SGIS_texture_lod GLeeEnabled(&_GLEE_SGIS_texture_lod)
-#define GLEE_SGIS_multisample GLeeEnabled(&_GLEE_SGIS_multisample)
-#define GLEE_EXT_rescale_normal GLeeEnabled(&_GLEE_EXT_rescale_normal)
-#define GLEE_EXT_vertex_array GLeeEnabled(&_GLEE_EXT_vertex_array)
-#define GLEE_EXT_misc_attribute GLeeEnabled(&_GLEE_EXT_misc_attribute)
-#define GLEE_SGIS_generate_mipmap GLeeEnabled(&_GLEE_SGIS_generate_mipmap)
-#define GLEE_SGIX_clipmap GLeeEnabled(&_GLEE_SGIX_clipmap)
-#define GLEE_SGIX_shadow GLeeEnabled(&_GLEE_SGIX_shadow)
-#define GLEE_SGIS_texture_edge_clamp GLeeEnabled(&_GLEE_SGIS_texture_edge_clamp)
-#define GLEE_SGIS_texture_border_clamp GLeeEnabled(&_GLEE_SGIS_texture_border_clamp)
-#define GLEE_EXT_blend_minmax GLeeEnabled(&_GLEE_EXT_blend_minmax)
-#define GLEE_EXT_blend_subtract GLeeEnabled(&_GLEE_EXT_blend_subtract)
-#define GLEE_EXT_blend_logic_op GLeeEnabled(&_GLEE_EXT_blend_logic_op)
-#define GLEE_SGIX_interlace GLeeEnabled(&_GLEE_SGIX_interlace)
-#define GLEE_SGIX_pixel_tiles GLeeEnabled(&_GLEE_SGIX_pixel_tiles)
-#define GLEE_SGIS_texture_select GLeeEnabled(&_GLEE_SGIS_texture_select)
-#define GLEE_SGIX_sprite GLeeEnabled(&_GLEE_SGIX_sprite)
-#define GLEE_SGIX_texture_multi_buffer GLeeEnabled(&_GLEE_SGIX_texture_multi_buffer)
-#define GLEE_EXT_point_parameters GLeeEnabled(&_GLEE_EXT_point_parameters)
-#define GLEE_SGIS_point_parameters GLeeEnabled(&_GLEE_SGIS_point_parameters)
-#define GLEE_SGIX_instruments GLeeEnabled(&_GLEE_SGIX_instruments)
-#define GLEE_SGIX_texture_scale_bias GLeeEnabled(&_GLEE_SGIX_texture_scale_bias)
-#define GLEE_SGIX_framezoom GLeeEnabled(&_GLEE_SGIX_framezoom)
-#define GLEE_SGIX_tag_sample_buffer GLeeEnabled(&_GLEE_SGIX_tag_sample_buffer)
-#define GLEE_FfdMaskSGIX GLeeEnabled(&_GLEE_FfdMaskSGIX)
-#define GLEE_SGIX_polynomial_ffd GLeeEnabled(&_GLEE_SGIX_polynomial_ffd)
-#define GLEE_SGIX_reference_plane GLeeEnabled(&_GLEE_SGIX_reference_plane)
-#define GLEE_SGIX_flush_raster GLeeEnabled(&_GLEE_SGIX_flush_raster)
-#define GLEE_SGIX_depth_texture GLeeEnabled(&_GLEE_SGIX_depth_texture)
-#define GLEE_SGIS_fog_function GLeeEnabled(&_GLEE_SGIS_fog_function)
-#define GLEE_SGIX_fog_offset GLeeEnabled(&_GLEE_SGIX_fog_offset)
-#define GLEE_HP_image_transform GLeeEnabled(&_GLEE_HP_image_transform)
-#define GLEE_HP_convolution_border_modes GLeeEnabled(&_GLEE_HP_convolution_border_modes)
-#define GLEE_INGR_palette_buffer GLeeEnabled(&_GLEE_INGR_palette_buffer)
-#define GLEE_SGIX_texture_add_env GLeeEnabled(&_GLEE_SGIX_texture_add_env)
-#define GLEE_EXT_color_subtable GLeeEnabled(&_GLEE_EXT_color_subtable)
-#define GLEE_PGI_vertex_hints GLeeEnabled(&_GLEE_PGI_vertex_hints)
-#define GLEE_PGI_misc_hints GLeeEnabled(&_GLEE_PGI_misc_hints)
-#define GLEE_EXT_paletted_texture GLeeEnabled(&_GLEE_EXT_paletted_texture)
-#define GLEE_EXT_clip_volume_hint GLeeEnabled(&_GLEE_EXT_clip_volume_hint)
-#define GLEE_SGIX_list_priority GLeeEnabled(&_GLEE_SGIX_list_priority)
-#define GLEE_SGIX_ir_instrument1 GLeeEnabled(&_GLEE_SGIX_ir_instrument1)
-#define GLEE_SGIX_calligraphic_fragment GLeeEnabled(&_GLEE_SGIX_calligraphic_fragment)
-#define GLEE_SGIX_texture_lod_bias GLeeEnabled(&_GLEE_SGIX_texture_lod_bias)
-#define GLEE_SGIX_shadow_ambient GLeeEnabled(&_GLEE_SGIX_shadow_ambient)
-#define GLEE_EXT_index_texture GLeeEnabled(&_GLEE_EXT_index_texture)
-#define GLEE_EXT_index_material GLeeEnabled(&_GLEE_EXT_index_material)
-#define GLEE_EXT_index_func GLeeEnabled(&_GLEE_EXT_index_func)
-#define GLEE_EXT_index_array_formats GLeeEnabled(&_GLEE_EXT_index_array_formats)
-#define GLEE_EXT_compiled_vertex_array GLeeEnabled(&_GLEE_EXT_compiled_vertex_array)
-#define GLEE_EXT_cull_vertex GLeeEnabled(&_GLEE_EXT_cull_vertex)
-#define GLEE_SGIX_ycrcb GLeeEnabled(&_GLEE_SGIX_ycrcb)
-#define GLEE_SGIX_fragment_lighting GLeeEnabled(&_GLEE_SGIX_fragment_lighting)
-#define GLEE_IBM_rasterpos_clip GLeeEnabled(&_GLEE_IBM_rasterpos_clip)
-#define GLEE_HP_texture_lighting GLeeEnabled(&_GLEE_HP_texture_lighting)
-#define GLEE_EXT_draw_range_elements GLeeEnabled(&_GLEE_EXT_draw_range_elements)
-#define GLEE_WIN_phong_shading GLeeEnabled(&_GLEE_WIN_phong_shading)
-#define GLEE_WIN_specular_fog GLeeEnabled(&_GLEE_WIN_specular_fog)
-#define GLEE_EXT_light_texture GLeeEnabled(&_GLEE_EXT_light_texture)
-#define GLEE_SGIX_blend_alpha_minmax GLeeEnabled(&_GLEE_SGIX_blend_alpha_minmax)
-#define GLEE_SGIX_impact_pixel_texture GLeeEnabled(&_GLEE_SGIX_impact_pixel_texture)
-#define GLEE_EXT_bgra GLeeEnabled(&_GLEE_EXT_bgra)
-#define GLEE_SGIX_async GLeeEnabled(&_GLEE_SGIX_async)
-#define GLEE_SGIX_async_pixel GLeeEnabled(&_GLEE_SGIX_async_pixel)
-#define GLEE_SGIX_async_histogram GLeeEnabled(&_GLEE_SGIX_async_histogram)
-#define GLEE_INTEL_texture_scissor GLeeEnabled(&_GLEE_INTEL_texture_scissor)
-#define GLEE_INTEL_parallel_arrays GLeeEnabled(&_GLEE_INTEL_parallel_arrays)
-#define GLEE_HP_occlusion_test GLeeEnabled(&_GLEE_HP_occlusion_test)
-#define GLEE_EXT_pixel_transform GLeeEnabled(&_GLEE_EXT_pixel_transform)
-#define GLEE_EXT_pixel_transform_color_table GLeeEnabled(&_GLEE_EXT_pixel_transform_color_table)
-#define GLEE_EXT_shared_texture_palette GLeeEnabled(&_GLEE_EXT_shared_texture_palette)
-#define GLEE_EXT_separate_specular_color GLeeEnabled(&_GLEE_EXT_separate_specular_color)
-#define GLEE_EXT_secondary_color GLeeEnabled(&_GLEE_EXT_secondary_color)
-#define GLEE_EXT_texture_perturb_normal GLeeEnabled(&_GLEE_EXT_texture_perturb_normal)
-#define GLEE_EXT_multi_draw_arrays GLeeEnabled(&_GLEE_EXT_multi_draw_arrays)
-#define GLEE_EXT_fog_coord GLeeEnabled(&_GLEE_EXT_fog_coord)
-#define GLEE_REND_screen_coordinates GLeeEnabled(&_GLEE_REND_screen_coordinates)
-#define GLEE_EXT_coordinate_frame GLeeEnabled(&_GLEE_EXT_coordinate_frame)
-#define GLEE_EXT_texture_env_combine GLeeEnabled(&_GLEE_EXT_texture_env_combine)
-#define GLEE_APPLE_specular_vector GLeeEnabled(&_GLEE_APPLE_specular_vector)
-#define GLEE_APPLE_transform_hint GLeeEnabled(&_GLEE_APPLE_transform_hint)
-#define GLEE_SGIX_fog_scale GLeeEnabled(&_GLEE_SGIX_fog_scale)
-#define GLEE_SUNX_constant_data GLeeEnabled(&_GLEE_SUNX_constant_data)
-#define GLEE_SUN_global_alpha GLeeEnabled(&_GLEE_SUN_global_alpha)
-#define GLEE_SUN_triangle_list GLeeEnabled(&_GLEE_SUN_triangle_list)
-#define GLEE_SUN_vertex GLeeEnabled(&_GLEE_SUN_vertex)
-#define GLEE_EXT_blend_func_separate GLeeEnabled(&_GLEE_EXT_blend_func_separate)
-#define GLEE_INGR_color_clamp GLeeEnabled(&_GLEE_INGR_color_clamp)
-#define GLEE_INGR_interlace_read GLeeEnabled(&_GLEE_INGR_interlace_read)
-#define GLEE_EXT_stencil_wrap GLeeEnabled(&_GLEE_EXT_stencil_wrap)
-#define GLEE_EXT_422_pixels GLeeEnabled(&_GLEE_EXT_422_pixels)
-#define GLEE_NV_texgen_reflection GLeeEnabled(&_GLEE_NV_texgen_reflection)
-#define GLEE_EXT_texture_cube_map GLeeEnabled(&_GLEE_EXT_texture_cube_map)
-#define GLEE_SUN_convolution_border_modes GLeeEnabled(&_GLEE_SUN_convolution_border_modes)
-#define GLEE_EXT_texture_env_add GLeeEnabled(&_GLEE_EXT_texture_env_add)
-#define GLEE_EXT_texture_lod_bias GLeeEnabled(&_GLEE_EXT_texture_lod_bias)
-#define GLEE_EXT_texture_filter_anisotropic GLeeEnabled(&_GLEE_EXT_texture_filter_anisotropic)
-#define GLEE_EXT_vertex_weighting GLeeEnabled(&_GLEE_EXT_vertex_weighting)
-#define GLEE_NV_light_max_exponent GLeeEnabled(&_GLEE_NV_light_max_exponent)
-#define GLEE_NV_vertex_array_range GLeeEnabled(&_GLEE_NV_vertex_array_range)
-#define GLEE_NV_register_combiners GLeeEnabled(&_GLEE_NV_register_combiners)
-#define GLEE_NV_fog_distance GLeeEnabled(&_GLEE_NV_fog_distance)
-#define GLEE_NV_texgen_emboss GLeeEnabled(&_GLEE_NV_texgen_emboss)
-#define GLEE_NV_blend_square GLeeEnabled(&_GLEE_NV_blend_square)
-#define GLEE_NV_texture_env_combine4 GLeeEnabled(&_GLEE_NV_texture_env_combine4)
-#define GLEE_MESA_resize_buffers GLeeEnabled(&_GLEE_MESA_resize_buffers)
-#define GLEE_MESA_window_pos GLeeEnabled(&_GLEE_MESA_window_pos)
-#define GLEE_EXT_texture_compression_s3tc GLeeEnabled(&_GLEE_EXT_texture_compression_s3tc)
-#define GLEE_IBM_cull_vertex GLeeEnabled(&_GLEE_IBM_cull_vertex)
-#define GLEE_IBM_multimode_draw_arrays GLeeEnabled(&_GLEE_IBM_multimode_draw_arrays)
-#define GLEE_IBM_vertex_array_lists GLeeEnabled(&_GLEE_IBM_vertex_array_lists)
-#define GLEE_SGIX_subsample GLeeEnabled(&_GLEE_SGIX_subsample)
-#define GLEE_SGIX_ycrcb_subsample GLeeEnabled(&_GLEE_SGIX_ycrcb_subsample)
-#define GLEE_SGIX_ycrcba GLeeEnabled(&_GLEE_SGIX_ycrcba)
-#define GLEE_SGI_depth_pass_instrument GLeeEnabled(&_GLEE_SGI_depth_pass_instrument)
-#define GLEE_3DFX_texture_compression_FXT1 GLeeEnabled(&_GLEE_3DFX_texture_compression_FXT1)
-#define GLEE_3DFX_multisample GLeeEnabled(&_GLEE_3DFX_multisample)
-#define GLEE_3DFX_tbuffer GLeeEnabled(&_GLEE_3DFX_tbuffer)
-#define GLEE_EXT_multisample GLeeEnabled(&_GLEE_EXT_multisample)
-#define GLEE_SGIX_vertex_preclip GLeeEnabled(&_GLEE_SGIX_vertex_preclip)
-#define GLEE_SGIX_convolution_accuracy GLeeEnabled(&_GLEE_SGIX_convolution_accuracy)
-#define GLEE_SGIX_resample GLeeEnabled(&_GLEE_SGIX_resample)
-#define GLEE_SGIS_point_line_texgen GLeeEnabled(&_GLEE_SGIS_point_line_texgen)
-#define GLEE_SGIS_texture_color_mask GLeeEnabled(&_GLEE_SGIS_texture_color_mask)
-#define GLEE_EXT_texture_env_dot3 GLeeEnabled(&_GLEE_EXT_texture_env_dot3)
-#define GLEE_ATI_texture_mirror_once GLeeEnabled(&_GLEE_ATI_texture_mirror_once)
-#define GLEE_NV_fence GLeeEnabled(&_GLEE_NV_fence)
-#define GLEE_IBM_texture_mirrored_repeat GLeeEnabled(&_GLEE_IBM_texture_mirrored_repeat)
-#define GLEE_NV_evaluators GLeeEnabled(&_GLEE_NV_evaluators)
-#define GLEE_NV_packed_depth_stencil GLeeEnabled(&_GLEE_NV_packed_depth_stencil)
-#define GLEE_NV_register_combiners2 GLeeEnabled(&_GLEE_NV_register_combiners2)
-#define GLEE_NV_texture_compression_vtc GLeeEnabled(&_GLEE_NV_texture_compression_vtc)
-#define GLEE_NV_texture_rectangle GLeeEnabled(&_GLEE_NV_texture_rectangle)
-#define GLEE_NV_texture_shader GLeeEnabled(&_GLEE_NV_texture_shader)
-#define GLEE_NV_texture_shader2 GLeeEnabled(&_GLEE_NV_texture_shader2)
-#define GLEE_NV_vertex_array_range2 GLeeEnabled(&_GLEE_NV_vertex_array_range2)
-#define GLEE_NV_vertex_program GLeeEnabled(&_GLEE_NV_vertex_program)
-#define GLEE_SGIX_texture_coordinate_clamp GLeeEnabled(&_GLEE_SGIX_texture_coordinate_clamp)
-#define GLEE_SGIX_scalebias_hint GLeeEnabled(&_GLEE_SGIX_scalebias_hint)
-#define GLEE_OML_interlace GLeeEnabled(&_GLEE_OML_interlace)
-#define GLEE_OML_subsample GLeeEnabled(&_GLEE_OML_subsample)
-#define GLEE_OML_resample GLeeEnabled(&_GLEE_OML_resample)
-#define GLEE_NV_copy_depth_to_color GLeeEnabled(&_GLEE_NV_copy_depth_to_color)
-#define GLEE_ATI_envmap_bumpmap GLeeEnabled(&_GLEE_ATI_envmap_bumpmap)
-#define GLEE_ATI_fragment_shader GLeeEnabled(&_GLEE_ATI_fragment_shader)
-#define GLEE_ATI_pn_triangles GLeeEnabled(&_GLEE_ATI_pn_triangles)
-#define GLEE_ATI_vertex_array_object GLeeEnabled(&_GLEE_ATI_vertex_array_object)
-#define GLEE_EXT_vertex_shader GLeeEnabled(&_GLEE_EXT_vertex_shader)
-#define GLEE_ATI_vertex_streams GLeeEnabled(&_GLEE_ATI_vertex_streams)
-#define GLEE_ATI_element_array GLeeEnabled(&_GLEE_ATI_element_array)
-#define GLEE_SUN_mesh_array GLeeEnabled(&_GLEE_SUN_mesh_array)
-#define GLEE_SUN_slice_accum GLeeEnabled(&_GLEE_SUN_slice_accum)
-#define GLEE_NV_multisample_filter_hint GLeeEnabled(&_GLEE_NV_multisample_filter_hint)
-#define GLEE_NV_depth_clamp GLeeEnabled(&_GLEE_NV_depth_clamp)
-#define GLEE_NV_occlusion_query GLeeEnabled(&_GLEE_NV_occlusion_query)
-#define GLEE_NV_point_sprite GLeeEnabled(&_GLEE_NV_point_sprite)
-#define GLEE_NV_texture_shader3 GLeeEnabled(&_GLEE_NV_texture_shader3)
-#define GLEE_NV_vertex_program1_1 GLeeEnabled(&_GLEE_NV_vertex_program1_1)
-#define GLEE_EXT_shadow_funcs GLeeEnabled(&_GLEE_EXT_shadow_funcs)
-#define GLEE_EXT_stencil_two_side GLeeEnabled(&_GLEE_EXT_stencil_two_side)
-#define GLEE_ATI_text_fragment_shader GLeeEnabled(&_GLEE_ATI_text_fragment_shader)
-#define GLEE_APPLE_client_storage GLeeEnabled(&_GLEE_APPLE_client_storage)
-#define GLEE_APPLE_element_array GLeeEnabled(&_GLEE_APPLE_element_array)
-#define GLEE_APPLE_fence GLeeEnabled(&_GLEE_APPLE_fence)
-#define GLEE_APPLE_vertex_array_object GLeeEnabled(&_GLEE_APPLE_vertex_array_object)
-#define GLEE_APPLE_vertex_array_range GLeeEnabled(&_GLEE_APPLE_vertex_array_range)
-#define GLEE_APPLE_ycbcr_422 GLeeEnabled(&_GLEE_APPLE_ycbcr_422)
-#define GLEE_S3_s3tc GLeeEnabled(&_GLEE_S3_s3tc)
-#define GLEE_ATI_draw_buffers GLeeEnabled(&_GLEE_ATI_draw_buffers)
-#define GLEE_ATI_pixel_format_float GLeeEnabled(&_GLEE_ATI_pixel_format_float)
-#define GLEE_ATI_texture_env_combine3 GLeeEnabled(&_GLEE_ATI_texture_env_combine3)
-#define GLEE_ATI_texture_float GLeeEnabled(&_GLEE_ATI_texture_float)
-#define GLEE_NV_float_buffer GLeeEnabled(&_GLEE_NV_float_buffer)
-#define GLEE_NV_fragment_program GLeeEnabled(&_GLEE_NV_fragment_program)
-#define GLEE_NV_half_float GLeeEnabled(&_GLEE_NV_half_float)
-#define GLEE_NV_pixel_data_range GLeeEnabled(&_GLEE_NV_pixel_data_range)
-#define GLEE_NV_primitive_restart GLeeEnabled(&_GLEE_NV_primitive_restart)
-#define GLEE_NV_texture_expand_normal GLeeEnabled(&_GLEE_NV_texture_expand_normal)
-#define GLEE_NV_vertex_program2 GLeeEnabled(&_GLEE_NV_vertex_program2)
-#define GLEE_ATI_map_object_buffer GLeeEnabled(&_GLEE_ATI_map_object_buffer)
-#define GLEE_ATI_separate_stencil GLeeEnabled(&_GLEE_ATI_separate_stencil)
-#define GLEE_ATI_vertex_attrib_array_object GLeeEnabled(&_GLEE_ATI_vertex_attrib_array_object)
-#define GLEE_OES_read_format GLeeEnabled(&_GLEE_OES_read_format)
-#define GLEE_EXT_depth_bounds_test GLeeEnabled(&_GLEE_EXT_depth_bounds_test)
-#define GLEE_EXT_texture_mirror_clamp GLeeEnabled(&_GLEE_EXT_texture_mirror_clamp)
-#define GLEE_EXT_blend_equation_separate GLeeEnabled(&_GLEE_EXT_blend_equation_separate)
-#define GLEE_MESA_pack_invert GLeeEnabled(&_GLEE_MESA_pack_invert)
-#define GLEE_MESA_ycbcr_texture GLeeEnabled(&_GLEE_MESA_ycbcr_texture)
-#define GLEE_EXT_pixel_buffer_object GLeeEnabled(&_GLEE_EXT_pixel_buffer_object)
-#define GLEE_NV_fragment_program_option GLeeEnabled(&_GLEE_NV_fragment_program_option)
-#define GLEE_NV_fragment_program2 GLeeEnabled(&_GLEE_NV_fragment_program2)
-#define GLEE_NV_vertex_program2_option GLeeEnabled(&_GLEE_NV_vertex_program2_option)
-#define GLEE_NV_vertex_program3 GLeeEnabled(&_GLEE_NV_vertex_program3)
-#define GLEE_EXT_framebuffer_object GLeeEnabled(&_GLEE_EXT_framebuffer_object)
-#define GLEE_GREMEDY_string_marker GLeeEnabled(&_GLEE_GREMEDY_string_marker)
-#define GLEE_EXT_packed_depth_stencil GLeeEnabled(&_GLEE_EXT_packed_depth_stencil)
-#define GLEE_EXT_stencil_clear_tag GLeeEnabled(&_GLEE_EXT_stencil_clear_tag)
-#define GLEE_EXT_texture_sRGB GLeeEnabled(&_GLEE_EXT_texture_sRGB)
-#define GLEE_EXT_framebuffer_blit GLeeEnabled(&_GLEE_EXT_framebuffer_blit)
-#define GLEE_EXT_framebuffer_multisample GLeeEnabled(&_GLEE_EXT_framebuffer_multisample)
-#define GLEE_MESAX_texture_stack GLeeEnabled(&_GLEE_MESAX_texture_stack)
-#define GLEE_EXT_timer_query GLeeEnabled(&_GLEE_EXT_timer_query)
-#define GLEE_EXT_gpu_program_parameters GLeeEnabled(&_GLEE_EXT_gpu_program_parameters)
-#define GLEE_APPLE_flush_buffer_range GLeeEnabled(&_GLEE_APPLE_flush_buffer_range)
-#define GLEE_EXT_gpu_shader4 GLeeEnabled(&_GLEE_EXT_gpu_shader4)
-#define GLEE_EXT_draw_instanced GLeeEnabled(&_GLEE_EXT_draw_instanced)
-#define GLEE_EXT_packed_float GLeeEnabled(&_GLEE_EXT_packed_float)
-#define GLEE_EXT_texture_array GLeeEnabled(&_GLEE_EXT_texture_array)
-#define GLEE_EXT_texture_buffer_object GLeeEnabled(&_GLEE_EXT_texture_buffer_object)
-#define GLEE_EXT_texture_compression_latc GLeeEnabled(&_GLEE_EXT_texture_compression_latc)
-#define GLEE_EXT_texture_compression_rgtc GLeeEnabled(&_GLEE_EXT_texture_compression_rgtc)
-#define GLEE_EXT_texture_shared_exponent GLeeEnabled(&_GLEE_EXT_texture_shared_exponent)
-#define GLEE_NV_depth_buffer_float GLeeEnabled(&_GLEE_NV_depth_buffer_float)
-#define GLEE_NV_framebuffer_multisample_coverage GLeeEnabled(&_GLEE_NV_framebuffer_multisample_coverage)
-#define GLEE_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_EXT_framebuffer_sRGB)
-#define GLEE_NV_geometry_shader4 GLeeEnabled(&_GLEE_NV_geometry_shader4)
-#define GLEE_NV_parameter_buffer_object GLeeEnabled(&_GLEE_NV_parameter_buffer_object)
-#define GLEE_EXT_draw_buffers2 GLeeEnabled(&_GLEE_EXT_draw_buffers2)
-#define GLEE_NV_transform_feedback GLeeEnabled(&_GLEE_NV_transform_feedback)
-#define GLEE_EXT_bindable_uniform GLeeEnabled(&_GLEE_EXT_bindable_uniform)
-#define GLEE_EXT_texture_integer GLeeEnabled(&_GLEE_EXT_texture_integer)
-#define GLEE_GREMEDY_frame_terminator GLeeEnabled(&_GLEE_GREMEDY_frame_terminator)
-#define GLEE_NV_conditional_render GLeeEnabled(&_GLEE_NV_conditional_render)
-#define GLEE_NV_present_video GLeeEnabled(&_GLEE_NV_present_video)
-#define GLEE_EXT_transform_feedback GLeeEnabled(&_GLEE_EXT_transform_feedback)
-#define GLEE_EXT_direct_state_access GLeeEnabled(&_GLEE_EXT_direct_state_access)
-#define GLEE_EXT_vertex_array_bgra GLeeEnabled(&_GLEE_EXT_vertex_array_bgra)
-#define GLEE_EXT_texture_swizzle GLeeEnabled(&_GLEE_EXT_texture_swizzle)
-#define GLEE_NV_explicit_multisample GLeeEnabled(&_GLEE_NV_explicit_multisample)
-#define GLEE_NV_transform_feedback2 GLeeEnabled(&_GLEE_NV_transform_feedback2)
-#define GLEE_ATI_meminfo GLeeEnabled(&_GLEE_ATI_meminfo)
-#define GLEE_AMD_performance_monitor GLeeEnabled(&_GLEE_AMD_performance_monitor)
-#define GLEE_AMD_texture_texture4 GLeeEnabled(&_GLEE_AMD_texture_texture4)
-#define GLEE_AMD_vertex_shader_tesselator GLeeEnabled(&_GLEE_AMD_vertex_shader_tesselator)
-#define GLEE_EXT_provoking_vertex GLeeEnabled(&_GLEE_EXT_provoking_vertex)
-#define GLEE_EXT_texture_snorm GLeeEnabled(&_GLEE_EXT_texture_snorm)
-#define GLEE_AMD_draw_buffers_blend GLeeEnabled(&_GLEE_AMD_draw_buffers_blend)
-#define GLEE_APPLE_texture_range GLeeEnabled(&_GLEE_APPLE_texture_range)
-#define GLEE_APPLE_float_pixels GLeeEnabled(&_GLEE_APPLE_float_pixels)
-#define GLEE_APPLE_vertex_program_evaluators GLeeEnabled(&_GLEE_APPLE_vertex_program_evaluators)
-#define GLEE_APPLE_aux_depth_stencil GLeeEnabled(&_GLEE_APPLE_aux_depth_stencil)
-#define GLEE_APPLE_object_purgeable GLeeEnabled(&_GLEE_APPLE_object_purgeable)
-#define GLEE_APPLE_row_bytes GLeeEnabled(&_GLEE_APPLE_row_bytes)
-#define GLEE_APPLE_rgb_422 GLeeEnabled(&_GLEE_APPLE_rgb_422)
-#define GLEE_NV_video_capture GLeeEnabled(&_GLEE_NV_video_capture)
-#define GLEE_NV_copy_image GLeeEnabled(&_GLEE_NV_copy_image)
-#define GLEE_EXT_separate_shader_objects GLeeEnabled(&_GLEE_EXT_separate_shader_objects)
-#define GLEE_NV_parameter_buffer_object2 GLeeEnabled(&_GLEE_NV_parameter_buffer_object2)
-#define GLEE_NV_shader_buffer_load GLeeEnabled(&_GLEE_NV_shader_buffer_load)
-#define GLEE_NV_vertex_buffer_unified_memory GLeeEnabled(&_GLEE_NV_vertex_buffer_unified_memory)
-#define GLEE_NV_texture_barrier GLeeEnabled(&_GLEE_NV_texture_barrier)
-#define GLEE_AMD_shader_stencil_export GLeeEnabled(&_GLEE_AMD_shader_stencil_export)
-#define GLEE_AMD_seamless_cubemap_per_texture GLeeEnabled(&_GLEE_AMD_seamless_cubemap_per_texture)
-#define GLEE_AMD_conservative_depth GLeeEnabled(&_GLEE_AMD_conservative_depth)
-#define GLEE_EXT_shader_image_load_store GLeeEnabled(&_GLEE_EXT_shader_image_load_store)
-#define GLEE_EXT_vertex_attrib_64bit GLeeEnabled(&_GLEE_EXT_vertex_attrib_64bit)
-#define GLEE_NV_gpu_program5 GLeeEnabled(&_GLEE_NV_gpu_program5)
-#define GLEE_NV_gpu_shader5 GLeeEnabled(&_GLEE_NV_gpu_shader5)
-#define GLEE_NV_shader_buffer_store GLeeEnabled(&_GLEE_NV_shader_buffer_store)
-#define GLEE_NV_tessellation_program5 GLeeEnabled(&_GLEE_NV_tessellation_program5)
-#define GLEE_NV_vertex_attrib_integer_64bit GLeeEnabled(&_GLEE_NV_vertex_attrib_integer_64bit)
-#define GLEE_NV_multisample_coverage GLeeEnabled(&_GLEE_NV_multisample_coverage)
-#define GLEE_AMD_name_gen_delete GLeeEnabled(&_GLEE_AMD_name_gen_delete)
-#define GLEE_AMD_transform_feedback3_lines_triangles GLeeEnabled(&_GLEE_AMD_transform_feedback3_lines_triangles)
-#define GLEE_AMD_depth_clamp_separate GLeeEnabled(&_GLEE_AMD_depth_clamp_separate)
-#define GLEE_EXT_texture_sRGB_decode GLeeEnabled(&_GLEE_EXT_texture_sRGB_decode)
-#define GLEE_NV_texture_multisample GLeeEnabled(&_GLEE_NV_texture_multisample)
-#define GLEE_AMD_blend_minmax_factor GLeeEnabled(&_GLEE_AMD_blend_minmax_factor)
-#define GLEE_AMD_sample_positions GLeeEnabled(&_GLEE_AMD_sample_positions)
-#define GLEE_EXT_x11_sync_object GLeeEnabled(&_GLEE_EXT_x11_sync_object)
-#define GLEE_AMD_multi_draw_indirect GLeeEnabled(&_GLEE_AMD_multi_draw_indirect)
-#define GLEE_EXT_framebuffer_multisample_blit_scaled GLeeEnabled(&_GLEE_EXT_framebuffer_multisample_blit_scaled)
-#define GLEE_SGIX_texture_select GLeeEnabled(&_GLEE_SGIX_texture_select)
-#define GLEE_INGR_blend_func_separate GLeeEnabled(&_GLEE_INGR_blend_func_separate)
-#define GLEE_SGIX_depth_pass_instrument GLeeEnabled(&_GLEE_SGIX_depth_pass_instrument)
-#define GLEE_SGIX_igloo_interface GLeeEnabled(&_GLEE_SGIX_igloo_interface)
-#define GLEE_OES_compressed_paletted_texture GLeeEnabled(&_GLEE_OES_compressed_paletted_texture)
-#define GLEE_OES_fixed_point GLeeEnabled(&_GLEE_OES_fixed_point)
-#define GLEE_OES_single_precision GLeeEnabled(&_GLEE_OES_single_precision)
-#define GLEE_OES_query_matrix GLeeEnabled(&_GLEE_OES_query_matrix)
-#define GLEE_OES_byte_coordinates GLeeEnabled(&_GLEE_OES_byte_coordinates)
-#define GLEE_NV_gpu_program4 GLeeEnabled(&_GLEE_NV_gpu_program4)
-#define GLEE_NV_path_rendering GLeeEnabled(&_GLEE_NV_path_rendering)
-#define GLEE_AMD_vertex_shader_tessellator GLeeEnabled(&_GLEE_AMD_vertex_shader_tessellator)
-#define GLEE_EXT_fragment_lighting GLeeEnabled(&_GLEE_EXT_fragment_lighting)
-#define GLEE_EXT_texture_compression_dxt1 GLeeEnabled(&_GLEE_EXT_texture_compression_dxt1)
-#define GLEE_EXT_scene_marker GLeeEnabled(&_GLEE_EXT_scene_marker)
-#define GLEE_EXT_geometry_shader4 GLeeEnabled(&_GLEE_EXT_geometry_shader4)
-#define GLEE_EXT_texture_env GLeeEnabled(&_GLEE_EXT_texture_env)
-#define GLEE_SGIX_texture_range GLeeEnabled(&_GLEE_SGIX_texture_range)
-#define GLEE_SGIX_pixel_texture_bits GLeeEnabled(&_GLEE_SGIX_pixel_texture_bits)
-#define GLEE_IBM_static_data GLeeEnabled(&_GLEE_IBM_static_data)
-
-
-/*****************************************************************
- * Additional types needed for extensions
- *****************************************************************/
-
-/* Used for GLSL shader text */
-#ifndef GL_VERSION_2_0
- typedef char GLchar;
-#endif
-
-#ifdef _MSC_VER
- #if _MSC_VER >= 1600
- #include <stdint.h>
- #else
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
- #endif
-#else
- #include <stdint.h>
- #include <stddef.h>
-#endif
-
-#ifndef GL_VERSION_1_5
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
-#endif
-
-#ifndef GL_NV_half_float
- typedef unsigned short GLhalfNV;
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
- typedef ptrdiff_t GLintptrARB;
- typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_ARB_shader_objects
- typedef int GLhandleARB;
- typedef char GLcharARB;
-#endif
-
-#ifndef GL_EXT_timer_query
- typedef signed long long GLint64EXT;
- typedef unsigned long long GLuint64EXT;
-#endif
-
-#ifndef GL_ARB_sync
- typedef int64_t GLint64;
- typedef uint64_t GLuint64;
- typedef struct __GLsync *GLsync;
-#endif
-
-/* Platform-specific */
-
-#ifdef _WIN32
-
- /* WGL */
-
- #ifndef WGL_ARB_pbuffer
- DECLARE_HANDLE(HPBUFFERARB);
- #endif
-
- #ifndef WGL_EXT_pbuffer
- DECLARE_HANDLE(HPBUFFEREXT);
- #endif
-
- #ifndef WGL_NV_video_output
- DECLARE_HANDLE(HPVIDEODEV);
- #endif
-
- #ifndef WGL_NV_present_video
- DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
- #endif
-
- #ifndef WGL_NV_gpu_affinity
- DECLARE_HANDLE(HPGPUNV);
- DECLARE_HANDLE(HGPUNV);
-
- typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
- } GPU_DEVICE, *PGPU_DEVICE;
- #endif
-
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-
- /* Mac OS X */
-
-#else
-
- /* GLX */
-
- typedef void (*__GLXextFuncPtr)(void);
-
- #ifndef GLX_ARB_get_proc_address
- #define GLX_ARB_get_proc_address 1
- extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
- extern void ( * glXGetProcAddressARB (const GLubyte *procName))(void);
- typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
- #endif
-
- #ifndef GLX_SGIX_fbconfig
- typedef XID GLXFBConfigIDSGIX;
- typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
- #endif
-
- #ifndef GLX_SGIX_pbuffer
- typedef XID GLXPbufferSGIX;
- typedef struct {
- int type;
- unsigned long serial;
- Bool send_event;
- Display *display;
- GLXDrawable drawable;
- int event_type;
- int draw_type;
- unsigned int mask;
- int x, y;
- int width, height;
- int count;
- } GLXBufferClobberEventSGIX;
- #endif
-
- #ifndef GLX_SGIX_hyperpipe
- #define _GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
- typedef struct
- {
- char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int networkId;
- } GLXHyperpipeNetworkSGIX;
-
- typedef struct
- {
- char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int channel;
- unsigned int participationType;
- int timeSlice;
- } GLXHyperpipeConfigSGIX;
-
- typedef struct
- {
- char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int srcXOrigin;
- int srcYOrigin;
- int srcWidth;
- int srcHeight;
- int destXOrigin;
- int destYOrigin;
- int destWidth;
- int destHeight;
- } GLXPipeRect;
-
- typedef struct
- {
- char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int XOrigin;
- int YOrigin;
- int maxHeight;
- int maxWidth;
- } GLXPipeRectLimits;
- #endif
-
- #ifndef GLX_NV_video_output
- typedef unsigned int GLXVideoDeviceNV;
- #endif // GLX_NV_video_output
-
- #ifndef GLX_NV_video_capture
- typedef XID GLXVideoCaptureDeviceNV;
- #endif // GLX_NV_video_output
-
-#endif /* end platform specific */
-
-
-
-/* GL_VERSION_1_2 */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#define __GLEE_GL_VERSION_1_2 1
-/* Constants */
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#ifndef GLEE_H_DEFINED_glBlendColor
-#define GLEE_H_DEFINED_glBlendColor
- typedef void (APIENTRYP GLEEPFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLEE_EXTERN GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor;
- #define glBlendColor GLeeFuncPtr_glBlendColor
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquation
-#define GLEE_H_DEFINED_glBlendEquation
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation;
- #define glBlendEquation GLeeFuncPtr_glBlendEquation
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElements
-#define GLEE_H_DEFINED_glDrawRangeElements
- typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
- GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements;
- #define glDrawRangeElements GLeeFuncPtr_glDrawRangeElements
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3D
-#define GLEE_H_DEFINED_glTexImage3D
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D;
- #define glTexImage3D GLeeFuncPtr_glTexImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage3D
-#define GLEE_H_DEFINED_glTexSubImage3D
- typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D;
- #define glTexSubImage3D GLeeFuncPtr_glTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage3D
-#define GLEE_H_DEFINED_glCopyTexSubImage3D
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D;
- #define glCopyTexSubImage3D GLeeFuncPtr_glCopyTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glColorTable
-#define GLEE_H_DEFINED_glColorTable
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable;
- #define glColorTable GLeeFuncPtr_glColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterfv
-#define GLEE_H_DEFINED_glColorTableParameterfv
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv;
- #define glColorTableParameterfv GLeeFuncPtr_glColorTableParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameteriv
-#define GLEE_H_DEFINED_glColorTableParameteriv
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv;
- #define glColorTableParameteriv GLeeFuncPtr_glColorTableParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorTable
-#define GLEE_H_DEFINED_glCopyColorTable
- typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable;
- #define glCopyColorTable GLeeFuncPtr_glCopyColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTable
-#define GLEE_H_DEFINED_glGetColorTable
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable;
- #define glGetColorTable GLeeFuncPtr_glGetColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfv
-#define GLEE_H_DEFINED_glGetColorTableParameterfv
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv;
- #define glGetColorTableParameterfv GLeeFuncPtr_glGetColorTableParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameteriv
-#define GLEE_H_DEFINED_glGetColorTableParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv;
- #define glGetColorTableParameteriv GLeeFuncPtr_glGetColorTableParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glColorSubTable
-#define GLEE_H_DEFINED_glColorSubTable
- typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable;
- #define glColorSubTable GLeeFuncPtr_glColorSubTable
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorSubTable
-#define GLEE_H_DEFINED_glCopyColorSubTable
- typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable;
- #define glCopyColorSubTable GLeeFuncPtr_glCopyColorSubTable
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter1D
-#define GLEE_H_DEFINED_glConvolutionFilter1D
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D;
- #define glConvolutionFilter1D GLeeFuncPtr_glConvolutionFilter1D
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter2D
-#define GLEE_H_DEFINED_glConvolutionFilter2D
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D;
- #define glConvolutionFilter2D GLeeFuncPtr_glConvolutionFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterf
-#define GLEE_H_DEFINED_glConvolutionParameterf
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf;
- #define glConvolutionParameterf GLeeFuncPtr_glConvolutionParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfv
-#define GLEE_H_DEFINED_glConvolutionParameterfv
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv;
- #define glConvolutionParameterfv GLeeFuncPtr_glConvolutionParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteri
-#define GLEE_H_DEFINED_glConvolutionParameteri
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri;
- #define glConvolutionParameteri GLeeFuncPtr_glConvolutionParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteriv
-#define GLEE_H_DEFINED_glConvolutionParameteriv
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv;
- #define glConvolutionParameteriv GLeeFuncPtr_glConvolutionParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1D
-#define GLEE_H_DEFINED_glCopyConvolutionFilter1D
- typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D;
- #define glCopyConvolutionFilter1D GLeeFuncPtr_glCopyConvolutionFilter1D
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2D
-#define GLEE_H_DEFINED_glCopyConvolutionFilter2D
- typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D;
- #define glCopyConvolutionFilter2D GLeeFuncPtr_glCopyConvolutionFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionFilter
-#define GLEE_H_DEFINED_glGetConvolutionFilter
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter;
- #define glGetConvolutionFilter GLeeFuncPtr_glGetConvolutionFilter
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfv
-#define GLEE_H_DEFINED_glGetConvolutionParameterfv
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv;
- #define glGetConvolutionParameterfv GLeeFuncPtr_glGetConvolutionParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameteriv
-#define GLEE_H_DEFINED_glGetConvolutionParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv;
- #define glGetConvolutionParameteriv GLeeFuncPtr_glGetConvolutionParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSeparableFilter
-#define GLEE_H_DEFINED_glGetSeparableFilter
- typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
- GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter;
- #define glGetSeparableFilter GLeeFuncPtr_glGetSeparableFilter
-#endif
-#ifndef GLEE_H_DEFINED_glSeparableFilter2D
-#define GLEE_H_DEFINED_glSeparableFilter2D
- typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
- GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D;
- #define glSeparableFilter2D GLeeFuncPtr_glSeparableFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogram
-#define GLEE_H_DEFINED_glGetHistogram
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram;
- #define glGetHistogram GLeeFuncPtr_glGetHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterfv
-#define GLEE_H_DEFINED_glGetHistogramParameterfv
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv;
- #define glGetHistogramParameterfv GLeeFuncPtr_glGetHistogramParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameteriv
-#define GLEE_H_DEFINED_glGetHistogramParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv;
- #define glGetHistogramParameteriv GLeeFuncPtr_glGetHistogramParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmax
-#define GLEE_H_DEFINED_glGetMinmax
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax;
- #define glGetMinmax GLeeFuncPtr_glGetMinmax
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfv
-#define GLEE_H_DEFINED_glGetMinmaxParameterfv
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv;
- #define glGetMinmaxParameterfv GLeeFuncPtr_glGetMinmaxParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameteriv
-#define GLEE_H_DEFINED_glGetMinmaxParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv;
- #define glGetMinmaxParameteriv GLeeFuncPtr_glGetMinmaxParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glHistogram
-#define GLEE_H_DEFINED_glHistogram
- typedef void (APIENTRYP GLEEPFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- GLEE_EXTERN GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram;
- #define glHistogram GLeeFuncPtr_glHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glMinmax
-#define GLEE_H_DEFINED_glMinmax
- typedef void (APIENTRYP GLEEPFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
- GLEE_EXTERN GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax;
- #define glMinmax GLeeFuncPtr_glMinmax
-#endif
-#ifndef GLEE_H_DEFINED_glResetHistogram
-#define GLEE_H_DEFINED_glResetHistogram
- typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram;
- #define glResetHistogram GLeeFuncPtr_glResetHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glResetMinmax
-#define GLEE_H_DEFINED_glResetMinmax
- typedef void (APIENTRYP GLEEPFNGLRESETMINMAXPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax;
- #define glResetMinmax GLeeFuncPtr_glResetMinmax
-#endif
-#endif
-
-/* GL_ARB_imaging */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-#define __GLEE_GL_ARB_imaging 1
-/* Constants */
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#endif
-
-/* GL_VERSION_1_3 */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#define __GLEE_GL_VERSION_1_3 1
-/* Constants */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#ifndef GLEE_H_DEFINED_glActiveTexture
-#define GLEE_H_DEFINED_glActiveTexture
- typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREPROC) (GLenum texture);
- GLEE_EXTERN GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture;
- #define glActiveTexture GLeeFuncPtr_glActiveTexture
-#endif
-#ifndef GLEE_H_DEFINED_glSampleCoverage
-#define GLEE_H_DEFINED_glSampleCoverage
- typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
- GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage;
- #define glSampleCoverage GLeeFuncPtr_glSampleCoverage
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage3D
-#define GLEE_H_DEFINED_glCompressedTexImage3D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D;
- #define glCompressedTexImage3D GLeeFuncPtr_glCompressedTexImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage2D
-#define GLEE_H_DEFINED_glCompressedTexImage2D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D;
- #define glCompressedTexImage2D GLeeFuncPtr_glCompressedTexImage2D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage1D
-#define GLEE_H_DEFINED_glCompressedTexImage1D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D;
- #define glCompressedTexImage1D GLeeFuncPtr_glCompressedTexImage1D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3D
-#define GLEE_H_DEFINED_glCompressedTexSubImage3D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D;
- #define glCompressedTexSubImage3D GLeeFuncPtr_glCompressedTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2D
-#define GLEE_H_DEFINED_glCompressedTexSubImage2D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D;
- #define glCompressedTexSubImage2D GLeeFuncPtr_glCompressedTexSubImage2D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1D
-#define GLEE_H_DEFINED_glCompressedTexSubImage1D
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D;
- #define glCompressedTexSubImage1D GLeeFuncPtr_glCompressedTexSubImage1D
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTexImage
-#define GLEE_H_DEFINED_glGetCompressedTexImage
- typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage;
- #define glGetCompressedTexImage GLeeFuncPtr_glGetCompressedTexImage
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveTexture
-#define GLEE_H_DEFINED_glClientActiveTexture
- typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
- GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture;
- #define glClientActiveTexture GLeeFuncPtr_glClientActiveTexture
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1d
-#define GLEE_H_DEFINED_glMultiTexCoord1d
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d;
- #define glMultiTexCoord1d GLeeFuncPtr_glMultiTexCoord1d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dv
-#define GLEE_H_DEFINED_glMultiTexCoord1dv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv;
- #define glMultiTexCoord1dv GLeeFuncPtr_glMultiTexCoord1dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1f
-#define GLEE_H_DEFINED_glMultiTexCoord1f
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f;
- #define glMultiTexCoord1f GLeeFuncPtr_glMultiTexCoord1f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fv
-#define GLEE_H_DEFINED_glMultiTexCoord1fv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv;
- #define glMultiTexCoord1fv GLeeFuncPtr_glMultiTexCoord1fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1i
-#define GLEE_H_DEFINED_glMultiTexCoord1i
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i;
- #define glMultiTexCoord1i GLeeFuncPtr_glMultiTexCoord1i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1iv
-#define GLEE_H_DEFINED_glMultiTexCoord1iv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv;
- #define glMultiTexCoord1iv GLeeFuncPtr_glMultiTexCoord1iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1s
-#define GLEE_H_DEFINED_glMultiTexCoord1s
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s;
- #define glMultiTexCoord1s GLeeFuncPtr_glMultiTexCoord1s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1sv
-#define GLEE_H_DEFINED_glMultiTexCoord1sv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv;
- #define glMultiTexCoord1sv GLeeFuncPtr_glMultiTexCoord1sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2d
-#define GLEE_H_DEFINED_glMultiTexCoord2d
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d;
- #define glMultiTexCoord2d GLeeFuncPtr_glMultiTexCoord2d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dv
-#define GLEE_H_DEFINED_glMultiTexCoord2dv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv;
- #define glMultiTexCoord2dv GLeeFuncPtr_glMultiTexCoord2dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2f
-#define GLEE_H_DEFINED_glMultiTexCoord2f
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f;
- #define glMultiTexCoord2f GLeeFuncPtr_glMultiTexCoord2f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fv
-#define GLEE_H_DEFINED_glMultiTexCoord2fv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv;
- #define glMultiTexCoord2fv GLeeFuncPtr_glMultiTexCoord2fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2i
-#define GLEE_H_DEFINED_glMultiTexCoord2i
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i;
- #define glMultiTexCoord2i GLeeFuncPtr_glMultiTexCoord2i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2iv
-#define GLEE_H_DEFINED_glMultiTexCoord2iv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv;
- #define glMultiTexCoord2iv GLeeFuncPtr_glMultiTexCoord2iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2s
-#define GLEE_H_DEFINED_glMultiTexCoord2s
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s;
- #define glMultiTexCoord2s GLeeFuncPtr_glMultiTexCoord2s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2sv
-#define GLEE_H_DEFINED_glMultiTexCoord2sv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv;
- #define glMultiTexCoord2sv GLeeFuncPtr_glMultiTexCoord2sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3d
-#define GLEE_H_DEFINED_glMultiTexCoord3d
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d;
- #define glMultiTexCoord3d GLeeFuncPtr_glMultiTexCoord3d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dv
-#define GLEE_H_DEFINED_glMultiTexCoord3dv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv;
- #define glMultiTexCoord3dv GLeeFuncPtr_glMultiTexCoord3dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3f
-#define GLEE_H_DEFINED_glMultiTexCoord3f
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f;
- #define glMultiTexCoord3f GLeeFuncPtr_glMultiTexCoord3f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fv
-#define GLEE_H_DEFINED_glMultiTexCoord3fv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv;
- #define glMultiTexCoord3fv GLeeFuncPtr_glMultiTexCoord3fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3i
-#define GLEE_H_DEFINED_glMultiTexCoord3i
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i;
- #define glMultiTexCoord3i GLeeFuncPtr_glMultiTexCoord3i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3iv
-#define GLEE_H_DEFINED_glMultiTexCoord3iv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv;
- #define glMultiTexCoord3iv GLeeFuncPtr_glMultiTexCoord3iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3s
-#define GLEE_H_DEFINED_glMultiTexCoord3s
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s;
- #define glMultiTexCoord3s GLeeFuncPtr_glMultiTexCoord3s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3sv
-#define GLEE_H_DEFINED_glMultiTexCoord3sv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv;
- #define glMultiTexCoord3sv GLeeFuncPtr_glMultiTexCoord3sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4d
-#define GLEE_H_DEFINED_glMultiTexCoord4d
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d;
- #define glMultiTexCoord4d GLeeFuncPtr_glMultiTexCoord4d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dv
-#define GLEE_H_DEFINED_glMultiTexCoord4dv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv;
- #define glMultiTexCoord4dv GLeeFuncPtr_glMultiTexCoord4dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4f
-#define GLEE_H_DEFINED_glMultiTexCoord4f
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f;
- #define glMultiTexCoord4f GLeeFuncPtr_glMultiTexCoord4f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fv
-#define GLEE_H_DEFINED_glMultiTexCoord4fv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv;
- #define glMultiTexCoord4fv GLeeFuncPtr_glMultiTexCoord4fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4i
-#define GLEE_H_DEFINED_glMultiTexCoord4i
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i;
- #define glMultiTexCoord4i GLeeFuncPtr_glMultiTexCoord4i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4iv
-#define GLEE_H_DEFINED_glMultiTexCoord4iv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv;
- #define glMultiTexCoord4iv GLeeFuncPtr_glMultiTexCoord4iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4s
-#define GLEE_H_DEFINED_glMultiTexCoord4s
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s;
- #define glMultiTexCoord4s GLeeFuncPtr_glMultiTexCoord4s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4sv
-#define GLEE_H_DEFINED_glMultiTexCoord4sv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv;
- #define glMultiTexCoord4sv GLeeFuncPtr_glMultiTexCoord4sv
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixf
-#define GLEE_H_DEFINED_glLoadTransposeMatrixf
- typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf;
- #define glLoadTransposeMatrixf GLeeFuncPtr_glLoadTransposeMatrixf
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixd
-#define GLEE_H_DEFINED_glLoadTransposeMatrixd
- typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd;
- #define glLoadTransposeMatrixd GLeeFuncPtr_glLoadTransposeMatrixd
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixf
-#define GLEE_H_DEFINED_glMultTransposeMatrixf
- typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf;
- #define glMultTransposeMatrixf GLeeFuncPtr_glMultTransposeMatrixf
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixd
-#define GLEE_H_DEFINED_glMultTransposeMatrixd
- typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd;
- #define glMultTransposeMatrixd GLeeFuncPtr_glMultTransposeMatrixd
-#endif
-#endif
-
-/* GL_VERSION_1_4 */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#define __GLEE_GL_VERSION_1_4 1
-/* Constants */
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparate
-#define GLEE_H_DEFINED_glBlendFuncSeparate
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate;
- #define glBlendFuncSeparate GLeeFuncPtr_glBlendFuncSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawArrays
-#define GLEE_H_DEFINED_glMultiDrawArrays
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays;
- #define glMultiDrawArrays GLeeFuncPtr_glMultiDrawArrays
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElements
-#define GLEE_H_DEFINED_glMultiDrawElements
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements;
- #define glMultiDrawElements GLeeFuncPtr_glMultiDrawElements
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterf
-#define GLEE_H_DEFINED_glPointParameterf
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf;
- #define glPointParameterf GLeeFuncPtr_glPointParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfv
-#define GLEE_H_DEFINED_glPointParameterfv
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv;
- #define glPointParameterfv GLeeFuncPtr_glPointParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameteri
-#define GLEE_H_DEFINED_glPointParameteri
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri;
- #define glPointParameteri GLeeFuncPtr_glPointParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameteriv
-#define GLEE_H_DEFINED_glPointParameteriv
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv;
- #define glPointParameteriv GLeeFuncPtr_glPointParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordf
-#define GLEE_H_DEFINED_glFogCoordf
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDFPROC) (GLfloat coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf;
- #define glFogCoordf GLeeFuncPtr_glFogCoordf
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordfv
-#define GLEE_H_DEFINED_glFogCoordfv
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVPROC) (const GLfloat * coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv;
- #define glFogCoordfv GLeeFuncPtr_glFogCoordfv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordd
-#define GLEE_H_DEFINED_glFogCoordd
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDDPROC) (GLdouble coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd;
- #define glFogCoordd GLeeFuncPtr_glFogCoordd
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddv
-#define GLEE_H_DEFINED_glFogCoorddv
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVPROC) (const GLdouble * coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv;
- #define glFogCoorddv GLeeFuncPtr_glFogCoorddv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointer
-#define GLEE_H_DEFINED_glFogCoordPointer
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer;
- #define glFogCoordPointer GLeeFuncPtr_glFogCoordPointer
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3b
-#define GLEE_H_DEFINED_glSecondaryColor3b
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b;
- #define glSecondaryColor3b GLeeFuncPtr_glSecondaryColor3b
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bv
-#define GLEE_H_DEFINED_glSecondaryColor3bv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVPROC) (const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv;
- #define glSecondaryColor3bv GLeeFuncPtr_glSecondaryColor3bv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3d
-#define GLEE_H_DEFINED_glSecondaryColor3d
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d;
- #define glSecondaryColor3d GLeeFuncPtr_glSecondaryColor3d
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dv
-#define GLEE_H_DEFINED_glSecondaryColor3dv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv;
- #define glSecondaryColor3dv GLeeFuncPtr_glSecondaryColor3dv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3f
-#define GLEE_H_DEFINED_glSecondaryColor3f
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f;
- #define glSecondaryColor3f GLeeFuncPtr_glSecondaryColor3f
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fv
-#define GLEE_H_DEFINED_glSecondaryColor3fv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv;
- #define glSecondaryColor3fv GLeeFuncPtr_glSecondaryColor3fv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3i
-#define GLEE_H_DEFINED_glSecondaryColor3i
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i;
- #define glSecondaryColor3i GLeeFuncPtr_glSecondaryColor3i
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3iv
-#define GLEE_H_DEFINED_glSecondaryColor3iv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv;
- #define glSecondaryColor3iv GLeeFuncPtr_glSecondaryColor3iv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3s
-#define GLEE_H_DEFINED_glSecondaryColor3s
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s;
- #define glSecondaryColor3s GLeeFuncPtr_glSecondaryColor3s
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3sv
-#define GLEE_H_DEFINED_glSecondaryColor3sv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv;
- #define glSecondaryColor3sv GLeeFuncPtr_glSecondaryColor3sv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ub
-#define GLEE_H_DEFINED_glSecondaryColor3ub
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub;
- #define glSecondaryColor3ub GLeeFuncPtr_glSecondaryColor3ub
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubv
-#define GLEE_H_DEFINED_glSecondaryColor3ubv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv;
- #define glSecondaryColor3ubv GLeeFuncPtr_glSecondaryColor3ubv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ui
-#define GLEE_H_DEFINED_glSecondaryColor3ui
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui;
- #define glSecondaryColor3ui GLeeFuncPtr_glSecondaryColor3ui
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uiv
-#define GLEE_H_DEFINED_glSecondaryColor3uiv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVPROC) (const GLuint * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv;
- #define glSecondaryColor3uiv GLeeFuncPtr_glSecondaryColor3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3us
-#define GLEE_H_DEFINED_glSecondaryColor3us
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us;
- #define glSecondaryColor3us GLeeFuncPtr_glSecondaryColor3us
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usv
-#define GLEE_H_DEFINED_glSecondaryColor3usv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVPROC) (const GLushort * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv;
- #define glSecondaryColor3usv GLeeFuncPtr_glSecondaryColor3usv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointer
-#define GLEE_H_DEFINED_glSecondaryColorPointer
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer;
- #define glSecondaryColorPointer GLeeFuncPtr_glSecondaryColorPointer
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2d
-#define GLEE_H_DEFINED_glWindowPos2d
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d;
- #define glWindowPos2d GLeeFuncPtr_glWindowPos2d
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dv
-#define GLEE_H_DEFINED_glWindowPos2dv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv;
- #define glWindowPos2dv GLeeFuncPtr_glWindowPos2dv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2f
-#define GLEE_H_DEFINED_glWindowPos2f
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f;
- #define glWindowPos2f GLeeFuncPtr_glWindowPos2f
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fv
-#define GLEE_H_DEFINED_glWindowPos2fv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv;
- #define glWindowPos2fv GLeeFuncPtr_glWindowPos2fv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2i
-#define GLEE_H_DEFINED_glWindowPos2i
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i;
- #define glWindowPos2i GLeeFuncPtr_glWindowPos2i
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iv
-#define GLEE_H_DEFINED_glWindowPos2iv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv;
- #define glWindowPos2iv GLeeFuncPtr_glWindowPos2iv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2s
-#define GLEE_H_DEFINED_glWindowPos2s
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s;
- #define glWindowPos2s GLeeFuncPtr_glWindowPos2s
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sv
-#define GLEE_H_DEFINED_glWindowPos2sv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv;
- #define glWindowPos2sv GLeeFuncPtr_glWindowPos2sv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3d
-#define GLEE_H_DEFINED_glWindowPos3d
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d;
- #define glWindowPos3d GLeeFuncPtr_glWindowPos3d
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dv
-#define GLEE_H_DEFINED_glWindowPos3dv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv;
- #define glWindowPos3dv GLeeFuncPtr_glWindowPos3dv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3f
-#define GLEE_H_DEFINED_glWindowPos3f
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f;
- #define glWindowPos3f GLeeFuncPtr_glWindowPos3f
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fv
-#define GLEE_H_DEFINED_glWindowPos3fv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv;
- #define glWindowPos3fv GLeeFuncPtr_glWindowPos3fv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3i
-#define GLEE_H_DEFINED_glWindowPos3i
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i;
- #define glWindowPos3i GLeeFuncPtr_glWindowPos3i
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iv
-#define GLEE_H_DEFINED_glWindowPos3iv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv;
- #define glWindowPos3iv GLeeFuncPtr_glWindowPos3iv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3s
-#define GLEE_H_DEFINED_glWindowPos3s
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s;
- #define glWindowPos3s GLeeFuncPtr_glWindowPos3s
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sv
-#define GLEE_H_DEFINED_glWindowPos3sv
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv;
- #define glWindowPos3sv GLeeFuncPtr_glWindowPos3sv
-#endif
-#endif
-
-/* GL_VERSION_1_5 */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-#define __GLEE_GL_VERSION_1_5 1
-/* Constants */
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-#ifndef GLEE_H_DEFINED_glGenQueries
-#define GLEE_H_DEFINED_glGenQueries
- typedef void (APIENTRYP GLEEPFNGLGENQUERIESPROC) (GLsizei n, GLuint * ids);
- GLEE_EXTERN GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries;
- #define glGenQueries GLeeFuncPtr_glGenQueries
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteQueries
-#define GLEE_H_DEFINED_glDeleteQueries
- typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint * ids);
- GLEE_EXTERN GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries;
- #define glDeleteQueries GLeeFuncPtr_glDeleteQueries
-#endif
-#ifndef GLEE_H_DEFINED_glIsQuery
-#define GLEE_H_DEFINED_glIsQuery
- typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery;
- #define glIsQuery GLeeFuncPtr_glIsQuery
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQuery
-#define GLEE_H_DEFINED_glBeginQuery
- typedef void (APIENTRYP GLEEPFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
- GLEE_EXTERN GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery;
- #define glBeginQuery GLeeFuncPtr_glBeginQuery
-#endif
-#ifndef GLEE_H_DEFINED_glEndQuery
-#define GLEE_H_DEFINED_glEndQuery
- typedef void (APIENTRYP GLEEPFNGLENDQUERYPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery;
- #define glEndQuery GLeeFuncPtr_glEndQuery
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryiv
-#define GLEE_H_DEFINED_glGetQueryiv
- typedef void (APIENTRYP GLEEPFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv;
- #define glGetQueryiv GLeeFuncPtr_glGetQueryiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectiv
-#define GLEE_H_DEFINED_glGetQueryObjectiv
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv;
- #define glGetQueryObjectiv GLeeFuncPtr_glGetQueryObjectiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectuiv
-#define GLEE_H_DEFINED_glGetQueryObjectuiv
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv;
- #define glGetQueryObjectuiv GLeeFuncPtr_glGetQueryObjectuiv
-#endif
-#ifndef GLEE_H_DEFINED_glBindBuffer
-#define GLEE_H_DEFINED_glBindBuffer
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer;
- #define glBindBuffer GLeeFuncPtr_glBindBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteBuffers
-#define GLEE_H_DEFINED_glDeleteBuffers
- typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint * buffers);
- GLEE_EXTERN GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers;
- #define glDeleteBuffers GLeeFuncPtr_glDeleteBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenBuffers
-#define GLEE_H_DEFINED_glGenBuffers
- typedef void (APIENTRYP GLEEPFNGLGENBUFFERSPROC) (GLsizei n, GLuint * buffers);
- GLEE_EXTERN GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers;
- #define glGenBuffers GLeeFuncPtr_glGenBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glIsBuffer
-#define GLEE_H_DEFINED_glIsBuffer
- typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer;
- #define glIsBuffer GLeeFuncPtr_glIsBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBufferData
-#define GLEE_H_DEFINED_glBufferData
- typedef void (APIENTRYP GLEEPFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
- GLEE_EXTERN GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData;
- #define glBufferData GLeeFuncPtr_glBufferData
-#endif
-#ifndef GLEE_H_DEFINED_glBufferSubData
-#define GLEE_H_DEFINED_glBufferSubData
- typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData;
- #define glBufferSubData GLeeFuncPtr_glBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferSubData
-#define GLEE_H_DEFINED_glGetBufferSubData
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData;
- #define glGetBufferSubData GLeeFuncPtr_glGetBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glMapBuffer
-#define GLEE_H_DEFINED_glMapBuffer
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
- GLEE_EXTERN GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer;
- #define glMapBuffer GLeeFuncPtr_glMapBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapBuffer
-#define GLEE_H_DEFINED_glUnmapBuffer
- typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer;
- #define glUnmapBuffer GLeeFuncPtr_glUnmapBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameteriv
-#define GLEE_H_DEFINED_glGetBufferParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv;
- #define glGetBufferParameteriv GLeeFuncPtr_glGetBufferParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferPointerv
-#define GLEE_H_DEFINED_glGetBufferPointerv
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv;
- #define glGetBufferPointerv GLeeFuncPtr_glGetBufferPointerv
-#endif
-#endif
-
-/* GL_VERSION_2_0 */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#define __GLEE_GL_VERSION_2_0 1
-/* Constants */
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparate
-#define GLEE_H_DEFINED_glBlendEquationSeparate
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate;
- #define glBlendEquationSeparate GLeeFuncPtr_glBlendEquationSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glDrawBuffers
-#define GLEE_H_DEFINED_glDrawBuffers
- typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum * bufs);
- GLEE_EXTERN GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers;
- #define glDrawBuffers GLeeFuncPtr_glDrawBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glStencilOpSeparate
-#define GLEE_H_DEFINED_glStencilOpSeparate
- typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate;
- #define glStencilOpSeparate GLeeFuncPtr_glStencilOpSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFuncSeparate
-#define GLEE_H_DEFINED_glStencilFuncSeparate
- typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
- GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate;
- #define glStencilFuncSeparate GLeeFuncPtr_glStencilFuncSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glStencilMaskSeparate
-#define GLEE_H_DEFINED_glStencilMaskSeparate
- typedef void (APIENTRYP GLEEPFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
- GLEE_EXTERN GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate;
- #define glStencilMaskSeparate GLeeFuncPtr_glStencilMaskSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glAttachShader
-#define GLEE_H_DEFINED_glAttachShader
- typedef void (APIENTRYP GLEEPFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
- GLEE_EXTERN GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader;
- #define glAttachShader GLeeFuncPtr_glAttachShader
-#endif
-#ifndef GLEE_H_DEFINED_glBindAttribLocation
-#define GLEE_H_DEFINED_glBindAttribLocation
- typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation;
- #define glBindAttribLocation GLeeFuncPtr_glBindAttribLocation
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShader
-#define GLEE_H_DEFINED_glCompileShader
- typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERPROC) (GLuint shader);
- GLEE_EXTERN GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader;
- #define glCompileShader GLeeFuncPtr_glCompileShader
-#endif
-#ifndef GLEE_H_DEFINED_glCreateProgram
-#define GLEE_H_DEFINED_glCreateProgram
- typedef GLuint (APIENTRYP GLEEPFNGLCREATEPROGRAMPROC) ();
- GLEE_EXTERN GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram;
- #define glCreateProgram GLeeFuncPtr_glCreateProgram
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShader
-#define GLEE_H_DEFINED_glCreateShader
- typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROC) (GLenum type);
- GLEE_EXTERN GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader;
- #define glCreateShader GLeeFuncPtr_glCreateShader
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgram
-#define GLEE_H_DEFINED_glDeleteProgram
- typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram;
- #define glDeleteProgram GLeeFuncPtr_glDeleteProgram
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteShader
-#define GLEE_H_DEFINED_glDeleteShader
- typedef void (APIENTRYP GLEEPFNGLDELETESHADERPROC) (GLuint shader);
- GLEE_EXTERN GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader;
- #define glDeleteShader GLeeFuncPtr_glDeleteShader
-#endif
-#ifndef GLEE_H_DEFINED_glDetachShader
-#define GLEE_H_DEFINED_glDetachShader
- typedef void (APIENTRYP GLEEPFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
- GLEE_EXTERN GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader;
- #define glDetachShader GLeeFuncPtr_glDetachShader
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribArray
-#define GLEE_H_DEFINED_glDisableVertexAttribArray
- typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray;
- #define glDisableVertexAttribArray GLeeFuncPtr_glDisableVertexAttribArray
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribArray
-#define GLEE_H_DEFINED_glEnableVertexAttribArray
- typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray;
- #define glEnableVertexAttribArray GLeeFuncPtr_glEnableVertexAttribArray
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveAttrib
-#define GLEE_H_DEFINED_glGetActiveAttrib
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib;
- #define glGetActiveAttrib GLeeFuncPtr_glGetActiveAttrib
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniform
-#define GLEE_H_DEFINED_glGetActiveUniform
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform;
- #define glGetActiveUniform GLeeFuncPtr_glGetActiveUniform
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttachedShaders
-#define GLEE_H_DEFINED_glGetAttachedShaders
- typedef void (APIENTRYP GLEEPFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
- GLEE_EXTERN GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders;
- #define glGetAttachedShaders GLeeFuncPtr_glGetAttachedShaders
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttribLocation
-#define GLEE_H_DEFINED_glGetAttribLocation
- typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation;
- #define glGetAttribLocation GLeeFuncPtr_glGetAttribLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramiv
-#define GLEE_H_DEFINED_glGetProgramiv
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv;
- #define glGetProgramiv GLeeFuncPtr_glGetProgramiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramInfoLog
-#define GLEE_H_DEFINED_glGetProgramInfoLog
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog;
- #define glGetProgramInfoLog GLeeFuncPtr_glGetProgramInfoLog
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderiv
-#define GLEE_H_DEFINED_glGetShaderiv
- typedef void (APIENTRYP GLEEPFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv;
- #define glGetShaderiv GLeeFuncPtr_glGetShaderiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderInfoLog
-#define GLEE_H_DEFINED_glGetShaderInfoLog
- typedef void (APIENTRYP GLEEPFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- GLEE_EXTERN GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog;
- #define glGetShaderInfoLog GLeeFuncPtr_glGetShaderInfoLog
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderSource
-#define GLEE_H_DEFINED_glGetShaderSource
- typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
- GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource;
- #define glGetShaderSource GLeeFuncPtr_glGetShaderSource
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformLocation
-#define GLEE_H_DEFINED_glGetUniformLocation
- typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation;
- #define glGetUniformLocation GLeeFuncPtr_glGetUniformLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformfv
-#define GLEE_H_DEFINED_glGetUniformfv
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv;
- #define glGetUniformfv GLeeFuncPtr_glGetUniformfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformiv
-#define GLEE_H_DEFINED_glGetUniformiv
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv;
- #define glGetUniformiv GLeeFuncPtr_glGetUniformiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdv
-#define GLEE_H_DEFINED_glGetVertexAttribdv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv;
- #define glGetVertexAttribdv GLeeFuncPtr_glGetVertexAttribdv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfv
-#define GLEE_H_DEFINED_glGetVertexAttribfv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv;
- #define glGetVertexAttribfv GLeeFuncPtr_glGetVertexAttribfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribiv
-#define GLEE_H_DEFINED_glGetVertexAttribiv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv;
- #define glGetVertexAttribiv GLeeFuncPtr_glGetVertexAttribiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointerv
-#define GLEE_H_DEFINED_glGetVertexAttribPointerv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv;
- #define glGetVertexAttribPointerv GLeeFuncPtr_glGetVertexAttribPointerv
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgram
-#define GLEE_H_DEFINED_glIsProgram
- typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram;
- #define glIsProgram GLeeFuncPtr_glIsProgram
-#endif
-#ifndef GLEE_H_DEFINED_glIsShader
-#define GLEE_H_DEFINED_glIsShader
- typedef GLboolean (APIENTRYP GLEEPFNGLISSHADERPROC) (GLuint shader);
- GLEE_EXTERN GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader;
- #define glIsShader GLeeFuncPtr_glIsShader
-#endif
-#ifndef GLEE_H_DEFINED_glLinkProgram
-#define GLEE_H_DEFINED_glLinkProgram
- typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram;
- #define glLinkProgram GLeeFuncPtr_glLinkProgram
-#endif
-#ifndef GLEE_H_DEFINED_glShaderSource
-#define GLEE_H_DEFINED_glShaderSource
- typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* * string, const GLint * length);
- GLEE_EXTERN GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource;
- #define glShaderSource GLeeFuncPtr_glShaderSource
-#endif
-#ifndef GLEE_H_DEFINED_glUseProgram
-#define GLEE_H_DEFINED_glUseProgram
- typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram;
- #define glUseProgram GLeeFuncPtr_glUseProgram
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1f
-#define GLEE_H_DEFINED_glUniform1f
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f;
- #define glUniform1f GLeeFuncPtr_glUniform1f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2f
-#define GLEE_H_DEFINED_glUniform2f
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f;
- #define glUniform2f GLeeFuncPtr_glUniform2f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3f
-#define GLEE_H_DEFINED_glUniform3f
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f;
- #define glUniform3f GLeeFuncPtr_glUniform3f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4f
-#define GLEE_H_DEFINED_glUniform4f
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f;
- #define glUniform4f GLeeFuncPtr_glUniform4f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1i
-#define GLEE_H_DEFINED_glUniform1i
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1IPROC) (GLint location, GLint v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i;
- #define glUniform1i GLeeFuncPtr_glUniform1i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i
-#define GLEE_H_DEFINED_glUniform2i
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i;
- #define glUniform2i GLeeFuncPtr_glUniform2i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i
-#define GLEE_H_DEFINED_glUniform3i
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i;
- #define glUniform3i GLeeFuncPtr_glUniform3i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i
-#define GLEE_H_DEFINED_glUniform4i
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i;
- #define glUniform4i GLeeFuncPtr_glUniform4i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fv
-#define GLEE_H_DEFINED_glUniform1fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv;
- #define glUniform1fv GLeeFuncPtr_glUniform1fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fv
-#define GLEE_H_DEFINED_glUniform2fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv;
- #define glUniform2fv GLeeFuncPtr_glUniform2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fv
-#define GLEE_H_DEFINED_glUniform3fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv;
- #define glUniform3fv GLeeFuncPtr_glUniform3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fv
-#define GLEE_H_DEFINED_glUniform4fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv;
- #define glUniform4fv GLeeFuncPtr_glUniform4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1iv
-#define GLEE_H_DEFINED_glUniform1iv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv;
- #define glUniform1iv GLeeFuncPtr_glUniform1iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2iv
-#define GLEE_H_DEFINED_glUniform2iv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv;
- #define glUniform2iv GLeeFuncPtr_glUniform2iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3iv
-#define GLEE_H_DEFINED_glUniform3iv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv;
- #define glUniform3iv GLeeFuncPtr_glUniform3iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4iv
-#define GLEE_H_DEFINED_glUniform4iv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv;
- #define glUniform4iv GLeeFuncPtr_glUniform4iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2fv
-#define GLEE_H_DEFINED_glUniformMatrix2fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv;
- #define glUniformMatrix2fv GLeeFuncPtr_glUniformMatrix2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3fv
-#define GLEE_H_DEFINED_glUniformMatrix3fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv;
- #define glUniformMatrix3fv GLeeFuncPtr_glUniformMatrix3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4fv
-#define GLEE_H_DEFINED_glUniformMatrix4fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv;
- #define glUniformMatrix4fv GLeeFuncPtr_glUniformMatrix4fv
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgram
-#define GLEE_H_DEFINED_glValidateProgram
- typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram;
- #define glValidateProgram GLeeFuncPtr_glValidateProgram
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1d
-#define GLEE_H_DEFINED_glVertexAttrib1d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d;
- #define glVertexAttrib1d GLeeFuncPtr_glVertexAttrib1d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dv
-#define GLEE_H_DEFINED_glVertexAttrib1dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv;
- #define glVertexAttrib1dv GLeeFuncPtr_glVertexAttrib1dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1f
-#define GLEE_H_DEFINED_glVertexAttrib1f
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f;
- #define glVertexAttrib1f GLeeFuncPtr_glVertexAttrib1f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fv
-#define GLEE_H_DEFINED_glVertexAttrib1fv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv;
- #define glVertexAttrib1fv GLeeFuncPtr_glVertexAttrib1fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1s
-#define GLEE_H_DEFINED_glVertexAttrib1s
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s;
- #define glVertexAttrib1s GLeeFuncPtr_glVertexAttrib1s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sv
-#define GLEE_H_DEFINED_glVertexAttrib1sv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv;
- #define glVertexAttrib1sv GLeeFuncPtr_glVertexAttrib1sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2d
-#define GLEE_H_DEFINED_glVertexAttrib2d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d;
- #define glVertexAttrib2d GLeeFuncPtr_glVertexAttrib2d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dv
-#define GLEE_H_DEFINED_glVertexAttrib2dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv;
- #define glVertexAttrib2dv GLeeFuncPtr_glVertexAttrib2dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2f
-#define GLEE_H_DEFINED_glVertexAttrib2f
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f;
- #define glVertexAttrib2f GLeeFuncPtr_glVertexAttrib2f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fv
-#define GLEE_H_DEFINED_glVertexAttrib2fv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv;
- #define glVertexAttrib2fv GLeeFuncPtr_glVertexAttrib2fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2s
-#define GLEE_H_DEFINED_glVertexAttrib2s
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s;
- #define glVertexAttrib2s GLeeFuncPtr_glVertexAttrib2s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sv
-#define GLEE_H_DEFINED_glVertexAttrib2sv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv;
- #define glVertexAttrib2sv GLeeFuncPtr_glVertexAttrib2sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3d
-#define GLEE_H_DEFINED_glVertexAttrib3d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d;
- #define glVertexAttrib3d GLeeFuncPtr_glVertexAttrib3d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dv
-#define GLEE_H_DEFINED_glVertexAttrib3dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv;
- #define glVertexAttrib3dv GLeeFuncPtr_glVertexAttrib3dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3f
-#define GLEE_H_DEFINED_glVertexAttrib3f
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f;
- #define glVertexAttrib3f GLeeFuncPtr_glVertexAttrib3f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fv
-#define GLEE_H_DEFINED_glVertexAttrib3fv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv;
- #define glVertexAttrib3fv GLeeFuncPtr_glVertexAttrib3fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3s
-#define GLEE_H_DEFINED_glVertexAttrib3s
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s;
- #define glVertexAttrib3s GLeeFuncPtr_glVertexAttrib3s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sv
-#define GLEE_H_DEFINED_glVertexAttrib3sv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv;
- #define glVertexAttrib3sv GLeeFuncPtr_glVertexAttrib3sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nbv
-#define GLEE_H_DEFINED_glVertexAttrib4Nbv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv;
- #define glVertexAttrib4Nbv GLeeFuncPtr_glVertexAttrib4Nbv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Niv
-#define GLEE_H_DEFINED_glVertexAttrib4Niv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv;
- #define glVertexAttrib4Niv GLeeFuncPtr_glVertexAttrib4Niv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nsv
-#define GLEE_H_DEFINED_glVertexAttrib4Nsv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv;
- #define glVertexAttrib4Nsv GLeeFuncPtr_glVertexAttrib4Nsv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nub
-#define GLEE_H_DEFINED_glVertexAttrib4Nub
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub;
- #define glVertexAttrib4Nub GLeeFuncPtr_glVertexAttrib4Nub
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nubv
-#define GLEE_H_DEFINED_glVertexAttrib4Nubv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv;
- #define glVertexAttrib4Nubv GLeeFuncPtr_glVertexAttrib4Nubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nuiv
-#define GLEE_H_DEFINED_glVertexAttrib4Nuiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv;
- #define glVertexAttrib4Nuiv GLeeFuncPtr_glVertexAttrib4Nuiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nusv
-#define GLEE_H_DEFINED_glVertexAttrib4Nusv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv;
- #define glVertexAttrib4Nusv GLeeFuncPtr_glVertexAttrib4Nusv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4bv
-#define GLEE_H_DEFINED_glVertexAttrib4bv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv;
- #define glVertexAttrib4bv GLeeFuncPtr_glVertexAttrib4bv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4d
-#define GLEE_H_DEFINED_glVertexAttrib4d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d;
- #define glVertexAttrib4d GLeeFuncPtr_glVertexAttrib4d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dv
-#define GLEE_H_DEFINED_glVertexAttrib4dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv;
- #define glVertexAttrib4dv GLeeFuncPtr_glVertexAttrib4dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4f
-#define GLEE_H_DEFINED_glVertexAttrib4f
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f;
- #define glVertexAttrib4f GLeeFuncPtr_glVertexAttrib4f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fv
-#define GLEE_H_DEFINED_glVertexAttrib4fv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv;
- #define glVertexAttrib4fv GLeeFuncPtr_glVertexAttrib4fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4iv
-#define GLEE_H_DEFINED_glVertexAttrib4iv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv;
- #define glVertexAttrib4iv GLeeFuncPtr_glVertexAttrib4iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4s
-#define GLEE_H_DEFINED_glVertexAttrib4s
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s;
- #define glVertexAttrib4s GLeeFuncPtr_glVertexAttrib4s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sv
-#define GLEE_H_DEFINED_glVertexAttrib4sv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv;
- #define glVertexAttrib4sv GLeeFuncPtr_glVertexAttrib4sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubv
-#define GLEE_H_DEFINED_glVertexAttrib4ubv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv;
- #define glVertexAttrib4ubv GLeeFuncPtr_glVertexAttrib4ubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4uiv
-#define GLEE_H_DEFINED_glVertexAttrib4uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv;
- #define glVertexAttrib4uiv GLeeFuncPtr_glVertexAttrib4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4usv
-#define GLEE_H_DEFINED_glVertexAttrib4usv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv;
- #define glVertexAttrib4usv GLeeFuncPtr_glVertexAttrib4usv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointer
-#define GLEE_H_DEFINED_glVertexAttribPointer
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer;
- #define glVertexAttribPointer GLeeFuncPtr_glVertexAttribPointer
-#endif
-#endif
-
-/* GL_VERSION_2_1 */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-#define __GLEE_GL_VERSION_2_1 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x3fv
-#define GLEE_H_DEFINED_glUniformMatrix2x3fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv;
- #define glUniformMatrix2x3fv GLeeFuncPtr_glUniformMatrix2x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x2fv
-#define GLEE_H_DEFINED_glUniformMatrix3x2fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv;
- #define glUniformMatrix3x2fv GLeeFuncPtr_glUniformMatrix3x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x4fv
-#define GLEE_H_DEFINED_glUniformMatrix2x4fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv;
- #define glUniformMatrix2x4fv GLeeFuncPtr_glUniformMatrix2x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x2fv
-#define GLEE_H_DEFINED_glUniformMatrix4x2fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv;
- #define glUniformMatrix4x2fv GLeeFuncPtr_glUniformMatrix4x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x4fv
-#define GLEE_H_DEFINED_glUniformMatrix3x4fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv;
- #define glUniformMatrix3x4fv GLeeFuncPtr_glUniformMatrix3x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x3fv
-#define GLEE_H_DEFINED_glUniformMatrix4x3fv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv;
- #define glUniformMatrix4x3fv GLeeFuncPtr_glUniformMatrix4x3fv
-#endif
-#endif
-
-/* GL_VERSION_3_0 */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-#define __GLEE_GL_VERSION_3_0 1
-/* Constants */
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_ALPHA_INTEGER 0x8D97
-#ifndef GLEE_H_DEFINED_glColorMaski
-#define GLEE_H_DEFINED_glColorMaski
- typedef void (APIENTRYP GLEEPFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- GLEE_EXTERN GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski;
- #define glColorMaski GLeeFuncPtr_glColorMaski
-#endif
-#ifndef GLEE_H_DEFINED_glGetBooleani_v
-#define GLEE_H_DEFINED_glGetBooleani_v
- typedef void (APIENTRYP GLEEPFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean * data);
- GLEE_EXTERN GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v;
- #define glGetBooleani_v GLeeFuncPtr_glGetBooleani_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegeri_v
-#define GLEE_H_DEFINED_glGetIntegeri_v
- typedef void (APIENTRYP GLEEPFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint * data);
- GLEE_EXTERN GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v;
- #define glGetIntegeri_v GLeeFuncPtr_glGetIntegeri_v
-#endif
-#ifndef GLEE_H_DEFINED_glEnablei
-#define GLEE_H_DEFINED_glEnablei
- typedef void (APIENTRYP GLEEPFNGLENABLEIPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei;
- #define glEnablei GLeeFuncPtr_glEnablei
-#endif
-#ifndef GLEE_H_DEFINED_glDisablei
-#define GLEE_H_DEFINED_glDisablei
- typedef void (APIENTRYP GLEEPFNGLDISABLEIPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei;
- #define glDisablei GLeeFuncPtr_glDisablei
-#endif
-#ifndef GLEE_H_DEFINED_glIsEnabledi
-#define GLEE_H_DEFINED_glIsEnabledi
- typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDIPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi;
- #define glIsEnabledi GLeeFuncPtr_glIsEnabledi
-#endif
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedback
-#define GLEE_H_DEFINED_glBeginTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
- GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback;
- #define glBeginTransformFeedback GLeeFuncPtr_glBeginTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedback
-#define GLEE_H_DEFINED_glEndTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKPROC) ();
- GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback;
- #define glEndTransformFeedback GLeeFuncPtr_glEndTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRange
-#define GLEE_H_DEFINED_glBindBufferRange
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange;
- #define glBindBufferRange GLeeFuncPtr_glBindBufferRange
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBase
-#define GLEE_H_DEFINED_glBindBufferBase
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase;
- #define glBindBufferBase GLeeFuncPtr_glBindBufferBase
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryings
-#define GLEE_H_DEFINED_glTransformFeedbackVaryings
- typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode);
- GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings;
- #define glTransformFeedbackVaryings GLeeFuncPtr_glTransformFeedbackVaryings
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVarying
-#define GLEE_H_DEFINED_glGetTransformFeedbackVarying
- typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying;
- #define glGetTransformFeedbackVarying GLeeFuncPtr_glGetTransformFeedbackVarying
-#endif
-#ifndef GLEE_H_DEFINED_glClampColor
-#define GLEE_H_DEFINED_glClampColor
- typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
- GLEE_EXTERN GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor;
- #define glClampColor GLeeFuncPtr_glClampColor
-#endif
-#ifndef GLEE_H_DEFINED_glBeginConditionalRender
-#define GLEE_H_DEFINED_glBeginConditionalRender
- typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
- GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender;
- #define glBeginConditionalRender GLeeFuncPtr_glBeginConditionalRender
-#endif
-#ifndef GLEE_H_DEFINED_glEndConditionalRender
-#define GLEE_H_DEFINED_glEndConditionalRender
- typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERPROC) ();
- GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender;
- #define glEndConditionalRender GLeeFuncPtr_glEndConditionalRender
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribIPointer
-#define GLEE_H_DEFINED_glVertexAttribIPointer
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer;
- #define glVertexAttribIPointer GLeeFuncPtr_glVertexAttribIPointer
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribIiv
-#define GLEE_H_DEFINED_glGetVertexAttribIiv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv;
- #define glGetVertexAttribIiv GLeeFuncPtr_glGetVertexAttribIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribIuiv
-#define GLEE_H_DEFINED_glGetVertexAttribIuiv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv;
- #define glGetVertexAttribIuiv GLeeFuncPtr_glGetVertexAttribIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1i
-#define GLEE_H_DEFINED_glVertexAttribI1i
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i;
- #define glVertexAttribI1i GLeeFuncPtr_glVertexAttribI1i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2i
-#define GLEE_H_DEFINED_glVertexAttribI2i
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i;
- #define glVertexAttribI2i GLeeFuncPtr_glVertexAttribI2i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3i
-#define GLEE_H_DEFINED_glVertexAttribI3i
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i;
- #define glVertexAttribI3i GLeeFuncPtr_glVertexAttribI3i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4i
-#define GLEE_H_DEFINED_glVertexAttribI4i
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i;
- #define glVertexAttribI4i GLeeFuncPtr_glVertexAttribI4i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1ui
-#define GLEE_H_DEFINED_glVertexAttribI1ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui;
- #define glVertexAttribI1ui GLeeFuncPtr_glVertexAttribI1ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2ui
-#define GLEE_H_DEFINED_glVertexAttribI2ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui;
- #define glVertexAttribI2ui GLeeFuncPtr_glVertexAttribI2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3ui
-#define GLEE_H_DEFINED_glVertexAttribI3ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui;
- #define glVertexAttribI3ui GLeeFuncPtr_glVertexAttribI3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4ui
-#define GLEE_H_DEFINED_glVertexAttribI4ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui;
- #define glVertexAttribI4ui GLeeFuncPtr_glVertexAttribI4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1iv
-#define GLEE_H_DEFINED_glVertexAttribI1iv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv;
- #define glVertexAttribI1iv GLeeFuncPtr_glVertexAttribI1iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2iv
-#define GLEE_H_DEFINED_glVertexAttribI2iv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv;
- #define glVertexAttribI2iv GLeeFuncPtr_glVertexAttribI2iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3iv
-#define GLEE_H_DEFINED_glVertexAttribI3iv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv;
- #define glVertexAttribI3iv GLeeFuncPtr_glVertexAttribI3iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4iv
-#define GLEE_H_DEFINED_glVertexAttribI4iv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv;
- #define glVertexAttribI4iv GLeeFuncPtr_glVertexAttribI4iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1uiv
-#define GLEE_H_DEFINED_glVertexAttribI1uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv;
- #define glVertexAttribI1uiv GLeeFuncPtr_glVertexAttribI1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2uiv
-#define GLEE_H_DEFINED_glVertexAttribI2uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv;
- #define glVertexAttribI2uiv GLeeFuncPtr_glVertexAttribI2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3uiv
-#define GLEE_H_DEFINED_glVertexAttribI3uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv;
- #define glVertexAttribI3uiv GLeeFuncPtr_glVertexAttribI3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4uiv
-#define GLEE_H_DEFINED_glVertexAttribI4uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv;
- #define glVertexAttribI4uiv GLeeFuncPtr_glVertexAttribI4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4bv
-#define GLEE_H_DEFINED_glVertexAttribI4bv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv;
- #define glVertexAttribI4bv GLeeFuncPtr_glVertexAttribI4bv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4sv
-#define GLEE_H_DEFINED_glVertexAttribI4sv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv;
- #define glVertexAttribI4sv GLeeFuncPtr_glVertexAttribI4sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4ubv
-#define GLEE_H_DEFINED_glVertexAttribI4ubv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv;
- #define glVertexAttribI4ubv GLeeFuncPtr_glVertexAttribI4ubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4usv
-#define GLEE_H_DEFINED_glVertexAttribI4usv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv;
- #define glVertexAttribI4usv GLeeFuncPtr_glVertexAttribI4usv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformuiv
-#define GLEE_H_DEFINED_glGetUniformuiv
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv;
- #define glGetUniformuiv GLeeFuncPtr_glGetUniformuiv
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragDataLocation
-#define GLEE_H_DEFINED_glBindFragDataLocation
- typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation;
- #define glBindFragDataLocation GLeeFuncPtr_glBindFragDataLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataLocation
-#define GLEE_H_DEFINED_glGetFragDataLocation
- typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation;
- #define glGetFragDataLocation GLeeFuncPtr_glGetFragDataLocation
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui
-#define GLEE_H_DEFINED_glUniform1ui
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui;
- #define glUniform1ui GLeeFuncPtr_glUniform1ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui
-#define GLEE_H_DEFINED_glUniform2ui
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui;
- #define glUniform2ui GLeeFuncPtr_glUniform2ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui
-#define GLEE_H_DEFINED_glUniform3ui
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui;
- #define glUniform3ui GLeeFuncPtr_glUniform3ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui
-#define GLEE_H_DEFINED_glUniform4ui
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui;
- #define glUniform4ui GLeeFuncPtr_glUniform4ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uiv
-#define GLEE_H_DEFINED_glUniform1uiv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv;
- #define glUniform1uiv GLeeFuncPtr_glUniform1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uiv
-#define GLEE_H_DEFINED_glUniform2uiv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv;
- #define glUniform2uiv GLeeFuncPtr_glUniform2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uiv
-#define GLEE_H_DEFINED_glUniform3uiv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv;
- #define glUniform3uiv GLeeFuncPtr_glUniform3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uiv
-#define GLEE_H_DEFINED_glUniform4uiv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv;
- #define glUniform4uiv GLeeFuncPtr_glUniform4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIiv
-#define GLEE_H_DEFINED_glTexParameterIiv
- typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv;
- #define glTexParameterIiv GLeeFuncPtr_glTexParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIuiv
-#define GLEE_H_DEFINED_glTexParameterIuiv
- typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv;
- #define glTexParameterIuiv GLeeFuncPtr_glTexParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIiv
-#define GLEE_H_DEFINED_glGetTexParameterIiv
- typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv;
- #define glGetTexParameterIiv GLeeFuncPtr_glGetTexParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIuiv
-#define GLEE_H_DEFINED_glGetTexParameterIuiv
- typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv;
- #define glGetTexParameterIuiv GLeeFuncPtr_glGetTexParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferiv
-#define GLEE_H_DEFINED_glClearBufferiv
- typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint * value);
- GLEE_EXTERN GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv;
- #define glClearBufferiv GLeeFuncPtr_glClearBufferiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferuiv
-#define GLEE_H_DEFINED_glClearBufferuiv
- typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv;
- #define glClearBufferuiv GLeeFuncPtr_glClearBufferuiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferfv
-#define GLEE_H_DEFINED_glClearBufferfv
- typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv;
- #define glClearBufferfv GLeeFuncPtr_glClearBufferfv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferfi
-#define GLEE_H_DEFINED_glClearBufferfi
- typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- GLEE_EXTERN GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi;
- #define glClearBufferfi GLeeFuncPtr_glClearBufferfi
-#endif
-#ifndef GLEE_H_DEFINED_glGetStringi
-#define GLEE_H_DEFINED_glGetStringi
- typedef const GLubyte * (APIENTRYP GLEEPFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
- GLEE_EXTERN GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi;
- #define glGetStringi GLeeFuncPtr_glGetStringi
-#endif
-#endif
-
-/* GL_VERSION_3_1 */
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-#define __GLEE_GL_VERSION_3_1 1
-/* Constants */
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#ifndef GLEE_H_DEFINED_glDrawArraysInstanced
-#define GLEE_H_DEFINED_glDrawArraysInstanced
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced;
- #define glDrawArraysInstanced GLeeFuncPtr_glDrawArraysInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstanced
-#define GLEE_H_DEFINED_glDrawElementsInstanced
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced;
- #define glDrawElementsInstanced GLeeFuncPtr_glDrawElementsInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glTexBuffer
-#define GLEE_H_DEFINED_glTexBuffer
- typedef void (APIENTRYP GLEEPFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer;
- #define glTexBuffer GLeeFuncPtr_glTexBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartIndex
-#define GLEE_H_DEFINED_glPrimitiveRestartIndex
- typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex;
- #define glPrimitiveRestartIndex GLeeFuncPtr_glPrimitiveRestartIndex
-#endif
-#endif
-
-/* GL_VERSION_3_2 */
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-#define __GLEE_GL_VERSION_3_2 1
-/* Constants */
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#ifndef GLEE_H_DEFINED_glGetInteger64i_v
-#define GLEE_H_DEFINED_glGetInteger64i_v
- typedef void (APIENTRYP GLEEPFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 * data);
- GLEE_EXTERN GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v;
- #define glGetInteger64i_v GLeeFuncPtr_glGetInteger64i_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameteri64v
-#define GLEE_H_DEFINED_glGetBufferParameteri64v
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v;
- #define glGetBufferParameteri64v GLeeFuncPtr_glGetBufferParameteri64v
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture
-#define GLEE_H_DEFINED_glFramebufferTexture
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture;
- #define glFramebufferTexture GLeeFuncPtr_glFramebufferTexture
-#endif
-#endif
-
-/* GL_VERSION_3_3 */
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-#define __GLEE_GL_VERSION_3_3 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#ifndef GLEE_H_DEFINED_glVertexAttribDivisor
-#define GLEE_H_DEFINED_glVertexAttribDivisor
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor;
- #define glVertexAttribDivisor GLeeFuncPtr_glVertexAttribDivisor
-#endif
-#endif
-
-/* GL_VERSION_4_0 */
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-#define __GLEE_GL_VERSION_4_0 1
-/* Constants */
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-#ifndef GLEE_H_DEFINED_glMinSampleShading
-#define GLEE_H_DEFINED_glMinSampleShading
- typedef void (APIENTRYP GLEEPFNGLMINSAMPLESHADINGPROC) (GLclampf value);
- GLEE_EXTERN GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading;
- #define glMinSampleShading GLeeFuncPtr_glMinSampleShading
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationi
-#define GLEE_H_DEFINED_glBlendEquationi
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi;
- #define glBlendEquationi GLeeFuncPtr_glBlendEquationi
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparatei
-#define GLEE_H_DEFINED_glBlendEquationSeparatei
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei;
- #define glBlendEquationSeparatei GLeeFuncPtr_glBlendEquationSeparatei
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFunci
-#define GLEE_H_DEFINED_glBlendFunci
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci;
- #define glBlendFunci GLeeFuncPtr_glBlendFunci
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparatei
-#define GLEE_H_DEFINED_glBlendFuncSeparatei
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei;
- #define glBlendFuncSeparatei GLeeFuncPtr_glBlendFuncSeparatei
-#endif
-#endif
-
-/* GL_VERSION_4_1 */
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-#define __GLEE_GL_VERSION_4_1 1
-/* Constants */
-#endif
-
-/* GL_VERSION_4_2 */
-
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-#define __GLEE_GL_VERSION_4_2 1
-/* Constants */
-#endif
-
-/* GL_ARB_multitexture */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#define __GLEE_GL_ARB_multitexture 1
-/* Constants */
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#ifndef GLEE_H_DEFINED_glActiveTextureARB
-#define GLEE_H_DEFINED_glActiveTextureARB
- typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREARBPROC) (GLenum texture);
- GLEE_EXTERN GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB;
- #define glActiveTextureARB GLeeFuncPtr_glActiveTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveTextureARB
-#define GLEE_H_DEFINED_glClientActiveTextureARB
- typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
- GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB;
- #define glClientActiveTextureARB GLeeFuncPtr_glClientActiveTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dARB
-#define GLEE_H_DEFINED_glMultiTexCoord1dARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB;
- #define glMultiTexCoord1dARB GLeeFuncPtr_glMultiTexCoord1dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord1dvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB;
- #define glMultiTexCoord1dvARB GLeeFuncPtr_glMultiTexCoord1dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fARB
-#define GLEE_H_DEFINED_glMultiTexCoord1fARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB;
- #define glMultiTexCoord1fARB GLeeFuncPtr_glMultiTexCoord1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord1fvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB;
- #define glMultiTexCoord1fvARB GLeeFuncPtr_glMultiTexCoord1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1iARB
-#define GLEE_H_DEFINED_glMultiTexCoord1iARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB;
- #define glMultiTexCoord1iARB GLeeFuncPtr_glMultiTexCoord1iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord1ivARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB;
- #define glMultiTexCoord1ivARB GLeeFuncPtr_glMultiTexCoord1ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1sARB
-#define GLEE_H_DEFINED_glMultiTexCoord1sARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB;
- #define glMultiTexCoord1sARB GLeeFuncPtr_glMultiTexCoord1sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1svARB
-#define GLEE_H_DEFINED_glMultiTexCoord1svARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB;
- #define glMultiTexCoord1svARB GLeeFuncPtr_glMultiTexCoord1svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dARB
-#define GLEE_H_DEFINED_glMultiTexCoord2dARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB;
- #define glMultiTexCoord2dARB GLeeFuncPtr_glMultiTexCoord2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord2dvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB;
- #define glMultiTexCoord2dvARB GLeeFuncPtr_glMultiTexCoord2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fARB
-#define GLEE_H_DEFINED_glMultiTexCoord2fARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB;
- #define glMultiTexCoord2fARB GLeeFuncPtr_glMultiTexCoord2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord2fvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB;
- #define glMultiTexCoord2fvARB GLeeFuncPtr_glMultiTexCoord2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2iARB
-#define GLEE_H_DEFINED_glMultiTexCoord2iARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB;
- #define glMultiTexCoord2iARB GLeeFuncPtr_glMultiTexCoord2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord2ivARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB;
- #define glMultiTexCoord2ivARB GLeeFuncPtr_glMultiTexCoord2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2sARB
-#define GLEE_H_DEFINED_glMultiTexCoord2sARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB;
- #define glMultiTexCoord2sARB GLeeFuncPtr_glMultiTexCoord2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2svARB
-#define GLEE_H_DEFINED_glMultiTexCoord2svARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB;
- #define glMultiTexCoord2svARB GLeeFuncPtr_glMultiTexCoord2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dARB
-#define GLEE_H_DEFINED_glMultiTexCoord3dARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB;
- #define glMultiTexCoord3dARB GLeeFuncPtr_glMultiTexCoord3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord3dvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB;
- #define glMultiTexCoord3dvARB GLeeFuncPtr_glMultiTexCoord3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fARB
-#define GLEE_H_DEFINED_glMultiTexCoord3fARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB;
- #define glMultiTexCoord3fARB GLeeFuncPtr_glMultiTexCoord3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord3fvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB;
- #define glMultiTexCoord3fvARB GLeeFuncPtr_glMultiTexCoord3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3iARB
-#define GLEE_H_DEFINED_glMultiTexCoord3iARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB;
- #define glMultiTexCoord3iARB GLeeFuncPtr_glMultiTexCoord3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord3ivARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB;
- #define glMultiTexCoord3ivARB GLeeFuncPtr_glMultiTexCoord3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3sARB
-#define GLEE_H_DEFINED_glMultiTexCoord3sARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB;
- #define glMultiTexCoord3sARB GLeeFuncPtr_glMultiTexCoord3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3svARB
-#define GLEE_H_DEFINED_glMultiTexCoord3svARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB;
- #define glMultiTexCoord3svARB GLeeFuncPtr_glMultiTexCoord3svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dARB
-#define GLEE_H_DEFINED_glMultiTexCoord4dARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB;
- #define glMultiTexCoord4dARB GLeeFuncPtr_glMultiTexCoord4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord4dvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB;
- #define glMultiTexCoord4dvARB GLeeFuncPtr_glMultiTexCoord4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fARB
-#define GLEE_H_DEFINED_glMultiTexCoord4fARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB;
- #define glMultiTexCoord4fARB GLeeFuncPtr_glMultiTexCoord4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord4fvARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB;
- #define glMultiTexCoord4fvARB GLeeFuncPtr_glMultiTexCoord4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4iARB
-#define GLEE_H_DEFINED_glMultiTexCoord4iARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB;
- #define glMultiTexCoord4iARB GLeeFuncPtr_glMultiTexCoord4iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord4ivARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB;
- #define glMultiTexCoord4ivARB GLeeFuncPtr_glMultiTexCoord4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4sARB
-#define GLEE_H_DEFINED_glMultiTexCoord4sARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB;
- #define glMultiTexCoord4sARB GLeeFuncPtr_glMultiTexCoord4sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4svARB
-#define GLEE_H_DEFINED_glMultiTexCoord4svARB
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB;
- #define glMultiTexCoord4svARB GLeeFuncPtr_glMultiTexCoord4svARB
-#endif
-#endif
-
-/* GL_ARB_transpose_matrix */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#define __GLEE_GL_ARB_transpose_matrix 1
-/* Constants */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixfARB
-#define GLEE_H_DEFINED_glLoadTransposeMatrixfARB
- typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB;
- #define glLoadTransposeMatrixfARB GLeeFuncPtr_glLoadTransposeMatrixfARB
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixdARB
-#define GLEE_H_DEFINED_glLoadTransposeMatrixdARB
- typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB;
- #define glLoadTransposeMatrixdARB GLeeFuncPtr_glLoadTransposeMatrixdARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixfARB
-#define GLEE_H_DEFINED_glMultTransposeMatrixfARB
- typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB;
- #define glMultTransposeMatrixfARB GLeeFuncPtr_glMultTransposeMatrixfARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixdARB
-#define GLEE_H_DEFINED_glMultTransposeMatrixdARB
- typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB;
- #define glMultTransposeMatrixdARB GLeeFuncPtr_glMultTransposeMatrixdARB
-#endif
-#endif
-
-/* GL_ARB_multisample */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#define __GLEE_GL_ARB_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#ifndef GLEE_H_DEFINED_glSampleCoverageARB
-#define GLEE_H_DEFINED_glSampleCoverageARB
- typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
- GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB;
- #define glSampleCoverageARB GLeeFuncPtr_glSampleCoverageARB
-#endif
-#endif
-
-/* GL_ARB_texture_env_add */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#define __GLEE_GL_ARB_texture_env_add 1
-/* Constants */
-#endif
-
-/* GL_ARB_texture_cube_map */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#define __GLEE_GL_ARB_texture_cube_map 1
-/* Constants */
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-/* GL_ARB_texture_compression */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#define __GLEE_GL_ARB_texture_compression 1
-/* Constants */
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#ifndef GLEE_H_DEFINED_glCompressedTexImage3DARB
-#define GLEE_H_DEFINED_glCompressedTexImage3DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB;
- #define glCompressedTexImage3DARB GLeeFuncPtr_glCompressedTexImage3DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage2DARB
-#define GLEE_H_DEFINED_glCompressedTexImage2DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB;
- #define glCompressedTexImage2DARB GLeeFuncPtr_glCompressedTexImage2DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage1DARB
-#define GLEE_H_DEFINED_glCompressedTexImage1DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB;
- #define glCompressedTexImage1DARB GLeeFuncPtr_glCompressedTexImage1DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage3DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB;
- #define glCompressedTexSubImage3DARB GLeeFuncPtr_glCompressedTexSubImage3DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage2DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB;
- #define glCompressedTexSubImage2DARB GLeeFuncPtr_glCompressedTexSubImage2DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage1DARB
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB;
- #define glCompressedTexSubImage1DARB GLeeFuncPtr_glCompressedTexSubImage1DARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTexImageARB
-#define GLEE_H_DEFINED_glGetCompressedTexImageARB
- typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB;
- #define glGetCompressedTexImageARB GLeeFuncPtr_glGetCompressedTexImageARB
-#endif
-#endif
-
-/* GL_ARB_texture_border_clamp */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#define __GLEE_GL_ARB_texture_border_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-/* GL_ARB_point_parameters */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-#define __GLEE_GL_ARB_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfARB
-#define GLEE_H_DEFINED_glPointParameterfARB
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB;
- #define glPointParameterfARB GLeeFuncPtr_glPointParameterfARB
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvARB
-#define GLEE_H_DEFINED_glPointParameterfvARB
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB;
- #define glPointParameterfvARB GLeeFuncPtr_glPointParameterfvARB
-#endif
-#endif
-
-/* GL_ARB_vertex_blend */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-#define __GLEE_GL_ARB_vertex_blend 1
-/* Constants */
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#ifndef GLEE_H_DEFINED_glWeightbvARB
-#define GLEE_H_DEFINED_glWeightbvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB;
- #define glWeightbvARB GLeeFuncPtr_glWeightbvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightsvARB
-#define GLEE_H_DEFINED_glWeightsvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTSVARBPROC) (GLint size, const GLshort * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB;
- #define glWeightsvARB GLeeFuncPtr_glWeightsvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightivARB
-#define GLEE_H_DEFINED_glWeightivARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTIVARBPROC) (GLint size, const GLint * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB;
- #define glWeightivARB GLeeFuncPtr_glWeightivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightfvARB
-#define GLEE_H_DEFINED_glWeightfvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB;
- #define glWeightfvARB GLeeFuncPtr_glWeightfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightdvARB
-#define GLEE_H_DEFINED_glWeightdvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB;
- #define glWeightdvARB GLeeFuncPtr_glWeightdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightubvARB
-#define GLEE_H_DEFINED_glWeightubvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB;
- #define glWeightubvARB GLeeFuncPtr_glWeightubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightusvARB
-#define GLEE_H_DEFINED_glWeightusvARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB;
- #define glWeightusvARB GLeeFuncPtr_glWeightusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightuivARB
-#define GLEE_H_DEFINED_glWeightuivARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint * weights);
- GLEE_EXTERN GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB;
- #define glWeightuivARB GLeeFuncPtr_glWeightuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightPointerARB
-#define GLEE_H_DEFINED_glWeightPointerARB
- typedef void (APIENTRYP GLEEPFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB;
- #define glWeightPointerARB GLeeFuncPtr_glWeightPointerARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendARB
-#define GLEE_H_DEFINED_glVertexBlendARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDARBPROC) (GLint count);
- GLEE_EXTERN GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB;
- #define glVertexBlendARB GLeeFuncPtr_glVertexBlendARB
-#endif
-#endif
-
-/* GL_ARB_matrix_palette */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-#define __GLEE_GL_ARB_matrix_palette 1
-/* Constants */
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#ifndef GLEE_H_DEFINED_glCurrentPaletteMatrixARB
-#define GLEE_H_DEFINED_glCurrentPaletteMatrixARB
- typedef void (APIENTRYP GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
- GLEE_EXTERN GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB;
- #define glCurrentPaletteMatrixARB GLeeFuncPtr_glCurrentPaletteMatrixARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexubvARB
-#define GLEE_H_DEFINED_glMatrixIndexubvARB
- typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte * indices);
- GLEE_EXTERN GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB;
- #define glMatrixIndexubvARB GLeeFuncPtr_glMatrixIndexubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexusvARB
-#define GLEE_H_DEFINED_glMatrixIndexusvARB
- typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort * indices);
- GLEE_EXTERN GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB;
- #define glMatrixIndexusvARB GLeeFuncPtr_glMatrixIndexusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexuivARB
-#define GLEE_H_DEFINED_glMatrixIndexuivARB
- typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint * indices);
- GLEE_EXTERN GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB;
- #define glMatrixIndexuivARB GLeeFuncPtr_glMatrixIndexuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexPointerARB
-#define GLEE_H_DEFINED_glMatrixIndexPointerARB
- typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB;
- #define glMatrixIndexPointerARB GLeeFuncPtr_glMatrixIndexPointerARB
-#endif
-#endif
-
-/* GL_ARB_texture_env_combine */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#define __GLEE_GL_ARB_texture_env_combine 1
-/* Constants */
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-/* GL_ARB_texture_env_crossbar */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-#define __GLEE_GL_ARB_texture_env_crossbar 1
-/* Constants */
-#endif
-
-/* GL_ARB_texture_env_dot3 */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#define __GLEE_GL_ARB_texture_env_dot3 1
-/* Constants */
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-/* GL_ARB_texture_mirrored_repeat */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#define __GLEE_GL_ARB_texture_mirrored_repeat 1
-/* Constants */
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-
-/* GL_ARB_depth_texture */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-#define __GLEE_GL_ARB_depth_texture 1
-/* Constants */
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-/* GL_ARB_shadow */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-#define __GLEE_GL_ARB_shadow 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-/* GL_ARB_shadow_ambient */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-#define __GLEE_GL_ARB_shadow_ambient 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-/* GL_ARB_window_pos */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-#define __GLEE_GL_ARB_window_pos 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glWindowPos2dARB
-#define GLEE_H_DEFINED_glWindowPos2dARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB;
- #define glWindowPos2dARB GLeeFuncPtr_glWindowPos2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dvARB
-#define GLEE_H_DEFINED_glWindowPos2dvARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVARBPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB;
- #define glWindowPos2dvARB GLeeFuncPtr_glWindowPos2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fARB
-#define GLEE_H_DEFINED_glWindowPos2fARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB;
- #define glWindowPos2fARB GLeeFuncPtr_glWindowPos2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fvARB
-#define GLEE_H_DEFINED_glWindowPos2fvARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVARBPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB;
- #define glWindowPos2fvARB GLeeFuncPtr_glWindowPos2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iARB
-#define GLEE_H_DEFINED_glWindowPos2iARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB;
- #define glWindowPos2iARB GLeeFuncPtr_glWindowPos2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2ivARB
-#define GLEE_H_DEFINED_glWindowPos2ivARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVARBPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB;
- #define glWindowPos2ivARB GLeeFuncPtr_glWindowPos2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sARB
-#define GLEE_H_DEFINED_glWindowPos2sARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB;
- #define glWindowPos2sARB GLeeFuncPtr_glWindowPos2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2svARB
-#define GLEE_H_DEFINED_glWindowPos2svARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVARBPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB;
- #define glWindowPos2svARB GLeeFuncPtr_glWindowPos2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dARB
-#define GLEE_H_DEFINED_glWindowPos3dARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB;
- #define glWindowPos3dARB GLeeFuncPtr_glWindowPos3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dvARB
-#define GLEE_H_DEFINED_glWindowPos3dvARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVARBPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB;
- #define glWindowPos3dvARB GLeeFuncPtr_glWindowPos3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fARB
-#define GLEE_H_DEFINED_glWindowPos3fARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB;
- #define glWindowPos3fARB GLeeFuncPtr_glWindowPos3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fvARB
-#define GLEE_H_DEFINED_glWindowPos3fvARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVARBPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB;
- #define glWindowPos3fvARB GLeeFuncPtr_glWindowPos3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iARB
-#define GLEE_H_DEFINED_glWindowPos3iARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB;
- #define glWindowPos3iARB GLeeFuncPtr_glWindowPos3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3ivARB
-#define GLEE_H_DEFINED_glWindowPos3ivARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVARBPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB;
- #define glWindowPos3ivARB GLeeFuncPtr_glWindowPos3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sARB
-#define GLEE_H_DEFINED_glWindowPos3sARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB;
- #define glWindowPos3sARB GLeeFuncPtr_glWindowPos3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3svARB
-#define GLEE_H_DEFINED_glWindowPos3svARB
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVARBPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB;
- #define glWindowPos3svARB GLeeFuncPtr_glWindowPos3svARB
-#endif
-#endif
-
-/* GL_ARB_vertex_program */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#define __GLEE_GL_ARB_vertex_program 1
-/* Constants */
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dARB
-#define GLEE_H_DEFINED_glVertexAttrib1dARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB;
- #define glVertexAttrib1dARB GLeeFuncPtr_glVertexAttrib1dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dvARB
-#define GLEE_H_DEFINED_glVertexAttrib1dvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB;
- #define glVertexAttrib1dvARB GLeeFuncPtr_glVertexAttrib1dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fARB
-#define GLEE_H_DEFINED_glVertexAttrib1fARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB;
- #define glVertexAttrib1fARB GLeeFuncPtr_glVertexAttrib1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fvARB
-#define GLEE_H_DEFINED_glVertexAttrib1fvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB;
- #define glVertexAttrib1fvARB GLeeFuncPtr_glVertexAttrib1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sARB
-#define GLEE_H_DEFINED_glVertexAttrib1sARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB;
- #define glVertexAttrib1sARB GLeeFuncPtr_glVertexAttrib1sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1svARB
-#define GLEE_H_DEFINED_glVertexAttrib1svARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB;
- #define glVertexAttrib1svARB GLeeFuncPtr_glVertexAttrib1svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dARB
-#define GLEE_H_DEFINED_glVertexAttrib2dARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB;
- #define glVertexAttrib2dARB GLeeFuncPtr_glVertexAttrib2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dvARB
-#define GLEE_H_DEFINED_glVertexAttrib2dvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB;
- #define glVertexAttrib2dvARB GLeeFuncPtr_glVertexAttrib2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fARB
-#define GLEE_H_DEFINED_glVertexAttrib2fARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB;
- #define glVertexAttrib2fARB GLeeFuncPtr_glVertexAttrib2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fvARB
-#define GLEE_H_DEFINED_glVertexAttrib2fvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB;
- #define glVertexAttrib2fvARB GLeeFuncPtr_glVertexAttrib2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sARB
-#define GLEE_H_DEFINED_glVertexAttrib2sARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB;
- #define glVertexAttrib2sARB GLeeFuncPtr_glVertexAttrib2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2svARB
-#define GLEE_H_DEFINED_glVertexAttrib2svARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB;
- #define glVertexAttrib2svARB GLeeFuncPtr_glVertexAttrib2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dARB
-#define GLEE_H_DEFINED_glVertexAttrib3dARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB;
- #define glVertexAttrib3dARB GLeeFuncPtr_glVertexAttrib3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dvARB
-#define GLEE_H_DEFINED_glVertexAttrib3dvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB;
- #define glVertexAttrib3dvARB GLeeFuncPtr_glVertexAttrib3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fARB
-#define GLEE_H_DEFINED_glVertexAttrib3fARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB;
- #define glVertexAttrib3fARB GLeeFuncPtr_glVertexAttrib3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fvARB
-#define GLEE_H_DEFINED_glVertexAttrib3fvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB;
- #define glVertexAttrib3fvARB GLeeFuncPtr_glVertexAttrib3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sARB
-#define GLEE_H_DEFINED_glVertexAttrib3sARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB;
- #define glVertexAttrib3sARB GLeeFuncPtr_glVertexAttrib3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3svARB
-#define GLEE_H_DEFINED_glVertexAttrib3svARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB;
- #define glVertexAttrib3svARB GLeeFuncPtr_glVertexAttrib3svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NbvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NbvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB;
- #define glVertexAttrib4NbvARB GLeeFuncPtr_glVertexAttrib4NbvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NivARB
-#define GLEE_H_DEFINED_glVertexAttrib4NivARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB;
- #define glVertexAttrib4NivARB GLeeFuncPtr_glVertexAttrib4NivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NsvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NsvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB;
- #define glVertexAttrib4NsvARB GLeeFuncPtr_glVertexAttrib4NsvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NubARB
-#define GLEE_H_DEFINED_glVertexAttrib4NubARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB;
- #define glVertexAttrib4NubARB GLeeFuncPtr_glVertexAttrib4NubARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NubvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NubvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB;
- #define glVertexAttrib4NubvARB GLeeFuncPtr_glVertexAttrib4NubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NuivARB
-#define GLEE_H_DEFINED_glVertexAttrib4NuivARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB;
- #define glVertexAttrib4NuivARB GLeeFuncPtr_glVertexAttrib4NuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NusvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NusvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB;
- #define glVertexAttrib4NusvARB GLeeFuncPtr_glVertexAttrib4NusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4bvARB
-#define GLEE_H_DEFINED_glVertexAttrib4bvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB;
- #define glVertexAttrib4bvARB GLeeFuncPtr_glVertexAttrib4bvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dARB
-#define GLEE_H_DEFINED_glVertexAttrib4dARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB;
- #define glVertexAttrib4dARB GLeeFuncPtr_glVertexAttrib4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dvARB
-#define GLEE_H_DEFINED_glVertexAttrib4dvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB;
- #define glVertexAttrib4dvARB GLeeFuncPtr_glVertexAttrib4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fARB
-#define GLEE_H_DEFINED_glVertexAttrib4fARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB;
- #define glVertexAttrib4fARB GLeeFuncPtr_glVertexAttrib4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fvARB
-#define GLEE_H_DEFINED_glVertexAttrib4fvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB;
- #define glVertexAttrib4fvARB GLeeFuncPtr_glVertexAttrib4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ivARB
-#define GLEE_H_DEFINED_glVertexAttrib4ivARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB;
- #define glVertexAttrib4ivARB GLeeFuncPtr_glVertexAttrib4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sARB
-#define GLEE_H_DEFINED_glVertexAttrib4sARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB;
- #define glVertexAttrib4sARB GLeeFuncPtr_glVertexAttrib4sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4svARB
-#define GLEE_H_DEFINED_glVertexAttrib4svARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB;
- #define glVertexAttrib4svARB GLeeFuncPtr_glVertexAttrib4svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvARB
-#define GLEE_H_DEFINED_glVertexAttrib4ubvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB;
- #define glVertexAttrib4ubvARB GLeeFuncPtr_glVertexAttrib4ubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4uivARB
-#define GLEE_H_DEFINED_glVertexAttrib4uivARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB;
- #define glVertexAttrib4uivARB GLeeFuncPtr_glVertexAttrib4uivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4usvARB
-#define GLEE_H_DEFINED_glVertexAttrib4usvARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB;
- #define glVertexAttrib4usvARB GLeeFuncPtr_glVertexAttrib4usvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointerARB
-#define GLEE_H_DEFINED_glVertexAttribPointerARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB;
- #define glVertexAttribPointerARB GLeeFuncPtr_glVertexAttribPointerARB
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribArrayARB
-#define GLEE_H_DEFINED_glEnableVertexAttribArrayARB
- typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB;
- #define glEnableVertexAttribArrayARB GLeeFuncPtr_glEnableVertexAttribArrayARB
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribArrayARB
-#define GLEE_H_DEFINED_glDisableVertexAttribArrayARB
- typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB;
- #define glDisableVertexAttribArrayARB GLeeFuncPtr_glDisableVertexAttribArrayARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramStringARB
-#define GLEE_H_DEFINED_glProgramStringARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
- GLEE_EXTERN GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB;
- #define glProgramStringARB GLeeFuncPtr_glProgramStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramARB
-#define GLEE_H_DEFINED_glBindProgramARB
- typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
- GLEE_EXTERN GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB;
- #define glBindProgramARB GLeeFuncPtr_glBindProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramsARB
-#define GLEE_H_DEFINED_glDeleteProgramsARB
- typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint * programs);
- GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB;
- #define glDeleteProgramsARB GLeeFuncPtr_glDeleteProgramsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramsARB
-#define GLEE_H_DEFINED_glGenProgramsARB
- typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint * programs);
- GLEE_EXTERN GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB;
- #define glGenProgramsARB GLeeFuncPtr_glGenProgramsARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4dARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB;
- #define glProgramEnvParameter4dARB GLeeFuncPtr_glProgramEnvParameter4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dvARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4dvARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB;
- #define glProgramEnvParameter4dvARB GLeeFuncPtr_glProgramEnvParameter4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4fARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB;
- #define glProgramEnvParameter4fARB GLeeFuncPtr_glProgramEnvParameter4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fvARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4fvARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB;
- #define glProgramEnvParameter4fvARB GLeeFuncPtr_glProgramEnvParameter4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4dARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB;
- #define glProgramLocalParameter4dARB GLeeFuncPtr_glProgramLocalParameter4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dvARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4dvARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB;
- #define glProgramLocalParameter4dvARB GLeeFuncPtr_glProgramLocalParameter4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4fARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB;
- #define glProgramLocalParameter4fARB GLeeFuncPtr_glProgramLocalParameter4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fvARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4fvARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB;
- #define glProgramLocalParameter4fvARB GLeeFuncPtr_glProgramLocalParameter4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
-#define GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB;
- #define glGetProgramEnvParameterdvARB GLeeFuncPtr_glGetProgramEnvParameterdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
-#define GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB;
- #define glGetProgramEnvParameterfvARB GLeeFuncPtr_glGetProgramEnvParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
-#define GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB;
- #define glGetProgramLocalParameterdvARB GLeeFuncPtr_glGetProgramLocalParameterdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
-#define GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB;
- #define glGetProgramLocalParameterfvARB GLeeFuncPtr_glGetProgramLocalParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramivARB
-#define GLEE_H_DEFINED_glGetProgramivARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB;
- #define glGetProgramivARB GLeeFuncPtr_glGetProgramivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStringARB
-#define GLEE_H_DEFINED_glGetProgramStringARB
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid * string);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB;
- #define glGetProgramStringARB GLeeFuncPtr_glGetProgramStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdvARB
-#define GLEE_H_DEFINED_glGetVertexAttribdvARB
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB;
- #define glGetVertexAttribdvARB GLeeFuncPtr_glGetVertexAttribdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfvARB
-#define GLEE_H_DEFINED_glGetVertexAttribfvARB
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB;
- #define glGetVertexAttribfvARB GLeeFuncPtr_glGetVertexAttribfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribivARB
-#define GLEE_H_DEFINED_glGetVertexAttribivARB
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB;
- #define glGetVertexAttribivARB GLeeFuncPtr_glGetVertexAttribivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervARB
-#define GLEE_H_DEFINED_glGetVertexAttribPointervARB
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB;
- #define glGetVertexAttribPointervARB GLeeFuncPtr_glGetVertexAttribPointervARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramARB
-#define GLEE_H_DEFINED_glIsProgramARB
- typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMARBPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB;
- #define glIsProgramARB GLeeFuncPtr_glIsProgramARB
-#endif
-#endif
-
-/* GL_ARB_fragment_program */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-#define __GLEE_GL_ARB_fragment_program 1
-/* Constants */
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#endif
-
-/* GL_ARB_vertex_buffer_object */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#define __GLEE_GL_ARB_vertex_buffer_object 1
-/* Constants */
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#ifndef GLEE_H_DEFINED_glBindBufferARB
-#define GLEE_H_DEFINED_glBindBufferARB
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB;
- #define glBindBufferARB GLeeFuncPtr_glBindBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteBuffersARB
-#define GLEE_H_DEFINED_glDeleteBuffersARB
- typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint * buffers);
- GLEE_EXTERN GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB;
- #define glDeleteBuffersARB GLeeFuncPtr_glDeleteBuffersARB
-#endif
-#ifndef GLEE_H_DEFINED_glGenBuffersARB
-#define GLEE_H_DEFINED_glGenBuffersARB
- typedef void (APIENTRYP GLEEPFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint * buffers);
- GLEE_EXTERN GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB;
- #define glGenBuffersARB GLeeFuncPtr_glGenBuffersARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsBufferARB
-#define GLEE_H_DEFINED_glIsBufferARB
- typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERARBPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB;
- #define glIsBufferARB GLeeFuncPtr_glIsBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glBufferDataARB
-#define GLEE_H_DEFINED_glBufferDataARB
- typedef void (APIENTRYP GLEEPFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
- GLEE_EXTERN GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB;
- #define glBufferDataARB GLeeFuncPtr_glBufferDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glBufferSubDataARB
-#define GLEE_H_DEFINED_glBufferSubDataARB
- typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB;
- #define glBufferSubDataARB GLeeFuncPtr_glBufferSubDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferSubDataARB
-#define GLEE_H_DEFINED_glGetBufferSubDataARB
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB;
- #define glGetBufferSubDataARB GLeeFuncPtr_glGetBufferSubDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glMapBufferARB
-#define GLEE_H_DEFINED_glMapBufferARB
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
- GLEE_EXTERN GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB;
- #define glMapBufferARB GLeeFuncPtr_glMapBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapBufferARB
-#define GLEE_H_DEFINED_glUnmapBufferARB
- typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERARBPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB;
- #define glUnmapBufferARB GLeeFuncPtr_glUnmapBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameterivARB
-#define GLEE_H_DEFINED_glGetBufferParameterivARB
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB;
- #define glGetBufferParameterivARB GLeeFuncPtr_glGetBufferParameterivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferPointervARB
-#define GLEE_H_DEFINED_glGetBufferPointervARB
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB;
- #define glGetBufferPointervARB GLeeFuncPtr_glGetBufferPointervARB
-#endif
-#endif
-
-/* GL_ARB_occlusion_query */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#define __GLEE_GL_ARB_occlusion_query 1
-/* Constants */
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#ifndef GLEE_H_DEFINED_glGenQueriesARB
-#define GLEE_H_DEFINED_glGenQueriesARB
- typedef void (APIENTRYP GLEEPFNGLGENQUERIESARBPROC) (GLsizei n, GLuint * ids);
- GLEE_EXTERN GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB;
- #define glGenQueriesARB GLeeFuncPtr_glGenQueriesARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteQueriesARB
-#define GLEE_H_DEFINED_glDeleteQueriesARB
- typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint * ids);
- GLEE_EXTERN GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB;
- #define glDeleteQueriesARB GLeeFuncPtr_glDeleteQueriesARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsQueryARB
-#define GLEE_H_DEFINED_glIsQueryARB
- typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYARBPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB;
- #define glIsQueryARB GLeeFuncPtr_glIsQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQueryARB
-#define GLEE_H_DEFINED_glBeginQueryARB
- typedef void (APIENTRYP GLEEPFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
- GLEE_EXTERN GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB;
- #define glBeginQueryARB GLeeFuncPtr_glBeginQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glEndQueryARB
-#define GLEE_H_DEFINED_glEndQueryARB
- typedef void (APIENTRYP GLEEPFNGLENDQUERYARBPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB;
- #define glEndQueryARB GLeeFuncPtr_glEndQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryivARB
-#define GLEE_H_DEFINED_glGetQueryivARB
- typedef void (APIENTRYP GLEEPFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB;
- #define glGetQueryivARB GLeeFuncPtr_glGetQueryivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectivARB
-#define GLEE_H_DEFINED_glGetQueryObjectivARB
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB;
- #define glGetQueryObjectivARB GLeeFuncPtr_glGetQueryObjectivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectuivARB
-#define GLEE_H_DEFINED_glGetQueryObjectuivARB
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB;
- #define glGetQueryObjectuivARB GLeeFuncPtr_glGetQueryObjectuivARB
-#endif
-#endif
-
-/* GL_ARB_shader_objects */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-#define __GLEE_GL_ARB_shader_objects 1
-/* Constants */
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#ifndef GLEE_H_DEFINED_glDeleteObjectARB
-#define GLEE_H_DEFINED_glDeleteObjectARB
- typedef void (APIENTRYP GLEEPFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
- GLEE_EXTERN GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB;
- #define glDeleteObjectARB GLeeFuncPtr_glDeleteObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetHandleARB
-#define GLEE_H_DEFINED_glGetHandleARB
- typedef GLhandleARB (APIENTRYP GLEEPFNGLGETHANDLEARBPROC) (GLenum pname);
- GLEE_EXTERN GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB;
- #define glGetHandleARB GLeeFuncPtr_glGetHandleARB
-#endif
-#ifndef GLEE_H_DEFINED_glDetachObjectARB
-#define GLEE_H_DEFINED_glDetachObjectARB
- typedef void (APIENTRYP GLEEPFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
- GLEE_EXTERN GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB;
- #define glDetachObjectARB GLeeFuncPtr_glDetachObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderObjectARB
-#define GLEE_H_DEFINED_glCreateShaderObjectARB
- typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
- GLEE_EXTERN GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB;
- #define glCreateShaderObjectARB GLeeFuncPtr_glCreateShaderObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glShaderSourceARB
-#define GLEE_H_DEFINED_glShaderSourceARB
- typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length);
- GLEE_EXTERN GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB;
- #define glShaderSourceARB GLeeFuncPtr_glShaderSourceARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShaderARB
-#define GLEE_H_DEFINED_glCompileShaderARB
- typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
- GLEE_EXTERN GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB;
- #define glCompileShaderARB GLeeFuncPtr_glCompileShaderARB
-#endif
-#ifndef GLEE_H_DEFINED_glCreateProgramObjectARB
-#define GLEE_H_DEFINED_glCreateProgramObjectARB
- typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) ();
- GLEE_EXTERN GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB;
- #define glCreateProgramObjectARB GLeeFuncPtr_glCreateProgramObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glAttachObjectARB
-#define GLEE_H_DEFINED_glAttachObjectARB
- typedef void (APIENTRYP GLEEPFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
- GLEE_EXTERN GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB;
- #define glAttachObjectARB GLeeFuncPtr_glAttachObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glLinkProgramARB
-#define GLEE_H_DEFINED_glLinkProgramARB
- typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
- GLEE_EXTERN GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB;
- #define glLinkProgramARB GLeeFuncPtr_glLinkProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glUseProgramObjectARB
-#define GLEE_H_DEFINED_glUseProgramObjectARB
- typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
- GLEE_EXTERN GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB;
- #define glUseProgramObjectARB GLeeFuncPtr_glUseProgramObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgramARB
-#define GLEE_H_DEFINED_glValidateProgramARB
- typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
- GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB;
- #define glValidateProgramARB GLeeFuncPtr_glValidateProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fARB
-#define GLEE_H_DEFINED_glUniform1fARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB;
- #define glUniform1fARB GLeeFuncPtr_glUniform1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fARB
-#define GLEE_H_DEFINED_glUniform2fARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB;
- #define glUniform2fARB GLeeFuncPtr_glUniform2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fARB
-#define GLEE_H_DEFINED_glUniform3fARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB;
- #define glUniform3fARB GLeeFuncPtr_glUniform3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fARB
-#define GLEE_H_DEFINED_glUniform4fARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB;
- #define glUniform4fARB GLeeFuncPtr_glUniform4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1iARB
-#define GLEE_H_DEFINED_glUniform1iARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB;
- #define glUniform1iARB GLeeFuncPtr_glUniform1iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2iARB
-#define GLEE_H_DEFINED_glUniform2iARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB;
- #define glUniform2iARB GLeeFuncPtr_glUniform2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3iARB
-#define GLEE_H_DEFINED_glUniform3iARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB;
- #define glUniform3iARB GLeeFuncPtr_glUniform3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4iARB
-#define GLEE_H_DEFINED_glUniform4iARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB;
- #define glUniform4iARB GLeeFuncPtr_glUniform4iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fvARB
-#define GLEE_H_DEFINED_glUniform1fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB;
- #define glUniform1fvARB GLeeFuncPtr_glUniform1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fvARB
-#define GLEE_H_DEFINED_glUniform2fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB;
- #define glUniform2fvARB GLeeFuncPtr_glUniform2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fvARB
-#define GLEE_H_DEFINED_glUniform3fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB;
- #define glUniform3fvARB GLeeFuncPtr_glUniform3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fvARB
-#define GLEE_H_DEFINED_glUniform4fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB;
- #define glUniform4fvARB GLeeFuncPtr_glUniform4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ivARB
-#define GLEE_H_DEFINED_glUniform1ivARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB;
- #define glUniform1ivARB GLeeFuncPtr_glUniform1ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ivARB
-#define GLEE_H_DEFINED_glUniform2ivARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB;
- #define glUniform2ivARB GLeeFuncPtr_glUniform2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ivARB
-#define GLEE_H_DEFINED_glUniform3ivARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB;
- #define glUniform3ivARB GLeeFuncPtr_glUniform3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ivARB
-#define GLEE_H_DEFINED_glUniform4ivARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB;
- #define glUniform4ivARB GLeeFuncPtr_glUniform4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2fvARB
-#define GLEE_H_DEFINED_glUniformMatrix2fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB;
- #define glUniformMatrix2fvARB GLeeFuncPtr_glUniformMatrix2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3fvARB
-#define GLEE_H_DEFINED_glUniformMatrix3fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB;
- #define glUniformMatrix3fvARB GLeeFuncPtr_glUniformMatrix3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4fvARB
-#define GLEE_H_DEFINED_glUniformMatrix4fvARB
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB;
- #define glUniformMatrix4fvARB GLeeFuncPtr_glUniformMatrix4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterfvARB
-#define GLEE_H_DEFINED_glGetObjectParameterfvARB
- typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB;
- #define glGetObjectParameterfvARB GLeeFuncPtr_glGetObjectParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterivARB
-#define GLEE_H_DEFINED_glGetObjectParameterivARB
- typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB;
- #define glGetObjectParameterivARB GLeeFuncPtr_glGetObjectParameterivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetInfoLogARB
-#define GLEE_H_DEFINED_glGetInfoLogARB
- typedef void (APIENTRYP GLEEPFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
- GLEE_EXTERN GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB;
- #define glGetInfoLogARB GLeeFuncPtr_glGetInfoLogARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttachedObjectsARB
-#define GLEE_H_DEFINED_glGetAttachedObjectsARB
- typedef void (APIENTRYP GLEEPFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
- GLEE_EXTERN GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB;
- #define glGetAttachedObjectsARB GLeeFuncPtr_glGetAttachedObjectsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformLocationARB
-#define GLEE_H_DEFINED_glGetUniformLocationARB
- typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB;
- #define glGetUniformLocationARB GLeeFuncPtr_glGetUniformLocationARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformARB
-#define GLEE_H_DEFINED_glGetActiveUniformARB
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB;
- #define glGetActiveUniformARB GLeeFuncPtr_glGetActiveUniformARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformfvARB
-#define GLEE_H_DEFINED_glGetUniformfvARB
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB;
- #define glGetUniformfvARB GLeeFuncPtr_glGetUniformfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformivARB
-#define GLEE_H_DEFINED_glGetUniformivARB
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB;
- #define glGetUniformivARB GLeeFuncPtr_glGetUniformivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderSourceARB
-#define GLEE_H_DEFINED_glGetShaderSourceARB
- typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
- GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB;
- #define glGetShaderSourceARB GLeeFuncPtr_glGetShaderSourceARB
-#endif
-#endif
-
-/* GL_ARB_vertex_shader */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#define __GLEE_GL_ARB_vertex_shader 1
-/* Constants */
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#ifndef GLEE_H_DEFINED_glBindAttribLocationARB
-#define GLEE_H_DEFINED_glBindAttribLocationARB
- typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
- GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB;
- #define glBindAttribLocationARB GLeeFuncPtr_glBindAttribLocationARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveAttribARB
-#define GLEE_H_DEFINED_glGetActiveAttribARB
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB;
- #define glGetActiveAttribARB GLeeFuncPtr_glGetActiveAttribARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttribLocationARB
-#define GLEE_H_DEFINED_glGetAttribLocationARB
- typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);
- GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB;
- #define glGetAttribLocationARB GLeeFuncPtr_glGetAttribLocationARB
-#endif
-#endif
-
-/* GL_ARB_fragment_shader */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#define __GLEE_GL_ARB_fragment_shader 1
-/* Constants */
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-/* GL_ARB_shading_language_100 */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#define __GLEE_GL_ARB_shading_language_100 1
-/* Constants */
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#endif
-
-/* GL_ARB_texture_non_power_of_two */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-#define __GLEE_GL_ARB_texture_non_power_of_two 1
-/* Constants */
-#endif
-
-/* GL_ARB_point_sprite */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#define __GLEE_GL_ARB_point_sprite 1
-/* Constants */
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#endif
-
-/* GL_ARB_fragment_program_shadow */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-#define __GLEE_GL_ARB_fragment_program_shadow 1
-/* Constants */
-#endif
-
-/* GL_ARB_draw_buffers */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-#define __GLEE_GL_ARB_draw_buffers 1
-/* Constants */
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#ifndef GLEE_H_DEFINED_glDrawBuffersARB
-#define GLEE_H_DEFINED_glDrawBuffersARB
- typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum * bufs);
- GLEE_EXTERN GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB;
- #define glDrawBuffersARB GLeeFuncPtr_glDrawBuffersARB
-#endif
-#endif
-
-/* GL_ARB_texture_rectangle */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#define __GLEE_GL_ARB_texture_rectangle 1
-/* Constants */
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-/* GL_ARB_color_buffer_float */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-#define __GLEE_GL_ARB_color_buffer_float 1
-/* Constants */
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-#ifndef GLEE_H_DEFINED_glClampColorARB
-#define GLEE_H_DEFINED_glClampColorARB
- typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
- GLEE_EXTERN GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB;
- #define glClampColorARB GLeeFuncPtr_glClampColorARB
-#endif
-#endif
-
-/* GL_ARB_half_float_pixel */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-#define __GLEE_GL_ARB_half_float_pixel 1
-/* Constants */
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-
-/* GL_ARB_texture_float */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#define __GLEE_GL_ARB_texture_float 1
-/* Constants */
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-/* GL_ARB_pixel_buffer_object */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-#define __GLEE_GL_ARB_pixel_buffer_object 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-
-/* GL_ARB_depth_buffer_float */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-#define __GLEE_GL_ARB_depth_buffer_float 1
-/* Constants */
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#endif
-
-/* GL_ARB_draw_instanced */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-#define __GLEE_GL_ARB_draw_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedARB
-#define GLEE_H_DEFINED_glDrawArraysInstancedARB
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB;
- #define glDrawArraysInstancedARB GLeeFuncPtr_glDrawArraysInstancedARB
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedARB
-#define GLEE_H_DEFINED_glDrawElementsInstancedARB
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB;
- #define glDrawElementsInstancedARB GLeeFuncPtr_glDrawElementsInstancedARB
-#endif
-#endif
-
-/* GL_ARB_framebuffer_object */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-#define __GLEE_GL_ARB_framebuffer_object 1
-/* Constants */
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#ifndef GLEE_H_DEFINED_glIsRenderbuffer
-#define GLEE_H_DEFINED_glIsRenderbuffer
- typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer;
- #define glIsRenderbuffer GLeeFuncPtr_glIsRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBindRenderbuffer
-#define GLEE_H_DEFINED_glBindRenderbuffer
- typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer;
- #define glBindRenderbuffer GLeeFuncPtr_glBindRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteRenderbuffers
-#define GLEE_H_DEFINED_glDeleteRenderbuffers
- typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint * renderbuffers);
- GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers;
- #define glDeleteRenderbuffers GLeeFuncPtr_glDeleteRenderbuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenRenderbuffers
-#define GLEE_H_DEFINED_glGenRenderbuffers
- typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint * renderbuffers);
- GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers;
- #define glGenRenderbuffers GLeeFuncPtr_glGenRenderbuffers
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorage
-#define GLEE_H_DEFINED_glRenderbufferStorage
- typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage;
- #define glRenderbufferStorage GLeeFuncPtr_glRenderbufferStorage
-#endif
-#ifndef GLEE_H_DEFINED_glGetRenderbufferParameteriv
-#define GLEE_H_DEFINED_glGetRenderbufferParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv;
- #define glGetRenderbufferParameteriv GLeeFuncPtr_glGetRenderbufferParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glIsFramebuffer
-#define GLEE_H_DEFINED_glIsFramebuffer
- typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
- GLEE_EXTERN GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer;
- #define glIsFramebuffer GLeeFuncPtr_glIsFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBindFramebuffer
-#define GLEE_H_DEFINED_glBindFramebuffer
- typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
- GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer;
- #define glBindFramebuffer GLeeFuncPtr_glBindFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFramebuffers
-#define GLEE_H_DEFINED_glDeleteFramebuffers
- typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint * framebuffers);
- GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers;
- #define glDeleteFramebuffers GLeeFuncPtr_glDeleteFramebuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenFramebuffers
-#define GLEE_H_DEFINED_glGenFramebuffers
- typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint * framebuffers);
- GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers;
- #define glGenFramebuffers GLeeFuncPtr_glGenFramebuffers
-#endif
-#ifndef GLEE_H_DEFINED_glCheckFramebufferStatus
-#define GLEE_H_DEFINED_glCheckFramebufferStatus
- typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus;
- #define glCheckFramebufferStatus GLeeFuncPtr_glCheckFramebufferStatus
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture1D
-#define GLEE_H_DEFINED_glFramebufferTexture1D
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D;
- #define glFramebufferTexture1D GLeeFuncPtr_glFramebufferTexture1D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture2D
-#define GLEE_H_DEFINED_glFramebufferTexture2D
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D;
- #define glFramebufferTexture2D GLeeFuncPtr_glFramebufferTexture2D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture3D
-#define GLEE_H_DEFINED_glFramebufferTexture3D
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D;
- #define glFramebufferTexture3D GLeeFuncPtr_glFramebufferTexture3D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferRenderbuffer
-#define GLEE_H_DEFINED_glFramebufferRenderbuffer
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer;
- #define glFramebufferRenderbuffer GLeeFuncPtr_glFramebufferRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
-#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv;
- #define glGetFramebufferAttachmentParameteriv GLeeFuncPtr_glGetFramebufferAttachmentParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMipmap
-#define GLEE_H_DEFINED_glGenerateMipmap
- typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap;
- #define glGenerateMipmap GLeeFuncPtr_glGenerateMipmap
-#endif
-#ifndef GLEE_H_DEFINED_glBlitFramebuffer
-#define GLEE_H_DEFINED_glBlitFramebuffer
- typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer;
- #define glBlitFramebuffer GLeeFuncPtr_glBlitFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisample
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisample
- typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample;
- #define glRenderbufferStorageMultisample GLeeFuncPtr_glRenderbufferStorageMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureLayer
-#define GLEE_H_DEFINED_glFramebufferTextureLayer
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer;
- #define glFramebufferTextureLayer GLeeFuncPtr_glFramebufferTextureLayer
-#endif
-#endif
-
-/* GL_ARB_framebuffer_sRGB */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-#define __GLEE_GL_ARB_framebuffer_sRGB 1
-/* Constants */
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#endif
-
-/* GL_ARB_geometry_shader4 */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-#define __GLEE_GL_ARB_geometry_shader4 1
-/* Constants */
-#define GL_LINES_ADJACENCY_ARB 0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-#ifndef GLEE_H_DEFINED_glProgramParameteriARB
-#define GLEE_H_DEFINED_glProgramParameteriARB
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB;
- #define glProgramParameteriARB GLeeFuncPtr_glProgramParameteriARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureARB
-#define GLEE_H_DEFINED_glFramebufferTextureARB
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB;
- #define glFramebufferTextureARB GLeeFuncPtr_glFramebufferTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureLayerARB
-#define GLEE_H_DEFINED_glFramebufferTextureLayerARB
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB;
- #define glFramebufferTextureLayerARB GLeeFuncPtr_glFramebufferTextureLayerARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureFaceARB
-#define GLEE_H_DEFINED_glFramebufferTextureFaceARB
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB;
- #define glFramebufferTextureFaceARB GLeeFuncPtr_glFramebufferTextureFaceARB
-#endif
-#endif
-
-/* GL_ARB_half_float_vertex */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-#define __GLEE_GL_ARB_half_float_vertex 1
-/* Constants */
-#define GL_HALF_FLOAT 0x140B
-#endif
-
-/* GL_ARB_instanced_arrays */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-#define __GLEE_GL_ARB_instanced_arrays 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-#ifndef GLEE_H_DEFINED_glVertexAttribDivisorARB
-#define GLEE_H_DEFINED_glVertexAttribDivisorARB
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB;
- #define glVertexAttribDivisorARB GLeeFuncPtr_glVertexAttribDivisorARB
-#endif
-#endif
-
-/* GL_ARB_map_buffer_range */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-#define __GLEE_GL_ARB_map_buffer_range 1
-/* Constants */
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#ifndef GLEE_H_DEFINED_glMapBufferRange
-#define GLEE_H_DEFINED_glMapBufferRange
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLEE_EXTERN GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange;
- #define glMapBufferRange GLeeFuncPtr_glMapBufferRange
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedBufferRange
-#define GLEE_H_DEFINED_glFlushMappedBufferRange
- typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
- GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange;
- #define glFlushMappedBufferRange GLeeFuncPtr_glFlushMappedBufferRange
-#endif
-#endif
-
-/* GL_ARB_texture_buffer_object */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-#define __GLEE_GL_ARB_texture_buffer_object 1
-/* Constants */
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-#ifndef GLEE_H_DEFINED_glTexBufferARB
-#define GLEE_H_DEFINED_glTexBufferARB
- typedef void (APIENTRYP GLEEPFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB;
- #define glTexBufferARB GLeeFuncPtr_glTexBufferARB
-#endif
-#endif
-
-/* GL_ARB_texture_compression_rgtc */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-#define __GLEE_GL_ARB_texture_compression_rgtc 1
-/* Constants */
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#endif
-
-/* GL_ARB_texture_rg */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-#define __GLEE_GL_ARB_texture_rg 1
-/* Constants */
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#endif
-
-/* GL_ARB_vertex_array_object */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-#define __GLEE_GL_ARB_vertex_array_object 1
-/* Constants */
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#ifndef GLEE_H_DEFINED_glBindVertexArray
-#define GLEE_H_DEFINED_glBindVertexArray
- typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYPROC) (GLuint array);
- GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray;
- #define glBindVertexArray GLeeFuncPtr_glBindVertexArray
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexArrays
-#define GLEE_H_DEFINED_glDeleteVertexArrays
- typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint * arrays);
- GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays;
- #define glDeleteVertexArrays GLeeFuncPtr_glDeleteVertexArrays
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexArrays
-#define GLEE_H_DEFINED_glGenVertexArrays
- typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint * arrays);
- GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays;
- #define glGenVertexArrays GLeeFuncPtr_glGenVertexArrays
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexArray
-#define GLEE_H_DEFINED_glIsVertexArray
- typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYPROC) (GLuint array);
- GLEE_EXTERN GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray;
- #define glIsVertexArray GLeeFuncPtr_glIsVertexArray
-#endif
-#endif
-
-/* GL_ARB_uniform_buffer_object */
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-#define __GLEE_GL_ARB_uniform_buffer_object 1
-/* Constants */
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#ifndef GLEE_H_DEFINED_glGetUniformIndices
-#define GLEE_H_DEFINED_glGetUniformIndices
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* * uniformNames, GLuint * uniformIndices);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices;
- #define glGetUniformIndices GLeeFuncPtr_glGetUniformIndices
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformsiv
-#define GLEE_H_DEFINED_glGetActiveUniformsiv
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv;
- #define glGetActiveUniformsiv GLeeFuncPtr_glGetActiveUniformsiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformName
-#define GLEE_H_DEFINED_glGetActiveUniformName
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName;
- #define glGetActiveUniformName GLeeFuncPtr_glGetActiveUniformName
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformBlockIndex
-#define GLEE_H_DEFINED_glGetUniformBlockIndex
- typedef GLuint (APIENTRYP GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar * uniformBlockName);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex;
- #define glGetUniformBlockIndex GLeeFuncPtr_glGetUniformBlockIndex
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformBlockiv
-#define GLEE_H_DEFINED_glGetActiveUniformBlockiv
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv;
- #define glGetActiveUniformBlockiv GLeeFuncPtr_glGetActiveUniformBlockiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformBlockName
-#define GLEE_H_DEFINED_glGetActiveUniformBlockName
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
- GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName;
- #define glGetActiveUniformBlockName GLeeFuncPtr_glGetActiveUniformBlockName
-#endif
-#ifndef GLEE_H_DEFINED_glUniformBlockBinding
-#define GLEE_H_DEFINED_glUniformBlockBinding
- typedef void (APIENTRYP GLEEPFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLEE_EXTERN GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding;
- #define glUniformBlockBinding GLeeFuncPtr_glUniformBlockBinding
-#endif
-#endif
-
-/* GL_ARB_compatibility */
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-#define __GLEE_GL_ARB_compatibility 1
-/* Constants */
-#endif
-
-/* GL_ARB_copy_buffer */
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-#define __GLEE_GL_ARB_copy_buffer 1
-/* Constants */
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#ifndef GLEE_H_DEFINED_glCopyBufferSubData
-#define GLEE_H_DEFINED_glCopyBufferSubData
- typedef void (APIENTRYP GLEEPFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData;
- #define glCopyBufferSubData GLeeFuncPtr_glCopyBufferSubData
-#endif
-#endif
-
-/* GL_ARB_shader_texture_lod */
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-#define __GLEE_GL_ARB_shader_texture_lod 1
-/* Constants */
-#endif
-
-/* GL_ARB_depth_clamp */
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-#define __GLEE_GL_ARB_depth_clamp 1
-/* Constants */
-#define GL_DEPTH_CLAMP 0x864F
-#endif
-
-/* GL_ARB_draw_elements_base_vertex */
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-#define __GLEE_GL_ARB_draw_elements_base_vertex 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawElementsBaseVertex
-#define GLEE_H_DEFINED_glDrawElementsBaseVertex
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex;
- #define glDrawElementsBaseVertex GLeeFuncPtr_glDrawElementsBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementsBaseVertex
-#define GLEE_H_DEFINED_glDrawRangeElementsBaseVertex
- typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
- GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex;
- #define glDrawRangeElementsBaseVertex GLeeFuncPtr_glDrawRangeElementsBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseVertex
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseVertex
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex;
- #define glDrawElementsInstancedBaseVertex GLeeFuncPtr_glDrawElementsInstancedBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsBaseVertex
-#define GLEE_H_DEFINED_glMultiDrawElementsBaseVertex
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount, const GLint * basevertex);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex;
- #define glMultiDrawElementsBaseVertex GLeeFuncPtr_glMultiDrawElementsBaseVertex
-#endif
-#endif
-
-/* GL_ARB_fragment_coord_conventions */
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-#define __GLEE_GL_ARB_fragment_coord_conventions 1
-/* Constants */
-#endif
-
-/* GL_ARB_provoking_vertex */
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-#define __GLEE_GL_ARB_provoking_vertex 1
-/* Constants */
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#ifndef GLEE_H_DEFINED_glProvokingVertex
-#define GLEE_H_DEFINED_glProvokingVertex
- typedef void (APIENTRYP GLEEPFNGLPROVOKINGVERTEXPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex;
- #define glProvokingVertex GLeeFuncPtr_glProvokingVertex
-#endif
-#endif
-
-/* GL_ARB_seamless_cube_map */
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-#define __GLEE_GL_ARB_seamless_cube_map 1
-/* Constants */
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#endif
-
-/* GL_ARB_sync */
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-#define __GLEE_GL_ARB_sync 1
-/* Constants */
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#ifndef GLEE_H_DEFINED_glFenceSync
-#define GLEE_H_DEFINED_glFenceSync
- typedef GLsync (APIENTRYP GLEEPFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
- GLEE_EXTERN GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync;
- #define glFenceSync GLeeFuncPtr_glFenceSync
-#endif
-#ifndef GLEE_H_DEFINED_glIsSync
-#define GLEE_H_DEFINED_glIsSync
- typedef GLboolean (APIENTRYP GLEEPFNGLISSYNCPROC) (GLsync sync);
- GLEE_EXTERN GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync;
- #define glIsSync GLeeFuncPtr_glIsSync
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteSync
-#define GLEE_H_DEFINED_glDeleteSync
- typedef void (APIENTRYP GLEEPFNGLDELETESYNCPROC) (GLsync sync);
- GLEE_EXTERN GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync;
- #define glDeleteSync GLeeFuncPtr_glDeleteSync
-#endif
-#ifndef GLEE_H_DEFINED_glClientWaitSync
-#define GLEE_H_DEFINED_glClientWaitSync
- typedef GLenum (APIENTRYP GLEEPFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLEE_EXTERN GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync;
- #define glClientWaitSync GLeeFuncPtr_glClientWaitSync
-#endif
-#ifndef GLEE_H_DEFINED_glWaitSync
-#define GLEE_H_DEFINED_glWaitSync
- typedef void (APIENTRYP GLEEPFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLEE_EXTERN GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync;
- #define glWaitSync GLeeFuncPtr_glWaitSync
-#endif
-#ifndef GLEE_H_DEFINED_glGetInteger64v
-#define GLEE_H_DEFINED_glGetInteger64v
- typedef void (APIENTRYP GLEEPFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 * params);
- GLEE_EXTERN GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v;
- #define glGetInteger64v GLeeFuncPtr_glGetInteger64v
-#endif
-#ifndef GLEE_H_DEFINED_glGetSynciv
-#define GLEE_H_DEFINED_glGetSynciv
- typedef void (APIENTRYP GLEEPFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
- GLEE_EXTERN GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv;
- #define glGetSynciv GLeeFuncPtr_glGetSynciv
-#endif
-#endif
-
-/* GL_ARB_texture_multisample */
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-#define __GLEE_GL_ARB_texture_multisample 1
-/* Constants */
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#ifndef GLEE_H_DEFINED_glTexImage2DMultisample
-#define GLEE_H_DEFINED_glTexImage2DMultisample
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample;
- #define glTexImage2DMultisample GLeeFuncPtr_glTexImage2DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3DMultisample
-#define GLEE_H_DEFINED_glTexImage3DMultisample
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample;
- #define glTexImage3DMultisample GLeeFuncPtr_glTexImage3DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultisamplefv
-#define GLEE_H_DEFINED_glGetMultisamplefv
- typedef void (APIENTRYP GLEEPFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat * val);
- GLEE_EXTERN GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv;
- #define glGetMultisamplefv GLeeFuncPtr_glGetMultisamplefv
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMaski
-#define GLEE_H_DEFINED_glSampleMaski
- typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski;
- #define glSampleMaski GLeeFuncPtr_glSampleMaski
-#endif
-#endif
-
-/* GL_ARB_vertex_array_bgra */
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-#define __GLEE_GL_ARB_vertex_array_bgra 1
-/* Constants */
-#endif
-
-/* GL_ARB_draw_buffers_blend */
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-#define __GLEE_GL_ARB_draw_buffers_blend 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendEquationiARB
-#define GLEE_H_DEFINED_glBlendEquationiARB
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB;
- #define glBlendEquationiARB GLeeFuncPtr_glBlendEquationiARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateiARB
-#define GLEE_H_DEFINED_glBlendEquationSeparateiARB
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB;
- #define glBlendEquationSeparateiARB GLeeFuncPtr_glBlendEquationSeparateiARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFunciARB
-#define GLEE_H_DEFINED_glBlendFunciARB
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB;
- #define glBlendFunciARB GLeeFuncPtr_glBlendFunciARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateiARB
-#define GLEE_H_DEFINED_glBlendFuncSeparateiARB
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB;
- #define glBlendFuncSeparateiARB GLeeFuncPtr_glBlendFuncSeparateiARB
-#endif
-#endif
-
-/* GL_ARB_sample_shading */
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-#define __GLEE_GL_ARB_sample_shading 1
-/* Constants */
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-#ifndef GLEE_H_DEFINED_glMinSampleShadingARB
-#define GLEE_H_DEFINED_glMinSampleShadingARB
- typedef void (APIENTRYP GLEEPFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
- GLEE_EXTERN GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB;
- #define glMinSampleShadingARB GLeeFuncPtr_glMinSampleShadingARB
-#endif
-#endif
-
-/* GL_ARB_texture_cube_map_array */
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-#define __GLEE_GL_ARB_texture_cube_map_array 1
-/* Constants */
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-#endif
-
-/* GL_ARB_texture_gather */
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-#define __GLEE_GL_ARB_texture_gather 1
-/* Constants */
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#endif
-
-/* GL_ARB_texture_query_lod */
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-#define __GLEE_GL_ARB_texture_query_lod 1
-/* Constants */
-#endif
-
-/* GL_ARB_shading_language_include */
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-#define __GLEE_GL_ARB_shading_language_include 1
-/* Constants */
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-#ifndef GLEE_H_DEFINED_glNamedStringARB
-#define GLEE_H_DEFINED_glNamedStringARB
- typedef void (APIENTRYP GLEEPFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
- GLEE_EXTERN GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB;
- #define glNamedStringARB GLeeFuncPtr_glNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteNamedStringARB
-#define GLEE_H_DEFINED_glDeleteNamedStringARB
- typedef void (APIENTRYP GLEEPFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB;
- #define glDeleteNamedStringARB GLeeFuncPtr_glDeleteNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShaderIncludeARB
-#define GLEE_H_DEFINED_glCompileShaderIncludeARB
- typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* * path, const GLint * length);
- GLEE_EXTERN GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB;
- #define glCompileShaderIncludeARB GLeeFuncPtr_glCompileShaderIncludeARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsNamedStringARB
-#define GLEE_H_DEFINED_glIsNamedStringARB
- typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB;
- #define glIsNamedStringARB GLeeFuncPtr_glIsNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedStringARB
-#define GLEE_H_DEFINED_glGetNamedStringARB
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
- GLEE_EXTERN GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB;
- #define glGetNamedStringARB GLeeFuncPtr_glGetNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedStringivARB
-#define GLEE_H_DEFINED_glGetNamedStringivARB
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar * name, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB;
- #define glGetNamedStringivARB GLeeFuncPtr_glGetNamedStringivARB
-#endif
-#endif
-
-/* GL_ARB_texture_compression_bptc */
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-#define __GLEE_GL_ARB_texture_compression_bptc 1
-/* Constants */
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-#endif
-
-/* GL_ARB_blend_func_extended */
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-#define __GLEE_GL_ARB_blend_func_extended 1
-/* Constants */
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#ifndef GLEE_H_DEFINED_glBindFragDataLocationIndexed
-#define GLEE_H_DEFINED_glBindFragDataLocationIndexed
- typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed;
- #define glBindFragDataLocationIndexed GLeeFuncPtr_glBindFragDataLocationIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataIndex
-#define GLEE_H_DEFINED_glGetFragDataIndex
- typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex;
- #define glGetFragDataIndex GLeeFuncPtr_glGetFragDataIndex
-#endif
-#endif
-
-/* GL_ARB_explicit_attrib_location */
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-#define __GLEE_GL_ARB_explicit_attrib_location 1
-/* Constants */
-#endif
-
-/* GL_ARB_occlusion_query2 */
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-#define __GLEE_GL_ARB_occlusion_query2 1
-/* Constants */
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#endif
-
-/* GL_ARB_sampler_objects */
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-#define __GLEE_GL_ARB_sampler_objects 1
-/* Constants */
-#define GL_SAMPLER_BINDING 0x8919
-#ifndef GLEE_H_DEFINED_glGenSamplers
-#define GLEE_H_DEFINED_glGenSamplers
- typedef void (APIENTRYP GLEEPFNGLGENSAMPLERSPROC) (GLsizei count, GLuint * samplers);
- GLEE_EXTERN GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers;
- #define glGenSamplers GLeeFuncPtr_glGenSamplers
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteSamplers
-#define GLEE_H_DEFINED_glDeleteSamplers
- typedef void (APIENTRYP GLEEPFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
- GLEE_EXTERN GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers;
- #define glDeleteSamplers GLeeFuncPtr_glDeleteSamplers
-#endif
-#ifndef GLEE_H_DEFINED_glIsSampler
-#define GLEE_H_DEFINED_glIsSampler
- typedef GLboolean (APIENTRYP GLEEPFNGLISSAMPLERPROC) (GLuint sampler);
- GLEE_EXTERN GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler;
- #define glIsSampler GLeeFuncPtr_glIsSampler
-#endif
-#ifndef GLEE_H_DEFINED_glBindSampler
-#define GLEE_H_DEFINED_glBindSampler
- typedef void (APIENTRYP GLEEPFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
- GLEE_EXTERN GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler;
- #define glBindSampler GLeeFuncPtr_glBindSampler
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameteri
-#define GLEE_H_DEFINED_glSamplerParameteri
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri;
- #define glSamplerParameteri GLeeFuncPtr_glSamplerParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameteriv
-#define GLEE_H_DEFINED_glSamplerParameteriv
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint * param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv;
- #define glSamplerParameteriv GLeeFuncPtr_glSamplerParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterf
-#define GLEE_H_DEFINED_glSamplerParameterf
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf;
- #define glSamplerParameterf GLeeFuncPtr_glSamplerParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterfv
-#define GLEE_H_DEFINED_glSamplerParameterfv
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat * param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv;
- #define glSamplerParameterfv GLeeFuncPtr_glSamplerParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterIiv
-#define GLEE_H_DEFINED_glSamplerParameterIiv
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint * param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv;
- #define glSamplerParameterIiv GLeeFuncPtr_glSamplerParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterIuiv
-#define GLEE_H_DEFINED_glSamplerParameterIuiv
- typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint * param);
- GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv;
- #define glSamplerParameterIuiv GLeeFuncPtr_glSamplerParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameteriv
-#define GLEE_H_DEFINED_glGetSamplerParameteriv
- typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv;
- #define glGetSamplerParameteriv GLeeFuncPtr_glGetSamplerParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterIiv
-#define GLEE_H_DEFINED_glGetSamplerParameterIiv
- typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv;
- #define glGetSamplerParameterIiv GLeeFuncPtr_glGetSamplerParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterfv
-#define GLEE_H_DEFINED_glGetSamplerParameterfv
- typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv;
- #define glGetSamplerParameterfv GLeeFuncPtr_glGetSamplerParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterIuiv
-#define GLEE_H_DEFINED_glGetSamplerParameterIuiv
- typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv;
- #define glGetSamplerParameterIuiv GLeeFuncPtr_glGetSamplerParameterIuiv
-#endif
-#endif
-
-/* GL_ARB_shader_bit_encoding */
-
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-#define __GLEE_GL_ARB_shader_bit_encoding 1
-/* Constants */
-#endif
-
-/* GL_ARB_texture_rgb10_a2ui */
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-#define __GLEE_GL_ARB_texture_rgb10_a2ui 1
-/* Constants */
-#define GL_RGB10_A2UI 0x906F
-#endif
-
-/* GL_ARB_texture_swizzle */
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-#define __GLEE_GL_ARB_texture_swizzle 1
-/* Constants */
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#endif
-
-/* GL_ARB_timer_query */
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-#define __GLEE_GL_ARB_timer_query 1
-/* Constants */
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#ifndef GLEE_H_DEFINED_glQueryCounter
-#define GLEE_H_DEFINED_glQueryCounter
- typedef void (APIENTRYP GLEEPFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
- GLEE_EXTERN GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter;
- #define glQueryCounter GLeeFuncPtr_glQueryCounter
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjecti64v
-#define GLEE_H_DEFINED_glGetQueryObjecti64v
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v;
- #define glGetQueryObjecti64v GLeeFuncPtr_glGetQueryObjecti64v
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectui64v
-#define GLEE_H_DEFINED_glGetQueryObjectui64v
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v;
- #define glGetQueryObjectui64v GLeeFuncPtr_glGetQueryObjectui64v
-#endif
-#endif
-
-/* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-#define __GLEE_GL_ARB_vertex_type_2_10_10_10_rev 1
-/* Constants */
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#ifndef GLEE_H_DEFINED_glVertexP2ui
-#define GLEE_H_DEFINED_glVertexP2ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui;
- #define glVertexP2ui GLeeFuncPtr_glVertexP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP2uiv
-#define GLEE_H_DEFINED_glVertexP2uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv;
- #define glVertexP2uiv GLeeFuncPtr_glVertexP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP3ui
-#define GLEE_H_DEFINED_glVertexP3ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui;
- #define glVertexP3ui GLeeFuncPtr_glVertexP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP3uiv
-#define GLEE_H_DEFINED_glVertexP3uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv;
- #define glVertexP3uiv GLeeFuncPtr_glVertexP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP4ui
-#define GLEE_H_DEFINED_glVertexP4ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui;
- #define glVertexP4ui GLeeFuncPtr_glVertexP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP4uiv
-#define GLEE_H_DEFINED_glVertexP4uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv;
- #define glVertexP4uiv GLeeFuncPtr_glVertexP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP1ui
-#define GLEE_H_DEFINED_glTexCoordP1ui
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui;
- #define glTexCoordP1ui GLeeFuncPtr_glTexCoordP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP1uiv
-#define GLEE_H_DEFINED_glTexCoordP1uiv
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv;
- #define glTexCoordP1uiv GLeeFuncPtr_glTexCoordP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP2ui
-#define GLEE_H_DEFINED_glTexCoordP2ui
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui;
- #define glTexCoordP2ui GLeeFuncPtr_glTexCoordP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP2uiv
-#define GLEE_H_DEFINED_glTexCoordP2uiv
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv;
- #define glTexCoordP2uiv GLeeFuncPtr_glTexCoordP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP3ui
-#define GLEE_H_DEFINED_glTexCoordP3ui
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui;
- #define glTexCoordP3ui GLeeFuncPtr_glTexCoordP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP3uiv
-#define GLEE_H_DEFINED_glTexCoordP3uiv
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv;
- #define glTexCoordP3uiv GLeeFuncPtr_glTexCoordP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP4ui
-#define GLEE_H_DEFINED_glTexCoordP4ui
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui;
- #define glTexCoordP4ui GLeeFuncPtr_glTexCoordP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP4uiv
-#define GLEE_H_DEFINED_glTexCoordP4uiv
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv;
- #define glTexCoordP4uiv GLeeFuncPtr_glTexCoordP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP1ui
-#define GLEE_H_DEFINED_glMultiTexCoordP1ui
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui;
- #define glMultiTexCoordP1ui GLeeFuncPtr_glMultiTexCoordP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP1uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP1uiv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv;
- #define glMultiTexCoordP1uiv GLeeFuncPtr_glMultiTexCoordP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP2ui
-#define GLEE_H_DEFINED_glMultiTexCoordP2ui
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui;
- #define glMultiTexCoordP2ui GLeeFuncPtr_glMultiTexCoordP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP2uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP2uiv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv;
- #define glMultiTexCoordP2uiv GLeeFuncPtr_glMultiTexCoordP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP3ui
-#define GLEE_H_DEFINED_glMultiTexCoordP3ui
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui;
- #define glMultiTexCoordP3ui GLeeFuncPtr_glMultiTexCoordP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP3uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP3uiv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv;
- #define glMultiTexCoordP3uiv GLeeFuncPtr_glMultiTexCoordP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP4ui
-#define GLEE_H_DEFINED_glMultiTexCoordP4ui
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui;
- #define glMultiTexCoordP4ui GLeeFuncPtr_glMultiTexCoordP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP4uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP4uiv
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv;
- #define glMultiTexCoordP4uiv GLeeFuncPtr_glMultiTexCoordP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glNormalP3ui
-#define GLEE_H_DEFINED_glNormalP3ui
- typedef void (APIENTRYP GLEEPFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
- GLEE_EXTERN GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui;
- #define glNormalP3ui GLeeFuncPtr_glNormalP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glNormalP3uiv
-#define GLEE_H_DEFINED_glNormalP3uiv
- typedef void (APIENTRYP GLEEPFNGLNORMALP3UIVPROC) (GLenum type, const GLuint * coords);
- GLEE_EXTERN GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv;
- #define glNormalP3uiv GLeeFuncPtr_glNormalP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glColorP3ui
-#define GLEE_H_DEFINED_glColorP3ui
- typedef void (APIENTRYP GLEEPFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
- GLEE_EXTERN GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui;
- #define glColorP3ui GLeeFuncPtr_glColorP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glColorP3uiv
-#define GLEE_H_DEFINED_glColorP3uiv
- typedef void (APIENTRYP GLEEPFNGLCOLORP3UIVPROC) (GLenum type, const GLuint * color);
- GLEE_EXTERN GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv;
- #define glColorP3uiv GLeeFuncPtr_glColorP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glColorP4ui
-#define GLEE_H_DEFINED_glColorP4ui
- typedef void (APIENTRYP GLEEPFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
- GLEE_EXTERN GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui;
- #define glColorP4ui GLeeFuncPtr_glColorP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glColorP4uiv
-#define GLEE_H_DEFINED_glColorP4uiv
- typedef void (APIENTRYP GLEEPFNGLCOLORP4UIVPROC) (GLenum type, const GLuint * color);
- GLEE_EXTERN GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv;
- #define glColorP4uiv GLeeFuncPtr_glColorP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorP3ui
-#define GLEE_H_DEFINED_glSecondaryColorP3ui
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui;
- #define glSecondaryColorP3ui GLeeFuncPtr_glSecondaryColorP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorP3uiv
-#define GLEE_H_DEFINED_glSecondaryColorP3uiv
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint * color);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv;
- #define glSecondaryColorP3uiv GLeeFuncPtr_glSecondaryColorP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP1ui
-#define GLEE_H_DEFINED_glVertexAttribP1ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui;
- #define glVertexAttribP1ui GLeeFuncPtr_glVertexAttribP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP1uiv
-#define GLEE_H_DEFINED_glVertexAttribP1uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv;
- #define glVertexAttribP1uiv GLeeFuncPtr_glVertexAttribP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP2ui
-#define GLEE_H_DEFINED_glVertexAttribP2ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui;
- #define glVertexAttribP2ui GLeeFuncPtr_glVertexAttribP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP2uiv
-#define GLEE_H_DEFINED_glVertexAttribP2uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv;
- #define glVertexAttribP2uiv GLeeFuncPtr_glVertexAttribP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP3ui
-#define GLEE_H_DEFINED_glVertexAttribP3ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui;
- #define glVertexAttribP3ui GLeeFuncPtr_glVertexAttribP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP3uiv
-#define GLEE_H_DEFINED_glVertexAttribP3uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv;
- #define glVertexAttribP3uiv GLeeFuncPtr_glVertexAttribP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP4ui
-#define GLEE_H_DEFINED_glVertexAttribP4ui
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui;
- #define glVertexAttribP4ui GLeeFuncPtr_glVertexAttribP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP4uiv
-#define GLEE_H_DEFINED_glVertexAttribP4uiv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv;
- #define glVertexAttribP4uiv GLeeFuncPtr_glVertexAttribP4uiv
-#endif
-#endif
-
-/* GL_ARB_draw_indirect */
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-#define __GLEE_GL_ARB_draw_indirect 1
-/* Constants */
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#ifndef GLEE_H_DEFINED_glDrawArraysIndirect
-#define GLEE_H_DEFINED_glDrawArraysIndirect
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid * indirect);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect;
- #define glDrawArraysIndirect GLeeFuncPtr_glDrawArraysIndirect
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsIndirect
-#define GLEE_H_DEFINED_glDrawElementsIndirect
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid * indirect);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect;
- #define glDrawElementsIndirect GLeeFuncPtr_glDrawElementsIndirect
-#endif
-#endif
-
-/* GL_ARB_gpu_shader5 */
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-#define __GLEE_GL_ARB_gpu_shader5 1
-/* Constants */
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#endif
-
-/* GL_ARB_gpu_shader_fp64 */
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-#define __GLEE_GL_ARB_gpu_shader_fp64 1
-/* Constants */
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#ifndef GLEE_H_DEFINED_glUniform1d
-#define GLEE_H_DEFINED_glUniform1d
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
- GLEE_EXTERN GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d;
- #define glUniform1d GLeeFuncPtr_glUniform1d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2d
-#define GLEE_H_DEFINED_glUniform2d
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d;
- #define glUniform2d GLeeFuncPtr_glUniform2d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3d
-#define GLEE_H_DEFINED_glUniform3d
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d;
- #define glUniform3d GLeeFuncPtr_glUniform3d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4d
-#define GLEE_H_DEFINED_glUniform4d
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d;
- #define glUniform4d GLeeFuncPtr_glUniform4d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1dv
-#define GLEE_H_DEFINED_glUniform1dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv;
- #define glUniform1dv GLeeFuncPtr_glUniform1dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2dv
-#define GLEE_H_DEFINED_glUniform2dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv;
- #define glUniform2dv GLeeFuncPtr_glUniform2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3dv
-#define GLEE_H_DEFINED_glUniform3dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv;
- #define glUniform3dv GLeeFuncPtr_glUniform3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4dv
-#define GLEE_H_DEFINED_glUniform4dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv;
- #define glUniform4dv GLeeFuncPtr_glUniform4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2dv
-#define GLEE_H_DEFINED_glUniformMatrix2dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv;
- #define glUniformMatrix2dv GLeeFuncPtr_glUniformMatrix2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3dv
-#define GLEE_H_DEFINED_glUniformMatrix3dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv;
- #define glUniformMatrix3dv GLeeFuncPtr_glUniformMatrix3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4dv
-#define GLEE_H_DEFINED_glUniformMatrix4dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv;
- #define glUniformMatrix4dv GLeeFuncPtr_glUniformMatrix4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x3dv
-#define GLEE_H_DEFINED_glUniformMatrix2x3dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv;
- #define glUniformMatrix2x3dv GLeeFuncPtr_glUniformMatrix2x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x4dv
-#define GLEE_H_DEFINED_glUniformMatrix2x4dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv;
- #define glUniformMatrix2x4dv GLeeFuncPtr_glUniformMatrix2x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x2dv
-#define GLEE_H_DEFINED_glUniformMatrix3x2dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv;
- #define glUniformMatrix3x2dv GLeeFuncPtr_glUniformMatrix3x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x4dv
-#define GLEE_H_DEFINED_glUniformMatrix3x4dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv;
- #define glUniformMatrix3x4dv GLeeFuncPtr_glUniformMatrix3x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x2dv
-#define GLEE_H_DEFINED_glUniformMatrix4x2dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv;
- #define glUniformMatrix4x2dv GLeeFuncPtr_glUniformMatrix4x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x3dv
-#define GLEE_H_DEFINED_glUniformMatrix4x3dv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv;
- #define glUniformMatrix4x3dv GLeeFuncPtr_glUniformMatrix4x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformdv
-#define GLEE_H_DEFINED_glGetUniformdv
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv;
- #define glGetUniformdv GLeeFuncPtr_glGetUniformdv
-#endif
-#endif
-
-/* GL_ARB_shader_subroutine */
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-#define __GLEE_GL_ARB_shader_subroutine 1
-/* Constants */
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-#ifndef GLEE_H_DEFINED_glGetSubroutineUniformLocation
-#define GLEE_H_DEFINED_glGetSubroutineUniformLocation
- typedef GLint (APIENTRYP GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation;
- #define glGetSubroutineUniformLocation GLeeFuncPtr_glGetSubroutineUniformLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetSubroutineIndex
-#define GLEE_H_DEFINED_glGetSubroutineIndex
- typedef GLuint (APIENTRYP GLEEPFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex;
- #define glGetSubroutineIndex GLeeFuncPtr_glGetSubroutineIndex
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineUniformiv
-#define GLEE_H_DEFINED_glGetActiveSubroutineUniformiv
- typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
- GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv;
- #define glGetActiveSubroutineUniformiv GLeeFuncPtr_glGetActiveSubroutineUniformiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineUniformName
-#define GLEE_H_DEFINED_glGetActiveSubroutineUniformName
- typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName;
- #define glGetActiveSubroutineUniformName GLeeFuncPtr_glGetActiveSubroutineUniformName
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineName
-#define GLEE_H_DEFINED_glGetActiveSubroutineName
- typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName;
- #define glGetActiveSubroutineName GLeeFuncPtr_glGetActiveSubroutineName
-#endif
-#ifndef GLEE_H_DEFINED_glUniformSubroutinesuiv
-#define GLEE_H_DEFINED_glUniformSubroutinesuiv
- typedef void (APIENTRYP GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint * indices);
- GLEE_EXTERN GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv;
- #define glUniformSubroutinesuiv GLeeFuncPtr_glUniformSubroutinesuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformSubroutineuiv
-#define GLEE_H_DEFINED_glGetUniformSubroutineuiv
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv;
- #define glGetUniformSubroutineuiv GLeeFuncPtr_glGetUniformSubroutineuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStageiv
-#define GLEE_H_DEFINED_glGetProgramStageiv
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint * values);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv;
- #define glGetProgramStageiv GLeeFuncPtr_glGetProgramStageiv
-#endif
-#endif
-
-/* GL_ARB_tessellation_shader */
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-#define __GLEE_GL_ARB_tessellation_shader 1
-/* Constants */
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#ifndef GLEE_H_DEFINED_glPatchParameteri
-#define GLEE_H_DEFINED_glPatchParameteri
- typedef void (APIENTRYP GLEEPFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
- GLEE_EXTERN GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri;
- #define glPatchParameteri GLeeFuncPtr_glPatchParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glPatchParameterfv
-#define GLEE_H_DEFINED_glPatchParameterfv
- typedef void (APIENTRYP GLEEPFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat * values);
- GLEE_EXTERN GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv;
- #define glPatchParameterfv GLeeFuncPtr_glPatchParameterfv
-#endif
-#endif
-
-/* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-#define __GLEE_GL_ARB_texture_buffer_object_rgb32 1
-/* Constants */
-#endif
-
-/* GL_ARB_transform_feedback2 */
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-#define __GLEE_GL_ARB_transform_feedback2 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#ifndef GLEE_H_DEFINED_glBindTransformFeedback
-#define GLEE_H_DEFINED_glBindTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
- GLEE_EXTERN GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback;
- #define glBindTransformFeedback GLeeFuncPtr_glBindTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTransformFeedbacks
-#define GLEE_H_DEFINED_glDeleteTransformFeedbacks
- typedef void (APIENTRYP GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint * ids);
- GLEE_EXTERN GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks;
- #define glDeleteTransformFeedbacks GLeeFuncPtr_glDeleteTransformFeedbacks
-#endif
-#ifndef GLEE_H_DEFINED_glGenTransformFeedbacks
-#define GLEE_H_DEFINED_glGenTransformFeedbacks
- typedef void (APIENTRYP GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint * ids);
- GLEE_EXTERN GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks;
- #define glGenTransformFeedbacks GLeeFuncPtr_glGenTransformFeedbacks
-#endif
-#ifndef GLEE_H_DEFINED_glIsTransformFeedback
-#define GLEE_H_DEFINED_glIsTransformFeedback
- typedef GLboolean (APIENTRYP GLEEPFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback;
- #define glIsTransformFeedback GLeeFuncPtr_glIsTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glPauseTransformFeedback
-#define GLEE_H_DEFINED_glPauseTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) ();
- GLEE_EXTERN GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback;
- #define glPauseTransformFeedback GLeeFuncPtr_glPauseTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glResumeTransformFeedback
-#define GLEE_H_DEFINED_glResumeTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) ();
- GLEE_EXTERN GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback;
- #define glResumeTransformFeedback GLeeFuncPtr_glResumeTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedback
-#define GLEE_H_DEFINED_glDrawTransformFeedback
- typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
- GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback;
- #define glDrawTransformFeedback GLeeFuncPtr_glDrawTransformFeedback
-#endif
-#endif
-
-/* GL_ARB_transform_feedback3 */
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-#define __GLEE_GL_ARB_transform_feedback3 1
-/* Constants */
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackStream
-#define GLEE_H_DEFINED_glDrawTransformFeedbackStream
- typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
- GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream;
- #define glDrawTransformFeedbackStream GLeeFuncPtr_glDrawTransformFeedbackStream
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQueryIndexed
-#define GLEE_H_DEFINED_glBeginQueryIndexed
- typedef void (APIENTRYP GLEEPFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
- GLEE_EXTERN GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed;
- #define glBeginQueryIndexed GLeeFuncPtr_glBeginQueryIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glEndQueryIndexed
-#define GLEE_H_DEFINED_glEndQueryIndexed
- typedef void (APIENTRYP GLEEPFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed;
- #define glEndQueryIndexed GLeeFuncPtr_glEndQueryIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryIndexediv
-#define GLEE_H_DEFINED_glGetQueryIndexediv
- typedef void (APIENTRYP GLEEPFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv;
- #define glGetQueryIndexediv GLeeFuncPtr_glGetQueryIndexediv
-#endif
-#endif
-
-/* GL_ARB_ES2_compatibility */
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-#define __GLEE_GL_ARB_ES2_compatibility 1
-/* Constants */
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#ifndef GLEE_H_DEFINED_glReleaseShaderCompiler
-#define GLEE_H_DEFINED_glReleaseShaderCompiler
- typedef void (APIENTRYP GLEEPFNGLRELEASESHADERCOMPILERPROC) ();
- GLEE_EXTERN GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler;
- #define glReleaseShaderCompiler GLeeFuncPtr_glReleaseShaderCompiler
-#endif
-#ifndef GLEE_H_DEFINED_glShaderBinary
-#define GLEE_H_DEFINED_glShaderBinary
- typedef void (APIENTRYP GLEEPFNGLSHADERBINARYPROC) (GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length);
- GLEE_EXTERN GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary;
- #define glShaderBinary GLeeFuncPtr_glShaderBinary
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderPrecisionFormat
-#define GLEE_H_DEFINED_glGetShaderPrecisionFormat
- typedef void (APIENTRYP GLEEPFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
- GLEE_EXTERN GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat;
- #define glGetShaderPrecisionFormat GLeeFuncPtr_glGetShaderPrecisionFormat
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangef
-#define GLEE_H_DEFINED_glDepthRangef
- typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
- GLEE_EXTERN GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef;
- #define glDepthRangef GLeeFuncPtr_glDepthRangef
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthf
-#define GLEE_H_DEFINED_glClearDepthf
- typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHFPROC) (GLclampf d);
- GLEE_EXTERN GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf;
- #define glClearDepthf GLeeFuncPtr_glClearDepthf
-#endif
-#endif
-
-/* GL_ARB_get_program_binary */
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-#define __GLEE_GL_ARB_get_program_binary 1
-/* Constants */
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#ifndef GLEE_H_DEFINED_glGetProgramBinary
-#define GLEE_H_DEFINED_glGetProgramBinary
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary;
- #define glGetProgramBinary GLeeFuncPtr_glGetProgramBinary
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBinary
-#define GLEE_H_DEFINED_glProgramBinary
- typedef void (APIENTRYP GLEEPFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length);
- GLEE_EXTERN GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary;
- #define glProgramBinary GLeeFuncPtr_glProgramBinary
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameteri
-#define GLEE_H_DEFINED_glProgramParameteri
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri;
- #define glProgramParameteri GLeeFuncPtr_glProgramParameteri
-#endif
-#endif
-
-/* GL_ARB_separate_shader_objects */
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-#define __GLEE_GL_ARB_separate_shader_objects 1
-/* Constants */
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#ifndef GLEE_H_DEFINED_glUseProgramStages
-#define GLEE_H_DEFINED_glUseProgramStages
- typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
- GLEE_EXTERN GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages;
- #define glUseProgramStages GLeeFuncPtr_glUseProgramStages
-#endif
-#ifndef GLEE_H_DEFINED_glActiveShaderProgram
-#define GLEE_H_DEFINED_glActiveShaderProgram
- typedef void (APIENTRYP GLEEPFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
- GLEE_EXTERN GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram;
- #define glActiveShaderProgram GLeeFuncPtr_glActiveShaderProgram
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderProgramv
-#define GLEE_H_DEFINED_glCreateShaderProgramv
- typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* * strings);
- GLEE_EXTERN GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv;
- #define glCreateShaderProgramv GLeeFuncPtr_glCreateShaderProgramv
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramPipeline
-#define GLEE_H_DEFINED_glBindProgramPipeline
- typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
- GLEE_EXTERN GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline;
- #define glBindProgramPipeline GLeeFuncPtr_glBindProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramPipelines
-#define GLEE_H_DEFINED_glDeleteProgramPipelines
- typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint * pipelines);
- GLEE_EXTERN GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines;
- #define glDeleteProgramPipelines GLeeFuncPtr_glDeleteProgramPipelines
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramPipelines
-#define GLEE_H_DEFINED_glGenProgramPipelines
- typedef void (APIENTRYP GLEEPFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint * pipelines);
- GLEE_EXTERN GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines;
- #define glGenProgramPipelines GLeeFuncPtr_glGenProgramPipelines
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramPipeline
-#define GLEE_H_DEFINED_glIsProgramPipeline
- typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
- GLEE_EXTERN GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline;
- #define glIsProgramPipeline GLeeFuncPtr_glIsProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramPipelineiv
-#define GLEE_H_DEFINED_glGetProgramPipelineiv
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv;
- #define glGetProgramPipelineiv GLeeFuncPtr_glGetProgramPipelineiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i
-#define GLEE_H_DEFINED_glProgramUniform1i
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i;
- #define glProgramUniform1i GLeeFuncPtr_glProgramUniform1i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1iv
-#define GLEE_H_DEFINED_glProgramUniform1iv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv;
- #define glProgramUniform1iv GLeeFuncPtr_glProgramUniform1iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1f
-#define GLEE_H_DEFINED_glProgramUniform1f
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f;
- #define glProgramUniform1f GLeeFuncPtr_glProgramUniform1f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fv
-#define GLEE_H_DEFINED_glProgramUniform1fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv;
- #define glProgramUniform1fv GLeeFuncPtr_glProgramUniform1fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1d
-#define GLEE_H_DEFINED_glProgramUniform1d
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d;
- #define glProgramUniform1d GLeeFuncPtr_glProgramUniform1d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dv
-#define GLEE_H_DEFINED_glProgramUniform1dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv;
- #define glProgramUniform1dv GLeeFuncPtr_glProgramUniform1dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui
-#define GLEE_H_DEFINED_glProgramUniform1ui
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui;
- #define glProgramUniform1ui GLeeFuncPtr_glProgramUniform1ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uiv
-#define GLEE_H_DEFINED_glProgramUniform1uiv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv;
- #define glProgramUniform1uiv GLeeFuncPtr_glProgramUniform1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i
-#define GLEE_H_DEFINED_glProgramUniform2i
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i;
- #define glProgramUniform2i GLeeFuncPtr_glProgramUniform2i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2iv
-#define GLEE_H_DEFINED_glProgramUniform2iv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv;
- #define glProgramUniform2iv GLeeFuncPtr_glProgramUniform2iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2f
-#define GLEE_H_DEFINED_glProgramUniform2f
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f;
- #define glProgramUniform2f GLeeFuncPtr_glProgramUniform2f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fv
-#define GLEE_H_DEFINED_glProgramUniform2fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv;
- #define glProgramUniform2fv GLeeFuncPtr_glProgramUniform2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2d
-#define GLEE_H_DEFINED_glProgramUniform2d
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d;
- #define glProgramUniform2d GLeeFuncPtr_glProgramUniform2d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dv
-#define GLEE_H_DEFINED_glProgramUniform2dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv;
- #define glProgramUniform2dv GLeeFuncPtr_glProgramUniform2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui
-#define GLEE_H_DEFINED_glProgramUniform2ui
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui;
- #define glProgramUniform2ui GLeeFuncPtr_glProgramUniform2ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uiv
-#define GLEE_H_DEFINED_glProgramUniform2uiv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv;
- #define glProgramUniform2uiv GLeeFuncPtr_glProgramUniform2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i
-#define GLEE_H_DEFINED_glProgramUniform3i
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i;
- #define glProgramUniform3i GLeeFuncPtr_glProgramUniform3i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3iv
-#define GLEE_H_DEFINED_glProgramUniform3iv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv;
- #define glProgramUniform3iv GLeeFuncPtr_glProgramUniform3iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3f
-#define GLEE_H_DEFINED_glProgramUniform3f
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f;
- #define glProgramUniform3f GLeeFuncPtr_glProgramUniform3f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fv
-#define GLEE_H_DEFINED_glProgramUniform3fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv;
- #define glProgramUniform3fv GLeeFuncPtr_glProgramUniform3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3d
-#define GLEE_H_DEFINED_glProgramUniform3d
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d;
- #define glProgramUniform3d GLeeFuncPtr_glProgramUniform3d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dv
-#define GLEE_H_DEFINED_glProgramUniform3dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv;
- #define glProgramUniform3dv GLeeFuncPtr_glProgramUniform3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui
-#define GLEE_H_DEFINED_glProgramUniform3ui
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui;
- #define glProgramUniform3ui GLeeFuncPtr_glProgramUniform3ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uiv
-#define GLEE_H_DEFINED_glProgramUniform3uiv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv;
- #define glProgramUniform3uiv GLeeFuncPtr_glProgramUniform3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i
-#define GLEE_H_DEFINED_glProgramUniform4i
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i;
- #define glProgramUniform4i GLeeFuncPtr_glProgramUniform4i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4iv
-#define GLEE_H_DEFINED_glProgramUniform4iv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv;
- #define glProgramUniform4iv GLeeFuncPtr_glProgramUniform4iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4f
-#define GLEE_H_DEFINED_glProgramUniform4f
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f;
- #define glProgramUniform4f GLeeFuncPtr_glProgramUniform4f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fv
-#define GLEE_H_DEFINED_glProgramUniform4fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv;
- #define glProgramUniform4fv GLeeFuncPtr_glProgramUniform4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4d
-#define GLEE_H_DEFINED_glProgramUniform4d
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d;
- #define glProgramUniform4d GLeeFuncPtr_glProgramUniform4d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dv
-#define GLEE_H_DEFINED_glProgramUniform4dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv;
- #define glProgramUniform4dv GLeeFuncPtr_glProgramUniform4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui
-#define GLEE_H_DEFINED_glProgramUniform4ui
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui;
- #define glProgramUniform4ui GLeeFuncPtr_glProgramUniform4ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uiv
-#define GLEE_H_DEFINED_glProgramUniform4uiv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv;
- #define glProgramUniform4uiv GLeeFuncPtr_glProgramUniform4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv;
- #define glProgramUniformMatrix2fv GLeeFuncPtr_glProgramUniformMatrix2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv;
- #define glProgramUniformMatrix3fv GLeeFuncPtr_glProgramUniformMatrix3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv;
- #define glProgramUniformMatrix4fv GLeeFuncPtr_glProgramUniformMatrix4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv;
- #define glProgramUniformMatrix2dv GLeeFuncPtr_glProgramUniformMatrix2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv;
- #define glProgramUniformMatrix3dv GLeeFuncPtr_glProgramUniformMatrix3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv;
- #define glProgramUniformMatrix4dv GLeeFuncPtr_glProgramUniformMatrix4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv;
- #define glProgramUniformMatrix2x3fv GLeeFuncPtr_glProgramUniformMatrix2x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv;
- #define glProgramUniformMatrix3x2fv GLeeFuncPtr_glProgramUniformMatrix3x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv;
- #define glProgramUniformMatrix2x4fv GLeeFuncPtr_glProgramUniformMatrix2x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv;
- #define glProgramUniformMatrix4x2fv GLeeFuncPtr_glProgramUniformMatrix4x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv;
- #define glProgramUniformMatrix3x4fv GLeeFuncPtr_glProgramUniformMatrix3x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3fv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv;
- #define glProgramUniformMatrix4x3fv GLeeFuncPtr_glProgramUniformMatrix4x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv;
- #define glProgramUniformMatrix2x3dv GLeeFuncPtr_glProgramUniformMatrix2x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv;
- #define glProgramUniformMatrix3x2dv GLeeFuncPtr_glProgramUniformMatrix3x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv;
- #define glProgramUniformMatrix2x4dv GLeeFuncPtr_glProgramUniformMatrix2x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv;
- #define glProgramUniformMatrix4x2dv GLeeFuncPtr_glProgramUniformMatrix4x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv;
- #define glProgramUniformMatrix3x4dv GLeeFuncPtr_glProgramUniformMatrix3x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3dv
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv;
- #define glProgramUniformMatrix4x3dv GLeeFuncPtr_glProgramUniformMatrix4x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgramPipeline
-#define GLEE_H_DEFINED_glValidateProgramPipeline
- typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
- GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline;
- #define glValidateProgramPipeline GLeeFuncPtr_glValidateProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramPipelineInfoLog
-#define GLEE_H_DEFINED_glGetProgramPipelineInfoLog
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog;
- #define glGetProgramPipelineInfoLog GLeeFuncPtr_glGetProgramPipelineInfoLog
-#endif
-#endif
-
-/* GL_ARB_shader_precision */
-
-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-#define __GLEE_GL_ARB_shader_precision 1
-/* Constants */
-#endif
-
-/* GL_ARB_vertex_attrib_64bit */
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-#define __GLEE_GL_ARB_vertex_attrib_64bit 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribL1d
-#define GLEE_H_DEFINED_glVertexAttribL1d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d;
- #define glVertexAttribL1d GLeeFuncPtr_glVertexAttribL1d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2d
-#define GLEE_H_DEFINED_glVertexAttribL2d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d;
- #define glVertexAttribL2d GLeeFuncPtr_glVertexAttribL2d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3d
-#define GLEE_H_DEFINED_glVertexAttribL3d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d;
- #define glVertexAttribL3d GLeeFuncPtr_glVertexAttribL3d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4d
-#define GLEE_H_DEFINED_glVertexAttribL4d
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d;
- #define glVertexAttribL4d GLeeFuncPtr_glVertexAttribL4d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dv
-#define GLEE_H_DEFINED_glVertexAttribL1dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv;
- #define glVertexAttribL1dv GLeeFuncPtr_glVertexAttribL1dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dv
-#define GLEE_H_DEFINED_glVertexAttribL2dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv;
- #define glVertexAttribL2dv GLeeFuncPtr_glVertexAttribL2dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dv
-#define GLEE_H_DEFINED_glVertexAttribL3dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv;
- #define glVertexAttribL3dv GLeeFuncPtr_glVertexAttribL3dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dv
-#define GLEE_H_DEFINED_glVertexAttribL4dv
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv;
- #define glVertexAttribL4dv GLeeFuncPtr_glVertexAttribL4dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLPointer
-#define GLEE_H_DEFINED_glVertexAttribLPointer
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer;
- #define glVertexAttribLPointer GLeeFuncPtr_glVertexAttribLPointer
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLdv
-#define GLEE_H_DEFINED_glGetVertexAttribLdv
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv;
- #define glGetVertexAttribLdv GLeeFuncPtr_glGetVertexAttribLdv
-#endif
-#endif
-
-/* GL_ARB_viewport_array */
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-#define __GLEE_GL_ARB_viewport_array 1
-/* Constants */
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#ifndef GLEE_H_DEFINED_glViewportArrayv
-#define GLEE_H_DEFINED_glViewportArrayv
- typedef void (APIENTRYP GLEEPFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv;
- #define glViewportArrayv GLeeFuncPtr_glViewportArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glViewportIndexedf
-#define GLEE_H_DEFINED_glViewportIndexedf
- typedef void (APIENTRYP GLEEPFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
- GLEE_EXTERN GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf;
- #define glViewportIndexedf GLeeFuncPtr_glViewportIndexedf
-#endif
-#ifndef GLEE_H_DEFINED_glViewportIndexedfv
-#define GLEE_H_DEFINED_glViewportIndexedfv
- typedef void (APIENTRYP GLEEPFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv;
- #define glViewportIndexedfv GLeeFuncPtr_glViewportIndexedfv
-#endif
-#ifndef GLEE_H_DEFINED_glScissorArrayv
-#define GLEE_H_DEFINED_glScissorArrayv
- typedef void (APIENTRYP GLEEPFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
- GLEE_EXTERN GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv;
- #define glScissorArrayv GLeeFuncPtr_glScissorArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glScissorIndexed
-#define GLEE_H_DEFINED_glScissorIndexed
- typedef void (APIENTRYP GLEEPFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed;
- #define glScissorIndexed GLeeFuncPtr_glScissorIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glScissorIndexedv
-#define GLEE_H_DEFINED_glScissorIndexedv
- typedef void (APIENTRYP GLEEPFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
- GLEE_EXTERN GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv;
- #define glScissorIndexedv GLeeFuncPtr_glScissorIndexedv
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangeArrayv
-#define GLEE_H_DEFINED_glDepthRangeArrayv
- typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
- GLEE_EXTERN GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv;
- #define glDepthRangeArrayv GLeeFuncPtr_glDepthRangeArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangeIndexed
-#define GLEE_H_DEFINED_glDepthRangeIndexed
- typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
- GLEE_EXTERN GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed;
- #define glDepthRangeIndexed GLeeFuncPtr_glDepthRangeIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetFloati_v
-#define GLEE_H_DEFINED_glGetFloati_v
- typedef void (APIENTRYP GLEEPFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat * data);
- GLEE_EXTERN GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v;
- #define glGetFloati_v GLeeFuncPtr_glGetFloati_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetDoublei_v
-#define GLEE_H_DEFINED_glGetDoublei_v
- typedef void (APIENTRYP GLEEPFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble * data);
- GLEE_EXTERN GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v;
- #define glGetDoublei_v GLeeFuncPtr_glGetDoublei_v
-#endif
-#endif
-
-/* GL_ARB_cl_event */
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-#define __GLEE_GL_ARB_cl_event 1
-/* Constants */
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-#ifndef GLEE_H_DEFINED_glCreateSyncFromCLeventARB
-#define GLEE_H_DEFINED_glCreateSyncFromCLeventARB
- typedef GLsync (APIENTRYP GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
- GLEE_EXTERN GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB;
- #define glCreateSyncFromCLeventARB GLeeFuncPtr_glCreateSyncFromCLeventARB
-#endif
-#endif
-
-/* GL_ARB_robustness */
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-#define __GLEE_GL_ARB_robustness 1
-/* Constants */
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-#ifndef GLEE_H_DEFINED_glGetGraphicsResetStatusARB
-#define GLEE_H_DEFINED_glGetGraphicsResetStatusARB
- typedef GLenum (APIENTRYP GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) ();
- GLEE_EXTERN GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB;
- #define glGetGraphicsResetStatusARB GLeeFuncPtr_glGetGraphicsResetStatusARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapdvARB
-#define GLEE_H_DEFINED_glGetnMapdvARB
- typedef void (APIENTRYP GLEEPFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
- GLEE_EXTERN GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB;
- #define glGetnMapdvARB GLeeFuncPtr_glGetnMapdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapfvARB
-#define GLEE_H_DEFINED_glGetnMapfvARB
- typedef void (APIENTRYP GLEEPFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
- GLEE_EXTERN GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB;
- #define glGetnMapfvARB GLeeFuncPtr_glGetnMapfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapivARB
-#define GLEE_H_DEFINED_glGetnMapivARB
- typedef void (APIENTRYP GLEEPFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint * v);
- GLEE_EXTERN GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB;
- #define glGetnMapivARB GLeeFuncPtr_glGetnMapivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapfvARB
-#define GLEE_H_DEFINED_glGetnPixelMapfvARB
- typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat * values);
- GLEE_EXTERN GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB;
- #define glGetnPixelMapfvARB GLeeFuncPtr_glGetnPixelMapfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapuivARB
-#define GLEE_H_DEFINED_glGetnPixelMapuivARB
- typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint * values);
- GLEE_EXTERN GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB;
- #define glGetnPixelMapuivARB GLeeFuncPtr_glGetnPixelMapuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapusvARB
-#define GLEE_H_DEFINED_glGetnPixelMapusvARB
- typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort * values);
- GLEE_EXTERN GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB;
- #define glGetnPixelMapusvARB GLeeFuncPtr_glGetnPixelMapusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPolygonStippleARB
-#define GLEE_H_DEFINED_glGetnPolygonStippleARB
- typedef void (APIENTRYP GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte * pattern);
- GLEE_EXTERN GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB;
- #define glGetnPolygonStippleARB GLeeFuncPtr_glGetnPolygonStippleARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnColorTableARB
-#define GLEE_H_DEFINED_glGetnColorTableARB
- typedef void (APIENTRYP GLEEPFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
- GLEE_EXTERN GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB;
- #define glGetnColorTableARB GLeeFuncPtr_glGetnColorTableARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnConvolutionFilterARB
-#define GLEE_H_DEFINED_glGetnConvolutionFilterARB
- typedef void (APIENTRYP GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
- GLEE_EXTERN GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB;
- #define glGetnConvolutionFilterARB GLeeFuncPtr_glGetnConvolutionFilterARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnSeparableFilterARB
-#define GLEE_H_DEFINED_glGetnSeparableFilterARB
- typedef void (APIENTRYP GLEEPFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
- GLEE_EXTERN GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB;
- #define glGetnSeparableFilterARB GLeeFuncPtr_glGetnSeparableFilterARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnHistogramARB
-#define GLEE_H_DEFINED_glGetnHistogramARB
- typedef void (APIENTRYP GLEEPFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB;
- #define glGetnHistogramARB GLeeFuncPtr_glGetnHistogramARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMinmaxARB
-#define GLEE_H_DEFINED_glGetnMinmaxARB
- typedef void (APIENTRYP GLEEPFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB;
- #define glGetnMinmaxARB GLeeFuncPtr_glGetnMinmaxARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnTexImageARB
-#define GLEE_H_DEFINED_glGetnTexImageARB
- typedef void (APIENTRYP GLEEPFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB;
- #define glGetnTexImageARB GLeeFuncPtr_glGetnTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_glReadnPixelsARB
-#define GLEE_H_DEFINED_glReadnPixelsARB
- typedef void (APIENTRYP GLEEPFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB;
- #define glReadnPixelsARB GLeeFuncPtr_glReadnPixelsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnCompressedTexImageARB
-#define GLEE_H_DEFINED_glGetnCompressedTexImageARB
- typedef void (APIENTRYP GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB;
- #define glGetnCompressedTexImageARB GLeeFuncPtr_glGetnCompressedTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformfvARB
-#define GLEE_H_DEFINED_glGetnUniformfvARB
- typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB;
- #define glGetnUniformfvARB GLeeFuncPtr_glGetnUniformfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformivARB
-#define GLEE_H_DEFINED_glGetnUniformivARB
- typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB;
- #define glGetnUniformivARB GLeeFuncPtr_glGetnUniformivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformuivARB
-#define GLEE_H_DEFINED_glGetnUniformuivARB
- typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB;
- #define glGetnUniformuivARB GLeeFuncPtr_glGetnUniformuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformdvARB
-#define GLEE_H_DEFINED_glGetnUniformdvARB
- typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB;
- #define glGetnUniformdvARB GLeeFuncPtr_glGetnUniformdvARB
-#endif
-#endif
-
-/* GL_ARB_shader_stencil_export */
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-#define __GLEE_GL_ARB_shader_stencil_export 1
-/* Constants */
-#endif
-
-/* GL_ARB_base_instance */
-
-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-#define __GLEE_GL_ARB_base_instance 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedBaseInstance
-#define GLEE_H_DEFINED_glDrawArraysInstancedBaseInstance
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance;
- #define glDrawArraysInstancedBaseInstance GLeeFuncPtr_glDrawArraysInstancedBaseInstance
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseInstance
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseInstance
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuint baseinstance);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance;
- #define glDrawElementsInstancedBaseInstance GLeeFuncPtr_glDrawElementsInstancedBaseInstance
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance;
- #define glDrawElementsInstancedBaseVertexBaseInstance GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance
-#endif
-#endif
-
-/* GL_ARB_shading_language_420pack */
-
-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-#define __GLEE_GL_ARB_shading_language_420pack 1
-/* Constants */
-#endif
-
-/* GL_ARB_transform_feedback_instanced */
-
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-#define __GLEE_GL_ARB_transform_feedback_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackInstanced
-#define GLEE_H_DEFINED_glDrawTransformFeedbackInstanced
- typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced;
- #define glDrawTransformFeedbackInstanced GLeeFuncPtr_glDrawTransformFeedbackInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackStreamInstanced
-#define GLEE_H_DEFINED_glDrawTransformFeedbackStreamInstanced
- typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced;
- #define glDrawTransformFeedbackStreamInstanced GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced
-#endif
-#endif
-
-/* GL_ARB_compressed_texture_pixel_storage */
-
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-#define __GLEE_GL_ARB_compressed_texture_pixel_storage 1
-/* Constants */
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-#endif
-
-/* GL_ARB_conservative_depth */
-
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-#define __GLEE_GL_ARB_conservative_depth 1
-/* Constants */
-#endif
-
-/* GL_ARB_internalformat_query */
-
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-#define __GLEE_GL_ARB_internalformat_query 1
-/* Constants */
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#ifndef GLEE_H_DEFINED_glGetInternalformativ
-#define GLEE_H_DEFINED_glGetInternalformativ
- typedef void (APIENTRYP GLEEPFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ;
- #define glGetInternalformativ GLeeFuncPtr_glGetInternalformativ
-#endif
-#endif
-
-/* GL_ARB_map_buffer_alignment */
-
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-#define __GLEE_GL_ARB_map_buffer_alignment 1
-/* Constants */
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-#endif
-
-/* GL_ARB_shader_atomic_counters */
-
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-#define __GLEE_GL_ARB_shader_atomic_counters 1
-/* Constants */
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#ifndef GLEE_H_DEFINED_glGetActiveAtomicCounterBufferiv
-#define GLEE_H_DEFINED_glGetActiveAtomicCounterBufferiv
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv;
- #define glGetActiveAtomicCounterBufferiv GLeeFuncPtr_glGetActiveAtomicCounterBufferiv
-#endif
-#endif
-
-/* GL_ARB_shader_image_load_store */
-
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-#define __GLEE_GL_ARB_shader_image_load_store 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#ifndef GLEE_H_DEFINED_glBindImageTexture
-#define GLEE_H_DEFINED_glBindImageTexture
- typedef void (APIENTRYP GLEEPFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
- GLEE_EXTERN GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture;
- #define glBindImageTexture GLeeFuncPtr_glBindImageTexture
-#endif
-#ifndef GLEE_H_DEFINED_glMemoryBarrier
-#define GLEE_H_DEFINED_glMemoryBarrier
- typedef void (APIENTRYP GLEEPFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
- GLEE_EXTERN GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier;
- #define glMemoryBarrier GLeeFuncPtr_glMemoryBarrier
-#endif
-#endif
-
-/* GL_ARB_shading_language_packing */
-
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-#define __GLEE_GL_ARB_shading_language_packing 1
-/* Constants */
-#endif
-
-/* GL_ARB_texture_storage */
-
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-#define __GLEE_GL_ARB_texture_storage 1
-/* Constants */
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#ifndef GLEE_H_DEFINED_glTexStorage1D
-#define GLEE_H_DEFINED_glTexStorage1D
- typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- GLEE_EXTERN GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D;
- #define glTexStorage1D GLeeFuncPtr_glTexStorage1D
-#endif
-#ifndef GLEE_H_DEFINED_glTexStorage2D
-#define GLEE_H_DEFINED_glTexStorage2D
- typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D;
- #define glTexStorage2D GLeeFuncPtr_glTexStorage2D
-#endif
-#ifndef GLEE_H_DEFINED_glTexStorage3D
-#define GLEE_H_DEFINED_glTexStorage3D
- typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- GLEE_EXTERN GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D;
- #define glTexStorage3D GLeeFuncPtr_glTexStorage3D
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage1DEXT
-#define GLEE_H_DEFINED_glTextureStorage1DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT;
- #define glTextureStorage1DEXT GLeeFuncPtr_glTextureStorage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage2DEXT
-#define GLEE_H_DEFINED_glTextureStorage2DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT;
- #define glTextureStorage2DEXT GLeeFuncPtr_glTextureStorage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage3DEXT
-#define GLEE_H_DEFINED_glTextureStorage3DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT;
- #define glTextureStorage3DEXT GLeeFuncPtr_glTextureStorage3DEXT
-#endif
-#endif
-
-/* GL_EXT_abgr */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-#define __GLEE_GL_EXT_abgr 1
-/* Constants */
-#define GL_ABGR_EXT 0x8000
-#endif
-
-/* GL_EXT_blend_color */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#define __GLEE_GL_EXT_blend_color 1
-/* Constants */
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#ifndef GLEE_H_DEFINED_glBlendColorEXT
-#define GLEE_H_DEFINED_glBlendColorEXT
- typedef void (APIENTRYP GLEEPFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLEE_EXTERN GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT;
- #define glBlendColorEXT GLeeFuncPtr_glBlendColorEXT
-#endif
-#endif
-
-/* GL_EXT_polygon_offset */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#define __GLEE_GL_EXT_polygon_offset 1
-/* Constants */
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#ifndef GLEE_H_DEFINED_glPolygonOffsetEXT
-#define GLEE_H_DEFINED_glPolygonOffsetEXT
- typedef void (APIENTRYP GLEEPFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
- GLEE_EXTERN GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT;
- #define glPolygonOffsetEXT GLeeFuncPtr_glPolygonOffsetEXT
-#endif
-#endif
-
-/* GL_EXT_texture */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#define __GLEE_GL_EXT_texture 1
-/* Constants */
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-/* GL_EXT_texture3D */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#define __GLEE_GL_EXT_texture3D 1
-/* Constants */
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#ifndef GLEE_H_DEFINED_glTexImage3DEXT
-#define GLEE_H_DEFINED_glTexImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT;
- #define glTexImage3DEXT GLeeFuncPtr_glTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage3DEXT
-#define GLEE_H_DEFINED_glTexSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT;
- #define glTexSubImage3DEXT GLeeFuncPtr_glTexSubImage3DEXT
-#endif
-#endif
-
-/* GL_SGIS_texture_filter4 */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#define __GLEE_GL_SGIS_texture_filter4 1
-/* Constants */
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#ifndef GLEE_H_DEFINED_glGetTexFilterFuncSGIS
-#define GLEE_H_DEFINED_glGetTexFilterFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat * weights);
- GLEE_EXTERN GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS;
- #define glGetTexFilterFuncSGIS GLeeFuncPtr_glGetTexFilterFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glTexFilterFuncSGIS
-#define GLEE_H_DEFINED_glTexFilterFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
- GLEE_EXTERN GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS;
- #define glTexFilterFuncSGIS GLeeFuncPtr_glTexFilterFuncSGIS
-#endif
-#endif
-
-/* GL_EXT_subtexture */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#define __GLEE_GL_EXT_subtexture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTexSubImage1DEXT
-#define GLEE_H_DEFINED_glTexSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT;
- #define glTexSubImage1DEXT GLeeFuncPtr_glTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage2DEXT
-#define GLEE_H_DEFINED_glTexSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT;
- #define glTexSubImage2DEXT GLeeFuncPtr_glTexSubImage2DEXT
-#endif
-#endif
-
-/* GL_EXT_copy_texture */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#define __GLEE_GL_EXT_copy_texture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glCopyTexImage1DEXT
-#define GLEE_H_DEFINED_glCopyTexImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT;
- #define glCopyTexImage1DEXT GLeeFuncPtr_glCopyTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexImage2DEXT
-#define GLEE_H_DEFINED_glCopyTexImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT;
- #define glCopyTexImage2DEXT GLeeFuncPtr_glCopyTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT;
- #define glCopyTexSubImage1DEXT GLeeFuncPtr_glCopyTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT;
- #define glCopyTexSubImage2DEXT GLeeFuncPtr_glCopyTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT;
- #define glCopyTexSubImage3DEXT GLeeFuncPtr_glCopyTexSubImage3DEXT
-#endif
-#endif
-
-/* GL_EXT_histogram */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#define __GLEE_GL_EXT_histogram 1
-/* Constants */
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#ifndef GLEE_H_DEFINED_glGetHistogramEXT
-#define GLEE_H_DEFINED_glGetHistogramEXT
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT;
- #define glGetHistogramEXT GLeeFuncPtr_glGetHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterfvEXT
-#define GLEE_H_DEFINED_glGetHistogramParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT;
- #define glGetHistogramParameterfvEXT GLeeFuncPtr_glGetHistogramParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterivEXT
-#define GLEE_H_DEFINED_glGetHistogramParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT;
- #define glGetHistogramParameterivEXT GLeeFuncPtr_glGetHistogramParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxEXT
-#define GLEE_H_DEFINED_glGetMinmaxEXT
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
- GLEE_EXTERN GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT;
- #define glGetMinmaxEXT GLeeFuncPtr_glGetMinmaxEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
-#define GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT;
- #define glGetMinmaxParameterfvEXT GLeeFuncPtr_glGetMinmaxParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterivEXT
-#define GLEE_H_DEFINED_glGetMinmaxParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT;
- #define glGetMinmaxParameterivEXT GLeeFuncPtr_glGetMinmaxParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glHistogramEXT
-#define GLEE_H_DEFINED_glHistogramEXT
- typedef void (APIENTRYP GLEEPFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- GLEE_EXTERN GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT;
- #define glHistogramEXT GLeeFuncPtr_glHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMinmaxEXT
-#define GLEE_H_DEFINED_glMinmaxEXT
- typedef void (APIENTRYP GLEEPFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
- GLEE_EXTERN GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT;
- #define glMinmaxEXT GLeeFuncPtr_glMinmaxEXT
-#endif
-#ifndef GLEE_H_DEFINED_glResetHistogramEXT
-#define GLEE_H_DEFINED_glResetHistogramEXT
- typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT;
- #define glResetHistogramEXT GLeeFuncPtr_glResetHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glResetMinmaxEXT
-#define GLEE_H_DEFINED_glResetMinmaxEXT
- typedef void (APIENTRYP GLEEPFNGLRESETMINMAXEXTPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT;
- #define glResetMinmaxEXT GLeeFuncPtr_glResetMinmaxEXT
-#endif
-#endif
-
-/* GL_EXT_convolution */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#define __GLEE_GL_EXT_convolution 1
-/* Constants */
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#ifndef GLEE_H_DEFINED_glConvolutionFilter1DEXT
-#define GLEE_H_DEFINED_glConvolutionFilter1DEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT;
- #define glConvolutionFilter1DEXT GLeeFuncPtr_glConvolutionFilter1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter2DEXT
-#define GLEE_H_DEFINED_glConvolutionFilter2DEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT;
- #define glConvolutionFilter2DEXT GLeeFuncPtr_glConvolutionFilter2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfEXT
-#define GLEE_H_DEFINED_glConvolutionParameterfEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT;
- #define glConvolutionParameterfEXT GLeeFuncPtr_glConvolutionParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfvEXT
-#define GLEE_H_DEFINED_glConvolutionParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT;
- #define glConvolutionParameterfvEXT GLeeFuncPtr_glConvolutionParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteriEXT
-#define GLEE_H_DEFINED_glConvolutionParameteriEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT;
- #define glConvolutionParameteriEXT GLeeFuncPtr_glConvolutionParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterivEXT
-#define GLEE_H_DEFINED_glConvolutionParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT;
- #define glConvolutionParameterivEXT GLeeFuncPtr_glConvolutionParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
-#define GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT;
- #define glCopyConvolutionFilter1DEXT GLeeFuncPtr_glCopyConvolutionFilter1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
-#define GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT;
- #define glCopyConvolutionFilter2DEXT GLeeFuncPtr_glCopyConvolutionFilter2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionFilterEXT
-#define GLEE_H_DEFINED_glGetConvolutionFilterEXT
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT;
- #define glGetConvolutionFilterEXT GLeeFuncPtr_glGetConvolutionFilterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
-#define GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT;
- #define glGetConvolutionParameterfvEXT GLeeFuncPtr_glGetConvolutionParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterivEXT
-#define GLEE_H_DEFINED_glGetConvolutionParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT;
- #define glGetConvolutionParameterivEXT GLeeFuncPtr_glGetConvolutionParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetSeparableFilterEXT
-#define GLEE_H_DEFINED_glGetSeparableFilterEXT
- typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
- GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT;
- #define glGetSeparableFilterEXT GLeeFuncPtr_glGetSeparableFilterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSeparableFilter2DEXT
-#define GLEE_H_DEFINED_glSeparableFilter2DEXT
- typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
- GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT;
- #define glSeparableFilter2DEXT GLeeFuncPtr_glSeparableFilter2DEXT
-#endif
-#endif
-
-/* GL_SGI_color_matrix */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-#define __GLEE_GL_SGI_color_matrix 1
-/* Constants */
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-/* GL_SGI_color_table */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#define __GLEE_GL_SGI_color_table 1
-/* Constants */
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#ifndef GLEE_H_DEFINED_glColorTableSGI
-#define GLEE_H_DEFINED_glColorTableSGI
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
- GLEE_EXTERN GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI;
- #define glColorTableSGI GLeeFuncPtr_glColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterfvSGI
-#define GLEE_H_DEFINED_glColorTableParameterfvSGI
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI;
- #define glColorTableParameterfvSGI GLeeFuncPtr_glColorTableParameterfvSGI
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterivSGI
-#define GLEE_H_DEFINED_glColorTableParameterivSGI
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI;
- #define glColorTableParameterivSGI GLeeFuncPtr_glColorTableParameterivSGI
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorTableSGI
-#define GLEE_H_DEFINED_glCopyColorTableSGI
- typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI;
- #define glCopyColorTableSGI GLeeFuncPtr_glCopyColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableSGI
-#define GLEE_H_DEFINED_glGetColorTableSGI
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI;
- #define glGetColorTableSGI GLeeFuncPtr_glGetColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvSGI
-#define GLEE_H_DEFINED_glGetColorTableParameterfvSGI
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI;
- #define glGetColorTableParameterfvSGI GLeeFuncPtr_glGetColorTableParameterfvSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterivSGI
-#define GLEE_H_DEFINED_glGetColorTableParameterivSGI
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI;
- #define glGetColorTableParameterivSGI GLeeFuncPtr_glGetColorTableParameterivSGI
-#endif
-#endif
-
-/* GL_SGIS_pixel_texture */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#define __GLEE_GL_SGIS_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
- typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS;
- #define glPixelTexGenParameteriSGIS GLeeFuncPtr_glPixelTexGenParameteriSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
- typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS;
- #define glPixelTexGenParameterivSGIS GLeeFuncPtr_glPixelTexGenParameterivSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
- typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS;
- #define glPixelTexGenParameterfSGIS GLeeFuncPtr_glPixelTexGenParameterfSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
- typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS;
- #define glPixelTexGenParameterfvSGIS GLeeFuncPtr_glPixelTexGenParameterfvSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
-#define GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
- typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS;
- #define glGetPixelTexGenParameterivSGIS GLeeFuncPtr_glGetPixelTexGenParameterivSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
-#define GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
- typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS;
- #define glGetPixelTexGenParameterfvSGIS GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS
-#endif
-#endif
-
-/* GL_SGIX_pixel_texture */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#define __GLEE_GL_SGIX_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#ifndef GLEE_H_DEFINED_glPixelTexGenSGIX
-#define GLEE_H_DEFINED_glPixelTexGenSGIX
- typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX;
- #define glPixelTexGenSGIX GLeeFuncPtr_glPixelTexGenSGIX
-#endif
-#endif
-
-/* GL_SGIS_texture4D */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#define __GLEE_GL_SGIS_texture4D 1
-/* Constants */
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#ifndef GLEE_H_DEFINED_glTexImage4DSGIS
-#define GLEE_H_DEFINED_glTexImage4DSGIS
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS;
- #define glTexImage4DSGIS GLeeFuncPtr_glTexImage4DSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage4DSGIS
-#define GLEE_H_DEFINED_glTexSubImage4DSGIS
- typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS;
- #define glTexSubImage4DSGIS GLeeFuncPtr_glTexSubImage4DSGIS
-#endif
-#endif
-
-/* GL_SGI_texture_color_table */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#define __GLEE_GL_SGI_texture_color_table 1
-/* Constants */
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-/* GL_EXT_cmyka */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#define __GLEE_GL_EXT_cmyka 1
-/* Constants */
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-/* GL_EXT_texture_object */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#define __GLEE_GL_EXT_texture_object 1
-/* Constants */
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#ifndef GLEE_H_DEFINED_glAreTexturesResidentEXT
-#define GLEE_H_DEFINED_glAreTexturesResidentEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences);
- GLEE_EXTERN GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT;
- #define glAreTexturesResidentEXT GLeeFuncPtr_glAreTexturesResidentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTextureEXT
-#define GLEE_H_DEFINED_glBindTextureEXT
- typedef void (APIENTRYP GLEEPFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
- GLEE_EXTERN GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT;
- #define glBindTextureEXT GLeeFuncPtr_glBindTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTexturesEXT
-#define GLEE_H_DEFINED_glDeleteTexturesEXT
- typedef void (APIENTRYP GLEEPFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint * textures);
- GLEE_EXTERN GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT;
- #define glDeleteTexturesEXT GLeeFuncPtr_glDeleteTexturesEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenTexturesEXT
-#define GLEE_H_DEFINED_glGenTexturesEXT
- typedef void (APIENTRYP GLEEPFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint * textures);
- GLEE_EXTERN GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT;
- #define glGenTexturesEXT GLeeFuncPtr_glGenTexturesEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsTextureEXT
-#define GLEE_H_DEFINED_glIsTextureEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLISTEXTUREEXTPROC) (GLuint texture);
- GLEE_EXTERN GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT;
- #define glIsTextureEXT GLeeFuncPtr_glIsTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPrioritizeTexturesEXT
-#define GLEE_H_DEFINED_glPrioritizeTexturesEXT
- typedef void (APIENTRYP GLEEPFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint * textures, const GLclampf * priorities);
- GLEE_EXTERN GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT;
- #define glPrioritizeTexturesEXT GLeeFuncPtr_glPrioritizeTexturesEXT
-#endif
-#endif
-
-/* GL_SGIS_detail_texture */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#define __GLEE_GL_SGIS_detail_texture 1
-/* Constants */
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#ifndef GLEE_H_DEFINED_glDetailTexFuncSGIS
-#define GLEE_H_DEFINED_glDetailTexFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS;
- #define glDetailTexFuncSGIS GLeeFuncPtr_glDetailTexFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetDetailTexFuncSGIS
-#define GLEE_H_DEFINED_glGetDetailTexFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat * points);
- GLEE_EXTERN GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS;
- #define glGetDetailTexFuncSGIS GLeeFuncPtr_glGetDetailTexFuncSGIS
-#endif
-#endif
-
-/* GL_SGIS_sharpen_texture */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#define __GLEE_GL_SGIS_sharpen_texture 1
-/* Constants */
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#ifndef GLEE_H_DEFINED_glSharpenTexFuncSGIS
-#define GLEE_H_DEFINED_glSharpenTexFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS;
- #define glSharpenTexFuncSGIS GLeeFuncPtr_glSharpenTexFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
-#define GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat * points);
- GLEE_EXTERN GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS;
- #define glGetSharpenTexFuncSGIS GLeeFuncPtr_glGetSharpenTexFuncSGIS
-#endif
-#endif
-
-/* GL_EXT_packed_pixels */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#define __GLEE_GL_EXT_packed_pixels 1
-/* Constants */
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-/* GL_SGIS_texture_lod */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#define __GLEE_GL_SGIS_texture_lod 1
-/* Constants */
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-/* GL_SGIS_multisample */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#define __GLEE_GL_SGIS_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#ifndef GLEE_H_DEFINED_glSampleMaskSGIS
-#define GLEE_H_DEFINED_glSampleMaskSGIS
- typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
- GLEE_EXTERN GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS;
- #define glSampleMaskSGIS GLeeFuncPtr_glSampleMaskSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glSamplePatternSGIS
-#define GLEE_H_DEFINED_glSamplePatternSGIS
- typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
- GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS;
- #define glSamplePatternSGIS GLeeFuncPtr_glSamplePatternSGIS
-#endif
-#endif
-
-/* GL_EXT_rescale_normal */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#define __GLEE_GL_EXT_rescale_normal 1
-/* Constants */
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-/* GL_EXT_vertex_array */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#define __GLEE_GL_EXT_vertex_array 1
-/* Constants */
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#ifndef GLEE_H_DEFINED_glArrayElementEXT
-#define GLEE_H_DEFINED_glArrayElementEXT
- typedef void (APIENTRYP GLEEPFNGLARRAYELEMENTEXTPROC) (GLint i);
- GLEE_EXTERN GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT;
- #define glArrayElementEXT GLeeFuncPtr_glArrayElementEXT
-#endif
-#ifndef GLEE_H_DEFINED_glColorPointerEXT
-#define GLEE_H_DEFINED_glColorPointerEXT
- typedef void (APIENTRYP GLEEPFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT;
- #define glColorPointerEXT GLeeFuncPtr_glColorPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDrawArraysEXT
-#define GLEE_H_DEFINED_glDrawArraysEXT
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT;
- #define glDrawArraysEXT GLeeFuncPtr_glDrawArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagPointerEXT
-#define GLEE_H_DEFINED_glEdgeFlagPointerEXT
- typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean * pointer);
- GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT;
- #define glEdgeFlagPointerEXT GLeeFuncPtr_glEdgeFlagPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPointervEXT
-#define GLEE_H_DEFINED_glGetPointervEXT
- typedef void (APIENTRYP GLEEPFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* * params);
- GLEE_EXTERN GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT;
- #define glGetPointervEXT GLeeFuncPtr_glGetPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIndexPointerEXT
-#define GLEE_H_DEFINED_glIndexPointerEXT
- typedef void (APIENTRYP GLEEPFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT;
- #define glIndexPointerEXT GLeeFuncPtr_glIndexPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointerEXT
-#define GLEE_H_DEFINED_glNormalPointerEXT
- typedef void (APIENTRYP GLEEPFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT;
- #define glNormalPointerEXT GLeeFuncPtr_glNormalPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointerEXT
-#define GLEE_H_DEFINED_glTexCoordPointerEXT
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT;
- #define glTexCoordPointerEXT GLeeFuncPtr_glTexCoordPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexPointerEXT
-#define GLEE_H_DEFINED_glVertexPointerEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT;
- #define glVertexPointerEXT GLeeFuncPtr_glVertexPointerEXT
-#endif
-#endif
-
-/* GL_EXT_misc_attribute */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#define __GLEE_GL_EXT_misc_attribute 1
-/* Constants */
-#endif
-
-/* GL_SGIS_generate_mipmap */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#define __GLEE_GL_SGIS_generate_mipmap 1
-/* Constants */
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-/* GL_SGIX_clipmap */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#define __GLEE_GL_SGIX_clipmap 1
-/* Constants */
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-/* GL_SGIX_shadow */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#define __GLEE_GL_SGIX_shadow 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-/* GL_SGIS_texture_edge_clamp */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#define __GLEE_GL_SGIS_texture_edge_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-/* GL_SGIS_texture_border_clamp */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#define __GLEE_GL_SGIS_texture_border_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-/* GL_EXT_blend_minmax */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#define __GLEE_GL_EXT_blend_minmax 1
-/* Constants */
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#ifndef GLEE_H_DEFINED_glBlendEquationEXT
-#define GLEE_H_DEFINED_glBlendEquationEXT
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT;
- #define glBlendEquationEXT GLeeFuncPtr_glBlendEquationEXT
-#endif
-#endif
-
-/* GL_EXT_blend_subtract */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#define __GLEE_GL_EXT_blend_subtract 1
-/* Constants */
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-/* GL_EXT_blend_logic_op */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#define __GLEE_GL_EXT_blend_logic_op 1
-/* Constants */
-#endif
-
-/* GL_SGIX_interlace */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#define __GLEE_GL_SGIX_interlace 1
-/* Constants */
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-/* GL_SGIX_pixel_tiles */
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#define __GLEE_GL_SGIX_pixel_tiles 1
-/* Constants */
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-/* GL_SGIS_texture_select */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-#define __GLEE_GL_SGIS_texture_select 1
-/* Constants */
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-/* GL_SGIX_sprite */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#define __GLEE_GL_SGIX_sprite 1
-/* Constants */
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#ifndef GLEE_H_DEFINED_glSpriteParameterfSGIX
-#define GLEE_H_DEFINED_glSpriteParameterfSGIX
- typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX;
- #define glSpriteParameterfSGIX GLeeFuncPtr_glSpriteParameterfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameterfvSGIX
-#define GLEE_H_DEFINED_glSpriteParameterfvSGIX
- typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX;
- #define glSpriteParameterfvSGIX GLeeFuncPtr_glSpriteParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameteriSGIX
-#define GLEE_H_DEFINED_glSpriteParameteriSGIX
- typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX;
- #define glSpriteParameteriSGIX GLeeFuncPtr_glSpriteParameteriSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameterivSGIX
-#define GLEE_H_DEFINED_glSpriteParameterivSGIX
- typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX;
- #define glSpriteParameterivSGIX GLeeFuncPtr_glSpriteParameterivSGIX
-#endif
-#endif
-
-/* GL_SGIX_texture_multi_buffer */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#define __GLEE_GL_SGIX_texture_multi_buffer 1
-/* Constants */
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-/* GL_EXT_point_parameters */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#define __GLEE_GL_EXT_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfEXT
-#define GLEE_H_DEFINED_glPointParameterfEXT
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT;
- #define glPointParameterfEXT GLeeFuncPtr_glPointParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvEXT
-#define GLEE_H_DEFINED_glPointParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT;
- #define glPointParameterfvEXT GLeeFuncPtr_glPointParameterfvEXT
-#endif
-#endif
-
-/* GL_SGIS_point_parameters */
-
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-#define __GLEE_GL_SGIS_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfSGIS
-#define GLEE_H_DEFINED_glPointParameterfSGIS
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS;
- #define glPointParameterfSGIS GLeeFuncPtr_glPointParameterfSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvSGIS
-#define GLEE_H_DEFINED_glPointParameterfvSGIS
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS;
- #define glPointParameterfvSGIS GLeeFuncPtr_glPointParameterfvSGIS
-#endif
-#endif
-
-/* GL_SGIX_instruments */
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#define __GLEE_GL_SGIX_instruments 1
-/* Constants */
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#ifndef GLEE_H_DEFINED_glGetInstrumentsSGIX
-#define GLEE_H_DEFINED_glGetInstrumentsSGIX
- typedef GLint (APIENTRYP GLEEPFNGLGETINSTRUMENTSSGIXPROC) ();
- GLEE_EXTERN GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX;
- #define glGetInstrumentsSGIX GLeeFuncPtr_glGetInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glInstrumentsBufferSGIX
-#define GLEE_H_DEFINED_glInstrumentsBufferSGIX
- typedef void (APIENTRYP GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint * buffer);
- GLEE_EXTERN GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX;
- #define glInstrumentsBufferSGIX GLeeFuncPtr_glInstrumentsBufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glPollInstrumentsSGIX
-#define GLEE_H_DEFINED_glPollInstrumentsSGIX
- typedef GLint (APIENTRYP GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) (GLint * marker_p);
- GLEE_EXTERN GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX;
- #define glPollInstrumentsSGIX GLeeFuncPtr_glPollInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glReadInstrumentsSGIX
-#define GLEE_H_DEFINED_glReadInstrumentsSGIX
- typedef void (APIENTRYP GLEEPFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
- GLEE_EXTERN GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX;
- #define glReadInstrumentsSGIX GLeeFuncPtr_glReadInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glStartInstrumentsSGIX
-#define GLEE_H_DEFINED_glStartInstrumentsSGIX
- typedef void (APIENTRYP GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) ();
- GLEE_EXTERN GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX;
- #define glStartInstrumentsSGIX GLeeFuncPtr_glStartInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glStopInstrumentsSGIX
-#define GLEE_H_DEFINED_glStopInstrumentsSGIX
- typedef void (APIENTRYP GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
- GLEE_EXTERN GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX;
- #define glStopInstrumentsSGIX GLeeFuncPtr_glStopInstrumentsSGIX
-#endif
-#endif
-
-/* GL_SGIX_texture_scale_bias */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#define __GLEE_GL_SGIX_texture_scale_bias 1
-/* Constants */
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-/* GL_SGIX_framezoom */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#define __GLEE_GL_SGIX_framezoom 1
-/* Constants */
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#ifndef GLEE_H_DEFINED_glFrameZoomSGIX
-#define GLEE_H_DEFINED_glFrameZoomSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAMEZOOMSGIXPROC) (GLint factor);
- GLEE_EXTERN GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX;
- #define glFrameZoomSGIX GLeeFuncPtr_glFrameZoomSGIX
-#endif
-#endif
-
-/* GL_SGIX_tag_sample_buffer */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#define __GLEE_GL_SGIX_tag_sample_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTagSampleBufferSGIX
-#define GLEE_H_DEFINED_glTagSampleBufferSGIX
- typedef void (APIENTRYP GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) ();
- GLEE_EXTERN GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX;
- #define glTagSampleBufferSGIX GLeeFuncPtr_glTagSampleBufferSGIX
-#endif
-#endif
-
-/* GL_FfdMaskSGIX */
-
-#ifndef GL_FfdMaskSGIX
-#define GL_FfdMaskSGIX 1
-#define __GLEE_GL_FfdMaskSGIX 1
-/* Constants */
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-/* GL_SGIX_polynomial_ffd */
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#define __GLEE_GL_SGIX_polynomial_ffd 1
-/* Constants */
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#ifndef GLEE_H_DEFINED_glDeformationMap3dSGIX
-#define GLEE_H_DEFINED_glDeformationMap3dSGIX
- typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
- GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX;
- #define glDeformationMap3dSGIX GLeeFuncPtr_glDeformationMap3dSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeformationMap3fSGIX
-#define GLEE_H_DEFINED_glDeformationMap3fSGIX
- typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX;
- #define glDeformationMap3fSGIX GLeeFuncPtr_glDeformationMap3fSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeformSGIX
-#define GLEE_H_DEFINED_glDeformSGIX
- typedef void (APIENTRYP GLEEPFNGLDEFORMSGIXPROC) (GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX;
- #define glDeformSGIX GLeeFuncPtr_glDeformSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
-#define GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
- typedef void (APIENTRYP GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX;
- #define glLoadIdentityDeformationMapSGIX GLeeFuncPtr_glLoadIdentityDeformationMapSGIX
-#endif
-#endif
-
-/* GL_SGIX_reference_plane */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#define __GLEE_GL_SGIX_reference_plane 1
-/* Constants */
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#ifndef GLEE_H_DEFINED_glReferencePlaneSGIX
-#define GLEE_H_DEFINED_glReferencePlaneSGIX
- typedef void (APIENTRYP GLEEPFNGLREFERENCEPLANESGIXPROC) (const GLdouble * equation);
- GLEE_EXTERN GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX;
- #define glReferencePlaneSGIX GLeeFuncPtr_glReferencePlaneSGIX
-#endif
-#endif
-
-/* GL_SGIX_flush_raster */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#define __GLEE_GL_SGIX_flush_raster 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glFlushRasterSGIX
-#define GLEE_H_DEFINED_glFlushRasterSGIX
- typedef void (APIENTRYP GLEEPFNGLFLUSHRASTERSGIXPROC) ();
- GLEE_EXTERN GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX;
- #define glFlushRasterSGIX GLeeFuncPtr_glFlushRasterSGIX
-#endif
-#endif
-
-/* GL_SGIX_depth_texture */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#define __GLEE_GL_SGIX_depth_texture 1
-/* Constants */
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-/* GL_SGIS_fog_function */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#define __GLEE_GL_SGIS_fog_function 1
-/* Constants */
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#ifndef GLEE_H_DEFINED_glFogFuncSGIS
-#define GLEE_H_DEFINED_glFogFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS;
- #define glFogFuncSGIS GLeeFuncPtr_glFogFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetFogFuncSGIS
-#define GLEE_H_DEFINED_glGetFogFuncSGIS
- typedef void (APIENTRYP GLEEPFNGLGETFOGFUNCSGISPROC) (GLfloat * points);
- GLEE_EXTERN GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS;
- #define glGetFogFuncSGIS GLeeFuncPtr_glGetFogFuncSGIS
-#endif
-#endif
-
-/* GL_SGIX_fog_offset */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#define __GLEE_GL_SGIX_fog_offset 1
-/* Constants */
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-/* GL_HP_image_transform */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#define __GLEE_GL_HP_image_transform 1
-/* Constants */
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#ifndef GLEE_H_DEFINED_glImageTransformParameteriHP
-#define GLEE_H_DEFINED_glImageTransformParameteriHP
- typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP;
- #define glImageTransformParameteriHP GLeeFuncPtr_glImageTransformParameteriHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterfHP
-#define GLEE_H_DEFINED_glImageTransformParameterfHP
- typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP;
- #define glImageTransformParameterfHP GLeeFuncPtr_glImageTransformParameterfHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterivHP
-#define GLEE_H_DEFINED_glImageTransformParameterivHP
- typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP;
- #define glImageTransformParameterivHP GLeeFuncPtr_glImageTransformParameterivHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterfvHP
-#define GLEE_H_DEFINED_glImageTransformParameterfvHP
- typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP;
- #define glImageTransformParameterfvHP GLeeFuncPtr_glImageTransformParameterfvHP
-#endif
-#ifndef GLEE_H_DEFINED_glGetImageTransformParameterivHP
-#define GLEE_H_DEFINED_glGetImageTransformParameterivHP
- typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP;
- #define glGetImageTransformParameterivHP GLeeFuncPtr_glGetImageTransformParameterivHP
-#endif
-#ifndef GLEE_H_DEFINED_glGetImageTransformParameterfvHP
-#define GLEE_H_DEFINED_glGetImageTransformParameterfvHP
- typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP;
- #define glGetImageTransformParameterfvHP GLeeFuncPtr_glGetImageTransformParameterfvHP
-#endif
-#endif
-
-/* GL_HP_convolution_border_modes */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#define __GLEE_GL_HP_convolution_border_modes 1
-/* Constants */
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-/* GL_INGR_palette_buffer */
-
-#ifndef GL_INGR_palette_buffer
-#define GL_INGR_palette_buffer 1
-#define __GLEE_GL_INGR_palette_buffer 1
-/* Constants */
-#endif
-
-/* GL_SGIX_texture_add_env */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#define __GLEE_GL_SGIX_texture_add_env 1
-/* Constants */
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-/* GL_EXT_color_subtable */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#define __GLEE_GL_EXT_color_subtable 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColorSubTableEXT
-#define GLEE_H_DEFINED_glColorSubTableEXT
- typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT;
- #define glColorSubTableEXT GLeeFuncPtr_glColorSubTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorSubTableEXT
-#define GLEE_H_DEFINED_glCopyColorSubTableEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT;
- #define glCopyColorSubTableEXT GLeeFuncPtr_glCopyColorSubTableEXT
-#endif
-#endif
-
-/* GL_PGI_vertex_hints */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#define __GLEE_GL_PGI_vertex_hints 1
-/* Constants */
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-/* GL_PGI_misc_hints */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#define __GLEE_GL_PGI_misc_hints 1
-/* Constants */
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#ifndef GLEE_H_DEFINED_glHintPGI
-#define GLEE_H_DEFINED_glHintPGI
- typedef void (APIENTRYP GLEEPFNGLHINTPGIPROC) (GLenum target, GLint mode);
- GLEE_EXTERN GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI;
- #define glHintPGI GLeeFuncPtr_glHintPGI
-#endif
-#endif
-
-/* GL_EXT_paletted_texture */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#define __GLEE_GL_EXT_paletted_texture 1
-/* Constants */
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#ifndef GLEE_H_DEFINED_glColorTableEXT
-#define GLEE_H_DEFINED_glColorTableEXT
- typedef void (APIENTRYP GLEEPFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
- GLEE_EXTERN GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT;
- #define glColorTableEXT GLeeFuncPtr_glColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableEXT
-#define GLEE_H_DEFINED_glGetColorTableEXT
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT;
- #define glGetColorTableEXT GLeeFuncPtr_glGetColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterivEXT
-#define GLEE_H_DEFINED_glGetColorTableParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT;
- #define glGetColorTableParameterivEXT GLeeFuncPtr_glGetColorTableParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvEXT
-#define GLEE_H_DEFINED_glGetColorTableParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT;
- #define glGetColorTableParameterfvEXT GLeeFuncPtr_glGetColorTableParameterfvEXT
-#endif
-#endif
-
-/* GL_EXT_clip_volume_hint */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#define __GLEE_GL_EXT_clip_volume_hint 1
-/* Constants */
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-/* GL_SGIX_list_priority */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#define __GLEE_GL_SGIX_list_priority 1
-/* Constants */
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#ifndef GLEE_H_DEFINED_glGetListParameterfvSGIX
-#define GLEE_H_DEFINED_glGetListParameterfvSGIX
- typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX;
- #define glGetListParameterfvSGIX GLeeFuncPtr_glGetListParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetListParameterivSGIX
-#define GLEE_H_DEFINED_glGetListParameterivSGIX
- typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX;
- #define glGetListParameterivSGIX GLeeFuncPtr_glGetListParameterivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterfSGIX
-#define GLEE_H_DEFINED_glListParameterfSGIX
- typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX;
- #define glListParameterfSGIX GLeeFuncPtr_glListParameterfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterfvSGIX
-#define GLEE_H_DEFINED_glListParameterfvSGIX
- typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX;
- #define glListParameterfvSGIX GLeeFuncPtr_glListParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameteriSGIX
-#define GLEE_H_DEFINED_glListParameteriSGIX
- typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX;
- #define glListParameteriSGIX GLeeFuncPtr_glListParameteriSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterivSGIX
-#define GLEE_H_DEFINED_glListParameterivSGIX
- typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX;
- #define glListParameterivSGIX GLeeFuncPtr_glListParameterivSGIX
-#endif
-#endif
-
-/* GL_SGIX_ir_instrument1 */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#define __GLEE_GL_SGIX_ir_instrument1 1
-/* Constants */
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-/* GL_SGIX_calligraphic_fragment */
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#define __GLEE_GL_SGIX_calligraphic_fragment 1
-/* Constants */
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-/* GL_SGIX_texture_lod_bias */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#define __GLEE_GL_SGIX_texture_lod_bias 1
-/* Constants */
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-/* GL_SGIX_shadow_ambient */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#define __GLEE_GL_SGIX_shadow_ambient 1
-/* Constants */
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#endif
-
-/* GL_EXT_index_texture */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#define __GLEE_GL_EXT_index_texture 1
-/* Constants */
-#endif
-
-/* GL_EXT_index_material */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#define __GLEE_GL_EXT_index_material 1
-/* Constants */
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#ifndef GLEE_H_DEFINED_glIndexMaterialEXT
-#define GLEE_H_DEFINED_glIndexMaterialEXT
- typedef void (APIENTRYP GLEEPFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
- GLEE_EXTERN GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT;
- #define glIndexMaterialEXT GLeeFuncPtr_glIndexMaterialEXT
-#endif
-#endif
-
-/* GL_EXT_index_func */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#define __GLEE_GL_EXT_index_func 1
-/* Constants */
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#ifndef GLEE_H_DEFINED_glIndexFuncEXT
-#define GLEE_H_DEFINED_glIndexFuncEXT
- typedef void (APIENTRYP GLEEPFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
- GLEE_EXTERN GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT;
- #define glIndexFuncEXT GLeeFuncPtr_glIndexFuncEXT
-#endif
-#endif
-
-/* GL_EXT_index_array_formats */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#define __GLEE_GL_EXT_index_array_formats 1
-/* Constants */
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-/* GL_EXT_compiled_vertex_array */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#define __GLEE_GL_EXT_compiled_vertex_array 1
-/* Constants */
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#ifndef GLEE_H_DEFINED_glLockArraysEXT
-#define GLEE_H_DEFINED_glLockArraysEXT
- typedef void (APIENTRYP GLEEPFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
- GLEE_EXTERN GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT;
- #define glLockArraysEXT GLeeFuncPtr_glLockArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUnlockArraysEXT
-#define GLEE_H_DEFINED_glUnlockArraysEXT
- typedef void (APIENTRYP GLEEPFNGLUNLOCKARRAYSEXTPROC) ();
- GLEE_EXTERN GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT;
- #define glUnlockArraysEXT GLeeFuncPtr_glUnlockArraysEXT
-#endif
-#endif
-
-/* GL_EXT_cull_vertex */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#define __GLEE_GL_EXT_cull_vertex 1
-/* Constants */
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#ifndef GLEE_H_DEFINED_glCullParameterdvEXT
-#define GLEE_H_DEFINED_glCullParameterdvEXT
- typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT;
- #define glCullParameterdvEXT GLeeFuncPtr_glCullParameterdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCullParameterfvEXT
-#define GLEE_H_DEFINED_glCullParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT;
- #define glCullParameterfvEXT GLeeFuncPtr_glCullParameterfvEXT
-#endif
-#endif
-
-/* GL_SGIX_ycrcb */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#define __GLEE_GL_SGIX_ycrcb 1
-/* Constants */
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-/* GL_SGIX_fragment_lighting */
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#define __GLEE_GL_SGIX_fragment_lighting 1
-/* Constants */
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#ifndef GLEE_H_DEFINED_glFragmentColorMaterialSGIX
-#define GLEE_H_DEFINED_glFragmentColorMaterialSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
- GLEE_EXTERN GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX;
- #define glFragmentColorMaterialSGIX GLeeFuncPtr_glFragmentColorMaterialSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightfSGIX
-#define GLEE_H_DEFINED_glFragmentLightfSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX;
- #define glFragmentLightfSGIX GLeeFuncPtr_glFragmentLightfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightfvSGIX
-#define GLEE_H_DEFINED_glFragmentLightfvSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX;
- #define glFragmentLightfvSGIX GLeeFuncPtr_glFragmentLightfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightiSGIX
-#define GLEE_H_DEFINED_glFragmentLightiSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX;
- #define glFragmentLightiSGIX GLeeFuncPtr_glFragmentLightiSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightivSGIX
-#define GLEE_H_DEFINED_glFragmentLightivSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX;
- #define glFragmentLightivSGIX GLeeFuncPtr_glFragmentLightivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelfSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelfSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX;
- #define glFragmentLightModelfSGIX GLeeFuncPtr_glFragmentLightModelfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelfvSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelfvSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX;
- #define glFragmentLightModelfvSGIX GLeeFuncPtr_glFragmentLightModelfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModeliSGIX
-#define GLEE_H_DEFINED_glFragmentLightModeliSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX;
- #define glFragmentLightModeliSGIX GLeeFuncPtr_glFragmentLightModeliSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelivSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelivSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX;
- #define glFragmentLightModelivSGIX GLeeFuncPtr_glFragmentLightModelivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialfSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialfSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX;
- #define glFragmentMaterialfSGIX GLeeFuncPtr_glFragmentMaterialfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialfvSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialfvSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX;
- #define glFragmentMaterialfvSGIX GLeeFuncPtr_glFragmentMaterialfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialiSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialiSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX;
- #define glFragmentMaterialiSGIX GLeeFuncPtr_glFragmentMaterialiSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialivSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialivSGIX
- typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX;
- #define glFragmentMaterialivSGIX GLeeFuncPtr_glFragmentMaterialivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentLightfvSGIX
-#define GLEE_H_DEFINED_glGetFragmentLightfvSGIX
- typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX;
- #define glGetFragmentLightfvSGIX GLeeFuncPtr_glGetFragmentLightfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentLightivSGIX
-#define GLEE_H_DEFINED_glGetFragmentLightivSGIX
- typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX;
- #define glGetFragmentLightivSGIX GLeeFuncPtr_glGetFragmentLightivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
-#define GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
- typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX;
- #define glGetFragmentMaterialfvSGIX GLeeFuncPtr_glGetFragmentMaterialfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
-#define GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
- typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX;
- #define glGetFragmentMaterialivSGIX GLeeFuncPtr_glGetFragmentMaterialivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glLightEnviSGIX
-#define GLEE_H_DEFINED_glLightEnviSGIX
- typedef void (APIENTRYP GLEEPFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX;
- #define glLightEnviSGIX GLeeFuncPtr_glLightEnviSGIX
-#endif
-#endif
-
-/* GL_IBM_rasterpos_clip */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#define __GLEE_GL_IBM_rasterpos_clip 1
-/* Constants */
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-/* GL_HP_texture_lighting */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#define __GLEE_GL_HP_texture_lighting 1
-/* Constants */
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-/* GL_EXT_draw_range_elements */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#define __GLEE_GL_EXT_draw_range_elements 1
-/* Constants */
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#ifndef GLEE_H_DEFINED_glDrawRangeElementsEXT
-#define GLEE_H_DEFINED_glDrawRangeElementsEXT
- typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
- GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT;
- #define glDrawRangeElementsEXT GLeeFuncPtr_glDrawRangeElementsEXT
-#endif
-#endif
-
-/* GL_WIN_phong_shading */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#define __GLEE_GL_WIN_phong_shading 1
-/* Constants */
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-/* GL_WIN_specular_fog */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#define __GLEE_GL_WIN_specular_fog 1
-/* Constants */
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-/* GL_EXT_light_texture */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#define __GLEE_GL_EXT_light_texture 1
-/* Constants */
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#ifndef GLEE_H_DEFINED_glApplyTextureEXT
-#define GLEE_H_DEFINED_glApplyTextureEXT
- typedef void (APIENTRYP GLEEPFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT;
- #define glApplyTextureEXT GLeeFuncPtr_glApplyTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureLightEXT
-#define GLEE_H_DEFINED_glTextureLightEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
- GLEE_EXTERN GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT;
- #define glTextureLightEXT GLeeFuncPtr_glTextureLightEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureMaterialEXT
-#define GLEE_H_DEFINED_glTextureMaterialEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
- GLEE_EXTERN GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT;
- #define glTextureMaterialEXT GLeeFuncPtr_glTextureMaterialEXT
-#endif
-#endif
-
-/* GL_SGIX_blend_alpha_minmax */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#define __GLEE_GL_SGIX_blend_alpha_minmax 1
-/* Constants */
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-/* GL_SGIX_impact_pixel_texture */
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_SGIX_impact_pixel_texture 1
-#define __GLEE_GL_SGIX_impact_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
-#endif
-
-/* GL_EXT_bgra */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#define __GLEE_GL_EXT_bgra 1
-/* Constants */
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-/* GL_SGIX_async */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#define __GLEE_GL_SGIX_async 1
-/* Constants */
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#ifndef GLEE_H_DEFINED_glAsyncMarkerSGIX
-#define GLEE_H_DEFINED_glAsyncMarkerSGIX
- typedef void (APIENTRYP GLEEPFNGLASYNCMARKERSGIXPROC) (GLuint marker);
- GLEE_EXTERN GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX;
- #define glAsyncMarkerSGIX GLeeFuncPtr_glAsyncMarkerSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFinishAsyncSGIX
-#define GLEE_H_DEFINED_glFinishAsyncSGIX
- typedef GLint (APIENTRYP GLEEPFNGLFINISHASYNCSGIXPROC) (GLuint * markerp);
- GLEE_EXTERN GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX;
- #define glFinishAsyncSGIX GLeeFuncPtr_glFinishAsyncSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glPollAsyncSGIX
-#define GLEE_H_DEFINED_glPollAsyncSGIX
- typedef GLint (APIENTRYP GLEEPFNGLPOLLASYNCSGIXPROC) (GLuint * markerp);
- GLEE_EXTERN GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX;
- #define glPollAsyncSGIX GLeeFuncPtr_glPollAsyncSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGenAsyncMarkersSGIX
-#define GLEE_H_DEFINED_glGenAsyncMarkersSGIX
- typedef GLuint (APIENTRYP GLEEPFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
- GLEE_EXTERN GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX;
- #define glGenAsyncMarkersSGIX GLeeFuncPtr_glGenAsyncMarkersSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
-#define GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
- typedef void (APIENTRYP GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
- GLEE_EXTERN GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX;
- #define glDeleteAsyncMarkersSGIX GLeeFuncPtr_glDeleteAsyncMarkersSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glIsAsyncMarkerSGIX
-#define GLEE_H_DEFINED_glIsAsyncMarkerSGIX
- typedef GLboolean (APIENTRYP GLEEPFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
- GLEE_EXTERN GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX;
- #define glIsAsyncMarkerSGIX GLeeFuncPtr_glIsAsyncMarkerSGIX
-#endif
-#endif
-
-/* GL_SGIX_async_pixel */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#define __GLEE_GL_SGIX_async_pixel 1
-/* Constants */
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-/* GL_SGIX_async_histogram */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#define __GLEE_GL_SGIX_async_histogram 1
-/* Constants */
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-/* GL_INTEL_texture_scissor */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-#define __GLEE_GL_INTEL_texture_scissor 1
-/* Constants */
-#endif
-
-/* GL_INTEL_parallel_arrays */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#define __GLEE_GL_INTEL_parallel_arrays 1
-/* Constants */
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#ifndef GLEE_H_DEFINED_glVertexPointervINTEL
-#define GLEE_H_DEFINED_glVertexPointervINTEL
- typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL;
- #define glVertexPointervINTEL GLeeFuncPtr_glVertexPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointervINTEL
-#define GLEE_H_DEFINED_glNormalPointervINTEL
- typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL;
- #define glNormalPointervINTEL GLeeFuncPtr_glNormalPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glColorPointervINTEL
-#define GLEE_H_DEFINED_glColorPointervINTEL
- typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL;
- #define glColorPointervINTEL GLeeFuncPtr_glColorPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointervINTEL
-#define GLEE_H_DEFINED_glTexCoordPointervINTEL
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL;
- #define glTexCoordPointervINTEL GLeeFuncPtr_glTexCoordPointervINTEL
-#endif
-#endif
-
-/* GL_HP_occlusion_test */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#define __GLEE_GL_HP_occlusion_test 1
-/* Constants */
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-/* GL_EXT_pixel_transform */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#define __GLEE_GL_EXT_pixel_transform 1
-/* Constants */
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#ifndef GLEE_H_DEFINED_glPixelTransformParameteriEXT
-#define GLEE_H_DEFINED_glPixelTransformParameteriEXT
- typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT;
- #define glPixelTransformParameteriEXT GLeeFuncPtr_glPixelTransformParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterfEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterfEXT
- typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT;
- #define glPixelTransformParameterfEXT GLeeFuncPtr_glPixelTransformParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterivEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT;
- #define glPixelTransformParameterivEXT GLeeFuncPtr_glPixelTransformParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterfvEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT;
- #define glPixelTransformParameterfvEXT GLeeFuncPtr_glPixelTransformParameterfvEXT
-#endif
-#endif
-
-/* GL_EXT_pixel_transform_color_table */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#define __GLEE_GL_EXT_pixel_transform_color_table 1
-/* Constants */
-#endif
-
-/* GL_EXT_shared_texture_palette */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#define __GLEE_GL_EXT_shared_texture_palette 1
-/* Constants */
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-/* GL_EXT_separate_specular_color */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#define __GLEE_GL_EXT_separate_specular_color 1
-/* Constants */
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-/* GL_EXT_secondary_color */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#define __GLEE_GL_EXT_secondary_color 1
-/* Constants */
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bEXT
-#define GLEE_H_DEFINED_glSecondaryColor3bEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT;
- #define glSecondaryColor3bEXT GLeeFuncPtr_glSecondaryColor3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3bvEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT;
- #define glSecondaryColor3bvEXT GLeeFuncPtr_glSecondaryColor3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dEXT
-#define GLEE_H_DEFINED_glSecondaryColor3dEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT;
- #define glSecondaryColor3dEXT GLeeFuncPtr_glSecondaryColor3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3dvEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT;
- #define glSecondaryColor3dvEXT GLeeFuncPtr_glSecondaryColor3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fEXT
-#define GLEE_H_DEFINED_glSecondaryColor3fEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT;
- #define glSecondaryColor3fEXT GLeeFuncPtr_glSecondaryColor3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3fvEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT;
- #define glSecondaryColor3fvEXT GLeeFuncPtr_glSecondaryColor3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3iEXT
-#define GLEE_H_DEFINED_glSecondaryColor3iEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT;
- #define glSecondaryColor3iEXT GLeeFuncPtr_glSecondaryColor3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ivEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ivEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT;
- #define glSecondaryColor3ivEXT GLeeFuncPtr_glSecondaryColor3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3sEXT
-#define GLEE_H_DEFINED_glSecondaryColor3sEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT;
- #define glSecondaryColor3sEXT GLeeFuncPtr_glSecondaryColor3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3svEXT
-#define GLEE_H_DEFINED_glSecondaryColor3svEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT;
- #define glSecondaryColor3svEXT GLeeFuncPtr_glSecondaryColor3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ubEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT;
- #define glSecondaryColor3ubEXT GLeeFuncPtr_glSecondaryColor3ubEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ubvEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT;
- #define glSecondaryColor3ubvEXT GLeeFuncPtr_glSecondaryColor3ubvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uiEXT
-#define GLEE_H_DEFINED_glSecondaryColor3uiEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT;
- #define glSecondaryColor3uiEXT GLeeFuncPtr_glSecondaryColor3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uivEXT
-#define GLEE_H_DEFINED_glSecondaryColor3uivEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT;
- #define glSecondaryColor3uivEXT GLeeFuncPtr_glSecondaryColor3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usEXT
-#define GLEE_H_DEFINED_glSecondaryColor3usEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT;
- #define glSecondaryColor3usEXT GLeeFuncPtr_glSecondaryColor3usEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3usvEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT;
- #define glSecondaryColor3usvEXT GLeeFuncPtr_glSecondaryColor3usvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointerEXT
-#define GLEE_H_DEFINED_glSecondaryColorPointerEXT
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT;
- #define glSecondaryColorPointerEXT GLeeFuncPtr_glSecondaryColorPointerEXT
-#endif
-#endif
-
-/* GL_EXT_texture_perturb_normal */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#define __GLEE_GL_EXT_texture_perturb_normal 1
-/* Constants */
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#ifndef GLEE_H_DEFINED_glTextureNormalEXT
-#define GLEE_H_DEFINED_glTextureNormalEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURENORMALEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT;
- #define glTextureNormalEXT GLeeFuncPtr_glTextureNormalEXT
-#endif
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#define __GLEE_GL_EXT_multi_draw_arrays 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiDrawArraysEXT
-#define GLEE_H_DEFINED_glMultiDrawArraysEXT
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT;
- #define glMultiDrawArraysEXT GLeeFuncPtr_glMultiDrawArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsEXT
-#define GLEE_H_DEFINED_glMultiDrawElementsEXT
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT;
- #define glMultiDrawElementsEXT GLeeFuncPtr_glMultiDrawElementsEXT
-#endif
-#endif
-
-/* GL_EXT_fog_coord */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#define __GLEE_GL_EXT_fog_coord 1
-/* Constants */
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#ifndef GLEE_H_DEFINED_glFogCoordfEXT
-#define GLEE_H_DEFINED_glFogCoordfEXT
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDFEXTPROC) (GLfloat coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT;
- #define glFogCoordfEXT GLeeFuncPtr_glFogCoordfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordfvEXT
-#define GLEE_H_DEFINED_glFogCoordfvEXT
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVEXTPROC) (const GLfloat * coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT;
- #define glFogCoordfvEXT GLeeFuncPtr_glFogCoordfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddEXT
-#define GLEE_H_DEFINED_glFogCoorddEXT
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDDEXTPROC) (GLdouble coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT;
- #define glFogCoorddEXT GLeeFuncPtr_glFogCoorddEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddvEXT
-#define GLEE_H_DEFINED_glFogCoorddvEXT
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVEXTPROC) (const GLdouble * coord);
- GLEE_EXTERN GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT;
- #define glFogCoorddvEXT GLeeFuncPtr_glFogCoorddvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointerEXT
-#define GLEE_H_DEFINED_glFogCoordPointerEXT
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT;
- #define glFogCoordPointerEXT GLeeFuncPtr_glFogCoordPointerEXT
-#endif
-#endif
-
-/* GL_REND_screen_coordinates */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#define __GLEE_GL_REND_screen_coordinates 1
-/* Constants */
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-/* GL_EXT_coordinate_frame */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#define __GLEE_GL_EXT_coordinate_frame 1
-/* Constants */
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#ifndef GLEE_H_DEFINED_glTangent3bEXT
-#define GLEE_H_DEFINED_glTangent3bEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
- GLEE_EXTERN GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT;
- #define glTangent3bEXT GLeeFuncPtr_glTangent3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3bvEXT
-#define GLEE_H_DEFINED_glTangent3bvEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3BVEXTPROC) (const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT;
- #define glTangent3bvEXT GLeeFuncPtr_glTangent3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3dEXT
-#define GLEE_H_DEFINED_glTangent3dEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
- GLEE_EXTERN GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT;
- #define glTangent3dEXT GLeeFuncPtr_glTangent3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3dvEXT
-#define GLEE_H_DEFINED_glTangent3dvEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3DVEXTPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT;
- #define glTangent3dvEXT GLeeFuncPtr_glTangent3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3fEXT
-#define GLEE_H_DEFINED_glTangent3fEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
- GLEE_EXTERN GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT;
- #define glTangent3fEXT GLeeFuncPtr_glTangent3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3fvEXT
-#define GLEE_H_DEFINED_glTangent3fvEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3FVEXTPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT;
- #define glTangent3fvEXT GLeeFuncPtr_glTangent3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3iEXT
-#define GLEE_H_DEFINED_glTangent3iEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
- GLEE_EXTERN GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT;
- #define glTangent3iEXT GLeeFuncPtr_glTangent3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3ivEXT
-#define GLEE_H_DEFINED_glTangent3ivEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3IVEXTPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT;
- #define glTangent3ivEXT GLeeFuncPtr_glTangent3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3sEXT
-#define GLEE_H_DEFINED_glTangent3sEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
- GLEE_EXTERN GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT;
- #define glTangent3sEXT GLeeFuncPtr_glTangent3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3svEXT
-#define GLEE_H_DEFINED_glTangent3svEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENT3SVEXTPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT;
- #define glTangent3svEXT GLeeFuncPtr_glTangent3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3bEXT
-#define GLEE_H_DEFINED_glBinormal3bEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
- GLEE_EXTERN GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT;
- #define glBinormal3bEXT GLeeFuncPtr_glBinormal3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3bvEXT
-#define GLEE_H_DEFINED_glBinormal3bvEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
- GLEE_EXTERN GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT;
- #define glBinormal3bvEXT GLeeFuncPtr_glBinormal3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3dEXT
-#define GLEE_H_DEFINED_glBinormal3dEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
- GLEE_EXTERN GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT;
- #define glBinormal3dEXT GLeeFuncPtr_glBinormal3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3dvEXT
-#define GLEE_H_DEFINED_glBinormal3dvEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3DVEXTPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT;
- #define glBinormal3dvEXT GLeeFuncPtr_glBinormal3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3fEXT
-#define GLEE_H_DEFINED_glBinormal3fEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
- GLEE_EXTERN GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT;
- #define glBinormal3fEXT GLeeFuncPtr_glBinormal3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3fvEXT
-#define GLEE_H_DEFINED_glBinormal3fvEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT;
- #define glBinormal3fvEXT GLeeFuncPtr_glBinormal3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3iEXT
-#define GLEE_H_DEFINED_glBinormal3iEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
- GLEE_EXTERN GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT;
- #define glBinormal3iEXT GLeeFuncPtr_glBinormal3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3ivEXT
-#define GLEE_H_DEFINED_glBinormal3ivEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3IVEXTPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT;
- #define glBinormal3ivEXT GLeeFuncPtr_glBinormal3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3sEXT
-#define GLEE_H_DEFINED_glBinormal3sEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
- GLEE_EXTERN GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT;
- #define glBinormal3sEXT GLeeFuncPtr_glBinormal3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3svEXT
-#define GLEE_H_DEFINED_glBinormal3svEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT;
- #define glBinormal3svEXT GLeeFuncPtr_glBinormal3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangentPointerEXT
-#define GLEE_H_DEFINED_glTangentPointerEXT
- typedef void (APIENTRYP GLEEPFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT;
- #define glTangentPointerEXT GLeeFuncPtr_glTangentPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormalPointerEXT
-#define GLEE_H_DEFINED_glBinormalPointerEXT
- typedef void (APIENTRYP GLEEPFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT;
- #define glBinormalPointerEXT GLeeFuncPtr_glBinormalPointerEXT
-#endif
-#endif
-
-/* GL_EXT_texture_env_combine */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#define __GLEE_GL_EXT_texture_env_combine 1
-/* Constants */
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#endif
-
-/* GL_APPLE_specular_vector */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#define __GLEE_GL_APPLE_specular_vector 1
-/* Constants */
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-/* GL_APPLE_transform_hint */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#define __GLEE_GL_APPLE_transform_hint 1
-/* Constants */
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-/* GL_SGIX_fog_scale */
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#define __GLEE_GL_SGIX_fog_scale 1
-/* Constants */
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-/* GL_SUNX_constant_data */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#define __GLEE_GL_SUNX_constant_data 1
-/* Constants */
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#ifndef GLEE_H_DEFINED_glFinishTextureSUNX
-#define GLEE_H_DEFINED_glFinishTextureSUNX
- typedef void (APIENTRYP GLEEPFNGLFINISHTEXTURESUNXPROC) ();
- GLEE_EXTERN GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX;
- #define glFinishTextureSUNX GLeeFuncPtr_glFinishTextureSUNX
-#endif
-#endif
-
-/* GL_SUN_global_alpha */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#define __GLEE_GL_SUN_global_alpha 1
-/* Constants */
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN;
- #define glGlobalAlphaFactorbSUN GLeeFuncPtr_glGlobalAlphaFactorbSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN;
- #define glGlobalAlphaFactorsSUN GLeeFuncPtr_glGlobalAlphaFactorsSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN;
- #define glGlobalAlphaFactoriSUN GLeeFuncPtr_glGlobalAlphaFactoriSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN;
- #define glGlobalAlphaFactorfSUN GLeeFuncPtr_glGlobalAlphaFactorfSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactordSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactordSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN;
- #define glGlobalAlphaFactordSUN GLeeFuncPtr_glGlobalAlphaFactordSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN;
- #define glGlobalAlphaFactorubSUN GLeeFuncPtr_glGlobalAlphaFactorubSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN;
- #define glGlobalAlphaFactorusSUN GLeeFuncPtr_glGlobalAlphaFactorusSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
- typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
- GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN;
- #define glGlobalAlphaFactoruiSUN GLeeFuncPtr_glGlobalAlphaFactoruiSUN
-#endif
-#endif
-
-/* GL_SUN_triangle_list */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#define __GLEE_GL_SUN_triangle_list 1
-/* Constants */
-#define GL_RESTART_SUN 0x0001
-#define GL_REPLACE_MIDDLE_SUN 0x0002
-#define GL_REPLACE_OLDEST_SUN 0x0003
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN;
- #define glReplacementCodeuiSUN GLeeFuncPtr_glReplacementCodeuiSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeusSUN
-#define GLEE_H_DEFINED_glReplacementCodeusSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN;
- #define glReplacementCodeusSUN GLeeFuncPtr_glReplacementCodeusSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeubSUN
-#define GLEE_H_DEFINED_glReplacementCodeubSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN;
- #define glReplacementCodeubSUN GLeeFuncPtr_glReplacementCodeubSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuivSUN
-#define GLEE_H_DEFINED_glReplacementCodeuivSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint * code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN;
- #define glReplacementCodeuivSUN GLeeFuncPtr_glReplacementCodeuivSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeusvSUN
-#define GLEE_H_DEFINED_glReplacementCodeusvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort * code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN;
- #define glReplacementCodeusvSUN GLeeFuncPtr_glReplacementCodeusvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeubvSUN
-#define GLEE_H_DEFINED_glReplacementCodeubvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte * code);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN;
- #define glReplacementCodeubvSUN GLeeFuncPtr_glReplacementCodeubvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodePointerSUN
-#define GLEE_H_DEFINED_glReplacementCodePointerSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN;
- #define glReplacementCodePointerSUN GLeeFuncPtr_glReplacementCodePointerSUN
-#endif
-#endif
-
-/* GL_SUN_vertex */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#define __GLEE_GL_SUN_vertex 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColor4ubVertex2fSUN
-#define GLEE_H_DEFINED_glColor4ubVertex2fSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN;
- #define glColor4ubVertex2fSUN GLeeFuncPtr_glColor4ubVertex2fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex2fvSUN
-#define GLEE_H_DEFINED_glColor4ubVertex2fvSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN;
- #define glColor4ubVertex2fvSUN GLeeFuncPtr_glColor4ubVertex2fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glColor4ubVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN;
- #define glColor4ubVertex3fSUN GLeeFuncPtr_glColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glColor4ubVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN;
- #define glColor4ubVertex3fvSUN GLeeFuncPtr_glColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glColor3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN;
- #define glColor3fVertex3fSUN GLeeFuncPtr_glColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glColor3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN;
- #define glColor3fVertex3fvSUN GLeeFuncPtr_glColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN;
- #define glNormal3fVertex3fSUN GLeeFuncPtr_glNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN;
- #define glNormal3fVertex3fvSUN GLeeFuncPtr_glNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN;
- #define glColor4fNormal3fVertex3fSUN GLeeFuncPtr_glColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN;
- #define glColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN;
- #define glTexCoord2fVertex3fSUN GLeeFuncPtr_glTexCoord2fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN;
- #define glTexCoord2fVertex3fvSUN GLeeFuncPtr_glTexCoord2fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
-#define GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN;
- #define glTexCoord4fVertex4fSUN GLeeFuncPtr_glTexCoord4fVertex4fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
-#define GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN;
- #define glTexCoord4fVertex4fvSUN GLeeFuncPtr_glTexCoord4fVertex4fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN;
- #define glTexCoord2fColor4ubVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN;
- #define glTexCoord2fColor4ubVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN;
- #define glTexCoord2fColor3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN;
- #define glTexCoord2fColor3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN;
- #define glTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN;
- #define glTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN;
- #define glTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN;
- #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN;
- #define glTexCoord4fColor4fNormal3fVertex4fSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN;
- #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN;
- #define glReplacementCodeuiVertex3fSUN GLeeFuncPtr_glReplacementCodeuiVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN;
- #define glReplacementCodeuiVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN;
- #define glReplacementCodeuiColor4ubVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint * rc, const GLubyte * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN;
- #define glReplacementCodeuiColor4ubVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN;
- #define glReplacementCodeuiColor3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN;
- #define glReplacementCodeuiColor3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN;
- #define glReplacementCodeuiNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN;
- #define glReplacementCodeuiNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
- #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
- #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN;
- #define glReplacementCodeuiTexCoord2fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN;
- #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
- #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
- #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
- #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
- typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
- #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#endif
-#endif
-
-/* GL_EXT_blend_func_separate */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#define __GLEE_GL_EXT_blend_func_separate 1
-/* Constants */
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateEXT
-#define GLEE_H_DEFINED_glBlendFuncSeparateEXT
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT;
- #define glBlendFuncSeparateEXT GLeeFuncPtr_glBlendFuncSeparateEXT
-#endif
-#endif
-
-/* GL_INGR_color_clamp */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#define __GLEE_GL_INGR_color_clamp 1
-/* Constants */
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-/* GL_INGR_interlace_read */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#define __GLEE_GL_INGR_interlace_read 1
-/* Constants */
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-/* GL_EXT_stencil_wrap */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#define __GLEE_GL_EXT_stencil_wrap 1
-/* Constants */
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-/* GL_EXT_422_pixels */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#define __GLEE_GL_EXT_422_pixels 1
-/* Constants */
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-/* GL_NV_texgen_reflection */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#define __GLEE_GL_NV_texgen_reflection 1
-/* Constants */
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-/* GL_EXT_texture_cube_map */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-#define __GLEE_GL_EXT_texture_cube_map 1
-/* Constants */
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-/* GL_SUN_convolution_border_modes */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#define __GLEE_GL_SUN_convolution_border_modes 1
-/* Constants */
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-/* GL_EXT_texture_env_add */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#define __GLEE_GL_EXT_texture_env_add 1
-/* Constants */
-#endif
-
-/* GL_EXT_texture_lod_bias */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#define __GLEE_GL_EXT_texture_lod_bias 1
-/* Constants */
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#define __GLEE_GL_EXT_texture_filter_anisotropic 1
-/* Constants */
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-/* GL_EXT_vertex_weighting */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#define __GLEE_GL_EXT_vertex_weighting 1
-/* Constants */
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#ifndef GLEE_H_DEFINED_glVertexWeightfEXT
-#define GLEE_H_DEFINED_glVertexWeightfEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
- GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT;
- #define glVertexWeightfEXT GLeeFuncPtr_glVertexWeightfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeightfvEXT
-#define GLEE_H_DEFINED_glVertexWeightfvEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat * weight);
- GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT;
- #define glVertexWeightfvEXT GLeeFuncPtr_glVertexWeightfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeightPointerEXT
-#define GLEE_H_DEFINED_glVertexWeightPointerEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT;
- #define glVertexWeightPointerEXT GLeeFuncPtr_glVertexWeightPointerEXT
-#endif
-#endif
-
-/* GL_NV_light_max_exponent */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#define __GLEE_GL_NV_light_max_exponent 1
-/* Constants */
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-/* GL_NV_vertex_array_range */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#define __GLEE_GL_NV_vertex_array_range 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeNV
-#define GLEE_H_DEFINED_glFlushVertexArrayRangeNV
- typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) ();
- GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV;
- #define glFlushVertexArrayRangeNV GLeeFuncPtr_glFlushVertexArrayRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayRangeNV
-#define GLEE_H_DEFINED_glVertexArrayRangeNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV;
- #define glVertexArrayRangeNV GLeeFuncPtr_glVertexArrayRangeNV
-#endif
-#endif
-
-/* GL_NV_register_combiners */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#define __GLEE_GL_NV_register_combiners 1
-/* Constants */
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-#ifndef GLEE_H_DEFINED_glCombinerParameterfvNV
-#define GLEE_H_DEFINED_glCombinerParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV;
- #define glCombinerParameterfvNV GLeeFuncPtr_glCombinerParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameterfNV
-#define GLEE_H_DEFINED_glCombinerParameterfNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV;
- #define glCombinerParameterfNV GLeeFuncPtr_glCombinerParameterfNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameterivNV
-#define GLEE_H_DEFINED_glCombinerParameterivNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV;
- #define glCombinerParameterivNV GLeeFuncPtr_glCombinerParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameteriNV
-#define GLEE_H_DEFINED_glCombinerParameteriNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV;
- #define glCombinerParameteriNV GLeeFuncPtr_glCombinerParameteriNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerInputNV
-#define GLEE_H_DEFINED_glCombinerInputNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
- GLEE_EXTERN GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV;
- #define glCombinerInputNV GLeeFuncPtr_glCombinerInputNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerOutputNV
-#define GLEE_H_DEFINED_glCombinerOutputNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
- GLEE_EXTERN GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV;
- #define glCombinerOutputNV GLeeFuncPtr_glCombinerOutputNV
-#endif
-#ifndef GLEE_H_DEFINED_glFinalCombinerInputNV
-#define GLEE_H_DEFINED_glFinalCombinerInputNV
- typedef void (APIENTRYP GLEEPFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
- GLEE_EXTERN GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV;
- #define glFinalCombinerInputNV GLeeFuncPtr_glFinalCombinerInputNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV;
- #define glGetCombinerInputParameterfvNV GLeeFuncPtr_glGetCombinerInputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterivNV
-#define GLEE_H_DEFINED_glGetCombinerInputParameterivNV
- typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV;
- #define glGetCombinerInputParameterivNV GLeeFuncPtr_glGetCombinerInputParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV;
- #define glGetCombinerOutputParameterfvNV GLeeFuncPtr_glGetCombinerOutputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
-#define GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
- typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV;
- #define glGetCombinerOutputParameterivNV GLeeFuncPtr_glGetCombinerOutputParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
-#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV;
- #define glGetFinalCombinerInputParameterfvNV GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
-#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
- typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV;
- #define glGetFinalCombinerInputParameterivNV GLeeFuncPtr_glGetFinalCombinerInputParameterivNV
-#endif
-#endif
-
-/* GL_NV_fog_distance */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#define __GLEE_GL_NV_fog_distance 1
-/* Constants */
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-#endif
-
-/* GL_NV_texgen_emboss */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#define __GLEE_GL_NV_texgen_emboss 1
-/* Constants */
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-/* GL_NV_blend_square */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#define __GLEE_GL_NV_blend_square 1
-/* Constants */
-#endif
-
-/* GL_NV_texture_env_combine4 */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#define __GLEE_GL_NV_texture_env_combine4 1
-/* Constants */
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-/* GL_MESA_resize_buffers */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#define __GLEE_GL_MESA_resize_buffers 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glResizeBuffersMESA
-#define GLEE_H_DEFINED_glResizeBuffersMESA
- typedef void (APIENTRYP GLEEPFNGLRESIZEBUFFERSMESAPROC) ();
- GLEE_EXTERN GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA;
- #define glResizeBuffersMESA GLeeFuncPtr_glResizeBuffersMESA
-#endif
-#endif
-
-/* GL_MESA_window_pos */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#define __GLEE_GL_MESA_window_pos 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glWindowPos2dMESA
-#define GLEE_H_DEFINED_glWindowPos2dMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA;
- #define glWindowPos2dMESA GLeeFuncPtr_glWindowPos2dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dvMESA
-#define GLEE_H_DEFINED_glWindowPos2dvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVMESAPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA;
- #define glWindowPos2dvMESA GLeeFuncPtr_glWindowPos2dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fMESA
-#define GLEE_H_DEFINED_glWindowPos2fMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA;
- #define glWindowPos2fMESA GLeeFuncPtr_glWindowPos2fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fvMESA
-#define GLEE_H_DEFINED_glWindowPos2fvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVMESAPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA;
- #define glWindowPos2fvMESA GLeeFuncPtr_glWindowPos2fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iMESA
-#define GLEE_H_DEFINED_glWindowPos2iMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA;
- #define glWindowPos2iMESA GLeeFuncPtr_glWindowPos2iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2ivMESA
-#define GLEE_H_DEFINED_glWindowPos2ivMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVMESAPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA;
- #define glWindowPos2ivMESA GLeeFuncPtr_glWindowPos2ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sMESA
-#define GLEE_H_DEFINED_glWindowPos2sMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA;
- #define glWindowPos2sMESA GLeeFuncPtr_glWindowPos2sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2svMESA
-#define GLEE_H_DEFINED_glWindowPos2svMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVMESAPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA;
- #define glWindowPos2svMESA GLeeFuncPtr_glWindowPos2svMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dMESA
-#define GLEE_H_DEFINED_glWindowPos3dMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA;
- #define glWindowPos3dMESA GLeeFuncPtr_glWindowPos3dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dvMESA
-#define GLEE_H_DEFINED_glWindowPos3dvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVMESAPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA;
- #define glWindowPos3dvMESA GLeeFuncPtr_glWindowPos3dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fMESA
-#define GLEE_H_DEFINED_glWindowPos3fMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA;
- #define glWindowPos3fMESA GLeeFuncPtr_glWindowPos3fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fvMESA
-#define GLEE_H_DEFINED_glWindowPos3fvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVMESAPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA;
- #define glWindowPos3fvMESA GLeeFuncPtr_glWindowPos3fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iMESA
-#define GLEE_H_DEFINED_glWindowPos3iMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA;
- #define glWindowPos3iMESA GLeeFuncPtr_glWindowPos3iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3ivMESA
-#define GLEE_H_DEFINED_glWindowPos3ivMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVMESAPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA;
- #define glWindowPos3ivMESA GLeeFuncPtr_glWindowPos3ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sMESA
-#define GLEE_H_DEFINED_glWindowPos3sMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA;
- #define glWindowPos3sMESA GLeeFuncPtr_glWindowPos3sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3svMESA
-#define GLEE_H_DEFINED_glWindowPos3svMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVMESAPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA;
- #define glWindowPos3svMESA GLeeFuncPtr_glWindowPos3svMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4dMESA
-#define GLEE_H_DEFINED_glWindowPos4dMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA;
- #define glWindowPos4dMESA GLeeFuncPtr_glWindowPos4dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4dvMESA
-#define GLEE_H_DEFINED_glWindowPos4dvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DVMESAPROC) (const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA;
- #define glWindowPos4dvMESA GLeeFuncPtr_glWindowPos4dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4fMESA
-#define GLEE_H_DEFINED_glWindowPos4fMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA;
- #define glWindowPos4fMESA GLeeFuncPtr_glWindowPos4fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4fvMESA
-#define GLEE_H_DEFINED_glWindowPos4fvMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FVMESAPROC) (const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA;
- #define glWindowPos4fvMESA GLeeFuncPtr_glWindowPos4fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4iMESA
-#define GLEE_H_DEFINED_glWindowPos4iMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA;
- #define glWindowPos4iMESA GLeeFuncPtr_glWindowPos4iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4ivMESA
-#define GLEE_H_DEFINED_glWindowPos4ivMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IVMESAPROC) (const GLint * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA;
- #define glWindowPos4ivMESA GLeeFuncPtr_glWindowPos4ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4sMESA
-#define GLEE_H_DEFINED_glWindowPos4sMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA;
- #define glWindowPos4sMESA GLeeFuncPtr_glWindowPos4sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4svMESA
-#define GLEE_H_DEFINED_glWindowPos4svMESA
- typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SVMESAPROC) (const GLshort * v);
- GLEE_EXTERN GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA;
- #define glWindowPos4svMESA GLeeFuncPtr_glWindowPos4svMESA
-#endif
-#endif
-
-/* GL_EXT_texture_compression_s3tc */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#define __GLEE_GL_EXT_texture_compression_s3tc 1
-/* Constants */
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-/* GL_IBM_cull_vertex */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#define __GLEE_GL_IBM_cull_vertex 1
-/* Constants */
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-/* GL_IBM_multimode_draw_arrays */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#define __GLEE_GL_IBM_multimode_draw_arrays 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiModeDrawArraysIBM
-#define GLEE_H_DEFINED_glMultiModeDrawArraysIBM
- typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
- GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM;
- #define glMultiModeDrawArraysIBM GLeeFuncPtr_glMultiModeDrawArraysIBM
-#endif
-#ifndef GLEE_H_DEFINED_glMultiModeDrawElementsIBM
-#define GLEE_H_DEFINED_glMultiModeDrawElementsIBM
- typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride);
- GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM;
- #define glMultiModeDrawElementsIBM GLeeFuncPtr_glMultiModeDrawElementsIBM
-#endif
-#endif
-
-/* GL_IBM_vertex_array_lists */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#define __GLEE_GL_IBM_vertex_array_lists 1
-/* Constants */
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#ifndef GLEE_H_DEFINED_glColorPointerListIBM
-#define GLEE_H_DEFINED_glColorPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM;
- #define glColorPointerListIBM GLeeFuncPtr_glColorPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointerListIBM
-#define GLEE_H_DEFINED_glSecondaryColorPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM;
- #define glSecondaryColorPointerListIBM GLeeFuncPtr_glSecondaryColorPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagPointerListIBM
-#define GLEE_H_DEFINED_glEdgeFlagPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM;
- #define glEdgeFlagPointerListIBM GLeeFuncPtr_glEdgeFlagPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointerListIBM
-#define GLEE_H_DEFINED_glFogCoordPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM;
- #define glFogCoordPointerListIBM GLeeFuncPtr_glFogCoordPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glIndexPointerListIBM
-#define GLEE_H_DEFINED_glIndexPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM;
- #define glIndexPointerListIBM GLeeFuncPtr_glIndexPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointerListIBM
-#define GLEE_H_DEFINED_glNormalPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM;
- #define glNormalPointerListIBM GLeeFuncPtr_glNormalPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointerListIBM
-#define GLEE_H_DEFINED_glTexCoordPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM;
- #define glTexCoordPointerListIBM GLeeFuncPtr_glTexCoordPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glVertexPointerListIBM
-#define GLEE_H_DEFINED_glVertexPointerListIBM
- typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride);
- GLEE_EXTERN GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM;
- #define glVertexPointerListIBM GLeeFuncPtr_glVertexPointerListIBM
-#endif
-#endif
-
-/* GL_SGIX_subsample */
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#define __GLEE_GL_SGIX_subsample 1
-/* Constants */
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-/* GL_SGIX_ycrcb_subsample */
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#define __GLEE_GL_SGIX_ycrcb_subsample 1
-/* Constants */
-#endif
-
-/* GL_SGIX_ycrcba */
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#define __GLEE_GL_SGIX_ycrcba 1
-/* Constants */
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-/* GL_SGI_depth_pass_instrument */
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_SGI_depth_pass_instrument 1
-#define __GLEE_GL_SGI_depth_pass_instrument 1
-/* Constants */
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-/* GL_3DFX_texture_compression_FXT1 */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#define __GLEE_GL_3DFX_texture_compression_FXT1 1
-/* Constants */
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-/* GL_3DFX_multisample */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#define __GLEE_GL_3DFX_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-/* GL_3DFX_tbuffer */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#define __GLEE_GL_3DFX_tbuffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTbufferMask3DFX
-#define GLEE_H_DEFINED_glTbufferMask3DFX
- typedef void (APIENTRYP GLEEPFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
- GLEE_EXTERN GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX;
- #define glTbufferMask3DFX GLeeFuncPtr_glTbufferMask3DFX
-#endif
-#endif
-
-/* GL_EXT_multisample */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#define __GLEE_GL_EXT_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-#ifndef GLEE_H_DEFINED_glSampleMaskEXT
-#define GLEE_H_DEFINED_glSampleMaskEXT
- typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
- GLEE_EXTERN GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT;
- #define glSampleMaskEXT GLeeFuncPtr_glSampleMaskEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSamplePatternEXT
-#define GLEE_H_DEFINED_glSamplePatternEXT
- typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
- GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT;
- #define glSamplePatternEXT GLeeFuncPtr_glSamplePatternEXT
-#endif
-#endif
-
-/* GL_SGIX_vertex_preclip */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-#define __GLEE_GL_SGIX_vertex_preclip 1
-/* Constants */
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-/* GL_SGIX_convolution_accuracy */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#define __GLEE_GL_SGIX_convolution_accuracy 1
-/* Constants */
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-/* GL_SGIX_resample */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#define __GLEE_GL_SGIX_resample 1
-/* Constants */
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-/* GL_SGIS_point_line_texgen */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#define __GLEE_GL_SGIS_point_line_texgen 1
-/* Constants */
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-/* GL_SGIS_texture_color_mask */
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#define __GLEE_GL_SGIS_texture_color_mask 1
-/* Constants */
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#ifndef GLEE_H_DEFINED_glTextureColorMaskSGIS
-#define GLEE_H_DEFINED_glTextureColorMaskSGIS
- typedef void (APIENTRYP GLEEPFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLEE_EXTERN GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS;
- #define glTextureColorMaskSGIS GLeeFuncPtr_glTextureColorMaskSGIS
-#endif
-#endif
-
-/* GL_EXT_texture_env_dot3 */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#define __GLEE_GL_EXT_texture_env_dot3 1
-/* Constants */
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-
-/* GL_ATI_texture_mirror_once */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#define __GLEE_GL_ATI_texture_mirror_once 1
-/* Constants */
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-
-/* GL_NV_fence */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#define __GLEE_GL_NV_fence 1
-/* Constants */
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#ifndef GLEE_H_DEFINED_glDeleteFencesNV
-#define GLEE_H_DEFINED_glDeleteFencesNV
- typedef void (APIENTRYP GLEEPFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint * fences);
- GLEE_EXTERN GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV;
- #define glDeleteFencesNV GLeeFuncPtr_glDeleteFencesNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenFencesNV
-#define GLEE_H_DEFINED_glGenFencesNV
- typedef void (APIENTRYP GLEEPFNGLGENFENCESNVPROC) (GLsizei n, GLuint * fences);
- GLEE_EXTERN GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV;
- #define glGenFencesNV GLeeFuncPtr_glGenFencesNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsFenceNV
-#define GLEE_H_DEFINED_glIsFenceNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISFENCENVPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV;
- #define glIsFenceNV GLeeFuncPtr_glIsFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glTestFenceNV
-#define GLEE_H_DEFINED_glTestFenceNV
- typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCENVPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV;
- #define glTestFenceNV GLeeFuncPtr_glTestFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFenceivNV
-#define GLEE_H_DEFINED_glGetFenceivNV
- typedef void (APIENTRYP GLEEPFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV;
- #define glGetFenceivNV GLeeFuncPtr_glGetFenceivNV
-#endif
-#ifndef GLEE_H_DEFINED_glFinishFenceNV
-#define GLEE_H_DEFINED_glFinishFenceNV
- typedef void (APIENTRYP GLEEPFNGLFINISHFENCENVPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV;
- #define glFinishFenceNV GLeeFuncPtr_glFinishFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glSetFenceNV
-#define GLEE_H_DEFINED_glSetFenceNV
- typedef void (APIENTRYP GLEEPFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
- GLEE_EXTERN GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV;
- #define glSetFenceNV GLeeFuncPtr_glSetFenceNV
-#endif
-#endif
-
-/* GL_IBM_texture_mirrored_repeat */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-#define __GLEE_GL_IBM_texture_mirrored_repeat 1
-/* Constants */
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-/* GL_NV_evaluators */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-#define __GLEE_GL_NV_evaluators 1
-/* Constants */
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#ifndef GLEE_H_DEFINED_glMapControlPointsNV
-#define GLEE_H_DEFINED_glMapControlPointsNV
- typedef void (APIENTRYP GLEEPFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
- GLEE_EXTERN GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV;
- #define glMapControlPointsNV GLeeFuncPtr_glMapControlPointsNV
-#endif
-#ifndef GLEE_H_DEFINED_glMapParameterivNV
-#define GLEE_H_DEFINED_glMapParameterivNV
- typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV;
- #define glMapParameterivNV GLeeFuncPtr_glMapParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glMapParameterfvNV
-#define GLEE_H_DEFINED_glMapParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV;
- #define glMapParameterfvNV GLeeFuncPtr_glMapParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapControlPointsNV
-#define GLEE_H_DEFINED_glGetMapControlPointsNV
- typedef void (APIENTRYP GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
- GLEE_EXTERN GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV;
- #define glGetMapControlPointsNV GLeeFuncPtr_glGetMapControlPointsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapParameterivNV
-#define GLEE_H_DEFINED_glGetMapParameterivNV
- typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV;
- #define glGetMapParameterivNV GLeeFuncPtr_glGetMapParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapParameterfvNV
-#define GLEE_H_DEFINED_glGetMapParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV;
- #define glGetMapParameterfvNV GLeeFuncPtr_glGetMapParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapAttribParameterivNV
-#define GLEE_H_DEFINED_glGetMapAttribParameterivNV
- typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV;
- #define glGetMapAttribParameterivNV GLeeFuncPtr_glGetMapAttribParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapAttribParameterfvNV
-#define GLEE_H_DEFINED_glGetMapAttribParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV;
- #define glGetMapAttribParameterfvNV GLeeFuncPtr_glGetMapAttribParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glEvalMapsNV
-#define GLEE_H_DEFINED_glEvalMapsNV
- typedef void (APIENTRYP GLEEPFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
- GLEE_EXTERN GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV;
- #define glEvalMapsNV GLeeFuncPtr_glEvalMapsNV
-#endif
-#endif
-
-/* GL_NV_packed_depth_stencil */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-#define __GLEE_GL_NV_packed_depth_stencil 1
-/* Constants */
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-#endif
-
-/* GL_NV_register_combiners2 */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-#define __GLEE_GL_NV_register_combiners2 1
-/* Constants */
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#ifndef GLEE_H_DEFINED_glCombinerStageParameterfvNV
-#define GLEE_H_DEFINED_glCombinerStageParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV;
- #define glCombinerStageParameterfvNV GLeeFuncPtr_glCombinerStageParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV;
- #define glGetCombinerStageParameterfvNV GLeeFuncPtr_glGetCombinerStageParameterfvNV
-#endif
-#endif
-
-/* GL_NV_texture_compression_vtc */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-#define __GLEE_GL_NV_texture_compression_vtc 1
-/* Constants */
-#endif
-
-/* GL_NV_texture_rectangle */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-#define __GLEE_GL_NV_texture_rectangle 1
-/* Constants */
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
-
-/* GL_NV_texture_shader */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-#define __GLEE_GL_NV_texture_shader 1
-/* Constants */
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#endif
-
-/* GL_NV_texture_shader2 */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-#define __GLEE_GL_NV_texture_shader2 1
-/* Constants */
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-
-/* GL_NV_vertex_array_range2 */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-#define __GLEE_GL_NV_vertex_array_range2 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-/* GL_NV_vertex_program */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-#define __GLEE_GL_NV_vertex_program 1
-/* Constants */
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#ifndef GLEE_H_DEFINED_glAreProgramsResidentNV
-#define GLEE_H_DEFINED_glAreProgramsResidentNV
- typedef GLboolean (APIENTRYP GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint * programs, GLboolean * residences);
- GLEE_EXTERN GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV;
- #define glAreProgramsResidentNV GLeeFuncPtr_glAreProgramsResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramNV
-#define GLEE_H_DEFINED_glBindProgramNV
- typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
- GLEE_EXTERN GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV;
- #define glBindProgramNV GLeeFuncPtr_glBindProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramsNV
-#define GLEE_H_DEFINED_glDeleteProgramsNV
- typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
- GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV;
- #define glDeleteProgramsNV GLeeFuncPtr_glDeleteProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glExecuteProgramNV
-#define GLEE_H_DEFINED_glExecuteProgramNV
- typedef void (APIENTRYP GLEEPFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV;
- #define glExecuteProgramNV GLeeFuncPtr_glExecuteProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramsNV
-#define GLEE_H_DEFINED_glGenProgramsNV
- typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint * programs);
- GLEE_EXTERN GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV;
- #define glGenProgramsNV GLeeFuncPtr_glGenProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramParameterdvNV
-#define GLEE_H_DEFINED_glGetProgramParameterdvNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV;
- #define glGetProgramParameterdvNV GLeeFuncPtr_glGetProgramParameterdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramParameterfvNV
-#define GLEE_H_DEFINED_glGetProgramParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV;
- #define glGetProgramParameterfvNV GLeeFuncPtr_glGetProgramParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramivNV
-#define GLEE_H_DEFINED_glGetProgramivNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV;
- #define glGetProgramivNV GLeeFuncPtr_glGetProgramivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStringNV
-#define GLEE_H_DEFINED_glGetProgramStringNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte * program);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV;
- #define glGetProgramStringNV GLeeFuncPtr_glGetProgramStringNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetTrackMatrixivNV
-#define GLEE_H_DEFINED_glGetTrackMatrixivNV
- typedef void (APIENTRYP GLEEPFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV;
- #define glGetTrackMatrixivNV GLeeFuncPtr_glGetTrackMatrixivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdvNV
-#define GLEE_H_DEFINED_glGetVertexAttribdvNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV;
- #define glGetVertexAttribdvNV GLeeFuncPtr_glGetVertexAttribdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfvNV
-#define GLEE_H_DEFINED_glGetVertexAttribfvNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV;
- #define glGetVertexAttribfvNV GLeeFuncPtr_glGetVertexAttribfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribivNV
-#define GLEE_H_DEFINED_glGetVertexAttribivNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV;
- #define glGetVertexAttribivNV GLeeFuncPtr_glGetVertexAttribivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervNV
-#define GLEE_H_DEFINED_glGetVertexAttribPointervNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* * pointer);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV;
- #define glGetVertexAttribPointervNV GLeeFuncPtr_glGetVertexAttribPointervNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramNV
-#define GLEE_H_DEFINED_glIsProgramNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMNVPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV;
- #define glIsProgramNV GLeeFuncPtr_glIsProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glLoadProgramNV
-#define GLEE_H_DEFINED_glLoadProgramNV
- typedef void (APIENTRYP GLEEPFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
- GLEE_EXTERN GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV;
- #define glLoadProgramNV GLeeFuncPtr_glLoadProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4dNV
-#define GLEE_H_DEFINED_glProgramParameter4dNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV;
- #define glProgramParameter4dNV GLeeFuncPtr_glProgramParameter4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4dvNV
-#define GLEE_H_DEFINED_glProgramParameter4dvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV;
- #define glProgramParameter4dvNV GLeeFuncPtr_glProgramParameter4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4fNV
-#define GLEE_H_DEFINED_glProgramParameter4fNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV;
- #define glProgramParameter4fNV GLeeFuncPtr_glProgramParameter4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4fvNV
-#define GLEE_H_DEFINED_glProgramParameter4fvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV;
- #define glProgramParameter4fvNV GLeeFuncPtr_glProgramParameter4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameters4dvNV
-#define GLEE_H_DEFINED_glProgramParameters4dvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV;
- #define glProgramParameters4dvNV GLeeFuncPtr_glProgramParameters4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameters4fvNV
-#define GLEE_H_DEFINED_glProgramParameters4fvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV;
- #define glProgramParameters4fvNV GLeeFuncPtr_glProgramParameters4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glRequestResidentProgramsNV
-#define GLEE_H_DEFINED_glRequestResidentProgramsNV
- typedef void (APIENTRYP GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
- GLEE_EXTERN GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV;
- #define glRequestResidentProgramsNV GLeeFuncPtr_glRequestResidentProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glTrackMatrixNV
-#define GLEE_H_DEFINED_glTrackMatrixNV
- typedef void (APIENTRYP GLEEPFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
- GLEE_EXTERN GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV;
- #define glTrackMatrixNV GLeeFuncPtr_glTrackMatrixNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointerNV
-#define GLEE_H_DEFINED_glVertexAttribPointerNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV;
- #define glVertexAttribPointerNV GLeeFuncPtr_glVertexAttribPointerNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dNV
-#define GLEE_H_DEFINED_glVertexAttrib1dNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV;
- #define glVertexAttrib1dNV GLeeFuncPtr_glVertexAttrib1dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dvNV
-#define GLEE_H_DEFINED_glVertexAttrib1dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV;
- #define glVertexAttrib1dvNV GLeeFuncPtr_glVertexAttrib1dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fNV
-#define GLEE_H_DEFINED_glVertexAttrib1fNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV;
- #define glVertexAttrib1fNV GLeeFuncPtr_glVertexAttrib1fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fvNV
-#define GLEE_H_DEFINED_glVertexAttrib1fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV;
- #define glVertexAttrib1fvNV GLeeFuncPtr_glVertexAttrib1fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sNV
-#define GLEE_H_DEFINED_glVertexAttrib1sNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV;
- #define glVertexAttrib1sNV GLeeFuncPtr_glVertexAttrib1sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1svNV
-#define GLEE_H_DEFINED_glVertexAttrib1svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV;
- #define glVertexAttrib1svNV GLeeFuncPtr_glVertexAttrib1svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dNV
-#define GLEE_H_DEFINED_glVertexAttrib2dNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV;
- #define glVertexAttrib2dNV GLeeFuncPtr_glVertexAttrib2dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dvNV
-#define GLEE_H_DEFINED_glVertexAttrib2dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV;
- #define glVertexAttrib2dvNV GLeeFuncPtr_glVertexAttrib2dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fNV
-#define GLEE_H_DEFINED_glVertexAttrib2fNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV;
- #define glVertexAttrib2fNV GLeeFuncPtr_glVertexAttrib2fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fvNV
-#define GLEE_H_DEFINED_glVertexAttrib2fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV;
- #define glVertexAttrib2fvNV GLeeFuncPtr_glVertexAttrib2fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sNV
-#define GLEE_H_DEFINED_glVertexAttrib2sNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV;
- #define glVertexAttrib2sNV GLeeFuncPtr_glVertexAttrib2sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2svNV
-#define GLEE_H_DEFINED_glVertexAttrib2svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV;
- #define glVertexAttrib2svNV GLeeFuncPtr_glVertexAttrib2svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dNV
-#define GLEE_H_DEFINED_glVertexAttrib3dNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV;
- #define glVertexAttrib3dNV GLeeFuncPtr_glVertexAttrib3dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dvNV
-#define GLEE_H_DEFINED_glVertexAttrib3dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV;
- #define glVertexAttrib3dvNV GLeeFuncPtr_glVertexAttrib3dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fNV
-#define GLEE_H_DEFINED_glVertexAttrib3fNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV;
- #define glVertexAttrib3fNV GLeeFuncPtr_glVertexAttrib3fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fvNV
-#define GLEE_H_DEFINED_glVertexAttrib3fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV;
- #define glVertexAttrib3fvNV GLeeFuncPtr_glVertexAttrib3fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sNV
-#define GLEE_H_DEFINED_glVertexAttrib3sNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV;
- #define glVertexAttrib3sNV GLeeFuncPtr_glVertexAttrib3sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3svNV
-#define GLEE_H_DEFINED_glVertexAttrib3svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV;
- #define glVertexAttrib3svNV GLeeFuncPtr_glVertexAttrib3svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dNV
-#define GLEE_H_DEFINED_glVertexAttrib4dNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV;
- #define glVertexAttrib4dNV GLeeFuncPtr_glVertexAttrib4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dvNV
-#define GLEE_H_DEFINED_glVertexAttrib4dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV;
- #define glVertexAttrib4dvNV GLeeFuncPtr_glVertexAttrib4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fNV
-#define GLEE_H_DEFINED_glVertexAttrib4fNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV;
- #define glVertexAttrib4fNV GLeeFuncPtr_glVertexAttrib4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fvNV
-#define GLEE_H_DEFINED_glVertexAttrib4fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV;
- #define glVertexAttrib4fvNV GLeeFuncPtr_glVertexAttrib4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sNV
-#define GLEE_H_DEFINED_glVertexAttrib4sNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV;
- #define glVertexAttrib4sNV GLeeFuncPtr_glVertexAttrib4sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4svNV
-#define GLEE_H_DEFINED_glVertexAttrib4svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV;
- #define glVertexAttrib4svNV GLeeFuncPtr_glVertexAttrib4svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubNV
-#define GLEE_H_DEFINED_glVertexAttrib4ubNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV;
- #define glVertexAttrib4ubNV GLeeFuncPtr_glVertexAttrib4ubNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvNV
-#define GLEE_H_DEFINED_glVertexAttrib4ubvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV;
- #define glVertexAttrib4ubvNV GLeeFuncPtr_glVertexAttrib4ubvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1dvNV
-#define GLEE_H_DEFINED_glVertexAttribs1dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV;
- #define glVertexAttribs1dvNV GLeeFuncPtr_glVertexAttribs1dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1fvNV
-#define GLEE_H_DEFINED_glVertexAttribs1fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV;
- #define glVertexAttribs1fvNV GLeeFuncPtr_glVertexAttribs1fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1svNV
-#define GLEE_H_DEFINED_glVertexAttribs1svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV;
- #define glVertexAttribs1svNV GLeeFuncPtr_glVertexAttribs1svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2dvNV
-#define GLEE_H_DEFINED_glVertexAttribs2dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV;
- #define glVertexAttribs2dvNV GLeeFuncPtr_glVertexAttribs2dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2fvNV
-#define GLEE_H_DEFINED_glVertexAttribs2fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV;
- #define glVertexAttribs2fvNV GLeeFuncPtr_glVertexAttribs2fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2svNV
-#define GLEE_H_DEFINED_glVertexAttribs2svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV;
- #define glVertexAttribs2svNV GLeeFuncPtr_glVertexAttribs2svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3dvNV
-#define GLEE_H_DEFINED_glVertexAttribs3dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV;
- #define glVertexAttribs3dvNV GLeeFuncPtr_glVertexAttribs3dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3fvNV
-#define GLEE_H_DEFINED_glVertexAttribs3fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV;
- #define glVertexAttribs3fvNV GLeeFuncPtr_glVertexAttribs3fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3svNV
-#define GLEE_H_DEFINED_glVertexAttribs3svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV;
- #define glVertexAttribs3svNV GLeeFuncPtr_glVertexAttribs3svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4dvNV
-#define GLEE_H_DEFINED_glVertexAttribs4dvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV;
- #define glVertexAttribs4dvNV GLeeFuncPtr_glVertexAttribs4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4fvNV
-#define GLEE_H_DEFINED_glVertexAttribs4fvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV;
- #define glVertexAttribs4fvNV GLeeFuncPtr_glVertexAttribs4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4svNV
-#define GLEE_H_DEFINED_glVertexAttribs4svNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV;
- #define glVertexAttribs4svNV GLeeFuncPtr_glVertexAttribs4svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4ubvNV
-#define GLEE_H_DEFINED_glVertexAttribs4ubvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV;
- #define glVertexAttribs4ubvNV GLeeFuncPtr_glVertexAttribs4ubvNV
-#endif
-#endif
-
-/* GL_SGIX_texture_coordinate_clamp */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-#define __GLEE_GL_SGIX_texture_coordinate_clamp 1
-/* Constants */
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#endif
-
-/* GL_SGIX_scalebias_hint */
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-#define __GLEE_GL_SGIX_scalebias_hint 1
-/* Constants */
-#define GL_SCALEBIAS_HINT_SGIX 0x8322
-#endif
-
-/* GL_OML_interlace */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-#define __GLEE_GL_OML_interlace 1
-/* Constants */
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-#endif
-
-/* GL_OML_subsample */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-#define __GLEE_GL_OML_subsample 1
-/* Constants */
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#endif
-
-/* GL_OML_resample */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-#define __GLEE_GL_OML_resample 1
-/* Constants */
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-#endif
-
-/* GL_NV_copy_depth_to_color */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-#define __GLEE_GL_NV_copy_depth_to_color 1
-/* Constants */
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#endif
-
-/* GL_ATI_envmap_bumpmap */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#define __GLEE_GL_ATI_envmap_bumpmap 1
-/* Constants */
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-#ifndef GLEE_H_DEFINED_glTexBumpParameterivATI
-#define GLEE_H_DEFINED_glTexBumpParameterivATI
- typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint * param);
- GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI;
- #define glTexBumpParameterivATI GLeeFuncPtr_glTexBumpParameterivATI
-#endif
-#ifndef GLEE_H_DEFINED_glTexBumpParameterfvATI
-#define GLEE_H_DEFINED_glTexBumpParameterfvATI
- typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat * param);
- GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI;
- #define glTexBumpParameterfvATI GLeeFuncPtr_glTexBumpParameterfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexBumpParameterivATI
-#define GLEE_H_DEFINED_glGetTexBumpParameterivATI
- typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint * param);
- GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI;
- #define glGetTexBumpParameterivATI GLeeFuncPtr_glGetTexBumpParameterivATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexBumpParameterfvATI
-#define GLEE_H_DEFINED_glGetTexBumpParameterfvATI
- typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat * param);
- GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI;
- #define glGetTexBumpParameterfvATI GLeeFuncPtr_glGetTexBumpParameterfvATI
-#endif
-#endif
-
-/* GL_ATI_fragment_shader */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-#define __GLEE_GL_ATI_fragment_shader 1
-/* Constants */
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#ifndef GLEE_H_DEFINED_glGenFragmentShadersATI
-#define GLEE_H_DEFINED_glGenFragmentShadersATI
- typedef GLuint (APIENTRYP GLEEPFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
- GLEE_EXTERN GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI;
- #define glGenFragmentShadersATI GLeeFuncPtr_glGenFragmentShadersATI
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragmentShaderATI
-#define GLEE_H_DEFINED_glBindFragmentShaderATI
- typedef void (APIENTRYP GLEEPFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI;
- #define glBindFragmentShaderATI GLeeFuncPtr_glBindFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFragmentShaderATI
-#define GLEE_H_DEFINED_glDeleteFragmentShaderATI
- typedef void (APIENTRYP GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI;
- #define glDeleteFragmentShaderATI GLeeFuncPtr_glDeleteFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glBeginFragmentShaderATI
-#define GLEE_H_DEFINED_glBeginFragmentShaderATI
- typedef void (APIENTRYP GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) ();
- GLEE_EXTERN GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI;
- #define glBeginFragmentShaderATI GLeeFuncPtr_glBeginFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glEndFragmentShaderATI
-#define GLEE_H_DEFINED_glEndFragmentShaderATI
- typedef void (APIENTRYP GLEEPFNGLENDFRAGMENTSHADERATIPROC) ();
- GLEE_EXTERN GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI;
- #define glEndFragmentShaderATI GLeeFuncPtr_glEndFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glPassTexCoordATI
-#define GLEE_H_DEFINED_glPassTexCoordATI
- typedef void (APIENTRYP GLEEPFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
- GLEE_EXTERN GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI;
- #define glPassTexCoordATI GLeeFuncPtr_glPassTexCoordATI
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMapATI
-#define GLEE_H_DEFINED_glSampleMapATI
- typedef void (APIENTRYP GLEEPFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
- GLEE_EXTERN GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI;
- #define glSampleMapATI GLeeFuncPtr_glSampleMapATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp1ATI
-#define GLEE_H_DEFINED_glColorFragmentOp1ATI
- typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
- GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI;
- #define glColorFragmentOp1ATI GLeeFuncPtr_glColorFragmentOp1ATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp2ATI
-#define GLEE_H_DEFINED_glColorFragmentOp2ATI
- typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
- GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI;
- #define glColorFragmentOp2ATI GLeeFuncPtr_glColorFragmentOp2ATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp3ATI
-#define GLEE_H_DEFINED_glColorFragmentOp3ATI
- typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
- GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI;
- #define glColorFragmentOp3ATI GLeeFuncPtr_glColorFragmentOp3ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp1ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp1ATI
- typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
- GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI;
- #define glAlphaFragmentOp1ATI GLeeFuncPtr_glAlphaFragmentOp1ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp2ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp2ATI
- typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
- GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI;
- #define glAlphaFragmentOp2ATI GLeeFuncPtr_glAlphaFragmentOp2ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp3ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp3ATI
- typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
- GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI;
- #define glAlphaFragmentOp3ATI GLeeFuncPtr_glAlphaFragmentOp3ATI
-#endif
-#ifndef GLEE_H_DEFINED_glSetFragmentShaderConstantATI
-#define GLEE_H_DEFINED_glSetFragmentShaderConstantATI
- typedef void (APIENTRYP GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI;
- #define glSetFragmentShaderConstantATI GLeeFuncPtr_glSetFragmentShaderConstantATI
-#endif
-#endif
-
-/* GL_ATI_pn_triangles */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-#define __GLEE_GL_ATI_pn_triangles 1
-/* Constants */
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#ifndef GLEE_H_DEFINED_glPNTrianglesiATI
-#define GLEE_H_DEFINED_glPNTrianglesiATI
- typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI;
- #define glPNTrianglesiATI GLeeFuncPtr_glPNTrianglesiATI
-#endif
-#ifndef GLEE_H_DEFINED_glPNTrianglesfATI
-#define GLEE_H_DEFINED_glPNTrianglesfATI
- typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI;
- #define glPNTrianglesfATI GLeeFuncPtr_glPNTrianglesfATI
-#endif
-#endif
-
-/* GL_ATI_vertex_array_object */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-#define __GLEE_GL_ATI_vertex_array_object 1
-/* Constants */
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#ifndef GLEE_H_DEFINED_glNewObjectBufferATI
-#define GLEE_H_DEFINED_glNewObjectBufferATI
- typedef GLuint (APIENTRYP GLEEPFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid * pointer, GLenum usage);
- GLEE_EXTERN GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI;
- #define glNewObjectBufferATI GLeeFuncPtr_glNewObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glIsObjectBufferATI
-#define GLEE_H_DEFINED_glIsObjectBufferATI
- typedef GLboolean (APIENTRYP GLEEPFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI;
- #define glIsObjectBufferATI GLeeFuncPtr_glIsObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glUpdateObjectBufferATI
-#define GLEE_H_DEFINED_glUpdateObjectBufferATI
- typedef void (APIENTRYP GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
- GLEE_EXTERN GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI;
- #define glUpdateObjectBufferATI GLeeFuncPtr_glUpdateObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectBufferfvATI
-#define GLEE_H_DEFINED_glGetObjectBufferfvATI
- typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI;
- #define glGetObjectBufferfvATI GLeeFuncPtr_glGetObjectBufferfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectBufferivATI
-#define GLEE_H_DEFINED_glGetObjectBufferivATI
- typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI;
- #define glGetObjectBufferivATI GLeeFuncPtr_glGetObjectBufferivATI
-#endif
-#ifndef GLEE_H_DEFINED_glFreeObjectBufferATI
-#define GLEE_H_DEFINED_glFreeObjectBufferATI
- typedef void (APIENTRYP GLEEPFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI;
- #define glFreeObjectBufferATI GLeeFuncPtr_glFreeObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glArrayObjectATI
-#define GLEE_H_DEFINED_glArrayObjectATI
- typedef void (APIENTRYP GLEEPFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
- GLEE_EXTERN GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI;
- #define glArrayObjectATI GLeeFuncPtr_glArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetArrayObjectfvATI
- typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI;
- #define glGetArrayObjectfvATI GLeeFuncPtr_glGetArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetArrayObjectivATI
-#define GLEE_H_DEFINED_glGetArrayObjectivATI
- typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI;
- #define glGetArrayObjectivATI GLeeFuncPtr_glGetArrayObjectivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVariantArrayObjectATI
-#define GLEE_H_DEFINED_glVariantArrayObjectATI
- typedef void (APIENTRYP GLEEPFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
- GLEE_EXTERN GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI;
- #define glVariantArrayObjectATI GLeeFuncPtr_glVariantArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI;
- #define glGetVariantArrayObjectfvATI GLeeFuncPtr_glGetVariantArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectivATI
-#define GLEE_H_DEFINED_glGetVariantArrayObjectivATI
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI;
- #define glGetVariantArrayObjectivATI GLeeFuncPtr_glGetVariantArrayObjectivATI
-#endif
-#endif
-
-/* GL_EXT_vertex_shader */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-#define __GLEE_GL_EXT_vertex_shader 1
-/* Constants */
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#ifndef GLEE_H_DEFINED_glBeginVertexShaderEXT
-#define GLEE_H_DEFINED_glBeginVertexShaderEXT
- typedef void (APIENTRYP GLEEPFNGLBEGINVERTEXSHADEREXTPROC) ();
- GLEE_EXTERN GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT;
- #define glBeginVertexShaderEXT GLeeFuncPtr_glBeginVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEndVertexShaderEXT
-#define GLEE_H_DEFINED_glEndVertexShaderEXT
- typedef void (APIENTRYP GLEEPFNGLENDVERTEXSHADEREXTPROC) ();
- GLEE_EXTERN GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT;
- #define glEndVertexShaderEXT GLeeFuncPtr_glEndVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindVertexShaderEXT
-#define GLEE_H_DEFINED_glBindVertexShaderEXT
- typedef void (APIENTRYP GLEEPFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT;
- #define glBindVertexShaderEXT GLeeFuncPtr_glBindVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexShadersEXT
-#define GLEE_H_DEFINED_glGenVertexShadersEXT
- typedef GLuint (APIENTRYP GLEEPFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
- GLEE_EXTERN GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT;
- #define glGenVertexShadersEXT GLeeFuncPtr_glGenVertexShadersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexShaderEXT
-#define GLEE_H_DEFINED_glDeleteVertexShaderEXT
- typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT;
- #define glDeleteVertexShaderEXT GLeeFuncPtr_glDeleteVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp1EXT
-#define GLEE_H_DEFINED_glShaderOp1EXT
- typedef void (APIENTRYP GLEEPFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
- GLEE_EXTERN GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT;
- #define glShaderOp1EXT GLeeFuncPtr_glShaderOp1EXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp2EXT
-#define GLEE_H_DEFINED_glShaderOp2EXT
- typedef void (APIENTRYP GLEEPFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
- GLEE_EXTERN GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT;
- #define glShaderOp2EXT GLeeFuncPtr_glShaderOp2EXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp3EXT
-#define GLEE_H_DEFINED_glShaderOp3EXT
- typedef void (APIENTRYP GLEEPFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
- GLEE_EXTERN GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT;
- #define glShaderOp3EXT GLeeFuncPtr_glShaderOp3EXT
-#endif
-#ifndef GLEE_H_DEFINED_glSwizzleEXT
-#define GLEE_H_DEFINED_glSwizzleEXT
- typedef void (APIENTRYP GLEEPFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
- GLEE_EXTERN GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT;
- #define glSwizzleEXT GLeeFuncPtr_glSwizzleEXT
-#endif
-#ifndef GLEE_H_DEFINED_glWriteMaskEXT
-#define GLEE_H_DEFINED_glWriteMaskEXT
- typedef void (APIENTRYP GLEEPFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
- GLEE_EXTERN GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT;
- #define glWriteMaskEXT GLeeFuncPtr_glWriteMaskEXT
-#endif
-#ifndef GLEE_H_DEFINED_glInsertComponentEXT
-#define GLEE_H_DEFINED_glInsertComponentEXT
- typedef void (APIENTRYP GLEEPFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
- GLEE_EXTERN GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT;
- #define glInsertComponentEXT GLeeFuncPtr_glInsertComponentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glExtractComponentEXT
-#define GLEE_H_DEFINED_glExtractComponentEXT
- typedef void (APIENTRYP GLEEPFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
- GLEE_EXTERN GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT;
- #define glExtractComponentEXT GLeeFuncPtr_glExtractComponentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenSymbolsEXT
-#define GLEE_H_DEFINED_glGenSymbolsEXT
- typedef GLuint (APIENTRYP GLEEPFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
- GLEE_EXTERN GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT;
- #define glGenSymbolsEXT GLeeFuncPtr_glGenSymbolsEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSetInvariantEXT
-#define GLEE_H_DEFINED_glSetInvariantEXT
- typedef void (APIENTRYP GLEEPFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
- GLEE_EXTERN GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT;
- #define glSetInvariantEXT GLeeFuncPtr_glSetInvariantEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSetLocalConstantEXT
-#define GLEE_H_DEFINED_glSetLocalConstantEXT
- typedef void (APIENTRYP GLEEPFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
- GLEE_EXTERN GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT;
- #define glSetLocalConstantEXT GLeeFuncPtr_glSetLocalConstantEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantbvEXT
-#define GLEE_H_DEFINED_glVariantbvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT;
- #define glVariantbvEXT GLeeFuncPtr_glVariantbvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantsvEXT
-#define GLEE_H_DEFINED_glVariantsvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT;
- #define glVariantsvEXT GLeeFuncPtr_glVariantsvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantivEXT
-#define GLEE_H_DEFINED_glVariantivEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTIVEXTPROC) (GLuint id, const GLint * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT;
- #define glVariantivEXT GLeeFuncPtr_glVariantivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantfvEXT
-#define GLEE_H_DEFINED_glVariantfvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT;
- #define glVariantfvEXT GLeeFuncPtr_glVariantfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantdvEXT
-#define GLEE_H_DEFINED_glVariantdvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT;
- #define glVariantdvEXT GLeeFuncPtr_glVariantdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantubvEXT
-#define GLEE_H_DEFINED_glVariantubvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT;
- #define glVariantubvEXT GLeeFuncPtr_glVariantubvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantusvEXT
-#define GLEE_H_DEFINED_glVariantusvEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT;
- #define glVariantusvEXT GLeeFuncPtr_glVariantusvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantuivEXT
-#define GLEE_H_DEFINED_glVariantuivEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT;
- #define glVariantuivEXT GLeeFuncPtr_glVariantuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantPointerEXT
-#define GLEE_H_DEFINED_glVariantPointerEXT
- typedef void (APIENTRYP GLEEPFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
- GLEE_EXTERN GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT;
- #define glVariantPointerEXT GLeeFuncPtr_glVariantPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVariantClientStateEXT
-#define GLEE_H_DEFINED_glEnableVariantClientStateEXT
- typedef void (APIENTRYP GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT;
- #define glEnableVariantClientStateEXT GLeeFuncPtr_glEnableVariantClientStateEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVariantClientStateEXT
-#define GLEE_H_DEFINED_glDisableVariantClientStateEXT
- typedef void (APIENTRYP GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT;
- #define glDisableVariantClientStateEXT GLeeFuncPtr_glDisableVariantClientStateEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindLightParameterEXT
-#define GLEE_H_DEFINED_glBindLightParameterEXT
- typedef GLuint (APIENTRYP GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
- GLEE_EXTERN GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT;
- #define glBindLightParameterEXT GLeeFuncPtr_glBindLightParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindMaterialParameterEXT
-#define GLEE_H_DEFINED_glBindMaterialParameterEXT
- typedef GLuint (APIENTRYP GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
- GLEE_EXTERN GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT;
- #define glBindMaterialParameterEXT GLeeFuncPtr_glBindMaterialParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTexGenParameterEXT
-#define GLEE_H_DEFINED_glBindTexGenParameterEXT
- typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
- GLEE_EXTERN GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT;
- #define glBindTexGenParameterEXT GLeeFuncPtr_glBindTexGenParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTextureUnitParameterEXT
-#define GLEE_H_DEFINED_glBindTextureUnitParameterEXT
- typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
- GLEE_EXTERN GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT;
- #define glBindTextureUnitParameterEXT GLeeFuncPtr_glBindTextureUnitParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindParameterEXT
-#define GLEE_H_DEFINED_glBindParameterEXT
- typedef GLuint (APIENTRYP GLEEPFNGLBINDPARAMETEREXTPROC) (GLenum value);
- GLEE_EXTERN GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT;
- #define glBindParameterEXT GLeeFuncPtr_glBindParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsVariantEnabledEXT
-#define GLEE_H_DEFINED_glIsVariantEnabledEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
- GLEE_EXTERN GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT;
- #define glIsVariantEnabledEXT GLeeFuncPtr_glIsVariantEnabledEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantBooleanvEXT
-#define GLEE_H_DEFINED_glGetVariantBooleanvEXT
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
- GLEE_EXTERN GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT;
- #define glGetVariantBooleanvEXT GLeeFuncPtr_glGetVariantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantIntegervEXT
-#define GLEE_H_DEFINED_glGetVariantIntegervEXT
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
- GLEE_EXTERN GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT;
- #define glGetVariantIntegervEXT GLeeFuncPtr_glGetVariantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantFloatvEXT
-#define GLEE_H_DEFINED_glGetVariantFloatvEXT
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
- GLEE_EXTERN GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT;
- #define glGetVariantFloatvEXT GLeeFuncPtr_glGetVariantFloatvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantPointervEXT
-#define GLEE_H_DEFINED_glGetVariantPointervEXT
- typedef void (APIENTRYP GLEEPFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* * data);
- GLEE_EXTERN GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT;
- #define glGetVariantPointervEXT GLeeFuncPtr_glGetVariantPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantBooleanvEXT
-#define GLEE_H_DEFINED_glGetInvariantBooleanvEXT
- typedef void (APIENTRYP GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
- GLEE_EXTERN GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT;
- #define glGetInvariantBooleanvEXT GLeeFuncPtr_glGetInvariantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantIntegervEXT
-#define GLEE_H_DEFINED_glGetInvariantIntegervEXT
- typedef void (APIENTRYP GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
- GLEE_EXTERN GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT;
- #define glGetInvariantIntegervEXT GLeeFuncPtr_glGetInvariantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantFloatvEXT
-#define GLEE_H_DEFINED_glGetInvariantFloatvEXT
- typedef void (APIENTRYP GLEEPFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
- GLEE_EXTERN GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT;
- #define glGetInvariantFloatvEXT GLeeFuncPtr_glGetInvariantFloatvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
-#define GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
- typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
- GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT;
- #define glGetLocalConstantBooleanvEXT GLeeFuncPtr_glGetLocalConstantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
-#define GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
- typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
- GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT;
- #define glGetLocalConstantIntegervEXT GLeeFuncPtr_glGetLocalConstantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
-#define GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
- typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
- GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT;
- #define glGetLocalConstantFloatvEXT GLeeFuncPtr_glGetLocalConstantFloatvEXT
-#endif
-#endif
-
-/* GL_ATI_vertex_streams */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-#define __GLEE_GL_ATI_vertex_streams 1
-/* Constants */
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_STREAM0_ATI 0x876C
-#define GL_VERTEX_STREAM1_ATI 0x876D
-#define GL_VERTEX_STREAM2_ATI 0x876E
-#define GL_VERTEX_STREAM3_ATI 0x876F
-#define GL_VERTEX_STREAM4_ATI 0x8770
-#define GL_VERTEX_STREAM5_ATI 0x8771
-#define GL_VERTEX_STREAM6_ATI 0x8772
-#define GL_VERTEX_STREAM7_ATI 0x8773
-#define GL_VERTEX_SOURCE_ATI 0x8774
-#ifndef GLEE_H_DEFINED_glVertexStream1sATI
-#define GLEE_H_DEFINED_glVertexStream1sATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI;
- #define glVertexStream1sATI GLeeFuncPtr_glVertexStream1sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1svATI
-#define GLEE_H_DEFINED_glVertexStream1svATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI;
- #define glVertexStream1svATI GLeeFuncPtr_glVertexStream1svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1iATI
-#define GLEE_H_DEFINED_glVertexStream1iATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI;
- #define glVertexStream1iATI GLeeFuncPtr_glVertexStream1iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1ivATI
-#define GLEE_H_DEFINED_glVertexStream1ivATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI;
- #define glVertexStream1ivATI GLeeFuncPtr_glVertexStream1ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1fATI
-#define GLEE_H_DEFINED_glVertexStream1fATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI;
- #define glVertexStream1fATI GLeeFuncPtr_glVertexStream1fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1fvATI
-#define GLEE_H_DEFINED_glVertexStream1fvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI;
- #define glVertexStream1fvATI GLeeFuncPtr_glVertexStream1fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1dATI
-#define GLEE_H_DEFINED_glVertexStream1dATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI;
- #define glVertexStream1dATI GLeeFuncPtr_glVertexStream1dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1dvATI
-#define GLEE_H_DEFINED_glVertexStream1dvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI;
- #define glVertexStream1dvATI GLeeFuncPtr_glVertexStream1dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2sATI
-#define GLEE_H_DEFINED_glVertexStream2sATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI;
- #define glVertexStream2sATI GLeeFuncPtr_glVertexStream2sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2svATI
-#define GLEE_H_DEFINED_glVertexStream2svATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI;
- #define glVertexStream2svATI GLeeFuncPtr_glVertexStream2svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2iATI
-#define GLEE_H_DEFINED_glVertexStream2iATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI;
- #define glVertexStream2iATI GLeeFuncPtr_glVertexStream2iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2ivATI
-#define GLEE_H_DEFINED_glVertexStream2ivATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI;
- #define glVertexStream2ivATI GLeeFuncPtr_glVertexStream2ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2fATI
-#define GLEE_H_DEFINED_glVertexStream2fATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI;
- #define glVertexStream2fATI GLeeFuncPtr_glVertexStream2fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2fvATI
-#define GLEE_H_DEFINED_glVertexStream2fvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI;
- #define glVertexStream2fvATI GLeeFuncPtr_glVertexStream2fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2dATI
-#define GLEE_H_DEFINED_glVertexStream2dATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI;
- #define glVertexStream2dATI GLeeFuncPtr_glVertexStream2dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2dvATI
-#define GLEE_H_DEFINED_glVertexStream2dvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI;
- #define glVertexStream2dvATI GLeeFuncPtr_glVertexStream2dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3sATI
-#define GLEE_H_DEFINED_glVertexStream3sATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI;
- #define glVertexStream3sATI GLeeFuncPtr_glVertexStream3sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3svATI
-#define GLEE_H_DEFINED_glVertexStream3svATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI;
- #define glVertexStream3svATI GLeeFuncPtr_glVertexStream3svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3iATI
-#define GLEE_H_DEFINED_glVertexStream3iATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI;
- #define glVertexStream3iATI GLeeFuncPtr_glVertexStream3iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3ivATI
-#define GLEE_H_DEFINED_glVertexStream3ivATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI;
- #define glVertexStream3ivATI GLeeFuncPtr_glVertexStream3ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3fATI
-#define GLEE_H_DEFINED_glVertexStream3fATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI;
- #define glVertexStream3fATI GLeeFuncPtr_glVertexStream3fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3fvATI
-#define GLEE_H_DEFINED_glVertexStream3fvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI;
- #define glVertexStream3fvATI GLeeFuncPtr_glVertexStream3fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3dATI
-#define GLEE_H_DEFINED_glVertexStream3dATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI;
- #define glVertexStream3dATI GLeeFuncPtr_glVertexStream3dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3dvATI
-#define GLEE_H_DEFINED_glVertexStream3dvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI;
- #define glVertexStream3dvATI GLeeFuncPtr_glVertexStream3dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4sATI
-#define GLEE_H_DEFINED_glVertexStream4sATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI;
- #define glVertexStream4sATI GLeeFuncPtr_glVertexStream4sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4svATI
-#define GLEE_H_DEFINED_glVertexStream4svATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI;
- #define glVertexStream4svATI GLeeFuncPtr_glVertexStream4svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4iATI
-#define GLEE_H_DEFINED_glVertexStream4iATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI;
- #define glVertexStream4iATI GLeeFuncPtr_glVertexStream4iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4ivATI
-#define GLEE_H_DEFINED_glVertexStream4ivATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI;
- #define glVertexStream4ivATI GLeeFuncPtr_glVertexStream4ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4fATI
-#define GLEE_H_DEFINED_glVertexStream4fATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI;
- #define glVertexStream4fATI GLeeFuncPtr_glVertexStream4fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4fvATI
-#define GLEE_H_DEFINED_glVertexStream4fvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI;
- #define glVertexStream4fvATI GLeeFuncPtr_glVertexStream4fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4dATI
-#define GLEE_H_DEFINED_glVertexStream4dATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI;
- #define glVertexStream4dATI GLeeFuncPtr_glVertexStream4dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4dvATI
-#define GLEE_H_DEFINED_glVertexStream4dvATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble * coords);
- GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI;
- #define glVertexStream4dvATI GLeeFuncPtr_glVertexStream4dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3bATI
-#define GLEE_H_DEFINED_glNormalStream3bATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI;
- #define glNormalStream3bATI GLeeFuncPtr_glNormalStream3bATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3bvATI
-#define GLEE_H_DEFINED_glNormalStream3bvATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte * coords);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI;
- #define glNormalStream3bvATI GLeeFuncPtr_glNormalStream3bvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3sATI
-#define GLEE_H_DEFINED_glNormalStream3sATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI;
- #define glNormalStream3sATI GLeeFuncPtr_glNormalStream3sATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3svATI
-#define GLEE_H_DEFINED_glNormalStream3svATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI;
- #define glNormalStream3svATI GLeeFuncPtr_glNormalStream3svATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3iATI
-#define GLEE_H_DEFINED_glNormalStream3iATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI;
- #define glNormalStream3iATI GLeeFuncPtr_glNormalStream3iATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3ivATI
-#define GLEE_H_DEFINED_glNormalStream3ivATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI;
- #define glNormalStream3ivATI GLeeFuncPtr_glNormalStream3ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3fATI
-#define GLEE_H_DEFINED_glNormalStream3fATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI;
- #define glNormalStream3fATI GLeeFuncPtr_glNormalStream3fATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3fvATI
-#define GLEE_H_DEFINED_glNormalStream3fvATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI;
- #define glNormalStream3fvATI GLeeFuncPtr_glNormalStream3fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3dATI
-#define GLEE_H_DEFINED_glNormalStream3dATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI;
- #define glNormalStream3dATI GLeeFuncPtr_glNormalStream3dATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3dvATI
-#define GLEE_H_DEFINED_glNormalStream3dvATI
- typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
- GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI;
- #define glNormalStream3dvATI GLeeFuncPtr_glNormalStream3dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveVertexStreamATI
-#define GLEE_H_DEFINED_glClientActiveVertexStreamATI
- typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
- GLEE_EXTERN GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI;
- #define glClientActiveVertexStreamATI GLeeFuncPtr_glClientActiveVertexStreamATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendEnviATI
-#define GLEE_H_DEFINED_glVertexBlendEnviATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI;
- #define glVertexBlendEnviATI GLeeFuncPtr_glVertexBlendEnviATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendEnvfATI
-#define GLEE_H_DEFINED_glVertexBlendEnvfATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI;
- #define glVertexBlendEnvfATI GLeeFuncPtr_glVertexBlendEnvfATI
-#endif
-#endif
-
-/* GL_ATI_element_array */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-#define __GLEE_GL_ATI_element_array 1
-/* Constants */
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#ifndef GLEE_H_DEFINED_glElementPointerATI
-#define GLEE_H_DEFINED_glElementPointerATI
- typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI;
- #define glElementPointerATI GLeeFuncPtr_glElementPointerATI
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementArrayATI
-#define GLEE_H_DEFINED_glDrawElementArrayATI
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI;
- #define glDrawElementArrayATI GLeeFuncPtr_glDrawElementArrayATI
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayATI
-#define GLEE_H_DEFINED_glDrawRangeElementArrayATI
- typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
- GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI;
- #define glDrawRangeElementArrayATI GLeeFuncPtr_glDrawRangeElementArrayATI
-#endif
-#endif
-
-/* GL_SUN_mesh_array */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-#define __GLEE_GL_SUN_mesh_array 1
-/* Constants */
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-#ifndef GLEE_H_DEFINED_glDrawMeshArraysSUN
-#define GLEE_H_DEFINED_glDrawMeshArraysSUN
- typedef void (APIENTRYP GLEEPFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
- GLEE_EXTERN GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN;
- #define glDrawMeshArraysSUN GLeeFuncPtr_glDrawMeshArraysSUN
-#endif
-#endif
-
-/* GL_SUN_slice_accum */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-#define __GLEE_GL_SUN_slice_accum 1
-/* Constants */
-#define GL_SLICE_ACCUM_SUN 0x85CC
-#endif
-
-/* GL_NV_multisample_filter_hint */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-#define __GLEE_GL_NV_multisample_filter_hint 1
-/* Constants */
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#endif
-
-/* GL_NV_depth_clamp */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-#define __GLEE_GL_NV_depth_clamp 1
-/* Constants */
-#define GL_DEPTH_CLAMP_NV 0x864F
-#endif
-
-/* GL_NV_occlusion_query */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#define __GLEE_GL_NV_occlusion_query 1
-/* Constants */
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#ifndef GLEE_H_DEFINED_glGenOcclusionQueriesNV
-#define GLEE_H_DEFINED_glGenOcclusionQueriesNV
- typedef void (APIENTRYP GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint * ids);
- GLEE_EXTERN GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV;
- #define glGenOcclusionQueriesNV GLeeFuncPtr_glGenOcclusionQueriesNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
-#define GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
- typedef void (APIENTRYP GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint * ids);
- GLEE_EXTERN GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV;
- #define glDeleteOcclusionQueriesNV GLeeFuncPtr_glDeleteOcclusionQueriesNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsOcclusionQueryNV
-#define GLEE_H_DEFINED_glIsOcclusionQueryNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV;
- #define glIsOcclusionQueryNV GLeeFuncPtr_glIsOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glBeginOcclusionQueryNV
-#define GLEE_H_DEFINED_glBeginOcclusionQueryNV
- typedef void (APIENTRYP GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV;
- #define glBeginOcclusionQueryNV GLeeFuncPtr_glBeginOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndOcclusionQueryNV
-#define GLEE_H_DEFINED_glEndOcclusionQueryNV
- typedef void (APIENTRYP GLEEPFNGLENDOCCLUSIONQUERYNVPROC) ();
- GLEE_EXTERN GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV;
- #define glEndOcclusionQueryNV GLeeFuncPtr_glEndOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetOcclusionQueryivNV
-#define GLEE_H_DEFINED_glGetOcclusionQueryivNV
- typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV;
- #define glGetOcclusionQueryivNV GLeeFuncPtr_glGetOcclusionQueryivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetOcclusionQueryuivNV
-#define GLEE_H_DEFINED_glGetOcclusionQueryuivNV
- typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV;
- #define glGetOcclusionQueryuivNV GLeeFuncPtr_glGetOcclusionQueryuivNV
-#endif
-#endif
-
-/* GL_NV_point_sprite */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-#define __GLEE_GL_NV_point_sprite 1
-/* Constants */
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#ifndef GLEE_H_DEFINED_glPointParameteriNV
-#define GLEE_H_DEFINED_glPointParameteriNV
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV;
- #define glPointParameteriNV GLeeFuncPtr_glPointParameteriNV
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterivNV
-#define GLEE_H_DEFINED_glPointParameterivNV
- typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV;
- #define glPointParameterivNV GLeeFuncPtr_glPointParameterivNV
-#endif
-#endif
-
-/* GL_NV_texture_shader3 */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#define __GLEE_GL_NV_texture_shader3 1
-/* Constants */
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#endif
-
-/* GL_NV_vertex_program1_1 */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-#define __GLEE_GL_NV_vertex_program1_1 1
-/* Constants */
-#endif
-
-/* GL_EXT_shadow_funcs */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-#define __GLEE_GL_EXT_shadow_funcs 1
-/* Constants */
-#endif
-
-/* GL_EXT_stencil_two_side */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#define __GLEE_GL_EXT_stencil_two_side 1
-/* Constants */
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#ifndef GLEE_H_DEFINED_glActiveStencilFaceEXT
-#define GLEE_H_DEFINED_glActiveStencilFaceEXT
- typedef void (APIENTRYP GLEEPFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
- GLEE_EXTERN GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT;
- #define glActiveStencilFaceEXT GLeeFuncPtr_glActiveStencilFaceEXT
-#endif
-#endif
-
-/* GL_ATI_text_fragment_shader */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-#define __GLEE_GL_ATI_text_fragment_shader 1
-/* Constants */
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#endif
-
-/* GL_APPLE_client_storage */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#define __GLEE_GL_APPLE_client_storage 1
-/* Constants */
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#endif
-
-/* GL_APPLE_element_array */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-#define __GLEE_GL_APPLE_element_array 1
-/* Constants */
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-#ifndef GLEE_H_DEFINED_glElementPointerAPPLE
-#define GLEE_H_DEFINED_glElementPointerAPPLE
- typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE;
- #define glElementPointerAPPLE GLeeFuncPtr_glElementPointerAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementArrayAPPLE
-#define GLEE_H_DEFINED_glDrawElementArrayAPPLE
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE;
- #define glDrawElementArrayAPPLE GLeeFuncPtr_glDrawElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
-#define GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
- typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
- GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE;
- #define glDrawRangeElementArrayAPPLE GLeeFuncPtr_glDrawRangeElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
-#define GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE;
- #define glMultiDrawElementArrayAPPLE GLeeFuncPtr_glMultiDrawElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
-#define GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE;
- #define glMultiDrawRangeElementArrayAPPLE GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE
-#endif
-#endif
-
-/* GL_APPLE_fence */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#define __GLEE_GL_APPLE_fence 1
-/* Constants */
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#ifndef GLEE_H_DEFINED_glGenFencesAPPLE
-#define GLEE_H_DEFINED_glGenFencesAPPLE
- typedef void (APIENTRYP GLEEPFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint * fences);
- GLEE_EXTERN GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE;
- #define glGenFencesAPPLE GLeeFuncPtr_glGenFencesAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFencesAPPLE
-#define GLEE_H_DEFINED_glDeleteFencesAPPLE
- typedef void (APIENTRYP GLEEPFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint * fences);
- GLEE_EXTERN GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE;
- #define glDeleteFencesAPPLE GLeeFuncPtr_glDeleteFencesAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glSetFenceAPPLE
-#define GLEE_H_DEFINED_glSetFenceAPPLE
- typedef void (APIENTRYP GLEEPFNGLSETFENCEAPPLEPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE;
- #define glSetFenceAPPLE GLeeFuncPtr_glSetFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsFenceAPPLE
-#define GLEE_H_DEFINED_glIsFenceAPPLE
- typedef GLboolean (APIENTRYP GLEEPFNGLISFENCEAPPLEPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE;
- #define glIsFenceAPPLE GLeeFuncPtr_glIsFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glTestFenceAPPLE
-#define GLEE_H_DEFINED_glTestFenceAPPLE
- typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCEAPPLEPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE;
- #define glTestFenceAPPLE GLeeFuncPtr_glTestFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFinishFenceAPPLE
-#define GLEE_H_DEFINED_glFinishFenceAPPLE
- typedef void (APIENTRYP GLEEPFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
- GLEE_EXTERN GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE;
- #define glFinishFenceAPPLE GLeeFuncPtr_glFinishFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glTestObjectAPPLE
-#define GLEE_H_DEFINED_glTestObjectAPPLE
- typedef GLboolean (APIENTRYP GLEEPFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
- GLEE_EXTERN GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE;
- #define glTestObjectAPPLE GLeeFuncPtr_glTestObjectAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFinishObjectAPPLE
-#define GLEE_H_DEFINED_glFinishObjectAPPLE
- typedef void (APIENTRYP GLEEPFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
- GLEE_EXTERN GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE;
- #define glFinishObjectAPPLE GLeeFuncPtr_glFinishObjectAPPLE
-#endif
-#endif
-
-/* GL_APPLE_vertex_array_object */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-#define __GLEE_GL_APPLE_vertex_array_object 1
-/* Constants */
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#ifndef GLEE_H_DEFINED_glBindVertexArrayAPPLE
-#define GLEE_H_DEFINED_glBindVertexArrayAPPLE
- typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
- GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE;
- #define glBindVertexArrayAPPLE GLeeFuncPtr_glBindVertexArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
-#define GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
- typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint * arrays);
- GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE;
- #define glDeleteVertexArraysAPPLE GLeeFuncPtr_glDeleteVertexArraysAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexArraysAPPLE
-#define GLEE_H_DEFINED_glGenVertexArraysAPPLE
- typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint * arrays);
- GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE;
- #define glGenVertexArraysAPPLE GLeeFuncPtr_glGenVertexArraysAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexArrayAPPLE
-#define GLEE_H_DEFINED_glIsVertexArrayAPPLE
- typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
- GLEE_EXTERN GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE;
- #define glIsVertexArrayAPPLE GLeeFuncPtr_glIsVertexArrayAPPLE
-#endif
-#endif
-
-/* GL_APPLE_vertex_array_range */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-#define __GLEE_GL_APPLE_vertex_array_range 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#ifndef GLEE_H_DEFINED_glVertexArrayRangeAPPLE
-#define GLEE_H_DEFINED_glVertexArrayRangeAPPLE
- typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE;
- #define glVertexArrayRangeAPPLE GLeeFuncPtr_glVertexArrayRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
-#define GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
- typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE;
- #define glFlushVertexArrayRangeAPPLE GLeeFuncPtr_glFlushVertexArrayRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
-#define GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
- typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE;
- #define glVertexArrayParameteriAPPLE GLeeFuncPtr_glVertexArrayParameteriAPPLE
-#endif
-#endif
-
-/* GL_APPLE_ycbcr_422 */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-#define __GLEE_GL_APPLE_ycbcr_422 1
-/* Constants */
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-/* GL_S3_s3tc */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-#define __GLEE_GL_S3_s3tc 1
-/* Constants */
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#endif
-
-/* GL_ATI_draw_buffers */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-#define __GLEE_GL_ATI_draw_buffers 1
-/* Constants */
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-#ifndef GLEE_H_DEFINED_glDrawBuffersATI
-#define GLEE_H_DEFINED_glDrawBuffersATI
- typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum * bufs);
- GLEE_EXTERN GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI;
- #define glDrawBuffersATI GLeeFuncPtr_glDrawBuffersATI
-#endif
-#endif
-
-/* GL_ATI_pixel_format_float */
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-#define __GLEE_GL_ATI_pixel_format_float 1
-/* Constants */
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-/* GL_ATI_texture_env_combine3 */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#define __GLEE_GL_ATI_texture_env_combine3 1
-/* Constants */
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-#endif
-
-/* GL_ATI_texture_float */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#define __GLEE_GL_ATI_texture_float 1
-/* Constants */
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#endif
-
-/* GL_NV_float_buffer */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#define __GLEE_GL_NV_float_buffer 1
-/* Constants */
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#endif
-
-/* GL_NV_fragment_program */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-#define __GLEE_GL_NV_fragment_program 1
-/* Constants */
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4fNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV;
- #define glProgramNamedParameter4fNV GLeeFuncPtr_glProgramNamedParameter4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4dNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV;
- #define glProgramNamedParameter4dNV GLeeFuncPtr_glProgramNamedParameter4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fvNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4fvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV;
- #define glProgramNamedParameter4fvNV GLeeFuncPtr_glProgramNamedParameter4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dvNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4dvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV;
- #define glProgramNamedParameter4dvNV GLeeFuncPtr_glProgramNamedParameter4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
-#define GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV;
- #define glGetProgramNamedParameterfvNV GLeeFuncPtr_glGetProgramNamedParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
-#define GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV;
- #define glGetProgramNamedParameterdvNV GLeeFuncPtr_glGetProgramNamedParameterdvNV
-#endif
-#endif
-
-/* GL_NV_half_float */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-#define __GLEE_GL_NV_half_float 1
-/* Constants */
-#define GL_HALF_FLOAT_NV 0x140B
-#ifndef GLEE_H_DEFINED_glVertex2hNV
-#define GLEE_H_DEFINED_glVertex2hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
- GLEE_EXTERN GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV;
- #define glVertex2hNV GLeeFuncPtr_glVertex2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2hvNV
-#define GLEE_H_DEFINED_glVertex2hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX2HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV;
- #define glVertex2hvNV GLeeFuncPtr_glVertex2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3hNV
-#define GLEE_H_DEFINED_glVertex3hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
- GLEE_EXTERN GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV;
- #define glVertex3hNV GLeeFuncPtr_glVertex3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3hvNV
-#define GLEE_H_DEFINED_glVertex3hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX3HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV;
- #define glVertex3hvNV GLeeFuncPtr_glVertex3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4hNV
-#define GLEE_H_DEFINED_glVertex4hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
- GLEE_EXTERN GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV;
- #define glVertex4hNV GLeeFuncPtr_glVertex4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4hvNV
-#define GLEE_H_DEFINED_glVertex4hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEX4HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV;
- #define glVertex4hvNV GLeeFuncPtr_glVertex4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3hNV
-#define GLEE_H_DEFINED_glNormal3hNV
- typedef void (APIENTRYP GLEEPFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
- GLEE_EXTERN GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV;
- #define glNormal3hNV GLeeFuncPtr_glNormal3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3hvNV
-#define GLEE_H_DEFINED_glNormal3hvNV
- typedef void (APIENTRYP GLEEPFNGLNORMAL3HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV;
- #define glNormal3hvNV GLeeFuncPtr_glNormal3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor3hNV
-#define GLEE_H_DEFINED_glColor3hNV
- typedef void (APIENTRYP GLEEPFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
- GLEE_EXTERN GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV;
- #define glColor3hNV GLeeFuncPtr_glColor3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor3hvNV
-#define GLEE_H_DEFINED_glColor3hvNV
- typedef void (APIENTRYP GLEEPFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV;
- #define glColor3hvNV GLeeFuncPtr_glColor3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor4hNV
-#define GLEE_H_DEFINED_glColor4hNV
- typedef void (APIENTRYP GLEEPFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
- GLEE_EXTERN GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV;
- #define glColor4hNV GLeeFuncPtr_glColor4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor4hvNV
-#define GLEE_H_DEFINED_glColor4hvNV
- typedef void (APIENTRYP GLEEPFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV;
- #define glColor4hvNV GLeeFuncPtr_glColor4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1hNV
-#define GLEE_H_DEFINED_glTexCoord1hNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
- GLEE_EXTERN GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV;
- #define glTexCoord1hNV GLeeFuncPtr_glTexCoord1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1hvNV
-#define GLEE_H_DEFINED_glTexCoord1hvNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV;
- #define glTexCoord1hvNV GLeeFuncPtr_glTexCoord1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2hNV
-#define GLEE_H_DEFINED_glTexCoord2hNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV;
- #define glTexCoord2hNV GLeeFuncPtr_glTexCoord2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2hvNV
-#define GLEE_H_DEFINED_glTexCoord2hvNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV;
- #define glTexCoord2hvNV GLeeFuncPtr_glTexCoord2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3hNV
-#define GLEE_H_DEFINED_glTexCoord3hNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
- GLEE_EXTERN GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV;
- #define glTexCoord3hNV GLeeFuncPtr_glTexCoord3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3hvNV
-#define GLEE_H_DEFINED_glTexCoord3hvNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV;
- #define glTexCoord3hvNV GLeeFuncPtr_glTexCoord3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4hNV
-#define GLEE_H_DEFINED_glTexCoord4hNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV;
- #define glTexCoord4hNV GLeeFuncPtr_glTexCoord4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4hvNV
-#define GLEE_H_DEFINED_glTexCoord4hvNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV;
- #define glTexCoord4hvNV GLeeFuncPtr_glTexCoord4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1hNV
-#define GLEE_H_DEFINED_glMultiTexCoord1hNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV;
- #define glMultiTexCoord1hNV GLeeFuncPtr_glMultiTexCoord1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord1hvNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV;
- #define glMultiTexCoord1hvNV GLeeFuncPtr_glMultiTexCoord1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2hNV
-#define GLEE_H_DEFINED_glMultiTexCoord2hNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV;
- #define glMultiTexCoord2hNV GLeeFuncPtr_glMultiTexCoord2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord2hvNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV;
- #define glMultiTexCoord2hvNV GLeeFuncPtr_glMultiTexCoord2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3hNV
-#define GLEE_H_DEFINED_glMultiTexCoord3hNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV;
- #define glMultiTexCoord3hNV GLeeFuncPtr_glMultiTexCoord3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord3hvNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV;
- #define glMultiTexCoord3hvNV GLeeFuncPtr_glMultiTexCoord3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4hNV
-#define GLEE_H_DEFINED_glMultiTexCoord4hNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV;
- #define glMultiTexCoord4hNV GLeeFuncPtr_glMultiTexCoord4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord4hvNV
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV;
- #define glMultiTexCoord4hvNV GLeeFuncPtr_glMultiTexCoord4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordhNV
-#define GLEE_H_DEFINED_glFogCoordhNV
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
- GLEE_EXTERN GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV;
- #define glFogCoordhNV GLeeFuncPtr_glFogCoordhNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordhvNV
-#define GLEE_H_DEFINED_glFogCoordhvNV
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDHVNVPROC) (const GLhalfNV * fog);
- GLEE_EXTERN GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV;
- #define glFogCoordhvNV GLeeFuncPtr_glFogCoordhvNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3hNV
-#define GLEE_H_DEFINED_glSecondaryColor3hNV
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV;
- #define glSecondaryColor3hNV GLeeFuncPtr_glSecondaryColor3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3hvNV
-#define GLEE_H_DEFINED_glSecondaryColor3hvNV
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV;
- #define glSecondaryColor3hvNV GLeeFuncPtr_glSecondaryColor3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeighthNV
-#define GLEE_H_DEFINED_glVertexWeighthNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
- GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV;
- #define glVertexWeighthNV GLeeFuncPtr_glVertexWeighthNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeighthvNV
-#define GLEE_H_DEFINED_glVertexWeighthvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV * weight);
- GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV;
- #define glVertexWeighthvNV GLeeFuncPtr_glVertexWeighthvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1hNV
-#define GLEE_H_DEFINED_glVertexAttrib1hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV;
- #define glVertexAttrib1hNV GLeeFuncPtr_glVertexAttrib1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1hvNV
-#define GLEE_H_DEFINED_glVertexAttrib1hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV;
- #define glVertexAttrib1hvNV GLeeFuncPtr_glVertexAttrib1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2hNV
-#define GLEE_H_DEFINED_glVertexAttrib2hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV;
- #define glVertexAttrib2hNV GLeeFuncPtr_glVertexAttrib2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2hvNV
-#define GLEE_H_DEFINED_glVertexAttrib2hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV;
- #define glVertexAttrib2hvNV GLeeFuncPtr_glVertexAttrib2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3hNV
-#define GLEE_H_DEFINED_glVertexAttrib3hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV;
- #define glVertexAttrib3hNV GLeeFuncPtr_glVertexAttrib3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3hvNV
-#define GLEE_H_DEFINED_glVertexAttrib3hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV;
- #define glVertexAttrib3hvNV GLeeFuncPtr_glVertexAttrib3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4hNV
-#define GLEE_H_DEFINED_glVertexAttrib4hNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV;
- #define glVertexAttrib4hNV GLeeFuncPtr_glVertexAttrib4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4hvNV
-#define GLEE_H_DEFINED_glVertexAttrib4hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV;
- #define glVertexAttrib4hvNV GLeeFuncPtr_glVertexAttrib4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1hvNV
-#define GLEE_H_DEFINED_glVertexAttribs1hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV;
- #define glVertexAttribs1hvNV GLeeFuncPtr_glVertexAttribs1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2hvNV
-#define GLEE_H_DEFINED_glVertexAttribs2hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV;
- #define glVertexAttribs2hvNV GLeeFuncPtr_glVertexAttribs2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3hvNV
-#define GLEE_H_DEFINED_glVertexAttribs3hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV;
- #define glVertexAttribs3hvNV GLeeFuncPtr_glVertexAttribs3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4hvNV
-#define GLEE_H_DEFINED_glVertexAttribs4hvNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV;
- #define glVertexAttribs4hvNV GLeeFuncPtr_glVertexAttribs4hvNV
-#endif
-#endif
-
-/* GL_NV_pixel_data_range */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-#define __GLEE_GL_NV_pixel_data_range 1
-/* Constants */
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#ifndef GLEE_H_DEFINED_glPixelDataRangeNV
-#define GLEE_H_DEFINED_glPixelDataRangeNV
- typedef void (APIENTRYP GLEEPFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV;
- #define glPixelDataRangeNV GLeeFuncPtr_glPixelDataRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glFlushPixelDataRangeNV
-#define GLEE_H_DEFINED_glFlushPixelDataRangeNV
- typedef void (APIENTRYP GLEEPFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV;
- #define glFlushPixelDataRangeNV GLeeFuncPtr_glFlushPixelDataRangeNV
-#endif
-#endif
-
-/* GL_NV_primitive_restart */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-#define __GLEE_GL_NV_primitive_restart 1
-/* Constants */
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartNV
-#define GLEE_H_DEFINED_glPrimitiveRestartNV
- typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTNVPROC) ();
- GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV;
- #define glPrimitiveRestartNV GLeeFuncPtr_glPrimitiveRestartNV
-#endif
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartIndexNV
-#define GLEE_H_DEFINED_glPrimitiveRestartIndexNV
- typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
- GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV;
- #define glPrimitiveRestartIndexNV GLeeFuncPtr_glPrimitiveRestartIndexNV
-#endif
-#endif
-
-/* GL_NV_texture_expand_normal */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-#define __GLEE_GL_NV_texture_expand_normal 1
-/* Constants */
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#endif
-
-/* GL_NV_vertex_program2 */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-#define __GLEE_GL_NV_vertex_program2 1
-/* Constants */
-#endif
-
-/* GL_ATI_map_object_buffer */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-#define __GLEE_GL_ATI_map_object_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMapObjectBufferATI
-#define GLEE_H_DEFINED_glMapObjectBufferATI
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI;
- #define glMapObjectBufferATI GLeeFuncPtr_glMapObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapObjectBufferATI
-#define GLEE_H_DEFINED_glUnmapObjectBufferATI
- typedef void (APIENTRYP GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI;
- #define glUnmapObjectBufferATI GLeeFuncPtr_glUnmapObjectBufferATI
-#endif
-#endif
-
-/* GL_ATI_separate_stencil */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#define __GLEE_GL_ATI_separate_stencil 1
-/* Constants */
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#ifndef GLEE_H_DEFINED_glStencilOpSeparateATI
-#define GLEE_H_DEFINED_glStencilOpSeparateATI
- typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI;
- #define glStencilOpSeparateATI GLeeFuncPtr_glStencilOpSeparateATI
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFuncSeparateATI
-#define GLEE_H_DEFINED_glStencilFuncSeparateATI
- typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
- GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI;
- #define glStencilFuncSeparateATI GLeeFuncPtr_glStencilFuncSeparateATI
-#endif
-#endif
-
-/* GL_ATI_vertex_attrib_array_object */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-#define __GLEE_GL_ATI_vertex_attrib_array_object 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribArrayObjectATI
-#define GLEE_H_DEFINED_glVertexAttribArrayObjectATI
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI;
- #define glVertexAttribArrayObjectATI GLeeFuncPtr_glVertexAttribArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI;
- #define glGetVertexAttribArrayObjectfvATI GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
-#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI;
- #define glGetVertexAttribArrayObjectivATI GLeeFuncPtr_glGetVertexAttribArrayObjectivATI
-#endif
-#endif
-
-/* GL_OES_read_format */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#define __GLEE_GL_OES_read_format 1
-/* Constants */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-/* GL_EXT_depth_bounds_test */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-#define __GLEE_GL_EXT_depth_bounds_test 1
-/* Constants */
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-#ifndef GLEE_H_DEFINED_glDepthBoundsEXT
-#define GLEE_H_DEFINED_glDepthBoundsEXT
- typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
- GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT;
- #define glDepthBoundsEXT GLeeFuncPtr_glDepthBoundsEXT
-#endif
-#endif
-
-/* GL_EXT_texture_mirror_clamp */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-#define __GLEE_GL_EXT_texture_mirror_clamp 1
-/* Constants */
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-/* GL_EXT_blend_equation_separate */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-#define __GLEE_GL_EXT_blend_equation_separate 1
-/* Constants */
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateEXT
-#define GLEE_H_DEFINED_glBlendEquationSeparateEXT
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT;
- #define glBlendEquationSeparateEXT GLeeFuncPtr_glBlendEquationSeparateEXT
-#endif
-#endif
-
-/* GL_MESA_pack_invert */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-#define __GLEE_GL_MESA_pack_invert 1
-/* Constants */
-#define GL_PACK_INVERT_MESA 0x8758
-#endif
-
-/* GL_MESA_ycbcr_texture */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-#define __GLEE_GL_MESA_ycbcr_texture 1
-/* Constants */
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-#endif
-
-/* GL_EXT_pixel_buffer_object */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-#define __GLEE_GL_EXT_pixel_buffer_object 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#endif
-
-/* GL_NV_fragment_program_option */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-#define __GLEE_GL_NV_fragment_program_option 1
-/* Constants */
-#endif
-
-/* GL_NV_fragment_program2 */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-#define __GLEE_GL_NV_fragment_program2 1
-/* Constants */
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#endif
-
-/* GL_NV_vertex_program2_option */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-#define __GLEE_GL_NV_vertex_program2_option 1
-/* Constants */
-#endif
-
-/* GL_NV_vertex_program3 */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-#define __GLEE_GL_NV_vertex_program3 1
-/* Constants */
-#endif
-
-/* GL_EXT_framebuffer_object */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#define __GLEE_GL_EXT_framebuffer_object 1
-/* Constants */
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#ifndef GLEE_H_DEFINED_glIsRenderbufferEXT
-#define GLEE_H_DEFINED_glIsRenderbufferEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT;
- #define glIsRenderbufferEXT GLeeFuncPtr_glIsRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindRenderbufferEXT
-#define GLEE_H_DEFINED_glBindRenderbufferEXT
- typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT;
- #define glBindRenderbufferEXT GLeeFuncPtr_glBindRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteRenderbuffersEXT
-#define GLEE_H_DEFINED_glDeleteRenderbuffersEXT
- typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint * renderbuffers);
- GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT;
- #define glDeleteRenderbuffersEXT GLeeFuncPtr_glDeleteRenderbuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenRenderbuffersEXT
-#define GLEE_H_DEFINED_glGenRenderbuffersEXT
- typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint * renderbuffers);
- GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT;
- #define glGenRenderbuffersEXT GLeeFuncPtr_glGenRenderbuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageEXT
-#define GLEE_H_DEFINED_glRenderbufferStorageEXT
- typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT;
- #define glRenderbufferStorageEXT GLeeFuncPtr_glRenderbufferStorageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
-#define GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT;
- #define glGetRenderbufferParameterivEXT GLeeFuncPtr_glGetRenderbufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsFramebufferEXT
-#define GLEE_H_DEFINED_glIsFramebufferEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
- GLEE_EXTERN GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT;
- #define glIsFramebufferEXT GLeeFuncPtr_glIsFramebufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindFramebufferEXT
-#define GLEE_H_DEFINED_glBindFramebufferEXT
- typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
- GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT;
- #define glBindFramebufferEXT GLeeFuncPtr_glBindFramebufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFramebuffersEXT
-#define GLEE_H_DEFINED_glDeleteFramebuffersEXT
- typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint * framebuffers);
- GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT;
- #define glDeleteFramebuffersEXT GLeeFuncPtr_glDeleteFramebuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenFramebuffersEXT
-#define GLEE_H_DEFINED_glGenFramebuffersEXT
- typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint * framebuffers);
- GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT;
- #define glGenFramebuffersEXT GLeeFuncPtr_glGenFramebuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCheckFramebufferStatusEXT
-#define GLEE_H_DEFINED_glCheckFramebufferStatusEXT
- typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT;
- #define glCheckFramebufferStatusEXT GLeeFuncPtr_glCheckFramebufferStatusEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture1DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture1DEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT;
- #define glFramebufferTexture1DEXT GLeeFuncPtr_glFramebufferTexture1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture2DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture2DEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT;
- #define glFramebufferTexture2DEXT GLeeFuncPtr_glFramebufferTexture2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture3DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture3DEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT;
- #define glFramebufferTexture3DEXT GLeeFuncPtr_glFramebufferTexture3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferRenderbufferEXT
-#define GLEE_H_DEFINED_glFramebufferRenderbufferEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT;
- #define glFramebufferRenderbufferEXT GLeeFuncPtr_glFramebufferRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
-#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT;
- #define glGetFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMipmapEXT
-#define GLEE_H_DEFINED_glGenerateMipmapEXT
- typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT;
- #define glGenerateMipmapEXT GLeeFuncPtr_glGenerateMipmapEXT
-#endif
-#endif
-
-/* GL_GREMEDY_string_marker */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-#define __GLEE_GL_GREMEDY_string_marker 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glStringMarkerGREMEDY
-#define GLEE_H_DEFINED_glStringMarkerGREMEDY
- typedef void (APIENTRYP GLEEPFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid * string);
- GLEE_EXTERN GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY;
- #define glStringMarkerGREMEDY GLeeFuncPtr_glStringMarkerGREMEDY
-#endif
-#endif
-
-/* GL_EXT_packed_depth_stencil */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-#define __GLEE_GL_EXT_packed_depth_stencil 1
-/* Constants */
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#endif
-
-/* GL_EXT_stencil_clear_tag */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-#define __GLEE_GL_EXT_stencil_clear_tag 1
-/* Constants */
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-#ifndef GLEE_H_DEFINED_glStencilClearTagEXT
-#define GLEE_H_DEFINED_glStencilClearTagEXT
- typedef void (APIENTRYP GLEEPFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
- GLEE_EXTERN GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT;
- #define glStencilClearTagEXT GLeeFuncPtr_glStencilClearTagEXT
-#endif
-#endif
-
-/* GL_EXT_texture_sRGB */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-#define __GLEE_GL_EXT_texture_sRGB 1
-/* Constants */
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif
-
-/* GL_EXT_framebuffer_blit */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#define __GLEE_GL_EXT_framebuffer_blit 1
-/* Constants */
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#ifndef GLEE_H_DEFINED_glBlitFramebufferEXT
-#define GLEE_H_DEFINED_glBlitFramebufferEXT
- typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT;
- #define glBlitFramebufferEXT GLeeFuncPtr_glBlitFramebufferEXT
-#endif
-#endif
-
-/* GL_EXT_framebuffer_multisample */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-#define __GLEE_GL_EXT_framebuffer_multisample 1
-/* Constants */
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
- typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT;
- #define glRenderbufferStorageMultisampleEXT GLeeFuncPtr_glRenderbufferStorageMultisampleEXT
-#endif
-#endif
-
-/* GL_MESAX_texture_stack */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-#define __GLEE_GL_MESAX_texture_stack 1
-/* Constants */
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-#endif
-
-/* GL_EXT_timer_query */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-#define __GLEE_GL_EXT_timer_query 1
-/* Constants */
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#ifndef GLEE_H_DEFINED_glGetQueryObjecti64vEXT
-#define GLEE_H_DEFINED_glGetQueryObjecti64vEXT
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT;
- #define glGetQueryObjecti64vEXT GLeeFuncPtr_glGetQueryObjecti64vEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectui64vEXT
-#define GLEE_H_DEFINED_glGetQueryObjectui64vEXT
- typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT;
- #define glGetQueryObjectui64vEXT GLeeFuncPtr_glGetQueryObjectui64vEXT
-#endif
-#endif
-
-/* GL_EXT_gpu_program_parameters */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-#define __GLEE_GL_EXT_gpu_program_parameters 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
-#define GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT;
- #define glProgramEnvParameters4fvEXT GLeeFuncPtr_glProgramEnvParameters4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
-#define GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT;
- #define glProgramLocalParameters4fvEXT GLeeFuncPtr_glProgramLocalParameters4fvEXT
-#endif
-#endif
-
-/* GL_APPLE_flush_buffer_range */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-#define __GLEE_GL_APPLE_flush_buffer_range 1
-/* Constants */
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-#ifndef GLEE_H_DEFINED_glBufferParameteriAPPLE
-#define GLEE_H_DEFINED_glBufferParameteriAPPLE
- typedef void (APIENTRYP GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE;
- #define glBufferParameteriAPPLE GLeeFuncPtr_glBufferParameteriAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
-#define GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
- typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE;
- #define glFlushMappedBufferRangeAPPLE GLeeFuncPtr_glFlushMappedBufferRangeAPPLE
-#endif
-#endif
-
-/* GL_EXT_gpu_shader4 */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-#define __GLEE_GL_EXT_gpu_shader4 1
-/* Constants */
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#ifndef GLEE_H_DEFINED_glGetUniformuivEXT
-#define GLEE_H_DEFINED_glGetUniformuivEXT
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT;
- #define glGetUniformuivEXT GLeeFuncPtr_glGetUniformuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragDataLocationEXT
-#define GLEE_H_DEFINED_glBindFragDataLocationEXT
- typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT;
- #define glBindFragDataLocationEXT GLeeFuncPtr_glBindFragDataLocationEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataLocationEXT
-#define GLEE_H_DEFINED_glGetFragDataLocationEXT
- typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT;
- #define glGetFragDataLocationEXT GLeeFuncPtr_glGetFragDataLocationEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uiEXT
-#define GLEE_H_DEFINED_glUniform1uiEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT;
- #define glUniform1uiEXT GLeeFuncPtr_glUniform1uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uiEXT
-#define GLEE_H_DEFINED_glUniform2uiEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT;
- #define glUniform2uiEXT GLeeFuncPtr_glUniform2uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uiEXT
-#define GLEE_H_DEFINED_glUniform3uiEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT;
- #define glUniform3uiEXT GLeeFuncPtr_glUniform3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uiEXT
-#define GLEE_H_DEFINED_glUniform4uiEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT;
- #define glUniform4uiEXT GLeeFuncPtr_glUniform4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uivEXT
-#define GLEE_H_DEFINED_glUniform1uivEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT;
- #define glUniform1uivEXT GLeeFuncPtr_glUniform1uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uivEXT
-#define GLEE_H_DEFINED_glUniform2uivEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT;
- #define glUniform2uivEXT GLeeFuncPtr_glUniform2uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uivEXT
-#define GLEE_H_DEFINED_glUniform3uivEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT;
- #define glUniform3uivEXT GLeeFuncPtr_glUniform3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uivEXT
-#define GLEE_H_DEFINED_glUniform4uivEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT;
- #define glUniform4uivEXT GLeeFuncPtr_glUniform4uivEXT
-#endif
-#endif
-
-/* GL_EXT_draw_instanced */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-#define __GLEE_GL_EXT_draw_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedEXT
-#define GLEE_H_DEFINED_glDrawArraysInstancedEXT
- typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT;
- #define glDrawArraysInstancedEXT GLeeFuncPtr_glDrawArraysInstancedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedEXT
-#define GLEE_H_DEFINED_glDrawElementsInstancedEXT
- typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
- GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT;
- #define glDrawElementsInstancedEXT GLeeFuncPtr_glDrawElementsInstancedEXT
-#endif
-#endif
-
-/* GL_EXT_packed_float */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-#define __GLEE_GL_EXT_packed_float 1
-/* Constants */
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-#endif
-
-/* GL_EXT_texture_array */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-#define __GLEE_GL_EXT_texture_array 1
-/* Constants */
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#endif
-
-/* GL_EXT_texture_buffer_object */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-#define __GLEE_GL_EXT_texture_buffer_object 1
-/* Constants */
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-#ifndef GLEE_H_DEFINED_glTexBufferEXT
-#define GLEE_H_DEFINED_glTexBufferEXT
- typedef void (APIENTRYP GLEEPFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT;
- #define glTexBufferEXT GLeeFuncPtr_glTexBufferEXT
-#endif
-#endif
-
-/* GL_EXT_texture_compression_latc */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-#define __GLEE_GL_EXT_texture_compression_latc 1
-/* Constants */
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-#endif
-
-/* GL_EXT_texture_compression_rgtc */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-#define __GLEE_GL_EXT_texture_compression_rgtc 1
-/* Constants */
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#endif
-
-/* GL_EXT_texture_shared_exponent */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-#define __GLEE_GL_EXT_texture_shared_exponent 1
-/* Constants */
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-#endif
-
-/* GL_NV_depth_buffer_float */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-#define __GLEE_GL_NV_depth_buffer_float 1
-/* Constants */
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-#ifndef GLEE_H_DEFINED_glDepthRangedNV
-#define GLEE_H_DEFINED_glDepthRangedNV
- typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
- GLEE_EXTERN GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV;
- #define glDepthRangedNV GLeeFuncPtr_glDepthRangedNV
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthdNV
-#define GLEE_H_DEFINED_glClearDepthdNV
- typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
- GLEE_EXTERN GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV;
- #define glClearDepthdNV GLeeFuncPtr_glClearDepthdNV
-#endif
-#ifndef GLEE_H_DEFINED_glDepthBoundsdNV
-#define GLEE_H_DEFINED_glDepthBoundsdNV
- typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
- GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV;
- #define glDepthBoundsdNV GLeeFuncPtr_glDepthBoundsdNV
-#endif
-#endif
-
-/* GL_NV_framebuffer_multisample_coverage */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-#define __GLEE_GL_NV_framebuffer_multisample_coverage 1
-/* Constants */
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
- typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV;
- #define glRenderbufferStorageMultisampleCoverageNV GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV
-#endif
-#endif
-
-/* GL_EXT_framebuffer_sRGB */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-#define __GLEE_GL_EXT_framebuffer_sRGB 1
-/* Constants */
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-#endif
-
-/* GL_NV_geometry_shader4 */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-#define __GLEE_GL_NV_geometry_shader4 1
-/* Constants */
-#endif
-
-/* GL_NV_parameter_buffer_object */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-#define __GLEE_GL_NV_parameter_buffer_object 1
-/* Constants */
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersfvNV
-#define GLEE_H_DEFINED_glProgramBufferParametersfvNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV;
- #define glProgramBufferParametersfvNV GLeeFuncPtr_glProgramBufferParametersfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersIivNV
-#define GLEE_H_DEFINED_glProgramBufferParametersIivNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV;
- #define glProgramBufferParametersIivNV GLeeFuncPtr_glProgramBufferParametersIivNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersIuivNV
-#define GLEE_H_DEFINED_glProgramBufferParametersIuivNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV;
- #define glProgramBufferParametersIuivNV GLeeFuncPtr_glProgramBufferParametersIuivNV
-#endif
-#endif
-
-/* GL_EXT_draw_buffers2 */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-#define __GLEE_GL_EXT_draw_buffers2 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColorMaskIndexedEXT
-#define GLEE_H_DEFINED_glColorMaskIndexedEXT
- typedef void (APIENTRYP GLEEPFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- GLEE_EXTERN GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT;
- #define glColorMaskIndexedEXT GLeeFuncPtr_glColorMaskIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetBooleanIndexedvEXT
-#define GLEE_H_DEFINED_glGetBooleanIndexedvEXT
- typedef void (APIENTRYP GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean * data);
- GLEE_EXTERN GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT;
- #define glGetBooleanIndexedvEXT GLeeFuncPtr_glGetBooleanIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerIndexedvEXT
-#define GLEE_H_DEFINED_glGetIntegerIndexedvEXT
- typedef void (APIENTRYP GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint * data);
- GLEE_EXTERN GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT;
- #define glGetIntegerIndexedvEXT GLeeFuncPtr_glGetIntegerIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableIndexedEXT
-#define GLEE_H_DEFINED_glEnableIndexedEXT
- typedef void (APIENTRYP GLEEPFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT;
- #define glEnableIndexedEXT GLeeFuncPtr_glEnableIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableIndexedEXT
-#define GLEE_H_DEFINED_glDisableIndexedEXT
- typedef void (APIENTRYP GLEEPFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT;
- #define glDisableIndexedEXT GLeeFuncPtr_glDisableIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsEnabledIndexedEXT
-#define GLEE_H_DEFINED_glIsEnabledIndexedEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
- GLEE_EXTERN GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT;
- #define glIsEnabledIndexedEXT GLeeFuncPtr_glIsEnabledIndexedEXT
-#endif
-#endif
-
-/* GL_NV_transform_feedback */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-#define __GLEE_GL_NV_transform_feedback 1
-/* Constants */
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#define GL_LAYER_NV 0x8DAA
-#define GL_NEXT_BUFFER_NV -2
-#define GL_SKIP_COMPONENTS4_NV -3
-#define GL_SKIP_COMPONENTS3_NV -4
-#define GL_SKIP_COMPONENTS2_NV -5
-#define GL_SKIP_COMPONENTS1_NV -6
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackNV
-#define GLEE_H_DEFINED_glBeginTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
- GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV;
- #define glBeginTransformFeedbackNV GLeeFuncPtr_glBeginTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedbackNV
-#define GLEE_H_DEFINED_glEndTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) ();
- GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV;
- #define glEndTransformFeedbackNV GLeeFuncPtr_glEndTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackAttribsNV
-#define GLEE_H_DEFINED_glTransformFeedbackAttribsNV
- typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint * attribs, GLenum bufferMode);
- GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV;
- #define glTransformFeedbackAttribsNV GLeeFuncPtr_glTransformFeedbackAttribsNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRangeNV
-#define GLEE_H_DEFINED_glBindBufferRangeNV
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV;
- #define glBindBufferRangeNV GLeeFuncPtr_glBindBufferRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferOffsetNV
-#define GLEE_H_DEFINED_glBindBufferOffsetNV
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
- GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV;
- #define glBindBufferOffsetNV GLeeFuncPtr_glBindBufferOffsetNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBaseNV
-#define GLEE_H_DEFINED_glBindBufferBaseNV
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV;
- #define glBindBufferBaseNV GLeeFuncPtr_glBindBufferBaseNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
-#define GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
- typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
- GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV;
- #define glTransformFeedbackVaryingsNV GLeeFuncPtr_glTransformFeedbackVaryingsNV
-#endif
-#ifndef GLEE_H_DEFINED_glActiveVaryingNV
-#define GLEE_H_DEFINED_glActiveVaryingNV
- typedef void (APIENTRYP GLEEPFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV;
- #define glActiveVaryingNV GLeeFuncPtr_glActiveVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVaryingLocationNV
-#define GLEE_H_DEFINED_glGetVaryingLocationNV
- typedef GLint (APIENTRYP GLEEPFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV;
- #define glGetVaryingLocationNV GLeeFuncPtr_glGetVaryingLocationNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveVaryingNV
-#define GLEE_H_DEFINED_glGetActiveVaryingNV
- typedef void (APIENTRYP GLEEPFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV;
- #define glGetActiveVaryingNV GLeeFuncPtr_glGetActiveVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
-#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
- typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint * location);
- GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV;
- #define glGetTransformFeedbackVaryingNV GLeeFuncPtr_glGetTransformFeedbackVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackStreamAttribsNV
-#define GLEE_H_DEFINED_glTransformFeedbackStreamAttribsNV
- typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
- GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV;
- #define glTransformFeedbackStreamAttribsNV GLeeFuncPtr_glTransformFeedbackStreamAttribsNV
-#endif
-#endif
-
-/* GL_EXT_bindable_uniform */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-#define __GLEE_GL_EXT_bindable_uniform 1
-/* Constants */
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-#ifndef GLEE_H_DEFINED_glUniformBufferEXT
-#define GLEE_H_DEFINED_glUniformBufferEXT
- typedef void (APIENTRYP GLEEPFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT;
- #define glUniformBufferEXT GLeeFuncPtr_glUniformBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformBufferSizeEXT
-#define GLEE_H_DEFINED_glGetUniformBufferSizeEXT
- typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT;
- #define glGetUniformBufferSizeEXT GLeeFuncPtr_glGetUniformBufferSizeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformOffsetEXT
-#define GLEE_H_DEFINED_glGetUniformOffsetEXT
- typedef GLintptr (APIENTRYP GLEEPFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT;
- #define glGetUniformOffsetEXT GLeeFuncPtr_glGetUniformOffsetEXT
-#endif
-#endif
-
-/* GL_EXT_texture_integer */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-#define __GLEE_GL_EXT_texture_integer 1
-/* Constants */
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-#ifndef GLEE_H_DEFINED_glTexParameterIivEXT
-#define GLEE_H_DEFINED_glTexParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT;
- #define glTexParameterIivEXT GLeeFuncPtr_glTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIuivEXT
-#define GLEE_H_DEFINED_glTexParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT;
- #define glTexParameterIuivEXT GLeeFuncPtr_glTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIivEXT
-#define GLEE_H_DEFINED_glGetTexParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT;
- #define glGetTexParameterIivEXT GLeeFuncPtr_glGetTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIuivEXT
-#define GLEE_H_DEFINED_glGetTexParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT;
- #define glGetTexParameterIuivEXT GLeeFuncPtr_glGetTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glClearColorIiEXT
-#define GLEE_H_DEFINED_glClearColorIiEXT
- typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
- GLEE_EXTERN GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT;
- #define glClearColorIiEXT GLeeFuncPtr_glClearColorIiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glClearColorIuiEXT
-#define GLEE_H_DEFINED_glClearColorIuiEXT
- typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
- GLEE_EXTERN GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT;
- #define glClearColorIuiEXT GLeeFuncPtr_glClearColorIuiEXT
-#endif
-#endif
-
-/* GL_GREMEDY_frame_terminator */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-#define __GLEE_GL_GREMEDY_frame_terminator 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glFrameTerminatorGREMEDY
-#define GLEE_H_DEFINED_glFrameTerminatorGREMEDY
- typedef void (APIENTRYP GLEEPFNGLFRAMETERMINATORGREMEDYPROC) ();
- GLEE_EXTERN GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY;
- #define glFrameTerminatorGREMEDY GLeeFuncPtr_glFrameTerminatorGREMEDY
-#endif
-#endif
-
-/* GL_NV_conditional_render */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-#define __GLEE_GL_NV_conditional_render 1
-/* Constants */
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-#ifndef GLEE_H_DEFINED_glBeginConditionalRenderNV
-#define GLEE_H_DEFINED_glBeginConditionalRenderNV
- typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
- GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV;
- #define glBeginConditionalRenderNV GLeeFuncPtr_glBeginConditionalRenderNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndConditionalRenderNV
-#define GLEE_H_DEFINED_glEndConditionalRenderNV
- typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERNVPROC) ();
- GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV;
- #define glEndConditionalRenderNV GLeeFuncPtr_glEndConditionalRenderNV
-#endif
-#endif
-
-/* GL_NV_present_video */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-#define __GLEE_GL_NV_present_video 1
-/* Constants */
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-#ifndef GLEE_H_DEFINED_glPresentFrameKeyedNV
-#define GLEE_H_DEFINED_glPresentFrameKeyedNV
- typedef void (APIENTRYP GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
- GLEE_EXTERN GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV;
- #define glPresentFrameKeyedNV GLeeFuncPtr_glPresentFrameKeyedNV
-#endif
-#ifndef GLEE_H_DEFINED_glPresentFrameDualFillNV
-#define GLEE_H_DEFINED_glPresentFrameDualFillNV
- typedef void (APIENTRYP GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
- GLEE_EXTERN GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV;
- #define glPresentFrameDualFillNV GLeeFuncPtr_glPresentFrameDualFillNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoivNV
-#define GLEE_H_DEFINED_glGetVideoivNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV;
- #define glGetVideoivNV GLeeFuncPtr_glGetVideoivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideouivNV
-#define GLEE_H_DEFINED_glGetVideouivNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV;
- #define glGetVideouivNV GLeeFuncPtr_glGetVideouivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoi64vNV
-#define GLEE_H_DEFINED_glGetVideoi64vNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV;
- #define glGetVideoi64vNV GLeeFuncPtr_glGetVideoi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoui64vNV
-#define GLEE_H_DEFINED_glGetVideoui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV;
- #define glGetVideoui64vNV GLeeFuncPtr_glGetVideoui64vNV
-#endif
-#endif
-
-/* GL_EXT_transform_feedback */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-#define __GLEE_GL_EXT_transform_feedback 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackEXT
-#define GLEE_H_DEFINED_glBeginTransformFeedbackEXT
- typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
- GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT;
- #define glBeginTransformFeedbackEXT GLeeFuncPtr_glBeginTransformFeedbackEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedbackEXT
-#define GLEE_H_DEFINED_glEndTransformFeedbackEXT
- typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) ();
- GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT;
- #define glEndTransformFeedbackEXT GLeeFuncPtr_glEndTransformFeedbackEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRangeEXT
-#define GLEE_H_DEFINED_glBindBufferRangeEXT
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT;
- #define glBindBufferRangeEXT GLeeFuncPtr_glBindBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferOffsetEXT
-#define GLEE_H_DEFINED_glBindBufferOffsetEXT
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
- GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT;
- #define glBindBufferOffsetEXT GLeeFuncPtr_glBindBufferOffsetEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBaseEXT
-#define GLEE_H_DEFINED_glBindBufferBaseEXT
- typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT;
- #define glBindBufferBaseEXT GLeeFuncPtr_glBindBufferBaseEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
-#define GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
- typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode);
- GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT;
- #define glTransformFeedbackVaryingsEXT GLeeFuncPtr_glTransformFeedbackVaryingsEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
-#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
- typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT;
- #define glGetTransformFeedbackVaryingEXT GLeeFuncPtr_glGetTransformFeedbackVaryingEXT
-#endif
-#endif
-
-/* GL_EXT_direct_state_access */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-#define __GLEE_GL_EXT_direct_state_access 1
-/* Constants */
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-#ifndef GLEE_H_DEFINED_glClientAttribDefaultEXT
-#define GLEE_H_DEFINED_glClientAttribDefaultEXT
- typedef void (APIENTRYP GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT;
- #define glClientAttribDefaultEXT GLeeFuncPtr_glClientAttribDefaultEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPushClientAttribDefaultEXT
-#define GLEE_H_DEFINED_glPushClientAttribDefaultEXT
- typedef void (APIENTRYP GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT;
- #define glPushClientAttribDefaultEXT GLeeFuncPtr_glPushClientAttribDefaultEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadfEXT
-#define GLEE_H_DEFINED_glMatrixLoadfEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT;
- #define glMatrixLoadfEXT GLeeFuncPtr_glMatrixLoadfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoaddEXT
-#define GLEE_H_DEFINED_glMatrixLoaddEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT;
- #define glMatrixLoaddEXT GLeeFuncPtr_glMatrixLoaddEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultfEXT
-#define GLEE_H_DEFINED_glMatrixMultfEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT;
- #define glMatrixMultfEXT GLeeFuncPtr_glMatrixMultfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultdEXT
-#define GLEE_H_DEFINED_glMatrixMultdEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT;
- #define glMatrixMultdEXT GLeeFuncPtr_glMatrixMultdEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadIdentityEXT
-#define GLEE_H_DEFINED_glMatrixLoadIdentityEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT;
- #define glMatrixLoadIdentityEXT GLeeFuncPtr_glMatrixLoadIdentityEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixRotatefEXT
-#define GLEE_H_DEFINED_glMatrixRotatefEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT;
- #define glMatrixRotatefEXT GLeeFuncPtr_glMatrixRotatefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixRotatedEXT
-#define GLEE_H_DEFINED_glMatrixRotatedEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT;
- #define glMatrixRotatedEXT GLeeFuncPtr_glMatrixRotatedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixScalefEXT
-#define GLEE_H_DEFINED_glMatrixScalefEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT;
- #define glMatrixScalefEXT GLeeFuncPtr_glMatrixScalefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixScaledEXT
-#define GLEE_H_DEFINED_glMatrixScaledEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT;
- #define glMatrixScaledEXT GLeeFuncPtr_glMatrixScaledEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixTranslatefEXT
-#define GLEE_H_DEFINED_glMatrixTranslatefEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
- GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT;
- #define glMatrixTranslatefEXT GLeeFuncPtr_glMatrixTranslatefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixTranslatedEXT
-#define GLEE_H_DEFINED_glMatrixTranslatedEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT;
- #define glMatrixTranslatedEXT GLeeFuncPtr_glMatrixTranslatedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixFrustumEXT
-#define GLEE_H_DEFINED_glMatrixFrustumEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLEE_EXTERN GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT;
- #define glMatrixFrustumEXT GLeeFuncPtr_glMatrixFrustumEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixOrthoEXT
-#define GLEE_H_DEFINED_glMatrixOrthoEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLEE_EXTERN GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT;
- #define glMatrixOrthoEXT GLeeFuncPtr_glMatrixOrthoEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixPopEXT
-#define GLEE_H_DEFINED_glMatrixPopEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXPOPEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT;
- #define glMatrixPopEXT GLeeFuncPtr_glMatrixPopEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixPushEXT
-#define GLEE_H_DEFINED_glMatrixPushEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXPUSHEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT;
- #define glMatrixPushEXT GLeeFuncPtr_glMatrixPushEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadTransposefEXT
-#define GLEE_H_DEFINED_glMatrixLoadTransposefEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT;
- #define glMatrixLoadTransposefEXT GLeeFuncPtr_glMatrixLoadTransposefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadTransposedEXT
-#define GLEE_H_DEFINED_glMatrixLoadTransposedEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT;
- #define glMatrixLoadTransposedEXT GLeeFuncPtr_glMatrixLoadTransposedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultTransposefEXT
-#define GLEE_H_DEFINED_glMatrixMultTransposefEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
- GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT;
- #define glMatrixMultTransposefEXT GLeeFuncPtr_glMatrixMultTransposefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultTransposedEXT
-#define GLEE_H_DEFINED_glMatrixMultTransposedEXT
- typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
- GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT;
- #define glMatrixMultTransposedEXT GLeeFuncPtr_glMatrixMultTransposedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterfEXT
-#define GLEE_H_DEFINED_glTextureParameterfEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT;
- #define glTextureParameterfEXT GLeeFuncPtr_glTextureParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterfvEXT
-#define GLEE_H_DEFINED_glTextureParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT;
- #define glTextureParameterfvEXT GLeeFuncPtr_glTextureParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameteriEXT
-#define GLEE_H_DEFINED_glTextureParameteriEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT;
- #define glTextureParameteriEXT GLeeFuncPtr_glTextureParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterivEXT
-#define GLEE_H_DEFINED_glTextureParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT;
- #define glTextureParameterivEXT GLeeFuncPtr_glTextureParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage1DEXT
-#define GLEE_H_DEFINED_glTextureImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT;
- #define glTextureImage1DEXT GLeeFuncPtr_glTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DEXT
-#define GLEE_H_DEFINED_glTextureImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT;
- #define glTextureImage2DEXT GLeeFuncPtr_glTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glTextureSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT;
- #define glTextureSubImage1DEXT GLeeFuncPtr_glTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glTextureSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT;
- #define glTextureSubImage2DEXT GLeeFuncPtr_glTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureImage1DEXT
-#define GLEE_H_DEFINED_glCopyTextureImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT;
- #define glCopyTextureImage1DEXT GLeeFuncPtr_glCopyTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureImage2DEXT
-#define GLEE_H_DEFINED_glCopyTextureImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT;
- #define glCopyTextureImage2DEXT GLeeFuncPtr_glCopyTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT;
- #define glCopyTextureSubImage1DEXT GLeeFuncPtr_glCopyTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT;
- #define glCopyTextureSubImage2DEXT GLeeFuncPtr_glCopyTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureImageEXT
-#define GLEE_H_DEFINED_glGetTextureImageEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT;
- #define glGetTextureImageEXT GLeeFuncPtr_glGetTextureImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterfvEXT
-#define GLEE_H_DEFINED_glGetTextureParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT;
- #define glGetTextureParameterfvEXT GLeeFuncPtr_glGetTextureParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT;
- #define glGetTextureParameterivEXT GLeeFuncPtr_glGetTextureParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
-#define GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT;
- #define glGetTextureLevelParameterfvEXT GLeeFuncPtr_glGetTextureLevelParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
-#define GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT;
- #define glGetTextureLevelParameterivEXT GLeeFuncPtr_glGetTextureLevelParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DEXT
-#define GLEE_H_DEFINED_glTextureImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT;
- #define glTextureImage3DEXT GLeeFuncPtr_glTextureImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glTextureSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT;
- #define glTextureSubImage3DEXT GLeeFuncPtr_glTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT;
- #define glCopyTextureSubImage3DEXT GLeeFuncPtr_glCopyTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterfEXT
-#define GLEE_H_DEFINED_glMultiTexParameterfEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT;
- #define glMultiTexParameterfEXT GLeeFuncPtr_glMultiTexParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterfvEXT
-#define GLEE_H_DEFINED_glMultiTexParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT;
- #define glMultiTexParameterfvEXT GLeeFuncPtr_glMultiTexParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameteriEXT
-#define GLEE_H_DEFINED_glMultiTexParameteriEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT;
- #define glMultiTexParameteriEXT GLeeFuncPtr_glMultiTexParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT;
- #define glMultiTexParameterivEXT GLeeFuncPtr_glMultiTexParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glMultiTexImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT;
- #define glMultiTexImage1DEXT GLeeFuncPtr_glMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glMultiTexImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT;
- #define glMultiTexImage2DEXT GLeeFuncPtr_glMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT;
- #define glMultiTexSubImage1DEXT GLeeFuncPtr_glMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT;
- #define glMultiTexSubImage2DEXT GLeeFuncPtr_glMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT;
- #define glCopyMultiTexImage1DEXT GLeeFuncPtr_glCopyMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT;
- #define glCopyMultiTexImage2DEXT GLeeFuncPtr_glCopyMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT;
- #define glCopyMultiTexSubImage1DEXT GLeeFuncPtr_glCopyMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT;
- #define glCopyMultiTexSubImage2DEXT GLeeFuncPtr_glCopyMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexImageEXT
-#define GLEE_H_DEFINED_glGetMultiTexImageEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT;
- #define glGetMultiTexImageEXT GLeeFuncPtr_glGetMultiTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT;
- #define glGetMultiTexParameterfvEXT GLeeFuncPtr_glGetMultiTexParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT;
- #define glGetMultiTexParameterivEXT GLeeFuncPtr_glGetMultiTexParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT;
- #define glGetMultiTexLevelParameterfvEXT GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
-#define GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT;
- #define glGetMultiTexLevelParameterivEXT GLeeFuncPtr_glGetMultiTexLevelParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage3DEXT
-#define GLEE_H_DEFINED_glMultiTexImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT;
- #define glMultiTexImage3DEXT GLeeFuncPtr_glMultiTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
- GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT;
- #define glMultiTexSubImage3DEXT GLeeFuncPtr_glMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT;
- #define glCopyMultiTexSubImage3DEXT GLeeFuncPtr_glCopyMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindMultiTextureEXT
-#define GLEE_H_DEFINED_glBindMultiTextureEXT
- typedef void (APIENTRYP GLEEPFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
- GLEE_EXTERN GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT;
- #define glBindMultiTextureEXT GLeeFuncPtr_glBindMultiTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableClientStateIndexedEXT
-#define GLEE_H_DEFINED_glEnableClientStateIndexedEXT
- typedef void (APIENTRYP GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
- GLEE_EXTERN GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT;
- #define glEnableClientStateIndexedEXT GLeeFuncPtr_glEnableClientStateIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableClientStateIndexedEXT
-#define GLEE_H_DEFINED_glDisableClientStateIndexedEXT
- typedef void (APIENTRYP GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
- GLEE_EXTERN GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT;
- #define glDisableClientStateIndexedEXT GLeeFuncPtr_glDisableClientStateIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordPointerEXT
-#define GLEE_H_DEFINED_glMultiTexCoordPointerEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT;
- #define glMultiTexCoordPointerEXT GLeeFuncPtr_glMultiTexCoordPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvfEXT
-#define GLEE_H_DEFINED_glMultiTexEnvfEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT;
- #define glMultiTexEnvfEXT GLeeFuncPtr_glMultiTexEnvfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvfvEXT
-#define GLEE_H_DEFINED_glMultiTexEnvfvEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT;
- #define glMultiTexEnvfvEXT GLeeFuncPtr_glMultiTexEnvfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnviEXT
-#define GLEE_H_DEFINED_glMultiTexEnviEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT;
- #define glMultiTexEnviEXT GLeeFuncPtr_glMultiTexEnviEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvivEXT
-#define GLEE_H_DEFINED_glMultiTexEnvivEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT;
- #define glMultiTexEnvivEXT GLeeFuncPtr_glMultiTexEnvivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGendEXT
-#define GLEE_H_DEFINED_glMultiTexGendEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT;
- #define glMultiTexGendEXT GLeeFuncPtr_glMultiTexGendEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGendvEXT
-#define GLEE_H_DEFINED_glMultiTexGendvEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT;
- #define glMultiTexGendvEXT GLeeFuncPtr_glMultiTexGendvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenfEXT
-#define GLEE_H_DEFINED_glMultiTexGenfEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT;
- #define glMultiTexGenfEXT GLeeFuncPtr_glMultiTexGenfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenfvEXT
-#define GLEE_H_DEFINED_glMultiTexGenfvEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT;
- #define glMultiTexGenfvEXT GLeeFuncPtr_glMultiTexGenfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGeniEXT
-#define GLEE_H_DEFINED_glMultiTexGeniEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT;
- #define glMultiTexGeniEXT GLeeFuncPtr_glMultiTexGeniEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenivEXT
-#define GLEE_H_DEFINED_glMultiTexGenivEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT;
- #define glMultiTexGenivEXT GLeeFuncPtr_glMultiTexGenivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT;
- #define glGetMultiTexEnvfvEXT GLeeFuncPtr_glGetMultiTexEnvfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexEnvivEXT
-#define GLEE_H_DEFINED_glGetMultiTexEnvivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT;
- #define glGetMultiTexEnvivEXT GLeeFuncPtr_glGetMultiTexEnvivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGendvEXT
-#define GLEE_H_DEFINED_glGetMultiTexGendvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT;
- #define glGetMultiTexGendvEXT GLeeFuncPtr_glGetMultiTexGendvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGenfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexGenfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT;
- #define glGetMultiTexGenfvEXT GLeeFuncPtr_glGetMultiTexGenfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGenivEXT
-#define GLEE_H_DEFINED_glGetMultiTexGenivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT;
- #define glGetMultiTexGenivEXT GLeeFuncPtr_glGetMultiTexGenivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFloatIndexedvEXT
-#define GLEE_H_DEFINED_glGetFloatIndexedvEXT
- typedef void (APIENTRYP GLEEPFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat * data);
- GLEE_EXTERN GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT;
- #define glGetFloatIndexedvEXT GLeeFuncPtr_glGetFloatIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetDoubleIndexedvEXT
-#define GLEE_H_DEFINED_glGetDoubleIndexedvEXT
- typedef void (APIENTRYP GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble * data);
- GLEE_EXTERN GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT;
- #define glGetDoubleIndexedvEXT GLeeFuncPtr_glGetDoubleIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPointerIndexedvEXT
-#define GLEE_H_DEFINED_glGetPointerIndexedvEXT
- typedef void (APIENTRYP GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* * data);
- GLEE_EXTERN GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT;
- #define glGetPointerIndexedvEXT GLeeFuncPtr_glGetPointerIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage3DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT;
- #define glCompressedTextureImage3DEXT GLeeFuncPtr_glCompressedTextureImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage2DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT;
- #define glCompressedTextureImage2DEXT GLeeFuncPtr_glCompressedTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage1DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT;
- #define glCompressedTextureImage1DEXT GLeeFuncPtr_glCompressedTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT;
- #define glCompressedTextureSubImage3DEXT GLeeFuncPtr_glCompressedTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT;
- #define glCompressedTextureSubImage2DEXT GLeeFuncPtr_glCompressedTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT;
- #define glCompressedTextureSubImage1DEXT GLeeFuncPtr_glCompressedTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTextureImageEXT
-#define GLEE_H_DEFINED_glGetCompressedTextureImageEXT
- typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT;
- #define glGetCompressedTextureImageEXT GLeeFuncPtr_glGetCompressedTextureImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT;
- #define glCompressedMultiTexImage3DEXT GLeeFuncPtr_glCompressedMultiTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT;
- #define glCompressedMultiTexImage2DEXT GLeeFuncPtr_glCompressedMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT;
- #define glCompressedMultiTexImage1DEXT GLeeFuncPtr_glCompressedMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT;
- #define glCompressedMultiTexSubImage3DEXT GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT;
- #define glCompressedMultiTexSubImage2DEXT GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
- typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
- GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT;
- #define glCompressedMultiTexSubImage1DEXT GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
-#define GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
- typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid * img);
- GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT;
- #define glGetCompressedMultiTexImageEXT GLeeFuncPtr_glGetCompressedMultiTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramStringEXT
-#define GLEE_H_DEFINED_glNamedProgramStringEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT;
- #define glNamedProgramStringEXT GLeeFuncPtr_glNamedProgramStringEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT;
- #define glNamedProgramLocalParameter4dEXT GLeeFuncPtr_glNamedProgramLocalParameter4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT;
- #define glNamedProgramLocalParameter4dvEXT GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT;
- #define glNamedProgramLocalParameter4fEXT GLeeFuncPtr_glNamedProgramLocalParameter4fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT;
- #define glNamedProgramLocalParameter4fvEXT GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT;
- #define glGetNamedProgramLocalParameterdvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT;
- #define glGetNamedProgramLocalParameterfvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT;
- #define glGetNamedProgramivEXT GLeeFuncPtr_glGetNamedProgramivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramStringEXT
-#define GLEE_H_DEFINED_glGetNamedProgramStringEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid * string);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT;
- #define glGetNamedProgramStringEXT GLeeFuncPtr_glGetNamedProgramStringEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT;
- #define glNamedProgramLocalParameters4fvEXT GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT;
- #define glNamedProgramLocalParameterI4iEXT GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT;
- #define glNamedProgramLocalParameterI4ivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT;
- #define glNamedProgramLocalParametersI4ivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT;
- #define glNamedProgramLocalParameterI4uiEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT;
- #define glNamedProgramLocalParameterI4uivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT;
- #define glNamedProgramLocalParametersI4uivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT;
- #define glGetNamedProgramLocalParameterIivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT;
- #define glGetNamedProgramLocalParameterIuivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterIivEXT
-#define GLEE_H_DEFINED_glTextureParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT;
- #define glTextureParameterIivEXT GLeeFuncPtr_glTextureParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterIuivEXT
-#define GLEE_H_DEFINED_glTextureParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT;
- #define glTextureParameterIuivEXT GLeeFuncPtr_glTextureParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterIivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT;
- #define glGetTextureParameterIivEXT GLeeFuncPtr_glGetTextureParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterIuivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT;
- #define glGetTextureParameterIuivEXT GLeeFuncPtr_glGetTextureParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterIivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT;
- #define glMultiTexParameterIivEXT GLeeFuncPtr_glMultiTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterIuivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT;
- #define glMultiTexParameterIuivEXT GLeeFuncPtr_glMultiTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT;
- #define glGetMultiTexParameterIivEXT GLeeFuncPtr_glGetMultiTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
- typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint * params);
- GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT;
- #define glGetMultiTexParameterIuivEXT GLeeFuncPtr_glGetMultiTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fEXT
-#define GLEE_H_DEFINED_glProgramUniform1fEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT;
- #define glProgramUniform1fEXT GLeeFuncPtr_glProgramUniform1fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fEXT
-#define GLEE_H_DEFINED_glProgramUniform2fEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT;
- #define glProgramUniform2fEXT GLeeFuncPtr_glProgramUniform2fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fEXT
-#define GLEE_H_DEFINED_glProgramUniform3fEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT;
- #define glProgramUniform3fEXT GLeeFuncPtr_glProgramUniform3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fEXT
-#define GLEE_H_DEFINED_glProgramUniform4fEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT;
- #define glProgramUniform4fEXT GLeeFuncPtr_glProgramUniform4fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1iEXT
-#define GLEE_H_DEFINED_glProgramUniform1iEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT;
- #define glProgramUniform1iEXT GLeeFuncPtr_glProgramUniform1iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2iEXT
-#define GLEE_H_DEFINED_glProgramUniform2iEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT;
- #define glProgramUniform2iEXT GLeeFuncPtr_glProgramUniform2iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3iEXT
-#define GLEE_H_DEFINED_glProgramUniform3iEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT;
- #define glProgramUniform3iEXT GLeeFuncPtr_glProgramUniform3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4iEXT
-#define GLEE_H_DEFINED_glProgramUniform4iEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT;
- #define glProgramUniform4iEXT GLeeFuncPtr_glProgramUniform4iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fvEXT
-#define GLEE_H_DEFINED_glProgramUniform1fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT;
- #define glProgramUniform1fvEXT GLeeFuncPtr_glProgramUniform1fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fvEXT
-#define GLEE_H_DEFINED_glProgramUniform2fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT;
- #define glProgramUniform2fvEXT GLeeFuncPtr_glProgramUniform2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fvEXT
-#define GLEE_H_DEFINED_glProgramUniform3fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT;
- #define glProgramUniform3fvEXT GLeeFuncPtr_glProgramUniform3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fvEXT
-#define GLEE_H_DEFINED_glProgramUniform4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT;
- #define glProgramUniform4fvEXT GLeeFuncPtr_glProgramUniform4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ivEXT
-#define GLEE_H_DEFINED_glProgramUniform1ivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT;
- #define glProgramUniform1ivEXT GLeeFuncPtr_glProgramUniform1ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ivEXT
-#define GLEE_H_DEFINED_glProgramUniform2ivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT;
- #define glProgramUniform2ivEXT GLeeFuncPtr_glProgramUniform2ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ivEXT
-#define GLEE_H_DEFINED_glProgramUniform3ivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT;
- #define glProgramUniform3ivEXT GLeeFuncPtr_glProgramUniform3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ivEXT
-#define GLEE_H_DEFINED_glProgramUniform4ivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT;
- #define glProgramUniform4ivEXT GLeeFuncPtr_glProgramUniform4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT;
- #define glProgramUniformMatrix2fvEXT GLeeFuncPtr_glProgramUniformMatrix2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT;
- #define glProgramUniformMatrix3fvEXT GLeeFuncPtr_glProgramUniformMatrix3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT;
- #define glProgramUniformMatrix4fvEXT GLeeFuncPtr_glProgramUniformMatrix4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT;
- #define glProgramUniformMatrix2x3fvEXT GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT;
- #define glProgramUniformMatrix3x2fvEXT GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT;
- #define glProgramUniformMatrix2x4fvEXT GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT;
- #define glProgramUniformMatrix4x2fvEXT GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT;
- #define glProgramUniformMatrix3x4fvEXT GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT;
- #define glProgramUniformMatrix4x3fvEXT GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uiEXT
-#define GLEE_H_DEFINED_glProgramUniform1uiEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT;
- #define glProgramUniform1uiEXT GLeeFuncPtr_glProgramUniform1uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uiEXT
-#define GLEE_H_DEFINED_glProgramUniform2uiEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT;
- #define glProgramUniform2uiEXT GLeeFuncPtr_glProgramUniform2uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uiEXT
-#define GLEE_H_DEFINED_glProgramUniform3uiEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT;
- #define glProgramUniform3uiEXT GLeeFuncPtr_glProgramUniform3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uiEXT
-#define GLEE_H_DEFINED_glProgramUniform4uiEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT;
- #define glProgramUniform4uiEXT GLeeFuncPtr_glProgramUniform4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uivEXT
-#define GLEE_H_DEFINED_glProgramUniform1uivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT;
- #define glProgramUniform1uivEXT GLeeFuncPtr_glProgramUniform1uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uivEXT
-#define GLEE_H_DEFINED_glProgramUniform2uivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT;
- #define glProgramUniform2uivEXT GLeeFuncPtr_glProgramUniform2uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uivEXT
-#define GLEE_H_DEFINED_glProgramUniform3uivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT;
- #define glProgramUniform3uivEXT GLeeFuncPtr_glProgramUniform3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uivEXT
-#define GLEE_H_DEFINED_glProgramUniform4uivEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT;
- #define glProgramUniform4uivEXT GLeeFuncPtr_glProgramUniform4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedBufferDataEXT
-#define GLEE_H_DEFINED_glNamedBufferDataEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
- GLEE_EXTERN GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT;
- #define glNamedBufferDataEXT GLeeFuncPtr_glNamedBufferDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedBufferSubDataEXT
-#define GLEE_H_DEFINED_glNamedBufferSubDataEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
- GLEE_EXTERN GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT;
- #define glNamedBufferSubDataEXT GLeeFuncPtr_glNamedBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMapNamedBufferEXT
-#define GLEE_H_DEFINED_glMapNamedBufferEXT
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
- GLEE_EXTERN GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT;
- #define glMapNamedBufferEXT GLeeFuncPtr_glMapNamedBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapNamedBufferEXT
-#define GLEE_H_DEFINED_glUnmapNamedBufferEXT
- typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT;
- #define glUnmapNamedBufferEXT GLeeFuncPtr_glUnmapNamedBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMapNamedBufferRangeEXT
-#define GLEE_H_DEFINED_glMapNamedBufferRangeEXT
- typedef GLvoid* (APIENTRYP GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLEE_EXTERN GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT;
- #define glMapNamedBufferRangeEXT GLeeFuncPtr_glMapNamedBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedNamedBufferRangeEXT
-#define GLEE_H_DEFINED_glFlushMappedNamedBufferRangeEXT
- typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
- GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT;
- #define glFlushMappedNamedBufferRangeEXT GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedCopyBufferSubDataEXT
-#define GLEE_H_DEFINED_glNamedCopyBufferSubDataEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- GLEE_EXTERN GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT;
- #define glNamedCopyBufferSubDataEXT GLeeFuncPtr_glNamedCopyBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT;
- #define glGetNamedBufferParameterivEXT GLeeFuncPtr_glGetNamedBufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferPointervEXT
-#define GLEE_H_DEFINED_glGetNamedBufferPointervEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT;
- #define glGetNamedBufferPointervEXT GLeeFuncPtr_glGetNamedBufferPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
-#define GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT;
- #define glGetNamedBufferSubDataEXT GLeeFuncPtr_glGetNamedBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureBufferEXT
-#define GLEE_H_DEFINED_glTextureBufferEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT;
- #define glTextureBufferEXT GLeeFuncPtr_glTextureBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexBufferEXT
-#define GLEE_H_DEFINED_glMultiTexBufferEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
- GLEE_EXTERN GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT;
- #define glMultiTexBufferEXT GLeeFuncPtr_glMultiTexBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT;
- #define glNamedRenderbufferStorageEXT GLeeFuncPtr_glNamedRenderbufferStorageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT;
- #define glGetNamedRenderbufferParameterivEXT GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
-#define GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
- typedef GLenum (APIENTRYP GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
- GLEE_EXTERN GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT;
- #define glCheckNamedFramebufferStatusEXT GLeeFuncPtr_glCheckNamedFramebufferStatusEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT;
- #define glNamedFramebufferTexture1DEXT GLeeFuncPtr_glNamedFramebufferTexture1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT;
- #define glNamedFramebufferTexture2DEXT GLeeFuncPtr_glNamedFramebufferTexture2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT;
- #define glNamedFramebufferTexture3DEXT GLeeFuncPtr_glNamedFramebufferTexture3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
-#define GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT;
- #define glNamedFramebufferRenderbufferEXT GLeeFuncPtr_glNamedFramebufferRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT;
- #define glGetNamedFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateTextureMipmapEXT
-#define GLEE_H_DEFINED_glGenerateTextureMipmapEXT
- typedef void (APIENTRYP GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
- GLEE_EXTERN GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT;
- #define glGenerateTextureMipmapEXT GLeeFuncPtr_glGenerateTextureMipmapEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
-#define GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
- typedef void (APIENTRYP GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
- GLEE_EXTERN GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT;
- #define glGenerateMultiTexMipmapEXT GLeeFuncPtr_glGenerateMultiTexMipmapEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferDrawBufferEXT
-#define GLEE_H_DEFINED_glFramebufferDrawBufferEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT;
- #define glFramebufferDrawBufferEXT GLeeFuncPtr_glFramebufferDrawBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
-#define GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum * bufs);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT;
- #define glFramebufferDrawBuffersEXT GLeeFuncPtr_glFramebufferDrawBuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferReadBufferEXT
-#define GLEE_H_DEFINED_glFramebufferReadBufferEXT
- typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
- GLEE_EXTERN GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT;
- #define glFramebufferReadBufferEXT GLeeFuncPtr_glFramebufferReadBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferParameterivEXT
-#define GLEE_H_DEFINED_glGetFramebufferParameterivEXT
- typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT;
- #define glGetFramebufferParameterivEXT GLeeFuncPtr_glGetFramebufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT;
- #define glNamedRenderbufferStorageMultisampleEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
- GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT;
- #define glNamedRenderbufferStorageMultisampleCoverageEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT;
- #define glNamedFramebufferTextureEXT GLeeFuncPtr_glNamedFramebufferTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT;
- #define glNamedFramebufferTextureLayerEXT GLeeFuncPtr_glNamedFramebufferTextureLayerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
- typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
- GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT;
- #define glNamedFramebufferTextureFaceEXT GLeeFuncPtr_glNamedFramebufferTextureFaceEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureRenderbufferEXT
-#define GLEE_H_DEFINED_glTextureRenderbufferEXT
- typedef void (APIENTRYP GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT;
- #define glTextureRenderbufferEXT GLeeFuncPtr_glTextureRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexRenderbufferEXT
-#define GLEE_H_DEFINED_glMultiTexRenderbufferEXT
- typedef void (APIENTRYP GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT;
- #define glMultiTexRenderbufferEXT GLeeFuncPtr_glMultiTexRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dEXT
-#define GLEE_H_DEFINED_glProgramUniform1dEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT;
- #define glProgramUniform1dEXT GLeeFuncPtr_glProgramUniform1dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dEXT
-#define GLEE_H_DEFINED_glProgramUniform2dEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT;
- #define glProgramUniform2dEXT GLeeFuncPtr_glProgramUniform2dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dEXT
-#define GLEE_H_DEFINED_glProgramUniform3dEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT;
- #define glProgramUniform3dEXT GLeeFuncPtr_glProgramUniform3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dEXT
-#define GLEE_H_DEFINED_glProgramUniform4dEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT;
- #define glProgramUniform4dEXT GLeeFuncPtr_glProgramUniform4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dvEXT
-#define GLEE_H_DEFINED_glProgramUniform1dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT;
- #define glProgramUniform1dvEXT GLeeFuncPtr_glProgramUniform1dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dvEXT
-#define GLEE_H_DEFINED_glProgramUniform2dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT;
- #define glProgramUniform2dvEXT GLeeFuncPtr_glProgramUniform2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dvEXT
-#define GLEE_H_DEFINED_glProgramUniform3dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT;
- #define glProgramUniform3dvEXT GLeeFuncPtr_glProgramUniform3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dvEXT
-#define GLEE_H_DEFINED_glProgramUniform4dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT;
- #define glProgramUniform4dvEXT GLeeFuncPtr_glProgramUniform4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT;
- #define glProgramUniformMatrix2dvEXT GLeeFuncPtr_glProgramUniformMatrix2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT;
- #define glProgramUniformMatrix3dvEXT GLeeFuncPtr_glProgramUniformMatrix3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT;
- #define glProgramUniformMatrix4dvEXT GLeeFuncPtr_glProgramUniformMatrix4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT;
- #define glProgramUniformMatrix2x3dvEXT GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT;
- #define glProgramUniformMatrix2x4dvEXT GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT;
- #define glProgramUniformMatrix3x2dvEXT GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT;
- #define glProgramUniformMatrix3x4dvEXT GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT;
- #define glProgramUniformMatrix4x2dvEXT GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3dvEXT
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT;
- #define glProgramUniformMatrix4x3dvEXT GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT
-#endif
-#endif
-
-/* GL_EXT_vertex_array_bgra */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-#define __GLEE_GL_EXT_vertex_array_bgra 1
-/* Constants */
-#endif
-
-/* GL_EXT_texture_swizzle */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-#define __GLEE_GL_EXT_texture_swizzle 1
-/* Constants */
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-#endif
-
-/* GL_NV_explicit_multisample */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-#define __GLEE_GL_NV_explicit_multisample 1
-/* Constants */
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-#ifndef GLEE_H_DEFINED_glGetMultisamplefvNV
-#define GLEE_H_DEFINED_glGetMultisamplefvNV
- typedef void (APIENTRYP GLEEPFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat * val);
- GLEE_EXTERN GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV;
- #define glGetMultisamplefvNV GLeeFuncPtr_glGetMultisamplefvNV
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMaskIndexedNV
-#define GLEE_H_DEFINED_glSampleMaskIndexedNV
- typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
- GLEE_EXTERN GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV;
- #define glSampleMaskIndexedNV GLeeFuncPtr_glSampleMaskIndexedNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexRenderbufferNV
-#define GLEE_H_DEFINED_glTexRenderbufferNV
- typedef void (APIENTRYP GLEEPFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
- GLEE_EXTERN GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV;
- #define glTexRenderbufferNV GLeeFuncPtr_glTexRenderbufferNV
-#endif
-#endif
-
-/* GL_NV_transform_feedback2 */
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-#define __GLEE_GL_NV_transform_feedback2 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-#ifndef GLEE_H_DEFINED_glBindTransformFeedbackNV
-#define GLEE_H_DEFINED_glBindTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
- GLEE_EXTERN GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV;
- #define glBindTransformFeedbackNV GLeeFuncPtr_glBindTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
-#define GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
- typedef void (APIENTRYP GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint * ids);
- GLEE_EXTERN GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV;
- #define glDeleteTransformFeedbacksNV GLeeFuncPtr_glDeleteTransformFeedbacksNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenTransformFeedbacksNV
-#define GLEE_H_DEFINED_glGenTransformFeedbacksNV
- typedef void (APIENTRYP GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint * ids);
- GLEE_EXTERN GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV;
- #define glGenTransformFeedbacksNV GLeeFuncPtr_glGenTransformFeedbacksNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsTransformFeedbackNV
-#define GLEE_H_DEFINED_glIsTransformFeedbackNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
- GLEE_EXTERN GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV;
- #define glIsTransformFeedbackNV GLeeFuncPtr_glIsTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glPauseTransformFeedbackNV
-#define GLEE_H_DEFINED_glPauseTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) ();
- GLEE_EXTERN GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV;
- #define glPauseTransformFeedbackNV GLeeFuncPtr_glPauseTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glResumeTransformFeedbackNV
-#define GLEE_H_DEFINED_glResumeTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) ();
- GLEE_EXTERN GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV;
- #define glResumeTransformFeedbackNV GLeeFuncPtr_glResumeTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackNV
-#define GLEE_H_DEFINED_glDrawTransformFeedbackNV
- typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
- GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV;
- #define glDrawTransformFeedbackNV GLeeFuncPtr_glDrawTransformFeedbackNV
-#endif
-#endif
-
-/* GL_ATI_meminfo */
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-#define __GLEE_GL_ATI_meminfo 1
-/* Constants */
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-#endif
-
-/* GL_AMD_performance_monitor */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#define __GLEE_GL_AMD_performance_monitor 1
-/* Constants */
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorGroupsAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorGroupsAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) (GLint * numGroups, GLsizei groupsSize, GLuint * groups);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD;
- #define glGetPerfMonitorGroupsAMD GLeeFuncPtr_glGetPerfMonitorGroupsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCountersAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCountersAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD;
- #define glGetPerfMonitorCountersAMD GLeeFuncPtr_glGetPerfMonitorCountersAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorGroupStringAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorGroupStringAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD;
- #define glGetPerfMonitorGroupStringAMD GLeeFuncPtr_glGetPerfMonitorGroupStringAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterStringAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterStringAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD;
- #define glGetPerfMonitorCounterStringAMD GLeeFuncPtr_glGetPerfMonitorCounterStringAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterInfoAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterInfoAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid * data);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD;
- #define glGetPerfMonitorCounterInfoAMD GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGenPerfMonitorsAMD
-#define GLEE_H_DEFINED_glGenPerfMonitorsAMD
- typedef void (APIENTRYP GLEEPFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint * monitors);
- GLEE_EXTERN GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD;
- #define glGenPerfMonitorsAMD GLeeFuncPtr_glGenPerfMonitorsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDeletePerfMonitorsAMD
-#define GLEE_H_DEFINED_glDeletePerfMonitorsAMD
- typedef void (APIENTRYP GLEEPFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint * monitors);
- GLEE_EXTERN GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD;
- #define glDeletePerfMonitorsAMD GLeeFuncPtr_glDeletePerfMonitorsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glSelectPerfMonitorCountersAMD
-#define GLEE_H_DEFINED_glSelectPerfMonitorCountersAMD
- typedef void (APIENTRYP GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
- GLEE_EXTERN GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD;
- #define glSelectPerfMonitorCountersAMD GLeeFuncPtr_glSelectPerfMonitorCountersAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBeginPerfMonitorAMD
-#define GLEE_H_DEFINED_glBeginPerfMonitorAMD
- typedef void (APIENTRYP GLEEPFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
- GLEE_EXTERN GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD;
- #define glBeginPerfMonitorAMD GLeeFuncPtr_glBeginPerfMonitorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glEndPerfMonitorAMD
-#define GLEE_H_DEFINED_glEndPerfMonitorAMD
- typedef void (APIENTRYP GLEEPFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
- GLEE_EXTERN GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD;
- #define glEndPerfMonitorAMD GLeeFuncPtr_glEndPerfMonitorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterDataAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterDataAMD
- typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
- GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD;
- #define glGetPerfMonitorCounterDataAMD GLeeFuncPtr_glGetPerfMonitorCounterDataAMD
-#endif
-#endif
-
-/* GL_AMD_texture_texture4 */
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-#define __GLEE_GL_AMD_texture_texture4 1
-/* Constants */
-#endif
-
-/* GL_AMD_vertex_shader_tesselator */
-
-#ifndef GL_AMD_vertex_shader_tesselator
-#define GL_AMD_vertex_shader_tesselator 1
-#define __GLEE_GL_AMD_vertex_shader_tesselator 1
-/* Constants */
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-#ifndef GLEE_H_DEFINED_glTessellationFactorAMD
-#define GLEE_H_DEFINED_glTessellationFactorAMD
- typedef void (APIENTRYP GLEEPFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
- GLEE_EXTERN GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD;
- #define glTessellationFactorAMD GLeeFuncPtr_glTessellationFactorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glTessellationModeAMD
-#define GLEE_H_DEFINED_glTessellationModeAMD
- typedef void (APIENTRYP GLEEPFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD;
- #define glTessellationModeAMD GLeeFuncPtr_glTessellationModeAMD
-#endif
-#endif
-
-/* GL_EXT_provoking_vertex */
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-#define __GLEE_GL_EXT_provoking_vertex 1
-/* Constants */
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-#ifndef GLEE_H_DEFINED_glProvokingVertexEXT
-#define GLEE_H_DEFINED_glProvokingVertexEXT
- typedef void (APIENTRYP GLEEPFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT;
- #define glProvokingVertexEXT GLeeFuncPtr_glProvokingVertexEXT
-#endif
-#endif
-
-/* GL_EXT_texture_snorm */
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-#define __GLEE_GL_EXT_texture_snorm 1
-/* Constants */
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-#endif
-
-/* GL_AMD_draw_buffers_blend */
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-#define __GLEE_GL_AMD_draw_buffers_blend 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendFuncIndexedAMD
-#define GLEE_H_DEFINED_glBlendFuncIndexedAMD
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD;
- #define glBlendFuncIndexedAMD GLeeFuncPtr_glBlendFuncIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateIndexedAMD
-#define GLEE_H_DEFINED_glBlendFuncSeparateIndexedAMD
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD;
- #define glBlendFuncSeparateIndexedAMD GLeeFuncPtr_glBlendFuncSeparateIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationIndexedAMD
-#define GLEE_H_DEFINED_glBlendEquationIndexedAMD
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD;
- #define glBlendEquationIndexedAMD GLeeFuncPtr_glBlendEquationIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateIndexedAMD
-#define GLEE_H_DEFINED_glBlendEquationSeparateIndexedAMD
- typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD;
- #define glBlendEquationSeparateIndexedAMD GLeeFuncPtr_glBlendEquationSeparateIndexedAMD
-#endif
-#endif
-
-/* GL_APPLE_texture_range */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-#define __GLEE_GL_APPLE_texture_range 1
-/* Constants */
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#ifndef GLEE_H_DEFINED_glTextureRangeAPPLE
-#define GLEE_H_DEFINED_glTextureRangeAPPLE
- typedef void (APIENTRYP GLEEPFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE;
- #define glTextureRangeAPPLE GLeeFuncPtr_glTextureRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterPointervAPPLE
-#define GLEE_H_DEFINED_glGetTexParameterPointervAPPLE
- typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* * params);
- GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE;
- #define glGetTexParameterPointervAPPLE GLeeFuncPtr_glGetTexParameterPointervAPPLE
-#endif
-#endif
-
-/* GL_APPLE_float_pixels */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-#define __GLEE_GL_APPLE_float_pixels 1
-/* Constants */
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#endif
-
-/* GL_APPLE_vertex_program_evaluators */
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-#define __GLEE_GL_APPLE_vertex_program_evaluators 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribAPPLE
-#define GLEE_H_DEFINED_glEnableVertexAttribAPPLE
- typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
- GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE;
- #define glEnableVertexAttribAPPLE GLeeFuncPtr_glEnableVertexAttribAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribAPPLE
-#define GLEE_H_DEFINED_glDisableVertexAttribAPPLE
- typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
- GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE;
- #define glDisableVertexAttribAPPLE GLeeFuncPtr_glDisableVertexAttribAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexAttribEnabledAPPLE
-#define GLEE_H_DEFINED_glIsVertexAttribEnabledAPPLE
- typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
- GLEE_EXTERN GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE;
- #define glIsVertexAttribEnabledAPPLE GLeeFuncPtr_glIsVertexAttribEnabledAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib1dAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib1dAPPLE
- typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
- GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE;
- #define glMapVertexAttrib1dAPPLE GLeeFuncPtr_glMapVertexAttrib1dAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib1fAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib1fAPPLE
- typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE;
- #define glMapVertexAttrib1fAPPLE GLeeFuncPtr_glMapVertexAttrib1fAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib2dAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib2dAPPLE
- typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
- GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE;
- #define glMapVertexAttrib2dAPPLE GLeeFuncPtr_glMapVertexAttrib2dAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib2fAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib2fAPPLE
- typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
- GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE;
- #define glMapVertexAttrib2fAPPLE GLeeFuncPtr_glMapVertexAttrib2fAPPLE
-#endif
-#endif
-
-/* GL_APPLE_aux_depth_stencil */
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-#define __GLEE_GL_APPLE_aux_depth_stencil 1
-/* Constants */
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-#endif
-
-/* GL_APPLE_object_purgeable */
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-#define __GLEE_GL_APPLE_object_purgeable 1
-/* Constants */
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-#ifndef GLEE_H_DEFINED_glObjectPurgeableAPPLE
-#define GLEE_H_DEFINED_glObjectPurgeableAPPLE
- typedef GLenum (APIENTRYP GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
- GLEE_EXTERN GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE;
- #define glObjectPurgeableAPPLE GLeeFuncPtr_glObjectPurgeableAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glObjectUnpurgeableAPPLE
-#define GLEE_H_DEFINED_glObjectUnpurgeableAPPLE
- typedef GLenum (APIENTRYP GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
- GLEE_EXTERN GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE;
- #define glObjectUnpurgeableAPPLE GLeeFuncPtr_glObjectUnpurgeableAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterivAPPLE
-#define GLEE_H_DEFINED_glGetObjectParameterivAPPLE
- typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE;
- #define glGetObjectParameterivAPPLE GLeeFuncPtr_glGetObjectParameterivAPPLE
-#endif
-#endif
-
-/* GL_APPLE_row_bytes */
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-#define __GLEE_GL_APPLE_row_bytes 1
-/* Constants */
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-#endif
-
-/* GL_APPLE_rgb_422 */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#define __GLEE_GL_APPLE_rgb_422 1
-/* Constants */
-#define GL_RGB_422_APPLE 0x8A1F
-#endif
-
-/* GL_NV_video_capture */
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-#define __GLEE_GL_NV_video_capture 1
-/* Constants */
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-#ifndef GLEE_H_DEFINED_glBeginVideoCaptureNV
-#define GLEE_H_DEFINED_glBeginVideoCaptureNV
- typedef void (APIENTRYP GLEEPFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
- GLEE_EXTERN GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV;
- #define glBeginVideoCaptureNV GLeeFuncPtr_glBeginVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindVideoCaptureStreamBufferNV
-#define GLEE_H_DEFINED_glBindVideoCaptureStreamBufferNV
- typedef void (APIENTRYP GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
- GLEE_EXTERN GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV;
- #define glBindVideoCaptureStreamBufferNV GLeeFuncPtr_glBindVideoCaptureStreamBufferNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindVideoCaptureStreamTextureNV
-#define GLEE_H_DEFINED_glBindVideoCaptureStreamTextureNV
- typedef void (APIENTRYP GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
- GLEE_EXTERN GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV;
- #define glBindVideoCaptureStreamTextureNV GLeeFuncPtr_glBindVideoCaptureStreamTextureNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndVideoCaptureNV
-#define GLEE_H_DEFINED_glEndVideoCaptureNV
- typedef void (APIENTRYP GLEEPFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
- GLEE_EXTERN GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV;
- #define glEndVideoCaptureNV GLeeFuncPtr_glEndVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureivNV
-#define GLEE_H_DEFINED_glGetVideoCaptureivNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV;
- #define glGetVideoCaptureivNV GLeeFuncPtr_glGetVideoCaptureivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamivNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamivNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV;
- #define glGetVideoCaptureStreamivNV GLeeFuncPtr_glGetVideoCaptureStreamivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamfvNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamfvNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV;
- #define glGetVideoCaptureStreamfvNV GLeeFuncPtr_glGetVideoCaptureStreamfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamdvNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamdvNV
- typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV;
- #define glGetVideoCaptureStreamdvNV GLeeFuncPtr_glGetVideoCaptureStreamdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureNV
-#define GLEE_H_DEFINED_glVideoCaptureNV
- typedef GLenum (APIENTRYP GLEEPFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
- GLEE_EXTERN GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV;
- #define glVideoCaptureNV GLeeFuncPtr_glVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterivNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterivNV
- typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
- GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV;
- #define glVideoCaptureStreamParameterivNV GLeeFuncPtr_glVideoCaptureStreamParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterfvNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterfvNV
- typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
- GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV;
- #define glVideoCaptureStreamParameterfvNV GLeeFuncPtr_glVideoCaptureStreamParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterdvNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterdvNV
- typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
- GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV;
- #define glVideoCaptureStreamParameterdvNV GLeeFuncPtr_glVideoCaptureStreamParameterdvNV
-#endif
-#endif
-
-/* GL_NV_copy_image */
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-#define __GLEE_GL_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glCopyImageSubDataNV
-#define GLEE_H_DEFINED_glCopyImageSubDataNV
- typedef void (APIENTRYP GLEEPFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
- GLEE_EXTERN GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV;
- #define glCopyImageSubDataNV GLeeFuncPtr_glCopyImageSubDataNV
-#endif
-#endif
-
-/* GL_EXT_separate_shader_objects */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-#define __GLEE_GL_EXT_separate_shader_objects 1
-/* Constants */
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-#ifndef GLEE_H_DEFINED_glUseShaderProgramEXT
-#define GLEE_H_DEFINED_glUseShaderProgramEXT
- typedef void (APIENTRYP GLEEPFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
- GLEE_EXTERN GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT;
- #define glUseShaderProgramEXT GLeeFuncPtr_glUseShaderProgramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glActiveProgramEXT
-#define GLEE_H_DEFINED_glActiveProgramEXT
- typedef void (APIENTRYP GLEEPFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
- GLEE_EXTERN GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT;
- #define glActiveProgramEXT GLeeFuncPtr_glActiveProgramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderProgramEXT
-#define GLEE_H_DEFINED_glCreateShaderProgramEXT
- typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar * string);
- GLEE_EXTERN GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT;
- #define glCreateShaderProgramEXT GLeeFuncPtr_glCreateShaderProgramEXT
-#endif
-#endif
-
-/* GL_NV_parameter_buffer_object2 */
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-#define __GLEE_GL_NV_parameter_buffer_object2 1
-/* Constants */
-#endif
-
-/* GL_NV_shader_buffer_load */
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-#define __GLEE_GL_NV_shader_buffer_load 1
-/* Constants */
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-#ifndef GLEE_H_DEFINED_glMakeBufferResidentNV
-#define GLEE_H_DEFINED_glMakeBufferResidentNV
- typedef void (APIENTRYP GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
- GLEE_EXTERN GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV;
- #define glMakeBufferResidentNV GLeeFuncPtr_glMakeBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeBufferNonResidentNV
-#define GLEE_H_DEFINED_glMakeBufferNonResidentNV
- typedef void (APIENTRYP GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV;
- #define glMakeBufferNonResidentNV GLeeFuncPtr_glMakeBufferNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsBufferResidentNV
-#define GLEE_H_DEFINED_glIsBufferResidentNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
- GLEE_EXTERN GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV;
- #define glIsBufferResidentNV GLeeFuncPtr_glIsBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeNamedBufferResidentNV
-#define GLEE_H_DEFINED_glMakeNamedBufferResidentNV
- typedef void (APIENTRYP GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
- GLEE_EXTERN GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV;
- #define glMakeNamedBufferResidentNV GLeeFuncPtr_glMakeNamedBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeNamedBufferNonResidentNV
-#define GLEE_H_DEFINED_glMakeNamedBufferNonResidentNV
- typedef void (APIENTRYP GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV;
- #define glMakeNamedBufferNonResidentNV GLeeFuncPtr_glMakeNamedBufferNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsNamedBufferResidentNV
-#define GLEE_H_DEFINED_glIsNamedBufferResidentNV
- typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
- GLEE_EXTERN GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV;
- #define glIsNamedBufferResidentNV GLeeFuncPtr_glIsNamedBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameterui64vNV
-#define GLEE_H_DEFINED_glGetBufferParameterui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV;
- #define glGetBufferParameterui64vNV GLeeFuncPtr_glGetBufferParameterui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferParameterui64vNV
-#define GLEE_H_DEFINED_glGetNamedBufferParameterui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV;
- #define glGetNamedBufferParameterui64vNV GLeeFuncPtr_glGetNamedBufferParameterui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerui64vNV
-#define GLEE_H_DEFINED_glGetIntegerui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT * result);
- GLEE_EXTERN GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV;
- #define glGetIntegerui64vNV GLeeFuncPtr_glGetIntegerui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformui64NV
-#define GLEE_H_DEFINED_glUniformui64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
- GLEE_EXTERN GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV;
- #define glUniformui64NV GLeeFuncPtr_glUniformui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformui64vNV
-#define GLEE_H_DEFINED_glUniformui64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV;
- #define glUniformui64vNV GLeeFuncPtr_glUniformui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformui64vNV
-#define GLEE_H_DEFINED_glGetUniformui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV;
- #define glGetUniformui64vNV GLeeFuncPtr_glGetUniformui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformui64NV
-#define GLEE_H_DEFINED_glProgramUniformui64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV;
- #define glProgramUniformui64NV GLeeFuncPtr_glProgramUniformui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformui64vNV
-#define GLEE_H_DEFINED_glProgramUniformui64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV;
- #define glProgramUniformui64vNV GLeeFuncPtr_glProgramUniformui64vNV
-#endif
-#endif
-
-/* GL_NV_vertex_buffer_unified_memory */
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-#define __GLEE_GL_NV_vertex_buffer_unified_memory 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-#ifndef GLEE_H_DEFINED_glBufferAddressRangeNV
-#define GLEE_H_DEFINED_glBufferAddressRangeNV
- typedef void (APIENTRYP GLEEPFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
- GLEE_EXTERN GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV;
- #define glBufferAddressRangeNV GLeeFuncPtr_glBufferAddressRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexFormatNV
-#define GLEE_H_DEFINED_glVertexFormatNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV;
- #define glVertexFormatNV GLeeFuncPtr_glVertexFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormalFormatNV
-#define GLEE_H_DEFINED_glNormalFormatNV
- typedef void (APIENTRYP GLEEPFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV;
- #define glNormalFormatNV GLeeFuncPtr_glNormalFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glColorFormatNV
-#define GLEE_H_DEFINED_glColorFormatNV
- typedef void (APIENTRYP GLEEPFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV;
- #define glColorFormatNV GLeeFuncPtr_glColorFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glIndexFormatNV
-#define GLEE_H_DEFINED_glIndexFormatNV
- typedef void (APIENTRYP GLEEPFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV;
- #define glIndexFormatNV GLeeFuncPtr_glIndexFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordFormatNV
-#define GLEE_H_DEFINED_glTexCoordFormatNV
- typedef void (APIENTRYP GLEEPFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV;
- #define glTexCoordFormatNV GLeeFuncPtr_glTexCoordFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagFormatNV
-#define GLEE_H_DEFINED_glEdgeFlagFormatNV
- typedef void (APIENTRYP GLEEPFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
- GLEE_EXTERN GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV;
- #define glEdgeFlagFormatNV GLeeFuncPtr_glEdgeFlagFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorFormatNV
-#define GLEE_H_DEFINED_glSecondaryColorFormatNV
- typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV;
- #define glSecondaryColorFormatNV GLeeFuncPtr_glSecondaryColorFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordFormatNV
-#define GLEE_H_DEFINED_glFogCoordFormatNV
- typedef void (APIENTRYP GLEEPFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV;
- #define glFogCoordFormatNV GLeeFuncPtr_glFogCoordFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribFormatNV
-#define GLEE_H_DEFINED_glVertexAttribFormatNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV;
- #define glVertexAttribFormatNV GLeeFuncPtr_glVertexAttribFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribIFormatNV
-#define GLEE_H_DEFINED_glVertexAttribIFormatNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV;
- #define glVertexAttribIFormatNV GLeeFuncPtr_glVertexAttribIFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerui64i_vNV
-#define GLEE_H_DEFINED_glGetIntegerui64i_vNV
- typedef void (APIENTRYP GLEEPFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT * result);
- GLEE_EXTERN GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV;
- #define glGetIntegerui64i_vNV GLeeFuncPtr_glGetIntegerui64i_vNV
-#endif
-#endif
-
-/* GL_NV_texture_barrier */
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-#define __GLEE_GL_NV_texture_barrier 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTextureBarrierNV
-#define GLEE_H_DEFINED_glTextureBarrierNV
- typedef void (APIENTRYP GLEEPFNGLTEXTUREBARRIERNVPROC) ();
- GLEE_EXTERN GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV;
- #define glTextureBarrierNV GLeeFuncPtr_glTextureBarrierNV
-#endif
-#endif
-
-/* GL_AMD_shader_stencil_export */
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-#define __GLEE_GL_AMD_shader_stencil_export 1
-/* Constants */
-#endif
-
-/* GL_AMD_seamless_cubemap_per_texture */
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-#define __GLEE_GL_AMD_seamless_cubemap_per_texture 1
-/* Constants */
-#endif
-
-/* GL_AMD_conservative_depth */
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-#define __GLEE_GL_AMD_conservative_depth 1
-/* Constants */
-#endif
-
-/* GL_EXT_shader_image_load_store */
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-#define __GLEE_GL_EXT_shader_image_load_store 1
-/* Constants */
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-#ifndef GLEE_H_DEFINED_glBindImageTextureEXT
-#define GLEE_H_DEFINED_glBindImageTextureEXT
- typedef void (APIENTRYP GLEEPFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
- GLEE_EXTERN GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT;
- #define glBindImageTextureEXT GLeeFuncPtr_glBindImageTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMemoryBarrierEXT
-#define GLEE_H_DEFINED_glMemoryBarrierEXT
- typedef void (APIENTRYP GLEEPFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
- GLEE_EXTERN GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT;
- #define glMemoryBarrierEXT GLeeFuncPtr_glMemoryBarrierEXT
-#endif
-#endif
-
-/* GL_EXT_vertex_attrib_64bit */
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-#define __GLEE_GL_EXT_vertex_attrib_64bit 1
-/* Constants */
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dEXT
-#define GLEE_H_DEFINED_glVertexAttribL1dEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT;
- #define glVertexAttribL1dEXT GLeeFuncPtr_glVertexAttribL1dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dEXT
-#define GLEE_H_DEFINED_glVertexAttribL2dEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT;
- #define glVertexAttribL2dEXT GLeeFuncPtr_glVertexAttribL2dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dEXT
-#define GLEE_H_DEFINED_glVertexAttribL3dEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT;
- #define glVertexAttribL3dEXT GLeeFuncPtr_glVertexAttribL3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dEXT
-#define GLEE_H_DEFINED_glVertexAttribL4dEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT;
- #define glVertexAttribL4dEXT GLeeFuncPtr_glVertexAttribL4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL1dvEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT;
- #define glVertexAttribL1dvEXT GLeeFuncPtr_glVertexAttribL1dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL2dvEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT;
- #define glVertexAttribL2dvEXT GLeeFuncPtr_glVertexAttribL2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL3dvEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT;
- #define glVertexAttribL3dvEXT GLeeFuncPtr_glVertexAttribL3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL4dvEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT;
- #define glVertexAttribL4dvEXT GLeeFuncPtr_glVertexAttribL4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLPointerEXT
-#define GLEE_H_DEFINED_glVertexAttribLPointerEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT;
- #define glVertexAttribLPointerEXT GLeeFuncPtr_glVertexAttribLPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLdvEXT
-#define GLEE_H_DEFINED_glGetVertexAttribLdvEXT
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT;
- #define glGetVertexAttribLdvEXT GLeeFuncPtr_glGetVertexAttribLdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribLOffsetEXT
- typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
- GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT;
- #define glVertexArrayVertexAttribLOffsetEXT GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT
-#endif
-#endif
-
-/* GL_NV_gpu_program5 */
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-#define __GLEE_GL_NV_gpu_program5 1
-/* Constants */
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
-#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
-#ifndef GLEE_H_DEFINED_glProgramSubroutineParametersuivNV
-#define GLEE_H_DEFINED_glProgramSubroutineParametersuivNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint * params);
- GLEE_EXTERN GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV;
- #define glProgramSubroutineParametersuivNV GLeeFuncPtr_glProgramSubroutineParametersuivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramSubroutineParameteruivNV
-#define GLEE_H_DEFINED_glGetProgramSubroutineParameteruivNV
- typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint * param);
- GLEE_EXTERN GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV;
- #define glGetProgramSubroutineParameteruivNV GLeeFuncPtr_glGetProgramSubroutineParameteruivNV
-#endif
-#endif
-
-/* GL_NV_gpu_shader5 */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-#define __GLEE_GL_NV_gpu_shader5 1
-/* Constants */
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-#ifndef GLEE_H_DEFINED_glUniform1i64NV
-#define GLEE_H_DEFINED_glUniform1i64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
- GLEE_EXTERN GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV;
- #define glUniform1i64NV GLeeFuncPtr_glUniform1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i64NV
-#define GLEE_H_DEFINED_glUniform2i64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
- GLEE_EXTERN GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV;
- #define glUniform2i64NV GLeeFuncPtr_glUniform2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i64NV
-#define GLEE_H_DEFINED_glUniform3i64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
- GLEE_EXTERN GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV;
- #define glUniform3i64NV GLeeFuncPtr_glUniform3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i64NV
-#define GLEE_H_DEFINED_glUniform4i64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
- GLEE_EXTERN GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV;
- #define glUniform4i64NV GLeeFuncPtr_glUniform4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1i64vNV
-#define GLEE_H_DEFINED_glUniform1i64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV;
- #define glUniform1i64vNV GLeeFuncPtr_glUniform1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i64vNV
-#define GLEE_H_DEFINED_glUniform2i64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV;
- #define glUniform2i64vNV GLeeFuncPtr_glUniform2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i64vNV
-#define GLEE_H_DEFINED_glUniform3i64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV;
- #define glUniform3i64vNV GLeeFuncPtr_glUniform3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i64vNV
-#define GLEE_H_DEFINED_glUniform4i64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV;
- #define glUniform4i64vNV GLeeFuncPtr_glUniform4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui64NV
-#define GLEE_H_DEFINED_glUniform1ui64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV;
- #define glUniform1ui64NV GLeeFuncPtr_glUniform1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui64NV
-#define GLEE_H_DEFINED_glUniform2ui64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV;
- #define glUniform2ui64NV GLeeFuncPtr_glUniform2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui64NV
-#define GLEE_H_DEFINED_glUniform3ui64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV;
- #define glUniform3ui64NV GLeeFuncPtr_glUniform3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui64NV
-#define GLEE_H_DEFINED_glUniform4ui64NV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV;
- #define glUniform4ui64NV GLeeFuncPtr_glUniform4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui64vNV
-#define GLEE_H_DEFINED_glUniform1ui64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV;
- #define glUniform1ui64vNV GLeeFuncPtr_glUniform1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui64vNV
-#define GLEE_H_DEFINED_glUniform2ui64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV;
- #define glUniform2ui64vNV GLeeFuncPtr_glUniform2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui64vNV
-#define GLEE_H_DEFINED_glUniform3ui64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV;
- #define glUniform3ui64vNV GLeeFuncPtr_glUniform3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui64vNV
-#define GLEE_H_DEFINED_glUniform4ui64vNV
- typedef void (APIENTRYP GLEEPFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV;
- #define glUniform4ui64vNV GLeeFuncPtr_glUniform4ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformi64vNV
-#define GLEE_H_DEFINED_glGetUniformi64vNV
- typedef void (APIENTRYP GLEEPFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV;
- #define glGetUniformi64vNV GLeeFuncPtr_glGetUniformi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i64NV
-#define GLEE_H_DEFINED_glProgramUniform1i64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV;
- #define glProgramUniform1i64NV GLeeFuncPtr_glProgramUniform1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i64NV
-#define GLEE_H_DEFINED_glProgramUniform2i64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV;
- #define glProgramUniform2i64NV GLeeFuncPtr_glProgramUniform2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i64NV
-#define GLEE_H_DEFINED_glProgramUniform3i64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV;
- #define glProgramUniform3i64NV GLeeFuncPtr_glProgramUniform3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i64NV
-#define GLEE_H_DEFINED_glProgramUniform4i64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV;
- #define glProgramUniform4i64NV GLeeFuncPtr_glProgramUniform4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i64vNV
-#define GLEE_H_DEFINED_glProgramUniform1i64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV;
- #define glProgramUniform1i64vNV GLeeFuncPtr_glProgramUniform1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i64vNV
-#define GLEE_H_DEFINED_glProgramUniform2i64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV;
- #define glProgramUniform2i64vNV GLeeFuncPtr_glProgramUniform2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i64vNV
-#define GLEE_H_DEFINED_glProgramUniform3i64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV;
- #define glProgramUniform3i64vNV GLeeFuncPtr_glProgramUniform3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i64vNV
-#define GLEE_H_DEFINED_glProgramUniform4i64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV;
- #define glProgramUniform4i64vNV GLeeFuncPtr_glProgramUniform4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui64NV
-#define GLEE_H_DEFINED_glProgramUniform1ui64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV;
- #define glProgramUniform1ui64NV GLeeFuncPtr_glProgramUniform1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui64NV
-#define GLEE_H_DEFINED_glProgramUniform2ui64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV;
- #define glProgramUniform2ui64NV GLeeFuncPtr_glProgramUniform2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui64NV
-#define GLEE_H_DEFINED_glProgramUniform3ui64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV;
- #define glProgramUniform3ui64NV GLeeFuncPtr_glProgramUniform3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui64NV
-#define GLEE_H_DEFINED_glProgramUniform4ui64NV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV;
- #define glProgramUniform4ui64NV GLeeFuncPtr_glProgramUniform4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform1ui64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV;
- #define glProgramUniform1ui64vNV GLeeFuncPtr_glProgramUniform1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform2ui64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV;
- #define glProgramUniform2ui64vNV GLeeFuncPtr_glProgramUniform2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform3ui64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV;
- #define glProgramUniform3ui64vNV GLeeFuncPtr_glProgramUniform3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform4ui64vNV
- typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
- GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV;
- #define glProgramUniform4ui64vNV GLeeFuncPtr_glProgramUniform4ui64vNV
-#endif
-#endif
-
-/* GL_NV_shader_buffer_store */
-
-#ifndef GL_NV_shader_buffer_store
-#define GL_NV_shader_buffer_store 1
-#define __GLEE_GL_NV_shader_buffer_store 1
-/* Constants */
-#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
-#endif
-
-/* GL_NV_tessellation_program5 */
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-#define __GLEE_GL_NV_tessellation_program5 1
-/* Constants */
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-#endif
-
-/* GL_NV_vertex_attrib_integer_64bit */
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-#define __GLEE_GL_NV_vertex_attrib_integer_64bit 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribL1i64NV
-#define GLEE_H_DEFINED_glVertexAttribL1i64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV;
- #define glVertexAttribL1i64NV GLeeFuncPtr_glVertexAttribL1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2i64NV
-#define GLEE_H_DEFINED_glVertexAttribL2i64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV;
- #define glVertexAttribL2i64NV GLeeFuncPtr_glVertexAttribL2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3i64NV
-#define GLEE_H_DEFINED_glVertexAttribL3i64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV;
- #define glVertexAttribL3i64NV GLeeFuncPtr_glVertexAttribL3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4i64NV
-#define GLEE_H_DEFINED_glVertexAttribL4i64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV;
- #define glVertexAttribL4i64NV GLeeFuncPtr_glVertexAttribL4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL1i64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV;
- #define glVertexAttribL1i64vNV GLeeFuncPtr_glVertexAttribL1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL2i64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV;
- #define glVertexAttribL2i64vNV GLeeFuncPtr_glVertexAttribL2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL3i64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV;
- #define glVertexAttribL3i64vNV GLeeFuncPtr_glVertexAttribL3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL4i64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV;
- #define glVertexAttribL4i64vNV GLeeFuncPtr_glVertexAttribL4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL1ui64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV;
- #define glVertexAttribL1ui64NV GLeeFuncPtr_glVertexAttribL1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL2ui64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV;
- #define glVertexAttribL2ui64NV GLeeFuncPtr_glVertexAttribL2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL3ui64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV;
- #define glVertexAttribL3ui64NV GLeeFuncPtr_glVertexAttribL3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL4ui64NV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV;
- #define glVertexAttribL4ui64NV GLeeFuncPtr_glVertexAttribL4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL1ui64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV;
- #define glVertexAttribL1ui64vNV GLeeFuncPtr_glVertexAttribL1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL2ui64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV;
- #define glVertexAttribL2ui64vNV GLeeFuncPtr_glVertexAttribL2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL3ui64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV;
- #define glVertexAttribL3ui64vNV GLeeFuncPtr_glVertexAttribL3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL4ui64vNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT * v);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV;
- #define glVertexAttribL4ui64vNV GLeeFuncPtr_glVertexAttribL4ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLi64vNV
-#define GLEE_H_DEFINED_glGetVertexAttribLi64vNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV;
- #define glGetVertexAttribLi64vNV GLeeFuncPtr_glGetVertexAttribLi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLui64vNV
-#define GLEE_H_DEFINED_glGetVertexAttribLui64vNV
- typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT * params);
- GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV;
- #define glGetVertexAttribLui64vNV GLeeFuncPtr_glGetVertexAttribLui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLFormatNV
-#define GLEE_H_DEFINED_glVertexAttribLFormatNV
- typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV;
- #define glVertexAttribLFormatNV GLeeFuncPtr_glVertexAttribLFormatNV
-#endif
-#endif
-
-/* GL_NV_multisample_coverage */
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-#define __GLEE_GL_NV_multisample_coverage 1
-/* Constants */
-#define GL_COVERAGE_SAMPLES_NV 0x80A9
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#endif
-
-/* GL_AMD_name_gen_delete */
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-#define __GLEE_GL_AMD_name_gen_delete 1
-/* Constants */
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-#ifndef GLEE_H_DEFINED_glGenNamesAMD
-#define GLEE_H_DEFINED_glGenNamesAMD
- typedef void (APIENTRYP GLEEPFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint * names);
- GLEE_EXTERN GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD;
- #define glGenNamesAMD GLeeFuncPtr_glGenNamesAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteNamesAMD
-#define GLEE_H_DEFINED_glDeleteNamesAMD
- typedef void (APIENTRYP GLEEPFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint * names);
- GLEE_EXTERN GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD;
- #define glDeleteNamesAMD GLeeFuncPtr_glDeleteNamesAMD
-#endif
-#ifndef GLEE_H_DEFINED_glIsNameAMD
-#define GLEE_H_DEFINED_glIsNameAMD
- typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
- GLEE_EXTERN GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD;
- #define glIsNameAMD GLeeFuncPtr_glIsNameAMD
-#endif
-#endif
-
-/* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-#define __GLEE_GL_AMD_transform_feedback3_lines_triangles 1
-/* Constants */
-#endif
-
-/* GL_AMD_depth_clamp_separate */
-
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-#define __GLEE_GL_AMD_depth_clamp_separate 1
-/* Constants */
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-#endif
-
-/* GL_EXT_texture_sRGB_decode */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-#define __GLEE_GL_EXT_texture_sRGB_decode 1
-/* Constants */
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-#endif
-
-/* GL_NV_texture_multisample */
-
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-#define __GLEE_GL_NV_texture_multisample 1
-/* Constants */
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-#ifndef GLEE_H_DEFINED_glTexImage2DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTexImage2DMultisampleCoverageNV
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV;
- #define glTexImage2DMultisampleCoverageNV GLeeFuncPtr_glTexImage2DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTexImage3DMultisampleCoverageNV
- typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV;
- #define glTexImage3DMultisampleCoverageNV GLeeFuncPtr_glTexImage3DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DMultisampleNV
-#define GLEE_H_DEFINED_glTextureImage2DMultisampleNV
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV;
- #define glTextureImage2DMultisampleNV GLeeFuncPtr_glTextureImage2DMultisampleNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DMultisampleNV
-#define GLEE_H_DEFINED_glTextureImage3DMultisampleNV
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV;
- #define glTextureImage3DMultisampleNV GLeeFuncPtr_glTextureImage3DMultisampleNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTextureImage2DMultisampleCoverageNV
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV;
- #define glTextureImage2DMultisampleCoverageNV GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTextureImage3DMultisampleCoverageNV
- typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
- GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV;
- #define glTextureImage3DMultisampleCoverageNV GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV
-#endif
-#endif
-
-/* GL_AMD_blend_minmax_factor */
-
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-#define __GLEE_GL_AMD_blend_minmax_factor 1
-/* Constants */
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-#endif
-
-/* GL_AMD_sample_positions */
-
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-#define __GLEE_GL_AMD_sample_positions 1
-/* Constants */
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-#ifndef GLEE_H_DEFINED_glSetMultisamplefvAMD
-#define GLEE_H_DEFINED_glSetMultisamplefvAMD
- typedef void (APIENTRYP GLEEPFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat * val);
- GLEE_EXTERN GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD;
- #define glSetMultisamplefvAMD GLeeFuncPtr_glSetMultisamplefvAMD
-#endif
-#endif
-
-/* GL_EXT_x11_sync_object */
-
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-#define __GLEE_GL_EXT_x11_sync_object 1
-/* Constants */
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-#ifndef GLEE_H_DEFINED_glImportSyncEXT
-#define GLEE_H_DEFINED_glImportSyncEXT
- typedef GLsync (APIENTRYP GLEEPFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
- GLEE_EXTERN GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT;
- #define glImportSyncEXT GLeeFuncPtr_glImportSyncEXT
-#endif
-#endif
-
-/* GL_AMD_multi_draw_indirect */
-
-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-#define __GLEE_GL_AMD_multi_draw_indirect 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiDrawArraysIndirectAMD
-#define GLEE_H_DEFINED_glMultiDrawArraysIndirectAMD
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD;
- #define glMultiDrawArraysIndirectAMD GLeeFuncPtr_glMultiDrawArraysIndirectAMD
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsIndirectAMD
-#define GLEE_H_DEFINED_glMultiDrawElementsIndirectAMD
- typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
- GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD;
- #define glMultiDrawElementsIndirectAMD GLeeFuncPtr_glMultiDrawElementsIndirectAMD
-#endif
-#endif
-
-/* GL_EXT_framebuffer_multisample_blit_scaled */
-
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-#define __GLEE_GL_EXT_framebuffer_multisample_blit_scaled 1
-/* Constants */
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-#endif
-
-/* GL_SGIX_texture_select */
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#define __GLEE_GL_SGIX_texture_select 1
-/* Constants */
-#endif
-
-/* GL_INGR_blend_func_separate */
-
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-#define __GLEE_GL_INGR_blend_func_separate 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateINGR
-#define GLEE_H_DEFINED_glBlendFuncSeparateINGR
- typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR;
- #define glBlendFuncSeparateINGR GLeeFuncPtr_glBlendFuncSeparateINGR
-#endif
-#endif
-
-/* GL_SGIX_depth_pass_instrument */
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#define __GLEE_GL_SGIX_depth_pass_instrument 1
-/* Constants */
-#endif
-
-/* GL_SGIX_igloo_interface */
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#define __GLEE_GL_SGIX_igloo_interface 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glIglooInterfaceSGIX
-#define GLEE_H_DEFINED_glIglooInterfaceSGIX
- typedef void (APIENTRYP GLEEPFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid * params);
- GLEE_EXTERN GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX;
- #define glIglooInterfaceSGIX GLeeFuncPtr_glIglooInterfaceSGIX
-#endif
-#endif
-
-/* GL_OES_compressed_paletted_texture */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#define __GLEE_GL_OES_compressed_paletted_texture 1
-/* Constants */
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#endif
-
-/* GL_OES_fixed_point */
-
-#ifndef GL_OES_fixed_point
-#define GL_OES_fixed_point 1
-#define __GLEE_GL_OES_fixed_point 1
-/* Constants */
-#define GL_FIXED_OES 0x140C
-#endif
-
-/* GL_OES_single_precision */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-#define __GLEE_GL_OES_single_precision 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glClearDepthfOES
-#define GLEE_H_DEFINED_glClearDepthfOES
- typedef GLvoid (APIENTRYP GLEEPFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
- GLEE_EXTERN GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES;
- #define glClearDepthfOES GLeeFuncPtr_glClearDepthfOES
-#endif
-#endif
-
-/* GL_OES_query_matrix */
-
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-#define __GLEE_GL_OES_query_matrix 1
-/* Constants */
-#endif
-
-/* GL_OES_byte_coordinates */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-#define __GLEE_GL_OES_byte_coordinates 1
-/* Constants */
-#define GL_BYTE 0x1400
-#endif
-
-/* GL_NV_gpu_program4 */
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-#define __GLEE_GL_NV_gpu_program4 1
-/* Constants */
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#endif
-
-/* GL_NV_path_rendering */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-#define __GLEE_GL_NV_path_rendering 1
-/* Constants */
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_BOLD_BIT_NV 0x01
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_GLYPH_HAS_KERNING_NV 0x100
-#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_NV 0x00100000
-#define GL_FONT_ASCENDER_NV 0x00200000
-#define GL_FONT_DESCENDER_NV 0x00400000
-#define GL_FONT_HEIGHT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
-#define GL_FONT_HAS_KERNING_NV 0x10000000
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#endif
-
-/* GL_AMD_vertex_shader_tessellator */
-
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-#define __GLEE_GL_AMD_vertex_shader_tessellator 1
-/* Constants */
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#ifndef GLEE_H_DEFINED_glTessellationModeAMD
-#define GLEE_H_DEFINED_glTessellationModeAMD
- typedef GLvoid (APIENTRYP GLEEPFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
- GLEE_EXTERN GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD;
- #define glTessellationModeAMD GLeeFuncPtr_glTessellationModeAMD
-#endif
-#endif
-
-/* GL_EXT_fragment_lighting */
-
-#ifndef GL_EXT_fragment_lighting
-#define GL_EXT_fragment_lighting 1
-#define __GLEE_GL_EXT_fragment_lighting 1
-/* Constants */
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-#endif
-
-/* GL_EXT_texture_compression_dxt1 */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#define __GLEE_GL_EXT_texture_compression_dxt1 1
-/* Constants */
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-/* GL_EXT_scene_marker */
-
-#ifndef GL_EXT_scene_marker
-#define GL_EXT_scene_marker 1
-#define __GLEE_GL_EXT_scene_marker 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glEndSceneEXT
-#define GLEE_H_DEFINED_glEndSceneEXT
- typedef GLvoid (APIENTRYP GLEEPFNGLENDSCENEEXTPROC) ();
- GLEE_EXTERN GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT;
- #define glEndSceneEXT GLeeFuncPtr_glEndSceneEXT
-#endif
-#endif
-
-/* GL_EXT_geometry_shader4 */
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-#define __GLEE_GL_EXT_geometry_shader4 1
-/* Constants */
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#endif
-
-/* GL_EXT_texture_env */
-
-#ifndef GL_EXT_texture_env
-#define GL_EXT_texture_env 1
-#define __GLEE_GL_EXT_texture_env 1
-/* Constants */
-#define GL_TEXTURE_ENV0_EXT 0x0
-#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0x0
-#define GL_ENV_COPY_EXT 0x0
-#define GL_ENV_REPLACE_EXT 0x0
-#define GL_ENV_MODULATE_EXT 0x0
-#define GL_ENV_ADD_EXT 0x0
-#define GL_ENV_SUBTRACT_EXT 0x0
-#define GL_ENV_REVERSE_SUBTRACT_EXT 0x0
-#define GL_ENV_BLEND_EXT 0x0
-#define GL_ENV_REVERSE_BLEND_EXT 0x0
-#define GL_TEXTURE_ENV_SHIFT_EXT 0x0
-#endif
-
-/* GL_SGIX_texture_range */
-
-#ifndef GL_SGIX_texture_range
-#define GL_SGIX_texture_range 1
-#define __GLEE_GL_SGIX_texture_range 1
-/* Constants */
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-#endif
-
-/* GL_SGIX_pixel_texture_bits */
-
-#ifndef GL_SGIX_pixel_texture_bits
-#define GL_SGIX_pixel_texture_bits 1
-#define __GLEE_GL_SGIX_pixel_texture_bits 1
-/* Constants */
-#endif
-
-/* GL_IBM_static_data */
-
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-#define __GLEE_GL_IBM_static_data 1
-/* Constants */
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-#endif
-
-/* WGL */
-
-#ifdef _WIN32
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_buffer_region;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_extensions_string;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_render_texture;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context_profile;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context_robustness;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_depth_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_digital_video_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_gamma;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_genlock;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_image_buffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_lock;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_WGL_ATI_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_3DL_stereo_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format_packed_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_swap_group;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_gpu_affinity;
-GLEE_EXTERN GLboolean _GLEE_WGL_AMD_gpu_association;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_create_context_es2_profile;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_DX_interop;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_display_color_table;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_extensions_string;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_swap_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_WGL_OML_sync_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_usage;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_video_output;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_WGL_ARB_buffer_region GLeeEnabled(&_GLEE_WGL_ARB_buffer_region)
-#define GLEE_WGL_ARB_multisample GLeeEnabled(&_GLEE_WGL_ARB_multisample)
-#define GLEE_WGL_ARB_extensions_string GLeeEnabled(&_GLEE_WGL_ARB_extensions_string)
-#define GLEE_WGL_ARB_pixel_format GLeeEnabled(&_GLEE_WGL_ARB_pixel_format)
-#define GLEE_WGL_ARB_make_current_read GLeeEnabled(&_GLEE_WGL_ARB_make_current_read)
-#define GLEE_WGL_ARB_pbuffer GLeeEnabled(&_GLEE_WGL_ARB_pbuffer)
-#define GLEE_WGL_ARB_render_texture GLeeEnabled(&_GLEE_WGL_ARB_render_texture)
-#define GLEE_WGL_ARB_pixel_format_float GLeeEnabled(&_GLEE_WGL_ARB_pixel_format_float)
-#define GLEE_WGL_ARB_framebuffer_sRGB GLeeEnabled(&_GLEE_WGL_ARB_framebuffer_sRGB)
-#define GLEE_WGL_ARB_create_context GLeeEnabled(&_GLEE_WGL_ARB_create_context)
-#define GLEE_WGL_ARB_create_context_profile GLeeEnabled(&_GLEE_WGL_ARB_create_context_profile)
-#define GLEE_WGL_ARB_create_context_robustness GLeeEnabled(&_GLEE_WGL_ARB_create_context_robustness)
-#define GLEE_WGL_EXT_make_current_read GLeeEnabled(&_GLEE_WGL_EXT_make_current_read)
-#define GLEE_WGL_EXT_pixel_format GLeeEnabled(&_GLEE_WGL_EXT_pixel_format)
-#define GLEE_WGL_EXT_pbuffer GLeeEnabled(&_GLEE_WGL_EXT_pbuffer)
-#define GLEE_WGL_EXT_depth_float GLeeEnabled(&_GLEE_WGL_EXT_depth_float)
-#define GLEE_WGL_3DFX_multisample GLeeEnabled(&_GLEE_WGL_3DFX_multisample)
-#define GLEE_WGL_EXT_multisample GLeeEnabled(&_GLEE_WGL_EXT_multisample)
-#define GLEE_WGL_I3D_digital_video_control GLeeEnabled(&_GLEE_WGL_I3D_digital_video_control)
-#define GLEE_WGL_I3D_gamma GLeeEnabled(&_GLEE_WGL_I3D_gamma)
-#define GLEE_WGL_I3D_genlock GLeeEnabled(&_GLEE_WGL_I3D_genlock)
-#define GLEE_WGL_I3D_image_buffer GLeeEnabled(&_GLEE_WGL_I3D_image_buffer)
-#define GLEE_WGL_I3D_swap_frame_lock GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_lock)
-#define GLEE_WGL_NV_render_depth_texture GLeeEnabled(&_GLEE_WGL_NV_render_depth_texture)
-#define GLEE_WGL_NV_render_texture_rectangle GLeeEnabled(&_GLEE_WGL_NV_render_texture_rectangle)
-#define GLEE_WGL_ATI_pixel_format_float GLeeEnabled(&_GLEE_WGL_ATI_pixel_format_float)
-#define GLEE_WGL_NV_float_buffer GLeeEnabled(&_GLEE_WGL_NV_float_buffer)
-#define GLEE_WGL_3DL_stereo_control GLeeEnabled(&_GLEE_WGL_3DL_stereo_control)
-#define GLEE_WGL_EXT_pixel_format_packed_float GLeeEnabled(&_GLEE_WGL_EXT_pixel_format_packed_float)
-#define GLEE_WGL_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_WGL_EXT_framebuffer_sRGB)
-#define GLEE_WGL_NV_present_video GLeeEnabled(&_GLEE_WGL_NV_present_video)
-#define GLEE_WGL_NV_swap_group GLeeEnabled(&_GLEE_WGL_NV_swap_group)
-#define GLEE_WGL_NV_gpu_affinity GLeeEnabled(&_GLEE_WGL_NV_gpu_affinity)
-#define GLEE_WGL_AMD_gpu_association GLeeEnabled(&_GLEE_WGL_AMD_gpu_association)
-#define GLEE_WGL_NV_copy_image GLeeEnabled(&_GLEE_WGL_NV_copy_image)
-#define GLEE_WGL_NV_multisample_coverage GLeeEnabled(&_GLEE_WGL_NV_multisample_coverage)
-#define GLEE_WGL_EXT_create_context_es2_profile GLeeEnabled(&_GLEE_WGL_EXT_create_context_es2_profile)
-#define GLEE_WGL_NV_DX_interop GLeeEnabled(&_GLEE_WGL_NV_DX_interop)
-#define GLEE_WGL_EXT_display_color_table GLeeEnabled(&_GLEE_WGL_EXT_display_color_table)
-#define GLEE_WGL_EXT_extensions_string GLeeEnabled(&_GLEE_WGL_EXT_extensions_string)
-#define GLEE_WGL_EXT_swap_control GLeeEnabled(&_GLEE_WGL_EXT_swap_control)
-#define GLEE_WGL_NV_vertex_array_range GLeeEnabled(&_GLEE_WGL_NV_vertex_array_range)
-#define GLEE_WGL_OML_sync_control GLeeEnabled(&_GLEE_WGL_OML_sync_control)
-#define GLEE_WGL_I3D_swap_frame_usage GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_usage)
-#define GLEE_WGL_NV_video_output GLeeEnabled(&_GLEE_WGL_NV_video_output)
-
-/* WGL_ARB_buffer_region */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#define __GLEE_WGL_ARB_buffer_region 1
-/* Constants */
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#ifndef GLEE_H_DEFINED_wglCreateBufferRegionARB
-#define GLEE_H_DEFINED_wglCreateBufferRegionARB
- typedef HANDLE (APIENTRYP GLEEPFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
- GLEE_EXTERN GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB;
- #define wglCreateBufferRegionARB GLeeFuncPtr_wglCreateBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteBufferRegionARB
-#define GLEE_H_DEFINED_wglDeleteBufferRegionARB
- typedef VOID (APIENTRYP GLEEPFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
- GLEE_EXTERN GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB;
- #define wglDeleteBufferRegionARB GLeeFuncPtr_wglDeleteBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglSaveBufferRegionARB
-#define GLEE_H_DEFINED_wglSaveBufferRegionARB
- typedef BOOL (APIENTRYP GLEEPFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
- GLEE_EXTERN GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB;
- #define wglSaveBufferRegionARB GLeeFuncPtr_wglSaveBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglRestoreBufferRegionARB
-#define GLEE_H_DEFINED_wglRestoreBufferRegionARB
- typedef BOOL (APIENTRYP GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
- GLEE_EXTERN GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB;
- #define wglRestoreBufferRegionARB GLeeFuncPtr_wglRestoreBufferRegionARB
-#endif
-#endif
-
-/* WGL_ARB_multisample */
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#define __GLEE_WGL_ARB_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-
-/* WGL_ARB_extensions_string */
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-#define __GLEE_WGL_ARB_extensions_string 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetExtensionsStringARB
-#define GLEE_H_DEFINED_wglGetExtensionsStringARB
- typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
- GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB;
- #define wglGetExtensionsStringARB GLeeFuncPtr_wglGetExtensionsStringARB
-#endif
-#endif
-
-/* WGL_ARB_pixel_format */
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#define __GLEE_WGL_ARB_pixel_format 1
-/* Constants */
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
- typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
- GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB;
- #define wglGetPixelFormatAttribivARB GLeeFuncPtr_wglGetPixelFormatAttribivARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
- typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
- GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB;
- #define wglGetPixelFormatAttribfvARB GLeeFuncPtr_wglGetPixelFormatAttribfvARB
-#endif
-#ifndef GLEE_H_DEFINED_wglChoosePixelFormatARB
-#define GLEE_H_DEFINED_wglChoosePixelFormatARB
- typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
- GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB;
- #define wglChoosePixelFormatARB GLeeFuncPtr_wglChoosePixelFormatARB
-#endif
-#endif
-
-/* WGL_ARB_make_current_read */
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-#define __GLEE_WGL_ARB_make_current_read 1
-/* Constants */
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#ifndef GLEE_H_DEFINED_wglMakeContextCurrentARB
-#define GLEE_H_DEFINED_wglMakeContextCurrentARB
- typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
- GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB;
- #define wglMakeContextCurrentARB GLeeFuncPtr_wglMakeContextCurrentARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCARB
-#define GLEE_H_DEFINED_wglGetCurrentReadDCARB
- typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCARBPROC) ();
- GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB;
- #define wglGetCurrentReadDCARB GLeeFuncPtr_wglGetCurrentReadDCARB
-#endif
-#endif
-
-/* WGL_ARB_pbuffer */
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#define __GLEE_WGL_ARB_pbuffer 1
-/* Constants */
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#ifndef GLEE_H_DEFINED_wglCreatePbufferARB
-#define GLEE_H_DEFINED_wglCreatePbufferARB
- typedef HPBUFFERARB (APIENTRYP GLEEPFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
- GLEE_EXTERN GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB;
- #define wglCreatePbufferARB GLeeFuncPtr_wglCreatePbufferARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPbufferDCARB
-#define GLEE_H_DEFINED_wglGetPbufferDCARB
- typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
- GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB;
- #define wglGetPbufferDCARB GLeeFuncPtr_wglGetPbufferDCARB
-#endif
-#ifndef GLEE_H_DEFINED_wglReleasePbufferDCARB
-#define GLEE_H_DEFINED_wglReleasePbufferDCARB
- typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
- GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB;
- #define wglReleasePbufferDCARB GLeeFuncPtr_wglReleasePbufferDCARB
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyPbufferARB
-#define GLEE_H_DEFINED_wglDestroyPbufferARB
- typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
- GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB;
- #define wglDestroyPbufferARB GLeeFuncPtr_wglDestroyPbufferARB
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryPbufferARB
-#define GLEE_H_DEFINED_wglQueryPbufferARB
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int * piValue);
- GLEE_EXTERN GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB;
- #define wglQueryPbufferARB GLeeFuncPtr_wglQueryPbufferARB
-#endif
-#endif
-
-/* WGL_ARB_render_texture */
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-#define __GLEE_WGL_ARB_render_texture 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#ifndef GLEE_H_DEFINED_wglBindTexImageARB
-#define GLEE_H_DEFINED_wglBindTexImageARB
- typedef BOOL (APIENTRYP GLEEPFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
- GLEE_EXTERN GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB;
- #define wglBindTexImageARB GLeeFuncPtr_wglBindTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseTexImageARB
-#define GLEE_H_DEFINED_wglReleaseTexImageARB
- typedef BOOL (APIENTRYP GLEEPFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
- GLEE_EXTERN GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB;
- #define wglReleaseTexImageARB GLeeFuncPtr_wglReleaseTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_wglSetPbufferAttribARB
-#define GLEE_H_DEFINED_wglSetPbufferAttribARB
- typedef BOOL (APIENTRYP GLEEPFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int * piAttribList);
- GLEE_EXTERN GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB;
- #define wglSetPbufferAttribARB GLeeFuncPtr_wglSetPbufferAttribARB
-#endif
-#endif
-
-/* WGL_ARB_pixel_format_float */
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#define __GLEE_WGL_ARB_pixel_format_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#endif
-
-/* WGL_ARB_framebuffer_sRGB */
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-#define __GLEE_WGL_ARB_framebuffer_sRGB 1
-/* Constants */
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-#endif
-
-/* WGL_ARB_create_context */
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-#define __GLEE_WGL_ARB_create_context 1
-/* Constants */
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#ifndef GLEE_H_DEFINED_wglCreateContextAttribsARB
-#define GLEE_H_DEFINED_wglCreateContextAttribsARB
- typedef HGLRC (APIENTRYP GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int * attribList);
- GLEE_EXTERN GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB;
- #define wglCreateContextAttribsARB GLeeFuncPtr_wglCreateContextAttribsARB
-#endif
-#endif
-
-/* WGL_ARB_create_context_profile */
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-#define __GLEE_WGL_ARB_create_context_profile 1
-/* Constants */
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-#endif
-
-/* WGL_ARB_create_context_robustness */
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-#define __GLEE_WGL_ARB_create_context_robustness 1
-/* Constants */
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-#endif
-
-/* WGL_EXT_make_current_read */
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-#define __GLEE_WGL_EXT_make_current_read 1
-/* Constants */
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#ifndef GLEE_H_DEFINED_wglMakeContextCurrentEXT
-#define GLEE_H_DEFINED_wglMakeContextCurrentEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
- GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT;
- #define wglMakeContextCurrentEXT GLeeFuncPtr_wglMakeContextCurrentEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCEXT
-#define GLEE_H_DEFINED_wglGetCurrentReadDCEXT
- typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCEXTPROC) ();
- GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT;
- #define wglGetCurrentReadDCEXT GLeeFuncPtr_wglGetCurrentReadDCEXT
-#endif
-#endif
-
-/* WGL_EXT_pixel_format */
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-#define __GLEE_WGL_EXT_pixel_format 1
-/* Constants */
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
- GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT;
- #define wglGetPixelFormatAttribivEXT GLeeFuncPtr_wglGetPixelFormatAttribivEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
- GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT;
- #define wglGetPixelFormatAttribfvEXT GLeeFuncPtr_wglGetPixelFormatAttribfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglChoosePixelFormatEXT
-#define GLEE_H_DEFINED_wglChoosePixelFormatEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
- GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT;
- #define wglChoosePixelFormatEXT GLeeFuncPtr_wglChoosePixelFormatEXT
-#endif
-#endif
-
-/* WGL_EXT_pbuffer */
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-#define __GLEE_WGL_EXT_pbuffer 1
-/* Constants */
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#ifndef GLEE_H_DEFINED_wglCreatePbufferEXT
-#define GLEE_H_DEFINED_wglCreatePbufferEXT
- typedef HPBUFFEREXT (APIENTRYP GLEEPFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
- GLEE_EXTERN GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT;
- #define wglCreatePbufferEXT GLeeFuncPtr_wglCreatePbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPbufferDCEXT
-#define GLEE_H_DEFINED_wglGetPbufferDCEXT
- typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
- GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT;
- #define wglGetPbufferDCEXT GLeeFuncPtr_wglGetPbufferDCEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglReleasePbufferDCEXT
-#define GLEE_H_DEFINED_wglReleasePbufferDCEXT
- typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
- GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT;
- #define wglReleasePbufferDCEXT GLeeFuncPtr_wglReleasePbufferDCEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyPbufferEXT
-#define GLEE_H_DEFINED_wglDestroyPbufferEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
- GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT;
- #define wglDestroyPbufferEXT GLeeFuncPtr_wglDestroyPbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryPbufferEXT
-#define GLEE_H_DEFINED_wglQueryPbufferEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int * piValue);
- GLEE_EXTERN GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT;
- #define wglQueryPbufferEXT GLeeFuncPtr_wglQueryPbufferEXT
-#endif
-#endif
-
-/* WGL_EXT_depth_float */
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#define __GLEE_WGL_EXT_depth_float 1
-/* Constants */
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#endif
-
-/* WGL_3DFX_multisample */
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#define __GLEE_WGL_3DFX_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#endif
-
-/* WGL_EXT_multisample */
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#define __GLEE_WGL_EXT_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#endif
-
-/* WGL_I3D_digital_video_control */
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-#define __GLEE_WGL_I3D_digital_video_control 1
-/* Constants */
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#ifndef GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
-#define GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
- GLEE_EXTERN GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D;
- #define wglGetDigitalVideoParametersI3D GLeeFuncPtr_wglGetDigitalVideoParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
-#define GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);
- GLEE_EXTERN GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D;
- #define wglSetDigitalVideoParametersI3D GLeeFuncPtr_wglSetDigitalVideoParametersI3D
-#endif
-#endif
-
-/* WGL_I3D_gamma */
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-#define __GLEE_WGL_I3D_gamma 1
-/* Constants */
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#ifndef GLEE_H_DEFINED_wglGetGammaTableParametersI3D
-#define GLEE_H_DEFINED_wglGetGammaTableParametersI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
- GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D;
- #define wglGetGammaTableParametersI3D GLeeFuncPtr_wglGetGammaTableParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetGammaTableParametersI3D
-#define GLEE_H_DEFINED_wglSetGammaTableParametersI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);
- GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D;
- #define wglSetGammaTableParametersI3D GLeeFuncPtr_wglSetGammaTableParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGammaTableI3D
-#define GLEE_H_DEFINED_wglGetGammaTableI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue);
- GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D;
- #define wglGetGammaTableI3D GLeeFuncPtr_wglGetGammaTableI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetGammaTableI3D
-#define GLEE_H_DEFINED_wglSetGammaTableI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue);
- GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D;
- #define wglSetGammaTableI3D GLeeFuncPtr_wglSetGammaTableI3D
-#endif
-#endif
-
-/* WGL_I3D_genlock */
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-#define __GLEE_WGL_I3D_genlock 1
-/* Constants */
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#ifndef GLEE_H_DEFINED_wglEnableGenlockI3D
-#define GLEE_H_DEFINED_wglEnableGenlockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
- GLEE_EXTERN GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D;
- #define wglEnableGenlockI3D GLeeFuncPtr_wglEnableGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDisableGenlockI3D
-#define GLEE_H_DEFINED_wglDisableGenlockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
- GLEE_EXTERN GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D;
- #define wglDisableGenlockI3D GLeeFuncPtr_wglDisableGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglIsEnabledGenlockI3D
-#define GLEE_H_DEFINED_wglIsEnabledGenlockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL * pFlag);
- GLEE_EXTERN GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D;
- #define wglIsEnabledGenlockI3D GLeeFuncPtr_wglIsEnabledGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceI3D
-#define GLEE_H_DEFINED_wglGenlockSourceI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
- GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D;
- #define wglGenlockSourceI3D GLeeFuncPtr_wglGenlockSourceI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT * uSource);
- GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D;
- #define wglGetGenlockSourceI3D GLeeFuncPtr_wglGetGenlockSourceI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
-#define GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
- GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D;
- #define wglGenlockSourceEdgeI3D GLeeFuncPtr_wglGenlockSourceEdgeI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT * uEdge);
- GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D;
- #define wglGetGenlockSourceEdgeI3D GLeeFuncPtr_wglGetGenlockSourceEdgeI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSampleRateI3D
-#define GLEE_H_DEFINED_wglGenlockSampleRateI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
- GLEE_EXTERN GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D;
- #define wglGenlockSampleRateI3D GLeeFuncPtr_wglGenlockSampleRateI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
-#define GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT * uRate);
- GLEE_EXTERN GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D;
- #define wglGetGenlockSampleRateI3D GLeeFuncPtr_wglGetGenlockSampleRateI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceDelayI3D
-#define GLEE_H_DEFINED_wglGenlockSourceDelayI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
- GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D;
- #define wglGenlockSourceDelayI3D GLeeFuncPtr_wglGenlockSourceDelayI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT * uDelay);
- GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D;
- #define wglGetGenlockSourceDelayI3D GLeeFuncPtr_wglGetGenlockSourceDelayI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-#define GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay);
- GLEE_EXTERN GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D;
- #define wglQueryGenlockMaxSourceDelayI3D GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D
-#endif
-#endif
-
-/* WGL_I3D_image_buffer */
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-#define __GLEE_WGL_I3D_image_buffer 1
-/* Constants */
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#ifndef GLEE_H_DEFINED_wglCreateImageBufferI3D
-#define GLEE_H_DEFINED_wglCreateImageBufferI3D
- typedef LPVOID (APIENTRYP GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
- GLEE_EXTERN GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D;
- #define wglCreateImageBufferI3D GLeeFuncPtr_wglCreateImageBufferI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyImageBufferI3D
-#define GLEE_H_DEFINED_wglDestroyImageBufferI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
- GLEE_EXTERN GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D;
- #define wglDestroyImageBufferI3D GLeeFuncPtr_wglDestroyImageBufferI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
-#define GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count);
- GLEE_EXTERN GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D;
- #define wglAssociateImageBufferEventsI3D GLeeFuncPtr_wglAssociateImageBufferEventsI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
-#define GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID * pAddress, UINT count);
- GLEE_EXTERN GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D;
- #define wglReleaseImageBufferEventsI3D GLeeFuncPtr_wglReleaseImageBufferEventsI3D
-#endif
-#endif
-
-/* WGL_I3D_swap_frame_lock */
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-#define __GLEE_WGL_I3D_swap_frame_lock 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglEnableFrameLockI3D
-#define GLEE_H_DEFINED_wglEnableFrameLockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLENABLEFRAMELOCKI3DPROC) ();
- GLEE_EXTERN GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D;
- #define wglEnableFrameLockI3D GLeeFuncPtr_wglEnableFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDisableFrameLockI3D
-#define GLEE_H_DEFINED_wglDisableFrameLockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) ();
- GLEE_EXTERN GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D;
- #define wglDisableFrameLockI3D GLeeFuncPtr_wglDisableFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
-#define GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL * pFlag);
- GLEE_EXTERN GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D;
- #define wglIsEnabledFrameLockI3D GLeeFuncPtr_wglIsEnabledFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
-#define GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL * pFlag);
- GLEE_EXTERN GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D;
- #define wglQueryFrameLockMasterI3D GLeeFuncPtr_wglQueryFrameLockMasterI3D
-#endif
-#endif
-
-/* WGL_NV_render_depth_texture */
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-#define __GLEE_WGL_NV_render_depth_texture 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-/* WGL_NV_render_texture_rectangle */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-#define __GLEE_WGL_NV_render_texture_rectangle 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-/* WGL_ATI_pixel_format_float */
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#define __GLEE_WGL_ATI_pixel_format_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#endif
-
-/* WGL_NV_float_buffer */
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-#define __GLEE_WGL_NV_float_buffer 1
-/* Constants */
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
-/* WGL_3DL_stereo_control */
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-#define __GLEE_WGL_3DL_stereo_control 1
-/* Constants */
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-#ifndef GLEE_H_DEFINED_wglSetStereoEmitterState3DL
-#define GLEE_H_DEFINED_wglSetStereoEmitterState3DL
- typedef BOOL (APIENTRYP GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
- GLEE_EXTERN GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL;
- #define wglSetStereoEmitterState3DL GLeeFuncPtr_wglSetStereoEmitterState3DL
-#endif
-#endif
-
-/* WGL_EXT_pixel_format_packed_float */
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-#define __GLEE_WGL_EXT_pixel_format_packed_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-#endif
-
-/* WGL_EXT_framebuffer_sRGB */
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-#define __GLEE_WGL_EXT_framebuffer_sRGB 1
-/* Constants */
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-#endif
-
-/* WGL_NV_present_video */
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-#define __GLEE_WGL_NV_present_video 1
-/* Constants */
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-#ifndef GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
-#define GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
- typedef int (APIENTRYP GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList);
- GLEE_EXTERN GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV;
- #define wglEnumerateVideoDevicesNV GLeeFuncPtr_wglEnumerateVideoDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindVideoDeviceNV
-#define GLEE_H_DEFINED_wglBindVideoDeviceNV
- typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList);
- GLEE_EXTERN GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV;
- #define wglBindVideoDeviceNV GLeeFuncPtr_wglBindVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryCurrentContextNV
-#define GLEE_H_DEFINED_wglQueryCurrentContextNV
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int * piValue);
- GLEE_EXTERN GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV;
- #define wglQueryCurrentContextNV GLeeFuncPtr_wglQueryCurrentContextNV
-#endif
-#endif
-
-/* WGL_NV_swap_group */
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-#define __GLEE_WGL_NV_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglJoinSwapGroupNV
-#define GLEE_H_DEFINED_wglJoinSwapGroupNV
- typedef BOOL (APIENTRYP GLEEPFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
- GLEE_EXTERN GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV;
- #define wglJoinSwapGroupNV GLeeFuncPtr_wglJoinSwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindSwapBarrierNV
-#define GLEE_H_DEFINED_wglBindSwapBarrierNV
- typedef BOOL (APIENTRYP GLEEPFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
- GLEE_EXTERN GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV;
- #define wglBindSwapBarrierNV GLeeFuncPtr_wglBindSwapBarrierNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQuerySwapGroupNV
-#define GLEE_H_DEFINED_wglQuerySwapGroupNV
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint * group, GLuint * barrier);
- GLEE_EXTERN GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV;
- #define wglQuerySwapGroupNV GLeeFuncPtr_wglQuerySwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
-#define GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint * maxGroups, GLuint * maxBarriers);
- GLEE_EXTERN GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV;
- #define wglQueryMaxSwapGroupsNV GLeeFuncPtr_wglQueryMaxSwapGroupsNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameCountNV
-#define GLEE_H_DEFINED_wglQueryFrameCountNV
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint * count);
- GLEE_EXTERN GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV;
- #define wglQueryFrameCountNV GLeeFuncPtr_wglQueryFrameCountNV
-#endif
-#ifndef GLEE_H_DEFINED_wglResetFrameCountNV
-#define GLEE_H_DEFINED_wglResetFrameCountNV
- typedef BOOL (APIENTRYP GLEEPFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
- GLEE_EXTERN GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV;
- #define wglResetFrameCountNV GLeeFuncPtr_wglResetFrameCountNV
-#endif
-#endif
-
-/* WGL_NV_gpu_affinity */
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-#define __GLEE_WGL_NV_gpu_affinity 1
-/* Constants */
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-#ifndef GLEE_H_DEFINED_wglEnumGpusNV
-#define GLEE_H_DEFINED_wglEnumGpusNV
- typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV * phGpu);
- GLEE_EXTERN GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV;
- #define wglEnumGpusNV GLeeFuncPtr_wglEnumGpusNV
-#endif
-#ifndef GLEE_H_DEFINED_wglEnumGpuDevicesNV
-#define GLEE_H_DEFINED_wglEnumGpuDevicesNV
- typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
- GLEE_EXTERN GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV;
- #define wglEnumGpuDevicesNV GLeeFuncPtr_wglEnumGpuDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAffinityDCNV
-#define GLEE_H_DEFINED_wglCreateAffinityDCNV
- typedef HDC (APIENTRYP GLEEPFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV * phGpuList);
- GLEE_EXTERN GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV;
- #define wglCreateAffinityDCNV GLeeFuncPtr_wglCreateAffinityDCNV
-#endif
-#ifndef GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
-#define GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
- typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu);
- GLEE_EXTERN GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV;
- #define wglEnumGpusFromAffinityDCNV GLeeFuncPtr_wglEnumGpusFromAffinityDCNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteDCNV
-#define GLEE_H_DEFINED_wglDeleteDCNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDELETEDCNVPROC) (HDC hdc);
- GLEE_EXTERN GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV;
- #define wglDeleteDCNV GLeeFuncPtr_wglDeleteDCNV
-#endif
-#endif
-
-/* WGL_AMD_gpu_association */
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-#define __GLEE_WGL_AMD_gpu_association 1
-/* Constants */
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-#ifndef GLEE_H_DEFINED_wglGetGPUIDsAMD
-#define GLEE_H_DEFINED_wglGetGPUIDsAMD
- typedef UINT (APIENTRYP GLEEPFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT * ids);
- GLEE_EXTERN GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD;
- #define wglGetGPUIDsAMD GLeeFuncPtr_wglGetGPUIDsAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGPUInfoAMD
-#define GLEE_H_DEFINED_wglGetGPUInfoAMD
- typedef INT (APIENTRYP GLEEPFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void * data);
- GLEE_EXTERN GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD;
- #define wglGetGPUInfoAMD GLeeFuncPtr_wglGetGPUInfoAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetContextGPUIDAMD
-#define GLEE_H_DEFINED_wglGetContextGPUIDAMD
- typedef UINT (APIENTRYP GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
- GLEE_EXTERN GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD;
- #define wglGetContextGPUIDAMD GLeeFuncPtr_wglGetContextGPUIDAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAssociatedContextAMD
-#define GLEE_H_DEFINED_wglCreateAssociatedContextAMD
- typedef HGLRC (APIENTRYP GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
- GLEE_EXTERN GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD;
- #define wglCreateAssociatedContextAMD GLeeFuncPtr_wglCreateAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAssociatedContextAttribsAMD
-#define GLEE_H_DEFINED_wglCreateAssociatedContextAttribsAMD
- typedef HGLRC (APIENTRYP GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int * attribList);
- GLEE_EXTERN GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD;
- #define wglCreateAssociatedContextAttribsAMD GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteAssociatedContextAMD
-#define GLEE_H_DEFINED_wglDeleteAssociatedContextAMD
- typedef BOOL (APIENTRYP GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
- GLEE_EXTERN GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD;
- #define wglDeleteAssociatedContextAMD GLeeFuncPtr_wglDeleteAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglMakeAssociatedContextCurrentAMD
-#define GLEE_H_DEFINED_wglMakeAssociatedContextCurrentAMD
- typedef BOOL (APIENTRYP GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
- GLEE_EXTERN GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD;
- #define wglMakeAssociatedContextCurrentAMD GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentAssociatedContextAMD
-#define GLEE_H_DEFINED_wglGetCurrentAssociatedContextAMD
- typedef HGLRC (APIENTRYP GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) ();
- GLEE_EXTERN GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD;
- #define wglGetCurrentAssociatedContextAMD GLeeFuncPtr_wglGetCurrentAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglBlitContextFramebufferAMD
-#define GLEE_H_DEFINED_wglBlitContextFramebufferAMD
- typedef VOID (APIENTRYP GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLEE_EXTERN GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD;
- #define wglBlitContextFramebufferAMD GLeeFuncPtr_wglBlitContextFramebufferAMD
-#endif
-#endif
-
-/* WGL_NV_copy_image */
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-#define __GLEE_WGL_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglCopyImageSubDataNV
-#define GLEE_H_DEFINED_wglCopyImageSubDataNV
- typedef BOOL (APIENTRYP GLEEPFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
- GLEE_EXTERN GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV;
- #define wglCopyImageSubDataNV GLeeFuncPtr_wglCopyImageSubDataNV
-#endif
-#endif
-
-/* WGL_NV_multisample_coverage */
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-#define __GLEE_WGL_NV_multisample_coverage 1
-/* Constants */
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-#endif
-
-/* WGL_EXT_create_context_es2_profile */
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-#define __GLEE_WGL_EXT_create_context_es2_profile 1
-/* Constants */
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-#endif
-
-/* WGL_NV_DX_interop */
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-#define __GLEE_WGL_NV_DX_interop 1
-/* Constants */
-#define WGL_ACCESS_READ_ONLY_NV 0x00000000
-#define WGL_ACCESS_READ_WRITE_NV 0x00000001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
-#ifndef GLEE_H_DEFINED_wglDXSetResourceShareHandleNV
-#define GLEE_H_DEFINED_wglDXSetResourceShareHandleNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void * dxObject, HANDLE shareHandle);
- GLEE_EXTERN GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV;
- #define wglDXSetResourceShareHandleNV GLeeFuncPtr_wglDXSetResourceShareHandleNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXOpenDeviceNV
-#define GLEE_H_DEFINED_wglDXOpenDeviceNV
- typedef HANDLE (APIENTRYP GLEEPFNWGLDXOPENDEVICENVPROC) (void * dxDevice);
- GLEE_EXTERN GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV;
- #define wglDXOpenDeviceNV GLeeFuncPtr_wglDXOpenDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXCloseDeviceNV
-#define GLEE_H_DEFINED_wglDXCloseDeviceNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
- GLEE_EXTERN GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV;
- #define wglDXCloseDeviceNV GLeeFuncPtr_wglDXCloseDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXRegisterObjectNV
-#define GLEE_H_DEFINED_wglDXRegisterObjectNV
- typedef HANDLE (APIENTRYP GLEEPFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void * dxObject, GLuint name, GLenum type, GLenum access);
- GLEE_EXTERN GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV;
- #define wglDXRegisterObjectNV GLeeFuncPtr_wglDXRegisterObjectNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXUnregisterObjectNV
-#define GLEE_H_DEFINED_wglDXUnregisterObjectNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
- GLEE_EXTERN GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV;
- #define wglDXUnregisterObjectNV GLeeFuncPtr_wglDXUnregisterObjectNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXObjectAccessNV
-#define GLEE_H_DEFINED_wglDXObjectAccessNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
- GLEE_EXTERN GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV;
- #define wglDXObjectAccessNV GLeeFuncPtr_wglDXObjectAccessNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXLockObjectsNV
-#define GLEE_H_DEFINED_wglDXLockObjectsNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE * hObjects);
- GLEE_EXTERN GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV;
- #define wglDXLockObjectsNV GLeeFuncPtr_wglDXLockObjectsNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXUnlockObjectsNV
-#define GLEE_H_DEFINED_wglDXUnlockObjectsNV
- typedef BOOL (APIENTRYP GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE * hObjects);
- GLEE_EXTERN GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV;
- #define wglDXUnlockObjectsNV GLeeFuncPtr_wglDXUnlockObjectsNV
-#endif
-#endif
-
-/* WGL_EXT_display_color_table */
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-#define __GLEE_WGL_EXT_display_color_table 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
- typedef GLboolean (APIENTRYP GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
- GLEE_EXTERN GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT;
- #define wglCreateDisplayColorTableEXT GLeeFuncPtr_wglCreateDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
- typedef GLboolean (APIENTRYP GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort * table, GLuint length);
- GLEE_EXTERN GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT;
- #define wglLoadDisplayColorTableEXT GLeeFuncPtr_wglLoadDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglBindDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglBindDisplayColorTableEXT
- typedef GLboolean (APIENTRYP GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
- GLEE_EXTERN GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT;
- #define wglBindDisplayColorTableEXT GLeeFuncPtr_wglBindDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
- typedef VOID (APIENTRYP GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
- GLEE_EXTERN GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT;
- #define wglDestroyDisplayColorTableEXT GLeeFuncPtr_wglDestroyDisplayColorTableEXT
-#endif
-#endif
-
-/* WGL_EXT_extensions_string */
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-#define __GLEE_WGL_EXT_extensions_string 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetExtensionsStringEXT
-#define GLEE_H_DEFINED_wglGetExtensionsStringEXT
- typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) ();
- GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT;
- #define wglGetExtensionsStringEXT GLeeFuncPtr_wglGetExtensionsStringEXT
-#endif
-#endif
-
-/* WGL_EXT_swap_control */
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-#define __GLEE_WGL_EXT_swap_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglSwapIntervalEXT
-#define GLEE_H_DEFINED_wglSwapIntervalEXT
- typedef BOOL (APIENTRYP GLEEPFNWGLSWAPINTERVALEXTPROC) (int interval);
- GLEE_EXTERN GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT;
- #define wglSwapIntervalEXT GLeeFuncPtr_wglSwapIntervalEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetSwapIntervalEXT
-#define GLEE_H_DEFINED_wglGetSwapIntervalEXT
- typedef int (APIENTRYP GLEEPFNWGLGETSWAPINTERVALEXTPROC) ();
- GLEE_EXTERN GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT;
- #define wglGetSwapIntervalEXT GLeeFuncPtr_wglGetSwapIntervalEXT
-#endif
-#endif
-
-/* WGL_NV_vertex_array_range */
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-#define __GLEE_WGL_NV_vertex_array_range 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglAllocateMemoryNV
-#define GLEE_H_DEFINED_wglAllocateMemoryNV
- typedef void* (APIENTRYP GLEEPFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
- GLEE_EXTERN GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV;
- #define wglAllocateMemoryNV GLeeFuncPtr_wglAllocateMemoryNV
-#endif
-#ifndef GLEE_H_DEFINED_wglFreeMemoryNV
-#define GLEE_H_DEFINED_wglFreeMemoryNV
- typedef void (APIENTRYP GLEEPFNWGLFREEMEMORYNVPROC) (void * pointer);
- GLEE_EXTERN GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV;
- #define wglFreeMemoryNV GLeeFuncPtr_wglFreeMemoryNV
-#endif
-#endif
-
-/* WGL_OML_sync_control */
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#define __GLEE_WGL_OML_sync_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetSyncValuesOML
-#define GLEE_H_DEFINED_wglGetSyncValuesOML
- typedef BOOL (APIENTRYP GLEEPFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc);
- GLEE_EXTERN GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML;
- #define wglGetSyncValuesOML GLeeFuncPtr_wglGetSyncValuesOML
-#endif
-#ifndef GLEE_H_DEFINED_wglGetMscRateOML
-#define GLEE_H_DEFINED_wglGetMscRateOML
- typedef BOOL (APIENTRYP GLEEPFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 * numerator, INT32 * denominator);
- GLEE_EXTERN GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML;
- #define wglGetMscRateOML GLeeFuncPtr_wglGetMscRateOML
-#endif
-#ifndef GLEE_H_DEFINED_wglSwapBuffersMscOML
-#define GLEE_H_DEFINED_wglSwapBuffersMscOML
- typedef INT64 (APIENTRYP GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
- GLEE_EXTERN GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML;
- #define wglSwapBuffersMscOML GLeeFuncPtr_wglSwapBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
-#define GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
- typedef INT64 (APIENTRYP GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
- GLEE_EXTERN GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML;
- #define wglSwapLayerBuffersMscOML GLeeFuncPtr_wglSwapLayerBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglWaitForMscOML
-#define GLEE_H_DEFINED_wglWaitForMscOML
- typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc);
- GLEE_EXTERN GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML;
- #define wglWaitForMscOML GLeeFuncPtr_wglWaitForMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglWaitForSbcOML
-#define GLEE_H_DEFINED_wglWaitForSbcOML
- typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc);
- GLEE_EXTERN GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML;
- #define wglWaitForSbcOML GLeeFuncPtr_wglWaitForSbcOML
-#endif
-#endif
-
-/* WGL_I3D_swap_frame_usage */
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-#define __GLEE_WGL_I3D_swap_frame_usage 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetFrameUsageI3D
-#define GLEE_H_DEFINED_wglGetFrameUsageI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLGETFRAMEUSAGEI3DPROC) (float * pUsage);
- GLEE_EXTERN GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D;
- #define wglGetFrameUsageI3D GLeeFuncPtr_wglGetFrameUsageI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglBeginFrameTrackingI3D
-#define GLEE_H_DEFINED_wglBeginFrameTrackingI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) ();
- GLEE_EXTERN GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D;
- #define wglBeginFrameTrackingI3D GLeeFuncPtr_wglBeginFrameTrackingI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglEndFrameTrackingI3D
-#define GLEE_H_DEFINED_wglEndFrameTrackingI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLENDFRAMETRACKINGI3DPROC) ();
- GLEE_EXTERN GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D;
- #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameTrackingI3D
-#define GLEE_H_DEFINED_wglQueryFrameTrackingI3D
- typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
- GLEE_EXTERN GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D;
- #define wglQueryFrameTrackingI3D GLeeFuncPtr_wglQueryFrameTrackingI3D
-#endif
-#endif
-
-/* WGL_NV_video_output */
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-#define __GLEE_WGL_NV_video_output 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetVideoDeviceNV
-#define GLEE_H_DEFINED_wglGetVideoDeviceNV
- typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice);
- GLEE_EXTERN GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV;
- #define wglGetVideoDeviceNV GLeeFuncPtr_wglGetVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseVideoDeviceNV
-#define GLEE_H_DEFINED_wglReleaseVideoDeviceNV
- typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
- GLEE_EXTERN GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV;
- #define wglReleaseVideoDeviceNV GLeeFuncPtr_wglReleaseVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindVideoImageNV
-#define GLEE_H_DEFINED_wglBindVideoImageNV
- typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
- GLEE_EXTERN GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV;
- #define wglBindVideoImageNV GLeeFuncPtr_wglBindVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseVideoImageNV
-#define GLEE_H_DEFINED_wglReleaseVideoImageNV
- typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
- GLEE_EXTERN GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV;
- #define wglReleaseVideoImageNV GLeeFuncPtr_wglReleaseVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_wglSendPbufferToVideoNV
-#define GLEE_H_DEFINED_wglSendPbufferToVideoNV
- typedef BOOL (APIENTRYP GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock);
- GLEE_EXTERN GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV;
- #define wglSendPbufferToVideoNV GLeeFuncPtr_wglSendPbufferToVideoNV
-#endif
-#ifndef GLEE_H_DEFINED_wglGetVideoInfoNV
-#define GLEE_H_DEFINED_wglGetVideoInfoNV
- typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
- GLEE_EXTERN GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV;
- #define wglGetVideoInfoNV GLeeFuncPtr_wglGetVideoInfoNV
-#endif
-#endif
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_3;
-GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_4;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_vertex_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_fbconfig_float;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context_profile;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context_robustness;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_info;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_swap_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_video_sync;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_rating;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_import_context;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_fbconfig;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_cushion;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_video_resize;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_barrier;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_blended_overlay;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_shared_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_SUN_get_transparent_index;
-GLEE_EXTERN GLboolean _GLEE_GLX_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_copy_sub_buffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_pixmap_colormap;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_release_buffers;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_set_3dfx_mode;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_visual_select_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_OML_swap_method;
-GLEE_EXTERN GLboolean _GLEE_GLX_OML_sync_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_hyperpipe;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_agp_offset;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_fbconfig_packed_float;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_texture_from_pixmap;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_out;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_swap_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_capture;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_swap_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_GLX_INTEL_swap_event;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_GLX_AMD_gpu_association;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_create_context_es2_profile;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_output;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_scene_marker;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_GLX_VERSION_1_3 GLeeEnabled(&_GLEE_GLX_VERSION_1_3)
-#define GLEE_GLX_VERSION_1_4 GLeeEnabled(&_GLEE_GLX_VERSION_1_4)
-#define GLEE_GLX_ARB_multisample GLeeEnabled(&_GLEE_GLX_ARB_multisample)
-#define GLEE_GLX_ARB_vertex_buffer_object GLeeEnabled(&_GLEE_GLX_ARB_vertex_buffer_object)
-#define GLEE_GLX_ARB_fbconfig_float GLeeEnabled(&_GLEE_GLX_ARB_fbconfig_float)
-#define GLEE_GLX_ARB_framebuffer_sRGB GLeeEnabled(&_GLEE_GLX_ARB_framebuffer_sRGB)
-#define GLEE_GLX_ARB_create_context GLeeEnabled(&_GLEE_GLX_ARB_create_context)
-#define GLEE_GLX_ARB_create_context_profile GLeeEnabled(&_GLEE_GLX_ARB_create_context_profile)
-#define GLEE_GLX_ARB_create_context_robustness GLeeEnabled(&_GLEE_GLX_ARB_create_context_robustness)
-#define GLEE_GLX_SGIS_multisample GLeeEnabled(&_GLEE_GLX_SGIS_multisample)
-#define GLEE_GLX_EXT_visual_info GLeeEnabled(&_GLEE_GLX_EXT_visual_info)
-#define GLEE_GLX_SGI_swap_control GLeeEnabled(&_GLEE_GLX_SGI_swap_control)
-#define GLEE_GLX_SGI_video_sync GLeeEnabled(&_GLEE_GLX_SGI_video_sync)
-#define GLEE_GLX_SGI_make_current_read GLeeEnabled(&_GLEE_GLX_SGI_make_current_read)
-#define GLEE_GLX_EXT_visual_rating GLeeEnabled(&_GLEE_GLX_EXT_visual_rating)
-#define GLEE_GLX_EXT_import_context GLeeEnabled(&_GLEE_GLX_EXT_import_context)
-#define GLEE_GLX_SGIX_fbconfig GLeeEnabled(&_GLEE_GLX_SGIX_fbconfig)
-#define GLEE_GLX_SGIX_pbuffer GLeeEnabled(&_GLEE_GLX_SGIX_pbuffer)
-#define GLEE_GLX_SGI_cushion GLeeEnabled(&_GLEE_GLX_SGI_cushion)
-#define GLEE_GLX_SGIX_video_resize GLeeEnabled(&_GLEE_GLX_SGIX_video_resize)
-#define GLEE_GLX_SGIX_swap_group GLeeEnabled(&_GLEE_GLX_SGIX_swap_group)
-#define GLEE_GLX_SGIX_swap_barrier GLeeEnabled(&_GLEE_GLX_SGIX_swap_barrier)
-#define GLEE_GLX_SGIS_blended_overlay GLeeEnabled(&_GLEE_GLX_SGIS_blended_overlay)
-#define GLEE_GLX_SGIS_shared_multisample GLeeEnabled(&_GLEE_GLX_SGIS_shared_multisample)
-#define GLEE_GLX_SUN_get_transparent_index GLeeEnabled(&_GLEE_GLX_SUN_get_transparent_index)
-#define GLEE_GLX_3DFX_multisample GLeeEnabled(&_GLEE_GLX_3DFX_multisample)
-#define GLEE_GLX_MESA_copy_sub_buffer GLeeEnabled(&_GLEE_GLX_MESA_copy_sub_buffer)
-#define GLEE_GLX_MESA_pixmap_colormap GLeeEnabled(&_GLEE_GLX_MESA_pixmap_colormap)
-#define GLEE_GLX_MESA_release_buffers GLeeEnabled(&_GLEE_GLX_MESA_release_buffers)
-#define GLEE_GLX_MESA_set_3dfx_mode GLeeEnabled(&_GLEE_GLX_MESA_set_3dfx_mode)
-#define GLEE_GLX_SGIX_visual_select_group GLeeEnabled(&_GLEE_GLX_SGIX_visual_select_group)
-#define GLEE_GLX_OML_swap_method GLeeEnabled(&_GLEE_GLX_OML_swap_method)
-#define GLEE_GLX_OML_sync_control GLeeEnabled(&_GLEE_GLX_OML_sync_control)
-#define GLEE_GLX_NV_float_buffer GLeeEnabled(&_GLEE_GLX_NV_float_buffer)
-#define GLEE_GLX_SGIX_hyperpipe GLeeEnabled(&_GLEE_GLX_SGIX_hyperpipe)
-#define GLEE_GLX_MESA_agp_offset GLeeEnabled(&_GLEE_GLX_MESA_agp_offset)
-#define GLEE_GLX_EXT_fbconfig_packed_float GLeeEnabled(&_GLEE_GLX_EXT_fbconfig_packed_float)
-#define GLEE_GLX_EXT_framebuffer_sRGB GLeeEnabled(&_GLEE_GLX_EXT_framebuffer_sRGB)
-#define GLEE_GLX_EXT_texture_from_pixmap GLeeEnabled(&_GLEE_GLX_EXT_texture_from_pixmap)
-#define GLEE_GLX_NV_present_video GLeeEnabled(&_GLEE_GLX_NV_present_video)
-#define GLEE_GLX_NV_video_out GLeeEnabled(&_GLEE_GLX_NV_video_out)
-#define GLEE_GLX_NV_swap_group GLeeEnabled(&_GLEE_GLX_NV_swap_group)
-#define GLEE_GLX_NV_video_capture GLeeEnabled(&_GLEE_GLX_NV_video_capture)
-#define GLEE_GLX_EXT_swap_control GLeeEnabled(&_GLEE_GLX_EXT_swap_control)
-#define GLEE_GLX_NV_copy_image GLeeEnabled(&_GLEE_GLX_NV_copy_image)
-#define GLEE_GLX_INTEL_swap_event GLeeEnabled(&_GLEE_GLX_INTEL_swap_event)
-#define GLEE_GLX_NV_multisample_coverage GLeeEnabled(&_GLEE_GLX_NV_multisample_coverage)
-#define GLEE_GLX_AMD_gpu_association GLeeEnabled(&_GLEE_GLX_AMD_gpu_association)
-#define GLEE_GLX_EXT_create_context_es2_profile GLeeEnabled(&_GLEE_GLX_EXT_create_context_es2_profile)
-#define GLEE_GLX_NV_video_output GLeeEnabled(&_GLEE_GLX_NV_video_output)
-#define GLEE_GLX_EXT_scene_marker GLeeEnabled(&_GLEE_GLX_EXT_scene_marker)
-
-/* GLX_VERSION_1_3 */
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-#define __GLEE_GLX_VERSION_1_3 1
-/* Constants */
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_DONT_CARE 0xFFFFFFFF
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#ifndef GLEE_H_DEFINED_glXGetFBConfigs
-#define GLEE_H_DEFINED_glXGetFBConfigs
- typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXGETFBCONFIGSPROC) (Display * dpy, int screen, int * nelements);
- GLEE_EXTERN GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs;
- #define glXGetFBConfigs GLeeFuncPtr_glXGetFBConfigs
-#endif
-#ifndef GLEE_H_DEFINED_glXChooseFBConfig
-#define GLEE_H_DEFINED_glXChooseFBConfig
- typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGPROC) (Display * dpy, int screen, const int * attrib_list, int * nelements);
- GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig;
- #define glXChooseFBConfig GLeeFuncPtr_glXChooseFBConfig
-#endif
-#ifndef GLEE_H_DEFINED_glXGetFBConfigAttrib
-#define GLEE_H_DEFINED_glXGetFBConfigAttrib
- typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBPROC) (Display * dpy, GLXFBConfig config, int attribute, int * value);
- GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib;
- #define glXGetFBConfigAttrib GLeeFuncPtr_glXGetFBConfigAttrib
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfig
-#define GLEE_H_DEFINED_glXGetVisualFromFBConfig
- typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) (Display * dpy, GLXFBConfig config);
- GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig;
- #define glXGetVisualFromFBConfig GLeeFuncPtr_glXGetVisualFromFBConfig
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateWindow
-#define GLEE_H_DEFINED_glXCreateWindow
- typedef GLXWindow (APIENTRYP GLEEPFNGLXCREATEWINDOWPROC) (Display * dpy, GLXFBConfig config, Window win, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow;
- #define glXCreateWindow GLeeFuncPtr_glXCreateWindow
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyWindow
-#define GLEE_H_DEFINED_glXDestroyWindow
- typedef void (APIENTRYP GLEEPFNGLXDESTROYWINDOWPROC) (Display * dpy, GLXWindow win);
- GLEE_EXTERN GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow;
- #define glXDestroyWindow GLeeFuncPtr_glXDestroyWindow
-#endif
-#ifndef GLEE_H_DEFINED_glXCreatePixmap
-#define GLEE_H_DEFINED_glXCreatePixmap
- typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEPIXMAPPROC) (Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap;
- #define glXCreatePixmap GLeeFuncPtr_glXCreatePixmap
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyPixmap
-#define GLEE_H_DEFINED_glXDestroyPixmap
- typedef void (APIENTRYP GLEEPFNGLXDESTROYPIXMAPPROC) (Display * dpy, GLXPixmap pixmap);
- GLEE_EXTERN GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap;
- #define glXDestroyPixmap GLeeFuncPtr_glXDestroyPixmap
-#endif
-#ifndef GLEE_H_DEFINED_glXCreatePbuffer
-#define GLEE_H_DEFINED_glXCreatePbuffer
- typedef GLXPbuffer (APIENTRYP GLEEPFNGLXCREATEPBUFFERPROC) (Display * dpy, GLXFBConfig config, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer;
- #define glXCreatePbuffer GLeeFuncPtr_glXCreatePbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyPbuffer
-#define GLEE_H_DEFINED_glXDestroyPbuffer
- typedef void (APIENTRYP GLEEPFNGLXDESTROYPBUFFERPROC) (Display * dpy, GLXPbuffer pbuf);
- GLEE_EXTERN GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer;
- #define glXDestroyPbuffer GLeeFuncPtr_glXDestroyPbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryDrawable
-#define GLEE_H_DEFINED_glXQueryDrawable
- typedef void (APIENTRYP GLEEPFNGLXQUERYDRAWABLEPROC) (Display * dpy, GLXDrawable draw, int attribute, unsigned int * value);
- GLEE_EXTERN GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable;
- #define glXQueryDrawable GLeeFuncPtr_glXQueryDrawable
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateNewContext
-#define GLEE_H_DEFINED_glXCreateNewContext
- typedef GLXContext (APIENTRYP GLEEPFNGLXCREATENEWCONTEXTPROC) (Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
- GLEE_EXTERN GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext;
- #define glXCreateNewContext GLeeFuncPtr_glXCreateNewContext
-#endif
-#ifndef GLEE_H_DEFINED_glXMakeContextCurrent
-#define GLEE_H_DEFINED_glXMakeContextCurrent
- typedef Bool (APIENTRYP GLEEPFNGLXMAKECONTEXTCURRENTPROC) (Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
- GLEE_EXTERN GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent;
- #define glXMakeContextCurrent GLeeFuncPtr_glXMakeContextCurrent
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawable
-#define GLEE_H_DEFINED_glXGetCurrentReadDrawable
- typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) ();
- GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable;
- #define glXGetCurrentReadDrawable GLeeFuncPtr_glXGetCurrentReadDrawable
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentDisplay
-#define GLEE_H_DEFINED_glXGetCurrentDisplay
- typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYPROC) ();
- GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay;
- #define glXGetCurrentDisplay GLeeFuncPtr_glXGetCurrentDisplay
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryContext
-#define GLEE_H_DEFINED_glXQueryContext
- typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTPROC) (Display * dpy, GLXContext ctx, int attribute, int * value);
- GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext;
- #define glXQueryContext GLeeFuncPtr_glXQueryContext
-#endif
-#ifndef GLEE_H_DEFINED_glXSelectEvent
-#define GLEE_H_DEFINED_glXSelectEvent
- typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTPROC) (Display * dpy, GLXDrawable draw, unsigned long event_mask);
- GLEE_EXTERN GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent;
- #define glXSelectEvent GLeeFuncPtr_glXSelectEvent
-#endif
-#ifndef GLEE_H_DEFINED_glXGetSelectedEvent
-#define GLEE_H_DEFINED_glXGetSelectedEvent
- typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTPROC) (Display * dpy, GLXDrawable draw, unsigned long * event_mask);
- GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent;
- #define glXGetSelectedEvent GLeeFuncPtr_glXGetSelectedEvent
-#endif
-#endif
-
-/* GLX_VERSION_1_4 */
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-#define __GLEE_GLX_VERSION_1_4 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-#ifndef GLEE_H_DEFINED_glXGetProcAddress
-#define GLEE_H_DEFINED_glXGetProcAddress
- typedef __GLXextFuncPtr (APIENTRYP GLEEPFNGLXGETPROCADDRESSPROC) (const GLubyte * procName);
- GLEE_EXTERN GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress;
- #define glXGetProcAddress GLeeFuncPtr_glXGetProcAddress
-#endif
-#endif
-
-/* GLX_ARB_multisample */
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-#define __GLEE_GLX_ARB_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-#endif
-
-/* GLX_ARB_vertex_buffer_object */
-
-#ifndef GLX_ARB_vertex_buffer_object
-#define GLX_ARB_vertex_buffer_object 1
-#define __GLEE_GLX_ARB_vertex_buffer_object 1
-/* Constants */
-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
-#endif
-
-/* GLX_ARB_fbconfig_float */
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-#define __GLEE_GLX_ARB_fbconfig_float 1
-/* Constants */
-#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
-#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
-#endif
-
-/* GLX_ARB_framebuffer_sRGB */
-
-#ifndef GLX_ARB_framebuffer_sRGB
-#define GLX_ARB_framebuffer_sRGB 1
-#define __GLEE_GLX_ARB_framebuffer_sRGB 1
-/* Constants */
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
-#endif
-
-/* GLX_ARB_create_context */
-
-#ifndef GLX_ARB_create_context
-#define GLX_ARB_create_context 1
-#define __GLEE_GLX_ARB_create_context 1
-/* Constants */
-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define GLX_CONTEXT_FLAGS_ARB 0x2094
-#ifndef GLEE_H_DEFINED_glXCreateContextAttribsARB
-#define GLEE_H_DEFINED_glXCreateContextAttribsARB
- typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB;
- #define glXCreateContextAttribsARB GLeeFuncPtr_glXCreateContextAttribsARB
-#endif
-#endif
-
-/* GLX_ARB_create_context_profile */
-
-#ifndef GLX_ARB_create_context_profile
-#define GLX_ARB_create_context_profile 1
-#define __GLEE_GLX_ARB_create_context_profile 1
-/* Constants */
-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
-#endif
-
-/* GLX_ARB_create_context_robustness */
-
-#ifndef GLX_ARB_create_context_robustness
-#define GLX_ARB_create_context_robustness 1
-#define __GLEE_GLX_ARB_create_context_robustness 1
-/* Constants */
-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
-#endif
-
-/* GLX_SGIS_multisample */
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-#define __GLEE_GLX_SGIS_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-#endif
-
-/* GLX_EXT_visual_info */
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-#define __GLEE_GLX_EXT_visual_info 1
-/* Constants */
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-#endif
-
-/* GLX_SGI_swap_control */
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-#define __GLEE_GLX_SGI_swap_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXSwapIntervalSGI
-#define GLEE_H_DEFINED_glXSwapIntervalSGI
- typedef int (APIENTRYP GLEEPFNGLXSWAPINTERVALSGIPROC) (int interval);
- GLEE_EXTERN GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI;
- #define glXSwapIntervalSGI GLeeFuncPtr_glXSwapIntervalSGI
-#endif
-#endif
-
-/* GLX_SGI_video_sync */
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-#define __GLEE_GLX_SGI_video_sync 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetVideoSyncSGI
-#define GLEE_H_DEFINED_glXGetVideoSyncSGI
- typedef int (APIENTRYP GLEEPFNGLXGETVIDEOSYNCSGIPROC) (unsigned int * count);
- GLEE_EXTERN GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI;
- #define glXGetVideoSyncSGI GLeeFuncPtr_glXGetVideoSyncSGI
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitVideoSyncSGI
-#define GLEE_H_DEFINED_glXWaitVideoSyncSGI
- typedef int (APIENTRYP GLEEPFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int * count);
- GLEE_EXTERN GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI;
- #define glXWaitVideoSyncSGI GLeeFuncPtr_glXWaitVideoSyncSGI
-#endif
-#endif
-
-/* GLX_SGI_make_current_read */
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-#define __GLEE_GLX_SGI_make_current_read 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXMakeCurrentReadSGI
-#define GLEE_H_DEFINED_glXMakeCurrentReadSGI
- typedef Bool (APIENTRYP GLEEPFNGLXMAKECURRENTREADSGIPROC) (Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
- GLEE_EXTERN GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI;
- #define glXMakeCurrentReadSGI GLeeFuncPtr_glXMakeCurrentReadSGI
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
-#define GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
- typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) ();
- GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI;
- #define glXGetCurrentReadDrawableSGI GLeeFuncPtr_glXGetCurrentReadDrawableSGI
-#endif
-#endif
-
-/* GLX_EXT_visual_rating */
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-#define __GLEE_GLX_EXT_visual_rating 1
-/* Constants */
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-#endif
-
-/* GLX_EXT_import_context */
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-#define __GLEE_GLX_EXT_import_context 1
-/* Constants */
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-#ifndef GLEE_H_DEFINED_glXGetCurrentDisplayEXT
-#define GLEE_H_DEFINED_glXGetCurrentDisplayEXT
- typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) ();
- GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT;
- #define glXGetCurrentDisplayEXT GLeeFuncPtr_glXGetCurrentDisplayEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryContextInfoEXT
-#define GLEE_H_DEFINED_glXQueryContextInfoEXT
- typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) (Display * dpy, GLXContext context, int attribute, int * value);
- GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT;
- #define glXQueryContextInfoEXT GLeeFuncPtr_glXQueryContextInfoEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXGetContextIDEXT
-#define GLEE_H_DEFINED_glXGetContextIDEXT
- typedef GLXContextID (APIENTRYP GLEEPFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
- GLEE_EXTERN GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT;
- #define glXGetContextIDEXT GLeeFuncPtr_glXGetContextIDEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXImportContextEXT
-#define GLEE_H_DEFINED_glXImportContextEXT
- typedef GLXContext (APIENTRYP GLEEPFNGLXIMPORTCONTEXTEXTPROC) (Display * dpy, GLXContextID contextID);
- GLEE_EXTERN GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT;
- #define glXImportContextEXT GLeeFuncPtr_glXImportContextEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXFreeContextEXT
-#define GLEE_H_DEFINED_glXFreeContextEXT
- typedef void (APIENTRYP GLEEPFNGLXFREECONTEXTEXTPROC) (Display * dpy, GLXContext context);
- GLEE_EXTERN GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT;
- #define glXFreeContextEXT GLeeFuncPtr_glXFreeContextEXT
-#endif
-#endif
-
-/* GLX_SGIX_fbconfig */
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-#define __GLEE_GLX_SGIX_fbconfig 1
-/* Constants */
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-#ifndef GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
-#define GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
- typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, int attribute, int * value);
- GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX;
- #define glXGetFBConfigAttribSGIX GLeeFuncPtr_glXGetFBConfigAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChooseFBConfigSGIX
-#define GLEE_H_DEFINED_glXChooseFBConfigSGIX
- typedef GLXFBConfigSGIX * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) (Display * dpy, int screen, int * attrib_list, int * nelements);
- GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX;
- #define glXChooseFBConfigSGIX GLeeFuncPtr_glXChooseFBConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-#define GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
- typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap);
- GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX;
- #define glXCreateGLXPixmapWithConfigSGIX GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
-#define GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
- typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
- GLEE_EXTERN GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX;
- #define glXCreateContextWithConfigSGIX GLeeFuncPtr_glXCreateContextWithConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
-#define GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
- typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX config);
- GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX;
- #define glXGetVisualFromFBConfigSGIX GLeeFuncPtr_glXGetVisualFromFBConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
-#define GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
- typedef GLXFBConfigSGIX (APIENTRYP GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display * dpy, XVisualInfo * vis);
- GLEE_EXTERN GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX;
- #define glXGetFBConfigFromVisualSGIX GLeeFuncPtr_glXGetFBConfigFromVisualSGIX
-#endif
-#endif
-
-/* GLX_SGIX_pbuffer */
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-#define __GLEE_GLX_SGIX_pbuffer 1
-/* Constants */
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#ifndef GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
- typedef GLXPbufferSGIX (APIENTRYP GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) (Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX;
- #define glXCreateGLXPbufferSGIX GLeeFuncPtr_glXCreateGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
- typedef void (APIENTRYP GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX pbuf);
- GLEE_EXTERN GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX;
- #define glXDestroyGLXPbufferSGIX GLeeFuncPtr_glXDestroyGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
- typedef int (APIENTRYP GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value);
- GLEE_EXTERN GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX;
- #define glXQueryGLXPbufferSGIX GLeeFuncPtr_glXQueryGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXSelectEventSGIX
-#define GLEE_H_DEFINED_glXSelectEventSGIX
- typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTSGIXPROC) (Display * dpy, GLXDrawable drawable, unsigned long mask);
- GLEE_EXTERN GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX;
- #define glXSelectEventSGIX GLeeFuncPtr_glXSelectEventSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetSelectedEventSGIX
-#define GLEE_H_DEFINED_glXGetSelectedEventSGIX
- typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) (Display * dpy, GLXDrawable drawable, unsigned long * mask);
- GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX;
- #define glXGetSelectedEventSGIX GLeeFuncPtr_glXGetSelectedEventSGIX
-#endif
-#endif
-
-/* GLX_SGI_cushion */
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-#define __GLEE_GLX_SGI_cushion 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCushionSGI
-#define GLEE_H_DEFINED_glXCushionSGI
- typedef void (APIENTRYP GLEEPFNGLXCUSHIONSGIPROC) (Display * dpy, Window window, float cushion);
- GLEE_EXTERN GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI;
- #define glXCushionSGI GLeeFuncPtr_glXCushionSGI
-#endif
-#endif
-
-/* GLX_SGIX_video_resize */
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-#define __GLEE_GLX_SGIX_video_resize 1
-/* Constants */
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-#ifndef GLEE_H_DEFINED_glXBindChannelToWindowSGIX
-#define GLEE_H_DEFINED_glXBindChannelToWindowSGIX
- typedef int (APIENTRYP GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display * display, int screen, int channel, Window window);
- GLEE_EXTERN GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX;
- #define glXBindChannelToWindowSGIX GLeeFuncPtr_glXBindChannelToWindowSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChannelRectSGIX
-#define GLEE_H_DEFINED_glXChannelRectSGIX
- typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSGIXPROC) (Display * display, int screen, int channel, int x, int y, int w, int h);
- GLEE_EXTERN GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX;
- #define glXChannelRectSGIX GLeeFuncPtr_glXChannelRectSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryChannelRectSGIX
-#define GLEE_H_DEFINED_glXQueryChannelRectSGIX
- typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) (Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh);
- GLEE_EXTERN GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX;
- #define glXQueryChannelRectSGIX GLeeFuncPtr_glXQueryChannelRectSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
-#define GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
- typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) (Display * display, int screen, int channel, int * x, int * y, int * w, int * h);
- GLEE_EXTERN GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX;
- #define glXQueryChannelDeltasSGIX GLeeFuncPtr_glXQueryChannelDeltasSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChannelRectSyncSGIX
-#define GLEE_H_DEFINED_glXChannelRectSyncSGIX
- typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) (Display * display, int screen, int channel, GLenum synctype);
- GLEE_EXTERN GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX;
- #define glXChannelRectSyncSGIX GLeeFuncPtr_glXChannelRectSyncSGIX
-#endif
-#endif
-
-/* GLX_SGIX_swap_group */
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-#define __GLEE_GLX_SGIX_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXJoinSwapGroupSGIX
-#define GLEE_H_DEFINED_glXJoinSwapGroupSGIX
- typedef void (APIENTRYP GLEEPFNGLXJOINSWAPGROUPSGIXPROC) (Display * dpy, GLXDrawable drawable, GLXDrawable member);
- GLEE_EXTERN GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX;
- #define glXJoinSwapGroupSGIX GLeeFuncPtr_glXJoinSwapGroupSGIX
-#endif
-#endif
-
-/* GLX_SGIX_swap_barrier */
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-#define __GLEE_GLX_SGIX_swap_barrier 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXBindSwapBarrierSGIX
-#define GLEE_H_DEFINED_glXBindSwapBarrierSGIX
- typedef void (APIENTRYP GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) (Display * dpy, GLXDrawable drawable, int barrier);
- GLEE_EXTERN GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX;
- #define glXBindSwapBarrierSGIX GLeeFuncPtr_glXBindSwapBarrierSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
-#define GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
- typedef Bool (APIENTRYP GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display * dpy, int screen, int * max);
- GLEE_EXTERN GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX;
- #define glXQueryMaxSwapBarriersSGIX GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX
-#endif
-#endif
-
-/* GLX_SGIS_blended_overlay */
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_SGIS_blended_overlay 1
-#define __GLEE_GLX_SGIS_blended_overlay 1
-/* Constants */
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-#endif
-
-/* GLX_SGIS_shared_multisample */
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_SGIS_shared_multisample 1
-#define __GLEE_GLX_SGIS_shared_multisample 1
-/* Constants */
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-#endif
-
-/* GLX_SUN_get_transparent_index */
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-#define __GLEE_GLX_SUN_get_transparent_index 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetTransparentIndexSUN
-#define GLEE_H_DEFINED_glXGetTransparentIndexSUN
- typedef Status (APIENTRYP GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) (Display * dpy, Window overlay, Window underlay, long * pTransparentIndex);
- GLEE_EXTERN GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN;
- #define glXGetTransparentIndexSUN GLeeFuncPtr_glXGetTransparentIndexSUN
-#endif
-#endif
-
-/* GLX_3DFX_multisample */
-
-#ifndef GLX_3DFX_multisample
-#define GLX_3DFX_multisample 1
-#define __GLEE_GLX_3DFX_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-#endif
-
-/* GLX_MESA_copy_sub_buffer */
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-#define __GLEE_GLX_MESA_copy_sub_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCopySubBufferMESA
-#define GLEE_H_DEFINED_glXCopySubBufferMESA
- typedef void (APIENTRYP GLEEPFNGLXCOPYSUBBUFFERMESAPROC) (Display * dpy, GLXDrawable drawable, int x, int y, int width, int height);
- GLEE_EXTERN GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA;
- #define glXCopySubBufferMESA GLeeFuncPtr_glXCopySubBufferMESA
-#endif
-#endif
-
-/* GLX_MESA_pixmap_colormap */
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-#define __GLEE_GLX_MESA_pixmap_colormap 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapMESA
-#define GLEE_H_DEFINED_glXCreateGLXPixmapMESA
- typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) (Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap);
- GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA;
- #define glXCreateGLXPixmapMESA GLeeFuncPtr_glXCreateGLXPixmapMESA
-#endif
-#endif
-
-/* GLX_MESA_release_buffers */
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-#define __GLEE_GLX_MESA_release_buffers 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXReleaseBuffersMESA
-#define GLEE_H_DEFINED_glXReleaseBuffersMESA
- typedef Bool (APIENTRYP GLEEPFNGLXRELEASEBUFFERSMESAPROC) (Display * dpy, GLXDrawable drawable);
- GLEE_EXTERN GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA;
- #define glXReleaseBuffersMESA GLeeFuncPtr_glXReleaseBuffersMESA
-#endif
-#endif
-
-/* GLX_MESA_set_3dfx_mode */
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-#define __GLEE_GLX_MESA_set_3dfx_mode 1
-/* Constants */
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-#ifndef GLEE_H_DEFINED_glXSet3DfxModeMESA
-#define GLEE_H_DEFINED_glXSet3DfxModeMESA
- typedef Bool (APIENTRYP GLEEPFNGLXSET3DFXMODEMESAPROC) (int mode);
- GLEE_EXTERN GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA;
- #define glXSet3DfxModeMESA GLeeFuncPtr_glXSet3DfxModeMESA
-#endif
-#endif
-
-/* GLX_SGIX_visual_select_group */
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-#define __GLEE_GLX_SGIX_visual_select_group 1
-/* Constants */
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-#endif
-
-/* GLX_OML_swap_method */
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-#define __GLEE_GLX_OML_swap_method 1
-/* Constants */
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-#endif
-
-/* GLX_OML_sync_control */
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-#define __GLEE_GLX_OML_sync_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetSyncValuesOML
-#define GLEE_H_DEFINED_glXGetSyncValuesOML
- typedef Bool (APIENTRYP GLEEPFNGLXGETSYNCVALUESOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
- GLEE_EXTERN GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML;
- #define glXGetSyncValuesOML GLeeFuncPtr_glXGetSyncValuesOML
-#endif
-#ifndef GLEE_H_DEFINED_glXGetMscRateOML
-#define GLEE_H_DEFINED_glXGetMscRateOML
- typedef Bool (APIENTRYP GLEEPFNGLXGETMSCRATEOMLPROC) (Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator);
- GLEE_EXTERN GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML;
- #define glXGetMscRateOML GLeeFuncPtr_glXGetMscRateOML
-#endif
-#ifndef GLEE_H_DEFINED_glXSwapBuffersMscOML
-#define GLEE_H_DEFINED_glXSwapBuffersMscOML
- typedef int64_t (APIENTRYP GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
- GLEE_EXTERN GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML;
- #define glXSwapBuffersMscOML GLeeFuncPtr_glXSwapBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitForMscOML
-#define GLEE_H_DEFINED_glXWaitForMscOML
- typedef Bool (APIENTRYP GLEEPFNGLXWAITFORMSCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
- GLEE_EXTERN GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML;
- #define glXWaitForMscOML GLeeFuncPtr_glXWaitForMscOML
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitForSbcOML
-#define GLEE_H_DEFINED_glXWaitForSbcOML
- typedef Bool (APIENTRYP GLEEPFNGLXWAITFORSBCOMLPROC) (Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
- GLEE_EXTERN GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML;
- #define glXWaitForSbcOML GLeeFuncPtr_glXWaitForSbcOML
-#endif
-#endif
-
-/* GLX_NV_float_buffer */
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-#define __GLEE_GLX_NV_float_buffer 1
-/* Constants */
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-#endif
-
-/* GLX_SGIX_hyperpipe */
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-#define __GLEE_GLX_SGIX_hyperpipe 1
-/* Constants */
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
- typedef GLXHyperpipeNetworkSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display * dpy, int * npipes);
- GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX;
- #define glXQueryHyperpipeNetworkSGIX GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXHyperpipeConfigSGIX
- typedef int (APIENTRYP GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) (Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId);
- GLEE_EXTERN GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX;
- #define glXHyperpipeConfigSGIX GLeeFuncPtr_glXHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
- typedef GLXHyperpipeConfigSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int hpId, int * npipes);
- GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX;
- #define glXQueryHyperpipeConfigSGIX GLeeFuncPtr_glXQueryHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
- typedef int (APIENTRYP GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int hpId);
- GLEE_EXTERN GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX;
- #define glXDestroyHyperpipeConfigSGIX GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXBindHyperpipeSGIX
-#define GLEE_H_DEFINED_glXBindHyperpipeSGIX
- typedef int (APIENTRYP GLEEPFNGLXBINDHYPERPIPESGIXPROC) (Display * dpy, int hpId);
- GLEE_EXTERN GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX;
- #define glXBindHyperpipeSGIX GLeeFuncPtr_glXBindHyperpipeSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
- typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList);
- GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX;
- #define glXQueryHyperpipeBestAttribSGIX GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXHyperpipeAttribSGIX
-#define GLEE_H_DEFINED_glXHyperpipeAttribSGIX
- typedef int (APIENTRYP GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * attribList);
- GLEE_EXTERN GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX;
- #define glXHyperpipeAttribSGIX GLeeFuncPtr_glXHyperpipeAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
- typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList);
- GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX;
- #define glXQueryHyperpipeAttribSGIX GLeeFuncPtr_glXQueryHyperpipeAttribSGIX
-#endif
-#endif
-
-/* GLX_MESA_agp_offset */
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-#define __GLEE_GLX_MESA_agp_offset 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetAGPOffsetMESA
-#define GLEE_H_DEFINED_glXGetAGPOffsetMESA
- typedef unsigned int (APIENTRYP GLEEPFNGLXGETAGPOFFSETMESAPROC) (const void * pointer);
- GLEE_EXTERN GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA;
- #define glXGetAGPOffsetMESA GLeeFuncPtr_glXGetAGPOffsetMESA
-#endif
-#endif
-
-/* GLX_EXT_fbconfig_packed_float */
-
-#ifndef GLX_EXT_fbconfig_packed_float
-#define GLX_EXT_fbconfig_packed_float 1
-#define __GLEE_GLX_EXT_fbconfig_packed_float 1
-/* Constants */
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
-#endif
-
-/* GLX_EXT_framebuffer_sRGB */
-
-#ifndef GLX_EXT_framebuffer_sRGB
-#define GLX_EXT_framebuffer_sRGB 1
-#define __GLEE_GLX_EXT_framebuffer_sRGB 1
-/* Constants */
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
-#endif
-
-/* GLX_EXT_texture_from_pixmap */
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap 1
-#define __GLEE_GLX_EXT_texture_from_pixmap 1
-/* Constants */
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
-#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-#ifndef GLEE_H_DEFINED_glXBindTexImageEXT
-#define GLEE_H_DEFINED_glXBindTexImageEXT
- typedef void (APIENTRYP GLEEPFNGLXBINDTEXIMAGEEXTPROC) (Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT;
- #define glXBindTexImageEXT GLeeFuncPtr_glXBindTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseTexImageEXT
-#define GLEE_H_DEFINED_glXReleaseTexImageEXT
- typedef void (APIENTRYP GLEEPFNGLXRELEASETEXIMAGEEXTPROC) (Display * dpy, GLXDrawable drawable, int buffer);
- GLEE_EXTERN GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT;
- #define glXReleaseTexImageEXT GLeeFuncPtr_glXReleaseTexImageEXT
-#endif
-#endif
-
-/* GLX_NV_present_video */
-
-#ifndef GLX_NV_present_video
-#define GLX_NV_present_video 1
-#define __GLEE_GLX_NV_present_video 1
-/* Constants */
-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
-#ifndef GLEE_H_DEFINED_glXEnumerateVideoDevicesNV
-#define GLEE_H_DEFINED_glXEnumerateVideoDevicesNV
- typedef unsigned int * (APIENTRYP GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) (Display * dpy, int screen, int * nelements);
- GLEE_EXTERN GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV;
- #define glXEnumerateVideoDevicesNV GLeeFuncPtr_glXEnumerateVideoDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindVideoDeviceNV
-#define GLEE_H_DEFINED_glXBindVideoDeviceNV
- typedef int (APIENTRYP GLEEPFNGLXBINDVIDEODEVICENVPROC) (Display * dpy, unsigned int video_slot, unsigned int video_device, const int * attrib_list);
- GLEE_EXTERN GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV;
- #define glXBindVideoDeviceNV GLeeFuncPtr_glXBindVideoDeviceNV
-#endif
-#endif
-
-/* GLX_NV_video_out */
-
-#ifndef GLX_NV_video_out
-#define GLX_NV_video_out 1
-#define __GLEE_GLX_NV_video_out 1
-/* Constants */
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
-#endif
-
-/* GLX_NV_swap_group */
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-#define __GLEE_GLX_NV_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXJoinSwapGroupNV
-#define GLEE_H_DEFINED_glXJoinSwapGroupNV
- typedef Bool (APIENTRYP GLEEPFNGLXJOINSWAPGROUPNVPROC) (Display * dpy, GLXDrawable drawable, GLuint group);
- GLEE_EXTERN GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV;
- #define glXJoinSwapGroupNV GLeeFuncPtr_glXJoinSwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindSwapBarrierNV
-#define GLEE_H_DEFINED_glXBindSwapBarrierNV
- typedef Bool (APIENTRYP GLEEPFNGLXBINDSWAPBARRIERNVPROC) (Display * dpy, GLuint group, GLuint barrier);
- GLEE_EXTERN GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV;
- #define glXBindSwapBarrierNV GLeeFuncPtr_glXBindSwapBarrierNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQuerySwapGroupNV
-#define GLEE_H_DEFINED_glXQuerySwapGroupNV
- typedef Bool (APIENTRYP GLEEPFNGLXQUERYSWAPGROUPNVPROC) (Display * dpy, GLXDrawable drawable, GLuint * group, GLuint * barrier);
- GLEE_EXTERN GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV;
- #define glXQuerySwapGroupNV GLeeFuncPtr_glXQuerySwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryMaxSwapGroupsNV
-#define GLEE_H_DEFINED_glXQueryMaxSwapGroupsNV
- typedef Bool (APIENTRYP GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display * dpy, int screen, GLuint * maxGroups, GLuint * maxBarriers);
- GLEE_EXTERN GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV;
- #define glXQueryMaxSwapGroupsNV GLeeFuncPtr_glXQueryMaxSwapGroupsNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryFrameCountNV
-#define GLEE_H_DEFINED_glXQueryFrameCountNV
- typedef Bool (APIENTRYP GLEEPFNGLXQUERYFRAMECOUNTNVPROC) (Display * dpy, int screen, GLuint * count);
- GLEE_EXTERN GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV;
- #define glXQueryFrameCountNV GLeeFuncPtr_glXQueryFrameCountNV
-#endif
-#ifndef GLEE_H_DEFINED_glXResetFrameCountNV
-#define GLEE_H_DEFINED_glXResetFrameCountNV
- typedef Bool (APIENTRYP GLEEPFNGLXRESETFRAMECOUNTNVPROC) (Display * dpy, int screen);
- GLEE_EXTERN GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV;
- #define glXResetFrameCountNV GLeeFuncPtr_glXResetFrameCountNV
-#endif
-#endif
-
-/* GLX_NV_video_capture */
-
-#ifndef GLX_NV_video_capture
-#define GLX_NV_video_capture 1
-#define __GLEE_GLX_NV_video_capture 1
-/* Constants */
-#define GLX_DEVICE_ID_NV 0x20CD
-#define GLX_UNIQUE_ID_NV 0x20CE
-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-#ifndef GLEE_H_DEFINED_glXBindVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXBindVideoCaptureDeviceNV
- typedef int (APIENTRYP GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display * dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
- GLEE_EXTERN GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV;
- #define glXBindVideoCaptureDeviceNV GLeeFuncPtr_glXBindVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXEnumerateVideoCaptureDevicesNV
-#define GLEE_H_DEFINED_glXEnumerateVideoCaptureDevicesNV
- typedef GLXVideoCaptureDeviceNV * (APIENTRYP GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display * dpy, int screen, int * nelements);
- GLEE_EXTERN GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV;
- #define glXEnumerateVideoCaptureDevicesNV GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_glXLockVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXLockVideoCaptureDeviceNV
- typedef void (APIENTRYP GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV device);
- GLEE_EXTERN GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV;
- #define glXLockVideoCaptureDeviceNV GLeeFuncPtr_glXLockVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXQueryVideoCaptureDeviceNV
- typedef int (APIENTRYP GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV device, int attribute, int * value);
- GLEE_EXTERN GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV;
- #define glXQueryVideoCaptureDeviceNV GLeeFuncPtr_glXQueryVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXReleaseVideoCaptureDeviceNV
- typedef void (APIENTRYP GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV device);
- GLEE_EXTERN GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV;
- #define glXReleaseVideoCaptureDeviceNV GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV
-#endif
-#endif
-
-/* GLX_EXT_swap_control */
-
-#ifndef GLX_EXT_swap_control
-#define GLX_EXT_swap_control 1
-#define __GLEE_GLX_EXT_swap_control 1
-/* Constants */
-#define GLX_SWAP_INTERVAL_EXT 0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
-#ifndef GLEE_H_DEFINED_glXSwapIntervalEXT
-#define GLEE_H_DEFINED_glXSwapIntervalEXT
- typedef int (APIENTRYP GLEEPFNGLXSWAPINTERVALEXTPROC) (Display * dpy, GLXDrawable drawable, int interval);
- GLEE_EXTERN GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT;
- #define glXSwapIntervalEXT GLeeFuncPtr_glXSwapIntervalEXT
-#endif
-#endif
-
-/* GLX_NV_copy_image */
-
-#ifndef GLX_NV_copy_image
-#define GLX_NV_copy_image 1
-#define __GLEE_GLX_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCopyImageSubDataNV
-#define GLEE_H_DEFINED_glXCopyImageSubDataNV
- typedef void (APIENTRYP GLEEPFNGLXCOPYIMAGESUBDATANVPROC) (Display * dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
- GLEE_EXTERN GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV;
- #define glXCopyImageSubDataNV GLeeFuncPtr_glXCopyImageSubDataNV
-#endif
-#endif
-
-/* GLX_INTEL_swap_event */
-
-#ifndef GLX_INTEL_swap_event
-#define GLX_INTEL_swap_event 1
-#define __GLEE_GLX_INTEL_swap_event 1
-/* Constants */
-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
-#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
-#define GLX_COPY_COMPLETE_INTEL 0x8181
-#define GLX_FLIP_COMPLETE_INTEL 0x8182
-#endif
-
-/* GLX_NV_multisample_coverage */
-
-#ifndef GLX_NV_multisample_coverage
-#define GLX_NV_multisample_coverage 1
-#define __GLEE_GLX_NV_multisample_coverage 1
-/* Constants */
-#define GLX_COVERAGE_SAMPLES_NV 100001
-#define GLX_COLOR_SAMPLES_NV 0x20B3
-#endif
-
-/* GLX_AMD_gpu_association */
-
-#ifndef GLX_AMD_gpu_association
-#define GLX_AMD_gpu_association 1
-#define __GLEE_GLX_AMD_gpu_association 1
-/* Constants */
-#define GLX_GPU_VENDOR_AMD 0x1F00
-#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
-#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define GLX_GPU_RAM_AMD 0x21A3
-#define GLX_GPU_CLOCK_AMD 0x21A4
-#define GLX_GPU_NUM_PIPES_AMD 0x21A5
-#define GLX_GPU_NUM_SIMD_AMD 0x21A6
-#define GLX_GPU_NUM_RB_AMD 0x21A7
-#define GLX_GPU_NUM_SPI_AMD 0x21A8
-#endif
-
-/* GLX_EXT_create_context_es2_profile */
-
-#ifndef GLX_EXT_create_context_es2_profile
-#define GLX_EXT_create_context_es2_profile 1
-#define __GLEE_GLX_EXT_create_context_es2_profile 1
-/* Constants */
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-#endif
-
-/* GLX_NV_video_output */
-
-#ifndef GLX_NV_video_output
-#define GLX_NV_video_output 1
-#define __GLEE_GLX_NV_video_output 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetVideoDeviceNV
-#define GLEE_H_DEFINED_glXGetVideoDeviceNV
- typedef int (APIENTRYP GLEEPFNGLXGETVIDEODEVICENVPROC) (Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
- GLEE_EXTERN GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV;
- #define glXGetVideoDeviceNV GLeeFuncPtr_glXGetVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoDeviceNV
-#define GLEE_H_DEFINED_glXReleaseVideoDeviceNV
- typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEODEVICENVPROC) (Display * dpy, int screen, GLXVideoDeviceNV VideoDevice);
- GLEE_EXTERN GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV;
- #define glXReleaseVideoDeviceNV GLeeFuncPtr_glXReleaseVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindVideoImageNV
-#define GLEE_H_DEFINED_glXBindVideoImageNV
- typedef int (APIENTRYP GLEEPFNGLXBINDVIDEOIMAGENVPROC) (Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
- GLEE_EXTERN GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV;
- #define glXBindVideoImageNV GLeeFuncPtr_glXBindVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoImageNV
-#define GLEE_H_DEFINED_glXReleaseVideoImageNV
- typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) (Display * dpy, GLXPbuffer pbuf);
- GLEE_EXTERN GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV;
- #define glXReleaseVideoImageNV GLeeFuncPtr_glXReleaseVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_glXSendPbufferToVideoNV
-#define GLEE_H_DEFINED_glXSendPbufferToVideoNV
- typedef int (APIENTRYP GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) (Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock);
- GLEE_EXTERN GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV;
- #define glXSendPbufferToVideoNV GLeeFuncPtr_glXSendPbufferToVideoNV
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVideoInfoNV
-#define GLEE_H_DEFINED_glXGetVideoInfoNV
- typedef int (APIENTRYP GLEEPFNGLXGETVIDEOINFONVPROC) (Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
- GLEE_EXTERN GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV;
- #define glXGetVideoInfoNV GLeeFuncPtr_glXGetVideoInfoNV
-#endif
-#endif
-
-/* GLX_EXT_scene_marker */
-
-#ifndef GLX_EXT_scene_marker
-#define GLX_EXT_scene_marker 1
-#define __GLEE_GLX_EXT_scene_marker 1
-/* Constants */
-#endif
-#endif /*end GLX */
-
-/*****************************************************************
- * GLee functions
- *****************************************************************/
-
-GLEE_EXTERN GLboolean GLeeInit( void );
-GLEE_EXTERN GLint GLeeForceLink(const char * extensionName);
-GLEE_EXTERN const char * GLeeGetErrorString( void );
-GLEE_EXTERN const char * GLeeGetExtStrGL( void );
-GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable);
-
-#ifdef _WIN32
-GLEE_EXTERN const char * GLeeGetExtStrWGL( void );
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-GLEE_EXTERN const char * GLeeGetExtStrGLX( void );
-#endif
-
-#ifdef __cplusplus
-} /* end C linkage */
-#endif
-
-#endif /* __glee_h_ defined */
diff --git a/src/3rdparty/cmixer/cmixer.c b/src/3rdparty/cmixer/cmixer.c
deleted file mode 100644
index b3f8a44..0000000
--- a/src/3rdparty/cmixer/cmixer.c
+++ /dev/null
@@ -1,738 +0,0 @@
-/*
-** Copyright (c) 2017 rxi
-**
-** Permission is hereby granted, free of charge, to any person obtaining a copy
-** of this software and associated documentation files (the "Software"), to
-** deal in the Software without restriction, including without limitation the
-** rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-** sell copies of the Software, and to permit persons to whom the Software is
-** furnished to do so, subject to the following conditions:
-**
-** The above copyright notice and this permission notice shall be included in
-** all copies or substantial portions of the Software.
-**
-** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-** FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-** IN THE SOFTWARE.
-**/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "cmixer.h"
-
-#define UNUSED(x) ((void) (x))
-#define CLAMP(x, a, b) ((x) < (a) ? (a) : (x) > (b) ? (b) : (x))
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#define MAX(a, b) ((a) > (b) ? (a) : (b))
-
-#define FX_BITS (12)
-#define FX_UNIT (1 << FX_BITS)
-#define FX_MASK (FX_UNIT - 1)
-#define FX_FROM_FLOAT(f) ((f) * FX_UNIT)
-#define FX_LERP(a, b, p) ((a) + ((((b) - (a)) * (p)) >> FX_BITS))
-
-#define BUFFER_SIZE (512)
-#define BUFFER_MASK (BUFFER_SIZE - 1)
-
-#define CM_USE_STB_VORBIS
-
-struct cm_Source {
- cm_Source *next; /* Next source in list */
- cm_Int16 buffer[BUFFER_SIZE]; /* Internal buffer with raw stereo PCM */
- cm_EventHandler handler; /* Event handler */
- void *udata; /* Stream's udata (from cm_SourceInfo) */
- int samplerate; /* Stream's native samplerate */
- int length; /* Stream's length in frames */
- int end; /* End index for the current play-through */
- int state; /* Current state (playing|paused|stopped) */
- cm_Int64 position; /* Current playhead position (fixed point) */
- int lgain, rgain; /* Left and right gain (fixed point) */
- int rate; /* Playback rate (fixed point) */
- int nextfill; /* Next frame idx where the buffer needs to be filled */
- int loop; /* Whether the source will loop when `end` is reached */
- int rewind; /* Whether the source will rewind before playing */
- int active; /* Whether the source is part of `sources` list */
- double gain; /* Gain set by `cm_set_gain()` */
- double pan; /* Pan set by `cm_set_pan()` */
-};
-
-
-static struct {
- const char *lasterror; /* Last error message */
- cm_EventHandler lock; /* Event handler for lock/unlock events */
- cm_Source *sources; /* Linked list of active (playing) sources */
- cm_Int32 buffer[BUFFER_SIZE]; /* Internal master buffer */
- int samplerate; /* Master samplerate */
- int gain; /* Master gain (fixed point) */
-} cmixer;
-
-
-static void dummy_handler(cm_Event *e) {
- UNUSED(e);
-}
-
-
-static void lock(void) {
- cm_Event e;
- e.type = CM_EVENT_LOCK;
- cmixer.lock(&e);
-}
-
-
-static void unlock(void) {
- cm_Event e;
- e.type = CM_EVENT_UNLOCK;
- cmixer.lock(&e);
-}
-
-
-const char* cm_get_error(void) {
- const char *res = cmixer.lasterror;
- cmixer.lasterror = NULL;
- return res;
-}
-
-
-static const char* error(const char *msg) {
- cmixer.lasterror = msg;
- return msg;
-}
-
-
-void cm_init(int samplerate) {
- cmixer.samplerate = samplerate;
- cmixer.lock = dummy_handler;
- cmixer.sources = NULL;
- cmixer.gain = FX_UNIT;
-}
-
-
-void cm_set_lock(cm_EventHandler lock) {
- cmixer.lock = lock;
-}
-
-
-void cm_set_master_gain(double gain) {
- cmixer.gain = FX_FROM_FLOAT(gain);
-}
-
-
-static void rewind_source(cm_Source *src) {
- cm_Event e;
- e.type = CM_EVENT_REWIND;
- e.udata = src->udata;
- src->handler(&e);
- src->position = 0;
- src->rewind = 0;
- src->end = src->length;
- src->nextfill = 0;
-}
-
-
-static void fill_source_buffer(cm_Source *src, int offset, int length) {
- cm_Event e;
- e.type = CM_EVENT_SAMPLES;
- e.udata = src->udata;
- e.buffer = src->buffer + offset;
- e.length = length;
- src->handler(&e);
-}
-
-
-static void process_source(cm_Source *src, int len) {
- int i, n, a, b, p;
- int frame, count;
- cm_Int32 *dst = cmixer.buffer;
-
- /* Do rewind if flag is set */
- if (src->rewind) {
- rewind_source(src);
- }
-
- /* Don't process if not playing */
- if (src->state != CM_STATE_PLAYING) {
- return;
- }
-
- /* Process audio */
- while (len > 0) {
- /* Get current position frame */
- frame = src->position >> FX_BITS;
-
- /* Fill buffer if required */
- if (frame + 3 >= src->nextfill) {
- fill_source_buffer(src, (src->nextfill*2) & BUFFER_MASK, BUFFER_SIZE/2);
- src->nextfill += BUFFER_SIZE / 4;
- }
-
- /* Handle reaching the end of the playthrough */
- if (frame >= src->end) {
- /* As streams continiously fill the raw buffer in a loop we simply
- ** increment the end idx by one length and continue reading from it for
- ** another play-through */
- src->end = frame + src->length;
- /* Set state and stop processing if we're not set to loop */
- if (!src->loop) {
- src->state = CM_STATE_STOPPED;
- break;
- }
- }
-
- /* Work out how many frames we should process in the loop */
- n = MIN(src->nextfill - 2, src->end) - frame;
- count = (n << FX_BITS) / src->rate;
- count = MAX(count, 1);
- count = MIN(count, len / 2);
- len -= count * 2;
-
- /* Add audio to master buffer */
- if (src->rate == FX_UNIT) {
- /* Add audio to buffer -- basic */
- n = frame * 2;
- for (i = 0; i < count; i++) {
- dst[0] += (src->buffer[(n ) & BUFFER_MASK] * src->lgain) >> FX_BITS;
- dst[1] += (src->buffer[(n + 1) & BUFFER_MASK] * src->rgain) >> FX_BITS;
- n += 2;
- dst += 2;
- }
- src->position += count * FX_UNIT;
-
- } else {
- /* Add audio to buffer -- interpolated */
- for (i = 0; i < count; i++) {
- n = (src->position >> FX_BITS) * 2;
- p = src->position & FX_MASK;
- a = src->buffer[(n ) & BUFFER_MASK];
- b = src->buffer[(n + 2) & BUFFER_MASK];
- dst[0] += (FX_LERP(a, b, p) * src->lgain) >> FX_BITS;
- n++;
- a = src->buffer[(n ) & BUFFER_MASK];
- b = src->buffer[(n + 2) & BUFFER_MASK];
- dst[1] += (FX_LERP(a, b, p) * src->rgain) >> FX_BITS;
- src->position += src->rate;
- dst += 2;
- }
- }
-
- }
-}
-
-
-void cm_process(cm_Int16 *dst, int len) {
- int i;
- cm_Source **s;
-
- /* Process in chunks of BUFFER_SIZE if `len` is larger than BUFFER_SIZE */
- while (len > BUFFER_SIZE) {
- cm_process(dst, BUFFER_SIZE);
- dst += BUFFER_SIZE;
- len -= BUFFER_SIZE;
- }
-
- /* Zeroset internal buffer */
- memset(cmixer.buffer, 0, len * sizeof(cmixer.buffer[0]));
-
- /* Process active sources */
- lock();
- s = &cmixer.sources;
- while (*s) {
- process_source(*s, len);
- /* Remove source from list if it is no longer playing */
- if ((*s)->state != CM_STATE_PLAYING) {
- (*s)->active = 0;
- *s = (*s)->next;
- } else {
- s = &(*s)->next;
- }
- }
- unlock();
-
- /* Copy internal buffer to destination and clip */
- for (i = 0; i < len; i++) {
- int x = (cmixer.buffer[i] * cmixer.gain) >> FX_BITS;
- dst[i] = CLAMP(x, -32768, 32767);
- }
-}
-
-
-cm_Source* cm_new_source(const cm_SourceInfo *info) {
- cm_Source *src = (cm_Source *)calloc(1, sizeof(*src));
- if (!src) {
- error("allocation failed");
- return NULL;
- }
- src->handler = info->handler;
- src->length = info->length;
- src->samplerate = info->samplerate;
- src->udata = info->udata;
- cm_set_gain(src, 1);
- cm_set_pan(src, 0);
- cm_set_pitch(src, 1);
- cm_set_loop(src, 0);
- cm_stop(src);
- return src;
-}
-
-
-static const char* wav_init(cm_SourceInfo *info, void *data, int len, int ownsdata);
-
-#ifdef CM_USE_STB_VORBIS
-static const char* ogg_init(cm_SourceInfo *info, void *data, int len, int ownsdata);
-#endif
-
-
-static int check_header(void *data, int size, char *str, int offset) {
- int len = strlen(str);
- return (size >= offset + len) && !memcmp((char*) data + offset, str, len);
-}
-
-
-static cm_Source* new_source_from_mem(void *data, int size, int ownsdata) {
- const char *err;
- cm_SourceInfo info;
-
- if (check_header(data, size, "WAVE", 8)) {
- err = wav_init(&info, data, size, ownsdata);
- if (err) {
- return NULL;
- }
- return cm_new_source(&info);
- }
-
-#ifdef CM_USE_STB_VORBIS
- if (check_header(data, size, "OggS", 0)) {
- err = ogg_init(&info, data, size, ownsdata);
- if (err) {
- return NULL;
- }
- return cm_new_source(&info);
- }
-#endif
-
- error("unknown format or invalid data");
- return NULL;
-}
-
-
-static void* load_file(const char *filename, int *size) {
- FILE *fp;
- void *data;
- int n;
-
- fp = fopen(filename, "rb");
- if (!fp) {
- return NULL;
- }
-
- /* Get size */
- fseek(fp, 0, SEEK_END);
- *size = ftell(fp);
- rewind(fp);
-
- /* Malloc, read and return data */
- data = malloc(*size);
- if (!data) {
- fclose(fp);
- return NULL;
- }
- n = fread(data, 1, *size, fp);
- fclose(fp);
- if (n != *size) {
- free(data);
- return NULL;
- }
-
- return data;
-}
-
-
-cm_Source* cm_new_source_from_file(const char *filename) {
- int size;
- cm_Source *src;
- void *data;
-
- /* Load file into memory */
- data = load_file(filename, &size);
- if (!data) {
- error("could not load file");
- return NULL;
- }
-
- /* Try to load and return */
- src = new_source_from_mem(data, size, 1);
- if (!src) {
- free(data);
- return NULL;
- }
-
- return src;
-}
-
-
-cm_Source* cm_new_source_from_mem(void *data, int size) {
- return new_source_from_mem(data, size, 0);
-}
-
-
-void cm_destroy_source(cm_Source *src) {
- cm_Event e;
- lock();
- if (src->active) {
- cm_Source **s = &cmixer.sources;
- while (*s) {
- if (*s == src) {
- *s = src->next;
- break;
- }
- }
- }
- unlock();
- e.type = CM_EVENT_DESTROY;
- e.udata = src->udata;
- src->handler(&e);
- free(src);
-}
-
-
-double cm_get_length(cm_Source *src) {
- return src->length / (double) src->samplerate;
-}
-
-
-double cm_get_position(cm_Source *src) {
- return ((src->position >> FX_BITS) % src->length) / (double) src->samplerate;
-}
-
-
-int cm_get_state(cm_Source *src) {
- return src->state;
-}
-
-
-static void recalc_source_gains(cm_Source *src) {
- double l, r;
- double pan = src->pan;
- l = src->gain * (pan <= 0. ? 1. : 1. - pan);
- r = src->gain * (pan >= 0. ? 1. : 1. + pan);
- src->lgain = FX_FROM_FLOAT(l);
- src->rgain = FX_FROM_FLOAT(r);
-}
-
-
-void cm_set_gain(cm_Source *src, double gain) {
- src->gain = gain;
- recalc_source_gains(src);
-}
-
-
-void cm_set_pan(cm_Source *src, double pan) {
- src->pan = CLAMP(pan, -1.0, 1.0);
- recalc_source_gains(src);
-}
-
-
-void cm_set_pitch(cm_Source *src, double pitch) {
- double rate;
- if (pitch > 0.) {
- rate = src->samplerate / (double) cmixer.samplerate * pitch;
- } else {
- rate = 0.001;
- }
- src->rate = FX_FROM_FLOAT(rate);
-}
-
-
-void cm_set_loop(cm_Source *src, int loop) {
- src->loop = loop;
-}
-
-
-void cm_play(cm_Source *src) {
- lock();
- src->state = CM_STATE_PLAYING;
- if (!src->active) {
- src->active = 1;
- src->next = cmixer.sources;
- cmixer.sources = src;
- }
- unlock();
-}
-
-
-void cm_pause(cm_Source *src) {
- src->state = CM_STATE_PAUSED;
-}
-
-
-void cm_stop(cm_Source *src) {
- src->state = CM_STATE_STOPPED;
- src->rewind = 1;
-}
-
-
-/*============================================================================
-** Wav stream
-**============================================================================*/
-
-typedef struct {
- void *data;
- int bitdepth;
- int samplerate;
- int channels;
- int length;
-} Wav;
-
-typedef struct {
- Wav wav;
- void *data;
- int idx;
-} WavStream;
-
-
-static char* find_subchunk(char *data, int len, char *id, int *size) {
- /* TODO : Error handling on malformed wav file */
- int idlen = strlen(id);
- char *p = data + 12;
-next:
- *size = *((cm_UInt32*) (p + 4));
- if (memcmp(p, id, idlen)) {
- p += 8 + *size;
- if (p > data + len) return NULL;
- goto next;
- }
- return p + 8;
-}
-
-
-static const char* read_wav(Wav *w, void *data, int len) {
- int bitdepth, channels, samplerate, format;
- int sz;
- char *p = (char*)data;
- memset(w, 0, sizeof(*w));
-
- /* Check header */
- if (memcmp(p, "RIFF", 4) || memcmp(p + 8, "WAVE", 4)) {
- return error("bad wav header");
- }
- /* Find fmt subchunk */
- p = find_subchunk((char*)data, len, "fmt", &sz);
- if (!p) {
- return error("no fmt subchunk");
- }
-
- /* Load fmt info */
- format = *((cm_UInt16*) (p));
- channels = *((cm_UInt16*) (p + 2));
- samplerate = *((cm_UInt32*) (p + 4));
- bitdepth = *((cm_UInt16*) (p + 14));
- if (format != 1) {
- return error("unsupported format");
- }
- if (channels == 0 || samplerate == 0 || bitdepth == 0) {
- return error("bad format");
- }
-
- /* Find data subchunk */
- p = find_subchunk((char*)data, len, "data", &sz);
- if (!p) {
- return error("no data subchunk");
- }
-
- /* Init struct */
- w->data = (void*) p;
- w->samplerate = samplerate;
- w->channels = channels;
- w->length = (sz / (bitdepth / 8)) / channels;
- w->bitdepth = bitdepth;
- /* Done */
- return NULL;
-}
-
-
-#define WAV_PROCESS_LOOP(X) \
- while (n--) { \
- X \
- dst += 2; \
- s->idx++; \
- }
-
-static void wav_handler(cm_Event *e) {
- int x, n;
- cm_Int16 *dst;
- WavStream *s = (WavStream *)e->udata;
- int len;
-
- switch (e->type) {
-
- case CM_EVENT_DESTROY:
- free(s->data);
- free(s);
- break;
-
- case CM_EVENT_SAMPLES:
- dst = e->buffer;
- len = e->length / 2;
-fill:
- n = MIN(len, s->wav.length - s->idx);
- len -= n;
- if (s->wav.bitdepth == 16 && s->wav.channels == 1) {
- WAV_PROCESS_LOOP({
- dst[0] = dst[1] = ((cm_Int16*) s->wav.data)[s->idx];
- });
- } else if (s->wav.bitdepth == 16 && s->wav.channels == 2) {
- WAV_PROCESS_LOOP({
- x = s->idx * 2;
- dst[0] = ((cm_Int16*) s->wav.data)[x ];
- dst[1] = ((cm_Int16*) s->wav.data)[x + 1];
- });
- } else if (s->wav.bitdepth == 8 && s->wav.channels == 1) {
- WAV_PROCESS_LOOP({
- dst[0] = dst[1] = (((cm_UInt8*) s->wav.data)[s->idx] - 128) << 8;
- });
- } else if (s->wav.bitdepth == 8 && s->wav.channels == 2) {
- WAV_PROCESS_LOOP({
- x = s->idx * 2;
- dst[0] = (((cm_UInt8*) s->wav.data)[x ] - 128) << 8;
- dst[1] = (((cm_UInt8*) s->wav.data)[x + 1] - 128) << 8;
- });
- }
- /* Loop back and continue filling buffer if we didn't fill the buffer */
- if (len > 0) {
- s->idx = 0;
- goto fill;
- }
- break;
-
- case CM_EVENT_REWIND:
- s->idx = 0;
- break;
- }
-}
-
-
-static const char* wav_init(cm_SourceInfo *info, void *data, int len, int ownsdata) {
- WavStream *stream;
- Wav wav;
-
- const char *err = read_wav(&wav, data, len);
- if (err != NULL) {
- return err;
- }
-
- if (wav.channels > 2 || (wav.bitdepth != 16 && wav.bitdepth != 8)) {
- return error("unsupported wav format");
- }
-
- stream = (WavStream *)calloc(1, sizeof(*stream));
- if (!stream) {
- return error("allocation failed");
- }
- stream->wav = wav;
-
- if (ownsdata) {
- stream->data = data;
- }
- stream->idx = 0;
-
- info->udata = stream;
- info->handler = wav_handler;
- info->samplerate = wav.samplerate;
- info->length = wav.length;
-
- /* Return NULL (no error) for success */
- return NULL;
-}
-
-
-/*============================================================================
-** Ogg stream
-**============================================================================*/
-
-#ifdef CM_USE_STB_VORBIS
-
-#define STB_VORBIS_HEADER_ONLY
-#include "cmixer_stb_vorbis.h"
-
-typedef struct {
- stb_vorbis *ogg;
- void *data;
-} OggStream;
-
-
-static void ogg_handler(cm_Event *e) {
- int n, len;
- OggStream *s = (OggStream *)e->udata;
- cm_Int16 *buf;
-
- switch (e->type) {
-
- case CM_EVENT_DESTROY:
- stb_vorbis_close(s->ogg);
- free(s->data);
- free(s);
- break;
-
- case CM_EVENT_SAMPLES:
- len = e->length;
- buf = e->buffer;
-fill:
- n = stb_vorbis_get_samples_short_interleaved(s->ogg, 2, buf, len);
- n *= 2;
- /* rewind and fill remaining buffer if we reached the end of the ogg
- ** before filling it */
- if (len != n) {
- stb_vorbis_seek_start(s->ogg);
- buf += n;
- len -= n;
- goto fill;
- }
- break;
-
- case CM_EVENT_REWIND:
- stb_vorbis_seek_start(s->ogg);
- break;
- }
-}
-
-
-static const char* ogg_init(cm_SourceInfo *info, void *data, int len, int ownsdata) {
- OggStream *stream;
- stb_vorbis *ogg;
- stb_vorbis_info ogginfo;
- int err;
-
- ogg = stb_vorbis_open_memory((unsigned char *)data, len, &err, NULL);
- if (!ogg) {
- return error("invalid ogg data");
- }
-
- stream = (OggStream *)calloc(1, sizeof(*stream));
- if (!stream) {
- stb_vorbis_close(ogg);
- return error("allocation failed");
- }
-
- stream->ogg = ogg;
- if (ownsdata) {
- stream->data = data;
- }
-
- ogginfo = stb_vorbis_get_info(ogg);
-
- info->udata = stream;
- info->handler = ogg_handler;
- info->samplerate = ogginfo.sample_rate;
- info->length = stb_vorbis_stream_length_in_samples(ogg);
-
- /* Return NULL (no error) for success */
- return NULL;
-}
-
-
-#endif
diff --git a/src/3rdparty/cmixer/cmixer.h b/src/3rdparty/cmixer/cmixer.h
deleted file mode 100644
index b926df7..0000000
--- a/src/3rdparty/cmixer/cmixer.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-** Copyright (c) 2017 rxi
-**
-** This library is free software; you can redistribute it and/or modify it
-** under the terms of the MIT license. See `cmixer.c` for details.
-**/
-
-#ifndef CMIXER_H
-#define CMIXER_H
-
-#define CM_VERSION "0.1.1"
-
-typedef short cm_Int16;
-typedef int cm_Int32;
-typedef long long cm_Int64;
-typedef unsigned char cm_UInt8;
-typedef unsigned short cm_UInt16;
-typedef unsigned cm_UInt32;
-
-typedef struct cm_Source cm_Source;
-
-typedef struct {
- int type;
- void *udata;
- const char *msg;
- cm_Int16 *buffer;
- int length;
-} cm_Event;
-
-typedef void (*cm_EventHandler)(cm_Event *e);
-
-typedef struct {
- cm_EventHandler handler;
- void *udata;
- int samplerate;
- int length;
-} cm_SourceInfo;
-
-
-enum {
- CM_STATE_STOPPED,
- CM_STATE_PLAYING,
- CM_STATE_PAUSED
-};
-
-enum {
- CM_EVENT_LOCK,
- CM_EVENT_UNLOCK,
- CM_EVENT_DESTROY,
- CM_EVENT_SAMPLES,
- CM_EVENT_REWIND
-};
-
-
-const char* cm_get_error(void);
-void cm_init(int samplerate);
-void cm_set_lock(cm_EventHandler lock);
-void cm_set_master_gain(double gain);
-void cm_process(cm_Int16 *dst, int len);
-
-cm_Source* cm_new_source(const cm_SourceInfo *info);
-cm_Source* cm_new_source_from_file(const char *filename);
-cm_Source* cm_new_source_from_mem(void *data, int size);
-
-void cm_destroy_source(cm_Source *src);
-double cm_get_length(cm_Source *src);
-double cm_get_position(cm_Source *src);
-int cm_get_state(cm_Source *src);
-
-void cm_set_gain(cm_Source *src, double gain);
-void cm_set_pan(cm_Source *src, double pan);
-void cm_set_pitch(cm_Source *src, double pitch);
-void cm_set_loop(cm_Source *src, int loop);
-void cm_play(cm_Source *src);
-void cm_pause(cm_Source *src);
-void cm_stop(cm_Source *src);
-
-#endif
diff --git a/src/3rdparty/cmixer/cmixer_stb_vorbis.h b/src/3rdparty/cmixer/cmixer_stb_vorbis.h
deleted file mode 100644
index c43db84..0000000
--- a/src/3rdparty/cmixer/cmixer_stb_vorbis.h
+++ /dev/null
@@ -1,5519 +0,0 @@
-// Ogg Vorbis audio decoder - v1.14 - public domain
-// http://nothings.org/stb_vorbis/
-//
-// Original version written by Sean Barrett in 2007.
-//
-// Originally sponsored by RAD Game Tools. Seeking implementation
-// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker,
-// Elias Software, Aras Pranckevicius, and Sean Barrett.
-//
-// LICENSE
-//
-// See end of file for license information.
-//
-// Limitations:
-//
-// - floor 0 not supported (used in old ogg vorbis files pre-2004)
-// - lossless sample-truncation at beginning ignored
-// - cannot concatenate multiple vorbis streams
-// - sample positions are 32-bit, limiting seekable 192Khz
-// files to around 6 hours (Ogg supports 64-bit)
-//
-// Feature contributors:
-// Dougall Johnson (sample-exact seeking)
-//
-// Bugfix/warning contributors:
-// Terje Mathisen Niklas Frykholm Andy Hill
-// Casey Muratori John Bolton Gargaj
-// Laurent Gomila Marc LeBlanc Ronny Chevalier
-// Bernhard Wodo Evan Balster alxprd@github
-// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
-// Phillip Bennefall Rohit Thiago Goulart
-// manxorist@github saga musix github:infatum
-// Timur Gagiev
-//
-// Partial history:
-// 1.14 - 2018-02-11 - delete bogus dealloca usage
-// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully)
-// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
-// 1.11 - 2017-07-23 - fix MinGW compilation
-// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
-// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version
-// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame
-// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const
-// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
-// some crash fixes when out of memory or with corrupt files
-// fix some inappropriately signed shifts
-// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant
-// 1.04 - 2014-08-27 - fix missing const-correct case in API
-// 1.03 - 2014-08-07 - warning fixes
-// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows
-// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct)
-// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel;
-// (API change) report sample rate for decode-full-file funcs
-//
-// See end of file for full version history.
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// HEADER BEGINS HERE
-//
-
-#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
-#define STB_VORBIS_INCLUDE_STB_VORBIS_H
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
-#define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- /////////// THREAD SAFETY
-
- // Individual stb_vorbis* handles are not thread-safe; you cannot decode from
- // them from multiple threads at the same time. However, you can have multiple
- // stb_vorbis* handles and decode from them independently in multiple thrads.
-
-
- /////////// MEMORY ALLOCATION
-
- // normally stb_vorbis uses malloc() to allocate memory at startup,
- // and alloca() to allocate temporary memory during a frame on the
- // stack. (Memory consumption will depend on the amount of setup
- // data in the file and how you set the compile flags for speed
- // vs. size. In my test files the maximal-size usage is ~150KB.)
- //
- // You can modify the wrapper functions in the source (setup_malloc,
- // setup_temp_malloc, temp_malloc) to change this behavior, or you
- // can use a simpler allocation model: you pass in a buffer from
- // which stb_vorbis will allocate _all_ its memory (including the
- // temp memory). "open" may fail with a VORBIS_outofmem if you
- // do not pass in enough data; there is no way to determine how
- // much you do need except to succeed (at which point you can
- // query get_info to find the exact amount required. yes I know
- // this is lame).
- //
- // If you pass in a non-NULL buffer of the type below, allocation
- // will occur from it as described above. Otherwise just pass NULL
- // to use malloc()/alloca()
-
- typedef struct
- {
- char *alloc_buffer;
- int alloc_buffer_length_in_bytes;
- } stb_vorbis_alloc;
-
-
- /////////// FUNCTIONS USEABLE WITH ALL INPUT MODES
-
- typedef struct stb_vorbis stb_vorbis;
-
- typedef struct
- {
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int setup_temp_memory_required;
- unsigned int temp_memory_required;
-
- int max_frame_size;
- } stb_vorbis_info;
-
- // get general information about the file
- extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f);
-
- // get the last error detected (clears it, too)
- extern int stb_vorbis_get_error(stb_vorbis *f);
-
- // close an ogg vorbis file and free all memory in use
- extern void stb_vorbis_close(stb_vorbis *f);
-
- // this function returns the offset (in samples) from the beginning of the
- // file that will be returned by the next decode, if it is known, or -1
- // otherwise. after a flush_pushdata() call, this may take a while before
- // it becomes valid again.
- // NOT WORKING YET after a seek with PULLDATA API
- extern int stb_vorbis_get_sample_offset(stb_vorbis *f);
-
- // returns the current seek point within the file, or offset from the beginning
- // of the memory buffer. In pushdata mode it returns 0.
- extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
-
- /////////// PUSHDATA API
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
- // this API allows you to get blocks of data from any source and hand
- // them to stb_vorbis. you have to buffer them; stb_vorbis will tell
- // you how much it used, and you have to give it the rest next time;
- // and stb_vorbis may not have enough data to work with and you will
- // need to give it the same data again PLUS more. Note that the Vorbis
- // specification does not bound the size of an individual frame.
-
- extern stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char * datablock, int datablock_length_in_bytes,
- int *datablock_memory_consumed_in_bytes,
- int *error,
- const stb_vorbis_alloc *alloc_buffer);
- // create a vorbis decoder by passing in the initial data block containing
- // the ogg&vorbis headers (you don't need to do parse them, just provide
- // the first N bytes of the file--you're told if it's not enough, see below)
- // on success, returns an stb_vorbis *, does not set error, returns the amount of
- // data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
- // on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
- // if returns NULL and *error is VORBIS_need_more_data, then the input block was
- // incomplete and you need to pass in a larger block from the start of the file
-
- extern int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f,
- const unsigned char *datablock, int datablock_length_in_bytes,
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
- );
- // decode a frame of audio sample data if possible from the passed-in data block
- //
- // return value: number of bytes we used from datablock
- //
- // possible cases:
- // 0 bytes used, 0 samples output (need more data)
- // N bytes used, 0 samples output (resynching the stream, keep going)
- // N bytes used, M samples output (one frame of data)
- // note that after opening a file, you will ALWAYS get one N-bytes,0-sample
- // frame, because Vorbis always "discards" the first frame.
- //
- // Note that on resynch, stb_vorbis will rarely consume all of the buffer,
- // instead only datablock_length_in_bytes-3 or less. This is because it wants
- // to avoid missing parts of a page header if they cross a datablock boundary,
- // without writing state-machiney code to record a partial detection.
- //
- // The number of channels returned are stored in *channels (which can be
- // NULL--it is always the same as the number of channels reported by
- // get_info). *output will contain an array of float* buffers, one per
- // channel. In other words, (*output)[0][0] contains the first sample from
- // the first channel, and (*output)[1][0] contains the first sample from
- // the second channel.
-
- extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
- // inform stb_vorbis that your next datablock will not be contiguous with
- // previous ones (e.g. you've seeked in the data); future attempts to decode
- // frames will cause stb_vorbis to resynchronize (as noted above), and
- // once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it
- // will begin decoding the _next_ frame.
- //
- // if you want to seek using pushdata, you need to seek in your file, then
- // call stb_vorbis_flush_pushdata(), then start calling decoding, then once
- // decoding is returning you data, call stb_vorbis_get_sample_offset, and
- // if you don't like the result, seek your file again and repeat.
-#endif
-
-
- ////////// PULLING INPUT API
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
- // This API assumes stb_vorbis is allowed to pull data from a source--
- // either a block of memory containing the _entire_ vorbis stream, or a
- // FILE * that you or it create, or possibly some other reading mechanism
- // if you go modify the source to replace the FILE * case with some kind
- // of callback to your code. (But if you don't support seeking, you may
- // just want to go ahead and use pushdata.)
-
-#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
- extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output);
-#endif
-#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
- extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output);
-#endif
- // decode an entire file and output the data interleaved into a malloc()ed
- // buffer stored in *output. The return value is the number of samples
- // decoded, or -1 if the file could not be opened or was not an ogg vorbis file.
- // When you're done with it, just free() the pointer returned in *output.
-
- extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from an ogg vorbis stream in memory (note
- // this must be the entire stream!). on failure, returns NULL and sets *error
-
-#ifndef STB_VORBIS_NO_STDIO
- extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from a filename via fopen(). on failure,
- // returns NULL and sets *error (possibly to VORBIS_file_open_failure).
-
- extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from an open FILE *, looking for a stream at
- // the _current_ seek point (ftell). on failure, returns NULL and sets *error.
- // note that stb_vorbis must "own" this stream; if you seek it in between
- // calls to stb_vorbis, it will become confused. Morever, if you attempt to
- // perform stb_vorbis_seek_*() operations on this file, it will assume it
- // owns the _entire_ rest of the file after the start point. Use the next
- // function, stb_vorbis_open_file_section(), to limit it.
-
- extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
- // create an ogg vorbis decoder from an open FILE *, looking for a stream at
- // the _current_ seek point (ftell); the stream will be of length 'len' bytes.
- // on failure, returns NULL and sets *error. note that stb_vorbis must "own"
- // this stream; if you seek it in between calls to stb_vorbis, it will become
- // confused.
-#endif
-
- extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
- extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
- // these functions seek in the Vorbis file to (approximately) 'sample_number'.
- // after calling seek_frame(), the next call to get_frame_*() will include
- // the specified sample. after calling stb_vorbis_seek(), the next call to
- // stb_vorbis_get_samples_* will start with the specified sample. If you
- // do not need to seek to EXACTLY the target sample when using get_samples_*,
- // you can also use seek_frame().
-
- extern int stb_vorbis_seek_start(stb_vorbis *f);
- // this function is equivalent to stb_vorbis_seek(f,0)
-
- extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
- extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
- // these functions return the total length of the vorbis stream
-
- extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
- // decode the next frame and return the number of samples. the number of
- // channels returned are stored in *channels (which can be NULL--it is always
- // the same as the number of channels reported by get_info). *output will
- // contain an array of float* buffers, one per channel. These outputs will
- // be overwritten on the next call to stb_vorbis_get_frame_*.
- //
- // You generally should not intermix calls to stb_vorbis_get_frame_*()
- // and stb_vorbis_get_samples_*(), since the latter calls the former.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
- extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
- extern int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples);
-#endif
- // decode the next frame and return the number of *samples* per channel.
- // Note that for interleaved data, you pass in the number of shorts (the
- // size of your array), but the return value is the number of samples per
- // channel, not the total number of samples.
- //
- // The data is coerced to the number of channels you request according to the
- // channel coercion rules (see below). You must pass in the size of your
- // buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
- // The maximum buffer size needed can be gotten from get_info(); however,
- // the Vorbis I specification implies an absolute maximum of 4096 samples
- // per channel.
-
- // Channel coercion rules:
- // Let M be the number of channels requested, and N the number of channels present,
- // and Cn be the nth channel; let stereo L be the sum of all L and center channels,
- // and stereo R be the sum of all R and center channels (channel assignment from the
- // vorbis spec).
- // M N output
- // 1 k sum(Ck) for all k
- // 2 * stereo L, stereo R
- // k l k > l, the first l channels, then 0s
- // k l k <= l, the first k channels
- // Note that this is not _good_ surround etc. mixing at all! It's just so
- // you get something useful.
-
- extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats);
- extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples);
- // gets num_samples samples, not necessarily on a frame boundary--this requires
- // buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES.
- // Returns the number of samples stored per channel; it may be less than requested
- // at the end of the file. If there are no more samples in the file, returns 0.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
- extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts);
- extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples);
-#endif
- // gets num_samples samples, not necessarily on a frame boundary--this requires
- // buffering so you have to supply the buffers. Applies the coercion rules above
- // to produce 'channels' channels. Returns the number of samples stored per channel;
- // it may be less than requested at the end of the file. If there are no more
- // samples in the file, returns 0.
-
-#endif
-
- //////// ERROR CODES
-
- enum STBVorbisError
- {
- VORBIS__no_error,
-
- VORBIS_need_more_data = 1, // not a real error
-
- VORBIS_invalid_api_mixing, // can't mix API modes
- VORBIS_outofmem, // not enough memory
- VORBIS_feature_not_supported, // uses floor 0
- VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small
- VORBIS_file_open_failure, // fopen() failed
- VORBIS_seek_without_length, // can't seek in unknown-length file
-
- VORBIS_unexpected_eof = 10, // file is truncated?
- VORBIS_seek_invalid, // seek past EOF
-
- // decoding errors (corrupt/invalid stream) -- you probably
- // don't care about the exact details of these
-
- // vorbis errors:
- VORBIS_invalid_setup = 20,
- VORBIS_invalid_stream,
-
- // ogg errors:
- VORBIS_missing_capture_pattern = 30,
- VORBIS_invalid_stream_structure_version,
- VORBIS_continued_packet_flag_invalid,
- VORBIS_incorrect_stream_serial_number,
- VORBIS_invalid_first_page,
- VORBIS_bad_packet_type,
- VORBIS_cant_find_last_page,
- VORBIS_seek_failed
- };
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
-//
-// HEADER ENDS HERE
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef STB_VORBIS_HEADER_ONLY
-
-// global configuration settings (e.g. set these in the project/makefile),
-// or just set them in this file at the top (although ideally the first few
-// should be visible when the header file is compiled too, although it's not
-// crucial)
-
-// STB_VORBIS_NO_PUSHDATA_API
-// does not compile the code for the various stb_vorbis_*_pushdata()
-// functions
-// #define STB_VORBIS_NO_PUSHDATA_API
-
-// STB_VORBIS_NO_PULLDATA_API
-// does not compile the code for the non-pushdata APIs
-// #define STB_VORBIS_NO_PULLDATA_API
-
-// STB_VORBIS_NO_STDIO
-// does not compile the code for the APIs that use FILE *s internally
-// or externally (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_STDIO
-
-// STB_VORBIS_NO_INTEGER_CONVERSION
-// does not compile the code for converting audio sample data from
-// float to integer (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_INTEGER_CONVERSION
-
-// STB_VORBIS_NO_FAST_SCALED_FLOAT
-// does not use a fast float-to-int trick to accelerate float-to-int on
-// most platforms which requires endianness be defined correctly.
-//#define STB_VORBIS_NO_FAST_SCALED_FLOAT
-
-
-// STB_VORBIS_MAX_CHANNELS [number]
-// globally define this to the maximum number of channels you need.
-// The spec does not put a restriction on channels except that
-// the count is stored in a byte, so 255 is the hard limit.
-// Reducing this saves about 16 bytes per value, so using 16 saves
-// (255-16)*16 or around 4KB. Plus anything other memory usage
-// I forgot to account for. Can probably go as low as 8 (7.1 audio),
-// 6 (5.1 audio), or 2 (stereo only).
-#ifndef STB_VORBIS_MAX_CHANNELS
-#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone?
-#endif
-
-// STB_VORBIS_PUSHDATA_CRC_COUNT [number]
-// after a flush_pushdata(), stb_vorbis begins scanning for the
-// next valid page, without backtracking. when it finds something
-// that looks like a page, it streams through it and verifies its
-// CRC32. Should that validation fail, it keeps scanning. But it's
-// possible that _while_ streaming through to check the CRC32 of
-// one candidate page, it sees another candidate page. This #define
-// determines how many "overlapping" candidate pages it can search
-// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas
-// garbage pages could be as big as 64KB, but probably average ~16KB.
-// So don't hose ourselves by scanning an apparent 64KB page and
-// missing a ton of real ones in the interim; so minimum of 2
-#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT
-#define STB_VORBIS_PUSHDATA_CRC_COUNT 4
-#endif
-
-// STB_VORBIS_FAST_HUFFMAN_LENGTH [number]
-// sets the log size of the huffman-acceleration table. Maximum
-// supported value is 24. with larger numbers, more decodings are O(1),
-// but the table size is larger so worse cache missing, so you'll have
-// to probe (and try multiple ogg vorbis files) to find the sweet spot.
-#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH
-#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10
-#endif
-
-// STB_VORBIS_FAST_BINARY_LENGTH [number]
-// sets the log size of the binary-search acceleration table. this
-// is used in similar fashion to the fast-huffman size to set initial
-// parameters for the binary search
-
-// STB_VORBIS_FAST_HUFFMAN_INT
-// The fast huffman tables are much more efficient if they can be
-// stored as 16-bit results instead of 32-bit results. This restricts
-// the codebooks to having only 65535 possible outcomes, though.
-// (At least, accelerated by the huffman table.)
-#ifndef STB_VORBIS_FAST_HUFFMAN_INT
-#define STB_VORBIS_FAST_HUFFMAN_SHORT
-#endif
-
-// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls
-// back on binary searching for the correct one. This requires storing
-// extra tables with the huffman codes in sorted order. Defining this
-// symbol trades off space for speed by forcing a linear search in the
-// non-fast case, except for "sparse" codebooks.
-// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-
-// STB_VORBIS_DIVIDES_IN_RESIDUE
-// stb_vorbis precomputes the result of the scalar residue decoding
-// that would otherwise require a divide per chunk. you can trade off
-// space for time by defining this symbol.
-// #define STB_VORBIS_DIVIDES_IN_RESIDUE
-
-// STB_VORBIS_DIVIDES_IN_CODEBOOK
-// vorbis VQ codebooks can be encoded two ways: with every case explicitly
-// stored, or with all elements being chosen from a small range of values,
-// and all values possible in all elements. By default, stb_vorbis expands
-// this latter kind out to look like the former kind for ease of decoding,
-// because otherwise an integer divide-per-vector-element is required to
-// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can
-// trade off storage for speed.
-//#define STB_VORBIS_DIVIDES_IN_CODEBOOK
-
-#ifdef STB_VORBIS_CODEBOOK_SHORTS
-#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats"
-#endif
-
-// STB_VORBIS_DIVIDE_TABLE
-// this replaces small integer divides in the floor decode loop with
-// table lookups. made less than 1% difference, so disabled by default.
-
-// STB_VORBIS_NO_INLINE_DECODE
-// disables the inlining of the scalar codebook fast-huffman decode.
-// might save a little codespace; useful for debugging
-// #define STB_VORBIS_NO_INLINE_DECODE
-
-// STB_VORBIS_NO_DEFER_FLOOR
-// Normally we only decode the floor without synthesizing the actual
-// full curve. We can instead synthesize the curve immediately. This
-// requires more memory and is very likely slower, so I don't think
-// you'd ever want to do it except for debugging.
-// #define STB_VORBIS_NO_DEFER_FLOOR
-
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-
-#ifdef STB_VORBIS_NO_PULLDATA_API
-#define STB_VORBIS_NO_INTEGER_CONVERSION
-#define STB_VORBIS_NO_STDIO
-#endif
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
-#define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
-
-// only need endianness for fast-float-to-int, which we don't
-// use for pushdata
-
-#ifndef STB_VORBIS_BIG_ENDIAN
-#define STB_VORBIS_ENDIAN 0
-#else
-#define STB_VORBIS_ENDIAN 1
-#endif
-
-#endif
-#endif
-
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifndef STB_VORBIS_NO_CRT
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <math.h>
-
-// find definition of alloca if it's not in stdlib.h:
-#if defined(_MSC_VER) || defined(__MINGW32__)
-#include <malloc.h>
-#endif
-#if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__)
-#include <alloca.h>
-#endif
-#else // STB_VORBIS_NO_CRT
-#define NULL 0
-#define malloc(s) 0
-#define free(s) ((void) 0)
-#define realloc(s) 0
-#endif // STB_VORBIS_NO_CRT
-
-#include <limits.h>
-
-#ifdef __MINGW32__
-// eff you mingw:
-// "fixed":
-// http://sourceforge.net/p/mingw-w64/mailman/message/32882927/
-// "no that broke the build, reverted, who cares about C":
-// http://sourceforge.net/p/mingw-w64/mailman/message/32890381/
-#ifdef __forceinline
-#undef __forceinline
-#endif
-#define __forceinline
-#define alloca __builtin_alloca
-#elif !defined(_MSC_VER)
-#if __GNUC__
-#define __forceinline inline
-#else
-#define __forceinline
-#endif
-#endif
-
-#if STB_VORBIS_MAX_CHANNELS > 256
-#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range"
-#endif
-
-#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24
-#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range"
-#endif
-
-
-#if 0
-#include <crtdbg.h>
-#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1])
-#else
-#define CHECK(f) ((void) 0)
-#endif
-
-#define MAX_BLOCKSIZE_LOG 13 // from specification
-#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG)
-
-
-typedef unsigned char uint8;
-typedef signed char int8;
-typedef unsigned short uint16;
-typedef signed short int16;
-typedef unsigned int uint32;
-typedef signed int int32;
-
-#ifndef TRUE
-#define TRUE 1
-#define FALSE 0
-#endif
-
-typedef float codetype;
-
-// @NOTE
-//
-// Some arrays below are tagged "//varies", which means it's actually
-// a variable-sized piece of data, but rather than malloc I assume it's
-// small enough it's better to just allocate it all together with the
-// main thing
-//
-// Most of the variables are specified with the smallest size I could pack
-// them into. It might give better performance to make them all full-sized
-// integers. It should be safe to freely rearrange the structures or change
-// the sizes larger--nothing relies on silently truncating etc., nor the
-// order of variables.
-
-#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH)
-#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1)
-
-typedef struct
-{
- int dimensions, entries;
- uint8 *codeword_lengths;
- float minimum_value;
- float delta_value;
- uint8 value_bits;
- uint8 lookup_type;
- uint8 sequence_p;
- uint8 sparse;
- uint32 lookup_values;
- codetype *multiplicands;
- uint32 *codewords;
-#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
-#else
- int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
-#endif
- uint32 *sorted_codewords;
- int *sorted_values;
- int sorted_entries;
-} Codebook;
-
-typedef struct
-{
- uint8 order;
- uint16 rate;
- uint16 bark_map_size;
- uint8 amplitude_bits;
- uint8 amplitude_offset;
- uint8 number_of_books;
- uint8 book_list[16]; // varies
-} Floor0;
-
-typedef struct
-{
- uint8 partitions;
- uint8 partition_class_list[32]; // varies
- uint8 class_dimensions[16]; // varies
- uint8 class_subclasses[16]; // varies
- uint8 class_masterbooks[16]; // varies
- int16 subclass_books[16][8]; // varies
- uint16 Xlist[31 * 8 + 2]; // varies
- uint8 sorted_order[31 * 8 + 2];
- uint8 neighbors[31 * 8 + 2][2];
- uint8 floor1_multiplier;
- uint8 rangebits;
- int values;
-} Floor1;
-
-typedef union
-{
- Floor0 floor0;
- Floor1 floor1;
-} Floor;
-
-typedef struct
-{
- uint32 begin, end;
- uint32 part_size;
- uint8 classifications;
- uint8 classbook;
- uint8 **classdata;
- int16(*residue_books)[8];
-} Residue;
-
-typedef struct
-{
- uint8 magnitude;
- uint8 angle;
- uint8 mux;
-} MappingChannel;
-
-typedef struct
-{
- uint16 coupling_steps;
- MappingChannel *chan;
- uint8 submaps;
- uint8 submap_floor[15]; // varies
- uint8 submap_residue[15]; // varies
-} Mapping;
-
-typedef struct
-{
- uint8 blockflag;
- uint8 mapping;
- uint16 windowtype;
- uint16 transformtype;
-} Mode;
-
-typedef struct
-{
- uint32 goal_crc; // expected crc if match
- int bytes_left; // bytes left in packet
- uint32 crc_so_far; // running crc
- int bytes_done; // bytes processed in _current_ chunk
- uint32 sample_loc; // granule pos encoded in page
-} CRCscan;
-
-typedef struct
-{
- uint32 page_start, page_end;
- uint32 last_decoded_sample;
-} ProbedPage;
-
-struct stb_vorbis
-{
- // user-accessible info
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int temp_memory_required;
- unsigned int setup_temp_memory_required;
-
- // input config
-#ifndef STB_VORBIS_NO_STDIO
- FILE *f;
- uint32 f_start;
- int close_on_free;
-#endif
-
- uint8 *stream;
- uint8 *stream_start;
- uint8 *stream_end;
-
- uint32 stream_len;
-
- uint8 push_mode;
-
- uint32 first_audio_page_offset;
-
- ProbedPage p_first, p_last;
-
- // memory management
- stb_vorbis_alloc alloc;
- int setup_offset;
- int temp_offset;
-
- // run-time results
- int eof;
- enum STBVorbisError error;
-
- // user-useful data
-
- // header info
- int blocksize[2];
- int blocksize_0, blocksize_1;
- int codebook_count;
- Codebook *codebooks;
- int floor_count;
- uint16 floor_types[64]; // varies
- Floor *floor_config;
- int residue_count;
- uint16 residue_types[64]; // varies
- Residue *residue_config;
- int mapping_count;
- Mapping *mapping;
- int mode_count;
- Mode mode_config[64]; // varies
-
- uint32 total_samples;
-
- // decode buffer
- float *channel_buffers[STB_VORBIS_MAX_CHANNELS];
- float *outputs[STB_VORBIS_MAX_CHANNELS];
-
- float *previous_window[STB_VORBIS_MAX_CHANNELS];
- int previous_length;
-
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- int16 *finalY[STB_VORBIS_MAX_CHANNELS];
-#else
- float *floor_buffers[STB_VORBIS_MAX_CHANNELS];
-#endif
-
- uint32 current_loc; // sample location of next frame to decode
- int current_loc_valid;
-
- // per-blocksize precomputed data
-
- // twiddle factors
- float *A[2], *B[2], *C[2];
- float *window[2];
- uint16 *bit_reverse[2];
-
- // current page/packet/segment streaming info
- uint32 serial; // stream serial number for verification
- int last_page;
- int segment_count;
- uint8 segments[255];
- uint8 page_flag;
- uint8 bytes_in_seg;
- uint8 first_decode;
- int next_seg;
- int last_seg; // flag that we're on the last segment
- int last_seg_which; // what was the segment number of the last seg?
- uint32 acc;
- int valid_bits;
- int packet_bytes;
- int end_seg_with_known_loc;
- uint32 known_loc_for_packet;
- int discard_samples_deferred;
- uint32 samples_output;
-
- // push mode scanning
- int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT];
-#endif
-
- // sample-access
- int channel_buffer_start;
- int channel_buffer_end;
-};
-
-#if defined(STB_VORBIS_NO_PUSHDATA_API)
-#define IS_PUSH_MODE(f) FALSE
-#elif defined(STB_VORBIS_NO_PULLDATA_API)
-#define IS_PUSH_MODE(f) TRUE
-#else
-#define IS_PUSH_MODE(f) ((f)->push_mode)
-#endif
-
-typedef struct stb_vorbis vorb;
-
-static int error(vorb *f, enum STBVorbisError e)
-{
- f->error = e;
- if (!f->eof && e != VORBIS_need_more_data) {
- f->error = e; // breakpoint for debugging
- }
- return 0;
-}
-
-
-// these functions are used for allocating temporary memory
-// while decoding. if you can afford the stack space, use
-// alloca(); otherwise, provide a temp buffer and it will
-// allocate out of those.
-
-#define array_size_required(count,size) (count*(sizeof(void *)+(size)))
-
-#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size))
-#define temp_free(f,p) 0
-#define temp_alloc_save(f) ((f)->temp_offset)
-#define temp_alloc_restore(f,p) ((f)->temp_offset = (p))
-
-#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size)
-
-// given a sufficiently large block of memory, make an array of pointers to subblocks of it
-static void *make_block_array(void *mem, int count, int size)
-{
- int i;
- void ** p = (void **)mem;
- char *q = (char *)(p + count);
- for (i = 0; i < count; ++i) {
- p[i] = q;
- q += size;
- }
- return p;
-}
-
-static void *setup_malloc(vorb *f, int sz)
-{
- sz = (sz + 3) & ~3;
- f->setup_memory_required += sz;
- if (f->alloc.alloc_buffer) {
- void *p = (char *)f->alloc.alloc_buffer + f->setup_offset;
- if (f->setup_offset + sz > f->temp_offset) return NULL;
- f->setup_offset += sz;
- return p;
- }
- return sz ? malloc(sz) : NULL;
-}
-
-static void setup_free(vorb *f, void *p)
-{
- if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack
- free(p);
-}
-
-static void *setup_temp_malloc(vorb *f, int sz)
-{
- sz = (sz + 3) & ~3;
- if (f->alloc.alloc_buffer) {
- if (f->temp_offset - sz < f->setup_offset) return NULL;
- f->temp_offset -= sz;
- return (char *)f->alloc.alloc_buffer + f->temp_offset;
- }
- return malloc(sz);
-}
-
-static void setup_temp_free(vorb *f, void *p, int sz)
-{
- if (f->alloc.alloc_buffer) {
- f->temp_offset += (sz + 3)&~3;
- return;
- }
- free(p);
-}
-
-#define CRC32_POLY 0x04c11db7 // from spec
-
-static uint32 crc_table[256];
-static void crc32_init(void)
-{
- int i, j;
- uint32 s;
- for (i = 0; i < 256; i++) {
- for (s = (uint32)i << 24, j = 0; j < 8; ++j)
- s = (s << 1) ^ (s >= (1U << 31) ? CRC32_POLY : 0);
- crc_table[i] = s;
- }
-}
-
-static __forceinline uint32 crc32_update(uint32 crc, uint8 byte)
-{
- return (crc << 8) ^ crc_table[byte ^ (crc >> 24)];
-}
-
-
-// used in setup, and for huffman that doesn't go fast path
-static unsigned int bit_reverse(unsigned int n)
-{
- n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1);
- n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2);
- n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4);
- n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8);
- return (n >> 16) | (n << 16);
-}
-
-static float square(float x)
-{
- return x*x;
-}
-
-// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3
-// as required by the specification. fast(?) implementation from stb.h
-// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup
-static int ilog(int32 n)
-{
- static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 };
-
- if (n < 0) return 0; // signed n returns 0
-
- // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29)
- if (n < (1 << 14))
- if (n < (1 << 4)) return 0 + log2_4[n];
- else if (n < (1 << 9)) return 5 + log2_4[n >> 5];
- else return 10 + log2_4[n >> 10];
- else if (n < (1 << 24))
- if (n < (1 << 19)) return 15 + log2_4[n >> 15];
- else return 20 + log2_4[n >> 20];
- else if (n < (1 << 29)) return 25 + log2_4[n >> 25];
- else return 30 + log2_4[n >> 30];
-}
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846264f // from CRC
-#endif
-
-// code length assigned to a value with no huffman encoding
-#define NO_CODE 255
-
-/////////////////////// LEAF SETUP FUNCTIONS //////////////////////////
-//
-// these functions are only called at setup, and only a few times
-// per file
-
-static float float32_unpack(uint32 x)
-{
- // from the specification
- uint32 mantissa = x & 0x1fffff;
- uint32 sign = x & 0x80000000;
- uint32 exp = (x & 0x7fe00000) >> 21;
- double res = sign ? -(double)mantissa : (double)mantissa;
- return (float)ldexp((float)res, exp - 788);
-}
-
-
-// zlib & jpeg huffman tables assume that the output symbols
-// can either be arbitrarily arranged, or have monotonically
-// increasing frequencies--they rely on the lengths being sorted;
-// this makes for a very simple generation algorithm.
-// vorbis allows a huffman table with non-sorted lengths. This
-// requires a more sophisticated construction, since symbols in
-// order do not map to huffman codes "in order".
-static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values)
-{
- if (!c->sparse) {
- c->codewords[symbol] = huff_code;
- }
- else {
- c->codewords[count] = huff_code;
- c->codeword_lengths[count] = len;
- values[count] = symbol;
- }
-}
-
-static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
-{
- int i, k, m = 0;
- uint32 available[32];
-
- memset(available, 0, sizeof(available));
- // find the first entry
- for (k = 0; k < n; ++k) if (len[k] < NO_CODE) break;
- if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
- // add to the list
- add_entry(c, 0, k, m++, len[k], values);
- // add all available leaves
- for (i = 1; i <= len[k]; ++i)
- available[i] = 1U << (32 - i);
- // note that the above code treats the first case specially,
- // but it's really the same as the following code, so they
- // could probably be combined (except the initial code is 0,
- // and I use 0 in available[] to mean 'empty')
- for (i = k + 1; i < n; ++i) {
- uint32 res;
- int z = len[i], y;
- if (z == NO_CODE) continue;
- // find lowest available leaf (should always be earliest,
- // which is what the specification calls for)
- // note that this property, and the fact we can never have
- // more than one free leaf at a given level, isn't totally
- // trivial to prove, but it seems true and the assert never
- // fires, so!
- while (z > 0 && !available[z]) --z;
- if (z == 0) { return FALSE; }
- res = available[z];
- assert(z >= 0 && z < 32);
- available[z] = 0;
- add_entry(c, bit_reverse(res), i, m++, len[i], values);
- // propogate availability up the tree
- if (z != len[i]) {
- assert(len[i] >= 0 && len[i] < 32);
- for (y = len[i]; y > z; --y) {
- assert(available[y] == 0);
- available[y] = res + (1 << (32 - y));
- }
- }
- }
- return TRUE;
-}
-
-// accelerated huffman table allows fast O(1) match of all symbols
-// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH
-static void compute_accelerated_huffman(Codebook *c)
-{
- int i, len;
- for (i = 0; i < FAST_HUFFMAN_TABLE_SIZE; ++i)
- c->fast_huffman[i] = -1;
-
- len = c->sparse ? c->sorted_entries : c->entries;
-#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- if (len > 32767) len = 32767; // largest possible value we can encode!
-#endif
- for (i = 0; i < len; ++i) {
- if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) {
- uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i];
- // set table entries for all bit combinations in the higher bits
- while (z < FAST_HUFFMAN_TABLE_SIZE) {
- c->fast_huffman[z] = i;
- z += 1 << c->codeword_lengths[i];
- }
- }
- }
-}
-
-#ifdef _MSC_VER
-#define STBV_CDECL __cdecl
-#else
-#define STBV_CDECL
-#endif
-
-static int STBV_CDECL uint32_compare(const void *p, const void *q)
-{
- uint32 x = *(uint32 *)p;
- uint32 y = *(uint32 *)q;
- return x < y ? -1 : x > y;
-}
-
-static int include_in_sort(Codebook *c, uint8 len)
-{
- if (c->sparse) { assert(len != NO_CODE); return TRUE; }
- if (len == NO_CODE) return FALSE;
- if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE;
- return FALSE;
-}
-
-// if the fast table above doesn't work, we want to binary
-// search them... need to reverse the bits
-static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values)
-{
- int i, len;
- // build a list of all the entries
- // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN.
- // this is kind of a frivolous optimization--I don't see any performance improvement,
- // but it's like 4 extra lines of code, so.
- if (!c->sparse) {
- int k = 0;
- for (i = 0; i < c->entries; ++i)
- if (include_in_sort(c, lengths[i]))
- c->sorted_codewords[k++] = bit_reverse(c->codewords[i]);
- assert(k == c->sorted_entries);
- }
- else {
- for (i = 0; i < c->sorted_entries; ++i)
- c->sorted_codewords[i] = bit_reverse(c->codewords[i]);
- }
-
- qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare);
- c->sorted_codewords[c->sorted_entries] = 0xffffffff;
-
- len = c->sparse ? c->sorted_entries : c->entries;
- // now we need to indicate how they correspond; we could either
- // #1: sort a different data structure that says who they correspond to
- // #2: for each sorted entry, search the original list to find who corresponds
- // #3: for each original entry, find the sorted entry
- // #1 requires extra storage, #2 is slow, #3 can use binary search!
- for (i = 0; i < len; ++i) {
- int huff_len = c->sparse ? lengths[values[i]] : lengths[i];
- if (include_in_sort(c, huff_len)) {
- uint32 code = bit_reverse(c->codewords[i]);
- int x = 0, n = c->sorted_entries;
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n >> 1);
- }
- else {
- n >>= 1;
- }
- }
- assert(c->sorted_codewords[x] == code);
- if (c->sparse) {
- c->sorted_values[x] = values[i];
- c->codeword_lengths[x] = huff_len;
- }
- else {
- c->sorted_values[x] = i;
- }
- }
- }
-}
-
-// only run while parsing the header (3 times)
-static int vorbis_validate(uint8 *data)
-{
- static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' };
- return memcmp(data, vorbis, 6) == 0;
-}
-
-// called from setup only, once per code book
-// (formula implied by specification)
-static int lookup1_values(int entries, int dim)
-{
- int r = (int)floor(exp((float)log((float)entries) / dim));
- if ((int)floor(pow((float)r + 1, dim)) <= entries) // (int) cast for MinGW warning;
- ++r; // floor() to avoid _ftol() when non-CRT
- assert(pow((float)r + 1, dim) > entries);
- assert((int)floor(pow((float)r, dim)) <= entries); // (int),floor() as above
- return r;
-}
-
-// called twice per file
-static void compute_twiddle_factors(int n, float *A, float *B, float *C)
-{
- int n4 = n >> 2, n8 = n >> 3;
- int k, k2;
-
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- A[k2] = (float)cos(4 * k*M_PI / n);
- A[k2 + 1] = (float)-sin(4 * k*M_PI / n);
- B[k2] = (float)cos((k2 + 1)*M_PI / n / 2) * 0.5f;
- B[k2 + 1] = (float)sin((k2 + 1)*M_PI / n / 2) * 0.5f;
- }
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- C[k2] = (float)cos(2 * (k2 + 1)*M_PI / n);
- C[k2 + 1] = (float)-sin(2 * (k2 + 1)*M_PI / n);
- }
-}
-
-static void compute_window(int n, float *window)
-{
- int n2 = n >> 1, i;
- for (i = 0; i < n2; ++i)
- window[i] = (float)sin(0.5 * M_PI * square((float)sin((i - 0 + 0.5) / n2 * 0.5 * M_PI)));
-}
-
-static void compute_bitreverse(int n, uint16 *rev)
-{
- int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- int i, n8 = n >> 3;
- for (i = 0; i < n8; ++i)
- rev[i] = (bit_reverse(i) >> (32 - ld + 3)) << 2;
-}
-
-static int init_blocksize(vorb *f, int b, int n)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3;
- f->A[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- f->B[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- f->C[b] = (float *)setup_malloc(f, sizeof(float) * n4);
- if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem);
- compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]);
- f->window[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- if (!f->window[b]) return error(f, VORBIS_outofmem);
- compute_window(n, f->window[b]);
- f->bit_reverse[b] = (uint16 *)setup_malloc(f, sizeof(uint16) * n8);
- if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem);
- compute_bitreverse(n, f->bit_reverse[b]);
- return TRUE;
-}
-
-static void neighbors(uint16 *x, int n, int *plow, int *phigh)
-{
- int low = -1;
- int high = 65536;
- int i;
- for (i = 0; i < n; ++i) {
- if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; }
- if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; }
- }
-}
-
-// this has been repurposed so y is now the original index instead of y
-typedef struct
-{
- uint16 x, id;
-} stbv__floor_ordering;
-
-static int STBV_CDECL point_compare(const void *p, const void *q)
-{
- stbv__floor_ordering *a = (stbv__floor_ordering *)p;
- stbv__floor_ordering *b = (stbv__floor_ordering *)q;
- return a->x < b->x ? -1 : a->x > b->x;
-}
-
-//
-/////////////////////// END LEAF SETUP FUNCTIONS //////////////////////////
-
-
-#if defined(STB_VORBIS_NO_STDIO)
-#define USE_MEMORY(z) TRUE
-#else
-#define USE_MEMORY(z) ((z)->stream)
-#endif
-
-static uint8 get8(vorb *z)
-{
- if (USE_MEMORY(z)) {
- if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; }
- return *z->stream++;
- }
-
-#ifndef STB_VORBIS_NO_STDIO
- {
- int c = fgetc(z->f);
- if (c == EOF) { z->eof = TRUE; return 0; }
- return c;
- }
-#endif
-}
-
-static uint32 get32(vorb *f)
-{
- uint32 x;
- x = get8(f);
- x += get8(f) << 8;
- x += get8(f) << 16;
- x += (uint32)get8(f) << 24;
- return x;
-}
-
-static int getn(vorb *z, uint8 *data, int n)
-{
- if (USE_MEMORY(z)) {
- if (z->stream + n > z->stream_end) { z->eof = 1; return 0; }
- memcpy(data, z->stream, n);
- z->stream += n;
- return 1;
- }
-
-#ifndef STB_VORBIS_NO_STDIO
- if (fread(data, n, 1, z->f) == 1)
- return 1;
- else {
- z->eof = 1;
- return 0;
- }
-#endif
-}
-
-static void skip(vorb *z, int n)
-{
- if (USE_MEMORY(z)) {
- z->stream += n;
- if (z->stream >= z->stream_end) z->eof = 1;
- return;
- }
-#ifndef STB_VORBIS_NO_STDIO
- {
- long x = ftell(z->f);
- fseek(z->f, x + n, SEEK_SET);
- }
-#endif
-}
-
-static int set_file_offset(stb_vorbis *f, unsigned int loc)
-{
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
-#endif
- f->eof = 0;
- if (USE_MEMORY(f)) {
- if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) {
- f->stream = f->stream_end;
- f->eof = 1;
- return 0;
- }
- else {
- f->stream = f->stream_start + loc;
- return 1;
- }
- }
-#ifndef STB_VORBIS_NO_STDIO
- if (loc + f->f_start < loc || loc >= 0x80000000) {
- loc = 0x7fffffff;
- f->eof = 1;
- }
- else {
- loc += f->f_start;
- }
- if (!fseek(f->f, loc, SEEK_SET))
- return 1;
- f->eof = 1;
- fseek(f->f, f->f_start, SEEK_END);
- return 0;
-#endif
-}
-
-
-static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 };
-
-static int capture_pattern(vorb *f)
-{
- if (0x4f != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x53 != get8(f)) return FALSE;
- return TRUE;
-}
-
-#define PAGEFLAG_continued_packet 1
-#define PAGEFLAG_first_page 2
-#define PAGEFLAG_last_page 4
-
-static int start_page_no_capturepattern(vorb *f)
-{
- uint32 loc0, loc1, n;
- // stream structure version
- if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version);
- // header flag
- f->page_flag = get8(f);
- // absolute granule position
- loc0 = get32(f);
- loc1 = get32(f);
- // @TODO: validate loc0,loc1 as valid positions?
- // stream serial number -- vorbis doesn't interleave, so discard
- get32(f);
- //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number);
- // page sequence number
- n = get32(f);
- f->last_page = n;
- // CRC32
- get32(f);
- // page_segments
- f->segment_count = get8(f);
- if (!getn(f, f->segments, f->segment_count))
- return error(f, VORBIS_unexpected_eof);
- // assume we _don't_ know any the sample position of any segments
- f->end_seg_with_known_loc = -2;
- if (loc0 != ~0U || loc1 != ~0U) {
- int i;
- // determine which packet is the last one that will complete
- for (i = f->segment_count - 1; i >= 0; --i)
- if (f->segments[i] < 255)
- break;
- // 'i' is now the index of the _last_ segment of a packet that ends
- if (i >= 0) {
- f->end_seg_with_known_loc = i;
- f->known_loc_for_packet = loc0;
- }
- }
- if (f->first_decode) {
- int i, len;
- ProbedPage p;
- len = 0;
- for (i = 0; i < f->segment_count; ++i)
- len += f->segments[i];
- len += 27 + f->segment_count;
- p.page_start = f->first_audio_page_offset;
- p.page_end = p.page_start + len;
- p.last_decoded_sample = loc0;
- f->p_first = p;
- }
- f->next_seg = 0;
- return TRUE;
-}
-
-static int start_page(vorb *f)
-{
- if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern);
- return start_page_no_capturepattern(f);
-}
-
-static int start_packet(vorb *f)
-{
- while (f->next_seg == -1) {
- if (!start_page(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet)
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- // f->next_seg is now valid
- return TRUE;
-}
-
-static int maybe_start_packet(vorb *f)
-{
- if (f->next_seg == -1) {
- int x = get8(f);
- if (f->eof) return FALSE; // EOF at page boundary is not an error!
- if (0x4f != x) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (!start_page_no_capturepattern(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet) {
- // set up enough state that we can read this packet if we want,
- // e.g. during recovery
- f->last_seg = FALSE;
- f->bytes_in_seg = 0;
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- }
- return start_packet(f);
-}
-
-static int next_segment(vorb *f)
-{
- int len;
- if (f->last_seg) return 0;
- if (f->next_seg == -1) {
- f->last_seg_which = f->segment_count - 1; // in case start_page fails
- if (!start_page(f)) { f->last_seg = 1; return 0; }
- if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid);
- }
- len = f->segments[f->next_seg++];
- if (len < 255) {
- f->last_seg = TRUE;
- f->last_seg_which = f->next_seg - 1;
- }
- if (f->next_seg >= f->segment_count)
- f->next_seg = -1;
- assert(f->bytes_in_seg == 0);
- f->bytes_in_seg = len;
- return len;
-}
-
-#define EOP (-1)
-#define INVALID_BITS (-1)
-
-static int get8_packet_raw(vorb *f)
-{
- if (!f->bytes_in_seg) { // CLANG!
- if (f->last_seg) return EOP;
- else if (!next_segment(f)) return EOP;
- }
- assert(f->bytes_in_seg > 0);
- --f->bytes_in_seg;
- ++f->packet_bytes;
- return get8(f);
-}
-
-static int get8_packet(vorb *f)
-{
- int x = get8_packet_raw(f);
- f->valid_bits = 0;
- return x;
-}
-
-static void flush_packet(vorb *f)
-{
- while (get8_packet_raw(f) != EOP);
-}
-
-// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important
-// as the huffman decoder?
-static uint32 get_bits(vorb *f, int n)
-{
- uint32 z;
-
- if (f->valid_bits < 0) return 0;
- if (f->valid_bits < n) {
- if (n > 24) {
- // the accumulator technique below would not work correctly in this case
- z = get_bits(f, 24);
- z += get_bits(f, n - 24) << 24;
- return z;
- }
- if (f->valid_bits == 0) f->acc = 0;
- while (f->valid_bits < n) {
- int z = get8_packet_raw(f);
- if (z == EOP) {
- f->valid_bits = INVALID_BITS;
- return 0;
- }
- f->acc += z << f->valid_bits;
- f->valid_bits += 8;
- }
- }
- if (f->valid_bits < 0) return 0;
- z = f->acc & ((1 << n) - 1);
- f->acc >>= n;
- f->valid_bits -= n;
- return z;
-}
-
-// @OPTIMIZE: primary accumulator for huffman
-// expand the buffer to as many bits as possible without reading off end of packet
-// it might be nice to allow f->valid_bits and f->acc to be stored in registers,
-// e.g. cache them locally and decode locally
-static __forceinline void prep_huffman(vorb *f)
-{
- if (f->valid_bits <= 24) {
- if (f->valid_bits == 0) f->acc = 0;
- do {
- int z;
- if (f->last_seg && !f->bytes_in_seg) return;
- z = get8_packet_raw(f);
- if (z == EOP) return;
- f->acc += (unsigned)z << f->valid_bits;
- f->valid_bits += 8;
- } while (f->valid_bits <= 24);
- }
-}
-
-enum
-{
- VORBIS_packet_id = 1,
- VORBIS_packet_comment = 3,
- VORBIS_packet_setup = 5
-};
-
-static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
-{
- int i;
- prep_huffman(f);
-
- if (c->codewords == NULL && c->sorted_codewords == NULL)
- return -1;
-
- // cases to use binary search: sorted_codewords && !c->codewords
- // sorted_codewords && c->entries > 8
- if (c->entries > 8 ? c->sorted_codewords != NULL : !c->codewords) {
- // binary search
- uint32 code = bit_reverse(f->acc);
- int x = 0, n = c->sorted_entries, len;
-
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n >> 1);
- }
- else {
- n >>= 1;
- }
- }
- // x is now the sorted index
- if (!c->sparse) x = c->sorted_values[x];
- // x is now sorted index if sparse, or symbol otherwise
- len = c->codeword_lengths[x];
- if (f->valid_bits >= len) {
- f->acc >>= len;
- f->valid_bits -= len;
- return x;
- }
-
- f->valid_bits = 0;
- return -1;
- }
-
- // if small, linear search
- assert(!c->sparse);
- for (i = 0; i < c->entries; ++i) {
- if (c->codeword_lengths[i] == NO_CODE) continue;
- if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i]) - 1))) {
- if (f->valid_bits >= c->codeword_lengths[i]) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- return i;
- }
- f->valid_bits = 0;
- return -1;
- }
- }
-
- error(f, VORBIS_invalid_stream);
- f->valid_bits = 0;
- return -1;
-}
-
-#ifndef STB_VORBIS_NO_INLINE_DECODE
-
-#define DECODE_RAW(var, f,c) \
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \
- prep_huffman(f); \
- var = f->acc & FAST_HUFFMAN_TABLE_MASK; \
- var = c->fast_huffman[var]; \
- if (var >= 0) { \
- int n = c->codeword_lengths[var]; \
- f->acc >>= n; \
- f->valid_bits -= n; \
- if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \
- } else { \
- var = codebook_decode_scalar_raw(f,c); \
- }
-
-#else
-
-static int codebook_decode_scalar(vorb *f, Codebook *c)
-{
- int i;
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH)
- prep_huffman(f);
- // fast huffman table lookup
- i = f->acc & FAST_HUFFMAN_TABLE_MASK;
- i = c->fast_huffman[i];
- if (i >= 0) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- if (f->valid_bits < 0) { f->valid_bits = 0; return -1; }
- return i;
- }
- return codebook_decode_scalar_raw(f, c);
-}
-
-#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c);
-
-#endif
-
-#define DECODE(var,f,c) \
- DECODE_RAW(var,f,c) \
- if (c->sparse) var = c->sorted_values[var];
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
-#define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c)
-#else
-#define DECODE_VQ(var,f,c) DECODE(var,f,c)
-#endif
-
-
-
-
-
-
-// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case
-// where we avoid one addition
-#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_BASE(c) (0)
-
-static int codebook_decode_start(vorb *f, Codebook *c)
-{
- int z = -1;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0)
- error(f, VORBIS_invalid_stream);
- else {
- DECODE_VQ(z, f, c);
- if (c->sparse) assert(z < c->sorted_entries);
- if (z < 0) { // check for EOP
- if (!f->bytes_in_seg)
- if (f->last_seg)
- return z;
- error(f, VORBIS_invalid_stream);
- }
- }
- return z;
-}
-
-static int codebook_decode(vorb *f, Codebook *c, float *output, int len)
-{
- int i, z = codebook_decode_start(f, c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- int div = 1;
- for (i = 0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- output[i] += val;
- if (c->sequence_p) last = val + c->minimum_value;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- if (c->sequence_p) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i = 0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- output[i] += val;
- last = val + c->minimum_value;
- }
- }
- else {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i = 0; i < len; ++i) {
- output[i] += CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- }
- }
-
- return TRUE;
-}
-
-static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step)
-{
- int i, z = codebook_decode_start(f, c);
- float last = CODEBOOK_ELEMENT_BASE(c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i = 0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- for (i = 0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- }
-
- return TRUE;
-}
-
-static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode)
-{
- int c_inter = *c_inter_p;
- int p_inter = *p_inter_p;
- int i, z, effective = c->dimensions;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream);
-
- while (total_decode > 0) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- DECODE_VQ(z, f, c);
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- assert(!c->sparse || z < c->sorted_entries);
-#endif
- if (z < 0) {
- if (!f->bytes_in_seg)
- if (f->last_seg) return FALSE;
- return error(f, VORBIS_invalid_stream);
- }
-
- // if this will take us off the end of the buffers, stop short!
- // we check by computing the length of the virtual interleaved
- // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter),
- // and the length we'll be using (effective)
- if (c_inter + p_inter*ch + effective > len * ch) {
- effective = len*ch - (p_inter*ch - c_inter);
- }
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i = 0; i < effective; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- }
- else
-#endif
- {
- z *= c->dimensions;
- if (c->sequence_p) {
- for (i = 0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- last = val;
- }
- }
- else {
- for (i = 0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- }
- }
- }
-
- total_decode -= effective;
- }
- *c_inter_p = c_inter;
- *p_inter_p = p_inter;
- return TRUE;
-}
-
-static int predict_point(int x, int x0, int x1, int y0, int y1)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86?
- int err = abs(dy) * (x - x0);
- int off = err / adx;
- return dy < 0 ? y0 - off : y0 + off;
-}
-
-// the following table is block-copied from the specification
-static float inverse_db_table[256] =
-{
- 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f,
- 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f,
- 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f,
- 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f,
- 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f,
- 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f,
- 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f,
- 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f,
- 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f,
- 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f,
- 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f,
- 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f,
- 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f,
- 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f,
- 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f,
- 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f,
- 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f,
- 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f,
- 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f,
- 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f,
- 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f,
- 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f,
- 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f,
- 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f,
- 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f,
- 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f,
- 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f,
- 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f,
- 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f,
- 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f,
- 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f,
- 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f,
- 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f,
- 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f,
- 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f,
- 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f,
- 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f,
- 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f,
- 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f,
- 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f,
- 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f,
- 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f,
- 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f,
- 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f,
- 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f,
- 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f,
- 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f,
- 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f,
- 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f,
- 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f,
- 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f,
- 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f,
- 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f,
- 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f,
- 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f,
- 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f,
- 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f,
- 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f,
- 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f,
- 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f,
- 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f,
- 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f,
- 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f,
- 0.82788260f, 0.88168307f, 0.9389798f, 1.0f
-};
-
-
-// @OPTIMIZE: if you want to replace this bresenham line-drawing routine,
-// note that you must produce bit-identical output to decode correctly;
-// this specific sequence of operations is specified in the spec (it's
-// drawing integer-quantized frequency-space lines that the encoder
-// expects to be exactly the same)
-// ... also, isn't the whole point of Bresenham's algorithm to NOT
-// have to divide in the setup? sigh.
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-#define LINE_OP(a,b) a *= b
-#else
-#define LINE_OP(a,b) a = b
-#endif
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
-#define DIVTAB_NUMER 32
-#define DIVTAB_DENOM 64
-int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB
-#endif
-
-static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- int ady = abs(dy);
- int base;
- int x = x0, y = y0;
- int err = 0;
- int sy;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) {
- if (dy < 0) {
- base = -integer_divide_table[ady][adx];
- sy = base - 1;
- }
- else {
- base = integer_divide_table[ady][adx];
- sy = base + 1;
- }
- }
- else {
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base + 1;
- }
-#else
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base + 1;
-#endif
- ady -= abs(base) * adx;
- if (x1 > n) x1 = n;
- if (x < x1) {
- LINE_OP(output[x], inverse_db_table[y]);
- for (++x; x < x1; ++x) {
- err += ady;
- if (err >= adx) {
- err -= adx;
- y += sy;
- }
- else
- y += base;
- LINE_OP(output[x], inverse_db_table[y]);
- }
- }
-}
-
-static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype)
-{
- int k;
- if (rtype == 0) {
- int step = n / book->dimensions;
- for (k = 0; k < step; ++k)
- if (!codebook_decode_step(f, book, target + offset + k, n - offset - k, step))
- return FALSE;
- }
- else {
- for (k = 0; k < n; ) {
- if (!codebook_decode(f, book, target + offset, n - k))
- return FALSE;
- k += book->dimensions;
- offset += book->dimensions;
- }
- }
- return TRUE;
-}
-
-// n is 1/2 of the blocksize --
-// specification: "Correct per-vector decode length is [n]/2"
-static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode)
-{
- int i, j, pass;
- Residue *r = f->residue_config + rn;
- int rtype = f->residue_types[rn];
- int c = r->classbook;
- int classwords = f->codebooks[c].dimensions;
- unsigned int actual_size = rtype == 2 ? n * 2 : n;
- unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size);
- unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size);
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- int temp_alloc_point = temp_alloc_save(f);
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- uint8 ***part_classdata = (uint8 ***)temp_block_array(f, f->channels, part_read * sizeof(**part_classdata));
-#else
- int **classifications = (int **)temp_block_array(f, f->channels, part_read * sizeof(**classifications));
-#endif
-
- CHECK(f);
-
- for (i = 0; i < ch; ++i)
- if (!do_not_decode[i])
- memset(residue_buffers[i], 0, sizeof(float) * n);
-
- if (rtype == 2 && ch != 1) {
- for (j = 0; j < ch; ++j)
- if (!do_not_decode[j])
- break;
- if (j == ch)
- goto done;
-
- for (pass = 0; pass < 8; ++pass) {
- int pcount = 0, class_set = 0;
- if (ch == 2) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = (z & 1), p_inter = z >> 1;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
-#else
- // saves 1%
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
-#endif
- }
- else {
- z += r->part_size;
- c_inter = z & 1;
- p_inter = z >> 1;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- else if (ch == 1) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = 0, p_inter = z;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- }
- else {
- z += r->part_size;
- c_inter = 0;
- p_inter = z;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- else {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = z % ch, p_inter = z / ch;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- }
- else {
- z += r->part_size;
- c_inter = z % ch;
- p_inter = z / ch;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- }
- goto done;
- }
- CHECK(f);
-
- for (pass = 0; pass < 8; ++pass) {
- int pcount = 0, class_set = 0;
- while (pcount < part_read) {
- if (pass == 0) {
- for (j = 0; j < ch; ++j) {
- if (!do_not_decode[j]) {
- Codebook *c = f->codebooks + r->classbook;
- int temp;
- DECODE(temp, f, c);
- if (temp == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[j][class_set] = r->classdata[temp];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[j][i + pcount] = temp % r->classifications;
- temp /= r->classifications;
- }
-#endif
- }
- }
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- for (j = 0; j < ch; ++j) {
- if (!do_not_decode[j]) {
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[j][class_set][i];
-#else
- int c = classifications[j][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- float *target = residue_buffers[j];
- int offset = r->begin + pcount * r->part_size;
- int n = r->part_size;
- Codebook *book = f->codebooks + b;
- if (!residue_decode(f, book, target, offset, n, rtype))
- goto done;
- }
- }
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
-done:
- CHECK(f);
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- temp_free(f, part_classdata);
-#else
- temp_free(f, classifications);
-#endif
- temp_alloc_restore(f, temp_alloc_point);
-}
-
-
-#if 0
-// slow way for debugging
-void inverse_mdct_slow(float *buffer, int n)
-{
- int i, j;
- int n2 = n >> 1;
- float *x = (float *)malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n2; ++j)
- // formula from paper:
- //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1));
- // formula from wikipedia
- //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- // these are equivalent, except the formula from the paper inverts the multiplier!
- // however, what actually works is NO MULTIPLIER!?!
- //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- acc += x[j] * (float)cos(M_PI / 2 / n * (2 * i + 1 + n / 2.0)*(2 * j + 1));
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// same as above, but just barely able to run in real time on modern machines
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- float mcos[16384];
- int i, j;
- int n2 = n >> 1, nmask = (n << 2) - 1;
- float *x = (float *)malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i = 0; i < 4 * n; ++i)
- mcos[i] = (float)cos(M_PI / 2 * i / n);
-
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n2; ++j)
- acc += x[j] * mcos[(2 * i + 1 + n2)*(2 * j + 1) & nmask];
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// transform to use a slow dct-iv; this is STILL basically trivial,
-// but only requires half as many ops
-void dct_iv_slow(float *buffer, int n)
-{
- float mcos[16384];
- float x[2048];
- int i, j;
- int n2 = n >> 1, nmask = (n << 3) - 1;
- memcpy(x, buffer, sizeof(*x) * n);
- for (i = 0; i < 8 * n; ++i)
- mcos[i] = (float)cos(M_PI / 4 * i / n);
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n; ++j)
- acc += x[j] * mcos[((2 * i + 1)*(2 * j + 1)) & nmask];
- buffer[i] = acc;
- }
-}
-
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4;
- float temp[4096];
-
- memcpy(temp, buffer, n2 * sizeof(float));
- dct_iv_slow(temp, n2); // returns -c'-d, a-b'
-
- for (i = 0; i < n4; ++i) buffer[i] = temp[i + n4]; // a-b'
- for (; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d'
- for (; i < n; ++i) buffer[i] = -temp[i - n3_4]; // c'+d
-}
-#endif
-
-#ifndef LIBVORBIS_MDCT
-#define LIBVORBIS_MDCT 0
-#endif
-
-#if LIBVORBIS_MDCT
-// directly call the vorbis MDCT using an interface documented
-// by Jeff Roberts... useful for performance comparison
-typedef struct
-{
- int n;
- int log2n;
-
- float *trig;
- int *bitrev;
-
- float scale;
-} mdct_lookup;
-
-extern void mdct_init(mdct_lookup *lookup, int n);
-extern void mdct_clear(mdct_lookup *l);
-extern void mdct_backward(mdct_lookup *init, float *in, float *out);
-
-mdct_lookup M1, M2;
-
-void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- mdct_lookup *M;
- if (M1.n == n) M = &M1;
- else if (M2.n == n) M = &M2;
- else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; }
- else {
- if (M2.n) __asm int 3;
- mdct_init(&M2, n);
- M = &M2;
- }
-
- mdct_backward(M, buffer, buffer);
-}
-#endif
-
-
-// the following were split out into separate functions while optimizing;
-// they could be pushed back up but eh. __forceinline showed no change;
-// they're probably already being inlined.
-static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A)
-{
- float *ee0 = e + i_off;
- float *ee2 = ee0 + k_off;
- int i;
-
- assert((n & 3) == 0);
- for (i = (n >> 2); i > 0; --i) {
- float k00_20, k01_21;
- k00_20 = ee0[0] - ee2[0];
- k01_21 = ee0[-1] - ee2[-1];
- ee0[0] += ee2[0];//ee0[ 0] = ee0[ 0] + ee2[ 0];
- ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1];
- ee2[0] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-1] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-2] - ee2[-2];
- k01_21 = ee0[-3] - ee2[-3];
- ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-3] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-4] - ee2[-4];
- k01_21 = ee0[-5] - ee2[-5];
- ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-5] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-6] - ee2[-6];
- k01_21 = ee0[-7] - ee2[-7];
- ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-7] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
- ee0 -= 8;
- ee2 -= 8;
- }
-}
-
-static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1)
-{
- int i;
- float k00_20, k01_21;
-
- float *e0 = e + d0;
- float *e2 = e0 + k_off;
-
- for (i = lim >> 2; i > 0; --i) {
- k00_20 = e0[-0] - e2[-0];
- k01_21 = e0[-1] - e2[-1];
- e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0];
- e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1];
- e2[-0] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-1] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-2] - e2[-2];
- k01_21 = e0[-3] - e2[-3];
- e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2];
- e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3];
- e2[-2] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-3] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-4] - e2[-4];
- k01_21 = e0[-5] - e2[-5];
- e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4];
- e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5];
- e2[-4] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-5] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-6] - e2[-6];
- k01_21 = e0[-7] - e2[-7];
- e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6];
- e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7];
- e2[-6] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-7] = (k01_21)*A[0] + (k00_20)* A[1];
-
- e0 -= 8;
- e2 -= 8;
-
- A += k1;
- }
-}
-
-static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0)
-{
- int i;
- float A0 = A[0];
- float A1 = A[0 + 1];
- float A2 = A[0 + a_off];
- float A3 = A[0 + a_off + 1];
- float A4 = A[0 + a_off * 2 + 0];
- float A5 = A[0 + a_off * 2 + 1];
- float A6 = A[0 + a_off * 3 + 0];
- float A7 = A[0 + a_off * 3 + 1];
-
- float k00, k11;
-
- float *ee0 = e + i_off;
- float *ee2 = ee0 + k_off;
-
- for (i = n; i > 0; --i) {
- k00 = ee0[0] - ee2[0];
- k11 = ee0[-1] - ee2[-1];
- ee0[0] = ee0[0] + ee2[0];
- ee0[-1] = ee0[-1] + ee2[-1];
- ee2[0] = (k00)* A0 - (k11)* A1;
- ee2[-1] = (k11)* A0 + (k00)* A1;
-
- k00 = ee0[-2] - ee2[-2];
- k11 = ee0[-3] - ee2[-3];
- ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = (k00)* A2 - (k11)* A3;
- ee2[-3] = (k11)* A2 + (k00)* A3;
-
- k00 = ee0[-4] - ee2[-4];
- k11 = ee0[-5] - ee2[-5];
- ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = (k00)* A4 - (k11)* A5;
- ee2[-5] = (k11)* A4 + (k00)* A5;
-
- k00 = ee0[-6] - ee2[-6];
- k11 = ee0[-7] - ee2[-7];
- ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = (k00)* A6 - (k11)* A7;
- ee2[-7] = (k11)* A6 + (k00)* A7;
-
- ee0 -= k0;
- ee2 -= k0;
- }
-}
-
-static __forceinline void iter_54(float *z)
-{
- float k00, k11, k22, k33;
- float y0, y1, y2, y3;
-
- k00 = z[0] - z[-4];
- y0 = z[0] + z[-4];
- y2 = z[-2] + z[-6];
- k22 = z[-2] - z[-6];
-
- z[-0] = y0 + y2; // z0 + z4 + z2 + z6
- z[-2] = y0 - y2; // z0 + z4 - z2 - z6
-
- // done with y0,y2
-
- k33 = z[-3] - z[-7];
-
- z[-4] = k00 + k33; // z0 - z4 + z3 - z7
- z[-6] = k00 - k33; // z0 - z4 - z3 + z7
-
- // done with k33
-
- k11 = z[-1] - z[-5];
- y1 = z[-1] + z[-5];
- y3 = z[-3] + z[-7];
-
- z[-1] = y1 + y3; // z1 + z5 + z3 + z7
- z[-3] = y1 - y3; // z1 + z5 - z3 - z7
- z[-5] = k11 - k22; // z1 - z5 + z2 - z6
- z[-7] = k11 + k22; // z1 - z5 - z2 + z6
-}
-
-static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n)
-{
- int a_off = base_n >> 3;
- float A2 = A[0 + a_off];
- float *z = e + i_off;
- float *base = z - 16 * n;
-
- while (z > base) {
- float k00, k11;
-
- k00 = z[-0] - z[-8];
- k11 = z[-1] - z[-9];
- z[-0] = z[-0] + z[-8];
- z[-1] = z[-1] + z[-9];
- z[-8] = k00;
- z[-9] = k11;
-
- k00 = z[-2] - z[-10];
- k11 = z[-3] - z[-11];
- z[-2] = z[-2] + z[-10];
- z[-3] = z[-3] + z[-11];
- z[-10] = (k00 + k11) * A2;
- z[-11] = (k11 - k00) * A2;
-
- k00 = z[-12] - z[-4]; // reverse to avoid a unary negation
- k11 = z[-5] - z[-13];
- z[-4] = z[-4] + z[-12];
- z[-5] = z[-5] + z[-13];
- z[-12] = k11;
- z[-13] = k00;
-
- k00 = z[-14] - z[-6]; // reverse to avoid a unary negation
- k11 = z[-7] - z[-15];
- z[-6] = z[-6] + z[-14];
- z[-7] = z[-7] + z[-15];
- z[-14] = (k00 + k11) * A2;
- z[-15] = (k00 - k11) * A2;
-
- iter_54(z);
- iter_54(z - 8);
- z -= 16;
- }
-}
-
-static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int ld;
- // @OPTIMIZE: reduce register pressure by using fewer variables?
- int save_point = temp_alloc_save(f);
- float *buf2 = (float *)temp_alloc(f, n2 * sizeof(*buf2));
- float *u = NULL, *v = NULL;
- // twiddle factors
- float *A = f->A[blocktype];
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function.
-
- // kernel from paper
-
-
- // merged:
- // copy and reflect spectral data
- // step 0
-
- // note that it turns out that the items added together during
- // this step are, in fact, being added to themselves (as reflected
- // by step 0). inexplicable inefficiency! this became obvious
- // once I combined the passes.
-
- // so there's a missing 'times 2' here (for adding X to itself).
- // this propogates through linearly to the end, where the numbers
- // are 1/2 too small, and need to be compensated for.
-
- {
- float *d, *e, *AA, *e_stop;
- d = &buf2[n2 - 2];
- AA = A;
- e = &buffer[0];
- e_stop = &buffer[n2];
- while (e != e_stop) {
- d[1] = (e[0] * AA[0] - e[2] * AA[1]);
- d[0] = (e[0] * AA[1] + e[2] * AA[0]);
- d -= 2;
- AA += 2;
- e += 4;
- }
-
- e = &buffer[n2 - 3];
- while (d >= buf2) {
- d[1] = (-e[2] * AA[0] - -e[0] * AA[1]);
- d[0] = (-e[2] * AA[1] + -e[0] * AA[0]);
- d -= 2;
- AA += 2;
- e -= 4;
- }
- }
-
- // now we use symbolic names for these, so that we can
- // possibly swap their meaning as we change which operations
- // are in place
-
- u = buffer;
- v = buf2;
-
- // step 2 (paper output is w, now u)
- // this could be in place, but the data ends up in the wrong
- // place... _somebody_'s got to swap it, so this is nominated
- {
- float *AA = &A[n2 - 8];
- float *d0, *d1, *e0, *e1;
-
- e0 = &v[n4];
- e1 = &v[0];
-
- d0 = &u[n4];
- d1 = &u[0];
-
- while (AA >= A) {
- float v40_20, v41_21;
-
- v41_21 = e0[1] - e1[1];
- v40_20 = e0[0] - e1[0];
- d0[1] = e0[1] + e1[1];
- d0[0] = e0[0] + e1[0];
- d1[1] = v41_21*AA[4] - v40_20*AA[5];
- d1[0] = v40_20*AA[4] + v41_21*AA[5];
-
- v41_21 = e0[3] - e1[3];
- v40_20 = e0[2] - e1[2];
- d0[3] = e0[3] + e1[3];
- d0[2] = e0[2] + e1[2];
- d1[3] = v41_21*AA[0] - v40_20*AA[1];
- d1[2] = v40_20*AA[0] + v41_21*AA[1];
-
- AA -= 8;
-
- d0 += 4;
- d1 += 4;
- e0 += 4;
- e1 += 4;
- }
- }
-
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
-
- // optimized step 3:
-
- // the original step3 loop can be nested r inside s or s inside r;
- // it's written originally as s inside r, but this is dumb when r
- // iterates many times, and s few. So I have two copies of it and
- // switch between them halfway.
-
- // this is iteration 0 of step 3
- imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 0, -(n >> 3), A);
- imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 1, -(n >> 3), A);
-
- // this is iteration 1 of step 3
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 0, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 1, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 2, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 3, -(n >> 4), A, 16);
-
- l = 2;
- for (; l < (ld - 3) >> 1; ++l) {
- int k0 = n >> (l + 2), k0_2 = k0 >> 1;
- int lim = 1 << (l + 1);
- int i;
- for (i = 0; i < lim; ++i)
- imdct_step3_inner_r_loop(n >> (l + 4), u, n2 - 1 - k0*i, -k0_2, A, 1 << (l + 3));
- }
-
- for (; l < ld - 6; ++l) {
- int k0 = n >> (l + 2), k1 = 1 << (l + 3), k0_2 = k0 >> 1;
- int rlim = n >> (l + 6), r;
- int lim = 1 << (l + 1);
- int i_off;
- float *A0 = A;
- i_off = n2 - 1;
- for (r = rlim; r > 0; --r) {
- imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0);
- A0 += k1 * 4;
- i_off -= 8;
- }
- }
-
- // iterations with count:
- // ld-6,-5,-4 all interleaved together
- // the big win comes from getting rid of needless flops
- // due to the constants on pass 5 & 4 being all 1 and 0;
- // combining them to be simultaneous to improve cache made little difference
- imdct_step3_inner_s_loop_ld654(n >> 5, u, n2 - 1, A, n);
-
- // output is u
-
- // step 4, 5, and 6
- // cannot be in-place because of step 5
- {
- uint16 *bitrev = f->bit_reverse[blocktype];
- // weirdly, I'd have thought reading sequentially and writing
- // erratically would have been better than vice-versa, but in
- // fact that's not what my testing showed. (That is, with
- // j = bitreverse(i), do you read i and write j, or read j and write i.)
-
- float *d0 = &v[n4 - 4];
- float *d1 = &v[n2 - 4];
- while (d0 >= v) {
- int k4;
-
- k4 = bitrev[0];
- d1[3] = u[k4 + 0];
- d1[2] = u[k4 + 1];
- d0[3] = u[k4 + 2];
- d0[2] = u[k4 + 3];
-
- k4 = bitrev[1];
- d1[1] = u[k4 + 0];
- d1[0] = u[k4 + 1];
- d0[1] = u[k4 + 2];
- d0[0] = u[k4 + 3];
-
- d0 -= 4;
- d1 -= 4;
- bitrev += 2;
- }
- }
- // (paper output is u, now v)
-
-
- // data must be in buf2
- assert(v == buf2);
-
- // step 7 (paper output is v, now v)
- // this is now in place
- {
- float *C = f->C[blocktype];
- float *d, *e;
-
- d = v;
- e = v + n2 - 4;
-
- while (d < e) {
- float a02, a11, b0, b1, b2, b3;
-
- a02 = d[0] - e[2];
- a11 = d[1] + e[3];
-
- b0 = C[1] * a02 + C[0] * a11;
- b1 = C[1] * a11 - C[0] * a02;
-
- b2 = d[0] + e[2];
- b3 = d[1] - e[3];
-
- d[0] = b2 + b0;
- d[1] = b3 + b1;
- e[2] = b2 - b0;
- e[3] = b1 - b3;
-
- a02 = d[2] - e[0];
- a11 = d[3] + e[1];
-
- b0 = C[3] * a02 + C[2] * a11;
- b1 = C[3] * a11 - C[2] * a02;
-
- b2 = d[2] + e[0];
- b3 = d[3] - e[1];
-
- d[2] = b2 + b0;
- d[3] = b3 + b1;
- e[0] = b2 - b0;
- e[1] = b1 - b3;
-
- C += 4;
- d += 4;
- e -= 4;
- }
- }
-
- // data must be in buf2
-
-
- // step 8+decode (paper output is X, now buffer)
- // this generates pairs of data a la 8 and pushes them directly through
- // the decode kernel (pushing rather than pulling) to avoid having
- // to make another pass later
-
- // this cannot POSSIBLY be in place, so we refer to the buffers directly
-
- {
- float *d0, *d1, *d2, *d3;
-
- float *B = f->B[blocktype] + n2 - 8;
- float *e = buf2 + n2 - 8;
- d0 = &buffer[0];
- d1 = &buffer[n2 - 4];
- d2 = &buffer[n2];
- d3 = &buffer[n - 4];
- while (e >= v) {
- float p0, p1, p2, p3;
-
- p3 = e[6] * B[7] - e[7] * B[6];
- p2 = -e[6] * B[6] - e[7] * B[7];
-
- d0[0] = p3;
- d1[3] = -p3;
- d2[0] = p2;
- d3[3] = p2;
-
- p1 = e[4] * B[5] - e[5] * B[4];
- p0 = -e[4] * B[4] - e[5] * B[5];
-
- d0[1] = p1;
- d1[2] = -p1;
- d2[1] = p0;
- d3[2] = p0;
-
- p3 = e[2] * B[3] - e[3] * B[2];
- p2 = -e[2] * B[2] - e[3] * B[3];
-
- d0[2] = p3;
- d1[1] = -p3;
- d2[2] = p2;
- d3[1] = p2;
-
- p1 = e[0] * B[1] - e[1] * B[0];
- p0 = -e[0] * B[0] - e[1] * B[1];
-
- d0[3] = p1;
- d1[0] = -p1;
- d2[3] = p0;
- d3[0] = p0;
-
- B -= 8;
- e -= 8;
- d0 += 4;
- d2 += 4;
- d1 -= 4;
- d3 -= 4;
- }
- }
-
- temp_free(f, buf2);
- temp_alloc_restore(f, save_point);
-}
-
-#if 0
-// this is the original version of the above code, if you want to optimize it from scratch
-void inverse_mdct_naive(float *buffer, int n)
-{
- float s;
- float A[1 << 12], B[1 << 12], C[1 << 11];
- int i, k, k2, k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int n3_4 = n - n4, ld;
- // how can they claim this only uses N words?!
- // oh, because they're only used sparsely, whoops
- float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13];
- // set up twiddle factors
-
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- A[k2] = (float)cos(4 * k*M_PI / n);
- A[k2 + 1] = (float)-sin(4 * k*M_PI / n);
- B[k2] = (float)cos((k2 + 1)*M_PI / n / 2);
- B[k2 + 1] = (float)sin((k2 + 1)*M_PI / n / 2);
- }
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- C[k2] = (float)cos(2 * (k2 + 1)*M_PI / n);
- C[k2 + 1] = (float)-sin(2 * (k2 + 1)*M_PI / n);
- }
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // Note there are bugs in that pseudocode, presumably due to them attempting
- // to rename the arrays nicely rather than representing the way their actual
- // implementation bounces buffers back and forth. As a result, even in the
- // "some formulars corrected" version, a direct implementation fails. These
- // are noted below as "paper bug".
-
- // copy and reflect spectral data
- for (k = 0; k < n2; ++k) u[k] = buffer[k];
- for (; k < n; ++k) u[k] = -buffer[n - k - 1];
- // kernel from paper
- // step 1
- for (k = k2 = k4 = 0; k < n4; k += 1, k2 += 2, k4 += 4) {
- v[n - k4 - 1] = (u[k4] - u[n - k4 - 1]) * A[k2] - (u[k4 + 2] - u[n - k4 - 3])*A[k2 + 1];
- v[n - k4 - 3] = (u[k4] - u[n - k4 - 1]) * A[k2 + 1] + (u[k4 + 2] - u[n - k4 - 3])*A[k2];
- }
- // step 2
- for (k = k4 = 0; k < n8; k += 1, k4 += 4) {
- w[n2 + 3 + k4] = v[n2 + 3 + k4] + v[k4 + 3];
- w[n2 + 1 + k4] = v[n2 + 1 + k4] + v[k4 + 1];
- w[k4 + 3] = (v[n2 + 3 + k4] - v[k4 + 3])*A[n2 - 4 - k4] - (v[n2 + 1 + k4] - v[k4 + 1])*A[n2 - 3 - k4];
- w[k4 + 1] = (v[n2 + 1 + k4] - v[k4 + 1])*A[n2 - 4 - k4] + (v[n2 + 3 + k4] - v[k4 + 3])*A[n2 - 3 - k4];
- }
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- for (l = 0; l < ld - 3; ++l) {
- int k0 = n >> (l + 2), k1 = 1 << (l + 3);
- int rlim = n >> (l + 4), r4, r;
- int s2lim = 1 << (l + 2), s2;
- for (r = r4 = 0; r < rlim; r4 += 4, ++r) {
- for (s2 = 0; s2 < s2lim; s2 += 2) {
- u[n - 1 - k0*s2 - r4] = w[n - 1 - k0*s2 - r4] + w[n - 1 - k0*(s2 + 1) - r4];
- u[n - 3 - k0*s2 - r4] = w[n - 3 - k0*s2 - r4] + w[n - 3 - k0*(s2 + 1) - r4];
- u[n - 1 - k0*(s2 + 1) - r4] = (w[n - 1 - k0*s2 - r4] - w[n - 1 - k0*(s2 + 1) - r4]) * A[r*k1]
- - (w[n - 3 - k0*s2 - r4] - w[n - 3 - k0*(s2 + 1) - r4]) * A[r*k1 + 1];
- u[n - 3 - k0*(s2 + 1) - r4] = (w[n - 3 - k0*s2 - r4] - w[n - 3 - k0*(s2 + 1) - r4]) * A[r*k1]
- + (w[n - 1 - k0*s2 - r4] - w[n - 1 - k0*(s2 + 1) - r4]) * A[r*k1 + 1];
- }
- }
- if (l + 1 < ld - 3) {
- // paper bug: ping-ponging of u&w here is omitted
- memcpy(w, u, sizeof(u));
- }
- }
-
- // step 4
- for (i = 0; i < n8; ++i) {
- int j = bit_reverse(i) >> (32 - ld + 3);
- assert(j < n8);
- if (i == j) {
- // paper bug: original code probably swapped in place; if copying,
- // need to directly copy in this case
- int i8 = i << 3;
- v[i8 + 1] = u[i8 + 1];
- v[i8 + 3] = u[i8 + 3];
- v[i8 + 5] = u[i8 + 5];
- v[i8 + 7] = u[i8 + 7];
- }
- else if (i < j) {
- int i8 = i << 3, j8 = j << 3;
- v[j8 + 1] = u[i8 + 1], v[i8 + 1] = u[j8 + 1];
- v[j8 + 3] = u[i8 + 3], v[i8 + 3] = u[j8 + 3];
- v[j8 + 5] = u[i8 + 5], v[i8 + 5] = u[j8 + 5];
- v[j8 + 7] = u[i8 + 7], v[i8 + 7] = u[j8 + 7];
- }
- }
- // step 5
- for (k = 0; k < n2; ++k) {
- w[k] = v[k * 2 + 1];
- }
- // step 6
- for (k = k2 = k4 = 0; k < n8; ++k, k2 += 2, k4 += 4) {
- u[n - 1 - k2] = w[k4];
- u[n - 2 - k2] = w[k4 + 1];
- u[n3_4 - 1 - k2] = w[k4 + 2];
- u[n3_4 - 2 - k2] = w[k4 + 3];
- }
- // step 7
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- v[n2 + k2] = (u[n2 + k2] + u[n - 2 - k2] + C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) + C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2;
- v[n - 2 - k2] = (u[n2 + k2] + u[n - 2 - k2] - C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) - C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2;
- v[n2 + 1 + k2] = (u[n2 + 1 + k2] - u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2;
- v[n - 1 - k2] = (-u[n2 + 1 + k2] + u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2;
- }
- // step 8
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- X[k] = v[k2 + n2] * B[k2] + v[k2 + 1 + n2] * B[k2 + 1];
- X[n2 - 1 - k] = v[k2 + n2] * B[k2 + 1] - v[k2 + 1 + n2] * B[k2];
- }
-
- // decode kernel to output
- // determined the following value experimentally
- // (by first figuring out what made inverse_mdct_slow work); then matching that here
- // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?)
- s = 0.5; // theoretically would be n4
-
- // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code,
- // so it needs to use the "old" B values to behave correctly, or else
- // set s to 1.0 ]]]
- for (i = 0; i < n4; ++i) buffer[i] = s * X[i + n4];
- for (; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1];
- for (; i < n; ++i) buffer[i] = -s * X[i - n3_4];
-}
-#endif
-
-static float *get_window(vorb *f, int len)
-{
- len <<= 1;
- if (len == f->blocksize_0) return f->window[0];
- if (len == f->blocksize_1) return f->window[1];
- assert(0);
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-typedef int16 YTYPE;
-#else
-typedef int YTYPE;
-#endif
-static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag)
-{
- int n2 = n >> 1;
- int s = map->chan[i].mux, floor;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- }
- else {
- Floor1 *g = &f->floor_config[floor].floor1;
- int j, q;
- int lx = 0, ly = finalY[0] * g->floor1_multiplier;
- for (q = 1; q < g->values; ++q) {
- j = g->sorted_order[q];
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- if (finalY[j] >= 0)
-#else
- if (step2_flag[j])
-#endif
- {
- int hy = finalY[j] * g->floor1_multiplier;
- int hx = g->Xlist[j];
- if (lx != hx)
- draw_line(target, lx, ly, hx, hy, n2);
- CHECK(f);
- lx = hx, ly = hy;
- }
- }
- if (lx < n2) {
- // optimization of: draw_line(target, lx,ly, n,ly, n2);
- for (j = lx; j < n2; ++j)
- LINE_OP(target[j], inverse_db_table[ly]);
- CHECK(f);
- }
- }
- return TRUE;
-}
-
-// The meaning of "left" and "right"
-//
-// For a given frame:
-// we compute samples from 0..n
-// window_center is n/2
-// we'll window and mix the samples from left_start to left_end with data from the previous frame
-// all of the samples from left_end to right_start can be output without mixing; however,
-// this interval is 0-length except when transitioning between short and long frames
-// all of the samples from right_start to right_end need to be mixed with the next frame,
-// which we don't have, so those get saved in a buffer
-// frame N's right_end-right_start, the number of samples to mix with the next frame,
-// has to be the same as frame N+1's left_end-left_start (which they are by
-// construction)
-
-static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- Mode *m;
- int i, n, prev, next, window_center;
- f->channel_buffer_start = f->channel_buffer_end = 0;
-
-retry:
- if (f->eof) return FALSE;
- if (!maybe_start_packet(f))
- return FALSE;
- // check packet type
- if (get_bits(f, 1) != 0) {
- if (IS_PUSH_MODE(f))
- return error(f, VORBIS_bad_packet_type);
- while (EOP != get8_packet(f));
- goto retry;
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- i = get_bits(f, ilog(f->mode_count - 1));
- if (i == EOP) return FALSE;
- if (i >= f->mode_count) return FALSE;
- *mode = i;
- m = f->mode_config + i;
- if (m->blockflag) {
- n = f->blocksize_1;
- prev = get_bits(f, 1);
- next = get_bits(f, 1);
- }
- else {
- prev = next = 0;
- n = f->blocksize_0;
- }
-
- // WINDOWING
-
- window_center = n >> 1;
- if (m->blockflag && !prev) {
- *p_left_start = (n - f->blocksize_0) >> 2;
- *p_left_end = (n + f->blocksize_0) >> 2;
- }
- else {
- *p_left_start = 0;
- *p_left_end = window_center;
- }
- if (m->blockflag && !next) {
- *p_right_start = (n * 3 - f->blocksize_0) >> 2;
- *p_right_end = (n * 3 + f->blocksize_0) >> 2;
- }
- else {
- *p_right_start = window_center;
- *p_right_end = n;
- }
-
- return TRUE;
-}
-
-static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left)
-{
- Mapping *map;
- int i, j, k, n, n2;
- int zero_channel[256];
- int really_zero_channel[256];
-
- // WINDOWING
-
- n = f->blocksize[m->blockflag];
- map = &f->mapping[m->mapping];
-
- // FLOORS
- n2 = n >> 1;
-
- CHECK(f);
-
- for (i = 0; i < f->channels; ++i) {
- int s = map->chan[i].mux, floor;
- zero_channel[i] = FALSE;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- }
- else {
- Floor1 *g = &f->floor_config[floor].floor1;
- if (get_bits(f, 1)) {
- short *finalY;
- uint8 step2_flag[256];
- static int range_list[4] = { 256, 128, 86, 64 };
- int range = range_list[g->floor1_multiplier - 1];
- int offset = 2;
- finalY = f->finalY[i];
- finalY[0] = get_bits(f, ilog(range) - 1);
- finalY[1] = get_bits(f, ilog(range) - 1);
- for (j = 0; j < g->partitions; ++j) {
- int pclass = g->partition_class_list[j];
- int cdim = g->class_dimensions[pclass];
- int cbits = g->class_subclasses[pclass];
- int csub = (1 << cbits) - 1;
- int cval = 0;
- if (cbits) {
- Codebook *c = f->codebooks + g->class_masterbooks[pclass];
- DECODE(cval, f, c);
- }
- for (k = 0; k < cdim; ++k) {
- int book = g->subclass_books[pclass][cval & csub];
- cval = cval >> cbits;
- if (book >= 0) {
- int temp;
- Codebook *c = f->codebooks + book;
- DECODE(temp, f, c);
- finalY[offset++] = temp;
- }
- else
- finalY[offset++] = 0;
- }
- }
- if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec
- step2_flag[0] = step2_flag[1] = 1;
- for (j = 2; j < g->values; ++j) {
- int low, high, pred, highroom, lowroom, room, val;
- low = g->neighbors[j][0];
- high = g->neighbors[j][1];
- //neighbors(g->Xlist, j, &low, &high);
- pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]);
- val = finalY[j];
- highroom = range - pred;
- lowroom = pred;
- if (highroom < lowroom)
- room = highroom * 2;
- else
- room = lowroom * 2;
- if (val) {
- step2_flag[low] = step2_flag[high] = 1;
- step2_flag[j] = 1;
- if (val >= room)
- if (highroom > lowroom)
- finalY[j] = val - lowroom + pred;
- else
- finalY[j] = pred - val + highroom - 1;
- else
- if (val & 1)
- finalY[j] = pred - ((val + 1) >> 1);
- else
- finalY[j] = pred + (val >> 1);
- }
- else {
- step2_flag[j] = 0;
- finalY[j] = pred;
- }
- }
-
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag);
-#else
- // defer final floor computation until _after_ residue
- for (j = 0; j < g->values; ++j) {
- if (!step2_flag[j])
- finalY[j] = -1;
- }
-#endif
- }
- else {
- error:
- zero_channel[i] = TRUE;
- }
- // So we just defer everything else to later
-
- // at this point we've decoded the floor into buffer
- }
- }
- CHECK(f);
- // at this point we've decoded all floors
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- // re-enable coupled channels if necessary
- memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels);
- for (i = 0; i < map->coupling_steps; ++i)
- if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) {
- zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE;
- }
-
- CHECK(f);
- // RESIDUE DECODE
- for (i = 0; i < map->submaps; ++i) {
- float *residue_buffers[STB_VORBIS_MAX_CHANNELS];
- int r;
- uint8 do_not_decode[256];
- int ch = 0;
- for (j = 0; j < f->channels; ++j) {
- if (map->chan[j].mux == i) {
- if (zero_channel[j]) {
- do_not_decode[ch] = TRUE;
- residue_buffers[ch] = NULL;
- }
- else {
- do_not_decode[ch] = FALSE;
- residue_buffers[ch] = f->channel_buffers[j];
- }
- ++ch;
- }
- }
- r = map->submap_residue[i];
- decode_residue(f, residue_buffers, ch, n2, r, do_not_decode);
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- CHECK(f);
-
- // INVERSE COUPLING
- for (i = map->coupling_steps - 1; i >= 0; --i) {
- int n2 = n >> 1;
- float *m = f->channel_buffers[map->chan[i].magnitude];
- float *a = f->channel_buffers[map->chan[i].angle];
- for (j = 0; j < n2; ++j) {
- float a2, m2;
- if (m[j] > 0)
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] - a[j];
- else
- a2 = m[j], m2 = m[j] + a[j];
- else
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] + a[j];
- else
- a2 = m[j], m2 = m[j] - a[j];
- m[j] = m2;
- a[j] = a2;
- }
- }
- CHECK(f);
-
- // finish decoding the floors
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- for (i = 0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- }
- else {
- do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
- }
- }
-#else
- for (i = 0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- }
- else {
- for (j = 0; j < n2; ++j)
- f->channel_buffers[i][j] *= f->floor_buffers[i][j];
- }
- }
-#endif
-
- // INVERSE MDCT
- CHECK(f);
- for (i = 0; i < f->channels; ++i)
- inverse_mdct(f->channel_buffers[i], n, f, m->blockflag);
- CHECK(f);
-
- // this shouldn't be necessary, unless we exited on an error
- // and want to flush to get to the next packet
- flush_packet(f);
-
- if (f->first_decode) {
- // assume we start so first non-discarded sample is sample 0
- // this isn't to spec, but spec would require us to read ahead
- // and decode the size of all current frames--could be done,
- // but presumably it's not a commonly used feature
- f->current_loc = -n2; // start of first frame is positioned for discard
- // we might have to discard samples "from" the next frame too,
- // if we're lapping a large block then a small at the start?
- f->discard_samples_deferred = n - right_end;
- f->current_loc_valid = TRUE;
- f->first_decode = FALSE;
- }
- else if (f->discard_samples_deferred) {
- if (f->discard_samples_deferred >= right_start - left_start) {
- f->discard_samples_deferred -= (right_start - left_start);
- left_start = right_start;
- *p_left = left_start;
- }
- else {
- left_start += f->discard_samples_deferred;
- *p_left = left_start;
- f->discard_samples_deferred = 0;
- }
- }
- else if (f->previous_length == 0 && f->current_loc_valid) {
- // we're recovering from a seek... that means we're going to discard
- // the samples from this packet even though we know our position from
- // the last page header, so we need to update the position based on
- // the discarded samples here
- // but wait, the code below is going to add this in itself even
- // on a discard, so we don't need to do it here...
- }
-
- // check if we have ogg information about the sample # for this packet
- if (f->last_seg_which == f->end_seg_with_known_loc) {
- // if we have a valid current loc, and this is final:
- if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) {
- uint32 current_end = f->known_loc_for_packet;
- // then let's infer the size of the (probably) short final frame
- if (current_end < f->current_loc + (right_end - left_start)) {
- if (current_end < f->current_loc) {
- // negative truncation, that's impossible!
- *len = 0;
- }
- else {
- *len = current_end - f->current_loc;
- }
- *len += left_start; // this doesn't seem right, but has no ill effect on my test files
- if (*len > right_end) *len = right_end; // this should never happen
- f->current_loc += *len;
- return TRUE;
- }
- }
- // otherwise, just set our sample loc
- // guess that the ogg granule pos refers to the _middle_ of the
- // last frame?
- // set f->current_loc to the position of left_start
- f->current_loc = f->known_loc_for_packet - (n2 - left_start);
- f->current_loc_valid = TRUE;
- }
- if (f->current_loc_valid)
- f->current_loc += (right_start - left_start);
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- *len = right_end; // ignore samples after the window goes to 0
- CHECK(f);
-
- return TRUE;
-}
-
-static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right)
-{
- int mode, left_end, right_end;
- if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0;
- return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left);
-}
-
-static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
-{
- int prev, i, j;
- // we use right&left (the start of the right- and left-window sin()-regions)
- // to determine how much to return, rather than inferring from the rules
- // (same result, clearer code); 'left' indicates where our sin() window
- // starts, therefore where the previous window's right edge starts, and
- // therefore where to start mixing from the previous buffer. 'right'
- // indicates where our sin() ending-window starts, therefore that's where
- // we start saving, and where our returned-data ends.
-
- // mixin from previous window
- if (f->previous_length) {
- int i, j, n = f->previous_length;
- float *w = get_window(f, n);
- for (i = 0; i < f->channels; ++i) {
- for (j = 0; j < n; ++j)
- f->channel_buffers[i][left + j] =
- f->channel_buffers[i][left + j] * w[j] +
- f->previous_window[i][j] * w[n - 1 - j];
- }
- }
-
- prev = f->previous_length;
-
- // last half of this data becomes previous window
- f->previous_length = len - right;
-
- // @OPTIMIZE: could avoid this copy by double-buffering the
- // output (flipping previous_window with channel_buffers), but
- // then previous_window would have to be 2x as large, and
- // channel_buffers couldn't be temp mem (although they're NOT
- // currently temp mem, they could be (unless we want to level
- // performance by spreading out the computation))
- for (i = 0; i < f->channels; ++i)
- for (j = 0; right + j < len; ++j)
- f->previous_window[i][j] = f->channel_buffers[i][right + j];
-
- if (!prev)
- // there was no previous packet, so this data isn't valid...
- // this isn't entirely true, only the would-have-overlapped data
- // isn't valid, but this seems to be what the spec requires
- return 0;
-
- // truncate a short frame
- if (len < right) right = len;
-
- f->samples_output += right - left;
-
- return right - left;
-}
-
-static int vorbis_pump_first_frame(stb_vorbis *f)
-{
- int len, right, left, res;
- res = vorbis_decode_packet(f, &len, &left, &right);
- if (res)
- vorbis_finish_frame(f, len, left, right);
- return res;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-static int is_whole_packet_present(stb_vorbis *f, int end_page)
-{
- // make sure that we have the packet available before continuing...
- // this requires a full ogg parse, but we know we can fetch from f->stream
-
- // instead of coding this out explicitly, we could save the current read state,
- // read the next packet with get8() until end-of-packet, check f->eof, then
- // reset the state? but that would be slower, esp. since we'd have over 256 bytes
- // of state to restore (primarily the page segment table)
-
- int s = f->next_seg, first = TRUE;
- uint8 *p = f->stream;
-
- if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag
- for (; s < f->segment_count; ++s) {
- p += f->segments[s];
- if (f->segments[s] < 255) // stop at first short segment
- break;
- }
- // either this continues, or it ends it...
- if (end_page)
- if (s < f->segment_count - 1) return error(f, VORBIS_invalid_stream);
- if (s == f->segment_count)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- for (; s == -1;) {
- uint8 *q;
- int n;
-
- // check that we have the page header ready
- if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data);
- // validate the page
- if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream);
- if (p[4] != 0) return error(f, VORBIS_invalid_stream);
- if (first) { // the first segment must NOT have 'continued_packet', later ones MUST
- if (f->previous_length)
- if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- // if no previous length, we're resynching, so we can come in on a continued-packet,
- // which we'll just drop
- }
- else {
- if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- }
- n = p[26]; // segment counts
- q = p + 27; // q points to segment table
- p = q + n; // advance past header
- // make sure we've read the segment table
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- for (s = 0; s < n; ++s) {
- p += q[s];
- if (q[s] < 255)
- break;
- }
- if (end_page)
- if (s < n - 1) return error(f, VORBIS_invalid_stream);
- if (s == n)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- return TRUE;
-}
-#endif // !STB_VORBIS_NO_PUSHDATA_API
-
-static int start_decoder(vorb *f)
-{
- uint8 header[6], x, y;
- int len, i, j, k, max_submaps = 0;
- int longest_floorlist = 0;
-
- // first page, first packet
-
- if (!start_page(f)) return FALSE;
- // validate page flag
- if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page);
- // check for expected packet length
- if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page);
- if (f->segments[0] != 30) return error(f, VORBIS_invalid_first_page);
- // read packet
- // check packet header
- if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page);
- if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page);
- // vorbis_version
- if (get32(f) != 0) return error(f, VORBIS_invalid_first_page);
- f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page);
- if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels);
- f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page);
- get32(f); // bitrate_maximum
- get32(f); // bitrate_nominal
- get32(f); // bitrate_minimum
- x = get8(f);
- {
- int log0, log1;
- log0 = x & 15;
- log1 = x >> 4;
- f->blocksize_0 = 1 << log0;
- f->blocksize_1 = 1 << log1;
- if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup);
- if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup);
- if (log0 > log1) return error(f, VORBIS_invalid_setup);
- }
-
- // framing_flag
- x = get8(f);
- if (!(x & 1)) return error(f, VORBIS_invalid_first_page);
-
- // second packet!
- if (!start_page(f)) return FALSE;
-
- if (!start_packet(f)) return FALSE;
- do {
- len = next_segment(f);
- skip(f, len);
- f->bytes_in_seg = 0;
- } while (len);
-
- // third packet!
- if (!start_packet(f)) return FALSE;
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (IS_PUSH_MODE(f)) {
- if (!is_whole_packet_present(f, TRUE)) {
- // convert error in ogg header to write type
- if (f->error == VORBIS_invalid_stream)
- f->error = VORBIS_invalid_setup;
- return FALSE;
- }
- }
-#endif
-
- crc32_init(); // always init it, to avoid multithread race conditions
-
- if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup);
- for (i = 0; i < 6; ++i) header[i] = get8_packet(f);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup);
-
- // codebooks
-
- f->codebook_count = get_bits(f, 8) + 1;
- f->codebooks = (Codebook *)setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
- if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
- memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
- for (i = 0; i < f->codebook_count; ++i) {
- uint32 *values;
- int ordered, sorted_count;
- int total = 0;
- uint8 *lengths;
- Codebook *c = f->codebooks + i;
- CHECK(f);
- x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8);
- c->dimensions = (get_bits(f, 8) << 8) + x;
- x = get_bits(f, 8);
- y = get_bits(f, 8);
- c->entries = (get_bits(f, 8) << 16) + (y << 8) + x;
- ordered = get_bits(f, 1);
- c->sparse = ordered ? 0 : get_bits(f, 1);
-
- if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup);
-
- if (c->sparse)
- lengths = (uint8 *)setup_temp_malloc(f, c->entries);
- else
- lengths = c->codeword_lengths = (uint8 *)setup_malloc(f, c->entries);
-
- if (!lengths) return error(f, VORBIS_outofmem);
-
- if (ordered) {
- int current_entry = 0;
- int current_length = get_bits(f, 5) + 1;
- while (current_entry < c->entries) {
- int limit = c->entries - current_entry;
- int n = get_bits(f, ilog(limit));
- if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); }
- memset(lengths + current_entry, current_length, n);
- current_entry += n;
- ++current_length;
- }
- }
- else {
- for (j = 0; j < c->entries; ++j) {
- int present = c->sparse ? get_bits(f, 1) : 1;
- if (present) {
- lengths[j] = get_bits(f, 5) + 1;
- ++total;
- if (lengths[j] == 32)
- return error(f, VORBIS_invalid_setup);
- }
- else {
- lengths[j] = NO_CODE;
- }
- }
- }
-
- if (c->sparse && total >= c->entries >> 2) {
- // convert sparse items to non-sparse!
- if (c->entries > (int)f->setup_temp_memory_required)
- f->setup_temp_memory_required = c->entries;
-
- c->codeword_lengths = (uint8 *)setup_malloc(f, c->entries);
- if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
- memcpy(c->codeword_lengths, lengths, c->entries);
- setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
- lengths = c->codeword_lengths;
- c->sparse = 0;
- }
-
- // compute the size of the sorted tables
- if (c->sparse) {
- sorted_count = total;
- }
- else {
- sorted_count = 0;
-#ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
- for (j = 0; j < c->entries; ++j)
- if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE)
- ++sorted_count;
-#endif
- }
-
- c->sorted_entries = sorted_count;
- values = NULL;
-
- CHECK(f);
- if (!c->sparse) {
- c->codewords = (uint32 *)setup_malloc(f, sizeof(c->codewords[0]) * c->entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- }
- else {
- unsigned int size;
- if (c->sorted_entries) {
- c->codeword_lengths = (uint8 *)setup_malloc(f, c->sorted_entries);
- if (!c->codeword_lengths) return error(f, VORBIS_outofmem);
- c->codewords = (uint32 *)setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- values = (uint32 *)setup_temp_malloc(f, sizeof(*values) * c->sorted_entries);
- if (!values) return error(f, VORBIS_outofmem);
- }
- size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries;
- if (size > f->setup_temp_memory_required)
- f->setup_temp_memory_required = size;
- }
-
- if (!compute_codewords(c, lengths, c->entries, values)) {
- if (c->sparse) setup_temp_free(f, values, 0);
- return error(f, VORBIS_invalid_setup);
- }
-
- if (c->sorted_entries) {
- // allocate an extra slot for sentinels
- c->sorted_codewords = (uint32 *)setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries + 1));
- if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
- // allocate an extra slot at the front so that c->sorted_values[-1] is defined
- // so that we can catch that case without an extra if
- c->sorted_values = (int *)setup_malloc(f, sizeof(*c->sorted_values) * (c->sorted_entries + 1));
- if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
- ++c->sorted_values;
- c->sorted_values[-1] = -1;
- compute_sorted_huffman(c, lengths, values);
- }
-
- if (c->sparse) {
- setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
- setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
- setup_temp_free(f, lengths, c->entries);
- c->codewords = NULL;
- }
-
- compute_accelerated_huffman(c);
-
- CHECK(f);
- c->lookup_type = get_bits(f, 4);
- if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup);
- if (c->lookup_type > 0) {
- uint16 *mults;
- c->minimum_value = float32_unpack(get_bits(f, 32));
- c->delta_value = float32_unpack(get_bits(f, 32));
- c->value_bits = get_bits(f, 4) + 1;
- c->sequence_p = get_bits(f, 1);
- if (c->lookup_type == 1) {
- c->lookup_values = lookup1_values(c->entries, c->dimensions);
- }
- else {
- c->lookup_values = c->entries * c->dimensions;
- }
- if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
- mults = (uint16 *)setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
- if (mults == NULL) return error(f, VORBIS_outofmem);
- for (j = 0; j < (int)c->lookup_values; ++j) {
- int q = get_bits(f, c->value_bits);
- if (q == EOP) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
- mults[j] = q;
- }
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int len, sparse = c->sparse;
- float last = 0;
- // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop
- if (sparse) {
- if (c->sorted_entries == 0) goto skip;
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
- }
- else
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
- if (c->multiplicands == NULL) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- len = sparse ? c->sorted_entries : c->entries;
- for (j = 0; j < len; ++j) {
- unsigned int z = sparse ? c->sorted_values[j] : j;
- unsigned int div = 1;
- for (k = 0; k < c->dimensions; ++k) {
- int off = (z / div) % c->lookup_values;
- float val = mults[off];
- val = mults[off] * c->delta_value + c->minimum_value + last;
- c->multiplicands[j*c->dimensions + k] = val;
- if (c->sequence_p)
- last = val;
- if (k + 1 < c->dimensions) {
- if (div > UINT_MAX / (unsigned int)c->lookup_values) {
- setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values);
- return error(f, VORBIS_invalid_setup);
- }
- div *= c->lookup_values;
- }
- }
- }
- c->lookup_type = 2;
- }
- else
-#endif
- {
- float last = 0;
- CHECK(f);
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
- if (c->multiplicands == NULL) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- for (j = 0; j < (int)c->lookup_values; ++j) {
- float val = mults[j] * c->delta_value + c->minimum_value + last;
- c->multiplicands[j] = val;
- if (c->sequence_p)
- last = val;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- skip : ;
-#endif
- setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values);
-
- CHECK(f);
- }
- CHECK(f);
- }
-
- // time domain transfers (notused)
-
- x = get_bits(f, 6) + 1;
- for (i = 0; i < x; ++i) {
- uint32 z = get_bits(f, 16);
- if (z != 0) return error(f, VORBIS_invalid_setup);
- }
-
- // Floors
- f->floor_count = get_bits(f, 6) + 1;
- f->floor_config = (Floor *)setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
- if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
- for (i = 0; i < f->floor_count; ++i) {
- f->floor_types[i] = get_bits(f, 16);
- if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
- if (f->floor_types[i] == 0) {
- Floor0 *g = &f->floor_config[i].floor0;
- g->order = get_bits(f, 8);
- g->rate = get_bits(f, 16);
- g->bark_map_size = get_bits(f, 16);
- g->amplitude_bits = get_bits(f, 6);
- g->amplitude_offset = get_bits(f, 8);
- g->number_of_books = get_bits(f, 4) + 1;
- for (j = 0; j < g->number_of_books; ++j)
- g->book_list[j] = get_bits(f, 8);
- return error(f, VORBIS_feature_not_supported);
- }
- else {
- stbv__floor_ordering p[31 * 8 + 2];
- Floor1 *g = &f->floor_config[i].floor1;
- int max_class = -1;
- g->partitions = get_bits(f, 5);
- for (j = 0; j < g->partitions; ++j) {
- g->partition_class_list[j] = get_bits(f, 4);
- if (g->partition_class_list[j] > max_class)
- max_class = g->partition_class_list[j];
- }
- for (j = 0; j <= max_class; ++j) {
- g->class_dimensions[j] = get_bits(f, 3) + 1;
- g->class_subclasses[j] = get_bits(f, 2);
- if (g->class_subclasses[j]) {
- g->class_masterbooks[j] = get_bits(f, 8);
- if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- for (k = 0; k < 1 << g->class_subclasses[j]; ++k) {
- g->subclass_books[j][k] = get_bits(f, 8) - 1;
- if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- }
- g->floor1_multiplier = get_bits(f, 2) + 1;
- g->rangebits = get_bits(f, 4);
- g->Xlist[0] = 0;
- g->Xlist[1] = 1 << g->rangebits;
- g->values = 2;
- for (j = 0; j < g->partitions; ++j) {
- int c = g->partition_class_list[j];
- for (k = 0; k < g->class_dimensions[c]; ++k) {
- g->Xlist[g->values] = get_bits(f, g->rangebits);
- ++g->values;
- }
- }
- // precompute the sorting
- for (j = 0; j < g->values; ++j) {
- p[j].x = g->Xlist[j];
- p[j].id = j;
- }
- qsort(p, g->values, sizeof(p[0]), point_compare);
- for (j = 0; j < g->values; ++j)
- g->sorted_order[j] = (uint8)p[j].id;
- // precompute the neighbors
- for (j = 2; j < g->values; ++j) {
- int low, hi;
- neighbors(g->Xlist, j, &low, &hi);
- g->neighbors[j][0] = low;
- g->neighbors[j][1] = hi;
- }
-
- if (g->values > longest_floorlist)
- longest_floorlist = g->values;
- }
- }
-
- // Residue
- f->residue_count = get_bits(f, 6) + 1;
- f->residue_config = (Residue *)setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
- if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
- memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
- for (i = 0; i < f->residue_count; ++i) {
- uint8 residue_cascade[64];
- Residue *r = f->residue_config + i;
- f->residue_types[i] = get_bits(f, 16);
- if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup);
- r->begin = get_bits(f, 24);
- r->end = get_bits(f, 24);
- if (r->end < r->begin) return error(f, VORBIS_invalid_setup);
- r->part_size = get_bits(f, 24) + 1;
- r->classifications = get_bits(f, 6) + 1;
- r->classbook = get_bits(f, 8);
- if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- for (j = 0; j < r->classifications; ++j) {
- uint8 high_bits = 0;
- uint8 low_bits = get_bits(f, 3);
- if (get_bits(f, 1))
- high_bits = get_bits(f, 5);
- residue_cascade[j] = high_bits * 8 + low_bits;
- }
- r->residue_books = (short(*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
- if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
- for (j = 0; j < r->classifications; ++j) {
- for (k = 0; k < 8; ++k) {
- if (residue_cascade[j] & (1 << k)) {
- r->residue_books[j][k] = get_bits(f, 8);
- if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- else {
- r->residue_books[j][k] = -1;
- }
- }
- }
- // precompute the classifications[] array to avoid inner-loop mod/divide
- // call it 'classdata' since we already have r->classifications
- r->classdata = (uint8 **)setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- if (!r->classdata) return error(f, VORBIS_outofmem);
- memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- for (j = 0; j < f->codebooks[r->classbook].entries; ++j) {
- int classwords = f->codebooks[r->classbook].dimensions;
- int temp = j;
- r->classdata[j] = (uint8 *)setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
- if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
- for (k = classwords - 1; k >= 0; --k) {
- r->classdata[j][k] = temp % r->classifications;
- temp /= r->classifications;
- }
- }
- }
-
- f->mapping_count = get_bits(f, 6) + 1;
- f->mapping = (Mapping *)setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
- if (f->mapping == NULL) return error(f, VORBIS_outofmem);
- memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
- for (i = 0; i < f->mapping_count; ++i) {
- Mapping *m = f->mapping + i;
- int mapping_type = get_bits(f, 16);
- if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
- m->chan = (MappingChannel *)setup_malloc(f, f->channels * sizeof(*m->chan));
- if (m->chan == NULL) return error(f, VORBIS_outofmem);
- if (get_bits(f, 1))
- m->submaps = get_bits(f, 4) + 1;
- else
- m->submaps = 1;
- if (m->submaps > max_submaps)
- max_submaps = m->submaps;
- if (get_bits(f, 1)) {
- m->coupling_steps = get_bits(f, 8) + 1;
- for (k = 0; k < m->coupling_steps; ++k) {
- m->chan[k].magnitude = get_bits(f, ilog(f->channels - 1));
- m->chan[k].angle = get_bits(f, ilog(f->channels - 1));
- if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup);
- }
- }
- else
- m->coupling_steps = 0;
-
- // reserved field
- if (get_bits(f, 2)) return error(f, VORBIS_invalid_setup);
- if (m->submaps > 1) {
- for (j = 0; j < f->channels; ++j) {
- m->chan[j].mux = get_bits(f, 4);
- if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup);
- }
- }
- else
- // @SPECIFICATION: this case is missing from the spec
- for (j = 0; j < f->channels; ++j)
- m->chan[j].mux = 0;
-
- for (j = 0; j < m->submaps; ++j) {
- get_bits(f, 8); // discard
- m->submap_floor[j] = get_bits(f, 8);
- m->submap_residue[j] = get_bits(f, 8);
- if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup);
- if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup);
- }
- }
-
- // Modes
- f->mode_count = get_bits(f, 6) + 1;
- for (i = 0; i < f->mode_count; ++i) {
- Mode *m = f->mode_config + i;
- m->blockflag = get_bits(f, 1);
- m->windowtype = get_bits(f, 16);
- m->transformtype = get_bits(f, 16);
- m->mapping = get_bits(f, 8);
- if (m->windowtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->transformtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup);
- }
-
- flush_packet(f);
-
- f->previous_length = 0;
-
- for (i = 0; i < f->channels; ++i) {
- f->channel_buffers[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1);
- f->previous_window[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2);
- f->finalY[i] = (int16 *)setup_malloc(f, sizeof(int16) * longest_floorlist);
- if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
- memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- f->floor_buffers[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2);
- if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
-#endif
- }
-
- if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE;
- if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE;
- f->blocksize[0] = f->blocksize_0;
- f->blocksize[1] = f->blocksize_1;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (integer_divide_table[1][1] == 0)
- for (i = 0; i < DIVTAB_NUMER; ++i)
- for (j = 1; j < DIVTAB_DENOM; ++j)
- integer_divide_table[i][j] = i / j;
-#endif
-
- // compute how much temporary memory is needed
-
- // 1.
- {
- uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1);
- uint32 classify_mem;
- int i, max_part_read = 0;
- for (i = 0; i < f->residue_count; ++i) {
- Residue *r = f->residue_config + i;
- unsigned int actual_size = f->blocksize_1 / 2;
- unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size;
- unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size;
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- if (part_read > max_part_read)
- max_part_read = part_read;
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *));
-#else
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *));
-#endif
-
- // maximum reasonable partition size is f->blocksize_1
-
- f->temp_memory_required = classify_mem;
- if (imdct_mem > f->temp_memory_required)
- f->temp_memory_required = imdct_mem;
- }
-
- f->first_decode = TRUE;
-
- if (f->alloc.alloc_buffer) {
- assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes);
- // check if there's enough temp memory so we don't error later
- if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned)f->temp_offset)
- return error(f, VORBIS_outofmem);
- }
-
- f->first_audio_page_offset = stb_vorbis_get_file_offset(f);
-
- return TRUE;
-}
-
-static void vorbis_deinit(stb_vorbis *p)
-{
- int i, j;
- if (p->residue_config) {
- for (i = 0; i < p->residue_count; ++i) {
- Residue *r = p->residue_config + i;
- if (r->classdata) {
- for (j = 0; j < p->codebooks[r->classbook].entries; ++j)
- setup_free(p, r->classdata[j]);
- setup_free(p, r->classdata);
- }
- setup_free(p, r->residue_books);
- }
- }
-
- if (p->codebooks) {
- CHECK(p);
- for (i = 0; i < p->codebook_count; ++i) {
- Codebook *c = p->codebooks + i;
- setup_free(p, c->codeword_lengths);
- setup_free(p, c->multiplicands);
- setup_free(p, c->codewords);
- setup_free(p, c->sorted_codewords);
- // c->sorted_values[-1] is the first entry in the array
- setup_free(p, c->sorted_values ? c->sorted_values - 1 : NULL);
- }
- setup_free(p, p->codebooks);
- }
- setup_free(p, p->floor_config);
- setup_free(p, p->residue_config);
- if (p->mapping) {
- for (i = 0; i < p->mapping_count; ++i)
- setup_free(p, p->mapping[i].chan);
- setup_free(p, p->mapping);
- }
- CHECK(p);
- for (i = 0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) {
- setup_free(p, p->channel_buffers[i]);
- setup_free(p, p->previous_window[i]);
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- setup_free(p, p->floor_buffers[i]);
-#endif
- setup_free(p, p->finalY[i]);
- }
- for (i = 0; i < 2; ++i) {
- setup_free(p, p->A[i]);
- setup_free(p, p->B[i]);
- setup_free(p, p->C[i]);
- setup_free(p, p->window[i]);
- setup_free(p, p->bit_reverse[i]);
- }
-#ifndef STB_VORBIS_NO_STDIO
- if (p->close_on_free) fclose(p->f);
-#endif
-}
-
-void stb_vorbis_close(stb_vorbis *p)
-{
- if (p == NULL) return;
- vorbis_deinit(p);
- setup_free(p, p);
-}
-
-static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
-{
- memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
- if (z) {
- p->alloc = *z;
- p->alloc.alloc_buffer_length_in_bytes = (p->alloc.alloc_buffer_length_in_bytes + 3) & ~3;
- p->temp_offset = p->alloc.alloc_buffer_length_in_bytes;
- }
- p->eof = 0;
- p->error = VORBIS__no_error;
- p->stream = NULL;
- p->codebooks = NULL;
- p->page_crc_tests = -1;
-#ifndef STB_VORBIS_NO_STDIO
- p->close_on_free = FALSE;
- p->f = NULL;
-#endif
-}
-
-int stb_vorbis_get_sample_offset(stb_vorbis *f)
-{
- if (f->current_loc_valid)
- return f->current_loc;
- else
- return -1;
-}
-
-stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f)
-{
- stb_vorbis_info d;
- d.channels = f->channels;
- d.sample_rate = f->sample_rate;
- d.setup_memory_required = f->setup_memory_required;
- d.setup_temp_memory_required = f->setup_temp_memory_required;
- d.temp_memory_required = f->temp_memory_required;
- d.max_frame_size = f->blocksize_1 >> 1;
- return d;
-}
-
-int stb_vorbis_get_error(stb_vorbis *f)
-{
- int e = f->error;
- f->error = VORBIS__no_error;
- return e;
-}
-
-static stb_vorbis * vorbis_alloc(stb_vorbis *f)
-{
- stb_vorbis *p = (stb_vorbis *)setup_malloc(f, sizeof(*p));
- return p;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
-void stb_vorbis_flush_pushdata(stb_vorbis *f)
-{
- f->previous_length = 0;
- f->page_crc_tests = 0;
- f->discard_samples_deferred = 0;
- f->current_loc_valid = FALSE;
- f->first_decode = FALSE;
- f->samples_output = 0;
- f->channel_buffer_start = 0;
- f->channel_buffer_end = 0;
-}
-
-static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len)
-{
- int i, n;
- for (i = 0; i < f->page_crc_tests; ++i)
- f->scan[i].bytes_done = 0;
-
- // if we have room for more scans, search for them first, because
- // they may cause us to stop early if their header is incomplete
- if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) {
- if (data_len < 4) return 0;
- data_len -= 3; // need to look for 4-byte sequence, so don't miss
- // one that straddles a boundary
- for (i = 0; i < data_len; ++i) {
- if (data[i] == 0x4f) {
- if (0 == memcmp(data + i, ogg_page_header, 4)) {
- int j, len;
- uint32 crc;
- // make sure we have the whole page header
- if (i + 26 >= data_len || i + 27 + data[i + 26] >= data_len) {
- // only read up to this page start, so hopefully we'll
- // have the whole page header start next time
- data_len = i;
- break;
- }
- // ok, we have it all; compute the length of the page
- len = 27 + data[i + 26];
- for (j = 0; j < data[i + 26]; ++j)
- len += data[i + 27 + j];
- // scan everything up to the embedded crc (which we must 0)
- crc = 0;
- for (j = 0; j < 22; ++j)
- crc = crc32_update(crc, data[i + j]);
- // now process 4 0-bytes
- for (; j < 26; ++j)
- crc = crc32_update(crc, 0);
- // len is the total number of bytes we need to scan
- n = f->page_crc_tests++;
- f->scan[n].bytes_left = len - j;
- f->scan[n].crc_so_far = crc;
- f->scan[n].goal_crc = data[i + 22] + (data[i + 23] << 8) + (data[i + 24] << 16) + (data[i + 25] << 24);
- // if the last frame on a page is continued to the next, then
- // we can't recover the sample_loc immediately
- if (data[i + 27 + data[i + 26] - 1] == 255)
- f->scan[n].sample_loc = ~0;
- else
- f->scan[n].sample_loc = data[i + 6] + (data[i + 7] << 8) + (data[i + 8] << 16) + (data[i + 9] << 24);
- f->scan[n].bytes_done = i + j;
- if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT)
- break;
- // keep going if we still have room for more
- }
- }
- }
- }
-
- for (i = 0; i < f->page_crc_tests;) {
- uint32 crc;
- int j;
- int n = f->scan[i].bytes_done;
- int m = f->scan[i].bytes_left;
- if (m > data_len - n) m = data_len - n;
- // m is the bytes to scan in the current chunk
- crc = f->scan[i].crc_so_far;
- for (j = 0; j < m; ++j)
- crc = crc32_update(crc, data[n + j]);
- f->scan[i].bytes_left -= m;
- f->scan[i].crc_so_far = crc;
- if (f->scan[i].bytes_left == 0) {
- // does it match?
- if (f->scan[i].crc_so_far == f->scan[i].goal_crc) {
- // Houston, we have page
- data_len = n + m; // consumption amount is wherever that scan ended
- f->page_crc_tests = -1; // drop out of page scan mode
- f->previous_length = 0; // decode-but-don't-output one frame
- f->next_seg = -1; // start a new page
- f->current_loc = f->scan[i].sample_loc; // set the current sample location
- // to the amount we'd have decoded had we decoded this page
- f->current_loc_valid = f->current_loc != ~0U;
- return data_len;
- }
- // delete entry
- f->scan[i] = f->scan[--f->page_crc_tests];
- }
- else {
- ++i;
- }
- }
-
- return data_len;
-}
-
-// return value: number of bytes we used
-int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f, // the file we're decoding
- const uint8 *data, int data_len, // the memory available for decoding
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
-)
-{
- int i;
- int len, right, left;
-
- if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (f->page_crc_tests >= 0) {
- *samples = 0;
- return vorbis_search_for_page_pushdata(f, (uint8 *)data, data_len);
- }
-
- f->stream = (uint8 *)data;
- f->stream_end = (uint8 *)data + data_len;
- f->error = VORBIS__no_error;
-
- // check that we have the entire packet in memory
- if (!is_whole_packet_present(f, FALSE)) {
- *samples = 0;
- return 0;
- }
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- // save the actual error we encountered
- enum STBVorbisError error = f->error;
- if (error == VORBIS_bad_packet_type) {
- // flush and resynch
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int)(f->stream - data);
- }
- if (error == VORBIS_continued_packet_flag_invalid) {
- if (f->previous_length == 0) {
- // we may be resynching, in which case it's ok to hit one
- // of these; just discard the packet
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int)(f->stream - data);
- }
- }
- // if we get an error while parsing, what to do?
- // well, it DEFINITELY won't work to continue from where we are!
- stb_vorbis_flush_pushdata(f);
- // restore the error that actually made us bail
- f->error = error;
- *samples = 0;
- return 1;
- }
-
- // success!
- len = vorbis_finish_frame(f, len, left, right);
- for (i = 0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- if (channels) *channels = f->channels;
- *samples = len;
- *output = f->outputs;
- return (int)(f->stream - data);
-}
-
-stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char *data, int data_len, // the memory available for decoding
- int *data_used, // only defined if result is not NULL
- int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *)data;
- p.stream_end = (uint8 *)data + data_len;
- p.push_mode = TRUE;
- if (!start_decoder(&p)) {
- if (p.eof)
- *error = VORBIS_need_more_data;
- else
- *error = p.error;
- return NULL;
- }
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- *data_used = (int)(f->stream - data);
- *error = 0;
- return f;
- }
- else {
- vorbis_deinit(&p);
- return NULL;
- }
-}
-#endif // STB_VORBIS_NO_PUSHDATA_API
-
-unsigned int stb_vorbis_get_file_offset(stb_vorbis *f)
-{
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
-#endif
- if (USE_MEMORY(f)) return (unsigned int)(f->stream - f->stream_start);
-#ifndef STB_VORBIS_NO_STDIO
- return (unsigned int)(ftell(f->f) - f->f_start);
-#endif
-}
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
-//
-// DATA-PULLING API
-//
-
-static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last)
-{
- for (;;) {
- int n;
- if (f->eof) return 0;
- n = get8(f);
- if (n == 0x4f) { // page header candidate
- unsigned int retry_loc = stb_vorbis_get_file_offset(f);
- int i;
- // check if we're off the end of a file_section stream
- if (retry_loc - 25 > f->stream_len)
- return 0;
- // check the rest of the header
- for (i = 1; i < 4; ++i)
- if (get8(f) != ogg_page_header[i])
- break;
- if (f->eof) return 0;
- if (i == 4) {
- uint8 header[27];
- uint32 i, crc, goal, len;
- for (i = 0; i < 4; ++i)
- header[i] = ogg_page_header[i];
- for (; i < 27; ++i)
- header[i] = get8(f);
- if (f->eof) return 0;
- if (header[4] != 0) goto invalid;
- goal = header[22] + (header[23] << 8) + (header[24] << 16) + (header[25] << 24);
- for (i = 22; i < 26; ++i)
- header[i] = 0;
- crc = 0;
- for (i = 0; i < 27; ++i)
- crc = crc32_update(crc, header[i]);
- len = 0;
- for (i = 0; i < header[26]; ++i) {
- int s = get8(f);
- crc = crc32_update(crc, s);
- len += s;
- }
- if (len && f->eof) return 0;
- for (i = 0; i < len; ++i)
- crc = crc32_update(crc, get8(f));
- // finished parsing probable page
- if (crc == goal) {
- // we could now check that it's either got the last
- // page flag set, OR it's followed by the capture
- // pattern, but I guess TECHNICALLY you could have
- // a file with garbage between each ogg page and recover
- // from it automatically? So even though that paranoia
- // might decrease the chance of an invalid decode by
- // another 2^32, not worth it since it would hose those
- // invalid-but-useful files?
- if (end)
- *end = stb_vorbis_get_file_offset(f);
- if (last) {
- if (header[5] & 0x04)
- *last = 1;
- else
- *last = 0;
- }
- set_file_offset(f, retry_loc - 1);
- return 1;
- }
- }
- invalid:
- // not a valid page, so rewind and look for next one
- set_file_offset(f, retry_loc);
- }
- }
-}
-
-
-#define SAMPLE_unknown 0xffffffff
-
-// seeking is implemented with a binary search, which narrows down the range to
-// 64K, before using a linear search (because finding the synchronization
-// pattern can be expensive, and the chance we'd find the end page again is
-// relatively high for small ranges)
-//
-// two initial interpolation-style probes are used at the start of the search
-// to try to bound either side of the binary search sensibly, while still
-// working in O(log n) time if they fail.
-
-static int get_seek_page_info(stb_vorbis *f, ProbedPage *z)
-{
- uint8 header[27], lacing[255];
- int i, len;
-
- // record where the page starts
- z->page_start = stb_vorbis_get_file_offset(f);
-
- // parse the header
- getn(f, header, 27);
- if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S')
- return 0;
- getn(f, lacing, header[26]);
-
- // determine the length of the payload
- len = 0;
- for (i = 0; i < header[26]; ++i)
- len += lacing[i];
-
- // this implies where the page ends
- z->page_end = z->page_start + 27 + header[26] + len;
-
- // read the last-decoded sample out of the data
- z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24);
-
- // restore file state to where we were
- set_file_offset(f, z->page_start);
- return 1;
-}
-
-// rarely used function to seek back to the preceeding page while finding the
-// start of a packet
-static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
-{
- unsigned int previous_safe, end;
-
- // now we want to seek back 64K from the limit
- if (limit_offset >= 65536 && limit_offset - 65536 >= f->first_audio_page_offset)
- previous_safe = limit_offset - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
-
- while (vorbis_find_page(f, &end, NULL)) {
- if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
- return 1;
- set_file_offset(f, end);
- }
-
- return 0;
-}
-
-// implements the search logic for finding a page and starting decoding. if
-// the function succeeds, current_loc_valid will be true and current_loc will
-// be less than or equal to the provided sample number (the closer the
-// better).
-static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
-{
- ProbedPage left, right, mid;
- int i, start_seg_with_known_loc, end_pos, page_start;
- uint32 delta, stream_length, padding;
- double offset, bytes_per_sample;
- int probe = 0;
-
- // find the last page and validate the target sample
- stream_length = stb_vorbis_stream_length_in_samples(f);
- if (stream_length == 0) return error(f, VORBIS_seek_without_length);
- if (sample_number > stream_length) return error(f, VORBIS_seek_invalid);
-
- // this is the maximum difference between the window-center (which is the
- // actual granule position value), and the right-start (which the spec
- // indicates should be the granule position (give or take one)).
- padding = ((f->blocksize_1 - f->blocksize_0) >> 2);
- if (sample_number < padding)
- sample_number = 0;
- else
- sample_number -= padding;
-
- left = f->p_first;
- while (left.last_decoded_sample == ~0U) {
- // (untested) the first page does not have a 'last_decoded_sample'
- set_file_offset(f, left.page_end);
- if (!get_seek_page_info(f, &left)) goto error;
- }
-
- right = f->p_last;
- assert(right.last_decoded_sample != ~0U);
-
- // starting from the start is handled differently
- if (sample_number <= left.last_decoded_sample) {
- if (stb_vorbis_seek_start(f))
- return 1;
- return 0;
- }
-
- while (left.page_end != right.page_start) {
- assert(left.page_end < right.page_start);
- // search range in bytes
- delta = right.page_start - left.page_end;
- if (delta <= 65536) {
- // there's only 64K left to search - handle it linearly
- set_file_offset(f, left.page_end);
- }
- else {
- if (probe < 2) {
- if (probe == 0) {
- // first probe (interpolate)
- double data_bytes = right.page_end - left.page_start;
- bytes_per_sample = data_bytes / right.last_decoded_sample;
- offset = left.page_start + bytes_per_sample * (sample_number - left.last_decoded_sample);
- }
- else {
- // second probe (try to bound the other side)
- double error = ((double)sample_number - mid.last_decoded_sample) * bytes_per_sample;
- if (error >= 0 && error < 8000) error = 8000;
- if (error < 0 && error > -8000) error = -8000;
- offset += error * 2;
- }
-
- // ensure the offset is valid
- if (offset < left.page_end)
- offset = left.page_end;
- if (offset > right.page_start - 65536)
- offset = right.page_start - 65536;
-
- set_file_offset(f, (unsigned int)offset);
- }
- else {
- // binary search for large ranges (offset by 32K to ensure
- // we don't hit the right page)
- set_file_offset(f, left.page_end + (delta / 2) - 32768);
- }
-
- if (!vorbis_find_page(f, NULL, NULL)) goto error;
- }
-
- for (;;) {
- if (!get_seek_page_info(f, &mid)) goto error;
- if (mid.last_decoded_sample != ~0U) break;
- // (untested) no frames end on this page
- set_file_offset(f, mid.page_end);
- assert(mid.page_start < right.page_start);
- }
-
- // if we've just found the last page again then we're in a tricky file,
- // and we're close enough.
- if (mid.page_start == right.page_start)
- break;
-
- if (sample_number < mid.last_decoded_sample)
- right = mid;
- else
- left = mid;
-
- ++probe;
- }
-
- // seek back to start of the last packet
- page_start = left.page_start;
- set_file_offset(f, page_start);
- if (!start_page(f)) return error(f, VORBIS_seek_failed);
- end_pos = f->end_seg_with_known_loc;
- assert(end_pos >= 0);
-
- for (;;) {
- for (i = end_pos; i > 0; --i)
- if (f->segments[i - 1] != 255)
- break;
-
- start_seg_with_known_loc = i;
-
- if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet))
- break;
-
- // (untested) the final packet begins on an earlier page
- if (!go_to_page_before(f, page_start))
- goto error;
-
- page_start = stb_vorbis_get_file_offset(f);
- if (!start_page(f)) goto error;
- end_pos = f->segment_count - 1;
- }
-
- // prepare to start decoding
- f->current_loc_valid = FALSE;
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- f->previous_length = 0;
- f->next_seg = start_seg_with_known_loc;
-
- for (i = 0; i < start_seg_with_known_loc; i++)
- skip(f, f->segments[i]);
-
- // start decoding (optimizable - this frame is generally discarded)
- if (!vorbis_pump_first_frame(f))
- return 0;
- if (f->current_loc > sample_number)
- return error(f, VORBIS_seek_failed);
- return 1;
-
-error:
- // try to restore the file to a valid state
- stb_vorbis_seek_start(f);
- return error(f, VORBIS_seek_failed);
-}
-
-// the same as vorbis_decode_initial, but without advancing
-static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- int bits_read, bytes_read;
-
- if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode))
- return 0;
-
- // either 1 or 2 bytes were read, figure out which so we can rewind
- bits_read = 1 + ilog(f->mode_count - 1);
- if (f->mode_config[*mode].blockflag)
- bits_read += 2;
- bytes_read = (bits_read + 7) / 8;
-
- f->bytes_in_seg += bytes_read;
- f->packet_bytes -= bytes_read;
- skip(f, -bytes_read);
- if (f->next_seg == -1)
- f->next_seg = f->segment_count - 1;
- else
- f->next_seg--;
- f->valid_bits = 0;
-
- return 1;
-}
-
-int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number)
-{
- uint32 max_frame_samples;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- // fast page-level search
- if (!seek_to_sample_coarse(f, sample_number))
- return 0;
-
- assert(f->current_loc_valid);
- assert(f->current_loc <= sample_number);
-
- // linear search for the relevant packet
- max_frame_samples = (f->blocksize_1 * 3 - f->blocksize_0) >> 2;
- while (f->current_loc < sample_number) {
- int left_start, left_end, right_start, right_end, mode, frame_samples;
- if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode))
- return error(f, VORBIS_seek_failed);
- // calculate the number of samples returned by the next frame
- frame_samples = right_start - left_start;
- if (f->current_loc + frame_samples > sample_number) {
- return 1; // the next frame will contain the sample
- }
- else if (f->current_loc + frame_samples + max_frame_samples > sample_number) {
- // there's a chance the frame after this could contain the sample
- vorbis_pump_first_frame(f);
- }
- else {
- // this frame is too early to be relevant
- f->current_loc += frame_samples;
- f->previous_length = 0;
- maybe_start_packet(f);
- flush_packet(f);
- }
- }
- // the next frame will start with the sample
- assert(f->current_loc == sample_number);
- return 1;
-}
-
-int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
-{
- if (!stb_vorbis_seek_frame(f, sample_number))
- return 0;
-
- if (sample_number != f->current_loc) {
- int n;
- uint32 frame_start = f->current_loc;
- stb_vorbis_get_frame_float(f, &n, NULL);
- assert(sample_number > frame_start);
- assert(f->channel_buffer_start + (int)(sample_number - frame_start) <= f->channel_buffer_end);
- f->channel_buffer_start += (sample_number - frame_start);
- }
-
- return 1;
-}
-
-int stb_vorbis_seek_start(stb_vorbis *f)
-{
- if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); }
- set_file_offset(f, f->first_audio_page_offset);
- f->previous_length = 0;
- f->first_decode = TRUE;
- f->next_seg = -1;
- return vorbis_pump_first_frame(f);
-}
-
-unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f)
-{
- unsigned int restore_offset, previous_safe;
- unsigned int end, last_page_loc;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
- if (!f->total_samples) {
- unsigned int last;
- uint32 lo, hi;
- char header[6];
-
- // first, store the current decode position so we can restore it
- restore_offset = stb_vorbis_get_file_offset(f);
-
- // now we want to seek back 64K from the end (the last page must
- // be at most a little less than 64K, but let's allow a little slop)
- if (f->stream_len >= 65536 && f->stream_len - 65536 >= f->first_audio_page_offset)
- previous_safe = f->stream_len - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
- // previous_safe is now our candidate 'earliest known place that seeking
- // to will lead to the final page'
-
- if (!vorbis_find_page(f, &end, &last)) {
- // if we can't find a page, we're hosed!
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = 0xffffffff;
- goto done;
- }
-
- // check if there are more pages
- last_page_loc = stb_vorbis_get_file_offset(f);
-
- // stop when the last_page flag is set, not when we reach eof;
- // this allows us to stop short of a 'file_section' end without
- // explicitly checking the length of the section
- while (!last) {
- set_file_offset(f, end);
- if (!vorbis_find_page(f, &end, &last)) {
- // the last page we found didn't have the 'last page' flag
- // set. whoops!
- break;
- }
- previous_safe = last_page_loc + 1;
- last_page_loc = stb_vorbis_get_file_offset(f);
- }
-
- set_file_offset(f, last_page_loc);
-
- // parse the header
- getn(f, (unsigned char *)header, 6);
- // extract the absolute granule position
- lo = get32(f);
- hi = get32(f);
- if (lo == 0xffffffff && hi == 0xffffffff) {
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = SAMPLE_unknown;
- goto done;
- }
- if (hi)
- lo = 0xfffffffe; // saturate
- f->total_samples = lo;
-
- f->p_last.page_start = last_page_loc;
- f->p_last.page_end = end;
- f->p_last.last_decoded_sample = lo;
-
- done:
- set_file_offset(f, restore_offset);
- }
- return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples;
-}
-
-float stb_vorbis_stream_length_in_seconds(stb_vorbis *f)
-{
- return stb_vorbis_stream_length_in_samples(f) / (float)f->sample_rate;
-}
-
-
-
-int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output)
-{
- int len, right, left, i;
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- f->channel_buffer_start = f->channel_buffer_end = 0;
- return 0;
- }
-
- len = vorbis_finish_frame(f, len, left, right);
- for (i = 0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- f->channel_buffer_start = left;
- f->channel_buffer_end = left + len;
-
- if (channels) *channels = f->channels;
- if (output) *output = f->outputs;
- return len;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.f = file;
- p.f_start = (uint32)ftell(file);
- p.stream_len = length;
- p.close_on_free = close_on_free;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
-{
- unsigned int len, start;
- start = (unsigned int)ftell(file);
- fseek(file, 0, SEEK_END);
- len = (unsigned int)(ftell(file) - start);
- fseek(file, start, SEEK_SET);
- return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len);
-}
-
-stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc)
-{
- FILE *f = fopen(filename, "rb");
- if (f)
- return stb_vorbis_open_file(f, TRUE, error, alloc);
- if (error) *error = VORBIS_file_open_failure;
- return NULL;
-}
-#endif // STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- if (data == NULL) return NULL;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *)data;
- p.stream_end = (uint8 *)data + len;
- p.stream_start = (uint8 *)p.stream;
- p.stream_len = len;
- p.push_mode = FALSE;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- if (error) *error = VORBIS__no_error;
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#define PLAYBACK_MONO 1
-#define PLAYBACK_LEFT 2
-#define PLAYBACK_RIGHT 4
-
-#define L (PLAYBACK_LEFT | PLAYBACK_MONO)
-#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO)
-#define R (PLAYBACK_RIGHT | PLAYBACK_MONO)
-
-static int8 channel_position[7][6] =
-{
- { 0 },
- { C },
- { L, R },
- { L, C, R },
- { L, R, L, R },
- { L, C, R, L, R },
- { L, C, R, L, R, C },
-};
-
-
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
-typedef union {
- float f;
- int i;
-} float_conv;
-typedef char stb_vorbis_float_size_test[sizeof(float) == 4 && sizeof(int) == 4];
-#define FASTDEF(x) float_conv x
-// add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round
-#define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT))
-#define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22))
-#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s))
-#define check_endianness()
-#else
-#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s))))
-#define check_endianness()
-#define FASTDEF(x)
-#endif
-
-static void copy_samples(short *dest, float *src, int len)
-{
- int i;
- check_endianness();
- for (i = 0; i < len; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- dest[i] = v;
- }
-}
-
-static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
-{
-#define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i, j, o, n = BUFFER_SIZE;
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE) {
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j = 0; j < num_c; ++j) {
- if (channel_position[num_c][j] & mask) {
- for (i = 0; i < n; ++i)
- buffer[i] += data[j][d_offset + o + i];
- }
- }
- for (i = 0; i < n; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o + i] = v;
- }
- }
-}
-
-static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
-{
-#define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i, j, o, n = BUFFER_SIZE >> 1;
- // o is the offset in the source data
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE >> 1) {
- // o2 is the offset in the output data
- int o2 = o << 1;
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j = 0; j < num_c; ++j) {
- int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT);
- if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 0] += data[j][d_offset + o + i];
- buffer[i * 2 + 1] += data[j][d_offset + o + i];
- }
- }
- else if (m == PLAYBACK_LEFT) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 0] += data[j][d_offset + o + i];
- }
- }
- else if (m == PLAYBACK_RIGHT) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 1] += data[j][d_offset + o + i];
- }
- }
- }
- for (i = 0; i < (n << 1); ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o2 + i] = v;
- }
- }
-}
-
-static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
-{
- int i;
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- static int channel_selector[3][2] = { { 0 },{ PLAYBACK_MONO },{ PLAYBACK_LEFT, PLAYBACK_RIGHT } };
- for (i = 0; i < buf_c; ++i)
- compute_samples(channel_selector[buf_c][i], buffer[i] + b_offset, data_c, data, d_offset, samples);
- }
- else {
- int limit = buf_c < data_c ? buf_c : data_c;
- for (i = 0; i < limit; ++i)
- copy_samples(buffer[i] + b_offset, data[i] + d_offset, samples);
- for (; i < buf_c; ++i)
- memset(buffer[i] + b_offset, 0, sizeof(short) * samples);
- }
-}
-
-int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
-{
- float **output;
- int len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len > num_samples) len = num_samples;
- if (len)
- convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
- return len;
-}
-
-static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len)
-{
- int i;
- check_endianness();
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- assert(buf_c == 2);
- for (i = 0; i < buf_c; ++i)
- compute_stereo_samples(buffer, data_c, data, d_offset, len);
- }
- else {
- int limit = buf_c < data_c ? buf_c : data_c;
- int j;
- for (j = 0; j < len; ++j) {
- for (i = 0; i < limit; ++i) {
- FASTDEF(temp);
- float f = data[i][d_offset + j];
- int v = FAST_SCALED_FLOAT_TO_INT(temp, f, 15);//data[i][d_offset+j],15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- *buffer++ = v;
- }
- for (; i < buf_c; ++i)
- *buffer++ = 0;
- }
- }
-}
-
-int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts)
-{
- float **output;
- int len;
- if (num_c == 1) return stb_vorbis_get_frame_short(f, num_c, &buffer, num_shorts);
- len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len) {
- if (len*num_c > num_shorts) len = num_shorts / num_c;
- convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
- }
- return len;
-}
-
-int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts)
-{
- float **outputs;
- int len = num_shorts / channels;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- if (k)
- convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- buffer += k*channels;
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len)
-{
- float **outputs;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- if (k)
- convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *)malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *)realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // NO_STDIO
-
-int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *)malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *)realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // STB_VORBIS_NO_INTEGER_CONVERSION
-
-int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats)
-{
- float **outputs;
- int len = num_floats / channels;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int i, j;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- for (j = 0; j < k; ++j) {
- for (i = 0; i < z; ++i)
- *buffer++ = f->channel_buffers[i][f->channel_buffer_start + j];
- for (; i < channels; ++i)
- *buffer++ = 0;
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == len)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples)
-{
- float **outputs;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < num_samples) {
- int i;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= num_samples) k = num_samples - n;
- if (k) {
- for (i = 0; i < z; ++i)
- memcpy(buffer[i] + n, f->channel_buffers[i] + f->channel_buffer_start, sizeof(float)*k);
- for (; i < channels; ++i)
- memset(buffer[i] + n, 0, sizeof(float) * k);
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == num_samples)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-#endif // STB_VORBIS_NO_PULLDATA_API
-
-/* Version history
-1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
-1.11 - 2017-07-23 - fix MinGW compilation
-1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
-1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version
-1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks;
-avoid discarding last frame of audio data
-1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API
-some more crash fixes when out of memory or with corrupt files
-1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
-some crash fixes when out of memory or with corrupt files
-1.05 - 2015-04-19 - don't define __forceinline if it's redundant
-1.04 - 2014-08-27 - fix missing const-correct case in API
-1.03 - 2014-08-07 - Warning fixes
-1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows
-1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float
-1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel
-(API change) report sample rate for decode-full-file funcs
-0.99996 - bracket #include <malloc.h> for macintosh compilation by Laurent Gomila
-0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem
-0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence
-0.99993 - remove assert that fired on legal files with empty tables
-0.99992 - rewind-to-start
-0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo
-0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++
-0.9998 - add a full-decode function with a memory source
-0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition
-0.9996 - query length of vorbis stream in samples/seconds
-0.9995 - bugfix to another optimization that only happened in certain files
-0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors
-0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation
-0.9992 - performance improvement of IMDCT; now performs close to reference implementation
-0.9991 - performance improvement of IMDCT
-0.999 - (should have been 0.9990) performance improvement of IMDCT
-0.998 - no-CRT support from Casey Muratori
-0.997 - bugfixes for bugs found by Terje Mathisen
-0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen
-0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen
-0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen
-0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen
-0.992 - fixes for MinGW warning
-0.991 - turn fast-float-conversion on by default
-0.990 - fix push-mode seek recovery if you seek into the headers
-0.98b - fix to bad release of 0.98
-0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode
-0.97 - builds under c++ (typecasting, don't use 'class' keyword)
-0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code
-0.95 - clamping code for 16-bit functions
-0.94 - not publically released
-0.93 - fixed all-zero-floor case (was decoding garbage)
-0.92 - fixed a memory leak
-0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION
-0.90 - first public release
-*/
-
-#endif // STB_VORBIS_HEADER_ONLY
-
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/src/3rdparty/smount/dirent.h b/src/3rdparty/smount/dirent.h
deleted file mode 100644
index 832b164..0000000
--- a/src/3rdparty/smount/dirent.h
+++ /dev/null
@@ -1,951 +0,0 @@
-/*
-* Dirent interface for Microsoft Visual Studio
-* Version 1.21
-*
-* Copyright (C) 2006-2012 Toni Ronkko
-* This file is part of dirent. Dirent may be freely distributed
-* under the MIT license. For all details and documentation, see
-* https://github.com/tronkko/dirent
-*/
-#ifndef DIRENT_H
-#define DIRENT_H
-
-/*
-* Include windows.h without Windows Sockets 1.1 to prevent conflicts with
-* Windows Sockets 2.0.
-*/
-#ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN
-#endif
-#include <windows.h>
-
-#include <stdio.h>
-#include <stdarg.h>
-#include <wchar.h>
-#include <string.h>
-#include <stdlib.h>
-#include <malloc.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <errno.h>
-
-/* Indicates that d_type field is available in dirent structure */
-#define _DIRENT_HAVE_D_TYPE
-
-/* Indicates that d_namlen field is available in dirent structure */
-#define _DIRENT_HAVE_D_NAMLEN
-
-/* Entries missing from MSVC 6.0 */
-#if !defined(FILE_ATTRIBUTE_DEVICE)
-# define FILE_ATTRIBUTE_DEVICE 0x40
-#endif
-
-/* File type and permission flags for stat(), general mask */
-#if !defined(S_IFMT)
-# define S_IFMT _S_IFMT
-#endif
-
-/* Directory bit */
-#if !defined(S_IFDIR)
-# define S_IFDIR _S_IFDIR
-#endif
-
-/* Character device bit */
-#if !defined(S_IFCHR)
-# define S_IFCHR _S_IFCHR
-#endif
-
-/* Pipe bit */
-#if !defined(S_IFFIFO)
-# define S_IFFIFO _S_IFFIFO
-#endif
-
-/* Regular file bit */
-#if !defined(S_IFREG)
-# define S_IFREG _S_IFREG
-#endif
-
-/* Read permission */
-#if !defined(S_IREAD)
-# define S_IREAD _S_IREAD
-#endif
-
-/* Write permission */
-#if !defined(S_IWRITE)
-# define S_IWRITE _S_IWRITE
-#endif
-
-/* Execute permission */
-#if !defined(S_IEXEC)
-# define S_IEXEC _S_IEXEC
-#endif
-
-/* Pipe */
-#if !defined(S_IFIFO)
-# define S_IFIFO _S_IFIFO
-#endif
-
-/* Block device */
-#if !defined(S_IFBLK)
-# define S_IFBLK 0
-#endif
-
-/* Link */
-#if !defined(S_IFLNK)
-# define S_IFLNK 0
-#endif
-
-/* Socket */
-#if !defined(S_IFSOCK)
-# define S_IFSOCK 0
-#endif
-
-/* Read user permission */
-#if !defined(S_IRUSR)
-# define S_IRUSR S_IREAD
-#endif
-
-/* Write user permission */
-#if !defined(S_IWUSR)
-# define S_IWUSR S_IWRITE
-#endif
-
-/* Execute user permission */
-#if !defined(S_IXUSR)
-# define S_IXUSR 0
-#endif
-
-/* Read group permission */
-#if !defined(S_IRGRP)
-# define S_IRGRP 0
-#endif
-
-/* Write group permission */
-#if !defined(S_IWGRP)
-# define S_IWGRP 0
-#endif
-
-/* Execute group permission */
-#if !defined(S_IXGRP)
-# define S_IXGRP 0
-#endif
-
-/* Read others permission */
-#if !defined(S_IROTH)
-# define S_IROTH 0
-#endif
-
-/* Write others permission */
-#if !defined(S_IWOTH)
-# define S_IWOTH 0
-#endif
-
-/* Execute others permission */
-#if !defined(S_IXOTH)
-# define S_IXOTH 0
-#endif
-
-/* Maximum length of file name */
-#if !defined(PATH_MAX)
-# define PATH_MAX MAX_PATH
-#endif
-#if !defined(FILENAME_MAX)
-# define FILENAME_MAX MAX_PATH
-#endif
-#if !defined(NAME_MAX)
-# define NAME_MAX FILENAME_MAX
-#endif
-
-/* File type flags for d_type */
-#define DT_UNKNOWN 0
-#define DT_REG S_IFREG
-#define DT_DIR S_IFDIR
-#define DT_FIFO S_IFIFO
-#define DT_SOCK S_IFSOCK
-#define DT_CHR S_IFCHR
-#define DT_BLK S_IFBLK
-#define DT_LNK S_IFLNK
-
-/* Macros for converting between st_mode and d_type */
-#define IFTODT(mode) ((mode) & S_IFMT)
-#define DTTOIF(type) (type)
-
-/*
-* File type macros. Note that block devices, sockets and links cannot be
-* distinguished on Windows and the macros S_ISBLK, S_ISSOCK and S_ISLNK are
-* only defined for compatibility. These macros should always return false
-* on Windows.
-*/
-#if !defined(S_ISFIFO)
-# define S_ISFIFO(mode) (((mode) & S_IFMT) == S_IFIFO)
-#endif
-#if !defined(S_ISDIR)
-# define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
-#endif
-#if !defined(S_ISREG)
-# define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
-#endif
-#if !defined(S_ISLNK)
-# define S_ISLNK(mode) (((mode) & S_IFMT) == S_IFLNK)
-#endif
-#if !defined(S_ISSOCK)
-# define S_ISSOCK(mode) (((mode) & S_IFMT) == S_IFSOCK)
-#endif
-#if !defined(S_ISCHR)
-# define S_ISCHR(mode) (((mode) & S_IFMT) == S_IFCHR)
-#endif
-#if !defined(S_ISBLK)
-# define S_ISBLK(mode) (((mode) & S_IFMT) == S_IFBLK)
-#endif
-
-/* Return the exact length of d_namlen without zero terminator */
-#define _D_EXACT_NAMLEN(p) ((p)->d_namlen)
-
-/* Return number of bytes needed to store d_namlen */
-#define _D_ALLOC_NAMLEN(p) (PATH_MAX)
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
- /* Wide-character version */
- struct _wdirent {
- /* Always zero */
- long d_ino;
-
- /* Structure size */
- unsigned short d_reclen;
-
- /* Length of name without \0 */
- size_t d_namlen;
-
- /* File type */
- int d_type;
-
- /* File name */
- wchar_t d_name[PATH_MAX];
- };
- typedef struct _wdirent _wdirent;
-
- struct _WDIR {
- /* Current directory entry */
- struct _wdirent ent;
-
- /* Private file data */
- WIN32_FIND_DATAW data;
-
- /* True if data is valid */
- int cached;
-
- /* Win32 search handle */
- HANDLE handle;
-
- /* Initial directory name */
- wchar_t *patt;
- };
- typedef struct _WDIR _WDIR;
-
- static _WDIR *_wopendir(const wchar_t *dirname);
- static struct _wdirent *_wreaddir(_WDIR *dirp);
- static int _wclosedir(_WDIR *dirp);
- static void _wrewinddir(_WDIR* dirp);
-
-
- /* For compatibility with Symbian */
-#define wdirent _wdirent
-#define WDIR _WDIR
-#define wopendir _wopendir
-#define wreaddir _wreaddir
-#define wclosedir _wclosedir
-#define wrewinddir _wrewinddir
-
-
- /* Multi-byte character versions */
- struct dirent {
- /* Always zero */
- long d_ino;
-
- /* Structure size */
- unsigned short d_reclen;
-
- /* Length of name without \0 */
- size_t d_namlen;
-
- /* File type */
- int d_type;
-
- /* File name */
- char d_name[PATH_MAX];
- };
- typedef struct dirent dirent;
-
- struct DIR {
- struct dirent ent;
- struct _WDIR *wdirp;
- };
- typedef struct DIR DIR;
-
- static DIR *opendir(const char *dirname);
- static struct dirent *readdir(DIR *dirp);
- static int closedir(DIR *dirp);
- static void rewinddir(DIR* dirp);
-
-
- /* Internal utility functions */
- static WIN32_FIND_DATAW *dirent_first(_WDIR *dirp);
- static WIN32_FIND_DATAW *dirent_next(_WDIR *dirp);
-
- static int dirent_mbstowcs_s(
- size_t *pReturnValue,
- wchar_t *wcstr,
- size_t sizeInWords,
- const char *mbstr,
- size_t count);
-
- static int dirent_wcstombs_s(
- size_t *pReturnValue,
- char *mbstr,
- size_t sizeInBytes,
- const wchar_t *wcstr,
- size_t count);
-
- static void dirent_set_errno(int error);
-
- /*
- * Open directory stream DIRNAME for read and return a pointer to the
- * internal working area that is used to retrieve individual directory
- * entries.
- */
- static _WDIR*
- _wopendir(
- const wchar_t *dirname)
- {
- _WDIR *dirp = NULL;
- int error;
-
- /* Must have directory name */
- if (dirname == NULL || dirname[0] == '\0') {
- dirent_set_errno(ENOENT);
- return NULL;
- }
-
- /* Allocate new _WDIR structure */
- dirp = (_WDIR*)malloc(sizeof(struct _WDIR));
- if (dirp != NULL) {
- DWORD n;
-
- /* Reset _WDIR structure */
- dirp->handle = INVALID_HANDLE_VALUE;
- dirp->patt = NULL;
- dirp->cached = 0;
-
- /* Compute the length of full path plus zero terminator
- *
- * Note that on WinRT there's no way to convert relative paths
- * into absolute paths, so just assume its an absolute path.
- */
-# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- n = wcslen(dirname);
-# else
- n = GetFullPathNameW(dirname, 0, NULL, NULL);
-# endif
-
- /* Allocate room for absolute directory name and search pattern */
- dirp->patt = (wchar_t*)malloc(sizeof(wchar_t) * n + 16);
- if (dirp->patt) {
-
- /*
- * Convert relative directory name to an absolute one. This
- * allows rewinddir() to function correctly even when current
- * working directory is changed between opendir() and rewinddir().
- *
- * Note that on WinRT there's no way to convert relative paths
- * into absolute paths, so just assume its an absolute path.
- */
-# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- wcsncpy_s(dirp->patt, n + 1, dirname, n);
-# else
- n = GetFullPathNameW(dirname, n, dirp->patt, NULL);
-# endif
- if (n > 0) {
- wchar_t *p;
-
- /* Append search pattern \* to the directory name */
- p = dirp->patt + n;
- if (dirp->patt < p) {
- switch (p[-1]) {
- case '\\':
- case '/':
- case ':':
- /* Directory ends in path separator, e.g. c:\temp\ */
- /*NOP*/;
- break;
-
- default:
- /* Directory name doesn't end in path separator */
- *p++ = '\\';
- }
- }
- *p++ = '*';
- *p = '\0';
-
- /* Open directory stream and retrieve the first entry */
- if (dirent_first(dirp)) {
- /* Directory stream opened successfully */
- error = 0;
- }
- else {
- /* Cannot retrieve first entry */
- error = 1;
- dirent_set_errno(ENOENT);
- }
-
- }
- else {
- /* Cannot retrieve full path name */
- dirent_set_errno(ENOENT);
- error = 1;
- }
-
- }
- else {
- /* Cannot allocate memory for search pattern */
- error = 1;
- }
-
- }
- else {
- /* Cannot allocate _WDIR structure */
- error = 1;
- }
-
- /* Clean up in case of error */
- if (error && dirp) {
- _wclosedir(dirp);
- dirp = NULL;
- }
-
- return dirp;
- }
-
- /*
- * Read next directory entry. The directory entry is returned in dirent
- * structure in the d_name field. Individual directory entries returned by
- * this function include regular files, sub-directories, pseudo-directories
- * "." and ".." as well as volume labels, hidden files and system files.
- */
- static struct _wdirent*
- _wreaddir(
- _WDIR *dirp)
- {
- WIN32_FIND_DATAW *datap;
- struct _wdirent *entp;
-
- /* Read next directory entry */
- datap = dirent_next(dirp);
- if (datap) {
- size_t n;
- DWORD attr;
-
- /* Pointer to directory entry to return */
- entp = &dirp->ent;
-
- /*
- * Copy file name as wide-character string. If the file name is too
- * long to fit in to the destination buffer, then truncate file name
- * to PATH_MAX characters and zero-terminate the buffer.
- */
- n = 0;
- while (n + 1 < PATH_MAX && datap->cFileName[n] != 0) {
- entp->d_name[n] = datap->cFileName[n];
- n++;
- }
- dirp->ent.d_name[n] = 0;
-
- /* Length of file name excluding zero terminator */
- entp->d_namlen = n;
-
- /* File type */
- attr = datap->dwFileAttributes;
- if ((attr & FILE_ATTRIBUTE_DEVICE) != 0) {
- entp->d_type = DT_CHR;
- }
- else if ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0) {
- entp->d_type = DT_DIR;
- }
- else {
- entp->d_type = DT_REG;
- }
-
- /* Reset dummy fields */
- entp->d_ino = 0;
- entp->d_reclen = sizeof(struct _wdirent);
-
- }
- else {
-
- /* Last directory entry read */
- entp = NULL;
-
- }
-
- return entp;
- }
-
- /*
- * Close directory stream opened by opendir() function. This invalidates the
- * DIR structure as well as any directory entry read previously by
- * _wreaddir().
- */
- static int
- _wclosedir(
- _WDIR *dirp)
- {
- int ok;
- if (dirp) {
-
- /* Release search handle */
- if (dirp->handle != INVALID_HANDLE_VALUE) {
- FindClose(dirp->handle);
- dirp->handle = INVALID_HANDLE_VALUE;
- }
-
- /* Release search pattern */
- if (dirp->patt) {
- free(dirp->patt);
- dirp->patt = NULL;
- }
-
- /* Release directory structure */
- free(dirp);
- ok = /*success*/0;
-
- }
- else {
- /* Invalid directory stream */
- dirent_set_errno(EBADF);
- ok = /*failure*/-1;
- }
- return ok;
- }
-
- /*
- * Rewind directory stream such that _wreaddir() returns the very first
- * file name again.
- */
- static void
- _wrewinddir(
- _WDIR* dirp)
- {
- if (dirp) {
- /* Release existing search handle */
- if (dirp->handle != INVALID_HANDLE_VALUE) {
- FindClose(dirp->handle);
- }
-
- /* Open new search handle */
- dirent_first(dirp);
- }
- }
-
- /* Get first directory entry (internal) */
- static WIN32_FIND_DATAW*
- dirent_first(
- _WDIR *dirp)
- {
- WIN32_FIND_DATAW *datap;
-
- /* Open directory and retrieve the first entry */
- dirp->handle = FindFirstFileExW(
- dirp->patt, FindExInfoStandard, &dirp->data,
- FindExSearchNameMatch, NULL, 0);
- if (dirp->handle != INVALID_HANDLE_VALUE) {
-
- /* a directory entry is now waiting in memory */
- datap = &dirp->data;
- dirp->cached = 1;
-
- }
- else {
-
- /* Failed to re-open directory: no directory entry in memory */
- dirp->cached = 0;
- datap = NULL;
-
- }
- return datap;
- }
-
- /* Get next directory entry (internal) */
- static WIN32_FIND_DATAW*
- dirent_next(
- _WDIR *dirp)
- {
- WIN32_FIND_DATAW *p;
-
- /* Get next directory entry */
- if (dirp->cached != 0) {
-
- /* A valid directory entry already in memory */
- p = &dirp->data;
- dirp->cached = 0;
-
- }
- else if (dirp->handle != INVALID_HANDLE_VALUE) {
-
- /* Get the next directory entry from stream */
- if (FindNextFileW(dirp->handle, &dirp->data) != FALSE) {
- /* Got a file */
- p = &dirp->data;
- }
- else {
- /* The very last entry has been processed or an error occured */
- FindClose(dirp->handle);
- dirp->handle = INVALID_HANDLE_VALUE;
- p = NULL;
- }
-
- }
- else {
-
- /* End of directory stream reached */
- p = NULL;
-
- }
-
- return p;
- }
-
- /*
- * Open directory stream using plain old C-string.
- */
- static DIR*
- opendir(
- const char *dirname)
- {
- struct DIR *dirp;
- int error;
-
- /* Must have directory name */
- if (dirname == NULL || dirname[0] == '\0') {
- dirent_set_errno(ENOENT);
- return NULL;
- }
-
- /* Allocate memory for DIR structure */
- dirp = (DIR*)malloc(sizeof(struct DIR));
- if (dirp) {
- wchar_t wname[PATH_MAX];
- size_t n;
-
- /* Convert directory name to wide-character string */
- error = dirent_mbstowcs_s(&n, wname, PATH_MAX, dirname, PATH_MAX);
- if (!error) {
-
- /* Open directory stream using wide-character name */
- dirp->wdirp = _wopendir(wname);
- if (dirp->wdirp) {
- /* Directory stream opened */
- error = 0;
- }
- else {
- /* Failed to open directory stream */
- error = 1;
- }
-
- }
- else {
- /*
- * Cannot convert file name to wide-character string. This
- * occurs if the string contains invalid multi-byte sequences or
- * the output buffer is too small to contain the resulting
- * string.
- */
- error = 1;
- }
-
- }
- else {
- /* Cannot allocate DIR structure */
- error = 1;
- }
-
- /* Clean up in case of error */
- if (error && dirp) {
- free(dirp);
- dirp = NULL;
- }
-
- return dirp;
- }
-
- /*
- * Read next directory entry.
- *
- * When working with text consoles, please note that file names returned by
- * readdir() are represented in the default ANSI code page while any output to
- * console is typically formatted on another code page. Thus, non-ASCII
- * characters in file names will not usually display correctly on console. The
- * problem can be fixed in two ways: (1) change the character set of console
- * to 1252 using chcp utility and use Lucida Console font, or (2) use
- * _cprintf function when writing to console. The _cprinf() will re-encode
- * ANSI strings to the console code page so many non-ASCII characters will
- * display correcly.
- */
- static struct dirent*
- readdir(
- DIR *dirp)
- {
- WIN32_FIND_DATAW *datap;
- struct dirent *entp;
-
- /* Read next directory entry */
- datap = dirent_next(dirp->wdirp);
- if (datap) {
- size_t n;
- int error;
-
- /* Attempt to convert file name to multi-byte string */
- error = dirent_wcstombs_s(
- &n, dirp->ent.d_name, PATH_MAX, datap->cFileName, PATH_MAX);
-
- /*
- * If the file name cannot be represented by a multi-byte string,
- * then attempt to use old 8+3 file name. This allows traditional
- * Unix-code to access some file names despite of unicode
- * characters, although file names may seem unfamiliar to the user.
- *
- * Be ware that the code below cannot come up with a short file
- * name unless the file system provides one. At least
- * VirtualBox shared folders fail to do this.
- */
- if (error && datap->cAlternateFileName[0] != '\0') {
- error = dirent_wcstombs_s(
- &n, dirp->ent.d_name, PATH_MAX,
- datap->cAlternateFileName, PATH_MAX);
- }
-
- if (!error) {
- DWORD attr;
-
- /* Initialize directory entry for return */
- entp = &dirp->ent;
-
- /* Length of file name excluding zero terminator */
- entp->d_namlen = n - 1;
-
- /* File attributes */
- attr = datap->dwFileAttributes;
- if ((attr & FILE_ATTRIBUTE_DEVICE) != 0) {
- entp->d_type = DT_CHR;
- }
- else if ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0) {
- entp->d_type = DT_DIR;
- }
- else {
- entp->d_type = DT_REG;
- }
-
- /* Reset dummy fields */
- entp->d_ino = 0;
- entp->d_reclen = sizeof(struct dirent);
-
- }
- else {
- /*
- * Cannot convert file name to multi-byte string so construct
- * an errornous directory entry and return that. Note that
- * we cannot return NULL as that would stop the processing
- * of directory entries completely.
- */
- entp = &dirp->ent;
- entp->d_name[0] = '?';
- entp->d_name[1] = '\0';
- entp->d_namlen = 1;
- entp->d_type = DT_UNKNOWN;
- entp->d_ino = 0;
- entp->d_reclen = 0;
- }
-
- }
- else {
- /* No more directory entries */
- entp = NULL;
- }
-
- return entp;
- }
-
- /*
- * Close directory stream.
- */
- static int
- closedir(
- DIR *dirp)
- {
- int ok;
- if (dirp) {
-
- /* Close wide-character directory stream */
- ok = _wclosedir(dirp->wdirp);
- dirp->wdirp = NULL;
-
- /* Release multi-byte character version */
- free(dirp);
-
- }
- else {
-
- /* Invalid directory stream */
- dirent_set_errno(EBADF);
- ok = /*failure*/-1;
-
- }
- return ok;
- }
-
- /*
- * Rewind directory stream to beginning.
- */
- static void
- rewinddir(
- DIR* dirp)
- {
- /* Rewind wide-character string directory stream */
- _wrewinddir(dirp->wdirp);
- }
-
- /* Convert multi-byte string to wide character string */
- static int
- dirent_mbstowcs_s(
- size_t *pReturnValue,
- wchar_t *wcstr,
- size_t sizeInWords,
- const char *mbstr,
- size_t count)
- {
- int error;
-
-#if defined(_MSC_VER) && _MSC_VER >= 1400
-
- /* Microsoft Visual Studio 2005 or later */
- error = mbstowcs_s(pReturnValue, wcstr, sizeInWords, mbstr, count);
-
-#else
-
- /* Older Visual Studio or non-Microsoft compiler */
- size_t n;
-
- /* Convert to wide-character string (or count characters) */
- n = mbstowcs(wcstr, mbstr, sizeInWords);
- if (!wcstr || n < count) {
-
- /* Zero-terminate output buffer */
- if (wcstr && sizeInWords) {
- if (n >= sizeInWords) {
- n = sizeInWords - 1;
- }
- wcstr[n] = 0;
- }
-
- /* Length of resuting multi-byte string WITH zero terminator */
- if (pReturnValue) {
- *pReturnValue = n + 1;
- }
-
- /* Success */
- error = 0;
-
- }
- else {
-
- /* Could not convert string */
- error = 1;
-
- }
-
-#endif
-
- return error;
- }
-
- /* Convert wide-character string to multi-byte string */
- static int
- dirent_wcstombs_s(
- size_t *pReturnValue,
- char *mbstr,
- size_t sizeInBytes, /* max size of mbstr */
- const wchar_t *wcstr,
- size_t count)
- {
- int error;
-
-#if defined(_MSC_VER) && _MSC_VER >= 1400
-
- /* Microsoft Visual Studio 2005 or later */
- error = wcstombs_s(pReturnValue, mbstr, sizeInBytes, wcstr, count);
-
-#else
-
- /* Older Visual Studio or non-Microsoft compiler */
- size_t n;
-
- /* Convert to multi-byte string (or count the number of bytes needed) */
- n = wcstombs(mbstr, wcstr, sizeInBytes);
- if (!mbstr || n < count) {
-
- /* Zero-terminate output buffer */
- if (mbstr && sizeInBytes) {
- if (n >= sizeInBytes) {
- n = sizeInBytes - 1;
- }
- mbstr[n] = '\0';
- }
-
- /* Length of resulting multi-bytes string WITH zero-terminator */
- if (pReturnValue) {
- *pReturnValue = n + 1;
- }
-
- /* Success */
- error = 0;
-
- }
- else {
-
- /* Cannot convert string */
- error = 1;
-
- }
-
-#endif
-
- return error;
- }
-
- /* Set errno variable */
- static void
- dirent_set_errno(
- int error)
- {
-#if defined(_MSC_VER) && _MSC_VER >= 1400
-
- /* Microsoft Visual Studio 2005 and later */
- _set_errno(error);
-
-#else
-
- /* Non-Microsoft compiler or older Microsoft compiler */
- errno = error;
-
-#endif
- }
-
-
-#ifdef __cplusplus
-}
-#endif
-#endif /*DIRENT_H*/
-
diff --git a/src/3rdparty/smount/smount.c b/src/3rdparty/smount/smount.c
deleted file mode 100644
index c4e2ef0..0000000
--- a/src/3rdparty/smount/smount.c
+++ /dev/null
@@ -1,200 +0,0 @@
-#include <stdlib.h>
-#include <stdio.h>
-#include <sys/stat.h>
-#include <string.h>
-#include <vadefs.h>
-#include "smount.h"
-#include "dirent.h"
-
-#define isseparator(c) (c == '/' || c == '\\')
-
-static smtPath* smtnewpath(int type, const char* path, smtPath* next)
-{
- smtPath* temp = (smtPath*)malloc(sizeof(smtPath));
- int len = strlen(path);
- temp->path = (char*)malloc(len + 1);
- memcpy(temp->path, path, len);
- temp->path[len] = '\0';
- // trim trailing separator
- while (isseparator(temp->path[--len]))
- temp->path[len] = '\0';
- temp->next = next;
- temp->type = type;
- return temp;
-}
-
-static const char* mkstr(const char* str)
-{
- int len = strlen(str);
- char* temp = (char*)malloc(strlen(str));
- memcpy(temp, str, len);
- return temp;
-}
-
-/**
-* Create a new shared contex.
-*/
-smtShared* smtnewshared()
-{
- smtShared* shared = (smtShared*)malloc(sizeof(smtShared));
- shared->mount = 0;
- return shared;
-}
-
-/**
-* Concatenate strings together.
-*/
-char *concat(const char *str, ...) {
- va_list args;
- const char *s;
- // Get len
- int len = strlen(str);
- va_start(args, str);
- while ((s = va_arg(args, char*))) {
- len += strlen(s);
- }
- va_end(args);
- // Build string
- char *res = (char*)malloc(len + 1);
- if (!res) return NULL;
- strcpy(res, str);
- va_start(args, str);
- while ((s = va_arg(args, char*))) {
- strcat(res, s);
- }
- va_end(args);
- return res;
-}
-
-static int isdir(const char *path) {
- struct stat s;
- int res = stat(path, &s);
- return S_ISDIR(s.st_mode);
-}
-
-int smtmount(smtShared* S, const char *path)
-{
- if (!isdir(path))
- {
- return SMT_INVALIDMOUNT;
- }
-
- S->mount = smtnewpath(PATH_DIR, path, 0);
-
- return SMT_SUCCESS;
-}
-
-void smtunmount(smtShared* S)
-{
- smtPath* mount = S->mount;
- while (mount)
- {
- free(mount->path);
- mount = mount->next;
- }
-}
-
-int smtexists(smtShared* S, const char *path)
-{
- char* r = concat(S->mount->path, "/", path, 0);
- if (!r) return SMT_NOSUCHDIR;
- struct stat s;
- int res = stat(r, &s);
- free(r);
- if (res == 0)
- return SMT_SUCCESS;
- return SMT_NOSUCHDIR;
-}
-
-static struct stat smtgetstat(smtShared* S, const char*path)
-{
- char* r = concat(S->mount->path, "/", path, 0);
- struct stat s = {};
- if (!r) return s;
- int res = stat(r, &s);
- free(r);
- return s;
-}
-
-int smtisdir(smtShared* S, const char *path)
-{
- struct stat s = smtgetstat(S, path);
- return S_ISDIR(s.st_mode);
-}
-
-int smtisreg(smtShared* S, const char *path)
-{
- struct stat s = smtgetstat(S, path);
- return S_ISREG(s.st_mode);
-}
-
-const char* smterrstr(int e)
-{
- switch (e)
- {
- case SMT_INVALIDMOUNT: return "invalid mount directory";
- default: return "unknown error";
- }
-}
-
-void *smtread(smtShared* S, const char *path, unsigned int *size)
-{
- if (!smtisreg(S, path)) return 0;
- int fr = 0;
- if (size == 0)
- {
- fr = 1;
- size = (unsigned int*)malloc(sizeof(unsigned int));
- }
- char *r = concat(S->mount->path, "/", path, NULL);
- if (!r) return NULL;
- FILE *fp = fopen(r, "rb");
- free(r);
- if (!fp) return 0;
- /* Get file size */
- fseek(fp, 0, SEEK_END);
- *size = ftell(fp);
- /* Load file */
- fseek(fp, 0, SEEK_SET);
- char *res = (char*)malloc(*size + 1);
- if (!res) return NULL;
- res[*size] = '\0';
- if (fread(res, 1, *size, fp) != *size) {
- free(res);
- fclose(fp);
- return NULL;
- }
- fclose(fp);
- if (fr) free(size);
- return res;
-}
-
-char* smtfullpath(smtShared* S, const char* path)
-{
- return concat(S->mount->path, "/", path, 0);
-}
-
-int smtsize(smtShared* S, const char *path)
-{
- struct stat s = smtgetstat(S, path);
- return s.st_size;
-}
-
-void smtdelete(smtShared* S, const char *path)
-{
- char* name = smtfullpath(S, path);
- remove(name);
- free(name);
-}
-
-int smtwrite(smtShared* S, const char *path, const void *data, int size)
-{
- char* name = smtfullpath(S, path);
- if (!name) return SMT_NOSUCHDIR;
- FILE *fp = fopen(name, "wb");
- free(name);
- if (!fp) return SMT_UNABLEOPEN;
- int res = fwrite(data, size, 1, fp);
- fclose(fp);
- return (res == 1) ? SMT_SUCCESS : SMT_CANTWRITE;
-} \ No newline at end of file
diff --git a/src/3rdparty/smount/smount.h b/src/3rdparty/smount/smount.h
deleted file mode 100644
index c0836a7..0000000
--- a/src/3rdparty/smount/smount.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/**
-* Copyright (c) 2018 chai
-*/
-#ifndef SMOUNT_H
-#define SMOUNT_H
-
-// path type
-enum
-{
- PATH_DIR = 1, // directory
- PATH_REG = 2 // regular file
-};
-
-// sm status
-enum
-{
- SMT_SUCCESS = 0,
- SMT_INVALIDMOUNT = 1, // invalid mount directory.
- SMT_NOSUCHDIR = 2, // directory or file doesn't exsist.
- SMT_UNABLEOPEN = 3, //
- SMT_CANTWRITE = 4,
-};
-
-typedef struct smtPath
-{
- int type;
- char* path;
- struct smtPath* next;
-}smtPath;
-
-/**
-* A shared context structrue.
-*/
-typedef struct smtShared
-{
- smtPath* mount; // the root directory
-}smtShared;
-
-smtShared* smtnewshared();
-
-void smtcloseshared(smtShared* S);
-
-/**
-* Get error string with given error code.
-*/
-const char *smterrstr(int err);
-
-/**
-* Mount a sub file system.
-*/
-int smtmount(smtShared* S, const char *path);
-
-/**
-* Free mount
-*/
-void smtunmount(smtShared* S);
-
-int smtexists(smtShared* S, const char *path);
-
-/**
-* Get size of a file.
-*/
-int smtsize(smtShared* S, const char *path);
-
-/**
-* Can only read files under root directory.
-*/
-void *smtread(smtShared* S, const char *path, unsigned int *size);
-
-int smtisdir(smtShared* S, const char *path);
-
-int smtisreg(smtShared* S, const char *path);
-
-/**
-* List all folders and files inside current mount directory.
-*/
-smtPath *smtlist(smtShared*S, const char *path);
-
-void smtfreelist(smtPath* S);
-
-int smtwrite(smtShared* S, const char *path, const void *data, int size);
-
-void smtdelete(smtShared* S, const char *path);
-
-int smtmkdir(smtShared* S, const char *path);
-
-char* smtfullpath(smtShared* S, const char* path);
-
-#endif \ No newline at end of file
diff --git a/src/3rdparty/stb/stb.h b/src/3rdparty/stb/stb.h
deleted file mode 100644
index 971cb03..0000000
--- a/src/3rdparty/stb/stb.h
+++ /dev/null
@@ -1,14571 +0,0 @@
-/* stb.h - v2.31 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
-no warranty is offered or implied; use this code at your own risk
-
-This is a single header file with a bunch of useful utilities
-for getting stuff done in C/C++.
-
-Documentation: http://nothings.org/stb/stb_h.html
-Unit tests: http://nothings.org/stb/stb.c
-
-
-============================================================================
-You MUST
-
-#define STB_DEFINE
-
-in EXACTLY _one_ C or C++ file that includes this header, BEFORE the
-include, like this:
-
-#define STB_DEFINE
-#include "stb.h"
-
-All other files should just #include "stb.h" without the #define.
-============================================================================
-
-
-Version History
-
-2.31 stb_ucharcmp
-2.30 MinGW fix
-2.29 attempt to fix use of swprintf()
-2.28 various new functionality
-2.27 test _WIN32 not WIN32 in STB_THREADS
-2.26 various warning & bugfixes
-2.25 various warning & bugfixes
-2.24 various warning & bugfixes
-2.23 fix 2.22
-2.22 64-bit fixes from '!='; fix stb_sdict_copy() to have preferred name
-2.21 utf-8 decoder rejects "overlong" encodings; attempted 64-bit improvements
-2.20 fix to hash "copy" function--reported by someone with handle "!="
-2.19 ???
-2.18 stb_readdir_subdirs_mask
-2.17 stb_cfg_dir
-2.16 fix stb_bgio_, add stb_bgio_stat(); begin a streaming wrapper
-2.15 upgraded hash table template to allow:
-- aggregate keys (explicit comparison func for EMPTY and DEL keys)
-- "static" implementations (so they can be culled if unused)
-2.14 stb_mprintf
-2.13 reduce identifiable strings in STB_NO_STB_STRINGS
-2.12 fix STB_ONLY -- lots of uint32s, TRUE/FALSE things had crept in
-2.11 fix bug in stb_dirtree_get() which caused "c://path" sorts of stuff
-2.10 STB_F(), STB_I() inline constants (also KI,KU,KF,KD)
-2.09 stb_box_face_vertex_axis_side
-2.08 bugfix stb_trimwhite()
-2.07 colored printing in windows (why are we in 1985?)
-2.06 comparison functions are now functions-that-return-functions and
-accept a struct-offset as a parameter (not thread-safe)
-2.05 compile and pass tests under Linux (but no threads); thread cleanup
-2.04 stb_cubic_bezier_1d, smoothstep, avoid dependency on registry
-2.03 ?
-2.02 remove integrated documentation
-2.01 integrate various fixes; stb_force_uniprocessor
-2.00 revised stb_dupe to use multiple hashes
-1.99 stb_charcmp
-1.98 stb_arr_deleten, stb_arr_insertn
-1.97 fix stb_newell_normal()
-1.96 stb_hash_number()
-1.95 hack stb__rec_max; clean up recursion code to use new functions
-1.94 stb_dirtree; rename stb_extra to stb_ptrmap
-1.93 stb_sem_new() API cleanup (no blockflag-starts blocked; use 'extra')
-1.92 stb_threadqueue--multi reader/writer queue, fixed size or resizeable
-1.91 stb_bgio_* for reading disk asynchronously
-1.90 stb_mutex uses CRITICAL_REGION; new stb_sync primitive for thread
-joining; workqueue supports stb_sync instead of stb_semaphore
-1.89 support ';' in constant-string wildcards; stb_mutex wrapper (can
-implement with EnterCriticalRegion eventually)
-1.88 portable threading API (only for win32 so far); worker thread queue
-1.87 fix wildcard handling in stb_readdir_recursive
-1.86 support ';' in wildcards
-1.85 make stb_regex work with non-constant strings;
-beginnings of stb_introspect()
-1.84 (forgot to make notes)
-1.83 whoops, stb_keep_if_different wasn't deleting the temp file
-1.82 bring back stb_compress from stb_file.h for cmirror
-1.81 various bugfixes, STB_FASTMALLOC_INIT inits FASTMALLOC in release
-1.80 stb_readdir returns utf8; write own utf8-utf16 because lib was wrong
-1.79 stb_write
-1.78 calloc() support for malloc wrapper, STB_FASTMALLOC
-1.77 STB_FASTMALLOC
-1.76 STB_STUA - Lua-like language; (stb_image, stb_csample, stb_bilinear)
-1.75 alloc/free array of blocks; stb_hheap bug; a few stb_ps_ funcs;
-hash*getkey, hash*copy; stb_bitset; stb_strnicmp; bugfix stb_bst
-1.74 stb_replaceinplace; use stdlib C function to convert utf8 to UTF-16
-1.73 fix performance bug & leak in stb_ischar (C++ port lost a 'static')
-1.72 remove stb_block, stb_block_manager, stb_decompress (to stb_file.h)
-1.71 stb_trimwhite, stb_tokens_nested, etc.
-1.70 back out 1.69 because it might problemize mixed builds; stb_filec()
-1.69 (stb_file returns 'char *' in C++)
-1.68 add a special 'tree root' data type for stb_bst; stb_arr_end
-1.67 full C++ port. (stb_block_manager)
-1.66 stb_newell_normal
-1.65 stb_lex_item_wild -- allow wildcard items which MUST match entirely
-1.64 stb_data
-1.63 stb_log_name
-1.62 stb_define_sort; C++ cleanup
-1.61 stb_hash_fast -- Paul Hsieh's hash function (beats Bob Jenkins'?)
-1.60 stb_delete_directory_recursive
-1.59 stb_readdir_recursive
-1.58 stb_bst variant with parent pointer for O(1) iteration, not O(log N)
-1.57 replace LCG random with Mersenne Twister (found a public domain one)
-1.56 stb_perfect_hash, stb_ischar, stb_regex
-1.55 new stb_bst API allows multiple BSTs per node (e.g. secondary keys)
-1.54 bugfix: stb_define_hash, stb_wildmatch, regexp
-1.53 stb_define_hash; recoded stb_extra, stb_sdict use it
-1.52 stb_rand_define, stb_bst, stb_reverse
-1.51 fix 'stb_arr_setlen(NULL, 0)'
-1.50 stb_wordwrap
-1.49 minor improvements to enable the scripting language
-1.48 better approach for stb_arr using stb_malloc; more invasive, clearer
-1.47 stb_lex (lexes stb.h at 1.5ML/s on 3Ghz P4; 60/70% of optimal/flex)
-1.46 stb_wrapper_*, STB_MALLOC_WRAPPER
-1.45 lightly tested DFA acceleration of regexp searching
-1.44 wildcard matching & searching; regexp matching & searching
-1.43 stb_temp
-1.42 allow stb_arr to use stb_malloc/realloc; note this is global
-1.41 make it compile in C++; (disable stb_arr in C++)
-1.40 stb_dupe tweak; stb_swap; stb_substr
-1.39 stb_dupe; improve stb_file_max to be less stupid
-1.38 stb_sha1_file: generate sha1 for file, even > 4GB
-1.37 stb_file_max; partial support for utf8 filenames in Windows
-1.36 remove STB__NO_PREFIX - poor interaction with IDE, not worth it
-streamline stb_arr to make it separately publishable
-1.35 bugfixes for stb_sdict, stb_malloc(0), stristr
-1.34 (streaming interfaces for stb_compress)
-1.33 stb_alloc; bug in stb_getopt; remove stb_overflow
-1.32 (stb_compress returns, smaller&faster; encode window & 64-bit len)
-1.31 stb_prefix_count
-1.30 (STB__NO_PREFIX - remove stb_ prefixes for personal projects)
-1.29 stb_fput_varlen64, etc.
-1.28 stb_sha1
-1.27 ?
-1.26 stb_extra
-1.25 ?
-1.24 stb_copyfile
-1.23 stb_readdir
-1.22 ?
-1.21 ?
-1.20 ?
-1.19 ?
-1.18 ?
-1.17 ?
-1.16 ?
-1.15 stb_fixpath, stb_splitpath, stb_strchr2
-1.14 stb_arr
-1.13 ?stb, stb_log, stb_fatal
-1.12 ?stb_hash2
-1.11 miniML
-1.10 stb_crc32, stb_adler32
-1.09 stb_sdict
-1.08 stb_bitreverse, stb_ispow2, stb_big32
-stb_fopen, stb_fput_varlen, stb_fput_ranged
-stb_fcmp, stb_feq
-1.07 (stb_encompress)
-1.06 stb_compress
-1.05 stb_tokens, (stb_hheap)
-1.04 stb_rand
-1.03 ?(s-strings)
-1.02 ?stb_filelen, stb_tokens
-1.01 stb_tolower
-1.00 stb_hash, stb_intcmp
-stb_file, stb_stringfile, stb_fgets
-stb_prefix, stb_strlower, stb_strtok
-stb_image
-(stb_array), (stb_arena)
-
-Parenthesized items have since been removed.
-
-LICENSE
-
-See end of file for license information.
-
-CREDITS
-
-Written by Sean Barrett.
-
-Fixes:
-Philipp Wiesemann
-Robert Nix
-r-lyeh
-blackpawn
-github:Mojofreem
-Ryan Whitworth
-Vincent Isambart
-Mike Sartain
-Eugene Opalev
-Tim Sjostrand
-github:infatum
-Dave Butler (Croepha)
-*/
-
-#include <stdarg.h>
-
-#ifndef STB__INCLUDE_STB_H
-#define STB__INCLUDE_STB_H
-
-#define STB_VERSION 1
-
-#ifdef STB_INTROSPECT
-#define STB_DEFINE
-#endif
-
-#ifdef STB_DEFINE_THREADS
-#ifndef STB_DEFINE
-#define STB_DEFINE
-#endif
-#ifndef STB_THREADS
-#define STB_THREADS
-#endif
-#endif
-
-#if defined(_WIN32) && !defined(__MINGW32__)
-#ifndef _CRT_SECURE_NO_WARNINGS
-#define _CRT_SECURE_NO_WARNINGS
-#endif
-#ifndef _CRT_NONSTDC_NO_DEPRECATE
-#define _CRT_NONSTDC_NO_DEPRECATE
-#endif
-#ifndef _CRT_NON_CONFORMING_SWPRINTFS
-#define _CRT_NON_CONFORMING_SWPRINTFS
-#endif
-#if !defined(_MSC_VER) || _MSC_VER > 1700
-#include <intrin.h> // _BitScanReverse
-#endif
-#endif
-
-#include <stdlib.h> // stdlib could have min/max
-#include <stdio.h> // need FILE
-#include <string.h> // stb_define_hash needs memcpy/memset
-#include <time.h> // stb_dirtree
-#ifdef __MINGW32__
-#include <fcntl.h> // O_RDWR
-#endif
-
-#ifdef STB_PERSONAL
-typedef int Bool;
-#define False 0
-#define True 1
-#endif
-
-#ifdef STB_MALLOC_WRAPPER_PAGED
-#define STB_MALLOC_WRAPPER_DEBUG
-#endif
-#ifdef STB_MALLOC_WRAPPER_DEBUG
-#define STB_MALLOC_WRAPPER
-#endif
-#ifdef STB_MALLOC_WRAPPER_FASTMALLOC
-#define STB_FASTMALLOC
-#define STB_MALLOC_WRAPPER
-#endif
-
-#ifdef STB_FASTMALLOC
-#ifndef _WIN32
-#undef STB_FASTMALLOC
-#endif
-#endif
-
-#ifdef STB_DEFINE
-#include <assert.h>
-#include <stdarg.h>
-#include <stddef.h>
-#include <ctype.h>
-#include <math.h>
-#ifndef _WIN32
-#include <unistd.h>
-#else
-#include <io.h> // _mktemp
-#include <direct.h> // _rmdir
-#endif
-#include <sys/types.h> // stat()/_stat()
-#include <sys/stat.h> // stat()/_stat()
-#endif
-
-#define stb_min(a,b) ((a) < (b) ? (a) : (b))
-#define stb_max(a,b) ((a) > (b) ? (a) : (b))
-
-#ifndef STB_ONLY
-#if !defined(__cplusplus) && !defined(min) && !defined(max)
-#define min(x,y) stb_min(x,y)
-#define max(x,y) stb_max(x,y)
-#endif
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846f
-#endif
-
-#ifndef TRUE
-#define TRUE 1
-#define FALSE 0
-#endif
-
-#ifndef deg2rad
-#define deg2rad(a) ((a)*(M_PI/180))
-#endif
-#ifndef rad2deg
-#define rad2deg(a) ((a)*(180/M_PI))
-#endif
-
-#ifndef swap
-#ifndef __cplusplus
-#define swap(TYPE,a,b) \
- do { TYPE stb__t; stb__t = (a); (a) = (b); (b) = stb__t; } while (0)
-#endif
-#endif
-
-typedef unsigned char uint8;
-typedef signed char int8;
-typedef unsigned short uint16;
-typedef signed short int16;
-#if defined(STB_USE_LONG_FOR_32_BIT_INT) || defined(STB_LONG32)
-typedef unsigned long uint32;
-typedef signed long int32;
-#else
-typedef unsigned int uint32;
-typedef signed int int32;
-#endif
-
-typedef unsigned char uchar;
-typedef unsigned short ushort;
-typedef unsigned int uint;
-typedef unsigned long ulong;
-
-// produce compile errors if the sizes aren't right
-typedef char stb__testsize16[sizeof(int16) == 2];
-typedef char stb__testsize32[sizeof(int32) == 4];
-#endif
-
-#ifndef STB_TRUE
-#define STB_TRUE 1
-#define STB_FALSE 0
-#endif
-
-// if we're STB_ONLY, can't rely on uint32 or even uint, so all the
-// variables we'll use herein need typenames prefixed with 'stb':
-typedef unsigned char stb_uchar;
-typedef unsigned char stb_uint8;
-typedef unsigned int stb_uint;
-typedef unsigned short stb_uint16;
-typedef short stb_int16;
-typedef signed char stb_int8;
-#if defined(STB_USE_LONG_FOR_32_BIT_INT) || defined(STB_LONG32)
-typedef unsigned long stb_uint32;
-typedef long stb_int32;
-#else
-typedef unsigned int stb_uint32;
-typedef int stb_int32;
-#endif
-typedef char stb__testsize2_16[sizeof(stb_uint16) == 2 ? 1 : -1];
-typedef char stb__testsize2_32[sizeof(stb_uint32) == 4 ? 1 : -1];
-
-#ifdef _MSC_VER
-typedef unsigned __int64 stb_uint64;
-typedef __int64 stb_int64;
-#define STB_IMM_UINT64(literalui64) (literalui64##ui64)
-#define STB_IMM_INT64(literali64) (literali64##i64)
-#else
-// ??
-typedef unsigned long long stb_uint64;
-typedef long long stb_int64;
-#define STB_IMM_UINT64(literalui64) (literalui64##ULL)
-#define STB_IMM_INT64(literali64) (literali64##LL)
-#endif
-typedef char stb__testsize2_64[sizeof(stb_uint64) == 8 ? 1 : -1];
-
-// add platform-specific ways of checking for sizeof(char*) == 8,
-// and make those define STB_PTR64
-#if defined(_WIN64) || defined(__x86_64__) || defined(__ia64__) || defined(__LP64__)
-#define STB_PTR64
-#endif
-
-#ifdef STB_PTR64
-typedef char stb__testsize2_ptr[sizeof(char *) == 8];
-typedef stb_uint64 stb_uinta;
-typedef stb_int64 stb_inta;
-#else
-typedef char stb__testsize2_ptr[sizeof(char *) == 4];
-typedef stb_uint32 stb_uinta;
-typedef stb_int32 stb_inta;
-#endif
-typedef char stb__testsize2_uinta[sizeof(stb_uinta) == sizeof(char*) ? 1 : -1];
-
-// if so, we should define an int type that is the pointer size. until then,
-// we'll have to make do with this (which is not the same at all!)
-
-typedef union
-{
- unsigned int i;
- void * p;
-} stb_uintptr;
-
-
-#ifdef __cplusplus
-#define STB_EXTERN extern "C"
-#else
-#define STB_EXTERN extern
-#endif
-
-// check for well-known debug defines
-#if defined(DEBUG) || defined(_DEBUG) || defined(DBG)
-#ifndef NDEBUG
-#define STB_DEBUG
-#endif
-#endif
-
-#ifdef STB_DEBUG
-#include <assert.h>
-#endif
-
-
-STB_EXTERN void stb_wrapper_malloc(void *newp, int sz, char *file, int line);
-STB_EXTERN void stb_wrapper_free(void *oldp, char *file, int line);
-STB_EXTERN void stb_wrapper_realloc(void *oldp, void *newp, int sz, char *file, int line);
-STB_EXTERN void stb_wrapper_calloc(size_t num, size_t sz, char *file, int line);
-STB_EXTERN void stb_wrapper_listall(void(*func)(void *ptr, int sz, char *file, int line));
-STB_EXTERN void stb_wrapper_dump(char *filename);
-STB_EXTERN int stb_wrapper_allocsize(void *oldp);
-STB_EXTERN void stb_wrapper_check(void *oldp);
-
-#ifdef STB_DEFINE
-// this is a special function used inside malloc wrapper
-// to do allocations that aren't tracked (to avoid
-// reentrancy). Of course if someone _else_ wraps realloc,
-// this breaks, but if they're doing that AND the malloc
-// wrapper they need to explicitly check for reentrancy.
-//
-// only define realloc_raw() and we do realloc(NULL,sz)
-// for malloc() and realloc(p,0) for free().
-static void * stb__realloc_raw(void *p, int sz)
-{
- if (p == NULL) return malloc(sz);
- if (sz == 0) { free(p); return NULL; }
- return realloc(p, sz);
-}
-#endif
-
-#ifdef _WIN32
-STB_EXTERN void * stb_smalloc(size_t sz);
-STB_EXTERN void stb_sfree(void *p);
-STB_EXTERN void * stb_srealloc(void *p, size_t sz);
-STB_EXTERN void * stb_scalloc(size_t n, size_t sz);
-STB_EXTERN char * stb_sstrdup(char *s);
-#endif
-
-#ifdef STB_FASTMALLOC
-#define malloc stb_smalloc
-#define free stb_sfree
-#define realloc stb_srealloc
-#define strdup stb_sstrdup
-#define calloc stb_scalloc
-#endif
-
-#ifndef STB_MALLOC_ALLCHECK
-#define stb__check(p) 1
-#else
-#ifndef STB_MALLOC_WRAPPER
-#error STB_MALLOC_ALLCHECK requires STB_MALLOC_WRAPPER
-#else
-#define stb__check(p) stb_mcheck(p)
-#endif
-#endif
-
-#ifdef STB_MALLOC_WRAPPER
-STB_EXTERN void * stb__malloc(int, char *, int);
-STB_EXTERN void * stb__realloc(void *, int, char *, int);
-STB_EXTERN void * stb__calloc(size_t n, size_t s, char *, int);
-STB_EXTERN void stb__free(void *, char *file, int);
-STB_EXTERN char * stb__strdup(char *s, char *file, int);
-STB_EXTERN void stb_malloc_checkall(void);
-STB_EXTERN void stb_malloc_check_counter(int init_delay, int rep_delay);
-#ifndef STB_MALLOC_WRAPPER_DEBUG
-#define stb_mcheck(p) 1
-#else
-STB_EXTERN int stb_mcheck(void *);
-#endif
-
-
-#ifdef STB_DEFINE
-
-#ifdef STB_MALLOC_WRAPPER_DEBUG
-#define STB__PAD 32
-#define STB__BIAS 16
-#define STB__SIG 0x51b01234
-#define STB__FIXSIZE(sz) (((sz+3) & ~3) + STB__PAD)
-#define STB__ptr(x,y) ((char *) (x) + (y))
-#else
-#define STB__ptr(x,y) (x)
-#define STB__FIXSIZE(sz) (sz)
-#endif
-
-#ifdef STB_MALLOC_WRAPPER_DEBUG
-int stb_mcheck(void *p)
-{
- unsigned int sz;
- if (p == NULL) return 1;
- p = ((char *)p) - STB__BIAS;
- sz = *(unsigned int *)p;
- assert(*(unsigned int *)STB__ptr(p, 4) == STB__SIG);
- assert(*(unsigned int *)STB__ptr(p, 8) == STB__SIG);
- assert(*(unsigned int *)STB__ptr(p, 12) == STB__SIG);
- assert(*(unsigned int *)STB__ptr(p, sz - 4) == STB__SIG + 1);
- assert(*(unsigned int *)STB__ptr(p, sz - 8) == STB__SIG + 1);
- assert(*(unsigned int *)STB__ptr(p, sz - 12) == STB__SIG + 1);
- assert(*(unsigned int *)STB__ptr(p, sz - 16) == STB__SIG + 1);
- stb_wrapper_check(STB__ptr(p, STB__BIAS));
- return 1;
-}
-
-static void stb__check2(void *p, int sz, char *file, int line)
-{
- stb_mcheck(p);
-}
-
-void stb_malloc_checkall(void)
-{
- stb_wrapper_listall(stb__check2);
-}
-#else
-void stb_malloc_checkall(void) { }
-#endif
-
-static int stb__malloc_wait = (1 << 30), stb__malloc_next_wait = (1 << 30), stb__malloc_iter;
-void stb_malloc_check_counter(int init_delay, int rep_delay)
-{
- stb__malloc_wait = init_delay;
- stb__malloc_next_wait = rep_delay;
-}
-
-void stb_mcheck_all(void)
-{
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- ++stb__malloc_iter;
- if (--stb__malloc_wait <= 0) {
- stb_malloc_checkall();
- stb__malloc_wait = stb__malloc_next_wait;
- }
-#endif
-}
-
-#ifdef STB_MALLOC_WRAPPER_PAGED
-#define STB__WINDOWS_PAGE (1 << 12)
-#ifndef _WINDOWS_
-STB_EXTERN __declspec(dllimport) void * __stdcall VirtualAlloc(void *p, unsigned long size, unsigned long type, unsigned long protect);
-STB_EXTERN __declspec(dllimport) int __stdcall VirtualFree(void *p, unsigned long size, unsigned long freetype);
-#endif
-#endif
-
-static void *stb__malloc_final(int sz)
-{
-#ifdef STB_MALLOC_WRAPPER_PAGED
- int aligned = (sz + STB__WINDOWS_PAGE - 1) & ~(STB__WINDOWS_PAGE - 1);
- char *p = VirtualAlloc(NULL, aligned + STB__WINDOWS_PAGE, 0x2000, 0x04); // RESERVE, READWRITE
- if (p == NULL) return p;
- VirtualAlloc(p, aligned, 0x1000, 0x04); // COMMIT, READWRITE
- return p;
-#else
- return malloc(sz);
-#endif
-}
-
-static void stb__free_final(void *p)
-{
-#ifdef STB_MALLOC_WRAPPER_PAGED
- VirtualFree(p, 0, 0x8000); // RELEASE
-#else
- free(p);
-#endif
-}
-
-int stb__malloc_failure;
-static void *stb__realloc_final(void *p, int sz, int old_sz)
-{
-#ifdef STB_MALLOC_WRAPPER_PAGED
- void *q = stb__malloc_final(sz);
- if (q == NULL)
- return ++stb__malloc_failure, q;
- // @TODO: deal with p being smaller!
- memcpy(q, p, sz < old_sz ? sz : old_sz);
- stb__free_final(p);
- return q;
-#else
- return realloc(p, sz);
-#endif
-}
-
-void stb__free(void *p, char *file, int line)
-{
- stb_mcheck_all();
- if (!p) return;
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- stb_mcheck(p);
-#endif
- stb_wrapper_free(p, file, line);
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- p = STB__ptr(p, -STB__BIAS);
- *(unsigned int *)STB__ptr(p, 0) = 0xdeadbeef;
- *(unsigned int *)STB__ptr(p, 4) = 0xdeadbeef;
- *(unsigned int *)STB__ptr(p, 8) = 0xdeadbeef;
- *(unsigned int *)STB__ptr(p, 12) = 0xdeadbeef;
-#endif
- stb__free_final(p);
-}
-
-void * stb__malloc(int sz, char *file, int line)
-{
- void *p;
- stb_mcheck_all();
- if (sz == 0) return NULL;
- p = stb__malloc_final(STB__FIXSIZE(sz));
- if (p == NULL) p = stb__malloc_final(STB__FIXSIZE(sz));
- if (p == NULL) p = stb__malloc_final(STB__FIXSIZE(sz));
- if (p == NULL) {
- ++stb__malloc_failure;
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- stb_malloc_checkall();
-#endif
- return p;
- }
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- * (int *)STB__ptr(p, 0) = STB__FIXSIZE(sz);
- *(unsigned int *)STB__ptr(p, 4) = STB__SIG;
- *(unsigned int *)STB__ptr(p, 8) = STB__SIG;
- *(unsigned int *)STB__ptr(p, 12) = STB__SIG;
- *(unsigned int *)STB__ptr(p, STB__FIXSIZE(sz) - 4) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(p, STB__FIXSIZE(sz) - 8) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(p, STB__FIXSIZE(sz) - 12) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(p, STB__FIXSIZE(sz) - 16) = STB__SIG + 1;
- p = STB__ptr(p, STB__BIAS);
-#endif
- stb_wrapper_malloc(p, sz, file, line);
- return p;
-}
-
-void * stb__realloc(void *p, int sz, char *file, int line)
-{
- void *q;
-
- stb_mcheck_all();
- if (p == NULL) return stb__malloc(sz, file, line);
- if (sz == 0) { stb__free(p, file, line); return NULL; }
-
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- stb_mcheck(p);
- p = STB__ptr(p, -STB__BIAS);
-#endif
-#ifdef STB_MALLOC_WRAPPER_PAGED
- {
- int n = stb_wrapper_allocsize(STB__ptr(p, STB__BIAS));
- if (!n)
- stb_wrapper_check(STB__ptr(p, STB__BIAS));
- q = stb__realloc_final(p, STB__FIXSIZE(sz), STB__FIXSIZE(n));
- }
-#else
- q = realloc(p, STB__FIXSIZE(sz));
-#endif
- if (q == NULL)
- return ++stb__malloc_failure, q;
-#ifdef STB_MALLOC_WRAPPER_DEBUG
- * (int *)STB__ptr(q, 0) = STB__FIXSIZE(sz);
- *(unsigned int *)STB__ptr(q, 4) = STB__SIG;
- *(unsigned int *)STB__ptr(q, 8) = STB__SIG;
- *(unsigned int *)STB__ptr(q, 12) = STB__SIG;
- *(unsigned int *)STB__ptr(q, STB__FIXSIZE(sz) - 4) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(q, STB__FIXSIZE(sz) - 8) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(q, STB__FIXSIZE(sz) - 12) = STB__SIG + 1;
- *(unsigned int *)STB__ptr(q, STB__FIXSIZE(sz) - 16) = STB__SIG + 1;
-
- q = STB__ptr(q, STB__BIAS);
- p = STB__ptr(p, STB__BIAS);
-#endif
- stb_wrapper_realloc(p, q, sz, file, line);
- return q;
-}
-
-STB_EXTERN int stb_log2_ceil(unsigned int);
-static void *stb__calloc(size_t n, size_t sz, char *file, int line)
-{
- void *q;
- stb_mcheck_all();
- if (n == 0 || sz == 0) return NULL;
- if (stb_log2_ceil(n) + stb_log2_ceil(sz) >= 32) return NULL;
- q = stb__malloc(n*sz, file, line);
- if (q) memset(q, 0, n*sz);
- return q;
-}
-
-char * stb__strdup(char *s, char *file, int line)
-{
- char *p;
- stb_mcheck_all();
- p = stb__malloc(strlen(s) + 1, file, line);
- if (!p) return p;
- strcpy(p, s);
- return p;
-}
-#endif // STB_DEFINE
-
-#ifdef STB_FASTMALLOC
-#undef malloc
-#undef realloc
-#undef free
-#undef strdup
-#undef calloc
-#endif
-
-// include everything that might define these, BEFORE making macros
-#include <stdlib.h>
-#include <string.h>
-#include <malloc.h>
-
-#define malloc(s) stb__malloc ( s, __FILE__, __LINE__)
-#define realloc(p,s) stb__realloc(p,s, __FILE__, __LINE__)
-#define calloc(n,s) stb__calloc (n,s, __FILE__, __LINE__)
-#define free(p) stb__free (p, __FILE__, __LINE__)
-#define strdup(p) stb__strdup (p, __FILE__, __LINE__)
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Windows pretty display
-//
-
-STB_EXTERN void stbprint(const char *fmt, ...);
-STB_EXTERN char *stb_sprintf(const char *fmt, ...);
-STB_EXTERN char *stb_mprintf(const char *fmt, ...);
-STB_EXTERN int stb_snprintf(char *s, size_t n, const char *fmt, ...);
-STB_EXTERN int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v);
-
-#ifdef STB_DEFINE
-
-int stb_vsnprintf(char *s, size_t n, const char *fmt, va_list v)
-{
- int res;
-#ifdef _WIN32
- // Could use "_vsnprintf_s(s, n, _TRUNCATE, fmt, v)" ?
- res = _vsnprintf(s, n, fmt, v);
-#else
- res = vsnprintf(s, n, fmt, v);
-#endif
- if (n) s[n - 1] = 0;
- // Unix returns length output would require, Windows returns negative when truncated.
- return (res >= (int)n || res < 0) ? -1 : res;
-}
-
-int stb_snprintf(char *s, size_t n, const char *fmt, ...)
-{
- int res;
- va_list v;
- va_start(v, fmt);
- res = stb_vsnprintf(s, n, fmt, v);
- va_end(v);
- return res;
-}
-
-char *stb_sprintf(const char *fmt, ...)
-{
- static char buffer[1024];
- va_list v;
- va_start(v, fmt);
- stb_vsnprintf(buffer, 1024, fmt, v);
- va_end(v);
- return buffer;
-}
-
-char *stb_mprintf(const char *fmt, ...)
-{
- static char buffer[1024];
- va_list v;
- va_start(v, fmt);
- stb_vsnprintf(buffer, 1024, fmt, v);
- va_end(v);
- return strdup(buffer);
-}
-
-#ifdef _WIN32
-
-#ifndef _WINDOWS_
-STB_EXTERN __declspec(dllimport) int __stdcall WriteConsoleA(void *, const void *, unsigned int, unsigned int *, void *);
-STB_EXTERN __declspec(dllimport) void * __stdcall GetStdHandle(unsigned int);
-STB_EXTERN __declspec(dllimport) int __stdcall SetConsoleTextAttribute(void *, unsigned short);
-#endif
-
-static void stb__print_one(void *handle, char *s, int len)
-{
- if (len)
- if (WriteConsoleA(handle, s, len, NULL, NULL))
- fwrite(s, 1, len, stdout); // if it fails, maybe redirected, so do normal
-}
-
-static void stb__print(char *s)
-{
- void *handle = GetStdHandle((unsigned int)-11); // STD_OUTPUT_HANDLE
- int pad = 0; // number of padding characters to add
-
- char *t = s;
- while (*s) {
- int lpad;
- while (*s && *s != '{') {
- if (pad) {
- if (*s == '\r' || *s == '\n')
- pad = 0;
- else if (s[0] == ' ' && s[1] == ' ') {
- stb__print_one(handle, t, s - t);
- t = s;
- while (pad) {
- stb__print_one(handle, t, 1);
- --pad;
- }
- }
- }
- ++s;
- }
- if (!*s) break;
- stb__print_one(handle, t, s - t);
- if (s[1] == '{') {
- ++s;
- continue;
- }
-
- if (s[1] == '#') {
- t = s + 3;
- if (isxdigit(s[2]))
- if (isdigit(s[2]))
- SetConsoleTextAttribute(handle, s[2] - '0');
- else
- SetConsoleTextAttribute(handle, tolower(s[2]) - 'a' + 10);
- else {
- SetConsoleTextAttribute(handle, 0x0f);
- t = s + 2;
- }
- }
- else if (s[1] == '!') {
- SetConsoleTextAttribute(handle, 0x0c);
- t = s + 2;
- }
- else if (s[1] == '@') {
- SetConsoleTextAttribute(handle, 0x09);
- t = s + 2;
- }
- else if (s[1] == '$') {
- SetConsoleTextAttribute(handle, 0x0a);
- t = s + 2;
- }
- else {
- SetConsoleTextAttribute(handle, 0x08); // 0,7,8,15 => shades of grey
- t = s + 1;
- }
-
- lpad = (t - s);
- s = t;
- while (*s && *s != '}') ++s;
- if (!*s) break;
- stb__print_one(handle, t, s - t);
- if (s[1] == '}') {
- t = s + 2;
- }
- else {
- pad += 1 + lpad;
- t = s + 1;
- }
- s = t;
- SetConsoleTextAttribute(handle, 0x07);
- }
- stb__print_one(handle, t, s - t);
- SetConsoleTextAttribute(handle, 0x07);
-}
-
-void stbprint(const char *fmt, ...)
-{
- int res;
- char buffer[1024];
- char *tbuf = buffer;
- va_list v;
-
- va_start(v, fmt);
- res = stb_vsnprintf(buffer, sizeof(buffer), fmt, v);
- va_end(v);
-
- if (res < 0) {
- tbuf = (char *)malloc(16384);
- va_start(v, fmt);
- res = _vsnprintf(tbuf, 16384, fmt, v);
- va_end(v);
- tbuf[16383] = 0;
- }
-
- stb__print(tbuf);
-
- if (tbuf != buffer)
- free(tbuf);
-}
-
-#else // _WIN32
-void stbprint(const char *fmt, ...)
-{
- va_list v;
- va_start(v, fmt);
- vprintf(fmt, v);
- va_end(v);
-}
-#endif // _WIN32
-#endif // STB_DEFINE
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Windows UTF8 filename handling
-//
-// Windows stupidly treats 8-bit filenames as some dopey code page,
-// rather than utf-8. If we want to use utf8 filenames, we have to
-// convert them to WCHAR explicitly and call WCHAR versions of the
-// file functions. So, ok, we do.
-
-
-#ifdef _WIN32
-#define stb__fopen(x,y) _wfopen((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y))
-#define stb__windows(x,y) x
-#else
-#define stb__fopen(x,y) fopen(x,y)
-#define stb__windows(x,y) y
-#endif
-
-
-typedef unsigned short stb__wchar;
-
-STB_EXTERN stb__wchar * stb_from_utf8(stb__wchar *buffer, char *str, int n);
-STB_EXTERN char * stb_to_utf8(char *buffer, stb__wchar *str, int n);
-
-STB_EXTERN stb__wchar *stb__from_utf8(char *str);
-STB_EXTERN stb__wchar *stb__from_utf8_alt(char *str);
-STB_EXTERN char *stb__to_utf8(stb__wchar *str);
-
-
-#ifdef STB_DEFINE
-stb__wchar * stb_from_utf8(stb__wchar *buffer, char *ostr, int n)
-{
- unsigned char *str = (unsigned char *)ostr;
- stb_uint32 c;
- int i = 0;
- --n;
- while (*str) {
- if (i >= n)
- return NULL;
- if (!(*str & 0x80))
- buffer[i++] = *str++;
- else if ((*str & 0xe0) == 0xc0) {
- if (*str < 0xc2) return NULL;
- c = (*str++ & 0x1f) << 6;
- if ((*str & 0xc0) != 0x80) return NULL;
- buffer[i++] = c + (*str++ & 0x3f);
- }
- else if ((*str & 0xf0) == 0xe0) {
- if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return NULL;
- if (*str == 0xed && str[1] > 0x9f) return NULL; // str[1] < 0x80 is checked below
- c = (*str++ & 0x0f) << 12;
- if ((*str & 0xc0) != 0x80) return NULL;
- c += (*str++ & 0x3f) << 6;
- if ((*str & 0xc0) != 0x80) return NULL;
- buffer[i++] = c + (*str++ & 0x3f);
- }
- else if ((*str & 0xf8) == 0xf0) {
- if (*str > 0xf4) return NULL;
- if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return NULL;
- if (*str == 0xf4 && str[1] > 0x8f) return NULL; // str[1] < 0x80 is checked below
- c = (*str++ & 0x07) << 18;
- if ((*str & 0xc0) != 0x80) return NULL;
- c += (*str++ & 0x3f) << 12;
- if ((*str & 0xc0) != 0x80) return NULL;
- c += (*str++ & 0x3f) << 6;
- if ((*str & 0xc0) != 0x80) return NULL;
- c += (*str++ & 0x3f);
- // utf-8 encodings of values used in surrogate pairs are invalid
- if ((c & 0xFFFFF800) == 0xD800) return NULL;
- if (c >= 0x10000) {
- c -= 0x10000;
- if (i + 2 > n) return NULL;
- buffer[i++] = 0xD800 | (0x3ff & (c >> 10));
- buffer[i++] = 0xDC00 | (0x3ff & (c));
- }
- }
- else
- return NULL;
- }
- buffer[i] = 0;
- return buffer;
-}
-
-char * stb_to_utf8(char *buffer, stb__wchar *str, int n)
-{
- int i = 0;
- --n;
- while (*str) {
- if (*str < 0x80) {
- if (i + 1 > n) return NULL;
- buffer[i++] = (char)*str++;
- }
- else if (*str < 0x800) {
- if (i + 2 > n) return NULL;
- buffer[i++] = 0xc0 + (*str >> 6);
- buffer[i++] = 0x80 + (*str & 0x3f);
- str += 1;
- }
- else if (*str >= 0xd800 && *str < 0xdc00) {
- stb_uint32 c;
- if (i + 4 > n) return NULL;
- c = ((str[0] - 0xd800) << 10) + ((str[1]) - 0xdc00) + 0x10000;
- buffer[i++] = 0xf0 + (c >> 18);
- buffer[i++] = 0x80 + ((c >> 12) & 0x3f);
- buffer[i++] = 0x80 + ((c >> 6) & 0x3f);
- buffer[i++] = 0x80 + ((c) & 0x3f);
- str += 2;
- }
- else if (*str >= 0xdc00 && *str < 0xe000) {
- return NULL;
- }
- else {
- if (i + 3 > n) return NULL;
- buffer[i++] = 0xe0 + (*str >> 12);
- buffer[i++] = 0x80 + ((*str >> 6) & 0x3f);
- buffer[i++] = 0x80 + ((*str) & 0x3f);
- str += 1;
- }
- }
- buffer[i] = 0;
- return buffer;
-}
-
-stb__wchar *stb__from_utf8(char *str)
-{
- static stb__wchar buffer[4096];
- return stb_from_utf8(buffer, str, 4096);
-}
-
-stb__wchar *stb__from_utf8_alt(char *str)
-{
- static stb__wchar buffer[4096];
- return stb_from_utf8(buffer, str, 4096);
-}
-
-char *stb__to_utf8(stb__wchar *str)
-{
- static char buffer[4096];
- return stb_to_utf8(buffer, str, 4096);
-}
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Miscellany
-//
-
-STB_EXTERN void stb_fatal(char *fmt, ...);
-STB_EXTERN void stb_(char *fmt, ...);
-STB_EXTERN void stb_append_to_file(char *file, char *fmt, ...);
-STB_EXTERN void stb_log(int active);
-STB_EXTERN void stb_log_fileline(int active);
-STB_EXTERN void stb_log_name(char *filename);
-
-STB_EXTERN void stb_swap(void *p, void *q, size_t sz);
-STB_EXTERN void *stb_copy(void *p, size_t sz);
-STB_EXTERN void stb_pointer_array_free(void *p, int len);
-STB_EXTERN void **stb_array_block_alloc(int count, int blocksize);
-
-#define stb_arrcount(x) (sizeof(x)/sizeof((x)[0]))
-
-
-STB_EXTERN int stb__record_fileline(char *f, int n);
-
-#ifdef STB_DEFINE
-
-static char *stb__file;
-static int stb__line;
-
-int stb__record_fileline(char *f, int n)
-{
- stb__file = f;
- stb__line = n;
- return 0;
-}
-
-void stb_fatal(char *s, ...)
-{
- va_list a;
- if (stb__file)
- fprintf(stderr, "[%s:%d] ", stb__file, stb__line);
- va_start(a, s);
- fputs("Fatal error: ", stderr);
- vfprintf(stderr, s, a);
- va_end(a);
- fputs("\n", stderr);
-#ifdef STB_DEBUG
-#ifdef _MSC_VER
-#ifndef STB_PTR64
- __asm int 3; // trap to debugger!
-#else
- __debugbreak();
-#endif
-#else
- __builtin_trap();
-#endif
-#endif
- exit(1);
-}
-
-static int stb__log_active = 1, stb__log_fileline = 1;
-
-void stb_log(int active)
-{
- stb__log_active = active;
-}
-
-void stb_log_fileline(int active)
-{
- stb__log_fileline = active;
-}
-
-#ifdef STB_NO_STB_STRINGS
-char *stb__log_filename = "temp.log";
-#else
-char *stb__log_filename = "stb.log";
-#endif
-
-void stb_log_name(char *s)
-{
- stb__log_filename = s;
-}
-
-void stb_(char *s, ...)
-{
- if (stb__log_active) {
- FILE *f = fopen(stb__log_filename, "a");
- if (f) {
- va_list a;
- if (stb__log_fileline && stb__file)
- fprintf(f, "[%s:%4d] ", stb__file, stb__line);
- va_start(a, s);
- vfprintf(f, s, a);
- va_end(a);
- fputs("\n", f);
- fclose(f);
- }
- }
-}
-
-void stb_append_to_file(char *filename, char *s, ...)
-{
- FILE *f = fopen(filename, "a");
- if (f) {
- va_list a;
- va_start(a, s);
- vfprintf(f, s, a);
- va_end(a);
- fputs("\n", f);
- fclose(f);
- }
-}
-
-
-typedef struct { char d[4]; } stb__4;
-typedef struct { char d[8]; } stb__8;
-
-// optimize the small cases, though you shouldn't be calling this for those!
-void stb_swap(void *p, void *q, size_t sz)
-{
- char buffer[256];
- if (p == q) return;
- if (sz == 4) {
- stb__4 temp = *(stb__4 *)p;
- *(stb__4 *)p = *(stb__4 *)q;
- *(stb__4 *)q = temp;
- return;
- }
- else if (sz == 8) {
- stb__8 temp = *(stb__8 *)p;
- *(stb__8 *)p = *(stb__8 *)q;
- *(stb__8 *)q = temp;
- return;
- }
-
- while (sz > sizeof(buffer)) {
- stb_swap(p, q, sizeof(buffer));
- p = (char *)p + sizeof(buffer);
- q = (char *)q + sizeof(buffer);
- sz -= sizeof(buffer);
- }
-
- memcpy(buffer, p, sz);
- memcpy(p, q, sz);
- memcpy(q, buffer, sz);
-}
-
-void *stb_copy(void *p, size_t sz)
-{
- void *q = malloc(sz);
- memcpy(q, p, sz);
- return q;
-}
-
-void stb_pointer_array_free(void *q, int len)
-{
- void **p = (void **)q;
- int i;
- for (i = 0; i < len; ++i)
- free(p[i]);
-}
-
-void **stb_array_block_alloc(int count, int blocksize)
-{
- int i;
- char *p = (char *)malloc(sizeof(void *) * count + count * blocksize);
- void **q;
- if (p == NULL) return NULL;
- q = (void **)p;
- p += sizeof(void *) * count;
- for (i = 0; i < count; ++i)
- q[i] = p + i * blocksize;
- return q;
-}
-#endif
-
-#ifdef STB_DEBUG
-// tricky hack to allow recording FILE,LINE even in varargs functions
-#define STB__RECORD_FILE(x) (stb__record_fileline(__FILE__, __LINE__),(x))
-#define stb_log STB__RECORD_FILE(stb_log)
-#define stb_ STB__RECORD_FILE(stb_)
-#ifndef STB_FATAL_CLEAN
-#define stb_fatal STB__RECORD_FILE(stb_fatal)
-#endif
-#define STB__DEBUG(x) x
-#else
-#define STB__DEBUG(x)
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_temp
-//
-
-#define stb_temp(block, sz) stb__temp(block, sizeof(block), (sz))
-
-STB_EXTERN void * stb__temp(void *b, int b_sz, int want_sz);
-STB_EXTERN void stb_tempfree(void *block, void *ptr);
-
-#ifdef STB_DEFINE
-
-void * stb__temp(void *b, int b_sz, int want_sz)
-{
- if (b_sz >= want_sz)
- return b;
- else
- return malloc(want_sz);
-}
-
-void stb_tempfree(void *b, void *p)
-{
- if (p != b)
- free(p);
-}
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// math/sampling operations
-//
-
-
-#define stb_lerp(t,a,b) ( (a) + (t) * (float) ((b)-(a)) )
-#define stb_unlerp(t,a,b) ( ((t) - (a)) / (float) ((b) - (a)) )
-
-#define stb_clamp(x,xmin,xmax) ((x) < (xmin) ? (xmin) : (x) > (xmax) ? (xmax) : (x))
-
-STB_EXTERN void stb_newell_normal(float *normal, int num_vert, float **vert, int normalize);
-STB_EXTERN int stb_box_face_vertex_axis_side(int face_number, int vertex_number, int axis);
-STB_EXTERN void stb_linear_controller(float *curpos, float target_pos, float acc, float deacc, float dt);
-
-STB_EXTERN int stb_float_eq(float x, float y, float delta, int max_ulps);
-STB_EXTERN int stb_is_prime(unsigned int m);
-STB_EXTERN unsigned int stb_power_of_two_nearest_prime(int n);
-
-STB_EXTERN float stb_smoothstep(float t);
-STB_EXTERN float stb_cubic_bezier_1d(float t, float p0, float p1, float p2, float p3);
-
-STB_EXTERN double stb_linear_remap(double x, double a, double b,
- double c, double d);
-
-#ifdef STB_DEFINE
-float stb_smoothstep(float t)
-{
- return (3 - 2 * t)*(t*t);
-}
-
-float stb_cubic_bezier_1d(float t, float p0, float p1, float p2, float p3)
-{
- float it = 1 - t;
- return it*it*it*p0 + 3 * it*it*t*p1 + 3 * it*t*t*p2 + t*t*t*p3;
-}
-
-void stb_newell_normal(float *normal, int num_vert, float **vert, int normalize)
-{
- int i, j;
- float p;
- normal[0] = normal[1] = normal[2] = 0;
- for (i = num_vert - 1, j = 0; j < num_vert; i = j++) {
- float *u = vert[i];
- float *v = vert[j];
- normal[0] += (u[1] - v[1]) * (u[2] + v[2]);
- normal[1] += (u[2] - v[2]) * (u[0] + v[0]);
- normal[2] += (u[0] - v[0]) * (u[1] + v[1]);
- }
- if (normalize) {
- p = normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2];
- p = (float)(1.0 / sqrt(p));
- normal[0] *= p;
- normal[1] *= p;
- normal[2] *= p;
- }
-}
-
-int stb_box_face_vertex_axis_side(int face_number, int vertex_number, int axis)
-{
- static int box_vertices[6][4][3] =
- {
- { { 1,1,1 },{ 1,0,1 },{ 1,0,0 },{ 1,1,0 } },
- { { 0,0,0 },{ 0,0,1 },{ 0,1,1 },{ 0,1,0 } },
- { { 0,0,0 },{ 0,1,0 },{ 1,1,0 },{ 1,0,0 } },
- { { 0,0,0 },{ 1,0,0 },{ 1,0,1 },{ 0,0,1 } },
- { { 1,1,1 },{ 0,1,1 },{ 0,0,1 },{ 1,0,1 } },
- { { 1,1,1 },{ 1,1,0 },{ 0,1,0 },{ 0,1,1 } },
- };
- assert(face_number >= 0 && face_number < 6);
- assert(vertex_number >= 0 && vertex_number < 4);
- assert(axis >= 0 && axis < 3);
- return box_vertices[face_number][vertex_number][axis];
-}
-
-void stb_linear_controller(float *curpos, float target_pos, float acc, float deacc, float dt)
-{
- float sign = 1, p, cp = *curpos;
- if (cp == target_pos) return;
- if (target_pos < cp) {
- target_pos = -target_pos;
- cp = -cp;
- sign = -1;
- }
- // first decelerate
- if (cp < 0) {
- p = cp + deacc * dt;
- if (p > 0) {
- p = 0;
- dt = dt - cp / deacc;
- if (dt < 0) dt = 0;
- }
- else {
- dt = 0;
- }
- cp = p;
- }
- // now accelerate
- p = cp + acc*dt;
- if (p > target_pos) p = target_pos;
- *curpos = p * sign;
- // @TODO: testing
-}
-
-float stb_quadratic_controller(float target_pos, float curpos, float maxvel, float maxacc, float dt, float *curvel)
-{
- return 0; // @TODO
-}
-
-int stb_float_eq(float x, float y, float delta, int max_ulps)
-{
- if (fabs(x - y) <= delta) return 1;
- if (abs(*(int *)&x - *(int *)&y) <= max_ulps) return 1;
- return 0;
-}
-
-int stb_is_prime(unsigned int m)
-{
- unsigned int i, j;
- if (m < 2) return 0;
- if (m == 2) return 1;
- if (!(m & 1)) return 0;
- if (m % 3 == 0) return (m == 3);
- for (i = 5; (j = i*i), j <= m && j > i; i += 6) {
- if (m % i == 0) return 0;
- if (m % (i + 2) == 0) return 0;
- }
- return 1;
-}
-
-unsigned int stb_power_of_two_nearest_prime(int n)
-{
- static signed char tab[32] = { 0,0,0,0,1,0,-1,0,1,-1,-1,3,-1,0,-1,2,1,
- 0,2,0,-1,-4,-1,5,-1,18,-2,15,2,-1,2,0 };
- if (!tab[0]) {
- int i;
- for (i = 0; i < 32; ++i)
- tab[i] = (1 << i) + 2 * tab[i] - 1;
- tab[1] = 2;
- tab[0] = 1;
- }
- if (n >= 32) return 0xfffffffb;
- return tab[n];
-}
-
-double stb_linear_remap(double x, double x_min, double x_max,
- double out_min, double out_max)
-{
- return stb_lerp(stb_unlerp(x, x_min, x_max), out_min, out_max);
-}
-#endif
-
-// create a macro so it's faster, but you can get at the function pointer
-#define stb_linear_remap(t,a,b,c,d) stb_lerp(stb_unlerp(t,a,b),c,d)
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// bit operations
-//
-
-#define stb_big32(c) (((c)[0]<<24) + (c)[1]*65536 + (c)[2]*256 + (c)[3])
-#define stb_little32(c) (((c)[3]<<24) + (c)[2]*65536 + (c)[1]*256 + (c)[0])
-#define stb_big16(c) ((c)[0]*256 + (c)[1])
-#define stb_little16(c) ((c)[1]*256 + (c)[0])
-
-STB_EXTERN int stb_bitcount(unsigned int a);
-STB_EXTERN unsigned int stb_bitreverse8(unsigned char n);
-STB_EXTERN unsigned int stb_bitreverse(unsigned int n);
-
-STB_EXTERN int stb_is_pow2(unsigned int n);
-STB_EXTERN int stb_log2_ceil(unsigned int n);
-STB_EXTERN int stb_log2_floor(unsigned int n);
-
-STB_EXTERN int stb_lowbit8(unsigned int n);
-STB_EXTERN int stb_highbit8(unsigned int n);
-
-#ifdef STB_DEFINE
-int stb_bitcount(unsigned int a)
-{
- a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
- a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
- a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
- a = (a + (a >> 8)); // max 16 per 8 bits
- a = (a + (a >> 16)); // max 32 per 8 bits
- return a & 0xff;
-}
-
-unsigned int stb_bitreverse8(unsigned char n)
-{
- n = ((n & 0xAA) >> 1) + ((n & 0x55) << 1);
- n = ((n & 0xCC) >> 2) + ((n & 0x33) << 2);
- return (unsigned char)((n >> 4) + (n << 4));
-}
-
-unsigned int stb_bitreverse(unsigned int n)
-{
- n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1);
- n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2);
- n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4);
- n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8);
- return (n >> 16) | (n << 16);
-}
-
-int stb_is_pow2(unsigned int n)
-{
- return (n & (n - 1)) == 0;
-}
-
-// tricky use of 4-bit table to identify 5 bit positions (note the '-1')
-// 3-bit table would require another tree level; 5-bit table wouldn't save one
-#if defined(_WIN32) && !defined(__MINGW32__)
-#pragma warning(push)
-#pragma warning(disable: 4035) // disable warning about no return value
-int stb_log2_floor(unsigned int n)
-{
-#if _MSC_VER > 1700
- unsigned long i;
- _BitScanReverse(&i, n);
- return i != 0 ? i : -1;
-#else
- __asm {
- bsr eax, n
- jnz done
- mov eax, -1
- }
-done:;
-#endif
-}
-#pragma warning(pop)
-#else
-int stb_log2_floor(unsigned int n)
-{
- static signed char log2_4[16] = { -1,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3 };
-
- // 2 compares if n < 16, 3 compares otherwise
- if (n < (1U << 14))
- if (n < (1U << 4)) return 0 + log2_4[n];
- else if (n < (1U << 9)) return 5 + log2_4[n >> 5];
- else return 10 + log2_4[n >> 10];
- else if (n < (1U << 24))
- if (n < (1U << 19)) return 15 + log2_4[n >> 15];
- else return 20 + log2_4[n >> 20];
- else if (n < (1U << 29)) return 25 + log2_4[n >> 25];
- else return 30 + log2_4[n >> 30];
-}
-#endif
-
-// define ceil from floor
-int stb_log2_ceil(unsigned int n)
-{
- if (stb_is_pow2(n)) return stb_log2_floor(n);
- else return 1 + stb_log2_floor(n);
-}
-
-int stb_highbit8(unsigned int n)
-{
- return stb_log2_ceil(n & 255);
-}
-
-int stb_lowbit8(unsigned int n)
-{
- static signed char lowbit4[16] = { -1,0,1,0, 2,0,1,0, 3,0,1,0, 2,0,1,0 };
- int k = lowbit4[n & 15];
- if (k >= 0) return k;
- k = lowbit4[(n >> 4) & 15];
- if (k >= 0) return k + 4;
- return k;
-}
-#endif
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// qsort Compare Routines
-//
-
-#ifdef _WIN32
-#define stb_stricmp(a,b) stricmp(a,b)
-#define stb_strnicmp(a,b,n) strnicmp(a,b,n)
-#else
-#define stb_stricmp(a,b) strcasecmp(a,b)
-#define stb_strnicmp(a,b,n) strncasecmp(a,b,n)
-#endif
-
-
-STB_EXTERN int(*stb_intcmp(int offset))(const void *a, const void *b);
-STB_EXTERN int(*stb_qsort_strcmp(int offset))(const void *a, const void *b);
-STB_EXTERN int(*stb_qsort_stricmp(int offset))(const void *a, const void *b);
-STB_EXTERN int(*stb_floatcmp(int offset))(const void *a, const void *b);
-STB_EXTERN int(*stb_doublecmp(int offset))(const void *a, const void *b);
-STB_EXTERN int(*stb_charcmp(int offset))(const void *a, const void *b);
-
-#ifdef STB_DEFINE
-static int stb__intcmpoffset, stb__ucharcmpoffset, stb__strcmpoffset;
-static int stb__floatcmpoffset, stb__doublecmpoffset;
-
-int stb__intcmp(const void *a, const void *b)
-{
- const int p = *(const int *)((const char *)a + stb__intcmpoffset);
- const int q = *(const int *)((const char *)b + stb__intcmpoffset);
- return p < q ? -1 : p > q;
-}
-
-int stb__ucharcmp(const void *a, const void *b)
-{
- const int p = *(const unsigned char *)((const char *)a + stb__ucharcmpoffset);
- const int q = *(const unsigned char *)((const char *)b + stb__ucharcmpoffset);
- return p < q ? -1 : p > q;
-}
-
-int stb__floatcmp(const void *a, const void *b)
-{
- const float p = *(const float *)((const char *)a + stb__floatcmpoffset);
- const float q = *(const float *)((const char *)b + stb__floatcmpoffset);
- return p < q ? -1 : p > q;
-}
-
-int stb__doublecmp(const void *a, const void *b)
-{
- const double p = *(const double *)((const char *)a + stb__doublecmpoffset);
- const double q = *(const double *)((const char *)b + stb__doublecmpoffset);
- return p < q ? -1 : p > q;
-}
-
-int stb__qsort_strcmp(const void *a, const void *b)
-{
- const char *p = *(const char **)((const char *)a + stb__strcmpoffset);
- const char *q = *(const char **)((const char *)b + stb__strcmpoffset);
- return strcmp(p, q);
-}
-
-int stb__qsort_stricmp(const void *a, const void *b)
-{
- const char *p = *(const char **)((const char *)a + stb__strcmpoffset);
- const char *q = *(const char **)((const char *)b + stb__strcmpoffset);
- return stb_stricmp(p, q);
-}
-
-int(*stb_intcmp(int offset))(const void *, const void *)
-{
- stb__intcmpoffset = offset;
- return &stb__intcmp;
-}
-
-int(*stb_ucharcmp(int offset))(const void *, const void *)
-{
- stb__ucharcmpoffset = offset;
- return &stb__ucharcmp;
-}
-
-int(*stb_qsort_strcmp(int offset))(const void *, const void *)
-{
- stb__strcmpoffset = offset;
- return &stb__qsort_strcmp;
-}
-
-int(*stb_qsort_stricmp(int offset))(const void *, const void *)
-{
- stb__strcmpoffset = offset;
- return &stb__qsort_stricmp;
-}
-
-int(*stb_floatcmp(int offset))(const void *, const void *)
-{
- stb__floatcmpoffset = offset;
- return &stb__floatcmp;
-}
-
-int(*stb_doublecmp(int offset))(const void *, const void *)
-{
- stb__doublecmpoffset = offset;
- return &stb__doublecmp;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Binary Search Toolkit
-//
-
-typedef struct
-{
- int minval, maxval, guess;
- int mode, step;
-} stb_search;
-
-STB_EXTERN int stb_search_binary(stb_search *s, int minv, int maxv, int find_smallest);
-STB_EXTERN int stb_search_open(stb_search *s, int minv, int find_smallest);
-STB_EXTERN int stb_probe(stb_search *s, int compare, int *result); // return 0 when done
-
-#ifdef STB_DEFINE
-enum
-{
- STB_probe_binary_smallest,
- STB_probe_binary_largest,
- STB_probe_open_smallest,
- STB_probe_open_largest,
-};
-
-static int stb_probe_guess(stb_search *s, int *result)
-{
- switch (s->mode) {
- case STB_probe_binary_largest:
- if (s->minval == s->maxval) {
- *result = s->minval;
- return 0;
- }
- assert(s->minval < s->maxval);
- // if a < b, then a < p <= b
- s->guess = s->minval + (((unsigned)s->maxval - s->minval + 1) >> 1);
- break;
-
- case STB_probe_binary_smallest:
- if (s->minval == s->maxval) {
- *result = s->minval;
- return 0;
- }
- assert(s->minval < s->maxval);
- // if a < b, then a <= p < b
- s->guess = s->minval + (((unsigned)s->maxval - s->minval) >> 1);
- break;
- case STB_probe_open_smallest:
- case STB_probe_open_largest:
- s->guess = s->maxval; // guess the current maxval
- break;
- }
- *result = s->guess;
- return 1;
-}
-
-int stb_probe(stb_search *s, int compare, int *result)
-{
- switch (s->mode) {
- case STB_probe_open_smallest:
- case STB_probe_open_largest: {
- if (compare <= 0) {
- // then it lies within minval & maxval
- if (s->mode == STB_probe_open_smallest)
- s->mode = STB_probe_binary_smallest;
- else
- s->mode = STB_probe_binary_largest;
- }
- else {
- // otherwise, we need to probe larger
- s->minval = s->maxval + 1;
- s->maxval = s->minval + s->step;
- s->step += s->step;
- }
- break;
- }
- case STB_probe_binary_smallest: {
- // if compare < 0, then s->minval <= a < p
- // if compare = 0, then s->minval <= a <= p
- // if compare > 0, then p < a <= s->maxval
- if (compare <= 0)
- s->maxval = s->guess;
- else
- s->minval = s->guess + 1;
- break;
- }
- case STB_probe_binary_largest: {
- // if compare < 0, then s->minval <= a < p
- // if compare = 0, then p <= a <= s->maxval
- // if compare > 0, then p < a <= s->maxval
- if (compare < 0)
- s->maxval = s->guess - 1;
- else
- s->minval = s->guess;
- break;
- }
- }
- return stb_probe_guess(s, result);
-}
-
-int stb_search_binary(stb_search *s, int minv, int maxv, int find_smallest)
-{
- int r;
- if (maxv < minv) return minv - 1;
- s->minval = minv;
- s->maxval = maxv;
- s->mode = find_smallest ? STB_probe_binary_smallest : STB_probe_binary_largest;
- stb_probe_guess(s, &r);
- return r;
-}
-
-int stb_search_open(stb_search *s, int minv, int find_smallest)
-{
- int r;
- s->step = 4;
- s->minval = minv;
- s->maxval = minv + s->step;
- s->mode = find_smallest ? STB_probe_open_smallest : STB_probe_open_largest;
- stb_probe_guess(s, &r);
- return r;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// String Processing
-//
-
-#define stb_prefixi(s,t) (0==stb_strnicmp((s),(t),strlen(t)))
-
-enum stb_splitpath_flag
-{
- STB_PATH = 1,
- STB_FILE = 2,
- STB_EXT = 4,
- STB_PATH_FILE = STB_PATH + STB_FILE,
- STB_FILE_EXT = STB_FILE + STB_EXT,
- STB_EXT_NO_PERIOD = 8,
-};
-
-STB_EXTERN char * stb_skipwhite(char *s);
-STB_EXTERN char * stb_trimwhite(char *s);
-STB_EXTERN char * stb_skipnewline(char *s);
-STB_EXTERN char * stb_strncpy(char *s, char *t, int n);
-STB_EXTERN char * stb_substr(char *t, int n);
-STB_EXTERN char * stb_duplower(char *s);
-STB_EXTERN void stb_tolower(char *s);
-STB_EXTERN char * stb_strchr2(char *s, char p1, char p2);
-STB_EXTERN char * stb_strrchr2(char *s, char p1, char p2);
-STB_EXTERN char * stb_strtok(char *output, char *src, char *delimit);
-STB_EXTERN char * stb_strtok_keep(char *output, char *src, char *delimit);
-STB_EXTERN char * stb_strtok_invert(char *output, char *src, char *allowed);
-STB_EXTERN char * stb_dupreplace(char *s, char *find, char *replace);
-STB_EXTERN void stb_replaceinplace(char *s, char *find, char *replace);
-STB_EXTERN char * stb_splitpath(char *output, char *src, int flag);
-STB_EXTERN char * stb_splitpathdup(char *src, int flag);
-STB_EXTERN char * stb_replacedir(char *output, char *src, char *dir);
-STB_EXTERN char * stb_replaceext(char *output, char *src, char *ext);
-STB_EXTERN void stb_fixpath(char *path);
-STB_EXTERN char * stb_shorten_path_readable(char *path, int max_len);
-STB_EXTERN int stb_suffix(char *s, char *t);
-STB_EXTERN int stb_suffixi(char *s, char *t);
-STB_EXTERN int stb_prefix(char *s, char *t);
-STB_EXTERN char * stb_strichr(char *s, char t);
-STB_EXTERN char * stb_stristr(char *s, char *t);
-STB_EXTERN int stb_prefix_count(char *s, char *t);
-STB_EXTERN const char * stb_plural(int n); // "s" or ""
-STB_EXTERN size_t stb_strscpy(char *d, const char *s, size_t n);
-
-STB_EXTERN char **stb_tokens(char *src, char *delimit, int *count);
-STB_EXTERN char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out);
-STB_EXTERN char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out);
-STB_EXTERN char **stb_tokens_allowempty(char *src, char *delimit, int *count);
-STB_EXTERN char **stb_tokens_stripwhite(char *src, char *delimit, int *count);
-STB_EXTERN char **stb_tokens_withdelim(char *src, char *delimit, int *count);
-STB_EXTERN char **stb_tokens_quoted(char *src, char *delimit, int *count);
-// with 'quoted', allow delimiters to appear inside quotation marks, and don't
-// strip whitespace inside them (and we delete the quotation marks unless they
-// appear back to back, in which case they're considered escaped)
-
-#ifdef STB_DEFINE
-
-size_t stb_strscpy(char *d, const char *s, size_t n)
-{
- size_t len = strlen(s);
- if (len >= n) {
- if (n) d[0] = 0;
- return 0;
- }
- strcpy(d, s);
- return len + 1;
-}
-
-const char *stb_plural(int n)
-{
- return n == 1 ? "" : "s";
-}
-
-int stb_prefix(char *s, char *t)
-{
- while (*t)
- if (*s++ != *t++)
- return STB_FALSE;
- return STB_TRUE;
-}
-
-int stb_prefix_count(char *s, char *t)
-{
- int c = 0;
- while (*t) {
- if (*s++ != *t++)
- break;
- ++c;
- }
- return c;
-}
-
-int stb_suffix(char *s, char *t)
-{
- size_t n = strlen(s);
- size_t m = strlen(t);
- if (m <= n)
- return 0 == strcmp(s + n - m, t);
- else
- return 0;
-}
-
-int stb_suffixi(char *s, char *t)
-{
- size_t n = strlen(s);
- size_t m = strlen(t);
- if (m <= n)
- return 0 == stb_stricmp(s + n - m, t);
- else
- return 0;
-}
-
-// originally I was using this table so that I could create known sentinel
-// values--e.g. change whitetable[0] to be true if I was scanning for whitespace,
-// and false if I was scanning for nonwhite. I don't appear to be using that
-// functionality anymore (I do for tokentable, though), so just replace it
-// with isspace()
-char *stb_skipwhite(char *s)
-{
- while (isspace((unsigned char)*s)) ++s;
- return s;
-}
-
-char *stb_skipnewline(char *s)
-{
- if (s[0] == '\r' || s[0] == '\n') {
- if (s[0] + s[1] == '\r' + '\n') ++s;
- ++s;
- }
- return s;
-}
-
-char *stb_trimwhite(char *s)
-{
- int i, n;
- s = stb_skipwhite(s);
- n = (int)strlen(s);
- for (i = n - 1; i >= 0; --i)
- if (!isspace(s[i]))
- break;
- s[i + 1] = 0;
- return s;
-}
-
-char *stb_strncpy(char *s, char *t, int n)
-{
- strncpy(s, t, n);
- s[n - 1] = 0;
- return s;
-}
-
-char *stb_substr(char *t, int n)
-{
- char *a;
- int z = (int)strlen(t);
- if (z < n) n = z;
- a = (char *)malloc(n + 1);
- strncpy(a, t, n);
- a[n] = 0;
- return a;
-}
-
-char *stb_duplower(char *s)
-{
- char *p = strdup(s), *q = p;
- while (*q) {
- *q = tolower(*q);
- ++q;
- }
- return p;
-}
-
-void stb_tolower(char *s)
-{
- while (*s) {
- *s = tolower(*s);
- ++s;
- }
-}
-
-char *stb_strchr2(char *s, char x, char y)
-{
- for (; *s; ++s)
- if (*s == x || *s == y)
- return s;
- return NULL;
-}
-
-char *stb_strrchr2(char *s, char x, char y)
-{
- char *r = NULL;
- for (; *s; ++s)
- if (*s == x || *s == y)
- r = s;
- return r;
-}
-
-char *stb_strichr(char *s, char t)
-{
- if (tolower(t) == toupper(t))
- return strchr(s, t);
- return stb_strchr2(s, (char)tolower(t), (char)toupper(t));
-}
-
-char *stb_stristr(char *s, char *t)
-{
- size_t n = strlen(t);
- char *z;
- if (n == 0) return s;
- while ((z = stb_strichr(s, *t)) != NULL) {
- if (0 == stb_strnicmp(z, t, n))
- return z;
- s = z + 1;
- }
- return NULL;
-}
-
-static char *stb_strtok_raw(char *output, char *src, char *delimit, int keep, int invert)
-{
- if (invert) {
- while (*src && strchr(delimit, *src) != NULL) {
- *output++ = *src++;
- }
- }
- else {
- while (*src && strchr(delimit, *src) == NULL) {
- *output++ = *src++;
- }
- }
- *output = 0;
- if (keep)
- return src;
- else
- return *src ? src + 1 : src;
-}
-
-char *stb_strtok(char *output, char *src, char *delimit)
-{
- return stb_strtok_raw(output, src, delimit, 0, 0);
-}
-
-char *stb_strtok_keep(char *output, char *src, char *delimit)
-{
- return stb_strtok_raw(output, src, delimit, 1, 0);
-}
-
-char *stb_strtok_invert(char *output, char *src, char *delimit)
-{
- return stb_strtok_raw(output, src, delimit, 1, 1);
-}
-
-static char **stb_tokens_raw(char *src_, char *delimit, int *count,
- int stripwhite, int allow_empty, char *start, char *end)
-{
- int nested = 0;
- unsigned char *src = (unsigned char *)src_;
- static char stb_tokentable[256]; // rely on static initializion to 0
- static char stable[256], etable[256];
- char *out;
- char **result;
- int num = 0;
- unsigned char *s;
-
- s = (unsigned char *)delimit; while (*s) stb_tokentable[*s++] = 1;
- if (start) {
- s = (unsigned char *)start; while (*s) stable[*s++] = 1;
- s = (unsigned char *)end; if (s) while (*s) stable[*s++] = 1;
- s = (unsigned char *)end; if (s) while (*s) etable[*s++] = 1;
- }
- stable[0] = 1;
-
- // two passes through: the first time, counting how many
- s = (unsigned char *)src;
- while (*s) {
- // state: just found delimiter
- // skip further delimiters
- if (!allow_empty) {
- stb_tokentable[0] = 0;
- while (stb_tokentable[*s])
- ++s;
- if (!*s) break;
- }
- ++num;
- // skip further non-delimiters
- stb_tokentable[0] = 1;
- if (stripwhite == 2) { // quoted strings
- while (!stb_tokentable[*s]) {
- if (*s != '"')
- ++s;
- else {
- ++s;
- if (*s == '"')
- ++s; // "" -> ", not start a string
- else {
- // begin a string
- while (*s) {
- if (s[0] == '"') {
- if (s[1] == '"') s += 2; // "" -> "
- else { ++s; break; } // terminating "
- }
- else
- ++s;
- }
- }
- }
- }
- }
- else
- while (nested || !stb_tokentable[*s]) {
- if (stable[*s]) {
- if (!*s) break;
- if (end ? etable[*s] : nested)
- --nested;
- else
- ++nested;
- }
- ++s;
- }
- if (allow_empty) {
- if (*s) ++s;
- }
- }
- // now num has the actual count... malloc our output structure
- // need space for all the strings: strings won't be any longer than
- // original input, since for every '\0' there's at least one delimiter
- result = (char **)malloc(sizeof(*result) * (num + 1) + (s - src + 1));
- if (result == NULL) return result;
- out = (char *)(result + (num + 1));
- // second pass: copy out the data
- s = (unsigned char *)src;
- num = 0;
- nested = 0;
- while (*s) {
- char *last_nonwhite;
- // state: just found delimiter
- // skip further delimiters
- if (!allow_empty) {
- stb_tokentable[0] = 0;
- if (stripwhite)
- while (stb_tokentable[*s] || isspace(*s))
- ++s;
- else
- while (stb_tokentable[*s])
- ++s;
- }
- else if (stripwhite) {
- while (isspace(*s)) ++s;
- }
- if (!*s) break;
- // we're past any leading delimiters and whitespace
- result[num] = out;
- ++num;
- // copy non-delimiters
- stb_tokentable[0] = 1;
- last_nonwhite = out - 1;
- if (stripwhite == 2) {
- while (!stb_tokentable[*s]) {
- if (*s != '"') {
- if (!isspace(*s)) last_nonwhite = out;
- *out++ = *s++;
- }
- else {
- ++s;
- if (*s == '"') {
- if (!isspace(*s)) last_nonwhite = out;
- *out++ = *s++; // "" -> ", not start string
- }
- else {
- // begin a quoted string
- while (*s) {
- if (s[0] == '"') {
- if (s[1] == '"') { *out++ = *s; s += 2; }
- else { ++s; break; } // terminating "
- }
- else
- *out++ = *s++;
- }
- last_nonwhite = out - 1; // all in quotes counts as non-white
- }
- }
- }
- }
- else {
- while (nested || !stb_tokentable[*s]) {
- if (!isspace(*s)) last_nonwhite = out;
- if (stable[*s]) {
- if (!*s) break;
- if (end ? etable[*s] : nested)
- --nested;
- else
- ++nested;
- }
- *out++ = *s++;
- }
- }
-
- if (stripwhite) // rewind to last non-whitespace char
- out = last_nonwhite + 1;
- *out++ = '\0';
-
- if (*s) ++s; // skip delimiter
- }
- s = (unsigned char *)delimit; while (*s) stb_tokentable[*s++] = 0;
- if (start) {
- s = (unsigned char *)start; while (*s) stable[*s++] = 1;
- s = (unsigned char *)end; if (s) while (*s) stable[*s++] = 1;
- s = (unsigned char *)end; if (s) while (*s) etable[*s++] = 1;
- }
- if (count != NULL) *count = num;
- result[num] = 0;
- return result;
-}
-
-char **stb_tokens(char *src, char *delimit, int *count)
-{
- return stb_tokens_raw(src, delimit, count, 0, 0, 0, 0);
-}
-
-char **stb_tokens_nested(char *src, char *delimit, int *count, char *nest_in, char *nest_out)
-{
- return stb_tokens_raw(src, delimit, count, 0, 0, nest_in, nest_out);
-}
-
-char **stb_tokens_nested_empty(char *src, char *delimit, int *count, char *nest_in, char *nest_out)
-{
- return stb_tokens_raw(src, delimit, count, 0, 1, nest_in, nest_out);
-}
-
-char **stb_tokens_allowempty(char *src, char *delimit, int *count)
-{
- return stb_tokens_raw(src, delimit, count, 0, 1, 0, 0);
-}
-
-char **stb_tokens_stripwhite(char *src, char *delimit, int *count)
-{
- return stb_tokens_raw(src, delimit, count, 1, 1, 0, 0);
-}
-
-char **stb_tokens_quoted(char *src, char *delimit, int *count)
-{
- return stb_tokens_raw(src, delimit, count, 2, 1, 0, 0);
-}
-
-char *stb_dupreplace(char *src, char *find, char *replace)
-{
- size_t len_find = strlen(find);
- size_t len_replace = strlen(replace);
- int count = 0;
-
- char *s, *p, *q;
-
- s = strstr(src, find);
- if (s == NULL) return strdup(src);
- do {
- ++count;
- s = strstr(s + len_find, find);
- } while (s != NULL);
-
- p = (char *)malloc(strlen(src) + count * (len_replace - len_find) + 1);
- if (p == NULL) return p;
- q = p;
- s = src;
- for (;;) {
- char *t = strstr(s, find);
- if (t == NULL) {
- strcpy(q, s);
- assert(strlen(p) == strlen(src) + count*(len_replace - len_find));
- return p;
- }
- memcpy(q, s, t - s);
- q += t - s;
- memcpy(q, replace, len_replace);
- q += len_replace;
- s = t + len_find;
- }
-}
-
-void stb_replaceinplace(char *src, char *find, char *replace)
-{
- size_t len_find = strlen(find);
- size_t len_replace = strlen(replace);
- int delta;
-
- char *s, *p, *q;
-
- delta = len_replace - len_find;
- assert(delta <= 0);
- if (delta > 0) return;
-
- p = strstr(src, find);
- if (p == NULL) return;
-
- s = q = p;
- while (*s) {
- memcpy(q, replace, len_replace);
- p += len_find;
- q += len_replace;
- s = strstr(p, find);
- if (s == NULL) s = p + strlen(p);
- memmove(q, p, s - p);
- q += s - p;
- p = s;
- }
- *q = 0;
-}
-
-void stb_fixpath(char *path)
-{
- for (; *path; ++path)
- if (*path == '\\')
- *path = '/';
-}
-
-void stb__add_section(char *buffer, char *data, int curlen, int newlen)
-{
- if (newlen < curlen) {
- int z1 = newlen >> 1, z2 = newlen - z1;
- memcpy(buffer, data, z1 - 1);
- buffer[z1 - 1] = '.';
- buffer[z1 - 0] = '.';
- memcpy(buffer + z1 + 1, data + curlen - z2 + 1, z2 - 1);
- }
- else
- memcpy(buffer, data, curlen);
-}
-
-char * stb_shorten_path_readable(char *path, int len)
-{
- static char buffer[1024];
- int n = strlen(path), n1, n2, r1, r2;
- char *s;
- if (n <= len) return path;
- if (len > 1024) return path;
- s = stb_strrchr2(path, '/', '\\');
- if (s) {
- n1 = s - path + 1;
- n2 = n - n1;
- ++s;
- }
- else {
- n1 = 0;
- n2 = n;
- s = path;
- }
- // now we need to reduce r1 and r2 so that they fit in len
- if (n1 < len >> 1) {
- r1 = n1;
- r2 = len - r1;
- }
- else if (n2 < len >> 1) {
- r2 = n2;
- r1 = len - r2;
- }
- else {
- r1 = n1 * len / n;
- r2 = n2 * len / n;
- if (r1 < len >> 2) r1 = len >> 2, r2 = len - r1;
- if (r2 < len >> 2) r2 = len >> 2, r1 = len - r2;
- }
- assert(r1 <= n1 && r2 <= n2);
- if (n1)
- stb__add_section(buffer, path, n1, r1);
- stb__add_section(buffer + r1, s, n2, r2);
- buffer[len] = 0;
- return buffer;
-}
-
-static char *stb__splitpath_raw(char *buffer, char *path, int flag)
-{
- int len = 0, x, y, n = (int)strlen(path), f1, f2;
- char *s = stb_strrchr2(path, '/', '\\');
- char *t = strrchr(path, '.');
- if (s && t && t < s) t = NULL;
- if (s) ++s;
-
- if (flag == STB_EXT_NO_PERIOD)
- flag |= STB_EXT;
-
- if (!(flag & (STB_PATH | STB_FILE | STB_EXT))) return NULL;
-
- f1 = s == NULL ? 0 : s - path; // start of filename
- f2 = t == NULL ? n : t - path; // just past end of filename
-
- if (flag & STB_PATH) {
- x = 0; if (f1 == 0 && flag == STB_PATH) len = 2;
- }
- else if (flag & STB_FILE) {
- x = f1;
- }
- else {
- x = f2;
- if (flag & STB_EXT_NO_PERIOD)
- if (buffer[x] == '.')
- ++x;
- }
-
- if (flag & STB_EXT)
- y = n;
- else if (flag & STB_FILE)
- y = f2;
- else
- y = f1;
-
- if (buffer == NULL) {
- buffer = (char *)malloc(y - x + len + 1);
- if (!buffer) return NULL;
- }
-
- if (len) { strcpy(buffer, "./"); return buffer; }
- strncpy(buffer, path + x, y - x);
- buffer[y - x] = 0;
- return buffer;
-}
-
-char *stb_splitpath(char *output, char *src, int flag)
-{
- return stb__splitpath_raw(output, src, flag);
-}
-
-char *stb_splitpathdup(char *src, int flag)
-{
- return stb__splitpath_raw(NULL, src, flag);
-}
-
-char *stb_replacedir(char *output, char *src, char *dir)
-{
- char buffer[4096];
- stb_splitpath(buffer, src, STB_FILE | STB_EXT);
- if (dir)
- sprintf(output, "%s/%s", dir, buffer);
- else
- strcpy(output, buffer);
- return output;
-}
-
-char *stb_replaceext(char *output, char *src, char *ext)
-{
- char buffer[4096];
- stb_splitpath(buffer, src, STB_PATH | STB_FILE);
- if (ext)
- sprintf(output, "%s.%s", buffer, ext[0] == '.' ? ext + 1 : ext);
- else
- strcpy(output, buffer);
- return output;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_alloc - hierarchical allocator
-//
-// inspired by http://swapped.cc/halloc
-//
-//
-// When you alloc a given block through stb_alloc, you have these choices:
-//
-// 1. does it have a parent?
-// 2. can it have children?
-// 3. can it be freed directly?
-// 4. is it transferrable?
-// 5. what is its alignment?
-//
-// Here are interesting combinations of those:
-//
-// children free transfer alignment
-// arena Y Y N n/a
-// no-overhead, chunked N N N normal
-// string pool alloc N N N 1
-// parent-ptr, chunked Y N N normal
-// low-overhead, unchunked N Y Y normal
-// general purpose alloc Y Y Y normal
-//
-// Unchunked allocations will probably return 16-aligned pointers. If
-// we 16-align the results, we have room for 4 pointers. For smaller
-// allocations that allow finer alignment, we can reduce the pointers.
-//
-// The strategy is that given a pointer, assuming it has a header (only
-// the no-overhead allocations have no header), we can determine the
-// type of the header fields, and the number of them, by stepping backwards
-// through memory and looking at the tags in the bottom bits.
-//
-// Implementation strategy:
-// chunked allocations come from the middle of chunks, and can't
-// be freed. thefore they do not need to be on a sibling chain.
-// they may need child pointers if they have children.
-//
-// chunked, with-children
-// void *parent;
-//
-// unchunked, no-children -- reduced storage
-// void *next_sibling;
-// void *prev_sibling_nextp;
-//
-// unchunked, general
-// void *first_child;
-// void *next_sibling;
-// void *prev_sibling_nextp;
-// void *chunks;
-//
-// so, if we code each of these fields with different bit patterns
-// (actually same one for next/prev/child), then we can identify which
-// each one is from the last field.
-
-STB_EXTERN void stb_free(void *p);
-STB_EXTERN void *stb_malloc_global(size_t size);
-STB_EXTERN void *stb_malloc(void *context, size_t size);
-STB_EXTERN void *stb_malloc_nofree(void *context, size_t size);
-STB_EXTERN void *stb_malloc_leaf(void *context, size_t size);
-STB_EXTERN void *stb_malloc_raw(void *context, size_t size);
-STB_EXTERN void *stb_realloc(void *ptr, size_t newsize);
-
-STB_EXTERN void stb_reassign(void *new_context, void *ptr);
-STB_EXTERN void stb_malloc_validate(void *p, void *parent);
-
-extern int stb_alloc_chunk_size;
-extern int stb_alloc_count_free;
-extern int stb_alloc_count_alloc;
-extern int stb_alloc_alignment;
-
-#ifdef STB_DEFINE
-
-int stb_alloc_chunk_size = 65536;
-int stb_alloc_count_free = 0;
-int stb_alloc_count_alloc = 0;
-int stb_alloc_alignment = -16;
-
-typedef struct stb__chunk
-{
- struct stb__chunk *next;
- int data_left;
- int alloc;
-} stb__chunk;
-
-typedef struct
-{
- void * next;
- void ** prevn;
-} stb__nochildren;
-
-typedef struct
-{
- void ** prevn;
- void * child;
- void * next;
- stb__chunk *chunks;
-} stb__alloc;
-
-typedef struct
-{
- stb__alloc *parent;
-} stb__chunked;
-
-#define STB__PARENT 1
-#define STB__CHUNKS 2
-
-typedef enum
-{
- STB__nochildren = 0,
- STB__chunked = STB__PARENT,
- STB__alloc = STB__CHUNKS,
-
- STB__chunk_raw = 4,
-} stb__alloc_type;
-
-// these functions set the bottom bits of a pointer efficiently
-#define STB__DECODE(x,v) ((void *) ((char *) (x) - (v)))
-#define STB__ENCODE(x,v) ((void *) ((char *) (x) + (v)))
-
-#define stb__parent(z) (stb__alloc *) STB__DECODE((z)->parent, STB__PARENT)
-#define stb__chunks(z) (stb__chunk *) STB__DECODE((z)->chunks, STB__CHUNKS)
-
-#define stb__setparent(z,p) (z)->parent = (stb__alloc *) STB__ENCODE((p), STB__PARENT)
-#define stb__setchunks(z,c) (z)->chunks = (stb__chunk *) STB__ENCODE((c), STB__CHUNKS)
-
-static stb__alloc stb__alloc_global =
-{
- NULL,
- NULL,
- NULL,
- (stb__chunk *)STB__ENCODE(NULL, STB__CHUNKS)
-};
-
-static stb__alloc_type stb__identify(void *p)
-{
- void **q = (void **)p;
- return (stb__alloc_type)((stb_uinta)q[-1] & 3);
-}
-
-static void *** stb__prevn(void *p)
-{
- if (stb__identify(p) == STB__alloc) {
- stb__alloc *s = (stb__alloc *)p - 1;
- return &s->prevn;
- }
- else {
- stb__nochildren *s = (stb__nochildren *)p - 1;
- return &s->prevn;
- }
-}
-
-void stb_free(void *p)
-{
- if (p == NULL) return;
-
- // count frees so that unit tests can see what's happening
- ++stb_alloc_count_free;
-
- switch (stb__identify(p)) {
- case STB__chunked:
- // freeing a chunked-block with children does nothing;
- // they only get freed when the parent does
- // surely this is wrong, and it should free them immediately?
- // otherwise how are they getting put on the right chain?
- return;
- case STB__nochildren: {
- stb__nochildren *s = (stb__nochildren *)p - 1;
- // unlink from sibling chain
- *(s->prevn) = s->next;
- if (s->next)
- *stb__prevn(s->next) = s->prevn;
- free(s);
- return;
- }
- case STB__alloc: {
- stb__alloc *s = (stb__alloc *)p - 1;
- stb__chunk *c, *n;
- void *q;
-
- // unlink from sibling chain, if any
- *(s->prevn) = s->next;
- if (s->next)
- *stb__prevn(s->next) = s->prevn;
-
- // first free chunks
- c = (stb__chunk *)stb__chunks(s);
- while (c != NULL) {
- n = c->next;
- stb_alloc_count_free += c->alloc;
- free(c);
- c = n;
- }
-
- // validating
- stb__setchunks(s, NULL);
- s->prevn = NULL;
- s->next = NULL;
-
- // now free children
- while ((q = s->child) != NULL) {
- stb_free(q);
- }
-
- // now free self
- free(s);
- return;
- }
- default:
- assert(0); /* NOTREACHED */
- }
-}
-
-void stb_malloc_validate(void *p, void *parent)
-{
- if (p == NULL) return;
-
- switch (stb__identify(p)) {
- case STB__chunked:
- return;
- case STB__nochildren: {
- stb__nochildren *n = (stb__nochildren *)p - 1;
- if (n->prevn)
- assert(*n->prevn == p);
- if (n->next) {
- assert(*stb__prevn(n->next) == &n->next);
- stb_malloc_validate(n, parent);
- }
- return;
- }
- case STB__alloc: {
- stb__alloc *s = (stb__alloc *)p - 1;
-
- if (s->prevn)
- assert(*s->prevn == p);
-
- if (s->child) {
- assert(*stb__prevn(s->child) == &s->child);
- stb_malloc_validate(s->child, p);
- }
-
- if (s->next) {
- assert(*stb__prevn(s->next) == &s->next);
- stb_malloc_validate(s->next, parent);
- }
- return;
- }
- default:
- assert(0); /* NOTREACHED */
- }
-}
-
-static void * stb__try_chunk(stb__chunk *c, int size, int align, int pre_align)
-{
- char *memblock = (char *)(c + 1), *q;
- stb_inta iq;
- int start_offset;
-
- // we going to allocate at the end of the chunk, not the start. confusing,
- // but it means we don't need both a 'limit' and a 'cur', just a 'cur'.
- // the block ends at: p + c->data_left
- // then we move back by size
- start_offset = c->data_left - size;
-
- // now we need to check the alignment of that
- q = memblock + start_offset;
- iq = (stb_inta)q;
- assert(sizeof(q) == sizeof(iq));
-
- // suppose align = 2
- // then we need to retreat iq far enough that (iq & (2-1)) == 0
- // to get (iq & (align-1)) = 0 requires subtracting (iq & (align-1))
-
- start_offset -= iq & (align - 1);
- assert(((stb_uinta)(memblock + start_offset) & (align - 1)) == 0);
-
- // now, if that + pre_align works, go for it!
- start_offset -= pre_align;
-
- if (start_offset >= 0) {
- c->data_left = start_offset;
- return memblock + start_offset;
- }
-
- return NULL;
-}
-
-static void stb__sort_chunks(stb__alloc *src)
-{
- // of the first two chunks, put the chunk with more data left in it first
- stb__chunk *c = stb__chunks(src), *d;
- if (c == NULL) return;
- d = c->next;
- if (d == NULL) return;
- if (c->data_left > d->data_left) return;
-
- c->next = d->next;
- d->next = c;
- stb__setchunks(src, d);
-}
-
-static void * stb__alloc_chunk(stb__alloc *src, int size, int align, int pre_align)
-{
- void *p;
- stb__chunk *c = stb__chunks(src);
-
- if (c && size <= stb_alloc_chunk_size) {
-
- p = stb__try_chunk(c, size, align, pre_align);
- if (p) { ++c->alloc; return p; }
-
- // try a second chunk to reduce wastage
- if (c->next) {
- p = stb__try_chunk(c->next, size, align, pre_align);
- if (p) { ++c->alloc; return p; }
-
- // put the bigger chunk first, since the second will get buried
- // the upshot of this is that, until it gets allocated from, chunk #2
- // is always the largest remaining chunk. (could formalize
- // this with a heap!)
- stb__sort_chunks(src);
- c = stb__chunks(src);
- }
- }
-
- // allocate a new chunk
- {
- stb__chunk *n;
-
- int chunk_size = stb_alloc_chunk_size;
- // we're going to allocate a new chunk to put this in
- if (size > chunk_size)
- chunk_size = size;
-
- assert(sizeof(*n) + pre_align <= 16);
-
- // loop trying to allocate a large enough chunk
- // the loop is because the alignment may cause problems if it's big...
- // and we don't know what our chunk alignment is going to be
- while (1) {
- n = (stb__chunk *)malloc(16 + chunk_size);
- if (n == NULL) return NULL;
-
- n->data_left = chunk_size - sizeof(*n);
-
- p = stb__try_chunk(n, size, align, pre_align);
- if (p != NULL) {
- n->next = c;
- stb__setchunks(src, n);
-
- // if we just used up the whole block immediately,
- // move the following chunk up
- n->alloc = 1;
- if (size == chunk_size)
- stb__sort_chunks(src);
-
- return p;
- }
-
- free(n);
- chunk_size += 16 + align;
- }
- }
-}
-
-static stb__alloc * stb__get_context(void *context)
-{
- if (context == NULL) {
- return &stb__alloc_global;
- }
- else {
- int u = stb__identify(context);
- // if context is chunked, grab parent
- if (u == STB__chunked) {
- stb__chunked *s = (stb__chunked *)context - 1;
- return stb__parent(s);
- }
- else {
- return (stb__alloc *)context - 1;
- }
- }
-}
-
-static void stb__insert_alloc(stb__alloc *src, stb__alloc *s)
-{
- s->prevn = &src->child;
- s->next = src->child;
- src->child = s + 1;
- if (s->next)
- *stb__prevn(s->next) = &s->next;
-}
-
-static void stb__insert_nochild(stb__alloc *src, stb__nochildren *s)
-{
- s->prevn = &src->child;
- s->next = src->child;
- src->child = s + 1;
- if (s->next)
- *stb__prevn(s->next) = &s->next;
-}
-
-static void * malloc_base(void *context, size_t size, stb__alloc_type t, int align)
-{
- void *p;
-
- stb__alloc *src = stb__get_context(context);
-
- if (align <= 0) {
- // compute worst-case C packed alignment
- // e.g. a 24-byte struct is 8-aligned
- int align_proposed = 1 << stb_lowbit8(size);
-
- if (align_proposed < 0)
- align_proposed = 4;
-
- if (align_proposed == 0) {
- if (size == 0)
- align_proposed = 1;
- else
- align_proposed = 256;
- }
-
- // a negative alignment means 'don't align any larger
- // than this'; so -16 means we align 1,2,4,8, or 16
-
- if (align < 0) {
- if (align_proposed > -align)
- align_proposed = -align;
- }
-
- align = align_proposed;
- }
-
- assert(stb_is_pow2(align));
-
- // don't cause misalignment when allocating nochildren
- if (t == STB__nochildren && align > 8)
- t = STB__alloc;
-
- switch (t) {
- case STB__alloc: {
- stb__alloc *s = (stb__alloc *)malloc(size + sizeof(*s));
- if (s == NULL) return NULL;
- p = s + 1;
- s->child = NULL;
- stb__insert_alloc(src, s);
-
- stb__setchunks(s, NULL);
- break;
- }
-
- case STB__nochildren: {
- stb__nochildren *s = (stb__nochildren *)malloc(size + sizeof(*s));
- if (s == NULL) return NULL;
- p = s + 1;
- stb__insert_nochild(src, s);
- break;
- }
-
- case STB__chunk_raw: {
- p = stb__alloc_chunk(src, size, align, 0);
- if (p == NULL) return NULL;
- break;
- }
-
- case STB__chunked: {
- stb__chunked *s;
- if (align < sizeof(stb_uintptr)) align = sizeof(stb_uintptr);
- s = (stb__chunked *)stb__alloc_chunk(src, size, align, sizeof(*s));
- if (s == NULL) return NULL;
- stb__setparent(s, src);
- p = s + 1;
- break;
- }
-
- default: p = NULL; assert(0); /* NOTREACHED */
- }
-
- ++stb_alloc_count_alloc;
- return p;
-}
-
-void *stb_malloc_global(size_t size)
-{
- return malloc_base(NULL, size, STB__alloc, stb_alloc_alignment);
-}
-
-void *stb_malloc(void *context, size_t size)
-{
- return malloc_base(context, size, STB__alloc, stb_alloc_alignment);
-}
-
-void *stb_malloc_nofree(void *context, size_t size)
-{
- return malloc_base(context, size, STB__chunked, stb_alloc_alignment);
-}
-
-void *stb_malloc_leaf(void *context, size_t size)
-{
- return malloc_base(context, size, STB__nochildren, stb_alloc_alignment);
-}
-
-void *stb_malloc_raw(void *context, size_t size)
-{
- return malloc_base(context, size, STB__chunk_raw, stb_alloc_alignment);
-}
-
-char *stb_malloc_string(void *context, size_t size)
-{
- return (char *)malloc_base(context, size, STB__chunk_raw, 1);
-}
-
-void *stb_realloc(void *ptr, size_t newsize)
-{
- stb__alloc_type t;
-
- if (ptr == NULL) return stb_malloc(NULL, newsize);
- if (newsize == 0) { stb_free(ptr); return NULL; }
-
- t = stb__identify(ptr);
- assert(t == STB__alloc || t == STB__nochildren);
-
- if (t == STB__alloc) {
- stb__alloc *s = (stb__alloc *)ptr - 1;
-
- s = (stb__alloc *)realloc(s, newsize + sizeof(*s));
- if (s == NULL) return NULL;
-
- ptr = s + 1;
-
- // update pointers
- (*s->prevn) = ptr;
- if (s->next)
- *stb__prevn(s->next) = &s->next;
-
- if (s->child)
- *stb__prevn(s->child) = &s->child;
-
- return ptr;
- }
- else {
- stb__nochildren *s = (stb__nochildren *)ptr - 1;
-
- s = (stb__nochildren *)realloc(ptr, newsize + sizeof(s));
- if (s == NULL) return NULL;
-
- // update pointers
- (*s->prevn) = s + 1;
- if (s->next)
- *stb__prevn(s->next) = &s->next;
-
- return s + 1;
- }
-}
-
-void *stb_realloc_c(void *context, void *ptr, size_t newsize)
-{
- if (ptr == NULL) return stb_malloc(context, newsize);
- if (newsize == 0) { stb_free(ptr); return NULL; }
- // @TODO: verify you haven't changed contexts
- return stb_realloc(ptr, newsize);
-}
-
-void stb_reassign(void *new_context, void *ptr)
-{
- stb__alloc *src = stb__get_context(new_context);
-
- stb__alloc_type t = stb__identify(ptr);
- assert(t == STB__alloc || t == STB__nochildren);
-
- if (t == STB__alloc) {
- stb__alloc *s = (stb__alloc *)ptr - 1;
-
- // unlink from old
- *(s->prevn) = s->next;
- if (s->next)
- *stb__prevn(s->next) = s->prevn;
-
- stb__insert_alloc(src, s);
- }
- else {
- stb__nochildren *s = (stb__nochildren *)ptr - 1;
-
- // unlink from old
- *(s->prevn) = s->next;
- if (s->next)
- *stb__prevn(s->next) = s->prevn;
-
- stb__insert_nochild(src, s);
- }
-}
-
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_arr
-//
-// An stb_arr is directly useable as a pointer (use the actual type in your
-// definition), but when it resizes, it returns a new pointer and you can't
-// use the old one, so you have to be careful to copy-in-out as necessary.
-//
-// Use a NULL pointer as a 0-length array.
-//
-// float *my_array = NULL, *temp;
-//
-// // add elements on the end one at a time
-// stb_arr_push(my_array, 0.0f);
-// stb_arr_push(my_array, 1.0f);
-// stb_arr_push(my_array, 2.0f);
-//
-// assert(my_array[1] == 2.0f);
-//
-// // add an uninitialized element at the end, then assign it
-// *stb_arr_add(my_array) = 3.0f;
-//
-// // add three uninitialized elements at the end
-// temp = stb_arr_addn(my_array,3);
-// temp[0] = 4.0f;
-// temp[1] = 5.0f;
-// temp[2] = 6.0f;
-//
-// assert(my_array[5] == 5.0f);
-//
-// // remove the last one
-// stb_arr_pop(my_array);
-//
-// assert(stb_arr_len(my_array) == 6);
-
-
-#ifdef STB_MALLOC_WRAPPER
-#define STB__PARAMS , char *file, int line
-#define STB__ARGS , file, line
-#else
-#define STB__PARAMS
-#define STB__ARGS
-#endif
-
-// calling this function allocates an empty stb_arr attached to p
-// (whereas NULL isn't attached to anything)
-STB_EXTERN void stb_arr_malloc(void **target, void *context);
-
-// call this function with a non-NULL value to have all successive
-// stbs that are created be attached to the associated parent. Note
-// that once a given stb_arr is non-empty, it stays attached to its
-// current parent, even if you call this function again.
-// it turns the previous value, so you can restore it
-STB_EXTERN void* stb_arr_malloc_parent(void *p);
-
-// simple functions written on top of other functions
-#define stb_arr_empty(a) ( stb_arr_len(a) == 0 )
-#define stb_arr_add(a) ( stb_arr_addn((a),1) )
-#define stb_arr_push(a,v) ( *stb_arr_add(a)=(v) )
-
-typedef struct
-{
- int len, limit;
- int stb_malloc;
- unsigned int signature;
-} stb__arr;
-
-#define stb_arr_signature 0x51bada7b // ends with 0123 in decimal
-
-// access the header block stored before the data
-#define stb_arrhead(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1)
-#define stb_arrhead2(a) /*lint --e(826)*/ (((stb__arr *) (a)) - 1)
-
-#ifdef STB_DEBUG
-#define stb_arr_check(a) assert(!a || stb_arrhead(a)->signature == stb_arr_signature)
-#define stb_arr_check2(a) assert(!a || stb_arrhead2(a)->signature == stb_arr_signature)
-#else
-#define stb_arr_check(a) ((void) 0)
-#define stb_arr_check2(a) ((void) 0)
-#endif
-
-// ARRAY LENGTH
-
-// get the array length; special case if pointer is NULL
-#define stb_arr_len(a) (a ? stb_arrhead(a)->len : 0)
-#define stb_arr_len2(a) ((stb__arr *) (a) ? stb_arrhead2(a)->len : 0)
-#define stb_arr_lastn(a) (stb_arr_len(a)-1)
-
-// check whether a given index is valid -- tests 0 <= i < stb_arr_len(a)
-#define stb_arr_valid(a,i) (a ? (int) (i) < stb_arrhead(a)->len : 0)
-
-// change the array length so is is exactly N entries long, creating
-// uninitialized entries as needed
-#define stb_arr_setlen(a,n) \
- (stb__arr_setlen((void **) &(a), sizeof(a[0]), (n)))
-
-// change the array length so that N is a valid index (that is, so
-// it is at least N entries long), creating uninitialized entries as needed
-#define stb_arr_makevalid(a,n) \
- (stb_arr_len(a) < (n)+1 ? stb_arr_setlen(a,(n)+1),(a) : (a))
-
-// remove the last element of the array, returning it
-#define stb_arr_pop(a) ((stb_arr_check(a), (a))[--stb_arrhead(a)->len])
-
-// access the last element in the array
-#define stb_arr_last(a) ((stb_arr_check(a), (a))[stb_arr_len(a)-1])
-
-// is iterator at end of list?
-#define stb_arr_end(a,i) ((i) >= &(a)[stb_arr_len(a)])
-
-// (internal) change the allocated length of the array
-#define stb_arr__grow(a,n) (stb_arr_check(a), stb_arrhead(a)->len += (n))
-
-// add N new unitialized elements to the end of the array
-#define stb_arr__addn(a,n) /*lint --e(826)*/ \
- ((stb_arr_len(a)+(n) > stb_arrcurmax(a)) \
- ? (stb__arr_addlen((void **) &(a),sizeof(*a),(n)),0) \
- : ((stb_arr__grow(a,n), 0)))
-
-// add N new unitialized elements to the end of the array, and return
-// a pointer to the first new one
-#define stb_arr_addn(a,n) (stb_arr__addn((a),n),(a)+stb_arr_len(a)-(n))
-
-// add N new uninitialized elements starting at index 'i'
-#define stb_arr_insertn(a,i,n) (stb__arr_insertn((void **) &(a), sizeof(*a), i, n))
-
-// insert an element at i
-#define stb_arr_insert(a,i,v) (stb__arr_insertn((void **) &(a), sizeof(*a), i, 1), ((a)[i] = v))
-
-// delete N elements from the middle starting at index 'i'
-#define stb_arr_deleten(a,i,n) (stb__arr_deleten((void **) &(a), sizeof(*a), i, n))
-
-// delete the i'th element
-#define stb_arr_delete(a,i) stb_arr_deleten(a,i,1)
-
-// delete the i'th element, swapping down from the end
-#define stb_arr_fastdelete(a,i) \
- (stb_swap(&a[i], &a[stb_arrhead(a)->len-1], sizeof(*a)), stb_arr_pop(a))
-
-
-// ARRAY STORAGE
-
-// get the array maximum storage; special case if NULL
-#define stb_arrcurmax(a) (a ? stb_arrhead(a)->limit : 0)
-#define stb_arrcurmax2(a) (a ? stb_arrhead2(a)->limit : 0)
-
-// set the maxlength of the array to n in anticipation of further growth
-#define stb_arr_setsize(a,n) (stb_arr_check(a), stb__arr_setsize((void **) &(a),sizeof((a)[0]),n))
-
-// make sure maxlength is large enough for at least N new allocations
-#define stb_arr_atleast(a,n) (stb_arr_len(a)+(n) > stb_arrcurmax(a) \
- ? stb_arr_setsize((a), (n)) : 0)
-
-// make a copy of a given array (copies contents via 'memcpy'!)
-#define stb_arr_copy(a) stb__arr_copy(a, sizeof((a)[0]))
-
-// compute the storage needed to store all the elements of the array
-#define stb_arr_storage(a) (stb_arr_len(a) * sizeof((a)[0]))
-
-#define stb_arr_for(v,arr) for((v)=(arr); (v) < (arr)+stb_arr_len(arr); ++(v))
-
-// IMPLEMENTATION
-
-STB_EXTERN void stb_arr_free_(void **p);
-STB_EXTERN void *stb__arr_copy_(void *p, int elem_size);
-STB_EXTERN void stb__arr_setsize_(void **p, int size, int limit STB__PARAMS);
-STB_EXTERN void stb__arr_setlen_(void **p, int size, int newlen STB__PARAMS);
-STB_EXTERN void stb__arr_addlen_(void **p, int size, int addlen STB__PARAMS);
-STB_EXTERN void stb__arr_deleten_(void **p, int size, int loc, int n STB__PARAMS);
-STB_EXTERN void stb__arr_insertn_(void **p, int size, int loc, int n STB__PARAMS);
-
-#define stb_arr_free(p) stb_arr_free_((void **) &(p))
-#define stb__arr_copy stb__arr_copy_
-
-#ifndef STB_MALLOC_WRAPPER
-#define stb__arr_setsize stb__arr_setsize_
-#define stb__arr_setlen stb__arr_setlen_
-#define stb__arr_addlen stb__arr_addlen_
-#define stb__arr_deleten stb__arr_deleten_
-#define stb__arr_insertn stb__arr_insertn_
-#else
-#define stb__arr_addlen(p,s,n) stb__arr_addlen_(p,s,n,__FILE__,__LINE__)
-#define stb__arr_setlen(p,s,n) stb__arr_setlen_(p,s,n,__FILE__,__LINE__)
-#define stb__arr_setsize(p,s,n) stb__arr_setsize_(p,s,n,__FILE__,__LINE__)
-#define stb__arr_deleten(p,s,i,n) stb__arr_deleten_(p,s,i,n,__FILE__,__LINE__)
-#define stb__arr_insertn(p,s,i,n) stb__arr_insertn_(p,s,i,n,__FILE__,__LINE__)
-#endif
-
-#ifdef STB_DEFINE
-static void *stb__arr_context;
-
-void *stb_arr_malloc_parent(void *p)
-{
- void *q = stb__arr_context;
- stb__arr_context = p;
- return q;
-}
-
-void stb_arr_malloc(void **target, void *context)
-{
- stb__arr *q = (stb__arr *)stb_malloc(context, sizeof(*q));
- q->len = q->limit = 0;
- q->stb_malloc = 1;
- q->signature = stb_arr_signature;
- *target = (void *)(q + 1);
-}
-
-static void * stb__arr_malloc(int size)
-{
- if (stb__arr_context)
- return stb_malloc(stb__arr_context, size);
- return malloc(size);
-}
-
-void * stb__arr_copy_(void *p, int elem_size)
-{
- stb__arr *q;
- if (p == NULL) return p;
- q = (stb__arr *)stb__arr_malloc(sizeof(*q) + elem_size * stb_arrhead2(p)->limit);
- stb_arr_check2(p);
- memcpy(q, stb_arrhead2(p), sizeof(*q) + elem_size * stb_arrhead2(p)->len);
- q->stb_malloc = !!stb__arr_context;
- return q + 1;
-}
-
-void stb_arr_free_(void **pp)
-{
- void *p = *pp;
- stb_arr_check2(p);
- if (p) {
- stb__arr *q = stb_arrhead2(p);
- if (q->stb_malloc)
- stb_free(q);
- else
- free(q);
- }
- *pp = NULL;
-}
-
-static void stb__arrsize_(void **pp, int size, int limit, int len STB__PARAMS)
-{
- void *p = *pp;
- stb__arr *a;
- stb_arr_check2(p);
- if (p == NULL) {
- if (len == 0 && size == 0) return;
- a = (stb__arr *)stb__arr_malloc(sizeof(*a) + size*limit);
- a->limit = limit;
- a->len = len;
- a->stb_malloc = !!stb__arr_context;
- a->signature = stb_arr_signature;
- }
- else {
- a = stb_arrhead2(p);
- a->len = len;
- if (a->limit < limit) {
- void *p;
- if (a->limit >= 4 && limit < a->limit * 2)
- limit = a->limit * 2;
- if (a->stb_malloc)
- p = stb_realloc(a, sizeof(*a) + limit*size);
- else
-#ifdef STB_MALLOC_WRAPPER
- p = stb__realloc(a, sizeof(*a) + limit*size, file, line);
-#else
- p = realloc(a, sizeof(*a) + limit*size);
-#endif
- if (p) {
- a = (stb__arr *)p;
- a->limit = limit;
- }
- else {
- // throw an error!
- }
- }
- }
- a->len = stb_min(a->len, a->limit);
- *pp = a + 1;
-}
-
-void stb__arr_setsize_(void **pp, int size, int limit STB__PARAMS)
-{
- void *p = *pp;
- stb_arr_check2(p);
- stb__arrsize_(pp, size, limit, stb_arr_len2(p) STB__ARGS);
-}
-
-void stb__arr_setlen_(void **pp, int size, int newlen STB__PARAMS)
-{
- void *p = *pp;
- stb_arr_check2(p);
- if (stb_arrcurmax2(p) < newlen || p == NULL) {
- stb__arrsize_(pp, size, newlen, newlen STB__ARGS);
- }
- else {
- stb_arrhead2(p)->len = newlen;
- }
-}
-
-void stb__arr_addlen_(void **p, int size, int addlen STB__PARAMS)
-{
- stb__arr_setlen_(p, size, stb_arr_len2(*p) + addlen STB__ARGS);
-}
-
-void stb__arr_insertn_(void **pp, int size, int i, int n STB__PARAMS)
-{
- void *p = *pp;
- if (n) {
- int z;
-
- if (p == NULL) {
- stb__arr_addlen_(pp, size, n STB__ARGS);
- return;
- }
-
- z = stb_arr_len2(p);
- stb__arr_addlen_(&p, size, n STB__ARGS);
- memmove((char *)p + (i + n)*size, (char *)p + i*size, size * (z - i));
- }
- *pp = p;
-}
-
-void stb__arr_deleten_(void **pp, int size, int i, int n STB__PARAMS)
-{
- void *p = *pp;
- if (n) {
- memmove((char *)p + i*size, (char *)p + (i + n)*size, size * (stb_arr_len2(p) - (i + n)));
- stb_arrhead2(p)->len -= n;
- }
- *pp = p;
-}
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Hashing
-//
-// typical use for this is to make a power-of-two hash table.
-//
-// let N = size of table (2^n)
-// let H = stb_hash(str)
-// let S = stb_rehash(H) | 1
-//
-// then hash probe sequence P(i) for i=0..N-1
-// P(i) = (H + S*i) & (N-1)
-//
-// the idea is that H has 32 bits of hash information, but the
-// table has only, say, 2^20 entries so only uses 20 of the bits.
-// then by rehashing the original H we get 2^12 different probe
-// sequences for a given initial probe location. (So it's optimal
-// for 64K tables and its optimality decreases past that.)
-//
-// ok, so I've added something that generates _two separate_
-// 32-bit hashes simultaneously which should scale better to
-// very large tables.
-
-
-STB_EXTERN unsigned int stb_hash(char *str);
-STB_EXTERN unsigned int stb_hashptr(void *p);
-STB_EXTERN unsigned int stb_hashlen(char *str, int len);
-STB_EXTERN unsigned int stb_rehash_improved(unsigned int v);
-STB_EXTERN unsigned int stb_hash_fast(void *p, int len);
-STB_EXTERN unsigned int stb_hash2(char *str, unsigned int *hash2_ptr);
-STB_EXTERN unsigned int stb_hash_number(unsigned int hash);
-
-#define stb_rehash(x) ((x) + ((x) >> 6) + ((x) >> 19))
-
-#ifdef STB_DEFINE
-unsigned int stb_hash(char *str)
-{
- unsigned int hash = 0;
- while (*str)
- hash = (hash << 7) + (hash >> 25) + *str++;
- return hash + (hash >> 16);
-}
-
-unsigned int stb_hashlen(char *str, int len)
-{
- unsigned int hash = 0;
- while (len-- > 0 && *str)
- hash = (hash << 7) + (hash >> 25) + *str++;
- return hash + (hash >> 16);
-}
-
-unsigned int stb_hashptr(void *p)
-{
- unsigned int x = (unsigned int)(size_t)p;
-
- // typically lacking in low bits and high bits
- x = stb_rehash(x);
- x += x << 16;
-
- // pearson's shuffle
- x ^= x << 3;
- x += x >> 5;
- x ^= x << 2;
- x += x >> 15;
- x ^= x << 10;
- return stb_rehash(x);
-}
-
-unsigned int stb_rehash_improved(unsigned int v)
-{
- return stb_hashptr((void *)(size_t)v);
-}
-
-unsigned int stb_hash2(char *str, unsigned int *hash2_ptr)
-{
- unsigned int hash1 = 0x3141592c;
- unsigned int hash2 = 0x77f044ed;
- while (*str) {
- hash1 = (hash1 << 7) + (hash1 >> 25) + *str;
- hash2 = (hash2 << 11) + (hash2 >> 21) + *str;
- ++str;
- }
- *hash2_ptr = hash2 + (hash1 >> 16);
- return hash1 + (hash2 >> 16);
-}
-
-// Paul Hsieh hash
-#define stb__get16_slow(p) ((p)[0] + ((p)[1] << 8))
-#if defined(_MSC_VER)
-#define stb__get16(p) (*((unsigned short *) (p)))
-#else
-#define stb__get16(p) stb__get16_slow(p)
-#endif
-
-unsigned int stb_hash_fast(void *p, int len)
-{
- unsigned char *q = (unsigned char *)p;
- unsigned int hash = len;
-
- if (len <= 0 || q == NULL) return 0;
-
- /* Main loop */
- if (((int)(size_t)q & 1) == 0) {
- for (; len > 3; len -= 4) {
- unsigned int val;
- hash += stb__get16(q);
- val = (stb__get16(q + 2) << 11);
- hash = (hash << 16) ^ hash ^ val;
- q += 4;
- hash += hash >> 11;
- }
- }
- else {
- for (; len > 3; len -= 4) {
- unsigned int val;
- hash += stb__get16_slow(q);
- val = (stb__get16_slow(q + 2) << 11);
- hash = (hash << 16) ^ hash ^ val;
- q += 4;
- hash += hash >> 11;
- }
- }
-
- /* Handle end cases */
- switch (len) {
- case 3: hash += stb__get16_slow(q);
- hash ^= hash << 16;
- hash ^= q[2] << 18;
- hash += hash >> 11;
- break;
- case 2: hash += stb__get16_slow(q);
- hash ^= hash << 11;
- hash += hash >> 17;
- break;
- case 1: hash += q[0];
- hash ^= hash << 10;
- hash += hash >> 1;
- break;
- case 0: break;
- }
-
- /* Force "avalanching" of final 127 bits */
- hash ^= hash << 3;
- hash += hash >> 5;
- hash ^= hash << 4;
- hash += hash >> 17;
- hash ^= hash << 25;
- hash += hash >> 6;
-
- return hash;
-}
-
-unsigned int stb_hash_number(unsigned int hash)
-{
- hash ^= hash << 3;
- hash += hash >> 5;
- hash ^= hash << 4;
- hash += hash >> 17;
- hash ^= hash << 25;
- hash += hash >> 6;
- return hash;
-}
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Perfect hashing for ints/pointers
-//
-// This is mainly useful for making faster pointer-indexed tables
-// that don't change frequently. E.g. for stb_ischar().
-//
-
-typedef struct
-{
- stb_uint32 addend;
- stb_uint multiplicand;
- stb_uint b_mask;
- stb_uint8 small_bmap[16];
- stb_uint16 *large_bmap;
-
- stb_uint table_mask;
- stb_uint32 *table;
-} stb_perfect;
-
-STB_EXTERN int stb_perfect_create(stb_perfect *, unsigned int*, int n);
-STB_EXTERN void stb_perfect_destroy(stb_perfect *);
-STB_EXTERN int stb_perfect_hash(stb_perfect *, unsigned int x);
-extern int stb_perfect_hash_max_failures;
-
-#ifdef STB_DEFINE
-
-int stb_perfect_hash_max_failures;
-
-int stb_perfect_hash(stb_perfect *p, unsigned int x)
-{
- stb_uint m = x * p->multiplicand;
- stb_uint y = x >> 16;
- stb_uint bv = (m >> 24) + y;
- stb_uint av = (m + y) >> 12;
- if (p->table == NULL) return -1; // uninitialized table fails
- bv &= p->b_mask;
- av &= p->table_mask;
- if (p->large_bmap)
- av ^= p->large_bmap[bv];
- else
- av ^= p->small_bmap[bv];
- return p->table[av] == x ? av : -1;
-}
-
-static void stb__perfect_prehash(stb_perfect *p, stb_uint x, stb_uint16 *a, stb_uint16 *b)
-{
- stb_uint m = x * p->multiplicand;
- stb_uint y = x >> 16;
- stb_uint bv = (m >> 24) + y;
- stb_uint av = (m + y) >> 12;
- bv &= p->b_mask;
- av &= p->table_mask;
- *b = bv;
- *a = av;
-}
-
-static unsigned long stb__perfect_rand(void)
-{
- static unsigned long stb__rand;
- stb__rand = stb__rand * 2147001325 + 715136305;
- return 0x31415926 ^ ((stb__rand >> 16) + (stb__rand << 16));
-}
-
-typedef struct {
- unsigned short count;
- unsigned short b;
- unsigned short map;
- unsigned short *entries;
-} stb__slot;
-
-static int stb__slot_compare(const void *p, const void *q)
-{
- stb__slot *a = (stb__slot *)p;
- stb__slot *b = (stb__slot *)q;
- return a->count > b->count ? -1 : a->count < b->count; // sort large to small
-}
-
-int stb_perfect_create(stb_perfect *p, unsigned int *v, int n)
-{
- unsigned int buffer1[64], buffer2[64], buffer3[64], buffer4[64], buffer5[32];
- unsigned short *as = (unsigned short *)stb_temp(buffer1, sizeof(*v)*n);
- unsigned short *bs = (unsigned short *)stb_temp(buffer2, sizeof(*v)*n);
- unsigned short *entries = (unsigned short *)stb_temp(buffer4, sizeof(*entries) * n);
- int size = 1 << stb_log2_ceil(n), bsize = 8;
- int failure = 0, i, j, k;
-
- assert(n <= 32768);
- p->large_bmap = NULL;
-
- for (;;) {
- stb__slot *bcount = (stb__slot *)stb_temp(buffer3, sizeof(*bcount) * bsize);
- unsigned short *bloc = (unsigned short *)stb_temp(buffer5, sizeof(*bloc) * bsize);
- unsigned short *e;
- int bad = 0;
-
- p->addend = stb__perfect_rand();
- p->multiplicand = stb__perfect_rand() | 1;
- p->table_mask = size - 1;
- p->b_mask = bsize - 1;
- p->table = (stb_uint32 *)malloc(size * sizeof(*p->table));
-
- for (i = 0; i < bsize; ++i) {
- bcount[i].b = i;
- bcount[i].count = 0;
- bcount[i].map = 0;
- }
- for (i = 0; i < n; ++i) {
- stb__perfect_prehash(p, v[i], as + i, bs + i);
- ++bcount[bs[i]].count;
- }
- qsort(bcount, bsize, sizeof(*bcount), stb__slot_compare);
- e = entries; // now setup up their entries index
- for (i = 0; i < bsize; ++i) {
- bcount[i].entries = e;
- e += bcount[i].count;
- bcount[i].count = 0;
- bloc[bcount[i].b] = i;
- }
- // now fill them out
- for (i = 0; i < n; ++i) {
- int b = bs[i];
- int w = bloc[b];
- bcount[w].entries[bcount[w].count++] = i;
- }
- stb_tempfree(buffer5, bloc);
- // verify
- for (i = 0; i < bsize; ++i)
- for (j = 0; j < bcount[i].count; ++j)
- assert(bs[bcount[i].entries[j]] == bcount[i].b);
- memset(p->table, 0, size * sizeof(*p->table));
-
- // check if any b has duplicate a
- for (i = 0; i < bsize; ++i) {
- if (bcount[i].count > 1) {
- for (j = 0; j < bcount[i].count; ++j) {
- if (p->table[as[bcount[i].entries[j]]])
- bad = 1;
- p->table[as[bcount[i].entries[j]]] = 1;
- }
- for (j = 0; j < bcount[i].count; ++j) {
- p->table[as[bcount[i].entries[j]]] = 0;
- }
- if (bad) break;
- }
- }
-
- if (!bad) {
- // go through the bs and populate the table, first fit
- for (i = 0; i < bsize; ++i) {
- if (bcount[i].count) {
- // go through the candidate table[b] values
- for (j = 0; j < size; ++j) {
- // go through the a values and see if they fit
- for (k = 0; k < bcount[i].count; ++k) {
- int a = as[bcount[i].entries[k]];
- if (p->table[(a^j)&p->table_mask]) {
- break; // fails
- }
- }
- // if succeeded, accept
- if (k == bcount[i].count) {
- bcount[i].map = j;
- for (k = 0; k < bcount[i].count; ++k) {
- int a = as[bcount[i].entries[k]];
- p->table[(a^j)&p->table_mask] = 1;
- }
- break;
- }
- }
- if (j == size)
- break; // no match for i'th entry, so break out in failure
- }
- }
- if (i == bsize) {
- // success... fill out map
- if (bsize <= 16 && size <= 256) {
- p->large_bmap = NULL;
- for (i = 0; i < bsize; ++i)
- p->small_bmap[bcount[i].b] = (stb_uint8)bcount[i].map;
- }
- else {
- p->large_bmap = (unsigned short *)malloc(sizeof(*p->large_bmap) * bsize);
- for (i = 0; i < bsize; ++i)
- p->large_bmap[bcount[i].b] = bcount[i].map;
- }
-
- // initialize table to v[0], so empty slots will fail
- for (i = 0; i < size; ++i)
- p->table[i] = v[0];
-
- for (i = 0; i < n; ++i)
- if (p->large_bmap)
- p->table[as[i] ^ p->large_bmap[bs[i]]] = v[i];
- else
- p->table[as[i] ^ p->small_bmap[bs[i]]] = v[i];
-
- // and now validate that none of them collided
- for (i = 0; i < n; ++i)
- assert(stb_perfect_hash(p, v[i]) >= 0);
-
- stb_tempfree(buffer3, bcount);
- break;
- }
- }
- free(p->table);
- p->table = NULL;
- stb_tempfree(buffer3, bcount);
-
- ++failure;
- if (failure >= 4 && bsize < size) bsize *= 2;
- if (failure >= 8 && (failure & 3) == 0 && size < 4 * n) {
- size *= 2;
- bsize *= 2;
- }
- if (failure == 6) {
- // make sure the input data is unique, so we don't infinite loop
- unsigned int *data = (unsigned int *)stb_temp(buffer3, n * sizeof(*data));
- memcpy(data, v, sizeof(*data) * n);
- qsort(data, n, sizeof(*data), stb_intcmp(0));
- for (i = 1; i < n; ++i) {
- if (data[i] == data[i - 1])
- size = 0; // size is return value, so 0 it
- }
- stb_tempfree(buffer3, data);
- if (!size) break;
- }
- }
-
- if (failure > stb_perfect_hash_max_failures)
- stb_perfect_hash_max_failures = failure;
-
- stb_tempfree(buffer1, as);
- stb_tempfree(buffer2, bs);
- stb_tempfree(buffer4, entries);
-
- return size;
-}
-
-void stb_perfect_destroy(stb_perfect *p)
-{
- if (p->large_bmap) free(p->large_bmap);
- if (p->table) free(p->table);
- p->large_bmap = NULL;
- p->table = NULL;
- p->b_mask = 0;
- p->table_mask = 0;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Perfect hash clients
-
-STB_EXTERN int stb_ischar(char s, char *set);
-
-#ifdef STB_DEFINE
-
-int stb_ischar(char c, char *set)
-{
- static unsigned char bit[8] = { 1,2,4,8,16,32,64,128 };
- static stb_perfect p;
- static unsigned char(*tables)[256];
- static char ** sets = NULL;
-
- int z = stb_perfect_hash(&p, (int)(size_t)set);
- if (z < 0) {
- int i, k, n, j, f;
- // special code that means free all existing data
- if (set == NULL) {
- stb_arr_free(sets);
- free(tables);
- tables = NULL;
- stb_perfect_destroy(&p);
- return 0;
- }
- stb_arr_push(sets, set);
- stb_perfect_destroy(&p);
- n = stb_perfect_create(&p, (unsigned int *)(char **)sets, stb_arr_len(sets));
- assert(n != 0);
- k = (n + 7) >> 3;
- tables = (unsigned char(*)[256]) realloc(tables, sizeof(*tables) * k);
- memset(tables, 0, sizeof(*tables) * k);
- for (i = 0; i < stb_arr_len(sets); ++i) {
- k = stb_perfect_hash(&p, (int)(size_t)sets[i]);
- assert(k >= 0);
- n = k >> 3;
- f = bit[k & 7];
- for (j = 0; !j || sets[i][j]; ++j) {
- tables[n][(unsigned char)sets[i][j]] |= f;
- }
- }
- z = stb_perfect_hash(&p, (int)(size_t)set);
- }
- return tables[z >> 3][(unsigned char)c] & bit[z & 7];
-}
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Instantiated data structures
-//
-// This is an attempt to implement a templated data structure.
-//
-// Hash table: call stb_define_hash(TYPE,N,KEY,K1,K2,HASH,VALUE)
-// TYPE -- will define a structure type containing the hash table
-// N -- the name, will prefix functions named:
-// N create
-// N destroy
-// N get
-// N set, N add, N update,
-// N remove
-// KEY -- the type of the key. 'x == y' must be valid
-// K1,K2 -- keys never used by the app, used as flags in the hashtable
-// HASH -- a piece of code ending with 'return' that hashes key 'k'
-// VALUE -- the type of the value. 'x = y' must be valid
-//
-// Note that stb_define_hash_base can be used to define more sophisticated
-// hash tables, e.g. those that make copies of the key or use special
-// comparisons (e.g. strcmp).
-
-#define STB_(prefix,name) stb__##prefix##name
-#define STB__(prefix,name) prefix##name
-#define STB__use(x) x
-#define STB__skip(x)
-
-#define stb_declare_hash(PREFIX,TYPE,N,KEY,VALUE) \
- typedef struct stb__st_##TYPE TYPE;\
- PREFIX int STB__(N, init)(TYPE *h, int count);\
- PREFIX int STB__(N, memory_usage)(TYPE *h);\
- PREFIX TYPE * STB__(N, create)(void);\
- PREFIX TYPE * STB__(N, copy)(TYPE *h);\
- PREFIX void STB__(N, destroy)(TYPE *h);\
- PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v);\
- PREFIX VALUE STB__(N,get)(TYPE *a, KEY k);\
- PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v);\
- PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v);\
- PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v);\
- PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v);
-
-#define STB_nocopy(x) (x)
-#define STB_nodelete(x) 0
-#define STB_nofields
-#define STB_nonullvalue(x)
-#define STB_nullvalue(x) x
-#define STB_safecompare(x) x
-#define STB_nosafe(x)
-#define STB_noprefix
-
-#ifdef __GNUC__
-#define STB__nogcc(x)
-#else
-#define STB__nogcc(x) x
-#endif
-
-#define stb_define_hash_base(PREFIX,TYPE,FIELDS,N,NC,LOAD_FACTOR, \
- KEY,EMPTY,DEL,COPY,DISPOSE,SAFE, \
- VCOMPARE,CCOMPARE,HASH, \
- VALUE,HASVNULL,VNULL) \
- \
-typedef struct \
-{ \
- KEY k; \
- VALUE v; \
-} STB_(N,_hashpair); \
- \
-STB__nogcc( typedef struct stb__st_##TYPE TYPE; ) \
-struct stb__st_##TYPE { \
- FIELDS \
- STB_(N,_hashpair) *table; \
- unsigned int mask; \
- int count, limit; \
- int deleted; \
- \
- int delete_threshhold; \
- int grow_threshhold; \
- int shrink_threshhold; \
- unsigned char alloced, has_empty, has_del; \
- VALUE ev; VALUE dv; \
-}; \
- \
-static unsigned int STB_(N, hash)(KEY k) \
-{ \
- HASH \
-} \
- \
-PREFIX int STB__(N, init)(TYPE *h, int count) \
-{ \
- int i; \
- if (count < 4) count = 4; \
- h->limit = count; \
- h->count = 0; \
- h->mask = count-1; \
- h->deleted = 0; \
- h->grow_threshhold = (int) (count * LOAD_FACTOR); \
- h->has_empty = h->has_del = 0; \
- h->alloced = 0; \
- if (count <= 64) \
- h->shrink_threshhold = 0; \
- else \
- h->shrink_threshhold = (int) (count * (LOAD_FACTOR/2.25)); \
- h->delete_threshhold = (int) (count * (1-LOAD_FACTOR)/2); \
- h->table = (STB_(N,_hashpair)*) malloc(sizeof(h->table[0]) * count); \
- if (h->table == NULL) return 0; \
- /* ideally this gets turned into a memset32 automatically */ \
- for (i=0; i < count; ++i) \
- h->table[i].k = EMPTY; \
- return 1; \
-} \
- \
-PREFIX int STB__(N, memory_usage)(TYPE *h) \
-{ \
- return sizeof(*h) + h->limit * sizeof(h->table[0]); \
-} \
- \
-PREFIX TYPE * STB__(N, create)(void) \
-{ \
- TYPE *h = (TYPE *) malloc(sizeof(*h)); \
- if (h) { \
- if (STB__(N, init)(h, 16)) \
- h->alloced = 1; \
- else { free(h); h=NULL; } \
- } \
- return h; \
-} \
- \
-PREFIX void STB__(N, destroy)(TYPE *a) \
-{ \
- int i; \
- for (i=0; i < a->limit; ++i) \
- if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k, DEL)) \
- DISPOSE(a->table[i].k); \
- free(a->table); \
- if (a->alloced) \
- free(a); \
-} \
- \
-static void STB_(N, rehash)(TYPE *a, int count); \
- \
-PREFIX int STB__(N,get_flag)(TYPE *a, KEY k, VALUE *v) \
-{ \
- unsigned int h = STB_(N, hash)(k); \
- unsigned int n = h & a->mask, s; \
- if (CCOMPARE(k,EMPTY)){ if (a->has_empty) *v = a->ev; return a->has_empty;}\
- if (CCOMPARE(k,DEL)) { if (a->has_del ) *v = a->dv; return a->has_del; }\
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \
- if (VCOMPARE(a->table[n].k,k)) { *v = a->table[n].v; return 1; } \
- s = stb_rehash(h) | 1; \
- for(;;) { \
- n = (n + s) & a->mask; \
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \
- if (VCOMPARE(a->table[n].k,k)) \
- { *v = a->table[n].v; return 1; } \
- } \
-} \
- \
-HASVNULL( \
- PREFIX VALUE STB__(N,get)(TYPE *a, KEY k) \
- { \
- VALUE v; \
- if (STB__(N,get_flag)(a,k,&v)) return v; \
- else return VNULL; \
- } \
-) \
- \
-PREFIX int STB__(N,getkey)(TYPE *a, KEY k, KEY *kout) \
-{ \
- unsigned int h = STB_(N, hash)(k); \
- unsigned int n = h & a->mask, s; \
- if (CCOMPARE(k,EMPTY)||CCOMPARE(k,DEL)) return 0; \
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- SAFE(if (!CCOMPARE(a->table[n].k,DEL))) \
- if (VCOMPARE(a->table[n].k,k)) { *kout = a->table[n].k; return 1; } \
- s = stb_rehash(h) | 1; \
- for(;;) { \
- n = (n + s) & a->mask; \
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- SAFE(if (CCOMPARE(a->table[n].k,DEL)) continue;) \
- if (VCOMPARE(a->table[n].k,k)) \
- { *kout = a->table[n].k; return 1; } \
- } \
-} \
- \
-static int STB_(N,addset)(TYPE *a, KEY k, VALUE v, \
- int allow_new, int allow_old, int copy) \
-{ \
- unsigned int h = STB_(N, hash)(k); \
- unsigned int n = h & a->mask; \
- int b = -1; \
- if (CCOMPARE(k,EMPTY)) { \
- if (a->has_empty ? allow_old : allow_new) { \
- n=a->has_empty; a->ev = v; a->has_empty = 1; return !n; \
- } else return 0; \
- } \
- if (CCOMPARE(k,DEL)) { \
- if (a->has_del ? allow_old : allow_new) { \
- n=a->has_del; a->dv = v; a->has_del = 1; return !n; \
- } else return 0; \
- } \
- if (!CCOMPARE(a->table[n].k, EMPTY)) { \
- unsigned int s; \
- if (CCOMPARE(a->table[n].k, DEL)) \
- b = n; \
- else if (VCOMPARE(a->table[n].k,k)) { \
- if (allow_old) \
- a->table[n].v = v; \
- return !allow_new; \
- } \
- s = stb_rehash(h) | 1; \
- for(;;) { \
- n = (n + s) & a->mask; \
- if (CCOMPARE(a->table[n].k, EMPTY)) break; \
- if (CCOMPARE(a->table[n].k, DEL)) { \
- if (b < 0) b = n; \
- } else if (VCOMPARE(a->table[n].k,k)) { \
- if (allow_old) \
- a->table[n].v = v; \
- return !allow_new; \
- } \
- } \
- } \
- if (!allow_new) return 0; \
- if (b < 0) b = n; else --a->deleted; \
- a->table[b].k = copy ? COPY(k) : k; \
- a->table[b].v = v; \
- ++a->count; \
- if (a->count > a->grow_threshhold) \
- STB_(N,rehash)(a, a->limit*2); \
- return 1; \
-} \
- \
-PREFIX int STB__(N, set)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,1,1);}\
-PREFIX int STB__(N, add)(TYPE *a, KEY k, VALUE v){return STB_(N,addset)(a,k,v,1,0,1);}\
-PREFIX int STB__(N, update)(TYPE*a,KEY k,VALUE v){return STB_(N,addset)(a,k,v,0,1,1);}\
- \
-PREFIX int STB__(N, remove)(TYPE *a, KEY k, VALUE *v) \
-{ \
- unsigned int h = STB_(N, hash)(k); \
- unsigned int n = h & a->mask, s; \
- if (CCOMPARE(k,EMPTY)) { if (a->has_empty) { if(v)*v = a->ev; a->has_empty=0; return 1; } return 0; } \
- if (CCOMPARE(k,DEL)) { if (a->has_del ) { if(v)*v = a->dv; a->has_del =0; return 1; } return 0; } \
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- if (SAFE(CCOMPARE(a->table[n].k,DEL) || ) !VCOMPARE(a->table[n].k,k)) { \
- s = stb_rehash(h) | 1; \
- for(;;) { \
- n = (n + s) & a->mask; \
- if (CCOMPARE(a->table[n].k,EMPTY)) return 0; \
- SAFE(if (CCOMPARE(a->table[n].k, DEL)) continue;) \
- if (VCOMPARE(a->table[n].k,k)) break; \
- } \
- } \
- DISPOSE(a->table[n].k); \
- a->table[n].k = DEL; \
- --a->count; \
- ++a->deleted; \
- if (v != NULL) \
- *v = a->table[n].v; \
- if (a->count < a->shrink_threshhold) \
- STB_(N, rehash)(a, a->limit >> 1); \
- else if (a->deleted > a->delete_threshhold) \
- STB_(N, rehash)(a, a->limit); \
- return 1; \
-} \
- \
-PREFIX TYPE * STB__(NC, copy)(TYPE *a) \
-{ \
- int i; \
- TYPE *h = (TYPE *) malloc(sizeof(*h)); \
- if (!h) return NULL; \
- if (!STB__(N, init)(h, a->limit)) { free(h); return NULL; } \
- h->count = a->count; \
- h->deleted = a->deleted; \
- h->alloced = 1; \
- h->ev = a->ev; h->dv = a->dv; \
- h->has_empty = a->has_empty; h->has_del = a->has_del; \
- memcpy(h->table, a->table, h->limit * sizeof(h->table[0])); \
- for (i=0; i < a->limit; ++i) \
- if (!CCOMPARE(h->table[i].k,EMPTY) && !CCOMPARE(h->table[i].k,DEL)) \
- h->table[i].k = COPY(h->table[i].k); \
- return h; \
-} \
- \
-static void STB_(N, rehash)(TYPE *a, int count) \
-{ \
- int i; \
- TYPE b; \
- STB__(N, init)(&b, count); \
- for (i=0; i < a->limit; ++i) \
- if (!CCOMPARE(a->table[i].k,EMPTY) && !CCOMPARE(a->table[i].k,DEL)) \
- STB_(N,addset)(&b, a->table[i].k, a->table[i].v,1,1,0); \
- free(a->table); \
- a->table = b.table; \
- a->mask = b.mask; \
- a->count = b.count; \
- a->limit = b.limit; \
- a->deleted = b.deleted; \
- a->delete_threshhold = b.delete_threshhold; \
- a->grow_threshhold = b.grow_threshhold; \
- a->shrink_threshhold = b.shrink_threshhold; \
-}
-
-#define STB_equal(a,b) ((a) == (b))
-
-#define stb_define_hash(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE) \
- stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \
- KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \
- STB_equal,STB_equal,HASH, \
- VALUE,STB_nonullvalue,0)
-
-#define stb_define_hash_vnull(TYPE,N,KEY,EMPTY,DEL,HASH,VALUE,VNULL) \
- stb_define_hash_base(STB_noprefix, TYPE,STB_nofields,N,NC,0.85f, \
- KEY,EMPTY,DEL,STB_nocopy,STB_nodelete,STB_nosafe, \
- STB_equal,STB_equal,HASH, \
- VALUE,STB_nullvalue,VNULL)
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_ptrmap
-//
-// An stb_ptrmap data structure is an O(1) hash table between pointers. One
-// application is to let you store "extra" data associated with pointers,
-// which is why it was originally called stb_extra.
-
-stb_declare_hash(STB_EXTERN, stb_ptrmap, stb_ptrmap_, void *, void *)
-stb_declare_hash(STB_EXTERN, stb_idict, stb_idict_, stb_int32, stb_int32)
-
-STB_EXTERN void stb_ptrmap_delete(stb_ptrmap *e, void(*free_func)(void *));
-STB_EXTERN stb_ptrmap *stb_ptrmap_new(void);
-
-STB_EXTERN stb_idict * stb_idict_new_size(int size);
-STB_EXTERN void stb_idict_remove_all(stb_idict *e);
-
-#ifdef STB_DEFINE
-
-#define STB_EMPTY ((void *) 2)
-#define STB_EDEL ((void *) 6)
-
-stb_define_hash_base(STB_noprefix, stb_ptrmap, STB_nofields, stb_ptrmap_, stb_ptrmap_, 0.85f,
- void *, STB_EMPTY, STB_EDEL, STB_nocopy, STB_nodelete, STB_nosafe,
- STB_equal, STB_equal, return stb_hashptr(k); ,
- void *, STB_nullvalue, NULL)
-
- stb_ptrmap *stb_ptrmap_new(void)
-{
- return stb_ptrmap_create();
-}
-
-void stb_ptrmap_delete(stb_ptrmap *e, void(*free_func)(void *))
-{
- int i;
- if (free_func)
- for (i = 0; i < e->limit; ++i)
- if (e->table[i].k != STB_EMPTY && e->table[i].k != STB_EDEL) {
- if (free_func == free)
- free(e->table[i].v); // allow STB_MALLOC_WRAPPER to operate
- else
- free_func(e->table[i].v);
- }
- stb_ptrmap_destroy(e);
-}
-
-// extra fields needed for stua_dict
-#define STB_IEMPTY ((int) 1)
-#define STB_IDEL ((int) 3)
-stb_define_hash_base(STB_noprefix, stb_idict, short type; short gc; STB_nofields, stb_idict_, stb_idict_, 0.85f,
- stb_int32, STB_IEMPTY, STB_IDEL, STB_nocopy, STB_nodelete, STB_nosafe,
- STB_equal, STB_equal,
- return stb_rehash_improved(k); , stb_int32, STB_nonullvalue, 0)
-
- stb_idict * stb_idict_new_size(int size)
-{
- stb_idict *e = (stb_idict *)malloc(sizeof(*e));
- if (e) {
- if (!stb_is_pow2(size))
- size = 1 << stb_log2_ceil(size);
- stb_idict_init(e, size);
- e->alloced = 1;
- }
- return e;
-}
-
-void stb_idict_remove_all(stb_idict *e)
-{
- int n;
- for (n = 0; n < e->limit; ++n)
- e->table[n].k = STB_IEMPTY;
- e->has_empty = e->has_del = 0;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_sparse_ptr_matrix
-//
-// An stb_ptrmap data structure is an O(1) hash table storing an arbitrary
-// block of data for a given pair of pointers.
-//
-// If create=0, returns
-
-typedef struct stb__st_stb_spmatrix stb_spmatrix;
-
-STB_EXTERN stb_spmatrix * stb_sparse_ptr_matrix_new(int val_size);
-STB_EXTERN void stb_sparse_ptr_matrix_free(stb_spmatrix *z);
-STB_EXTERN void * stb_sparse_ptr_matrix_get(stb_spmatrix *z, void *a, void *b, int create);
-
-#ifdef STB_DEFINE
-typedef struct
-{
- void *a;
- void *b;
-} stb__ptrpair;
-
-static stb__ptrpair stb__ptrpair_empty = { (void *)1, (void *)1 };
-static stb__ptrpair stb__ptrpair_del = { (void *)2, (void *)2 };
-
-#define STB__equal_ptrpair(x,y) ((x).a == (y).a && (x).b == (y).b)
-
-stb_define_hash_base(static, stb_spmatrix, int val_size; void *arena; , stb__spmatrix_, stb__spmatrix_, 0.85,
- stb__ptrpair, stb__ptrpair_empty, stb__ptrpair_del,
- STB_nocopy, STB_nodelete, STB_nosafe,
- STB__equal_ptrpair, STB__equal_ptrpair, return stb_rehash(stb_hashptr(k.a)) + stb_hashptr(k.b); ,
- void *, STB_nullvalue, 0)
-
- stb_spmatrix *stb_sparse_ptr_matrix_new(int val_size)
-{
- stb_spmatrix *m = stb__spmatrix_create();
- if (m) m->val_size = val_size;
- if (m) m->arena = stb_malloc_global(1);
- return m;
-}
-
-void stb_sparse_ptr_matrix_free(stb_spmatrix *z)
-{
- if (z->arena) stb_free(z->arena);
- stb__spmatrix_destroy(z);
-}
-
-void *stb_sparse_ptr_matrix_get(stb_spmatrix *z, void *a, void *b, int create)
-{
- stb__ptrpair t = { a,b };
- void *data = stb__spmatrix_get(z, t);
- if (!data && create) {
- data = stb_malloc_raw(z->arena, z->val_size);
- if (!data) return NULL;
- memset(data, 0, z->val_size);
- stb__spmatrix_add(z, t, data);
- }
- return data;
-}
-#endif
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// SDICT: Hash Table for Strings (symbol table)
-//
-// if "use_arena=1", then strings will be copied
-// into blocks and never freed until the sdict is freed;
-// otherwise they're malloc()ed and free()d on the fly.
-// (specify use_arena=1 if you never stb_sdict_remove)
-
-stb_declare_hash(STB_EXTERN, stb_sdict, stb_sdict_, char *, void *)
-
-STB_EXTERN stb_sdict * stb_sdict_new(int use_arena);
-STB_EXTERN stb_sdict * stb_sdict_copy(stb_sdict*);
-STB_EXTERN void stb_sdict_delete(stb_sdict *);
-STB_EXTERN void * stb_sdict_change(stb_sdict *, char *str, void *p);
-STB_EXTERN int stb_sdict_count(stb_sdict *d);
-
-STB_EXTERN int stb_sdict_internal_limit(stb_sdict *d);
-STB_EXTERN char * stb_sdict_internal_key(stb_sdict *d, int n);
-STB_EXTERN void * stb_sdict_internal_value(stb_sdict *d, int n);
-
-#define stb_sdict_for(d,i,q,z) \
- for(i=0; i < stb_sdict_internal_limit(d) ? (q=stb_sdict_internal_key(d,i),z=stb_sdict_internal_value(d,i),1) : 0; ++i) \
- if (q==NULL||q==(void *) 1);else // reversed makes macro friendly
-
-#ifdef STB_DEFINE
-
-// if in same translation unit, for speed, don't call accessors
-#undef stb_sdict_for
-#define stb_sdict_for(d,i,q,z) \
- for(i=0; i < (d)->limit ? (q=(d)->table[i].k,z=(d)->table[i].v,1) : 0; ++i) \
- if (q==NULL||q==(void *) 1);else // reversed makes macro friendly
-
-#define STB_DEL ((void *) 1)
-#define STB_SDEL ((char *) 1)
-
-#define stb_sdict__copy(x) \
- strcpy(a->arena ? stb_malloc_string(a->arena, strlen(x)+1) \
- : (char *) malloc(strlen(x)+1), x)
-
-#define stb_sdict__dispose(x) if (!a->arena) free(x)
-
-stb_define_hash_base(STB_noprefix, stb_sdict, void*arena; , stb_sdict_, stb_sdictinternal_, 0.85f,
- char *, NULL, STB_SDEL, stb_sdict__copy, stb_sdict__dispose,
- STB_safecompare, !strcmp, STB_equal, return stb_hash(k); ,
- void *, STB_nullvalue, NULL)
-
- int stb_sdict_count(stb_sdict *a)
-{
- return a->count;
-}
-
-int stb_sdict_internal_limit(stb_sdict *a)
-{
- return a->limit;
-}
-char* stb_sdict_internal_key(stb_sdict *a, int n)
-{
- return a->table[n].k;
-}
-void* stb_sdict_internal_value(stb_sdict *a, int n)
-{
- return a->table[n].v;
-}
-
-stb_sdict * stb_sdict_new(int use_arena)
-{
- stb_sdict *d = stb_sdict_create();
- if (d == NULL) return NULL;
- d->arena = use_arena ? stb_malloc_global(1) : NULL;
- return d;
-}
-
-stb_sdict* stb_sdict_copy(stb_sdict *old)
-{
- stb_sdict *n;
- void *old_arena = old->arena;
- void *new_arena = old_arena ? stb_malloc_global(1) : NULL;
- old->arena = new_arena;
- n = stb_sdictinternal_copy(old);
- old->arena = old_arena;
- if (n)
- n->arena = new_arena;
- else if (new_arena)
- stb_free(new_arena);
- return n;
-}
-
-
-void stb_sdict_delete(stb_sdict *d)
-{
- if (d->arena)
- stb_free(d->arena);
- stb_sdict_destroy(d);
-}
-
-void * stb_sdict_change(stb_sdict *d, char *str, void *p)
-{
- void *q = stb_sdict_get(d, str);
- stb_sdict_set(d, str, p);
- return q;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Instantiated data structures
-//
-// This is an attempt to implement a templated data structure.
-// What you do is define a struct foo, and then include several
-// pointer fields to struct foo in your struct. Then you call
-// the instantiator, which creates the functions that implement
-// the data structure. This requires massive undebuggable #defines,
-// so we limit the cases where we do this.
-//
-// AA tree is an encoding of a 2-3 tree whereas RB trees encode a 2-3-4 tree;
-// much simpler code due to fewer cases.
-
-#define stb__bst_parent(x) x
-#define stb__bst_noparent(x)
-
-#define stb_bst_fields(N) \
- *STB_(N,left), *STB_(N,right); \
- unsigned char STB_(N,level)
-
-#define stb_bst_fields_parent(N) \
- *STB_(N,left), *STB_(N,right), *STB_(N,parent); \
- unsigned char STB_(N,level)
-
-#define STB__level(N,x) ((x) ? (x)->STB_(N,level) : 0)
-
-#define stb_bst_base(TYPE, N, TREE, M, compare, PAR) \
- \
-static int STB_(N,_compare)(TYPE *p, TYPE *q) \
-{ \
- compare \
-} \
- \
-static void STB_(N,setleft)(TYPE *q, TYPE *v) \
-{ \
- q->STB_(N,left) = v; \
- PAR(if (v) v->STB_(N,parent) = q;) \
-} \
- \
-static void STB_(N,setright)(TYPE *q, TYPE *v) \
-{ \
- q->STB_(N,right) = v; \
- PAR(if (v) v->STB_(N,parent) = q;) \
-} \
- \
-static TYPE *STB_(N,skew)(TYPE *q) \
-{ \
- if (q == NULL) return q; \
- if (q->STB_(N,left) \
- && q->STB_(N,left)->STB_(N,level) == q->STB_(N,level)) { \
- TYPE *p = q->STB_(N,left); \
- STB_(N,setleft)(q, p->STB_(N,right)); \
- STB_(N,setright)(p, q); \
- return p; \
- } \
- return q; \
-} \
- \
-static TYPE *STB_(N,split)(TYPE *p) \
-{ \
- TYPE *q = p->STB_(N,right); \
- if (q && q->STB_(N,right) \
- && q->STB_(N,right)->STB_(N,level) == p->STB_(N,level)) { \
- STB_(N,setright)(p, q->STB_(N,left)); \
- STB_(N,setleft)(q,p); \
- ++q->STB_(N,level); \
- return q; \
- } \
- return p; \
-} \
- \
-TYPE *STB__(N,insert)(TYPE *tree, TYPE *item) \
-{ \
- int c; \
- if (tree == NULL) { \
- item->STB_(N,left) = NULL; \
- item->STB_(N,right) = NULL; \
- item->STB_(N,level) = 1; \
- PAR(item->STB_(N,parent) = NULL;) \
- return item; \
- } \
- c = STB_(N,_compare)(item,tree); \
- if (c == 0) { \
- if (item != tree) { \
- STB_(N,setleft)(item, tree->STB_(N,left)); \
- STB_(N,setright)(item, tree->STB_(N,right)); \
- item->STB_(N,level) = tree->STB_(N,level); \
- PAR(item->STB_(N,parent) = NULL;) \
- } \
- return item; \
- } \
- if (c < 0) \
- STB_(N,setleft )(tree, STB__(N,insert)(tree->STB_(N,left), item)); \
- else \
- STB_(N,setright)(tree, STB__(N,insert)(tree->STB_(N,right), item)); \
- tree = STB_(N,skew)(tree); \
- tree = STB_(N,split)(tree); \
- PAR(tree->STB_(N,parent) = NULL;) \
- return tree; \
-} \
- \
-TYPE *STB__(N,remove)(TYPE *tree, TYPE *item) \
-{ \
- static TYPE *delnode, *leaf, *restore; \
- if (tree == NULL) return NULL; \
- leaf = tree; \
- if (STB_(N,_compare)(item, tree) < 0) { \
- STB_(N,setleft)(tree, STB__(N,remove)(tree->STB_(N,left), item)); \
- } else { \
- TYPE *r; \
- delnode = tree; \
- r = STB__(N,remove)(tree->STB_(N,right), item); \
- /* maybe move 'leaf' up to this location */ \
- if (restore == tree) { tree = leaf; leaf = restore = NULL; } \
- STB_(N,setright)(tree,r); \
- assert(tree->STB_(N,right) != tree); \
- } \
- if (tree == leaf) { \
- if (delnode == item) { \
- tree = tree->STB_(N,right); \
- assert(leaf->STB_(N,left) == NULL); \
- /* move leaf (the right sibling) up to delnode */ \
- STB_(N,setleft )(leaf, item->STB_(N,left )); \
- STB_(N,setright)(leaf, item->STB_(N,right)); \
- leaf->STB_(N,level) = item->STB_(N,level); \
- if (leaf != item) \
- restore = delnode; \
- } \
- delnode = NULL; \
- } else { \
- if (STB__level(N,tree->STB_(N,left) ) < tree->STB_(N,level)-1 || \
- STB__level(N,tree->STB_(N,right)) < tree->STB_(N,level)-1) { \
- --tree->STB_(N,level); \
- if (STB__level(N,tree->STB_(N,right)) > tree->STB_(N,level)) \
- tree->STB_(N,right)->STB_(N,level) = tree->STB_(N,level); \
- tree = STB_(N,skew)(tree); \
- STB_(N,setright)(tree, STB_(N,skew)(tree->STB_(N,right))); \
- if (tree->STB_(N,right)) \
- STB_(N,setright)(tree->STB_(N,right), \
- STB_(N,skew)(tree->STB_(N,right)->STB_(N,right))); \
- tree = STB_(N,split)(tree); \
- if (tree->STB_(N,right)) \
- STB_(N,setright)(tree, STB_(N,split)(tree->STB_(N,right))); \
- } \
- } \
- PAR(if (tree) tree->STB_(N,parent) = NULL;) \
- return tree; \
-} \
- \
-TYPE *STB__(N,last)(TYPE *tree) \
-{ \
- if (tree) \
- while (tree->STB_(N,right)) tree = tree->STB_(N,right); \
- return tree; \
-} \
- \
-TYPE *STB__(N,first)(TYPE *tree) \
-{ \
- if (tree) \
- while (tree->STB_(N,left)) tree = tree->STB_(N,left); \
- return tree; \
-} \
- \
-TYPE *STB__(N,next)(TYPE *tree, TYPE *item) \
-{ \
- TYPE *next = NULL; \
- if (item->STB_(N,right)) \
- return STB__(N,first)(item->STB_(N,right)); \
- PAR( \
- while(item->STB_(N,parent)) { \
- TYPE *up = item->STB_(N,parent); \
- if (up->STB_(N,left) == item) return up; \
- item = up; \
- } \
- return NULL; \
- ) \
- while (tree != item) { \
- if (STB_(N,_compare)(item, tree) < 0) { \
- next = tree; \
- tree = tree->STB_(N,left); \
- } else { \
- tree = tree->STB_(N,right); \
- } \
- } \
- return next; \
-} \
- \
-TYPE *STB__(N,prev)(TYPE *tree, TYPE *item) \
-{ \
- TYPE *next = NULL; \
- if (item->STB_(N,left)) \
- return STB__(N,last)(item->STB_(N,left)); \
- PAR( \
- while(item->STB_(N,parent)) { \
- TYPE *up = item->STB_(N,parent); \
- if (up->STB_(N,right) == item) return up; \
- item = up; \
- } \
- return NULL; \
- ) \
- while (tree != item) { \
- if (STB_(N,_compare)(item, tree) < 0) { \
- tree = tree->STB_(N,left); \
- } else { \
- next = tree; \
- tree = tree->STB_(N,right); \
- } \
- } \
- return next; \
-} \
- \
-STB__DEBUG( \
- void STB__(N,_validate)(TYPE *tree, int root) \
- { \
- if (tree == NULL) return; \
- PAR(if(root) assert(tree->STB_(N,parent) == NULL);) \
- assert(STB__level(N,tree->STB_(N,left) ) == tree->STB_(N,level)-1); \
- assert(STB__level(N,tree->STB_(N,right)) <= tree->STB_(N,level)); \
- assert(STB__level(N,tree->STB_(N,right)) >= tree->STB_(N,level)-1); \
- if (tree->STB_(N,right)) { \
- assert(STB__level(N,tree->STB_(N,right)->STB_(N,right)) \
- != tree->STB_(N,level)); \
- PAR(assert(tree->STB_(N,right)->STB_(N,parent) == tree);) \
- } \
- PAR(if(tree->STB_(N,left)) assert(tree->STB_(N,left)->STB_(N,parent) == tree);) \
- STB__(N,_validate)(tree->STB_(N,left) ,0); \
- STB__(N,_validate)(tree->STB_(N,right),0); \
- } \
-) \
- \
-typedef struct \
-{ \
- TYPE *root; \
-} TREE; \
- \
-void STB__(M,Insert)(TREE *tree, TYPE *item) \
-{ tree->root = STB__(N,insert)(tree->root, item); } \
-void STB__(M,Remove)(TREE *tree, TYPE *item) \
-{ tree->root = STB__(N,remove)(tree->root, item); } \
-TYPE *STB__(M,Next)(TREE *tree, TYPE *item) \
-{ return STB__(N,next)(tree->root, item); } \
-TYPE *STB__(M,Prev)(TREE *tree, TYPE *item) \
-{ return STB__(N,prev)(tree->root, item); } \
-TYPE *STB__(M,First)(TREE *tree) { return STB__(N,first)(tree->root); } \
-TYPE *STB__(M,Last) (TREE *tree) { return STB__(N,last) (tree->root); } \
-void STB__(M,Init)(TREE *tree) { tree->root = NULL; }
-
-
-#define stb_bst_find(N,tree,fcompare) \
-{ \
- int c; \
- while (tree != NULL) { \
- fcompare \
- if (c == 0) return tree; \
- if (c < 0) tree = tree->STB_(N,left); \
- else tree = tree->STB_(N,right); \
- } \
- return NULL; \
-}
-
-#define stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,PAR) \
- stb_bst_base(TYPE,N,TREE,M, \
- VTYPE a = p->vfield; VTYPE b = q->vfield; return (compare);, PAR ) \
- \
-TYPE *STB__(N,find)(TYPE *tree, VTYPE a) \
- stb_bst_find(N,tree,VTYPE b = tree->vfield; c = (compare);) \
-TYPE *STB__(M,Find)(TREE *tree, VTYPE a) \
-{ return STB__(N,find)(tree->root, a); }
-
-#define stb_bst(TYPE,N,TREE,M,vfield,VTYPE,compare) \
- stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,stb__bst_noparent)
-#define stb_bst_parent(TYPE,N,TREE,M,vfield,VTYPE,compare) \
- stb_bst_raw(TYPE,N,TREE,M,vfield,VTYPE,compare,stb__bst_parent)
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Pointer Nulling
-//
-// This lets you automatically NULL dangling pointers to "registered"
-// objects. Note that you have to make sure you call the appropriate
-// functions when you free or realloc blocks of memory that contain
-// pointers or pointer targets. stb.h can automatically do this for
-// stb_arr, or for all frees/reallocs if it's wrapping them.
-//
-
-#ifdef STB_NPTR
-
-STB_EXTERN void stb_nptr_set(void *address_of_pointer, void *value_to_write);
-STB_EXTERN void stb_nptr_didset(void *address_of_pointer);
-
-STB_EXTERN void stb_nptr_didfree(void *address_being_freed, int len);
-STB_EXTERN void stb_nptr_free(void *address_being_freed, int len);
-
-STB_EXTERN void stb_nptr_didrealloc(void *new_address, void *old_address, int len);
-STB_EXTERN void stb_nptr_recache(void); // recache all known pointers
- // do this after pointer sets outside your control, slow
-
-#ifdef STB_DEFINE
- // for fast updating on free/realloc, we need to be able to find
- // all the objects (pointers and targets) within a given block;
- // this precludes hashing
-
- // we use a three-level hierarchy of memory to minimize storage:
- // level 1: 65536 pointers to stb__memory_node (always uses 256 KB)
- // level 2: each stb__memory_node represents a 64K block of memory
- // with 256 stb__memory_leafs (worst case 64MB)
- // level 3: each stb__memory_leaf represents 256 bytes of memory
- // using a list of target locations and a list of pointers
- // (which are hopefully fairly short normally!)
-
- // this approach won't work in 64-bit, which has a much larger address
- // space. need to redesign
-
-#define STB__NPTR_ROOT_LOG2 16
-#define STB__NPTR_ROOT_NUM (1 << STB__NPTR_ROOT_LOG2)
-#define STB__NPTR_ROOT_SHIFT (32 - STB__NPTR_ROOT_LOG2)
-
-#define STB__NPTR_NODE_LOG2 5
-#define STB__NPTR_NODE_NUM (1 << STB__NPTR_NODE_LOG2)
-#define STB__NPTR_NODE_MASK (STB__NPTR_NODE_NUM-1)
-#define STB__NPTR_NODE_SHIFT (STB__NPTR_ROOT_SHIFT - STB__NPTR_NODE_LOG2)
-#define STB__NPTR_NODE_OFFSET(x) (((x) >> STB__NPTR_NODE_SHIFT) & STB__NPTR_NODE_MASK)
-
-typedef struct stb__st_nptr
-{
- void *ptr; // address of actual pointer
- struct stb__st_nptr *next; // next pointer with same target
- struct stb__st_nptr **prev; // prev pointer with same target, address of 'next' field (or first)
- struct stb__st_nptr *next_in_block;
-} stb__nptr;
-
-typedef struct stb__st_nptr_target
-{
- void *ptr; // address of target
- stb__nptr *first; // address of first nptr pointing to this
- struct stb__st_nptr_target *next_in_block;
-} stb__nptr_target;
-
-typedef struct
-{
- stb__nptr *pointers;
- stb__nptr_target *targets;
-} stb__memory_leaf;
-
-typedef struct
-{
- stb__memory_leaf *children[STB__NPTR_NODE_NUM];
-} stb__memory_node;
-
-stb__memory_node *stb__memtab_root[STB__NPTR_ROOT_NUM];
-
-static stb__memory_leaf *stb__nptr_find_leaf(void *mem)
-{
- stb_uint32 address = (stb_uint32)mem;
- stb__memory_node *z = stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT];
- if (z)
- return z->children[STB__NPTR_NODE_OFFSET(address)];
- else
- return NULL;
-}
-
-static void * stb__nptr_alloc(int size)
-{
- return stb__realloc_raw(0, size);
-}
-
-static void stb__nptr_free(void *p)
-{
- stb__realloc_raw(p, 0);
-}
-
-static stb__memory_leaf *stb__nptr_make_leaf(void *mem)
-{
- stb_uint32 address = (stb_uint32)mem;
- stb__memory_node *z = stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT];
- stb__memory_leaf *f;
- if (!z) {
- int i;
- z = (stb__memory_node *)stb__nptr_alloc(sizeof(*stb__memtab_root[0]));
- stb__memtab_root[address >> STB__NPTR_ROOT_SHIFT] = z;
- for (i = 0; i < 256; ++i)
- z->children[i] = 0;
- }
- f = (stb__memory_leaf *)stb__nptr_alloc(sizeof(*f));
- z->children[STB__NPTR_NODE_OFFSET(address)] = f;
- f->pointers = NULL;
- f->targets = NULL;
- return f;
-}
-
-static stb__nptr_target *stb__nptr_find_target(void *target, int force)
-{
- stb__memory_leaf *p = stb__nptr_find_leaf(target);
- if (p) {
- stb__nptr_target *t = p->targets;
- while (t) {
- if (t->ptr == target)
- return t;
- t = t->next_in_block;
- }
- }
- if (force) {
- stb__nptr_target *t = (stb__nptr_target*)stb__nptr_alloc(sizeof(*t));
- if (!p) p = stb__nptr_make_leaf(target);
- t->ptr = target;
- t->first = NULL;
- t->next_in_block = p->targets;
- p->targets = t;
- return t;
- }
- else
- return NULL;
-}
-
-static stb__nptr *stb__nptr_find_pointer(void *ptr, int force)
-{
- stb__memory_leaf *p = stb__nptr_find_leaf(ptr);
- if (p) {
- stb__nptr *t = p->pointers;
- while (t) {
- if (t->ptr == ptr)
- return t;
- t = t->next_in_block;
- }
- }
- if (force) {
- stb__nptr *t = (stb__nptr *)stb__nptr_alloc(sizeof(*t));
- if (!p) p = stb__nptr_make_leaf(ptr);
- t->ptr = ptr;
- t->next = NULL;
- t->prev = NULL;
- t->next_in_block = p->pointers;
- p->pointers = t;
- return t;
- }
- else
- return NULL;
-}
-
-void stb_nptr_set(void *address_of_pointer, void *value_to_write)
-{
- if (*(void **)address_of_pointer != value_to_write) {
- *(void **)address_of_pointer = value_to_write;
- stb_nptr_didset(address_of_pointer);
- }
-}
-
-void stb_nptr_didset(void *address_of_pointer)
-{
- // first unlink from old chain
- void *new_address;
- stb__nptr *p = stb__nptr_find_pointer(address_of_pointer, 1); // force building if doesn't exist
- if (p->prev) { // if p->prev is NULL, we just built it, or it was NULL
- *(p->prev) = p->next;
- if (p->next) p->next->prev = p->prev;
- }
- // now add to new chain
- new_address = *(void **)address_of_pointer;
- if (new_address != NULL) {
- stb__nptr_target *t = stb__nptr_find_target(new_address, 1);
- p->next = t->first;
- if (p->next) p->next->prev = &p->next;
- p->prev = &t->first;
- t->first = p;
- }
- else {
- p->prev = NULL;
- p->next = NULL;
- }
-}
-
-void stb__nptr_block(void *address, int len, void(*function)(stb__memory_leaf *f, int datum, void *start, void *end), int datum)
-{
- void *end_address = (void *)((char *)address + len - 1);
- stb__memory_node *n;
- stb_uint32 start = (stb_uint32)address;
- stb_uint32 end = start + len - 1;
-
- int b0 = start >> STB__NPTR_ROOT_SHIFT;
- int b1 = end >> STB__NPTR_ROOT_SHIFT;
- int b = b0, i, e0, e1;
-
- e0 = STB__NPTR_NODE_OFFSET(start);
-
- if (datum <= 0) {
- // first block
- n = stb__memtab_root[b0];
- if (n) {
- if (b0 != b1)
- e1 = STB__NPTR_NODE_NUM - 1;
- else
- e1 = STB__NPTR_NODE_OFFSET(end);
- for (i = e0; i <= e1; ++i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- if (b1 > b0) {
- // blocks other than the first and last block
- for (b = b0 + 1; b < b1; ++b) {
- n = stb__memtab_root[b];
- if (n)
- for (i = 0; i <= STB__NPTR_NODE_NUM - 1; ++i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- // last block
- n = stb__memtab_root[b1];
- if (n) {
- e1 = STB__NPTR_NODE_OFFSET(end);
- for (i = 0; i <= e1; ++i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- }
- }
- else {
- if (b1 > b0) {
- // last block
- n = stb__memtab_root[b1];
- if (n) {
- e1 = STB__NPTR_NODE_OFFSET(end);
- for (i = e1; i >= 0; --i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- // blocks other than the first and last block
- for (b = b1 - 1; b > b0; --b) {
- n = stb__memtab_root[b];
- if (n)
- for (i = STB__NPTR_NODE_NUM - 1; i >= 0; --i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- }
- // first block
- n = stb__memtab_root[b0];
- if (n) {
- if (b0 != b1)
- e1 = STB__NPTR_NODE_NUM - 1;
- else
- e1 = STB__NPTR_NODE_OFFSET(end);
- for (i = e1; i >= e0; --i)
- if (n->children[i])
- function(n->children[i], datum, address, end_address);
- }
- }
-}
-
-static void stb__nptr_delete_pointers(stb__memory_leaf *f, int offset, void *start, void *end)
-{
- stb__nptr **p = &f->pointers;
- while (*p) {
- stb__nptr *n = *p;
- if (n->ptr >= start && n->ptr <= end) {
- // unlink
- if (n->prev) {
- *(n->prev) = n->next;
- if (n->next) n->next->prev = n->prev;
- }
- *p = n->next_in_block;
- stb__nptr_free(n);
- }
- else
- p = &(n->next_in_block);
- }
-}
-
-static void stb__nptr_delete_targets(stb__memory_leaf *f, int offset, void *start, void *end)
-{
- stb__nptr_target **p = &f->targets;
- while (*p) {
- stb__nptr_target *n = *p;
- if (n->ptr >= start && n->ptr <= end) {
- // null pointers
- stb__nptr *z = n->first;
- while (z) {
- stb__nptr *y = z->next;
- z->prev = NULL;
- z->next = NULL;
- *(void **)z->ptr = NULL;
- z = y;
- }
- // unlink this target
- *p = n->next_in_block;
- stb__nptr_free(n);
- }
- else
- p = &(n->next_in_block);
- }
-}
-
-void stb_nptr_didfree(void *address_being_freed, int len)
-{
- // step one: delete all pointers in this block
- stb__nptr_block(address_being_freed, len, stb__nptr_delete_pointers, 0);
- // step two: NULL all pointers to this block; do this second to avoid NULLing deleted pointers
- stb__nptr_block(address_being_freed, len, stb__nptr_delete_targets, 0);
-}
-
-void stb_nptr_free(void *address_being_freed, int len)
-{
- free(address_being_freed);
- stb_nptr_didfree(address_being_freed, len);
-}
-
-static void stb__nptr_move_targets(stb__memory_leaf *f, int offset, void *start, void *end)
-{
- stb__nptr_target **t = &f->targets;
- while (*t) {
- stb__nptr_target *n = *t;
- if (n->ptr >= start && n->ptr <= end) {
- stb__nptr *z;
- stb__memory_leaf *f;
- // unlink n
- *t = n->next_in_block;
- // update n to new address
- n->ptr = (void *)((char *)n->ptr + offset);
- f = stb__nptr_find_leaf(n->ptr);
- if (!f) f = stb__nptr_make_leaf(n->ptr);
- n->next_in_block = f->targets;
- f->targets = n;
- // now go through all pointers and make them point here
- z = n->first;
- while (z) {
- *(void**)z->ptr = n->ptr;
- z = z->next;
- }
- }
- else
- t = &(n->next_in_block);
- }
-}
-
-static void stb__nptr_move_pointers(stb__memory_leaf *f, int offset, void *start, void *end)
-{
- stb__nptr **p = &f->pointers;
- while (*p) {
- stb__nptr *n = *p;
- if (n->ptr >= start && n->ptr <= end) {
- // unlink
- *p = n->next_in_block;
- n->ptr = (void *)((int)n->ptr + offset);
- // move to new block
- f = stb__nptr_find_leaf(n->ptr);
- if (!f) f = stb__nptr_make_leaf(n->ptr);
- n->next_in_block = f->pointers;
- f->pointers = n;
- }
- else
- p = &(n->next_in_block);
- }
-}
-
-void stb_nptr_realloc(void *new_address, void *old_address, int len)
-{
- if (new_address == old_address) return;
-
- // have to move the pointers first, because moving the targets
- // requires writing to the pointers-to-the-targets, and if some of those moved too,
- // we need to make sure we don't write to the old memory
-
- // step one: move all pointers within the block
- stb__nptr_block(old_address, len, stb__nptr_move_pointers, (char *)new_address - (char *)old_address);
- // step two: move all targets within the block
- stb__nptr_block(old_address, len, stb__nptr_move_targets, (char *)new_address - (char *)old_address);
-}
-
-void stb_nptr_move(void *new_address, void *old_address)
-{
- stb_nptr_realloc(new_address, old_address, 1);
-}
-
-void stb_nptr_recache(void)
-{
- int i, j;
- for (i = 0; i < STB__NPTR_ROOT_NUM; ++i)
- if (stb__memtab_root[i])
- for (j = 0; j < STB__NPTR_NODE_NUM; ++j)
- if (stb__memtab_root[i]->children[j]) {
- stb__nptr *p = stb__memtab_root[i]->children[j]->pointers;
- while (p) {
- stb_nptr_didset(p->ptr);
- p = p->next_in_block;
- }
- }
-}
-
-#endif // STB_DEFINE
-#endif // STB_NPTR
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// File Processing
-//
-
-
-#ifdef _MSC_VER
-#define stb_rename(x,y) _wrename((const wchar_t *)stb__from_utf8(x), (const wchar_t *)stb__from_utf8_alt(y))
-#define stb_mktemp _mktemp
-#else
-#define stb_mktemp mktemp
-#define stb_rename rename
-#endif
-
-STB_EXTERN void stb_fput_varlen64(FILE *f, stb_uint64 v);
-STB_EXTERN stb_uint64 stb_fget_varlen64(FILE *f);
-STB_EXTERN int stb_size_varlen64(stb_uint64 v);
-
-
-#define stb_filec (char *) stb_file
-#define stb_fileu (unsigned char *) stb_file
-STB_EXTERN void * stb_file(char *filename, size_t *length);
-STB_EXTERN void * stb_file_max(char *filename, size_t *length);
-STB_EXTERN size_t stb_filelen(FILE *f);
-STB_EXTERN int stb_filewrite(char *filename, void *data, size_t length);
-STB_EXTERN int stb_filewritestr(char *filename, char *data);
-STB_EXTERN char ** stb_stringfile(char *filename, int *len);
-STB_EXTERN char ** stb_stringfile_trimmed(char *name, int *len, char comm);
-STB_EXTERN char * stb_fgets(char *buffer, int buflen, FILE *f);
-STB_EXTERN char * stb_fgets_malloc(FILE *f);
-STB_EXTERN int stb_fexists(char *filename);
-STB_EXTERN int stb_fcmp(char *s1, char *s2);
-STB_EXTERN int stb_feq(char *s1, char *s2);
-STB_EXTERN time_t stb_ftimestamp(char *filename);
-
-STB_EXTERN int stb_fullpath(char *abs, int abs_size, char *rel);
-STB_EXTERN FILE * stb_fopen(char *filename, char *mode);
-STB_EXTERN int stb_fclose(FILE *f, int keep);
-
-enum
-{
- stb_keep_no = 0,
- stb_keep_yes = 1,
- stb_keep_if_different = 2,
-};
-
-STB_EXTERN int stb_copyfile(char *src, char *dest);
-
-STB_EXTERN void stb_fput_varlen64(FILE *f, stb_uint64 v);
-STB_EXTERN stb_uint64 stb_fget_varlen64(FILE *f);
-STB_EXTERN int stb_size_varlen64(stb_uint64 v);
-
-STB_EXTERN void stb_fwrite32(FILE *f, stb_uint32 datum);
-STB_EXTERN void stb_fput_varlen(FILE *f, int v);
-STB_EXTERN void stb_fput_varlenu(FILE *f, unsigned int v);
-STB_EXTERN int stb_fget_varlen(FILE *f);
-STB_EXTERN stb_uint stb_fget_varlenu(FILE *f);
-STB_EXTERN void stb_fput_ranged(FILE *f, int v, int b, stb_uint n);
-STB_EXTERN int stb_fget_ranged(FILE *f, int b, stb_uint n);
-STB_EXTERN int stb_size_varlen(int v);
-STB_EXTERN int stb_size_varlenu(unsigned int v);
-STB_EXTERN int stb_size_ranged(int b, stb_uint n);
-
-STB_EXTERN int stb_fread(void *data, size_t len, size_t count, void *f);
-STB_EXTERN int stb_fwrite(void *data, size_t len, size_t count, void *f);
-
-#if 0
-typedef struct
-{
- FILE *base_file;
- char *buffer;
- int buffer_size;
- int buffer_off;
- int buffer_left;
-} STBF;
-
-STB_EXTERN STBF *stb_tfopen(char *filename, char *mode);
-STB_EXTERN int stb_tfread(void *data, size_t len, size_t count, STBF *f);
-STB_EXTERN int stb_tfwrite(void *data, size_t len, size_t count, STBF *f);
-#endif
-
-#ifdef STB_DEFINE
-
-#if 0
-STBF *stb_tfopen(char *filename, char *mode)
-{
- STBF *z;
- FILE *f = fopen(filename, mode);
- if (!f) return NULL;
- z = (STBF *)malloc(sizeof(*z));
- if (!z) { fclose(f); return NULL; }
- z->base_file = f;
- if (!strcmp(mode, "rb") || !strcmp(mode, "wb")) {
- z->buffer_size = 4096;
- z->buffer_off = z->buffer_size;
- z->buffer_left = 0;
- z->buffer = malloc(z->buffer_size);
- if (!z->buffer) { free(z); fclose(f); return NULL; }
- }
- else {
- z->buffer = 0;
- z->buffer_size = 0;
- z->buffer_left = 0;
- }
- return z;
-}
-
-int stb_tfread(void *data, size_t len, size_t count, STBF *f)
-{
- int total = len*count, done = 0;
- if (!total) return 0;
- if (total <= z->buffer_left) {
- memcpy(data, z->buffer + z->buffer_off, total);
- z->buffer_off += total;
- z->buffer_left -= total;
- return count;
- }
- else {
- char *out = (char *)data;
-
- // consume all buffered data
- memcpy(data, z->buffer + z->buffer_off, z->buffer_left);
- done = z->buffer_left;
- out += z->buffer_left;
- z->buffer_left = 0;
-
- if (total - done > (z->buffer_size >> 1)) {
- done += fread(out
- }
- }
-}
-#endif
-
-void stb_fwrite32(FILE *f, stb_uint32 x)
-{
- fwrite(&x, 4, 1, f);
-}
-
-#if defined(_MSC_VER) || defined(__MINGW32__)
-#define stb__stat _stat
-#else
-#define stb__stat stat
-#endif
-
-int stb_fexists(char *filename)
-{
- struct stb__stat buf;
- return stb__windows(
- _wstat((const wchar_t *)stb__from_utf8(filename), &buf),
- stat(filename, &buf)
- ) == 0;
-}
-
-time_t stb_ftimestamp(char *filename)
-{
- struct stb__stat buf;
- if (stb__windows(
- _wstat((const wchar_t *)stb__from_utf8(filename), &buf),
- stat(filename, &buf)
- ) == 0)
- {
- return buf.st_mtime;
- }
- else {
- return 0;
- }
-}
-
-size_t stb_filelen(FILE *f)
-{
- size_t len, pos;
- pos = ftell(f);
- fseek(f, 0, SEEK_END);
- len = ftell(f);
- fseek(f, pos, SEEK_SET);
- return len;
-}
-
-void *stb_file(char *filename, size_t *length)
-{
- FILE *f = stb__fopen(filename, "rb");
- char *buffer;
- size_t len, len2;
- if (!f) return NULL;
- len = stb_filelen(f);
- buffer = (char *)malloc(len + 2); // nul + extra
- len2 = fread(buffer, 1, len, f);
- if (len2 == len) {
- if (length) *length = len;
- buffer[len] = 0;
- }
- else {
- free(buffer);
- buffer = NULL;
- }
- fclose(f);
- return buffer;
-}
-
-int stb_filewrite(char *filename, void *data, size_t length)
-{
- FILE *f = stb_fopen(filename, "wb");
- if (f) {
- unsigned char *data_ptr = (unsigned char *)data;
- size_t remaining = length;
- while (remaining > 0) {
- size_t len2 = remaining > 65536 ? 65536 : remaining;
- size_t len3 = fwrite(data_ptr, 1, len2, f);
- if (len2 != len3) {
- fprintf(stderr, "Failed while writing %s\n", filename);
- break;
- }
- remaining -= len2;
- data_ptr += len2;
- }
- stb_fclose(f, stb_keep_if_different);
- }
- return f != NULL;
-}
-
-int stb_filewritestr(char *filename, char *data)
-{
- return stb_filewrite(filename, data, strlen(data));
-}
-
-void * stb_file_max(char *filename, size_t *length)
-{
- FILE *f = stb__fopen(filename, "rb");
- char *buffer;
- size_t len, maxlen;
- if (!f) return NULL;
- maxlen = *length;
- buffer = (char *)malloc(maxlen + 1);
- len = fread(buffer, 1, maxlen, f);
- buffer[len] = 0;
- fclose(f);
- *length = len;
- return buffer;
-}
-
-char ** stb_stringfile(char *filename, int *plen)
-{
- FILE *f = stb__fopen(filename, "rb");
- char *buffer, **list = NULL, *s;
- size_t len, count, i;
-
- if (!f) return NULL;
- len = stb_filelen(f);
- buffer = (char *)malloc(len + 1);
- len = fread(buffer, 1, len, f);
- buffer[len] = 0;
- fclose(f);
-
- // two passes through: first time count lines, second time set them
- for (i = 0; i < 2; ++i) {
- s = buffer;
- if (i == 1)
- list[0] = s;
- count = 1;
- while (*s) {
- if (*s == '\n' || *s == '\r') {
- // detect if both cr & lf are together
- int crlf = (s[0] + s[1]) == ('\n' + '\r');
- if (i == 1) *s = 0;
- if (crlf) ++s;
- if (s[1]) { // it's not over yet
- if (i == 1) list[count] = s + 1;
- ++count;
- }
- }
- ++s;
- }
- if (i == 0) {
- list = (char **)malloc(sizeof(*list) * (count + 1) + len + 1);
- if (!list) return NULL;
- list[count] = 0;
- // recopy the file so there's just a single allocation to free
- memcpy(&list[count + 1], buffer, len + 1);
- free(buffer);
- buffer = (char *)&list[count + 1];
- if (plen) *plen = count;
- }
- }
- return list;
-}
-
-char ** stb_stringfile_trimmed(char *name, int *len, char comment)
-{
- int i, n, o = 0;
- char **s = stb_stringfile(name, &n);
- if (s == NULL) return NULL;
- for (i = 0; i < n; ++i) {
- char *p = stb_skipwhite(s[i]);
- if (*p && *p != comment)
- s[o++] = p;
- }
- s[o] = NULL;
- if (len) *len = o;
- return s;
-}
-
-char * stb_fgets(char *buffer, int buflen, FILE *f)
-{
- char *p;
- buffer[0] = 0;
- p = fgets(buffer, buflen, f);
- if (p) {
- int n = strlen(p) - 1;
- if (n >= 0)
- if (p[n] == '\n')
- p[n] = 0;
- }
- return p;
-}
-
-char * stb_fgets_malloc(FILE *f)
-{
- // avoid reallocing for small strings
- char quick_buffer[800];
- quick_buffer[sizeof(quick_buffer) - 2] = 0;
- if (!fgets(quick_buffer, sizeof(quick_buffer), f))
- return NULL;
-
- if (quick_buffer[sizeof(quick_buffer) - 2] == 0) {
- int n = strlen(quick_buffer);
- if (n > 0 && quick_buffer[n - 1] == '\n')
- quick_buffer[n - 1] = 0;
- return strdup(quick_buffer);
- }
- else {
- char *p;
- char *a = strdup(quick_buffer);
- int len = sizeof(quick_buffer) - 1;
-
- while (!feof(f)) {
- if (a[len - 1] == '\n') break;
- a = (char *)realloc(a, len * 2);
- p = &a[len];
- p[len - 2] = 0;
- if (!fgets(p, len, f))
- break;
- if (p[len - 2] == 0) {
- len += strlen(p);
- break;
- }
- len = len + (len - 1);
- }
- if (a[len - 1] == '\n')
- a[len - 1] = 0;
- return a;
- }
-}
-
-int stb_fullpath(char *abs, int abs_size, char *rel)
-{
-#ifdef _MSC_VER
- return _fullpath(abs, rel, abs_size) != NULL;
-#else
- if (rel[0] == '/' || rel[0] == '~') {
- if ((int)strlen(rel) >= abs_size)
- return 0;
- strcpy(abs, rel);
- return STB_TRUE;
- }
- else {
- int n;
- getcwd(abs, abs_size);
- n = strlen(abs);
- if (n + (int)strlen(rel) + 2 <= abs_size) {
- abs[n] = '/';
- strcpy(abs + n + 1, rel);
- return STB_TRUE;
- }
- else {
- return STB_FALSE;
- }
- }
-#endif
-}
-
-static int stb_fcmp_core(FILE *f, FILE *g)
-{
- char buf1[1024], buf2[1024];
- int n1, n2, res = 0;
-
- while (1) {
- n1 = fread(buf1, 1, sizeof(buf1), f);
- n2 = fread(buf2, 1, sizeof(buf2), g);
- res = memcmp(buf1, buf2, stb_min(n1, n2));
- if (res)
- break;
- if (n1 != n2) {
- res = n1 < n2 ? -1 : 1;
- break;
- }
- if (n1 == 0)
- break;
- }
-
- fclose(f);
- fclose(g);
- return res;
-}
-
-int stb_fcmp(char *s1, char *s2)
-{
- FILE *f = stb__fopen(s1, "rb");
- FILE *g = stb__fopen(s2, "rb");
-
- if (f == NULL || g == NULL) {
- if (f) fclose(f);
- if (g) {
- fclose(g);
- return STB_TRUE;
- }
- return f != NULL;
- }
-
- return stb_fcmp_core(f, g);
-}
-
-int stb_feq(char *s1, char *s2)
-{
- FILE *f = stb__fopen(s1, "rb");
- FILE *g = stb__fopen(s2, "rb");
-
- if (f == NULL || g == NULL) {
- if (f) fclose(f);
- if (g) fclose(g);
- return f == g;
- }
-
- // feq is faster because it shortcuts if they're different length
- if (stb_filelen(f) != stb_filelen(g)) {
- fclose(f);
- fclose(g);
- return 0;
- }
-
- return !stb_fcmp_core(f, g);
-}
-
-static stb_ptrmap *stb__files;
-
-typedef struct
-{
- char *temp_name;
- char *name;
- int errors;
-} stb__file_data;
-
-static FILE *stb__open_temp_file(char *temp_name, char *src_name, char *mode)
-{
- int p;
-#ifdef _MSC_VER
- int j;
-#endif
- FILE *f;
- // try to generate a temporary file in the same directory
- p = strlen(src_name) - 1;
- while (p > 0 && src_name[p] != '/' && src_name[p] != '\\'
- && src_name[p] != ':' && src_name[p] != '~')
- --p;
- ++p;
-
- memcpy(temp_name, src_name, p);
-
-#ifdef _MSC_VER
- // try multiple times to make a temp file... just in
- // case some other process makes the name first
- for (j = 0; j < 32; ++j) {
- strcpy(temp_name + p, "stmpXXXXXX");
- if (stb_mktemp(temp_name) == NULL)
- return 0;
-
- f = fopen(temp_name, mode);
- if (f != NULL)
- break;
- }
-#else
- {
- strcpy(temp_name + p, "stmpXXXXXX");
-#ifdef __MINGW32__
- int fd = open(mktemp(temp_name), O_RDWR);
-#else
- int fd = mkstemp(temp_name);
-#endif
- if (fd == -1) return NULL;
- f = fdopen(fd, mode);
- if (f == NULL) {
- unlink(temp_name);
- close(fd);
- return NULL;
- }
- }
-#endif
- return f;
-}
-
-
-FILE * stb_fopen(char *filename, char *mode)
-{
- FILE *f;
- char name_full[4096];
- char temp_full[sizeof(name_full) + 12];
-
- // @TODO: if the file doesn't exist, we can also use the fastpath here
- if (mode[0] != 'w' && !strchr(mode, '+'))
- return stb__fopen(filename, mode);
-
- // save away the full path to the file so if the program
- // changes the cwd everything still works right! unix has
- // better ways to do this, but we have to work in windows
- name_full[0] = '\0'; // stb_fullpath reads name_full[0]
- if (stb_fullpath(name_full, sizeof(name_full), filename) == 0)
- return 0;
-
- f = stb__open_temp_file(temp_full, name_full, mode);
- if (f != NULL) {
- stb__file_data *d = (stb__file_data *)malloc(sizeof(*d));
- if (!d) { assert(0); /* NOTREACHED */fclose(f); return NULL; }
- if (stb__files == NULL) stb__files = stb_ptrmap_create();
- d->temp_name = strdup(temp_full);
- d->name = strdup(name_full);
- d->errors = 0;
- stb_ptrmap_add(stb__files, f, d);
- return f;
- }
-
- return NULL;
-}
-
-int stb_fclose(FILE *f, int keep)
-{
- stb__file_data *d;
-
- int ok = STB_FALSE;
- if (f == NULL) return 0;
-
- if (ferror(f))
- keep = stb_keep_no;
-
- fclose(f);
-
- if (stb__files && stb_ptrmap_remove(stb__files, f, (void **)&d)) {
- if (stb__files->count == 0) {
- stb_ptrmap_destroy(stb__files);
- stb__files = NULL;
- }
- }
- else
- return STB_TRUE; // not special
-
- if (keep == stb_keep_if_different) {
- // check if the files are identical
- if (stb_feq(d->name, d->temp_name)) {
- keep = stb_keep_no;
- ok = STB_TRUE; // report success if no change
- }
- }
-
- if (keep == stb_keep_no) {
- remove(d->temp_name);
- }
- else {
- if (!stb_fexists(d->name)) {
- // old file doesn't exist, so just move the new file over it
- stb_rename(d->temp_name, d->name);
- }
- else {
- // don't delete the old file yet in case there are troubles! First rename it!
- char preserved_old_file[4096];
-
- // generate a temp filename in the same directory (also creates it, which we don't need)
- FILE *dummy = stb__open_temp_file(preserved_old_file, d->name, "wb");
- if (dummy != NULL) {
- // we don't actually want the open file
- fclose(dummy);
-
- // discard what we just created
- remove(preserved_old_file); // if this fails, there's nothing we can do, and following logic handles it as best as possible anyway
-
- // move the existing file to the preserved name
- if (0 != stb_rename(d->name, preserved_old_file)) { // 0 on success
- // failed, state is:
- // filename -> old file
- // tempname -> new file
- // keep tempname around so we don't lose data
- }
- else {
- // state is:
- // preserved -> old file
- // tempname -> new file
- // move the new file to the old name
- if (0 == stb_rename(d->temp_name, d->name)) {
- // state is:
- // preserved -> old file
- // filename -> new file
- ok = STB_TRUE;
-
- // 'filename -> new file' has always been the goal, so clean up
- remove(preserved_old_file); // nothing to be done if it fails
- }
- else {
- // couldn't rename, so try renaming preserved file back
-
- // state is:
- // preserved -> old file
- // tempname -> new file
- stb_rename(preserved_old_file, d->name);
- // if the rename failed, there's nothing more we can do
- }
- }
- }
- else {
- // we couldn't get a temp filename. do this the naive way; the worst case failure here
- // leaves the filename pointing to nothing and the new file as a tempfile
- remove(d->name);
- stb_rename(d->temp_name, d->name);
- }
- }
- }
-
- free(d->temp_name);
- free(d->name);
- free(d);
-
- return ok;
-}
-
-int stb_copyfile(char *src, char *dest)
-{
- char raw_buffer[1024];
- char *buffer;
- int buf_size = 65536;
-
- FILE *f, *g;
-
- // if file already exists at destination, do nothing
- if (stb_feq(src, dest)) return STB_TRUE;
-
- // open file
- f = stb__fopen(src, "rb");
- if (f == NULL) return STB_FALSE;
-
- // open file for writing
- g = stb__fopen(dest, "wb");
- if (g == NULL) {
- fclose(f);
- return STB_FALSE;
- }
-
- buffer = (char *)malloc(buf_size);
- if (buffer == NULL) {
- buffer = raw_buffer;
- buf_size = sizeof(raw_buffer);
- }
-
- while (!feof(f)) {
- int n = fread(buffer, 1, buf_size, f);
- if (n != 0)
- fwrite(buffer, 1, n, g);
- }
-
- fclose(f);
- if (buffer != raw_buffer)
- free(buffer);
-
- fclose(g);
- return STB_TRUE;
-}
-
-// varlen:
-// v' = (v >> 31) + (v < 0 ? ~v : v)<<1; // small abs(v) => small v'
-// output v as big endian v'+k for v' <= k:
-// 1 byte : v' <= 0x00000080 ( -64 <= v < 64) 7 bits
-// 2 bytes: v' <= 0x00004000 (-8192 <= v < 8192) 14 bits
-// 3 bytes: v' <= 0x00200000 21 bits
-// 4 bytes: v' <= 0x10000000 28 bits
-// the number of most significant 1-bits in the first byte
-// equals the number of bytes after the first
-
-#define stb__varlen_xform(v) (v<0 ? (~v << 1)+1 : (v << 1))
-
-int stb_size_varlen(int v) { return stb_size_varlenu(stb__varlen_xform(v)); }
-int stb_size_varlenu(unsigned int v)
-{
- if (v < 0x00000080) return 1;
- if (v < 0x00004000) return 2;
- if (v < 0x00200000) return 3;
- if (v < 0x10000000) return 4;
- return 5;
-}
-
-void stb_fput_varlen(FILE *f, int v) { stb_fput_varlenu(f, stb__varlen_xform(v)); }
-
-void stb_fput_varlenu(FILE *f, unsigned int z)
-{
- if (z >= 0x10000000) fputc(0xF0, f);
- if (z >= 0x00200000) fputc((z < 0x10000000 ? 0xE0 : 0) + (z >> 24), f);
- if (z >= 0x00004000) fputc((z < 0x00200000 ? 0xC0 : 0) + (z >> 16), f);
- if (z >= 0x00000080) fputc((z < 0x00004000 ? 0x80 : 0) + (z >> 8), f);
- fputc(z, f);
-}
-
-#define stb_fgetc(f) ((unsigned char) fgetc(f))
-
-int stb_fget_varlen(FILE *f)
-{
- unsigned int z = stb_fget_varlenu(f);
- return (z & 1) ? ~(z >> 1) : (z >> 1);
-}
-
-unsigned int stb_fget_varlenu(FILE *f)
-{
- unsigned int z;
- unsigned char d;
- d = stb_fgetc(f);
-
- if (d >= 0x80) {
- if (d >= 0xc0) {
- if (d >= 0xe0) {
- if (d == 0xf0) z = stb_fgetc(f) << 24;
- else z = (d - 0xe0) << 24;
- z += stb_fgetc(f) << 16;
- }
- else
- z = (d - 0xc0) << 16;
- z += stb_fgetc(f) << 8;
- }
- else
- z = (d - 0x80) << 8;
- z += stb_fgetc(f);
- }
- else
- z = d;
- return z;
-}
-
-stb_uint64 stb_fget_varlen64(FILE *f)
-{
- stb_uint64 z;
- unsigned char d;
- d = stb_fgetc(f);
-
- if (d >= 0x80) {
- if (d >= 0xc0) {
- if (d >= 0xe0) {
- if (d >= 0xf0) {
- if (d >= 0xf8) {
- if (d >= 0xfc) {
- if (d >= 0xfe) {
- if (d >= 0xff)
- z = (stb_uint64)stb_fgetc(f) << 56;
- else
- z = (stb_uint64)(d - 0xfe) << 56;
- z |= (stb_uint64)stb_fgetc(f) << 48;
- }
- else z = (stb_uint64)(d - 0xfc) << 48;
- z |= (stb_uint64)stb_fgetc(f) << 40;
- }
- else z = (stb_uint64)(d - 0xf8) << 40;
- z |= (stb_uint64)stb_fgetc(f) << 32;
- }
- else z = (stb_uint64)(d - 0xf0) << 32;
- z |= (stb_uint)stb_fgetc(f) << 24;
- }
- else z = (stb_uint)(d - 0xe0) << 24;
- z |= (stb_uint)stb_fgetc(f) << 16;
- }
- else z = (stb_uint)(d - 0xc0) << 16;
- z |= (stb_uint)stb_fgetc(f) << 8;
- }
- else z = (stb_uint)(d - 0x80) << 8;
- z |= stb_fgetc(f);
- }
- else
- z = d;
-
- return (z & 1) ? ~(z >> 1) : (z >> 1);
-}
-
-int stb_size_varlen64(stb_uint64 v)
-{
- if (v < 0x00000080) return 1;
- if (v < 0x00004000) return 2;
- if (v < 0x00200000) return 3;
- if (v < 0x10000000) return 4;
- if (v < STB_IMM_UINT64(0x0000000800000000)) return 5;
- if (v < STB_IMM_UINT64(0x0000040000000000)) return 6;
- if (v < STB_IMM_UINT64(0x0002000000000000)) return 7;
- if (v < STB_IMM_UINT64(0x0100000000000000)) return 8;
- return 9;
-}
-
-void stb_fput_varlen64(FILE *f, stb_uint64 v)
-{
- stb_uint64 z = stb__varlen_xform(v);
- int first = 1;
- if (z >= STB_IMM_UINT64(0x100000000000000)) {
- fputc(0xff, f);
- first = 0;
- }
- if (z >= STB_IMM_UINT64(0x02000000000000)) fputc((first ? 0xFE : 0) + (char)(z >> 56), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00040000000000)) fputc((first ? 0xFC : 0) + (char)(z >> 48), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00000800000000)) fputc((first ? 0xF8 : 0) + (char)(z >> 40), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00000010000000)) fputc((first ? 0xF0 : 0) + (char)(z >> 32), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00000000200000)) fputc((first ? 0xE0 : 0) + (char)(z >> 24), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00000000004000)) fputc((first ? 0xC0 : 0) + (char)(z >> 16), f), first = 0;
- if (z >= STB_IMM_UINT64(0x00000000000080)) fputc((first ? 0x80 : 0) + (char)(z >> 8), f), first = 0;
- fputc((char)z, f);
-}
-
-void stb_fput_ranged(FILE *f, int v, int b, stb_uint n)
-{
- v -= b;
- if (n <= (1 << 31))
- assert((stb_uint)v < n);
- if (n >(1 << 24)) fputc(v >> 24, f);
- if (n > (1 << 16)) fputc(v >> 16, f);
- if (n > (1 << 8)) fputc(v >> 8, f);
- fputc(v, f);
-}
-
-int stb_fget_ranged(FILE *f, int b, stb_uint n)
-{
- unsigned int v = 0;
- if (n > (1 << 24)) v += stb_fgetc(f) << 24;
- if (n > (1 << 16)) v += stb_fgetc(f) << 16;
- if (n > (1 << 8)) v += stb_fgetc(f) << 8;
- v += stb_fgetc(f);
- return b + v;
-}
-
-int stb_size_ranged(int b, stb_uint n)
-{
- if (n > (1 << 24)) return 4;
- if (n > (1 << 16)) return 3;
- if (n > (1 << 8)) return 2;
- return 1;
-}
-
-void stb_fput_string(FILE *f, char *s)
-{
- int len = strlen(s);
- stb_fput_varlenu(f, len);
- fwrite(s, 1, len, f);
-}
-
-// inverse of the above algorithm
-char *stb_fget_string(FILE *f, void *p)
-{
- char *s;
- int len = stb_fget_varlenu(f);
- if (len > 4096) return NULL;
- s = p ? stb_malloc_string(p, len + 1) : (char *)malloc(len + 1);
- fread(s, 1, len, f);
- s[len] = 0;
- return s;
-}
-
-char *stb_strdup(char *str, void *pool)
-{
- int len = strlen(str);
- char *p = stb_malloc_string(pool, len + 1);
- strcpy(p, str);
- return p;
-}
-
-// strip the trailing '/' or '\\' from a directory so we can refer to it
-// as a file for _stat()
-char *stb_strip_final_slash(char *t)
-{
- if (t[0]) {
- char *z = t + strlen(t) - 1;
- // *z is the last character
- if (*z == '\\' || *z == '/')
- if (z != t + 2 || t[1] != ':') // but don't strip it if it's e.g. "c:/"
- *z = 0;
- if (*z == '\\')
- *z = '/'; // canonicalize to make sure it matches db
- }
- return t;
-}
-
-char *stb_strip_final_slash_regardless(char *t)
-{
- if (t[0]) {
- char *z = t + strlen(t) - 1;
- // *z is the last character
- if (*z == '\\' || *z == '/')
- *z = 0;
- if (*z == '\\')
- *z = '/'; // canonicalize to make sure it matches db
- }
- return t;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Options parsing
-//
-
-STB_EXTERN char **stb_getopt_param(int *argc, char **argv, char *param);
-STB_EXTERN char **stb_getopt(int *argc, char **argv);
-STB_EXTERN void stb_getopt_free(char **opts);
-
-#ifdef STB_DEFINE
-
-void stb_getopt_free(char **opts)
-{
- int i;
- char ** o2 = opts;
- for (i = 0; i < stb_arr_len(o2); ++i)
- free(o2[i]);
- stb_arr_free(o2);
-}
-
-char **stb_getopt(int *argc, char **argv)
-{
- return stb_getopt_param(argc, argv, "");
-}
-
-char **stb_getopt_param(int *argc, char **argv, char *param)
-{
- char ** opts = NULL;
- int i, j = 1;
- for (i = 1; i < *argc; ++i) {
- if (argv[i][0] != '-') {
- argv[j++] = argv[i];
- }
- else {
- if (argv[i][1] == 0) { // plain - == don't parse further options
- ++i;
- while (i < *argc)
- argv[j++] = argv[i++];
- break;
- }
- else {
- int k;
- char *q = argv[i]; // traverse options list
- for (k = 1; q[k]; ++k) {
- char *s;
- if (strchr(param, q[k])) { // does it take a parameter?
- char *t = &q[k + 1], z = q[k];
- int len = 0;
- if (*t == 0) {
- if (i == *argc - 1) { // takes a parameter, but none found
- *argc = 0;
- stb_getopt_free(opts);
- return NULL;
- }
- t = argv[++i];
- }
- else
- k += strlen(t);
- len = strlen(t);
- s = (char *)malloc(len + 2);
- if (!s) return NULL;
- s[0] = z;
- strcpy(s + 1, t);
- }
- else {
- // no parameter
- s = (char *)malloc(2);
- if (!s) return NULL;
- s[0] = q[k];
- s[1] = 0;
- }
- stb_arr_push(opts, s);
- }
- }
- }
- }
- stb_arr_push(opts, NULL);
- *argc = j;
- return opts;
-}
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Portable directory reading
-//
-
-STB_EXTERN char **stb_readdir_files(char *dir);
-STB_EXTERN char **stb_readdir_files_mask(char *dir, char *wild);
-STB_EXTERN char **stb_readdir_subdirs(char *dir);
-STB_EXTERN char **stb_readdir_subdirs_mask(char *dir, char *wild);
-STB_EXTERN void stb_readdir_free(char **files);
-STB_EXTERN char **stb_readdir_recursive(char *dir, char *filespec);
-STB_EXTERN void stb_delete_directory_recursive(char *dir);
-
-#ifdef STB_DEFINE
-
-#ifdef _MSC_VER
-#include <io.h>
-#else
-#include <unistd.h>
-#include <dirent.h>
-#endif
-
-void stb_readdir_free(char **files)
-{
- char **f2 = files;
- int i;
- for (i = 0; i < stb_arr_len(f2); ++i)
- free(f2[i]);
- stb_arr_free(f2);
-}
-
-static int isdotdirname(char *name)
-{
- if (name[0] == '.')
- return (name[1] == '.') ? !name[2] : !name[1];
- return 0;
-}
-
-STB_EXTERN int stb_wildmatchi(char *expr, char *candidate);
-static char **readdir_raw(char *dir, int return_subdirs, char *mask)
-{
- char **results = NULL;
- char buffer[4096], with_slash[4096];
- size_t n;
-
-#ifdef _MSC_VER
- stb__wchar *ws;
- struct _wfinddata_t data;
-#ifdef _WIN64
- const intptr_t none = -1;
- intptr_t z;
-#else
- const long none = -1;
- long z;
-#endif
-#else // !_MSC_VER
- const DIR *none = NULL;
- DIR *z;
-#endif
-
- n = stb_strscpy(buffer, dir, sizeof(buffer));
- if (!n || n >= sizeof(buffer))
- return NULL;
- stb_fixpath(buffer);
- n--;
-
- if (n > 0 && (buffer[n - 1] != '/')) {
- buffer[n++] = '/';
- }
- buffer[n] = 0;
- if (!stb_strscpy(with_slash, buffer, sizeof(with_slash)))
- return NULL;
-
-#ifdef _MSC_VER
- if (!stb_strscpy(buffer + n, "*.*", sizeof(buffer) - n))
- return NULL;
- ws = stb__from_utf8(buffer);
- z = _wfindfirst((const wchar_t *)ws, &data);
-#else
- z = opendir(dir);
-#endif
-
- if (z != none) {
- int nonempty = STB_TRUE;
-#ifndef _MSC_VER
- struct dirent *data = readdir(z);
- nonempty = (data != NULL);
-#endif
-
- if (nonempty) {
-
- do {
- int is_subdir;
-#ifdef _MSC_VER
- char *name = stb__to_utf8((stb__wchar *)data.name);
- if (name == NULL) {
- fprintf(stderr, "%s to convert '%S' to %s!\n", "Unable", data.name, "utf8");
- continue;
- }
- is_subdir = !!(data.attrib & _A_SUBDIR);
-#else
- char *name = data->d_name;
- if (!stb_strscpy(buffer + n, name, sizeof(buffer) - n))
- break;
- // Could follow DT_LNK, but would need to check for recursive links.
- is_subdir = !!(data->d_type & DT_DIR);
-#endif
-
- if (is_subdir == return_subdirs) {
- if (!is_subdir || !isdotdirname(name)) {
- if (!mask || stb_wildmatchi(mask, name)) {
- char buffer[4096], *p = buffer;
- if (stb_snprintf(buffer, sizeof(buffer), "%s%s", with_slash, name) < 0)
- break;
- if (buffer[0] == '.' && buffer[1] == '/')
- p = buffer + 2;
- stb_arr_push(results, strdup(p));
- }
- }
- }
- }
-#ifdef _MSC_VER
- while (0 == _wfindnext(z, &data));
-#else
- while ((data = readdir(z)) != NULL);
-#endif
- }
-#ifdef _MSC_VER
- _findclose(z);
-#else
- closedir(z);
-#endif
- }
- return results;
-}
-
-char **stb_readdir_files(char *dir) { return readdir_raw(dir, 0, NULL); }
-char **stb_readdir_subdirs(char *dir) { return readdir_raw(dir, 1, NULL); }
-char **stb_readdir_files_mask(char *dir, char *wild) { return readdir_raw(dir, 0, wild); }
-char **stb_readdir_subdirs_mask(char *dir, char *wild) { return readdir_raw(dir, 1, wild); }
-
-int stb__rec_max = 0x7fffffff;
-static char **stb_readdir_rec(char **sofar, char *dir, char *filespec)
-{
- char **files;
- char ** dirs;
- char **p;
-
- if (stb_arr_len(sofar) >= stb__rec_max) return sofar;
-
- files = stb_readdir_files_mask(dir, filespec);
- stb_arr_for(p, files) {
- stb_arr_push(sofar, strdup(*p));
- if (stb_arr_len(sofar) >= stb__rec_max) break;
- }
- stb_readdir_free(files);
- if (stb_arr_len(sofar) >= stb__rec_max) return sofar;
-
- dirs = stb_readdir_subdirs(dir);
- stb_arr_for(p, dirs)
- sofar = stb_readdir_rec(sofar, *p, filespec);
- stb_readdir_free(dirs);
- return sofar;
-}
-
-char **stb_readdir_recursive(char *dir, char *filespec)
-{
- return stb_readdir_rec(NULL, dir, filespec);
-}
-
-void stb_delete_directory_recursive(char *dir)
-{
- char **list = stb_readdir_subdirs(dir);
- int i;
- for (i = 0; i < stb_arr_len(list); ++i)
- stb_delete_directory_recursive(list[i]);
- stb_arr_free(list);
- list = stb_readdir_files(dir);
- for (i = 0; i < stb_arr_len(list); ++i)
- if (!remove(list[i])) {
- // on windows, try again after making it writeable; don't ALWAYS
- // do this first since that would be slow in the normal case
-#ifdef _MSC_VER
- _chmod(list[i], _S_IWRITE);
- remove(list[i]);
-#endif
- }
- stb_arr_free(list);
- stb__windows(_rmdir, rmdir)(dir);
-}
-
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// construct trees from filenames; useful for cmirror summaries
-
-typedef struct stb_dirtree2 stb_dirtree2;
-
-struct stb_dirtree2
-{
- stb_dirtree2 **subdirs;
-
- // make convenient for stb_summarize_tree
- int num_subdir;
- float weight;
-
- // actual data
- char *fullpath;
- char *relpath;
- char **files;
-};
-
-STB_EXTERN stb_dirtree2 *stb_dirtree2_from_files_relative(char *src, char **filelist, int count);
-STB_EXTERN stb_dirtree2 *stb_dirtree2_from_files(char **filelist, int count);
-STB_EXTERN int stb_dir_is_prefix(char *dir, int dirlen, char *file);
-
-#ifdef STB_DEFINE
-
-int stb_dir_is_prefix(char *dir, int dirlen, char *file)
-{
- if (dirlen == 0) return STB_TRUE;
- if (stb_strnicmp(dir, file, dirlen)) return STB_FALSE;
- if (file[dirlen] == '/' || file[dirlen] == '\\') return STB_TRUE;
- return STB_FALSE;
-}
-
-stb_dirtree2 *stb_dirtree2_from_files_relative(char *src, char **filelist, int count)
-{
- char buffer1[1024];
- int i;
- int dlen = strlen(src), elen;
- stb_dirtree2 *d;
- char ** descendents = NULL;
- char ** files = NULL;
- char *s;
- if (!count) return NULL;
- // first find all the ones that belong here... note this is will take O(NM) with N files and M subdirs
- for (i = 0; i < count; ++i) {
- if (stb_dir_is_prefix(src, dlen, filelist[i])) {
- stb_arr_push(descendents, filelist[i]);
- }
- }
- if (descendents == NULL)
- return NULL;
- elen = dlen;
- // skip a leading slash
- if (elen == 0 && (descendents[0][0] == '/' || descendents[0][0] == '\\'))
- ++elen;
- else if (elen)
- ++elen;
- // now extract all the ones that have their root here
- for (i = 0; i < stb_arr_len(descendents);) {
- if (!stb_strchr2(descendents[i] + elen, '/', '\\')) {
- stb_arr_push(files, descendents[i]);
- descendents[i] = descendents[stb_arr_len(descendents) - 1];
- stb_arr_pop(descendents);
- }
- else
- ++i;
- }
- // now create a record
- d = (stb_dirtree2 *)malloc(sizeof(*d));
- d->files = files;
- d->subdirs = NULL;
- d->fullpath = strdup(src);
- s = stb_strrchr2(d->fullpath, '/', '\\');
- if (s)
- ++s;
- else
- s = d->fullpath;
- d->relpath = s;
- // now create the children
- qsort(descendents, stb_arr_len(descendents), sizeof(char *), stb_qsort_stricmp(0));
- buffer1[0] = 0;
- for (i = 0; i < stb_arr_len(descendents); ++i) {
- char buffer2[1024];
- char *s = descendents[i] + elen, *t;
- t = stb_strchr2(s, '/', '\\');
- assert(t);
- stb_strncpy(buffer2, descendents[i], t - descendents[i] + 1);
- if (stb_stricmp(buffer1, buffer2)) {
- stb_dirtree2 *t = stb_dirtree2_from_files_relative(buffer2, descendents, stb_arr_len(descendents));
- assert(t != NULL);
- strcpy(buffer1, buffer2);
- stb_arr_push(d->subdirs, t);
- }
- }
- d->num_subdir = stb_arr_len(d->subdirs);
- d->weight = 0;
- return d;
-}
-
-stb_dirtree2 *stb_dirtree2_from_files(char **filelist, int count)
-{
- return stb_dirtree2_from_files_relative("", filelist, count);
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Checksums: CRC-32, ADLER32, SHA-1
-//
-// CRC-32 and ADLER32 allow streaming blocks
-// SHA-1 requires either a complete buffer, max size 2^32 - 73
-// or it can checksum directly from a file, max 2^61
-
-#define STB_ADLER32_SEED 1
-#define STB_CRC32_SEED 0 // note that we logical NOT this in the code
-
-STB_EXTERN stb_uint
-stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen);
-STB_EXTERN stb_uint
-stb_crc32_block(stb_uint crc32, stb_uchar *buffer, stb_uint len);
-STB_EXTERN stb_uint stb_crc32(unsigned char *buffer, stb_uint len);
-
-STB_EXTERN void stb_sha1(
- unsigned char output[20], unsigned char *buffer, unsigned int len);
-STB_EXTERN int stb_sha1_file(unsigned char output[20], char *file);
-
-STB_EXTERN void stb_sha1_readable(char display[27], unsigned char sha[20]);
-
-#ifdef STB_DEFINE
-stb_uint stb_crc32_block(stb_uint crc, unsigned char *buffer, stb_uint len)
-{
- static stb_uint crc_table[256];
- stb_uint i, j, s;
- crc = ~crc;
-
- if (crc_table[1] == 0)
- for (i = 0; i < 256; i++) {
- for (s = i, j = 0; j < 8; ++j)
- s = (s >> 1) ^ (s & 1 ? 0xedb88320 : 0);
- crc_table[i] = s;
- }
- for (i = 0; i < len; ++i)
- crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
- return ~crc;
-}
-
-stb_uint stb_crc32(unsigned char *buffer, stb_uint len)
-{
- return stb_crc32_block(0, buffer, len);
-}
-
-stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen)
-{
- const unsigned long ADLER_MOD = 65521;
- unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
- unsigned long blocklen, i;
-
- blocklen = buflen % 5552;
- while (buflen) {
- for (i = 0; i + 7 < blocklen; i += 8) {
- s1 += buffer[0], s2 += s1;
- s1 += buffer[1], s2 += s1;
- s1 += buffer[2], s2 += s1;
- s1 += buffer[3], s2 += s1;
- s1 += buffer[4], s2 += s1;
- s1 += buffer[5], s2 += s1;
- s1 += buffer[6], s2 += s1;
- s1 += buffer[7], s2 += s1;
-
- buffer += 8;
- }
-
- for (; i < blocklen; ++i)
- s1 += *buffer++, s2 += s1;
-
- s1 %= ADLER_MOD, s2 %= ADLER_MOD;
- buflen -= blocklen;
- blocklen = 5552;
- }
- return (s2 << 16) + s1;
-}
-
-static void stb__sha1(stb_uchar *chunk, stb_uint h[5])
-{
- int i;
- stb_uint a, b, c, d, e;
- stb_uint w[80];
-
- for (i = 0; i < 16; ++i)
- w[i] = stb_big32(&chunk[i * 4]);
- for (i = 16; i < 80; ++i) {
- stb_uint t;
- t = w[i - 3] ^ w[i - 8] ^ w[i - 14] ^ w[i - 16];
- w[i] = (t + t) | (t >> 31);
- }
-
- a = h[0];
- b = h[1];
- c = h[2];
- d = h[3];
- e = h[4];
-
-#define STB__SHA1(k,f) \
- { \
- stb_uint temp = (a << 5) + (a >> 27) + (f) + e + (k) + w[i]; \
- e = d; \
- d = c; \
- c = (b << 30) + (b >> 2); \
- b = a; \
- a = temp; \
- }
-
- i = 0;
- for (; i < 20; ++i) STB__SHA1(0x5a827999, d ^ (b & (c ^ d)));
- for (; i < 40; ++i) STB__SHA1(0x6ed9eba1, b ^ c ^ d);
- for (; i < 60; ++i) STB__SHA1(0x8f1bbcdc, (b & c) + (d & (b ^ c)));
- for (; i < 80; ++i) STB__SHA1(0xca62c1d6, b ^ c ^ d);
-
-#undef STB__SHA1
-
- h[0] += a;
- h[1] += b;
- h[2] += c;
- h[3] += d;
- h[4] += e;
-}
-
-void stb_sha1(stb_uchar output[20], stb_uchar *buffer, stb_uint len)
-{
- unsigned char final_block[128];
- stb_uint end_start, final_len, j;
- int i;
-
- stb_uint h[5];
-
- h[0] = 0x67452301;
- h[1] = 0xefcdab89;
- h[2] = 0x98badcfe;
- h[3] = 0x10325476;
- h[4] = 0xc3d2e1f0;
-
- // we need to write padding to the last one or two
- // blocks, so build those first into 'final_block'
-
- // we have to write one special byte, plus the 8-byte length
-
- // compute the block where the data runs out
- end_start = len & ~63;
-
- // compute the earliest we can encode the length
- if (((len + 9) & ~63) == end_start) {
- // it all fits in one block, so fill a second-to-last block
- end_start -= 64;
- }
-
- final_len = end_start + 128;
-
- // now we need to copy the data in
- assert(end_start + 128 >= len + 9);
- assert(end_start < len || len < 64 - 9);
-
- j = 0;
- if (end_start > len)
- j = (stb_uint)-(int)end_start;
-
- for (; end_start + j < len; ++j)
- final_block[j] = buffer[end_start + j];
- final_block[j++] = 0x80;
- while (j < 128 - 5) // 5 byte length, so write 4 extra padding bytes
- final_block[j++] = 0;
- // big-endian size
- final_block[j++] = len >> 29;
- final_block[j++] = len >> 21;
- final_block[j++] = len >> 13;
- final_block[j++] = len >> 5;
- final_block[j++] = len << 3;
- assert(j == 128 && end_start + j == final_len);
-
- for (j = 0; j < final_len; j += 64) { // 512-bit chunks
- if (j + 64 >= end_start + 64)
- stb__sha1(&final_block[j - end_start], h);
- else
- stb__sha1(&buffer[j], h);
- }
-
- for (i = 0; i < 5; ++i) {
- output[i * 4 + 0] = h[i] >> 24;
- output[i * 4 + 1] = h[i] >> 16;
- output[i * 4 + 2] = h[i] >> 8;
- output[i * 4 + 3] = h[i] >> 0;
- }
-}
-
-#ifdef _MSC_VER
-int stb_sha1_file(stb_uchar output[20], char *file)
-{
- int i;
- stb_uint64 length = 0;
- unsigned char buffer[128];
-
- FILE *f = stb__fopen(file, "rb");
- stb_uint h[5];
-
- if (f == NULL) return 0; // file not found
-
- h[0] = 0x67452301;
- h[1] = 0xefcdab89;
- h[2] = 0x98badcfe;
- h[3] = 0x10325476;
- h[4] = 0xc3d2e1f0;
-
- for (;;) {
- int n = fread(buffer, 1, 64, f);
- if (n == 64) {
- stb__sha1(buffer, h);
- length += n;
- }
- else {
- int block = 64;
-
- length += n;
-
- buffer[n++] = 0x80;
-
- // if there isn't enough room for the length, double the block
- if (n + 8 > 64)
- block = 128;
-
- // pad to end
- memset(buffer + n, 0, block - 8 - n);
-
- i = block - 8;
- buffer[i++] = (stb_uchar)(length >> 53);
- buffer[i++] = (stb_uchar)(length >> 45);
- buffer[i++] = (stb_uchar)(length >> 37);
- buffer[i++] = (stb_uchar)(length >> 29);
- buffer[i++] = (stb_uchar)(length >> 21);
- buffer[i++] = (stb_uchar)(length >> 13);
- buffer[i++] = (stb_uchar)(length >> 5);
- buffer[i++] = (stb_uchar)(length << 3);
- assert(i == block);
- stb__sha1(buffer, h);
- if (block == 128)
- stb__sha1(buffer + 64, h);
- else
- assert(block == 64);
- break;
- }
- }
- fclose(f);
-
- for (i = 0; i < 5; ++i) {
- output[i * 4 + 0] = h[i] >> 24;
- output[i * 4 + 1] = h[i] >> 16;
- output[i * 4 + 2] = h[i] >> 8;
- output[i * 4 + 3] = h[i] >> 0;
- }
-
- return 1;
-}
-#endif // _MSC_VER
-
-// client can truncate this wherever they like
-void stb_sha1_readable(char display[27], unsigned char sha[20])
-{
- char encoding[65] = "0123456789abcdefghijklmnopqrstuv"
- "wxyzABCDEFGHIJKLMNOPQRSTUVWXYZ%$";
- int num_bits = 0, acc = 0;
- int i = 0, o = 0;
- while (o < 26) {
- int v;
- // expand the accumulator
- if (num_bits < 6) {
- assert(i != 20);
- acc += sha[i++] << num_bits;
- num_bits += 8;
- }
- v = acc & ((1 << 6) - 1);
- display[o++] = encoding[v];
- acc >>= 6;
- num_bits -= 6;
- }
- assert(num_bits == 20 * 8 - 26 * 6);
- display[o++] = encoding[acc];
-}
-
-#endif // STB_DEFINE
-
-///////////////////////////////////////////////////////////
-//
-// simplified WINDOWS registry interface... hopefully
-// we'll never actually use this?
-
-#if defined(_WIN32)
-
-STB_EXTERN void * stb_reg_open(char *mode, char *where); // mode: "rHKLM" or "rHKCU" or "w.."
-STB_EXTERN void stb_reg_close(void *reg);
-STB_EXTERN int stb_reg_read(void *zreg, char *str, void *data, unsigned long len);
-STB_EXTERN int stb_reg_read_string(void *zreg, char *str, char *data, int len);
-STB_EXTERN void stb_reg_write(void *zreg, char *str, void *data, unsigned long len);
-STB_EXTERN void stb_reg_write_string(void *zreg, char *str, char *data);
-
-#if defined(STB_DEFINE) && !defined(STB_NO_REGISTRY)
-
-#define STB_HAS_REGISTRY
-
-#ifndef _WINDOWS_
-
-#define HKEY void *
-
-STB_EXTERN __declspec(dllimport) long __stdcall RegCloseKey(HKEY hKey);
-STB_EXTERN __declspec(dllimport) long __stdcall RegCreateKeyExA(HKEY hKey, const char * lpSubKey,
- int Reserved, char * lpClass, int dwOptions,
- int samDesired, void *lpSecurityAttributes, HKEY * phkResult, int * lpdwDisposition);
-STB_EXTERN __declspec(dllimport) long __stdcall RegDeleteKeyA(HKEY hKey, const char * lpSubKey);
-STB_EXTERN __declspec(dllimport) long __stdcall RegQueryValueExA(HKEY hKey, const char * lpValueName,
- int * lpReserved, unsigned long * lpType, unsigned char * lpData, unsigned long * lpcbData);
-STB_EXTERN __declspec(dllimport) long __stdcall RegSetValueExA(HKEY hKey, const char * lpValueName,
- int Reserved, int dwType, const unsigned char* lpData, int cbData);
-STB_EXTERN __declspec(dllimport) long __stdcall RegOpenKeyExA(HKEY hKey, const char * lpSubKey,
- int ulOptions, int samDesired, HKEY * phkResult);
-
-#endif // _WINDOWS_
-
-#define STB__REG_OPTION_NON_VOLATILE 0
-#define STB__REG_KEY_ALL_ACCESS 0x000f003f
-#define STB__REG_KEY_READ 0x00020019
-
-void *stb_reg_open(char *mode, char *where)
-{
- long res;
- HKEY base;
- HKEY zreg;
- if (!stb_stricmp(mode + 1, "cu") || !stb_stricmp(mode + 1, "hkcu"))
- base = (HKEY)0x80000001; // HKCU
- else if (!stb_stricmp(mode + 1, "lm") || !stb_stricmp(mode + 1, "hklm"))
- base = (HKEY)0x80000002; // HKLM
- else
- return NULL;
-
- if (mode[0] == 'r')
- res = RegOpenKeyExA(base, where, 0, STB__REG_KEY_READ, &zreg);
- else if (mode[0] == 'w')
- res = RegCreateKeyExA(base, where, 0, NULL, STB__REG_OPTION_NON_VOLATILE, STB__REG_KEY_ALL_ACCESS, NULL, &zreg, NULL);
- else
- return NULL;
-
- return res ? NULL : zreg;
-}
-
-void stb_reg_close(void *reg)
-{
- RegCloseKey((HKEY)reg);
-}
-
-#define STB__REG_SZ 1
-#define STB__REG_BINARY 3
-#define STB__REG_DWORD 4
-
-int stb_reg_read(void *zreg, char *str, void *data, unsigned long len)
-{
- unsigned long type;
- unsigned long alen = len;
- if (0 == RegQueryValueExA((HKEY)zreg, str, 0, &type, (unsigned char *)data, &len))
- if (type == STB__REG_BINARY || type == STB__REG_SZ || type == STB__REG_DWORD) {
- if (len < alen)
- *((char *)data + len) = 0;
- return 1;
- }
- return 0;
-}
-
-void stb_reg_write(void *zreg, char *str, void *data, unsigned long len)
-{
- if (zreg)
- RegSetValueExA((HKEY)zreg, str, 0, STB__REG_BINARY, (const unsigned char *)data, len);
-}
-
-int stb_reg_read_string(void *zreg, char *str, char *data, int len)
-{
- if (!stb_reg_read(zreg, str, data, len)) return 0;
- data[len - 1] = 0; // force a 0 at the end of the string no matter what
- return 1;
-}
-
-void stb_reg_write_string(void *zreg, char *str, char *data)
-{
- if (zreg)
- RegSetValueExA((HKEY)zreg, str, 0, STB__REG_SZ, (const unsigned char *)data, strlen(data) + 1);
-}
-#endif // STB_DEFINE
-#endif // _WIN32
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_cfg - This is like the registry, but the config info
-// is all stored in plain old files where we can
-// backup and restore them easily. The LOCATION of
-// the config files is gotten from... the registry!
-
-#ifndef STB_NO_STB_STRINGS
-typedef struct stb_cfg_st stb_cfg;
-
-STB_EXTERN stb_cfg * stb_cfg_open(char *config, char *mode); // mode = "r", "w"
-STB_EXTERN void stb_cfg_close(stb_cfg *cfg);
-STB_EXTERN int stb_cfg_read(stb_cfg *cfg, char *key, void *value, int len);
-STB_EXTERN void stb_cfg_write(stb_cfg *cfg, char *key, void *value, int len);
-STB_EXTERN int stb_cfg_read_string(stb_cfg *cfg, char *key, char *value, int len);
-STB_EXTERN void stb_cfg_write_string(stb_cfg *cfg, char *key, char *value);
-STB_EXTERN int stb_cfg_delete(stb_cfg *cfg, char *key);
-STB_EXTERN void stb_cfg_set_directory(char *dir);
-
-#ifdef STB_DEFINE
-
-typedef struct
-{
- char *key;
- void *value;
- int value_len;
-} stb__cfg_item;
-
-struct stb_cfg_st
-{
- stb__cfg_item *data;
- char *loaded_file; // this needs to be freed
- FILE *f; // write the data to this file on close
-};
-
-static char *stb__cfg_sig = "sTbCoNfIg!\0\0";
-static char stb__cfg_dir[512];
-STB_EXTERN void stb_cfg_set_directory(char *dir)
-{
- strcpy(stb__cfg_dir, dir);
-}
-
-STB_EXTERN stb_cfg * stb_cfg_open(char *config, char *mode)
-{
- size_t len;
- stb_cfg *z;
- char file[512];
- if (mode[0] != 'r' && mode[0] != 'w') return NULL;
-
- if (!stb__cfg_dir[0]) {
-#ifdef _WIN32
- strcpy(stb__cfg_dir, "c:/stb");
-#else
- strcpy(stb__cfg_dir, "~/.stbconfig");
-#endif
-
-#ifdef STB_HAS_REGISTRY
- {
- void *reg = stb_reg_open("rHKLM", "Software\\SilverSpaceship\\stb");
- if (reg) {
- stb_reg_read_string(reg, "config_dir", stb__cfg_dir, sizeof(stb__cfg_dir));
- stb_reg_close(reg);
- }
- }
-#endif
- }
-
- sprintf(file, "%s/%s.cfg", stb__cfg_dir, config);
-
- z = (stb_cfg *)stb_malloc(0, sizeof(*z));
- z->data = NULL;
-
- z->loaded_file = stb_filec(file, &len);
- if (z->loaded_file) {
- char *s = z->loaded_file;
- if (!memcmp(s, stb__cfg_sig, 12)) {
- char *s = z->loaded_file + 12;
- while (s < z->loaded_file + len) {
- stb__cfg_item a;
- int n = *(stb_int16 *)s;
- a.key = s + 2;
- s = s + 2 + n;
- a.value_len = *(int *)s;
- s += 4;
- a.value = s;
- s += a.value_len;
- stb_arr_push(z->data, a);
- }
- assert(s == z->loaded_file + len);
- }
- }
-
- if (mode[0] == 'w')
- z->f = fopen(file, "wb");
- else
- z->f = NULL;
-
- return z;
-}
-
-void stb_cfg_close(stb_cfg *z)
-{
- if (z->f) {
- int i;
- // write the file out
- fwrite(stb__cfg_sig, 12, 1, z->f);
- for (i = 0; i < stb_arr_len(z->data); ++i) {
- stb_int16 n = strlen(z->data[i].key) + 1;
- fwrite(&n, 2, 1, z->f);
- fwrite(z->data[i].key, n, 1, z->f);
- fwrite(&z->data[i].value_len, 4, 1, z->f);
- fwrite(z->data[i].value, z->data[i].value_len, 1, z->f);
- }
- fclose(z->f);
- }
- stb_arr_free(z->data);
- stb_free(z);
-}
-
-int stb_cfg_read(stb_cfg *z, char *key, void *value, int len)
-{
- int i;
- for (i = 0; i < stb_arr_len(z->data); ++i) {
- if (!stb_stricmp(z->data[i].key, key)) {
- int n = stb_min(len, z->data[i].value_len);
- memcpy(value, z->data[i].value, n);
- if (n < len)
- *((char *)value + n) = 0;
- return 1;
- }
- }
- return 0;
-}
-
-void stb_cfg_write(stb_cfg *z, char *key, void *value, int len)
-{
- int i;
- for (i = 0; i < stb_arr_len(z->data); ++i)
- if (!stb_stricmp(z->data[i].key, key))
- break;
- if (i == stb_arr_len(z->data)) {
- stb__cfg_item p;
- p.key = stb_strdup(key, z);
- p.value = NULL;
- p.value_len = 0;
- stb_arr_push(z->data, p);
- }
- z->data[i].value = stb_malloc(z, len);
- z->data[i].value_len = len;
- memcpy(z->data[i].value, value, len);
-}
-
-int stb_cfg_delete(stb_cfg *z, char *key)
-{
- int i;
- for (i = 0; i < stb_arr_len(z->data); ++i)
- if (!stb_stricmp(z->data[i].key, key)) {
- stb_arr_fastdelete(z->data, i);
- return 1;
- }
- return 0;
-}
-
-int stb_cfg_read_string(stb_cfg *z, char *key, char *value, int len)
-{
- if (!stb_cfg_read(z, key, value, len)) return 0;
- value[len - 1] = 0;
- return 1;
-}
-
-void stb_cfg_write_string(stb_cfg *z, char *key, char *value)
-{
- stb_cfg_write(z, key, value, strlen(value) + 1);
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_dirtree - load a description of a directory tree
-// uses a cache and stat()s the directories for changes
-// MUCH faster on NTFS, _wrong_ on FAT32, so should
-// ignore the db on FAT32
-
-#ifdef _WIN32
-
-typedef struct
-{
- char * path; // full path from passed-in root
- time_t last_modified;
- int num_files;
- int flag;
-} stb_dirtree_dir;
-
-typedef struct
-{
- char *name; // name relative to path
- int dir; // index into dirs[] array
- stb_int64 size; // size, max 4GB
- time_t last_modified;
- int flag;
-} stb_dirtree_file;
-
-typedef struct
-{
- stb_dirtree_dir *dirs;
- stb_dirtree_file *files;
-
- // internal use
- void * string_pool; // used to free data en masse
-} stb_dirtree;
-
-extern void stb_dirtree_free(stb_dirtree *d);
-extern stb_dirtree *stb_dirtree_get(char *dir);
-extern stb_dirtree *stb_dirtree_get_dir(char *dir, char *cache_dir);
-extern stb_dirtree *stb_dirtree_get_with_file(char *dir, char *cache_file);
-
-// get a list of all the files recursively underneath 'dir'
-//
-// cache_file is used to store a copy of the directory tree to speed up
-// later calls. It must be unique to 'dir' and the current working
-// directory! Otherwise who knows what will happen (a good solution
-// is to put it _in_ dir, but this API doesn't force that).
-//
-// Also, it might be possible to break this if you have two different processes
-// do a call to stb_dirtree_get() with the same cache file at about the same
-// time, but I _think_ it might just work.
-
-// i needed to build an identical data structure representing the state of
-// a mirrored copy WITHOUT bothering to rescan it (i.e. we're mirroring to
-// it WITHOUT scanning it, e.g. it's over the net), so this requires access
-// to all of the innards.
-extern void stb_dirtree_db_add_dir(stb_dirtree *active, char *path, time_t last);
-extern void stb_dirtree_db_add_file(stb_dirtree *active, char *name, int dir, stb_int64 size, time_t last);
-extern void stb_dirtree_db_read(stb_dirtree *target, char *filename, char *dir);
-extern void stb_dirtree_db_write(stb_dirtree *target, char *filename, char *dir);
-
-#ifdef STB_DEFINE
-static void stb__dirtree_add_dir(char *path, time_t last, stb_dirtree *active)
-{
- stb_dirtree_dir d;
- d.last_modified = last;
- d.num_files = 0;
- d.path = stb_strdup(path, active->string_pool);
- stb_arr_push(active->dirs, d);
-}
-
-static void stb__dirtree_add_file(char *name, int dir, stb_int64 size, time_t last, stb_dirtree *active)
-{
- stb_dirtree_file f;
- f.dir = dir;
- f.size = size;
- f.last_modified = last;
- f.name = stb_strdup(name, active->string_pool);
- ++active->dirs[dir].num_files;
- stb_arr_push(active->files, f);
-}
-
-// version 02 supports > 4GB files
-static char stb__signature[12] = { 's', 'T', 'b', 'D', 'i', 'R', 't', 'R', 'e', 'E', '0', '2' };
-
-static void stb__dirtree_save_db(char *filename, stb_dirtree *data, char *root)
-{
- int i, num_dirs_final = 0, num_files_final;
- char *info = root ? root : "";
- int *remap;
- FILE *f = fopen(filename, "wb");
- if (!f) return;
-
- fwrite(stb__signature, sizeof(stb__signature), 1, f);
- fwrite(info, strlen(info) + 1, 1, f);
- // need to be slightly tricky and not write out NULLed directories, nor the root
-
- // build remapping table of all dirs we'll be writing out
- remap = (int *)malloc(sizeof(remap[0]) * stb_arr_len(data->dirs));
- for (i = 0; i < stb_arr_len(data->dirs); ++i) {
- if (data->dirs[i].path == NULL || (root && 0 == stb_stricmp(data->dirs[i].path, root))) {
- remap[i] = -1;
- }
- else {
- remap[i] = num_dirs_final++;
- }
- }
-
- fwrite(&num_dirs_final, 4, 1, f);
- for (i = 0; i < stb_arr_len(data->dirs); ++i) {
- if (remap[i] >= 0) {
- fwrite(&data->dirs[i].last_modified, 4, 1, f);
- stb_fput_string(f, data->dirs[i].path);
- }
- }
-
- num_files_final = 0;
- for (i = 0; i < stb_arr_len(data->files); ++i)
- if (remap[data->files[i].dir] >= 0 && data->files[i].name)
- ++num_files_final;
-
- fwrite(&num_files_final, 4, 1, f);
- for (i = 0; i < stb_arr_len(data->files); ++i) {
- if (remap[data->files[i].dir] >= 0 && data->files[i].name) {
- stb_fput_ranged(f, remap[data->files[i].dir], 0, num_dirs_final);
- stb_fput_varlen64(f, data->files[i].size);
- fwrite(&data->files[i].last_modified, 4, 1, f);
- stb_fput_string(f, data->files[i].name);
- }
- }
-
- fclose(f);
-}
-
-// note: stomps any existing data, rather than appending
-static void stb__dirtree_load_db(char *filename, stb_dirtree *data, char *dir)
-{
- char sig[2048];
- int i, n;
- FILE *f = fopen(filename, "rb");
-
- if (!f) return;
-
- data->string_pool = stb_malloc(0, 1);
-
- fread(sig, sizeof(stb__signature), 1, f);
- if (memcmp(stb__signature, sig, sizeof(stb__signature))) { fclose(f); return; }
- if (!fread(sig, strlen(dir) + 1, 1, f)) { fclose(f); return; }
- if (stb_stricmp(sig, dir)) { fclose(f); return; }
-
- // we can just read them straight in, because they're guaranteed to be valid
- fread(&n, 4, 1, f);
- stb_arr_setlen(data->dirs, n);
- for (i = 0; i < stb_arr_len(data->dirs); ++i) {
- fread(&data->dirs[i].last_modified, 4, 1, f);
- data->dirs[i].path = stb_fget_string(f, data->string_pool);
- if (data->dirs[i].path == NULL) goto bail;
- }
- fread(&n, 4, 1, f);
- stb_arr_setlen(data->files, n);
- for (i = 0; i < stb_arr_len(data->files); ++i) {
- data->files[i].dir = stb_fget_ranged(f, 0, stb_arr_len(data->dirs));
- data->files[i].size = stb_fget_varlen64(f);
- fread(&data->files[i].last_modified, 4, 1, f);
- data->files[i].name = stb_fget_string(f, data->string_pool);
- if (data->files[i].name == NULL) goto bail;
- }
-
- if (0) {
- bail:
- stb_arr_free(data->dirs);
- stb_arr_free(data->files);
- }
- fclose(f);
-}
-
-static int stb__dircount, stb__dircount_mask, stb__showfile;
-static void stb__dirtree_scandir(char *path, time_t last_time, stb_dirtree *active)
-{
- // this is dumb depth first; theoretically it might be faster
- // to fully traverse each directory before visiting its children,
- // but it's complicated and didn't seem like a gain in the test app
-
- int n;
-
- struct _wfinddatai64_t c_file;
- long hFile;
- stb__wchar full_path[1024];
- int has_slash;
- if (stb__showfile) printf("<");
-
- has_slash = (path[0] && path[strlen(path) - 1] == '/');
-
- // @TODO: do this concatenation without using swprintf to avoid this mess:
-#if defined(_MSC_VER) && _MSC_VER < 1400
- if (has_slash)
- swprintf(full_path, L"%s*", stb__from_utf8(path));
- else
- swprintf(full_path, L"%s/*", stb__from_utf8(path));
-#else
- if (has_slash)
- swprintf(full_path, 1024, L"%s*", stb__from_utf8(path));
- else
- swprintf(full_path, 1024, L"%s/*", stb__from_utf8(path));
-#endif
-
- // it's possible this directory is already present: that means it was in the
- // cache, but its parent wasn't... in that case, we're done with it
- if (stb__showfile) printf("C[%d]", stb_arr_len(active->dirs));
- for (n = 0; n < stb_arr_len(active->dirs); ++n)
- if (0 == stb_stricmp(active->dirs[n].path, path)) {
- if (stb__showfile) printf("D");
- return;
- }
- if (stb__showfile) printf("E");
-
- // otherwise, we need to add it
- stb__dirtree_add_dir(path, last_time, active);
- n = stb_arr_lastn(active->dirs);
-
- if (stb__showfile) printf("[");
- if ((hFile = _wfindfirsti64(full_path, &c_file)) != -1L) {
- do {
- if (stb__showfile) printf(")");
- if (c_file.attrib & _A_SUBDIR) {
- // ignore subdirectories starting with '.', e.g. "." and ".."
- if (c_file.name[0] != '.') {
- char *new_path = (char *)full_path;
- char *temp = stb__to_utf8(c_file.name);
-
- if (has_slash)
- sprintf(new_path, "%s%s", path, temp);
- else
- sprintf(new_path, "%s/%s", path, temp);
-
- if (stb__dircount_mask) {
- ++stb__dircount;
- if (!(stb__dircount & stb__dircount_mask)) {
- printf("%s\r", new_path);
- }
- }
-
- stb__dirtree_scandir(new_path, c_file.time_write, active);
- }
- }
- else {
- char *temp = stb__to_utf8(c_file.name);
- stb__dirtree_add_file(temp, n, c_file.size, c_file.time_write, active);
- }
- if (stb__showfile) printf("(");
- } while (_wfindnexti64(hFile, &c_file) == 0);
- if (stb__showfile) printf("]");
- _findclose(hFile);
- }
- if (stb__showfile) printf(">\n");
-}
-
-// scan the database and see if it's all valid
-static int stb__dirtree_update_db(stb_dirtree *db, stb_dirtree *active)
-{
- int changes_detected = STB_FALSE;
- int i;
- int *remap;
- int *rescan = NULL;
- remap = (int *)malloc(sizeof(remap[0]) * stb_arr_len(db->dirs));
- memset(remap, 0, sizeof(remap[0]) * stb_arr_len(db->dirs));
- rescan = NULL;
-
- for (i = 0; i < stb_arr_len(db->dirs); ++i) {
- struct _stat info;
- if (stb__dircount_mask) {
- ++stb__dircount;
- if (!(stb__dircount & stb__dircount_mask)) {
- printf(".");
- }
- }
- if (0 == _stat(db->dirs[i].path, &info)) {
- if (info.st_mode & _S_IFDIR) {
- // it's still a directory, as expected
- int n = abs(info.st_mtime - db->dirs[i].last_modified);
- if (n > 1 && n != 3600) { // the 3600 is a hack because sometimes this jumps for no apparent reason, even when no time zone or DST issues are at play
- // it's changed! force a rescan
- // we don't want to scan it until we've stat()d its
- // subdirs, though, so we queue it
- if (stb__showfile) printf("Changed: %s - %08x:%08x\n", db->dirs[i].path, db->dirs[i].last_modified, info.st_mtime);
- stb_arr_push(rescan, i);
- // update the last_mod time
- db->dirs[i].last_modified = info.st_mtime;
- // ignore existing files in this dir
- remap[i] = -1;
- changes_detected = STB_TRUE;
- }
- else {
- // it hasn't changed, just copy it through unchanged
- stb__dirtree_add_dir(db->dirs[i].path, db->dirs[i].last_modified, active);
- remap[i] = stb_arr_lastn(active->dirs);
- }
- }
- else {
- // this path used to refer to a directory, but now it's a file!
- // assume that the parent directory is going to be forced to rescan anyway
- goto delete_entry;
- }
- }
- else {
- delete_entry:
- // directory no longer exists, so don't copy it
- // we don't free it because it's in the string pool now
- db->dirs[i].path = NULL;
- remap[i] = -1;
- changes_detected = STB_TRUE;
- }
- }
-
- // at this point, we have:
- //
- // <rescan> holds a list of directory indices that need to be scanned due to being out of date
- // <remap> holds the directory index in <active> for each dir in <db>, if it exists; -1 if not
- // directories in <rescan> are not in <active> yet
-
- // so we can go ahead and remap all the known files right now
- for (i = 0; i < stb_arr_len(db->files); ++i) {
- int dir = db->files[i].dir;
- if (remap[dir] >= 0) {
- stb__dirtree_add_file(db->files[i].name, remap[dir], db->files[i].size, db->files[i].last_modified, active);
- }
- }
-
- // at this point we're done with db->files, and done with remap
- free(remap);
-
- // now scan those directories using the standard scan
- for (i = 0; i < stb_arr_len(rescan); ++i) {
- int z = rescan[i];
- stb__dirtree_scandir(db->dirs[z].path, db->dirs[z].last_modified, active);
- }
- stb_arr_free(rescan);
-
- return changes_detected;
-}
-
-static void stb__dirtree_free_raw(stb_dirtree *d)
-{
- stb_free(d->string_pool);
- stb_arr_free(d->dirs);
- stb_arr_free(d->files);
-}
-
-stb_dirtree *stb_dirtree_get_with_file(char *dir, char *cache_file)
-{
- stb_dirtree *output = (stb_dirtree *)malloc(sizeof(*output));
- stb_dirtree db, active;
- int prev_dir_count, cache_mismatch;
-
- char *stripped_dir; // store the directory name without a trailing '/' or '\\'
-
- // load the database of last-known state on disk
- db.string_pool = NULL;
- db.files = NULL;
- db.dirs = NULL;
-
- stripped_dir = stb_strip_final_slash(strdup(dir));
-
- if (cache_file != NULL)
- stb__dirtree_load_db(cache_file, &db, stripped_dir);
- else if (stb__showfile)
- printf("No cache file\n");
-
- active.files = NULL;
- active.dirs = NULL;
- active.string_pool = stb_malloc(0, 1); // @TODO: share string pools between both?
-
- // check all the directories in the database; make note if
- // anything we scanned had changed, and rescan those things
- cache_mismatch = stb__dirtree_update_db(&db, &active);
-
- // check the root tree
- prev_dir_count = stb_arr_len(active.dirs); // record how many directories we've seen
-
- stb__dirtree_scandir(stripped_dir, 0, &active); // no last_modified time available for root
-
- if (stb__dircount_mask)
- printf(" \r");
-
- // done with the DB; write it back out if any changes, i.e. either
- // 1. any inconsistency found between cached information and actual disk
- // or 2. if scanning the root found any new directories--which we detect because
- // more than one directory got added to the active db during that scan
- if (cache_mismatch || stb_arr_len(active.dirs) > prev_dir_count + 1)
- stb__dirtree_save_db(cache_file, &active, stripped_dir);
-
- free(stripped_dir);
-
- stb__dirtree_free_raw(&db);
-
- *output = active;
- return output;
-}
-
-stb_dirtree *stb_dirtree_get_dir(char *dir, char *cache_dir)
-{
- int i;
- stb_uint8 sha[20];
- char dir_lower[1024];
- char cache_file[1024], *s;
- if (cache_dir == NULL)
- return stb_dirtree_get_with_file(dir, NULL);
- strcpy(dir_lower, dir);
- stb_tolower(dir_lower);
- stb_sha1(sha, (unsigned char *)dir_lower, strlen(dir_lower));
- strcpy(cache_file, cache_dir);
- s = cache_file + strlen(cache_file);
- if (s[-1] != '//' && s[-1] != '\\') *s++ = '/';
- strcpy(s, "dirtree_");
- s += strlen(s);
- for (i = 0; i < 8; ++i) {
- char *hex = "0123456789abcdef";
- stb_uint z = sha[i];
- *s++ = hex[z >> 4];
- *s++ = hex[z & 15];
- }
- strcpy(s, ".bin");
- return stb_dirtree_get_with_file(dir, cache_file);
-}
-
-stb_dirtree *stb_dirtree_get(char *dir)
-{
- char cache_dir[256];
- strcpy(cache_dir, "c:/stb");
-#ifdef STB_HAS_REGISTRY
- {
- void *reg = stb_reg_open("rHKLM", "Software\\SilverSpaceship\\stb");
- if (reg) {
- stb_reg_read(reg, "dirtree", cache_dir, sizeof(cache_dir));
- stb_reg_close(reg);
- }
- }
-#endif
- return stb_dirtree_get_dir(dir, cache_dir);
-}
-
-void stb_dirtree_free(stb_dirtree *d)
-{
- stb__dirtree_free_raw(d);
- free(d);
-}
-
-void stb_dirtree_db_add_dir(stb_dirtree *active, char *path, time_t last)
-{
- stb__dirtree_add_dir(path, last, active);
-}
-
-void stb_dirtree_db_add_file(stb_dirtree *active, char *name, int dir, stb_int64 size, time_t last)
-{
- stb__dirtree_add_file(name, dir, size, last, active);
-}
-
-void stb_dirtree_db_read(stb_dirtree *target, char *filename, char *dir)
-{
- char *s = stb_strip_final_slash(strdup(dir));
- target->dirs = 0;
- target->files = 0;
- target->string_pool = 0;
- stb__dirtree_load_db(filename, target, s);
- free(s);
-}
-
-void stb_dirtree_db_write(stb_dirtree *target, char *filename, char *dir)
-{
- stb__dirtree_save_db(filename, target, 0); // don't strip out any directories
-}
-
-#endif // STB_DEFINE
-
-#endif // _WIN32
-#endif // STB_NO_STB_STRINGS
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// STB_MALLOC_WRAPPER
-//
-// you can use the wrapper functions with your own malloc wrapper,
-// or define STB_MALLOC_WRAPPER project-wide to have
-// malloc/free/realloc/strdup all get vectored to it
-
-// this has too many very specific error messages you could google for and find in stb.h,
-// so don't use it if they don't want any stb.h-identifiable strings
-#if defined(STB_DEFINE) && !defined(STB_NO_STB_STRINGS)
-
-typedef struct
-{
- void *p;
- char *file;
- int line;
- int size;
-} stb_malloc_record;
-
-#ifndef STB_MALLOC_HISTORY_COUNT
-#define STB_MALLOC_HISTORY_COUNT 50 // 800 bytes
-#endif
-
-stb_malloc_record *stb__allocations;
-static int stb__alloc_size, stb__alloc_limit, stb__alloc_mask;
-int stb__alloc_count;
-
-stb_malloc_record stb__alloc_history[STB_MALLOC_HISTORY_COUNT];
-int stb__history_pos;
-
-static int stb__hashfind(void *p)
-{
- stb_uint32 h = stb_hashptr(p);
- int s, n = h & stb__alloc_mask;
- if (stb__allocations[n].p == p)
- return n;
- s = stb_rehash(h) | 1;
- for (;;) {
- if (stb__allocations[n].p == NULL)
- return -1;
- n = (n + s) & stb__alloc_mask;
- if (stb__allocations[n].p == p)
- return n;
- }
-}
-
-int stb_wrapper_allocsize(void *p)
-{
- int n = stb__hashfind(p);
- if (n < 0) return 0;
- return stb__allocations[n].size;
-}
-
-static int stb__historyfind(void *p)
-{
- int n = stb__history_pos;
- int i;
- for (i = 0; i < STB_MALLOC_HISTORY_COUNT; ++i) {
- if (--n < 0) n = STB_MALLOC_HISTORY_COUNT - 1;
- if (stb__alloc_history[n].p == p)
- return n;
- }
- return -1;
-}
-
-static void stb__add_alloc(void *p, int sz, char *file, int line);
-static void stb__grow_alloc(void)
-{
- int i, old_num = stb__alloc_size;
- stb_malloc_record *old = stb__allocations;
- if (stb__alloc_size == 0)
- stb__alloc_size = 64;
- else
- stb__alloc_size *= 2;
-
- stb__allocations = (stb_malloc_record *)stb__realloc_raw(NULL, stb__alloc_size * sizeof(stb__allocations[0]));
- if (stb__allocations == NULL)
- stb_fatal("Internal error: couldn't grow malloc wrapper table");
- memset(stb__allocations, 0, stb__alloc_size * sizeof(stb__allocations[0]));
- stb__alloc_limit = (stb__alloc_size * 3) >> 2;
- stb__alloc_mask = stb__alloc_size - 1;
-
- stb__alloc_count = 0;
-
- for (i = 0; i < old_num; ++i)
- if (old[i].p > STB_DEL) {
- stb__add_alloc(old[i].p, old[i].size, old[i].file, old[i].line);
- assert(stb__hashfind(old[i].p) >= 0);
- }
- for (i = 0; i < old_num; ++i)
- if (old[i].p > STB_DEL)
- assert(stb__hashfind(old[i].p) >= 0);
- stb__realloc_raw(old, 0);
-}
-
-static void stb__add_alloc(void *p, int sz, char *file, int line)
-{
- stb_uint32 h;
- int n;
- if (stb__alloc_count >= stb__alloc_limit)
- stb__grow_alloc();
- h = stb_hashptr(p);
- n = h & stb__alloc_mask;
- if (stb__allocations[n].p > STB_DEL) {
- int s = stb_rehash(h) | 1;
- do {
- n = (n + s) & stb__alloc_mask;
- } while (stb__allocations[n].p > STB_DEL);
- }
- assert(stb__allocations[n].p == NULL || stb__allocations[n].p == STB_DEL);
- stb__allocations[n].p = p;
- stb__allocations[n].size = sz;
- stb__allocations[n].line = line;
- stb__allocations[n].file = file;
- ++stb__alloc_count;
-}
-
-static void stb__remove_alloc(int n, char *file, int line)
-{
- stb__alloc_history[stb__history_pos] = stb__allocations[n];
- stb__alloc_history[stb__history_pos].file = file;
- stb__alloc_history[stb__history_pos].line = line;
- if (++stb__history_pos == STB_MALLOC_HISTORY_COUNT)
- stb__history_pos = 0;
- stb__allocations[n].p = STB_DEL;
- --stb__alloc_count;
-}
-
-void stb_wrapper_malloc(void *p, int sz, char *file, int line)
-{
- if (!p) return;
- stb__add_alloc(p, sz, file, line);
-}
-
-void stb_wrapper_free(void *p, char *file, int line)
-{
- int n;
-
- if (p == NULL) return;
-
- n = stb__hashfind(p);
-
- if (n >= 0)
- stb__remove_alloc(n, file, line);
- else {
- // tried to free something we hadn't allocated!
- n = stb__historyfind(p);
- assert(0); /* NOTREACHED */
- if (n >= 0)
- stb_fatal("Attempted to free %d-byte block %p at %s:%d previously freed/realloced at %s:%d",
- stb__alloc_history[n].size, p,
- file, line,
- stb__alloc_history[n].file, stb__alloc_history[n].line);
- else
- stb_fatal("Attempted to free unknown block %p at %s:%d", p, file, line);
- }
-}
-
-void stb_wrapper_check(void *p)
-{
- int n;
-
- if (p == NULL) return;
-
- n = stb__hashfind(p);
-
- if (n >= 0) return;
-
- for (n = 0; n < stb__alloc_size; ++n)
- if (stb__allocations[n].p == p)
- stb_fatal("Internal error: pointer %p was allocated, but hash search failed", p);
-
- // tried to free something that wasn't allocated!
- n = stb__historyfind(p);
- if (n >= 0)
- stb_fatal("Checked %d-byte block %p previously freed/realloced at %s:%d",
- stb__alloc_history[n].size, p,
- stb__alloc_history[n].file, stb__alloc_history[n].line);
- stb_fatal("Checked unknown block %p");
-}
-
-void stb_wrapper_realloc(void *p, void *q, int sz, char *file, int line)
-{
- int n;
- if (p == NULL) { stb_wrapper_malloc(q, sz, file, line); return; }
- if (q == NULL) return; // nothing happened
-
- n = stb__hashfind(p);
- if (n == -1) {
- // tried to free something we hadn't allocated!
- // this is weird, though, because we got past the realloc!
- n = stb__historyfind(p);
- assert(0); /* NOTREACHED */
- if (n >= 0)
- stb_fatal("Attempted to realloc %d-byte block %p at %s:%d previously freed/realloced at %s:%d",
- stb__alloc_history[n].size, p,
- file, line,
- stb__alloc_history[n].file, stb__alloc_history[n].line);
- else
- stb_fatal("Attempted to realloc unknown block %p at %s:%d", p, file, line);
- }
- else {
- if (q == p) {
- stb__allocations[n].size = sz;
- stb__allocations[n].file = file;
- stb__allocations[n].line = line;
- }
- else {
- stb__remove_alloc(n, file, line);
- stb__add_alloc(q, sz, file, line);
- }
- }
-}
-
-void stb_wrapper_listall(void(*func)(void *ptr, int sz, char *file, int line))
-{
- int i;
- for (i = 0; i < stb__alloc_size; ++i)
- if (stb__allocations[i].p > STB_DEL)
- func(stb__allocations[i].p, stb__allocations[i].size,
- stb__allocations[i].file, stb__allocations[i].line);
-}
-
-void stb_wrapper_dump(char *filename)
-{
- int i;
- FILE *f = fopen(filename, "w");
- if (!f) return;
- for (i = 0; i < stb__alloc_size; ++i)
- if (stb__allocations[i].p > STB_DEL)
- fprintf(f, "%p %7d - %4d %s\n",
- stb__allocations[i].p, stb__allocations[i].size,
- stb__allocations[i].line, stb__allocations[i].file);
-}
-#endif // STB_DEFINE
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_pointer_set
-//
-//
-// For data structures that support querying by key, data structure
-// classes always hand-wave away the issue of what to do if two entries
-// have the same key: basically, store a linked list of all the nodes
-// which have the same key (a LISP-style list).
-//
-// The thing is, it's not that trivial. If you have an O(log n)
-// lookup data structure, but then n/4 items have the same value,
-// you don't want to spend O(n) time scanning that list when
-// deleting an item if you already have a pointer to the item.
-// (You have to spend O(n) time enumerating all the items with
-// a given key, sure, and you can't accelerate deleting a particular
-// item if you only have the key, not a pointer to the item.)
-//
-// I'm going to call this data structure, whatever it turns out to
-// be, a "pointer set", because we don't store any associated data for
-// items in this data structure, we just answer the question of
-// whether an item is in it or not (it's effectively one bit per pointer).
-// Technically they don't have to be pointers; you could cast ints
-// to (void *) if you want, but you can't store 0 or 1 because of the
-// hash table.
-//
-// Since the fastest data structure we might want to add support for
-// identical-keys to is a hash table with O(1)-ish lookup time,
-// that means that the conceptual "linked list of all items with
-// the same indexed value" that we build needs to have the same
-// performance; that way when we index a table we think is arbitrary
-// ints, but in fact half of them are 0, we don't get screwed.
-//
-// Therefore, it needs to be a hash table, at least when it gets
-// large. On the other hand, when the data has totally arbitrary ints
-// or floats, there won't be many collisions, and we'll have tons of
-// 1-item bitmaps. That will be grossly inefficient as hash tables;
-// trade-off; the hash table is reasonably efficient per-item when
-// it's large, but not when it's small. So we need to do something
-// Judy-like and use different strategies depending on the size.
-//
-// Like Judy, we'll use the bottom bit to encode the strategy:
-//
-// bottom bits:
-// 00 - direct pointer
-// 01 - 4-item bucket (16 bytes, no length, NULLs)
-// 10 - N-item array
-// 11 - hash table
-
-typedef struct stb_ps stb_ps;
-
-STB_EXTERN int stb_ps_find(stb_ps *ps, void *value);
-STB_EXTERN stb_ps * stb_ps_add(stb_ps *ps, void *value);
-STB_EXTERN stb_ps * stb_ps_remove(stb_ps *ps, void *value);
-STB_EXTERN stb_ps * stb_ps_remove_any(stb_ps *ps, void **value);
-STB_EXTERN void stb_ps_delete(stb_ps *ps);
-STB_EXTERN int stb_ps_count(stb_ps *ps);
-
-STB_EXTERN stb_ps * stb_ps_copy(stb_ps *ps);
-STB_EXTERN int stb_ps_subset(stb_ps *bigger, stb_ps *smaller);
-STB_EXTERN int stb_ps_eq(stb_ps *p0, stb_ps *p1);
-
-STB_EXTERN void ** stb_ps_getlist(stb_ps *ps, int *count);
-STB_EXTERN int stb_ps_writelist(stb_ps *ps, void **list, int size);
-
-// enum and fastlist don't allocate storage, but you must consume the
-// list before there's any chance the data structure gets screwed up;
-STB_EXTERN int stb_ps_enum(stb_ps *ps, void *data,
- int(*func)(void *value, void*data));
-STB_EXTERN void ** stb_ps_fastlist(stb_ps *ps, int *count);
-// result:
-// returns a list, *count is the length of that list,
-// but some entries of the list may be invalid;
-// test with 'stb_ps_fastlist_valid(x)'
-
-#define stb_ps_fastlist_valid(x) ((stb_uinta) (x) > 1)
-
-#ifdef STB_DEFINE
-
-enum
-{
- STB_ps_direct = 0,
- STB_ps_bucket = 1,
- STB_ps_array = 2,
- STB_ps_hash = 3,
-};
-
-#define STB_BUCKET_SIZE 4
-
-typedef struct
-{
- void *p[STB_BUCKET_SIZE];
-} stb_ps_bucket;
-#define GetBucket(p) ((stb_ps_bucket *) ((char *) (p) - STB_ps_bucket))
-#define EncodeBucket(p) ((stb_ps *) ((char *) (p) + STB_ps_bucket))
-
-static void stb_bucket_free(stb_ps_bucket *b)
-{
- free(b);
-}
-
-static stb_ps_bucket *stb_bucket_create2(void *v0, void *v1)
-{
- stb_ps_bucket *b = (stb_ps_bucket*)malloc(sizeof(*b));
- b->p[0] = v0;
- b->p[1] = v1;
- b->p[2] = NULL;
- b->p[3] = NULL;
- return b;
-}
-
-static stb_ps_bucket * stb_bucket_create3(void **v)
-{
- stb_ps_bucket *b = (stb_ps_bucket*)malloc(sizeof(*b));
- b->p[0] = v[0];
- b->p[1] = v[1];
- b->p[2] = v[2];
- b->p[3] = NULL;
- return b;
-}
-
-
-// could use stb_arr, but this will save us memory
-typedef struct
-{
- int count;
- void *p[1];
-} stb_ps_array;
-#define GetArray(p) ((stb_ps_array *) ((char *) (p) - STB_ps_array))
-#define EncodeArray(p) ((stb_ps *) ((char *) (p) + STB_ps_array))
-
-static int stb_ps_array_max = 13;
-
-typedef struct
-{
- int size, mask;
- int count, count_deletes;
- int grow_threshhold;
- int shrink_threshhold;
- int rehash_threshhold;
- int any_offset;
- void *table[1];
-} stb_ps_hash;
-#define GetHash(p) ((stb_ps_hash *) ((char *) (p) - STB_ps_hash))
-#define EncodeHash(p) ((stb_ps *) ((char *) (p) + STB_ps_hash))
-
-#define stb_ps_empty(v) (((stb_uint32) v) <= 1)
-
-static stb_ps_hash *stb_ps_makehash(int size, int old_size, void **old_data)
-{
- int i;
- stb_ps_hash *h = (stb_ps_hash *)malloc(sizeof(*h) + (size - 1) * sizeof(h->table[0]));
- assert(stb_is_pow2(size));
- h->size = size;
- h->mask = size - 1;
- h->shrink_threshhold = (int)(0.3f * size);
- h->grow_threshhold = (int)(0.8f * size);
- h->rehash_threshhold = (int)(0.9f * size);
- h->count = 0;
- h->count_deletes = 0;
- h->any_offset = 0;
- memset(h->table, 0, size * sizeof(h->table[0]));
- for (i = 0; i < old_size; ++i)
- if (!stb_ps_empty((size_t)old_data[i]))
- stb_ps_add(EncodeHash(h), old_data[i]);
- return h;
-}
-
-void stb_ps_delete(stb_ps *ps)
-{
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct: break;
- case STB_ps_bucket: stb_bucket_free(GetBucket(ps)); break;
- case STB_ps_array: free(GetArray(ps)); break;
- case STB_ps_hash: free(GetHash(ps)); break;
- }
-}
-
-stb_ps *stb_ps_copy(stb_ps *ps)
-{
- int i;
- // not a switch: order based on expected performance/power-law distribution
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct: return ps;
- case STB_ps_bucket: {
- stb_ps_bucket *n = (stb_ps_bucket *)malloc(sizeof(*n));
- *n = *GetBucket(ps);
- return EncodeBucket(n);
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- stb_ps_array *n = (stb_ps_array *)malloc(sizeof(*n) + stb_ps_array_max * sizeof(n->p[0]));
- n->count = a->count;
- for (i = 0; i < a->count; ++i)
- n->p[i] = a->p[i];
- return EncodeArray(n);
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- stb_ps_hash *n = stb_ps_makehash(h->size, h->size, h->table);
- return EncodeHash(n);
- }
- }
- assert(0); /* NOTREACHED */
- return NULL;
-}
-
-int stb_ps_find(stb_ps *ps, void *value)
-{
- int i, code = 3 & (int)(size_t)ps;
- assert((3 & (int)(size_t)value) == STB_ps_direct);
- assert(stb_ps_fastlist_valid(value));
- // not a switch: order based on expected performance/power-law distribution
- if (code == STB_ps_direct)
- return value == ps;
- if (code == STB_ps_bucket) {
- stb_ps_bucket *b = GetBucket(ps);
- assert(STB_BUCKET_SIZE == 4);
- if (b->p[0] == value || b->p[1] == value ||
- b->p[2] == value || b->p[3] == value)
- return STB_TRUE;
- return STB_FALSE;
- }
- if (code == STB_ps_array) {
- stb_ps_array *a = GetArray(ps);
- for (i = 0; i < a->count; ++i)
- if (a->p[i] == value)
- return STB_TRUE;
- return STB_FALSE;
- }
- else {
- stb_ps_hash *h = GetHash(ps);
- stb_uint32 hash = stb_hashptr(value);
- stb_uint32 s, n = hash & h->mask;
- void **t = h->table;
- if (t[n] == value) return STB_TRUE;
- if (t[n] == NULL) return STB_FALSE;
- s = stb_rehash(hash) | 1;
- do {
- n = (n + s) & h->mask;
- if (t[n] == value) return STB_TRUE;
- } while (t[n] != NULL);
- return STB_FALSE;
- }
-}
-
-stb_ps * stb_ps_add(stb_ps *ps, void *value)
-{
-#ifdef STB_DEBUG
- assert(!stb_ps_find(ps, value));
-#endif
- if (value == NULL) return ps; // ignore NULL adds to avoid bad breakage
- assert((3 & (int)(size_t)value) == STB_ps_direct);
- assert(stb_ps_fastlist_valid(value));
- assert(value != STB_DEL); // STB_DEL is less likely
-
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- if (ps == NULL) return (stb_ps *)value;
- return EncodeBucket(stb_bucket_create2(ps, value));
-
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- stb_ps_array *a;
- assert(STB_BUCKET_SIZE == 4);
- if (b->p[0] == NULL) { b->p[0] = value; return ps; }
- if (b->p[1] == NULL) { b->p[1] = value; return ps; }
- if (b->p[2] == NULL) { b->p[2] = value; return ps; }
- if (b->p[3] == NULL) { b->p[3] = value; return ps; }
- a = (stb_ps_array *)malloc(sizeof(*a) + 7 * sizeof(a->p[0])); // 8 slots, must be 2^k
- memcpy(a->p, b, sizeof(*b));
- a->p[4] = value;
- a->count = 5;
- stb_bucket_free(b);
- return EncodeArray(a);
- }
-
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- if (a->count == stb_ps_array_max) {
- // promote from array to hash
- stb_ps_hash *h = stb_ps_makehash(2 << stb_log2_ceil(a->count), a->count, a->p);
- free(a);
- return stb_ps_add(EncodeHash(h), value);
- }
- // do we need to resize the array? the array doubles in size when it
- // crosses a power-of-two
- if ((a->count & (a->count - 1)) == 0) {
- int newsize = a->count * 2;
- // clamp newsize to max if:
- // 1. it's larger than max
- // 2. newsize*1.5 is larger than max (to avoid extra resizing)
- if (newsize + a->count > stb_ps_array_max)
- newsize = stb_ps_array_max;
- a = (stb_ps_array *)realloc(a, sizeof(*a) + (newsize - 1) * sizeof(a->p[0]));
- }
- a->p[a->count++] = value;
- return EncodeArray(a);
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- stb_uint32 hash = stb_hashptr(value);
- stb_uint32 n = hash & h->mask;
- void **t = h->table;
- // find first NULL or STB_DEL entry
- if (!stb_ps_empty((size_t)t[n])) {
- stb_uint32 s = stb_rehash(hash) | 1;
- do {
- n = (n + s) & h->mask;
- } while (!stb_ps_empty((size_t)t[n]));
- }
- if (t[n] == STB_DEL)
- --h->count_deletes;
- t[n] = value;
- ++h->count;
- if (h->count == h->grow_threshhold) {
- stb_ps_hash *h2 = stb_ps_makehash(h->size * 2, h->size, t);
- free(h);
- return EncodeHash(h2);
- }
- if (h->count + h->count_deletes == h->rehash_threshhold) {
- stb_ps_hash *h2 = stb_ps_makehash(h->size, h->size, t);
- free(h);
- return EncodeHash(h2);
- }
- return ps;
- }
- }
- return NULL; /* NOTREACHED */
-}
-
-stb_ps *stb_ps_remove(stb_ps *ps, void *value)
-{
-#ifdef STB_DEBUG
- assert(stb_ps_find(ps, value));
-#endif
- assert((3 & (int)(size_t)value) == STB_ps_direct);
- if (value == NULL) return ps; // ignore NULL removes to avoid bad breakage
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- return ps == value ? NULL : ps;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- int count = 0;
- assert(STB_BUCKET_SIZE == 4);
- if (b->p[0] == value) b->p[0] = NULL; else count += (b->p[0] != NULL);
- if (b->p[1] == value) b->p[1] = NULL; else count += (b->p[1] != NULL);
- if (b->p[2] == value) b->p[2] = NULL; else count += (b->p[2] != NULL);
- if (b->p[3] == value) b->p[3] = NULL; else count += (b->p[3] != NULL);
- if (count == 1) { // shrink bucket at size 1
- value = b->p[0];
- if (value == NULL) value = b->p[1];
- if (value == NULL) value = b->p[2];
- if (value == NULL) value = b->p[3];
- assert(value != NULL);
- stb_bucket_free(b);
- return (stb_ps *)value; // return STB_ps_direct of value
- }
- return ps;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- int i;
- for (i = 0; i < a->count; ++i) {
- if (a->p[i] == value) {
- a->p[i] = a->p[--a->count];
- if (a->count == 3) { // shrink to bucket!
- stb_ps_bucket *b = stb_bucket_create3(a->p);
- free(a);
- return EncodeBucket(b);
- }
- return ps;
- }
- }
- return ps;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- stb_uint32 hash = stb_hashptr(value);
- stb_uint32 s, n = hash & h->mask;
- void **t = h->table;
- if (t[n] != value) {
- s = stb_rehash(hash) | 1;
- do {
- n = (n + s) & h->mask;
- } while (t[n] != value);
- }
- t[n] = STB_DEL;
- --h->count;
- ++h->count_deletes;
- // should we shrink down to an array?
- if (h->count < stb_ps_array_max) {
- int n = 1 << stb_log2_floor(stb_ps_array_max);
- if (h->count < n) {
- stb_ps_array *a = (stb_ps_array *)malloc(sizeof(*a) + (n - 1) * sizeof(a->p[0]));
- int i, j = 0;
- for (i = 0; i < h->size; ++i)
- if (!stb_ps_empty((size_t)t[i]))
- a->p[j++] = t[i];
- assert(j == h->count);
- a->count = j;
- free(h);
- return EncodeArray(a);
- }
- }
- if (h->count == h->shrink_threshhold) {
- stb_ps_hash *h2 = stb_ps_makehash(h->size >> 1, h->size, t);
- free(h);
- return EncodeHash(h2);
- }
- return ps;
- }
- }
- return ps; /* NOTREACHED */
-}
-
-stb_ps *stb_ps_remove_any(stb_ps *ps, void **value)
-{
- assert(ps != NULL);
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- *value = ps;
- return NULL;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- int count = 0, slast = 0, last = 0;
- assert(STB_BUCKET_SIZE == 4);
- if (b->p[0]) { ++count; last = 0; }
- if (b->p[1]) { ++count; slast = last; last = 1; }
- if (b->p[2]) { ++count; slast = last; last = 2; }
- if (b->p[3]) { ++count; slast = last; last = 3; }
- *value = b->p[last];
- b->p[last] = 0;
- if (count == 2) {
- void *leftover = b->p[slast]; // second to last
- stb_bucket_free(b);
- return (stb_ps *)leftover;
- }
- return ps;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- *value = a->p[a->count - 1];
- if (a->count == 4)
- return stb_ps_remove(ps, *value);
- --a->count;
- return ps;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- void **t = h->table;
- stb_uint32 n = h->any_offset;
- while (stb_ps_empty((size_t)t[n]))
- n = (n + 1) & h->mask;
- *value = t[n];
- h->any_offset = (n + 1) & h->mask;
- // check if we need to skip down to the previous type
- if (h->count - 1 < stb_ps_array_max || h->count - 1 == h->shrink_threshhold)
- return stb_ps_remove(ps, *value);
- t[n] = STB_DEL;
- --h->count;
- ++h->count_deletes;
- return ps;
- }
- }
- return ps; /* NOTREACHED */
-}
-
-
-void ** stb_ps_getlist(stb_ps *ps, int *count)
-{
- int i, n = 0;
- void **p = NULL;
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- if (ps == NULL) { *count = 0; return NULL; }
- p = (void **)malloc(sizeof(*p) * 1);
- p[0] = ps;
- *count = 1;
- return p;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- p = (void **)malloc(sizeof(*p) * STB_BUCKET_SIZE);
- for (i = 0; i < STB_BUCKET_SIZE; ++i)
- if (b->p[i] != NULL)
- p[n++] = b->p[i];
- break;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- p = (void **)malloc(sizeof(*p) * a->count);
- memcpy(p, a->p, sizeof(*p) * a->count);
- *count = a->count;
- return p;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- p = (void **)malloc(sizeof(*p) * h->count);
- for (i = 0; i < h->size; ++i)
- if (!stb_ps_empty((size_t)h->table[i]))
- p[n++] = h->table[i];
- break;
- }
- }
- *count = n;
- return p;
-}
-
-int stb_ps_writelist(stb_ps *ps, void **list, int size)
-{
- int i, n = 0;
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- if (ps == NULL || size <= 0) return 0;
- list[0] = ps;
- return 1;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- for (i = 0; i < STB_BUCKET_SIZE; ++i)
- if (b->p[i] != NULL && n < size)
- list[n++] = b->p[i];
- return n;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- n = stb_min(size, a->count);
- memcpy(list, a->p, sizeof(*list) * n);
- return n;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- if (size <= 0) return 0;
- for (i = 0; i < h->count; ++i) {
- if (!stb_ps_empty((size_t)h->table[i])) {
- list[n++] = h->table[i];
- if (n == size) break;
- }
- }
- return n;
- }
- }
- return 0; /* NOTREACHED */
-}
-
-int stb_ps_enum(stb_ps *ps, void *data, int(*func)(void *value, void *data))
-{
- int i;
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- if (ps == NULL) return STB_TRUE;
- return func(ps, data);
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- for (i = 0; i < STB_BUCKET_SIZE; ++i)
- if (b->p[i] != NULL)
- if (!func(b->p[i], data))
- return STB_FALSE;
- return STB_TRUE;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- for (i = 0; i < a->count; ++i)
- if (!func(a->p[i], data))
- return STB_FALSE;
- return STB_TRUE;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- for (i = 0; i < h->count; ++i)
- if (!stb_ps_empty((size_t)h->table[i]))
- if (!func(h->table[i], data))
- return STB_FALSE;
- return STB_TRUE;
- }
- }
- return STB_TRUE; /* NOTREACHED */
-}
-
-int stb_ps_count(stb_ps *ps)
-{
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- return ps != NULL;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- return (b->p[0] != NULL) + (b->p[1] != NULL) +
- (b->p[2] != NULL) + (b->p[3] != NULL);
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- return a->count;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- return h->count;
- }
- }
- return 0;
-}
-
-void ** stb_ps_fastlist(stb_ps *ps, int *count)
-{
- static void *storage;
-
- switch (3 & (int)(size_t)ps) {
- case STB_ps_direct:
- if (ps == NULL) { *count = 0; return NULL; }
- storage = ps;
- *count = 1;
- return &storage;
- case STB_ps_bucket: {
- stb_ps_bucket *b = GetBucket(ps);
- *count = STB_BUCKET_SIZE;
- return b->p;
- }
- case STB_ps_array: {
- stb_ps_array *a = GetArray(ps);
- *count = a->count;
- return a->p;
- }
- case STB_ps_hash: {
- stb_ps_hash *h = GetHash(ps);
- *count = h->size;
- return h->table;
- }
- }
- return NULL; /* NOTREACHED */
-}
-
-int stb_ps_subset(stb_ps *bigger, stb_ps *smaller)
-{
- int i, listlen;
- void **list = stb_ps_fastlist(smaller, &listlen);
- for (i = 0; i < listlen; ++i)
- if (stb_ps_fastlist_valid(list[i]))
- if (!stb_ps_find(bigger, list[i]))
- return 0;
- return 1;
-}
-
-int stb_ps_eq(stb_ps *p0, stb_ps *p1)
-{
- if (stb_ps_count(p0) != stb_ps_count(p1))
- return 0;
- return stb_ps_subset(p0, p1);
-}
-
-#undef GetBucket
-#undef GetArray
-#undef GetHash
-
-#undef EncodeBucket
-#undef EncodeArray
-#undef EncodeHash
-
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Random Numbers via Meresenne Twister or LCG
-//
-
-STB_EXTERN unsigned long stb_srandLCG(unsigned long seed);
-STB_EXTERN unsigned long stb_randLCG(void);
-STB_EXTERN double stb_frandLCG(void);
-
-STB_EXTERN void stb_srand(unsigned long seed);
-STB_EXTERN unsigned long stb_rand(void);
-STB_EXTERN double stb_frand(void);
-STB_EXTERN void stb_shuffle(void *p, size_t n, size_t sz,
- unsigned long seed);
-STB_EXTERN void stb_reverse(void *p, size_t n, size_t sz);
-
-STB_EXTERN unsigned long stb_randLCG_explicit(unsigned long seed);
-
-#define stb_rand_define(x,y) \
- \
- unsigned long x(void) \
- { \
- static unsigned long stb__rand = y; \
- stb__rand = stb__rand * 2147001325 + 715136305; /* BCPL */ \
- return 0x31415926 ^ ((stb__rand >> 16) + (stb__rand << 16)); \
- }
-
-#ifdef STB_DEFINE
-unsigned long stb_randLCG_explicit(unsigned long seed)
-{
- return seed * 2147001325 + 715136305;
-}
-
-static unsigned long stb__rand_seed = 0;
-
-unsigned long stb_srandLCG(unsigned long seed)
-{
- unsigned long previous = stb__rand_seed;
- stb__rand_seed = seed;
- return previous;
-}
-
-unsigned long stb_randLCG(void)
-{
- stb__rand_seed = stb__rand_seed * 2147001325 + 715136305; // BCPL generator
- // shuffle non-random bits to the middle, and xor to decorrelate with seed
- return 0x31415926 ^ ((stb__rand_seed >> 16) + (stb__rand_seed << 16));
-}
-
-double stb_frandLCG(void)
-{
- return stb_randLCG() / ((double)(1 << 16) * (1 << 16));
-}
-
-void stb_shuffle(void *p, size_t n, size_t sz, unsigned long seed)
-{
- char *a;
- unsigned long old_seed;
- int i;
- if (seed)
- old_seed = stb_srandLCG(seed);
- a = (char *)p + (n - 1) * sz;
-
- for (i = n; i > 1; --i) {
- int j = stb_randLCG() % i;
- stb_swap(a, (char *)p + j * sz, sz);
- a -= sz;
- }
- if (seed)
- stb_srandLCG(old_seed);
-}
-
-void stb_reverse(void *p, size_t n, size_t sz)
-{
- int i, j = n - 1;
- for (i = 0; i < j; ++i, --j) {
- stb_swap((char *)p + i * sz, (char *)p + j * sz, sz);
- }
-}
-
-// public domain Mersenne Twister by Michael Brundage
-#define STB__MT_LEN 624
-
-int stb__mt_index = STB__MT_LEN * sizeof(unsigned long) + 1;
-unsigned long stb__mt_buffer[STB__MT_LEN];
-
-void stb_srand(unsigned long seed)
-{
- int i;
- unsigned long old = stb_srandLCG(seed);
- for (i = 0; i < STB__MT_LEN; i++)
- stb__mt_buffer[i] = stb_randLCG();
- stb_srandLCG(old);
- stb__mt_index = STB__MT_LEN * sizeof(unsigned long);
-}
-
-#define STB__MT_IA 397
-#define STB__MT_IB (STB__MT_LEN - STB__MT_IA)
-#define STB__UPPER_MASK 0x80000000
-#define STB__LOWER_MASK 0x7FFFFFFF
-#define STB__MATRIX_A 0x9908B0DF
-#define STB__TWIST(b,i,j) ((b)[i] & STB__UPPER_MASK) | ((b)[j] & STB__LOWER_MASK)
-#define STB__MAGIC(s) (((s)&1)*STB__MATRIX_A)
-
-unsigned long stb_rand()
-{
- unsigned long * b = stb__mt_buffer;
- int idx = stb__mt_index;
- unsigned long s, r;
- int i;
-
- if (idx >= STB__MT_LEN * sizeof(unsigned long)) {
- if (idx > STB__MT_LEN * sizeof(unsigned long))
- stb_srand(0);
- idx = 0;
- i = 0;
- for (; i < STB__MT_IB; i++) {
- s = STB__TWIST(b, i, i + 1);
- b[i] = b[i + STB__MT_IA] ^ (s >> 1) ^ STB__MAGIC(s);
- }
- for (; i < STB__MT_LEN - 1; i++) {
- s = STB__TWIST(b, i, i + 1);
- b[i] = b[i - STB__MT_IB] ^ (s >> 1) ^ STB__MAGIC(s);
- }
-
- s = STB__TWIST(b, STB__MT_LEN - 1, 0);
- b[STB__MT_LEN - 1] = b[STB__MT_IA - 1] ^ (s >> 1) ^ STB__MAGIC(s);
- }
- stb__mt_index = idx + sizeof(unsigned long);
-
- r = *(unsigned long *)((unsigned char *)b + idx);
-
- r ^= (r >> 11);
- r ^= (r << 7) & 0x9D2C5680;
- r ^= (r << 15) & 0xEFC60000;
- r ^= (r >> 18);
-
- return r;
-}
-
-double stb_frand(void)
-{
- return stb_rand() / ((double)(1 << 16) * (1 << 16));
-}
-
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_dupe
-//
-// stb_dupe is a duplicate-finding system for very, very large data
-// structures--large enough that sorting is too slow, but not so large
-// that we can't keep all the data in memory. using it works as follows:
-//
-// 1. create an stb_dupe:
-// provide a hash function
-// provide an equality function
-// provide an estimate for the size
-// optionally provide a comparison function
-//
-// 2. traverse your data, 'adding' pointers to the stb_dupe
-//
-// 3. finish and ask for duplicates
-//
-// the stb_dupe will discard its intermediate data and build
-// a collection of sorted lists of duplicates, with non-duplicate
-// entries omitted entirely
-//
-//
-// Implementation strategy:
-//
-// while collecting the N items, we keep a hash table of approximate
-// size sqrt(N). (if you tell use the N up front, the hash table is
-// just that size exactly)
-//
-// each entry in the hash table is just an stb__arr of pointers (no need
-// to use stb_ps, because we don't need to delete from these)
-//
-// for step 3, for each entry in the hash table, we apply stb_dupe to it
-// recursively. once the size gets small enough (or doesn't decrease
-// significantly), we switch to either using qsort() on the comparison
-// function, or else we just do the icky N^2 gather
-
-
-typedef struct stb_dupe stb_dupe;
-
-typedef int(*stb_compare_func)(void *a, void *b);
-typedef int(*stb_hash_func)(void *a, unsigned int seed);
-
-STB_EXTERN void stb_dupe_free(stb_dupe *sd);
-STB_EXTERN stb_dupe *stb_dupe_create(stb_hash_func hash,
- stb_compare_func eq, int size, stb_compare_func ineq);
-STB_EXTERN void stb_dupe_add(stb_dupe *sd, void *item);
-STB_EXTERN void stb_dupe_finish(stb_dupe *sd);
-STB_EXTERN int stb_dupe_numsets(stb_dupe *sd);
-STB_EXTERN void **stb_dupe_set(stb_dupe *sd, int num);
-STB_EXTERN int stb_dupe_set_count(stb_dupe *sd, int num);
-
-struct stb_dupe
-{
- void ***hash_table;
- int hash_size;
- int size_log2;
- int population;
-
- int hash_shift;
- stb_hash_func hash;
-
- stb_compare_func eq;
- stb_compare_func ineq;
-
- void ***dupes;
-};
-
-#ifdef STB_DEFINE
-
-int stb_dupe_numsets(stb_dupe *sd)
-{
- assert(sd->hash_table == NULL);
- return stb_arr_len(sd->dupes);
-}
-
-void **stb_dupe_set(stb_dupe *sd, int num)
-{
- assert(sd->hash_table == NULL);
- return sd->dupes[num];
-}
-
-int stb_dupe_set_count(stb_dupe *sd, int num)
-{
- assert(sd->hash_table == NULL);
- return stb_arr_len(sd->dupes[num]);
-}
-
-stb_dupe *stb_dupe_create(stb_hash_func hash, stb_compare_func eq, int size,
- stb_compare_func ineq)
-{
- int i, hsize;
- stb_dupe *sd = (stb_dupe *)malloc(sizeof(*sd));
-
- sd->size_log2 = 4;
- hsize = 1 << sd->size_log2;
- while (hsize * hsize < size) {
- ++sd->size_log2;
- hsize *= 2;
- }
-
- sd->hash = hash;
- sd->eq = eq;
- sd->ineq = ineq;
- sd->hash_shift = 0;
-
- sd->population = 0;
- sd->hash_size = hsize;
- sd->hash_table = (void ***)malloc(sizeof(*sd->hash_table) * hsize);
- for (i = 0; i < hsize; ++i)
- sd->hash_table[i] = NULL;
-
- sd->dupes = NULL;
-
- return sd;
-}
-
-void stb_dupe_add(stb_dupe *sd, void *item)
-{
- stb_uint32 hash = sd->hash(item, sd->hash_shift);
- int z = hash & (sd->hash_size - 1);
- stb_arr_push(sd->hash_table[z], item);
- ++sd->population;
-}
-
-void stb_dupe_free(stb_dupe *sd)
-{
- int i;
- for (i = 0; i < stb_arr_len(sd->dupes); ++i)
- if (sd->dupes[i])
- stb_arr_free(sd->dupes[i]);
- stb_arr_free(sd->dupes);
- free(sd);
-}
-
-static stb_compare_func stb__compare;
-
-static int stb__dupe_compare(const void *a, const void *b)
-{
- void *p = *(void **)a;
- void *q = *(void **)b;
-
- return stb__compare(p, q);
-}
-
-void stb_dupe_finish(stb_dupe *sd)
-{
- int i, j, k;
- assert(sd->dupes == NULL);
- for (i = 0; i < sd->hash_size; ++i) {
- void ** list = sd->hash_table[i];
- if (list != NULL) {
- int n = stb_arr_len(list);
- // @TODO: measure to find good numbers instead of just making them up!
- int thresh = (sd->ineq ? 200 : 20);
- // if n is large enough to be worth it, and n is smaller than
- // before (so we can guarantee we'll use a smaller hash table);
- // and there are enough hash bits left, assuming full 32-bit hash
- if (n > thresh && n < (sd->population >> 3) && sd->hash_shift + sd->size_log2 * 2 < 32) {
-
- // recursively process this row using stb_dupe, O(N log log N)
-
- stb_dupe *d = stb_dupe_create(sd->hash, sd->eq, n, sd->ineq);
- d->hash_shift = stb_randLCG_explicit(sd->hash_shift);
- for (j = 0; j < n; ++j)
- stb_dupe_add(d, list[j]);
- stb_arr_free(sd->hash_table[i]);
- stb_dupe_finish(d);
- for (j = 0; j < stb_arr_len(d->dupes); ++j) {
- stb_arr_push(sd->dupes, d->dupes[j]);
- d->dupes[j] = NULL; // take over ownership
- }
- stb_dupe_free(d);
-
- }
- else if (sd->ineq) {
-
- // process this row using qsort(), O(N log N)
- stb__compare = sd->ineq;
- qsort(list, n, sizeof(list[0]), stb__dupe_compare);
-
- // find equal subsequences of the list
- for (j = 0; j < n - 1; ) {
- // find a subsequence from j..k
- for (k = j; k < n; ++k)
- // only use ineq so eq can be left undefined
- if (sd->ineq(list[j], list[k]))
- break;
- // k is the first one not in the subsequence
- if (k - j > 1) {
- void **mylist = NULL;
- stb_arr_setlen(mylist, k - j);
- memcpy(mylist, list + j, sizeof(list[j]) * (k - j));
- stb_arr_push(sd->dupes, mylist);
- }
- j = k;
- }
- stb_arr_free(sd->hash_table[i]);
- }
- else {
-
- // process this row using eq(), O(N^2)
- for (j = 0; j < n; ++j) {
- if (list[j] != NULL) {
- void **output = NULL;
- for (k = j + 1; k < n; ++k) {
- if (sd->eq(list[j], list[k])) {
- if (output == NULL)
- stb_arr_push(output, list[j]);
- stb_arr_push(output, list[k]);
- list[k] = NULL;
- }
- }
- list[j] = NULL;
- if (output)
- stb_arr_push(sd->dupes, output);
- }
- }
- stb_arr_free(sd->hash_table[i]);
- }
- }
- }
- free(sd->hash_table);
- sd->hash_table = NULL;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// templatized Sort routine
-//
-// This is an attempt to implement a templated sorting algorithm.
-// To use it, you have to explicitly instantiate it as a _function_,
-// then you call that function. This allows the comparison to be inlined,
-// giving the sort similar performance to C++ sorts.
-//
-// It implements quicksort with three-way-median partitioning (generally
-// well-behaved), with a final insertion sort pass.
-//
-// When you define the compare expression, you should assume you have
-// elements of your array pointed to by 'a' and 'b', and perform the comparison
-// on those. OR you can use one or more statements; first say '0;', then
-// write whatever code you want, and compute the result into a variable 'c'.
-
-#define stb_declare_sort(FUNCNAME, TYPE) \
- void FUNCNAME(TYPE *p, int n)
-#define stb_define_sort(FUNCNAME,TYPE,COMPARE) \
- stb__define_sort( void, FUNCNAME,TYPE,COMPARE)
-#define stb_define_sort_static(FUNCNAME,TYPE,COMPARE) \
- stb__define_sort(static void, FUNCNAME,TYPE,COMPARE)
-
-#define stb__define_sort(MODE, FUNCNAME, TYPE, COMPARE) \
- \
-static void STB_(FUNCNAME,_ins_sort)(TYPE *p, int n) \
-{ \
- int i,j; \
- for (i=1; i < n; ++i) { \
- TYPE t = p[i], *a = &t; \
- j = i; \
- while (j > 0) { \
- TYPE *b = &p[j-1]; \
- int c = COMPARE; \
- if (!c) break; \
- p[j] = p[j-1]; \
- --j; \
- } \
- if (i != j) \
- p[j] = t; \
- } \
-} \
- \
-static void STB_(FUNCNAME,_quicksort)(TYPE *p, int n) \
-{ \
- /* threshhold for transitioning to insertion sort */ \
- while (n > 12) { \
- TYPE *a,*b,t; \
- int c01,c12,c,m,i,j; \
- \
- /* compute median of three */ \
- m = n >> 1; \
- a = &p[0]; \
- b = &p[m]; \
- c = COMPARE; \
- c01 = c; \
- a = &p[m]; \
- b = &p[n-1]; \
- c = COMPARE; \
- c12 = c; \
- /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ \
- if (c01 != c12) { \
- /* otherwise, we'll need to swap something else to middle */ \
- int z; \
- a = &p[0]; \
- b = &p[n-1]; \
- c = COMPARE; \
- /* 0>mid && mid<n: 0>n => n; 0<n => 0 */ \
- /* 0<mid && mid>n: 0>n => 0; 0<n => n */ \
- z = (c == c12) ? 0 : n-1; \
- t = p[z]; \
- p[z] = p[m]; \
- p[m] = t; \
- } \
- /* now p[m] is the median-of-three */ \
- /* swap it to the beginning so it won't move around */ \
- t = p[0]; \
- p[0] = p[m]; \
- p[m] = t; \
- \
- /* partition loop */ \
- i=1; \
- j=n-1; \
- for(;;) { \
- /* handling of equality is crucial here */ \
- /* for sentinels & efficiency with duplicates */ \
- b = &p[0]; \
- for (;;++i) { \
- a=&p[i]; \
- c = COMPARE; \
- if (!c) break; \
- } \
- a = &p[0]; \
- for (;;--j) { \
- b=&p[j]; \
- c = COMPARE; \
- if (!c) break; \
- } \
- /* make sure we haven't crossed */ \
- if (i >= j) break; \
- t = p[i]; \
- p[i] = p[j]; \
- p[j] = t; \
- \
- ++i; \
- --j; \
- } \
- /* recurse on smaller side, iterate on larger */ \
- if (j < (n-i)) { \
- STB_(FUNCNAME,_quicksort)(p,j); \
- p = p+i; \
- n = n-i; \
- } else { \
- STB_(FUNCNAME,_quicksort)(p+i, n-i); \
- n = j; \
- } \
- } \
-} \
- \
-MODE FUNCNAME(TYPE *p, int n) \
-{ \
- STB_(FUNCNAME, _quicksort)(p, n); \
- STB_(FUNCNAME, _ins_sort)(p, n); \
-} \
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_bitset an array of booleans indexed by integers
-//
-
-typedef stb_uint32 stb_bitset;
-
-STB_EXTERN stb_bitset *stb_bitset_new(int value, int len);
-
-#define stb_bitset_clearall(arr,len) (memset(arr, 0, 4 * (len)))
-#define stb_bitset_setall(arr,len) (memset(arr, 255, 4 * (len)))
-
-#define stb_bitset_setbit(arr,n) ((arr)[(n) >> 5] |= (1 << (n & 31)))
-#define stb_bitset_clearbit(arr,n) ((arr)[(n) >> 5] &= ~(1 << (n & 31)))
-#define stb_bitset_testbit(arr,n) ((arr)[(n) >> 5] & (1 << (n & 31)))
-
-STB_EXTERN stb_bitset *stb_bitset_union(stb_bitset *p0, stb_bitset *p1, int len);
-
-STB_EXTERN int *stb_bitset_getlist(stb_bitset *out, int start, int end);
-
-STB_EXTERN int stb_bitset_eq(stb_bitset *p0, stb_bitset *p1, int len);
-STB_EXTERN int stb_bitset_disjoint(stb_bitset *p0, stb_bitset *p1, int len);
-STB_EXTERN int stb_bitset_disjoint_0(stb_bitset *p0, stb_bitset *p1, int len);
-STB_EXTERN int stb_bitset_subset(stb_bitset *bigger, stb_bitset *smaller, int len);
-STB_EXTERN int stb_bitset_unioneq_changed(stb_bitset *p0, stb_bitset *p1, int len);
-
-#ifdef STB_DEFINE
-int stb_bitset_eq(stb_bitset *p0, stb_bitset *p1, int len)
-{
- int i;
- for (i = 0; i < len; ++i)
- if (p0[i] != p1[i]) return 0;
- return 1;
-}
-
-int stb_bitset_disjoint(stb_bitset *p0, stb_bitset *p1, int len)
-{
- int i;
- for (i = 0; i < len; ++i)
- if (p0[i] & p1[i]) return 0;
- return 1;
-}
-
-int stb_bitset_disjoint_0(stb_bitset *p0, stb_bitset *p1, int len)
-{
- int i;
- for (i = 0; i < len; ++i)
- if ((p0[i] | p1[i]) != 0xffffffff) return 0;
- return 1;
-}
-
-int stb_bitset_subset(stb_bitset *bigger, stb_bitset *smaller, int len)
-{
- int i;
- for (i = 0; i < len; ++i)
- if ((bigger[i] & smaller[i]) != smaller[i]) return 0;
- return 1;
-}
-
-stb_bitset *stb_bitset_union(stb_bitset *p0, stb_bitset *p1, int len)
-{
- int i;
- stb_bitset *d = (stb_bitset *)malloc(sizeof(*d) * len);
- for (i = 0; i < len; ++i) d[i] = p0[i] | p1[i];
- return d;
-}
-
-int stb_bitset_unioneq_changed(stb_bitset *p0, stb_bitset *p1, int len)
-{
- int i, changed = 0;
- for (i = 0; i < len; ++i) {
- stb_bitset d = p0[i] | p1[i];
- if (d != p0[i]) {
- p0[i] = d;
- changed = 1;
- }
- }
- return changed;
-}
-
-stb_bitset *stb_bitset_new(int value, int len)
-{
- int i;
- stb_bitset *d = (stb_bitset *)malloc(sizeof(*d) * len);
- if (value) value = 0xffffffff;
- for (i = 0; i < len; ++i) d[i] = value;
- return d;
-}
-
-int *stb_bitset_getlist(stb_bitset *out, int start, int end)
-{
- int *list = NULL;
- int i;
- for (i = start; i < end; ++i)
- if (stb_bitset_testbit(out, i))
- stb_arr_push(list, i);
- return list;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_wordwrap quality word-wrapping for fixed-width fonts
-//
-
-STB_EXTERN int stb_wordwrap(int *pairs, int pair_max, int count, char *str);
-STB_EXTERN int *stb_wordwrapalloc(int count, char *str);
-
-#ifdef STB_DEFINE
-
-int stb_wordwrap(int *pairs, int pair_max, int count, char *str)
-{
- int n = 0, i = 0, start = 0, nonwhite = 0;
- if (pairs == NULL) pair_max = 0x7ffffff0;
- else pair_max *= 2;
- // parse
- for (;;) {
- int s = i; // first whitespace char; last nonwhite+1
- int w; // word start
- // accept whitespace
- while (isspace(str[i])) {
- if (str[i] == '\n' || str[i] == '\r') {
- if (str[i] + str[i + 1] == '\n' + '\r') ++i;
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = s - start;
- n += 2;
- nonwhite = 0;
- start = i + 1;
- s = start;
- }
- ++i;
- }
- if (i >= start + count) {
- // we've gone off the end using whitespace
- if (nonwhite) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = s - start;
- n += 2;
- start = s = i;
- nonwhite = 0;
- }
- else {
- // output all the whitespace
- while (i >= start + count) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = count;
- n += 2;
- start += count;
- }
- s = start;
- }
- }
-
- if (str[i] == 0) break;
- // now scan out a word and see if it fits
- w = i;
- while (str[i] && !isspace(str[i])) {
- ++i;
- }
- // wrapped?
- if (i > start + count) {
- // huge?
- if (i - s <= count) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = s - start;
- n += 2;
- start = w;
- }
- else {
- // This word is longer than one line. If we wrap it onto N lines
- // there are leftover chars. do those chars fit on the cur line?
- // But if we have leading whitespace, we force it to start here.
- if ((w - start) + ((i - w) % count) <= count || !nonwhite) {
- // output a full line
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = count;
- n += 2;
- start += count;
- w = start;
- }
- else {
- // output a partial line, trimming trailing whitespace
- if (s != start) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = s - start;
- n += 2;
- start = w;
- }
- }
- // now output full lines as needed
- while (start + count <= i) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = count;
- n += 2;
- start += count;
- }
- }
- }
- nonwhite = 1;
- }
- if (start < i) {
- if (n >= pair_max) return -1;
- if (pairs) pairs[n] = start, pairs[n + 1] = i - start;
- n += 2;
- }
- return n >> 1;
-}
-
-int *stb_wordwrapalloc(int count, char *str)
-{
- int n = stb_wordwrap(NULL, 0, count, str);
- int *z = NULL;
- stb_arr_setlen(z, n * 2);
- stb_wordwrap(z, n, count, str);
- return z;
-}
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// stb_match: wildcards and regexping
-//
-
-STB_EXTERN int stb_wildmatch(char *expr, char *candidate);
-STB_EXTERN int stb_wildmatchi(char *expr, char *candidate);
-STB_EXTERN int stb_wildfind(char *expr, char *candidate);
-STB_EXTERN int stb_wildfindi(char *expr, char *candidate);
-
-STB_EXTERN int stb_regex(char *regex, char *candidate);
-
-typedef struct stb_matcher stb_matcher;
-
-STB_EXTERN stb_matcher *stb_regex_matcher(char *regex);
-STB_EXTERN int stb_matcher_match(stb_matcher *m, char *str);
-STB_EXTERN int stb_matcher_find(stb_matcher *m, char *str);
-STB_EXTERN void stb_matcher_free(stb_matcher *f);
-
-STB_EXTERN stb_matcher *stb_lex_matcher(void);
-STB_EXTERN int stb_lex_item(stb_matcher *m, char *str, int result);
-STB_EXTERN int stb_lex_item_wild(stb_matcher *matcher, char *regex, int result);
-STB_EXTERN int stb_lex(stb_matcher *m, char *str, int *len);
-
-
-
-#ifdef STB_DEFINE
-
-static int stb__match_qstring(char *candidate, char *qstring, int qlen, int insensitive)
-{
- int i;
- if (insensitive) {
- for (i = 0; i < qlen; ++i)
- if (qstring[i] == '?') {
- if (!candidate[i]) return 0;
- }
- else
- if (tolower(qstring[i]) != tolower(candidate[i]))
- return 0;
- }
- else {
- for (i = 0; i < qlen; ++i)
- if (qstring[i] == '?') {
- if (!candidate[i]) return 0;
- }
- else
- if (qstring[i] != candidate[i])
- return 0;
- }
- return 1;
-}
-
-static int stb__find_qstring(char *candidate, char *qstring, int qlen, int insensitive)
-{
- char c;
-
- int offset = 0;
- while (*qstring == '?') {
- ++qstring;
- --qlen;
- ++candidate;
- if (qlen == 0) return 0;
- if (*candidate == 0) return -1;
- }
-
- c = *qstring++;
- --qlen;
- if (insensitive) c = tolower(c);
-
- while (candidate[offset]) {
- if (c == (insensitive ? tolower(candidate[offset]) : candidate[offset]))
- if (stb__match_qstring(candidate + offset + 1, qstring, qlen, insensitive))
- return offset;
- ++offset;
- }
-
- return -1;
-}
-
-int stb__wildmatch_raw2(char *expr, char *candidate, int search, int insensitive)
-{
- int where = 0;
- int start = -1;
-
- if (!search) {
- // parse to first '*'
- if (*expr != '*')
- start = 0;
- while (*expr != '*') {
- if (!*expr)
- return *candidate == 0 ? 0 : -1;
- if (*expr == '?') {
- if (!*candidate) return -1;
- }
- else {
- if (insensitive) {
- if (tolower(*candidate) != tolower(*expr))
- return -1;
- }
- else
- if (*candidate != *expr)
- return -1;
- }
- ++candidate, ++expr, ++where;
- }
- }
- else {
- // 0-length search string
- if (!*expr)
- return 0;
- }
-
- assert(search || *expr == '*');
- if (!search)
- ++expr;
-
- // implicit '*' at this point
-
- while (*expr) {
- int o = 0;
- // combine redundant * characters
- while (expr[0] == '*') ++expr;
-
- // ok, at this point, expr[-1] == '*',
- // and expr[0] != '*'
-
- if (!expr[0]) return start >= 0 ? start : 0;
-
- // now find next '*'
- o = 0;
- while (expr[o] != '*') {
- if (expr[o] == 0)
- break;
- ++o;
- }
- // if no '*', scan to end, then match at end
- if (expr[o] == 0 && !search) {
- int z;
- for (z = 0; z < o; ++z)
- if (candidate[z] == 0)
- return -1;
- while (candidate[z])
- ++z;
- // ok, now check if they match
- if (stb__match_qstring(candidate + z - o, expr, o, insensitive))
- return start >= 0 ? start : 0;
- return -1;
- }
- else {
- // if yes '*', then do stb__find_qmatch on the intervening chars
- int n = stb__find_qstring(candidate, expr, o, insensitive);
- if (n < 0)
- return -1;
- if (start < 0)
- start = where + n;
- expr += o;
- candidate += n + o;
- }
-
- if (*expr == 0) {
- assert(search);
- return start;
- }
-
- assert(*expr == '*');
- ++expr;
- }
-
- return start >= 0 ? start : 0;
-}
-
-int stb__wildmatch_raw(char *expr, char *candidate, int search, int insensitive)
-{
- char buffer[256];
- // handle multiple search strings
- char *s = strchr(expr, ';');
- char *last = expr;
- while (s) {
- int z;
- // need to allow for non-writeable strings... assume they're small
- if (s - last < 256) {
- stb_strncpy(buffer, last, s - last + 1);
- z = stb__wildmatch_raw2(buffer, candidate, search, insensitive);
- }
- else {
- *s = 0;
- z = stb__wildmatch_raw2(last, candidate, search, insensitive);
- *s = ';';
- }
- if (z >= 0) return z;
- last = s + 1;
- s = strchr(last, ';');
- }
- return stb__wildmatch_raw2(last, candidate, search, insensitive);
-}
-
-int stb_wildmatch(char *expr, char *candidate)
-{
- return stb__wildmatch_raw(expr, candidate, 0, 0) >= 0;
-}
-
-int stb_wildmatchi(char *expr, char *candidate)
-{
- return stb__wildmatch_raw(expr, candidate, 0, 1) >= 0;
-}
-
-int stb_wildfind(char *expr, char *candidate)
-{
- return stb__wildmatch_raw(expr, candidate, 1, 0);
-}
-
-int stb_wildfindi(char *expr, char *candidate)
-{
- return stb__wildmatch_raw(expr, candidate, 1, 1);
-}
-
-typedef struct
-{
- stb_int16 transition[256];
-} stb_dfa;
-
-// an NFA node represents a state you're in; it then has
-// an arbitrary number of edges dangling off of it
-// note this isn't utf8-y
-typedef struct
-{
- stb_int16 match; // character/set to match
- stb_uint16 node; // output node to go to
-} stb_nfa_edge;
-
-typedef struct
-{
- stb_int16 goal; // does reaching this win the prize?
- stb_uint8 active; // is this in the active list
- stb_nfa_edge *out;
- stb_uint16 *eps; // list of epsilon closures
-} stb_nfa_node;
-
-#define STB__DFA_UNDEF -1
-#define STB__DFA_GOAL -2
-#define STB__DFA_END -3
-#define STB__DFA_MGOAL -4
-#define STB__DFA_VALID 0
-
-#define STB__NFA_STOP_GOAL -1
-
-// compiled regexp
-struct stb_matcher
-{
- stb_uint16 start_node;
- stb_int16 dfa_start;
- stb_uint32 *charset;
- int num_charset;
- int match_start;
- stb_nfa_node *nodes;
- int does_lex;
-
- // dfa matcher
- stb_dfa * dfa;
- stb_uint32 * dfa_mapping;
- stb_int16 * dfa_result;
- int num_words_per_dfa;
-};
-
-static int stb__add_node(stb_matcher *matcher)
-{
- stb_nfa_node z;
- z.active = 0;
- z.eps = 0;
- z.goal = 0;
- z.out = 0;
- stb_arr_push(matcher->nodes, z);
- return stb_arr_len(matcher->nodes) - 1;
-}
-
-static void stb__add_epsilon(stb_matcher *matcher, int from, int to)
-{
- assert(from != to);
- if (matcher->nodes[from].eps == NULL)
- stb_arr_malloc((void **)&matcher->nodes[from].eps, matcher);
- stb_arr_push(matcher->nodes[from].eps, to);
-}
-
-static void stb__add_edge(stb_matcher *matcher, int from, int to, int type)
-{
- stb_nfa_edge z = { (stb_int16)type, (stb_uint16)to };
- if (matcher->nodes[from].out == NULL)
- stb_arr_malloc((void **)&matcher->nodes[from].out, matcher);
- stb_arr_push(matcher->nodes[from].out, z);
-}
-
-static char *stb__reg_parse_alt(stb_matcher *m, int s, char *r, stb_uint16 *e);
-static char *stb__reg_parse(stb_matcher *matcher, int start, char *regex, stb_uint16 *end)
-{
- int n;
- int last_start = -1;
- stb_uint16 last_end = start;
-
- while (*regex) {
- switch (*regex) {
- case '(':
- last_start = last_end;
- regex = stb__reg_parse_alt(matcher, last_end, regex + 1, &last_end);
- if (regex == NULL || *regex != ')')
- return NULL;
- ++regex;
- break;
-
- case '|':
- case ')':
- *end = last_end;
- return regex;
-
- case '?':
- if (last_start < 0) return NULL;
- stb__add_epsilon(matcher, last_start, last_end);
- ++regex;
- break;
-
- case '*':
- if (last_start < 0) return NULL;
- stb__add_epsilon(matcher, last_start, last_end);
-
- // fall through
-
- case '+':
- if (last_start < 0) return NULL;
- stb__add_epsilon(matcher, last_end, last_start);
- // prevent links back to last_end from chaining to last_start
- n = stb__add_node(matcher);
- stb__add_epsilon(matcher, last_end, n);
- last_end = n;
- ++regex;
- break;
-
- case '{': // not supported!
- // @TODO: given {n,m}, clone last_start to last_end m times,
- // and include epsilons from start to first m-n blocks
- return NULL;
-
- case '\\':
- ++regex;
- if (!*regex) return NULL;
-
- // fallthrough
- default: // match exactly this character
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, *regex);
- last_start = last_end;
- last_end = n;
- ++regex;
- break;
-
- case '$':
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, '\n');
- last_start = last_end;
- last_end = n;
- ++regex;
- break;
-
- case '.':
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, -1);
- last_start = last_end;
- last_end = n;
- ++regex;
- break;
-
- case '[': {
- stb_uint8 flags[256];
- int invert = 0, z;
- ++regex;
- if (matcher->num_charset == 0) {
- matcher->charset = (stb_uint *)stb_malloc(matcher, sizeof(*matcher->charset) * 256);
- memset(matcher->charset, 0, sizeof(*matcher->charset) * 256);
- }
-
- memset(flags, 0, sizeof(flags));
-
- // leading ^ is special
- if (*regex == '^')
- ++regex, invert = 1;
-
- // leading ] is special
- if (*regex == ']') {
- flags[']'] = 1;
- ++regex;
- }
- while (*regex != ']') {
- stb_uint a;
- if (!*regex) return NULL;
- a = *regex++;
- if (regex[0] == '-' && regex[1] != ']') {
- stb_uint i, b = regex[1];
- regex += 2;
- if (b == 0) return NULL;
- if (a > b) return NULL;
- for (i = a; i <= b; ++i)
- flags[i] = 1;
- }
- else
- flags[a] = 1;
- }
- ++regex;
- if (invert) {
- int i;
- for (i = 0; i < 256; ++i)
- flags[i] = 1 - flags[i];
- }
-
- // now check if any existing charset matches
- for (z = 0; z < matcher->num_charset; ++z) {
- int i, k[2] = { 0, 1 << z };
- for (i = 0; i < 256; ++i) {
- unsigned int f = k[flags[i]];
- if ((matcher->charset[i] & k[1]) != f)
- break;
- }
- if (i == 256) break;
- }
-
- if (z == matcher->num_charset) {
- int i;
- ++matcher->num_charset;
- if (matcher->num_charset > 32) {
- assert(0); /* NOTREACHED */
- return NULL; // too many charsets, oops
- }
- for (i = 0; i < 256; ++i)
- if (flags[i])
- matcher->charset[i] |= (1 << z);
- }
-
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, -2 - z);
- last_start = last_end;
- last_end = n;
- break;
- }
- }
- }
- *end = last_end;
- return regex;
-}
-
-static char *stb__reg_parse_alt(stb_matcher *matcher, int start, char *regex, stb_uint16 *end)
-{
- stb_uint16 last_end = start;
- stb_uint16 main_end;
-
- int head, tail;
-
- head = stb__add_node(matcher);
- stb__add_epsilon(matcher, start, head);
-
- regex = stb__reg_parse(matcher, head, regex, &last_end);
- if (regex == NULL) return NULL;
- if (*regex == 0 || *regex == ')') {
- *end = last_end;
- return regex;
- }
-
- main_end = last_end;
- tail = stb__add_node(matcher);
-
- stb__add_epsilon(matcher, last_end, tail);
-
- // start alternatives from the same starting node; use epsilon
- // transitions to combine their endings
- while (*regex && *regex != ')') {
- assert(*regex == '|');
- head = stb__add_node(matcher);
- stb__add_epsilon(matcher, start, head);
- regex = stb__reg_parse(matcher, head, regex + 1, &last_end);
- if (regex == NULL)
- return NULL;
- stb__add_epsilon(matcher, last_end, tail);
- }
-
- *end = tail;
- return regex;
-}
-
-static char *stb__wild_parse(stb_matcher *matcher, int start, char *str, stb_uint16 *end)
-{
- int n;
- stb_uint16 last_end;
-
- last_end = stb__add_node(matcher);
- stb__add_epsilon(matcher, start, last_end);
-
- while (*str) {
- switch (*str) {
- // fallthrough
- default: // match exactly this character
- n = stb__add_node(matcher);
- if (toupper(*str) == tolower(*str)) {
- stb__add_edge(matcher, last_end, n, *str);
- }
- else {
- stb__add_edge(matcher, last_end, n, tolower(*str));
- stb__add_edge(matcher, last_end, n, toupper(*str));
- }
- last_end = n;
- ++str;
- break;
-
- case '?':
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, -1);
- last_end = n;
- ++str;
- break;
-
- case '*':
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, -1);
- stb__add_epsilon(matcher, last_end, n);
- stb__add_epsilon(matcher, n, last_end);
- last_end = n;
- ++str;
- break;
- }
- }
-
- // now require end of string to match
- n = stb__add_node(matcher);
- stb__add_edge(matcher, last_end, n, 0);
- last_end = n;
-
- *end = last_end;
- return str;
-}
-
-static int stb__opt(stb_matcher *m, int n)
-{
- for (;;) {
- stb_nfa_node *p = &m->nodes[n];
- if (p->goal) return n;
- if (stb_arr_len(p->out)) return n;
- if (stb_arr_len(p->eps) != 1) return n;
- n = p->eps[0];
- }
-}
-
-static void stb__optimize(stb_matcher *m)
-{
- // if the target of any edge is a node with exactly
- // one out-epsilon, shorten it
- int i, j;
- for (i = 0; i < stb_arr_len(m->nodes); ++i) {
- stb_nfa_node *p = &m->nodes[i];
- for (j = 0; j < stb_arr_len(p->out); ++j)
- p->out[j].node = stb__opt(m, p->out[j].node);
- for (j = 0; j < stb_arr_len(p->eps); ++j)
- p->eps[j] = stb__opt(m, p->eps[j]);
- }
- m->start_node = stb__opt(m, m->start_node);
-}
-
-void stb_matcher_free(stb_matcher *f)
-{
- stb_free(f);
-}
-
-static stb_matcher *stb__alloc_matcher(void)
-{
- stb_matcher *matcher = (stb_matcher *)stb_malloc(0, sizeof(*matcher));
-
- matcher->start_node = 0;
- stb_arr_malloc((void **)&matcher->nodes, matcher);
- matcher->num_charset = 0;
- matcher->match_start = 0;
- matcher->does_lex = 0;
-
- matcher->dfa_start = STB__DFA_UNDEF;
- stb_arr_malloc((void **)&matcher->dfa, matcher);
- stb_arr_malloc((void **)&matcher->dfa_mapping, matcher);
- stb_arr_malloc((void **)&matcher->dfa_result, matcher);
-
- stb__add_node(matcher);
-
- return matcher;
-}
-
-static void stb__lex_reset(stb_matcher *matcher)
-{
- // flush cached dfa data
- stb_arr_setlen(matcher->dfa, 0);
- stb_arr_setlen(matcher->dfa_mapping, 0);
- stb_arr_setlen(matcher->dfa_result, 0);
- matcher->dfa_start = STB__DFA_UNDEF;
-}
-
-stb_matcher *stb_regex_matcher(char *regex)
-{
- char *z;
- stb_uint16 end;
- stb_matcher *matcher = stb__alloc_matcher();
- if (*regex == '^') {
- matcher->match_start = 1;
- ++regex;
- }
-
- z = stb__reg_parse_alt(matcher, matcher->start_node, regex, &end);
-
- if (!z || *z) {
- stb_free(matcher);
- return NULL;
- }
-
- ((matcher->nodes)[(int)end]).goal = STB__NFA_STOP_GOAL;
-
- return matcher;
-}
-
-stb_matcher *stb_lex_matcher(void)
-{
- stb_matcher *matcher = stb__alloc_matcher();
-
- matcher->match_start = 1;
- matcher->does_lex = 1;
-
- return matcher;
-}
-
-int stb_lex_item(stb_matcher *matcher, char *regex, int result)
-{
- char *z;
- stb_uint16 end;
-
- z = stb__reg_parse_alt(matcher, matcher->start_node, regex, &end);
-
- if (z == NULL)
- return 0;
-
- stb__lex_reset(matcher);
-
- matcher->nodes[(int)end].goal = result;
- return 1;
-}
-
-int stb_lex_item_wild(stb_matcher *matcher, char *regex, int result)
-{
- char *z;
- stb_uint16 end;
-
- z = stb__wild_parse(matcher, matcher->start_node, regex, &end);
-
- if (z == NULL)
- return 0;
-
- stb__lex_reset(matcher);
-
- matcher->nodes[(int)end].goal = result;
- return 1;
-}
-
-static void stb__clear(stb_matcher *m, stb_uint16 *list)
-{
- int i;
- for (i = 0; i < stb_arr_len(list); ++i)
- m->nodes[(int)list[i]].active = 0;
-}
-
-static int stb__clear_goalcheck(stb_matcher *m, stb_uint16 *list)
-{
- int i, t = 0;
- for (i = 0; i < stb_arr_len(list); ++i) {
- t += m->nodes[(int)list[i]].goal;
- m->nodes[(int)list[i]].active = 0;
- }
- return t;
-}
-
-static stb_uint16 * stb__add_if_inactive(stb_matcher *m, stb_uint16 *list, int n)
-{
- if (!m->nodes[n].active) {
- stb_arr_push(list, n);
- m->nodes[n].active = 1;
- }
- return list;
-}
-
-static stb_uint16 * stb__eps_closure(stb_matcher *m, stb_uint16 *list)
-{
- int i, n = stb_arr_len(list);
-
- for (i = 0; i < n; ++i) {
- stb_uint16 *e = m->nodes[(int)list[i]].eps;
- if (e) {
- int j, k = stb_arr_len(e);
- for (j = 0; j < k; ++j)
- list = stb__add_if_inactive(m, list, e[j]);
- n = stb_arr_len(list);
- }
- }
-
- return list;
-}
-
-int stb_matcher_match(stb_matcher *m, char *str)
-{
- int result = 0;
- int i, j, y, z;
- stb_uint16 *previous = NULL;
- stb_uint16 *current = NULL;
- stb_uint16 *temp;
-
- stb_arr_setsize(previous, 4);
- stb_arr_setsize(current, 4);
-
- previous = stb__add_if_inactive(m, previous, m->start_node);
- previous = stb__eps_closure(m, previous);
- stb__clear(m, previous);
-
- while (*str && stb_arr_len(previous)) {
- y = stb_arr_len(previous);
- for (i = 0; i < y; ++i) {
- stb_nfa_node *n = &m->nodes[(int)previous[i]];
- z = stb_arr_len(n->out);
- for (j = 0; j < z; ++j) {
- if (n->out[j].match >= 0) {
- if (n->out[j].match == *str)
- current = stb__add_if_inactive(m, current, n->out[j].node);
- }
- else if (n->out[j].match == -1) {
- if (*str != '\n')
- current = stb__add_if_inactive(m, current, n->out[j].node);
- }
- else if (n->out[j].match < -1) {
- int z = -n->out[j].match - 2;
- if (m->charset[(stb_uint8)*str] & (1 << z))
- current = stb__add_if_inactive(m, current, n->out[j].node);
- }
- }
- }
- stb_arr_setlen(previous, 0);
-
- temp = previous;
- previous = current;
- current = temp;
-
- previous = stb__eps_closure(m, previous);
- stb__clear(m, previous);
-
- ++str;
- }
-
- // transition to pick up a '$' at the end
- y = stb_arr_len(previous);
- for (i = 0; i < y; ++i)
- m->nodes[(int)previous[i]].active = 1;
-
- for (i = 0; i < y; ++i) {
- stb_nfa_node *n = &m->nodes[(int)previous[i]];
- z = stb_arr_len(n->out);
- for (j = 0; j < z; ++j) {
- if (n->out[j].match == '\n')
- current = stb__add_if_inactive(m, current, n->out[j].node);
- }
- }
-
- previous = stb__eps_closure(m, previous);
- stb__clear(m, previous);
-
- y = stb_arr_len(previous);
- for (i = 0; i < y; ++i)
- if (m->nodes[(int)previous[i]].goal)
- result = 1;
-
- stb_arr_free(previous);
- stb_arr_free(current);
-
- return result && *str == 0;
-}
-
-stb_int16 stb__get_dfa_node(stb_matcher *m, stb_uint16 *list)
-{
- stb_uint16 node;
- stb_uint32 data[8], *state, *newstate;
- int i, j, n;
-
- state = (stb_uint32 *)stb_temp(data, m->num_words_per_dfa * 4);
- memset(state, 0, m->num_words_per_dfa * 4);
-
- n = stb_arr_len(list);
- for (i = 0; i < n; ++i) {
- int x = list[i];
- state[x >> 5] |= 1 << (x & 31);
- }
-
- // @TODO use a hash table
- n = stb_arr_len(m->dfa_mapping);
- i = j = 0;
- for (; j < n; ++i, j += m->num_words_per_dfa) {
- // @TODO special case for <= 32
- if (!memcmp(state, m->dfa_mapping + j, m->num_words_per_dfa * 4)) {
- node = i;
- goto done;
- }
- }
-
- assert(stb_arr_len(m->dfa) == i);
- node = i;
-
- newstate = stb_arr_addn(m->dfa_mapping, m->num_words_per_dfa);
- memcpy(newstate, state, m->num_words_per_dfa * 4);
-
- // set all transitions to 'unknown'
- stb_arr_add(m->dfa);
- memset(m->dfa[i].transition, -1, sizeof(m->dfa[i].transition));
-
- if (m->does_lex) {
- int result = -1;
- n = stb_arr_len(list);
- for (i = 0; i < n; ++i) {
- if (m->nodes[(int)list[i]].goal > result)
- result = m->nodes[(int)list[i]].goal;
- }
-
- stb_arr_push(m->dfa_result, result);
- }
-
-done:
- stb_tempfree(data, state);
- return node;
-}
-
-static int stb__matcher_dfa(stb_matcher *m, char *str_c, int *len)
-{
- stb_uint8 *str = (stb_uint8 *)str_c;
- stb_int16 node, prevnode;
- stb_dfa *trans;
- int match_length = 0;
- stb_int16 match_result = 0;
-
- if (m->dfa_start == STB__DFA_UNDEF) {
- stb_uint16 *list;
-
- m->num_words_per_dfa = (stb_arr_len(m->nodes) + 31) >> 5;
- stb__optimize(m);
-
- list = stb__add_if_inactive(m, NULL, m->start_node);
- list = stb__eps_closure(m, list);
- if (m->does_lex) {
- m->dfa_start = stb__get_dfa_node(m, list);
- stb__clear(m, list);
- // DON'T allow start state to be a goal state!
- // this allows people to specify regexes that can match 0
- // characters without them actually matching (also we don't
- // check _before_ advancing anyway
- if (m->dfa_start <= STB__DFA_MGOAL)
- m->dfa_start = -(m->dfa_start - STB__DFA_MGOAL);
- }
- else {
- if (stb__clear_goalcheck(m, list))
- m->dfa_start = STB__DFA_GOAL;
- else
- m->dfa_start = stb__get_dfa_node(m, list);
- }
- stb_arr_free(list);
- }
-
- prevnode = STB__DFA_UNDEF;
- node = m->dfa_start;
- trans = m->dfa;
-
- if (m->dfa_start == STB__DFA_GOAL)
- return 1;
-
- for (;;) {
- assert(node >= STB__DFA_VALID);
-
- // fast inner DFA loop; especially if STB__DFA_VALID is 0
-
- do {
- prevnode = node;
- node = trans[node].transition[*str++];
- } while (node >= STB__DFA_VALID);
-
- assert(node >= STB__DFA_MGOAL - stb_arr_len(m->dfa));
- assert(node < stb_arr_len(m->dfa));
-
- // special case for lex: need _longest_ match, so notice goal
- // state without stopping
- if (node <= STB__DFA_MGOAL) {
- match_length = str - (stb_uint8 *)str_c;
- node = -(node - STB__DFA_MGOAL);
- match_result = node;
- continue;
- }
-
- // slow NFA->DFA conversion
-
- // or we hit the goal or the end of the string, but those
- // can only happen once per search...
-
- if (node == STB__DFA_UNDEF) {
- // build a list -- @TODO special case <= 32 states
- // heck, use a more compact data structure for <= 16 and <= 8 ?!
-
- // @TODO keep states/newstates around instead of reallocating them
- stb_uint16 *states = NULL;
- stb_uint16 *newstates = NULL;
- int i, j, y, z;
- stb_uint32 *flags = &m->dfa_mapping[prevnode * m->num_words_per_dfa];
- assert(prevnode != STB__DFA_UNDEF);
- stb_arr_setsize(states, 4);
- stb_arr_setsize(newstates, 4);
- for (j = 0; j < m->num_words_per_dfa; ++j) {
- for (i = 0; i < 32; ++i) {
- if (*flags & (1 << i))
- stb_arr_push(states, j * 32 + i);
- }
- ++flags;
- }
- // states is now the states we were in in the previous node;
- // so now we can compute what node it transitions to on str[-1]
-
- y = stb_arr_len(states);
- for (i = 0; i < y; ++i) {
- stb_nfa_node *n = &m->nodes[(int)states[i]];
- z = stb_arr_len(n->out);
- for (j = 0; j < z; ++j) {
- if (n->out[j].match >= 0) {
- if (n->out[j].match == str[-1] || (str[-1] == 0 && n->out[j].match == '\n'))
- newstates = stb__add_if_inactive(m, newstates, n->out[j].node);
- }
- else if (n->out[j].match == -1) {
- if (str[-1] != '\n' && str[-1])
- newstates = stb__add_if_inactive(m, newstates, n->out[j].node);
- }
- else if (n->out[j].match < -1) {
- int z = -n->out[j].match - 2;
- if (m->charset[str[-1]] & (1 << z))
- newstates = stb__add_if_inactive(m, newstates, n->out[j].node);
- }
- }
- }
- // AND add in the start state!
- if (!m->match_start || (str[-1] == '\n' && !m->does_lex))
- newstates = stb__add_if_inactive(m, newstates, m->start_node);
- // AND epsilon close it
- newstates = stb__eps_closure(m, newstates);
- // if it's a goal state, then that's all there is to it
- if (stb__clear_goalcheck(m, newstates)) {
- if (m->does_lex) {
- match_length = str - (stb_uint8 *)str_c;
- node = stb__get_dfa_node(m, newstates);
- match_result = node;
- node = -node + STB__DFA_MGOAL;
- trans = m->dfa; // could have gotten realloc()ed
- }
- else
- node = STB__DFA_GOAL;
- }
- else if (str[-1] == 0 || stb_arr_len(newstates) == 0) {
- node = STB__DFA_END;
- }
- else {
- node = stb__get_dfa_node(m, newstates);
- trans = m->dfa; // could have gotten realloc()ed
- }
- trans[prevnode].transition[str[-1]] = node;
- if (node <= STB__DFA_MGOAL)
- node = -(node - STB__DFA_MGOAL);
- stb_arr_free(newstates);
- stb_arr_free(states);
- }
-
- if (node == STB__DFA_GOAL) {
- return 1;
- }
- if (node == STB__DFA_END) {
- if (m->does_lex) {
- if (match_result) {
- if (len) *len = match_length;
- return m->dfa_result[(int)match_result];
- }
- }
- return 0;
- }
-
- assert(node != STB__DFA_UNDEF);
- }
-}
-
-int stb_matcher_find(stb_matcher *m, char *str)
-{
- assert(m->does_lex == 0);
- return stb__matcher_dfa(m, str, NULL);
-}
-
-int stb_lex(stb_matcher *m, char *str, int *len)
-{
- assert(m->does_lex);
- return stb__matcher_dfa(m, str, len);
-}
-
-int stb_regex(char *regex, char *str)
-{
- static stb_perfect p;
- static stb_matcher ** matchers;
- static char ** regexps;
- static char ** regexp_cache;
- static unsigned short *mapping;
- int z = stb_perfect_hash(&p, (int)(size_t)regex);
- if (z >= 0) {
- if (strcmp(regex, regexp_cache[(int)mapping[z]])) {
- int i = mapping[z];
- stb_matcher_free(matchers[i]);
- free(regexp_cache[i]);
- regexps[i] = regex;
- regexp_cache[i] = strdup(regex);
- matchers[i] = stb_regex_matcher(regex);
- }
- }
- else {
- int i, n;
- if (regex == NULL) {
- for (i = 0; i < stb_arr_len(matchers); ++i) {
- stb_matcher_free(matchers[i]);
- free(regexp_cache[i]);
- }
- stb_arr_free(matchers);
- stb_arr_free(regexps);
- stb_arr_free(regexp_cache);
- stb_perfect_destroy(&p);
- free(mapping); mapping = NULL;
- return -1;
- }
- stb_arr_push(regexps, regex);
- stb_arr_push(regexp_cache, strdup(regex));
- stb_arr_push(matchers, stb_regex_matcher(regex));
- stb_perfect_destroy(&p);
- n = stb_perfect_create(&p, (unsigned int *)(char **)regexps, stb_arr_len(regexps));
- mapping = (unsigned short *)realloc(mapping, n * sizeof(*mapping));
- for (i = 0; i < stb_arr_len(regexps); ++i)
- mapping[stb_perfect_hash(&p, (int)(size_t)regexps[i])] = i;
- z = stb_perfect_hash(&p, (int)(size_t)regex);
- }
- return stb_matcher_find(matchers[(int)mapping[z]], str);
-}
-
-#endif // STB_DEFINE
-
-
-#if 0
-//////////////////////////////////////////////////////////////////////////////
-//
-// C source-code introspection
-//
-
-// runtime structure
-typedef struct
-{
- char *name;
- char *type; // base type
- char *comment; // content of comment field
- int size; // size of base type
- int offset; // field offset
- int arrcount[8]; // array sizes; -1 = pointer indirection; 0 = end of list
-} stb_info_field;
-
-typedef struct
-{
- char *structname;
- int size;
- int num_fields;
- stb_info_field *fields;
-} stb_info_struct;
-
-extern stb_info_struct stb_introspect_output[];
-
-//
-
-STB_EXTERN void stb_introspect_precompiled(stb_info_struct *compiled);
-STB_EXTERN void stb__introspect(char *path, char *file);
-
-#define stb_introspect_ship() stb__introspect(NULL, NULL, stb__introspect_output)
-
-#ifdef STB_SHIP
-#define stb_introspect() stb_introspect_ship()
-#define stb_introspect_path(p) stb_introspect_ship()
-#else
-// bootstrapping: define stb_introspect() (or 'path') the first time
-#define stb_introspect() stb__introspect(NULL, __FILE__, NULL)
-#define stb_introspect_auto() stb__introspect(NULL, __FILE__, stb__introspect_output)
-
-#define stb_introspect_path(p) stb__introspect(p, __FILE__, NULL)
-#define stb_introspect_path(p) stb__introspect(p, __FILE__, NULL)
-#endif
-
-#ifdef STB_DEFINE
-
-#ifndef STB_INTROSPECT_CPP
-#ifdef __cplusplus
-#define STB_INTROSPECT_CPP 1
-#else
-#define STB_INTROSPECT_CPP 0
-#endif
-#endif
-
-void stb_introspect_precompiled(stb_info_struct *compiled)
-{
-
-}
-
-
-static void stb__introspect_filename(char *buffer, char *path)
-{
-#if STB_INTROSPECT_CPP
- sprintf(buffer, "%s/stb_introspect.cpp", path);
-#else
- sprintf(buffer, "%s/stb_introspect.c", path);
-#endif
-}
-
-static void stb__introspect_compute(char *path, char *file)
-{
- int i;
- char ** include_list = NULL;
- char ** introspect_list = NULL;
- FILE *f;
- f = fopen(file, "w");
- if (!f) return;
-
- fputs("// if you get compiler errors, change the following 0 to a 1:\n", f);
- fputs("#define STB_INTROSPECT_INVALID 0\n\n", f);
- fputs("// this will force the code to compile, and force the introspector\n", f);
- fputs("// to run and then exit, allowing you to recompile\n\n\n", f);
- fputs("#include \"stb.h\"\n\n", f);
- fputs("#if STB_INTROSPECT_INVALID\n", f);
- fputs(" stb_info_struct stb__introspect_output[] = { (void *) 1 }\n", f);
- fputs("#else\n\n", f);
- for (i = 0; i < stb_arr_len(include_list); ++i)
- fprintf(f, " #include \"%s\"\n", include_list[i]);
-
- fputs(" stb_info_struct stb__introspect_output[] =\n{\n", f);
- for (i = 0; i < stb_arr_len(introspect_list); ++i)
- fprintf(f, " stb_introspect_%s,\n", introspect_list[i]);
- fputs(" };\n", f);
- fputs("#endif\n", f);
- fclose(f);
-}
-
-static stb_info_struct *stb__introspect_info;
-
-#ifndef STB_SHIP
-
-#endif
-
-void stb__introspect(char *path, char *file, stb_info_struct *compiled)
-{
- static int first = 1;
- if (!first) return;
- first = 0;
-
- stb__introspect_info = compiled;
-
-#ifndef STB_SHIP
- if (path || file) {
- int bail_flag = compiled && compiled[0].structname == (void *)1;
- int needs_building = bail_flag;
- struct stb__stat st;
- char buffer[1024], buffer2[1024];
- if (!path) {
- stb_splitpath(buffer, file, STB_PATH);
- path = buffer;
- }
- // bail if the source path doesn't exist
- if (!stb_fexists(path)) return;
-
- stb__introspect_filename(buffer2, path);
-
- // get source/include files timestamps, compare to output-file timestamp;
- // if mismatched, regenerate
-
- if (stb__stat(buffer2, &st))
- needs_building = STB_TRUE;
-
- {
- // find any file that contains an introspection command and is newer
- // if needs_building is already true, we don't need to do this test,
- // but we still need these arrays, so go ahead and get them
- char **all[3];
- all[0] = stb_readdir_files_mask(path, "*.h");
- all[1] = stb_readdir_files_mask(path, "*.c");
- all[2] = stb_readdir_files_mask(path, "*.cpp");
- int i, j;
- if (needs_building) {
- for (j = 0; j < 3; ++j) {
- for (i = 0; i < stb_arr_len(all[j]); ++i) {
- struct stb__stat st2;
- if (!stb__stat(all[j][i], &st2)) {
- if (st.st_mtime < st2.st_mtime) {
- char *z = stb_filec(all[j][i], NULL);
- int found = STB_FALSE;
- while (y) {
- y = strstr(y, "//si");
- if (y && isspace(y[4])) {
- found = STB_TRUE;
- break;
- }
- }
- needs_building = STB_TRUE;
- goto done;
- }
- }
- }
- }
- done:;
- }
- char *z = stb_filec(all[i], NULL), *y = z;
- int found = STB_FALSE;
- while (y) {
- y = strstr(y, "//si");
- if (y && isspace(y[4])) {
- found = STB_TRUE;
- break;
- }
- }
- if (found)
- stb_arr_push(introspect_h, strdup(all[i]));
- free(z);
- }
- }
- stb_readdir_free(all);
- if (!needs_building) {
- for (i = 0; i < stb_arr_len(introspect_h); ++i) {
- struct stb__stat st2;
- if (!stb__stat(introspect_h[i], &st2))
- if (st.st_mtime < st2.st_mtime)
- needs_building = STB_TRUE;
- }
- }
-
- if (needs_building) {
- stb__introspect_compute(path, buffer2);
- }
-}
- }
-#endif
-}
-#endif
-#endif
-
-#ifdef STB_INTROSPECT
-// compile-time code-generator
-#define INTROSPECT(x) int main(int argc, char **argv) { stb__introspect(__FILE__); return 0; }
-#define FILE(x)
-
-void stb__introspect(char *filename)
-{
- char *file = stb_file(filename, NULL);
- char *s = file, *t, **p;
- char *out_name = "stb_introspect.c";
- char *out_path;
- STB_ARR(char) filelist = NULL;
- int i, n;
- if (!file) stb_fatal("Couldn't open %s", filename);
-
- out_path = stb_splitpathdup(filename, STB_PATH);
-
- // search for the macros
- while (*s) {
- char buffer[256];
- while (*s && !isupper(*s)) ++s;
- s = stb_strtok_invert(buffer, s, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
- s = stb_skipwhite(s);
- if (*s == '(') {
- ++s;
- t = strchr(s, ')');
- if (t == NULL) stb_fatal("Error parsing %s", filename);
-
- }
- }
-}
-
-
-
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// STB-C sliding-window dictionary compression
-//
-// This uses a DEFLATE-style sliding window, but no bitwise entropy.
-// Everything is on byte boundaries, so you could then apply a byte-wise
-// entropy code, though that's nowhere near as effective.
-//
-// An STB-C stream begins with a 16-byte header:
-// 4 bytes: 0x57 0xBC 0x00 0x00
-// 8 bytes: big-endian size of decompressed data, 64-bits
-// 4 bytes: big-endian size of window (how far back decompressor may need)
-//
-// The following symbols appear in the stream (these were determined ad hoc,
-// not by analysis):
-//
-// [dict] 00000100 yyyyyyyy yyyyyyyy yyyyyyyy xxxxxxxx xxxxxxxx
-// [END] 00000101 11111010 cccccccc cccccccc cccccccc cccccccc
-// [dict] 00000110 yyyyyyyy yyyyyyyy yyyyyyyy xxxxxxxx
-// [literals] 00000111 zzzzzzzz zzzzzzzz
-// [literals] 00001zzz zzzzzzzz
-// [dict] 00010yyy yyyyyyyy yyyyyyyy xxxxxxxx xxxxxxxx
-// [dict] 00011yyy yyyyyyyy yyyyyyyy xxxxxxxx
-// [literals] 001zzzzz
-// [dict] 01yyyyyy yyyyyyyy xxxxxxxx
-// [dict] 1xxxxxxx yyyyyyyy
-//
-// xxxxxxxx: match length - 1
-// yyyyyyyy: backwards distance - 1
-// zzzzzzzz: num literals - 1
-// cccccccc: adler32 checksum of decompressed data
-// (all big-endian)
-
-
-STB_EXTERN stb_uint stb_decompress_length(stb_uchar *input);
-STB_EXTERN stb_uint stb_decompress(stb_uchar *out, stb_uchar *in, stb_uint len);
-STB_EXTERN stb_uint stb_compress(stb_uchar *out, stb_uchar *in, stb_uint len);
-STB_EXTERN void stb_compress_window(int z);
-STB_EXTERN void stb_compress_hashsize(unsigned int z);
-
-STB_EXTERN int stb_compress_tofile(char *filename, char *in, stb_uint len);
-STB_EXTERN int stb_compress_intofile(FILE *f, char *input, stb_uint len);
-STB_EXTERN char *stb_decompress_fromfile(char *filename, stb_uint *len);
-
-STB_EXTERN int stb_compress_stream_start(FILE *f);
-STB_EXTERN void stb_compress_stream_end(int close);
-STB_EXTERN void stb_write(char *data, int data_len);
-
-#ifdef STB_DEFINE
-
-stb_uint stb_decompress_length(stb_uchar *input)
-{
- return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
-}
-
-//////////////////// decompressor ///////////////////////
-
-// simple implementation that just writes whole thing into big block
-
-static unsigned char *stb__barrier;
-static unsigned char *stb__barrier2;
-static unsigned char *stb__barrier3;
-static unsigned char *stb__barrier4;
-
-static stb_uchar *stb__dout;
-static void stb__match(stb_uchar *data, stb_uint length)
-{
- // INVERSE of memmove... write each byte before copying the next...
- assert(stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier4) { stb__dout = stb__barrier + 1; return; }
- while (length--) *stb__dout++ = *data++;
-}
-
-static void stb__lit(stb_uchar *data, stb_uint length)
-{
- assert(stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier2) { stb__dout = stb__barrier + 1; return; }
- memcpy(stb__dout, data, length);
- stb__dout += length;
-}
-
-#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
-#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
-#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
-
-static stb_uchar *stb_decompress_token(stb_uchar *i)
-{
- if (*i >= 0x20) { // use fewer if's for cases that expand small
- if (*i >= 0x80) stb__match(stb__dout - i[1] - 1, i[0] - 0x80 + 1), i += 2;
- else if (*i >= 0x40) stb__match(stb__dout - (stb__in2(0) - 0x4000 + 1), i[2] + 1), i += 3;
- else /* *i >= 0x20 */ stb__lit(i + 1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
- }
- else { // more ifs for cases that expand large, since overhead is amortized
- if (*i >= 0x18) stb__match(stb__dout - (stb__in3(0) - 0x180000 + 1), i[3] + 1), i += 4;
- else if (*i >= 0x10) stb__match(stb__dout - (stb__in3(0) - 0x100000 + 1), stb__in2(3) + 1), i += 5;
- else if (*i >= 0x08) stb__lit(i + 2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
- else if (*i == 0x07) stb__lit(i + 3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
- else if (*i == 0x06) stb__match(stb__dout - (stb__in3(1) + 1), i[4] + 1), i += 5;
- else if (*i == 0x04) stb__match(stb__dout - (stb__in3(1) + 1), stb__in2(4) + 1), i += 6;
- }
- return i;
-}
-
-stb_uint stb_decompress(stb_uchar *output, stb_uchar *i, stb_uint length)
-{
- stb_uint olen;
- if (stb__in4(0) != 0x57bC0000) return 0;
- if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
- olen = stb_decompress_length(i);
- stb__barrier2 = i;
- stb__barrier3 = i + length;
- stb__barrier = output + olen;
- stb__barrier4 = output;
- i += 16;
-
- stb__dout = output;
- while (1) {
- stb_uchar *old_i = i;
- i = stb_decompress_token(i);
- if (i == old_i) {
- if (*i == 0x05 && i[1] == 0xfa) {
- assert(stb__dout == output + olen);
- if (stb__dout != output + olen) return 0;
- if (stb_adler32(1, output, olen) != (stb_uint)stb__in4(2))
- return 0;
- return olen;
- }
- else {
- assert(0); /* NOTREACHED */
- return 0;
- }
- }
- assert(stb__dout <= output + olen);
- if (stb__dout > output + olen)
- return 0;
- }
-}
-
-char *stb_decompress_fromfile(char *filename, unsigned int *len)
-{
- unsigned int n;
- char *q;
- unsigned char *p;
- FILE *f = fopen(filename, "rb"); if (f == NULL) return NULL;
- fseek(f, 0, SEEK_END);
- n = ftell(f);
- fseek(f, 0, SEEK_SET);
- p = (unsigned char *)malloc(n); if (p == NULL) return NULL;
- fread(p, 1, n, f);
- fclose(f);
- if (p == NULL) return NULL;
- if (p[0] != 0x57 || p[1] != 0xBc || p[2] || p[3]) { free(p); return NULL; }
- q = (char *)malloc(stb_decompress_length(p) + 1);
- if (!q) { free(p); return NULL; }
- *len = stb_decompress((unsigned char *)q, p, n);
- if (*len) q[*len] = 0;
- free(p);
- return q;
-}
-
-#if 0
-// streaming decompressor
-
-static struct
-{
- stb__uchar *in_buffer;
- stb__uchar *match;
-
- stb__uint pending_literals;
- stb__uint pending_match;
-} xx;
-
-
-
-static void stb__match(stb_uchar *data, stb_uint length)
-{
- // INVERSE of memmove... write each byte before copying the next...
- assert(stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier2) { stb__dout = stb__barrier + 1; return; }
- while (length--) *stb__dout++ = *data++;
-}
-
-static void stb__lit(stb_uchar *data, stb_uint length)
-{
- assert(stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier2) { stb__dout = stb__barrier + 1; return; }
- memcpy(stb__dout, data, length);
- stb__dout += length;
-}
-
-static void sx_match(stb_uchar *data, stb_uint length)
-{
- xx.match = data;
- xx.pending_match = length;
-}
-
-static void sx_lit(stb_uchar *data, stb_uint length)
-{
- xx.pending_lit = length;
-}
-
-static int stb_decompress_token_state(void)
-{
- stb__uchar *i = xx.in_buffer;
-
- if (*i >= 0x20) { // use fewer if's for cases that expand small
- if (*i >= 0x80) sx_match(stb__dout - i[1] - 1, i[0] - 0x80 + 1), i += 2;
- else if (*i >= 0x40) sx_match(stb__dout - (stb__in2(0) - 0x4000 + 1), i[2] + 1), i += 3;
- else /* *i >= 0x20 */ sx_lit(i + 1, i[0] - 0x20 + 1), i += 1;
- }
- else { // more ifs for cases that expand large, since overhead is amortized
- if (*i >= 0x18) sx_match(stb__dout - (stb__in3(0) - 0x180000 + 1), i[3] + 1), i += 4;
- else if (*i >= 0x10) sx_match(stb__dout - (stb__in3(0) - 0x100000 + 1), stb__in2(3) + 1), i += 5;
- else if (*i >= 0x08) sx_lit(i + 2, stb__in2(0) - 0x0800 + 1), i += 2;
- else if (*i == 0x07) sx_lit(i + 3, stb__in2(1) + 1), i += 3;
- else if (*i == 0x06) sx_match(stb__dout - (stb__in3(1) + 1), i[4] + 1), i += 5;
- else if (*i == 0x04) sx_match(stb__dout - (stb__in3(1) + 1), stb__in2(4) + 1), i += 6;
- else return 0;
- }
- xx.in_buffer = i;
- return 1;
-}
-#endif
-
-
-
-//////////////////// compressor ///////////////////////
-
-static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen)
-{
- stb_uint i;
- for (i = 0; i < maxlen; ++i)
- if (m1[i] != m2[i]) return i;
- return i;
-}
-
-// simple implementation that just takes the source data in a big block
-
-static stb_uchar *stb__out;
-static FILE *stb__outfile;
-static stb_uint stb__outbytes;
-
-static void stb__write(unsigned char v)
-{
- fputc(v, stb__outfile);
- ++stb__outbytes;
-}
-
-#define stb_out(v) (stb__out ? (void)(*stb__out++ = (stb_uchar) (v)) : stb__write((stb_uchar) (v)))
-
-static void stb_out2(stb_uint v)
-{
- stb_out(v >> 8);
- stb_out(v);
-}
-
-static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); }
-static void stb_out4(stb_uint v) {
- stb_out(v >> 24); stb_out(v >> 16);
- stb_out(v >> 8); stb_out(v);
-}
-
-static void outliterals(stb_uchar *in, int numlit)
-{
- while (numlit > 65536) {
- outliterals(in, 65536);
- in += 65536;
- numlit -= 65536;
- }
-
- if (numlit == 0);
- else if (numlit <= 32) stb_out(0x000020 + numlit - 1);
- else if (numlit <= 2048) stb_out2(0x000800 + numlit - 1);
- else /* numlit <= 65536) */ stb_out3(0x070000 + numlit - 1);
-
- if (stb__out) {
- memcpy(stb__out, in, numlit);
- stb__out += numlit;
- }
- else
- fwrite(in, 1, numlit, stb__outfile);
-}
-
-static int stb__window = 0x40000; // 256K
-void stb_compress_window(int z)
-{
- if (z >= 0x1000000) z = 0x1000000; // limit of implementation
- if (z < 0x100) z = 0x100; // insanely small
- stb__window = z;
-}
-
-static int stb_not_crap(int best, int dist)
-{
- return ((best > 2 && dist <= 0x00100)
- || (best > 5 && dist <= 0x04000)
- || (best > 7 && dist <= 0x80000));
-}
-
-static stb_uint stb__hashsize = 32768;
-void stb_compress_hashsize(unsigned int y)
-{
- unsigned int z = 1024;
- while (z < y) z <<= 1;
- stb__hashsize = z >> 2; // pass in bytes, store #pointers
-}
-
-// note that you can play with the hashing functions all you
-// want without needing to change the decompressor
-#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c])
-#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d])
-#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e])
-
-static stb_uint32 stb__running_adler;
-
-static int stb_compress_chunk(stb_uchar *history,
- stb_uchar *start,
- stb_uchar *end,
- int length,
- int *pending_literals,
- stb_uchar **chash,
- stb_uint mask)
-{
- int window = stb__window;
- stb_uint match_max;
- stb_uchar *lit_start = start - *pending_literals;
- stb_uchar *q = start;
-
-#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask)
-
- // stop short of the end so we don't scan off the end doing
- // the hashing; this means we won't compress the last few bytes
- // unless they were part of something longer
- while (q < start + length && q + 12 < end) {
- int m;
- stb_uint h1, h2, h3, h4, h;
- stb_uchar *t;
- int best = 2, dist = 0;
-
- if (q + 65536 > end)
- match_max = end - q;
- else
- match_max = 65536;
-
-#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d)))
-
-#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \
- if (p ? dist != q-t : 1) \
- if ((m = stb_matchlen(t, q, match_max)) > best) \
- if (stb__nc(m,q-(t))) \
- best = m, dist = q - (t)
-
- // rather than search for all matches, only try 4 candidate locations,
- // chosen based on 4 different hash functions of different lengths.
- // this strategy is inspired by LZO; hashing is unrolled here using the
- // 'hc' macro
- h = stb__hc3(q, 0, 1, 2); h1 = STB__SCRAMBLE(h);
- t = chash[h1]; if (t) STB__TRY(t, 0);
- h = stb__hc2(q, h, 3, 4); h2 = STB__SCRAMBLE(h);
- h = stb__hc2(q, h, 5, 6); t = chash[h2]; if (t) STB__TRY(t, 1);
- h = stb__hc2(q, h, 7, 8); h3 = STB__SCRAMBLE(h);
- h = stb__hc2(q, h, 9, 10); t = chash[h3]; if (t) STB__TRY(t, 1);
- h = stb__hc2(q, h, 11, 12); h4 = STB__SCRAMBLE(h);
- t = chash[h4]; if (t) STB__TRY(t, 1);
-
- // because we use a shared hash table, can only update it
- // _after_ we've probed all of them
- chash[h1] = chash[h2] = chash[h3] = chash[h4] = q;
-
- if (best > 2)
- assert(dist > 0);
-
- // see if our best match qualifies
- if (best < 3) { // fast path literals
- ++q;
- }
- else if (best > 2 && best <= 0x80 && dist <= 0x100) {
- outliterals(lit_start, q - lit_start); lit_start = (q += best);
- stb_out(0x80 + best - 1);
- stb_out(dist - 1);
- }
- else if (best > 5 && best <= 0x100 && dist <= 0x4000) {
- outliterals(lit_start, q - lit_start); lit_start = (q += best);
- stb_out2(0x4000 + dist - 1);
- stb_out(best - 1);
- }
- else if (best > 7 && best <= 0x100 && dist <= 0x80000) {
- outliterals(lit_start, q - lit_start); lit_start = (q += best);
- stb_out3(0x180000 + dist - 1);
- stb_out(best - 1);
- }
- else if (best > 8 && best <= 0x10000 && dist <= 0x80000) {
- outliterals(lit_start, q - lit_start); lit_start = (q += best);
- stb_out3(0x100000 + dist - 1);
- stb_out2(best - 1);
- }
- else if (best > 9 && dist <= 0x1000000) {
- if (best > 65536) best = 65536;
- outliterals(lit_start, q - lit_start); lit_start = (q += best);
- if (best <= 0x100) {
- stb_out(0x06);
- stb_out3(dist - 1);
- stb_out(best - 1);
- }
- else {
- stb_out(0x04);
- stb_out3(dist - 1);
- stb_out2(best - 1);
- }
- }
- else { // fallback literals if no match was a balanced tradeoff
- ++q;
- }
- }
-
- // if we didn't get all the way, add the rest to literals
- if (q - start < length)
- q = start + length;
-
- // the literals are everything from lit_start to q
- *pending_literals = (q - lit_start);
-
- stb__running_adler = stb_adler32(stb__running_adler, start, q - start);
- return q - start;
-}
-
-static int stb_compress_inner(stb_uchar *input, stb_uint length)
-{
- int literals = 0;
- stb_uint len, i;
-
- stb_uchar **chash;
- chash = (stb_uchar**)malloc(stb__hashsize * sizeof(stb_uchar*));
- if (chash == NULL) return 0; // failure
- for (i = 0; i < stb__hashsize; ++i)
- chash[i] = NULL;
-
- // stream signature
- stb_out(0x57); stb_out(0xbc);
- stb_out2(0);
-
- stb_out4(0); // 64-bit length requires 32-bit leading 0
- stb_out4(length);
- stb_out4(stb__window);
-
- stb__running_adler = 1;
-
- len = stb_compress_chunk(input, input, input + length, length, &literals, chash, stb__hashsize - 1);
- assert(len == length);
-
- outliterals(input + length - literals, literals);
-
- free(chash);
-
- stb_out2(0x05fa); // end opcode
-
- stb_out4(stb__running_adler);
-
- return 1; // success
-}
-
-stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length)
-{
- stb__out = out;
- stb__outfile = NULL;
-
- stb_compress_inner(input, length);
-
- return stb__out - out;
-}
-
-int stb_compress_tofile(char *filename, char *input, unsigned int length)
-{
- //int maxlen = length + 512 + (length >> 2); // total guess
- //char *buffer = (char *) malloc(maxlen);
- //int blen = stb_compress((stb_uchar*)buffer, (stb_uchar*)input, length);
-
- stb__out = NULL;
- stb__outfile = fopen(filename, "wb");
- if (!stb__outfile) return 0;
-
- stb__outbytes = 0;
-
- if (!stb_compress_inner((stb_uchar*)input, length))
- return 0;
-
- fclose(stb__outfile);
-
- return stb__outbytes;
-}
-
-int stb_compress_intofile(FILE *f, char *input, unsigned int length)
-{
- //int maxlen = length + 512 + (length >> 2); // total guess
- //char *buffer = (char*)malloc(maxlen);
- //int blen = stb_compress((stb_uchar*)buffer, (stb_uchar*)input, length);
-
- stb__out = NULL;
- stb__outfile = f;
- if (!stb__outfile) return 0;
-
- stb__outbytes = 0;
-
- if (!stb_compress_inner((stb_uchar*)input, length))
- return 0;
-
- return stb__outbytes;
-}
-
-////////////////////// streaming I/O version /////////////////////
-
-
-static size_t stb_out_backpatch_id(void)
-{
- if (stb__out)
- return (size_t)stb__out;
- else
- return ftell(stb__outfile);
-}
-
-static void stb_out_backpatch(size_t id, stb_uint value)
-{
-
- stb_uchar data[4] = { (stb_uchar)(value >> 24), (stb_uchar)(value >> 16), (stb_uchar)(value >> 8), (stb_uchar)(value) };
- if (stb__out) {
- memcpy((void *)id, data, 4);
- }
- else {
- stb_uint where = ftell(stb__outfile);
- fseek(stb__outfile, id, SEEK_SET);
- fwrite(data, 4, 1, stb__outfile);
- fseek(stb__outfile, where, SEEK_SET);
- }
-}
-
-// ok, the wraparound buffer was a total failure. let's instead
-// use a copying-in-place buffer, which lets us share the code.
-// This is way less efficient but it'll do for now.
-
-static struct
-{
- stb_uchar *buffer;
- int size; // physical size of buffer in bytes
-
- int valid; // amount of valid data in bytes
- int start; // bytes of data already output
-
- int window;
- int fsize;
-
- int pending_literals; // bytes not-quite output but counted in start
- int length_id;
-
- stb_uint total_bytes;
-
- stb_uchar **chash;
- stb_uint hashmask;
-} xtb;
-
-static int stb_compress_streaming_start(void)
-{
- stb_uint i;
- xtb.size = stb__window * 3;
- xtb.buffer = (stb_uchar*)malloc(xtb.size);
- if (!xtb.buffer) return 0;
-
- xtb.chash = (stb_uchar**)malloc(sizeof(*xtb.chash) * stb__hashsize);
- if (!xtb.chash) {
- free(xtb.buffer);
- return 0;
- }
-
- for (i = 0; i < stb__hashsize; ++i)
- xtb.chash[i] = NULL;
-
- xtb.hashmask = stb__hashsize - 1;
-
- xtb.valid = 0;
- xtb.start = 0;
- xtb.window = stb__window;
- xtb.fsize = stb__window;
- xtb.pending_literals = 0;
- xtb.total_bytes = 0;
-
- // stream signature
- stb_out(0x57); stb_out(0xbc); stb_out2(0);
-
- stb_out4(0); // 64-bit length requires 32-bit leading 0
-
- xtb.length_id = stb_out_backpatch_id();
- stb_out4(0); // we don't know the output length yet
-
- stb_out4(stb__window);
-
- stb__running_adler = 1;
-
- return 1;
-}
-
-static int stb_compress_streaming_end(void)
-{
- // flush out any remaining data
- stb_compress_chunk(xtb.buffer, xtb.buffer + xtb.start, xtb.buffer + xtb.valid,
- xtb.valid - xtb.start, &xtb.pending_literals, xtb.chash, xtb.hashmask);
-
- // write out pending literals
- outliterals(xtb.buffer + xtb.valid - xtb.pending_literals, xtb.pending_literals);
-
- stb_out2(0x05fa); // end opcode
- stb_out4(stb__running_adler);
-
- stb_out_backpatch(xtb.length_id, xtb.total_bytes);
-
- free(xtb.buffer);
- free(xtb.chash);
- return 1;
-}
-
-void stb_write(char *data, int data_len)
-{
- stb_uint i;
-
- // @TODO: fast path for filling the buffer and doing nothing else
- // if (xtb.valid + data_len < xtb.size)
-
- xtb.total_bytes += data_len;
-
- while (data_len) {
- // fill buffer
- if (xtb.valid < xtb.size) {
- int amt = xtb.size - xtb.valid;
- if (data_len < amt) amt = data_len;
- memcpy(xtb.buffer + xtb.valid, data, amt);
- data_len -= amt;
- data += amt;
- xtb.valid += amt;
- }
- if (xtb.valid < xtb.size)
- return;
-
- // at this point, the buffer is full
-
- // if we can process some data, go for it; make sure
- // we leave an 'fsize's worth of data, though
- if (xtb.start + xtb.fsize < xtb.valid) {
- int amount = (xtb.valid - xtb.fsize) - xtb.start;
- int n;
- assert(amount > 0);
- n = stb_compress_chunk(xtb.buffer, xtb.buffer + xtb.start, xtb.buffer + xtb.valid,
- amount, &xtb.pending_literals, xtb.chash, xtb.hashmask);
- xtb.start += n;
- }
-
- assert(xtb.start + xtb.fsize >= xtb.valid);
- // at this point, our future size is too small, so we
- // need to flush some history. we, in fact, flush exactly
- // one window's worth of history
-
- {
- int flush = xtb.window;
- assert(xtb.start >= flush);
- assert(xtb.valid >= flush);
-
- // if 'pending literals' extends back into the shift region,
- // write them out
- if (xtb.start - xtb.pending_literals < flush) {
- outliterals(xtb.buffer + xtb.start - xtb.pending_literals, xtb.pending_literals);
- xtb.pending_literals = 0;
- }
-
- // now shift the window
- memmove(xtb.buffer, xtb.buffer + flush, xtb.valid - flush);
- xtb.start -= flush;
- xtb.valid -= flush;
-
- for (i = 0; i <= xtb.hashmask; ++i)
- if (xtb.chash[i] < xtb.buffer + flush)
- xtb.chash[i] = NULL;
- else
- xtb.chash[i] -= flush;
- }
- // and now that we've made room for more data, go back to the top
- }
-}
-
-int stb_compress_stream_start(FILE *f)
-{
- stb__out = NULL;
- stb__outfile = f;
-
- if (f == NULL)
- return 0;
-
- if (!stb_compress_streaming_start())
- return 0;
-
- return 1;
-}
-
-void stb_compress_stream_end(int close)
-{
- stb_compress_streaming_end();
- if (close && stb__outfile) {
- fclose(stb__outfile);
- }
-}
-
-#endif // STB_DEFINE
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// File abstraction... tired of not having this... we can write
-// compressors to be layers over these that auto-close their children.
-
-
-typedef struct stbfile
-{
- int(*getbyte)(struct stbfile *); // -1 on EOF
- unsigned int(*getdata)(struct stbfile *, void *block, unsigned int len);
-
- int(*putbyte)(struct stbfile *, int byte);
- unsigned int(*putdata)(struct stbfile *, void *block, unsigned int len);
-
- unsigned int(*size)(struct stbfile *);
-
- unsigned int(*tell)(struct stbfile *);
- void(*backpatch)(struct stbfile *, unsigned int tell, void *block, unsigned int len);
-
- void(*close)(struct stbfile *);
-
- FILE *f; // file to fread/fwrite
- unsigned char *buffer; // input/output buffer
- unsigned char *indata, *inend; // input buffer
- union {
- int various;
- void *ptr;
- };
-} stbfile;
-
-STB_EXTERN unsigned int stb_getc(stbfile *f); // read
-STB_EXTERN int stb_putc(stbfile *f, int ch); // write
-STB_EXTERN unsigned int stb_getdata(stbfile *f, void *buffer, unsigned int len); // read
-STB_EXTERN unsigned int stb_putdata(stbfile *f, void *buffer, unsigned int len); // write
-STB_EXTERN unsigned int stb_tell(stbfile *f); // read
-STB_EXTERN unsigned int stb_size(stbfile *f); // read/write
-STB_EXTERN void stb_backpatch(stbfile *f, unsigned int tell, void *buffer, unsigned int len); // write
-
-#ifdef STB_DEFINE
-
-unsigned int stb_getc(stbfile *f) { return f->getbyte(f); }
-int stb_putc(stbfile *f, int ch) { return f->putbyte(f, ch); }
-
-unsigned int stb_getdata(stbfile *f, void *buffer, unsigned int len)
-{
- return f->getdata(f, buffer, len);
-}
-unsigned int stb_putdata(stbfile *f, void *buffer, unsigned int len)
-{
- return f->putdata(f, buffer, len);
-}
-void stb_close(stbfile *f)
-{
- f->close(f);
- free(f);
-}
-unsigned int stb_tell(stbfile *f) { return f->tell(f); }
-unsigned int stb_size(stbfile *f) { return f->size(f); }
-void stb_backpatch(stbfile *f, unsigned int tell, void *buffer, unsigned int len)
-{
- f->backpatch(f, tell, buffer, len);
-}
-
-// FILE * implementation
-static int stb__fgetbyte(stbfile *f) { return fgetc(f->f); }
-static int stb__fputbyte(stbfile *f, int ch) { return fputc(ch, f->f) == 0; }
-static unsigned int stb__fgetdata(stbfile *f, void *buffer, unsigned int len) { return fread(buffer, 1, len, f->f); }
-static unsigned int stb__fputdata(stbfile *f, void *buffer, unsigned int len) { return fwrite(buffer, 1, len, f->f); }
-static unsigned int stb__fsize(stbfile *f) { return stb_filelen(f->f); }
-static unsigned int stb__ftell(stbfile *f) { return ftell(f->f); }
-static void stb__fbackpatch(stbfile *f, unsigned int where, void *buffer, unsigned int len)
-{
- fseek(f->f, where, SEEK_SET);
- fwrite(buffer, 1, len, f->f);
- fseek(f->f, 0, SEEK_END);
-}
-static void stb__fclose(stbfile *f) { fclose(f->f); }
-
-stbfile *stb_openf(FILE *f)
-{
- stbfile m = { stb__fgetbyte, stb__fgetdata,
- stb__fputbyte, stb__fputdata,
- stb__fsize, stb__ftell, stb__fbackpatch, stb__fclose,
- 0,0,0, };
- stbfile *z = (stbfile *)malloc(sizeof(*z));
- if (z) {
- *z = m;
- z->f = f;
- }
- return z;
-}
-
-static int stb__nogetbyte(stbfile *f) { assert(0); return -1; }
-static unsigned int stb__nogetdata(stbfile *f, void *buffer, unsigned int len) { assert(0); return 0; }
-static int stb__noputbyte(stbfile *f, int ch) { assert(0); return 0; }
-static unsigned int stb__noputdata(stbfile *f, void *buffer, unsigned int len) { assert(0); return 0; }
-static void stb__nobackpatch(stbfile *f, unsigned int where, void *buffer, unsigned int len) { assert(0); }
-
-static int stb__bgetbyte(stbfile *s)
-{
- if (s->indata < s->inend)
- return *s->indata++;
- else
- return -1;
-}
-
-static unsigned int stb__bgetdata(stbfile *s, void *buffer, unsigned int len)
-{
- if (s->indata + len > s->inend)
- len = s->inend - s->indata;
- memcpy(buffer, s->indata, len);
- s->indata += len;
- return len;
-}
-static unsigned int stb__bsize(stbfile *s) { return s->inend - s->buffer; }
-static unsigned int stb__btell(stbfile *s) { return s->indata - s->buffer; }
-
-static void stb__bclose(stbfile *s)
-{
- if (s->various)
- free(s->buffer);
-}
-
-stbfile *stb_open_inbuffer(void *buffer, unsigned int len)
-{
- stbfile m = { stb__bgetbyte, stb__bgetdata,
- stb__noputbyte, stb__noputdata,
- stb__bsize, stb__btell, stb__nobackpatch, stb__bclose };
- stbfile *z = (stbfile *)malloc(sizeof(*z));
- if (z) {
- *z = m;
- z->buffer = (unsigned char *)buffer;
- z->indata = z->buffer;
- z->inend = z->indata + len;
- }
- return z;
-}
-
-stbfile *stb_open_inbuffer_free(void *buffer, unsigned int len)
-{
- stbfile *z = stb_open_inbuffer(buffer, len);
- if (z)
- z->various = 1; // free
- return z;
-}
-
-#ifndef STB_VERSION
-// if we've been cut-and-pasted elsewhere, you get a limited
-// version of stb_open, without the 'k' flag and utf8 support
-static void stb__fclose2(stbfile *f)
-{
- fclose(f->f);
-}
-
-stbfile *stb_open(char *filename, char *mode)
-{
- FILE *f = fopen(filename, mode);
- stbfile *s;
- if (f == NULL) return NULL;
- s = stb_openf(f);
- if (s)
- s->close = stb__fclose2;
- return s;
-}
-#else
-// the full version depends on some code in stb.h; this
-// also includes the memory buffer output format implemented with stb_arr
-static void stb__fclose2(stbfile *f)
-{
- stb_fclose(f->f, f->various);
-}
-
-stbfile *stb_open(char *filename, char *mode)
-{
- FILE *f = stb_fopen(filename, mode[0] == 'k' ? mode + 1 : mode);
- stbfile *s;
- if (f == NULL) return NULL;
- s = stb_openf(f);
- if (s) {
- s->close = stb__fclose2;
- s->various = mode[0] == 'k' ? stb_keep_if_different : stb_keep_yes;
- }
- return s;
-}
-
-static int stb__aputbyte(stbfile *f, int ch)
-{
- stb_arr_push(f->buffer, ch);
- return 1;
-}
-static unsigned int stb__aputdata(stbfile *f, void *data, unsigned int len)
-{
- memcpy(stb_arr_addn(f->buffer, (int)len), data, len);
- return len;
-}
-static unsigned int stb__asize(stbfile *f) { return stb_arr_len(f->buffer); }
-static void stb__abackpatch(stbfile *f, unsigned int where, void *data, unsigned int len)
-{
- memcpy(f->buffer + where, data, len);
-}
-static void stb__aclose(stbfile *f)
-{
- *(unsigned char **)f->ptr = f->buffer;
-}
-
-stbfile *stb_open_outbuffer(unsigned char **update_on_close)
-{
- stbfile m = { stb__nogetbyte, stb__nogetdata,
- stb__aputbyte, stb__aputdata,
- stb__asize, stb__asize, stb__abackpatch, stb__aclose };
- stbfile *z = (stbfile *)malloc(sizeof(*z));
- if (z) {
- z->ptr = update_on_close;
- *z = m;
- }
- return z;
-}
-#endif
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Arithmetic coder... based on cbloom's notes on the subject, should be
-// less code than a huffman code.
-
-typedef struct
-{
- unsigned int range_low;
- unsigned int range_high;
- unsigned int code, range; // decode
- int buffered_u8;
- int pending_ffs;
- stbfile *output;
-} stb_arith;
-
-STB_EXTERN void stb_arith_init_encode(stb_arith *a, stbfile *out);
-STB_EXTERN void stb_arith_init_decode(stb_arith *a, stbfile *in);
-STB_EXTERN stbfile *stb_arith_encode_close(stb_arith *a);
-STB_EXTERN stbfile *stb_arith_decode_close(stb_arith *a);
-
-STB_EXTERN void stb_arith_encode(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq);
-STB_EXTERN void stb_arith_encode_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq);
-STB_EXTERN unsigned int stb_arith_decode_value(stb_arith *a, unsigned int totalfreq);
-STB_EXTERN void stb_arith_decode_advance(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq);
-STB_EXTERN unsigned int stb_arith_decode_value_log2(stb_arith *a, unsigned int totalfreq2);
-STB_EXTERN void stb_arith_decode_advance_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq);
-
-STB_EXTERN void stb_arith_encode_byte(stb_arith *a, int byte);
-STB_EXTERN int stb_arith_decode_byte(stb_arith *a);
-
-// this is a memory-inefficient way of doing things, but it's
-// fast(?) and simple
-typedef struct
-{
- unsigned short cumfreq;
- unsigned short samples;
-} stb_arith_symstate_item;
-
-typedef struct
-{
- int num_sym;
- unsigned int pow2;
- int countdown;
- stb_arith_symstate_item data[1];
-} stb_arith_symstate;
-
-#ifdef STB_DEFINE
-void stb_arith_init_encode(stb_arith *a, stbfile *out)
-{
- a->range_low = 0;
- a->range_high = 0xffffffff;
- a->pending_ffs = -1; // means no buffered character currently, to speed up normal case
- a->output = out;
-}
-
-static void stb__arith_carry(stb_arith *a)
-{
- int i;
- assert(a->pending_ffs != -1); // can't carry with no data
- stb_putc(a->output, a->buffered_u8);
- for (i = 0; i < a->pending_ffs; ++i)
- stb_putc(a->output, 0);
-}
-
-static void stb__arith_putbyte(stb_arith *a, int byte)
-{
- if (a->pending_ffs) {
- if (a->pending_ffs == -1) { // means no buffered data; encoded for fast path efficiency
- if (byte == 0xff)
- stb_putc(a->output, byte); // just write it immediately
- else {
- a->buffered_u8 = byte;
- a->pending_ffs = 0;
- }
- }
- else if (byte == 0xff) {
- ++a->pending_ffs;
- }
- else {
- int i;
- stb_putc(a->output, a->buffered_u8);
- for (i = 0; i < a->pending_ffs; ++i)
- stb_putc(a->output, 0xff);
- }
- }
- else if (byte == 0xff) {
- ++a->pending_ffs;
- }
- else {
- // fast path
- stb_putc(a->output, a->buffered_u8);
- a->buffered_u8 = byte;
- }
-}
-
-static void stb__arith_flush(stb_arith *a)
-{
- if (a->pending_ffs >= 0) {
- int i;
- stb_putc(a->output, a->buffered_u8);
- for (i = 0; i < a->pending_ffs; ++i)
- stb_putc(a->output, 0xff);
- }
-}
-
-static void stb__renorm_encoder(stb_arith *a)
-{
- stb__arith_putbyte(a, a->range_low >> 24);
- a->range_low <<= 8;
- a->range_high = (a->range_high << 8) | 0xff;
-}
-
-static void stb__renorm_decoder(stb_arith *a)
-{
- int c = stb_getc(a->output);
- a->code = (a->code << 8) + (c >= 0 ? c : 0); // if EOF, insert 0
-}
-
-void stb_arith_encode(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq)
-{
- unsigned int range = a->range_high - a->range_low;
- unsigned int old = a->range_low;
- range /= totalfreq;
- a->range_low += range * cumfreq;
- a->range_high = a->range_low + range*freq;
- if (a->range_low < old)
- stb__arith_carry(a);
- while (a->range_high - a->range_low < 0x1000000)
- stb__renorm_encoder(a);
-}
-
-void stb_arith_encode_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq)
-{
- unsigned int range = a->range_high - a->range_low;
- unsigned int old = a->range_low;
- range >>= totalfreq2;
- a->range_low += range * cumfreq;
- a->range_high = a->range_low + range*freq;
- if (a->range_low < old)
- stb__arith_carry(a);
- while (a->range_high - a->range_low < 0x1000000)
- stb__renorm_encoder(a);
-}
-
-unsigned int stb_arith_decode_value(stb_arith *a, unsigned int totalfreq)
-{
- unsigned int freqsize = a->range / totalfreq;
- unsigned int z = a->code / freqsize;
- return z >= totalfreq ? totalfreq - 1 : z;
-}
-
-void stb_arith_decode_advance(stb_arith *a, unsigned int totalfreq, unsigned int freq, unsigned int cumfreq)
-{
- unsigned int freqsize = a->range / totalfreq; // @OPTIMIZE, share with above divide somehow?
- a->code -= freqsize * cumfreq;
- a->range = freqsize * freq;
- while (a->range < 0x1000000)
- stb__renorm_decoder(a);
-}
-
-unsigned int stb_arith_decode_value_log2(stb_arith *a, unsigned int totalfreq2)
-{
- unsigned int freqsize = a->range >> totalfreq2;
- unsigned int z = a->code / freqsize;
- return z >= (1U << totalfreq2) ? (1U << totalfreq2) - 1 : z;
-}
-
-void stb_arith_decode_advance_log2(stb_arith *a, unsigned int totalfreq2, unsigned int freq, unsigned int cumfreq)
-{
- unsigned int freqsize = a->range >> totalfreq2;
- a->code -= freqsize * cumfreq;
- a->range = freqsize * freq;
- while (a->range < 0x1000000)
- stb__renorm_decoder(a);
-}
-
-stbfile *stb_arith_encode_close(stb_arith *a)
-{
- // put exactly as many bytes as we'll read, so we can turn on/off arithmetic coding in a stream
- stb__arith_putbyte(a, a->range_low >> 24);
- stb__arith_putbyte(a, a->range_low >> 16);
- stb__arith_putbyte(a, a->range_low >> 8);
- stb__arith_putbyte(a, a->range_low >> 0);
- stb__arith_flush(a);
- return a->output;
-}
-
-stbfile *stb_arith_decode_close(stb_arith *a)
-{
- return a->output;
-}
-
-// this is a simple power-of-two based model -- using
-// power of two means we need one divide per decode,
-// not two.
-#define POW2_LIMIT 12
-stb_arith_symstate *stb_arith_state_create(int num_sym)
-{
- stb_arith_symstate *s = (stb_arith_symstate *)malloc(sizeof(*s) + (num_sym - 1) * sizeof(s->data[0]));
- if (s) {
- int i, cf, cf_next, next;
- int start_freq, extra;
- s->num_sym = num_sym;
- s->pow2 = 4;
- while (s->pow2 < 15 && (1 << s->pow2) < 3 * num_sym) {
- ++s->pow2;
- }
- start_freq = (1 << s->pow2) / num_sym;
- assert(start_freq >= 1);
- extra = (1 << s->pow2) % num_sym;
- // now set up the initial stats
-
- if (s->pow2 < POW2_LIMIT)
- next = 0;
- else
- next = 1;
-
- cf = cf_next = 0;
- for (i = 0; i < extra; ++i) {
- s->data[i].cumfreq = cf;
- s->data[i].samples = next;
- cf += start_freq + 1;
- cf_next += next;
- }
- for (; i < num_sym; ++i) {
- s->data[i].cumfreq = cf;
- s->data[i].samples = next;
- cf += start_freq;
- cf_next += next;
- }
- assert(cf == (1 << s->pow2));
- // now, how long should we go until we have 2 << s->pow2 samples?
- s->countdown = (2 << s->pow2) - cf - cf_next;
- }
- return s;
-}
-
-static void stb_arith_state_rescale(stb_arith_symstate *s)
-{
- if (s->pow2 < POW2_LIMIT) {
- int pcf, cf, cf_next, next, i;
- ++s->pow2;
- if (s->pow2 < POW2_LIMIT)
- next = 0;
- else
- next = 1;
- cf = cf_next = 0;
- pcf = 0;
- for (i = 0; i < s->num_sym; ++i) {
- int sample = s->data[i].cumfreq - pcf + s->data[i].samples;
- s->data[i].cumfreq = cf;
- cf += sample;
- s->data[i].samples = next;
- cf_next += next;
- }
- assert(cf == (1 << s->pow2));
- s->countdown = (2 << s->pow2) - cf - cf_next;
- }
- else {
- int pcf, cf, cf_next, i;
- cf = cf_next = 0;
- pcf = 0;
- for (i = 0; i < s->num_sym; ++i) {
- int sample = (s->data[i].cumfreq - pcf + s->data[i].samples) >> 1;
- s->data[i].cumfreq = cf;
- cf += sample;
- s->data[i].samples = 1;
- cf_next += 1;
- }
- assert(cf == (1 << s->pow2)); // this isn't necessarily true, due to rounding down!
- s->countdown = (2 << s->pow2) - cf - cf_next;
- }
-}
-
-void stb_arith_encode_byte(stb_arith *a, int byte)
-{
-}
-
-int stb_arith_decode_byte(stb_arith *a)
-{
- return -1;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Threads
-//
-
-#ifndef _WIN32
-#ifdef STB_THREADS
-#error "threads not implemented except for Windows"
-#endif
-#endif
-
-// call this function to free any global variables for memory testing
-STB_EXTERN void stb_thread_cleanup(void);
-
-typedef void * (*stb_thread_func)(void *);
-
-// do not rely on these types, this is an implementation detail.
-// compare against STB_THREAD_NULL and ST_SEMAPHORE_NULL
-typedef void *stb_thread;
-typedef void *stb_semaphore;
-typedef void *stb_mutex;
-typedef struct stb__sync *stb_sync;
-
-#define STB_SEMAPHORE_NULL NULL
-#define STB_THREAD_NULL NULL
-#define STB_MUTEX_NULL NULL
-#define STB_SYNC_NULL NULL
-
-// get the number of processors (limited to those in the affinity mask for this process).
-STB_EXTERN int stb_processor_count(void);
-// force to run on a single core -- needed for RDTSC to work, e.g. for iprof
-STB_EXTERN void stb_force_uniprocessor(void);
-
-// stb_work functions: queue up work to be done by some worker threads
-
-// set number of threads to serve the queue; you can change this on the fly,
-// but if you decrease it, it won't decrease until things currently on the
-// queue are finished
-STB_EXTERN void stb_work_numthreads(int n);
-// set maximum number of units in the queue; you can only set this BEFORE running any work functions
-STB_EXTERN int stb_work_maxunits(int n);
-// enqueue some work to be done (can do this from any thread, or even from a piece of work);
-// return value of f is stored in *return_code if non-NULL
-STB_EXTERN int stb_work(stb_thread_func f, void *d, volatile void **return_code);
-// as above, but stb_sync_reach is called on 'rel' after work is complete
-STB_EXTERN int stb_work_reach(stb_thread_func f, void *d, volatile void **return_code, stb_sync rel);
-
-
-// necessary to call this when using volatile to order writes/reads
-STB_EXTERN void stb_barrier(void);
-
-// support for independent queues with their own threads
-
-typedef struct stb__workqueue stb_workqueue;
-
-STB_EXTERN stb_workqueue*stb_workq_new(int numthreads, int max_units);
-STB_EXTERN stb_workqueue*stb_workq_new_flags(int numthreads, int max_units, int no_add_mutex, int no_remove_mutex);
-STB_EXTERN void stb_workq_delete(stb_workqueue *q);
-STB_EXTERN void stb_workq_numthreads(stb_workqueue *q, int n);
-STB_EXTERN int stb_workq(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code);
-STB_EXTERN int stb_workq_reach(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel);
-STB_EXTERN int stb_workq_length(stb_workqueue *q);
-
-STB_EXTERN stb_thread stb_create_thread(stb_thread_func f, void *d);
-STB_EXTERN stb_thread stb_create_thread2(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel);
-STB_EXTERN void stb_destroy_thread(stb_thread t);
-
-STB_EXTERN stb_semaphore stb_sem_new(int max_val);
-STB_EXTERN stb_semaphore stb_sem_new_extra(int max_val, int start_val);
-STB_EXTERN void stb_sem_delete(stb_semaphore s);
-STB_EXTERN void stb_sem_waitfor(stb_semaphore s);
-STB_EXTERN void stb_sem_release(stb_semaphore s);
-
-STB_EXTERN stb_mutex stb_mutex_new(void);
-STB_EXTERN void stb_mutex_delete(stb_mutex m);
-STB_EXTERN void stb_mutex_begin(stb_mutex m);
-STB_EXTERN void stb_mutex_end(stb_mutex m);
-
-STB_EXTERN stb_sync stb_sync_new(void);
-STB_EXTERN void stb_sync_delete(stb_sync s);
-STB_EXTERN int stb_sync_set_target(stb_sync s, int count);
-STB_EXTERN void stb_sync_reach_and_wait(stb_sync s); // wait for 'target' reachers
-STB_EXTERN int stb_sync_reach(stb_sync s);
-
-typedef struct stb__threadqueue stb_threadqueue;
-#define STB_THREADQ_DYNAMIC 0
-STB_EXTERN stb_threadqueue *stb_threadq_new(int item_size, int num_items, int many_add, int many_remove);
-STB_EXTERN void stb_threadq_delete(stb_threadqueue *tq);
-STB_EXTERN int stb_threadq_get(stb_threadqueue *tq, void *output);
-STB_EXTERN void stb_threadq_get_block(stb_threadqueue *tq, void *output);
-STB_EXTERN int stb_threadq_add(stb_threadqueue *tq, void *input);
-// can return FALSE if STB_THREADQ_DYNAMIC and attempt to grow fails
-STB_EXTERN int stb_threadq_add_block(stb_threadqueue *tq, void *input);
-
-#ifdef STB_THREADS
-#ifdef STB_DEFINE
-
-typedef struct
-{
- stb_thread_func f;
- void *d;
- volatile void **return_val;
- stb_semaphore sem;
-} stb__thread;
-
-// this is initialized along all possible paths to create threads, therefore
-// it's always initialized before any other threads are create, therefore
-// it's free of races AS LONG AS you only create threads through stb_*
-static stb_mutex stb__threadmutex, stb__workmutex;
-
-static void stb__threadmutex_init(void)
-{
- if (stb__threadmutex == STB_SEMAPHORE_NULL) {
- stb__threadmutex = stb_mutex_new();
- stb__workmutex = stb_mutex_new();
- }
-}
-
-#ifdef STB_THREAD_TEST
-volatile float stb__t1 = 1, stb__t2;
-
-static void stb__wait(int n)
-{
- float z = 0;
- int i;
- for (i = 0; i < n; ++i)
- z += 1 / (stb__t1 + i);
- stb__t2 = z;
-}
-#else
-#define stb__wait(x)
-#endif
-
-#ifdef _WIN32
-
-// avoid including windows.h -- note that our definitions aren't
-// exactly the same (we don't define the security descriptor struct)
-// so if you want to include windows.h, make sure you do it first.
-#include <process.h>
-
-#ifndef _WINDOWS_ // check windows.h guard
-#define STB__IMPORT STB_EXTERN __declspec(dllimport)
-#define STB__DW unsigned long
-
-STB__IMPORT int __stdcall TerminateThread(void *, STB__DW);
-STB__IMPORT void * __stdcall CreateSemaphoreA(void *sec, long, long, char*);
-STB__IMPORT int __stdcall CloseHandle(void *);
-STB__IMPORT STB__DW __stdcall WaitForSingleObject(void *, STB__DW);
-STB__IMPORT int __stdcall ReleaseSemaphore(void *, long, long *);
-STB__IMPORT void __stdcall Sleep(STB__DW);
-#endif
-
-// necessary to call this when using volatile to order writes/reads
-void stb_barrier(void)
-{
-#ifdef MemoryBarrier
- MemoryBarrier();
-#else
- long temp;
- __asm xchg temp, eax;
-#endif
-}
-
-static void stb__thread_run(void *t)
-{
- void *res;
- stb__thread info = *(stb__thread *)t;
- free(t);
- res = info.f(info.d);
- if (info.return_val)
- *info.return_val = res;
- if (info.sem != STB_SEMAPHORE_NULL)
- stb_sem_release(info.sem);
-}
-
-static stb_thread stb_create_thread_raw(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel)
-{
-#ifdef _MT
-#if defined(STB_FASTMALLOC) && !defined(STB_FASTMALLOC_ITS_OKAY_I_ONLY_MALLOC_IN_ONE_THREAD)
- stb_fatal("Error! Cannot use STB_FASTMALLOC with threads.\n");
- return STB_THREAD_NULL;
-#else
- unsigned long id;
- stb__thread *data = (stb__thread *)malloc(sizeof(*data));
- if (!data) return NULL;
- stb__threadmutex_init();
- data->f = f;
- data->d = d;
- data->return_val = return_code;
- data->sem = rel;
- id = _beginthread(stb__thread_run, 0, data);
- if (id == -1) return NULL;
- return (void *)id;
-#endif
-#else
-#ifdef STB_NO_STB_STRINGS
- stb_fatal("Invalid compilation");
-#else
- stb_fatal("Must compile mult-threaded to use stb_thread/stb_work.");
-#endif
- return NULL;
-#endif
-}
-
-// trivial win32 wrappers
-void stb_destroy_thread(stb_thread t) { TerminateThread(t, 0); }
-stb_semaphore stb_sem_new(int maxv) { return CreateSemaphoreA(NULL, 0, maxv, NULL); }
-stb_semaphore stb_sem_new_extra(int maxv, int start) { return CreateSemaphoreA(NULL, start, maxv, NULL); }
-void stb_sem_delete(stb_semaphore s) { if (s != NULL) CloseHandle(s); }
-void stb_sem_waitfor(stb_semaphore s) { WaitForSingleObject(s, 0xffffffff); } // INFINITE
-void stb_sem_release(stb_semaphore s) { ReleaseSemaphore(s, 1, NULL); }
-static void stb__thread_sleep(int ms) { Sleep(ms); }
-
-#ifndef _WINDOWS_
-STB__IMPORT int __stdcall GetProcessAffinityMask(void *, STB__DW *, STB__DW *);
-STB__IMPORT void * __stdcall GetCurrentProcess(void);
-STB__IMPORT int __stdcall SetProcessAffinityMask(void *, STB__DW);
-#endif
-
-int stb_processor_count(void)
-{
- unsigned long proc, sys;
- GetProcessAffinityMask(GetCurrentProcess(), &proc, &sys);
- return stb_bitcount(proc);
-}
-
-void stb_force_uniprocessor(void)
-{
- unsigned long proc, sys;
- GetProcessAffinityMask(GetCurrentProcess(), &proc, &sys);
- if (stb_bitcount(proc) > 1) {
- int z;
- for (z = 0; z < 32; ++z)
- if (proc & (1 << z))
- break;
- if (z < 32) {
- proc = 1 << z;
- SetProcessAffinityMask(GetCurrentProcess(), proc);
- }
- }
-}
-
-#ifdef _WINDOWS_
-#define STB_MUTEX_NATIVE
-void *stb_mutex_new(void)
-{
- CRITICAL_SECTION *p = (CRITICAL_SECTION *)malloc(sizeof(*p));
- if (p)
-#if _WIN32_WINNT >= 0x0500
- InitializeCriticalSectionAndSpinCount(p, 500);
-#else
- InitializeCriticalSection(p);
-#endif
- return p;
-}
-
-void stb_mutex_delete(void *p)
-{
- if (p) {
- DeleteCriticalSection((CRITICAL_SECTION *)p);
- free(p);
- }
-}
-
-void stb_mutex_begin(void *p)
-{
- stb__wait(500);
- if (p)
- EnterCriticalSection((CRITICAL_SECTION *)p);
-}
-
-void stb_mutex_end(void *p)
-{
- if (p)
- LeaveCriticalSection((CRITICAL_SECTION *)p);
- stb__wait(500);
-}
-#endif // _WINDOWS_
-
-#if 0
-// for future reference,
-// InterlockedCompareExchange for x86:
-int cas64_mp(void * dest, void * xcmp, void * xxchg) {
- __asm
- {
- mov esi, [xxchg]; exchange
- mov ebx, [esi + 0]
- mov ecx, [esi + 4]
-
- mov esi, [xcmp]; comparand
- mov eax, [esi + 0]
- mov edx, [esi + 4]
-
- mov edi, [dest]; destination
- lock cmpxchg8b[edi]
- jz yyyy;
-
- mov[esi + 0], eax;
- mov[esi + 4], edx;
-
- yyyy:
- xor eax, eax;
- setz al;
- };
-
- inline unsigned __int64 _InterlockedCompareExchange64(volatile unsigned __int64 *dest
- , unsigned __int64 exchange
- , unsigned __int64 comperand)
- {
- //value returned in eax::edx
- __asm {
- lea esi, comperand;
- lea edi, exchange;
-
- mov eax, [esi];
- mov edx, 4[esi];
- mov ebx, [edi];
- mov ecx, 4[edi];
- mov esi, dest;
- lock CMPXCHG8B[esi];
- }
-#endif // #if 0
-
-#endif // _WIN32
-
- stb_thread stb_create_thread2(stb_thread_func f, void *d, volatile void **return_code, stb_semaphore rel)
- {
- return stb_create_thread_raw(f, d, return_code, rel);
- }
-
- stb_thread stb_create_thread(stb_thread_func f, void *d)
- {
- return stb_create_thread2(f, d, NULL, STB_SEMAPHORE_NULL);
- }
-
- // mutex implemented by wrapping semaphore
-#ifndef STB_MUTEX_NATIVE
- stb_mutex stb_mutex_new(void) { return stb_sem_new_extra(1, 1); }
- void stb_mutex_delete(stb_mutex m) { stb_sem_delete(m); }
- void stb_mutex_begin(stb_mutex m) { stb__wait(500); if (m) stb_sem_waitfor(m); }
- void stb_mutex_end(stb_mutex m) { if (m) stb_sem_release(m); stb__wait(500); }
-#endif
-
- // thread merge operation
- struct stb__sync
- {
- int target; // target number of threads to hit it
- int sofar; // total threads that hit it
- int waiting; // total threads waiting
-
- stb_mutex start; // mutex to prevent starting again before finishing previous
- stb_mutex mutex; // mutex while tweaking state
- stb_semaphore release; // semaphore wake up waiting threads
- // we have to wake them up one at a time, rather than using a single release
- // call, because win32 semaphores don't let you dynamically change the max count!
- };
-
- stb_sync stb_sync_new(void)
- {
- stb_sync s = (stb_sync)malloc(sizeof(*s));
- if (!s) return s;
-
- s->target = s->sofar = s->waiting = 0;
- s->mutex = stb_mutex_new();
- s->start = stb_mutex_new();
- s->release = stb_sem_new(1);
- if (s->mutex == STB_MUTEX_NULL || s->release == STB_SEMAPHORE_NULL || s->start == STB_MUTEX_NULL) {
- stb_mutex_delete(s->mutex);
- stb_mutex_delete(s->mutex);
- stb_sem_delete(s->release);
- free(s);
- return NULL;
- }
- return s;
- }
-
- void stb_sync_delete(stb_sync s)
- {
- if (s->waiting) {
- // it's bad to delete while there are threads waiting!
- // shall we wait for them to reach, or just bail? just bail
- assert(0);
- }
- stb_mutex_delete(s->mutex);
- stb_mutex_delete(s->release);
- free(s);
- }
-
- int stb_sync_set_target(stb_sync s, int count)
- {
- // don't allow setting a target until the last one is fully released;
- // note that this can lead to inefficient pipelining, and maybe we'd
- // be better off ping-ponging between two internal syncs?
- // I tried seeing how often this happened using TryEnterCriticalSection
- // and could _never_ get it to happen in imv(stb), even with more threads
- // than processors. So who knows!
- stb_mutex_begin(s->start);
-
- // this mutex is pointless, since it's not valid for threads
- // to call reach() before anyone calls set_target() anyway
- stb_mutex_begin(s->mutex);
-
- assert(s->target == 0); // enforced by start mutex
- s->target = count;
- s->sofar = 0;
- s->waiting = 0;
- stb_mutex_end(s->mutex);
- return STB_TRUE;
- }
-
- void stb__sync_release(stb_sync s)
- {
- if (s->waiting)
- stb_sem_release(s->release);
- else {
- s->target = 0;
- stb_mutex_end(s->start);
- }
- }
-
- int stb_sync_reach(stb_sync s)
- {
- int n;
- stb_mutex_begin(s->mutex);
- assert(s->sofar < s->target);
- n = ++s->sofar; // record this value to avoid possible race if we did 'return s->sofar';
- if (s->sofar == s->target)
- stb__sync_release(s);
- stb_mutex_end(s->mutex);
- return n;
- }
-
- void stb_sync_reach_and_wait(stb_sync s)
- {
- stb_mutex_begin(s->mutex);
- assert(s->sofar < s->target);
- ++s->sofar;
- if (s->sofar == s->target) {
- stb__sync_release(s);
- stb_mutex_end(s->mutex);
- }
- else {
- ++s->waiting; // we're waiting, so one more waiter
- stb_mutex_end(s->mutex); // release the mutex to other threads
-
- stb_sem_waitfor(s->release); // wait for merge completion
-
- stb_mutex_begin(s->mutex); // on merge completion, grab the mutex
- --s->waiting; // we're done waiting
- stb__sync_release(s); // restart the next waiter
- stb_mutex_end(s->mutex); // and now we're done
- // this ends the same as the first case, but it's a lot
- // clearer to understand without sharing the code
- }
- }
-
- struct stb__threadqueue
- {
- stb_mutex add, remove;
- stb_semaphore nonempty, nonfull;
- int head_blockers; // number of threads blocking--used to know whether to release(avail)
- int tail_blockers;
- int head, tail, array_size, growable;
- int item_size;
- char *data;
- };
-
- static int stb__tq_wrap(volatile stb_threadqueue *z, int p)
- {
- if (p == z->array_size)
- return p - z->array_size;
- else
- return p;
- }
-
- int stb__threadq_get_raw(stb_threadqueue *tq2, void *output, int block)
- {
- volatile stb_threadqueue *tq = (volatile stb_threadqueue *)tq2;
- if (tq->head == tq->tail && !block) return 0;
-
- stb_mutex_begin(tq->remove);
-
- while (tq->head == tq->tail) {
- if (!block) {
- stb_mutex_end(tq->remove);
- return 0;
- }
- ++tq->head_blockers;
- stb_mutex_end(tq->remove);
-
- stb_sem_waitfor(tq->nonempty);
-
- stb_mutex_begin(tq->remove);
- --tq->head_blockers;
- }
-
- memcpy(output, tq->data + tq->head*tq->item_size, tq->item_size);
- stb_barrier();
- tq->head = stb__tq_wrap(tq, tq->head + 1);
-
- stb_sem_release(tq->nonfull);
- if (tq->head_blockers) // can't check if actually non-empty due to race?
- stb_sem_release(tq->nonempty); // if there are other blockers, wake one
-
- stb_mutex_end(tq->remove);
- return STB_TRUE;
- }
-
- int stb__threadq_grow(volatile stb_threadqueue *tq)
- {
- int n;
- char *p;
- assert(tq->remove != STB_MUTEX_NULL); // must have this to allow growth!
- stb_mutex_begin(tq->remove);
-
- n = tq->array_size * 2;
- p = (char *)realloc(tq->data, n * tq->item_size);
- if (p == NULL) {
- stb_mutex_end(tq->remove);
- stb_mutex_end(tq->add);
- return STB_FALSE;
- }
- if (tq->tail < tq->head) {
- memcpy(p + tq->array_size * tq->item_size, p, tq->tail * tq->item_size);
- tq->tail += tq->array_size;
- }
- tq->data = p;
- tq->array_size = n;
-
- stb_mutex_end(tq->remove);
- return STB_TRUE;
- }
-
- int stb__threadq_add_raw(stb_threadqueue *tq2, void *input, int block)
- {
- int tail, pos;
- volatile stb_threadqueue *tq = (volatile stb_threadqueue *)tq2;
- stb_mutex_begin(tq->add);
- for (;;) {
- pos = tq->tail;
- tail = stb__tq_wrap(tq, pos + 1);
- if (tail != tq->head) break;
-
- // full
- if (tq->growable) {
- if (!stb__threadq_grow(tq)) {
- stb_mutex_end(tq->add);
- return STB_FALSE; // out of memory
- }
- }
- else if (!block) {
- stb_mutex_end(tq->add);
- return STB_FALSE;
- }
- else {
- ++tq->tail_blockers;
- stb_mutex_end(tq->add);
-
- stb_sem_waitfor(tq->nonfull);
-
- stb_mutex_begin(tq->add);
- --tq->tail_blockers;
- }
- }
- memcpy(tq->data + tq->item_size * pos, input, tq->item_size);
- stb_barrier();
- tq->tail = tail;
- stb_sem_release(tq->nonempty);
- if (tq->tail_blockers) // can't check if actually non-full due to race?
- stb_sem_release(tq->nonfull);
- stb_mutex_end(tq->add);
- return STB_TRUE;
- }
-
- int stb_threadq_length(stb_threadqueue *tq2)
- {
- int a, b, n;
- volatile stb_threadqueue *tq = (volatile stb_threadqueue *)tq2;
- stb_mutex_begin(tq->add);
- a = tq->head;
- b = tq->tail;
- n = tq->array_size;
- stb_mutex_end(tq->add);
- if (a > b) b += n;
- return b - a;
- }
-
- int stb_threadq_get(stb_threadqueue *tq, void *output)
- {
- return stb__threadq_get_raw(tq, output, STB_FALSE);
- }
-
- void stb_threadq_get_block(stb_threadqueue *tq, void *output)
- {
- stb__threadq_get_raw(tq, output, STB_TRUE);
- }
-
- int stb_threadq_add(stb_threadqueue *tq, void *input)
- {
- return stb__threadq_add_raw(tq, input, STB_FALSE);
- }
-
- int stb_threadq_add_block(stb_threadqueue *tq, void *input)
- {
- return stb__threadq_add_raw(tq, input, STB_TRUE);
- }
-
- void stb_threadq_delete(stb_threadqueue *tq)
- {
- if (tq) {
- free(tq->data);
- stb_mutex_delete(tq->add);
- stb_mutex_delete(tq->remove);
- stb_sem_delete(tq->nonempty);
- stb_sem_delete(tq->nonfull);
- free(tq);
- }
- }
-
-#define STB_THREADQUEUE_DYNAMIC 0
- stb_threadqueue *stb_threadq_new(int item_size, int num_items, int many_add, int many_remove)
- {
- int error = 0;
- stb_threadqueue *tq = (stb_threadqueue *)malloc(sizeof(*tq));
- if (tq == NULL) return NULL;
-
- if (num_items == STB_THREADQUEUE_DYNAMIC) {
- tq->growable = STB_TRUE;
- num_items = 32;
- }
- else
- tq->growable = STB_FALSE;
-
- tq->item_size = item_size;
- tq->array_size = num_items + 1;
-
- tq->add = tq->remove = STB_MUTEX_NULL;
- tq->nonempty = tq->nonfull = STB_SEMAPHORE_NULL;
- tq->data = NULL;
- if (many_add)
- {
- tq->add = stb_mutex_new(); if (tq->add == STB_MUTEX_NULL) goto error;
- }
- if (many_remove || tq->growable)
- {
- tq->remove = stb_mutex_new(); if (tq->remove == STB_MUTEX_NULL) goto error;
- }
- tq->nonempty = stb_sem_new(1); if (tq->nonempty == STB_SEMAPHORE_NULL) goto error;
- tq->nonfull = stb_sem_new(1); if (tq->nonfull == STB_SEMAPHORE_NULL) goto error;
- tq->data = (char *)malloc(tq->item_size * tq->array_size);
- if (tq->data == NULL) goto error;
-
- tq->head = tq->tail = 0;
- tq->head_blockers = tq->tail_blockers = 0;
-
- return tq;
-
- error:
- stb_threadq_delete(tq);
- return NULL;
- }
-
- typedef struct
- {
- stb_thread_func f;
- void *d;
- volatile void **retval;
- stb_sync sync;
- } stb__workinfo;
-
- //static volatile stb__workinfo *stb__work;
-
- struct stb__workqueue
- {
- int numthreads;
- stb_threadqueue *tq;
- };
-
- static stb_workqueue *stb__work_global;
-
- static void *stb__thread_workloop(void *p)
- {
- volatile stb_workqueue *q = (volatile stb_workqueue *)p;
- for (;;) {
- void *z;
- stb__workinfo w;
- stb_threadq_get_block(q->tq, &w);
- if (w.f == NULL) // null work is a signal to end the thread
- return NULL;
- z = w.f(w.d);
- if (w.retval) { stb_barrier(); *w.retval = z; }
- if (w.sync != STB_SYNC_NULL) stb_sync_reach(w.sync);
- }
- }
-
- stb_workqueue *stb_workq_new(int num_threads, int max_units)
- {
- return stb_workq_new_flags(num_threads, max_units, 0, 0);
- }
-
- stb_workqueue *stb_workq_new_flags(int numthreads, int max_units, int no_add_mutex, int no_remove_mutex)
- {
- stb_workqueue *q = (stb_workqueue *)malloc(sizeof(*q));
- if (q == NULL) return NULL;
- q->tq = stb_threadq_new(sizeof(stb__workinfo), max_units, !no_add_mutex, !no_remove_mutex);
- if (q->tq == NULL) { free(q); return NULL; }
- q->numthreads = 0;
- stb_workq_numthreads(q, numthreads);
- return q;
- }
-
- void stb_workq_delete(stb_workqueue *q)
- {
- while (stb_workq_length(q) != 0)
- stb__thread_sleep(1);
- stb_threadq_delete(q->tq);
- free(q);
- }
-
- static int stb__work_maxitems = STB_THREADQUEUE_DYNAMIC;
-
- static void stb_work_init(int num_threads)
- {
- if (stb__work_global == NULL) {
- stb__threadmutex_init();
- stb_mutex_begin(stb__workmutex);
- stb_barrier();
- if (*(stb_workqueue * volatile *)&stb__work_global == NULL)
- stb__work_global = stb_workq_new(num_threads, stb__work_maxitems);
- stb_mutex_end(stb__workmutex);
- }
- }
-
- static int stb__work_raw(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel)
- {
- stb__workinfo w;
- if (q == NULL) {
- stb_work_init(1);
- q = stb__work_global;
- }
- w.f = f;
- w.d = d;
- w.retval = return_code;
- w.sync = rel;
- return stb_threadq_add(q->tq, &w);
- }
-
- int stb_workq_length(stb_workqueue *q)
- {
- return stb_threadq_length(q->tq);
- }
-
- int stb_workq(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code)
- {
- if (f == NULL) return 0;
- return stb_workq_reach(q, f, d, return_code, NULL);
- }
-
- int stb_workq_reach(stb_workqueue *q, stb_thread_func f, void *d, volatile void **return_code, stb_sync rel)
- {
- if (f == NULL) return 0;
- return stb__work_raw(q, f, d, return_code, rel);
- }
-
- static void stb__workq_numthreads(stb_workqueue *q, int n)
- {
- while (q->numthreads < n) {
- stb_create_thread(stb__thread_workloop, q);
- ++q->numthreads;
- }
- while (q->numthreads > n) {
- stb__work_raw(q, NULL, NULL, NULL, NULL);
- --q->numthreads;
- }
- }
-
- void stb_workq_numthreads(stb_workqueue *q, int n)
- {
- stb_mutex_begin(stb__threadmutex);
- stb__workq_numthreads(q, n);
- stb_mutex_end(stb__threadmutex);
- }
-
- int stb_work_maxunits(int n)
- {
- if (stb__work_global == NULL) {
- stb__work_maxitems = n;
- stb_work_init(1);
- }
- return stb__work_maxitems;
- }
-
- int stb_work(stb_thread_func f, void *d, volatile void **return_code)
- {
- return stb_workq(stb__work_global, f, d, return_code);
- }
-
- int stb_work_reach(stb_thread_func f, void *d, volatile void **return_code, stb_sync rel)
- {
- return stb_workq_reach(stb__work_global, f, d, return_code, rel);
- }
-
- void stb_work_numthreads(int n)
- {
- if (stb__work_global == NULL)
- stb_work_init(n);
- else
- stb_workq_numthreads(stb__work_global, n);
- }
-#endif // STB_DEFINE
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Background disk I/O
- //
- //
-
-#define STB_BGIO_READ_ALL (-1)
- STB_EXTERN int stb_bgio_read(char *filename, int offset, int len, stb_uchar **result, int *olen);
- STB_EXTERN int stb_bgio_readf(FILE *f, int offset, int len, stb_uchar **result, int *olen);
- STB_EXTERN int stb_bgio_read_to(char *filename, int offset, int len, stb_uchar *buffer, int *olen);
- STB_EXTERN int stb_bgio_readf_to(FILE *f, int offset, int len, stb_uchar *buffer, int *olen);
-
- typedef struct
- {
- int have_data;
- int is_valid;
- int is_dir;
- time_t filetime;
- stb_int64 filesize;
- } stb_bgstat;
-
- STB_EXTERN int stb_bgio_stat(char *filename, stb_bgstat *result);
-
-#ifdef STB_DEFINE
-
- static stb_workqueue *stb__diskio;
- static stb_mutex stb__diskio_mutex;
-
- void stb_thread_cleanup(void)
- {
- if (stb__work_global) stb_workq_delete(stb__work_global); stb__work_global = NULL;
- if (stb__threadmutex) stb_mutex_delete(stb__threadmutex); stb__threadmutex = NULL;
- if (stb__workmutex) stb_mutex_delete(stb__workmutex); stb__workmutex = NULL;
- if (stb__diskio) stb_workq_delete(stb__diskio); stb__diskio = NULL;
- if (stb__diskio_mutex)stb_mutex_delete(stb__diskio_mutex); stb__diskio_mutex = NULL;
- }
-
-
- typedef struct
- {
- char *filename;
- FILE *f;
- int offset;
- int len;
-
- stb_bgstat *stat_out;
- stb_uchar *output;
- stb_uchar **result;
- int *len_output;
- int *flag;
- } stb__disk_command;
-
-#define STB__MAX_DISK_COMMAND 100
- static stb__disk_command stb__dc_queue[STB__MAX_DISK_COMMAND];
- static int stb__dc_offset;
-
- void stb__io_init(void)
- {
- if (!stb__diskio) {
- stb__threadmutex_init();
- stb_mutex_begin(stb__threadmutex);
- stb_barrier();
- if (*(stb_thread * volatile *)&stb__diskio == NULL) {
- stb__diskio_mutex = stb_mutex_new();
- // use many threads so OS can try to schedule seeks
- stb__diskio = stb_workq_new_flags(16, STB__MAX_DISK_COMMAND, STB_FALSE, STB_FALSE);
- }
- stb_mutex_end(stb__threadmutex);
- }
- }
-
- static void * stb__io_error(stb__disk_command *dc)
- {
- if (dc->len_output) *dc->len_output = 0;
- if (dc->result) *dc->result = NULL;
- if (dc->flag) *dc->flag = -1;
- return NULL;
- }
-
- static void * stb__io_task(void *p)
- {
- stb__disk_command *dc = (stb__disk_command *)p;
- int len;
- FILE *f;
- stb_uchar *buf;
-
- if (dc->stat_out) {
- struct _stati64 s;
- if (!_stati64(dc->filename, &s)) {
- dc->stat_out->filesize = s.st_size;
- dc->stat_out->filetime = s.st_mtime;
- dc->stat_out->is_dir = s.st_mode & _S_IFDIR;
- dc->stat_out->is_valid = (s.st_mode & _S_IFREG) || dc->stat_out->is_dir;
- }
- else
- dc->stat_out->is_valid = 0;
- stb_barrier();
- dc->stat_out->have_data = 1;
- free(dc->filename);
- return 0;
- }
- if (dc->f) {
-#ifdef WIN32
- f = _fdopen(_dup(_fileno(dc->f)), "rb");
-#else
- f = fdopen(dup(fileno(dc->f)), "rb");
-#endif
- if (!f)
- return stb__io_error(dc);
- }
- else {
- f = fopen(dc->filename, "rb");
- free(dc->filename);
- if (!f)
- return stb__io_error(dc);
- }
-
- len = dc->len;
- if (len < 0) {
- fseek(f, 0, SEEK_END);
- len = ftell(f) - dc->offset;
- }
-
- if (fseek(f, dc->offset, SEEK_SET)) {
- fclose(f);
- return stb__io_error(dc);
- }
-
- if (dc->output)
- buf = dc->output;
- else {
- buf = (stb_uchar *)malloc(len);
- if (buf == NULL) {
- fclose(f);
- return stb__io_error(dc);
- }
- }
-
- len = fread(buf, 1, len, f);
- fclose(f);
- if (dc->len_output) *dc->len_output = len;
- if (dc->result) *dc->result = buf;
- if (dc->flag) *dc->flag = 1;
-
- return NULL;
- }
-
- int stb__io_add(char *fname, FILE *f, int off, int len, stb_uchar *out, stb_uchar **result, int *olen, int *flag, stb_bgstat *stat)
- {
- int res;
- stb__io_init();
- // do memory allocation outside of mutex
- if (fname) fname = strdup(fname);
- stb_mutex_begin(stb__diskio_mutex);
- {
- stb__disk_command *dc = &stb__dc_queue[stb__dc_offset];
- dc->filename = fname;
- dc->f = f;
- dc->offset = off;
- dc->len = len;
- dc->output = out;
- dc->result = result;
- dc->len_output = olen;
- dc->flag = flag;
- dc->stat_out = stat;
- res = stb_workq(stb__diskio, stb__io_task, dc, NULL);
- if (res)
- stb__dc_offset = (stb__dc_offset + 1 == STB__MAX_DISK_COMMAND ? 0 : stb__dc_offset + 1);
- }
- stb_mutex_end(stb__diskio_mutex);
- return res;
- }
-
- int stb_bgio_read(char *filename, int offset, int len, stb_uchar **result, int *olen)
- {
- return stb__io_add(filename, NULL, offset, len, NULL, result, olen, NULL, NULL);
- }
-
- int stb_bgio_readf(FILE *f, int offset, int len, stb_uchar **result, int *olen)
- {
- return stb__io_add(NULL, f, offset, len, NULL, result, olen, NULL, NULL);
- }
-
- int stb_bgio_read_to(char *filename, int offset, int len, stb_uchar *buffer, int *olen)
- {
- return stb__io_add(filename, NULL, offset, len, buffer, NULL, olen, NULL, NULL);
- }
-
- int stb_bgio_readf_to(FILE *f, int offset, int len, stb_uchar *buffer, int *olen)
- {
- return stb__io_add(NULL, f, offset, len, buffer, NULL, olen, NULL, NULL);
- }
-
- STB_EXTERN int stb_bgio_stat(char *filename, stb_bgstat *result)
- {
- result->have_data = 0;
- return stb__io_add(filename, NULL, 0, 0, 0, NULL, 0, NULL, result);
- }
-#endif
-#endif
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Fast malloc implementation
- //
- // This is a clone of TCMalloc, but without the thread support.
- // 1. large objects are allocated directly, page-aligned
- // 2. small objects are allocated in homogeonous heaps, 0 overhead
- //
- // We keep an allocation table for pages a la TCMalloc. This would
- // require 4MB for the entire address space, but we only allocate
- // the parts that are in use. The overhead from using homogenous heaps
- // everywhere is 3MB. (That is, if you allocate 1 object of each size,
- // you'll use 3MB.)
-
-#if defined(STB_DEFINE) && (defined(_WIN32) || defined(STB_FASTMALLOC))
-
-#ifdef _WIN32
-#ifndef _WINDOWS_
-#ifndef STB__IMPORT
-#define STB__IMPORT STB_EXTERN __declspec(dllimport)
-#define STB__DW unsigned long
-#endif
- STB__IMPORT void * __stdcall VirtualAlloc(void *p, unsigned long size, unsigned long type, unsigned long protect);
- STB__IMPORT int __stdcall VirtualFree(void *p, unsigned long size, unsigned long freetype);
-#endif
-#define stb__alloc_pages_raw(x) (stb_uint32) VirtualAlloc(NULL, (x), 0x3000, 0x04)
-#define stb__dealloc_pages_raw(p) VirtualFree((void *) p, 0, 0x8000)
-#else
-#error "Platform not currently supported"
-#endif
-
- typedef struct stb__span
- {
- int start, len;
- struct stb__span *next, *prev;
- void *first_free;
- unsigned short list; // 1..256 free; 257..511 sizeclass; 0=large block
- short allocations; // # outstanding allocations for sizeclass
- } stb__span; // 24
-
- static stb__span **stb__span_for_page;
- static int stb__firstpage, stb__lastpage;
- static void stb__update_page_range(int first, int last)
- {
- stb__span **sfp;
- int i, f, l;
- if (first >= stb__firstpage && last <= stb__lastpage) return;
- if (stb__span_for_page == NULL) {
- f = first;
- l = f + stb_max(last - f, 16384);
- l = stb_min(l, 1 << 20);
- }
- else if (last > stb__lastpage) {
- f = stb__firstpage;
- l = f + (stb__lastpage - f) * 2;
- l = stb_clamp(last, l, 1 << 20);
- }
- else {
- l = stb__lastpage;
- f = l - (l - stb__firstpage) * 2;
- f = stb_clamp(f, 0, first);
- }
- sfp = (stb__span **)stb__alloc_pages_raw(sizeof(void *) * (l - f));
- for (i = f; i < stb__firstpage; ++i) sfp[i - f] = NULL;
- for (; i < stb__lastpage; ++i) sfp[i - f] = stb__span_for_page[i - stb__firstpage];
- for (; i < l; ++i) sfp[i - f] = NULL;
- if (stb__span_for_page) stb__dealloc_pages_raw(stb__span_for_page);
- stb__firstpage = f;
- stb__lastpage = l;
- stb__span_for_page = sfp;
- }
-
- static stb__span *stb__span_free = NULL;
- static stb__span *stb__span_first, *stb__span_end;
- static stb__span *stb__span_alloc(void)
- {
- stb__span *s = stb__span_free;
- if (s)
- stb__span_free = s->next;
- else {
- if (!stb__span_first) {
- stb__span_first = (stb__span *)stb__alloc_pages_raw(65536);
- if (stb__span_first == NULL) return NULL;
- stb__span_end = stb__span_first + (65536 / sizeof(stb__span));
- }
- s = stb__span_first++;
- if (stb__span_first == stb__span_end) stb__span_first = NULL;
- }
- return s;
- }
-
- static stb__span *stb__spanlist[512];
-
- static void stb__spanlist_unlink(stb__span *s)
- {
- if (s->prev)
- s->prev->next = s->next;
- else {
- int n = s->list;
- assert(stb__spanlist[n] == s);
- stb__spanlist[n] = s->next;
- }
- if (s->next)
- s->next->prev = s->prev;
- s->next = s->prev = NULL;
- s->list = 0;
- }
-
- static void stb__spanlist_add(int n, stb__span *s)
- {
- s->list = n;
- s->next = stb__spanlist[n];
- s->prev = NULL;
- stb__spanlist[n] = s;
- if (s->next) s->next->prev = s;
- }
-
-#define stb__page_shift 12
-#define stb__page_size (1 << stb__page_shift)
-#define stb__page_number(x) ((x) >> stb__page_shift)
-#define stb__page_address(x) ((x) << stb__page_shift)
-
- static void stb__set_span_for_page(stb__span *s)
- {
- int i;
- for (i = 0; i < s->len; ++i)
- stb__span_for_page[s->start + i - stb__firstpage] = s;
- }
-
- static stb__span *stb__coalesce(stb__span *a, stb__span *b)
- {
- assert(a->start + a->len == b->start);
- if (a->list) stb__spanlist_unlink(a);
- if (b->list) stb__spanlist_unlink(b);
- a->len += b->len;
- b->len = 0;
- b->next = stb__span_free;
- stb__span_free = b;
- stb__set_span_for_page(a);
- return a;
- }
-
- static void stb__free_span(stb__span *s)
- {
- stb__span *n = NULL;
- if (s->start > stb__firstpage) {
- n = stb__span_for_page[s->start - 1 - stb__firstpage];
- if (n && n->allocations == -2 && n->start + n->len == s->start) s = stb__coalesce(n, s);
- }
- if (s->start + s->len < stb__lastpage) {
- n = stb__span_for_page[s->start + s->len - stb__firstpage];
- if (n && n->allocations == -2 && s->start + s->len == n->start) s = stb__coalesce(s, n);
- }
- s->allocations = -2;
- stb__spanlist_add(s->len > 256 ? 256 : s->len, s);
- }
-
- static stb__span *stb__alloc_pages(int num)
- {
- stb__span *s = stb__span_alloc();
- int p;
- if (!s) return NULL;
- p = stb__alloc_pages_raw(num << stb__page_shift);
- if (p == 0) { s->next = stb__span_free; stb__span_free = s; return 0; }
- assert(stb__page_address(stb__page_number(p)) == p);
- p = stb__page_number(p);
- stb__update_page_range(p, p + num);
- s->start = p;
- s->len = num;
- s->next = NULL;
- s->prev = NULL;
- stb__set_span_for_page(s);
- return s;
- }
-
- static stb__span *stb__alloc_span(int pagecount)
- {
- int i;
- stb__span *p = NULL;
- for (i = pagecount; i < 256; ++i)
- if (stb__spanlist[i]) {
- p = stb__spanlist[i];
- break;
- }
- if (!p) {
- p = stb__spanlist[256];
- while (p && p->len < pagecount)
- p = p->next;
- }
- if (!p) {
- p = stb__alloc_pages(pagecount < 16 ? 16 : pagecount);
- if (p == NULL) return 0;
- }
- else
- stb__spanlist_unlink(p);
-
- if (p->len > pagecount) {
- stb__span *q = stb__span_alloc();
- if (q) {
- q->start = p->start + pagecount;
- q->len = p->len - pagecount;
- p->len = pagecount;
- for (i = 0; i < q->len; ++i)
- stb__span_for_page[q->start + i - stb__firstpage] = q;
- stb__spanlist_add(q->len > 256 ? 256 : q->len, q);
- }
- }
- return p;
- }
-
-#define STB__MAX_SMALL_SIZE 32768
-#define STB__MAX_SIZE_CLASSES 256
-
- static unsigned char stb__class_base[32];
- static unsigned char stb__class_shift[32];
- static unsigned char stb__pages_for_class[STB__MAX_SIZE_CLASSES];
- static int stb__size_for_class[STB__MAX_SIZE_CLASSES];
-
- stb__span *stb__get_nonempty_sizeclass(int c)
- {
- int s = c + 256, i, size, tsize; // remap to span-list index
- char *z;
- void *q;
- stb__span *p = stb__spanlist[s];
- if (p) {
- if (p->first_free) return p; // fast path: it's in the first one in list
- for (p = p->next; p; p = p->next)
- if (p->first_free) {
- // move to front for future queries
- stb__spanlist_unlink(p);
- stb__spanlist_add(s, p);
- return p;
- }
- }
- // no non-empty ones, so allocate a new one
- p = stb__alloc_span(stb__pages_for_class[c]);
- if (!p) return NULL;
- // create the free list up front
- size = stb__size_for_class[c];
- tsize = stb__pages_for_class[c] << stb__page_shift;
- i = 0;
- z = (char *)stb__page_address(p->start);
- q = NULL;
- while (i + size <= tsize) {
- *(void **)z = q; q = z;
- z += size;
- i += size;
- }
- p->first_free = q;
- p->allocations = 0;
- stb__spanlist_add(s, p);
- return p;
- }
-
- static int stb__sizeclass(size_t sz)
- {
- int z = stb_log2_floor(sz); // -1 below to group e.g. 13,14,15,16 correctly
- return stb__class_base[z] + ((sz - 1) >> stb__class_shift[z]);
- }
-
- static void stb__init_sizeclass(void)
- {
- int i, size, overhead;
- int align_shift = 2; // allow 4-byte and 12-byte blocks as well, vs. TCMalloc
- int next_class = 1;
- int last_log = 0;
-
- for (i = 0; i < align_shift; i++) {
- stb__class_base[i] = next_class;
- stb__class_shift[i] = align_shift;
- }
-
- for (size = 1 << align_shift; size <= STB__MAX_SMALL_SIZE; size += 1 << align_shift) {
- i = stb_log2_floor(size);
- if (i > last_log) {
- if (size == 16) ++align_shift; // switch from 4-byte to 8-byte alignment
- else if (size >= 128 && align_shift < 8) ++align_shift;
- stb__class_base[i] = next_class - ((size - 1) >> align_shift);
- stb__class_shift[i] = align_shift;
- last_log = i;
- }
- stb__size_for_class[next_class++] = size;
- }
-
- for (i = 1; i <= STB__MAX_SMALL_SIZE; ++i)
- assert(i <= stb__size_for_class[stb__sizeclass(i)]);
-
- overhead = 0;
- for (i = 1; i < next_class; i++) {
- int s = stb__size_for_class[i];
- size = stb__page_size;
- while (size % s > size >> 3)
- size += stb__page_size;
- stb__pages_for_class[i] = (unsigned char)(size >> stb__page_shift);
- overhead += size;
- }
- assert(overhead < (4 << 20)); // make sure it's under 4MB of overhead
- }
-
-#ifdef STB_DEBUG
-#define stb__smemset(a,b,c) memset((void *) a, b, c)
-#elif defined(STB_FASTMALLOC_INIT)
-#define stb__smemset(a,b,c) memset((void *) a, b, c)
-#else
-#define stb__smemset(a,b,c)
-#endif
- void *stb_smalloc(size_t sz)
- {
- stb__span *s;
- if (sz == 0) return NULL;
- if (stb__size_for_class[1] == 0) stb__init_sizeclass();
- if (sz > STB__MAX_SMALL_SIZE) {
- s = stb__alloc_span((sz + stb__page_size - 1) >> stb__page_shift);
- if (s == NULL) return NULL;
- s->list = 0;
- s->next = s->prev = NULL;
- s->allocations = -32767;
- stb__smemset(stb__page_address(s->start), 0xcd, (sz + 3)&~3);
- return (void *)stb__page_address(s->start);
- }
- else {
- void *p;
- int c = stb__sizeclass(sz);
- s = stb__spanlist[256 + c];
- if (!s || !s->first_free)
- s = stb__get_nonempty_sizeclass(c);
- if (s == NULL) return NULL;
- p = s->first_free;
- s->first_free = *(void **)p;
- ++s->allocations;
- stb__smemset(p, 0xcd, sz);
- return p;
- }
- }
-
- int stb_ssize(void *p)
- {
- stb__span *s;
- if (p == NULL) return 0;
- s = stb__span_for_page[stb__page_number((stb_uint)p) - stb__firstpage];
- if (s->list >= 256) {
- return stb__size_for_class[s->list - 256];
- }
- else {
- assert(s->list == 0);
- return s->len << stb__page_shift;
- }
- }
-
- void stb_sfree(void *p)
- {
- stb__span *s;
- if (p == NULL) return;
- s = stb__span_for_page[stb__page_number((stb_uint)p) - stb__firstpage];
- if (s->list >= 256) {
- stb__smemset(p, 0xfe, stb__size_for_class[s->list - 256]);
- *(void **)p = s->first_free;
- s->first_free = p;
- if (--s->allocations == 0) {
- stb__spanlist_unlink(s);
- stb__free_span(s);
- }
- }
- else {
- assert(s->list == 0);
- stb__smemset(p, 0xfe, stb_ssize(p));
- stb__free_span(s);
- }
- }
-
- void *stb_srealloc(void *p, size_t sz)
- {
- size_t cur_size;
- if (p == NULL) return stb_smalloc(sz);
- if (sz == 0) { stb_sfree(p); return NULL; }
- cur_size = stb_ssize(p);
- if (sz > cur_size || sz <= (cur_size >> 1)) {
- void *q;
- if (sz > cur_size && sz < (cur_size << 1)) sz = cur_size << 1;
- q = stb_smalloc(sz); if (q == NULL) return NULL;
- memcpy(q, p, sz < cur_size ? sz : cur_size);
- stb_sfree(p);
- return q;
- }
- return p;
- }
-
- void *stb_scalloc(size_t n, size_t sz)
- {
- void *p;
- if (n == 0 || sz == 0) return NULL;
- if (stb_log2_ceil(n) + stb_log2_ceil(n) >= 32) return NULL;
- p = stb_smalloc(n*sz);
- if (p) memset(p, 0, n*sz);
- return p;
- }
-
- char *stb_sstrdup(char *s)
- {
- int n = strlen(s);
- char *p = (char *)stb_smalloc(n + 1);
- if (p) strcpy(p, s);
- return p;
- }
-#endif // STB_DEFINE
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Source code constants
- //
- // This is a trivial system to let you specify constants in source code,
- // then while running you can change the constants.
- //
- // Note that you can't wrap the #defines, because we need to know their
- // names. So we provide a pre-wrapped version without 'STB_' for convenience;
- // to request it, #define STB_CONVENIENT_H, yielding:
- // KI -- integer
- // KU -- unsigned integer
- // KF -- float
- // KD -- double
- // KS -- string constant
- //
- // Defaults to functioning in debug build, not in release builds.
- // To force on, define STB_ALWAYS_H
-
-#ifdef STB_CONVENIENT_H
-#define KI(x) STB_I(x)
-#define KU(x) STB_UI(x)
-#define KF(x) STB_F(x)
-#define KD(x) STB_D(x)
-#define KS(x) STB_S(x)
-#endif
-
- STB_EXTERN void stb_source_path(char *str);
-#ifdef STB_DEFINE
- char *stb__source_path;
- void stb_source_path(char *path)
- {
- stb__source_path = path;
- }
-
- char *stb__get_sourcefile_path(char *file)
- {
- static char filebuf[512];
- if (stb__source_path) {
- sprintf(filebuf, "%s/%s", stb__source_path, file);
- if (stb_fexists(filebuf)) return filebuf;
- }
-
- if (stb_fexists(file)) return file;
-
- sprintf(filebuf, "../%s", file);
- if (!stb_fexists(filebuf)) return filebuf;
-
- return file;
- }
-#endif
-
-#define STB_F(x) ((float) STB_H(x))
-#define STB_UI(x) ((unsigned int) STB_I(x))
-
-#if !defined(STB_DEBUG) && !defined(STB_ALWAYS_H)
-#define STB_D(x) ((double) (x))
-#define STB_I(x) ((int) (x))
-#define STB_S(x) ((char *) (x))
-#else
-#define STB_D(x) stb__double_constant(__FILE__, __LINE__-1, (x))
-#define STB_I(x) stb__int_constant(__FILE__, __LINE__-1, (x))
-#define STB_S(x) stb__string_constant(__FILE__, __LINE__-1, (x))
-
- STB_EXTERN double stb__double_constant(char *file, int line, double x);
- STB_EXTERN int stb__int_constant(char *file, int line, int x);
- STB_EXTERN char * stb__string_constant(char *file, int line, char *str);
-
-#ifdef STB_DEFINE
-
- enum
- {
- STB__CTYPE_int,
- STB__CTYPE_uint,
- STB__CTYPE_float,
- STB__CTYPE_double,
- STB__CTYPE_string,
- };
-
- typedef struct
- {
- int line;
- int type;
- union {
- int ival;
- double dval;
- char *sval;
- };
- } stb__Entry;
-
- typedef struct
- {
- stb__Entry *entries;
- char *filename;
- time_t timestamp;
- char **file_data;
- int file_len;
- unsigned short *line_index;
- } stb__FileEntry;
-
- static void stb__constant_parse(stb__FileEntry *f, int i)
- {
- char *s;
- int n;
- if (!stb_arr_valid(f->entries, i)) return;
- n = f->entries[i].line;
- if (n >= f->file_len) return;
- s = f->file_data[n];
- switch (f->entries[i].type) {
- case STB__CTYPE_float:
- while (*s) {
- if (!strncmp(s, "STB_D(", 6)) { s += 6; goto matched_float; }
- if (!strncmp(s, "STB_F(", 6)) { s += 6; goto matched_float; }
- if (!strncmp(s, "KD(", 3)) { s += 3; goto matched_float; }
- if (!strncmp(s, "KF(", 3)) { s += 3; goto matched_float; }
- ++s;
- }
- break;
- matched_float:
- f->entries[i].dval = strtod(s, NULL);
- break;
- case STB__CTYPE_int:
- while (*s) {
- if (!strncmp(s, "STB_I(", 6)) { s += 6; goto matched_int; }
- if (!strncmp(s, "STB_UI(", 7)) { s += 7; goto matched_int; }
- if (!strncmp(s, "KI(", 3)) { s += 3; goto matched_int; }
- if (!strncmp(s, "KU(", 3)) { s += 3; goto matched_int; }
- ++s;
- }
- break;
- matched_int: {
- int neg = 0;
- s = stb_skipwhite(s);
- while (*s == '-') { neg = !neg; s = stb_skipwhite(s + 1); } // handle '- - 5', pointlessly
- if (s[0] == '0' && tolower(s[1]) == 'x')
- f->entries[i].ival = strtol(s, NULL, 16);
- else if (s[0] == '0')
- f->entries[i].ival = strtol(s, NULL, 8);
- else
- f->entries[i].ival = strtol(s, NULL, 10);
- if (neg) f->entries[i].ival = -f->entries[i].ival;
- break;
- }
- case STB__CTYPE_string:
- // @TODO
- break;
- }
- }
-
- static stb_sdict *stb__constant_file_hash;
-
- stb__Entry *stb__constant_get_entry(char *filename, int line, int type)
- {
- int i;
- stb__FileEntry *f;
- if (stb__constant_file_hash == NULL)
- stb__constant_file_hash = stb_sdict_new(STB_TRUE);
- f = (stb__FileEntry*)stb_sdict_get(stb__constant_file_hash, filename);
- if (f == NULL) {
- char *s = stb__get_sourcefile_path(filename);
- if (s == NULL || !stb_fexists(s)) return 0;
- f = (stb__FileEntry *)malloc(sizeof(*f));
- f->timestamp = stb_ftimestamp(s);
- f->file_data = stb_stringfile(s, &f->file_len);
- f->filename = strdup(s); // cache the full path
- f->entries = NULL;
- f->line_index = 0;
- stb_arr_setlen(f->line_index, f->file_len);
- memset(f->line_index, 0xff, stb_arr_storage(f->line_index));
- }
- else {
- time_t t = stb_ftimestamp(f->filename);
- if (f->timestamp != t) {
- f->timestamp = t;
- free(f->file_data);
- f->file_data = stb_stringfile(f->filename, &f->file_len);
- stb_arr_setlen(f->line_index, f->file_len);
- for (i = 0; i < stb_arr_len(f->entries); ++i)
- stb__constant_parse(f, i);
- }
- }
-
- if (line >= f->file_len) return 0;
-
- if (f->line_index[line] >= stb_arr_len(f->entries)) {
- // need a new entry
- int n = stb_arr_len(f->entries);
- stb__Entry e;
- e.line = line;
- if (line < f->file_len)
- f->line_index[line] = n;
- e.type = type;
- stb_arr_push(f->entries, e);
- stb__constant_parse(f, n);
- }
- return f->entries + f->line_index[line];
- }
-
- double stb__double_constant(char *file, int line, double x)
- {
- stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_float);
- if (!e) return x;
- return e->dval;
- }
-
- int stb__int_constant(char *file, int line, int x)
- {
- stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_int);
- if (!e) return x;
- return e->ival;
- }
-
- char * stb__string_constant(char *file, int line, char *x)
- {
- stb__Entry *e = stb__constant_get_entry(file, line, STB__CTYPE_string);
- if (!e) return x;
- return e->sval;
- }
-
-#endif // STB_DEFINE
-#endif // !STB_DEBUG && !STB_ALWAYS_H
-
-
-#ifdef STB_STUA
- //////////////////////////////////////////////////////////////////////////
- //
- // stua: little scripting language
- //
- // define STB_STUA to compile it
- //
- // see http://nothings.org/stb/stb_stua.html for documentation
- //
- // basic parsing model:
- //
- // lexical analysis
- // use stb_lex() to parse tokens; keywords get their own tokens
- //
- // parsing:
- // recursive descent parser. too much of a hassle to make an unambiguous
- // LR(1) grammar, and one-pass generation is clumsier (recursive descent
- // makes it easier to e.g. compile nested functions). on the other hand,
- // dictionary syntax required hackery to get extra lookahead.
- //
- // codegen:
- // output into an evaluation tree, using array indices as 'pointers'
- //
- // run:
- // traverse the tree; support for 'break/continue/return' is tricky
- //
- // garbage collection:
- // stu__mark and sweep; explicit stack with non-stu__compile_global_scope roots
-
- typedef stb_int32 stua_obj;
-
- typedef stb_idict stua_dict;
-
- STB_EXTERN void stua_run_script(char *s);
- STB_EXTERN void stua_uninit(void);
-
- extern stua_obj stua_globals;
-
- STB_EXTERN double stua_number(stua_obj z);
-
- STB_EXTERN stua_obj stua_getnil(void);
- STB_EXTERN stua_obj stua_getfalse(void);
- STB_EXTERN stua_obj stua_gettrue(void);
- STB_EXTERN stua_obj stua_string(char *z);
- STB_EXTERN stua_obj stua_make_number(double d);
- STB_EXTERN stua_obj stua_box(int type, void *data, int size);
-
- enum
- {
- STUA_op_negate = 129,
- STUA_op_shl, STUA_op_ge,
- STUA_op_shr, STUA_op_le,
- STUA_op_shru,
- STUA_op_last
- };
-
-#define STUA_NO_VALUE 2 // equivalent to a tagged NULL
- STB_EXTERN stua_obj(*stua_overload)(int op, stua_obj a, stua_obj b, stua_obj c);
-
- STB_EXTERN stua_obj stua_error(char *err, ...);
-
- STB_EXTERN stua_obj stua_pushroot(stua_obj o);
- STB_EXTERN void stua_poproot(void);
-
-
-#ifdef STB_DEFINE
- // INTERPRETER
-
- // 31-bit floating point implementation
- // force the (1 << 30) bit (2nd highest bit) to be zero by re-biasing the exponent;
- // then shift and set the bottom bit
-
- static stua_obj stu__floatp(float *f)
- {
- unsigned int n = *(unsigned int *)f;
- unsigned int e = n & (0xff << 23);
-
- assert(sizeof(int) == 4 && sizeof(float) == 4);
-
- if (!e) // zero?
- n = n; // no change
- else if (e < (64 << 23)) // underflow of the packed encoding?
- n = (n & 0x80000000); // signed 0
- else if (e >(190 << 23)) // overflow of the encoding? (or INF or NAN)
- n = (n & 0x80000000) + (127 << 23); // new INF encoding
- else
- n -= 0x20000000;
-
- // now we need to shuffle the bits so that the spare bit is at the bottom
- assert((n & 0x40000000) == 0);
- return (n & 0x80000000) + (n << 1) + 1;
- }
-
- static unsigned char stu__getfloat_addend[256];
- static float stu__getfloat(stua_obj v)
- {
- unsigned int n;
- unsigned int e = ((unsigned int)v) >> 24;
-
- n = (int)v >> 1; // preserve high bit
- n += stu__getfloat_addend[e] << 24;
- return *(float *)&n;
- }
-
- stua_obj stua_float(float f)
- {
- return stu__floatp(&f);
- }
-
- static void stu__float_init(void)
- {
- int i;
- stu__getfloat_addend[0] = 0; // do nothing to biased exponent of 0
- for (i = 1; i < 127; ++i)
- stu__getfloat_addend[i] = 32; // undo the -0x20000000
- stu__getfloat_addend[127] = 64; // convert packed INF to INF (0x3f -> 0x7f)
-
- for (i = 0; i < 128; ++i) // for signed floats, remove the bit we just shifted down
- stu__getfloat_addend[128 + i] = stu__getfloat_addend[i] - 64;
- }
-
- // Tagged data type implementation
-
- // TAGS:
-#define stu__int_tag 0 // of 2 bits // 00 int
-#define stu__float_tag 1 // of 1 bit // 01 float
-#define stu__ptr_tag 2 // of 2 bits // 10 boxed
- // 11 float
-
-#define stu__tag(x) ((x) & 3)
-#define stu__number(x) (stu__tag(x) != stu__ptr_tag)
-#define stu__isint(x) (stu__tag(x) == stu__int_tag)
-
-#define stu__int(x) ((x) >> 2)
-#define stu__float(x) (stu__getfloat(x))
-
-#define stu__makeint(v) ((v)*4+stu__int_tag)
-
- // boxed data, and tag support for boxed data
-
- enum
- {
- STU___float = 1, STU___int = 2,
- STU___number = 3, STU___string = 4,
- STU___function = 5, STU___dict = 6,
- STU___boolean = 7, STU___error = 8,
- };
-
- // boxed data
-#define STU__BOX short type, stua_gc
- typedef struct stu__box { STU__BOX; } stu__box;
-
- stu__box stu__nil = { 0, 1 };
- stu__box stu__true = { STU___boolean, 1, };
- stu__box stu__false = { STU___boolean, 1, };
-
-#define stu__makeptr(v) ((stua_obj) (v) + stu__ptr_tag)
-
-#define stua_nil stu__makeptr(&stu__nil)
-#define stua_true stu__makeptr(&stu__true)
-#define stua_false stu__makeptr(&stu__false)
-
- stua_obj stua_getnil(void) { return stua_nil; }
- stua_obj stua_getfalse(void) { return stua_false; }
- stua_obj stua_gettrue(void) { return stua_true; }
-
-#define stu__ptr(x) ((stu__box *) ((x) - stu__ptr_tag))
-
-#define stu__checkt(t,x) ((t) == STU___float ? ((x) & 1) == stu__float_tag : \
- (t) == STU___int ? stu__isint(x) : \
- (t) == STU___number ? stu__number(x) : \
- stu__tag(x) == stu__ptr_tag && stu__ptr(x)->type == (t))
-
- typedef struct
- {
- STU__BOX;
- void *ptr;
- } stu__wrapper;
-
- // implementation of a 'function' or function + closure
-
- typedef struct stu__func
- {
- STU__BOX;
- stua_obj closure_source; // 0 - regular function; 4 - C function
- // if closure, pointer to source function
- union {
- stua_obj closure_data; // partial-application data
- void *store; // pointer to free that holds 'code'
- stua_obj(*func)(stua_dict *context);
- } f;
- // closure ends here
- short *code;
- int num_param;
- stua_obj *param; // list of parameter strings
- } stu__func;
-
- // apply this to 'short *code' to get at data
-#define stu__const(f) ((stua_obj *) (f))
-
- static void stu__free_func(stu__func *f)
- {
- if (f->closure_source == 0) free(f->f.store);
- if ((stb_uint)f->closure_source <= 4) free(f->param);
- free(f);
- }
-
-#define stu__pd(x) ((stua_dict *) stu__ptr(x))
-#define stu__pw(x) ((stu__wrapper *) stu__ptr(x))
-#define stu__pf(x) ((stu__func *) stu__ptr(x))
-
-
- // garbage-collection
-
-
- static stu__box ** stu__gc_ptrlist;
- static stua_obj * stu__gc_root_stack;
-
- stua_obj stua_pushroot(stua_obj o) { stb_arr_push(stu__gc_root_stack, o); return o; }
- void stua_poproot(void) { stb_arr_pop(stu__gc_root_stack); }
-
- static stb_sdict *stu__strings;
- static void stu__mark(stua_obj z)
- {
- int i;
- stu__box *p = stu__ptr(z);
- if (p->stua_gc == 1) return; // already marked
- assert(p->stua_gc == 0);
- p->stua_gc = 1;
- switch (p->type) {
- case STU___function: {
- stu__func *f = (stu__func *)p;
- if ((stb_uint)f->closure_source <= 4) {
- if (f->closure_source == 0) {
- for (i = 1; i <= f->code[0]; ++i)
- if (!stu__number(((stua_obj *)f->code)[-i]))
- stu__mark(((stua_obj *)f->code)[-i]);
- }
- for (i = 0; i < f->num_param; ++i)
- stu__mark(f->param[i]);
- }
- else {
- stu__mark(f->closure_source);
- stu__mark(f->f.closure_data);
- }
- break;
- }
- case STU___dict: {
- stua_dict *e = (stua_dict *)p;
- for (i = 0; i < e->limit; ++i)
- if (e->table[i].k != STB_IEMPTY && e->table[i].k != STB_IDEL) {
- if (!stu__number(e->table[i].k)) stu__mark((int)e->table[i].k);
- if (!stu__number(e->table[i].v)) stu__mark((int)e->table[i].v);
- }
- break;
- }
- }
- }
-
- static int stu__num_allocs, stu__size_allocs;
- static stua_obj stu__flow_val = stua_nil; // used for break & return
-
- static void stua_gc(int force)
- {
- int i;
- if (!force && stu__num_allocs == 0 && stu__size_allocs == 0) return;
- stu__num_allocs = stu__size_allocs = 0;
- //printf("[gc]\n");
-
- // clear marks
- for (i = 0; i < stb_arr_len(stu__gc_ptrlist); ++i)
- stu__gc_ptrlist[i]->stua_gc = 0;
-
- // stu__mark everything reachable
- stu__nil.stua_gc = stu__true.stua_gc = stu__false.stua_gc = 1;
- stu__mark(stua_globals);
- if (!stu__number(stu__flow_val))
- stu__mark(stu__flow_val);
- for (i = 0; i < stb_arr_len(stu__gc_root_stack); ++i)
- if (!stu__number(stu__gc_root_stack[i]))
- stu__mark(stu__gc_root_stack[i]);
-
- // sweep unreachables
- for (i = 0; i < stb_arr_len(stu__gc_ptrlist);) {
- stu__box *z = stu__gc_ptrlist[i];
- if (!z->stua_gc) {
- switch (z->type) {
- case STU___dict: stb_idict_destroy((stua_dict *)z); break;
- case STU___error: free(((stu__wrapper *)z)->ptr); break;
- case STU___string: stb_sdict_remove(stu__strings, (char*)((stu__wrapper *)z)->ptr, NULL); free(z); break;
- case STU___function: stu__free_func((stu__func *)z); break;
- }
- // swap in the last item over this, and repeat
- z = stb_arr_pop(stu__gc_ptrlist);
- stu__gc_ptrlist[i] = z;
- }
- else
- ++i;
- }
- }
-
- static void stu__consider_gc(stua_obj x)
- {
- if (stu__size_allocs < 100000) return;
- if (stu__num_allocs < 10 && stu__size_allocs < 1000000) return;
- stb_arr_push(stu__gc_root_stack, x);
- stua_gc(0);
- stb_arr_pop(stu__gc_root_stack);
- }
-
- static stua_obj stu__makeobj(int type, void *data, int size, int safe_to_gc)
- {
- stua_obj x = stu__makeptr(data);
- ((stu__box *)data)->type = type;
- stb_arr_push(stu__gc_ptrlist, (stu__box *)data);
- stu__num_allocs += 1;
- stu__size_allocs += size;
- if (safe_to_gc) stu__consider_gc(x);
- return x;
- }
-
- stua_obj stua_box(int type, void *data, int size)
- {
- stu__wrapper *p = (stu__wrapper *)malloc(sizeof(*p));
- p->ptr = data;
- return stu__makeobj(type, p, size, 0);
- }
-
- // a stu string can be directly compared for equality, because
- // they go into a hash table
- stua_obj stua_string(char *z)
- {
- stu__wrapper *b = (stu__wrapper *)stb_sdict_get(stu__strings, z);
- if (b == NULL) {
- int o = stua_box(STU___string, NULL, strlen(z) + sizeof(*b));
- b = stu__pw(o);
- stb_sdict_add(stu__strings, z, b);
- stb_sdict_getkey(stu__strings, z, (char **)&b->ptr);
- }
- return stu__makeptr(b);
- }
-
- // stb_obj dictionary is just an stb_idict
- static void stu__set(stua_dict *d, stua_obj k, stua_obj v)
- {
- if (stb_idict_set(d, k, v)) stu__size_allocs += 8;
- }
-
- static stua_obj stu__get(stua_dict *d, stua_obj k, stua_obj res)
- {
- stb_idict_get_flag(d, k, &res);
- return res;
- }
-
- static stua_obj make_string(char *z, int len)
- {
- stua_obj s;
- char temp[256], *q = (char *)stb_temp(temp, len + 1), *p = q;
- while (len > 0) {
- if (*z == '\\') {
- if (z[1] == 'n') *p = '\n';
- else if (z[1] == 'r') *p = '\r';
- else if (z[1] == 't') *p = '\t';
- else *p = z[1];
- p += 1; z += 2; len -= 2;
- }
- else {
- *p++ = *z++; len -= 1;
- }
- }
- *p = 0;
- s = stua_string(q);
- stb_tempfree(temp, q);
- return s;
- }
-
- enum token_names
- {
- T__none = 128,
- ST_shl = STUA_op_shl, ST_ge = STUA_op_ge,
- ST_shr = STUA_op_shr, ST_le = STUA_op_le,
- ST_shru = STUA_op_shru, STU__negate = STUA_op_negate,
- ST__reset_numbering = STUA_op_last,
- ST_white,
- ST_id, ST_float, ST_decimal, ST_hex, ST_char, ST_string, ST_number,
- // make sure the keywords come _AFTER_ ST_id, so stb_lex prefer them
- ST_if, ST_while, ST_for, ST_eq, ST_nil,
- ST_then, ST_do, ST_in, ST_ne, ST_true,
- ST_else, ST_break, ST_let, ST_and, ST_false,
- ST_elseif, ST_continue, ST_into, ST_or, ST_repeat,
- ST_end, ST_as, ST_return, ST_var, ST_func,
- ST_catch, ST__frame,
- ST__max_terminals,
-
- STU__defaultparm, STU__seq,
- };
-
- static stua_dict * stu__globaldict;
- stua_obj stua_globals;
-
- static enum
- {
- FLOW_normal, FLOW_continue, FLOW_break, FLOW_return, FLOW_error,
- } stu__flow;
-
- stua_obj stua_error(char *z, ...)
- {
- stua_obj a;
- char temp[4096], *x;
- va_list v; va_start(v, z); vsprintf(temp, z, v); va_end(v);
- x = strdup(temp);
- a = stua_box(STU___error, x, strlen(x));
- stu__flow = FLOW_error;
- stu__flow_val = a;
- return stua_nil;
- }
-
- double stua_number(stua_obj z)
- {
- return stu__tag(z) == stu__int_tag ? stu__int(z) : stu__float(z);
- }
-
- stua_obj stua_make_number(double d)
- {
- double e = floor(d);
- if (e == d && e < (1 << 29) && e >= -(1 << 29))
- return stu__makeint((int)e);
- else
- return stua_float((float)d);
- }
-
- stua_obj(*stua_overload)(int op, stua_obj a, stua_obj b, stua_obj c) = NULL;
-
- static stua_obj stu__op(int op, stua_obj a, stua_obj b, stua_obj c)
- {
- stua_obj r = STUA_NO_VALUE;
- if (op == '+') {
- if (stu__checkt(STU___string, a) && stu__checkt(STU___string, b)) {
- ;// @TODO: string concatenation
- }
- else if (stu__checkt(STU___function, a) && stu__checkt(STU___dict, b)) {
- stu__func *f = (stu__func *)malloc(12);
- assert(offsetof(stu__func, code) == 12);
- f->closure_source = a;
- f->f.closure_data = b;
- return stu__makeobj(STU___function, f, 16, 1);
- }
- }
- if (stua_overload) r = stua_overload(op, a, b, c);
- if (stu__flow != FLOW_error && r == STUA_NO_VALUE)
- stua_error("Typecheck for operator %d", op), r = stua_nil;
- return r;
- }
-
-#define STU__EVAL2(a,b) \
- a = stu__eval(stu__f[n+1]); if (stu__flow) break; stua_pushroot(a); \
- b = stu__eval(stu__f[n+2]); stua_poproot(); if (stu__flow) break;
-
-#define STU__FB(op) \
- STU__EVAL2(a,b) \
- if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag) \
- return ((a) op (b)); \
- if (stu__number(a) && stu__number(b)) \
- return stua_make_number(stua_number(a) op stua_number(b)); \
- return stu__op(stu__f[n], a,b, stua_nil)
-
-#define STU__F(op) \
- STU__EVAL2(a,b) \
- if (stu__number(a) && stu__number(b)) \
- return stua_make_number(stua_number(a) op stua_number(b)); \
- return stu__op(stu__f[n], a,b, stua_nil)
-
-#define STU__I(op) \
- STU__EVAL2(a,b) \
- if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag) \
- return stu__makeint(stu__int(a) op stu__int(b)); \
- return stu__op(stu__f[n], a,b, stua_nil)
-
-#define STU__C(op) \
- STU__EVAL2(a,b) \
- if (stu__number(a) && stu__number(b)) \
- return (stua_number(a) op stua_number(b)) ? stua_true : stua_false; \
- return stu__op(stu__f[n], a,b, stua_nil)
-
-#define STU__CE(op) \
- STU__EVAL2(a,b) \
- return (a op b) ? stua_true : stua_false
-
- static short *stu__f;
- static stua_obj stu__f_obj;
- static stua_dict *stu__c;
- static stua_obj stu__funceval(stua_obj fo, stua_obj co);
-
- static int stu__cond(stua_obj x)
- {
- if (stu__flow) return 0;
- if (!stu__checkt(STU___boolean, x))
- x = stu__op('!', x, stua_nil, stua_nil);
- if (x == stua_true) return 1;
- if (x == stua_false) return 0;
- stu__flow = FLOW_error;
- return 0;
- }
-
- // had to manually eliminate tailcall recursion for debugging complex stuff
-#define TAILCALL(x) n = (x); goto top;
- static stua_obj stu__eval(int n)
- {
- top:
- if (stu__flow >= FLOW_return) return stua_nil; // is this needed?
- if (n < 0) return stu__const(stu__f)[n];
- assert(n != 0 && n != 1);
- switch (stu__f[n]) {
- stua_obj a, b, c;
- case ST_catch: a = stu__eval(stu__f[n + 1]);
- if (stu__flow == FLOW_error) { a = stu__flow_val; stu__flow = FLOW_normal; }
- return a;
- case ST_var: b = stu__eval(stu__f[n + 2]); if (stu__flow) break;
- stu__set(stu__c, stu__const(stu__f)[stu__f[n + 1]], b);
- return b;
- case STU__seq: stu__eval(stu__f[n + 1]); if (stu__flow) break;
- TAILCALL(stu__f[n + 2]);
- case ST_if: if (!stu__cond(stu__eval(stu__f[n + 1]))) return stua_nil;
- TAILCALL(stu__f[n + 2]);
- case ST_else: a = stu__cond(stu__eval(stu__f[n + 1]));
- TAILCALL(stu__f[n + 2 + !a]);
-#define STU__HANDLE_BREAK \
- if (stu__flow >= FLOW_break) { \
- if (stu__flow == FLOW_break) { \
- a = stu__flow_val; \
- stu__flow = FLOW_normal; \
- stu__flow_val = stua_nil; \
- return a; \
- } \
- return stua_nil; \
- }
- case ST_as: stu__eval(stu__f[n + 3]);
- STU__HANDLE_BREAK
- // fallthrough!
- case ST_while: a = stua_nil; stua_pushroot(a);
- while (stu__cond(stu__eval(stu__f[n + 1]))) {
- stua_poproot();
- a = stu__eval(stu__f[n + 2]);
- STU__HANDLE_BREAK
- stu__flow = FLOW_normal; // clear 'continue' flag
- stua_pushroot(a);
- if (stu__f[n + 3]) stu__eval(stu__f[n + 3]);
- STU__HANDLE_BREAK
- stu__flow = FLOW_normal; // clear 'continue' flag
- }
- stua_poproot();
- return a;
- case ST_break: stu__flow = FLOW_break; stu__flow_val = stu__eval(stu__f[n + 1]); break;
- case ST_continue:stu__flow = FLOW_continue; break;
- case ST_return: stu__flow = FLOW_return; stu__flow_val = stu__eval(stu__f[n + 1]); break;
- case ST__frame: return stu__f_obj;
- case '[': STU__EVAL2(a, b);
- if (stu__checkt(STU___dict, a))
- return stu__get(stu__pd(a), b, stua_nil);
- return stu__op(stu__f[n], a, b, stua_nil);
- case '=': a = stu__eval(stu__f[n + 2]); if (stu__flow) break;
- n = stu__f[n + 1];
- if (stu__f[n] == ST_id) {
- if (!stb_idict_update(stu__c, stu__const(stu__f)[stu__f[n + 1]], a))
- if (!stb_idict_update(stu__globaldict, stu__const(stu__f)[stu__f[n + 1]], a))
- return stua_error("Assignment to undefined variable");
- }
- else if (stu__f[n] == '[') {
- stua_pushroot(a);
- b = stu__eval(stu__f[n + 1]); if (stu__flow) { stua_poproot(); break; }
- stua_pushroot(b);
- c = stu__eval(stu__f[n + 2]); stua_poproot(); stua_poproot();
- if (stu__flow) break;
- if (!stu__checkt(STU___dict, b)) return stua_nil;
- stu__set(stu__pd(b), c, a);
- }
- else {
- return stu__op(stu__f[n], stu__eval(n), a, stua_nil);
- }
- return a;
- case STU__defaultparm:
- a = stu__eval(stu__f[n + 2]);
- stu__flow = FLOW_normal;
- if (stb_idict_add(stu__c, stu__const(stu__f)[stu__f[n + 1]], a))
- stu__size_allocs += 8;
- return stua_nil;
- case ST_id: a = stu__get(stu__c, stu__const(stu__f)[stu__f[n + 1]], STUA_NO_VALUE); // try local variable
- return a != STUA_NO_VALUE // else try stu__compile_global_scope variable
- ? a : stu__get(stu__globaldict, stu__const(stu__f)[stu__f[n + 1]], stua_nil);
- case STU__negate:a = stu__eval(stu__f[n + 1]); if (stu__flow) break;
- return stu__isint(a) ? -a : stu__op(stu__f[n], a, stua_nil, stua_nil);
- case '~': a = stu__eval(stu__f[n + 1]); if (stu__flow) break;
- return stu__isint(a) ? (~a)&~3 : stu__op(stu__f[n], a, stua_nil, stua_nil);
- case '!': a = stu__eval(stu__f[n + 1]); if (stu__flow) break;
- a = stu__cond(a); if (stu__flow) break;
- return a ? stua_true : stua_false;
- case ST_eq: STU__CE(== ); case ST_le: STU__C(<= ); case '<': STU__C(<);
- case ST_ne: STU__CE(!= ); case ST_ge: STU__C(>= ); case '>': STU__C(>);
- case '+': STU__FB(+); case '*': STU__F(*); case '&': STU__I(&); case ST_shl: STU__I(<< );
- case '-': STU__FB(-); case '/': STU__F(/ ); case '|': STU__I(| ); case ST_shr: STU__I(>> );
- case '%': STU__I(%); case '^': STU__I(^);
- case ST_shru: STU__EVAL2(a, b);
- if (stu__tag(a) == stu__int_tag && stu__tag(b) == stu__int_tag)
- return stu__makeint((unsigned)stu__int(a) >> stu__int(b));
- return stu__op(stu__f[n], a, b, stua_nil);
- case ST_and: a = stu__eval(stu__f[n + 1]); b = stu__cond(a); if (stu__flow) break;
- return a ? stu__eval(stu__f[n + 2]) : a;
- case ST_or: a = stu__eval(stu__f[n + 1]); b = stu__cond(a); if (stu__flow) break;
- return a ? b : stu__eval(stu__f[n + 2]);
- case'(':case':': STU__EVAL2(a, b);
- if (!stu__checkt(STU___function, a))
- return stu__op(stu__f[n], a, b, stua_nil);
- if (!stu__checkt(STU___dict, b))
- return stua_nil;
- if (stu__f[n] == ':')
- b = stu__makeobj(STU___dict, stb_idict_copy(stu__pd(b)), stb_idict_memory_usage(stu__pd(b)), 0);
- a = stu__funceval(a, b);
- return a;
- case '{': {
- stua_dict *d;
- d = stb_idict_new_size(stu__f[n + 1] > 40 ? 64 : 16);
- if (d == NULL)
- return stua_nil; // breakpoint fodder
- c = stu__makeobj(STU___dict, d, 32, 1);
- stua_pushroot(c);
- a = stu__f[n + 1];
- for (b = 0; b < a; ++b) {
- stua_obj x = stua_pushroot(stu__eval(stu__f[n + 2 + b * 2 + 0]));
- stua_obj y = stu__eval(stu__f[n + 2 + b * 2 + 1]);
- stua_poproot();
- if (stu__flow) { stua_poproot(); return stua_nil; }
- stu__set(d, x, y);
- }
- stua_poproot();
- return c;
- }
- default: if (stu__f[n] < 0) return stu__const(stu__f)[stu__f[n]];
- assert(0); /* NOTREACHED */ // internal error!
- }
- return stua_nil;
- }
-
- int stb__stua_nesting;
- static stua_obj stu__funceval(stua_obj fo, stua_obj co)
- {
- stu__func *f = stu__pf(fo);
- stua_dict *context = stu__pd(co);
- int i, j;
- stua_obj p;
- short *tf = stu__f; // save previous function
- stua_dict *tc = stu__c;
-
- if (stu__flow == FLOW_error) return stua_nil;
- assert(stu__flow == FLOW_normal);
-
- stua_pushroot(fo);
- stua_pushroot(co);
- stu__consider_gc(stua_nil);
-
- while ((stb_uint)f->closure_source > 4) {
- // add data from closure to context
- stua_dict *e = (stua_dict *)stu__pd(f->f.closure_data);
- for (i = 0; i < e->limit; ++i)
- if (e->table[i].k != STB_IEMPTY && e->table[i].k != STB_IDEL)
- if (stb_idict_add(context, e->table[i].k, e->table[i].v))
- stu__size_allocs += 8;
- // use add so if it's already defined, we don't override it; that way
- // explicit parameters win over applied ones, and most recent applications
- // win over previous ones
- f = stu__pf(f->closure_source);
- }
-
- for (j = 0, i = 0; i < f->num_param; ++i)
- // if it doesn't already exist, add it from the numbered parameters
- if (stb_idict_add(context, f->param[i], stu__get(context, stu__int(j), stua_nil)))
- ++j;
-
- // @TODO: if (stu__get(context, stu__int(f->num_param+1)) != STUA_NO_VALUE) // error: too many parameters
- // @TODO: ditto too few parameters
-
- if (f->closure_source == 4)
- p = f->f.func(context);
- else {
- stu__f = f->code, stu__c = context;
- stu__f_obj = co;
- ++stb__stua_nesting;
- if (stu__f[1])
- p = stu__eval(stu__f[1]);
- else
- p = stua_nil;
- --stb__stua_nesting;
- stu__f = tf, stu__c = tc; // restore previous function
- if (stu__flow == FLOW_return) {
- stu__flow = FLOW_normal;
- p = stu__flow_val;
- stu__flow_val = stua_nil;
- }
- }
-
- stua_poproot();
- stua_poproot();
-
- return p;
- }
-
- // Parser
-
- static int stu__tok;
- static stua_obj stu__tokval;
-
- static char *stu__curbuf, *stu__bufstart;
-
- static stb_matcher *stu__lex_matcher;
-
- static unsigned char stu__prec[ST__max_terminals], stu__end[ST__max_terminals];
-
- static void stu__nexttoken(void)
- {
- int len;
-
- retry:
- stu__tok = stb_lex(stu__lex_matcher, stu__curbuf, &len);
- if (stu__tok == 0)
- return;
- switch (stu__tok) {
- case ST_white: stu__curbuf += len; goto retry;
- case T__none: stu__tok = *stu__curbuf; break;
- case ST_string: stu__tokval = make_string(stu__curbuf + 1, len - 2); break;
- case ST_id: stu__tokval = make_string(stu__curbuf, len); break;
- case ST_hex: stu__tokval = stu__makeint(strtol(stu__curbuf + 2, NULL, 16)); stu__tok = ST_number; break;
- case ST_decimal: stu__tokval = stu__makeint(strtol(stu__curbuf, NULL, 10)); stu__tok = ST_number; break;
- case ST_float: stu__tokval = stua_float((float)atof(stu__curbuf)); stu__tok = ST_number; break;
- case ST_char: stu__tokval = stu__curbuf[2] == '\\' ? stu__curbuf[3] : stu__curbuf[2];
- if (stu__curbuf[3] == 't') stu__tokval = '\t';
- if (stu__curbuf[3] == 'n') stu__tokval = '\n';
- if (stu__curbuf[3] == 'r') stu__tokval = '\r';
- stu__tokval = stu__makeint(stu__tokval);
- stu__tok = ST_number;
- break;
- }
- stu__curbuf += len;
- }
-
- static struct { int stu__tok; char *regex; } stu__lexemes[] =
- {
- ST_white , "([ \t\n\r]|/\\*(.|\n)*\\*/|//[^\r\n]*([\r\n]|$))+",
- ST_id , "[_a-zA-Z][_a-zA-Z0-9]*",
- ST_hex , "0x[0-9a-fA-F]+",
- ST_decimal, "[0-9]+[0-9]*",
- ST_float , "[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?",
- ST_float , "\\.[0-9]+([eE][-+]?[0-9]+)?",
- ST_char , "c'(\\\\.|[^\\'])'",
- ST_string , "\"(\\\\.|[^\\\"\n\r])*\"",
- ST_string , "\'(\\\\.|[^\\\'\n\r])*\'",
-
-#define stua_key4(a,b,c,d) ST_##a, #a, ST_##b, #b, ST_##c, #c, ST_##d, #d,
- stua_key4(if,then,else,elseif) stua_key4(while,do,for,in)
- stua_key4(func,var,let,break) stua_key4(nil,true,false,end)
- stua_key4(return,continue,as,repeat) stua_key4(_frame,catch,catch,catch)
-
- ST_shl, "<<", ST_and, "&&", ST_eq, "==", ST_ge, ">=",
- ST_shr, ">>", ST_or , "||", ST_ne, "!=", ST_le, "<=",
- ST_shru,">>>", ST_into, "=>",
- T__none, ".",
- };
-
- typedef struct
- {
- stua_obj *data; // constants being compiled
- short *code; // code being compiled
- stua_dict *locals;
- short *non_local_refs;
- } stu__comp_func;
-
- static stu__comp_func stu__pfunc;
- static stu__comp_func *func_stack = NULL;
- static void stu__push_func_comp(void)
- {
- stb_arr_push(func_stack, stu__pfunc);
- stu__pfunc.data = NULL;
- stu__pfunc.code = NULL;
- stu__pfunc.locals = stb_idict_new_size(16);
- stu__pfunc.non_local_refs = NULL;
- stb_arr_push(stu__pfunc.code, 0); // number of data items
- stb_arr_push(stu__pfunc.code, 1); // starting execution address
- }
-
- static void stu__pop_func_comp(void)
- {
- stb_arr_free(stu__pfunc.code);
- stb_arr_free(stu__pfunc.data);
- stb_idict_destroy(stu__pfunc.locals);
- stb_arr_free(stu__pfunc.non_local_refs);
- stu__pfunc = stb_arr_pop(func_stack);
- }
-
- // if an id is a reference to an outer lexical scope, this
- // function returns the "name" of it, and updates the stack
- // structures to make sure the names are propogated in.
- static int stu__nonlocal_id(stua_obj var_obj)
- {
- stua_obj dummy, var = var_obj;
- int i, n = stb_arr_len(func_stack), j, k;
- if (stb_idict_get_flag(stu__pfunc.locals, var, &dummy)) return 0;
- for (i = n - 1; i > 1; --i) {
- if (stb_idict_get_flag(func_stack[i].locals, var, &dummy))
- break;
- }
- if (i <= 1) return 0; // stu__compile_global_scope
- j = i; // need to access variable from j'th frame
- for (i = 0; i < stb_arr_len(stu__pfunc.non_local_refs); ++i)
- if (stu__pfunc.non_local_refs[i] == j) return j - n;
- stb_arr_push(stu__pfunc.non_local_refs, j - n);
- // now make sure all the parents propogate it down
- for (k = n - 1; k > 1; --k) {
- if (j - k >= 0) return j - n; // comes direct from this parent
- for (i = 0; i < stb_arr_len(func_stack[k].non_local_refs); ++i)
- if (func_stack[k].non_local_refs[i] == j - k)
- return j - n;
- stb_arr_push(func_stack[k].non_local_refs, j - k);
- }
- assert(k != 1);
-
- return j - n;
- }
-
- static int stu__off(void) { return stb_arr_len(stu__pfunc.code); }
- static void stu__cc(int a)
- {
- assert(a >= -2000 && a < 5000);
- stb_arr_push(stu__pfunc.code, a);
- }
- static int stu__cc1(int a) { stu__cc(a); return stu__off() - 1; }
- static int stu__cc2(int a, int b) { stu__cc(a); stu__cc(b); return stu__off() - 2; }
- static int stu__cc3(int a, int b, int c) {
- if (a == '=') assert(c != 0);
- stu__cc(a); stu__cc(b); stu__cc(c); return stu__off() - 3;
- }
- static int stu__cc4(int a, int b, int c, int d) { stu__cc(a); stu__cc(b); stu__cc(c); stu__cc(d); return stu__off() - 4; }
-
- static int stu__cdv(stua_obj p)
- {
- int i;
- assert(p != STUA_NO_VALUE);
- for (i = 0; i < stb_arr_len(stu__pfunc.data); ++i)
- if (stu__pfunc.data[i] == p)
- break;
- if (i == stb_arr_len(stu__pfunc.data))
- stb_arr_push(stu__pfunc.data, p);
- return ~i;
- }
-
- static int stu__cdt(void)
- {
- int z = stu__cdv(stu__tokval);
- stu__nexttoken();
- return z;
- }
-
- static int stu__seq(int a, int b)
- {
- return !a ? b : !b ? a : stu__cc3(STU__seq, a, b);
- }
-
- static char stu__comp_err_str[1024];
- static int stu__comp_err_line;
- static int stu__err(char *str, ...)
- {
- va_list v;
- char *s = stu__bufstart;
- stu__comp_err_line = 1;
- while (s < stu__curbuf) {
- if (s[0] == '\n' || s[0] == '\r') {
- if (s[0] + s[1] == '\n' + '\r') ++s;
- ++stu__comp_err_line;
- }
- ++s;
- }
- va_start(v, str);
- vsprintf(stu__comp_err_str, str, v);
- va_end(v);
- return 0;
- }
-
- static int stu__accept(int p)
- {
- if (stu__tok != p) return 0;
- stu__nexttoken();
- return 1;
- }
-
- static int stu__demand(int p)
- {
- if (stu__accept(p)) return 1;
- return stu__err("Didn't find expected stu__tok");
- }
-
- static int stu__demandv(int p, stua_obj *val)
- {
- if (stu__tok == p || p == 0) {
- *val = stu__tokval;
- stu__nexttoken();
- return 1;
- }
- else
- return 0;
- }
-
- static int stu__expr(int p);
- int stu__nexpr(int p) { stu__nexttoken(); return stu__expr(p); }
- static int stu__statements(int once, int as);
-
- static int stu__parse_if(void) // parse both ST_if and ST_elseif
- {
- int b, c, a;
- a = stu__nexpr(1); if (!a) return 0;
- if (!stu__demand(ST_then)) return stu__err("expecting THEN");
- b = stu__statements(0, 0); if (!b) return 0;
- if (b == 1) b = -1;
-
- if (stu__tok == ST_elseif) {
- return stu__parse_if();
- }
- else if (stu__accept(ST_else)) {
- c = stu__statements(0, 0); if (!c) return 0;
- if (!stu__demand(ST_end)) return stu__err("expecting END after else clause");
- return stu__cc4(ST_else, a, b, c);
- }
- else {
- if (!stu__demand(ST_end)) return stu__err("expecting END in if statement");
- return stu__cc3(ST_if, a, b);
- }
- }
-
- int stu__varinit(int z, int in_globals)
- {
- int a, b;
- stu__nexttoken();
- while (stu__demandv(ST_id, &b)) {
- if (!stb_idict_add(stu__pfunc.locals, b, 1))
- if (!in_globals) return stu__err("Redefined variable %s.", stu__pw(b)->ptr);
- if (stu__accept('=')) {
- a = stu__expr(1); if (!a) return 0;
- }
- else
- a = stu__cdv(stua_nil);
- z = stu__seq(z, stu__cc3(ST_var, stu__cdv(b), a));
- if (!stu__accept(',')) break;
- }
- return z;
- }
-
- static int stu__compile_unary(int z, int outparm, int require_inparm)
- {
- int op = stu__tok, a, b;
- stu__nexttoken();
- if (outparm) {
- if (require_inparm || (stu__tok && stu__tok != ST_end && stu__tok != ST_else && stu__tok != ST_elseif && stu__tok != ';')) {
- a = stu__expr(1); if (!a) return 0;
- }
- else
- a = stu__cdv(stua_nil);
- b = stu__cc2(op, a);
- }
- else
- b = stu__cc1(op);
- return stu__seq(z, b);
- }
-
- static int stu__assign(void)
- {
- int z;
- stu__accept(ST_let);
- z = stu__expr(1); if (!z) return 0;
- if (stu__accept('=')) {
- int y, p = (z >= 0 ? stu__pfunc.code[z] : 0);
- if (z < 0 || (p != ST_id && p != '[')) return stu__err("Invalid lvalue in assignment");
- y = stu__assign(); if (!y) return 0;
- z = stu__cc3('=', z, y);
- }
- return z;
- }
-
- static int stu__statements(int once, int stop_while)
- {
- int a, b, c, z = 0;
- for (;;) {
- switch (stu__tok) {
- case ST_if: a = stu__parse_if(); if (!a) return 0;
- z = stu__seq(z, a);
- break;
- case ST_while: if (stop_while) return (z ? z : 1);
- a = stu__nexpr(1); if (!a) return 0;
- if (stu__accept(ST_as)) c = stu__statements(0, 0); else c = 0;
- if (!stu__demand(ST_do)) return stu__err("expecting DO");
- b = stu__statements(0, 0); if (!b) return 0;
- if (!stu__demand(ST_end)) return stu__err("expecting END");
- if (b == 1) b = -1;
- z = stu__seq(z, stu__cc4(ST_while, a, b, c));
- break;
- case ST_repeat: stu__nexttoken();
- c = stu__statements(0, 1); if (!c) return 0;
- if (!stu__demand(ST_while)) return stu__err("expecting WHILE");
- a = stu__expr(1); if (!a) return 0;
- if (!stu__demand(ST_do)) return stu__err("expecting DO");
- b = stu__statements(0, 0); if (!b) return 0;
- if (!stu__demand(ST_end)) return stu__err("expecting END");
- if (b == 1) b = -1;
- z = stu__seq(z, stu__cc4(ST_as, a, b, c));
- break;
- case ST_catch: a = stu__nexpr(1); if (!a) return 0;
- z = stu__seq(z, stu__cc2(ST_catch, a));
- break;
- case ST_var: z = stu__varinit(z, 0); break;
- case ST_return: z = stu__compile_unary(z, 1, 1); break;
- case ST_continue:z = stu__compile_unary(z, 0, 0); break;
- case ST_break: z = stu__compile_unary(z, 1, 0); break;
- case ST_into: if (z == 0 && !once) return stu__err("=> cannot be first statement in block");
- a = stu__nexpr(99);
- b = (a >= 0 ? stu__pfunc.code[a] : 0);
- if (a < 0 || (b != ST_id && b != '[')) return stu__err("Invalid lvalue on right side of =>");
- z = stu__cc3('=', a, z);
- break;
- default: if (stu__end[stu__tok]) return once ? 0 : (z ? z : 1);
- a = stu__assign(); if (!a) return 0;
- stu__accept(';');
- if (stu__tok && !stu__end[stu__tok]) {
- if (a < 0)
- return stu__err("Constant has no effect");
- if (stu__pfunc.code[a] != '(' && stu__pfunc.code[a] != '=')
- return stu__err("Expression has no effect");
- }
- z = stu__seq(z, a);
- break;
- }
- if (!z) return 0;
- stu__accept(';');
- if (once && stu__tok != ST_into) return z;
- }
- }
-
- static int stu__postexpr(int z, int p);
- static int stu__dictdef(int end, int *count)
- {
- int z, n = 0, i, flags = 0;
- short *dict = NULL;
- stu__nexttoken();
- while (stu__tok != end) {
- if (stu__tok == ST_id) {
- stua_obj id = stu__tokval;
- stu__nexttoken();
- if (stu__tok == '=') {
- flags |= 1;
- stb_arr_push(dict, stu__cdv(id));
- z = stu__nexpr(1); if (!z) return 0;
- }
- else {
- z = stu__cc2(ST_id, stu__cdv(id));
- z = stu__postexpr(z, 1); if (!z) return 0;
- flags |= 2;
- stb_arr_push(dict, stu__cdv(stu__makeint(n++)));
- }
- }
- else {
- z = stu__expr(1); if (!z) return 0;
- flags |= 2;
- stb_arr_push(dict, stu__cdv(stu__makeint(n++)));
- }
- if (end != ')' && flags == 3) { z = stu__err("can't mix initialized and uninitialized defs"); goto done; }
- stb_arr_push(dict, z);
- if (!stu__accept(',')) break;
- }
- if (!stu__demand(end))
- return stu__err(end == ')' ? "Expecting ) at end of function call"
- : "Expecting } at end of dictionary definition");
- z = stu__cc2('{', stb_arr_len(dict) / 2);
- for (i = 0; i < stb_arr_len(dict); ++i)
- stu__cc(dict[i]);
- if (count) *count = n;
- done:
- stb_arr_free(dict);
- return z;
- }
-
- static int stu__comp_id(void)
- {
- int z, d;
- d = stu__nonlocal_id(stu__tokval);
- if (d == 0)
- return z = stu__cc2(ST_id, stu__cdt());
- // access a non-local frame by naming it with the appropriate int
- assert(d < 0);
- z = stu__cdv(d); // relative frame # is the 'variable' in our local frame
- z = stu__cc2(ST_id, z); // now access that dictionary
- return stu__cc3('[', z, stu__cdt()); // now access the variable from that dir
- }
-
- static stua_obj stu__funcdef(stua_obj *id, stua_obj *func);
- static int stu__expr(int p)
- {
- int z;
- // unary
- switch (stu__tok) {
- case ST_number: z = stu__cdt(); break;
- case ST_string: z = stu__cdt(); break; // @TODO - string concatenation like C
- case ST_id: z = stu__comp_id(); break;
- case ST__frame: z = stu__cc1(ST__frame); stu__nexttoken(); break;
- case ST_func: z = stu__funcdef(NULL, NULL); break;
- case ST_if: z = stu__parse_if(); break;
- case ST_nil: z = stu__cdv(stua_nil); stu__nexttoken(); break;
- case ST_true: z = stu__cdv(stua_true); stu__nexttoken(); break;
- case ST_false: z = stu__cdv(stua_false); stu__nexttoken(); break;
- case '-': z = stu__nexpr(99); if (z) z = stu__cc2(STU__negate, z); else return z; break;
- case '!': z = stu__nexpr(99); if (z) z = stu__cc2('!', z); else return z; break;
- case '~': z = stu__nexpr(99); if (z) z = stu__cc2('~', z); else return z; break;
- case '{': z = stu__dictdef('}', NULL); break;
- default: return stu__err("Unexpected token");
- case '(': stu__nexttoken(); z = stu__statements(0, 0); if (!stu__demand(')')) return stu__err("Expecting )");
- }
- return stu__postexpr(z, p);
- }
-
- static int stu__postexpr(int z, int p)
- {
- int q;
- // postfix
- while (stu__tok == '(' || stu__tok == '[' || stu__tok == '.') {
- if (stu__accept('.')) {
- // MUST be followed by a plain identifier! use [] for other stuff
- if (stu__tok != ST_id) return stu__err("Must follow . with plain name; try [] instead");
- z = stu__cc3('[', z, stu__cdv(stu__tokval));
- stu__nexttoken();
- }
- else if (stu__accept('[')) {
- while (stu__tok != ']') {
- int r = stu__expr(1); if (!r) return 0;
- z = stu__cc3('[', z, r);
- if (!stu__accept(',')) break;
- }
- if (!stu__demand(']')) return stu__err("Expecting ]");
- }
- else {
- int n, p = stu__dictdef(')', &n); if (!p) return 0;
-#if 0 // this is incorrect!
- if (z > 0 && stu__pfunc.code[z] == ST_id) {
- stua_obj q = stu__get(stu__globaldict, stu__pfunc.data[-stu__pfunc.code[z + 1] - 1], stua_nil);
- if (stu__checkt(STU___function, q))
- if ((stu__pf(q))->num_param != n)
- return stu__err("Incorrect number of parameters");
- }
-#endif
- z = stu__cc3('(', z, p);
- }
- }
- // binop - this implementation taken from lcc
- for (q = stu__prec[stu__tok]; q >= p; --q) {
- while (stu__prec[stu__tok] == q) {
- int o = stu__tok, y = stu__nexpr(p + 1); if (!y) return 0;
- z = stu__cc3(o, z, y);
- }
- }
- return z;
- }
-
- static stua_obj stu__finish_func(stua_obj *param, int start)
- {
- int n, size;
- stu__func *f = (stu__func *)malloc(sizeof(*f));
- f->closure_source = 0;
- f->num_param = stb_arr_len(param);
- f->param = (int *)stb_copy(param, f->num_param * sizeof(*f->param));
- size = stb_arr_storage(stu__pfunc.code) + stb_arr_storage(stu__pfunc.data) + sizeof(*f) + 8;
- f->f.store = malloc(stb_arr_storage(stu__pfunc.code) + stb_arr_storage(stu__pfunc.data));
- f->code = (short *)((char *)f->f.store + stb_arr_storage(stu__pfunc.data));
- memcpy(f->code, stu__pfunc.code, stb_arr_storage(stu__pfunc.code));
- f->code[1] = start;
- f->code[0] = stb_arr_len(stu__pfunc.data);
- for (n = 0; n < f->code[0]; ++n)
- ((stua_obj *)f->code)[-1 - n] = stu__pfunc.data[n];
- return stu__makeobj(STU___function, f, size, 0);
- }
-
- static int stu__funcdef(stua_obj *id, stua_obj *result)
- {
- int n, z = 0, i, q;
- stua_obj *param = NULL;
- short *nonlocal;
- stua_obj v, f = stua_nil;
- assert(stu__tok == ST_func);
- stu__nexttoken();
- if (id) {
- if (!stu__demandv(ST_id, id)) return stu__err("Expecting function name");
- }
- else
- stu__accept(ST_id);
- if (!stu__demand('(')) return stu__err("Expecting ( for function parameter");
- stu__push_func_comp();
- while (stu__tok != ')') {
- if (!stu__demandv(ST_id, &v)) { z = stu__err("Expecting parameter name"); goto done; }
- stb_idict_add(stu__pfunc.locals, v, 1);
- if (stu__tok == '=') {
- n = stu__nexpr(1); if (!n) { z = 0; goto done; }
- z = stu__seq(z, stu__cc3(STU__defaultparm, stu__cdv(v), n));
- }
- else
- stb_arr_push(param, v);
- if (!stu__accept(',')) break;
- }
- if (!stu__demand(')')) { z = stu__err("Expecting ) at end of parameter list"); goto done; }
- n = stu__statements(0, 0); if (!n) { z = 0; goto done; }
- if (!stu__demand(ST_end)) { z = stu__err("Expecting END at end of function"); goto done; }
- if (n == 1) n = 0;
- n = stu__seq(z, n);
- f = stu__finish_func(param, n);
- if (result) { *result = f; z = 1; stu__pop_func_comp(); }
- else {
- nonlocal = stu__pfunc.non_local_refs;
- stu__pfunc.non_local_refs = NULL;
- stu__pop_func_comp();
- z = stu__cdv(f);
- if (nonlocal) { // build a closure with references to the needed frames
- short *initcode = NULL;
- for (i = 0; i < stb_arr_len(nonlocal); ++i) {
- int k = nonlocal[i], p;
- stb_arr_push(initcode, stu__cdv(k));
- if (k == -1) p = stu__cc1(ST__frame);
- else { p = stu__cdv(stu__makeint(k + 1)); p = stu__cc2(ST_id, p); }
- stb_arr_push(initcode, p);
- }
- q = stu__cc2('{', stb_arr_len(nonlocal));
- for (i = 0; i < stb_arr_len(initcode); ++i)
- stu__cc(initcode[i]);
- z = stu__cc3('+', z, q);
- stb_arr_free(initcode);
- }
- stb_arr_free(nonlocal);
- }
- done:
- stb_arr_free(param);
- if (!z) stu__pop_func_comp();
- return z;
- }
-
- static int stu__compile_global_scope(void)
- {
- stua_obj o;
- int z = 0;
-
- stu__push_func_comp();
- while (stu__tok != 0) {
- if (stu__tok == ST_func) {
- stua_obj id, f;
- if (!stu__funcdef(&id, &f))
- goto error;
- stu__set(stu__globaldict, id, f);
- }
- else if (stu__tok == ST_var) {
- z = stu__varinit(z, 1); if (!z) goto error;
- }
- else {
- int y = stu__statements(1, 0); if (!y) goto error;
- z = stu__seq(z, y);
- }
- stu__accept(';');
- }
- o = stu__finish_func(NULL, z);
- stu__pop_func_comp();
-
- o = stu__funceval(o, stua_globals); // initialize stu__globaldict
- if (stu__flow == FLOW_error)
- printf("Error: %s\n", ((stu__wrapper *)stu__ptr(stu__flow_val))->ptr);
- return 1;
- error:
- stu__pop_func_comp();
- return 0;
- }
-
- stua_obj stu__myprint(stua_dict *context)
- {
- stua_obj x = stu__get(context, stua_string("x"), stua_nil);
- if ((x & 1) == stu__float_tag) printf("%f", stu__getfloat(x));
- else if (stu__tag(x) == stu__int_tag) printf("%d", stu__int(x));
- else {
- stu__wrapper *s = stu__pw(x);
- if (s->type == STU___string || s->type == STU___error)
- printf("%s", s->ptr);
- else if (s->type == STU___dict) printf("{{dictionary}}");
- else if (s->type == STU___function) printf("[[function]]");
- else
- printf("[[ERROR:%s]]", s->ptr);
- }
- return x;
- }
-
- void stua_init(void)
- {
- if (!stu__globaldict) {
- int i;
- stua_obj s;
- stu__func *f;
-
- stu__prec[ST_and] = stu__prec[ST_or] = 1;
- stu__prec[ST_eq] = stu__prec[ST_ne] = stu__prec[ST_le] =
- stu__prec[ST_ge] = stu__prec['>'] = stu__prec['<'] = 2;
- stu__prec[':'] = 3;
- stu__prec['&'] = stu__prec['|'] = stu__prec['^'] = 4;
- stu__prec['+'] = stu__prec['-'] = 5;
- stu__prec['*'] = stu__prec['/'] = stu__prec['%'] =
- stu__prec[ST_shl] = stu__prec[ST_shr] = stu__prec[ST_shru] = 6;
-
- stu__end[')'] = stu__end[ST_end] = stu__end[ST_else] = 1;
- stu__end[ST_do] = stu__end[ST_elseif] = 1;
-
- stu__float_init();
- stu__lex_matcher = stb_lex_matcher();
- for (i = 0; i < sizeof(stu__lexemes) / sizeof(stu__lexemes[0]); ++i)
- stb_lex_item(stu__lex_matcher, stu__lexemes[i].regex, stu__lexemes[i].stu__tok);
-
- stu__globaldict = stb_idict_new_size(64);
- stua_globals = stu__makeobj(STU___dict, stu__globaldict, 0, 0);
- stu__strings = stb_sdict_new(0);
-
- stu__curbuf = stu__bufstart = "func _print(x) end\n"
- "func print()\n var x=0 while _frame[x] != nil as x=x+1 do _print(_frame[x]) end end\n";
- stu__nexttoken();
- if (!stu__compile_global_scope())
- printf("Compile error in line %d: %s\n", stu__comp_err_line, stu__comp_err_str);
-
- s = stu__get(stu__globaldict, stua_string("_print"), stua_nil);
- if (stu__tag(s) == stu__ptr_tag && stu__ptr(s)->type == STU___function) {
- f = stu__pf(s);
- free(f->f.store);
- f->closure_source = 4;
- f->f.func = stu__myprint;
- f->code = NULL;
- }
- }
- }
-
- void stua_uninit(void)
- {
- if (stu__globaldict) {
- stb_idict_remove_all(stu__globaldict);
- stb_arr_setlen(stu__gc_root_stack, 0);
- stua_gc(1);
- stb_idict_destroy(stu__globaldict);
- stb_sdict_delete(stu__strings);
- stb_matcher_free(stu__lex_matcher);
- stb_arr_free(stu__gc_ptrlist);
- stb_arr_free(func_stack);
- stb_arr_free(stu__gc_root_stack);
- stu__globaldict = NULL;
- }
- }
-
- void stua_run_script(char *s)
- {
- stua_init();
-
- stu__curbuf = stu__bufstart = s;
- stu__nexttoken();
-
- stu__flow = FLOW_normal;
-
- if (!stu__compile_global_scope())
- printf("Compile error in line %d: %s\n", stu__comp_err_line, stu__comp_err_str);
- stua_gc(1);
- }
-#endif // STB_DEFINE
-#endif // STB_STUA
-
-#undef STB_EXTERN
-#endif // STB_INCLUDE_STB_H
-
- /*
- ------------------------------------------------------------------------------
- This software is available under 2 licenses -- choose whichever you prefer.
- ------------------------------------------------------------------------------
- ALTERNATIVE A - MIT License
- Copyright (c) 2017 Sean Barrett
- Permission is hereby granted, free of charge, to any person obtaining a copy of
- this software and associated documentation files (the "Software"), to deal in
- the Software without restriction, including without limitation the rights to
- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
- of the Software, and to permit persons to whom the Software is furnished to do
- so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- ------------------------------------------------------------------------------
- ALTERNATIVE B - Public Domain (www.unlicense.org)
- This is free and unencumbered software released into the public domain.
- Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
- software, either in source code form or as a compiled binary, for any purpose,
- commercial or non-commercial, and by any means.
- In jurisdictions that recognize copyright laws, the author or authors of this
- software dedicate any and all copyright interest in the software to the public
- domain. We make this dedication for the benefit of the public at large and to
- the detriment of our heirs and successors. We intend this dedication to be an
- overt act of relinquishment in perpetuity of all present and future rights to
- this software under copyright law.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- ------------------------------------------------------------------------------
- */ \ No newline at end of file
diff --git a/src/3rdparty/stb/stb_image.h b/src/3rdparty/stb/stb_image.h
deleted file mode 100644
index 72e0ae6..0000000
--- a/src/3rdparty/stb/stb_image.h
+++ /dev/null
@@ -1,7177 +0,0 @@
-/* stb_image - v2.15 - public domain image loader - http://nothings.org/stb_image.h
- no warranty implied; use at your own risk
-
- Do this:
- #define STB_IMAGE_IMPLEMENTATION
- before you include this file in *one* C or C++ file to create the implementation.
-
- // i.e. it should look like this:
- #include ...
- #include ...
- #include ...
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
-
- You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
- And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
-
-
- QUICK NOTES:
- Primarily of interest to game developers and other people who can
- avoid problematic images and only need the trivial interface
-
- JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
- PNG 1/2/4/8/16-bit-per-channel
-
- TGA (not sure what subset, if a subset)
- BMP non-1bpp, non-RLE
- PSD (composited view only, no extra channels, 8/16 bit-per-channel)
-
- GIF (*comp always reports as 4-channel)
- HDR (radiance rgbE format)
- PIC (Softimage PIC)
- PNM (PPM and PGM binary only)
-
- Animated GIF still needs a proper API, but here's one way to do it:
- http://gist.github.com/urraka/685d9a6340b26b830d49
-
- - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
- - decode from arbitrary I/O callbacks
- - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
-
- Full documentation under "DOCUMENTATION" below.
-
-
-LICENSE
-
- See end of file for license information.
-
-RECENT REVISION HISTORY:
-
- 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
- 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
- 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
- 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
- 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
- RGB-format JPEG; remove white matting in PSD;
- allocate large structures on the stack;
- correct channel count for PNG & BMP
- 2.10 (2016-01-22) avoid warning introduced in 2.09
- 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
- 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
- 2.07 (2015-09-13) partial animated GIF support
- limited 16-bit PSD support
- minor bugs, code cleanup, and compiler warnings
-
- See end of file for full revision history.
-
-
- ============================ Contributors =========================
-
- Image formats Extensions, features
- Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
- Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
- Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
- Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
- Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
- Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
- Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
- github:urraka (animated gif) Junggon Kim (PNM comments)
- Daniel Gibson (16-bit TGA)
- socks-the-fox (16-bit PNG)
- Jeremy Sawicki (handle all ImageNet JPGs)
- Optimizations & bugfixes
- Fabian "ryg" Giesen
- Arseny Kapoulkine
-
- Bug & warning fixes
- Marc LeBlanc David Woo Guillaume George Martins Mozeiko
- Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan
- Dave Moore Roy Eltham Hayaki Saito Nathan Reed
- Won Chun Luke Graham Johan Duparc Nick Verigakis
- the Horde3D community Thomas Ruf Ronny Chevalier Baldur Karlsson
- Janez Zemva John Bartholomew Michal Cichon github:rlyeh
- Jonathan Blow Ken Hamada Tero Hanninen github:romigrou
- Laurent Gomila Cort Stratton Sergio Gonzalez github:svdijk
- Aruelien Pocheville Thibault Reuille Cass Everitt github:snagar
- Ryamond Barbiero Paul Du Bois Engin Manap github:Zelex
- Michaelangel007@github Philipp Wiesemann Dale Weiler github:grim210
- Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:sammyhw
- Blazej Dariusz Roszkowski Gregory Mullen github:phprus
-
-*/
-#define STB_IMAGE_IMPLEMENTATION
-#ifndef STBI_INCLUDE_STB_IMAGE_H
-#define STBI_INCLUDE_STB_IMAGE_H
-
-// DOCUMENTATION
-//
-// Limitations:
-// - no 16-bit-per-channel PNG
-// - no 12-bit-per-channel JPEG
-// - no JPEGs with arithmetic coding
-// - no 1-bit BMP
-// - GIF always returns *comp=4
-//
-// Basic usage (see HDR discussion below for HDR usage):
-// int x,y,n;
-// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
-// // ... process data if not NULL ...
-// // ... x = width, y = height, n = # 8-bit components per pixel ...
-// // ... replace '0' with '1'..'4' to force that many components per pixel
-// // ... but 'n' will always be the number that it would have been if you said 0
-// stbi_image_free(data)
-//
-// Standard parameters:
-// int *x -- outputs image width in pixels
-// int *y -- outputs image height in pixels
-// int *channels_in_file -- outputs # of image components in image file
-// int desired_channels -- if non-zero, # of image components requested in result
-//
-// The return value from an image loader is an 'unsigned char *' which points
-// to the pixel data, or NULL on an allocation failure or if the image is
-// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
-// with each pixel consisting of N interleaved 8-bit components; the first
-// pixel pointed to is top-left-most in the image. There is no padding between
-// image scanlines or between pixels, regardless of format. The number of
-// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
-// If req_comp is non-zero, *comp has the number of components that _would_
-// have been output otherwise. E.g. if you set req_comp to 4, you will always
-// get RGBA output, but you can check *comp to see if it's trivially opaque
-// because e.g. there were only 3 channels in the source image.
-//
-// An output image with N components has the following components interleaved
-// in this order in each pixel:
-//
-// N=#comp components
-// 1 grey
-// 2 grey, alpha
-// 3 red, green, blue
-// 4 red, green, blue, alpha
-//
-// If image loading fails for any reason, the return value will be NULL,
-// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
-// can be queried for an extremely brief, end-user unfriendly explanation
-// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
-// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
-// more user-friendly ones.
-//
-// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
-//
-// ===========================================================================
-//
-// Philosophy
-//
-// stb libraries are designed with the following priorities:
-//
-// 1. easy to use
-// 2. easy to maintain
-// 3. good performance
-//
-// Sometimes I let "good performance" creep up in priority over "easy to maintain",
-// and for best performance I may provide less-easy-to-use APIs that give higher
-// performance, in addition to the easy to use ones. Nevertheless, it's important
-// to keep in mind that from the standpoint of you, a client of this library,
-// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
-//
-// Some secondary priorities arise directly from the first two, some of which
-// make more explicit reasons why performance can't be emphasized.
-//
-// - Portable ("ease of use")
-// - Small source code footprint ("easy to maintain")
-// - No dependencies ("ease of use")
-//
-// ===========================================================================
-//
-// I/O callbacks
-//
-// I/O callbacks allow you to read from arbitrary sources, like packaged
-// files or some other source. Data read from callbacks are processed
-// through a small internal buffer (currently 128 bytes) to try to reduce
-// overhead.
-//
-// The three functions you must define are "read" (reads some bytes of data),
-// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
-//
-// ===========================================================================
-//
-// SIMD support
-//
-// The JPEG decoder will try to automatically use SIMD kernels on x86 when
-// supported by the compiler. For ARM Neon support, you must explicitly
-// request it.
-//
-// (The old do-it-yourself SIMD API is no longer supported in the current
-// code.)
-//
-// On x86, SSE2 will automatically be used when available based on a run-time
-// test; if not, the generic C versions are used as a fall-back. On ARM targets,
-// the typical path is to have separate builds for NEON and non-NEON devices
-// (at least this is true for iOS and Android). Therefore, the NEON support is
-// toggled by a build flag: define STBI_NEON to get NEON loops.
-//
-// If for some reason you do not want to use any of SIMD code, or if
-// you have issues compiling it, you can disable it entirely by
-// defining STBI_NO_SIMD.
-//
-// ===========================================================================
-//
-// HDR image support (disable by defining STBI_NO_HDR)
-//
-// stb_image now supports loading HDR images in general, and currently
-// the Radiance .HDR file format, although the support is provided
-// generically. You can still load any file through the existing interface;
-// if you attempt to load an HDR file, it will be automatically remapped to
-// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
-// both of these constants can be reconfigured through this interface:
-//
-// stbi_hdr_to_ldr_gamma(2.2f);
-// stbi_hdr_to_ldr_scale(1.0f);
-//
-// (note, do not use _inverse_ constants; stbi_image will invert them
-// appropriately).
-//
-// Additionally, there is a new, parallel interface for loading files as
-// (linear) floats to preserve the full dynamic range:
-//
-// float *data = stbi_loadf(filename, &x, &y, &n, 0);
-//
-// If you load LDR images through this interface, those images will
-// be promoted to floating point values, run through the inverse of
-// constants corresponding to the above:
-//
-// stbi_ldr_to_hdr_scale(1.0f);
-// stbi_ldr_to_hdr_gamma(2.2f);
-//
-// Finally, given a filename (or an open file or memory block--see header
-// file for details) containing image data, you can query for the "most
-// appropriate" interface to use (that is, whether the image is HDR or
-// not), using:
-//
-// stbi_is_hdr(char *filename);
-//
-// ===========================================================================
-//
-// iPhone PNG support:
-//
-// By default we convert iphone-formatted PNGs back to RGB, even though
-// they are internally encoded differently. You can disable this conversion
-// by by calling stbi_convert_iphone_png_to_rgb(0), in which case
-// you will always just get the native iphone "format" through (which
-// is BGR stored in RGB).
-//
-// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
-// pixel to remove any premultiplied alpha *only* if the image file explicitly
-// says there's premultiplied data (currently only happens in iPhone images,
-// and only if iPhone convert-to-rgb processing is on).
-//
-// ===========================================================================
-//
-// ADDITIONAL CONFIGURATION
-//
-// - You can suppress implementation of any of the decoders to reduce
-// your code footprint by #defining one or more of the following
-// symbols before creating the implementation.
-//
-// STBI_NO_JPEG
-// STBI_NO_PNG
-// STBI_NO_BMP
-// STBI_NO_PSD
-// STBI_NO_TGA
-// STBI_NO_GIF
-// STBI_NO_HDR
-// STBI_NO_PIC
-// STBI_NO_PNM (.ppm and .pgm)
-//
-// - You can request *only* certain decoders and suppress all other ones
-// (this will be more forward-compatible, as addition of new decoders
-// doesn't require you to disable them explicitly):
-//
-// STBI_ONLY_JPEG
-// STBI_ONLY_PNG
-// STBI_ONLY_BMP
-// STBI_ONLY_PSD
-// STBI_ONLY_TGA
-// STBI_ONLY_GIF
-// STBI_ONLY_HDR
-// STBI_ONLY_PIC
-// STBI_ONLY_PNM (.ppm and .pgm)
-//
-// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
-// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
-//
-
-
-#ifndef STBI_NO_STDIO
-#include <stdio.h>
-#endif // STBI_NO_STDIO
-
-#define STBI_VERSION 1
-
-enum
-{
- STBI_default = 0, // only used for req_comp
-
- STBI_grey = 1,
- STBI_grey_alpha = 2,
- STBI_rgb = 3,
- STBI_rgb_alpha = 4
-};
-
-typedef unsigned char stbi_uc;
-typedef unsigned short stbi_us;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef STB_IMAGE_STATIC
-#define STBIDEF static
-#else
-#define STBIDEF extern
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// PRIMARY API - works on images of any type
-//
-
-//
-// load image by filename, open file, or memory buffer
-//
-
-typedef struct
-{
- int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
- void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
- int (*eof) (void *user); // returns nonzero if we are at end of file/data
-} stbi_io_callbacks;
-
-////////////////////////////////////
-//
-// 8-bits-per-channel interface
-//
-
-STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
-STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
-
-#ifndef STBI_NO_STDIO
-STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
-// for stbi_load_from_file, file pointer is left pointing immediately after image
-#endif
-
-////////////////////////////////////
-//
-// 16-bits-per-channel interface
-//
-
-STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
-#ifndef STBI_NO_STDIO
-STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
-#endif
-// @TODO the other variants
-
-////////////////////////////////////
-//
-// float-per-channel interface
-//
-#ifndef STBI_NO_LINEAR
- STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
- STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
-
- #ifndef STBI_NO_STDIO
- STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
- #endif
-#endif
-
-#ifndef STBI_NO_HDR
- STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
- STBIDEF void stbi_hdr_to_ldr_scale(float scale);
-#endif // STBI_NO_HDR
-
-#ifndef STBI_NO_LINEAR
- STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
- STBIDEF void stbi_ldr_to_hdr_scale(float scale);
-#endif // STBI_NO_LINEAR
-
-// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
-STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
-STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_is_hdr (char const *filename);
-STBIDEF int stbi_is_hdr_from_file(FILE *f);
-#endif // STBI_NO_STDIO
-
-
-// get a VERY brief reason for failure
-// NOT THREADSAFE
-STBIDEF const char *stbi_failure_reason (void);
-
-// free the loaded image -- this is just free()
-STBIDEF void stbi_image_free (void *retval_from_stbi_load);
-
-// get image dimensions & components without fully decoding
-STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
-STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
-STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
-
-#endif
-
-
-
-// for image formats that explicitly notate that they have premultiplied alpha,
-// we just return the colors as stored in the file. set this flag to force
-// unpremultiplication. results are undefined if the unpremultiply overflow.
-STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
-
-// indicate whether we should process iphone images back to canonical format,
-// or just pass them through "as-is"
-STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
-
-// flip the image vertically, so the first pixel in the output array is the bottom left
-STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
-
-// ZLIB client - used by PNG, available for other purposes
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
-STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
-STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
-STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
-
-STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
-STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-//
-//
-//// end header file /////////////////////////////////////////////////////
-#endif // STBI_INCLUDE_STB_IMAGE_H
-
-#ifdef STB_IMAGE_IMPLEMENTATION
-
-#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
- || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
- || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
- || defined(STBI_ONLY_ZLIB)
- #ifndef STBI_ONLY_JPEG
- #define STBI_NO_JPEG
- #endif
- #ifndef STBI_ONLY_PNG
- #define STBI_NO_PNG
- #endif
- #ifndef STBI_ONLY_BMP
- #define STBI_NO_BMP
- #endif
- #ifndef STBI_ONLY_PSD
- #define STBI_NO_PSD
- #endif
- #ifndef STBI_ONLY_TGA
- #define STBI_NO_TGA
- #endif
- #ifndef STBI_ONLY_GIF
- #define STBI_NO_GIF
- #endif
- #ifndef STBI_ONLY_HDR
- #define STBI_NO_HDR
- #endif
- #ifndef STBI_ONLY_PIC
- #define STBI_NO_PIC
- #endif
- #ifndef STBI_ONLY_PNM
- #define STBI_NO_PNM
- #endif
-#endif
-
-#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
-#define STBI_NO_ZLIB
-#endif
-
-
-#include <stdarg.h>
-#include <stddef.h> // ptrdiff_t on osx
-#include <stdlib.h>
-#include <string.h>
-#include <limits.h>
-
-#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
-#include <math.h> // ldexp
-#endif
-
-#ifndef STBI_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifndef STBI_ASSERT
-#include <assert.h>
-#define STBI_ASSERT(x) assert(x)
-#endif
-
-
-#ifndef _MSC_VER
- #ifdef __cplusplus
- #define stbi_inline inline
- #else
- #define stbi_inline
- #endif
-#else
- #define stbi_inline __forceinline
-#endif
-
-
-#ifdef _MSC_VER
-typedef unsigned short stbi__uint16;
-typedef signed short stbi__int16;
-typedef unsigned int stbi__uint32;
-typedef signed int stbi__int32;
-#else
-#include <stdint.h>
-typedef uint16_t stbi__uint16;
-typedef int16_t stbi__int16;
-typedef uint32_t stbi__uint32;
-typedef int32_t stbi__int32;
-#endif
-
-// should produce compiler error if size is wrong
-typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
-
-#ifdef _MSC_VER
-#define STBI_NOTUSED(v) (void)(v)
-#else
-#define STBI_NOTUSED(v) (void)sizeof(v)
-#endif
-
-#ifdef _MSC_VER
-#define STBI_HAS_LROTL
-#endif
-
-#ifdef STBI_HAS_LROTL
- #define stbi_lrot(x,y) _lrotl(x,y)
-#else
- #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
-#endif
-
-#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
-// ok
-#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
-// ok
-#else
-#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
-#endif
-
-#ifndef STBI_MALLOC
-#define STBI_MALLOC(sz) malloc(sz)
-#define STBI_REALLOC(p,newsz) realloc(p,newsz)
-#define STBI_FREE(p) free(p)
-#endif
-
-#ifndef STBI_REALLOC_SIZED
-#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
-#endif
-
-// x86/x64 detection
-#if defined(__x86_64__) || defined(_M_X64)
-#define STBI__X64_TARGET
-#elif defined(__i386) || defined(_M_IX86)
-#define STBI__X86_TARGET
-#endif
-
-#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
-// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
-// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
-// but previous attempts to provide the SSE2 functions with runtime
-// detection caused numerous issues. The way architecture extensions are
-// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
-// New behavior: if compiled with -msse2, we use SSE2 without any
-// detection; if not, we don't use it at all.
-#define STBI_NO_SIMD
-#endif
-
-#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
-// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
-//
-// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
-// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
-// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
-// simultaneously enabling "-mstackrealign".
-//
-// See https://github.com/nothings/stb/issues/81 for more information.
-//
-// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
-// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
-#define STBI_NO_SIMD
-#endif
-
-#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
-#define STBI_SSE2
-#include <emmintrin.h>
-
-#ifdef _MSC_VER
-
-#if _MSC_VER >= 1400 // not VC6
-#include <intrin.h> // __cpuid
-static int stbi__cpuid3(void)
-{
- int info[4];
- __cpuid(info,1);
- return info[3];
-}
-#else
-static int stbi__cpuid3(void)
-{
- int res;
- __asm {
- mov eax,1
- cpuid
- mov res,edx
- }
- return res;
-}
-#endif
-
-#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
-
-static int stbi__sse2_available()
-{
- int info3 = stbi__cpuid3();
- return ((info3 >> 26) & 1) != 0;
-}
-#else // assume GCC-style if not VC++
-#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
-
-static int stbi__sse2_available()
-{
- // If we're even attempting to compile this on GCC/Clang, that means
- // -msse2 is on, which means the compiler is allowed to use SSE2
- // instructions at will, and so are we.
- return 1;
-}
-#endif
-#endif
-
-// ARM NEON
-#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
-#undef STBI_NEON
-#endif
-
-#ifdef STBI_NEON
-#include <arm_neon.h>
-// assume GCC or Clang on ARM targets
-#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
-#endif
-
-#ifndef STBI_SIMD_ALIGN
-#define STBI_SIMD_ALIGN(type, name) type name
-#endif
-
-///////////////////////////////////////////////
-//
-// stbi__context struct and start_xxx functions
-
-// stbi__context structure is our basic context used by all images, so it
-// contains all the IO context, plus some basic image information
-typedef struct
-{
- stbi__uint32 img_x, img_y;
- int img_n, img_out_n;
-
- stbi_io_callbacks io;
- void *io_user_data;
-
- int read_from_callbacks;
- int buflen;
- stbi_uc buffer_start[128];
-
- stbi_uc *img_buffer, *img_buffer_end;
- stbi_uc *img_buffer_original, *img_buffer_original_end;
-} stbi__context;
-
-
-static void stbi__refill_buffer(stbi__context *s);
-
-// initialize a memory-decode context
-static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
-{
- s->io.read = NULL;
- s->read_from_callbacks = 0;
- s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
- s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
-}
-
-// initialize a callback-based context
-static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
-{
- s->io = *c;
- s->io_user_data = user;
- s->buflen = sizeof(s->buffer_start);
- s->read_from_callbacks = 1;
- s->img_buffer_original = s->buffer_start;
- stbi__refill_buffer(s);
- s->img_buffer_original_end = s->img_buffer_end;
-}
-
-#ifndef STBI_NO_STDIO
-
-static int stbi__stdio_read(void *user, char *data, int size)
-{
- return (int) fread(data,1,size,(FILE*) user);
-}
-
-static void stbi__stdio_skip(void *user, int n)
-{
- fseek((FILE*) user, n, SEEK_CUR);
-}
-
-static int stbi__stdio_eof(void *user)
-{
- return feof((FILE*) user);
-}
-
-static stbi_io_callbacks stbi__stdio_callbacks =
-{
- stbi__stdio_read,
- stbi__stdio_skip,
- stbi__stdio_eof,
-};
-
-static void stbi__start_file(stbi__context *s, FILE *f)
-{
- stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
-}
-
-//static void stop_file(stbi__context *s) { }
-
-#endif // !STBI_NO_STDIO
-
-static void stbi__rewind(stbi__context *s)
-{
- // conceptually rewind SHOULD rewind to the beginning of the stream,
- // but we just rewind to the beginning of the initial buffer, because
- // we only use it after doing 'test', which only ever looks at at most 92 bytes
- s->img_buffer = s->img_buffer_original;
- s->img_buffer_end = s->img_buffer_original_end;
-}
-
-enum
-{
- STBI_ORDER_RGB,
- STBI_ORDER_BGR
-};
-
-typedef struct
-{
- int bits_per_channel;
- int num_channels;
- int channel_order;
-} stbi__result_info;
-
-#ifndef STBI_NO_JPEG
-static int stbi__jpeg_test(stbi__context *s);
-static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PNG
-static int stbi__png_test(stbi__context *s);
-static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_test(stbi__context *s);
-static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_TGA
-static int stbi__tga_test(stbi__context *s);
-static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_test(stbi__context *s);
-static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
-static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_HDR
-static int stbi__hdr_test(stbi__context *s);
-static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_test(stbi__context *s);
-static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_GIF
-static int stbi__gif_test(stbi__context *s);
-static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-#ifndef STBI_NO_PNM
-static int stbi__pnm_test(stbi__context *s);
-static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
-static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
-#endif
-
-// this is not threadsafe
-static const char *stbi__g_failure_reason;
-
-STBIDEF const char *stbi_failure_reason(void)
-{
- return stbi__g_failure_reason;
-}
-
-static int stbi__err(const char *str)
-{
- stbi__g_failure_reason = str;
- return 0;
-}
-
-static void *stbi__malloc(size_t size)
-{
- return STBI_MALLOC(size);
-}
-
-// stb_image uses ints pervasively, including for offset calculations.
-// therefore the largest decoded image size we can support with the
-// current code, even on 64-bit targets, is INT_MAX. this is not a
-// significant limitation for the intended use case.
-//
-// we do, however, need to make sure our size calculations don't
-// overflow. hence a few helper functions for size calculations that
-// multiply integers together, making sure that they're non-negative
-// and no overflow occurs.
-
-// return 1 if the sum is valid, 0 on overflow.
-// negative terms are considered invalid.
-static int stbi__addsizes_valid(int a, int b)
-{
- if (b < 0) return 0;
- // now 0 <= b <= INT_MAX, hence also
- // 0 <= INT_MAX - b <= INTMAX.
- // And "a + b <= INT_MAX" (which might overflow) is the
- // same as a <= INT_MAX - b (no overflow)
- return a <= INT_MAX - b;
-}
-
-// returns 1 if the product is valid, 0 on overflow.
-// negative factors are considered invalid.
-static int stbi__mul2sizes_valid(int a, int b)
-{
- if (a < 0 || b < 0) return 0;
- if (b == 0) return 1; // mul-by-0 is always safe
- // portable way to check for no overflows in a*b
- return a <= INT_MAX/b;
-}
-
-// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
-static int stbi__mad2sizes_valid(int a, int b, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
-}
-
-// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
-static int stbi__mad3sizes_valid(int a, int b, int c, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
- stbi__addsizes_valid(a*b*c, add);
-}
-
-// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
-static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
-{
- return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
- stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
-}
-
-// mallocs with size overflow checking
-static void *stbi__malloc_mad2(int a, int b, int add)
-{
- if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
- return stbi__malloc(a*b + add);
-}
-
-static void *stbi__malloc_mad3(int a, int b, int c, int add)
-{
- if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
- return stbi__malloc(a*b*c + add);
-}
-
-static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
-{
- if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
- return stbi__malloc(a*b*c*d + add);
-}
-
-// stbi__err - error
-// stbi__errpf - error returning pointer to float
-// stbi__errpuc - error returning pointer to unsigned char
-
-#ifdef STBI_NO_FAILURE_STRINGS
- #define stbi__err(x,y) 0
-#elif defined(STBI_FAILURE_USERMSG)
- #define stbi__err(x,y) stbi__err(y)
-#else
- #define stbi__err(x,y) stbi__err(x)
-#endif
-
-#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
-#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
-
-STBIDEF void stbi_image_free(void *retval_from_stbi_load)
-{
- STBI_FREE(retval_from_stbi_load);
-}
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
-#endif
-
-#ifndef STBI_NO_HDR
-static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp);
-#endif
-
-static int stbi__vertically_flip_on_load = 0;
-
-STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
-{
- stbi__vertically_flip_on_load = flag_true_if_should_flip;
-}
-
-static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
-{
- memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
- ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
- ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
- ri->num_channels = 0;
-
- #ifndef STBI_NO_JPEG
- if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PNG
- if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_BMP
- if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_GIF
- if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PSD
- if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
- #endif
- #ifndef STBI_NO_PIC
- if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
- #endif
- #ifndef STBI_NO_PNM
- if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
- #endif
-
- #ifndef STBI_NO_HDR
- if (stbi__hdr_test(s)) {
- float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
- return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
- }
- #endif
-
- #ifndef STBI_NO_TGA
- // test tga last because it's a crappy test!
- if (stbi__tga_test(s))
- return stbi__tga_load(s,x,y,comp,req_comp, ri);
- #endif
-
- return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
-}
-
-static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
-{
- int i;
- int img_len = w * h * channels;
- stbi_uc *reduced;
-
- reduced = (stbi_uc *) stbi__malloc(img_len);
- if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
-
- for (i = 0; i < img_len; ++i)
- reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
-
- STBI_FREE(orig);
- return reduced;
-}
-
-static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
-{
- int i;
- int img_len = w * h * channels;
- stbi__uint16 *enlarged;
-
- enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
- if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
-
- for (i = 0; i < img_len; ++i)
- enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
-
- STBI_FREE(orig);
- return enlarged;
-}
-
-static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- stbi__result_info ri;
- void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
-
- if (result == NULL)
- return NULL;
-
- if (ri.bits_per_channel != 8) {
- STBI_ASSERT(ri.bits_per_channel == 16);
- result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
- ri.bits_per_channel = 8;
- }
-
- // @TODO: move stbi__convert_format to here
-
- if (stbi__vertically_flip_on_load) {
- int w = *x, h = *y;
- int channels = req_comp ? req_comp : *comp;
- int row,col,z;
- stbi_uc *image = (stbi_uc *) result;
-
- // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once
- for (row = 0; row < (h>>1); row++) {
- for (col = 0; col < w; col++) {
- for (z = 0; z < channels; z++) {
- stbi_uc temp = image[(row * w + col) * channels + z];
- image[(row * w + col) * channels + z] = image[((h - row - 1) * w + col) * channels + z];
- image[((h - row - 1) * w + col) * channels + z] = temp;
- }
- }
- }
- }
-
- return (unsigned char *) result;
-}
-
-static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- stbi__result_info ri;
- void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
-
- if (result == NULL)
- return NULL;
-
- if (ri.bits_per_channel != 16) {
- STBI_ASSERT(ri.bits_per_channel == 8);
- result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
- ri.bits_per_channel = 16;
- }
-
- // @TODO: move stbi__convert_format16 to here
- // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
-
- if (stbi__vertically_flip_on_load) {
- int w = *x, h = *y;
- int channels = req_comp ? req_comp : *comp;
- int row,col,z;
- stbi__uint16 *image = (stbi__uint16 *) result;
-
- // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once
- for (row = 0; row < (h>>1); row++) {
- for (col = 0; col < w; col++) {
- for (z = 0; z < channels; z++) {
- stbi__uint16 temp = image[(row * w + col) * channels + z];
- image[(row * w + col) * channels + z] = image[((h - row - 1) * w + col) * channels + z];
- image[((h - row - 1) * w + col) * channels + z] = temp;
- }
- }
- }
- }
-
- return (stbi__uint16 *) result;
-}
-
-#ifndef STBI_NO_HDR
-static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
-{
- if (stbi__vertically_flip_on_load && result != NULL) {
- int w = *x, h = *y;
- int depth = req_comp ? req_comp : *comp;
- int row,col,z;
- float temp;
-
- // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once
- for (row = 0; row < (h>>1); row++) {
- for (col = 0; col < w; col++) {
- for (z = 0; z < depth; z++) {
- temp = result[(row * w + col) * depth + z];
- result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z];
- result[((h - row - 1) * w + col) * depth + z] = temp;
- }
- }
- }
- }
-}
-#endif
-
-#ifndef STBI_NO_STDIO
-
-static FILE *stbi__fopen(char const *filename, char const *mode)
-{
- FILE *f;
-#if defined(_MSC_VER) && _MSC_VER >= 1400
- if (0 != fopen_s(&f, filename, mode))
- f=0;
-#else
- f = fopen(filename, mode);
-#endif
- return f;
-}
-
-
-STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- unsigned char *result;
- if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
- result = stbi_load_from_file(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- unsigned char *result;
- stbi__context s;
- stbi__start_file(&s,f);
- result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
- if (result) {
- // need to 'unget' all the characters in the IO buffer
- fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
- }
- return result;
-}
-
-STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- stbi__uint16 *result;
- stbi__context s;
- stbi__start_file(&s,f);
- result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
- if (result) {
- // need to 'unget' all the characters in the IO buffer
- fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
- }
- return result;
-}
-
-STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- stbi__uint16 *result;
- if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
- result = stbi_load_from_file_16(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-
-#endif //!STBI_NO_STDIO
-
-STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
-}
-
-STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
-}
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
-{
- unsigned char *data;
- #ifndef STBI_NO_HDR
- if (stbi__hdr_test(s)) {
- stbi__result_info ri;
- float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
- if (hdr_data)
- stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
- return hdr_data;
- }
- #endif
- data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
- if (data)
- return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
- return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
-}
-
-STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-
-STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
-{
- float *result;
- FILE *f = stbi__fopen(filename, "rb");
- if (!f) return stbi__errpf("can't fopen", "Unable to open file");
- result = stbi_loadf_from_file(f,x,y,comp,req_comp);
- fclose(f);
- return result;
-}
-
-STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
-{
- stbi__context s;
- stbi__start_file(&s,f);
- return stbi__loadf_main(&s,x,y,comp,req_comp);
-}
-#endif // !STBI_NO_STDIO
-
-#endif // !STBI_NO_LINEAR
-
-// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
-// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
-// reports false!
-
-STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
-{
- #ifndef STBI_NO_HDR
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__hdr_test(&s);
- #else
- STBI_NOTUSED(buffer);
- STBI_NOTUSED(len);
- return 0;
- #endif
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_is_hdr (char const *filename)
-{
- FILE *f = stbi__fopen(filename, "rb");
- int result=0;
- if (f) {
- result = stbi_is_hdr_from_file(f);
- fclose(f);
- }
- return result;
-}
-
-STBIDEF int stbi_is_hdr_from_file(FILE *f)
-{
- #ifndef STBI_NO_HDR
- stbi__context s;
- stbi__start_file(&s,f);
- return stbi__hdr_test(&s);
- #else
- STBI_NOTUSED(f);
- return 0;
- #endif
-}
-#endif // !STBI_NO_STDIO
-
-STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
-{
- #ifndef STBI_NO_HDR
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
- return stbi__hdr_test(&s);
- #else
- STBI_NOTUSED(clbk);
- STBI_NOTUSED(user);
- return 0;
- #endif
-}
-
-#ifndef STBI_NO_LINEAR
-static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
-
-STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
-STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
-#endif
-
-static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
-
-STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
-STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Common code used by all image loaders
-//
-
-enum
-{
- STBI__SCAN_load=0,
- STBI__SCAN_type,
- STBI__SCAN_header
-};
-
-static void stbi__refill_buffer(stbi__context *s)
-{
- int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
- if (n == 0) {
- // at end of file, treat same as if from memory, but need to handle case
- // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
- s->read_from_callbacks = 0;
- s->img_buffer = s->buffer_start;
- s->img_buffer_end = s->buffer_start+1;
- *s->img_buffer = 0;
- } else {
- s->img_buffer = s->buffer_start;
- s->img_buffer_end = s->buffer_start + n;
- }
-}
-
-stbi_inline static stbi_uc stbi__get8(stbi__context *s)
-{
- if (s->img_buffer < s->img_buffer_end)
- return *s->img_buffer++;
- if (s->read_from_callbacks) {
- stbi__refill_buffer(s);
- return *s->img_buffer++;
- }
- return 0;
-}
-
-stbi_inline static int stbi__at_eof(stbi__context *s)
-{
- if (s->io.read) {
- if (!(s->io.eof)(s->io_user_data)) return 0;
- // if feof() is true, check if buffer = end
- // special case: we've only got the special 0 character at the end
- if (s->read_from_callbacks == 0) return 1;
- }
-
- return s->img_buffer >= s->img_buffer_end;
-}
-
-static void stbi__skip(stbi__context *s, int n)
-{
- if (n < 0) {
- s->img_buffer = s->img_buffer_end;
- return;
- }
- if (s->io.read) {
- int blen = (int) (s->img_buffer_end - s->img_buffer);
- if (blen < n) {
- s->img_buffer = s->img_buffer_end;
- (s->io.skip)(s->io_user_data, n - blen);
- return;
- }
- }
- s->img_buffer += n;
-}
-
-static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
-{
- if (s->io.read) {
- int blen = (int) (s->img_buffer_end - s->img_buffer);
- if (blen < n) {
- int res, count;
-
- memcpy(buffer, s->img_buffer, blen);
-
- count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
- res = (count == (n-blen));
- s->img_buffer = s->img_buffer_end;
- return res;
- }
- }
-
- if (s->img_buffer+n <= s->img_buffer_end) {
- memcpy(buffer, s->img_buffer, n);
- s->img_buffer += n;
- return 1;
- } else
- return 0;
-}
-
-static int stbi__get16be(stbi__context *s)
-{
- int z = stbi__get8(s);
- return (z << 8) + stbi__get8(s);
-}
-
-static stbi__uint32 stbi__get32be(stbi__context *s)
-{
- stbi__uint32 z = stbi__get16be(s);
- return (z << 16) + stbi__get16be(s);
-}
-
-#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
-// nothing
-#else
-static int stbi__get16le(stbi__context *s)
-{
- int z = stbi__get8(s);
- return z + (stbi__get8(s) << 8);
-}
-#endif
-
-#ifndef STBI_NO_BMP
-static stbi__uint32 stbi__get32le(stbi__context *s)
-{
- stbi__uint32 z = stbi__get16le(s);
- return z + (stbi__get16le(s) << 16);
-}
-#endif
-
-#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// generic converter from built-in img_n to req_comp
-// individual types do this automatically as much as possible (e.g. jpeg
-// does all cases internally since it needs to colorspace convert anyway,
-// and it never has alpha, so very few cases ). png can automatically
-// interleave an alpha=255 channel, but falls back to this for other cases
-//
-// assume data buffer is malloced, so malloc a new one and free that one
-// only failure mode is malloc failing
-
-static stbi_uc stbi__compute_y(int r, int g, int b)
-{
- return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8);
-}
-
-static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
-{
- int i,j;
- unsigned char *good;
-
- if (req_comp == img_n) return data;
- STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
-
- good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
- if (good == NULL) {
- STBI_FREE(data);
- return stbi__errpuc("outofmem", "Out of memory");
- }
-
- for (j=0; j < (int) y; ++j) {
- unsigned char *src = data + j * x * img_n ;
- unsigned char *dest = good + j * x * req_comp;
-
- #define STBI__COMBO(a,b) ((a)*8+(b))
- #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
- // convert source image with img_n components to one with req_comp components;
- // avoid switch per pixel, so use switch per scanline and massive macros
- switch (STBI__COMBO(img_n, req_comp)) {
- STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255; } break;
- STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break;
- STBI__CASE(2,1) { dest[0]=src[0]; } break;
- STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break;
- STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break;
- STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
- STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break;
- STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
- STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break;
- STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break;
- default: STBI_ASSERT(0);
- }
- #undef STBI__CASE
- }
-
- STBI_FREE(data);
- return good;
-}
-
-static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
-{
- return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
-}
-
-static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
-{
- int i,j;
- stbi__uint16 *good;
-
- if (req_comp == img_n) return data;
- STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
-
- good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
- if (good == NULL) {
- STBI_FREE(data);
- return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
- }
-
- for (j=0; j < (int) y; ++j) {
- stbi__uint16 *src = data + j * x * img_n ;
- stbi__uint16 *dest = good + j * x * req_comp;
-
- #define STBI__COMBO(a,b) ((a)*8+(b))
- #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
- // convert source image with img_n components to one with req_comp components;
- // avoid switch per pixel, so use switch per scanline and massive macros
- switch (STBI__COMBO(img_n, req_comp)) {
- STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff; } break;
- STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff; } break;
- STBI__CASE(2,1) { dest[0]=src[0]; } break;
- STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
- STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break;
- STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff; } break;
- STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
- STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break;
- STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
- STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break;
- STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break;
- default: STBI_ASSERT(0);
- }
- #undef STBI__CASE
- }
-
- STBI_FREE(data);
- return good;
-}
-
-#ifndef STBI_NO_LINEAR
-static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
-{
- int i,k,n;
- float *output;
- if (!data) return NULL;
- output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
- if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
- // compute number of non-alpha components
- if (comp & 1) n = comp; else n = comp-1;
- for (i=0; i < x*y; ++i) {
- for (k=0; k < n; ++k) {
- output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
- }
- if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;
- }
- STBI_FREE(data);
- return output;
-}
-#endif
-
-#ifndef STBI_NO_HDR
-#define stbi__float2int(x) ((int) (x))
-static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)
-{
- int i,k,n;
- stbi_uc *output;
- if (!data) return NULL;
- output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
- if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
- // compute number of non-alpha components
- if (comp & 1) n = comp; else n = comp-1;
- for (i=0; i < x*y; ++i) {
- for (k=0; k < n; ++k) {
- float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
- if (z < 0) z = 0;
- if (z > 255) z = 255;
- output[i*comp + k] = (stbi_uc) stbi__float2int(z);
- }
- if (k < comp) {
- float z = data[i*comp+k] * 255 + 0.5f;
- if (z < 0) z = 0;
- if (z > 255) z = 255;
- output[i*comp + k] = (stbi_uc) stbi__float2int(z);
- }
- }
- STBI_FREE(data);
- return output;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// "baseline" JPEG/JFIF decoder
-//
-// simple implementation
-// - doesn't support delayed output of y-dimension
-// - simple interface (only one output format: 8-bit interleaved RGB)
-// - doesn't try to recover corrupt jpegs
-// - doesn't allow partial loading, loading multiple at once
-// - still fast on x86 (copying globals into locals doesn't help x86)
-// - allocates lots of intermediate memory (full size of all components)
-// - non-interleaved case requires this anyway
-// - allows good upsampling (see next)
-// high-quality
-// - upsampled channels are bilinearly interpolated, even across blocks
-// - quality integer IDCT derived from IJG's 'slow'
-// performance
-// - fast huffman; reasonable integer IDCT
-// - some SIMD kernels for common paths on targets with SSE2/NEON
-// - uses a lot of intermediate memory, could cache poorly
-
-#ifndef STBI_NO_JPEG
-
-// huffman decoding acceleration
-#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
-
-typedef struct
-{
- stbi_uc fast[1 << FAST_BITS];
- // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
- stbi__uint16 code[256];
- stbi_uc values[256];
- stbi_uc size[257];
- unsigned int maxcode[18];
- int delta[17]; // old 'firstsymbol' - old 'firstcode'
-} stbi__huffman;
-
-typedef struct
-{
- stbi__context *s;
- stbi__huffman huff_dc[4];
- stbi__huffman huff_ac[4];
- stbi__uint16 dequant[4][64];
- stbi__int16 fast_ac[4][1 << FAST_BITS];
-
-// sizes for components, interleaved MCUs
- int img_h_max, img_v_max;
- int img_mcu_x, img_mcu_y;
- int img_mcu_w, img_mcu_h;
-
-// definition of jpeg image component
- struct
- {
- int id;
- int h,v;
- int tq;
- int hd,ha;
- int dc_pred;
-
- int x,y,w2,h2;
- stbi_uc *data;
- void *raw_data, *raw_coeff;
- stbi_uc *linebuf;
- short *coeff; // progressive only
- int coeff_w, coeff_h; // number of 8x8 coefficient blocks
- } img_comp[4];
-
- stbi__uint32 code_buffer; // jpeg entropy-coded buffer
- int code_bits; // number of valid bits
- unsigned char marker; // marker seen while filling entropy buffer
- int nomore; // flag if we saw a marker so must stop
-
- int progressive;
- int spec_start;
- int spec_end;
- int succ_high;
- int succ_low;
- int eob_run;
- int jfif;
- int app14_color_transform; // Adobe APP14 tag
- int rgb;
-
- int scan_n, order[4];
- int restart_interval, todo;
-
-// kernels
- void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
- void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
- stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
-} stbi__jpeg;
-
-static int stbi__build_huffman(stbi__huffman *h, int *count)
-{
- int i,j,k=0,code;
- // build size list for each symbol (from JPEG spec)
- for (i=0; i < 16; ++i)
- for (j=0; j < count[i]; ++j)
- h->size[k++] = (stbi_uc) (i+1);
- h->size[k] = 0;
-
- // compute actual symbols (from jpeg spec)
- code = 0;
- k = 0;
- for(j=1; j <= 16; ++j) {
- // compute delta to add to code to compute symbol id
- h->delta[j] = k - code;
- if (h->size[k] == j) {
- while (h->size[k] == j)
- h->code[k++] = (stbi__uint16) (code++);
- if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG");
- }
- // compute largest code + 1 for this size, preshifted as needed later
- h->maxcode[j] = code << (16-j);
- code <<= 1;
- }
- h->maxcode[j] = 0xffffffff;
-
- // build non-spec acceleration table; 255 is flag for not-accelerated
- memset(h->fast, 255, 1 << FAST_BITS);
- for (i=0; i < k; ++i) {
- int s = h->size[i];
- if (s <= FAST_BITS) {
- int c = h->code[i] << (FAST_BITS-s);
- int m = 1 << (FAST_BITS-s);
- for (j=0; j < m; ++j) {
- h->fast[c+j] = (stbi_uc) i;
- }
- }
- }
- return 1;
-}
-
-// build a table that decodes both magnitude and value of small ACs in
-// one go.
-static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
-{
- int i;
- for (i=0; i < (1 << FAST_BITS); ++i) {
- stbi_uc fast = h->fast[i];
- fast_ac[i] = 0;
- if (fast < 255) {
- int rs = h->values[fast];
- int run = (rs >> 4) & 15;
- int magbits = rs & 15;
- int len = h->size[fast];
-
- if (magbits && len + magbits <= FAST_BITS) {
- // magnitude code followed by receive_extend code
- int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
- int m = 1 << (magbits - 1);
- if (k < m) k += (~0U << magbits) + 1;
- // if the result is small enough, we can fit it in fast_ac table
- if (k >= -128 && k <= 127)
- fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits));
- }
- }
- }
-}
-
-static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
-{
- do {
- int b = j->nomore ? 0 : stbi__get8(j->s);
- if (b == 0xff) {
- int c = stbi__get8(j->s);
- while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
- if (c != 0) {
- j->marker = (unsigned char) c;
- j->nomore = 1;
- return;
- }
- }
- j->code_buffer |= b << (24 - j->code_bits);
- j->code_bits += 8;
- } while (j->code_bits <= 24);
-}
-
-// (1 << n) - 1
-static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
-
-// decode a jpeg huffman value from the bitstream
-stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
-{
- unsigned int temp;
- int c,k;
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
-
- // look at the top FAST_BITS and determine what symbol ID it is,
- // if the code is <= FAST_BITS
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- k = h->fast[c];
- if (k < 255) {
- int s = h->size[k];
- if (s > j->code_bits)
- return -1;
- j->code_buffer <<= s;
- j->code_bits -= s;
- return h->values[k];
- }
-
- // naive test is to shift the code_buffer down so k bits are
- // valid, then test against maxcode. To speed this up, we've
- // preshifted maxcode left so that it has (16-k) 0s at the
- // end; in other words, regardless of the number of bits, it
- // wants to be compared against something shifted to have 16;
- // that way we don't need to shift inside the loop.
- temp = j->code_buffer >> 16;
- for (k=FAST_BITS+1 ; ; ++k)
- if (temp < h->maxcode[k])
- break;
- if (k == 17) {
- // error! code not found
- j->code_bits -= 16;
- return -1;
- }
-
- if (k > j->code_bits)
- return -1;
-
- // convert the huffman code to the symbol id
- c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
- STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
-
- // convert the id to a symbol
- j->code_bits -= k;
- j->code_buffer <<= k;
- return h->values[c];
-}
-
-// bias[n] = (-1<<n) + 1
-static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
-
-// combined JPEG 'receive' and JPEG 'extend', since baseline
-// always extends everything it receives.
-stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
-{
- unsigned int k;
- int sgn;
- if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
-
- sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
- k = stbi_lrot(j->code_buffer, n);
- STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask)));
- j->code_buffer = k & ~stbi__bmask[n];
- k &= stbi__bmask[n];
- j->code_bits -= n;
- return k + (stbi__jbias[n] & ~sgn);
-}
-
-// get some unsigned bits
-stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
-{
- unsigned int k;
- if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
- k = stbi_lrot(j->code_buffer, n);
- j->code_buffer = k & ~stbi__bmask[n];
- k &= stbi__bmask[n];
- j->code_bits -= n;
- return k;
-}
-
-stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
-{
- unsigned int k;
- if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
- k = j->code_buffer;
- j->code_buffer <<= 1;
- --j->code_bits;
- return k & 0x80000000;
-}
-
-// given a value that's at position X in the zigzag stream,
-// where does it appear in the 8x8 matrix coded as row-major?
-static stbi_uc stbi__jpeg_dezigzag[64+15] =
-{
- 0, 1, 8, 16, 9, 2, 3, 10,
- 17, 24, 32, 25, 18, 11, 4, 5,
- 12, 19, 26, 33, 40, 48, 41, 34,
- 27, 20, 13, 6, 7, 14, 21, 28,
- 35, 42, 49, 56, 57, 50, 43, 36,
- 29, 22, 15, 23, 30, 37, 44, 51,
- 58, 59, 52, 45, 38, 31, 39, 46,
- 53, 60, 61, 54, 47, 55, 62, 63,
- // let corrupt input sample past end
- 63, 63, 63, 63, 63, 63, 63, 63,
- 63, 63, 63, 63, 63, 63, 63
-};
-
-// decode one 64-entry block--
-static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
-{
- int diff,dc,k;
- int t;
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- t = stbi__jpeg_huff_decode(j, hdc);
- if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
-
- // 0 all the ac values now so we can do it 32-bits at a time
- memset(data,0,64*sizeof(data[0]));
-
- diff = t ? stbi__extend_receive(j, t) : 0;
- dc = j->img_comp[b].dc_pred + diff;
- j->img_comp[b].dc_pred = dc;
- data[0] = (short) (dc * dequant[0]);
-
- // decode AC components, see JPEG spec
- k = 1;
- do {
- unsigned int zig;
- int c,r,s;
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- r = fac[c];
- if (r) { // fast-AC path
- k += (r >> 4) & 15; // run
- s = r & 15; // combined length
- j->code_buffer <<= s;
- j->code_bits -= s;
- // decode into unzigzag'd location
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) ((r >> 8) * dequant[zig]);
- } else {
- int rs = stbi__jpeg_huff_decode(j, hac);
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (rs != 0xf0) break; // end block
- k += 16;
- } else {
- k += r;
- // decode into unzigzag'd location
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
- }
- }
- } while (k < 64);
- return 1;
-}
-
-static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
-{
- int diff,dc;
- int t;
- if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
-
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
-
- if (j->succ_high == 0) {
- // first scan for DC coefficient, must be first
- memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
- t = stbi__jpeg_huff_decode(j, hdc);
- diff = t ? stbi__extend_receive(j, t) : 0;
-
- dc = j->img_comp[b].dc_pred + diff;
- j->img_comp[b].dc_pred = dc;
- data[0] = (short) (dc << j->succ_low);
- } else {
- // refinement scan for DC coefficient
- if (stbi__jpeg_get_bit(j))
- data[0] += (short) (1 << j->succ_low);
- }
- return 1;
-}
-
-// @OPTIMIZE: store non-zigzagged during the decode passes,
-// and only de-zigzag when dequantizing
-static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
-{
- int k;
- if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
-
- if (j->succ_high == 0) {
- int shift = j->succ_low;
-
- if (j->eob_run) {
- --j->eob_run;
- return 1;
- }
-
- k = j->spec_start;
- do {
- unsigned int zig;
- int c,r,s;
- if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
- c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
- r = fac[c];
- if (r) { // fast-AC path
- k += (r >> 4) & 15; // run
- s = r & 15; // combined length
- j->code_buffer <<= s;
- j->code_bits -= s;
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) ((r >> 8) << shift);
- } else {
- int rs = stbi__jpeg_huff_decode(j, hac);
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (r < 15) {
- j->eob_run = (1 << r);
- if (r)
- j->eob_run += stbi__jpeg_get_bits(j, r);
- --j->eob_run;
- break;
- }
- k += 16;
- } else {
- k += r;
- zig = stbi__jpeg_dezigzag[k++];
- data[zig] = (short) (stbi__extend_receive(j,s) << shift);
- }
- }
- } while (k <= j->spec_end);
- } else {
- // refinement scan for these AC coefficients
-
- short bit = (short) (1 << j->succ_low);
-
- if (j->eob_run) {
- --j->eob_run;
- for (k = j->spec_start; k <= j->spec_end; ++k) {
- short *p = &data[stbi__jpeg_dezigzag[k]];
- if (*p != 0)
- if (stbi__jpeg_get_bit(j))
- if ((*p & bit)==0) {
- if (*p > 0)
- *p += bit;
- else
- *p -= bit;
- }
- }
- } else {
- k = j->spec_start;
- do {
- int r,s;
- int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
- if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
- s = rs & 15;
- r = rs >> 4;
- if (s == 0) {
- if (r < 15) {
- j->eob_run = (1 << r) - 1;
- if (r)
- j->eob_run += stbi__jpeg_get_bits(j, r);
- r = 64; // force end of block
- } else {
- // r=15 s=0 should write 16 0s, so we just do
- // a run of 15 0s and then write s (which is 0),
- // so we don't have to do anything special here
- }
- } else {
- if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
- // sign bit
- if (stbi__jpeg_get_bit(j))
- s = bit;
- else
- s = -bit;
- }
-
- // advance by r
- while (k <= j->spec_end) {
- short *p = &data[stbi__jpeg_dezigzag[k++]];
- if (*p != 0) {
- if (stbi__jpeg_get_bit(j))
- if ((*p & bit)==0) {
- if (*p > 0)
- *p += bit;
- else
- *p -= bit;
- }
- } else {
- if (r == 0) {
- *p = (short) s;
- break;
- }
- --r;
- }
- }
- } while (k <= j->spec_end);
- }
- }
- return 1;
-}
-
-// take a -128..127 value and stbi__clamp it and convert to 0..255
-stbi_inline static stbi_uc stbi__clamp(int x)
-{
- // trick to use a single test to catch both cases
- if ((unsigned int) x > 255) {
- if (x < 0) return 0;
- if (x > 255) return 255;
- }
- return (stbi_uc) x;
-}
-
-#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
-#define stbi__fsh(x) ((x) << 12)
-
-// derived from jidctint -- DCT_ISLOW
-#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
- int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
- p2 = s2; \
- p3 = s6; \
- p1 = (p2+p3) * stbi__f2f(0.5411961f); \
- t2 = p1 + p3*stbi__f2f(-1.847759065f); \
- t3 = p1 + p2*stbi__f2f( 0.765366865f); \
- p2 = s0; \
- p3 = s4; \
- t0 = stbi__fsh(p2+p3); \
- t1 = stbi__fsh(p2-p3); \
- x0 = t0+t3; \
- x3 = t0-t3; \
- x1 = t1+t2; \
- x2 = t1-t2; \
- t0 = s7; \
- t1 = s5; \
- t2 = s3; \
- t3 = s1; \
- p3 = t0+t2; \
- p4 = t1+t3; \
- p1 = t0+t3; \
- p2 = t1+t2; \
- p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
- t0 = t0*stbi__f2f( 0.298631336f); \
- t1 = t1*stbi__f2f( 2.053119869f); \
- t2 = t2*stbi__f2f( 3.072711026f); \
- t3 = t3*stbi__f2f( 1.501321110f); \
- p1 = p5 + p1*stbi__f2f(-0.899976223f); \
- p2 = p5 + p2*stbi__f2f(-2.562915447f); \
- p3 = p3*stbi__f2f(-1.961570560f); \
- p4 = p4*stbi__f2f(-0.390180644f); \
- t3 += p1+p4; \
- t2 += p2+p3; \
- t1 += p2+p4; \
- t0 += p1+p3;
-
-static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
-{
- int i,val[64],*v=val;
- stbi_uc *o;
- short *d = data;
-
- // columns
- for (i=0; i < 8; ++i,++d, ++v) {
- // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
- if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
- && d[40]==0 && d[48]==0 && d[56]==0) {
- // no shortcut 0 seconds
- // (1|2|3|4|5|6|7)==0 0 seconds
- // all separate -0.047 seconds
- // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
- int dcterm = d[0] << 2;
- v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
- } else {
- STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
- // constants scaled things up by 1<<12; let's bring them back
- // down, but keep 2 extra bits of precision
- x0 += 512; x1 += 512; x2 += 512; x3 += 512;
- v[ 0] = (x0+t3) >> 10;
- v[56] = (x0-t3) >> 10;
- v[ 8] = (x1+t2) >> 10;
- v[48] = (x1-t2) >> 10;
- v[16] = (x2+t1) >> 10;
- v[40] = (x2-t1) >> 10;
- v[24] = (x3+t0) >> 10;
- v[32] = (x3-t0) >> 10;
- }
- }
-
- for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
- // no fast case since the first 1D IDCT spread components out
- STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
- // constants scaled things up by 1<<12, plus we had 1<<2 from first
- // loop, plus horizontal and vertical each scale by sqrt(8) so together
- // we've got an extra 1<<3, so 1<<17 total we need to remove.
- // so we want to round that, which means adding 0.5 * 1<<17,
- // aka 65536. Also, we'll end up with -128 to 127 that we want
- // to encode as 0..255 by adding 128, so we'll add that before the shift
- x0 += 65536 + (128<<17);
- x1 += 65536 + (128<<17);
- x2 += 65536 + (128<<17);
- x3 += 65536 + (128<<17);
- // tried computing the shifts into temps, or'ing the temps to see
- // if any were out of range, but that was slower
- o[0] = stbi__clamp((x0+t3) >> 17);
- o[7] = stbi__clamp((x0-t3) >> 17);
- o[1] = stbi__clamp((x1+t2) >> 17);
- o[6] = stbi__clamp((x1-t2) >> 17);
- o[2] = stbi__clamp((x2+t1) >> 17);
- o[5] = stbi__clamp((x2-t1) >> 17);
- o[3] = stbi__clamp((x3+t0) >> 17);
- o[4] = stbi__clamp((x3-t0) >> 17);
- }
-}
-
-#ifdef STBI_SSE2
-// sse2 integer IDCT. not the fastest possible implementation but it
-// produces bit-identical results to the generic C version so it's
-// fully "transparent".
-static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
-{
- // This is constructed to match our regular (generic) integer IDCT exactly.
- __m128i row0, row1, row2, row3, row4, row5, row6, row7;
- __m128i tmp;
-
- // dot product constant: even elems=x, odd elems=y
- #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
-
- // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
- // out(1) = c1[even]*x + c1[odd]*y
- #define dct_rot(out0,out1, x,y,c0,c1) \
- __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
- __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
- __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
- __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
- __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
- __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
-
- // out = in << 12 (in 16-bit, out 32-bit)
- #define dct_widen(out, in) \
- __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
- __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
-
- // wide add
- #define dct_wadd(out, a, b) \
- __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
- __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
-
- // wide sub
- #define dct_wsub(out, a, b) \
- __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
- __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
-
- // butterfly a/b, add bias, then shift by "s" and pack
- #define dct_bfly32o(out0, out1, a,b,bias,s) \
- { \
- __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
- __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
- dct_wadd(sum, abiased, b); \
- dct_wsub(dif, abiased, b); \
- out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
- out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
- }
-
- // 8-bit interleave step (for transposes)
- #define dct_interleave8(a, b) \
- tmp = a; \
- a = _mm_unpacklo_epi8(a, b); \
- b = _mm_unpackhi_epi8(tmp, b)
-
- // 16-bit interleave step (for transposes)
- #define dct_interleave16(a, b) \
- tmp = a; \
- a = _mm_unpacklo_epi16(a, b); \
- b = _mm_unpackhi_epi16(tmp, b)
-
- #define dct_pass(bias,shift) \
- { \
- /* even part */ \
- dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
- __m128i sum04 = _mm_add_epi16(row0, row4); \
- __m128i dif04 = _mm_sub_epi16(row0, row4); \
- dct_widen(t0e, sum04); \
- dct_widen(t1e, dif04); \
- dct_wadd(x0, t0e, t3e); \
- dct_wsub(x3, t0e, t3e); \
- dct_wadd(x1, t1e, t2e); \
- dct_wsub(x2, t1e, t2e); \
- /* odd part */ \
- dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
- dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
- __m128i sum17 = _mm_add_epi16(row1, row7); \
- __m128i sum35 = _mm_add_epi16(row3, row5); \
- dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
- dct_wadd(x4, y0o, y4o); \
- dct_wadd(x5, y1o, y5o); \
- dct_wadd(x6, y2o, y5o); \
- dct_wadd(x7, y3o, y4o); \
- dct_bfly32o(row0,row7, x0,x7,bias,shift); \
- dct_bfly32o(row1,row6, x1,x6,bias,shift); \
- dct_bfly32o(row2,row5, x2,x5,bias,shift); \
- dct_bfly32o(row3,row4, x3,x4,bias,shift); \
- }
-
- __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
- __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
- __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
- __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
- __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
- __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
- __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
- __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
-
- // rounding biases in column/row passes, see stbi__idct_block for explanation.
- __m128i bias_0 = _mm_set1_epi32(512);
- __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
-
- // load
- row0 = _mm_load_si128((const __m128i *) (data + 0*8));
- row1 = _mm_load_si128((const __m128i *) (data + 1*8));
- row2 = _mm_load_si128((const __m128i *) (data + 2*8));
- row3 = _mm_load_si128((const __m128i *) (data + 3*8));
- row4 = _mm_load_si128((const __m128i *) (data + 4*8));
- row5 = _mm_load_si128((const __m128i *) (data + 5*8));
- row6 = _mm_load_si128((const __m128i *) (data + 6*8));
- row7 = _mm_load_si128((const __m128i *) (data + 7*8));
-
- // column pass
- dct_pass(bias_0, 10);
-
- {
- // 16bit 8x8 transpose pass 1
- dct_interleave16(row0, row4);
- dct_interleave16(row1, row5);
- dct_interleave16(row2, row6);
- dct_interleave16(row3, row7);
-
- // transpose pass 2
- dct_interleave16(row0, row2);
- dct_interleave16(row1, row3);
- dct_interleave16(row4, row6);
- dct_interleave16(row5, row7);
-
- // transpose pass 3
- dct_interleave16(row0, row1);
- dct_interleave16(row2, row3);
- dct_interleave16(row4, row5);
- dct_interleave16(row6, row7);
- }
-
- // row pass
- dct_pass(bias_1, 17);
-
- {
- // pack
- __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
- __m128i p1 = _mm_packus_epi16(row2, row3);
- __m128i p2 = _mm_packus_epi16(row4, row5);
- __m128i p3 = _mm_packus_epi16(row6, row7);
-
- // 8bit 8x8 transpose pass 1
- dct_interleave8(p0, p2); // a0e0a1e1...
- dct_interleave8(p1, p3); // c0g0c1g1...
-
- // transpose pass 2
- dct_interleave8(p0, p1); // a0c0e0g0...
- dct_interleave8(p2, p3); // b0d0f0h0...
-
- // transpose pass 3
- dct_interleave8(p0, p2); // a0b0c0d0...
- dct_interleave8(p1, p3); // a4b4c4d4...
-
- // store
- _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
- _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
- _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
- }
-
-#undef dct_const
-#undef dct_rot
-#undef dct_widen
-#undef dct_wadd
-#undef dct_wsub
-#undef dct_bfly32o
-#undef dct_interleave8
-#undef dct_interleave16
-#undef dct_pass
-}
-
-#endif // STBI_SSE2
-
-#ifdef STBI_NEON
-
-// NEON integer IDCT. should produce bit-identical
-// results to the generic C version.
-static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
-{
- int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
-
- int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
- int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
- int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
- int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
- int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
- int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
- int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
- int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
- int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
- int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
- int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
- int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
-
-#define dct_long_mul(out, inq, coeff) \
- int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
- int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
-
-#define dct_long_mac(out, acc, inq, coeff) \
- int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
- int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
-
-#define dct_widen(out, inq) \
- int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
- int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
-
-// wide add
-#define dct_wadd(out, a, b) \
- int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
- int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
-
-// wide sub
-#define dct_wsub(out, a, b) \
- int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
- int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
-
-// butterfly a/b, then shift using "shiftop" by "s" and pack
-#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
- { \
- dct_wadd(sum, a, b); \
- dct_wsub(dif, a, b); \
- out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
- out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
- }
-
-#define dct_pass(shiftop, shift) \
- { \
- /* even part */ \
- int16x8_t sum26 = vaddq_s16(row2, row6); \
- dct_long_mul(p1e, sum26, rot0_0); \
- dct_long_mac(t2e, p1e, row6, rot0_1); \
- dct_long_mac(t3e, p1e, row2, rot0_2); \
- int16x8_t sum04 = vaddq_s16(row0, row4); \
- int16x8_t dif04 = vsubq_s16(row0, row4); \
- dct_widen(t0e, sum04); \
- dct_widen(t1e, dif04); \
- dct_wadd(x0, t0e, t3e); \
- dct_wsub(x3, t0e, t3e); \
- dct_wadd(x1, t1e, t2e); \
- dct_wsub(x2, t1e, t2e); \
- /* odd part */ \
- int16x8_t sum15 = vaddq_s16(row1, row5); \
- int16x8_t sum17 = vaddq_s16(row1, row7); \
- int16x8_t sum35 = vaddq_s16(row3, row5); \
- int16x8_t sum37 = vaddq_s16(row3, row7); \
- int16x8_t sumodd = vaddq_s16(sum17, sum35); \
- dct_long_mul(p5o, sumodd, rot1_0); \
- dct_long_mac(p1o, p5o, sum17, rot1_1); \
- dct_long_mac(p2o, p5o, sum35, rot1_2); \
- dct_long_mul(p3o, sum37, rot2_0); \
- dct_long_mul(p4o, sum15, rot2_1); \
- dct_wadd(sump13o, p1o, p3o); \
- dct_wadd(sump24o, p2o, p4o); \
- dct_wadd(sump23o, p2o, p3o); \
- dct_wadd(sump14o, p1o, p4o); \
- dct_long_mac(x4, sump13o, row7, rot3_0); \
- dct_long_mac(x5, sump24o, row5, rot3_1); \
- dct_long_mac(x6, sump23o, row3, rot3_2); \
- dct_long_mac(x7, sump14o, row1, rot3_3); \
- dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
- dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
- dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
- dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
- }
-
- // load
- row0 = vld1q_s16(data + 0*8);
- row1 = vld1q_s16(data + 1*8);
- row2 = vld1q_s16(data + 2*8);
- row3 = vld1q_s16(data + 3*8);
- row4 = vld1q_s16(data + 4*8);
- row5 = vld1q_s16(data + 5*8);
- row6 = vld1q_s16(data + 6*8);
- row7 = vld1q_s16(data + 7*8);
-
- // add DC bias
- row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
-
- // column pass
- dct_pass(vrshrn_n_s32, 10);
-
- // 16bit 8x8 transpose
- {
-// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
-// whether compilers actually get this is another story, sadly.
-#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
-#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
-#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
-
- // pass 1
- dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
- dct_trn16(row2, row3);
- dct_trn16(row4, row5);
- dct_trn16(row6, row7);
-
- // pass 2
- dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
- dct_trn32(row1, row3);
- dct_trn32(row4, row6);
- dct_trn32(row5, row7);
-
- // pass 3
- dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
- dct_trn64(row1, row5);
- dct_trn64(row2, row6);
- dct_trn64(row3, row7);
-
-#undef dct_trn16
-#undef dct_trn32
-#undef dct_trn64
- }
-
- // row pass
- // vrshrn_n_s32 only supports shifts up to 16, we need
- // 17. so do a non-rounding shift of 16 first then follow
- // up with a rounding shift by 1.
- dct_pass(vshrn_n_s32, 16);
-
- {
- // pack and round
- uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
- uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
- uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
- uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
- uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
- uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
- uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
- uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
-
- // again, these can translate into one instruction, but often don't.
-#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
-#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
-#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
-
- // sadly can't use interleaved stores here since we only write
- // 8 bytes to each scan line!
-
- // 8x8 8-bit transpose pass 1
- dct_trn8_8(p0, p1);
- dct_trn8_8(p2, p3);
- dct_trn8_8(p4, p5);
- dct_trn8_8(p6, p7);
-
- // pass 2
- dct_trn8_16(p0, p2);
- dct_trn8_16(p1, p3);
- dct_trn8_16(p4, p6);
- dct_trn8_16(p5, p7);
-
- // pass 3
- dct_trn8_32(p0, p4);
- dct_trn8_32(p1, p5);
- dct_trn8_32(p2, p6);
- dct_trn8_32(p3, p7);
-
- // store
- vst1_u8(out, p0); out += out_stride;
- vst1_u8(out, p1); out += out_stride;
- vst1_u8(out, p2); out += out_stride;
- vst1_u8(out, p3); out += out_stride;
- vst1_u8(out, p4); out += out_stride;
- vst1_u8(out, p5); out += out_stride;
- vst1_u8(out, p6); out += out_stride;
- vst1_u8(out, p7);
-
-#undef dct_trn8_8
-#undef dct_trn8_16
-#undef dct_trn8_32
- }
-
-#undef dct_long_mul
-#undef dct_long_mac
-#undef dct_widen
-#undef dct_wadd
-#undef dct_wsub
-#undef dct_bfly32o
-#undef dct_pass
-}
-
-#endif // STBI_NEON
-
-#define STBI__MARKER_none 0xff
-// if there's a pending marker from the entropy stream, return that
-// otherwise, fetch from the stream and get a marker. if there's no
-// marker, return 0xff, which is never a valid marker value
-static stbi_uc stbi__get_marker(stbi__jpeg *j)
-{
- stbi_uc x;
- if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
- x = stbi__get8(j->s);
- if (x != 0xff) return STBI__MARKER_none;
- while (x == 0xff)
- x = stbi__get8(j->s); // consume repeated 0xff fill bytes
- return x;
-}
-
-// in each scan, we'll have scan_n components, and the order
-// of the components is specified by order[]
-#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
-
-// after a restart interval, stbi__jpeg_reset the entropy decoder and
-// the dc prediction
-static void stbi__jpeg_reset(stbi__jpeg *j)
-{
- j->code_bits = 0;
- j->code_buffer = 0;
- j->nomore = 0;
- j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
- j->marker = STBI__MARKER_none;
- j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
- j->eob_run = 0;
- // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
- // since we don't even allow 1<<30 pixels
-}
-
-static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
-{
- stbi__jpeg_reset(z);
- if (!z->progressive) {
- if (z->scan_n == 1) {
- int i,j;
- STBI_SIMD_ALIGN(short, data[64]);
- int n = z->order[0];
- // non-interleaved data, we just need to process one block at a time,
- // in trivial scanline order
- // number of blocks to do just depends on how many actual "pixels" this
- // component has, independent of interleaved MCU blocking and such
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
- // every data block is an MCU, so countdown the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- // if it's NOT a restart, then just bail, so we get corrupt data
- // rather than no data
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- } else { // interleaved
- int i,j,k,x,y;
- STBI_SIMD_ALIGN(short, data[64]);
- for (j=0; j < z->img_mcu_y; ++j) {
- for (i=0; i < z->img_mcu_x; ++i) {
- // scan an interleaved mcu... process scan_n components in order
- for (k=0; k < z->scan_n; ++k) {
- int n = z->order[k];
- // scan out an mcu's worth of this component; that's just determined
- // by the basic H and V specified for the component
- for (y=0; y < z->img_comp[n].v; ++y) {
- for (x=0; x < z->img_comp[n].h; ++x) {
- int x2 = (i*z->img_comp[n].h + x)*8;
- int y2 = (j*z->img_comp[n].v + y)*8;
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
- }
- }
- }
- // after all interleaved components, that's an interleaved MCU,
- // so now count down the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- }
- } else {
- if (z->scan_n == 1) {
- int i,j;
- int n = z->order[0];
- // non-interleaved data, we just need to process one block at a time,
- // in trivial scanline order
- // number of blocks to do just depends on how many actual "pixels" this
- // component has, independent of interleaved MCU blocking and such
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
- if (z->spec_start == 0) {
- if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
- return 0;
- } else {
- int ha = z->img_comp[n].ha;
- if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
- return 0;
- }
- // every data block is an MCU, so countdown the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- } else { // interleaved
- int i,j,k,x,y;
- for (j=0; j < z->img_mcu_y; ++j) {
- for (i=0; i < z->img_mcu_x; ++i) {
- // scan an interleaved mcu... process scan_n components in order
- for (k=0; k < z->scan_n; ++k) {
- int n = z->order[k];
- // scan out an mcu's worth of this component; that's just determined
- // by the basic H and V specified for the component
- for (y=0; y < z->img_comp[n].v; ++y) {
- for (x=0; x < z->img_comp[n].h; ++x) {
- int x2 = (i*z->img_comp[n].h + x);
- int y2 = (j*z->img_comp[n].v + y);
- short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
- if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
- return 0;
- }
- }
- }
- // after all interleaved components, that's an interleaved MCU,
- // so now count down the restart interval
- if (--z->todo <= 0) {
- if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
- if (!STBI__RESTART(z->marker)) return 1;
- stbi__jpeg_reset(z);
- }
- }
- }
- return 1;
- }
- }
-}
-
-static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
-{
- int i;
- for (i=0; i < 64; ++i)
- data[i] *= dequant[i];
-}
-
-static void stbi__jpeg_finish(stbi__jpeg *z)
-{
- if (z->progressive) {
- // dequantize and idct the data
- int i,j,n;
- for (n=0; n < z->s->img_n; ++n) {
- int w = (z->img_comp[n].x+7) >> 3;
- int h = (z->img_comp[n].y+7) >> 3;
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i) {
- short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
- stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
- z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
- }
- }
- }
- }
-}
-
-static int stbi__process_marker(stbi__jpeg *z, int m)
-{
- int L;
- switch (m) {
- case STBI__MARKER_none: // no marker found
- return stbi__err("expected marker","Corrupt JPEG");
-
- case 0xDD: // DRI - specify restart interval
- if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
- z->restart_interval = stbi__get16be(z->s);
- return 1;
-
- case 0xDB: // DQT - define quantization table
- L = stbi__get16be(z->s)-2;
- while (L > 0) {
- int q = stbi__get8(z->s);
- int p = q >> 4, sixteen = (p != 0);
- int t = q & 15,i;
- if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
- if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
-
- for (i=0; i < 64; ++i)
- z->dequant[t][stbi__jpeg_dezigzag[i]] = sixteen ? stbi__get16be(z->s) : stbi__get8(z->s);
- L -= (sixteen ? 129 : 65);
- }
- return L==0;
-
- case 0xC4: // DHT - define huffman table
- L = stbi__get16be(z->s)-2;
- while (L > 0) {
- stbi_uc *v;
- int sizes[16],i,n=0;
- int q = stbi__get8(z->s);
- int tc = q >> 4;
- int th = q & 15;
- if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
- for (i=0; i < 16; ++i) {
- sizes[i] = stbi__get8(z->s);
- n += sizes[i];
- }
- L -= 17;
- if (tc == 0) {
- if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
- v = z->huff_dc[th].values;
- } else {
- if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
- v = z->huff_ac[th].values;
- }
- for (i=0; i < n; ++i)
- v[i] = stbi__get8(z->s);
- if (tc != 0)
- stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
- L -= n;
- }
- return L==0;
- }
-
- // check for comment block or APP blocks
- if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
- L = stbi__get16be(z->s);
- if (L < 2) {
- if (m == 0xFE)
- return stbi__err("bad COM len","Corrupt JPEG");
- else
- return stbi__err("bad APP len","Corrupt JPEG");
- }
- L -= 2;
-
- if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
- static const unsigned char tag[5] = {'J','F','I','F','\0'};
- int ok = 1;
- int i;
- for (i=0; i < 5; ++i)
- if (stbi__get8(z->s) != tag[i])
- ok = 0;
- L -= 5;
- if (ok)
- z->jfif = 1;
- } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
- static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
- int ok = 1;
- int i;
- for (i=0; i < 6; ++i)
- if (stbi__get8(z->s) != tag[i])
- ok = 0;
- L -= 6;
- if (ok) {
- stbi__get8(z->s); // version
- stbi__get16be(z->s); // flags0
- stbi__get16be(z->s); // flags1
- z->app14_color_transform = stbi__get8(z->s); // color transform
- L -= 6;
- }
- }
-
- stbi__skip(z->s, L);
- return 1;
- }
-
- return stbi__err("unknown marker","Corrupt JPEG");
-}
-
-// after we see SOS
-static int stbi__process_scan_header(stbi__jpeg *z)
-{
- int i;
- int Ls = stbi__get16be(z->s);
- z->scan_n = stbi__get8(z->s);
- if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
- if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
- for (i=0; i < z->scan_n; ++i) {
- int id = stbi__get8(z->s), which;
- int q = stbi__get8(z->s);
- for (which = 0; which < z->s->img_n; ++which)
- if (z->img_comp[which].id == id)
- break;
- if (which == z->s->img_n) return 0; // no match
- z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
- z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
- z->order[i] = which;
- }
-
- {
- int aa;
- z->spec_start = stbi__get8(z->s);
- z->spec_end = stbi__get8(z->s); // should be 63, but might be 0
- aa = stbi__get8(z->s);
- z->succ_high = (aa >> 4);
- z->succ_low = (aa & 15);
- if (z->progressive) {
- if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
- return stbi__err("bad SOS", "Corrupt JPEG");
- } else {
- if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
- if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
- z->spec_end = 63;
- }
- }
-
- return 1;
-}
-
-static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
-{
- int i;
- for (i=0; i < ncomp; ++i) {
- if (z->img_comp[i].raw_data) {
- STBI_FREE(z->img_comp[i].raw_data);
- z->img_comp[i].raw_data = NULL;
- z->img_comp[i].data = NULL;
- }
- if (z->img_comp[i].raw_coeff) {
- STBI_FREE(z->img_comp[i].raw_coeff);
- z->img_comp[i].raw_coeff = 0;
- z->img_comp[i].coeff = 0;
- }
- if (z->img_comp[i].linebuf) {
- STBI_FREE(z->img_comp[i].linebuf);
- z->img_comp[i].linebuf = NULL;
- }
- }
- return why;
-}
-
-static int stbi__process_frame_header(stbi__jpeg *z, int scan)
-{
- stbi__context *s = z->s;
- int Lf,p,i,q, h_max=1,v_max=1,c;
- Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
- p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
- s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
- s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
- c = stbi__get8(s);
- if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
- s->img_n = c;
- for (i=0; i < c; ++i) {
- z->img_comp[i].data = NULL;
- z->img_comp[i].linebuf = NULL;
- }
-
- if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
-
- z->rgb = 0;
- for (i=0; i < s->img_n; ++i) {
- static unsigned char rgb[3] = { 'R', 'G', 'B' };
- z->img_comp[i].id = stbi__get8(s);
- if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
- ++z->rgb;
- q = stbi__get8(s);
- z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
- z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
- z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
- }
-
- if (scan != STBI__SCAN_load) return 1;
-
- if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
-
- for (i=0; i < s->img_n; ++i) {
- if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
- if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
- }
-
- // compute interleaved mcu info
- z->img_h_max = h_max;
- z->img_v_max = v_max;
- z->img_mcu_w = h_max * 8;
- z->img_mcu_h = v_max * 8;
- // these sizes can't be more than 17 bits
- z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
- z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
-
- for (i=0; i < s->img_n; ++i) {
- // number of effective pixels (e.g. for non-interleaved MCU)
- z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
- z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
- // to simplify generation, we'll allocate enough memory to decode
- // the bogus oversized data from using interleaved MCUs and their
- // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
- // discard the extra data until colorspace conversion
- //
- // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
- // so these muls can't overflow with 32-bit ints (which we require)
- z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
- z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
- z->img_comp[i].coeff = 0;
- z->img_comp[i].raw_coeff = 0;
- z->img_comp[i].linebuf = NULL;
- z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
- if (z->img_comp[i].raw_data == NULL)
- return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
- // align blocks for idct using mmx/sse
- z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
- if (z->progressive) {
- // w2, h2 are multiples of 8 (see above)
- z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
- z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
- z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
- if (z->img_comp[i].raw_coeff == NULL)
- return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
- z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
- }
- }
-
- return 1;
-}
-
-// use comparisons since in some cases we handle more than one case (e.g. SOF)
-#define stbi__DNL(x) ((x) == 0xdc)
-#define stbi__SOI(x) ((x) == 0xd8)
-#define stbi__EOI(x) ((x) == 0xd9)
-#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
-#define stbi__SOS(x) ((x) == 0xda)
-
-#define stbi__SOF_progressive(x) ((x) == 0xc2)
-
-static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
-{
- int m;
- z->jfif = 0;
- z->app14_color_transform = -1; // valid values are 0,1,2
- z->marker = STBI__MARKER_none; // initialize cached marker to empty
- m = stbi__get_marker(z);
- if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
- if (scan == STBI__SCAN_type) return 1;
- m = stbi__get_marker(z);
- while (!stbi__SOF(m)) {
- if (!stbi__process_marker(z,m)) return 0;
- m = stbi__get_marker(z);
- while (m == STBI__MARKER_none) {
- // some files have extra padding after their blocks, so ok, we'll scan
- if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
- m = stbi__get_marker(z);
- }
- }
- z->progressive = stbi__SOF_progressive(m);
- if (!stbi__process_frame_header(z, scan)) return 0;
- return 1;
-}
-
-// decode image to YCbCr format
-static int stbi__decode_jpeg_image(stbi__jpeg *j)
-{
- int m;
- for (m = 0; m < 4; m++) {
- j->img_comp[m].raw_data = NULL;
- j->img_comp[m].raw_coeff = NULL;
- }
- j->restart_interval = 0;
- if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
- m = stbi__get_marker(j);
- while (!stbi__EOI(m)) {
- if (stbi__SOS(m)) {
- if (!stbi__process_scan_header(j)) return 0;
- if (!stbi__parse_entropy_coded_data(j)) return 0;
- if (j->marker == STBI__MARKER_none ) {
- // handle 0s at the end of image data from IP Kamera 9060
- while (!stbi__at_eof(j->s)) {
- int x = stbi__get8(j->s);
- if (x == 255) {
- j->marker = stbi__get8(j->s);
- break;
- }
- }
- // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
- }
- } else if (stbi__DNL(m)) {
- int Ld = stbi__get16be(j->s);
- stbi__uint32 NL = stbi__get16be(j->s);
- if (Ld != 4) stbi__err("bad DNL len", "Corrupt JPEG");
- if (NL != j->s->img_y) stbi__err("bad DNL height", "Corrupt JPEG");
- } else {
- if (!stbi__process_marker(j, m)) return 0;
- }
- m = stbi__get_marker(j);
- }
- if (j->progressive)
- stbi__jpeg_finish(j);
- return 1;
-}
-
-// static jfif-centered resampling (across block boundaries)
-
-typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
- int w, int hs);
-
-#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
-
-static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- STBI_NOTUSED(out);
- STBI_NOTUSED(in_far);
- STBI_NOTUSED(w);
- STBI_NOTUSED(hs);
- return in_near;
-}
-
-static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate two samples vertically for every one in input
- int i;
- STBI_NOTUSED(hs);
- for (i=0; i < w; ++i)
- out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
- return out;
-}
-
-static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate two samples horizontally for every one in input
- int i;
- stbi_uc *input = in_near;
-
- if (w == 1) {
- // if only one sample, can't do any interpolation
- out[0] = out[1] = input[0];
- return out;
- }
-
- out[0] = input[0];
- out[1] = stbi__div4(input[0]*3 + input[1] + 2);
- for (i=1; i < w-1; ++i) {
- int n = 3*input[i]+2;
- out[i*2+0] = stbi__div4(n+input[i-1]);
- out[i*2+1] = stbi__div4(n+input[i+1]);
- }
- out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
- out[i*2+1] = input[w-1];
-
- STBI_NOTUSED(in_far);
- STBI_NOTUSED(hs);
-
- return out;
-}
-
-#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
-
-static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate 2x2 samples for every one in input
- int i,t0,t1;
- if (w == 1) {
- out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
- return out;
- }
-
- t1 = 3*in_near[0] + in_far[0];
- out[0] = stbi__div4(t1+2);
- for (i=1; i < w; ++i) {
- t0 = t1;
- t1 = 3*in_near[i]+in_far[i];
- out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
- out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
- }
- out[w*2-1] = stbi__div4(t1+2);
-
- STBI_NOTUSED(hs);
-
- return out;
-}
-
-#if defined(STBI_SSE2) || defined(STBI_NEON)
-static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // need to generate 2x2 samples for every one in input
- int i=0,t0,t1;
-
- if (w == 1) {
- out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
- return out;
- }
-
- t1 = 3*in_near[0] + in_far[0];
- // process groups of 8 pixels for as long as we can.
- // note we can't handle the last pixel in a row in this loop
- // because we need to handle the filter boundary conditions.
- for (; i < ((w-1) & ~7); i += 8) {
-#if defined(STBI_SSE2)
- // load and perform the vertical filtering pass
- // this uses 3*x + y = 4*x + (y - x)
- __m128i zero = _mm_setzero_si128();
- __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i));
- __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
- __m128i farw = _mm_unpacklo_epi8(farb, zero);
- __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
- __m128i diff = _mm_sub_epi16(farw, nearw);
- __m128i nears = _mm_slli_epi16(nearw, 2);
- __m128i curr = _mm_add_epi16(nears, diff); // current row
-
- // horizontal filter works the same based on shifted vers of current
- // row. "prev" is current row shifted right by 1 pixel; we need to
- // insert the previous pixel value (from t1).
- // "next" is current row shifted left by 1 pixel, with first pixel
- // of next block of 8 pixels added in.
- __m128i prv0 = _mm_slli_si128(curr, 2);
- __m128i nxt0 = _mm_srli_si128(curr, 2);
- __m128i prev = _mm_insert_epi16(prv0, t1, 0);
- __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
-
- // horizontal filter, polyphase implementation since it's convenient:
- // even pixels = 3*cur + prev = cur*4 + (prev - cur)
- // odd pixels = 3*cur + next = cur*4 + (next - cur)
- // note the shared term.
- __m128i bias = _mm_set1_epi16(8);
- __m128i curs = _mm_slli_epi16(curr, 2);
- __m128i prvd = _mm_sub_epi16(prev, curr);
- __m128i nxtd = _mm_sub_epi16(next, curr);
- __m128i curb = _mm_add_epi16(curs, bias);
- __m128i even = _mm_add_epi16(prvd, curb);
- __m128i odd = _mm_add_epi16(nxtd, curb);
-
- // interleave even and odd pixels, then undo scaling.
- __m128i int0 = _mm_unpacklo_epi16(even, odd);
- __m128i int1 = _mm_unpackhi_epi16(even, odd);
- __m128i de0 = _mm_srli_epi16(int0, 4);
- __m128i de1 = _mm_srli_epi16(int1, 4);
-
- // pack and write output
- __m128i outv = _mm_packus_epi16(de0, de1);
- _mm_storeu_si128((__m128i *) (out + i*2), outv);
-#elif defined(STBI_NEON)
- // load and perform the vertical filtering pass
- // this uses 3*x + y = 4*x + (y - x)
- uint8x8_t farb = vld1_u8(in_far + i);
- uint8x8_t nearb = vld1_u8(in_near + i);
- int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
- int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
- int16x8_t curr = vaddq_s16(nears, diff); // current row
-
- // horizontal filter works the same based on shifted vers of current
- // row. "prev" is current row shifted right by 1 pixel; we need to
- // insert the previous pixel value (from t1).
- // "next" is current row shifted left by 1 pixel, with first pixel
- // of next block of 8 pixels added in.
- int16x8_t prv0 = vextq_s16(curr, curr, 7);
- int16x8_t nxt0 = vextq_s16(curr, curr, 1);
- int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
- int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
-
- // horizontal filter, polyphase implementation since it's convenient:
- // even pixels = 3*cur + prev = cur*4 + (prev - cur)
- // odd pixels = 3*cur + next = cur*4 + (next - cur)
- // note the shared term.
- int16x8_t curs = vshlq_n_s16(curr, 2);
- int16x8_t prvd = vsubq_s16(prev, curr);
- int16x8_t nxtd = vsubq_s16(next, curr);
- int16x8_t even = vaddq_s16(curs, prvd);
- int16x8_t odd = vaddq_s16(curs, nxtd);
-
- // undo scaling and round, then store with even/odd phases interleaved
- uint8x8x2_t o;
- o.val[0] = vqrshrun_n_s16(even, 4);
- o.val[1] = vqrshrun_n_s16(odd, 4);
- vst2_u8(out + i*2, o);
-#endif
-
- // "previous" value for next iter
- t1 = 3*in_near[i+7] + in_far[i+7];
- }
-
- t0 = t1;
- t1 = 3*in_near[i] + in_far[i];
- out[i*2] = stbi__div16(3*t1 + t0 + 8);
-
- for (++i; i < w; ++i) {
- t0 = t1;
- t1 = 3*in_near[i]+in_far[i];
- out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
- out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
- }
- out[w*2-1] = stbi__div4(t1+2);
-
- STBI_NOTUSED(hs);
-
- return out;
-}
-#endif
-
-static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
-{
- // resample with nearest-neighbor
- int i,j;
- STBI_NOTUSED(in_far);
- for (i=0; i < w; ++i)
- for (j=0; j < hs; ++j)
- out[i*hs+j] = in_near[i];
- return out;
-}
-
-// this is a reduced-precision calculation of YCbCr-to-RGB introduced
-// to make sure the code produces the same results in both SIMD and scalar
-#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
-static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
-{
- int i;
- for (i=0; i < count; ++i) {
- int y_fixed = (y[i] << 20) + (1<<19); // rounding
- int r,g,b;
- int cr = pcr[i] - 128;
- int cb = pcb[i] - 128;
- r = y_fixed + cr* stbi__float2fixed(1.40200f);
- g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
- b = y_fixed + cb* stbi__float2fixed(1.77200f);
- r >>= 20;
- g >>= 20;
- b >>= 20;
- if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
- if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
- if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
- out[0] = (stbi_uc)r;
- out[1] = (stbi_uc)g;
- out[2] = (stbi_uc)b;
- out[3] = 255;
- out += step;
- }
-}
-
-#if defined(STBI_SSE2) || defined(STBI_NEON)
-static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
-{
- int i = 0;
-
-#ifdef STBI_SSE2
- // step == 3 is pretty ugly on the final interleave, and i'm not convinced
- // it's useful in practice (you wouldn't use it for textures, for example).
- // so just accelerate step == 4 case.
- if (step == 4) {
- // this is a fairly straightforward implementation and not super-optimized.
- __m128i signflip = _mm_set1_epi8(-0x80);
- __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f));
- __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
- __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
- __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f));
- __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
- __m128i xw = _mm_set1_epi16(255); // alpha channel
-
- for (; i+7 < count; i += 8) {
- // load
- __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
- __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
- __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
- __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
- __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
-
- // unpack to short (and left-shift cr, cb by 8)
- __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes);
- __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
- __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
-
- // color transform
- __m128i yws = _mm_srli_epi16(yw, 4);
- __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
- __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
- __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
- __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
- __m128i rws = _mm_add_epi16(cr0, yws);
- __m128i gwt = _mm_add_epi16(cb0, yws);
- __m128i bws = _mm_add_epi16(yws, cb1);
- __m128i gws = _mm_add_epi16(gwt, cr1);
-
- // descale
- __m128i rw = _mm_srai_epi16(rws, 4);
- __m128i bw = _mm_srai_epi16(bws, 4);
- __m128i gw = _mm_srai_epi16(gws, 4);
-
- // back to byte, set up for transpose
- __m128i brb = _mm_packus_epi16(rw, bw);
- __m128i gxb = _mm_packus_epi16(gw, xw);
-
- // transpose to interleave channels
- __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
- __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
- __m128i o0 = _mm_unpacklo_epi16(t0, t1);
- __m128i o1 = _mm_unpackhi_epi16(t0, t1);
-
- // store
- _mm_storeu_si128((__m128i *) (out + 0), o0);
- _mm_storeu_si128((__m128i *) (out + 16), o1);
- out += 32;
- }
- }
-#endif
-
-#ifdef STBI_NEON
- // in this version, step=3 support would be easy to add. but is there demand?
- if (step == 4) {
- // this is a fairly straightforward implementation and not super-optimized.
- uint8x8_t signflip = vdup_n_u8(0x80);
- int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f));
- int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
- int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
- int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f));
-
- for (; i+7 < count; i += 8) {
- // load
- uint8x8_t y_bytes = vld1_u8(y + i);
- uint8x8_t cr_bytes = vld1_u8(pcr + i);
- uint8x8_t cb_bytes = vld1_u8(pcb + i);
- int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
- int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
-
- // expand to s16
- int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
- int16x8_t crw = vshll_n_s8(cr_biased, 7);
- int16x8_t cbw = vshll_n_s8(cb_biased, 7);
-
- // color transform
- int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
- int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
- int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
- int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
- int16x8_t rws = vaddq_s16(yws, cr0);
- int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
- int16x8_t bws = vaddq_s16(yws, cb1);
-
- // undo scaling, round, convert to byte
- uint8x8x4_t o;
- o.val[0] = vqrshrun_n_s16(rws, 4);
- o.val[1] = vqrshrun_n_s16(gws, 4);
- o.val[2] = vqrshrun_n_s16(bws, 4);
- o.val[3] = vdup_n_u8(255);
-
- // store, interleaving r/g/b/a
- vst4_u8(out, o);
- out += 8*4;
- }
- }
-#endif
-
- for (; i < count; ++i) {
- int y_fixed = (y[i] << 20) + (1<<19); // rounding
- int r,g,b;
- int cr = pcr[i] - 128;
- int cb = pcb[i] - 128;
- r = y_fixed + cr* stbi__float2fixed(1.40200f);
- g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
- b = y_fixed + cb* stbi__float2fixed(1.77200f);
- r >>= 20;
- g >>= 20;
- b >>= 20;
- if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
- if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
- if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
- out[0] = (stbi_uc)r;
- out[1] = (stbi_uc)g;
- out[2] = (stbi_uc)b;
- out[3] = 255;
- out += step;
- }
-}
-#endif
-
-// set up the kernels
-static void stbi__setup_jpeg(stbi__jpeg *j)
-{
- j->idct_block_kernel = stbi__idct_block;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
-
-#ifdef STBI_SSE2
- if (stbi__sse2_available()) {
- j->idct_block_kernel = stbi__idct_simd;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
- }
-#endif
-
-#ifdef STBI_NEON
- j->idct_block_kernel = stbi__idct_simd;
- j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
- j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
-#endif
-}
-
-// clean up the temporary component buffers
-static void stbi__cleanup_jpeg(stbi__jpeg *j)
-{
- stbi__free_jpeg_components(j, j->s->img_n, 0);
-}
-
-typedef struct
-{
- resample_row_func resample;
- stbi_uc *line0,*line1;
- int hs,vs; // expansion factor in each axis
- int w_lores; // horizontal pixels pre-expansion
- int ystep; // how far through vertical expansion we are
- int ypos; // which pre-expansion row we're on
-} stbi__resample;
-
-// fast 0..255 * 0..255 => 0..255 rounded multiplication
-static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
-{
- unsigned int t = x*y + 128;
- return (stbi_uc) ((t + (t >>8)) >> 8);
-}
-
-static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
-{
- int n, decode_n, is_rgb;
- z->s->img_n = 0; // make stbi__cleanup_jpeg safe
-
- // validate req_comp
- if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
-
- // load a jpeg image from whichever source, but leave in YCbCr format
- if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
-
- // determine actual number of components to generate
- n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
-
- is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
-
- if (z->s->img_n == 3 && n < 3 && !is_rgb)
- decode_n = 1;
- else
- decode_n = z->s->img_n;
-
- // resample and color-convert
- {
- int k;
- unsigned int i,j;
- stbi_uc *output;
- stbi_uc *coutput[4];
-
- stbi__resample res_comp[4];
-
- for (k=0; k < decode_n; ++k) {
- stbi__resample *r = &res_comp[k];
-
- // allocate line buffer big enough for upsampling off the edges
- // with upsample factor of 4
- z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
- if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
-
- r->hs = z->img_h_max / z->img_comp[k].h;
- r->vs = z->img_v_max / z->img_comp[k].v;
- r->ystep = r->vs >> 1;
- r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
- r->ypos = 0;
- r->line0 = r->line1 = z->img_comp[k].data;
-
- if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
- else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
- else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
- else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
- else r->resample = stbi__resample_row_generic;
- }
-
- // can't error after this so, this is safe
- output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
- if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
-
- // now go ahead and resample
- for (j=0; j < z->s->img_y; ++j) {
- stbi_uc *out = output + n * z->s->img_x * j;
- for (k=0; k < decode_n; ++k) {
- stbi__resample *r = &res_comp[k];
- int y_bot = r->ystep >= (r->vs >> 1);
- coutput[k] = r->resample(z->img_comp[k].linebuf,
- y_bot ? r->line1 : r->line0,
- y_bot ? r->line0 : r->line1,
- r->w_lores, r->hs);
- if (++r->ystep >= r->vs) {
- r->ystep = 0;
- r->line0 = r->line1;
- if (++r->ypos < z->img_comp[k].y)
- r->line1 += z->img_comp[k].w2;
- }
- }
- if (n >= 3) {
- stbi_uc *y = coutput[0];
- if (z->s->img_n == 3) {
- if (is_rgb) {
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = y[i];
- out[1] = coutput[1][i];
- out[2] = coutput[2][i];
- out[3] = 255;
- out += n;
- }
- } else {
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- }
- } else if (z->s->img_n == 4) {
- if (z->app14_color_transform == 0) { // CMYK
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc k = coutput[3][i];
- out[0] = stbi__blinn_8x8(coutput[0][i], k);
- out[1] = stbi__blinn_8x8(coutput[1][i], k);
- out[2] = stbi__blinn_8x8(coutput[2][i], k);
- out[3] = 255;
- out += n;
- }
- } else if (z->app14_color_transform == 2) { // YCCK
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc k = coutput[3][i];
- out[0] = stbi__blinn_8x8(255 - out[0], k);
- out[1] = stbi__blinn_8x8(255 - out[1], k);
- out[2] = stbi__blinn_8x8(255 - out[2], k);
- out += n;
- }
- } else { // YCbCr + alpha? Ignore the fourth channel for now
- z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
- }
- } else
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = out[1] = out[2] = y[i];
- out[3] = 255; // not used if n==3
- out += n;
- }
- } else {
- if (is_rgb) {
- if (n == 1)
- for (i=0; i < z->s->img_x; ++i)
- *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
- else {
- for (i=0; i < z->s->img_x; ++i, out += 2) {
- out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
- out[1] = 255;
- }
- }
- } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
- for (i=0; i < z->s->img_x; ++i) {
- stbi_uc k = coutput[3][i];
- stbi_uc r = stbi__blinn_8x8(coutput[0][i], k);
- stbi_uc g = stbi__blinn_8x8(coutput[1][i], k);
- stbi_uc b = stbi__blinn_8x8(coutput[2][i], k);
- out[0] = stbi__compute_y(r, g, b);
- out[1] = 255;
- out += n;
- }
- } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
- for (i=0; i < z->s->img_x; ++i) {
- out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
- out[1] = 255;
- out += n;
- }
- } else {
- stbi_uc *y = coutput[0];
- if (n == 1)
- for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
- else
- for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;
- }
- }
- }
- stbi__cleanup_jpeg(z);
- *out_x = z->s->img_x;
- *out_y = z->s->img_y;
- if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
- return output;
- }
-}
-
-static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- unsigned char* result;
- stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
- STBI_NOTUSED(ri);
- j->s = s;
- stbi__setup_jpeg(j);
- result = load_jpeg_image(j, x,y,comp,req_comp);
- STBI_FREE(j);
- return result;
-}
-
-static int stbi__jpeg_test(stbi__context *s)
-{
- int r;
- stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
- j->s = s;
- stbi__setup_jpeg(j);
- r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
- stbi__rewind(s);
- STBI_FREE(j);
- return r;
-}
-
-static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
-{
- if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
- stbi__rewind( j->s );
- return 0;
- }
- if (x) *x = j->s->img_x;
- if (y) *y = j->s->img_y;
- if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
- return 1;
-}
-
-static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int result;
- stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
- j->s = s;
- result = stbi__jpeg_info_raw(j, x, y, comp);
- STBI_FREE(j);
- return result;
-}
-#endif
-
-// public domain zlib decode v0.2 Sean Barrett 2006-11-18
-// simple implementation
-// - all input must be provided in an upfront buffer
-// - all output is written to a single output buffer (can malloc/realloc)
-// performance
-// - fast huffman
-
-#ifndef STBI_NO_ZLIB
-
-// fast-way is faster to check than jpeg huffman, but slow way is slower
-#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
-#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
-
-// zlib-style huffman encoding
-// (jpegs packs from left, zlib from right, so can't share code)
-typedef struct
-{
- stbi__uint16 fast[1 << STBI__ZFAST_BITS];
- stbi__uint16 firstcode[16];
- int maxcode[17];
- stbi__uint16 firstsymbol[16];
- stbi_uc size[288];
- stbi__uint16 value[288];
-} stbi__zhuffman;
-
-stbi_inline static int stbi__bitreverse16(int n)
-{
- n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
- n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
- n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
- n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
- return n;
-}
-
-stbi_inline static int stbi__bit_reverse(int v, int bits)
-{
- STBI_ASSERT(bits <= 16);
- // to bit reverse n bits, reverse 16 and shift
- // e.g. 11 bits, bit reverse and shift away 5
- return stbi__bitreverse16(v) >> (16-bits);
-}
-
-static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
-{
- int i,k=0;
- int code, next_code[16], sizes[17];
-
- // DEFLATE spec for generating codes
- memset(sizes, 0, sizeof(sizes));
- memset(z->fast, 0, sizeof(z->fast));
- for (i=0; i < num; ++i)
- ++sizes[sizelist[i]];
- sizes[0] = 0;
- for (i=1; i < 16; ++i)
- if (sizes[i] > (1 << i))
- return stbi__err("bad sizes", "Corrupt PNG");
- code = 0;
- for (i=1; i < 16; ++i) {
- next_code[i] = code;
- z->firstcode[i] = (stbi__uint16) code;
- z->firstsymbol[i] = (stbi__uint16) k;
- code = (code + sizes[i]);
- if (sizes[i])
- if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
- z->maxcode[i] = code << (16-i); // preshift for inner loop
- code <<= 1;
- k += sizes[i];
- }
- z->maxcode[16] = 0x10000; // sentinel
- for (i=0; i < num; ++i) {
- int s = sizelist[i];
- if (s) {
- int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
- stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
- z->size [c] = (stbi_uc ) s;
- z->value[c] = (stbi__uint16) i;
- if (s <= STBI__ZFAST_BITS) {
- int j = stbi__bit_reverse(next_code[s],s);
- while (j < (1 << STBI__ZFAST_BITS)) {
- z->fast[j] = fastv;
- j += (1 << s);
- }
- }
- ++next_code[s];
- }
- }
- return 1;
-}
-
-// zlib-from-memory implementation for PNG reading
-// because PNG allows splitting the zlib stream arbitrarily,
-// and it's annoying structurally to have PNG call ZLIB call PNG,
-// we require PNG read all the IDATs and combine them into a single
-// memory buffer
-
-typedef struct
-{
- stbi_uc *zbuffer, *zbuffer_end;
- int num_bits;
- stbi__uint32 code_buffer;
-
- char *zout;
- char *zout_start;
- char *zout_end;
- int z_expandable;
-
- stbi__zhuffman z_length, z_distance;
-} stbi__zbuf;
-
-stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
-{
- if (z->zbuffer >= z->zbuffer_end) return 0;
- return *z->zbuffer++;
-}
-
-static void stbi__fill_bits(stbi__zbuf *z)
-{
- do {
- STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
- z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
- z->num_bits += 8;
- } while (z->num_bits <= 24);
-}
-
-stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
-{
- unsigned int k;
- if (z->num_bits < n) stbi__fill_bits(z);
- k = z->code_buffer & ((1 << n) - 1);
- z->code_buffer >>= n;
- z->num_bits -= n;
- return k;
-}
-
-static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
-{
- int b,s,k;
- // not resolved by fast table, so compute it the slow way
- // use jpeg approach, which requires MSbits at top
- k = stbi__bit_reverse(a->code_buffer, 16);
- for (s=STBI__ZFAST_BITS+1; ; ++s)
- if (k < z->maxcode[s])
- break;
- if (s == 16) return -1; // invalid code!
- // code size is s, so:
- b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
- STBI_ASSERT(z->size[b] == s);
- a->code_buffer >>= s;
- a->num_bits -= s;
- return z->value[b];
-}
-
-stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
-{
- int b,s;
- if (a->num_bits < 16) stbi__fill_bits(a);
- b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
- if (b) {
- s = b >> 9;
- a->code_buffer >>= s;
- a->num_bits -= s;
- return b & 511;
- }
- return stbi__zhuffman_decode_slowpath(a, z);
-}
-
-static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes
-{
- char *q;
- int cur, limit, old_limit;
- z->zout = zout;
- if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
- cur = (int) (z->zout - z->zout_start);
- limit = old_limit = (int) (z->zout_end - z->zout_start);
- while (cur + n > limit)
- limit *= 2;
- q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
- STBI_NOTUSED(old_limit);
- if (q == NULL) return stbi__err("outofmem", "Out of memory");
- z->zout_start = q;
- z->zout = q + cur;
- z->zout_end = q + limit;
- return 1;
-}
-
-static int stbi__zlength_base[31] = {
- 3,4,5,6,7,8,9,10,11,13,
- 15,17,19,23,27,31,35,43,51,59,
- 67,83,99,115,131,163,195,227,258,0,0 };
-
-static int stbi__zlength_extra[31]=
-{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
-
-static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
-257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
-
-static int stbi__zdist_extra[32] =
-{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
-
-static int stbi__parse_huffman_block(stbi__zbuf *a)
-{
- char *zout = a->zout;
- for(;;) {
- int z = stbi__zhuffman_decode(a, &a->z_length);
- if (z < 256) {
- if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
- if (zout >= a->zout_end) {
- if (!stbi__zexpand(a, zout, 1)) return 0;
- zout = a->zout;
- }
- *zout++ = (char) z;
- } else {
- stbi_uc *p;
- int len,dist;
- if (z == 256) {
- a->zout = zout;
- return 1;
- }
- z -= 257;
- len = stbi__zlength_base[z];
- if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
- z = stbi__zhuffman_decode(a, &a->z_distance);
- if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
- dist = stbi__zdist_base[z];
- if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
- if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
- if (zout + len > a->zout_end) {
- if (!stbi__zexpand(a, zout, len)) return 0;
- zout = a->zout;
- }
- p = (stbi_uc *) (zout - dist);
- if (dist == 1) { // run of one byte; common in images.
- stbi_uc v = *p;
- if (len) { do *zout++ = v; while (--len); }
- } else {
- if (len) { do *zout++ = *p++; while (--len); }
- }
- }
- }
-}
-
-static int stbi__compute_huffman_codes(stbi__zbuf *a)
-{
- static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
- stbi__zhuffman z_codelength;
- stbi_uc lencodes[286+32+137];//padding for maximum single op
- stbi_uc codelength_sizes[19];
- int i,n;
-
- int hlit = stbi__zreceive(a,5) + 257;
- int hdist = stbi__zreceive(a,5) + 1;
- int hclen = stbi__zreceive(a,4) + 4;
- int ntot = hlit + hdist;
-
- memset(codelength_sizes, 0, sizeof(codelength_sizes));
- for (i=0; i < hclen; ++i) {
- int s = stbi__zreceive(a,3);
- codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
- }
- if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
-
- n = 0;
- while (n < ntot) {
- int c = stbi__zhuffman_decode(a, &z_codelength);
- if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
- if (c < 16)
- lencodes[n++] = (stbi_uc) c;
- else {
- stbi_uc fill = 0;
- if (c == 16) {
- c = stbi__zreceive(a,2)+3;
- if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
- fill = lencodes[n-1];
- } else if (c == 17)
- c = stbi__zreceive(a,3)+3;
- else {
- STBI_ASSERT(c == 18);
- c = stbi__zreceive(a,7)+11;
- }
- if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
- memset(lencodes+n, fill, c);
- n += c;
- }
- }
- if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
- if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
- if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
- return 1;
-}
-
-static int stbi__parse_uncompressed_block(stbi__zbuf *a)
-{
- stbi_uc header[4];
- int len,nlen,k;
- if (a->num_bits & 7)
- stbi__zreceive(a, a->num_bits & 7); // discard
- // drain the bit-packed data into header
- k = 0;
- while (a->num_bits > 0) {
- header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
- a->code_buffer >>= 8;
- a->num_bits -= 8;
- }
- STBI_ASSERT(a->num_bits == 0);
- // now fill header the normal way
- while (k < 4)
- header[k++] = stbi__zget8(a);
- len = header[1] * 256 + header[0];
- nlen = header[3] * 256 + header[2];
- if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
- if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
- if (a->zout + len > a->zout_end)
- if (!stbi__zexpand(a, a->zout, len)) return 0;
- memcpy(a->zout, a->zbuffer, len);
- a->zbuffer += len;
- a->zout += len;
- return 1;
-}
-
-static int stbi__parse_zlib_header(stbi__zbuf *a)
-{
- int cmf = stbi__zget8(a);
- int cm = cmf & 15;
- /* int cinfo = cmf >> 4; */
- int flg = stbi__zget8(a);
- if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
- if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
- if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
- // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
- return 1;
-}
-
-static const stbi_uc stbi__zdefault_length[288] =
-{
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
- 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
- 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
-};
-static const stbi_uc stbi__zdefault_distance[32] =
-{
- 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
-};
-/*
-Init algorithm:
-{
- int i; // use <= to match clearly with spec
- for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
- for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
- for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
- for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
-
- for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
-}
-*/
-
-static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
-{
- int final, type;
- if (parse_header)
- if (!stbi__parse_zlib_header(a)) return 0;
- a->num_bits = 0;
- a->code_buffer = 0;
- do {
- final = stbi__zreceive(a,1);
- type = stbi__zreceive(a,2);
- if (type == 0) {
- if (!stbi__parse_uncompressed_block(a)) return 0;
- } else if (type == 3) {
- return 0;
- } else {
- if (type == 1) {
- // use fixed code lengths
- if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0;
- if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
- } else {
- if (!stbi__compute_huffman_codes(a)) return 0;
- }
- if (!stbi__parse_huffman_block(a)) return 0;
- }
- } while (!final);
- return 1;
-}
-
-static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
-{
- a->zout_start = obuf;
- a->zout = obuf;
- a->zout_end = obuf + olen;
- a->z_expandable = exp;
-
- return stbi__parse_zlib(a, parse_header);
-}
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(initial_size);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer + len;
- if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
-{
- return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
-}
-
-STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(initial_size);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer + len;
- if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
-{
- stbi__zbuf a;
- a.zbuffer = (stbi_uc *) ibuffer;
- a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
- if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
- return (int) (a.zout - a.zout_start);
- else
- return -1;
-}
-
-STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
-{
- stbi__zbuf a;
- char *p = (char *) stbi__malloc(16384);
- if (p == NULL) return NULL;
- a.zbuffer = (stbi_uc *) buffer;
- a.zbuffer_end = (stbi_uc *) buffer+len;
- if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
- if (outlen) *outlen = (int) (a.zout - a.zout_start);
- return a.zout_start;
- } else {
- STBI_FREE(a.zout_start);
- return NULL;
- }
-}
-
-STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
-{
- stbi__zbuf a;
- a.zbuffer = (stbi_uc *) ibuffer;
- a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
- if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
- return (int) (a.zout - a.zout_start);
- else
- return -1;
-}
-#endif
-
-// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
-// simple implementation
-// - only 8-bit samples
-// - no CRC checking
-// - allocates lots of intermediate memory
-// - avoids problem of streaming data between subsystems
-// - avoids explicit window management
-// performance
-// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
-
-#ifndef STBI_NO_PNG
-typedef struct
-{
- stbi__uint32 length;
- stbi__uint32 type;
-} stbi__pngchunk;
-
-static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
-{
- stbi__pngchunk c;
- c.length = stbi__get32be(s);
- c.type = stbi__get32be(s);
- return c;
-}
-
-static int stbi__check_png_header(stbi__context *s)
-{
- static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
- int i;
- for (i=0; i < 8; ++i)
- if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
- return 1;
-}
-
-typedef struct
-{
- stbi__context *s;
- stbi_uc *idata, *expanded, *out;
- int depth;
-} stbi__png;
-
-
-enum {
- STBI__F_none=0,
- STBI__F_sub=1,
- STBI__F_up=2,
- STBI__F_avg=3,
- STBI__F_paeth=4,
- // synthetic filters used for first scanline to avoid needing a dummy row of 0s
- STBI__F_avg_first,
- STBI__F_paeth_first
-};
-
-static stbi_uc first_row_filter[5] =
-{
- STBI__F_none,
- STBI__F_sub,
- STBI__F_none,
- STBI__F_avg_first,
- STBI__F_paeth_first
-};
-
-static int stbi__paeth(int a, int b, int c)
-{
- int p = a + b - c;
- int pa = abs(p-a);
- int pb = abs(p-b);
- int pc = abs(p-c);
- if (pa <= pb && pa <= pc) return a;
- if (pb <= pc) return b;
- return c;
-}
-
-static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
-
-// create the png data from post-deflated data
-static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
-{
- int bytes = (depth == 16? 2 : 1);
- stbi__context *s = a->s;
- stbi__uint32 i,j,stride = x*out_n*bytes;
- stbi__uint32 img_len, img_width_bytes;
- int k;
- int img_n = s->img_n; // copy it into a local for later
-
- int output_bytes = out_n*bytes;
- int filter_bytes = img_n*bytes;
- int width = x;
-
- STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
- a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
- if (!a->out) return stbi__err("outofmem", "Out of memory");
-
- img_width_bytes = (((img_n * x * depth) + 7) >> 3);
- img_len = (img_width_bytes + 1) * y;
- if (s->img_x == x && s->img_y == y) {
- if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG");
- } else { // interlaced:
- if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
- }
-
- for (j=0; j < y; ++j) {
- stbi_uc *cur = a->out + stride*j;
- stbi_uc *prior;
- int filter = *raw++;
-
- if (filter > 4)
- return stbi__err("invalid filter","Corrupt PNG");
-
- if (depth < 8) {
- STBI_ASSERT(img_width_bytes <= x);
- cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
- filter_bytes = 1;
- width = img_width_bytes;
- }
- prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
-
- // if first row, use special filter that doesn't sample previous row
- if (j == 0) filter = first_row_filter[filter];
-
- // handle first byte explicitly
- for (k=0; k < filter_bytes; ++k) {
- switch (filter) {
- case STBI__F_none : cur[k] = raw[k]; break;
- case STBI__F_sub : cur[k] = raw[k]; break;
- case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
- case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
- case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
- case STBI__F_avg_first : cur[k] = raw[k]; break;
- case STBI__F_paeth_first: cur[k] = raw[k]; break;
- }
- }
-
- if (depth == 8) {
- if (img_n != out_n)
- cur[img_n] = 255; // first pixel
- raw += img_n;
- cur += out_n;
- prior += out_n;
- } else if (depth == 16) {
- if (img_n != out_n) {
- cur[filter_bytes] = 255; // first pixel top byte
- cur[filter_bytes+1] = 255; // first pixel bottom byte
- }
- raw += filter_bytes;
- cur += output_bytes;
- prior += output_bytes;
- } else {
- raw += 1;
- cur += 1;
- prior += 1;
- }
-
- // this is a little gross, so that we don't switch per-pixel or per-component
- if (depth < 8 || img_n == out_n) {
- int nk = (width - 1)*filter_bytes;
- #define STBI__CASE(f) \
- case f: \
- for (k=0; k < nk; ++k)
- switch (filter) {
- // "none" filter turns into a memcpy here; make that explicit.
- case STBI__F_none: memcpy(cur, raw, nk); break;
- STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
- STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
- STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
- STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
- STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
- STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
- }
- #undef STBI__CASE
- raw += nk;
- } else {
- STBI_ASSERT(img_n+1 == out_n);
- #define STBI__CASE(f) \
- case f: \
- for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
- for (k=0; k < filter_bytes; ++k)
- switch (filter) {
- STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
- STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
- STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
- STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
- STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
- STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
- STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
- }
- #undef STBI__CASE
-
- // the loop above sets the high byte of the pixels' alpha, but for
- // 16 bit png files we also need the low byte set. we'll do that here.
- if (depth == 16) {
- cur = a->out + stride*j; // start at the beginning of the row again
- for (i=0; i < x; ++i,cur+=output_bytes) {
- cur[filter_bytes+1] = 255;
- }
- }
- }
- }
-
- // we make a separate pass to expand bits to pixels; for performance,
- // this could run two scanlines behind the above code, so it won't
- // intefere with filtering but will still be in the cache.
- if (depth < 8) {
- for (j=0; j < y; ++j) {
- stbi_uc *cur = a->out + stride*j;
- stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes;
- // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
- // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
- stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
-
- // note that the final byte might overshoot and write more data than desired.
- // we can allocate enough data that this never writes out of memory, but it
- // could also overwrite the next scanline. can it overwrite non-empty data
- // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
- // so we need to explicitly clamp the final ones
-
- if (depth == 4) {
- for (k=x*img_n; k >= 2; k-=2, ++in) {
- *cur++ = scale * ((*in >> 4) );
- *cur++ = scale * ((*in ) & 0x0f);
- }
- if (k > 0) *cur++ = scale * ((*in >> 4) );
- } else if (depth == 2) {
- for (k=x*img_n; k >= 4; k-=4, ++in) {
- *cur++ = scale * ((*in >> 6) );
- *cur++ = scale * ((*in >> 4) & 0x03);
- *cur++ = scale * ((*in >> 2) & 0x03);
- *cur++ = scale * ((*in ) & 0x03);
- }
- if (k > 0) *cur++ = scale * ((*in >> 6) );
- if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
- if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
- } else if (depth == 1) {
- for (k=x*img_n; k >= 8; k-=8, ++in) {
- *cur++ = scale * ((*in >> 7) );
- *cur++ = scale * ((*in >> 6) & 0x01);
- *cur++ = scale * ((*in >> 5) & 0x01);
- *cur++ = scale * ((*in >> 4) & 0x01);
- *cur++ = scale * ((*in >> 3) & 0x01);
- *cur++ = scale * ((*in >> 2) & 0x01);
- *cur++ = scale * ((*in >> 1) & 0x01);
- *cur++ = scale * ((*in ) & 0x01);
- }
- if (k > 0) *cur++ = scale * ((*in >> 7) );
- if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
- if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
- if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
- if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
- if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
- if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
- }
- if (img_n != out_n) {
- int q;
- // insert alpha = 255
- cur = a->out + stride*j;
- if (img_n == 1) {
- for (q=x-1; q >= 0; --q) {
- cur[q*2+1] = 255;
- cur[q*2+0] = cur[q];
- }
- } else {
- STBI_ASSERT(img_n == 3);
- for (q=x-1; q >= 0; --q) {
- cur[q*4+3] = 255;
- cur[q*4+2] = cur[q*3+2];
- cur[q*4+1] = cur[q*3+1];
- cur[q*4+0] = cur[q*3+0];
- }
- }
- }
- }
- } else if (depth == 16) {
- // force the image data from big-endian to platform-native.
- // this is done in a separate pass due to the decoding relying
- // on the data being untouched, but could probably be done
- // per-line during decode if care is taken.
- stbi_uc *cur = a->out;
- stbi__uint16 *cur16 = (stbi__uint16*)cur;
-
- for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
- *cur16 = (cur[0] << 8) | cur[1];
- }
- }
-
- return 1;
-}
-
-static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
-{
- int bytes = (depth == 16 ? 2 : 1);
- int out_bytes = out_n * bytes;
- stbi_uc *final;
- int p;
- if (!interlaced)
- return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
-
- // de-interlacing
- final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
- for (p=0; p < 7; ++p) {
- int xorig[] = { 0,4,0,2,0,1,0 };
- int yorig[] = { 0,0,4,0,2,0,1 };
- int xspc[] = { 8,8,4,4,2,2,1 };
- int yspc[] = { 8,8,8,4,4,2,2 };
- int i,j,x,y;
- // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
- x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
- y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
- if (x && y) {
- stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
- if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
- STBI_FREE(final);
- return 0;
- }
- for (j=0; j < y; ++j) {
- for (i=0; i < x; ++i) {
- int out_y = j*yspc[p]+yorig[p];
- int out_x = i*xspc[p]+xorig[p];
- memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
- a->out + (j*x+i)*out_bytes, out_bytes);
- }
- }
- STBI_FREE(a->out);
- image_data += img_len;
- image_data_len -= img_len;
- }
- }
- a->out = final;
-
- return 1;
-}
-
-static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi_uc *p = z->out;
-
- // compute color-based transparency, assuming we've
- // already got 255 as the alpha value in the output
- STBI_ASSERT(out_n == 2 || out_n == 4);
-
- if (out_n == 2) {
- for (i=0; i < pixel_count; ++i) {
- p[1] = (p[0] == tc[0] ? 0 : 255);
- p += 2;
- }
- } else {
- for (i=0; i < pixel_count; ++i) {
- if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
- p[3] = 0;
- p += 4;
- }
- }
- return 1;
-}
-
-static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi__uint16 *p = (stbi__uint16*) z->out;
-
- // compute color-based transparency, assuming we've
- // already got 65535 as the alpha value in the output
- STBI_ASSERT(out_n == 2 || out_n == 4);
-
- if (out_n == 2) {
- for (i = 0; i < pixel_count; ++i) {
- p[1] = (p[0] == tc[0] ? 0 : 65535);
- p += 2;
- }
- } else {
- for (i = 0; i < pixel_count; ++i) {
- if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
- p[3] = 0;
- p += 4;
- }
- }
- return 1;
-}
-
-static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
-{
- stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
- stbi_uc *p, *temp_out, *orig = a->out;
-
- p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
- if (p == NULL) return stbi__err("outofmem", "Out of memory");
-
- // between here and free(out) below, exitting would leak
- temp_out = p;
-
- if (pal_img_n == 3) {
- for (i=0; i < pixel_count; ++i) {
- int n = orig[i]*4;
- p[0] = palette[n ];
- p[1] = palette[n+1];
- p[2] = palette[n+2];
- p += 3;
- }
- } else {
- for (i=0; i < pixel_count; ++i) {
- int n = orig[i]*4;
- p[0] = palette[n ];
- p[1] = palette[n+1];
- p[2] = palette[n+2];
- p[3] = palette[n+3];
- p += 4;
- }
- }
- STBI_FREE(a->out);
- a->out = temp_out;
-
- STBI_NOTUSED(len);
-
- return 1;
-}
-
-static int stbi__unpremultiply_on_load = 0;
-static int stbi__de_iphone_flag = 0;
-
-STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
-{
- stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
-}
-
-STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
-{
- stbi__de_iphone_flag = flag_true_if_should_convert;
-}
-
-static void stbi__de_iphone(stbi__png *z)
-{
- stbi__context *s = z->s;
- stbi__uint32 i, pixel_count = s->img_x * s->img_y;
- stbi_uc *p = z->out;
-
- if (s->img_out_n == 3) { // convert bgr to rgb
- for (i=0; i < pixel_count; ++i) {
- stbi_uc t = p[0];
- p[0] = p[2];
- p[2] = t;
- p += 3;
- }
- } else {
- STBI_ASSERT(s->img_out_n == 4);
- if (stbi__unpremultiply_on_load) {
- // convert bgr to rgb and unpremultiply
- for (i=0; i < pixel_count; ++i) {
- stbi_uc a = p[3];
- stbi_uc t = p[0];
- if (a) {
- p[0] = p[2] * 255 / a;
- p[1] = p[1] * 255 / a;
- p[2] = t * 255 / a;
- } else {
- p[0] = p[2];
- p[2] = t;
- }
- p += 4;
- }
- } else {
- // convert bgr to rgb
- for (i=0; i < pixel_count; ++i) {
- stbi_uc t = p[0];
- p[0] = p[2];
- p[2] = t;
- p += 4;
- }
- }
- }
-}
-
-#define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
-
-static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
-{
- stbi_uc palette[1024], pal_img_n=0;
- stbi_uc has_trans=0, tc[3];
- stbi__uint16 tc16[3];
- stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
- int first=1,k,interlace=0, color=0, is_iphone=0;
- stbi__context *s = z->s;
-
- z->expanded = NULL;
- z->idata = NULL;
- z->out = NULL;
-
- if (!stbi__check_png_header(s)) return 0;
-
- if (scan == STBI__SCAN_type) return 1;
-
- for (;;) {
- stbi__pngchunk c = stbi__get_chunk_header(s);
- switch (c.type) {
- case STBI__PNG_TYPE('C','g','B','I'):
- is_iphone = 1;
- stbi__skip(s, c.length);
- break;
- case STBI__PNG_TYPE('I','H','D','R'): {
- int comp,filter;
- if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
- first = 0;
- if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
- s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
- s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
- z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
- color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG");
- if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG");
- if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
- comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG");
- filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG");
- interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
- if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
- if (!pal_img_n) {
- s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
- if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
- if (scan == STBI__SCAN_header) return 1;
- } else {
- // if paletted, then pal_n is our final components, and
- // img_n is # components to decompress/filter.
- s->img_n = 1;
- if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
- // if SCAN_header, have to scan to see if we have a tRNS
- }
- break;
- }
-
- case STBI__PNG_TYPE('P','L','T','E'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
- pal_len = c.length / 3;
- if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
- for (i=0; i < pal_len; ++i) {
- palette[i*4+0] = stbi__get8(s);
- palette[i*4+1] = stbi__get8(s);
- palette[i*4+2] = stbi__get8(s);
- palette[i*4+3] = 255;
- }
- break;
- }
-
- case STBI__PNG_TYPE('t','R','N','S'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
- if (pal_img_n) {
- if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
- if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
- if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
- pal_img_n = 4;
- for (i=0; i < c.length; ++i)
- palette[i*4+3] = stbi__get8(s);
- } else {
- if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
- if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
- has_trans = 1;
- if (z->depth == 16) {
- for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
- } else {
- for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
- }
- }
- break;
- }
-
- case STBI__PNG_TYPE('I','D','A','T'): {
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
- if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
- if ((int)(ioff + c.length) < (int)ioff) return 0;
- if (ioff + c.length > idata_limit) {
- stbi__uint32 idata_limit_old = idata_limit;
- stbi_uc *p;
- if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
- while (ioff + c.length > idata_limit)
- idata_limit *= 2;
- STBI_NOTUSED(idata_limit_old);
- p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
- z->idata = p;
- }
- if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
- ioff += c.length;
- break;
- }
-
- case STBI__PNG_TYPE('I','E','N','D'): {
- stbi__uint32 raw_len, bpl;
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if (scan != STBI__SCAN_load) return 1;
- if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
- // initial guess for decoded data size to avoid unnecessary reallocs
- bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
- raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
- z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
- if (z->expanded == NULL) return 0; // zlib should set error
- STBI_FREE(z->idata); z->idata = NULL;
- if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
- s->img_out_n = s->img_n+1;
- else
- s->img_out_n = s->img_n;
- if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
- if (has_trans) {
- if (z->depth == 16) {
- if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
- } else {
- if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
- }
- }
- if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
- stbi__de_iphone(z);
- if (pal_img_n) {
- // pal_img_n == 3 or 4
- s->img_n = pal_img_n; // record the actual colors we had
- s->img_out_n = pal_img_n;
- if (req_comp >= 3) s->img_out_n = req_comp;
- if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
- return 0;
- }
- STBI_FREE(z->expanded); z->expanded = NULL;
- return 1;
- }
-
- default:
- // if critical, fail
- if (first) return stbi__err("first not IHDR", "Corrupt PNG");
- if ((c.type & (1 << 29)) == 0) {
- #ifndef STBI_NO_FAILURE_STRINGS
- // not threadsafe
- static char invalid_chunk[] = "XXXX PNG chunk not known";
- invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
- invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
- invalid_chunk[2] = STBI__BYTECAST(c.type >> 8);
- invalid_chunk[3] = STBI__BYTECAST(c.type >> 0);
- #endif
- return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
- }
- stbi__skip(s, c.length);
- break;
- }
- // end of PNG chunk, read and skip CRC
- stbi__get32be(s);
- }
-}
-
-static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
-{
- void *result=NULL;
- if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
- if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
- if (p->depth < 8)
- ri->bits_per_channel = 8;
- else
- ri->bits_per_channel = p->depth;
- result = p->out;
- p->out = NULL;
- if (req_comp && req_comp != p->s->img_out_n) {
- if (ri->bits_per_channel == 8)
- result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
- else
- result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
- p->s->img_out_n = req_comp;
- if (result == NULL) return result;
- }
- *x = p->s->img_x;
- *y = p->s->img_y;
- if (n) *n = p->s->img_n;
- }
- STBI_FREE(p->out); p->out = NULL;
- STBI_FREE(p->expanded); p->expanded = NULL;
- STBI_FREE(p->idata); p->idata = NULL;
-
- return result;
-}
-
-static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi__png p;
- p.s = s;
- return stbi__do_png(&p, x,y,comp,req_comp, ri);
-}
-
-static int stbi__png_test(stbi__context *s)
-{
- int r;
- r = stbi__check_png_header(s);
- stbi__rewind(s);
- return r;
-}
-
-static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
-{
- if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
- stbi__rewind( p->s );
- return 0;
- }
- if (x) *x = p->s->img_x;
- if (y) *y = p->s->img_y;
- if (comp) *comp = p->s->img_n;
- return 1;
-}
-
-static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
-{
- stbi__png p;
- p.s = s;
- return stbi__png_info_raw(&p, x, y, comp);
-}
-#endif
-
-// Microsoft/Windows BMP image
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_test_raw(stbi__context *s)
-{
- int r;
- int sz;
- if (stbi__get8(s) != 'B') return 0;
- if (stbi__get8(s) != 'M') return 0;
- stbi__get32le(s); // discard filesize
- stbi__get16le(s); // discard reserved
- stbi__get16le(s); // discard reserved
- stbi__get32le(s); // discard data offset
- sz = stbi__get32le(s);
- r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
- return r;
-}
-
-static int stbi__bmp_test(stbi__context *s)
-{
- int r = stbi__bmp_test_raw(s);
- stbi__rewind(s);
- return r;
-}
-
-
-// returns 0..31 for the highest set bit
-static int stbi__high_bit(unsigned int z)
-{
- int n=0;
- if (z == 0) return -1;
- if (z >= 0x10000) n += 16, z >>= 16;
- if (z >= 0x00100) n += 8, z >>= 8;
- if (z >= 0x00010) n += 4, z >>= 4;
- if (z >= 0x00004) n += 2, z >>= 2;
- if (z >= 0x00002) n += 1, z >>= 1;
- return n;
-}
-
-static int stbi__bitcount(unsigned int a)
-{
- a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
- a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
- a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
- a = (a + (a >> 8)); // max 16 per 8 bits
- a = (a + (a >> 16)); // max 32 per 8 bits
- return a & 0xff;
-}
-
-static int stbi__shiftsigned(int v, int shift, int bits)
-{
- int result;
- int z=0;
-
- if (shift < 0) v <<= -shift;
- else v >>= shift;
- result = v;
-
- z = bits;
- while (z < 8) {
- result += v >> z;
- z += bits;
- }
- return result;
-}
-
-typedef struct
-{
- int bpp, offset, hsz;
- unsigned int mr,mg,mb,ma, all_a;
-} stbi__bmp_data;
-
-static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
-{
- int hsz;
- if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
- stbi__get32le(s); // discard filesize
- stbi__get16le(s); // discard reserved
- stbi__get16le(s); // discard reserved
- info->offset = stbi__get32le(s);
- info->hsz = hsz = stbi__get32le(s);
- info->mr = info->mg = info->mb = info->ma = 0;
-
- if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
- if (hsz == 12) {
- s->img_x = stbi__get16le(s);
- s->img_y = stbi__get16le(s);
- } else {
- s->img_x = stbi__get32le(s);
- s->img_y = stbi__get32le(s);
- }
- if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
- info->bpp = stbi__get16le(s);
- if (info->bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit");
- if (hsz != 12) {
- int compress = stbi__get32le(s);
- if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
- stbi__get32le(s); // discard sizeof
- stbi__get32le(s); // discard hres
- stbi__get32le(s); // discard vres
- stbi__get32le(s); // discard colorsused
- stbi__get32le(s); // discard max important
- if (hsz == 40 || hsz == 56) {
- if (hsz == 56) {
- stbi__get32le(s);
- stbi__get32le(s);
- stbi__get32le(s);
- stbi__get32le(s);
- }
- if (info->bpp == 16 || info->bpp == 32) {
- if (compress == 0) {
- if (info->bpp == 32) {
- info->mr = 0xffu << 16;
- info->mg = 0xffu << 8;
- info->mb = 0xffu << 0;
- info->ma = 0xffu << 24;
- info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
- } else {
- info->mr = 31u << 10;
- info->mg = 31u << 5;
- info->mb = 31u << 0;
- }
- } else if (compress == 3) {
- info->mr = stbi__get32le(s);
- info->mg = stbi__get32le(s);
- info->mb = stbi__get32le(s);
- // not documented, but generated by photoshop and handled by mspaint
- if (info->mr == info->mg && info->mg == info->mb) {
- // ?!?!?
- return stbi__errpuc("bad BMP", "bad BMP");
- }
- } else
- return stbi__errpuc("bad BMP", "bad BMP");
- }
- } else {
- int i;
- if (hsz != 108 && hsz != 124)
- return stbi__errpuc("bad BMP", "bad BMP");
- info->mr = stbi__get32le(s);
- info->mg = stbi__get32le(s);
- info->mb = stbi__get32le(s);
- info->ma = stbi__get32le(s);
- stbi__get32le(s); // discard color space
- for (i=0; i < 12; ++i)
- stbi__get32le(s); // discard color space parameters
- if (hsz == 124) {
- stbi__get32le(s); // discard rendering intent
- stbi__get32le(s); // discard offset of profile data
- stbi__get32le(s); // discard size of profile data
- stbi__get32le(s); // discard reserved
- }
- }
- }
- return (void *) 1;
-}
-
-
-static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *out;
- unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
- stbi_uc pal[256][4];
- int psize=0,i,j,width;
- int flip_vertically, pad, target;
- stbi__bmp_data info;
- STBI_NOTUSED(ri);
-
- info.all_a = 255;
- if (stbi__bmp_parse_header(s, &info) == NULL)
- return NULL; // error code already set
-
- flip_vertically = ((int) s->img_y) > 0;
- s->img_y = abs((int) s->img_y);
-
- mr = info.mr;
- mg = info.mg;
- mb = info.mb;
- ma = info.ma;
- all_a = info.all_a;
-
- if (info.hsz == 12) {
- if (info.bpp < 24)
- psize = (info.offset - 14 - 24) / 3;
- } else {
- if (info.bpp < 16)
- psize = (info.offset - 14 - info.hsz) >> 2;
- }
-
- s->img_n = ma ? 4 : 3;
- if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
- target = req_comp;
- else
- target = s->img_n; // if they want monochrome, we'll post-convert
-
- // sanity-check size
- if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
- return stbi__errpuc("too large", "Corrupt BMP");
-
- out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- if (info.bpp < 16) {
- int z=0;
- if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
- for (i=0; i < psize; ++i) {
- pal[i][2] = stbi__get8(s);
- pal[i][1] = stbi__get8(s);
- pal[i][0] = stbi__get8(s);
- if (info.hsz != 12) stbi__get8(s);
- pal[i][3] = 255;
- }
- stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
- if (info.bpp == 4) width = (s->img_x + 1) >> 1;
- else if (info.bpp == 8) width = s->img_x;
- else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
- pad = (-width)&3;
- for (j=0; j < (int) s->img_y; ++j) {
- for (i=0; i < (int) s->img_x; i += 2) {
- int v=stbi__get8(s),v2=0;
- if (info.bpp == 4) {
- v2 = v & 15;
- v >>= 4;
- }
- out[z++] = pal[v][0];
- out[z++] = pal[v][1];
- out[z++] = pal[v][2];
- if (target == 4) out[z++] = 255;
- if (i+1 == (int) s->img_x) break;
- v = (info.bpp == 8) ? stbi__get8(s) : v2;
- out[z++] = pal[v][0];
- out[z++] = pal[v][1];
- out[z++] = pal[v][2];
- if (target == 4) out[z++] = 255;
- }
- stbi__skip(s, pad);
- }
- } else {
- int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
- int z = 0;
- int easy=0;
- stbi__skip(s, info.offset - 14 - info.hsz);
- if (info.bpp == 24) width = 3 * s->img_x;
- else if (info.bpp == 16) width = 2*s->img_x;
- else /* bpp = 32 and pad = 0 */ width=0;
- pad = (-width) & 3;
- if (info.bpp == 24) {
- easy = 1;
- } else if (info.bpp == 32) {
- if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
- easy = 2;
- }
- if (!easy) {
- if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
- // right shift amt to put high bit in position #7
- rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
- gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
- bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
- ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
- }
- for (j=0; j < (int) s->img_y; ++j) {
- if (easy) {
- for (i=0; i < (int) s->img_x; ++i) {
- unsigned char a;
- out[z+2] = stbi__get8(s);
- out[z+1] = stbi__get8(s);
- out[z+0] = stbi__get8(s);
- z += 3;
- a = (easy == 2 ? stbi__get8(s) : 255);
- all_a |= a;
- if (target == 4) out[z++] = a;
- }
- } else {
- int bpp = info.bpp;
- for (i=0; i < (int) s->img_x; ++i) {
- stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
- int a;
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
- out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
- a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
- all_a |= a;
- if (target == 4) out[z++] = STBI__BYTECAST(a);
- }
- }
- stbi__skip(s, pad);
- }
- }
-
- // if alpha channel is all 0s, replace with all 255s
- if (target == 4 && all_a == 0)
- for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
- out[i] = 255;
-
- if (flip_vertically) {
- stbi_uc t;
- for (j=0; j < (int) s->img_y>>1; ++j) {
- stbi_uc *p1 = out + j *s->img_x*target;
- stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
- for (i=0; i < (int) s->img_x*target; ++i) {
- t = p1[i], p1[i] = p2[i], p2[i] = t;
- }
- }
- }
-
- if (req_comp && req_comp != target) {
- out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
-
- *x = s->img_x;
- *y = s->img_y;
- if (comp) *comp = s->img_n;
- return out;
-}
-#endif
-
-// Targa Truevision - TGA
-// by Jonathan Dummer
-#ifndef STBI_NO_TGA
-// returns STBI_rgb or whatever, 0 on error
-static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
-{
- // only RGB or RGBA (incl. 16bit) or grey allowed
- if(is_rgb16) *is_rgb16 = 0;
- switch(bits_per_pixel) {
- case 8: return STBI_grey;
- case 16: if(is_grey) return STBI_grey_alpha;
- // else: fall-through
- case 15: if(is_rgb16) *is_rgb16 = 1;
- return STBI_rgb;
- case 24: // fall-through
- case 32: return bits_per_pixel/8;
- default: return 0;
- }
-}
-
-static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
- int sz, tga_colormap_type;
- stbi__get8(s); // discard Offset
- tga_colormap_type = stbi__get8(s); // colormap type
- if( tga_colormap_type > 1 ) {
- stbi__rewind(s);
- return 0; // only RGB or indexed allowed
- }
- tga_image_type = stbi__get8(s); // image type
- if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
- if (tga_image_type != 1 && tga_image_type != 9) {
- stbi__rewind(s);
- return 0;
- }
- stbi__skip(s,4); // skip index of first colormap entry and number of entries
- sz = stbi__get8(s); // check bits per palette color entry
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
- stbi__rewind(s);
- return 0;
- }
- stbi__skip(s,4); // skip image x and y origin
- tga_colormap_bpp = sz;
- } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
- if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
- stbi__rewind(s);
- return 0; // only RGB or grey allowed, +/- RLE
- }
- stbi__skip(s,9); // skip colormap specification and image x/y origin
- tga_colormap_bpp = 0;
- }
- tga_w = stbi__get16le(s);
- if( tga_w < 1 ) {
- stbi__rewind(s);
- return 0; // test width
- }
- tga_h = stbi__get16le(s);
- if( tga_h < 1 ) {
- stbi__rewind(s);
- return 0; // test height
- }
- tga_bits_per_pixel = stbi__get8(s); // bits per pixel
- stbi__get8(s); // ignore alpha bits
- if (tga_colormap_bpp != 0) {
- if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
- // when using a colormap, tga_bits_per_pixel is the size of the indexes
- // I don't think anything but 8 or 16bit indexes makes sense
- stbi__rewind(s);
- return 0;
- }
- tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
- } else {
- tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
- }
- if(!tga_comp) {
- stbi__rewind(s);
- return 0;
- }
- if (x) *x = tga_w;
- if (y) *y = tga_h;
- if (comp) *comp = tga_comp;
- return 1; // seems to have passed everything
-}
-
-static int stbi__tga_test(stbi__context *s)
-{
- int res = 0;
- int sz, tga_color_type;
- stbi__get8(s); // discard Offset
- tga_color_type = stbi__get8(s); // color type
- if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
- sz = stbi__get8(s); // image type
- if ( tga_color_type == 1 ) { // colormapped (paletted) image
- if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
- stbi__skip(s,4); // skip index of first colormap entry and number of entries
- sz = stbi__get8(s); // check bits per palette color entry
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
- stbi__skip(s,4); // skip image x and y origin
- } else { // "normal" image w/o colormap
- if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
- stbi__skip(s,9); // skip colormap specification and image x/y origin
- }
- if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width
- if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height
- sz = stbi__get8(s); // bits per pixel
- if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
- if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
-
- res = 1; // if we got this far, everything's good and we can return 1 instead of 0
-
-errorEnd:
- stbi__rewind(s);
- return res;
-}
-
-// read 16bit value and convert to 24bit RGB
-static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
-{
- stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
- stbi__uint16 fiveBitMask = 31;
- // we have 3 channels with 5bits each
- int r = (px >> 10) & fiveBitMask;
- int g = (px >> 5) & fiveBitMask;
- int b = px & fiveBitMask;
- // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
- out[0] = (stbi_uc)((r * 255)/31);
- out[1] = (stbi_uc)((g * 255)/31);
- out[2] = (stbi_uc)((b * 255)/31);
-
- // some people claim that the most significant bit might be used for alpha
- // (possibly if an alpha-bit is set in the "image descriptor byte")
- // but that only made 16bit test images completely translucent..
- // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
-}
-
-static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- // read in the TGA header stuff
- int tga_offset = stbi__get8(s);
- int tga_indexed = stbi__get8(s);
- int tga_image_type = stbi__get8(s);
- int tga_is_RLE = 0;
- int tga_palette_start = stbi__get16le(s);
- int tga_palette_len = stbi__get16le(s);
- int tga_palette_bits = stbi__get8(s);
- int tga_x_origin = stbi__get16le(s);
- int tga_y_origin = stbi__get16le(s);
- int tga_width = stbi__get16le(s);
- int tga_height = stbi__get16le(s);
- int tga_bits_per_pixel = stbi__get8(s);
- int tga_comp, tga_rgb16=0;
- int tga_inverted = stbi__get8(s);
- // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
- // image data
- unsigned char *tga_data;
- unsigned char *tga_palette = NULL;
- int i, j;
- unsigned char raw_data[4] = {0};
- int RLE_count = 0;
- int RLE_repeating = 0;
- int read_next_pixel = 1;
- STBI_NOTUSED(ri);
-
- // do a tiny bit of precessing
- if ( tga_image_type >= 8 )
- {
- tga_image_type -= 8;
- tga_is_RLE = 1;
- }
- tga_inverted = 1 - ((tga_inverted >> 5) & 1);
-
- // If I'm paletted, then I'll use the number of bits from the palette
- if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
- else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
-
- if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
- return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
-
- // tga info
- *x = tga_width;
- *y = tga_height;
- if (comp) *comp = tga_comp;
-
- if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
- return stbi__errpuc("too large", "Corrupt TGA");
-
- tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
- if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
-
- // skip to the data's starting position (offset usually = 0)
- stbi__skip(s, tga_offset );
-
- if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
- for (i=0; i < tga_height; ++i) {
- int row = tga_inverted ? tga_height -i - 1 : i;
- stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
- stbi__getn(s, tga_row, tga_width * tga_comp);
- }
- } else {
- // do I need to load a palette?
- if ( tga_indexed)
- {
- // any data to skip? (offset usually = 0)
- stbi__skip(s, tga_palette_start );
- // load the palette
- tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
- if (!tga_palette) {
- STBI_FREE(tga_data);
- return stbi__errpuc("outofmem", "Out of memory");
- }
- if (tga_rgb16) {
- stbi_uc *pal_entry = tga_palette;
- STBI_ASSERT(tga_comp == STBI_rgb);
- for (i=0; i < tga_palette_len; ++i) {
- stbi__tga_read_rgb16(s, pal_entry);
- pal_entry += tga_comp;
- }
- } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
- STBI_FREE(tga_data);
- STBI_FREE(tga_palette);
- return stbi__errpuc("bad palette", "Corrupt TGA");
- }
- }
- // load the data
- for (i=0; i < tga_width * tga_height; ++i)
- {
- // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
- if ( tga_is_RLE )
- {
- if ( RLE_count == 0 )
- {
- // yep, get the next byte as a RLE command
- int RLE_cmd = stbi__get8(s);
- RLE_count = 1 + (RLE_cmd & 127);
- RLE_repeating = RLE_cmd >> 7;
- read_next_pixel = 1;
- } else if ( !RLE_repeating )
- {
- read_next_pixel = 1;
- }
- } else
- {
- read_next_pixel = 1;
- }
- // OK, if I need to read a pixel, do it now
- if ( read_next_pixel )
- {
- // load however much data we did have
- if ( tga_indexed )
- {
- // read in index, then perform the lookup
- int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
- if ( pal_idx >= tga_palette_len ) {
- // invalid index
- pal_idx = 0;
- }
- pal_idx *= tga_comp;
- for (j = 0; j < tga_comp; ++j) {
- raw_data[j] = tga_palette[pal_idx+j];
- }
- } else if(tga_rgb16) {
- STBI_ASSERT(tga_comp == STBI_rgb);
- stbi__tga_read_rgb16(s, raw_data);
- } else {
- // read in the data raw
- for (j = 0; j < tga_comp; ++j) {
- raw_data[j] = stbi__get8(s);
- }
- }
- // clear the reading flag for the next pixel
- read_next_pixel = 0;
- } // end of reading a pixel
-
- // copy data
- for (j = 0; j < tga_comp; ++j)
- tga_data[i*tga_comp+j] = raw_data[j];
-
- // in case we're in RLE mode, keep counting down
- --RLE_count;
- }
- // do I need to invert the image?
- if ( tga_inverted )
- {
- for (j = 0; j*2 < tga_height; ++j)
- {
- int index1 = j * tga_width * tga_comp;
- int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
- for (i = tga_width * tga_comp; i > 0; --i)
- {
- unsigned char temp = tga_data[index1];
- tga_data[index1] = tga_data[index2];
- tga_data[index2] = temp;
- ++index1;
- ++index2;
- }
- }
- }
- // clear my palette, if I had one
- if ( tga_palette != NULL )
- {
- STBI_FREE( tga_palette );
- }
- }
-
- // swap RGB - if the source data was RGB16, it already is in the right order
- if (tga_comp >= 3 && !tga_rgb16)
- {
- unsigned char* tga_pixel = tga_data;
- for (i=0; i < tga_width * tga_height; ++i)
- {
- unsigned char temp = tga_pixel[0];
- tga_pixel[0] = tga_pixel[2];
- tga_pixel[2] = temp;
- tga_pixel += tga_comp;
- }
- }
-
- // convert to target component count
- if (req_comp && req_comp != tga_comp)
- tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
-
- // the things I do to get rid of an error message, and yet keep
- // Microsoft's C compilers happy... [8^(
- tga_palette_start = tga_palette_len = tga_palette_bits =
- tga_x_origin = tga_y_origin = 0;
- // OK, done
- return tga_data;
-}
-#endif
-
-// *************************************************************************************************
-// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_test(stbi__context *s)
-{
- int r = (stbi__get32be(s) == 0x38425053);
- stbi__rewind(s);
- return r;
-}
-
-static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
-{
- int count, nleft, len;
-
- count = 0;
- while ((nleft = pixelCount - count) > 0) {
- len = stbi__get8(s);
- if (len == 128) {
- // No-op.
- } else if (len < 128) {
- // Copy next len+1 bytes literally.
- len++;
- if (len > nleft) return 0; // corrupt data
- count += len;
- while (len) {
- *p = stbi__get8(s);
- p += 4;
- len--;
- }
- } else if (len > 128) {
- stbi_uc val;
- // Next -len+1 bytes in the dest are replicated from next source byte.
- // (Interpret len as a negative 8-bit int.)
- len = 257 - len;
- if (len > nleft) return 0; // corrupt data
- val = stbi__get8(s);
- count += len;
- while (len) {
- *p = val;
- p += 4;
- len--;
- }
- }
- }
-
- return 1;
-}
-
-static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
-{
- int pixelCount;
- int channelCount, compression;
- int channel, i;
- int bitdepth;
- int w,h;
- stbi_uc *out;
- STBI_NOTUSED(ri);
-
- // Check identifier
- if (stbi__get32be(s) != 0x38425053) // "8BPS"
- return stbi__errpuc("not PSD", "Corrupt PSD image");
-
- // Check file type version.
- if (stbi__get16be(s) != 1)
- return stbi__errpuc("wrong version", "Unsupported version of PSD image");
-
- // Skip 6 reserved bytes.
- stbi__skip(s, 6 );
-
- // Read the number of channels (R, G, B, A, etc).
- channelCount = stbi__get16be(s);
- if (channelCount < 0 || channelCount > 16)
- return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
-
- // Read the rows and columns of the image.
- h = stbi__get32be(s);
- w = stbi__get32be(s);
-
- // Make sure the depth is 8 bits.
- bitdepth = stbi__get16be(s);
- if (bitdepth != 8 && bitdepth != 16)
- return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
-
- // Make sure the color mode is RGB.
- // Valid options are:
- // 0: Bitmap
- // 1: Grayscale
- // 2: Indexed color
- // 3: RGB color
- // 4: CMYK color
- // 7: Multichannel
- // 8: Duotone
- // 9: Lab color
- if (stbi__get16be(s) != 3)
- return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
-
- // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
- stbi__skip(s,stbi__get32be(s) );
-
- // Skip the image resources. (resolution, pen tool paths, etc)
- stbi__skip(s, stbi__get32be(s) );
-
- // Skip the reserved data.
- stbi__skip(s, stbi__get32be(s) );
-
- // Find out if the data is compressed.
- // Known values:
- // 0: no compression
- // 1: RLE compressed
- compression = stbi__get16be(s);
- if (compression > 1)
- return stbi__errpuc("bad compression", "PSD has an unknown compression format");
-
- // Check size
- if (!stbi__mad3sizes_valid(4, w, h, 0))
- return stbi__errpuc("too large", "Corrupt PSD");
-
- // Create the destination image.
-
- if (!compression && bitdepth == 16 && bpc == 16) {
- out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
- ri->bits_per_channel = 16;
- } else
- out = (stbi_uc *) stbi__malloc(4 * w*h);
-
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- pixelCount = w*h;
-
- // Initialize the data to zero.
- //memset( out, 0, pixelCount * 4 );
-
- // Finally, the image data.
- if (compression) {
- // RLE as used by .PSD and .TIFF
- // Loop until you get the number of unpacked bytes you are expecting:
- // Read the next source byte into n.
- // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
- // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
- // Else if n is 128, noop.
- // Endloop
-
- // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,
- // which we're going to just skip.
- stbi__skip(s, h * channelCount * 2 );
-
- // Read the RLE data by channel.
- for (channel = 0; channel < 4; channel++) {
- stbi_uc *p;
-
- p = out+channel;
- if (channel >= channelCount) {
- // Fill this channel with default data.
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = (channel == 3 ? 255 : 0);
- } else {
- // Read the RLE data.
- if (!stbi__psd_decode_rle(s, p, pixelCount)) {
- STBI_FREE(out);
- return stbi__errpuc("corrupt", "bad RLE data");
- }
- }
- }
-
- } else {
- // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
- // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
-
- // Read the data by channel.
- for (channel = 0; channel < 4; channel++) {
- if (channel >= channelCount) {
- // Fill this channel with default data.
- if (bitdepth == 16 && bpc == 16) {
- stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
- stbi__uint16 val = channel == 3 ? 65535 : 0;
- for (i = 0; i < pixelCount; i++, q += 4)
- *q = val;
- } else {
- stbi_uc *p = out+channel;
- stbi_uc val = channel == 3 ? 255 : 0;
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = val;
- }
- } else {
- if (ri->bits_per_channel == 16) { // output bpc
- stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
- for (i = 0; i < pixelCount; i++, q += 4)
- *q = (stbi__uint16) stbi__get16be(s);
- } else {
- stbi_uc *p = out+channel;
- if (bitdepth == 16) { // input bpc
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = (stbi_uc) (stbi__get16be(s) >> 8);
- } else {
- for (i = 0; i < pixelCount; i++, p += 4)
- *p = stbi__get8(s);
- }
- }
- }
- }
- }
-
- // remove weird white matte from PSD
- if (channelCount >= 4) {
- if (ri->bits_per_channel == 16) {
- for (i=0; i < w*h; ++i) {
- stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
- if (pixel[3] != 0 && pixel[3] != 65535) {
- float a = pixel[3] / 65535.0f;
- float ra = 1.0f / a;
- float inv_a = 65535.0f * (1 - ra);
- pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
- pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
- pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
- }
- }
- } else {
- for (i=0; i < w*h; ++i) {
- unsigned char *pixel = out + 4*i;
- if (pixel[3] != 0 && pixel[3] != 255) {
- float a = pixel[3] / 255.0f;
- float ra = 1.0f / a;
- float inv_a = 255.0f * (1 - ra);
- pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
- pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
- pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
- }
- }
- }
- }
-
- // convert to desired output format
- if (req_comp && req_comp != 4) {
- if (ri->bits_per_channel == 16)
- out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
- else
- out = stbi__convert_format(out, 4, req_comp, w, h);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
-
- if (comp) *comp = 4;
- *y = h;
- *x = w;
-
- return out;
-}
-#endif
-
-// *************************************************************************************************
-// Softimage PIC loader
-// by Tom Seddon
-//
-// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
-// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_is4(stbi__context *s,const char *str)
-{
- int i;
- for (i=0; i<4; ++i)
- if (stbi__get8(s) != (stbi_uc)str[i])
- return 0;
-
- return 1;
-}
-
-static int stbi__pic_test_core(stbi__context *s)
-{
- int i;
-
- if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
- return 0;
-
- for(i=0;i<84;++i)
- stbi__get8(s);
-
- if (!stbi__pic_is4(s,"PICT"))
- return 0;
-
- return 1;
-}
-
-typedef struct
-{
- stbi_uc size,type,channel;
-} stbi__pic_packet;
-
-static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
-{
- int mask=0x80, i;
-
- for (i=0; i<4; ++i, mask>>=1) {
- if (channel & mask) {
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
- dest[i]=stbi__get8(s);
- }
- }
-
- return dest;
-}
-
-static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
-{
- int mask=0x80,i;
-
- for (i=0;i<4; ++i, mask>>=1)
- if (channel&mask)
- dest[i]=src[i];
-}
-
-static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
-{
- int act_comp=0,num_packets=0,y,chained;
- stbi__pic_packet packets[10];
-
- // this will (should...) cater for even some bizarre stuff like having data
- // for the same channel in multiple packets.
- do {
- stbi__pic_packet *packet;
-
- if (num_packets==sizeof(packets)/sizeof(packets[0]))
- return stbi__errpuc("bad format","too many packets");
-
- packet = &packets[num_packets++];
-
- chained = stbi__get8(s);
- packet->size = stbi__get8(s);
- packet->type = stbi__get8(s);
- packet->channel = stbi__get8(s);
-
- act_comp |= packet->channel;
-
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)");
- if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp");
- } while (chained);
-
- *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
-
- for(y=0; y<height; ++y) {
- int packet_idx;
-
- for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
- stbi__pic_packet *packet = &packets[packet_idx];
- stbi_uc *dest = result+y*width*4;
-
- switch (packet->type) {
- default:
- return stbi__errpuc("bad format","packet has bad compression type");
-
- case 0: {//uncompressed
- int x;
-
- for(x=0;x<width;++x, dest+=4)
- if (!stbi__readval(s,packet->channel,dest))
- return 0;
- break;
- }
-
- case 1://Pure RLE
- {
- int left=width, i;
-
- while (left>0) {
- stbi_uc count,value[4];
-
- count=stbi__get8(s);
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)");
-
- if (count > left)
- count = (stbi_uc) left;
-
- if (!stbi__readval(s,packet->channel,value)) return 0;
-
- for(i=0; i<count; ++i,dest+=4)
- stbi__copyval(packet->channel,dest,value);
- left -= count;
- }
- }
- break;
-
- case 2: {//Mixed RLE
- int left=width;
- while (left>0) {
- int count = stbi__get8(s), i;
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)");
-
- if (count >= 128) { // Repeated
- stbi_uc value[4];
-
- if (count==128)
- count = stbi__get16be(s);
- else
- count -= 127;
- if (count > left)
- return stbi__errpuc("bad file","scanline overrun");
-
- if (!stbi__readval(s,packet->channel,value))
- return 0;
-
- for(i=0;i<count;++i, dest += 4)
- stbi__copyval(packet->channel,dest,value);
- } else { // Raw
- ++count;
- if (count>left) return stbi__errpuc("bad file","scanline overrun");
-
- for(i=0;i<count;++i, dest+=4)
- if (!stbi__readval(s,packet->channel,dest))
- return 0;
- }
- left-=count;
- }
- break;
- }
- }
- }
- }
-
- return result;
-}
-
-static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
-{
- stbi_uc *result;
- int i, x,y, internal_comp;
- STBI_NOTUSED(ri);
-
- if (!comp) comp = &internal_comp;
-
- for (i=0; i<92; ++i)
- stbi__get8(s);
-
- x = stbi__get16be(s);
- y = stbi__get16be(s);
- if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)");
- if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
-
- stbi__get32be(s); //skip `ratio'
- stbi__get16be(s); //skip `fields'
- stbi__get16be(s); //skip `pad'
-
- // intermediate buffer is RGBA
- result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
- memset(result, 0xff, x*y*4);
-
- if (!stbi__pic_load_core(s,x,y,comp, result)) {
- STBI_FREE(result);
- result=0;
- }
- *px = x;
- *py = y;
- if (req_comp == 0) req_comp = *comp;
- result=stbi__convert_format(result,4,req_comp,x,y);
-
- return result;
-}
-
-static int stbi__pic_test(stbi__context *s)
-{
- int r = stbi__pic_test_core(s);
- stbi__rewind(s);
- return r;
-}
-#endif
-
-// *************************************************************************************************
-// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
-
-#ifndef STBI_NO_GIF
-typedef struct
-{
- stbi__int16 prefix;
- stbi_uc first;
- stbi_uc suffix;
-} stbi__gif_lzw;
-
-typedef struct
-{
- int w,h;
- stbi_uc *out, *old_out; // output buffer (always 4 components)
- int flags, bgindex, ratio, transparent, eflags, delay;
- stbi_uc pal[256][4];
- stbi_uc lpal[256][4];
- stbi__gif_lzw codes[4096];
- stbi_uc *color_table;
- int parse, step;
- int lflags;
- int start_x, start_y;
- int max_x, max_y;
- int cur_x, cur_y;
- int line_size;
-} stbi__gif;
-
-static int stbi__gif_test_raw(stbi__context *s)
-{
- int sz;
- if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
- sz = stbi__get8(s);
- if (sz != '9' && sz != '7') return 0;
- if (stbi__get8(s) != 'a') return 0;
- return 1;
-}
-
-static int stbi__gif_test(stbi__context *s)
-{
- int r = stbi__gif_test_raw(s);
- stbi__rewind(s);
- return r;
-}
-
-static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
-{
- int i;
- for (i=0; i < num_entries; ++i) {
- pal[i][2] = stbi__get8(s);
- pal[i][1] = stbi__get8(s);
- pal[i][0] = stbi__get8(s);
- pal[i][3] = transp == i ? 0 : 255;
- }
-}
-
-static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
-{
- stbi_uc version;
- if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
- return stbi__err("not GIF", "Corrupt GIF");
-
- version = stbi__get8(s);
- if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF");
- if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF");
-
- stbi__g_failure_reason = "";
- g->w = stbi__get16le(s);
- g->h = stbi__get16le(s);
- g->flags = stbi__get8(s);
- g->bgindex = stbi__get8(s);
- g->ratio = stbi__get8(s);
- g->transparent = -1;
-
- if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
-
- if (is_info) return 1;
-
- if (g->flags & 0x80)
- stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
-
- return 1;
-}
-
-static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
-{
- stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
- if (!stbi__gif_header(s, g, comp, 1)) {
- STBI_FREE(g);
- stbi__rewind( s );
- return 0;
- }
- if (x) *x = g->w;
- if (y) *y = g->h;
- STBI_FREE(g);
- return 1;
-}
-
-static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
-{
- stbi_uc *p, *c;
-
- // recurse to decode the prefixes, since the linked-list is backwards,
- // and working backwards through an interleaved image would be nasty
- if (g->codes[code].prefix >= 0)
- stbi__out_gif_code(g, g->codes[code].prefix);
-
- if (g->cur_y >= g->max_y) return;
-
- p = &g->out[g->cur_x + g->cur_y];
- c = &g->color_table[g->codes[code].suffix * 4];
-
- if (c[3] >= 128) {
- p[0] = c[2];
- p[1] = c[1];
- p[2] = c[0];
- p[3] = c[3];
- }
- g->cur_x += 4;
-
- if (g->cur_x >= g->max_x) {
- g->cur_x = g->start_x;
- g->cur_y += g->step;
-
- while (g->cur_y >= g->max_y && g->parse > 0) {
- g->step = (1 << g->parse) * g->line_size;
- g->cur_y = g->start_y + (g->step >> 1);
- --g->parse;
- }
- }
-}
-
-static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
-{
- stbi_uc lzw_cs;
- stbi__int32 len, init_code;
- stbi__uint32 first;
- stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
- stbi__gif_lzw *p;
-
- lzw_cs = stbi__get8(s);
- if (lzw_cs > 12) return NULL;
- clear = 1 << lzw_cs;
- first = 1;
- codesize = lzw_cs + 1;
- codemask = (1 << codesize) - 1;
- bits = 0;
- valid_bits = 0;
- for (init_code = 0; init_code < clear; init_code++) {
- g->codes[init_code].prefix = -1;
- g->codes[init_code].first = (stbi_uc) init_code;
- g->codes[init_code].suffix = (stbi_uc) init_code;
- }
-
- // support no starting clear code
- avail = clear+2;
- oldcode = -1;
-
- len = 0;
- for(;;) {
- if (valid_bits < codesize) {
- if (len == 0) {
- len = stbi__get8(s); // start new block
- if (len == 0)
- return g->out;
- }
- --len;
- bits |= (stbi__int32) stbi__get8(s) << valid_bits;
- valid_bits += 8;
- } else {
- stbi__int32 code = bits & codemask;
- bits >>= codesize;
- valid_bits -= codesize;
- // @OPTIMIZE: is there some way we can accelerate the non-clear path?
- if (code == clear) { // clear code
- codesize = lzw_cs + 1;
- codemask = (1 << codesize) - 1;
- avail = clear + 2;
- oldcode = -1;
- first = 0;
- } else if (code == clear + 1) { // end of stream code
- stbi__skip(s, len);
- while ((len = stbi__get8(s)) > 0)
- stbi__skip(s,len);
- return g->out;
- } else if (code <= avail) {
- if (first) return stbi__errpuc("no clear code", "Corrupt GIF");
-
- if (oldcode >= 0) {
- p = &g->codes[avail++];
- if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF");
- p->prefix = (stbi__int16) oldcode;
- p->first = g->codes[oldcode].first;
- p->suffix = (code == avail) ? p->first : g->codes[code].first;
- } else if (code == avail)
- return stbi__errpuc("illegal code in raster", "Corrupt GIF");
-
- stbi__out_gif_code(g, (stbi__uint16) code);
-
- if ((avail & codemask) == 0 && avail <= 0x0FFF) {
- codesize++;
- codemask = (1 << codesize) - 1;
- }
-
- oldcode = code;
- } else {
- return stbi__errpuc("illegal code in raster", "Corrupt GIF");
- }
- }
- }
-}
-
-static void stbi__fill_gif_background(stbi__gif *g, int x0, int y0, int x1, int y1)
-{
- int x, y;
- stbi_uc *c = g->pal[g->bgindex];
- for (y = y0; y < y1; y += 4 * g->w) {
- for (x = x0; x < x1; x += 4) {
- stbi_uc *p = &g->out[y + x];
- p[0] = c[2];
- p[1] = c[1];
- p[2] = c[0];
- p[3] = 0;
- }
- }
-}
-
-// this function is designed to support animated gifs, although stb_image doesn't support it
-static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp)
-{
- int i;
- stbi_uc *prev_out = 0;
-
- if (g->out == 0 && !stbi__gif_header(s, g, comp,0))
- return 0; // stbi__g_failure_reason set by stbi__gif_header
-
- if (!stbi__mad3sizes_valid(g->w, g->h, 4, 0))
- return stbi__errpuc("too large", "GIF too large");
-
- prev_out = g->out;
- g->out = (stbi_uc *) stbi__malloc_mad3(4, g->w, g->h, 0);
- if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");
-
- switch ((g->eflags & 0x1C) >> 2) {
- case 0: // unspecified (also always used on 1st frame)
- stbi__fill_gif_background(g, 0, 0, 4 * g->w, 4 * g->w * g->h);
- break;
- case 1: // do not dispose
- if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
- g->old_out = prev_out;
- break;
- case 2: // dispose to background
- if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
- stbi__fill_gif_background(g, g->start_x, g->start_y, g->max_x, g->max_y);
- break;
- case 3: // dispose to previous
- if (g->old_out) {
- for (i = g->start_y; i < g->max_y; i += 4 * g->w)
- memcpy(&g->out[i + g->start_x], &g->old_out[i + g->start_x], g->max_x - g->start_x);
- }
- break;
- }
-
- for (;;) {
- switch (stbi__get8(s)) {
- case 0x2C: /* Image Descriptor */
- {
- int prev_trans = -1;
- stbi__int32 x, y, w, h;
- stbi_uc *o;
-
- x = stbi__get16le(s);
- y = stbi__get16le(s);
- w = stbi__get16le(s);
- h = stbi__get16le(s);
- if (((x + w) > (g->w)) || ((y + h) > (g->h)))
- return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
-
- g->line_size = g->w * 4;
- g->start_x = x * 4;
- g->start_y = y * g->line_size;
- g->max_x = g->start_x + w * 4;
- g->max_y = g->start_y + h * g->line_size;
- g->cur_x = g->start_x;
- g->cur_y = g->start_y;
-
- g->lflags = stbi__get8(s);
-
- if (g->lflags & 0x40) {
- g->step = 8 * g->line_size; // first interlaced spacing
- g->parse = 3;
- } else {
- g->step = g->line_size;
- g->parse = 0;
- }
-
- if (g->lflags & 0x80) {
- stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
- g->color_table = (stbi_uc *) g->lpal;
- } else if (g->flags & 0x80) {
- if (g->transparent >= 0 && (g->eflags & 0x01)) {
- prev_trans = g->pal[g->transparent][3];
- g->pal[g->transparent][3] = 0;
- }
- g->color_table = (stbi_uc *) g->pal;
- } else
- return stbi__errpuc("missing color table", "Corrupt GIF");
-
- o = stbi__process_gif_raster(s, g);
- if (o == NULL) return NULL;
-
- if (prev_trans != -1)
- g->pal[g->transparent][3] = (stbi_uc) prev_trans;
-
- return o;
- }
-
- case 0x21: // Comment Extension.
- {
- int len;
- if (stbi__get8(s) == 0xF9) { // Graphic Control Extension.
- len = stbi__get8(s);
- if (len == 4) {
- g->eflags = stbi__get8(s);
- g->delay = stbi__get16le(s);
- g->transparent = stbi__get8(s);
- } else {
- stbi__skip(s, len);
- break;
- }
- }
- while ((len = stbi__get8(s)) != 0)
- stbi__skip(s, len);
- break;
- }
-
- case 0x3B: // gif stream termination code
- return (stbi_uc *) s; // using '1' causes warning on some compilers
-
- default:
- return stbi__errpuc("unknown code", "Corrupt GIF");
- }
- }
-
- STBI_NOTUSED(req_comp);
-}
-
-static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *u = 0;
- stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
- memset(g, 0, sizeof(*g));
- STBI_NOTUSED(ri);
-
- u = stbi__gif_load_next(s, g, comp, req_comp);
- if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
- if (u) {
- *x = g->w;
- *y = g->h;
- if (req_comp && req_comp != 4)
- u = stbi__convert_format(u, 4, req_comp, g->w, g->h);
- }
- else if (g->out)
- STBI_FREE(g->out);
- STBI_FREE(g);
- return u;
-}
-
-static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
-{
- return stbi__gif_info_raw(s,x,y,comp);
-}
-#endif
-
-// *************************************************************************************************
-// Radiance RGBE HDR loader
-// originally by Nicolas Schulz
-#ifndef STBI_NO_HDR
-static int stbi__hdr_test_core(stbi__context *s, const char *signature)
-{
- int i;
- for (i=0; signature[i]; ++i)
- if (stbi__get8(s) != signature[i])
- return 0;
- stbi__rewind(s);
- return 1;
-}
-
-static int stbi__hdr_test(stbi__context* s)
-{
- int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
- stbi__rewind(s);
- if(!r) {
- r = stbi__hdr_test_core(s, "#?RGBE\n");
- stbi__rewind(s);
- }
- return r;
-}
-
-#define STBI__HDR_BUFLEN 1024
-static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
-{
- int len=0;
- char c = '\0';
-
- c = (char) stbi__get8(z);
-
- while (!stbi__at_eof(z) && c != '\n') {
- buffer[len++] = c;
- if (len == STBI__HDR_BUFLEN-1) {
- // flush to end of line
- while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
- ;
- break;
- }
- c = (char) stbi__get8(z);
- }
-
- buffer[len] = 0;
- return buffer;
-}
-
-static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
-{
- if ( input[3] != 0 ) {
- float f1;
- // Exponent
- f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
- if (req_comp <= 2)
- output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
- else {
- output[0] = input[0] * f1;
- output[1] = input[1] * f1;
- output[2] = input[2] * f1;
- }
- if (req_comp == 2) output[1] = 1;
- if (req_comp == 4) output[3] = 1;
- } else {
- switch (req_comp) {
- case 4: output[3] = 1; /* fallthrough */
- case 3: output[0] = output[1] = output[2] = 0;
- break;
- case 2: output[1] = 1; /* fallthrough */
- case 1: output[0] = 0;
- break;
- }
- }
-}
-
-static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- char buffer[STBI__HDR_BUFLEN];
- char *token;
- int valid = 0;
- int width, height;
- stbi_uc *scanline;
- float *hdr_data;
- int len;
- unsigned char count, value;
- int i, j, k, c1,c2, z;
- const char *headerToken;
- STBI_NOTUSED(ri);
-
- // Check identifier
- headerToken = stbi__hdr_gettoken(s,buffer);
- if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
- return stbi__errpf("not HDR", "Corrupt HDR image");
-
- // Parse header
- for(;;) {
- token = stbi__hdr_gettoken(s,buffer);
- if (token[0] == 0) break;
- if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
- }
-
- if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format");
-
- // Parse width and height
- // can't use sscanf() if we're not using stdio!
- token = stbi__hdr_gettoken(s,buffer);
- if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
- token += 3;
- height = (int) strtol(token, &token, 10);
- while (*token == ' ') ++token;
- if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
- token += 3;
- width = (int) strtol(token, NULL, 10);
-
- *x = width;
- *y = height;
-
- if (comp) *comp = 3;
- if (req_comp == 0) req_comp = 3;
-
- if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
- return stbi__errpf("too large", "HDR image is too large");
-
- // Read data
- hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
- if (!hdr_data)
- return stbi__errpf("outofmem", "Out of memory");
-
- // Load image data
- // image data is stored as some number of sca
- if ( width < 8 || width >= 32768) {
- // Read flat data
- for (j=0; j < height; ++j) {
- for (i=0; i < width; ++i) {
- stbi_uc rgbe[4];
- main_decode_loop:
- stbi__getn(s, rgbe, 4);
- stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
- }
- }
- } else {
- // Read RLE-encoded data
- scanline = NULL;
-
- for (j = 0; j < height; ++j) {
- c1 = stbi__get8(s);
- c2 = stbi__get8(s);
- len = stbi__get8(s);
- if (c1 != 2 || c2 != 2 || (len & 0x80)) {
- // not run-length encoded, so we have to actually use THIS data as a decoded
- // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
- stbi_uc rgbe[4];
- rgbe[0] = (stbi_uc) c1;
- rgbe[1] = (stbi_uc) c2;
- rgbe[2] = (stbi_uc) len;
- rgbe[3] = (stbi_uc) stbi__get8(s);
- stbi__hdr_convert(hdr_data, rgbe, req_comp);
- i = 1;
- j = 0;
- STBI_FREE(scanline);
- goto main_decode_loop; // yes, this makes no sense
- }
- len <<= 8;
- len |= stbi__get8(s);
- if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
- if (scanline == NULL) {
- scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
- if (!scanline) {
- STBI_FREE(hdr_data);
- return stbi__errpf("outofmem", "Out of memory");
- }
- }
-
- for (k = 0; k < 4; ++k) {
- int nleft;
- i = 0;
- while ((nleft = width - i) > 0) {
- count = stbi__get8(s);
- if (count > 128) {
- // Run
- value = stbi__get8(s);
- count -= 128;
- if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
- for (z = 0; z < count; ++z)
- scanline[i++ * 4 + k] = value;
- } else {
- // Dump
- if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
- for (z = 0; z < count; ++z)
- scanline[i++ * 4 + k] = stbi__get8(s);
- }
- }
- }
- for (i=0; i < width; ++i)
- stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
- }
- if (scanline)
- STBI_FREE(scanline);
- }
-
- return hdr_data;
-}
-
-static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
-{
- char buffer[STBI__HDR_BUFLEN];
- char *token;
- int valid = 0;
- int dummy;
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- if (stbi__hdr_test(s) == 0) {
- stbi__rewind( s );
- return 0;
- }
-
- for(;;) {
- token = stbi__hdr_gettoken(s,buffer);
- if (token[0] == 0) break;
- if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
- }
-
- if (!valid) {
- stbi__rewind( s );
- return 0;
- }
- token = stbi__hdr_gettoken(s,buffer);
- if (strncmp(token, "-Y ", 3)) {
- stbi__rewind( s );
- return 0;
- }
- token += 3;
- *y = (int) strtol(token, &token, 10);
- while (*token == ' ') ++token;
- if (strncmp(token, "+X ", 3)) {
- stbi__rewind( s );
- return 0;
- }
- token += 3;
- *x = (int) strtol(token, NULL, 10);
- *comp = 3;
- return 1;
-}
-#endif // STBI_NO_HDR
-
-#ifndef STBI_NO_BMP
-static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
-{
- void *p;
- stbi__bmp_data info;
-
- info.all_a = 255;
- p = stbi__bmp_parse_header(s, &info);
- stbi__rewind( s );
- if (p == NULL)
- return 0;
- if (x) *x = s->img_x;
- if (y) *y = s->img_y;
- if (comp) *comp = info.ma ? 4 : 3;
- return 1;
-}
-#endif
-
-#ifndef STBI_NO_PSD
-static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int channelCount, dummy;
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
- if (stbi__get32be(s) != 0x38425053) {
- stbi__rewind( s );
- return 0;
- }
- if (stbi__get16be(s) != 1) {
- stbi__rewind( s );
- return 0;
- }
- stbi__skip(s, 6);
- channelCount = stbi__get16be(s);
- if (channelCount < 0 || channelCount > 16) {
- stbi__rewind( s );
- return 0;
- }
- *y = stbi__get32be(s);
- *x = stbi__get32be(s);
- if (stbi__get16be(s) != 8) {
- stbi__rewind( s );
- return 0;
- }
- if (stbi__get16be(s) != 3) {
- stbi__rewind( s );
- return 0;
- }
- *comp = 4;
- return 1;
-}
-#endif
-
-#ifndef STBI_NO_PIC
-static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int act_comp=0,num_packets=0,chained,dummy;
- stbi__pic_packet packets[10];
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
- stbi__rewind(s);
- return 0;
- }
-
- stbi__skip(s, 88);
-
- *x = stbi__get16be(s);
- *y = stbi__get16be(s);
- if (stbi__at_eof(s)) {
- stbi__rewind( s);
- return 0;
- }
- if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
- stbi__rewind( s );
- return 0;
- }
-
- stbi__skip(s, 8);
-
- do {
- stbi__pic_packet *packet;
-
- if (num_packets==sizeof(packets)/sizeof(packets[0]))
- return 0;
-
- packet = &packets[num_packets++];
- chained = stbi__get8(s);
- packet->size = stbi__get8(s);
- packet->type = stbi__get8(s);
- packet->channel = stbi__get8(s);
- act_comp |= packet->channel;
-
- if (stbi__at_eof(s)) {
- stbi__rewind( s );
- return 0;
- }
- if (packet->size != 8) {
- stbi__rewind( s );
- return 0;
- }
- } while (chained);
-
- *comp = (act_comp & 0x10 ? 4 : 3);
-
- return 1;
-}
-#endif
-
-// *************************************************************************************************
-// Portable Gray Map and Portable Pixel Map loader
-// by Ken Miller
-//
-// PGM: http://netpbm.sourceforge.net/doc/pgm.html
-// PPM: http://netpbm.sourceforge.net/doc/ppm.html
-//
-// Known limitations:
-// Does not support comments in the header section
-// Does not support ASCII image data (formats P2 and P3)
-// Does not support 16-bit-per-channel
-
-#ifndef STBI_NO_PNM
-
-static int stbi__pnm_test(stbi__context *s)
-{
- char p, t;
- p = (char) stbi__get8(s);
- t = (char) stbi__get8(s);
- if (p != 'P' || (t != '5' && t != '6')) {
- stbi__rewind( s );
- return 0;
- }
- return 1;
-}
-
-static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
-{
- stbi_uc *out;
- STBI_NOTUSED(ri);
-
- if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
- return 0;
-
- *x = s->img_x;
- *y = s->img_y;
- if (comp) *comp = s->img_n;
-
- if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0))
- return stbi__errpuc("too large", "PNM too large");
-
- out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0);
- if (!out) return stbi__errpuc("outofmem", "Out of memory");
- stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
-
- if (req_comp && req_comp != s->img_n) {
- out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
- if (out == NULL) return out; // stbi__convert_format frees input on failure
- }
- return out;
-}
-
-static int stbi__pnm_isspace(char c)
-{
- return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
-}
-
-static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)
-{
- for (;;) {
- while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
- *c = (char) stbi__get8(s);
-
- if (stbi__at_eof(s) || *c != '#')
- break;
-
- while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
- *c = (char) stbi__get8(s);
- }
-}
-
-static int stbi__pnm_isdigit(char c)
-{
- return c >= '0' && c <= '9';
-}
-
-static int stbi__pnm_getinteger(stbi__context *s, char *c)
-{
- int value = 0;
-
- while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
- value = value*10 + (*c - '0');
- *c = (char) stbi__get8(s);
- }
-
- return value;
-}
-
-static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
-{
- int maxv, dummy;
- char c, p, t;
-
- if (!x) x = &dummy;
- if (!y) y = &dummy;
- if (!comp) comp = &dummy;
-
- stbi__rewind(s);
-
- // Get identifier
- p = (char) stbi__get8(s);
- t = (char) stbi__get8(s);
- if (p != 'P' || (t != '5' && t != '6')) {
- stbi__rewind(s);
- return 0;
- }
-
- *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
-
- c = (char) stbi__get8(s);
- stbi__pnm_skip_whitespace(s, &c);
-
- *x = stbi__pnm_getinteger(s, &c); // read width
- stbi__pnm_skip_whitespace(s, &c);
-
- *y = stbi__pnm_getinteger(s, &c); // read height
- stbi__pnm_skip_whitespace(s, &c);
-
- maxv = stbi__pnm_getinteger(s, &c); // read max value
-
- if (maxv > 255)
- return stbi__err("max value > 255", "PPM image not 8-bit");
- else
- return 1;
-}
-#endif
-
-static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
-{
- #ifndef STBI_NO_JPEG
- if (stbi__jpeg_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PNG
- if (stbi__png_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_GIF
- if (stbi__gif_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_BMP
- if (stbi__bmp_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PSD
- if (stbi__psd_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PIC
- if (stbi__pic_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_PNM
- if (stbi__pnm_info(s, x, y, comp)) return 1;
- #endif
-
- #ifndef STBI_NO_HDR
- if (stbi__hdr_info(s, x, y, comp)) return 1;
- #endif
-
- // test tga last because it's a crappy test!
- #ifndef STBI_NO_TGA
- if (stbi__tga_info(s, x, y, comp))
- return 1;
- #endif
- return stbi__err("unknown image type", "Image not of any known type, or corrupt");
-}
-
-#ifndef STBI_NO_STDIO
-STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
-{
- FILE *f = stbi__fopen(filename, "rb");
- int result;
- if (!f) return stbi__err("can't fopen", "Unable to open file");
- result = stbi_info_from_file(f, x, y, comp);
- fclose(f);
- return result;
-}
-
-STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
-{
- int r;
- stbi__context s;
- long pos = ftell(f);
- stbi__start_file(&s, f);
- r = stbi__info_main(&s,x,y,comp);
- fseek(f,pos,SEEK_SET);
- return r;
-}
-#endif // !STBI_NO_STDIO
-
-STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
-{
- stbi__context s;
- stbi__start_mem(&s,buffer,len);
- return stbi__info_main(&s,x,y,comp);
-}
-
-STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
-{
- stbi__context s;
- stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
- return stbi__info_main(&s,x,y,comp);
-}
-
-#endif // STB_IMAGE_IMPLEMENTATION
-
-/*
- revision history:
- 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
- warning fixes; disable run-time SSE detection on gcc;
- uniform handling of optional "return" values;
- thread-safe initialization of zlib tables
- 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
- 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
- 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
- 2.11 (2016-04-02) allocate large structures on the stack
- remove white matting for transparent PSD
- fix reported channel count for PNG & BMP
- re-enable SSE2 in non-gcc 64-bit
- support RGB-formatted JPEG
- read 16-bit PNGs (only as 8-bit)
- 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
- 2.09 (2016-01-16) allow comments in PNM files
- 16-bit-per-pixel TGA (not bit-per-component)
- info() for TGA could break due to .hdr handling
- info() for BMP to shares code instead of sloppy parse
- can use STBI_REALLOC_SIZED if allocator doesn't support realloc
- code cleanup
- 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
- 2.07 (2015-09-13) fix compiler warnings
- partial animated GIF support
- limited 16-bpc PSD support
- #ifdef unused functions
- bug with < 92 byte PIC,PNM,HDR,TGA
- 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
- 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
- 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
- 2.03 (2015-04-12) extra corruption checking (mmozeiko)
- stbi_set_flip_vertically_on_load (nguillemot)
- fix NEON support; fix mingw support
- 2.02 (2015-01-19) fix incorrect assert, fix warning
- 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
- 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
- 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
- progressive JPEG (stb)
- PGM/PPM support (Ken Miller)
- STBI_MALLOC,STBI_REALLOC,STBI_FREE
- GIF bugfix -- seemingly never worked
- STBI_NO_*, STBI_ONLY_*
- 1.48 (2014-12-14) fix incorrectly-named assert()
- 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
- optimize PNG (ryg)
- fix bug in interlaced PNG with user-specified channel count (stb)
- 1.46 (2014-08-26)
- fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
- 1.45 (2014-08-16)
- fix MSVC-ARM internal compiler error by wrapping malloc
- 1.44 (2014-08-07)
- various warning fixes from Ronny Chevalier
- 1.43 (2014-07-15)
- fix MSVC-only compiler problem in code changed in 1.42
- 1.42 (2014-07-09)
- don't define _CRT_SECURE_NO_WARNINGS (affects user code)
- fixes to stbi__cleanup_jpeg path
- added STBI_ASSERT to avoid requiring assert.h
- 1.41 (2014-06-25)
- fix search&replace from 1.36 that messed up comments/error messages
- 1.40 (2014-06-22)
- fix gcc struct-initialization warning
- 1.39 (2014-06-15)
- fix to TGA optimization when req_comp != number of components in TGA;
- fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
- add support for BMP version 5 (more ignored fields)
- 1.38 (2014-06-06)
- suppress MSVC warnings on integer casts truncating values
- fix accidental rename of 'skip' field of I/O
- 1.37 (2014-06-04)
- remove duplicate typedef
- 1.36 (2014-06-03)
- convert to header file single-file library
- if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
- 1.35 (2014-05-27)
- various warnings
- fix broken STBI_SIMD path
- fix bug where stbi_load_from_file no longer left file pointer in correct place
- fix broken non-easy path for 32-bit BMP (possibly never used)
- TGA optimization by Arseny Kapoulkine
- 1.34 (unknown)
- use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
- 1.33 (2011-07-14)
- make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
- 1.32 (2011-07-13)
- support for "info" function for all supported filetypes (SpartanJ)
- 1.31 (2011-06-20)
- a few more leak fixes, bug in PNG handling (SpartanJ)
- 1.30 (2011-06-11)
- added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
- removed deprecated format-specific test/load functions
- removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
- error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
- fix inefficiency in decoding 32-bit BMP (David Woo)
- 1.29 (2010-08-16)
- various warning fixes from Aurelien Pocheville
- 1.28 (2010-08-01)
- fix bug in GIF palette transparency (SpartanJ)
- 1.27 (2010-08-01)
- cast-to-stbi_uc to fix warnings
- 1.26 (2010-07-24)
- fix bug in file buffering for PNG reported by SpartanJ
- 1.25 (2010-07-17)
- refix trans_data warning (Won Chun)
- 1.24 (2010-07-12)
- perf improvements reading from files on platforms with lock-heavy fgetc()
- minor perf improvements for jpeg
- deprecated type-specific functions so we'll get feedback if they're needed
- attempt to fix trans_data warning (Won Chun)
- 1.23 fixed bug in iPhone support
- 1.22 (2010-07-10)
- removed image *writing* support
- stbi_info support from Jetro Lauha
- GIF support from Jean-Marc Lienher
- iPhone PNG-extensions from James Brown
- warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
- 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
- 1.20 added support for Softimage PIC, by Tom Seddon
- 1.19 bug in interlaced PNG corruption check (found by ryg)
- 1.18 (2008-08-02)
- fix a threading bug (local mutable static)
- 1.17 support interlaced PNG
- 1.16 major bugfix - stbi__convert_format converted one too many pixels
- 1.15 initialize some fields for thread safety
- 1.14 fix threadsafe conversion bug
- header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
- 1.13 threadsafe
- 1.12 const qualifiers in the API
- 1.11 Support installable IDCT, colorspace conversion routines
- 1.10 Fixes for 64-bit (don't use "unsigned long")
- optimized upsampling by Fabian "ryg" Giesen
- 1.09 Fix format-conversion for PSD code (bad global variables!)
- 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
- 1.07 attempt to fix C++ warning/errors again
- 1.06 attempt to fix C++ warning/errors again
- 1.05 fix TGA loading to return correct *comp and use good luminance calc
- 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
- 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
- 1.02 support for (subset of) HDR files, float interface for preferred access to them
- 1.01 fix bug: possible bug in handling right-side up bmps... not sure
- fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
- 1.00 interface to zlib that skips zlib header
- 0.99 correct handling of alpha in palette
- 0.98 TGA loader by lonesock; dynamically add loaders (untested)
- 0.97 jpeg errors on too large a file; also catch another malloc failure
- 0.96 fix detection of invalid v value - particleman@mollyrocket forum
- 0.95 during header scan, seek to markers in case of padding
- 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
- 0.93 handle jpegtran output; verbose errors
- 0.92 read 4,8,16,24,32-bit BMP files of several formats
- 0.91 output 24-bit Windows 3.0 BMP files
- 0.90 fix a few more warnings; bump version number to approach 1.0
- 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
- 0.60 fix compiling as c++
- 0.59 fix warnings: merge Dave Moore's -Wall fixes
- 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
- 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
- 0.56 fix bug: zlib uncompressed mode len vs. nlen
- 0.55 fix bug: restart_interval not initialized to 0
- 0.54 allow NULL for 'int *comp'
- 0.53 fix bug in png 3->4; speedup png decoding
- 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
- 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
- on 'test' only check type, not whether we support this variant
- 0.50 (2006-11-19)
- first released version
-*/
-
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/src/3rdparty/stb/stb_truetype.h b/src/3rdparty/stb/stb_truetype.h
deleted file mode 100644
index cb8f4c2..0000000
--- a/src/3rdparty/stb/stb_truetype.h
+++ /dev/null
@@ -1,4611 +0,0 @@
-// stb_truetype.h - v1.16 - public domain
-// authored from 2009-2016 by Sean Barrett / RAD Game Tools
-//
-// This library processes TrueType files:
-// parse files
-// extract glyph metrics
-// extract glyph shapes
-// render glyphs to one-channel bitmaps with antialiasing (box filter)
-// render glyphs to one-channel SDF bitmaps (signed-distance field/function)
-//
-// Todo:
-// non-MS cmaps
-// crashproof on bad data
-// hinting? (no longer patented)
-// cleartype-style AA?
-// optimize: use simple memory allocator for intermediates
-// optimize: build edge-list directly from curves
-// optimize: rasterize directly from curves?
-//
-// ADDITIONAL CONTRIBUTORS
-//
-// Mikko Mononen: compound shape support, more cmap formats
-// Tor Andersson: kerning, subpixel rendering
-// Dougall Johnson: OpenType / Type 2 font handling
-//
-// Misc other:
-// Ryan Gordon
-// Simon Glass
-// github:IntellectualKitty
-//
-// Bug/warning reports/fixes:
-// "Zer" on mollyrocket
-// Cass Everitt
-// stoiko (Haemimont Games)
-// Brian Hook
-// Walter van Niftrik
-// David Gow
-// David Given
-// Ivan-Assen Ivanov
-// Anthony Pesch
-// Johan Duparc
-// Hou Qiming
-// Fabian "ryg" Giesen
-// Martins Mozeiko
-// Cap Petschulat
-// Omar Cornut
-// github:aloucks
-// Peter LaValle
-// Sergey Popov
-// Giumo X. Clanjor
-// Higor Euripedes
-// Thomas Fields
-// Derek Vinyard
-// Cort Stratton
-//
-// VERSION HISTORY
-//
-// 1.16 (2017-07-12) SDF support
-// 1.15 (2017-03-03) make more arguments const
-// 1.14 (2017-01-16) num-fonts-in-TTC function
-// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
-// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
-// 1.11 (2016-04-02) fix unused-variable warning
-// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
-// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
-// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
-// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
-// variant PackFontRanges to pack and render in separate phases;
-// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
-// fixed an assert() bug in the new rasterizer
-// replace assert() with STBTT_assert() in new rasterizer
-//
-// Full history can be found at the end of this file.
-//
-// LICENSE
-//
-// See end of file for license information.
-//
-// USAGE
-//
-// Include this file in whatever places neeed to refer to it. In ONE C/C++
-// file, write:
-// #define STB_TRUETYPE_IMPLEMENTATION
-// before the #include of this file. This expands out the actual
-// implementation into that C/C++ file.
-//
-// To make the implementation private to the file that generates the implementation,
-// #define STBTT_STATIC
-//
-// Simple 3D API (don't ship this, but it's fine for tools and quick start)
-// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
-// stbtt_GetBakedQuad() -- compute quad to draw for a given char
-//
-// Improved 3D API (more shippable):
-// #include "stb_rect_pack.h" -- optional, but you really want it
-// stbtt_PackBegin()
-// stbtt_PackSetOversample() -- for improved quality on small fonts
-// stbtt_PackFontRanges() -- pack and renders
-// stbtt_PackEnd()
-// stbtt_GetPackedQuad()
-//
-// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
-// stbtt_InitFont()
-// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections
-// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections
-//
-// Render a unicode codepoint to a bitmap
-// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
-// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
-// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
-//
-// Character advance/positioning
-// stbtt_GetCodepointHMetrics()
-// stbtt_GetFontVMetrics()
-// stbtt_GetCodepointKernAdvance()
-//
-// Starting with version 1.06, the rasterizer was replaced with a new,
-// faster and generally-more-precise rasterizer. The new rasterizer more
-// accurately measures pixel coverage for anti-aliasing, except in the case
-// where multiple shapes overlap, in which case it overestimates the AA pixel
-// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
-// this turns out to be a problem, you can re-enable the old rasterizer with
-// #define STBTT_RASTERIZER_VERSION 1
-// which will incur about a 15% speed hit.
-//
-// ADDITIONAL DOCUMENTATION
-//
-// Immediately after this block comment are a series of sample programs.
-//
-// After the sample programs is the "header file" section. This section
-// includes documentation for each API function.
-//
-// Some important concepts to understand to use this library:
-//
-// Codepoint
-// Characters are defined by unicode codepoints, e.g. 65 is
-// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
-// the hiragana for "ma".
-//
-// Glyph
-// A visual character shape (every codepoint is rendered as
-// some glyph)
-//
-// Glyph index
-// A font-specific integer ID representing a glyph
-//
-// Baseline
-// Glyph shapes are defined relative to a baseline, which is the
-// bottom of uppercase characters. Characters extend both above
-// and below the baseline.
-//
-// Current Point
-// As you draw text to the screen, you keep track of a "current point"
-// which is the origin of each character. The current point's vertical
-// position is the baseline. Even "baked fonts" use this model.
-//
-// Vertical Font Metrics
-// The vertical qualities of the font, used to vertically position
-// and space the characters. See docs for stbtt_GetFontVMetrics.
-//
-// Font Size in Pixels or Points
-// The preferred interface for specifying font sizes in stb_truetype
-// is to specify how tall the font's vertical extent should be in pixels.
-// If that sounds good enough, skip the next paragraph.
-//
-// Most font APIs instead use "points", which are a common typographic
-// measurement for describing font size, defined as 72 points per inch.
-// stb_truetype provides a point API for compatibility. However, true
-// "per inch" conventions don't make much sense on computer displays
-// since they different monitors have different number of pixels per
-// inch. For example, Windows traditionally uses a convention that
-// there are 96 pixels per inch, thus making 'inch' measurements have
-// nothing to do with inches, and thus effectively defining a point to
-// be 1.333 pixels. Additionally, the TrueType font data provides
-// an explicit scale factor to scale a given font's glyphs to points,
-// but the author has observed that this scale factor is often wrong
-// for non-commercial fonts, thus making fonts scaled in points
-// according to the TrueType spec incoherently sized in practice.
-//
-// ADVANCED USAGE
-//
-// Quality:
-//
-// - Use the functions with Subpixel at the end to allow your characters
-// to have subpixel positioning. Since the font is anti-aliased, not
-// hinted, this is very import for quality. (This is not possible with
-// baked fonts.)
-//
-// - Kerning is now supported, and if you're supporting subpixel rendering
-// then kerning is worth using to give your text a polished look.
-//
-// Performance:
-//
-// - Convert Unicode codepoints to glyph indexes and operate on the glyphs;
-// if you don't do this, stb_truetype is forced to do the conversion on
-// every call.
-//
-// - There are a lot of memory allocations. We should modify it to take
-// a temp buffer and allocate from the temp buffer (without freeing),
-// should help performance a lot.
-//
-// NOTES
-//
-// The system uses the raw data found in the .ttf file without changing it
-// and without building auxiliary data structures. This is a bit inefficient
-// on little-endian systems (the data is big-endian), but assuming you're
-// caching the bitmaps or glyph shapes this shouldn't be a big deal.
-//
-// It appears to be very hard to programmatically determine what font a
-// given file is in a general way. I provide an API for this, but I don't
-// recommend it.
-//
-//
-// SOURCE STATISTICS (based on v0.6c, 2050 LOC)
-//
-// Documentation & header file 520 LOC \___ 660 LOC documentation
-// Sample code 140 LOC /
-// Truetype parsing 620 LOC ---- 620 LOC TrueType
-// Software rasterization 240 LOC \ .
-// Curve tesselation 120 LOC \__ 550 LOC Bitmap creation
-// Bitmap management 100 LOC /
-// Baked bitmap interface 70 LOC /
-// Font name matching & access 150 LOC ---- 150
-// C runtime library abstraction 60 LOC ---- 60
-//
-//
-// PERFORMANCE MEASUREMENTS FOR 1.06:
-//
-// 32-bit 64-bit
-// Previous release: 8.83 s 7.68 s
-// Pool allocations: 7.72 s 6.34 s
-// Inline sort : 6.54 s 5.65 s
-// New rasterizer : 5.63 s 5.00 s
-
-//////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-////
-//// SAMPLE PROGRAMS
-////
-//
-// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
-//
-#if 0
-#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
-#include "stb_truetype.h"
-
-unsigned char ttf_buffer[1 << 20];
-unsigned char temp_bitmap[512 * 512];
-
-stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
-GLuint ftex;
-
-void my_stbtt_initfont(void)
-{
- fread(ttf_buffer, 1, 1 << 20, fopen("c:/windows/fonts/times.ttf", "rb"));
- stbtt_BakeFontBitmap(ttf_buffer, 0, 32.0, temp_bitmap, 512, 512, 32, 96, cdata); // no guarantee this fits!
- // can free ttf_buffer at this point
- glGenTextures(1, &ftex);
- glBindTexture(GL_TEXTURE_2D, ftex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-}
-
-void my_stbtt_print(float x, float y, char *text)
-{
- // assume orthographic projection with units = screen pixels, origin at top left
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, ftex);
- glBegin(GL_QUADS);
- while (*text) {
- if (*text >= 32 && *text < 128) {
- stbtt_aligned_quad q;
- stbtt_GetBakedQuad(cdata, 512, 512, *text - 32, &x, &y, &q, 1);//1=opengl & d3d10+,0=d3d9
- glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y0);
- glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y0);
- glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y1);
- glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y1);
- }
- ++text;
- }
- glEnd();
-}
-#endif
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-// Complete program (this compiles): get a single bitmap, print as ASCII art
-//
-#if 0
-#include <stdio.h>
-#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
-#include "stb_truetype.h"
-
-char ttf_buffer[1 << 25];
-
-int main(int argc, char **argv)
-{
- stbtt_fontinfo font;
- unsigned char *bitmap;
- int w, h, i, j, c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
-
- fread(ttf_buffer, 1, 1 << 25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
-
- stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0));
- bitmap = stbtt_GetCodepointBitmap(&font, 0, stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0, 0);
-
- for (j = 0; j < h; ++j) {
- for (i = 0; i < w; ++i)
- putchar(" .:ioVM@"[bitmap[j*w + i] >> 5]);
- putchar('\n');
- }
- return 0;
-}
-#endif
-//
-// Output:
-//
-// .ii.
-// @@@@@@.
-// V@Mio@@o
-// :i. V@V
-// :oM@@M
-// :@@@MM@M
-// @@o o@M
-// :@@. M@M
-// @@@o@@@@
-// :M@@V:@@.
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-// Complete program: print "Hello World!" banner, with bugs
-//
-#if 0
-char buffer[24 << 20];
-unsigned char screen[20][79];
-
-int main(int arg, char **argv)
-{
- stbtt_fontinfo font;
- int i, j, ascent, baseline, ch = 0;
- float scale, xpos = 2; // leave a little padding in case the character extends left
- char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
-
- fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
- stbtt_InitFont(&font, buffer, 0);
-
- scale = stbtt_ScaleForPixelHeight(&font, 15);
- stbtt_GetFontVMetrics(&font, &ascent, 0, 0);
- baseline = (int)(ascent*scale);
-
- while (text[ch]) {
- int advance, lsb, x0, y0, x1, y1;
- float x_shift = xpos - (float)floor(xpos);
- stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
- stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale, scale, x_shift, 0, &x0, &y0, &x1, &y1);
- stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int)xpos + x0], x1 - x0, y1 - y0, 79, scale, scale, x_shift, 0, text[ch]);
- // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
- // because this API is really for baking character bitmaps into textures. if you want to render
- // a sequence of characters, you really need to render each bitmap to a temp buffer, then
- // "alpha blend" that into the working buffer
- xpos += (advance * scale);
- if (text[ch + 1])
- xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch], text[ch + 1]);
- ++ch;
- }
-
- for (j = 0; j < 20; ++j) {
- for (i = 0; i < 78; ++i)
- putchar(" .:ioVM@"[screen[j][i] >> 5]);
- putchar('\n');
- }
-
- return 0;
-}
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-////
-//// INTEGRATION WITH YOUR CODEBASE
-////
-//// The following sections allow you to supply alternate definitions
-//// of C library functions used by stb_truetype.
-
-#ifdef STB_TRUETYPE_IMPLEMENTATION
-// #define your own (u)stbtt_int8/16/32 before including to override this
-#ifndef stbtt_uint8
-typedef unsigned char stbtt_uint8;
-typedef signed char stbtt_int8;
-typedef unsigned short stbtt_uint16;
-typedef signed short stbtt_int16;
-typedef unsigned int stbtt_uint32;
-typedef signed int stbtt_int32;
-#endif
-
-typedef char stbtt__check_size32[sizeof(stbtt_int32) == 4 ? 1 : -1];
-typedef char stbtt__check_size16[sizeof(stbtt_int16) == 2 ? 1 : -1];
-
-// #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
-#ifndef STBTT_ifloor
-#include <math.h>
-#define STBTT_ifloor(x) ((int) floor(x))
-#define STBTT_iceil(x) ((int) ceil(x))
-#endif
-
-#ifndef STBTT_sqrt
-#include <math.h>
-#define STBTT_sqrt(x) sqrt(x)
-#define STBTT_pow(x,y) pow(x,y)
-#endif
-
-#ifndef STBTT_cos
-#include <math.h>
-#define STBTT_cos(x) cos(x)
-#define STBTT_acos(x) acos(x)
-#endif
-
-#ifndef STBTT_fabs
-#include <math.h>
-#define STBTT_fabs(x) fabs(x)
-#endif
-
-#ifndef STBTT_fabs
-#include <math.h>
-#define STBTT_fabs(x) fabs(x)
-#endif
-
-// #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
-#ifndef STBTT_malloc
-#include <stdlib.h>
-#define STBTT_malloc(x,u) ((void)(u),malloc(x))
-#define STBTT_free(x,u) ((void)(u),free(x))
-#endif
-
-#ifndef STBTT_assert
-#include <assert.h>
-#define STBTT_assert(x) assert(x)
-#endif
-
-#ifndef STBTT_strlen
-#include <string.h>
-#define STBTT_strlen(x) strlen(x)
-#endif
-
-#ifndef STBTT_memcpy
-#include <string.h>
-#define STBTT_memcpy memcpy
-#define STBTT_memset memset
-#endif
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////
-////
-//// INTERFACE
-////
-////
-
-#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
-#define __STB_INCLUDE_STB_TRUETYPE_H__
-
-#ifdef STBTT_STATIC
-#define STBTT_DEF static
-#else
-#define STBTT_DEF extern
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- // private structure
- typedef struct
- {
- unsigned char *data;
- int cursor;
- int size;
- } stbtt__buf;
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // TEXTURE BAKING API
- //
- // If you use this API, you only have to call two functions ever.
- //
-
- typedef struct
- {
- unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap
- float xoff, yoff, xadvance;
- } stbtt_bakedchar;
-
- STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
- float pixel_height, // height of font in pixels
- unsigned char *pixels, int pw, int ph, // bitmap to be filled in
- int first_char, int num_chars, // characters to bake
- stbtt_bakedchar *chardata); // you allocate this, it's num_chars long
- // if return is positive, the first unused row of the bitmap
- // if return is negative, returns the negative of the number of characters that fit
- // if return is 0, no characters fit and no rows were used
- // This uses a very crappy packing.
-
- typedef struct
- {
- float x0, y0, s0, t0; // top-left
- float x1, y1, s1, t1; // bottom-right
- } stbtt_aligned_quad;
-
- STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above
- int char_index, // character to display
- float *xpos, float *ypos, // pointers to current position in screen pixel space
- stbtt_aligned_quad *q, // output: quad to draw
- int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier
- // Call GetBakedQuad with char_index = 'character - first_char', and it
- // creates the quad you need to draw and advances the current position.
- //
- // The coordinate system used assumes y increases downwards.
- //
- // Characters will extend both above and below the current position;
- // see discussion of "BASELINE" above.
- //
- // It's inefficient; you might want to c&p it and optimize it.
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // NEW TEXTURE BAKING API
- //
- // This provides options for packing multiple fonts into one atlas, not
- // perfectly but better than nothing.
-
- typedef struct
- {
- unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap
- float xoff, yoff, xadvance;
- float xoff2, yoff2;
- } stbtt_packedchar;
-
- typedef struct stbtt_pack_context stbtt_pack_context;
- typedef struct stbtt_fontinfo stbtt_fontinfo;
-#ifndef STB_RECT_PACK_VERSION
- typedef struct stbrp_rect stbrp_rect;
-#endif
-
- STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
- // Initializes a packing context stored in the passed-in stbtt_pack_context.
- // Future calls using this context will pack characters into the bitmap passed
- // in here: a 1-channel bitmap that is width * height. stride_in_bytes is
- // the distance from one row to the next (or 0 to mean they are packed tightly
- // together). "padding" is the amount of padding to leave between each
- // character (normally you want '1' for bitmaps you'll use as textures with
- // bilinear filtering).
- //
- // Returns 0 on failure, 1 on success.
-
- STBTT_DEF void stbtt_PackEnd(stbtt_pack_context *spc);
- // Cleans up the packing context and frees all memory.
-
-#define STBTT_POINT_SIZE(x) (-(x))
-
- STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
- int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
- // Creates character bitmaps from the font_index'th font found in fontdata (use
- // font_index=0 if you don't know what that is). It creates num_chars_in_range
- // bitmaps for characters with unicode values starting at first_unicode_char_in_range
- // and increasing. Data for how to render them is stored in chardata_for_range;
- // pass these to stbtt_GetPackedQuad to get back renderable quads.
- //
- // font_size is the full height of the character from ascender to descender,
- // as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
- // by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
- // and pass that result as 'font_size':
- // ..., 20 , ... // font max minus min y is 20 pixels tall
- // ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
-
- typedef struct
- {
- float font_size;
- int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint
- int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints
- int num_chars;
- stbtt_packedchar *chardata_for_range; // output
- unsigned char h_oversample, v_oversample; // don't set these, they're used internally
- } stbtt_pack_range;
-
- STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
- // Creates character bitmaps from multiple ranges of characters stored in
- // ranges. This will usually create a better-packed bitmap than multiple
- // calls to stbtt_PackFontRange. Note that you can call this multiple
- // times within a single PackBegin/PackEnd.
-
- STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
- // Oversampling a font increases the quality by allowing higher-quality subpixel
- // positioning, and is especially valuable at smaller text sizes.
- //
- // This function sets the amount of oversampling for all following calls to
- // stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
- // pack context. The default (no oversampling) is achieved by h_oversample=1
- // and v_oversample=1. The total number of pixels required is
- // h_oversample*v_oversample larger than the default; for example, 2x2
- // oversampling requires 4x the storage of 1x1. For best results, render
- // oversampled textures with bilinear filtering. Look at the readme in
- // stb/tests/oversample for information about oversampled fonts
- //
- // To use with PackFontRangesGather etc., you must set it before calls
- // call to PackFontRangesGatherRects.
-
- STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above
- int char_index, // character to display
- float *xpos, float *ypos, // pointers to current position in screen pixel space
- stbtt_aligned_quad *q, // output: quad to draw
- int align_to_integer);
-
- STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
- STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
- STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
- // Calling these functions in sequence is roughly equivalent to calling
- // stbtt_PackFontRanges(). If you more control over the packing of multiple
- // fonts, or if you want to pack custom data into a font texture, take a look
- // at the source to of stbtt_PackFontRanges() and create a custom version
- // using these functions, e.g. call GatherRects multiple times,
- // building up a single array of rects, then call PackRects once,
- // then call RenderIntoRects repeatedly. This may result in a
- // better packing than calling PackFontRanges multiple times
- // (or it may not).
-
- // this is an opaque structure that you shouldn't mess with which holds
- // all the context needed from PackBegin to PackEnd.
- struct stbtt_pack_context {
- void *user_allocator_context;
- void *pack_info;
- int width;
- int height;
- int stride_in_bytes;
- int padding;
- unsigned int h_oversample, v_oversample;
- unsigned char *pixels;
- void *nodes;
- };
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // FONT LOADING
- //
- //
-
- STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data);
- // This function will determine the number of fonts in a font file. TrueType
- // collection (.ttc) files may contain multiple fonts, while TrueType font
- // (.ttf) files only contain one font. The number of fonts can be used for
- // indexing with the previous function where the index is between zero and one
- // less than the total fonts. If an error occurs, -1 is returned.
-
- STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
- // Each .ttf/.ttc file may have more than one font. Each font has a sequential
- // index number starting from 0. Call this function to get the font offset for
- // a given index; it returns -1 if the index is out of range. A regular .ttf
- // file will only define one font and it always be at offset 0, so it will
- // return '0' for index 0, and -1 for all other indices.
-
- // The following structure is defined publically so you can declare one on
- // the stack or as a global or etc, but you should treat it as opaque.
- struct stbtt_fontinfo
- {
- void * userdata;
- unsigned char * data; // pointer to .ttf file
- int fontstart; // offset of start of font
-
- int numGlyphs; // number of glyphs, needed for range checking
-
- int loca, head, glyf, hhea, hmtx, kern; // table locations as offset from start of .ttf
- int index_map; // a cmap mapping for our chosen character encoding
- int indexToLocFormat; // format needed to map from glyph index to glyph
-
- stbtt__buf cff; // cff font data
- stbtt__buf charstrings; // the charstring index
- stbtt__buf gsubrs; // global charstring subroutines index
- stbtt__buf subrs; // private charstring subroutines index
- stbtt__buf fontdicts; // array of font dicts
- stbtt__buf fdselect; // map from glyph to fontdict
- };
-
- STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
- // Given an offset into the file that defines a font, this function builds
- // the necessary cached info for the rest of the system. You must allocate
- // the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
- // need to do anything special to free it, because the contents are pure
- // value data with no additional data structures. Returns 0 on failure.
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // CHARACTER TO GLYPH-INDEX CONVERSIOn
-
- STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
- // If you're going to perform multiple operations on the same character
- // and you want a speed-up, call this function with the character you're
- // going to process, then use glyph-based functions instead of the
- // codepoint-based functions.
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // CHARACTER PROPERTIES
- //
-
- STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
- // computes a scale factor to produce a font whose "height" is 'pixels' tall.
- // Height is measured as the distance from the highest ascender to the lowest
- // descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
- // and computing:
- // scale = pixels / (ascent - descent)
- // so if you prefer to measure height by the ascent only, use a similar calculation.
-
- STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
- // computes a scale factor to produce a font whose EM size is mapped to
- // 'pixels' tall. This is probably what traditional APIs compute, but
- // I'm not positive.
-
- STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
- // ascent is the coordinate above the baseline the font extends; descent
- // is the coordinate below the baseline the font extends (i.e. it is typically negative)
- // lineGap is the spacing between one row's descent and the next row's ascent...
- // so you should advance the vertical position by "*ascent - *descent + *lineGap"
- // these are expressed in unscaled coordinates, so you must multiply by
- // the scale factor for a given size
-
- STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
- // the bounding box around all possible characters
-
- STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
- // leftSideBearing is the offset from the current horizontal position to the left edge of the character
- // advanceWidth is the offset from the current horizontal position to the next horizontal position
- // these are expressed in unscaled coordinates
-
- STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
- // an additional amount to add to the 'advance' value between ch1 and ch2
-
- STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
- // Gets the bounding box of the visible part of the glyph, in unscaled coordinates
-
- STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
- STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
- STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
- // as above, but takes one or more glyph indices for greater efficiency
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // GLYPH SHAPES (you probably don't need these, but they have to go before
- // the bitmaps for C declaration-order reasons)
- //
-
-#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
- enum {
- STBTT_vmove = 1,
- STBTT_vline,
- STBTT_vcurve,
- STBTT_vcubic
- };
-#endif
-
-#ifndef stbtt_vertex // you can predefine this to use different values
- // (we share this with other code at RAD)
-#define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
- typedef struct
- {
- stbtt_vertex_type x, y, cx, cy, cx1, cy1;
- unsigned char type, padding;
- } stbtt_vertex;
-#endif
-
- STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
- // returns non-zero if nothing is drawn for this glyph
-
- STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
- STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
- // returns # of vertices and fills *vertices with the pointer to them
- // these are expressed in "unscaled" coordinates
- //
- // The shape is a series of countours. Each one starts with
- // a STBTT_moveto, then consists of a series of mixed
- // STBTT_lineto and STBTT_curveto segments. A lineto
- // draws a line from previous endpoint to its x,y; a curveto
- // draws a quadratic bezier from previous endpoint to
- // its x,y, using cx,cy as the bezier control point.
-
- STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
- // frees the data allocated above
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // BITMAP RENDERING
- //
-
- STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
- // frees the bitmap allocated below
-
- STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
- // allocates a large-enough single-channel 8bpp bitmap and renders the
- // specified character/glyph at the specified scale into it, with
- // antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
- // *width & *height are filled out with the width & height of the bitmap,
- // which is stored left-to-right, top-to-bottom.
- //
- // xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
-
- STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
- // the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
- // shift for the character
-
- STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
- // the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
- // in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
- // is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
- // width and height and positioning info for it first.
-
- STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
- // same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
- // shift for the character
-
- STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint);
- // same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering
- // is performed (see stbtt_PackSetOversampling)
-
- STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
- // get the bbox of the bitmap centered around the glyph origin; so the
- // bitmap width is ix1-ix0, height is iy1-iy0, and location to place
- // the bitmap top left is (leftSideBearing*scale,iy0).
- // (Note that the bitmap uses y-increases-down, but the shape uses
- // y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
-
- STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
- // same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
- // shift for the character
-
- // the following functions are equivalent to the above functions, but operate
- // on glyph indices instead of Unicode codepoints (for efficiency)
- STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
- STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
- STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
- STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
- STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph);
- STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
- STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
-
-
- // @TODO: don't expose this structure
- typedef struct
- {
- int w, h, stride;
- unsigned char *pixels;
- } stbtt__bitmap;
-
- // rasterize a shape with quadratic beziers into a bitmap
- STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into
- float flatness_in_pixels, // allowable error of curve in pixels
- stbtt_vertex *vertices, // array of vertices defining shape
- int num_verts, // number of vertices in above array
- float scale_x, float scale_y, // scale applied to input vertices
- float shift_x, float shift_y, // translation applied to input vertices
- int x_off, int y_off, // another translation applied to input
- int invert, // if non-zero, vertically flip shape
- void *userdata); // context for to STBTT_MALLOC
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Signed Distance Function (or Field) rendering
-
- STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata);
- // frees the SDF bitmap allocated below
-
- STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
- STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff);
- // These functions compute a discretized SDF field for a single character, suitable for storing
- // in a single-channel texture, sampling with bilinear filtering, and testing against
- // larger than some threshhold to produce scalable fonts.
- // info -- the font
- // scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap
- // glyph/codepoint -- the character to generate the SDF for
- // padding -- extra "pixels" around the character which are filled with the distance to the character (not 0),
- // which allows effects like bit outlines
- // onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character)
- // pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale)
- // if positive, > onedge_value is inside; if negative, < onedge_value is inside
- // width,height -- output height & width of the SDF bitmap (including padding)
- // xoff,yoff -- output origin of the character
- // return value -- a 2D array of bytes 0..255, width*height in size
- //
- // pixel_dist_scale & onedge_value are a scale & bias that allows you to make
- // optimal use of the limited 0..255 for your application, trading off precision
- // and special effects. SDF values outside the range 0..255 are clamped to 0..255.
- //
- // Example:
- // scale = stbtt_ScaleForPixelHeight(22)
- // padding = 5
- // onedge_value = 180
- // pixel_dist_scale = 180/5.0 = 36.0
- //
- // This will create an SDF bitmap in which the character is about 22 pixels
- // high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled
- // shape, sample the SDF at each pixel and fill the pixel if the SDF value
- // is greater than or equal to 180/255. (You'll actually want to antialias,
- // which is beyond the scope of this example.) Additionally, you can compute
- // offset outlines (e.g. to stroke the character border inside & outside,
- // or only outside). For example, to fill outside the character up to 3 SDF
- // pixels, you would compare against (180-36.0*3)/255 = 72/255. The above
- // choice of variables maps a range from 5 pixels outside the shape to
- // 2 pixels inside the shape to 0..255; this is intended primarily for apply
- // outside effects only (the interior range is needed to allow proper
- // antialiasing of the font at *smaller* sizes)
- //
- // The function computes the SDF analytically at each SDF pixel, not by e.g.
- // building a higher-res bitmap and approximating it. In theory the quality
- // should be as high as possible for an SDF of this size & representation, but
- // unclear if this is true in practice (perhaps building a higher-res bitmap
- // and computing from that can allow drop-out prevention).
- //
- // The algorithm has not been optimized at all, so expect it to be slow
- // if computing lots of characters or very large sizes.
-
-
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Finding the right font...
- //
- // You should really just solve this offline, keep your own tables
- // of what font is what, and don't try to get it out of the .ttf file.
- // That's because getting it out of the .ttf file is really hard, because
- // the names in the file can appear in many possible encodings, in many
- // possible languages, and e.g. if you need a case-insensitive comparison,
- // the details of that depend on the encoding & language in a complex way
- // (actually underspecified in truetype, but also gigantic).
- //
- // But you can use the provided functions in two possible ways:
- // stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
- // unicode-encoded names to try to find the font you want;
- // you can run this before calling stbtt_InitFont()
- //
- // stbtt_GetFontNameString() lets you get any of the various strings
- // from the file yourself and do your own comparisons on them.
- // You have to have called stbtt_InitFont() first.
-
-
- STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
- // returns the offset (not index) of the font that matches, or -1 if none
- // if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
- // if you use any other flag, use a font name like "Arial"; this checks
- // the 'macStyle' header field; i don't know if fonts set this consistently
-#define STBTT_MACSTYLE_DONTCARE 0
-#define STBTT_MACSTYLE_BOLD 1
-#define STBTT_MACSTYLE_ITALIC 2
-#define STBTT_MACSTYLE_UNDERSCORE 4
-#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0
-
- STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
- // returns 1/0 whether the first string interpreted as utf8 is identical to
- // the second string interpreted as big-endian utf16... useful for strings from next func
-
- STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
- // returns the string (which may be big-endian double byte, e.g. for unicode)
- // and puts the length in bytes in *length.
- //
- // some of the values for the IDs are below; for more see the truetype spec:
- // http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
- // http://www.microsoft.com/typography/otspec/name.htm
-
- enum { // platformID
- STBTT_PLATFORM_ID_UNICODE = 0,
- STBTT_PLATFORM_ID_MAC = 1,
- STBTT_PLATFORM_ID_ISO = 2,
- STBTT_PLATFORM_ID_MICROSOFT = 3
- };
-
- enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
- STBTT_UNICODE_EID_UNICODE_1_0 = 0,
- STBTT_UNICODE_EID_UNICODE_1_1 = 1,
- STBTT_UNICODE_EID_ISO_10646 = 2,
- STBTT_UNICODE_EID_UNICODE_2_0_BMP = 3,
- STBTT_UNICODE_EID_UNICODE_2_0_FULL = 4
- };
-
- enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
- STBTT_MS_EID_SYMBOL = 0,
- STBTT_MS_EID_UNICODE_BMP = 1,
- STBTT_MS_EID_SHIFTJIS = 2,
- STBTT_MS_EID_UNICODE_FULL = 10
- };
-
- enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
- STBTT_MAC_EID_ROMAN = 0, STBTT_MAC_EID_ARABIC = 4,
- STBTT_MAC_EID_JAPANESE = 1, STBTT_MAC_EID_HEBREW = 5,
- STBTT_MAC_EID_CHINESE_TRAD = 2, STBTT_MAC_EID_GREEK = 6,
- STBTT_MAC_EID_KOREAN = 3, STBTT_MAC_EID_RUSSIAN = 7
- };
-
- enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
- // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
- STBTT_MS_LANG_ENGLISH = 0x0409, STBTT_MS_LANG_ITALIAN = 0x0410,
- STBTT_MS_LANG_CHINESE = 0x0804, STBTT_MS_LANG_JAPANESE = 0x0411,
- STBTT_MS_LANG_DUTCH = 0x0413, STBTT_MS_LANG_KOREAN = 0x0412,
- STBTT_MS_LANG_FRENCH = 0x040c, STBTT_MS_LANG_RUSSIAN = 0x0419,
- STBTT_MS_LANG_GERMAN = 0x0407, STBTT_MS_LANG_SPANISH = 0x0409,
- STBTT_MS_LANG_HEBREW = 0x040d, STBTT_MS_LANG_SWEDISH = 0x041D
- };
-
- enum { // languageID for STBTT_PLATFORM_ID_MAC
- STBTT_MAC_LANG_ENGLISH = 0, STBTT_MAC_LANG_JAPANESE = 11,
- STBTT_MAC_LANG_ARABIC = 12, STBTT_MAC_LANG_KOREAN = 23,
- STBTT_MAC_LANG_DUTCH = 4, STBTT_MAC_LANG_RUSSIAN = 32,
- STBTT_MAC_LANG_FRENCH = 1, STBTT_MAC_LANG_SPANISH = 6,
- STBTT_MAC_LANG_GERMAN = 2, STBTT_MAC_LANG_SWEDISH = 5,
- STBTT_MAC_LANG_HEBREW = 10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED = 33,
- STBTT_MAC_LANG_ITALIAN = 3, STBTT_MAC_LANG_CHINESE_TRAD = 19
- };
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __STB_INCLUDE_STB_TRUETYPE_H__
-
-///////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////
-////
-//// IMPLEMENTATION
-////
-////
-
-#ifdef STB_TRUETYPE_IMPLEMENTATION
-
-#ifndef STBTT_MAX_OVERSAMPLE
-#define STBTT_MAX_OVERSAMPLE 8
-#endif
-
-#if STBTT_MAX_OVERSAMPLE > 255
-#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
-#endif
-
-typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE - 1)) == 0 ? 1 : -1];
-
-#ifndef STBTT_RASTERIZER_VERSION
-#define STBTT_RASTERIZER_VERSION 2
-#endif
-
-#ifdef _MSC_VER
-#define STBTT__NOTUSED(v) (void)(v)
-#else
-#define STBTT__NOTUSED(v) (void)sizeof(v)
-#endif
-
-//////////////////////////////////////////////////////////////////////////
-//
-// stbtt__buf helpers to parse data from file
-//
-
-static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b)
-{
- if (b->cursor >= b->size)
- return 0;
- return b->data[b->cursor++];
-}
-
-static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b)
-{
- if (b->cursor >= b->size)
- return 0;
- return b->data[b->cursor];
-}
-
-static void stbtt__buf_seek(stbtt__buf *b, int o)
-{
- STBTT_assert(!(o > b->size || o < 0));
- b->cursor = (o > b->size || o < 0) ? b->size : o;
-}
-
-static void stbtt__buf_skip(stbtt__buf *b, int o)
-{
- stbtt__buf_seek(b, b->cursor + o);
-}
-
-static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n)
-{
- stbtt_uint32 v = 0;
- int i;
- STBTT_assert(n >= 1 && n <= 4);
- for (i = 0; i < n; i++)
- v = (v << 8) | stbtt__buf_get8(b);
- return v;
-}
-
-static stbtt__buf stbtt__new_buf(const void *p, size_t size)
-{
- stbtt__buf r;
- STBTT_assert(size < 0x40000000);
- r.data = (stbtt_uint8*)p;
- r.size = (int)size;
- r.cursor = 0;
- return r;
-}
-
-#define stbtt__buf_get16(b) stbtt__buf_get((b), 2)
-#define stbtt__buf_get32(b) stbtt__buf_get((b), 4)
-
-static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s)
-{
- stbtt__buf r = stbtt__new_buf(NULL, 0);
- if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r;
- r.data = b->data + o;
- r.size = s;
- return r;
-}
-
-static stbtt__buf stbtt__cff_get_index(stbtt__buf *b)
-{
- int count, start, offsize;
- start = b->cursor;
- count = stbtt__buf_get16(b);
- if (count) {
- offsize = stbtt__buf_get8(b);
- STBTT_assert(offsize >= 1 && offsize <= 4);
- stbtt__buf_skip(b, offsize * count);
- stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1);
- }
- return stbtt__buf_range(b, start, b->cursor - start);
-}
-
-static stbtt_uint32 stbtt__cff_int(stbtt__buf *b)
-{
- int b0 = stbtt__buf_get8(b);
- if (b0 >= 32 && b0 <= 246) return b0 - 139;
- else if (b0 >= 247 && b0 <= 250) return (b0 - 247) * 256 + stbtt__buf_get8(b) + 108;
- else if (b0 >= 251 && b0 <= 254) return -(b0 - 251) * 256 - stbtt__buf_get8(b) - 108;
- else if (b0 == 28) return stbtt__buf_get16(b);
- else if (b0 == 29) return stbtt__buf_get32(b);
- STBTT_assert(0);
- return 0;
-}
-
-static void stbtt__cff_skip_operand(stbtt__buf *b) {
- int v, b0 = stbtt__buf_peek8(b);
- STBTT_assert(b0 >= 28);
- if (b0 == 30) {
- stbtt__buf_skip(b, 1);
- while (b->cursor < b->size) {
- v = stbtt__buf_get8(b);
- if ((v & 0xF) == 0xF || (v >> 4) == 0xF)
- break;
- }
- }
- else {
- stbtt__cff_int(b);
- }
-}
-
-static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key)
-{
- stbtt__buf_seek(b, 0);
- while (b->cursor < b->size) {
- int start = b->cursor, end, op;
- while (stbtt__buf_peek8(b) >= 28)
- stbtt__cff_skip_operand(b);
- end = b->cursor;
- op = stbtt__buf_get8(b);
- if (op == 12) op = stbtt__buf_get8(b) | 0x100;
- if (op == key) return stbtt__buf_range(b, start, end - start);
- }
- return stbtt__buf_range(b, 0, 0);
-}
-
-static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out)
-{
- int i;
- stbtt__buf operands = stbtt__dict_get(b, key);
- for (i = 0; i < outcount && operands.cursor < operands.size; i++)
- out[i] = stbtt__cff_int(&operands);
-}
-
-static int stbtt__cff_index_count(stbtt__buf *b)
-{
- stbtt__buf_seek(b, 0);
- return stbtt__buf_get16(b);
-}
-
-static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i)
-{
- int count, offsize, start, end;
- stbtt__buf_seek(&b, 0);
- count = stbtt__buf_get16(&b);
- offsize = stbtt__buf_get8(&b);
- STBTT_assert(i >= 0 && i < count);
- STBTT_assert(offsize >= 1 && offsize <= 4);
- stbtt__buf_skip(&b, i*offsize);
- start = stbtt__buf_get(&b, offsize);
- end = stbtt__buf_get(&b, offsize);
- return stbtt__buf_range(&b, 2 + (count + 1)*offsize + start, end - start);
-}
-
-//////////////////////////////////////////////////////////////////////////
-//
-// accessors to parse data from file
-//
-
-// on platforms that don't allow misaligned reads, if we want to allow
-// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
-
-#define ttBYTE(p) (* (stbtt_uint8 *) (p))
-#define ttCHAR(p) (* (stbtt_int8 *) (p))
-#define ttFixed(p) ttLONG(p)
-
-static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0] * 256 + p[1]; }
-static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0] * 256 + p[1]; }
-static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; }
-static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; }
-
-#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
-#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
-
-static int stbtt__isfont(stbtt_uint8 *font)
-{
- // check the version number
- if (stbtt_tag4(font, '1', 0, 0, 0)) return 1; // TrueType 1
- if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this!
- if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF
- if (stbtt_tag4(font, 0, 1, 0, 0)) return 1; // OpenType 1.0
- if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts
- return 0;
-}
-
-// @OPTIMIZE: binary search
-static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
-{
- stbtt_int32 num_tables = ttUSHORT(data + fontstart + 4);
- stbtt_uint32 tabledir = fontstart + 12;
- stbtt_int32 i;
- for (i = 0; i < num_tables; ++i) {
- stbtt_uint32 loc = tabledir + 16 * i;
- if (stbtt_tag(data + loc + 0, tag))
- return ttULONG(data + loc + 8);
- }
- return 0;
-}
-
-static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index)
-{
- // if it's just a font, there's only one valid index
- if (stbtt__isfont(font_collection))
- return index == 0 ? 0 : -1;
-
- // check if it's a TTC
- if (stbtt_tag(font_collection, "ttcf")) {
- // version 1?
- if (ttULONG(font_collection + 4) == 0x00010000 || ttULONG(font_collection + 4) == 0x00020000) {
- stbtt_int32 n = ttLONG(font_collection + 8);
- if (index >= n)
- return -1;
- return ttULONG(font_collection + 12 + index * 4);
- }
- }
- return -1;
-}
-
-static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
-{
- // if it's just a font, there's only one valid font
- if (stbtt__isfont(font_collection))
- return 1;
-
- // check if it's a TTC
- if (stbtt_tag(font_collection, "ttcf")) {
- // version 1?
- if (ttULONG(font_collection + 4) == 0x00010000 || ttULONG(font_collection + 4) == 0x00020000) {
- return ttLONG(font_collection + 8);
- }
- }
- return 0;
-}
-
-static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
-{
- stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 };
- stbtt__buf pdict;
- stbtt__dict_get_ints(&fontdict, 18, 2, private_loc);
- if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0);
- pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]);
- stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff);
- if (!subrsoff) return stbtt__new_buf(NULL, 0);
- stbtt__buf_seek(&cff, private_loc[1] + subrsoff);
- return stbtt__cff_get_index(&cff);
-}
-
-static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
-{
- stbtt_uint32 cmap, t;
- stbtt_int32 i, numTables;
-
- info->data = data;
- info->fontstart = fontstart;
- info->cff = stbtt__new_buf(NULL, 0);
-
- cmap = stbtt__find_table(data, fontstart, "cmap"); // required
- info->loca = stbtt__find_table(data, fontstart, "loca"); // required
- info->head = stbtt__find_table(data, fontstart, "head"); // required
- info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
- info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
- info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
- info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
-
- if (!cmap || !info->head || !info->hhea || !info->hmtx)
- return 0;
- if (info->glyf) {
- // required for truetype
- if (!info->loca) return 0;
- }
- else {
- // initialization for CFF / Type2 fonts (OTF)
- stbtt__buf b, topdict, topdictidx;
- stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0;
- stbtt_uint32 cff;
-
- cff = stbtt__find_table(data, fontstart, "CFF ");
- if (!cff) return 0;
-
- info->fontdicts = stbtt__new_buf(NULL, 0);
- info->fdselect = stbtt__new_buf(NULL, 0);
-
- // @TODO this should use size from table (not 512MB)
- info->cff = stbtt__new_buf(data + cff, 512 * 1024 * 1024);
- b = info->cff;
-
- // read the header
- stbtt__buf_skip(&b, 2);
- stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize
-
- // @TODO the name INDEX could list multiple fonts,
- // but we just use the first one.
- stbtt__cff_get_index(&b); // name INDEX
- topdictidx = stbtt__cff_get_index(&b);
- topdict = stbtt__cff_index_get(topdictidx, 0);
- stbtt__cff_get_index(&b); // string INDEX
- info->gsubrs = stbtt__cff_get_index(&b);
-
- stbtt__dict_get_ints(&topdict, 17, 1, &charstrings);
- stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype);
- stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff);
- stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff);
- info->subrs = stbtt__get_subrs(b, topdict);
-
- // we only support Type 2 charstrings
- if (cstype != 2) return 0;
- if (charstrings == 0) return 0;
-
- if (fdarrayoff) {
- // looks like a CID font
- if (!fdselectoff) return 0;
- stbtt__buf_seek(&b, fdarrayoff);
- info->fontdicts = stbtt__cff_get_index(&b);
- info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size - fdselectoff);
- }
-
- stbtt__buf_seek(&b, charstrings);
- info->charstrings = stbtt__cff_get_index(&b);
- }
-
- t = stbtt__find_table(data, fontstart, "maxp");
- if (t)
- info->numGlyphs = ttUSHORT(data + t + 4);
- else
- info->numGlyphs = 0xffff;
-
- // find a cmap encoding table we understand *now* to avoid searching
- // later. (todo: could make this installable)
- // the same regardless of glyph.
- numTables = ttUSHORT(data + cmap + 2);
- info->index_map = 0;
- for (i = 0; i < numTables; ++i) {
- stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
- // find an encoding we understand:
- switch (ttUSHORT(data + encoding_record)) {
- case STBTT_PLATFORM_ID_MICROSOFT:
- switch (ttUSHORT(data + encoding_record + 2)) {
- case STBTT_MS_EID_UNICODE_BMP:
- case STBTT_MS_EID_UNICODE_FULL:
- // MS/Unicode
- info->index_map = cmap + ttULONG(data + encoding_record + 4);
- break;
- }
- break;
- case STBTT_PLATFORM_ID_UNICODE:
- // Mac/iOS has these
- // all the encodingIDs are unicode, so we don't bother to check it
- info->index_map = cmap + ttULONG(data + encoding_record + 4);
- break;
- }
- }
- if (info->index_map == 0)
- return 0;
-
- info->indexToLocFormat = ttUSHORT(data + info->head + 50);
- return 1;
-}
-
-STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
-{
- stbtt_uint8 *data = info->data;
- stbtt_uint32 index_map = info->index_map;
-
- stbtt_uint16 format = ttUSHORT(data + index_map + 0);
- if (format == 0) { // apple byte encoding
- stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
- if (unicode_codepoint < bytes - 6)
- return ttBYTE(data + index_map + 6 + unicode_codepoint);
- return 0;
- }
- else if (format == 6) {
- stbtt_uint32 first = ttUSHORT(data + index_map + 6);
- stbtt_uint32 count = ttUSHORT(data + index_map + 8);
- if ((stbtt_uint32)unicode_codepoint >= first && (stbtt_uint32)unicode_codepoint < first + count)
- return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first) * 2);
- return 0;
- }
- else if (format == 2) {
- STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
- return 0;
- }
- else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
- stbtt_uint16 segcount = ttUSHORT(data + index_map + 6) >> 1;
- stbtt_uint16 searchRange = ttUSHORT(data + index_map + 8) >> 1;
- stbtt_uint16 entrySelector = ttUSHORT(data + index_map + 10);
- stbtt_uint16 rangeShift = ttUSHORT(data + index_map + 12) >> 1;
-
- // do a binary search of the segments
- stbtt_uint32 endCount = index_map + 14;
- stbtt_uint32 search = endCount;
-
- if (unicode_codepoint > 0xffff)
- return 0;
-
- // they lie from endCount .. endCount + segCount
- // but searchRange is the nearest power of two, so...
- if (unicode_codepoint >= ttUSHORT(data + search + rangeShift * 2))
- search += rangeShift * 2;
-
- // now decrement to bias correctly to find smallest
- search -= 2;
- while (entrySelector) {
- stbtt_uint16 end;
- searchRange >>= 1;
- end = ttUSHORT(data + search + searchRange * 2);
- if (unicode_codepoint > end)
- search += searchRange * 2;
- --entrySelector;
- }
- search += 2;
-
- {
- stbtt_uint16 offset, start;
- stbtt_uint16 item = (stbtt_uint16)((search - endCount) >> 1);
-
- STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2 * item));
- start = ttUSHORT(data + index_map + 14 + segcount * 2 + 2 + 2 * item);
- if (unicode_codepoint < start)
- return 0;
-
- offset = ttUSHORT(data + index_map + 14 + segcount * 6 + 2 + 2 * item);
- if (offset == 0)
- return (stbtt_uint16)(unicode_codepoint + ttSHORT(data + index_map + 14 + segcount * 4 + 2 + 2 * item));
-
- return ttUSHORT(data + offset + (unicode_codepoint - start) * 2 + index_map + 14 + segcount * 6 + 2 + 2 * item);
- }
- }
- else if (format == 12 || format == 13) {
- stbtt_uint32 ngroups = ttULONG(data + index_map + 12);
- stbtt_int32 low, high;
- low = 0; high = (stbtt_int32)ngroups;
- // Binary search the right group.
- while (low < high) {
- stbtt_int32 mid = low + ((high - low) >> 1); // rounds down, so low <= mid < high
- stbtt_uint32 start_char = ttULONG(data + index_map + 16 + mid * 12);
- stbtt_uint32 end_char = ttULONG(data + index_map + 16 + mid * 12 + 4);
- if ((stbtt_uint32)unicode_codepoint < start_char)
- high = mid;
- else if ((stbtt_uint32)unicode_codepoint > end_char)
- low = mid + 1;
- else {
- stbtt_uint32 start_glyph = ttULONG(data + index_map + 16 + mid * 12 + 8);
- if (format == 12)
- return start_glyph + unicode_codepoint - start_char;
- else // format == 13
- return start_glyph;
- }
- }
- return 0; // not found
- }
- // @TODO
- STBTT_assert(0);
- return 0;
-}
-
-STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
-{
- return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
-}
-
-static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
-{
- v->type = type;
- v->x = (stbtt_int16)x;
- v->y = (stbtt_int16)y;
- v->cx = (stbtt_int16)cx;
- v->cy = (stbtt_int16)cy;
-}
-
-static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
-{
- int g1, g2;
-
- STBTT_assert(!info->cff.size);
-
- if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
- if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format
-
- if (info->indexToLocFormat == 0) {
- g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
- g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
- }
- else {
- g1 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4);
- g2 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4 + 4);
- }
-
- return g1 == g2 ? -1 : g1; // if length is 0, return -1
-}
-
-static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
-
-STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
-{
- if (info->cff.size) {
- stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1);
- }
- else {
- int g = stbtt__GetGlyfOffset(info, glyph_index);
- if (g < 0) return 0;
-
- if (x0) *x0 = ttSHORT(info->data + g + 2);
- if (y0) *y0 = ttSHORT(info->data + g + 4);
- if (x1) *x1 = ttSHORT(info->data + g + 6);
- if (y1) *y1 = ttSHORT(info->data + g + 8);
- }
- return 1;
-}
-
-STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
-{
- return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info, codepoint), x0, y0, x1, y1);
-}
-
-STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
-{
- stbtt_int16 numberOfContours;
- int g;
- if (info->cff.size)
- return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0;
- g = stbtt__GetGlyfOffset(info, glyph_index);
- if (g < 0) return 1;
- numberOfContours = ttSHORT(info->data + g);
- return numberOfContours == 0;
-}
-
-static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
- stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
-{
- if (start_off) {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + scx) >> 1, (cy + scy) >> 1, cx, cy);
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, scx, scy);
- }
- else {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, cx, cy);
- else
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, sx, sy, 0, 0);
- }
- return num_vertices;
-}
-
-static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
-{
- stbtt_int16 numberOfContours;
- stbtt_uint8 *endPtsOfContours;
- stbtt_uint8 *data = info->data;
- stbtt_vertex *vertices = 0;
- int num_vertices = 0;
- int g = stbtt__GetGlyfOffset(info, glyph_index);
-
- *pvertices = NULL;
-
- if (g < 0) return 0;
-
- numberOfContours = ttSHORT(data + g);
-
- if (numberOfContours > 0) {
- stbtt_uint8 flags = 0, flagcount;
- stbtt_int32 ins, i, j = 0, m, n, next_move, was_off = 0, off, start_off = 0;
- stbtt_int32 x, y, cx, cy, sx, sy, scx, scy;
- stbtt_uint8 *points;
- endPtsOfContours = (data + g + 10);
- ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
- points = data + g + 10 + numberOfContours * 2 + 2 + ins;
-
- n = 1 + ttUSHORT(endPtsOfContours + numberOfContours * 2 - 2);
-
- m = n + 2 * numberOfContours; // a loose bound on how many vertices we might need
- vertices = (stbtt_vertex *)STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
- if (vertices == 0)
- return 0;
-
- next_move = 0;
- flagcount = 0;
-
- // in first pass, we load uninterpreted data into the allocated array
- // above, shifted to the end of the array so we won't overwrite it when
- // we create our final data starting from the front
-
- off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
-
- // first load flags
-
- for (i = 0; i < n; ++i) {
- if (flagcount == 0) {
- flags = *points++;
- if (flags & 8)
- flagcount = *points++;
- }
- else
- --flagcount;
- vertices[off + i].type = flags;
- }
-
- // now load x coordinates
- x = 0;
- for (i = 0; i < n; ++i) {
- flags = vertices[off + i].type;
- if (flags & 2) {
- stbtt_int16 dx = *points++;
- x += (flags & 16) ? dx : -dx; // ???
- }
- else {
- if (!(flags & 16)) {
- x = x + (stbtt_int16)(points[0] * 256 + points[1]);
- points += 2;
- }
- }
- vertices[off + i].x = (stbtt_int16)x;
- }
-
- // now load y coordinates
- y = 0;
- for (i = 0; i < n; ++i) {
- flags = vertices[off + i].type;
- if (flags & 4) {
- stbtt_int16 dy = *points++;
- y += (flags & 32) ? dy : -dy; // ???
- }
- else {
- if (!(flags & 32)) {
- y = y + (stbtt_int16)(points[0] * 256 + points[1]);
- points += 2;
- }
- }
- vertices[off + i].y = (stbtt_int16)y;
- }
-
- // now convert them to our format
- num_vertices = 0;
- sx = sy = cx = cy = scx = scy = 0;
- for (i = 0; i < n; ++i) {
- flags = vertices[off + i].type;
- x = (stbtt_int16)vertices[off + i].x;
- y = (stbtt_int16)vertices[off + i].y;
-
- if (next_move == i) {
- if (i != 0)
- num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy);
-
- // now start the new one
- start_off = !(flags & 1);
- if (start_off) {
- // if we start off with an off-curve point, then when we need to find a point on the curve
- // where we can start, and we need to save some state for when we wraparound.
- scx = x;
- scy = y;
- if (!(vertices[off + i + 1].type & 1)) {
- // next point is also a curve point, so interpolate an on-point curve
- sx = (x + (stbtt_int32)vertices[off + i + 1].x) >> 1;
- sy = (y + (stbtt_int32)vertices[off + i + 1].y) >> 1;
- }
- else {
- // otherwise just use the next point as our start point
- sx = (stbtt_int32)vertices[off + i + 1].x;
- sy = (stbtt_int32)vertices[off + i + 1].y;
- ++i; // we're using point i+1 as the starting point, so skip it
- }
- }
- else {
- sx = x;
- sy = y;
- }
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove, sx, sy, 0, 0);
- was_off = 0;
- next_move = 1 + ttUSHORT(endPtsOfContours + j * 2);
- ++j;
- }
- else {
- if (!(flags & 1)) { // if it's a curve
- if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + x) >> 1, (cy + y) >> 1, cx, cy);
- cx = x;
- cy = y;
- was_off = 1;
- }
- else {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x, y, cx, cy);
- else
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x, y, 0, 0);
- was_off = 0;
- }
- }
- }
- num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy);
- }
- else if (numberOfContours == -1) {
- // Compound shapes.
- int more = 1;
- stbtt_uint8 *comp = data + g + 10;
- num_vertices = 0;
- vertices = 0;
- while (more) {
- stbtt_uint16 flags, gidx;
- int comp_num_verts = 0, i;
- stbtt_vertex *comp_verts = 0, *tmp = 0;
- float mtx[6] = { 1,0,0,1,0,0 }, m, n;
-
- flags = ttSHORT(comp); comp += 2;
- gidx = ttSHORT(comp); comp += 2;
-
- if (flags & 2) { // XY values
- if (flags & 1) { // shorts
- mtx[4] = ttSHORT(comp); comp += 2;
- mtx[5] = ttSHORT(comp); comp += 2;
- }
- else {
- mtx[4] = ttCHAR(comp); comp += 1;
- mtx[5] = ttCHAR(comp); comp += 1;
- }
- }
- else {
- // @TODO handle matching point
- STBTT_assert(0);
- }
- if (flags & (1 << 3)) { // WE_HAVE_A_SCALE
- mtx[0] = mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
- mtx[1] = mtx[2] = 0;
- }
- else if (flags & (1 << 6)) { // WE_HAVE_AN_X_AND_YSCALE
- mtx[0] = ttSHORT(comp) / 16384.0f; comp += 2;
- mtx[1] = mtx[2] = 0;
- mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
- }
- else if (flags & (1 << 7)) { // WE_HAVE_A_TWO_BY_TWO
- mtx[0] = ttSHORT(comp) / 16384.0f; comp += 2;
- mtx[1] = ttSHORT(comp) / 16384.0f; comp += 2;
- mtx[2] = ttSHORT(comp) / 16384.0f; comp += 2;
- mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
- }
-
- // Find transformation scales.
- m = (float)STBTT_sqrt(mtx[0] * mtx[0] + mtx[1] * mtx[1]);
- n = (float)STBTT_sqrt(mtx[2] * mtx[2] + mtx[3] * mtx[3]);
-
- // Get indexed glyph.
- comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
- if (comp_num_verts > 0) {
- // Transform vertices.
- for (i = 0; i < comp_num_verts; ++i) {
- stbtt_vertex* v = &comp_verts[i];
- stbtt_vertex_type x, y;
- x = v->x; y = v->y;
- v->x = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4]));
- v->y = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5]));
- x = v->cx; y = v->cy;
- v->cx = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4]));
- v->cy = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5]));
- }
- // Append vertices.
- tmp = (stbtt_vertex*)STBTT_malloc((num_vertices + comp_num_verts) * sizeof(stbtt_vertex), info->userdata);
- if (!tmp) {
- if (vertices) STBTT_free(vertices, info->userdata);
- if (comp_verts) STBTT_free(comp_verts, info->userdata);
- return 0;
- }
- if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices * sizeof(stbtt_vertex));
- STBTT_memcpy(tmp + num_vertices, comp_verts, comp_num_verts * sizeof(stbtt_vertex));
- if (vertices) STBTT_free(vertices, info->userdata);
- vertices = tmp;
- STBTT_free(comp_verts, info->userdata);
- num_vertices += comp_num_verts;
- }
- // More components ?
- more = flags & (1 << 5);
- }
- }
- else if (numberOfContours < 0) {
- // @TODO other compound variations?
- STBTT_assert(0);
- }
- else {
- // numberOfCounters == 0, do nothing
- }
-
- *pvertices = vertices;
- return num_vertices;
-}
-
-typedef struct
-{
- int bounds;
- int started;
- float first_x, first_y;
- float x, y;
- stbtt_int32 min_x, max_x, min_y, max_y;
-
- stbtt_vertex *pvertices;
- int num_vertices;
-} stbtt__csctx;
-
-#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0}
-
-static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y)
-{
- if (x > c->max_x || !c->started) c->max_x = x;
- if (y > c->max_y || !c->started) c->max_y = y;
- if (x < c->min_x || !c->started) c->min_x = x;
- if (y < c->min_y || !c->started) c->min_y = y;
- c->started = 1;
-}
-
-static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1)
-{
- if (c->bounds) {
- stbtt__track_vertex(c, x, y);
- if (type == STBTT_vcubic) {
- stbtt__track_vertex(c, cx, cy);
- stbtt__track_vertex(c, cx1, cy1);
- }
- }
- else {
- stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy);
- c->pvertices[c->num_vertices].cx1 = (stbtt_int16)cx1;
- c->pvertices[c->num_vertices].cy1 = (stbtt_int16)cy1;
- }
- c->num_vertices++;
-}
-
-static void stbtt__csctx_close_shape(stbtt__csctx *ctx)
-{
- if (ctx->first_x != ctx->x || ctx->first_y != ctx->y)
- stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0);
-}
-
-static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy)
-{
- stbtt__csctx_close_shape(ctx);
- ctx->first_x = ctx->x = ctx->x + dx;
- ctx->first_y = ctx->y = ctx->y + dy;
- stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
-}
-
-static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy)
-{
- ctx->x += dx;
- ctx->y += dy;
- stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
-}
-
-static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3)
-{
- float cx1 = ctx->x + dx1;
- float cy1 = ctx->y + dy1;
- float cx2 = cx1 + dx2;
- float cy2 = cy1 + dy2;
- ctx->x = cx2 + dx3;
- ctx->y = cy2 + dy3;
- stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2);
-}
-
-static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n)
-{
- int count = stbtt__cff_index_count(&idx);
- int bias = 107;
- if (count >= 33900)
- bias = 32768;
- else if (count >= 1240)
- bias = 1131;
- n += bias;
- if (n < 0 || n >= count)
- return stbtt__new_buf(NULL, 0);
- return stbtt__cff_index_get(idx, n);
-}
-
-static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index)
-{
- stbtt__buf fdselect = info->fdselect;
- int nranges, start, end, v, fmt, fdselector = -1, i;
-
- stbtt__buf_seek(&fdselect, 0);
- fmt = stbtt__buf_get8(&fdselect);
- if (fmt == 0) {
- // untested
- stbtt__buf_skip(&fdselect, glyph_index);
- fdselector = stbtt__buf_get8(&fdselect);
- }
- else if (fmt == 3) {
- nranges = stbtt__buf_get16(&fdselect);
- start = stbtt__buf_get16(&fdselect);
- for (i = 0; i < nranges; i++) {
- v = stbtt__buf_get8(&fdselect);
- end = stbtt__buf_get16(&fdselect);
- if (glyph_index >= start && glyph_index < end) {
- fdselector = v;
- break;
- }
- start = end;
- }
- }
- if (fdselector == -1) stbtt__new_buf(NULL, 0);
- return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector));
-}
-
-static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c)
-{
- int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0;
- int has_subrs = 0, clear_stack;
- float s[48];
- stbtt__buf subr_stack[10], subrs = info->subrs, b;
- float f;
-
-#define STBTT__CSERR(s) (0)
-
- // this currently ignores the initial width value, which isn't needed if we have hmtx
- b = stbtt__cff_index_get(info->charstrings, glyph_index);
- while (b.cursor < b.size) {
- i = 0;
- clear_stack = 1;
- b0 = stbtt__buf_get8(&b);
- switch (b0) {
- // @TODO implement hinting
- case 0x13: // hintmask
- case 0x14: // cntrmask
- if (in_header)
- maskbits += (sp / 2); // implicit "vstem"
- in_header = 0;
- stbtt__buf_skip(&b, (maskbits + 7) / 8);
- break;
-
- case 0x01: // hstem
- case 0x03: // vstem
- case 0x12: // hstemhm
- case 0x17: // vstemhm
- maskbits += (sp / 2);
- break;
-
- case 0x15: // rmoveto
- in_header = 0;
- if (sp < 2) return STBTT__CSERR("rmoveto stack");
- stbtt__csctx_rmove_to(c, s[sp - 2], s[sp - 1]);
- break;
- case 0x04: // vmoveto
- in_header = 0;
- if (sp < 1) return STBTT__CSERR("vmoveto stack");
- stbtt__csctx_rmove_to(c, 0, s[sp - 1]);
- break;
- case 0x16: // hmoveto
- in_header = 0;
- if (sp < 1) return STBTT__CSERR("hmoveto stack");
- stbtt__csctx_rmove_to(c, s[sp - 1], 0);
- break;
-
- case 0x05: // rlineto
- if (sp < 2) return STBTT__CSERR("rlineto stack");
- for (; i + 1 < sp; i += 2)
- stbtt__csctx_rline_to(c, s[i], s[i + 1]);
- break;
-
- // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical
- // starting from a different place.
-
- case 0x07: // vlineto
- if (sp < 1) return STBTT__CSERR("vlineto stack");
- goto vlineto;
- case 0x06: // hlineto
- if (sp < 1) return STBTT__CSERR("hlineto stack");
- for (;;) {
- if (i >= sp) break;
- stbtt__csctx_rline_to(c, s[i], 0);
- i++;
- vlineto:
- if (i >= sp) break;
- stbtt__csctx_rline_to(c, 0, s[i]);
- i++;
- }
- break;
-
- case 0x1F: // hvcurveto
- if (sp < 4) return STBTT__CSERR("hvcurveto stack");
- goto hvcurveto;
- case 0x1E: // vhcurveto
- if (sp < 4) return STBTT__CSERR("vhcurveto stack");
- for (;;) {
- if (i + 3 >= sp) break;
- stbtt__csctx_rccurve_to(c, 0, s[i], s[i + 1], s[i + 2], s[i + 3], (sp - i == 5) ? s[i + 4] : 0.0f);
- i += 4;
- hvcurveto:
- if (i + 3 >= sp) break;
- stbtt__csctx_rccurve_to(c, s[i], 0, s[i + 1], s[i + 2], (sp - i == 5) ? s[i + 4] : 0.0f, s[i + 3]);
- i += 4;
- }
- break;
-
- case 0x08: // rrcurveto
- if (sp < 6) return STBTT__CSERR("rcurveline stack");
- for (; i + 5 < sp; i += 6)
- stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
- break;
-
- case 0x18: // rcurveline
- if (sp < 8) return STBTT__CSERR("rcurveline stack");
- for (; i + 5 < sp - 2; i += 6)
- stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
- if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack");
- stbtt__csctx_rline_to(c, s[i], s[i + 1]);
- break;
-
- case 0x19: // rlinecurve
- if (sp < 8) return STBTT__CSERR("rlinecurve stack");
- for (; i + 1 < sp - 6; i += 2)
- stbtt__csctx_rline_to(c, s[i], s[i + 1]);
- if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack");
- stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
- break;
-
- case 0x1A: // vvcurveto
- case 0x1B: // hhcurveto
- if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack");
- f = 0.0;
- if (sp & 1) { f = s[i]; i++; }
- for (; i + 3 < sp; i += 4) {
- if (b0 == 0x1B)
- stbtt__csctx_rccurve_to(c, s[i], f, s[i + 1], s[i + 2], s[i + 3], 0.0);
- else
- stbtt__csctx_rccurve_to(c, f, s[i], s[i + 1], s[i + 2], 0.0, s[i + 3]);
- f = 0.0;
- }
- break;
-
- case 0x0A: // callsubr
- if (!has_subrs) {
- if (info->fdselect.size)
- subrs = stbtt__cid_get_glyph_subrs(info, glyph_index);
- has_subrs = 1;
- }
- // fallthrough
- case 0x1D: // callgsubr
- if (sp < 1) return STBTT__CSERR("call(g|)subr stack");
- v = (int)s[--sp];
- if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit");
- subr_stack[subr_stack_height++] = b;
- b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v);
- if (b.size == 0) return STBTT__CSERR("subr not found");
- b.cursor = 0;
- clear_stack = 0;
- break;
-
- case 0x0B: // return
- if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr");
- b = subr_stack[--subr_stack_height];
- clear_stack = 0;
- break;
-
- case 0x0E: // endchar
- stbtt__csctx_close_shape(c);
- return 1;
-
- case 0x0C: { // two-byte escape
- float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6;
- float dx, dy;
- int b1 = stbtt__buf_get8(&b);
- switch (b1) {
- // @TODO These "flex" implementations ignore the flex-depth and resolution,
- // and always draw beziers.
- case 0x22: // hflex
- if (sp < 7) return STBTT__CSERR("hflex stack");
- dx1 = s[0];
- dx2 = s[1];
- dy2 = s[2];
- dx3 = s[3];
- dx4 = s[4];
- dx5 = s[5];
- dx6 = s[6];
- stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0);
- stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0);
- break;
-
- case 0x23: // flex
- if (sp < 13) return STBTT__CSERR("flex stack");
- dx1 = s[0];
- dy1 = s[1];
- dx2 = s[2];
- dy2 = s[3];
- dx3 = s[4];
- dy3 = s[5];
- dx4 = s[6];
- dy4 = s[7];
- dx5 = s[8];
- dy5 = s[9];
- dx6 = s[10];
- dy6 = s[11];
- //fd is s[12]
- stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
- stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
- break;
-
- case 0x24: // hflex1
- if (sp < 9) return STBTT__CSERR("hflex1 stack");
- dx1 = s[0];
- dy1 = s[1];
- dx2 = s[2];
- dy2 = s[3];
- dx3 = s[4];
- dx4 = s[5];
- dx5 = s[6];
- dy5 = s[7];
- dx6 = s[8];
- stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0);
- stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1 + dy2 + dy5));
- break;
-
- case 0x25: // flex1
- if (sp < 11) return STBTT__CSERR("flex1 stack");
- dx1 = s[0];
- dy1 = s[1];
- dx2 = s[2];
- dy2 = s[3];
- dx3 = s[4];
- dy3 = s[5];
- dx4 = s[6];
- dy4 = s[7];
- dx5 = s[8];
- dy5 = s[9];
- dx6 = dy6 = s[10];
- dx = dx1 + dx2 + dx3 + dx4 + dx5;
- dy = dy1 + dy2 + dy3 + dy4 + dy5;
- if (STBTT_fabs(dx) > STBTT_fabs(dy))
- dy6 = -dy;
- else
- dx6 = -dx;
- stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
- stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
- break;
-
- default:
- return STBTT__CSERR("unimplemented");
- }
- } break;
-
- default:
- if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254))
- return STBTT__CSERR("reserved operator");
-
- // push immediate
- if (b0 == 255) {
- f = (float)stbtt__buf_get32(&b) / 0x10000;
- }
- else {
- stbtt__buf_skip(&b, -1);
- f = (float)(stbtt_int16)stbtt__cff_int(&b);
- }
- if (sp >= 48) return STBTT__CSERR("push stack overflow");
- s[sp++] = f;
- clear_stack = 0;
- break;
- }
- if (clear_stack) sp = 0;
- }
- return STBTT__CSERR("no endchar");
-
-#undef STBTT__CSERR
-}
-
-static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
-{
- // runs the charstring twice, once to count and once to output (to avoid realloc)
- stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1);
- stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0);
- if (stbtt__run_charstring(info, glyph_index, &count_ctx)) {
- *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices * sizeof(stbtt_vertex), info->userdata);
- output_ctx.pvertices = *pvertices;
- if (stbtt__run_charstring(info, glyph_index, &output_ctx)) {
- STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices);
- return output_ctx.num_vertices;
- }
- }
- *pvertices = NULL;
- return 0;
-}
-
-static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
-{
- stbtt__csctx c = STBTT__CSCTX_INIT(1);
- int r = stbtt__run_charstring(info, glyph_index, &c);
- if (x0) {
- *x0 = r ? c.min_x : 0;
- *y0 = r ? c.min_y : 0;
- *x1 = r ? c.max_x : 0;
- *y1 = r ? c.max_y : 0;
- }
- return r ? c.num_vertices : 0;
-}
-
-STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
-{
- if (!info->cff.size)
- return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices);
- else
- return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices);
-}
-
-STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
-{
- stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data + info->hhea + 34);
- if (glyph_index < numOfLongHorMetrics) {
- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * glyph_index);
- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * glyph_index + 2);
- }
- else {
- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * (numOfLongHorMetrics - 1));
- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * numOfLongHorMetrics + 2 * (glyph_index - numOfLongHorMetrics));
- }
-}
-
-STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
-{
- stbtt_uint8 *data = info->data + info->kern;
- stbtt_uint32 needle, straw;
- int l, r, m;
-
- // we only look at the first table. it must be 'horizontal' and format 0.
- if (!info->kern)
- return 0;
- if (ttUSHORT(data + 2) < 1) // number of tables, need at least 1
- return 0;
- if (ttUSHORT(data + 8) != 1) // horizontal flag must be set in format
- return 0;
-
- l = 0;
- r = ttUSHORT(data + 10) - 1;
- needle = glyph1 << 16 | glyph2;
- while (l <= r) {
- m = (l + r) >> 1;
- straw = ttULONG(data + 18 + (m * 6)); // note: unaligned read
- if (needle < straw)
- r = m - 1;
- else if (needle > straw)
- l = m + 1;
- else
- return ttSHORT(data + 22 + (m * 6));
- }
- return 0;
-}
-
-STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
-{
- if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs
- return 0;
- return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info, ch1), stbtt_FindGlyphIndex(info, ch2));
-}
-
-STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
-{
- stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info, codepoint), advanceWidth, leftSideBearing);
-}
-
-STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
-{
- if (ascent) *ascent = ttSHORT(info->data + info->hhea + 4);
- if (descent) *descent = ttSHORT(info->data + info->hhea + 6);
- if (lineGap) *lineGap = ttSHORT(info->data + info->hhea + 8);
-}
-
-STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
-{
- *x0 = ttSHORT(info->data + info->head + 36);
- *y0 = ttSHORT(info->data + info->head + 38);
- *x1 = ttSHORT(info->data + info->head + 40);
- *y1 = ttSHORT(info->data + info->head + 42);
-}
-
-STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
-{
- int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
- return (float)height / fheight;
-}
-
-STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
-{
- int unitsPerEm = ttUSHORT(info->data + info->head + 18);
- return pixels / unitsPerEm;
-}
-
-STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
-{
- STBTT_free(v, info->userdata);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// antialiasing software rasterizer
-//
-
-STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- int x0 = 0, y0 = 0, x1, y1; // =0 suppresses compiler warning
- if (!stbtt_GetGlyphBox(font, glyph, &x0, &y0, &x1, &y1)) {
- // e.g. space character
- if (ix0) *ix0 = 0;
- if (iy0) *iy0 = 0;
- if (ix1) *ix1 = 0;
- if (iy1) *iy1 = 0;
- }
- else {
- // move to integral bboxes (treating pixels as little squares, what pixels get touched)?
- if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x + shift_x);
- if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
- if (ix1) *ix1 = STBTT_iceil(x1 * scale_x + shift_x);
- if (iy1) *iy1 = STBTT_iceil(-y0 * scale_y + shift_y);
- }
-}
-
-STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1);
-}
-
-STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font, codepoint), scale_x, scale_y, shift_x, shift_y, ix0, iy0, ix1, iy1);
-}
-
-STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Rasterizer
-
-typedef struct stbtt__hheap_chunk
-{
- struct stbtt__hheap_chunk *next;
-} stbtt__hheap_chunk;
-
-typedef struct stbtt__hheap
-{
- struct stbtt__hheap_chunk *head;
- void *first_free;
- int num_remaining_in_head_chunk;
-} stbtt__hheap;
-
-static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
-{
- if (hh->first_free) {
- void *p = hh->first_free;
- hh->first_free = *(void **)p;
- return p;
- }
- else {
- if (hh->num_remaining_in_head_chunk == 0) {
- int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
- stbtt__hheap_chunk *c = (stbtt__hheap_chunk *)STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
- if (c == NULL)
- return NULL;
- c->next = hh->head;
- hh->head = c;
- hh->num_remaining_in_head_chunk = count;
- }
- --hh->num_remaining_in_head_chunk;
- return (char *)(hh->head) + size * hh->num_remaining_in_head_chunk;
- }
-}
-
-static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
-{
- *(void **)p = hh->first_free;
- hh->first_free = p;
-}
-
-static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
-{
- stbtt__hheap_chunk *c = hh->head;
- while (c) {
- stbtt__hheap_chunk *n = c->next;
- STBTT_free(c, userdata);
- c = n;
- }
-}
-
-typedef struct stbtt__edge {
- float x0, y0, x1, y1;
- int invert;
-} stbtt__edge;
-
-
-typedef struct stbtt__active_edge
-{
- struct stbtt__active_edge *next;
-#if STBTT_RASTERIZER_VERSION==1
- int x, dx;
- float ey;
- int direction;
-#elif STBTT_RASTERIZER_VERSION==2
- float fx, fdx, fdy;
- float direction;
- float sy;
- float ey;
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
-} stbtt__active_edge;
-
-#if STBTT_RASTERIZER_VERSION == 1
-#define STBTT_FIXSHIFT 10
-#define STBTT_FIX (1 << STBTT_FIXSHIFT)
-#define STBTT_FIXMASK (STBTT_FIX-1)
-
-static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
-{
- stbtt__active_edge *z = (stbtt__active_edge *)stbtt__hheap_alloc(hh, sizeof(*z), userdata);
- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
- STBTT_assert(z != NULL);
- if (!z) return z;
-
- // round dx down to avoid overshooting
- if (dxdy < 0)
- z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
- else
- z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
-
- z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
- z->x -= off_x * STBTT_FIX;
-
- z->ey = e->y1;
- z->next = 0;
- z->direction = e->invert ? 1 : -1;
- return z;
-}
-#elif STBTT_RASTERIZER_VERSION == 2
-static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
-{
- stbtt__active_edge *z = (stbtt__active_edge *)stbtt__hheap_alloc(hh, sizeof(*z), userdata);
- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
- STBTT_assert(z != NULL);
- //STBTT_assert(e->y0 <= start_point);
- if (!z) return z;
- z->fdx = dxdy;
- z->fdy = dxdy != 0.0f ? (1.0f / dxdy) : 0.0f;
- z->fx = e->x0 + dxdy * (start_point - e->y0);
- z->fx -= off_x;
- z->direction = e->invert ? 1.0f : -1.0f;
- z->sy = e->y0;
- z->ey = e->y1;
- z->next = 0;
- return z;
-}
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
-
-#if STBTT_RASTERIZER_VERSION == 1
-// note: this routine clips fills that extend off the edges... ideally this
-// wouldn't happen, but it could happen if the truetype glyph bounding boxes
-// are wrong, or if the user supplies a too-small bitmap
-static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
-{
- // non-zero winding fill
- int x0 = 0, w = 0;
-
- while (e) {
- if (w == 0) {
- // if we're currently at zero, we need to record the edge start point
- x0 = e->x; w += e->direction;
- }
- else {
- int x1 = e->x; w += e->direction;
- // if we went to zero, we need to draw
- if (w == 0) {
- int i = x0 >> STBTT_FIXSHIFT;
- int j = x1 >> STBTT_FIXSHIFT;
-
- if (i < len && j >= 0) {
- if (i == j) {
- // x0,x1 are the same pixel, so compute combined coverage
- scanline[i] = scanline[i] + (stbtt_uint8)((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
- }
- else {
- if (i >= 0) // add antialiasing for x0
- scanline[i] = scanline[i] + (stbtt_uint8)(((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
- else
- i = -1; // clip
-
- if (j < len) // add antialiasing for x1
- scanline[j] = scanline[j] + (stbtt_uint8)(((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
- else
- j = len; // clip
-
- for (++i; i < j; ++i) // fill pixels between x0 and x1
- scanline[i] = scanline[i] + (stbtt_uint8)max_weight;
- }
- }
- }
- }
-
- e = e->next;
- }
-}
-
-static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
-{
- stbtt__hheap hh = { 0, 0, 0 };
- stbtt__active_edge *active = NULL;
- int y, j = 0;
- int max_weight = (255 / vsubsample); // weight per vertical scanline
- int s; // vertical subsample index
- unsigned char scanline_data[512], *scanline;
-
- if (result->w > 512)
- scanline = (unsigned char *)STBTT_malloc(result->w, userdata);
- else
- scanline = scanline_data;
-
- y = off_y * vsubsample;
- e[n].y0 = (off_y + result->h) * (float)vsubsample + 1;
-
- while (j < result->h) {
- STBTT_memset(scanline, 0, result->w);
- for (s = 0; s < vsubsample; ++s) {
- // find center of pixel for this scanline
- float scan_y = y + 0.5f;
- stbtt__active_edge **step = &active;
-
- // update all active edges;
- // remove all active edges that terminate before the center of this scanline
- while (*step) {
- stbtt__active_edge * z = *step;
- if (z->ey <= scan_y) {
- *step = z->next; // delete from list
- STBTT_assert(z->direction);
- z->direction = 0;
- stbtt__hheap_free(&hh, z);
- }
- else {
- z->x += z->dx; // advance to position for current scanline
- step = &((*step)->next); // advance through list
- }
- }
-
- // resort the list if needed
- for (;;) {
- int changed = 0;
- step = &active;
- while (*step && (*step)->next) {
- if ((*step)->x > (*step)->next->x) {
- stbtt__active_edge *t = *step;
- stbtt__active_edge *q = t->next;
-
- t->next = q->next;
- q->next = t;
- *step = q;
- changed = 1;
- }
- step = &(*step)->next;
- }
- if (!changed) break;
- }
-
- // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
- while (e->y0 <= scan_y) {
- if (e->y1 > scan_y) {
- stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
- if (z != NULL) {
- // find insertion point
- if (active == NULL)
- active = z;
- else if (z->x < active->x) {
- // insert at front
- z->next = active;
- active = z;
- }
- else {
- // find thing to insert AFTER
- stbtt__active_edge *p = active;
- while (p->next && p->next->x < z->x)
- p = p->next;
- // at this point, p->next->x is NOT < z->x
- z->next = p->next;
- p->next = z;
- }
- }
- }
- ++e;
- }
-
- // now process all active edges in XOR fashion
- if (active)
- stbtt__fill_active_edges(scanline, result->w, active, max_weight);
-
- ++y;
- }
- STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
- ++j;
- }
-
- stbtt__hheap_cleanup(&hh, userdata);
-
- if (scanline != scanline_data)
- STBTT_free(scanline, userdata);
-}
-
-#elif STBTT_RASTERIZER_VERSION == 2
-
-// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
-// (i.e. it has already been clipped to those)
-static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
-{
- if (y0 == y1) return;
- STBTT_assert(y0 < y1);
- STBTT_assert(e->sy <= e->ey);
- if (y0 > e->ey) return;
- if (y1 < e->sy) return;
- if (y0 < e->sy) {
- x0 += (x1 - x0) * (e->sy - y0) / (y1 - y0);
- y0 = e->sy;
- }
- if (y1 > e->ey) {
- x1 += (x1 - x0) * (e->ey - y1) / (y1 - y0);
- y1 = e->ey;
- }
-
- if (x0 == x)
- STBTT_assert(x1 <= x + 1);
- else if (x0 == x + 1)
- STBTT_assert(x1 >= x);
- else if (x0 <= x)
- STBTT_assert(x1 <= x);
- else if (x0 >= x + 1)
- STBTT_assert(x1 >= x + 1);
- else
- STBTT_assert(x1 >= x && x1 <= x + 1);
-
- if (x0 <= x && x1 <= x)
- scanline[x] += e->direction * (y1 - y0);
- else if (x0 >= x + 1 && x1 >= x + 1)
- ;
- else {
- STBTT_assert(x0 >= x && x0 <= x + 1 && x1 >= x && x1 <= x + 1);
- scanline[x] += e->direction * (y1 - y0) * (1 - ((x0 - x) + (x1 - x)) / 2); // coverage = 1 - average x position
- }
-}
-
-static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
-{
- float y_bottom = y_top + 1;
-
- while (e) {
- // brute force every pixel
-
- // compute intersection points with top & bottom
- STBTT_assert(e->ey >= y_top);
-
- if (e->fdx == 0) {
- float x0 = e->fx;
- if (x0 < len) {
- if (x0 >= 0) {
- stbtt__handle_clipped_edge(scanline, (int)x0, e, x0, y_top, x0, y_bottom);
- stbtt__handle_clipped_edge(scanline_fill - 1, (int)x0 + 1, e, x0, y_top, x0, y_bottom);
- }
- else {
- stbtt__handle_clipped_edge(scanline_fill - 1, 0, e, x0, y_top, x0, y_bottom);
- }
- }
- }
- else {
- float x0 = e->fx;
- float dx = e->fdx;
- float xb = x0 + dx;
- float x_top, x_bottom;
- float sy0, sy1;
- float dy = e->fdy;
- STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
-
- // compute endpoints of line segment clipped to this scanline (if the
- // line segment starts on this scanline. x0 is the intersection of the
- // line with y_top, but that may be off the line segment.
- if (e->sy > y_top) {
- x_top = x0 + dx * (e->sy - y_top);
- sy0 = e->sy;
- }
- else {
- x_top = x0;
- sy0 = y_top;
- }
- if (e->ey < y_bottom) {
- x_bottom = x0 + dx * (e->ey - y_top);
- sy1 = e->ey;
- }
- else {
- x_bottom = xb;
- sy1 = y_bottom;
- }
-
- if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
- // from here on, we don't have to range check x values
-
- if ((int)x_top == (int)x_bottom) {
- float height;
- // simple case, only spans one pixel
- int x = (int)x_top;
- height = sy1 - sy0;
- STBTT_assert(x >= 0 && x < len);
- scanline[x] += e->direction * (1 - ((x_top - x) + (x_bottom - x)) / 2) * height;
- scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
- }
- else {
- int x, x1, x2;
- float y_crossing, step, sign, area;
- // covers 2+ pixels
- if (x_top > x_bottom) {
- // flip scanline vertically; signed area is the same
- float t;
- sy0 = y_bottom - (sy0 - y_top);
- sy1 = y_bottom - (sy1 - y_top);
- t = sy0, sy0 = sy1, sy1 = t;
- t = x_bottom, x_bottom = x_top, x_top = t;
- dx = -dx;
- dy = -dy;
- t = x0, x0 = xb, xb = t;
- }
-
- x1 = (int)x_top;
- x2 = (int)x_bottom;
- // compute intersection with y axis at x1+1
- y_crossing = (x1 + 1 - x0) * dy + y_top;
-
- sign = e->direction;
- // area of the rectangle covered from y0..y_crossing
- area = sign * (y_crossing - sy0);
- // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
- scanline[x1] += area * (1 - ((x_top - x1) + (x1 + 1 - x1)) / 2);
-
- step = sign * dy;
- for (x = x1 + 1; x < x2; ++x) {
- scanline[x] += area + step / 2;
- area += step;
- }
- y_crossing += dy * (x2 - (x1 + 1));
-
- STBTT_assert(STBTT_fabs(area) <= 1.01f);
-
- scanline[x2] += area + sign * (1 - ((x2 - x2) + (x_bottom - x2)) / 2) * (sy1 - y_crossing);
-
- scanline_fill[x2] += sign * (sy1 - sy0);
- }
- }
- else {
- // if edge goes outside of box we're drawing, we require
- // clipping logic. since this does not match the intended use
- // of this library, we use a different, very slow brute
- // force implementation
- int x;
- for (x = 0; x < len; ++x) {
- // cases:
- //
- // there can be up to two intersections with the pixel. any intersection
- // with left or right edges can be handled by splitting into two (or three)
- // regions. intersections with top & bottom do not necessitate case-wise logic.
- //
- // the old way of doing this found the intersections with the left & right edges,
- // then used some simple logic to produce up to three segments in sorted order
- // from top-to-bottom. however, this had a problem: if an x edge was epsilon
- // across the x border, then the corresponding y position might not be distinct
- // from the other y segment, and it might ignored as an empty segment. to avoid
- // that, we need to explicitly produce segments based on x positions.
-
- // rename variables to clearly-defined pairs
- float y0 = y_top;
- float x1 = (float)(x);
- float x2 = (float)(x + 1);
- float x3 = xb;
- float y3 = y_bottom;
-
- // x = e->x + e->dx * (y-y_top)
- // (y-y_top) = (x - e->x) / e->dx
- // y = (x - e->x) / e->dx + y_top
- float y1 = (x - x0) / dx + y_top;
- float y2 = (x + 1 - x0) / dx + y_top;
-
- if (x0 < x1 && x3 > x2) { // three segments descending down-right
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
- stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x2, y2);
- stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
- }
- else if (x3 < x1 && x0 > x2) { // three segments descending down-left
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
- stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x1, y1);
- stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
- }
- else if (x0 < x1 && x3 > x1) { // two segments across x, down-right
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
- stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
- }
- else if (x3 < x1 && x0 > x1) { // two segments across x, down-left
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
- stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
- }
- else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
- stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
- }
- else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
- stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
- }
- else { // one segment
- stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x3, y3);
- }
- }
- }
- }
- e = e->next;
- }
-}
-
-// directly AA rasterize edges w/o supersampling
-static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
-{
- stbtt__hheap hh = { 0, 0, 0 };
- stbtt__active_edge *active = NULL;
- int y, j = 0, i;
- float scanline_data[129], *scanline, *scanline2;
-
- STBTT__NOTUSED(vsubsample);
-
- if (result->w > 64)
- scanline = (float *)STBTT_malloc((result->w * 2 + 1) * sizeof(float), userdata);
- else
- scanline = scanline_data;
-
- scanline2 = scanline + result->w;
-
- y = off_y;
- e[n].y0 = (float)(off_y + result->h) + 1;
-
- while (j < result->h) {
- // find center of pixel for this scanline
- float scan_y_top = y + 0.0f;
- float scan_y_bottom = y + 1.0f;
- stbtt__active_edge **step = &active;
-
- STBTT_memset(scanline, 0, result->w * sizeof(scanline[0]));
- STBTT_memset(scanline2, 0, (result->w + 1) * sizeof(scanline[0]));
-
- // update all active edges;
- // remove all active edges that terminate before the top of this scanline
- while (*step) {
- stbtt__active_edge * z = *step;
- if (z->ey <= scan_y_top) {
- *step = z->next; // delete from list
- STBTT_assert(z->direction);
- z->direction = 0;
- stbtt__hheap_free(&hh, z);
- }
- else {
- step = &((*step)->next); // advance through list
- }
- }
-
- // insert all edges that start before the bottom of this scanline
- while (e->y0 <= scan_y_bottom) {
- if (e->y0 != e->y1) {
- stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
- if (z != NULL) {
- STBTT_assert(z->ey >= scan_y_top);
- // insert at front
- z->next = active;
- active = z;
- }
- }
- ++e;
- }
-
- // now process all active edges
- if (active)
- stbtt__fill_active_edges_new(scanline, scanline2 + 1, result->w, active, scan_y_top);
-
- {
- float sum = 0;
- for (i = 0; i < result->w; ++i) {
- float k;
- int m;
- sum += scanline2[i];
- k = scanline[i] + sum;
- k = (float)STBTT_fabs(k) * 255 + 0.5f;
- m = (int)k;
- if (m > 255) m = 255;
- result->pixels[j*result->stride + i] = (unsigned char)m;
- }
- }
- // advance all the edges
- step = &active;
- while (*step) {
- stbtt__active_edge *z = *step;
- z->fx += z->fdx; // advance to position for current scanline
- step = &((*step)->next); // advance through list
- }
-
- ++y;
- ++j;
- }
-
- stbtt__hheap_cleanup(&hh, userdata);
-
- if (scanline != scanline_data)
- STBTT_free(scanline, userdata);
-}
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
-
-#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
-
-static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
-{
- int i, j;
- for (i = 1; i < n; ++i) {
- stbtt__edge t = p[i], *a = &t;
- j = i;
- while (j > 0) {
- stbtt__edge *b = &p[j - 1];
- int c = STBTT__COMPARE(a, b);
- if (!c) break;
- p[j] = p[j - 1];
- --j;
- }
- if (i != j)
- p[j] = t;
- }
-}
-
-static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
-{
- /* threshhold for transitioning to insertion sort */
- while (n > 12) {
- stbtt__edge t;
- int c01, c12, c, m, i, j;
-
- /* compute median of three */
- m = n >> 1;
- c01 = STBTT__COMPARE(&p[0], &p[m]);
- c12 = STBTT__COMPARE(&p[m], &p[n - 1]);
- /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
- if (c01 != c12) {
- /* otherwise, we'll need to swap something else to middle */
- int z;
- c = STBTT__COMPARE(&p[0], &p[n - 1]);
- /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
- /* 0<mid && mid>n: 0>n => 0; 0<n => n */
- z = (c == c12) ? 0 : n - 1;
- t = p[z];
- p[z] = p[m];
- p[m] = t;
- }
- /* now p[m] is the median-of-three */
- /* swap it to the beginning so it won't move around */
- t = p[0];
- p[0] = p[m];
- p[m] = t;
-
- /* partition loop */
- i = 1;
- j = n - 1;
- for (;;) {
- /* handling of equality is crucial here */
- /* for sentinels & efficiency with duplicates */
- for (;; ++i) {
- if (!STBTT__COMPARE(&p[i], &p[0])) break;
- }
- for (;; --j) {
- if (!STBTT__COMPARE(&p[0], &p[j])) break;
- }
- /* make sure we haven't crossed */
- if (i >= j) break;
- t = p[i];
- p[i] = p[j];
- p[j] = t;
-
- ++i;
- --j;
- }
- /* recurse on smaller side, iterate on larger */
- if (j < (n - i)) {
- stbtt__sort_edges_quicksort(p, j);
- p = p + i;
- n = n - i;
- }
- else {
- stbtt__sort_edges_quicksort(p + i, n - i);
- n = j;
- }
- }
-}
-
-static void stbtt__sort_edges(stbtt__edge *p, int n)
-{
- stbtt__sort_edges_quicksort(p, n);
- stbtt__sort_edges_ins_sort(p, n);
-}
-
-typedef struct
-{
- float x, y;
-} stbtt__point;
-
-static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
-{
- float y_scale_inv = invert ? -scale_y : scale_y;
- stbtt__edge *e;
- int n, i, j, k, m;
-#if STBTT_RASTERIZER_VERSION == 1
- int vsubsample = result->h < 8 ? 15 : 5;
-#elif STBTT_RASTERIZER_VERSION == 2
- int vsubsample = 1;
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
- // vsubsample should divide 255 evenly; otherwise we won't reach full opacity
-
- // now we have to blow out the windings into explicit edge lists
- n = 0;
- for (i = 0; i < windings; ++i)
- n += wcount[i];
-
- e = (stbtt__edge *)STBTT_malloc(sizeof(*e) * (n + 1), userdata); // add an extra one as a sentinel
- if (e == 0) return;
- n = 0;
-
- m = 0;
- for (i = 0; i < windings; ++i) {
- stbtt__point *p = pts + m;
- m += wcount[i];
- j = wcount[i] - 1;
- for (k = 0; k < wcount[i]; j = k++) {
- int a = k, b = j;
- // skip the edge if horizontal
- if (p[j].y == p[k].y)
- continue;
- // add edge from j to k to the list
- e[n].invert = 0;
- if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
- e[n].invert = 1;
- a = j, b = k;
- }
- e[n].x0 = p[a].x * scale_x + shift_x;
- e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
- e[n].x1 = p[b].x * scale_x + shift_x;
- e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
- ++n;
- }
- }
-
- // now sort the edges by their highest point (should snap to integer, and then by x)
- //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
- stbtt__sort_edges(e, n);
-
- // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
- stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
-
- STBTT_free(e, userdata);
-}
-
-static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
-{
- if (!points) return; // during first pass, it's unallocated
- points[n].x = x;
- points[n].y = y;
-}
-
-// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching
-static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
-{
- // midpoint
- float mx = (x0 + 2 * x1 + x2) / 4;
- float my = (y0 + 2 * y1 + y2) / 4;
- // versus directly drawn line
- float dx = (x0 + x2) / 2 - mx;
- float dy = (y0 + y2) / 2 - my;
- if (n > 16) // 65536 segments on one curve better be enough!
- return 1;
- if (dx*dx + dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
- stbtt__tesselate_curve(points, num_points, x0, y0, (x0 + x1) / 2.0f, (y0 + y1) / 2.0f, mx, my, objspace_flatness_squared, n + 1);
- stbtt__tesselate_curve(points, num_points, mx, my, (x1 + x2) / 2.0f, (y1 + y2) / 2.0f, x2, y2, objspace_flatness_squared, n + 1);
- }
- else {
- stbtt__add_point(points, *num_points, x2, y2);
- *num_points = *num_points + 1;
- }
- return 1;
-}
-
-static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
-{
- // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough
- float dx0 = x1 - x0;
- float dy0 = y1 - y0;
- float dx1 = x2 - x1;
- float dy1 = y2 - y1;
- float dx2 = x3 - x2;
- float dy2 = y3 - y2;
- float dx = x3 - x0;
- float dy = y3 - y0;
- float longlen = (float)(STBTT_sqrt(dx0*dx0 + dy0*dy0) + STBTT_sqrt(dx1*dx1 + dy1*dy1) + STBTT_sqrt(dx2*dx2 + dy2*dy2));
- float shortlen = (float)STBTT_sqrt(dx*dx + dy*dy);
- float flatness_squared = longlen*longlen - shortlen*shortlen;
-
- if (n > 16) // 65536 segments on one curve better be enough!
- return;
-
- if (flatness_squared > objspace_flatness_squared) {
- float x01 = (x0 + x1) / 2;
- float y01 = (y0 + y1) / 2;
- float x12 = (x1 + x2) / 2;
- float y12 = (y1 + y2) / 2;
- float x23 = (x2 + x3) / 2;
- float y23 = (y2 + y3) / 2;
-
- float xa = (x01 + x12) / 2;
- float ya = (y01 + y12) / 2;
- float xb = (x12 + x23) / 2;
- float yb = (y12 + y23) / 2;
-
- float mx = (xa + xb) / 2;
- float my = (ya + yb) / 2;
-
- stbtt__tesselate_cubic(points, num_points, x0, y0, x01, y01, xa, ya, mx, my, objspace_flatness_squared, n + 1);
- stbtt__tesselate_cubic(points, num_points, mx, my, xb, yb, x23, y23, x3, y3, objspace_flatness_squared, n + 1);
- }
- else {
- stbtt__add_point(points, *num_points, x3, y3);
- *num_points = *num_points + 1;
- }
-}
-
-// returns number of contours
-static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
-{
- stbtt__point *points = 0;
- int num_points = 0;
-
- float objspace_flatness_squared = objspace_flatness * objspace_flatness;
- int i, n = 0, start = 0, pass;
-
- // count how many "moves" there are to get the contour count
- for (i = 0; i < num_verts; ++i)
- if (vertices[i].type == STBTT_vmove)
- ++n;
-
- *num_contours = n;
- if (n == 0) return 0;
-
- *contour_lengths = (int *)STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
-
- if (*contour_lengths == 0) {
- *num_contours = 0;
- return 0;
- }
-
- // make two passes through the points so we don't need to realloc
- for (pass = 0; pass < 2; ++pass) {
- float x = 0, y = 0;
- if (pass == 1) {
- points = (stbtt__point *)STBTT_malloc(num_points * sizeof(points[0]), userdata);
- if (points == NULL) goto error;
- }
- num_points = 0;
- n = -1;
- for (i = 0; i < num_verts; ++i) {
- switch (vertices[i].type) {
- case STBTT_vmove:
- // start the next contour
- if (n >= 0)
- (*contour_lengths)[n] = num_points - start;
- ++n;
- start = num_points;
-
- x = vertices[i].x, y = vertices[i].y;
- stbtt__add_point(points, num_points++, x, y);
- break;
- case STBTT_vline:
- x = vertices[i].x, y = vertices[i].y;
- stbtt__add_point(points, num_points++, x, y);
- break;
- case STBTT_vcurve:
- stbtt__tesselate_curve(points, &num_points, x, y,
- vertices[i].cx, vertices[i].cy,
- vertices[i].x, vertices[i].y,
- objspace_flatness_squared, 0);
- x = vertices[i].x, y = vertices[i].y;
- break;
- case STBTT_vcubic:
- stbtt__tesselate_cubic(points, &num_points, x, y,
- vertices[i].cx, vertices[i].cy,
- vertices[i].cx1, vertices[i].cy1,
- vertices[i].x, vertices[i].y,
- objspace_flatness_squared, 0);
- x = vertices[i].x, y = vertices[i].y;
- break;
- }
- }
- (*contour_lengths)[n] = num_points - start;
- }
-
- return points;
-error:
- STBTT_free(points, userdata);
- STBTT_free(*contour_lengths, userdata);
- *contour_lengths = 0;
- *num_contours = 0;
- return NULL;
-}
-
-STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
-{
- float scale = scale_x > scale_y ? scale_y : scale_x;
- int winding_count, *winding_lengths;
- stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
- if (windings) {
- stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
- STBTT_free(winding_lengths, userdata);
- STBTT_free(windings, userdata);
- }
-}
-
-STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
-{
- STBTT_free(bitmap, userdata);
-}
-
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
-{
- int ix0, iy0, ix1, iy1;
- stbtt__bitmap gbm;
- stbtt_vertex *vertices;
- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
-
- if (scale_x == 0) scale_x = scale_y;
- if (scale_y == 0) {
- if (scale_x == 0) {
- STBTT_free(vertices, info->userdata);
- return NULL;
- }
- scale_y = scale_x;
- }
-
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0, &iy0, &ix1, &iy1);
-
- // now we get the size
- gbm.w = (ix1 - ix0);
- gbm.h = (iy1 - iy0);
- gbm.pixels = NULL; // in case we error
-
- if (width) *width = gbm.w;
- if (height) *height = gbm.h;
- if (xoff) *xoff = ix0;
- if (yoff) *yoff = iy0;
-
- if (gbm.w && gbm.h) {
- gbm.pixels = (unsigned char *)STBTT_malloc(gbm.w * gbm.h, info->userdata);
- if (gbm.pixels) {
- gbm.stride = gbm.w;
-
- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
- }
- }
- STBTT_free(vertices, info->userdata);
- return gbm.pixels;
-}
-
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
-}
-
-STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
-{
- int ix0, iy0;
- stbtt_vertex *vertices;
- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
- stbtt__bitmap gbm;
-
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0, &iy0, 0, 0);
- gbm.pixels = output;
- gbm.w = out_w;
- gbm.h = out_h;
- gbm.stride = out_stride;
-
- if (gbm.w && gbm.h)
- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
-
- STBTT_free(vertices, info->userdata);
-}
-
-STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
-{
- stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, glyph);
-}
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint), width, height, xoff, yoff);
-}
-
-STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
-{
- stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint));
-}
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, codepoint, width, height, xoff, yoff);
-}
-
-STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
-{
- stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, codepoint);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// bitmap baking
-//
-// This is SUPER-CRAPPY packing to keep source code small
-
-static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
- float pixel_height, // height of font in pixels
- unsigned char *pixels, int pw, int ph, // bitmap to be filled in
- int first_char, int num_chars, // characters to bake
- stbtt_bakedchar *chardata)
-{
- float scale;
- int x, y, bottom_y, i;
- stbtt_fontinfo f;
- f.userdata = NULL;
- if (!stbtt_InitFont(&f, data, offset))
- return -1;
- STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
- x = y = 1;
- bottom_y = 1;
-
- scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
-
- for (i = 0; i < num_chars; ++i) {
- int advance, lsb, x0, y0, x1, y1, gw, gh;
- int g = stbtt_FindGlyphIndex(&f, first_char + i);
- stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
- stbtt_GetGlyphBitmapBox(&f, g, scale, scale, &x0, &y0, &x1, &y1);
- gw = x1 - x0;
- gh = y1 - y0;
- if (x + gw + 1 >= pw)
- y = bottom_y, x = 1; // advance to next row
- if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
- return -i;
- STBTT_assert(x + gw < pw);
- STBTT_assert(y + gh < ph);
- stbtt_MakeGlyphBitmap(&f, pixels + x + y*pw, gw, gh, pw, scale, scale, g);
- chardata[i].x0 = (stbtt_int16)x;
- chardata[i].y0 = (stbtt_int16)y;
- chardata[i].x1 = (stbtt_int16)(x + gw);
- chardata[i].y1 = (stbtt_int16)(y + gh);
- chardata[i].xadvance = scale * advance;
- chardata[i].xoff = (float)x0;
- chardata[i].yoff = (float)y0;
- x = x + gw + 1;
- if (y + gh + 1 > bottom_y)
- bottom_y = y + gh + 1;
- }
- return bottom_y;
-}
-
-STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
-{
- float d3d_bias = opengl_fillrule ? 0 : -0.5f;
- float ipw = 1.0f / pw, iph = 1.0f / ph;
- const stbtt_bakedchar *b = chardata + char_index;
- int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
- int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
-
- q->x0 = round_x + d3d_bias;
- q->y0 = round_y + d3d_bias;
- q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
- q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
-
- q->s0 = b->x0 * ipw;
- q->t0 = b->y0 * iph;
- q->s1 = b->x1 * ipw;
- q->t1 = b->y1 * iph;
-
- *xpos += b->xadvance;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// rectangle packing replacement routines if you don't have stb_rect_pack.h
-//
-
-#ifndef STB_RECT_PACK_VERSION
-
-typedef int stbrp_coord;
-
-////////////////////////////////////////////////////////////////////////////////////
-// //
-// //
-// COMPILER WARNING ?!?!? //
-// //
-// //
-// if you get a compile warning due to these symbols being defined more than //
-// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" //
-// //
-////////////////////////////////////////////////////////////////////////////////////
-
-typedef struct
-{
- int width, height;
- int x, y, bottom_y;
-} stbrp_context;
-
-typedef struct
-{
- unsigned char x;
-} stbrp_node;
-
-struct stbrp_rect
-{
- stbrp_coord x, y;
- int id, w, h, was_packed;
-};
-
-static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
-{
- con->width = pw;
- con->height = ph;
- con->x = 0;
- con->y = 0;
- con->bottom_y = 0;
- STBTT__NOTUSED(nodes);
- STBTT__NOTUSED(num_nodes);
-}
-
-static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
-{
- int i;
- for (i = 0; i < num_rects; ++i) {
- if (con->x + rects[i].w > con->width) {
- con->x = 0;
- con->y = con->bottom_y;
- }
- if (con->y + rects[i].h > con->height)
- break;
- rects[i].x = con->x;
- rects[i].y = con->y;
- rects[i].was_packed = 1;
- con->x += rects[i].w;
- if (con->y + rects[i].h > con->bottom_y)
- con->bottom_y = con->y + rects[i].h;
- }
- for (; i < num_rects; ++i)
- rects[i].was_packed = 0;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// bitmap baking
-//
-// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
-// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
-
-STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
-{
- stbrp_context *context = (stbrp_context *)STBTT_malloc(sizeof(*context), alloc_context);
- int num_nodes = pw - padding;
- stbrp_node *nodes = (stbrp_node *)STBTT_malloc(sizeof(*nodes) * num_nodes, alloc_context);
-
- if (context == NULL || nodes == NULL) {
- if (context != NULL) STBTT_free(context, alloc_context);
- if (nodes != NULL) STBTT_free(nodes, alloc_context);
- return 0;
- }
-
- spc->user_allocator_context = alloc_context;
- spc->width = pw;
- spc->height = ph;
- spc->pixels = pixels;
- spc->pack_info = context;
- spc->nodes = nodes;
- spc->padding = padding;
- spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
- spc->h_oversample = 1;
- spc->v_oversample = 1;
-
- stbrp_init_target(context, pw - padding, ph - padding, nodes, num_nodes);
-
- if (pixels)
- STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
-
- return 1;
-}
-
-STBTT_DEF void stbtt_PackEnd(stbtt_pack_context *spc)
-{
- STBTT_free(spc->nodes, spc->user_allocator_context);
- STBTT_free(spc->pack_info, spc->user_allocator_context);
-}
-
-STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
-{
- STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
- STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
- if (h_oversample <= STBTT_MAX_OVERSAMPLE)
- spc->h_oversample = h_oversample;
- if (v_oversample <= STBTT_MAX_OVERSAMPLE)
- spc->v_oversample = v_oversample;
-}
-
-#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1)
-
-static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
-{
- unsigned char buffer[STBTT_MAX_OVERSAMPLE];
- int safe_w = w - kernel_width;
- int j;
- STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
- for (j = 0; j < h; ++j) {
- int i;
- unsigned int total;
- STBTT_memset(buffer, 0, kernel_width);
-
- total = 0;
-
- // make kernel_width a constant in common cases so compiler can optimize out the divide
- switch (kernel_width) {
- case 2:
- for (i = 0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char)(total / 2);
- }
- break;
- case 3:
- for (i = 0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char)(total / 3);
- }
- break;
- case 4:
- for (i = 0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char)(total / 4);
- }
- break;
- case 5:
- for (i = 0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char)(total / 5);
- }
- break;
- default:
- for (i = 0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char)(total / kernel_width);
- }
- break;
- }
-
- for (; i < w; ++i) {
- STBTT_assert(pixels[i] == 0);
- total -= buffer[i & STBTT__OVER_MASK];
- pixels[i] = (unsigned char)(total / kernel_width);
- }
-
- pixels += stride_in_bytes;
- }
-}
-
-static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
-{
- unsigned char buffer[STBTT_MAX_OVERSAMPLE];
- int safe_h = h - kernel_width;
- int j;
- STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
- for (j = 0; j < w; ++j) {
- int i;
- unsigned int total;
- STBTT_memset(buffer, 0, kernel_width);
-
- total = 0;
-
- // make kernel_width a constant in common cases so compiler can optimize out the divide
- switch (kernel_width) {
- case 2:
- for (i = 0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char)(total / 2);
- }
- break;
- case 3:
- for (i = 0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char)(total / 3);
- }
- break;
- case 4:
- for (i = 0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char)(total / 4);
- }
- break;
- case 5:
- for (i = 0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char)(total / 5);
- }
- break;
- default:
- for (i = 0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char)(total / kernel_width);
- }
- break;
- }
-
- for (; i < h; ++i) {
- STBTT_assert(pixels[i*stride_in_bytes] == 0);
- total -= buffer[i & STBTT__OVER_MASK];
- pixels[i*stride_in_bytes] = (unsigned char)(total / kernel_width);
- }
-
- pixels += 1;
- }
-}
-
-static float stbtt__oversample_shift(int oversample)
-{
- if (!oversample)
- return 0.0f;
-
- // The prefilter is a box filter of width "oversample",
- // which shifts phase by (oversample - 1)/2 pixels in
- // oversampled space. We want to shift in the opposite
- // direction to counter this.
- return (float)-(oversample - 1) / (2.0f * (float)oversample);
-}
-
-// rects array must be big enough to accommodate all characters in the given ranges
-STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
-{
- int i, j, k;
-
- k = 0;
- for (i = 0; i < num_ranges; ++i) {
- float fh = ranges[i].font_size;
- float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
- ranges[i].h_oversample = (unsigned char)spc->h_oversample;
- ranges[i].v_oversample = (unsigned char)spc->v_oversample;
- for (j = 0; j < ranges[i].num_chars; ++j) {
- int x0, y0, x1, y1;
- int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
- int glyph = stbtt_FindGlyphIndex(info, codepoint);
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- 0, 0,
- &x0, &y0, &x1, &y1);
- rects[k].w = (stbrp_coord)(x1 - x0 + spc->padding + spc->h_oversample - 1);
- rects[k].h = (stbrp_coord)(y1 - y0 + spc->padding + spc->v_oversample - 1);
- ++k;
- }
- }
-
- return k;
-}
-
-STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph)
-{
- stbtt_MakeGlyphBitmapSubpixel(info,
- output,
- out_w - (prefilter_x - 1),
- out_h - (prefilter_y - 1),
- out_stride,
- scale_x,
- scale_y,
- shift_x,
- shift_y,
- glyph);
-
- if (prefilter_x > 1)
- stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x);
-
- if (prefilter_y > 1)
- stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y);
-
- *sub_x = stbtt__oversample_shift(prefilter_x);
- *sub_y = stbtt__oversample_shift(prefilter_y);
-}
-
-// rects array must be big enough to accommodate all characters in the given ranges
-STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
-{
- int i, j, k, return_value = 1;
-
- // save current values
- int old_h_over = spc->h_oversample;
- int old_v_over = spc->v_oversample;
-
- k = 0;
- for (i = 0; i < num_ranges; ++i) {
- float fh = ranges[i].font_size;
- float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
- float recip_h, recip_v, sub_x, sub_y;
- spc->h_oversample = ranges[i].h_oversample;
- spc->v_oversample = ranges[i].v_oversample;
- recip_h = 1.0f / spc->h_oversample;
- recip_v = 1.0f / spc->v_oversample;
- sub_x = stbtt__oversample_shift(spc->h_oversample);
- sub_y = stbtt__oversample_shift(spc->v_oversample);
- for (j = 0; j < ranges[i].num_chars; ++j) {
- stbrp_rect *r = &rects[k];
- if (r->was_packed) {
- stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
- int advance, lsb, x0, y0, x1, y1;
- int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
- int glyph = stbtt_FindGlyphIndex(info, codepoint);
- stbrp_coord pad = (stbrp_coord)spc->padding;
-
- // pad on left and top
- r->x += pad;
- r->y += pad;
- r->w -= pad;
- r->h -= pad;
- stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
- stbtt_GetGlyphBitmapBox(info, glyph,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- &x0, &y0, &x1, &y1);
- stbtt_MakeGlyphBitmapSubpixel(info,
- spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w - spc->h_oversample + 1,
- r->h - spc->v_oversample + 1,
- spc->stride_in_bytes,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- 0, 0,
- glyph);
-
- if (spc->h_oversample > 1)
- stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w, r->h, spc->stride_in_bytes,
- spc->h_oversample);
-
- if (spc->v_oversample > 1)
- stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w, r->h, spc->stride_in_bytes,
- spc->v_oversample);
-
- bc->x0 = (stbtt_int16)r->x;
- bc->y0 = (stbtt_int16)r->y;
- bc->x1 = (stbtt_int16)(r->x + r->w);
- bc->y1 = (stbtt_int16)(r->y + r->h);
- bc->xadvance = scale * advance;
- bc->xoff = (float)x0 * recip_h + sub_x;
- bc->yoff = (float)y0 * recip_v + sub_y;
- bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
- bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
- }
- else {
- return_value = 0; // if any fail, report failure
- }
-
- ++k;
- }
- }
-
- // restore original values
- spc->h_oversample = old_h_over;
- spc->v_oversample = old_v_over;
-
- return return_value;
-}
-
-STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
-{
- stbrp_pack_rects((stbrp_context *)spc->pack_info, rects, num_rects);
-}
-
-STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
-{
- stbtt_fontinfo info;
- int i, j, n, return_value = 1;
- //stbrp_context *context = (stbrp_context *) spc->pack_info;
- stbrp_rect *rects;
-
- // flag all characters as NOT packed
- for (i = 0; i < num_ranges; ++i)
- for (j = 0; j < ranges[i].num_chars; ++j)
- ranges[i].chardata_for_range[j].x0 =
- ranges[i].chardata_for_range[j].y0 =
- ranges[i].chardata_for_range[j].x1 =
- ranges[i].chardata_for_range[j].y1 = 0;
-
- n = 0;
- for (i = 0; i < num_ranges; ++i)
- n += ranges[i].num_chars;
-
- rects = (stbrp_rect *)STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
- if (rects == NULL)
- return 0;
-
- info.userdata = spc->user_allocator_context;
- stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, font_index));
-
- n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
-
- stbtt_PackFontRangesPackRects(spc, rects, n);
-
- return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
-
- STBTT_free(rects, spc->user_allocator_context);
- return return_value;
-}
-
-STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
- int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
-{
- stbtt_pack_range range;
- range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
- range.array_of_unicode_codepoints = NULL;
- range.num_chars = num_chars_in_range;
- range.chardata_for_range = chardata_for_range;
- range.font_size = font_size;
- return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
-}
-
-STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
-{
- float ipw = 1.0f / pw, iph = 1.0f / ph;
- const stbtt_packedchar *b = chardata + char_index;
-
- if (align_to_integer) {
- float x = (float)STBTT_ifloor((*xpos + b->xoff) + 0.5f);
- float y = (float)STBTT_ifloor((*ypos + b->yoff) + 0.5f);
- q->x0 = x;
- q->y0 = y;
- q->x1 = x + b->xoff2 - b->xoff;
- q->y1 = y + b->yoff2 - b->yoff;
- }
- else {
- q->x0 = *xpos + b->xoff;
- q->y0 = *ypos + b->yoff;
- q->x1 = *xpos + b->xoff2;
- q->y1 = *ypos + b->yoff2;
- }
-
- q->s0 = b->x0 * ipw;
- q->t0 = b->y0 * iph;
- q->s1 = b->x1 * ipw;
- q->t1 = b->y1 * iph;
-
- *xpos += b->xadvance;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// sdf computation
-//
-
-#define STBTT_min(a,b) ((a) < (b) ? (a) : (b))
-#define STBTT_max(a,b) ((a) < (b) ? (b) : (a))
-
-static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2])
-{
- float q0perp = q0[1] * ray[0] - q0[0] * ray[1];
- float q1perp = q1[1] * ray[0] - q1[0] * ray[1];
- float q2perp = q2[1] * ray[0] - q2[0] * ray[1];
- float roperp = orig[1] * ray[0] - orig[0] * ray[1];
-
- float a = q0perp - 2 * q1perp + q2perp;
- float b = q1perp - q0perp;
- float c = q0perp - roperp;
-
- float s0 = 0., s1 = 0.;
- int num_s = 0;
-
- if (a != 0.0) {
- float discr = b*b - a*c;
- if (discr > 0.0) {
- float rcpna = -1 / a;
- float d = (float)sqrt(discr);
- s0 = (b + d) * rcpna;
- s1 = (b - d) * rcpna;
- if (s0 >= 0.0 && s0 <= 1.0)
- num_s = 1;
- if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) {
- if (num_s == 0) s0 = s1;
- ++num_s;
- }
- }
- }
- else {
- // 2*b*s + c = 0
- // s = -c / (2*b)
- s0 = c / (-2 * b);
- if (s0 >= 0.0 && s0 <= 1.0)
- num_s = 1;
- }
-
- if (num_s == 0)
- return 0;
- else {
- float rcp_len2 = 1 / (ray[0] * ray[0] + ray[1] * ray[1]);
- float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2;
-
- float q0d = q0[0] * rayn_x + q0[1] * rayn_y;
- float q1d = q1[0] * rayn_x + q1[1] * rayn_y;
- float q2d = q2[0] * rayn_x + q2[1] * rayn_y;
- float rod = orig[0] * rayn_x + orig[1] * rayn_y;
-
- float q10d = q1d - q0d;
- float q20d = q2d - q0d;
- float q0rd = q0d - rod;
-
- hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d;
- hits[0][1] = a*s0 + b;
-
- if (num_s > 1) {
- hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d;
- hits[1][1] = a*s1 + b;
- return 2;
- }
- else {
- return 1;
- }
- }
-}
-
-static int equal(float *a, float *b)
-{
- return (a[0] == b[0] && a[1] == b[1]);
-}
-
-static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts)
-{
- int i;
- float orig[2], ray[2] = { 1, 0 };
- float y_frac;
- int winding = 0;
-
- orig[0] = x;
- orig[1] = y;
-
- // make sure y never passes through a vertex of the shape
- y_frac = (float)fmod(y, 1.0f);
- if (y_frac < 0.01f)
- y += 0.01f;
- else if (y_frac > 0.99f)
- y -= 0.01f;
- orig[1] = y;
-
- // test a ray from (-infinity,y) to (x,y)
- for (i = 0; i < nverts; ++i) {
- if (verts[i].type == STBTT_vline) {
- int x0 = (int)verts[i - 1].x, y0 = (int)verts[i - 1].y;
- int x1 = (int)verts[i].x, y1 = (int)verts[i].y;
- if (y > STBTT_min(y0, y1) && y < STBTT_max(y0, y1) && x > STBTT_min(x0, x1)) {
- float x_inter = (y - y0) / (y1 - y0) * (x1 - x0) + x0;
- if (x_inter < x)
- winding += (y0 < y1) ? 1 : -1;
- }
- }
- if (verts[i].type == STBTT_vcurve) {
- int x0 = (int)verts[i - 1].x, y0 = (int)verts[i - 1].y;
- int x1 = (int)verts[i].cx, y1 = (int)verts[i].cy;
- int x2 = (int)verts[i].x, y2 = (int)verts[i].y;
- int ax = STBTT_min(x0, STBTT_min(x1, x2)), ay = STBTT_min(y0, STBTT_min(y1, y2));
- int by = STBTT_max(y0, STBTT_max(y1, y2));
- if (y > ay && y < by && x > ax) {
- float q0[2], q1[2], q2[2];
- float hits[2][2];
- q0[0] = (float)x0;
- q0[1] = (float)y0;
- q1[0] = (float)x1;
- q1[1] = (float)y1;
- q2[0] = (float)x2;
- q2[1] = (float)y2;
- if (equal(q0, q1) || equal(q1, q2)) {
- x0 = (int)verts[i - 1].x;
- y0 = (int)verts[i - 1].y;
- x1 = (int)verts[i].x;
- y1 = (int)verts[i].y;
- if (y > STBTT_min(y0, y1) && y < STBTT_max(y0, y1) && x > STBTT_min(x0, x1)) {
- float x_inter = (y - y0) / (y1 - y0) * (x1 - x0) + x0;
- if (x_inter < x)
- winding += (y0 < y1) ? 1 : -1;
- }
- }
- else {
- int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits);
- if (num_hits >= 1)
- if (hits[0][0] < 0)
- winding += (hits[0][1] < 0 ? -1 : 1);
- if (num_hits >= 2)
- if (hits[1][0] < 0)
- winding += (hits[1][1] < 0 ? -1 : 1);
- }
- }
- }
- }
- return winding;
-}
-
-static float stbtt__cuberoot(float x)
-{
- if (x<0)
- return -(float)STBTT_pow(-x, 1.0f / 3.0f);
- else
- return (float)STBTT_pow(x, 1.0f / 3.0f);
-}
-
-// x^3 + c*x^2 + b*x + a = 0
-static int stbtt__solve_cubic(float a, float b, float c, float* r)
-{
- float s = -a / 3;
- float p = b - a*a / 3;
- float q = a * (2 * a*a - 9 * b) / 27 + c;
- float p3 = p*p*p;
- float d = q*q + 4 * p3 / 27;
- if (d >= 0) {
- float z = (float)STBTT_sqrt(d);
- float u = (-q + z) / 2;
- float v = (-q - z) / 2;
- u = stbtt__cuberoot(u);
- v = stbtt__cuberoot(v);
- r[0] = s + u + v;
- return 1;
- }
- else {
- float u = (float)STBTT_sqrt(-p / 3);
- float v = (float)STBTT_acos(-STBTT_sqrt(-27 / p3) * q / 2) / 3; // p3 must be negative, since d is negative
- float m = (float)STBTT_cos(v);
- float n = (float)STBTT_cos(v - 3.141592 / 2)*1.732050808f;
- r[0] = s + u * 2 * m;
- r[1] = s - u * (m + n);
- r[2] = s - u * (m - n);
-
- //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe?
- //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f);
- //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f);
- return 3;
- }
-}
-
-STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
-{
- float scale_x = scale, scale_y = scale;
- int ix0, iy0, ix1, iy1;
- int w, h;
- unsigned char *data;
-
- // if one scale is 0, use same scale for both
- if (scale_x == 0) scale_x = scale_y;
- if (scale_y == 0) {
- if (scale_x == 0) return NULL; // if both scales are 0, return NULL
- scale_y = scale_x;
- }
-
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f, 0.0f, &ix0, &iy0, &ix1, &iy1);
-
- // if empty, return NULL
- if (ix0 == ix1 || iy0 == iy1)
- return NULL;
-
- ix0 -= padding;
- iy0 -= padding;
- ix1 += padding;
- iy1 += padding;
-
- w = (ix1 - ix0);
- h = (iy1 - iy0);
-
- if (width) *width = w;
- if (height) *height = h;
- if (xoff) *xoff = ix0;
- if (yoff) *yoff = iy0;
-
- // invert for y-downwards bitmaps
- scale_y = -scale_y;
-
- {
- int x, y, i, j;
- float *precompute;
- stbtt_vertex *verts;
- int num_verts = stbtt_GetGlyphShape(info, glyph, &verts);
- data = (unsigned char *)STBTT_malloc(w * h, info->userdata);
- precompute = (float *)STBTT_malloc(num_verts * sizeof(float), info->userdata);
-
- for (i = 0, j = num_verts - 1; i < num_verts; j = i++) {
- if (verts[i].type == STBTT_vline) {
- float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
- float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y;
- float dist = (float)STBTT_sqrt((x1 - x0)*(x1 - x0) + (y1 - y0)*(y1 - y0));
- precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist;
- }
- else if (verts[i].type == STBTT_vcurve) {
- float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y;
- float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y;
- float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y;
- float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2;
- float len2 = bx*bx + by*by;
- if (len2 != 0.0f)
- precompute[i] = 1.0f / (bx*bx + by*by);
- else
- precompute[i] = 0.0f;
- }
- else
- precompute[i] = 0.0f;
- }
-
- for (y = iy0; y < iy1; ++y) {
- for (x = ix0; x < ix1; ++x) {
- float val;
- float min_dist = 999999.0f;
- float sx = (float)x + 0.5f;
- float sy = (float)y + 0.5f;
- float x_gspace = (sx / scale_x);
- float y_gspace = (sy / scale_y);
-
- int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path
-
- for (i = 0; i < num_verts; ++i) {
- float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
-
- // check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve
- float dist2 = (x0 - sx)*(x0 - sx) + (y0 - sy)*(y0 - sy);
- if (dist2 < min_dist*min_dist)
- min_dist = (float)STBTT_sqrt(dist2);
-
- if (verts[i].type == STBTT_vline) {
- float x1 = verts[i - 1].x*scale_x, y1 = verts[i - 1].y*scale_y;
-
- // coarse culling against bbox
- //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist &&
- // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist)
- float dist = (float)STBTT_fabs((x1 - x0)*(y0 - sy) - (y1 - y0)*(x0 - sx)) * precompute[i];
- STBTT_assert(i != 0);
- if (dist < min_dist) {
- // check position along line
- // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0)
- // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy)
- float dx = x1 - x0, dy = y1 - y0;
- float px = x0 - sx, py = y0 - sy;
- // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy
- // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve
- float t = -(px*dx + py*dy) / (dx*dx + dy*dy);
- if (t >= 0.0f && t <= 1.0f)
- min_dist = dist;
- }
- }
- else if (verts[i].type == STBTT_vcurve) {
- float x2 = verts[i - 1].x *scale_x, y2 = verts[i - 1].y *scale_y;
- float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y;
- float box_x0 = STBTT_min(STBTT_min(x0, x1), x2);
- float box_y0 = STBTT_min(STBTT_min(y0, y1), y2);
- float box_x1 = STBTT_max(STBTT_max(x0, x1), x2);
- float box_y1 = STBTT_max(STBTT_max(y0, y1), y2);
- // coarse culling against bbox to avoid computing cubic unnecessarily
- if (sx > box_x0 - min_dist && sx < box_x1 + min_dist && sy > box_y0 - min_dist && sy < box_y1 + min_dist) {
- int num = 0;
- float ax = x1 - x0, ay = y1 - y0;
- float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2;
- float mx = x0 - sx, my = y0 - sy;
- float res[3], px, py, t, it;
- float a_inv = precompute[i];
- if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula
- float a = 3 * (ax*bx + ay*by);
- float b = 2 * (ax*ax + ay*ay) + (mx*bx + my*by);
- float c = mx*ax + my*ay;
- if (a == 0.0) { // if a is 0, it's linear
- if (b != 0.0) {
- res[num++] = -c / b;
- }
- }
- else {
- float discriminant = b*b - 4 * a*c;
- if (discriminant < 0)
- num = 0;
- else {
- float root = (float)STBTT_sqrt(discriminant);
- res[0] = (-b - root) / (2 * a);
- res[1] = (-b + root) / (2 * a);
- num = 2; // don't bother distinguishing 1-solution case, as code below will still work
- }
- }
- }
- else {
- float b = 3 * (ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point
- float c = (2 * (ax*ax + ay*ay) + (mx*bx + my*by)) * a_inv;
- float d = (mx*ax + my*ay) * a_inv;
- num = stbtt__solve_cubic(b, c, d, res);
- }
- if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) {
- t = res[0], it = 1.0f - t;
- px = it*it*x0 + 2 * t*it*x1 + t*t*x2;
- py = it*it*y0 + 2 * t*it*y1 + t*t*y2;
- dist2 = (px - sx)*(px - sx) + (py - sy)*(py - sy);
- if (dist2 < min_dist * min_dist)
- min_dist = (float)STBTT_sqrt(dist2);
- }
- if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) {
- t = res[1], it = 1.0f - t;
- px = it*it*x0 + 2 * t*it*x1 + t*t*x2;
- py = it*it*y0 + 2 * t*it*y1 + t*t*y2;
- dist2 = (px - sx)*(px - sx) + (py - sy)*(py - sy);
- if (dist2 < min_dist * min_dist)
- min_dist = (float)STBTT_sqrt(dist2);
- }
- if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) {
- t = res[2], it = 1.0f - t;
- px = it*it*x0 + 2 * t*it*x1 + t*t*x2;
- py = it*it*y0 + 2 * t*it*y1 + t*t*y2;
- dist2 = (px - sx)*(px - sx) + (py - sy)*(py - sy);
- if (dist2 < min_dist * min_dist)
- min_dist = (float)STBTT_sqrt(dist2);
- }
- }
- }
- }
- if (winding == 0)
- min_dist = -min_dist; // if outside the shape, value is negative
- val = onedge_value + pixel_dist_scale * min_dist;
- if (val < 0)
- val = 0;
- else if (val > 255)
- val = 255;
- data[(y - iy0)*w + (x - ix0)] = (unsigned char)val;
- }
- }
- STBTT_free(precompute, info->userdata);
- STBTT_free(verts, info->userdata);
- }
- return data;
-}
-
-STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff);
-}
-
-STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
-{
- STBTT_free(bitmap, userdata);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// font name matching -- recommended not to use this
-//
-
-// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
-static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
-{
- stbtt_int32 i = 0;
-
- // convert utf16 to utf8 and compare the results while converting
- while (len2) {
- stbtt_uint16 ch = s2[0] * 256 + s2[1];
- if (ch < 0x80) {
- if (i >= len1) return -1;
- if (s1[i++] != ch) return -1;
- }
- else if (ch < 0x800) {
- if (i + 1 >= len1) return -1;
- if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
- if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
- }
- else if (ch >= 0xd800 && ch < 0xdc00) {
- stbtt_uint32 c;
- stbtt_uint16 ch2 = s2[2] * 256 + s2[3];
- if (i + 3 >= len1) return -1;
- c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
- if (s1[i++] != 0xf0 + (c >> 18)) return -1;
- if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((c) & 0x3f)) return -1;
- s2 += 2; // plus another 2 below
- len2 -= 2;
- }
- else if (ch >= 0xdc00 && ch < 0xe000) {
- return -1;
- }
- else {
- if (i + 2 >= len1) return -1;
- if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
- if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((ch) & 0x3f)) return -1;
- }
- s2 += 2;
- len2 -= 2;
- }
- return i;
-}
-
-static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
-{
- return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*)s1, len1, (stbtt_uint8*)s2, len2);
-}
-
-// returns results in whatever encoding you request... but note that 2-byte encodings
-// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
-STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
-{
- stbtt_int32 i, count, stringOffset;
- stbtt_uint8 *fc = font->data;
- stbtt_uint32 offset = font->fontstart;
- stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
- if (!nm) return NULL;
-
- count = ttUSHORT(fc + nm + 2);
- stringOffset = nm + ttUSHORT(fc + nm + 4);
- for (i = 0; i < count; ++i) {
- stbtt_uint32 loc = nm + 6 + 12 * i;
- if (platformID == ttUSHORT(fc + loc + 0) && encodingID == ttUSHORT(fc + loc + 2)
- && languageID == ttUSHORT(fc + loc + 4) && nameID == ttUSHORT(fc + loc + 6)) {
- *length = ttUSHORT(fc + loc + 8);
- return (const char *)(fc + stringOffset + ttUSHORT(fc + loc + 10));
- }
- }
- return NULL;
-}
-
-static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
-{
- stbtt_int32 i;
- stbtt_int32 count = ttUSHORT(fc + nm + 2);
- stbtt_int32 stringOffset = nm + ttUSHORT(fc + nm + 4);
-
- for (i = 0; i < count; ++i) {
- stbtt_uint32 loc = nm + 6 + 12 * i;
- stbtt_int32 id = ttUSHORT(fc + loc + 6);
- if (id == target_id) {
- // find the encoding
- stbtt_int32 platform = ttUSHORT(fc + loc + 0), encoding = ttUSHORT(fc + loc + 2), language = ttUSHORT(fc + loc + 4);
-
- // is this a Unicode encoding?
- if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
- stbtt_int32 slen = ttUSHORT(fc + loc + 8);
- stbtt_int32 off = ttUSHORT(fc + loc + 10);
-
- // check if there's a prefix match
- stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc + stringOffset + off, slen);
- if (matchlen >= 0) {
- // check for target_id+1 immediately following, with same encoding & language
- if (i + 1 < count && ttUSHORT(fc + loc + 12 + 6) == next_id && ttUSHORT(fc + loc + 12) == platform && ttUSHORT(fc + loc + 12 + 2) == encoding && ttUSHORT(fc + loc + 12 + 4) == language) {
- slen = ttUSHORT(fc + loc + 12 + 8);
- off = ttUSHORT(fc + loc + 12 + 10);
- if (slen == 0) {
- if (matchlen == nlen)
- return 1;
- }
- else if (matchlen < nlen && name[matchlen] == ' ') {
- ++matchlen;
- if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*)(name + matchlen), nlen - matchlen, (char*)(fc + stringOffset + off), slen))
- return 1;
- }
- }
- else {
- // if nothing immediately following
- if (matchlen == nlen)
- return 1;
- }
- }
- }
-
- // @TODO handle other encodings
- }
- }
- return 0;
-}
-
-static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
-{
- stbtt_int32 nlen = (stbtt_int32)STBTT_strlen((char *)name);
- stbtt_uint32 nm, hd;
- if (!stbtt__isfont(fc + offset)) return 0;
-
- // check italics/bold/underline flags in macStyle...
- if (flags) {
- hd = stbtt__find_table(fc, offset, "head");
- if ((ttUSHORT(fc + hd + 44) & 7) != (flags & 7)) return 0;
- }
-
- nm = stbtt__find_table(fc, offset, "name");
- if (!nm) return 0;
-
- if (flags) {
- // if we checked the macStyle flags, then just check the family and ignore the subfamily
- if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
- }
- else {
- if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
- }
-
- return 0;
-}
-
-static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags)
-{
- stbtt_int32 i;
- for (i = 0;; ++i) {
- stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
- if (off < 0) return off;
- if (stbtt__matches((stbtt_uint8 *)font_collection, off, (stbtt_uint8*)name_utf8, flags))
- return off;
- }
-}
-
-#if defined(__GNUC__) || defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wcast-qual"
-#endif
-
-STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
- float pixel_height, unsigned char *pixels, int pw, int ph,
- int first_char, int num_chars, stbtt_bakedchar *chardata)
-{
- return stbtt_BakeFontBitmap_internal((unsigned char *)data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata);
-}
-
-STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
-{
- return stbtt_GetFontOffsetForIndex_internal((unsigned char *)data, index);
-}
-
-STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
-{
- return stbtt_GetNumberOfFonts_internal((unsigned char *)data);
-}
-
-STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
-{
- return stbtt_InitFont_internal(info, (unsigned char *)data, offset);
-}
-
-STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags)
-{
- return stbtt_FindMatchingFont_internal((unsigned char *)fontdata, (char *)name, flags);
-}
-
-STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
-{
- return stbtt_CompareUTF8toUTF16_bigendian_internal((char *)s1, len1, (char *)s2, len2);
-}
-
-#if defined(__GNUC__) || defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
-
-#endif // STB_TRUETYPE_IMPLEMENTATION
-
-
-// FULL VERSION HISTORY
-//
-// 1.16 (2017-07-12) SDF support
-// 1.15 (2017-03-03) make more arguments const
-// 1.14 (2017-01-16) num-fonts-in-TTC function
-// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts
-// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
-// 1.11 (2016-04-02) fix unused-variable warning
-// 1.10 (2016-04-02) allow user-defined fabs() replacement
-// fix memory leak if fontsize=0.0
-// fix warning from duplicate typedef
-// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
-// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
-// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
-// allow PackFontRanges to pack and render in separate phases;
-// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
-// fixed an assert() bug in the new rasterizer
-// replace assert() with STBTT_assert() in new rasterizer
-// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
-// also more precise AA rasterizer, except if shapes overlap
-// remove need for STBTT_sort
-// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
-// 1.04 (2015-04-15) typo in example
-// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
-// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
-// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
-// non-oversampled; STBTT_POINT_SIZE for packed case only
-// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
-// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
-// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
-// 0.8b (2014-07-07) fix a warning
-// 0.8 (2014-05-25) fix a few more warnings
-// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
-// 0.6c (2012-07-24) improve documentation
-// 0.6b (2012-07-20) fix a few more warnings
-// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
-// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
-// 0.5 (2011-12-09) bugfixes:
-// subpixel glyph renderer computed wrong bounding box
-// first vertex of shape can be off-curve (FreeSans)
-// 0.4b (2011-12-03) fixed an error in the font baking example
-// 0.4 (2011-12-01) kerning, subpixel rendering (tor)
-// bugfixes for:
-// codepoint-to-glyph conversion using table fmt=12
-// codepoint-to-glyph conversion using table fmt=4
-// stbtt_GetBakedQuad with non-square texture (Zer)
-// updated Hello World! sample to use kerning and subpixel
-// fixed some warnings
-// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
-// userdata, malloc-from-userdata, non-zero fill (stb)
-// 0.2 (2009-03-11) Fix unsigned/signed char warnings
-// 0.1 (2009-03-09) First public release
-//
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/src/3rdparty/stb/stb_vorbis.c b/src/3rdparty/stb/stb_vorbis.c
deleted file mode 100644
index a863042..0000000
--- a/src/3rdparty/stb/stb_vorbis.c
+++ /dev/null
@@ -1,5519 +0,0 @@
-// Ogg Vorbis audio decoder - v1.14 - public domain
-// http://nothings.org/stb_vorbis/
-//
-// Original version written by Sean Barrett in 2007.
-//
-// Originally sponsored by RAD Game Tools. Seeking implementation
-// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker,
-// Elias Software, Aras Pranckevicius, and Sean Barrett.
-//
-// LICENSE
-//
-// See end of file for license information.
-//
-// Limitations:
-//
-// - floor 0 not supported (used in old ogg vorbis files pre-2004)
-// - lossless sample-truncation at beginning ignored
-// - cannot concatenate multiple vorbis streams
-// - sample positions are 32-bit, limiting seekable 192Khz
-// files to around 6 hours (Ogg supports 64-bit)
-//
-// Feature contributors:
-// Dougall Johnson (sample-exact seeking)
-//
-// Bugfix/warning contributors:
-// Terje Mathisen Niklas Frykholm Andy Hill
-// Casey Muratori John Bolton Gargaj
-// Laurent Gomila Marc LeBlanc Ronny Chevalier
-// Bernhard Wodo Evan Balster alxprd@github
-// Tom Beaumont Ingo Leitgeb Nicolas Guillemot
-// Phillip Bennefall Rohit Thiago Goulart
-// manxorist@github saga musix github:infatum
-// Timur Gagiev
-//
-// Partial history:
-// 1.14 - 2018-02-11 - delete bogus dealloca usage
-// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully)
-// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
-// 1.11 - 2017-07-23 - fix MinGW compilation
-// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
-// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version
-// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame
-// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const
-// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
-// some crash fixes when out of memory or with corrupt files
-// fix some inappropriately signed shifts
-// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant
-// 1.04 - 2014-08-27 - fix missing const-correct case in API
-// 1.03 - 2014-08-07 - warning fixes
-// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows
-// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct)
-// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel;
-// (API change) report sample rate for decode-full-file funcs
-//
-// See end of file for full version history.
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// HEADER BEGINS HERE
-//
-
-#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
-#define STB_VORBIS_INCLUDE_STB_VORBIS_H
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
-#define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- /////////// THREAD SAFETY
-
- // Individual stb_vorbis* handles are not thread-safe; you cannot decode from
- // them from multiple threads at the same time. However, you can have multiple
- // stb_vorbis* handles and decode from them independently in multiple thrads.
-
-
- /////////// MEMORY ALLOCATION
-
- // normally stb_vorbis uses malloc() to allocate memory at startup,
- // and alloca() to allocate temporary memory during a frame on the
- // stack. (Memory consumption will depend on the amount of setup
- // data in the file and how you set the compile flags for speed
- // vs. size. In my test files the maximal-size usage is ~150KB.)
- //
- // You can modify the wrapper functions in the source (setup_malloc,
- // setup_temp_malloc, temp_malloc) to change this behavior, or you
- // can use a simpler allocation model: you pass in a buffer from
- // which stb_vorbis will allocate _all_ its memory (including the
- // temp memory). "open" may fail with a VORBIS_outofmem if you
- // do not pass in enough data; there is no way to determine how
- // much you do need except to succeed (at which point you can
- // query get_info to find the exact amount required. yes I know
- // this is lame).
- //
- // If you pass in a non-NULL buffer of the type below, allocation
- // will occur from it as described above. Otherwise just pass NULL
- // to use malloc()/alloca()
-
- typedef struct
- {
- char *alloc_buffer;
- int alloc_buffer_length_in_bytes;
- } stb_vorbis_alloc;
-
-
- /////////// FUNCTIONS USEABLE WITH ALL INPUT MODES
-
- typedef struct stb_vorbis stb_vorbis;
-
- typedef struct
- {
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int setup_temp_memory_required;
- unsigned int temp_memory_required;
-
- int max_frame_size;
- } stb_vorbis_info;
-
- // get general information about the file
- extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f);
-
- // get the last error detected (clears it, too)
- extern int stb_vorbis_get_error(stb_vorbis *f);
-
- // close an ogg vorbis file and free all memory in use
- extern void stb_vorbis_close(stb_vorbis *f);
-
- // this function returns the offset (in samples) from the beginning of the
- // file that will be returned by the next decode, if it is known, or -1
- // otherwise. after a flush_pushdata() call, this may take a while before
- // it becomes valid again.
- // NOT WORKING YET after a seek with PULLDATA API
- extern int stb_vorbis_get_sample_offset(stb_vorbis *f);
-
- // returns the current seek point within the file, or offset from the beginning
- // of the memory buffer. In pushdata mode it returns 0.
- extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
-
- /////////// PUSHDATA API
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
- // this API allows you to get blocks of data from any source and hand
- // them to stb_vorbis. you have to buffer them; stb_vorbis will tell
- // you how much it used, and you have to give it the rest next time;
- // and stb_vorbis may not have enough data to work with and you will
- // need to give it the same data again PLUS more. Note that the Vorbis
- // specification does not bound the size of an individual frame.
-
- extern stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char * datablock, int datablock_length_in_bytes,
- int *datablock_memory_consumed_in_bytes,
- int *error,
- const stb_vorbis_alloc *alloc_buffer);
- // create a vorbis decoder by passing in the initial data block containing
- // the ogg&vorbis headers (you don't need to do parse them, just provide
- // the first N bytes of the file--you're told if it's not enough, see below)
- // on success, returns an stb_vorbis *, does not set error, returns the amount of
- // data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
- // on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
- // if returns NULL and *error is VORBIS_need_more_data, then the input block was
- // incomplete and you need to pass in a larger block from the start of the file
-
- extern int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f,
- const unsigned char *datablock, int datablock_length_in_bytes,
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
- );
- // decode a frame of audio sample data if possible from the passed-in data block
- //
- // return value: number of bytes we used from datablock
- //
- // possible cases:
- // 0 bytes used, 0 samples output (need more data)
- // N bytes used, 0 samples output (resynching the stream, keep going)
- // N bytes used, M samples output (one frame of data)
- // note that after opening a file, you will ALWAYS get one N-bytes,0-sample
- // frame, because Vorbis always "discards" the first frame.
- //
- // Note that on resynch, stb_vorbis will rarely consume all of the buffer,
- // instead only datablock_length_in_bytes-3 or less. This is because it wants
- // to avoid missing parts of a page header if they cross a datablock boundary,
- // without writing state-machiney code to record a partial detection.
- //
- // The number of channels returned are stored in *channels (which can be
- // NULL--it is always the same as the number of channels reported by
- // get_info). *output will contain an array of float* buffers, one per
- // channel. In other words, (*output)[0][0] contains the first sample from
- // the first channel, and (*output)[1][0] contains the first sample from
- // the second channel.
-
- extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
- // inform stb_vorbis that your next datablock will not be contiguous with
- // previous ones (e.g. you've seeked in the data); future attempts to decode
- // frames will cause stb_vorbis to resynchronize (as noted above), and
- // once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it
- // will begin decoding the _next_ frame.
- //
- // if you want to seek using pushdata, you need to seek in your file, then
- // call stb_vorbis_flush_pushdata(), then start calling decoding, then once
- // decoding is returning you data, call stb_vorbis_get_sample_offset, and
- // if you don't like the result, seek your file again and repeat.
-#endif
-
-
- ////////// PULLING INPUT API
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
- // This API assumes stb_vorbis is allowed to pull data from a source--
- // either a block of memory containing the _entire_ vorbis stream, or a
- // FILE * that you or it create, or possibly some other reading mechanism
- // if you go modify the source to replace the FILE * case with some kind
- // of callback to your code. (But if you don't support seeking, you may
- // just want to go ahead and use pushdata.)
-
-#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
- extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output);
-#endif
-#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
- extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output);
-#endif
- // decode an entire file and output the data interleaved into a malloc()ed
- // buffer stored in *output. The return value is the number of samples
- // decoded, or -1 if the file could not be opened or was not an ogg vorbis file.
- // When you're done with it, just free() the pointer returned in *output.
-
- extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from an ogg vorbis stream in memory (note
- // this must be the entire stream!). on failure, returns NULL and sets *error
-
-#ifndef STB_VORBIS_NO_STDIO
- extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from a filename via fopen(). on failure,
- // returns NULL and sets *error (possibly to VORBIS_file_open_failure).
-
- extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer);
- // create an ogg vorbis decoder from an open FILE *, looking for a stream at
- // the _current_ seek point (ftell). on failure, returns NULL and sets *error.
- // note that stb_vorbis must "own" this stream; if you seek it in between
- // calls to stb_vorbis, it will become confused. Morever, if you attempt to
- // perform stb_vorbis_seek_*() operations on this file, it will assume it
- // owns the _entire_ rest of the file after the start point. Use the next
- // function, stb_vorbis_open_file_section(), to limit it.
-
- extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
- int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
- // create an ogg vorbis decoder from an open FILE *, looking for a stream at
- // the _current_ seek point (ftell); the stream will be of length 'len' bytes.
- // on failure, returns NULL and sets *error. note that stb_vorbis must "own"
- // this stream; if you seek it in between calls to stb_vorbis, it will become
- // confused.
-#endif
-
- extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
- extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
- // these functions seek in the Vorbis file to (approximately) 'sample_number'.
- // after calling seek_frame(), the next call to get_frame_*() will include
- // the specified sample. after calling stb_vorbis_seek(), the next call to
- // stb_vorbis_get_samples_* will start with the specified sample. If you
- // do not need to seek to EXACTLY the target sample when using get_samples_*,
- // you can also use seek_frame().
-
- extern int stb_vorbis_seek_start(stb_vorbis *f);
- // this function is equivalent to stb_vorbis_seek(f,0)
-
- extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
- extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
- // these functions return the total length of the vorbis stream
-
- extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
- // decode the next frame and return the number of samples. the number of
- // channels returned are stored in *channels (which can be NULL--it is always
- // the same as the number of channels reported by get_info). *output will
- // contain an array of float* buffers, one per channel. These outputs will
- // be overwritten on the next call to stb_vorbis_get_frame_*.
- //
- // You generally should not intermix calls to stb_vorbis_get_frame_*()
- // and stb_vorbis_get_samples_*(), since the latter calls the former.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
- extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
- extern int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples);
-#endif
- // decode the next frame and return the number of *samples* per channel.
- // Note that for interleaved data, you pass in the number of shorts (the
- // size of your array), but the return value is the number of samples per
- // channel, not the total number of samples.
- //
- // The data is coerced to the number of channels you request according to the
- // channel coercion rules (see below). You must pass in the size of your
- // buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
- // The maximum buffer size needed can be gotten from get_info(); however,
- // the Vorbis I specification implies an absolute maximum of 4096 samples
- // per channel.
-
- // Channel coercion rules:
- // Let M be the number of channels requested, and N the number of channels present,
- // and Cn be the nth channel; let stereo L be the sum of all L and center channels,
- // and stereo R be the sum of all R and center channels (channel assignment from the
- // vorbis spec).
- // M N output
- // 1 k sum(Ck) for all k
- // 2 * stereo L, stereo R
- // k l k > l, the first l channels, then 0s
- // k l k <= l, the first k channels
- // Note that this is not _good_ surround etc. mixing at all! It's just so
- // you get something useful.
-
- extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats);
- extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples);
- // gets num_samples samples, not necessarily on a frame boundary--this requires
- // buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES.
- // Returns the number of samples stored per channel; it may be less than requested
- // at the end of the file. If there are no more samples in the file, returns 0.
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
- extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts);
- extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples);
-#endif
- // gets num_samples samples, not necessarily on a frame boundary--this requires
- // buffering so you have to supply the buffers. Applies the coercion rules above
- // to produce 'channels' channels. Returns the number of samples stored per channel;
- // it may be less than requested at the end of the file. If there are no more
- // samples in the file, returns 0.
-
-#endif
-
- //////// ERROR CODES
-
- enum STBVorbisError
- {
- VORBIS__no_error,
-
- VORBIS_need_more_data = 1, // not a real error
-
- VORBIS_invalid_api_mixing, // can't mix API modes
- VORBIS_outofmem, // not enough memory
- VORBIS_feature_not_supported, // uses floor 0
- VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small
- VORBIS_file_open_failure, // fopen() failed
- VORBIS_seek_without_length, // can't seek in unknown-length file
-
- VORBIS_unexpected_eof = 10, // file is truncated?
- VORBIS_seek_invalid, // seek past EOF
-
- // decoding errors (corrupt/invalid stream) -- you probably
- // don't care about the exact details of these
-
- // vorbis errors:
- VORBIS_invalid_setup = 20,
- VORBIS_invalid_stream,
-
- // ogg errors:
- VORBIS_missing_capture_pattern = 30,
- VORBIS_invalid_stream_structure_version,
- VORBIS_continued_packet_flag_invalid,
- VORBIS_incorrect_stream_serial_number,
- VORBIS_invalid_first_page,
- VORBIS_bad_packet_type,
- VORBIS_cant_find_last_page,
- VORBIS_seek_failed
- };
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
-//
-// HEADER ENDS HERE
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef STB_VORBIS_HEADER_ONLY
-
-// global configuration settings (e.g. set these in the project/makefile),
-// or just set them in this file at the top (although ideally the first few
-// should be visible when the header file is compiled too, although it's not
-// crucial)
-
-// STB_VORBIS_NO_PUSHDATA_API
-// does not compile the code for the various stb_vorbis_*_pushdata()
-// functions
-// #define STB_VORBIS_NO_PUSHDATA_API
-
-// STB_VORBIS_NO_PULLDATA_API
-// does not compile the code for the non-pushdata APIs
-// #define STB_VORBIS_NO_PULLDATA_API
-
-// STB_VORBIS_NO_STDIO
-// does not compile the code for the APIs that use FILE *s internally
-// or externally (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_STDIO
-
-// STB_VORBIS_NO_INTEGER_CONVERSION
-// does not compile the code for converting audio sample data from
-// float to integer (implied by STB_VORBIS_NO_PULLDATA_API)
-// #define STB_VORBIS_NO_INTEGER_CONVERSION
-
-// STB_VORBIS_NO_FAST_SCALED_FLOAT
-// does not use a fast float-to-int trick to accelerate float-to-int on
-// most platforms which requires endianness be defined correctly.
-//#define STB_VORBIS_NO_FAST_SCALED_FLOAT
-
-
-// STB_VORBIS_MAX_CHANNELS [number]
-// globally define this to the maximum number of channels you need.
-// The spec does not put a restriction on channels except that
-// the count is stored in a byte, so 255 is the hard limit.
-// Reducing this saves about 16 bytes per value, so using 16 saves
-// (255-16)*16 or around 4KB. Plus anything other memory usage
-// I forgot to account for. Can probably go as low as 8 (7.1 audio),
-// 6 (5.1 audio), or 2 (stereo only).
-#ifndef STB_VORBIS_MAX_CHANNELS
-#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone?
-#endif
-
-// STB_VORBIS_PUSHDATA_CRC_COUNT [number]
-// after a flush_pushdata(), stb_vorbis begins scanning for the
-// next valid page, without backtracking. when it finds something
-// that looks like a page, it streams through it and verifies its
-// CRC32. Should that validation fail, it keeps scanning. But it's
-// possible that _while_ streaming through to check the CRC32 of
-// one candidate page, it sees another candidate page. This #define
-// determines how many "overlapping" candidate pages it can search
-// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas
-// garbage pages could be as big as 64KB, but probably average ~16KB.
-// So don't hose ourselves by scanning an apparent 64KB page and
-// missing a ton of real ones in the interim; so minimum of 2
-#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT
-#define STB_VORBIS_PUSHDATA_CRC_COUNT 4
-#endif
-
-// STB_VORBIS_FAST_HUFFMAN_LENGTH [number]
-// sets the log size of the huffman-acceleration table. Maximum
-// supported value is 24. with larger numbers, more decodings are O(1),
-// but the table size is larger so worse cache missing, so you'll have
-// to probe (and try multiple ogg vorbis files) to find the sweet spot.
-#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH
-#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10
-#endif
-
-// STB_VORBIS_FAST_BINARY_LENGTH [number]
-// sets the log size of the binary-search acceleration table. this
-// is used in similar fashion to the fast-huffman size to set initial
-// parameters for the binary search
-
-// STB_VORBIS_FAST_HUFFMAN_INT
-// The fast huffman tables are much more efficient if they can be
-// stored as 16-bit results instead of 32-bit results. This restricts
-// the codebooks to having only 65535 possible outcomes, though.
-// (At least, accelerated by the huffman table.)
-#ifndef STB_VORBIS_FAST_HUFFMAN_INT
-#define STB_VORBIS_FAST_HUFFMAN_SHORT
-#endif
-
-// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls
-// back on binary searching for the correct one. This requires storing
-// extra tables with the huffman codes in sorted order. Defining this
-// symbol trades off space for speed by forcing a linear search in the
-// non-fast case, except for "sparse" codebooks.
-// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
-
-// STB_VORBIS_DIVIDES_IN_RESIDUE
-// stb_vorbis precomputes the result of the scalar residue decoding
-// that would otherwise require a divide per chunk. you can trade off
-// space for time by defining this symbol.
-// #define STB_VORBIS_DIVIDES_IN_RESIDUE
-
-// STB_VORBIS_DIVIDES_IN_CODEBOOK
-// vorbis VQ codebooks can be encoded two ways: with every case explicitly
-// stored, or with all elements being chosen from a small range of values,
-// and all values possible in all elements. By default, stb_vorbis expands
-// this latter kind out to look like the former kind for ease of decoding,
-// because otherwise an integer divide-per-vector-element is required to
-// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can
-// trade off storage for speed.
-//#define STB_VORBIS_DIVIDES_IN_CODEBOOK
-
-#ifdef STB_VORBIS_CODEBOOK_SHORTS
-#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats"
-#endif
-
-// STB_VORBIS_DIVIDE_TABLE
-// this replaces small integer divides in the floor decode loop with
-// table lookups. made less than 1% difference, so disabled by default.
-
-// STB_VORBIS_NO_INLINE_DECODE
-// disables the inlining of the scalar codebook fast-huffman decode.
-// might save a little codespace; useful for debugging
-// #define STB_VORBIS_NO_INLINE_DECODE
-
-// STB_VORBIS_NO_DEFER_FLOOR
-// Normally we only decode the floor without synthesizing the actual
-// full curve. We can instead synthesize the curve immediately. This
-// requires more memory and is very likely slower, so I don't think
-// you'd ever want to do it except for debugging.
-// #define STB_VORBIS_NO_DEFER_FLOOR
-
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-
-#ifdef STB_VORBIS_NO_PULLDATA_API
-#define STB_VORBIS_NO_INTEGER_CONVERSION
-#define STB_VORBIS_NO_STDIO
-#endif
-
-#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
-#define STB_VORBIS_NO_STDIO 1
-#endif
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
-
-// only need endianness for fast-float-to-int, which we don't
-// use for pushdata
-
-#ifndef STB_VORBIS_BIG_ENDIAN
-#define STB_VORBIS_ENDIAN 0
-#else
-#define STB_VORBIS_ENDIAN 1
-#endif
-
-#endif
-#endif
-
-
-#ifndef STB_VORBIS_NO_STDIO
-#include <stdio.h>
-#endif
-
-#ifndef STB_VORBIS_NO_CRT
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-#include <math.h>
-
-// find definition of alloca if it's not in stdlib.h:
-#if defined(_MSC_VER) || defined(__MINGW32__)
-#include <malloc.h>
-#endif
-#if defined(__linux__) || defined(__linux) || defined(__EMSCRIPTEN__)
-#include <alloca.h>
-#endif
-#else // STB_VORBIS_NO_CRT
-#define NULL 0
-#define malloc(s) 0
-#define free(s) ((void) 0)
-#define realloc(s) 0
-#endif // STB_VORBIS_NO_CRT
-
-#include <limits.h>
-
-#ifdef __MINGW32__
-// eff you mingw:
-// "fixed":
-// http://sourceforge.net/p/mingw-w64/mailman/message/32882927/
-// "no that broke the build, reverted, who cares about C":
-// http://sourceforge.net/p/mingw-w64/mailman/message/32890381/
-#ifdef __forceinline
-#undef __forceinline
-#endif
-#define __forceinline
-#define alloca __builtin_alloca
-#elif !defined(_MSC_VER)
-#if __GNUC__
-#define __forceinline inline
-#else
-#define __forceinline
-#endif
-#endif
-
-#if STB_VORBIS_MAX_CHANNELS > 256
-#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range"
-#endif
-
-#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24
-#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range"
-#endif
-
-
-#if 0
-#include <crtdbg.h>
-#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1])
-#else
-#define CHECK(f) ((void) 0)
-#endif
-
-#define MAX_BLOCKSIZE_LOG 13 // from specification
-#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG)
-
-
-typedef unsigned char uint8;
-typedef signed char int8;
-typedef unsigned short uint16;
-typedef signed short int16;
-typedef unsigned int uint32;
-typedef signed int int32;
-
-#ifndef TRUE
-#define TRUE 1
-#define FALSE 0
-#endif
-
-typedef float codetype;
-
-// @NOTE
-//
-// Some arrays below are tagged "//varies", which means it's actually
-// a variable-sized piece of data, but rather than malloc I assume it's
-// small enough it's better to just allocate it all together with the
-// main thing
-//
-// Most of the variables are specified with the smallest size I could pack
-// them into. It might give better performance to make them all full-sized
-// integers. It should be safe to freely rearrange the structures or change
-// the sizes larger--nothing relies on silently truncating etc., nor the
-// order of variables.
-
-#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH)
-#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1)
-
-typedef struct
-{
- int dimensions, entries;
- uint8 *codeword_lengths;
- float minimum_value;
- float delta_value;
- uint8 value_bits;
- uint8 lookup_type;
- uint8 sequence_p;
- uint8 sparse;
- uint32 lookup_values;
- codetype *multiplicands;
- uint32 *codewords;
-#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
-#else
- int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE];
-#endif
- uint32 *sorted_codewords;
- int *sorted_values;
- int sorted_entries;
-} Codebook;
-
-typedef struct
-{
- uint8 order;
- uint16 rate;
- uint16 bark_map_size;
- uint8 amplitude_bits;
- uint8 amplitude_offset;
- uint8 number_of_books;
- uint8 book_list[16]; // varies
-} Floor0;
-
-typedef struct
-{
- uint8 partitions;
- uint8 partition_class_list[32]; // varies
- uint8 class_dimensions[16]; // varies
- uint8 class_subclasses[16]; // varies
- uint8 class_masterbooks[16]; // varies
- int16 subclass_books[16][8]; // varies
- uint16 Xlist[31 * 8 + 2]; // varies
- uint8 sorted_order[31 * 8 + 2];
- uint8 neighbors[31 * 8 + 2][2];
- uint8 floor1_multiplier;
- uint8 rangebits;
- int values;
-} Floor1;
-
-typedef union
-{
- Floor0 floor0;
- Floor1 floor1;
-} Floor;
-
-typedef struct
-{
- uint32 begin, end;
- uint32 part_size;
- uint8 classifications;
- uint8 classbook;
- uint8 **classdata;
- int16(*residue_books)[8];
-} Residue;
-
-typedef struct
-{
- uint8 magnitude;
- uint8 angle;
- uint8 mux;
-} MappingChannel;
-
-typedef struct
-{
- uint16 coupling_steps;
- MappingChannel *chan;
- uint8 submaps;
- uint8 submap_floor[15]; // varies
- uint8 submap_residue[15]; // varies
-} Mapping;
-
-typedef struct
-{
- uint8 blockflag;
- uint8 mapping;
- uint16 windowtype;
- uint16 transformtype;
-} Mode;
-
-typedef struct
-{
- uint32 goal_crc; // expected crc if match
- int bytes_left; // bytes left in packet
- uint32 crc_so_far; // running crc
- int bytes_done; // bytes processed in _current_ chunk
- uint32 sample_loc; // granule pos encoded in page
-} CRCscan;
-
-typedef struct
-{
- uint32 page_start, page_end;
- uint32 last_decoded_sample;
-} ProbedPage;
-
-struct stb_vorbis
-{
- // user-accessible info
- unsigned int sample_rate;
- int channels;
-
- unsigned int setup_memory_required;
- unsigned int temp_memory_required;
- unsigned int setup_temp_memory_required;
-
- // input config
-#ifndef STB_VORBIS_NO_STDIO
- FILE *f;
- uint32 f_start;
- int close_on_free;
-#endif
-
- uint8 *stream;
- uint8 *stream_start;
- uint8 *stream_end;
-
- uint32 stream_len;
-
- uint8 push_mode;
-
- uint32 first_audio_page_offset;
-
- ProbedPage p_first, p_last;
-
- // memory management
- stb_vorbis_alloc alloc;
- int setup_offset;
- int temp_offset;
-
- // run-time results
- int eof;
- enum STBVorbisError error;
-
- // user-useful data
-
- // header info
- int blocksize[2];
- int blocksize_0, blocksize_1;
- int codebook_count;
- Codebook *codebooks;
- int floor_count;
- uint16 floor_types[64]; // varies
- Floor *floor_config;
- int residue_count;
- uint16 residue_types[64]; // varies
- Residue *residue_config;
- int mapping_count;
- Mapping *mapping;
- int mode_count;
- Mode mode_config[64]; // varies
-
- uint32 total_samples;
-
- // decode buffer
- float *channel_buffers[STB_VORBIS_MAX_CHANNELS];
- float *outputs[STB_VORBIS_MAX_CHANNELS];
-
- float *previous_window[STB_VORBIS_MAX_CHANNELS];
- int previous_length;
-
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- int16 *finalY[STB_VORBIS_MAX_CHANNELS];
-#else
- float *floor_buffers[STB_VORBIS_MAX_CHANNELS];
-#endif
-
- uint32 current_loc; // sample location of next frame to decode
- int current_loc_valid;
-
- // per-blocksize precomputed data
-
- // twiddle factors
- float *A[2], *B[2], *C[2];
- float *window[2];
- uint16 *bit_reverse[2];
-
- // current page/packet/segment streaming info
- uint32 serial; // stream serial number for verification
- int last_page;
- int segment_count;
- uint8 segments[255];
- uint8 page_flag;
- uint8 bytes_in_seg;
- uint8 first_decode;
- int next_seg;
- int last_seg; // flag that we're on the last segment
- int last_seg_which; // what was the segment number of the last seg?
- uint32 acc;
- int valid_bits;
- int packet_bytes;
- int end_seg_with_known_loc;
- uint32 known_loc_for_packet;
- int discard_samples_deferred;
- uint32 samples_output;
-
- // push mode scanning
- int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT];
-#endif
-
- // sample-access
- int channel_buffer_start;
- int channel_buffer_end;
-};
-
-#if defined(STB_VORBIS_NO_PUSHDATA_API)
-#define IS_PUSH_MODE(f) FALSE
-#elif defined(STB_VORBIS_NO_PULLDATA_API)
-#define IS_PUSH_MODE(f) TRUE
-#else
-#define IS_PUSH_MODE(f) ((f)->push_mode)
-#endif
-
-typedef struct stb_vorbis vorb;
-
-static int error(vorb *f, enum STBVorbisError e)
-{
- f->error = e;
- if (!f->eof && e != VORBIS_need_more_data) {
- f->error = e; // breakpoint for debugging
- }
- return 0;
-}
-
-
-// these functions are used for allocating temporary memory
-// while decoding. if you can afford the stack space, use
-// alloca(); otherwise, provide a temp buffer and it will
-// allocate out of those.
-
-#define array_size_required(count,size) (count*(sizeof(void *)+(size)))
-
-#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size))
-#define temp_free(f,p) 0
-#define temp_alloc_save(f) ((f)->temp_offset)
-#define temp_alloc_restore(f,p) ((f)->temp_offset = (p))
-
-#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size)
-
-// given a sufficiently large block of memory, make an array of pointers to subblocks of it
-static void *make_block_array(void *mem, int count, int size)
-{
- int i;
- void ** p = (void **)mem;
- char *q = (char *)(p + count);
- for (i = 0; i < count; ++i) {
- p[i] = q;
- q += size;
- }
- return p;
-}
-
-static void *setup_malloc(vorb *f, int sz)
-{
- sz = (sz + 3) & ~3;
- f->setup_memory_required += sz;
- if (f->alloc.alloc_buffer) {
- void *p = (char *)f->alloc.alloc_buffer + f->setup_offset;
- if (f->setup_offset + sz > f->temp_offset) return NULL;
- f->setup_offset += sz;
- return p;
- }
- return sz ? malloc(sz) : NULL;
-}
-
-static void setup_free(vorb *f, void *p)
-{
- if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack
- free(p);
-}
-
-static void *setup_temp_malloc(vorb *f, int sz)
-{
- sz = (sz + 3) & ~3;
- if (f->alloc.alloc_buffer) {
- if (f->temp_offset - sz < f->setup_offset) return NULL;
- f->temp_offset -= sz;
- return (char *)f->alloc.alloc_buffer + f->temp_offset;
- }
- return malloc(sz);
-}
-
-static void setup_temp_free(vorb *f, void *p, int sz)
-{
- if (f->alloc.alloc_buffer) {
- f->temp_offset += (sz + 3)&~3;
- return;
- }
- free(p);
-}
-
-#define CRC32_POLY 0x04c11db7 // from spec
-
-static uint32 crc_table[256];
-static void crc32_init(void)
-{
- int i, j;
- uint32 s;
- for (i = 0; i < 256; i++) {
- for (s = (uint32)i << 24, j = 0; j < 8; ++j)
- s = (s << 1) ^ (s >= (1U << 31) ? CRC32_POLY : 0);
- crc_table[i] = s;
- }
-}
-
-static __forceinline uint32 crc32_update(uint32 crc, uint8 byte)
-{
- return (crc << 8) ^ crc_table[byte ^ (crc >> 24)];
-}
-
-
-// used in setup, and for huffman that doesn't go fast path
-static unsigned int bit_reverse(unsigned int n)
-{
- n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1);
- n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2);
- n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4);
- n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8);
- return (n >> 16) | (n << 16);
-}
-
-static float square(float x)
-{
- return x*x;
-}
-
-// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3
-// as required by the specification. fast(?) implementation from stb.h
-// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup
-static int ilog(int32 n)
-{
- static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 };
-
- if (n < 0) return 0; // signed n returns 0
-
- // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29)
- if (n < (1 << 14))
- if (n < (1 << 4)) return 0 + log2_4[n];
- else if (n < (1 << 9)) return 5 + log2_4[n >> 5];
- else return 10 + log2_4[n >> 10];
- else if (n < (1 << 24))
- if (n < (1 << 19)) return 15 + log2_4[n >> 15];
- else return 20 + log2_4[n >> 20];
- else if (n < (1 << 29)) return 25 + log2_4[n >> 25];
- else return 30 + log2_4[n >> 30];
-}
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846264f // from CRC
-#endif
-
-// code length assigned to a value with no huffman encoding
-#define NO_CODE 255
-
-/////////////////////// LEAF SETUP FUNCTIONS //////////////////////////
-//
-// these functions are only called at setup, and only a few times
-// per file
-
-static float float32_unpack(uint32 x)
-{
- // from the specification
- uint32 mantissa = x & 0x1fffff;
- uint32 sign = x & 0x80000000;
- uint32 exp = (x & 0x7fe00000) >> 21;
- double res = sign ? -(double)mantissa : (double)mantissa;
- return (float)ldexp((float)res, exp - 788);
-}
-
-
-// zlib & jpeg huffman tables assume that the output symbols
-// can either be arbitrarily arranged, or have monotonically
-// increasing frequencies--they rely on the lengths being sorted;
-// this makes for a very simple generation algorithm.
-// vorbis allows a huffman table with non-sorted lengths. This
-// requires a more sophisticated construction, since symbols in
-// order do not map to huffman codes "in order".
-static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values)
-{
- if (!c->sparse) {
- c->codewords[symbol] = huff_code;
- }
- else {
- c->codewords[count] = huff_code;
- c->codeword_lengths[count] = len;
- values[count] = symbol;
- }
-}
-
-static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values)
-{
- int i, k, m = 0;
- uint32 available[32];
-
- memset(available, 0, sizeof(available));
- // find the first entry
- for (k = 0; k < n; ++k) if (len[k] < NO_CODE) break;
- if (k == n) { assert(c->sorted_entries == 0); return TRUE; }
- // add to the list
- add_entry(c, 0, k, m++, len[k], values);
- // add all available leaves
- for (i = 1; i <= len[k]; ++i)
- available[i] = 1U << (32 - i);
- // note that the above code treats the first case specially,
- // but it's really the same as the following code, so they
- // could probably be combined (except the initial code is 0,
- // and I use 0 in available[] to mean 'empty')
- for (i = k + 1; i < n; ++i) {
- uint32 res;
- int z = len[i], y;
- if (z == NO_CODE) continue;
- // find lowest available leaf (should always be earliest,
- // which is what the specification calls for)
- // note that this property, and the fact we can never have
- // more than one free leaf at a given level, isn't totally
- // trivial to prove, but it seems true and the assert never
- // fires, so!
- while (z > 0 && !available[z]) --z;
- if (z == 0) { return FALSE; }
- res = available[z];
- assert(z >= 0 && z < 32);
- available[z] = 0;
- add_entry(c, bit_reverse(res), i, m++, len[i], values);
- // propogate availability up the tree
- if (z != len[i]) {
- assert(len[i] >= 0 && len[i] < 32);
- for (y = len[i]; y > z; --y) {
- assert(available[y] == 0);
- available[y] = res + (1 << (32 - y));
- }
- }
- }
- return TRUE;
-}
-
-// accelerated huffman table allows fast O(1) match of all symbols
-// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH
-static void compute_accelerated_huffman(Codebook *c)
-{
- int i, len;
- for (i = 0; i < FAST_HUFFMAN_TABLE_SIZE; ++i)
- c->fast_huffman[i] = -1;
-
- len = c->sparse ? c->sorted_entries : c->entries;
-#ifdef STB_VORBIS_FAST_HUFFMAN_SHORT
- if (len > 32767) len = 32767; // largest possible value we can encode!
-#endif
- for (i = 0; i < len; ++i) {
- if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) {
- uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i];
- // set table entries for all bit combinations in the higher bits
- while (z < FAST_HUFFMAN_TABLE_SIZE) {
- c->fast_huffman[z] = i;
- z += 1 << c->codeword_lengths[i];
- }
- }
- }
-}
-
-#ifdef _MSC_VER
-#define STBV_CDECL __cdecl
-#else
-#define STBV_CDECL
-#endif
-
-static int STBV_CDECL uint32_compare(const void *p, const void *q)
-{
- uint32 x = *(uint32 *)p;
- uint32 y = *(uint32 *)q;
- return x < y ? -1 : x > y;
-}
-
-static int include_in_sort(Codebook *c, uint8 len)
-{
- if (c->sparse) { assert(len != NO_CODE); return TRUE; }
- if (len == NO_CODE) return FALSE;
- if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE;
- return FALSE;
-}
-
-// if the fast table above doesn't work, we want to binary
-// search them... need to reverse the bits
-static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values)
-{
- int i, len;
- // build a list of all the entries
- // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN.
- // this is kind of a frivolous optimization--I don't see any performance improvement,
- // but it's like 4 extra lines of code, so.
- if (!c->sparse) {
- int k = 0;
- for (i = 0; i < c->entries; ++i)
- if (include_in_sort(c, lengths[i]))
- c->sorted_codewords[k++] = bit_reverse(c->codewords[i]);
- assert(k == c->sorted_entries);
- }
- else {
- for (i = 0; i < c->sorted_entries; ++i)
- c->sorted_codewords[i] = bit_reverse(c->codewords[i]);
- }
-
- qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare);
- c->sorted_codewords[c->sorted_entries] = 0xffffffff;
-
- len = c->sparse ? c->sorted_entries : c->entries;
- // now we need to indicate how they correspond; we could either
- // #1: sort a different data structure that says who they correspond to
- // #2: for each sorted entry, search the original list to find who corresponds
- // #3: for each original entry, find the sorted entry
- // #1 requires extra storage, #2 is slow, #3 can use binary search!
- for (i = 0; i < len; ++i) {
- int huff_len = c->sparse ? lengths[values[i]] : lengths[i];
- if (include_in_sort(c, huff_len)) {
- uint32 code = bit_reverse(c->codewords[i]);
- int x = 0, n = c->sorted_entries;
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n >> 1);
- }
- else {
- n >>= 1;
- }
- }
- assert(c->sorted_codewords[x] == code);
- if (c->sparse) {
- c->sorted_values[x] = values[i];
- c->codeword_lengths[x] = huff_len;
- }
- else {
- c->sorted_values[x] = i;
- }
- }
- }
-}
-
-// only run while parsing the header (3 times)
-static int vorbis_validate(uint8 *data)
-{
- static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' };
- return memcmp(data, vorbis, 6) == 0;
-}
-
-// called from setup only, once per code book
-// (formula implied by specification)
-static int lookup1_values(int entries, int dim)
-{
- int r = (int)floor(exp((float)log((float)entries) / dim));
- if ((int)floor(pow((float)r + 1, dim)) <= entries) // (int) cast for MinGW warning;
- ++r; // floor() to avoid _ftol() when non-CRT
- assert(pow((float)r + 1, dim) > entries);
- assert((int)floor(pow((float)r, dim)) <= entries); // (int),floor() as above
- return r;
-}
-
-// called twice per file
-static void compute_twiddle_factors(int n, float *A, float *B, float *C)
-{
- int n4 = n >> 2, n8 = n >> 3;
- int k, k2;
-
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- A[k2] = (float)cos(4 * k*M_PI / n);
- A[k2 + 1] = (float)-sin(4 * k*M_PI / n);
- B[k2] = (float)cos((k2 + 1)*M_PI / n / 2) * 0.5f;
- B[k2 + 1] = (float)sin((k2 + 1)*M_PI / n / 2) * 0.5f;
- }
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- C[k2] = (float)cos(2 * (k2 + 1)*M_PI / n);
- C[k2 + 1] = (float)-sin(2 * (k2 + 1)*M_PI / n);
- }
-}
-
-static void compute_window(int n, float *window)
-{
- int n2 = n >> 1, i;
- for (i = 0; i < n2; ++i)
- window[i] = (float)sin(0.5 * M_PI * square((float)sin((i - 0 + 0.5) / n2 * 0.5 * M_PI)));
-}
-
-static void compute_bitreverse(int n, uint16 *rev)
-{
- int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- int i, n8 = n >> 3;
- for (i = 0; i < n8; ++i)
- rev[i] = (bit_reverse(i) >> (32 - ld + 3)) << 2;
-}
-
-static int init_blocksize(vorb *f, int b, int n)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3;
- f->A[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- f->B[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- f->C[b] = (float *)setup_malloc(f, sizeof(float) * n4);
- if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem);
- compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]);
- f->window[b] = (float *)setup_malloc(f, sizeof(float) * n2);
- if (!f->window[b]) return error(f, VORBIS_outofmem);
- compute_window(n, f->window[b]);
- f->bit_reverse[b] = (uint16 *)setup_malloc(f, sizeof(uint16) * n8);
- if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem);
- compute_bitreverse(n, f->bit_reverse[b]);
- return TRUE;
-}
-
-static void neighbors(uint16 *x, int n, int *plow, int *phigh)
-{
- int low = -1;
- int high = 65536;
- int i;
- for (i = 0; i < n; ++i) {
- if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; }
- if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; }
- }
-}
-
-// this has been repurposed so y is now the original index instead of y
-typedef struct
-{
- uint16 x, id;
-} stbv__floor_ordering;
-
-static int STBV_CDECL point_compare(const void *p, const void *q)
-{
- stbv__floor_ordering *a = (stbv__floor_ordering *)p;
- stbv__floor_ordering *b = (stbv__floor_ordering *)q;
- return a->x < b->x ? -1 : a->x > b->x;
-}
-
-//
-/////////////////////// END LEAF SETUP FUNCTIONS //////////////////////////
-
-
-#if defined(STB_VORBIS_NO_STDIO)
-#define USE_MEMORY(z) TRUE
-#else
-#define USE_MEMORY(z) ((z)->stream)
-#endif
-
-static uint8 get8(vorb *z)
-{
- if (USE_MEMORY(z)) {
- if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; }
- return *z->stream++;
- }
-
-#ifndef STB_VORBIS_NO_STDIO
- {
- int c = fgetc(z->f);
- if (c == EOF) { z->eof = TRUE; return 0; }
- return c;
- }
-#endif
-}
-
-static uint32 get32(vorb *f)
-{
- uint32 x;
- x = get8(f);
- x += get8(f) << 8;
- x += get8(f) << 16;
- x += (uint32)get8(f) << 24;
- return x;
-}
-
-static int getn(vorb *z, uint8 *data, int n)
-{
- if (USE_MEMORY(z)) {
- if (z->stream + n > z->stream_end) { z->eof = 1; return 0; }
- memcpy(data, z->stream, n);
- z->stream += n;
- return 1;
- }
-
-#ifndef STB_VORBIS_NO_STDIO
- if (fread(data, n, 1, z->f) == 1)
- return 1;
- else {
- z->eof = 1;
- return 0;
- }
-#endif
-}
-
-static void skip(vorb *z, int n)
-{
- if (USE_MEMORY(z)) {
- z->stream += n;
- if (z->stream >= z->stream_end) z->eof = 1;
- return;
- }
-#ifndef STB_VORBIS_NO_STDIO
- {
- long x = ftell(z->f);
- fseek(z->f, x + n, SEEK_SET);
- }
-#endif
-}
-
-static int set_file_offset(stb_vorbis *f, unsigned int loc)
-{
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
-#endif
- f->eof = 0;
- if (USE_MEMORY(f)) {
- if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) {
- f->stream = f->stream_end;
- f->eof = 1;
- return 0;
- }
- else {
- f->stream = f->stream_start + loc;
- return 1;
- }
- }
-#ifndef STB_VORBIS_NO_STDIO
- if (loc + f->f_start < loc || loc >= 0x80000000) {
- loc = 0x7fffffff;
- f->eof = 1;
- }
- else {
- loc += f->f_start;
- }
- if (!fseek(f->f, loc, SEEK_SET))
- return 1;
- f->eof = 1;
- fseek(f->f, f->f_start, SEEK_END);
- return 0;
-#endif
-}
-
-
-static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 };
-
-static int capture_pattern(vorb *f)
-{
- if (0x4f != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x67 != get8(f)) return FALSE;
- if (0x53 != get8(f)) return FALSE;
- return TRUE;
-}
-
-#define PAGEFLAG_continued_packet 1
-#define PAGEFLAG_first_page 2
-#define PAGEFLAG_last_page 4
-
-static int start_page_no_capturepattern(vorb *f)
-{
- uint32 loc0, loc1, n;
- // stream structure version
- if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version);
- // header flag
- f->page_flag = get8(f);
- // absolute granule position
- loc0 = get32(f);
- loc1 = get32(f);
- // @TODO: validate loc0,loc1 as valid positions?
- // stream serial number -- vorbis doesn't interleave, so discard
- get32(f);
- //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number);
- // page sequence number
- n = get32(f);
- f->last_page = n;
- // CRC32
- get32(f);
- // page_segments
- f->segment_count = get8(f);
- if (!getn(f, f->segments, f->segment_count))
- return error(f, VORBIS_unexpected_eof);
- // assume we _don't_ know any the sample position of any segments
- f->end_seg_with_known_loc = -2;
- if (loc0 != ~0U || loc1 != ~0U) {
- int i;
- // determine which packet is the last one that will complete
- for (i = f->segment_count - 1; i >= 0; --i)
- if (f->segments[i] < 255)
- break;
- // 'i' is now the index of the _last_ segment of a packet that ends
- if (i >= 0) {
- f->end_seg_with_known_loc = i;
- f->known_loc_for_packet = loc0;
- }
- }
- if (f->first_decode) {
- int i, len;
- ProbedPage p;
- len = 0;
- for (i = 0; i < f->segment_count; ++i)
- len += f->segments[i];
- len += 27 + f->segment_count;
- p.page_start = f->first_audio_page_offset;
- p.page_end = p.page_start + len;
- p.last_decoded_sample = loc0;
- f->p_first = p;
- }
- f->next_seg = 0;
- return TRUE;
-}
-
-static int start_page(vorb *f)
-{
- if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern);
- return start_page_no_capturepattern(f);
-}
-
-static int start_packet(vorb *f)
-{
- while (f->next_seg == -1) {
- if (!start_page(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet)
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- // f->next_seg is now valid
- return TRUE;
-}
-
-static int maybe_start_packet(vorb *f)
-{
- if (f->next_seg == -1) {
- int x = get8(f);
- if (f->eof) return FALSE; // EOF at page boundary is not an error!
- if (0x4f != x) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern);
- if (!start_page_no_capturepattern(f)) return FALSE;
- if (f->page_flag & PAGEFLAG_continued_packet) {
- // set up enough state that we can read this packet if we want,
- // e.g. during recovery
- f->last_seg = FALSE;
- f->bytes_in_seg = 0;
- return error(f, VORBIS_continued_packet_flag_invalid);
- }
- }
- return start_packet(f);
-}
-
-static int next_segment(vorb *f)
-{
- int len;
- if (f->last_seg) return 0;
- if (f->next_seg == -1) {
- f->last_seg_which = f->segment_count - 1; // in case start_page fails
- if (!start_page(f)) { f->last_seg = 1; return 0; }
- if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid);
- }
- len = f->segments[f->next_seg++];
- if (len < 255) {
- f->last_seg = TRUE;
- f->last_seg_which = f->next_seg - 1;
- }
- if (f->next_seg >= f->segment_count)
- f->next_seg = -1;
- assert(f->bytes_in_seg == 0);
- f->bytes_in_seg = len;
- return len;
-}
-
-#define EOP (-1)
-#define INVALID_BITS (-1)
-
-static int get8_packet_raw(vorb *f)
-{
- if (!f->bytes_in_seg) { // CLANG!
- if (f->last_seg) return EOP;
- else if (!next_segment(f)) return EOP;
- }
- assert(f->bytes_in_seg > 0);
- --f->bytes_in_seg;
- ++f->packet_bytes;
- return get8(f);
-}
-
-static int get8_packet(vorb *f)
-{
- int x = get8_packet_raw(f);
- f->valid_bits = 0;
- return x;
-}
-
-static void flush_packet(vorb *f)
-{
- while (get8_packet_raw(f) != EOP);
-}
-
-// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important
-// as the huffman decoder?
-static uint32 get_bits(vorb *f, int n)
-{
- uint32 z;
-
- if (f->valid_bits < 0) return 0;
- if (f->valid_bits < n) {
- if (n > 24) {
- // the accumulator technique below would not work correctly in this case
- z = get_bits(f, 24);
- z += get_bits(f, n - 24) << 24;
- return z;
- }
- if (f->valid_bits == 0) f->acc = 0;
- while (f->valid_bits < n) {
- int z = get8_packet_raw(f);
- if (z == EOP) {
- f->valid_bits = INVALID_BITS;
- return 0;
- }
- f->acc += z << f->valid_bits;
- f->valid_bits += 8;
- }
- }
- if (f->valid_bits < 0) return 0;
- z = f->acc & ((1 << n) - 1);
- f->acc >>= n;
- f->valid_bits -= n;
- return z;
-}
-
-// @OPTIMIZE: primary accumulator for huffman
-// expand the buffer to as many bits as possible without reading off end of packet
-// it might be nice to allow f->valid_bits and f->acc to be stored in registers,
-// e.g. cache them locally and decode locally
-static __forceinline void prep_huffman(vorb *f)
-{
- if (f->valid_bits <= 24) {
- if (f->valid_bits == 0) f->acc = 0;
- do {
- int z;
- if (f->last_seg && !f->bytes_in_seg) return;
- z = get8_packet_raw(f);
- if (z == EOP) return;
- f->acc += (unsigned)z << f->valid_bits;
- f->valid_bits += 8;
- } while (f->valid_bits <= 24);
- }
-}
-
-enum
-{
- VORBIS_packet_id = 1,
- VORBIS_packet_comment = 3,
- VORBIS_packet_setup = 5
-};
-
-static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
-{
- int i;
- prep_huffman(f);
-
- if (c->codewords == NULL && c->sorted_codewords == NULL)
- return -1;
-
- // cases to use binary search: sorted_codewords && !c->codewords
- // sorted_codewords && c->entries > 8
- if (c->entries > 8 ? c->sorted_codewords != NULL : !c->codewords) {
- // binary search
- uint32 code = bit_reverse(f->acc);
- int x = 0, n = c->sorted_entries, len;
-
- while (n > 1) {
- // invariant: sc[x] <= code < sc[x+n]
- int m = x + (n >> 1);
- if (c->sorted_codewords[m] <= code) {
- x = m;
- n -= (n >> 1);
- }
- else {
- n >>= 1;
- }
- }
- // x is now the sorted index
- if (!c->sparse) x = c->sorted_values[x];
- // x is now sorted index if sparse, or symbol otherwise
- len = c->codeword_lengths[x];
- if (f->valid_bits >= len) {
- f->acc >>= len;
- f->valid_bits -= len;
- return x;
- }
-
- f->valid_bits = 0;
- return -1;
- }
-
- // if small, linear search
- assert(!c->sparse);
- for (i = 0; i < c->entries; ++i) {
- if (c->codeword_lengths[i] == NO_CODE) continue;
- if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i]) - 1))) {
- if (f->valid_bits >= c->codeword_lengths[i]) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- return i;
- }
- f->valid_bits = 0;
- return -1;
- }
- }
-
- error(f, VORBIS_invalid_stream);
- f->valid_bits = 0;
- return -1;
-}
-
-#ifndef STB_VORBIS_NO_INLINE_DECODE
-
-#define DECODE_RAW(var, f,c) \
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \
- prep_huffman(f); \
- var = f->acc & FAST_HUFFMAN_TABLE_MASK; \
- var = c->fast_huffman[var]; \
- if (var >= 0) { \
- int n = c->codeword_lengths[var]; \
- f->acc >>= n; \
- f->valid_bits -= n; \
- if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \
- } else { \
- var = codebook_decode_scalar_raw(f,c); \
- }
-
-#else
-
-static int codebook_decode_scalar(vorb *f, Codebook *c)
-{
- int i;
- if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH)
- prep_huffman(f);
- // fast huffman table lookup
- i = f->acc & FAST_HUFFMAN_TABLE_MASK;
- i = c->fast_huffman[i];
- if (i >= 0) {
- f->acc >>= c->codeword_lengths[i];
- f->valid_bits -= c->codeword_lengths[i];
- if (f->valid_bits < 0) { f->valid_bits = 0; return -1; }
- return i;
- }
- return codebook_decode_scalar_raw(f, c);
-}
-
-#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c);
-
-#endif
-
-#define DECODE(var,f,c) \
- DECODE_RAW(var,f,c) \
- if (c->sparse) var = c->sorted_values[var];
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
-#define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c)
-#else
-#define DECODE_VQ(var,f,c) DECODE(var,f,c)
-#endif
-
-
-
-
-
-
-// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case
-// where we avoid one addition
-#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off])
-#define CODEBOOK_ELEMENT_BASE(c) (0)
-
-static int codebook_decode_start(vorb *f, Codebook *c)
-{
- int z = -1;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0)
- error(f, VORBIS_invalid_stream);
- else {
- DECODE_VQ(z, f, c);
- if (c->sparse) assert(z < c->sorted_entries);
- if (z < 0) { // check for EOP
- if (!f->bytes_in_seg)
- if (f->last_seg)
- return z;
- error(f, VORBIS_invalid_stream);
- }
- }
- return z;
-}
-
-static int codebook_decode(vorb *f, Codebook *c, float *output, int len)
-{
- int i, z = codebook_decode_start(f, c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- int div = 1;
- for (i = 0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- output[i] += val;
- if (c->sequence_p) last = val + c->minimum_value;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- if (c->sequence_p) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i = 0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- output[i] += val;
- last = val + c->minimum_value;
- }
- }
- else {
- float last = CODEBOOK_ELEMENT_BASE(c);
- for (i = 0; i < len; ++i) {
- output[i] += CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- }
- }
-
- return TRUE;
-}
-
-static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step)
-{
- int i, z = codebook_decode_start(f, c);
- float last = CODEBOOK_ELEMENT_BASE(c);
- if (z < 0) return FALSE;
- if (len > c->dimensions) len = c->dimensions;
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i = 0; i < len; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- return TRUE;
- }
-#endif
-
- z *= c->dimensions;
- for (i = 0; i < len; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- output[i*step] += val;
- if (c->sequence_p) last = val;
- }
-
- return TRUE;
-}
-
-static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode)
-{
- int c_inter = *c_inter_p;
- int p_inter = *p_inter_p;
- int i, z, effective = c->dimensions;
-
- // type 0 is only legal in a scalar context
- if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream);
-
- while (total_decode > 0) {
- float last = CODEBOOK_ELEMENT_BASE(c);
- DECODE_VQ(z, f, c);
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- assert(!c->sparse || z < c->sorted_entries);
-#endif
- if (z < 0) {
- if (!f->bytes_in_seg)
- if (f->last_seg) return FALSE;
- return error(f, VORBIS_invalid_stream);
- }
-
- // if this will take us off the end of the buffers, stop short!
- // we check by computing the length of the virtual interleaved
- // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter),
- // and the length we'll be using (effective)
- if (c_inter + p_inter*ch + effective > len * ch) {
- effective = len*ch - (p_inter*ch - c_inter);
- }
-
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int div = 1;
- for (i = 0; i < effective; ++i) {
- int off = (z / div) % c->lookup_values;
- float val = CODEBOOK_ELEMENT_FAST(c, off) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- if (c->sequence_p) last = val;
- div *= c->lookup_values;
- }
- }
- else
-#endif
- {
- z *= c->dimensions;
- if (c->sequence_p) {
- for (i = 0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- last = val;
- }
- }
- else {
- for (i = 0; i < effective; ++i) {
- float val = CODEBOOK_ELEMENT_FAST(c, z + i) + last;
- if (outputs[c_inter])
- outputs[c_inter][p_inter] += val;
- if (++c_inter == ch) { c_inter = 0; ++p_inter; }
- }
- }
- }
-
- total_decode -= effective;
- }
- *c_inter_p = c_inter;
- *p_inter_p = p_inter;
- return TRUE;
-}
-
-static int predict_point(int x, int x0, int x1, int y0, int y1)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86?
- int err = abs(dy) * (x - x0);
- int off = err / adx;
- return dy < 0 ? y0 - off : y0 + off;
-}
-
-// the following table is block-copied from the specification
-static float inverse_db_table[256] =
-{
- 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f,
- 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f,
- 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f,
- 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f,
- 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f,
- 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f,
- 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f,
- 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f,
- 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f,
- 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f,
- 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f,
- 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f,
- 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f,
- 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f,
- 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f,
- 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f,
- 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f,
- 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f,
- 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f,
- 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f,
- 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f,
- 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f,
- 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f,
- 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f,
- 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f,
- 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f,
- 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f,
- 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f,
- 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f,
- 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f,
- 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f,
- 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f,
- 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f,
- 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f,
- 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f,
- 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f,
- 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f,
- 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f,
- 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f,
- 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f,
- 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f,
- 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f,
- 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f,
- 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f,
- 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f,
- 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f,
- 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f,
- 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f,
- 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f,
- 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f,
- 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f,
- 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f,
- 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f,
- 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f,
- 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f,
- 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f,
- 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f,
- 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f,
- 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f,
- 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f,
- 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f,
- 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f,
- 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f,
- 0.82788260f, 0.88168307f, 0.9389798f, 1.0f
-};
-
-
-// @OPTIMIZE: if you want to replace this bresenham line-drawing routine,
-// note that you must produce bit-identical output to decode correctly;
-// this specific sequence of operations is specified in the spec (it's
-// drawing integer-quantized frequency-space lines that the encoder
-// expects to be exactly the same)
-// ... also, isn't the whole point of Bresenham's algorithm to NOT
-// have to divide in the setup? sigh.
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-#define LINE_OP(a,b) a *= b
-#else
-#define LINE_OP(a,b) a = b
-#endif
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
-#define DIVTAB_NUMER 32
-#define DIVTAB_DENOM 64
-int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB
-#endif
-
-static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n)
-{
- int dy = y1 - y0;
- int adx = x1 - x0;
- int ady = abs(dy);
- int base;
- int x = x0, y = y0;
- int err = 0;
- int sy;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) {
- if (dy < 0) {
- base = -integer_divide_table[ady][adx];
- sy = base - 1;
- }
- else {
- base = integer_divide_table[ady][adx];
- sy = base + 1;
- }
- }
- else {
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base + 1;
- }
-#else
- base = dy / adx;
- if (dy < 0)
- sy = base - 1;
- else
- sy = base + 1;
-#endif
- ady -= abs(base) * adx;
- if (x1 > n) x1 = n;
- if (x < x1) {
- LINE_OP(output[x], inverse_db_table[y]);
- for (++x; x < x1; ++x) {
- err += ady;
- if (err >= adx) {
- err -= adx;
- y += sy;
- }
- else
- y += base;
- LINE_OP(output[x], inverse_db_table[y]);
- }
- }
-}
-
-static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype)
-{
- int k;
- if (rtype == 0) {
- int step = n / book->dimensions;
- for (k = 0; k < step; ++k)
- if (!codebook_decode_step(f, book, target + offset + k, n - offset - k, step))
- return FALSE;
- }
- else {
- for (k = 0; k < n; ) {
- if (!codebook_decode(f, book, target + offset, n - k))
- return FALSE;
- k += book->dimensions;
- offset += book->dimensions;
- }
- }
- return TRUE;
-}
-
-// n is 1/2 of the blocksize --
-// specification: "Correct per-vector decode length is [n]/2"
-static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode)
-{
- int i, j, pass;
- Residue *r = f->residue_config + rn;
- int rtype = f->residue_types[rn];
- int c = r->classbook;
- int classwords = f->codebooks[c].dimensions;
- unsigned int actual_size = rtype == 2 ? n * 2 : n;
- unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size);
- unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size);
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- int temp_alloc_point = temp_alloc_save(f);
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- uint8 ***part_classdata = (uint8 ***)temp_block_array(f, f->channels, part_read * sizeof(**part_classdata));
-#else
- int **classifications = (int **)temp_block_array(f, f->channels, part_read * sizeof(**classifications));
-#endif
-
- CHECK(f);
-
- for (i = 0; i < ch; ++i)
- if (!do_not_decode[i])
- memset(residue_buffers[i], 0, sizeof(float) * n);
-
- if (rtype == 2 && ch != 1) {
- for (j = 0; j < ch; ++j)
- if (!do_not_decode[j])
- break;
- if (j == ch)
- goto done;
-
- for (pass = 0; pass < 8; ++pass) {
- int pcount = 0, class_set = 0;
- if (ch == 2) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = (z & 1), p_inter = z >> 1;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
-#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
-#else
- // saves 1%
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
-#endif
- }
- else {
- z += r->part_size;
- c_inter = z & 1;
- p_inter = z >> 1;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- else if (ch == 1) {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = 0, p_inter = z;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- }
- else {
- z += r->part_size;
- c_inter = 0;
- p_inter = z;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- else {
- while (pcount < part_read) {
- int z = r->begin + pcount*r->part_size;
- int c_inter = z % ch, p_inter = z / ch;
- if (pass == 0) {
- Codebook *c = f->codebooks + r->classbook;
- int q;
- DECODE(q, f, c);
- if (q == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[0][class_set] = r->classdata[q];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[0][i + pcount] = q % r->classifications;
- q /= r->classifications;
- }
-#endif
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- int z = r->begin + pcount*r->part_size;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[0][class_set][i];
-#else
- int c = classifications[0][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- Codebook *book = f->codebooks + b;
- if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size))
- goto done;
- }
- else {
- z += r->part_size;
- c_inter = z % ch;
- p_inter = z / ch;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
- }
- goto done;
- }
- CHECK(f);
-
- for (pass = 0; pass < 8; ++pass) {
- int pcount = 0, class_set = 0;
- while (pcount < part_read) {
- if (pass == 0) {
- for (j = 0; j < ch; ++j) {
- if (!do_not_decode[j]) {
- Codebook *c = f->codebooks + r->classbook;
- int temp;
- DECODE(temp, f, c);
- if (temp == EOP) goto done;
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- part_classdata[j][class_set] = r->classdata[temp];
-#else
- for (i = classwords - 1; i >= 0; --i) {
- classifications[j][i + pcount] = temp % r->classifications;
- temp /= r->classifications;
- }
-#endif
- }
- }
- }
- for (i = 0; i < classwords && pcount < part_read; ++i, ++pcount) {
- for (j = 0; j < ch; ++j) {
- if (!do_not_decode[j]) {
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- int c = part_classdata[j][class_set][i];
-#else
- int c = classifications[j][pcount];
-#endif
- int b = r->residue_books[c][pass];
- if (b >= 0) {
- float *target = residue_buffers[j];
- int offset = r->begin + pcount * r->part_size;
- int n = r->part_size;
- Codebook *book = f->codebooks + b;
- if (!residue_decode(f, book, target, offset, n, rtype))
- goto done;
- }
- }
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- ++class_set;
-#endif
- }
- }
-done:
- CHECK(f);
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- temp_free(f, part_classdata);
-#else
- temp_free(f, classifications);
-#endif
- temp_alloc_restore(f, temp_alloc_point);
-}
-
-
-#if 0
-// slow way for debugging
-void inverse_mdct_slow(float *buffer, int n)
-{
- int i, j;
- int n2 = n >> 1;
- float *x = (float *)malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n2; ++j)
- // formula from paper:
- //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1));
- // formula from wikipedia
- //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- // these are equivalent, except the formula from the paper inverts the multiplier!
- // however, what actually works is NO MULTIPLIER!?!
- //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5));
- acc += x[j] * (float)cos(M_PI / 2 / n * (2 * i + 1 + n / 2.0)*(2 * j + 1));
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// same as above, but just barely able to run in real time on modern machines
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- float mcos[16384];
- int i, j;
- int n2 = n >> 1, nmask = (n << 2) - 1;
- float *x = (float *)malloc(sizeof(*x) * n2);
- memcpy(x, buffer, sizeof(*x) * n2);
- for (i = 0; i < 4 * n; ++i)
- mcos[i] = (float)cos(M_PI / 2 * i / n);
-
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n2; ++j)
- acc += x[j] * mcos[(2 * i + 1 + n2)*(2 * j + 1) & nmask];
- buffer[i] = acc;
- }
- free(x);
-}
-#elif 0
-// transform to use a slow dct-iv; this is STILL basically trivial,
-// but only requires half as many ops
-void dct_iv_slow(float *buffer, int n)
-{
- float mcos[16384];
- float x[2048];
- int i, j;
- int n2 = n >> 1, nmask = (n << 3) - 1;
- memcpy(x, buffer, sizeof(*x) * n);
- for (i = 0; i < 8 * n; ++i)
- mcos[i] = (float)cos(M_PI / 4 * i / n);
- for (i = 0; i < n; ++i) {
- float acc = 0;
- for (j = 0; j < n; ++j)
- acc += x[j] * mcos[((2 * i + 1)*(2 * j + 1)) & nmask];
- buffer[i] = acc;
- }
-}
-
-void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype)
-{
- int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4;
- float temp[4096];
-
- memcpy(temp, buffer, n2 * sizeof(float));
- dct_iv_slow(temp, n2); // returns -c'-d, a-b'
-
- for (i = 0; i < n4; ++i) buffer[i] = temp[i + n4]; // a-b'
- for (; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d'
- for (; i < n; ++i) buffer[i] = -temp[i - n3_4]; // c'+d
-}
-#endif
-
-#ifndef LIBVORBIS_MDCT
-#define LIBVORBIS_MDCT 0
-#endif
-
-#if LIBVORBIS_MDCT
-// directly call the vorbis MDCT using an interface documented
-// by Jeff Roberts... useful for performance comparison
-typedef struct
-{
- int n;
- int log2n;
-
- float *trig;
- int *bitrev;
-
- float scale;
-} mdct_lookup;
-
-extern void mdct_init(mdct_lookup *lookup, int n);
-extern void mdct_clear(mdct_lookup *l);
-extern void mdct_backward(mdct_lookup *init, float *in, float *out);
-
-mdct_lookup M1, M2;
-
-void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- mdct_lookup *M;
- if (M1.n == n) M = &M1;
- else if (M2.n == n) M = &M2;
- else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; }
- else {
- if (M2.n) __asm int 3;
- mdct_init(&M2, n);
- M = &M2;
- }
-
- mdct_backward(M, buffer, buffer);
-}
-#endif
-
-
-// the following were split out into separate functions while optimizing;
-// they could be pushed back up but eh. __forceinline showed no change;
-// they're probably already being inlined.
-static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A)
-{
- float *ee0 = e + i_off;
- float *ee2 = ee0 + k_off;
- int i;
-
- assert((n & 3) == 0);
- for (i = (n >> 2); i > 0; --i) {
- float k00_20, k01_21;
- k00_20 = ee0[0] - ee2[0];
- k01_21 = ee0[-1] - ee2[-1];
- ee0[0] += ee2[0];//ee0[ 0] = ee0[ 0] + ee2[ 0];
- ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1];
- ee2[0] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-1] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-2] - ee2[-2];
- k01_21 = ee0[-3] - ee2[-3];
- ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-3] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-4] - ee2[-4];
- k01_21 = ee0[-5] - ee2[-5];
- ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-5] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
-
- k00_20 = ee0[-6] - ee2[-6];
- k01_21 = ee0[-7] - ee2[-7];
- ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = k00_20 * A[0] - k01_21 * A[1];
- ee2[-7] = k01_21 * A[0] + k00_20 * A[1];
- A += 8;
- ee0 -= 8;
- ee2 -= 8;
- }
-}
-
-static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1)
-{
- int i;
- float k00_20, k01_21;
-
- float *e0 = e + d0;
- float *e2 = e0 + k_off;
-
- for (i = lim >> 2; i > 0; --i) {
- k00_20 = e0[-0] - e2[-0];
- k01_21 = e0[-1] - e2[-1];
- e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0];
- e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1];
- e2[-0] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-1] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-2] - e2[-2];
- k01_21 = e0[-3] - e2[-3];
- e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2];
- e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3];
- e2[-2] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-3] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-4] - e2[-4];
- k01_21 = e0[-5] - e2[-5];
- e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4];
- e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5];
- e2[-4] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-5] = (k01_21)*A[0] + (k00_20)* A[1];
-
- A += k1;
-
- k00_20 = e0[-6] - e2[-6];
- k01_21 = e0[-7] - e2[-7];
- e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6];
- e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7];
- e2[-6] = (k00_20)*A[0] - (k01_21)* A[1];
- e2[-7] = (k01_21)*A[0] + (k00_20)* A[1];
-
- e0 -= 8;
- e2 -= 8;
-
- A += k1;
- }
-}
-
-static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0)
-{
- int i;
- float A0 = A[0];
- float A1 = A[0 + 1];
- float A2 = A[0 + a_off];
- float A3 = A[0 + a_off + 1];
- float A4 = A[0 + a_off * 2 + 0];
- float A5 = A[0 + a_off * 2 + 1];
- float A6 = A[0 + a_off * 3 + 0];
- float A7 = A[0 + a_off * 3 + 1];
-
- float k00, k11;
-
- float *ee0 = e + i_off;
- float *ee2 = ee0 + k_off;
-
- for (i = n; i > 0; --i) {
- k00 = ee0[0] - ee2[0];
- k11 = ee0[-1] - ee2[-1];
- ee0[0] = ee0[0] + ee2[0];
- ee0[-1] = ee0[-1] + ee2[-1];
- ee2[0] = (k00)* A0 - (k11)* A1;
- ee2[-1] = (k11)* A0 + (k00)* A1;
-
- k00 = ee0[-2] - ee2[-2];
- k11 = ee0[-3] - ee2[-3];
- ee0[-2] = ee0[-2] + ee2[-2];
- ee0[-3] = ee0[-3] + ee2[-3];
- ee2[-2] = (k00)* A2 - (k11)* A3;
- ee2[-3] = (k11)* A2 + (k00)* A3;
-
- k00 = ee0[-4] - ee2[-4];
- k11 = ee0[-5] - ee2[-5];
- ee0[-4] = ee0[-4] + ee2[-4];
- ee0[-5] = ee0[-5] + ee2[-5];
- ee2[-4] = (k00)* A4 - (k11)* A5;
- ee2[-5] = (k11)* A4 + (k00)* A5;
-
- k00 = ee0[-6] - ee2[-6];
- k11 = ee0[-7] - ee2[-7];
- ee0[-6] = ee0[-6] + ee2[-6];
- ee0[-7] = ee0[-7] + ee2[-7];
- ee2[-6] = (k00)* A6 - (k11)* A7;
- ee2[-7] = (k11)* A6 + (k00)* A7;
-
- ee0 -= k0;
- ee2 -= k0;
- }
-}
-
-static __forceinline void iter_54(float *z)
-{
- float k00, k11, k22, k33;
- float y0, y1, y2, y3;
-
- k00 = z[0] - z[-4];
- y0 = z[0] + z[-4];
- y2 = z[-2] + z[-6];
- k22 = z[-2] - z[-6];
-
- z[-0] = y0 + y2; // z0 + z4 + z2 + z6
- z[-2] = y0 - y2; // z0 + z4 - z2 - z6
-
- // done with y0,y2
-
- k33 = z[-3] - z[-7];
-
- z[-4] = k00 + k33; // z0 - z4 + z3 - z7
- z[-6] = k00 - k33; // z0 - z4 - z3 + z7
-
- // done with k33
-
- k11 = z[-1] - z[-5];
- y1 = z[-1] + z[-5];
- y3 = z[-3] + z[-7];
-
- z[-1] = y1 + y3; // z1 + z5 + z3 + z7
- z[-3] = y1 - y3; // z1 + z5 - z3 - z7
- z[-5] = k11 - k22; // z1 - z5 + z2 - z6
- z[-7] = k11 + k22; // z1 - z5 - z2 + z6
-}
-
-static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n)
-{
- int a_off = base_n >> 3;
- float A2 = A[0 + a_off];
- float *z = e + i_off;
- float *base = z - 16 * n;
-
- while (z > base) {
- float k00, k11;
-
- k00 = z[-0] - z[-8];
- k11 = z[-1] - z[-9];
- z[-0] = z[-0] + z[-8];
- z[-1] = z[-1] + z[-9];
- z[-8] = k00;
- z[-9] = k11;
-
- k00 = z[-2] - z[-10];
- k11 = z[-3] - z[-11];
- z[-2] = z[-2] + z[-10];
- z[-3] = z[-3] + z[-11];
- z[-10] = (k00 + k11) * A2;
- z[-11] = (k11 - k00) * A2;
-
- k00 = z[-12] - z[-4]; // reverse to avoid a unary negation
- k11 = z[-5] - z[-13];
- z[-4] = z[-4] + z[-12];
- z[-5] = z[-5] + z[-13];
- z[-12] = k11;
- z[-13] = k00;
-
- k00 = z[-14] - z[-6]; // reverse to avoid a unary negation
- k11 = z[-7] - z[-15];
- z[-6] = z[-6] + z[-14];
- z[-7] = z[-7] + z[-15];
- z[-14] = (k00 + k11) * A2;
- z[-15] = (k00 - k11) * A2;
-
- iter_54(z);
- iter_54(z - 8);
- z -= 16;
- }
-}
-
-static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
-{
- int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int ld;
- // @OPTIMIZE: reduce register pressure by using fewer variables?
- int save_point = temp_alloc_save(f);
- float *buf2 = (float *)temp_alloc(f, n2 * sizeof(*buf2));
- float *u = NULL, *v = NULL;
- // twiddle factors
- float *A = f->A[blocktype];
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function.
-
- // kernel from paper
-
-
- // merged:
- // copy and reflect spectral data
- // step 0
-
- // note that it turns out that the items added together during
- // this step are, in fact, being added to themselves (as reflected
- // by step 0). inexplicable inefficiency! this became obvious
- // once I combined the passes.
-
- // so there's a missing 'times 2' here (for adding X to itself).
- // this propogates through linearly to the end, where the numbers
- // are 1/2 too small, and need to be compensated for.
-
- {
- float *d, *e, *AA, *e_stop;
- d = &buf2[n2 - 2];
- AA = A;
- e = &buffer[0];
- e_stop = &buffer[n2];
- while (e != e_stop) {
- d[1] = (e[0] * AA[0] - e[2] * AA[1]);
- d[0] = (e[0] * AA[1] + e[2] * AA[0]);
- d -= 2;
- AA += 2;
- e += 4;
- }
-
- e = &buffer[n2 - 3];
- while (d >= buf2) {
- d[1] = (-e[2] * AA[0] - -e[0] * AA[1]);
- d[0] = (-e[2] * AA[1] + -e[0] * AA[0]);
- d -= 2;
- AA += 2;
- e -= 4;
- }
- }
-
- // now we use symbolic names for these, so that we can
- // possibly swap their meaning as we change which operations
- // are in place
-
- u = buffer;
- v = buf2;
-
- // step 2 (paper output is w, now u)
- // this could be in place, but the data ends up in the wrong
- // place... _somebody_'s got to swap it, so this is nominated
- {
- float *AA = &A[n2 - 8];
- float *d0, *d1, *e0, *e1;
-
- e0 = &v[n4];
- e1 = &v[0];
-
- d0 = &u[n4];
- d1 = &u[0];
-
- while (AA >= A) {
- float v40_20, v41_21;
-
- v41_21 = e0[1] - e1[1];
- v40_20 = e0[0] - e1[0];
- d0[1] = e0[1] + e1[1];
- d0[0] = e0[0] + e1[0];
- d1[1] = v41_21*AA[4] - v40_20*AA[5];
- d1[0] = v40_20*AA[4] + v41_21*AA[5];
-
- v41_21 = e0[3] - e1[3];
- v40_20 = e0[2] - e1[2];
- d0[3] = e0[3] + e1[3];
- d0[2] = e0[2] + e1[2];
- d1[3] = v41_21*AA[0] - v40_20*AA[1];
- d1[2] = v40_20*AA[0] + v41_21*AA[1];
-
- AA -= 8;
-
- d0 += 4;
- d1 += 4;
- e0 += 4;
- e1 += 4;
- }
- }
-
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
-
- // optimized step 3:
-
- // the original step3 loop can be nested r inside s or s inside r;
- // it's written originally as s inside r, but this is dumb when r
- // iterates many times, and s few. So I have two copies of it and
- // switch between them halfway.
-
- // this is iteration 0 of step 3
- imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 0, -(n >> 3), A);
- imdct_step3_iter0_loop(n >> 4, u, n2 - 1 - n4 * 1, -(n >> 3), A);
-
- // this is iteration 1 of step 3
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 0, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 1, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 2, -(n >> 4), A, 16);
- imdct_step3_inner_r_loop(n >> 5, u, n2 - 1 - n8 * 3, -(n >> 4), A, 16);
-
- l = 2;
- for (; l < (ld - 3) >> 1; ++l) {
- int k0 = n >> (l + 2), k0_2 = k0 >> 1;
- int lim = 1 << (l + 1);
- int i;
- for (i = 0; i < lim; ++i)
- imdct_step3_inner_r_loop(n >> (l + 4), u, n2 - 1 - k0*i, -k0_2, A, 1 << (l + 3));
- }
-
- for (; l < ld - 6; ++l) {
- int k0 = n >> (l + 2), k1 = 1 << (l + 3), k0_2 = k0 >> 1;
- int rlim = n >> (l + 6), r;
- int lim = 1 << (l + 1);
- int i_off;
- float *A0 = A;
- i_off = n2 - 1;
- for (r = rlim; r > 0; --r) {
- imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0);
- A0 += k1 * 4;
- i_off -= 8;
- }
- }
-
- // iterations with count:
- // ld-6,-5,-4 all interleaved together
- // the big win comes from getting rid of needless flops
- // due to the constants on pass 5 & 4 being all 1 and 0;
- // combining them to be simultaneous to improve cache made little difference
- imdct_step3_inner_s_loop_ld654(n >> 5, u, n2 - 1, A, n);
-
- // output is u
-
- // step 4, 5, and 6
- // cannot be in-place because of step 5
- {
- uint16 *bitrev = f->bit_reverse[blocktype];
- // weirdly, I'd have thought reading sequentially and writing
- // erratically would have been better than vice-versa, but in
- // fact that's not what my testing showed. (That is, with
- // j = bitreverse(i), do you read i and write j, or read j and write i.)
-
- float *d0 = &v[n4 - 4];
- float *d1 = &v[n2 - 4];
- while (d0 >= v) {
- int k4;
-
- k4 = bitrev[0];
- d1[3] = u[k4 + 0];
- d1[2] = u[k4 + 1];
- d0[3] = u[k4 + 2];
- d0[2] = u[k4 + 3];
-
- k4 = bitrev[1];
- d1[1] = u[k4 + 0];
- d1[0] = u[k4 + 1];
- d0[1] = u[k4 + 2];
- d0[0] = u[k4 + 3];
-
- d0 -= 4;
- d1 -= 4;
- bitrev += 2;
- }
- }
- // (paper output is u, now v)
-
-
- // data must be in buf2
- assert(v == buf2);
-
- // step 7 (paper output is v, now v)
- // this is now in place
- {
- float *C = f->C[blocktype];
- float *d, *e;
-
- d = v;
- e = v + n2 - 4;
-
- while (d < e) {
- float a02, a11, b0, b1, b2, b3;
-
- a02 = d[0] - e[2];
- a11 = d[1] + e[3];
-
- b0 = C[1] * a02 + C[0] * a11;
- b1 = C[1] * a11 - C[0] * a02;
-
- b2 = d[0] + e[2];
- b3 = d[1] - e[3];
-
- d[0] = b2 + b0;
- d[1] = b3 + b1;
- e[2] = b2 - b0;
- e[3] = b1 - b3;
-
- a02 = d[2] - e[0];
- a11 = d[3] + e[1];
-
- b0 = C[3] * a02 + C[2] * a11;
- b1 = C[3] * a11 - C[2] * a02;
-
- b2 = d[2] + e[0];
- b3 = d[3] - e[1];
-
- d[2] = b2 + b0;
- d[3] = b3 + b1;
- e[0] = b2 - b0;
- e[1] = b1 - b3;
-
- C += 4;
- d += 4;
- e -= 4;
- }
- }
-
- // data must be in buf2
-
-
- // step 8+decode (paper output is X, now buffer)
- // this generates pairs of data a la 8 and pushes them directly through
- // the decode kernel (pushing rather than pulling) to avoid having
- // to make another pass later
-
- // this cannot POSSIBLY be in place, so we refer to the buffers directly
-
- {
- float *d0, *d1, *d2, *d3;
-
- float *B = f->B[blocktype] + n2 - 8;
- float *e = buf2 + n2 - 8;
- d0 = &buffer[0];
- d1 = &buffer[n2 - 4];
- d2 = &buffer[n2];
- d3 = &buffer[n - 4];
- while (e >= v) {
- float p0, p1, p2, p3;
-
- p3 = e[6] * B[7] - e[7] * B[6];
- p2 = -e[6] * B[6] - e[7] * B[7];
-
- d0[0] = p3;
- d1[3] = -p3;
- d2[0] = p2;
- d3[3] = p2;
-
- p1 = e[4] * B[5] - e[5] * B[4];
- p0 = -e[4] * B[4] - e[5] * B[5];
-
- d0[1] = p1;
- d1[2] = -p1;
- d2[1] = p0;
- d3[2] = p0;
-
- p3 = e[2] * B[3] - e[3] * B[2];
- p2 = -e[2] * B[2] - e[3] * B[3];
-
- d0[2] = p3;
- d1[1] = -p3;
- d2[2] = p2;
- d3[1] = p2;
-
- p1 = e[0] * B[1] - e[1] * B[0];
- p0 = -e[0] * B[0] - e[1] * B[1];
-
- d0[3] = p1;
- d1[0] = -p1;
- d2[3] = p0;
- d3[0] = p0;
-
- B -= 8;
- e -= 8;
- d0 += 4;
- d2 += 4;
- d1 -= 4;
- d3 -= 4;
- }
- }
-
- temp_free(f, buf2);
- temp_alloc_restore(f, save_point);
-}
-
-#if 0
-// this is the original version of the above code, if you want to optimize it from scratch
-void inverse_mdct_naive(float *buffer, int n)
-{
- float s;
- float A[1 << 12], B[1 << 12], C[1 << 11];
- int i, k, k2, k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l;
- int n3_4 = n - n4, ld;
- // how can they claim this only uses N words?!
- // oh, because they're only used sparsely, whoops
- float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13];
- // set up twiddle factors
-
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- A[k2] = (float)cos(4 * k*M_PI / n);
- A[k2 + 1] = (float)-sin(4 * k*M_PI / n);
- B[k2] = (float)cos((k2 + 1)*M_PI / n / 2);
- B[k2 + 1] = (float)sin((k2 + 1)*M_PI / n / 2);
- }
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- C[k2] = (float)cos(2 * (k2 + 1)*M_PI / n);
- C[k2 + 1] = (float)-sin(2 * (k2 + 1)*M_PI / n);
- }
-
- // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio"
- // Note there are bugs in that pseudocode, presumably due to them attempting
- // to rename the arrays nicely rather than representing the way their actual
- // implementation bounces buffers back and forth. As a result, even in the
- // "some formulars corrected" version, a direct implementation fails. These
- // are noted below as "paper bug".
-
- // copy and reflect spectral data
- for (k = 0; k < n2; ++k) u[k] = buffer[k];
- for (; k < n; ++k) u[k] = -buffer[n - k - 1];
- // kernel from paper
- // step 1
- for (k = k2 = k4 = 0; k < n4; k += 1, k2 += 2, k4 += 4) {
- v[n - k4 - 1] = (u[k4] - u[n - k4 - 1]) * A[k2] - (u[k4 + 2] - u[n - k4 - 3])*A[k2 + 1];
- v[n - k4 - 3] = (u[k4] - u[n - k4 - 1]) * A[k2 + 1] + (u[k4 + 2] - u[n - k4 - 3])*A[k2];
- }
- // step 2
- for (k = k4 = 0; k < n8; k += 1, k4 += 4) {
- w[n2 + 3 + k4] = v[n2 + 3 + k4] + v[k4 + 3];
- w[n2 + 1 + k4] = v[n2 + 1 + k4] + v[k4 + 1];
- w[k4 + 3] = (v[n2 + 3 + k4] - v[k4 + 3])*A[n2 - 4 - k4] - (v[n2 + 1 + k4] - v[k4 + 1])*A[n2 - 3 - k4];
- w[k4 + 1] = (v[n2 + 1 + k4] - v[k4 + 1])*A[n2 - 4 - k4] + (v[n2 + 3 + k4] - v[k4 + 3])*A[n2 - 3 - k4];
- }
- // step 3
- ld = ilog(n) - 1; // ilog is off-by-one from normal definitions
- for (l = 0; l < ld - 3; ++l) {
- int k0 = n >> (l + 2), k1 = 1 << (l + 3);
- int rlim = n >> (l + 4), r4, r;
- int s2lim = 1 << (l + 2), s2;
- for (r = r4 = 0; r < rlim; r4 += 4, ++r) {
- for (s2 = 0; s2 < s2lim; s2 += 2) {
- u[n - 1 - k0*s2 - r4] = w[n - 1 - k0*s2 - r4] + w[n - 1 - k0*(s2 + 1) - r4];
- u[n - 3 - k0*s2 - r4] = w[n - 3 - k0*s2 - r4] + w[n - 3 - k0*(s2 + 1) - r4];
- u[n - 1 - k0*(s2 + 1) - r4] = (w[n - 1 - k0*s2 - r4] - w[n - 1 - k0*(s2 + 1) - r4]) * A[r*k1]
- - (w[n - 3 - k0*s2 - r4] - w[n - 3 - k0*(s2 + 1) - r4]) * A[r*k1 + 1];
- u[n - 3 - k0*(s2 + 1) - r4] = (w[n - 3 - k0*s2 - r4] - w[n - 3 - k0*(s2 + 1) - r4]) * A[r*k1]
- + (w[n - 1 - k0*s2 - r4] - w[n - 1 - k0*(s2 + 1) - r4]) * A[r*k1 + 1];
- }
- }
- if (l + 1 < ld - 3) {
- // paper bug: ping-ponging of u&w here is omitted
- memcpy(w, u, sizeof(u));
- }
- }
-
- // step 4
- for (i = 0; i < n8; ++i) {
- int j = bit_reverse(i) >> (32 - ld + 3);
- assert(j < n8);
- if (i == j) {
- // paper bug: original code probably swapped in place; if copying,
- // need to directly copy in this case
- int i8 = i << 3;
- v[i8 + 1] = u[i8 + 1];
- v[i8 + 3] = u[i8 + 3];
- v[i8 + 5] = u[i8 + 5];
- v[i8 + 7] = u[i8 + 7];
- }
- else if (i < j) {
- int i8 = i << 3, j8 = j << 3;
- v[j8 + 1] = u[i8 + 1], v[i8 + 1] = u[j8 + 1];
- v[j8 + 3] = u[i8 + 3], v[i8 + 3] = u[j8 + 3];
- v[j8 + 5] = u[i8 + 5], v[i8 + 5] = u[j8 + 5];
- v[j8 + 7] = u[i8 + 7], v[i8 + 7] = u[j8 + 7];
- }
- }
- // step 5
- for (k = 0; k < n2; ++k) {
- w[k] = v[k * 2 + 1];
- }
- // step 6
- for (k = k2 = k4 = 0; k < n8; ++k, k2 += 2, k4 += 4) {
- u[n - 1 - k2] = w[k4];
- u[n - 2 - k2] = w[k4 + 1];
- u[n3_4 - 1 - k2] = w[k4 + 2];
- u[n3_4 - 2 - k2] = w[k4 + 3];
- }
- // step 7
- for (k = k2 = 0; k < n8; ++k, k2 += 2) {
- v[n2 + k2] = (u[n2 + k2] + u[n - 2 - k2] + C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) + C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2;
- v[n - 2 - k2] = (u[n2 + k2] + u[n - 2 - k2] - C[k2 + 1] * (u[n2 + k2] - u[n - 2 - k2]) - C[k2] * (u[n2 + k2 + 1] + u[n - 2 - k2 + 1])) / 2;
- v[n2 + 1 + k2] = (u[n2 + 1 + k2] - u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2;
- v[n - 1 - k2] = (-u[n2 + 1 + k2] + u[n - 1 - k2] + C[k2 + 1] * (u[n2 + 1 + k2] + u[n - 1 - k2]) - C[k2] * (u[n2 + k2] - u[n - 2 - k2])) / 2;
- }
- // step 8
- for (k = k2 = 0; k < n4; ++k, k2 += 2) {
- X[k] = v[k2 + n2] * B[k2] + v[k2 + 1 + n2] * B[k2 + 1];
- X[n2 - 1 - k] = v[k2 + n2] * B[k2 + 1] - v[k2 + 1 + n2] * B[k2];
- }
-
- // decode kernel to output
- // determined the following value experimentally
- // (by first figuring out what made inverse_mdct_slow work); then matching that here
- // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?)
- s = 0.5; // theoretically would be n4
-
- // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code,
- // so it needs to use the "old" B values to behave correctly, or else
- // set s to 1.0 ]]]
- for (i = 0; i < n4; ++i) buffer[i] = s * X[i + n4];
- for (; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1];
- for (; i < n; ++i) buffer[i] = -s * X[i - n3_4];
-}
-#endif
-
-static float *get_window(vorb *f, int len)
-{
- len <<= 1;
- if (len == f->blocksize_0) return f->window[0];
- if (len == f->blocksize_1) return f->window[1];
- assert(0);
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
-typedef int16 YTYPE;
-#else
-typedef int YTYPE;
-#endif
-static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag)
-{
- int n2 = n >> 1;
- int s = map->chan[i].mux, floor;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- }
- else {
- Floor1 *g = &f->floor_config[floor].floor1;
- int j, q;
- int lx = 0, ly = finalY[0] * g->floor1_multiplier;
- for (q = 1; q < g->values; ++q) {
- j = g->sorted_order[q];
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- if (finalY[j] >= 0)
-#else
- if (step2_flag[j])
-#endif
- {
- int hy = finalY[j] * g->floor1_multiplier;
- int hx = g->Xlist[j];
- if (lx != hx)
- draw_line(target, lx, ly, hx, hy, n2);
- CHECK(f);
- lx = hx, ly = hy;
- }
- }
- if (lx < n2) {
- // optimization of: draw_line(target, lx,ly, n,ly, n2);
- for (j = lx; j < n2; ++j)
- LINE_OP(target[j], inverse_db_table[ly]);
- CHECK(f);
- }
- }
- return TRUE;
-}
-
-// The meaning of "left" and "right"
-//
-// For a given frame:
-// we compute samples from 0..n
-// window_center is n/2
-// we'll window and mix the samples from left_start to left_end with data from the previous frame
-// all of the samples from left_end to right_start can be output without mixing; however,
-// this interval is 0-length except when transitioning between short and long frames
-// all of the samples from right_start to right_end need to be mixed with the next frame,
-// which we don't have, so those get saved in a buffer
-// frame N's right_end-right_start, the number of samples to mix with the next frame,
-// has to be the same as frame N+1's left_end-left_start (which they are by
-// construction)
-
-static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- Mode *m;
- int i, n, prev, next, window_center;
- f->channel_buffer_start = f->channel_buffer_end = 0;
-
-retry:
- if (f->eof) return FALSE;
- if (!maybe_start_packet(f))
- return FALSE;
- // check packet type
- if (get_bits(f, 1) != 0) {
- if (IS_PUSH_MODE(f))
- return error(f, VORBIS_bad_packet_type);
- while (EOP != get8_packet(f));
- goto retry;
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- i = get_bits(f, ilog(f->mode_count - 1));
- if (i == EOP) return FALSE;
- if (i >= f->mode_count) return FALSE;
- *mode = i;
- m = f->mode_config + i;
- if (m->blockflag) {
- n = f->blocksize_1;
- prev = get_bits(f, 1);
- next = get_bits(f, 1);
- }
- else {
- prev = next = 0;
- n = f->blocksize_0;
- }
-
- // WINDOWING
-
- window_center = n >> 1;
- if (m->blockflag && !prev) {
- *p_left_start = (n - f->blocksize_0) >> 2;
- *p_left_end = (n + f->blocksize_0) >> 2;
- }
- else {
- *p_left_start = 0;
- *p_left_end = window_center;
- }
- if (m->blockflag && !next) {
- *p_right_start = (n * 3 - f->blocksize_0) >> 2;
- *p_right_end = (n * 3 + f->blocksize_0) >> 2;
- }
- else {
- *p_right_start = window_center;
- *p_right_end = n;
- }
-
- return TRUE;
-}
-
-static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left)
-{
- Mapping *map;
- int i, j, k, n, n2;
- int zero_channel[256];
- int really_zero_channel[256];
-
- // WINDOWING
-
- n = f->blocksize[m->blockflag];
- map = &f->mapping[m->mapping];
-
- // FLOORS
- n2 = n >> 1;
-
- CHECK(f);
-
- for (i = 0; i < f->channels; ++i) {
- int s = map->chan[i].mux, floor;
- zero_channel[i] = FALSE;
- floor = map->submap_floor[s];
- if (f->floor_types[floor] == 0) {
- return error(f, VORBIS_invalid_stream);
- }
- else {
- Floor1 *g = &f->floor_config[floor].floor1;
- if (get_bits(f, 1)) {
- short *finalY;
- uint8 step2_flag[256];
- static int range_list[4] = { 256, 128, 86, 64 };
- int range = range_list[g->floor1_multiplier - 1];
- int offset = 2;
- finalY = f->finalY[i];
- finalY[0] = get_bits(f, ilog(range) - 1);
- finalY[1] = get_bits(f, ilog(range) - 1);
- for (j = 0; j < g->partitions; ++j) {
- int pclass = g->partition_class_list[j];
- int cdim = g->class_dimensions[pclass];
- int cbits = g->class_subclasses[pclass];
- int csub = (1 << cbits) - 1;
- int cval = 0;
- if (cbits) {
- Codebook *c = f->codebooks + g->class_masterbooks[pclass];
- DECODE(cval, f, c);
- }
- for (k = 0; k < cdim; ++k) {
- int book = g->subclass_books[pclass][cval & csub];
- cval = cval >> cbits;
- if (book >= 0) {
- int temp;
- Codebook *c = f->codebooks + book;
- DECODE(temp, f, c);
- finalY[offset++] = temp;
- }
- else
- finalY[offset++] = 0;
- }
- }
- if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec
- step2_flag[0] = step2_flag[1] = 1;
- for (j = 2; j < g->values; ++j) {
- int low, high, pred, highroom, lowroom, room, val;
- low = g->neighbors[j][0];
- high = g->neighbors[j][1];
- //neighbors(g->Xlist, j, &low, &high);
- pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]);
- val = finalY[j];
- highroom = range - pred;
- lowroom = pred;
- if (highroom < lowroom)
- room = highroom * 2;
- else
- room = lowroom * 2;
- if (val) {
- step2_flag[low] = step2_flag[high] = 1;
- step2_flag[j] = 1;
- if (val >= room)
- if (highroom > lowroom)
- finalY[j] = val - lowroom + pred;
- else
- finalY[j] = pred - val + highroom - 1;
- else
- if (val & 1)
- finalY[j] = pred - ((val + 1) >> 1);
- else
- finalY[j] = pred + (val >> 1);
- }
- else {
- step2_flag[j] = 0;
- finalY[j] = pred;
- }
- }
-
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag);
-#else
- // defer final floor computation until _after_ residue
- for (j = 0; j < g->values; ++j) {
- if (!step2_flag[j])
- finalY[j] = -1;
- }
-#endif
- }
- else {
- error:
- zero_channel[i] = TRUE;
- }
- // So we just defer everything else to later
-
- // at this point we've decoded the floor into buffer
- }
- }
- CHECK(f);
- // at this point we've decoded all floors
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
-
- // re-enable coupled channels if necessary
- memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels);
- for (i = 0; i < map->coupling_steps; ++i)
- if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) {
- zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE;
- }
-
- CHECK(f);
- // RESIDUE DECODE
- for (i = 0; i < map->submaps; ++i) {
- float *residue_buffers[STB_VORBIS_MAX_CHANNELS];
- int r;
- uint8 do_not_decode[256];
- int ch = 0;
- for (j = 0; j < f->channels; ++j) {
- if (map->chan[j].mux == i) {
- if (zero_channel[j]) {
- do_not_decode[ch] = TRUE;
- residue_buffers[ch] = NULL;
- }
- else {
- do_not_decode[ch] = FALSE;
- residue_buffers[ch] = f->channel_buffers[j];
- }
- ++ch;
- }
- }
- r = map->submap_residue[i];
- decode_residue(f, residue_buffers, ch, n2, r, do_not_decode);
- }
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- CHECK(f);
-
- // INVERSE COUPLING
- for (i = map->coupling_steps - 1; i >= 0; --i) {
- int n2 = n >> 1;
- float *m = f->channel_buffers[map->chan[i].magnitude];
- float *a = f->channel_buffers[map->chan[i].angle];
- for (j = 0; j < n2; ++j) {
- float a2, m2;
- if (m[j] > 0)
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] - a[j];
- else
- a2 = m[j], m2 = m[j] + a[j];
- else
- if (a[j] > 0)
- m2 = m[j], a2 = m[j] + a[j];
- else
- a2 = m[j], m2 = m[j] - a[j];
- m[j] = m2;
- a[j] = a2;
- }
- }
- CHECK(f);
-
- // finish decoding the floors
-#ifndef STB_VORBIS_NO_DEFER_FLOOR
- for (i = 0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- }
- else {
- do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
- }
- }
-#else
- for (i = 0; i < f->channels; ++i) {
- if (really_zero_channel[i]) {
- memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
- }
- else {
- for (j = 0; j < n2; ++j)
- f->channel_buffers[i][j] *= f->floor_buffers[i][j];
- }
- }
-#endif
-
- // INVERSE MDCT
- CHECK(f);
- for (i = 0; i < f->channels; ++i)
- inverse_mdct(f->channel_buffers[i], n, f, m->blockflag);
- CHECK(f);
-
- // this shouldn't be necessary, unless we exited on an error
- // and want to flush to get to the next packet
- flush_packet(f);
-
- if (f->first_decode) {
- // assume we start so first non-discarded sample is sample 0
- // this isn't to spec, but spec would require us to read ahead
- // and decode the size of all current frames--could be done,
- // but presumably it's not a commonly used feature
- f->current_loc = -n2; // start of first frame is positioned for discard
- // we might have to discard samples "from" the next frame too,
- // if we're lapping a large block then a small at the start?
- f->discard_samples_deferred = n - right_end;
- f->current_loc_valid = TRUE;
- f->first_decode = FALSE;
- }
- else if (f->discard_samples_deferred) {
- if (f->discard_samples_deferred >= right_start - left_start) {
- f->discard_samples_deferred -= (right_start - left_start);
- left_start = right_start;
- *p_left = left_start;
- }
- else {
- left_start += f->discard_samples_deferred;
- *p_left = left_start;
- f->discard_samples_deferred = 0;
- }
- }
- else if (f->previous_length == 0 && f->current_loc_valid) {
- // we're recovering from a seek... that means we're going to discard
- // the samples from this packet even though we know our position from
- // the last page header, so we need to update the position based on
- // the discarded samples here
- // but wait, the code below is going to add this in itself even
- // on a discard, so we don't need to do it here...
- }
-
- // check if we have ogg information about the sample # for this packet
- if (f->last_seg_which == f->end_seg_with_known_loc) {
- // if we have a valid current loc, and this is final:
- if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) {
- uint32 current_end = f->known_loc_for_packet;
- // then let's infer the size of the (probably) short final frame
- if (current_end < f->current_loc + (right_end - left_start)) {
- if (current_end < f->current_loc) {
- // negative truncation, that's impossible!
- *len = 0;
- }
- else {
- *len = current_end - f->current_loc;
- }
- *len += left_start; // this doesn't seem right, but has no ill effect on my test files
- if (*len > right_end) *len = right_end; // this should never happen
- f->current_loc += *len;
- return TRUE;
- }
- }
- // otherwise, just set our sample loc
- // guess that the ogg granule pos refers to the _middle_ of the
- // last frame?
- // set f->current_loc to the position of left_start
- f->current_loc = f->known_loc_for_packet - (n2 - left_start);
- f->current_loc_valid = TRUE;
- }
- if (f->current_loc_valid)
- f->current_loc += (right_start - left_start);
-
- if (f->alloc.alloc_buffer)
- assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset);
- *len = right_end; // ignore samples after the window goes to 0
- CHECK(f);
-
- return TRUE;
-}
-
-static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right)
-{
- int mode, left_end, right_end;
- if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0;
- return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left);
-}
-
-static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
-{
- int prev, i, j;
- // we use right&left (the start of the right- and left-window sin()-regions)
- // to determine how much to return, rather than inferring from the rules
- // (same result, clearer code); 'left' indicates where our sin() window
- // starts, therefore where the previous window's right edge starts, and
- // therefore where to start mixing from the previous buffer. 'right'
- // indicates where our sin() ending-window starts, therefore that's where
- // we start saving, and where our returned-data ends.
-
- // mixin from previous window
- if (f->previous_length) {
- int i, j, n = f->previous_length;
- float *w = get_window(f, n);
- for (i = 0; i < f->channels; ++i) {
- for (j = 0; j < n; ++j)
- f->channel_buffers[i][left + j] =
- f->channel_buffers[i][left + j] * w[j] +
- f->previous_window[i][j] * w[n - 1 - j];
- }
- }
-
- prev = f->previous_length;
-
- // last half of this data becomes previous window
- f->previous_length = len - right;
-
- // @OPTIMIZE: could avoid this copy by double-buffering the
- // output (flipping previous_window with channel_buffers), but
- // then previous_window would have to be 2x as large, and
- // channel_buffers couldn't be temp mem (although they're NOT
- // currently temp mem, they could be (unless we want to level
- // performance by spreading out the computation))
- for (i = 0; i < f->channels; ++i)
- for (j = 0; right + j < len; ++j)
- f->previous_window[i][j] = f->channel_buffers[i][right + j];
-
- if (!prev)
- // there was no previous packet, so this data isn't valid...
- // this isn't entirely true, only the would-have-overlapped data
- // isn't valid, but this seems to be what the spec requires
- return 0;
-
- // truncate a short frame
- if (len < right) right = len;
-
- f->samples_output += right - left;
-
- return right - left;
-}
-
-static int vorbis_pump_first_frame(stb_vorbis *f)
-{
- int len, right, left, res;
- res = vorbis_decode_packet(f, &len, &left, &right);
- if (res)
- vorbis_finish_frame(f, len, left, right);
- return res;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-static int is_whole_packet_present(stb_vorbis *f, int end_page)
-{
- // make sure that we have the packet available before continuing...
- // this requires a full ogg parse, but we know we can fetch from f->stream
-
- // instead of coding this out explicitly, we could save the current read state,
- // read the next packet with get8() until end-of-packet, check f->eof, then
- // reset the state? but that would be slower, esp. since we'd have over 256 bytes
- // of state to restore (primarily the page segment table)
-
- int s = f->next_seg, first = TRUE;
- uint8 *p = f->stream;
-
- if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag
- for (; s < f->segment_count; ++s) {
- p += f->segments[s];
- if (f->segments[s] < 255) // stop at first short segment
- break;
- }
- // either this continues, or it ends it...
- if (end_page)
- if (s < f->segment_count - 1) return error(f, VORBIS_invalid_stream);
- if (s == f->segment_count)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- for (; s == -1;) {
- uint8 *q;
- int n;
-
- // check that we have the page header ready
- if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data);
- // validate the page
- if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream);
- if (p[4] != 0) return error(f, VORBIS_invalid_stream);
- if (first) { // the first segment must NOT have 'continued_packet', later ones MUST
- if (f->previous_length)
- if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- // if no previous length, we're resynching, so we can come in on a continued-packet,
- // which we'll just drop
- }
- else {
- if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream);
- }
- n = p[26]; // segment counts
- q = p + 27; // q points to segment table
- p = q + n; // advance past header
- // make sure we've read the segment table
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- for (s = 0; s < n; ++s) {
- p += q[s];
- if (q[s] < 255)
- break;
- }
- if (end_page)
- if (s < n - 1) return error(f, VORBIS_invalid_stream);
- if (s == n)
- s = -1; // set 'crosses page' flag
- if (p > f->stream_end) return error(f, VORBIS_need_more_data);
- first = FALSE;
- }
- return TRUE;
-}
-#endif // !STB_VORBIS_NO_PUSHDATA_API
-
-static int start_decoder(vorb *f)
-{
- uint8 header[6], x, y;
- int len, i, j, k, max_submaps = 0;
- int longest_floorlist = 0;
-
- // first page, first packet
-
- if (!start_page(f)) return FALSE;
- // validate page flag
- if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page);
- if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page);
- // check for expected packet length
- if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page);
- if (f->segments[0] != 30) return error(f, VORBIS_invalid_first_page);
- // read packet
- // check packet header
- if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page);
- if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page);
- // vorbis_version
- if (get32(f) != 0) return error(f, VORBIS_invalid_first_page);
- f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page);
- if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels);
- f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page);
- get32(f); // bitrate_maximum
- get32(f); // bitrate_nominal
- get32(f); // bitrate_minimum
- x = get8(f);
- {
- int log0, log1;
- log0 = x & 15;
- log1 = x >> 4;
- f->blocksize_0 = 1 << log0;
- f->blocksize_1 = 1 << log1;
- if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup);
- if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup);
- if (log0 > log1) return error(f, VORBIS_invalid_setup);
- }
-
- // framing_flag
- x = get8(f);
- if (!(x & 1)) return error(f, VORBIS_invalid_first_page);
-
- // second packet!
- if (!start_page(f)) return FALSE;
-
- if (!start_packet(f)) return FALSE;
- do {
- len = next_segment(f);
- skip(f, len);
- f->bytes_in_seg = 0;
- } while (len);
-
- // third packet!
- if (!start_packet(f)) return FALSE;
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (IS_PUSH_MODE(f)) {
- if (!is_whole_packet_present(f, TRUE)) {
- // convert error in ogg header to write type
- if (f->error == VORBIS_invalid_stream)
- f->error = VORBIS_invalid_setup;
- return FALSE;
- }
- }
-#endif
-
- crc32_init(); // always init it, to avoid multithread race conditions
-
- if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup);
- for (i = 0; i < 6; ++i) header[i] = get8_packet(f);
- if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup);
-
- // codebooks
-
- f->codebook_count = get_bits(f, 8) + 1;
- f->codebooks = (Codebook *)setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
- if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
- memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
- for (i = 0; i < f->codebook_count; ++i) {
- uint32 *values;
- int ordered, sorted_count;
- int total = 0;
- uint8 *lengths;
- Codebook *c = f->codebooks + i;
- CHECK(f);
- x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup);
- x = get_bits(f, 8);
- c->dimensions = (get_bits(f, 8) << 8) + x;
- x = get_bits(f, 8);
- y = get_bits(f, 8);
- c->entries = (get_bits(f, 8) << 16) + (y << 8) + x;
- ordered = get_bits(f, 1);
- c->sparse = ordered ? 0 : get_bits(f, 1);
-
- if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup);
-
- if (c->sparse)
- lengths = (uint8 *)setup_temp_malloc(f, c->entries);
- else
- lengths = c->codeword_lengths = (uint8 *)setup_malloc(f, c->entries);
-
- if (!lengths) return error(f, VORBIS_outofmem);
-
- if (ordered) {
- int current_entry = 0;
- int current_length = get_bits(f, 5) + 1;
- while (current_entry < c->entries) {
- int limit = c->entries - current_entry;
- int n = get_bits(f, ilog(limit));
- if (current_entry + n >(int) c->entries) { return error(f, VORBIS_invalid_setup); }
- memset(lengths + current_entry, current_length, n);
- current_entry += n;
- ++current_length;
- }
- }
- else {
- for (j = 0; j < c->entries; ++j) {
- int present = c->sparse ? get_bits(f, 1) : 1;
- if (present) {
- lengths[j] = get_bits(f, 5) + 1;
- ++total;
- if (lengths[j] == 32)
- return error(f, VORBIS_invalid_setup);
- }
- else {
- lengths[j] = NO_CODE;
- }
- }
- }
-
- if (c->sparse && total >= c->entries >> 2) {
- // convert sparse items to non-sparse!
- if (c->entries > (int)f->setup_temp_memory_required)
- f->setup_temp_memory_required = c->entries;
-
- c->codeword_lengths = (uint8 *)setup_malloc(f, c->entries);
- if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
- memcpy(c->codeword_lengths, lengths, c->entries);
- setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
- lengths = c->codeword_lengths;
- c->sparse = 0;
- }
-
- // compute the size of the sorted tables
- if (c->sparse) {
- sorted_count = total;
- }
- else {
- sorted_count = 0;
-#ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH
- for (j = 0; j < c->entries; ++j)
- if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE)
- ++sorted_count;
-#endif
- }
-
- c->sorted_entries = sorted_count;
- values = NULL;
-
- CHECK(f);
- if (!c->sparse) {
- c->codewords = (uint32 *)setup_malloc(f, sizeof(c->codewords[0]) * c->entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- }
- else {
- unsigned int size;
- if (c->sorted_entries) {
- c->codeword_lengths = (uint8 *)setup_malloc(f, c->sorted_entries);
- if (!c->codeword_lengths) return error(f, VORBIS_outofmem);
- c->codewords = (uint32 *)setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries);
- if (!c->codewords) return error(f, VORBIS_outofmem);
- values = (uint32 *)setup_temp_malloc(f, sizeof(*values) * c->sorted_entries);
- if (!values) return error(f, VORBIS_outofmem);
- }
- size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries;
- if (size > f->setup_temp_memory_required)
- f->setup_temp_memory_required = size;
- }
-
- if (!compute_codewords(c, lengths, c->entries, values)) {
- if (c->sparse) setup_temp_free(f, values, 0);
- return error(f, VORBIS_invalid_setup);
- }
-
- if (c->sorted_entries) {
- // allocate an extra slot for sentinels
- c->sorted_codewords = (uint32 *)setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries + 1));
- if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
- // allocate an extra slot at the front so that c->sorted_values[-1] is defined
- // so that we can catch that case without an extra if
- c->sorted_values = (int *)setup_malloc(f, sizeof(*c->sorted_values) * (c->sorted_entries + 1));
- if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
- ++c->sorted_values;
- c->sorted_values[-1] = -1;
- compute_sorted_huffman(c, lengths, values);
- }
-
- if (c->sparse) {
- setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
- setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
- setup_temp_free(f, lengths, c->entries);
- c->codewords = NULL;
- }
-
- compute_accelerated_huffman(c);
-
- CHECK(f);
- c->lookup_type = get_bits(f, 4);
- if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup);
- if (c->lookup_type > 0) {
- uint16 *mults;
- c->minimum_value = float32_unpack(get_bits(f, 32));
- c->delta_value = float32_unpack(get_bits(f, 32));
- c->value_bits = get_bits(f, 4) + 1;
- c->sequence_p = get_bits(f, 1);
- if (c->lookup_type == 1) {
- c->lookup_values = lookup1_values(c->entries, c->dimensions);
- }
- else {
- c->lookup_values = c->entries * c->dimensions;
- }
- if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
- mults = (uint16 *)setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
- if (mults == NULL) return error(f, VORBIS_outofmem);
- for (j = 0; j < (int)c->lookup_values; ++j) {
- int q = get_bits(f, c->value_bits);
- if (q == EOP) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
- mults[j] = q;
- }
-
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- if (c->lookup_type == 1) {
- int len, sparse = c->sparse;
- float last = 0;
- // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop
- if (sparse) {
- if (c->sorted_entries == 0) goto skip;
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
- }
- else
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
- if (c->multiplicands == NULL) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- len = sparse ? c->sorted_entries : c->entries;
- for (j = 0; j < len; ++j) {
- unsigned int z = sparse ? c->sorted_values[j] : j;
- unsigned int div = 1;
- for (k = 0; k < c->dimensions; ++k) {
- int off = (z / div) % c->lookup_values;
- float val = mults[off];
- val = mults[off] * c->delta_value + c->minimum_value + last;
- c->multiplicands[j*c->dimensions + k] = val;
- if (c->sequence_p)
- last = val;
- if (k + 1 < c->dimensions) {
- if (div > UINT_MAX / (unsigned int)c->lookup_values) {
- setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values);
- return error(f, VORBIS_invalid_setup);
- }
- div *= c->lookup_values;
- }
- }
- }
- c->lookup_type = 2;
- }
- else
-#endif
- {
- float last = 0;
- CHECK(f);
- c->multiplicands = (codetype *)setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
- if (c->multiplicands == NULL) { setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
- for (j = 0; j < (int)c->lookup_values; ++j) {
- float val = mults[j] * c->delta_value + c->minimum_value + last;
- c->multiplicands[j] = val;
- if (c->sequence_p)
- last = val;
- }
- }
-#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK
- skip : ;
-#endif
- setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values);
-
- CHECK(f);
- }
- CHECK(f);
- }
-
- // time domain transfers (notused)
-
- x = get_bits(f, 6) + 1;
- for (i = 0; i < x; ++i) {
- uint32 z = get_bits(f, 16);
- if (z != 0) return error(f, VORBIS_invalid_setup);
- }
-
- // Floors
- f->floor_count = get_bits(f, 6) + 1;
- f->floor_config = (Floor *)setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
- if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
- for (i = 0; i < f->floor_count; ++i) {
- f->floor_types[i] = get_bits(f, 16);
- if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
- if (f->floor_types[i] == 0) {
- Floor0 *g = &f->floor_config[i].floor0;
- g->order = get_bits(f, 8);
- g->rate = get_bits(f, 16);
- g->bark_map_size = get_bits(f, 16);
- g->amplitude_bits = get_bits(f, 6);
- g->amplitude_offset = get_bits(f, 8);
- g->number_of_books = get_bits(f, 4) + 1;
- for (j = 0; j < g->number_of_books; ++j)
- g->book_list[j] = get_bits(f, 8);
- return error(f, VORBIS_feature_not_supported);
- }
- else {
- stbv__floor_ordering p[31 * 8 + 2];
- Floor1 *g = &f->floor_config[i].floor1;
- int max_class = -1;
- g->partitions = get_bits(f, 5);
- for (j = 0; j < g->partitions; ++j) {
- g->partition_class_list[j] = get_bits(f, 4);
- if (g->partition_class_list[j] > max_class)
- max_class = g->partition_class_list[j];
- }
- for (j = 0; j <= max_class; ++j) {
- g->class_dimensions[j] = get_bits(f, 3) + 1;
- g->class_subclasses[j] = get_bits(f, 2);
- if (g->class_subclasses[j]) {
- g->class_masterbooks[j] = get_bits(f, 8);
- if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- for (k = 0; k < 1 << g->class_subclasses[j]; ++k) {
- g->subclass_books[j][k] = get_bits(f, 8) - 1;
- if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- }
- g->floor1_multiplier = get_bits(f, 2) + 1;
- g->rangebits = get_bits(f, 4);
- g->Xlist[0] = 0;
- g->Xlist[1] = 1 << g->rangebits;
- g->values = 2;
- for (j = 0; j < g->partitions; ++j) {
- int c = g->partition_class_list[j];
- for (k = 0; k < g->class_dimensions[c]; ++k) {
- g->Xlist[g->values] = get_bits(f, g->rangebits);
- ++g->values;
- }
- }
- // precompute the sorting
- for (j = 0; j < g->values; ++j) {
- p[j].x = g->Xlist[j];
- p[j].id = j;
- }
- qsort(p, g->values, sizeof(p[0]), point_compare);
- for (j = 0; j < g->values; ++j)
- g->sorted_order[j] = (uint8)p[j].id;
- // precompute the neighbors
- for (j = 2; j < g->values; ++j) {
- int low, hi;
- neighbors(g->Xlist, j, &low, &hi);
- g->neighbors[j][0] = low;
- g->neighbors[j][1] = hi;
- }
-
- if (g->values > longest_floorlist)
- longest_floorlist = g->values;
- }
- }
-
- // Residue
- f->residue_count = get_bits(f, 6) + 1;
- f->residue_config = (Residue *)setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
- if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
- memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
- for (i = 0; i < f->residue_count; ++i) {
- uint8 residue_cascade[64];
- Residue *r = f->residue_config + i;
- f->residue_types[i] = get_bits(f, 16);
- if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup);
- r->begin = get_bits(f, 24);
- r->end = get_bits(f, 24);
- if (r->end < r->begin) return error(f, VORBIS_invalid_setup);
- r->part_size = get_bits(f, 24) + 1;
- r->classifications = get_bits(f, 6) + 1;
- r->classbook = get_bits(f, 8);
- if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- for (j = 0; j < r->classifications; ++j) {
- uint8 high_bits = 0;
- uint8 low_bits = get_bits(f, 3);
- if (get_bits(f, 1))
- high_bits = get_bits(f, 5);
- residue_cascade[j] = high_bits * 8 + low_bits;
- }
- r->residue_books = (short(*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
- if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
- for (j = 0; j < r->classifications; ++j) {
- for (k = 0; k < 8; ++k) {
- if (residue_cascade[j] & (1 << k)) {
- r->residue_books[j][k] = get_bits(f, 8);
- if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup);
- }
- else {
- r->residue_books[j][k] = -1;
- }
- }
- }
- // precompute the classifications[] array to avoid inner-loop mod/divide
- // call it 'classdata' since we already have r->classifications
- r->classdata = (uint8 **)setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- if (!r->classdata) return error(f, VORBIS_outofmem);
- memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries);
- for (j = 0; j < f->codebooks[r->classbook].entries; ++j) {
- int classwords = f->codebooks[r->classbook].dimensions;
- int temp = j;
- r->classdata[j] = (uint8 *)setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
- if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
- for (k = classwords - 1; k >= 0; --k) {
- r->classdata[j][k] = temp % r->classifications;
- temp /= r->classifications;
- }
- }
- }
-
- f->mapping_count = get_bits(f, 6) + 1;
- f->mapping = (Mapping *)setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
- if (f->mapping == NULL) return error(f, VORBIS_outofmem);
- memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
- for (i = 0; i < f->mapping_count; ++i) {
- Mapping *m = f->mapping + i;
- int mapping_type = get_bits(f, 16);
- if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
- m->chan = (MappingChannel *)setup_malloc(f, f->channels * sizeof(*m->chan));
- if (m->chan == NULL) return error(f, VORBIS_outofmem);
- if (get_bits(f, 1))
- m->submaps = get_bits(f, 4) + 1;
- else
- m->submaps = 1;
- if (m->submaps > max_submaps)
- max_submaps = m->submaps;
- if (get_bits(f, 1)) {
- m->coupling_steps = get_bits(f, 8) + 1;
- for (k = 0; k < m->coupling_steps; ++k) {
- m->chan[k].magnitude = get_bits(f, ilog(f->channels - 1));
- m->chan[k].angle = get_bits(f, ilog(f->channels - 1));
- if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup);
- if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup);
- }
- }
- else
- m->coupling_steps = 0;
-
- // reserved field
- if (get_bits(f, 2)) return error(f, VORBIS_invalid_setup);
- if (m->submaps > 1) {
- for (j = 0; j < f->channels; ++j) {
- m->chan[j].mux = get_bits(f, 4);
- if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup);
- }
- }
- else
- // @SPECIFICATION: this case is missing from the spec
- for (j = 0; j < f->channels; ++j)
- m->chan[j].mux = 0;
-
- for (j = 0; j < m->submaps; ++j) {
- get_bits(f, 8); // discard
- m->submap_floor[j] = get_bits(f, 8);
- m->submap_residue[j] = get_bits(f, 8);
- if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup);
- if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup);
- }
- }
-
- // Modes
- f->mode_count = get_bits(f, 6) + 1;
- for (i = 0; i < f->mode_count; ++i) {
- Mode *m = f->mode_config + i;
- m->blockflag = get_bits(f, 1);
- m->windowtype = get_bits(f, 16);
- m->transformtype = get_bits(f, 16);
- m->mapping = get_bits(f, 8);
- if (m->windowtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->transformtype != 0) return error(f, VORBIS_invalid_setup);
- if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup);
- }
-
- flush_packet(f);
-
- f->previous_length = 0;
-
- for (i = 0; i < f->channels; ++i) {
- f->channel_buffers[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1);
- f->previous_window[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2);
- f->finalY[i] = (int16 *)setup_malloc(f, sizeof(int16) * longest_floorlist);
- if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
- memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- f->floor_buffers[i] = (float *)setup_malloc(f, sizeof(float) * f->blocksize_1 / 2);
- if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
-#endif
- }
-
- if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE;
- if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE;
- f->blocksize[0] = f->blocksize_0;
- f->blocksize[1] = f->blocksize_1;
-
-#ifdef STB_VORBIS_DIVIDE_TABLE
- if (integer_divide_table[1][1] == 0)
- for (i = 0; i < DIVTAB_NUMER; ++i)
- for (j = 1; j < DIVTAB_DENOM; ++j)
- integer_divide_table[i][j] = i / j;
-#endif
-
- // compute how much temporary memory is needed
-
- // 1.
- {
- uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1);
- uint32 classify_mem;
- int i, max_part_read = 0;
- for (i = 0; i < f->residue_count; ++i) {
- Residue *r = f->residue_config + i;
- unsigned int actual_size = f->blocksize_1 / 2;
- unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size;
- unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size;
- int n_read = limit_r_end - limit_r_begin;
- int part_read = n_read / r->part_size;
- if (part_read > max_part_read)
- max_part_read = part_read;
- }
-#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *));
-#else
- classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *));
-#endif
-
- // maximum reasonable partition size is f->blocksize_1
-
- f->temp_memory_required = classify_mem;
- if (imdct_mem > f->temp_memory_required)
- f->temp_memory_required = imdct_mem;
- }
-
- f->first_decode = TRUE;
-
- if (f->alloc.alloc_buffer) {
- assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes);
- // check if there's enough temp memory so we don't error later
- if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned)f->temp_offset)
- return error(f, VORBIS_outofmem);
- }
-
- f->first_audio_page_offset = stb_vorbis_get_file_offset(f);
-
- return TRUE;
-}
-
-static void vorbis_deinit(stb_vorbis *p)
-{
- int i, j;
- if (p->residue_config) {
- for (i = 0; i < p->residue_count; ++i) {
- Residue *r = p->residue_config + i;
- if (r->classdata) {
- for (j = 0; j < p->codebooks[r->classbook].entries; ++j)
- setup_free(p, r->classdata[j]);
- setup_free(p, r->classdata);
- }
- setup_free(p, r->residue_books);
- }
- }
-
- if (p->codebooks) {
- CHECK(p);
- for (i = 0; i < p->codebook_count; ++i) {
- Codebook *c = p->codebooks + i;
- setup_free(p, c->codeword_lengths);
- setup_free(p, c->multiplicands);
- setup_free(p, c->codewords);
- setup_free(p, c->sorted_codewords);
- // c->sorted_values[-1] is the first entry in the array
- setup_free(p, c->sorted_values ? c->sorted_values - 1 : NULL);
- }
- setup_free(p, p->codebooks);
- }
- setup_free(p, p->floor_config);
- setup_free(p, p->residue_config);
- if (p->mapping) {
- for (i = 0; i < p->mapping_count; ++i)
- setup_free(p, p->mapping[i].chan);
- setup_free(p, p->mapping);
- }
- CHECK(p);
- for (i = 0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) {
- setup_free(p, p->channel_buffers[i]);
- setup_free(p, p->previous_window[i]);
-#ifdef STB_VORBIS_NO_DEFER_FLOOR
- setup_free(p, p->floor_buffers[i]);
-#endif
- setup_free(p, p->finalY[i]);
- }
- for (i = 0; i < 2; ++i) {
- setup_free(p, p->A[i]);
- setup_free(p, p->B[i]);
- setup_free(p, p->C[i]);
- setup_free(p, p->window[i]);
- setup_free(p, p->bit_reverse[i]);
- }
-#ifndef STB_VORBIS_NO_STDIO
- if (p->close_on_free) fclose(p->f);
-#endif
-}
-
-void stb_vorbis_close(stb_vorbis *p)
-{
- if (p == NULL) return;
- vorbis_deinit(p);
- setup_free(p, p);
-}
-
-static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
-{
- memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
- if (z) {
- p->alloc = *z;
- p->alloc.alloc_buffer_length_in_bytes = (p->alloc.alloc_buffer_length_in_bytes + 3) & ~3;
- p->temp_offset = p->alloc.alloc_buffer_length_in_bytes;
- }
- p->eof = 0;
- p->error = VORBIS__no_error;
- p->stream = NULL;
- p->codebooks = NULL;
- p->page_crc_tests = -1;
-#ifndef STB_VORBIS_NO_STDIO
- p->close_on_free = FALSE;
- p->f = NULL;
-#endif
-}
-
-int stb_vorbis_get_sample_offset(stb_vorbis *f)
-{
- if (f->current_loc_valid)
- return f->current_loc;
- else
- return -1;
-}
-
-stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f)
-{
- stb_vorbis_info d;
- d.channels = f->channels;
- d.sample_rate = f->sample_rate;
- d.setup_memory_required = f->setup_memory_required;
- d.setup_temp_memory_required = f->setup_temp_memory_required;
- d.temp_memory_required = f->temp_memory_required;
- d.max_frame_size = f->blocksize_1 >> 1;
- return d;
-}
-
-int stb_vorbis_get_error(stb_vorbis *f)
-{
- int e = f->error;
- f->error = VORBIS__no_error;
- return e;
-}
-
-static stb_vorbis * vorbis_alloc(stb_vorbis *f)
-{
- stb_vorbis *p = (stb_vorbis *)setup_malloc(f, sizeof(*p));
- return p;
-}
-
-#ifndef STB_VORBIS_NO_PUSHDATA_API
-
-void stb_vorbis_flush_pushdata(stb_vorbis *f)
-{
- f->previous_length = 0;
- f->page_crc_tests = 0;
- f->discard_samples_deferred = 0;
- f->current_loc_valid = FALSE;
- f->first_decode = FALSE;
- f->samples_output = 0;
- f->channel_buffer_start = 0;
- f->channel_buffer_end = 0;
-}
-
-static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len)
-{
- int i, n;
- for (i = 0; i < f->page_crc_tests; ++i)
- f->scan[i].bytes_done = 0;
-
- // if we have room for more scans, search for them first, because
- // they may cause us to stop early if their header is incomplete
- if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) {
- if (data_len < 4) return 0;
- data_len -= 3; // need to look for 4-byte sequence, so don't miss
- // one that straddles a boundary
- for (i = 0; i < data_len; ++i) {
- if (data[i] == 0x4f) {
- if (0 == memcmp(data + i, ogg_page_header, 4)) {
- int j, len;
- uint32 crc;
- // make sure we have the whole page header
- if (i + 26 >= data_len || i + 27 + data[i + 26] >= data_len) {
- // only read up to this page start, so hopefully we'll
- // have the whole page header start next time
- data_len = i;
- break;
- }
- // ok, we have it all; compute the length of the page
- len = 27 + data[i + 26];
- for (j = 0; j < data[i + 26]; ++j)
- len += data[i + 27 + j];
- // scan everything up to the embedded crc (which we must 0)
- crc = 0;
- for (j = 0; j < 22; ++j)
- crc = crc32_update(crc, data[i + j]);
- // now process 4 0-bytes
- for (; j < 26; ++j)
- crc = crc32_update(crc, 0);
- // len is the total number of bytes we need to scan
- n = f->page_crc_tests++;
- f->scan[n].bytes_left = len - j;
- f->scan[n].crc_so_far = crc;
- f->scan[n].goal_crc = data[i + 22] + (data[i + 23] << 8) + (data[i + 24] << 16) + (data[i + 25] << 24);
- // if the last frame on a page is continued to the next, then
- // we can't recover the sample_loc immediately
- if (data[i + 27 + data[i + 26] - 1] == 255)
- f->scan[n].sample_loc = ~0;
- else
- f->scan[n].sample_loc = data[i + 6] + (data[i + 7] << 8) + (data[i + 8] << 16) + (data[i + 9] << 24);
- f->scan[n].bytes_done = i + j;
- if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT)
- break;
- // keep going if we still have room for more
- }
- }
- }
- }
-
- for (i = 0; i < f->page_crc_tests;) {
- uint32 crc;
- int j;
- int n = f->scan[i].bytes_done;
- int m = f->scan[i].bytes_left;
- if (m > data_len - n) m = data_len - n;
- // m is the bytes to scan in the current chunk
- crc = f->scan[i].crc_so_far;
- for (j = 0; j < m; ++j)
- crc = crc32_update(crc, data[n + j]);
- f->scan[i].bytes_left -= m;
- f->scan[i].crc_so_far = crc;
- if (f->scan[i].bytes_left == 0) {
- // does it match?
- if (f->scan[i].crc_so_far == f->scan[i].goal_crc) {
- // Houston, we have page
- data_len = n + m; // consumption amount is wherever that scan ended
- f->page_crc_tests = -1; // drop out of page scan mode
- f->previous_length = 0; // decode-but-don't-output one frame
- f->next_seg = -1; // start a new page
- f->current_loc = f->scan[i].sample_loc; // set the current sample location
- // to the amount we'd have decoded had we decoded this page
- f->current_loc_valid = f->current_loc != ~0U;
- return data_len;
- }
- // delete entry
- f->scan[i] = f->scan[--f->page_crc_tests];
- }
- else {
- ++i;
- }
- }
-
- return data_len;
-}
-
-// return value: number of bytes we used
-int stb_vorbis_decode_frame_pushdata(
- stb_vorbis *f, // the file we're decoding
- const uint8 *data, int data_len, // the memory available for decoding
- int *channels, // place to write number of float * buffers
- float ***output, // place to write float ** array of float * buffers
- int *samples // place to write number of output samples
-)
-{
- int i;
- int len, right, left;
-
- if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (f->page_crc_tests >= 0) {
- *samples = 0;
- return vorbis_search_for_page_pushdata(f, (uint8 *)data, data_len);
- }
-
- f->stream = (uint8 *)data;
- f->stream_end = (uint8 *)data + data_len;
- f->error = VORBIS__no_error;
-
- // check that we have the entire packet in memory
- if (!is_whole_packet_present(f, FALSE)) {
- *samples = 0;
- return 0;
- }
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- // save the actual error we encountered
- enum STBVorbisError error = f->error;
- if (error == VORBIS_bad_packet_type) {
- // flush and resynch
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int)(f->stream - data);
- }
- if (error == VORBIS_continued_packet_flag_invalid) {
- if (f->previous_length == 0) {
- // we may be resynching, in which case it's ok to hit one
- // of these; just discard the packet
- f->error = VORBIS__no_error;
- while (get8_packet(f) != EOP)
- if (f->eof) break;
- *samples = 0;
- return (int)(f->stream - data);
- }
- }
- // if we get an error while parsing, what to do?
- // well, it DEFINITELY won't work to continue from where we are!
- stb_vorbis_flush_pushdata(f);
- // restore the error that actually made us bail
- f->error = error;
- *samples = 0;
- return 1;
- }
-
- // success!
- len = vorbis_finish_frame(f, len, left, right);
- for (i = 0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- if (channels) *channels = f->channels;
- *samples = len;
- *output = f->outputs;
- return (int)(f->stream - data);
-}
-
-stb_vorbis *stb_vorbis_open_pushdata(
- const unsigned char *data, int data_len, // the memory available for decoding
- int *data_used, // only defined if result is not NULL
- int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *)data;
- p.stream_end = (uint8 *)data + data_len;
- p.push_mode = TRUE;
- if (!start_decoder(&p)) {
- if (p.eof)
- *error = VORBIS_need_more_data;
- else
- *error = p.error;
- return NULL;
- }
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- *data_used = (int)(f->stream - data);
- *error = 0;
- return f;
- }
- else {
- vorbis_deinit(&p);
- return NULL;
- }
-}
-#endif // STB_VORBIS_NO_PUSHDATA_API
-
-unsigned int stb_vorbis_get_file_offset(stb_vorbis *f)
-{
-#ifndef STB_VORBIS_NO_PUSHDATA_API
- if (f->push_mode) return 0;
-#endif
- if (USE_MEMORY(f)) return (unsigned int)(f->stream - f->stream_start);
-#ifndef STB_VORBIS_NO_STDIO
- return (unsigned int)(ftell(f->f) - f->f_start);
-#endif
-}
-
-#ifndef STB_VORBIS_NO_PULLDATA_API
-//
-// DATA-PULLING API
-//
-
-static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last)
-{
- for (;;) {
- int n;
- if (f->eof) return 0;
- n = get8(f);
- if (n == 0x4f) { // page header candidate
- unsigned int retry_loc = stb_vorbis_get_file_offset(f);
- int i;
- // check if we're off the end of a file_section stream
- if (retry_loc - 25 > f->stream_len)
- return 0;
- // check the rest of the header
- for (i = 1; i < 4; ++i)
- if (get8(f) != ogg_page_header[i])
- break;
- if (f->eof) return 0;
- if (i == 4) {
- uint8 header[27];
- uint32 i, crc, goal, len;
- for (i = 0; i < 4; ++i)
- header[i] = ogg_page_header[i];
- for (; i < 27; ++i)
- header[i] = get8(f);
- if (f->eof) return 0;
- if (header[4] != 0) goto invalid;
- goal = header[22] + (header[23] << 8) + (header[24] << 16) + (header[25] << 24);
- for (i = 22; i < 26; ++i)
- header[i] = 0;
- crc = 0;
- for (i = 0; i < 27; ++i)
- crc = crc32_update(crc, header[i]);
- len = 0;
- for (i = 0; i < header[26]; ++i) {
- int s = get8(f);
- crc = crc32_update(crc, s);
- len += s;
- }
- if (len && f->eof) return 0;
- for (i = 0; i < len; ++i)
- crc = crc32_update(crc, get8(f));
- // finished parsing probable page
- if (crc == goal) {
- // we could now check that it's either got the last
- // page flag set, OR it's followed by the capture
- // pattern, but I guess TECHNICALLY you could have
- // a file with garbage between each ogg page and recover
- // from it automatically? So even though that paranoia
- // might decrease the chance of an invalid decode by
- // another 2^32, not worth it since it would hose those
- // invalid-but-useful files?
- if (end)
- *end = stb_vorbis_get_file_offset(f);
- if (last) {
- if (header[5] & 0x04)
- *last = 1;
- else
- *last = 0;
- }
- set_file_offset(f, retry_loc - 1);
- return 1;
- }
- }
- invalid:
- // not a valid page, so rewind and look for next one
- set_file_offset(f, retry_loc);
- }
- }
-}
-
-
-#define SAMPLE_unknown 0xffffffff
-
-// seeking is implemented with a binary search, which narrows down the range to
-// 64K, before using a linear search (because finding the synchronization
-// pattern can be expensive, and the chance we'd find the end page again is
-// relatively high for small ranges)
-//
-// two initial interpolation-style probes are used at the start of the search
-// to try to bound either side of the binary search sensibly, while still
-// working in O(log n) time if they fail.
-
-static int get_seek_page_info(stb_vorbis *f, ProbedPage *z)
-{
- uint8 header[27], lacing[255];
- int i, len;
-
- // record where the page starts
- z->page_start = stb_vorbis_get_file_offset(f);
-
- // parse the header
- getn(f, header, 27);
- if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S')
- return 0;
- getn(f, lacing, header[26]);
-
- // determine the length of the payload
- len = 0;
- for (i = 0; i < header[26]; ++i)
- len += lacing[i];
-
- // this implies where the page ends
- z->page_end = z->page_start + 27 + header[26] + len;
-
- // read the last-decoded sample out of the data
- z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24);
-
- // restore file state to where we were
- set_file_offset(f, z->page_start);
- return 1;
-}
-
-// rarely used function to seek back to the preceeding page while finding the
-// start of a packet
-static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
-{
- unsigned int previous_safe, end;
-
- // now we want to seek back 64K from the limit
- if (limit_offset >= 65536 && limit_offset - 65536 >= f->first_audio_page_offset)
- previous_safe = limit_offset - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
-
- while (vorbis_find_page(f, &end, NULL)) {
- if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
- return 1;
- set_file_offset(f, end);
- }
-
- return 0;
-}
-
-// implements the search logic for finding a page and starting decoding. if
-// the function succeeds, current_loc_valid will be true and current_loc will
-// be less than or equal to the provided sample number (the closer the
-// better).
-static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
-{
- ProbedPage left, right, mid;
- int i, start_seg_with_known_loc, end_pos, page_start;
- uint32 delta, stream_length, padding;
- double offset, bytes_per_sample;
- int probe = 0;
-
- // find the last page and validate the target sample
- stream_length = stb_vorbis_stream_length_in_samples(f);
- if (stream_length == 0) return error(f, VORBIS_seek_without_length);
- if (sample_number > stream_length) return error(f, VORBIS_seek_invalid);
-
- // this is the maximum difference between the window-center (which is the
- // actual granule position value), and the right-start (which the spec
- // indicates should be the granule position (give or take one)).
- padding = ((f->blocksize_1 - f->blocksize_0) >> 2);
- if (sample_number < padding)
- sample_number = 0;
- else
- sample_number -= padding;
-
- left = f->p_first;
- while (left.last_decoded_sample == ~0U) {
- // (untested) the first page does not have a 'last_decoded_sample'
- set_file_offset(f, left.page_end);
- if (!get_seek_page_info(f, &left)) goto error;
- }
-
- right = f->p_last;
- assert(right.last_decoded_sample != ~0U);
-
- // starting from the start is handled differently
- if (sample_number <= left.last_decoded_sample) {
- if (stb_vorbis_seek_start(f))
- return 1;
- return 0;
- }
-
- while (left.page_end != right.page_start) {
- assert(left.page_end < right.page_start);
- // search range in bytes
- delta = right.page_start - left.page_end;
- if (delta <= 65536) {
- // there's only 64K left to search - handle it linearly
- set_file_offset(f, left.page_end);
- }
- else {
- if (probe < 2) {
- if (probe == 0) {
- // first probe (interpolate)
- double data_bytes = right.page_end - left.page_start;
- bytes_per_sample = data_bytes / right.last_decoded_sample;
- offset = left.page_start + bytes_per_sample * (sample_number - left.last_decoded_sample);
- }
- else {
- // second probe (try to bound the other side)
- double error = ((double)sample_number - mid.last_decoded_sample) * bytes_per_sample;
- if (error >= 0 && error < 8000) error = 8000;
- if (error < 0 && error > -8000) error = -8000;
- offset += error * 2;
- }
-
- // ensure the offset is valid
- if (offset < left.page_end)
- offset = left.page_end;
- if (offset > right.page_start - 65536)
- offset = right.page_start - 65536;
-
- set_file_offset(f, (unsigned int)offset);
- }
- else {
- // binary search for large ranges (offset by 32K to ensure
- // we don't hit the right page)
- set_file_offset(f, left.page_end + (delta / 2) - 32768);
- }
-
- if (!vorbis_find_page(f, NULL, NULL)) goto error;
- }
-
- for (;;) {
- if (!get_seek_page_info(f, &mid)) goto error;
- if (mid.last_decoded_sample != ~0U) break;
- // (untested) no frames end on this page
- set_file_offset(f, mid.page_end);
- assert(mid.page_start < right.page_start);
- }
-
- // if we've just found the last page again then we're in a tricky file,
- // and we're close enough.
- if (mid.page_start == right.page_start)
- break;
-
- if (sample_number < mid.last_decoded_sample)
- right = mid;
- else
- left = mid;
-
- ++probe;
- }
-
- // seek back to start of the last packet
- page_start = left.page_start;
- set_file_offset(f, page_start);
- if (!start_page(f)) return error(f, VORBIS_seek_failed);
- end_pos = f->end_seg_with_known_loc;
- assert(end_pos >= 0);
-
- for (;;) {
- for (i = end_pos; i > 0; --i)
- if (f->segments[i - 1] != 255)
- break;
-
- start_seg_with_known_loc = i;
-
- if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet))
- break;
-
- // (untested) the final packet begins on an earlier page
- if (!go_to_page_before(f, page_start))
- goto error;
-
- page_start = stb_vorbis_get_file_offset(f);
- if (!start_page(f)) goto error;
- end_pos = f->segment_count - 1;
- }
-
- // prepare to start decoding
- f->current_loc_valid = FALSE;
- f->last_seg = FALSE;
- f->valid_bits = 0;
- f->packet_bytes = 0;
- f->bytes_in_seg = 0;
- f->previous_length = 0;
- f->next_seg = start_seg_with_known_loc;
-
- for (i = 0; i < start_seg_with_known_loc; i++)
- skip(f, f->segments[i]);
-
- // start decoding (optimizable - this frame is generally discarded)
- if (!vorbis_pump_first_frame(f))
- return 0;
- if (f->current_loc > sample_number)
- return error(f, VORBIS_seek_failed);
- return 1;
-
-error:
- // try to restore the file to a valid state
- stb_vorbis_seek_start(f);
- return error(f, VORBIS_seek_failed);
-}
-
-// the same as vorbis_decode_initial, but without advancing
-static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode)
-{
- int bits_read, bytes_read;
-
- if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode))
- return 0;
-
- // either 1 or 2 bytes were read, figure out which so we can rewind
- bits_read = 1 + ilog(f->mode_count - 1);
- if (f->mode_config[*mode].blockflag)
- bits_read += 2;
- bytes_read = (bits_read + 7) / 8;
-
- f->bytes_in_seg += bytes_read;
- f->packet_bytes -= bytes_read;
- skip(f, -bytes_read);
- if (f->next_seg == -1)
- f->next_seg = f->segment_count - 1;
- else
- f->next_seg--;
- f->valid_bits = 0;
-
- return 1;
-}
-
-int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number)
-{
- uint32 max_frame_samples;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- // fast page-level search
- if (!seek_to_sample_coarse(f, sample_number))
- return 0;
-
- assert(f->current_loc_valid);
- assert(f->current_loc <= sample_number);
-
- // linear search for the relevant packet
- max_frame_samples = (f->blocksize_1 * 3 - f->blocksize_0) >> 2;
- while (f->current_loc < sample_number) {
- int left_start, left_end, right_start, right_end, mode, frame_samples;
- if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode))
- return error(f, VORBIS_seek_failed);
- // calculate the number of samples returned by the next frame
- frame_samples = right_start - left_start;
- if (f->current_loc + frame_samples > sample_number) {
- return 1; // the next frame will contain the sample
- }
- else if (f->current_loc + frame_samples + max_frame_samples > sample_number) {
- // there's a chance the frame after this could contain the sample
- vorbis_pump_first_frame(f);
- }
- else {
- // this frame is too early to be relevant
- f->current_loc += frame_samples;
- f->previous_length = 0;
- maybe_start_packet(f);
- flush_packet(f);
- }
- }
- // the next frame will start with the sample
- assert(f->current_loc == sample_number);
- return 1;
-}
-
-int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
-{
- if (!stb_vorbis_seek_frame(f, sample_number))
- return 0;
-
- if (sample_number != f->current_loc) {
- int n;
- uint32 frame_start = f->current_loc;
- stb_vorbis_get_frame_float(f, &n, NULL);
- assert(sample_number > frame_start);
- assert(f->channel_buffer_start + (int)(sample_number - frame_start) <= f->channel_buffer_end);
- f->channel_buffer_start += (sample_number - frame_start);
- }
-
- return 1;
-}
-
-int stb_vorbis_seek_start(stb_vorbis *f)
-{
- if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); }
- set_file_offset(f, f->first_audio_page_offset);
- f->previous_length = 0;
- f->first_decode = TRUE;
- f->next_seg = -1;
- return vorbis_pump_first_frame(f);
-}
-
-unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f)
-{
- unsigned int restore_offset, previous_safe;
- unsigned int end, last_page_loc;
-
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
- if (!f->total_samples) {
- unsigned int last;
- uint32 lo, hi;
- char header[6];
-
- // first, store the current decode position so we can restore it
- restore_offset = stb_vorbis_get_file_offset(f);
-
- // now we want to seek back 64K from the end (the last page must
- // be at most a little less than 64K, but let's allow a little slop)
- if (f->stream_len >= 65536 && f->stream_len - 65536 >= f->first_audio_page_offset)
- previous_safe = f->stream_len - 65536;
- else
- previous_safe = f->first_audio_page_offset;
-
- set_file_offset(f, previous_safe);
- // previous_safe is now our candidate 'earliest known place that seeking
- // to will lead to the final page'
-
- if (!vorbis_find_page(f, &end, &last)) {
- // if we can't find a page, we're hosed!
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = 0xffffffff;
- goto done;
- }
-
- // check if there are more pages
- last_page_loc = stb_vorbis_get_file_offset(f);
-
- // stop when the last_page flag is set, not when we reach eof;
- // this allows us to stop short of a 'file_section' end without
- // explicitly checking the length of the section
- while (!last) {
- set_file_offset(f, end);
- if (!vorbis_find_page(f, &end, &last)) {
- // the last page we found didn't have the 'last page' flag
- // set. whoops!
- break;
- }
- previous_safe = last_page_loc + 1;
- last_page_loc = stb_vorbis_get_file_offset(f);
- }
-
- set_file_offset(f, last_page_loc);
-
- // parse the header
- getn(f, (unsigned char *)header, 6);
- // extract the absolute granule position
- lo = get32(f);
- hi = get32(f);
- if (lo == 0xffffffff && hi == 0xffffffff) {
- f->error = VORBIS_cant_find_last_page;
- f->total_samples = SAMPLE_unknown;
- goto done;
- }
- if (hi)
- lo = 0xfffffffe; // saturate
- f->total_samples = lo;
-
- f->p_last.page_start = last_page_loc;
- f->p_last.page_end = end;
- f->p_last.last_decoded_sample = lo;
-
- done:
- set_file_offset(f, restore_offset);
- }
- return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples;
-}
-
-float stb_vorbis_stream_length_in_seconds(stb_vorbis *f)
-{
- return stb_vorbis_stream_length_in_samples(f) / (float)f->sample_rate;
-}
-
-
-
-int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output)
-{
- int len, right, left, i;
- if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing);
-
- if (!vorbis_decode_packet(f, &len, &left, &right)) {
- f->channel_buffer_start = f->channel_buffer_end = 0;
- return 0;
- }
-
- len = vorbis_finish_frame(f, len, left, right);
- for (i = 0; i < f->channels; ++i)
- f->outputs[i] = f->channel_buffers[i] + left;
-
- f->channel_buffer_start = left;
- f->channel_buffer_end = left + len;
-
- if (channels) *channels = f->channels;
- if (output) *output = f->outputs;
- return len;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length)
-{
- stb_vorbis *f, p;
- vorbis_init(&p, alloc);
- p.f = file;
- p.f_start = (uint32)ftell(file);
- p.stream_len = length;
- p.close_on_free = close_on_free;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
-{
- unsigned int len, start;
- start = (unsigned int)ftell(file);
- fseek(file, 0, SEEK_END);
- len = (unsigned int)(ftell(file) - start);
- fseek(file, start, SEEK_SET);
- return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len);
-}
-
-stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc)
-{
- FILE *f = fopen(filename, "rb");
- if (f)
- return stb_vorbis_open_file(f, TRUE, error, alloc);
- if (error) *error = VORBIS_file_open_failure;
- return NULL;
-}
-#endif // STB_VORBIS_NO_STDIO
-
-stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc)
-{
- stb_vorbis *f, p;
- if (data == NULL) return NULL;
- vorbis_init(&p, alloc);
- p.stream = (uint8 *)data;
- p.stream_end = (uint8 *)data + len;
- p.stream_start = (uint8 *)p.stream;
- p.stream_len = len;
- p.push_mode = FALSE;
- if (start_decoder(&p)) {
- f = vorbis_alloc(&p);
- if (f) {
- *f = p;
- vorbis_pump_first_frame(f);
- if (error) *error = VORBIS__no_error;
- return f;
- }
- }
- if (error) *error = p.error;
- vorbis_deinit(&p);
- return NULL;
-}
-
-#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
-#define PLAYBACK_MONO 1
-#define PLAYBACK_LEFT 2
-#define PLAYBACK_RIGHT 4
-
-#define L (PLAYBACK_LEFT | PLAYBACK_MONO)
-#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO)
-#define R (PLAYBACK_RIGHT | PLAYBACK_MONO)
-
-static int8 channel_position[7][6] =
-{
- { 0 },
- { C },
- { L, R },
- { L, C, R },
- { L, R, L, R },
- { L, C, R, L, R },
- { L, C, R, L, R, C },
-};
-
-
-#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT
-typedef union {
- float f;
- int i;
-} float_conv;
-typedef char stb_vorbis_float_size_test[sizeof(float) == 4 && sizeof(int) == 4];
-#define FASTDEF(x) float_conv x
-// add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round
-#define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT))
-#define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22))
-#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s))
-#define check_endianness()
-#else
-#define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s))))
-#define check_endianness()
-#define FASTDEF(x)
-#endif
-
-static void copy_samples(short *dest, float *src, int len)
-{
- int i;
- check_endianness();
- for (i = 0; i < len; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- dest[i] = v;
- }
-}
-
-static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len)
-{
-#define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i, j, o, n = BUFFER_SIZE;
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE) {
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j = 0; j < num_c; ++j) {
- if (channel_position[num_c][j] & mask) {
- for (i = 0; i < n; ++i)
- buffer[i] += data[j][d_offset + o + i];
- }
- }
- for (i = 0; i < n; ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o + i] = v;
- }
- }
-}
-
-static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len)
-{
-#define BUFFER_SIZE 32
- float buffer[BUFFER_SIZE];
- int i, j, o, n = BUFFER_SIZE >> 1;
- // o is the offset in the source data
- check_endianness();
- for (o = 0; o < len; o += BUFFER_SIZE >> 1) {
- // o2 is the offset in the output data
- int o2 = o << 1;
- memset(buffer, 0, sizeof(buffer));
- if (o + n > len) n = len - o;
- for (j = 0; j < num_c; ++j) {
- int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT);
- if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 0] += data[j][d_offset + o + i];
- buffer[i * 2 + 1] += data[j][d_offset + o + i];
- }
- }
- else if (m == PLAYBACK_LEFT) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 0] += data[j][d_offset + o + i];
- }
- }
- else if (m == PLAYBACK_RIGHT) {
- for (i = 0; i < n; ++i) {
- buffer[i * 2 + 1] += data[j][d_offset + o + i];
- }
- }
- }
- for (i = 0; i < (n << 1); ++i) {
- FASTDEF(temp);
- int v = FAST_SCALED_FLOAT_TO_INT(temp, buffer[i], 15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- output[o2 + i] = v;
- }
- }
-}
-
-static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples)
-{
- int i;
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- static int channel_selector[3][2] = { { 0 },{ PLAYBACK_MONO },{ PLAYBACK_LEFT, PLAYBACK_RIGHT } };
- for (i = 0; i < buf_c; ++i)
- compute_samples(channel_selector[buf_c][i], buffer[i] + b_offset, data_c, data, d_offset, samples);
- }
- else {
- int limit = buf_c < data_c ? buf_c : data_c;
- for (i = 0; i < limit; ++i)
- copy_samples(buffer[i] + b_offset, data[i] + d_offset, samples);
- for (; i < buf_c; ++i)
- memset(buffer[i] + b_offset, 0, sizeof(short) * samples);
- }
-}
-
-int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
-{
- float **output;
- int len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len > num_samples) len = num_samples;
- if (len)
- convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
- return len;
-}
-
-static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len)
-{
- int i;
- check_endianness();
- if (buf_c != data_c && buf_c <= 2 && data_c <= 6) {
- assert(buf_c == 2);
- for (i = 0; i < buf_c; ++i)
- compute_stereo_samples(buffer, data_c, data, d_offset, len);
- }
- else {
- int limit = buf_c < data_c ? buf_c : data_c;
- int j;
- for (j = 0; j < len; ++j) {
- for (i = 0; i < limit; ++i) {
- FASTDEF(temp);
- float f = data[i][d_offset + j];
- int v = FAST_SCALED_FLOAT_TO_INT(temp, f, 15);//data[i][d_offset+j],15);
- if ((unsigned int)(v + 32768) > 65535)
- v = v < 0 ? -32768 : 32767;
- *buffer++ = v;
- }
- for (; i < buf_c; ++i)
- *buffer++ = 0;
- }
- }
-}
-
-int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts)
-{
- float **output;
- int len;
- if (num_c == 1) return stb_vorbis_get_frame_short(f, num_c, &buffer, num_shorts);
- len = stb_vorbis_get_frame_float(f, NULL, &output);
- if (len) {
- if (len*num_c > num_shorts) len = num_shorts / num_c;
- convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
- }
- return len;
-}
-
-int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts)
-{
- float **outputs;
- int len = num_shorts / channels;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- if (k)
- convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- buffer += k*channels;
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len)
-{
- float **outputs;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- if (k)
- convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k);
- n += k;
- f->channel_buffer_start += k;
- if (n == len) break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
- }
- return n;
-}
-
-#ifndef STB_VORBIS_NO_STDIO
-int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *)malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *)realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // NO_STDIO
-
-int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output)
-{
- int data_len, offset, total, limit, error;
- short *data;
- stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
- if (v == NULL) return -1;
- limit = v->channels * 4096;
- *channels = v->channels;
- if (sample_rate)
- *sample_rate = v->sample_rate;
- offset = data_len = 0;
- total = limit;
- data = (short *)malloc(total * sizeof(*data));
- if (data == NULL) {
- stb_vorbis_close(v);
- return -2;
- }
- for (;;) {
- int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data + offset, total - offset);
- if (n == 0) break;
- data_len += n;
- offset += n * v->channels;
- if (offset + limit > total) {
- short *data2;
- total *= 2;
- data2 = (short *)realloc(data, total * sizeof(*data));
- if (data2 == NULL) {
- free(data);
- stb_vorbis_close(v);
- return -2;
- }
- data = data2;
- }
- }
- *output = data;
- stb_vorbis_close(v);
- return data_len;
-}
-#endif // STB_VORBIS_NO_INTEGER_CONVERSION
-
-int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats)
-{
- float **outputs;
- int len = num_floats / channels;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < len) {
- int i, j;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= len) k = len - n;
- for (j = 0; j < k; ++j) {
- for (i = 0; i < z; ++i)
- *buffer++ = f->channel_buffers[i][f->channel_buffer_start + j];
- for (; i < channels; ++i)
- *buffer++ = 0;
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == len)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-
-int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples)
-{
- float **outputs;
- int n = 0;
- int z = f->channels;
- if (z > channels) z = channels;
- while (n < num_samples) {
- int i;
- int k = f->channel_buffer_end - f->channel_buffer_start;
- if (n + k >= num_samples) k = num_samples - n;
- if (k) {
- for (i = 0; i < z; ++i)
- memcpy(buffer[i] + n, f->channel_buffers[i] + f->channel_buffer_start, sizeof(float)*k);
- for (; i < channels; ++i)
- memset(buffer[i] + n, 0, sizeof(float) * k);
- }
- n += k;
- f->channel_buffer_start += k;
- if (n == num_samples)
- break;
- if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
- break;
- }
- return n;
-}
-#endif // STB_VORBIS_NO_PULLDATA_API
-
-/* Version history
-1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
-1.11 - 2017-07-23 - fix MinGW compilation
-1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory
-1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version
-1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks;
-avoid discarding last frame of audio data
-1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API
-some more crash fixes when out of memory or with corrupt files
-1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
-some crash fixes when out of memory or with corrupt files
-1.05 - 2015-04-19 - don't define __forceinline if it's redundant
-1.04 - 2014-08-27 - fix missing const-correct case in API
-1.03 - 2014-08-07 - Warning fixes
-1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows
-1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float
-1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel
-(API change) report sample rate for decode-full-file funcs
-0.99996 - bracket #include <malloc.h> for macintosh compilation by Laurent Gomila
-0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem
-0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence
-0.99993 - remove assert that fired on legal files with empty tables
-0.99992 - rewind-to-start
-0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo
-0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++
-0.9998 - add a full-decode function with a memory source
-0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition
-0.9996 - query length of vorbis stream in samples/seconds
-0.9995 - bugfix to another optimization that only happened in certain files
-0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors
-0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation
-0.9992 - performance improvement of IMDCT; now performs close to reference implementation
-0.9991 - performance improvement of IMDCT
-0.999 - (should have been 0.9990) performance improvement of IMDCT
-0.998 - no-CRT support from Casey Muratori
-0.997 - bugfixes for bugs found by Terje Mathisen
-0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen
-0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen
-0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen
-0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen
-0.992 - fixes for MinGW warning
-0.991 - turn fast-float-conversion on by default
-0.990 - fix push-mode seek recovery if you seek into the headers
-0.98b - fix to bad release of 0.98
-0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode
-0.97 - builds under c++ (typecasting, don't use 'class' keyword)
-0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code
-0.95 - clamping code for 16-bit functions
-0.94 - not publically released
-0.93 - fixed all-zero-floor case (was decoding garbage)
-0.92 - fixed a memory leak
-0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION
-0.90 - first public release
-*/
-
-#endif // STB_VORBIS_HEADER_ONLY
-
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/src/3rdparty/tekcos/README b/src/3rdparty/tekcos/README
deleted file mode 100644
index fe5ede1..0000000
--- a/src/3rdparty/tekcos/README
+++ /dev/null
@@ -1,5 +0,0 @@
-Tekcos is a lightweight networking library supports basic TCP and
-UDP. You can trop tekcos.h and tekcos.c into your projects. Tekcos
-should works well on both windows, linux and macos.
-
-Copyright (c) 2016~2017 chai(neonum) \ No newline at end of file
diff --git a/src/3rdparty/tekcos/tekcos.c b/src/3rdparty/tekcos/tekcos.c
deleted file mode 100644
index 9e72c86..0000000
--- a/src/3rdparty/tekcos/tekcos.c
+++ /dev/null
@@ -1,386 +0,0 @@
-#include "tekcos.h"
-#ifdef _WIN32
-#pragma comment(lib, "Ws2_32.lib")
-#endif
-
-#ifdef __linux__
-#define INVALID_SOCKET -1
-#define SOCKET_ERROR -1
-#endif
-
-// error code
-enum
-{
- TK_SUCCESS = 0,
-
- TK_INITFAILED, // init tekcos failed
-
- TK_COULDNETCREATESOCKET, // couldn't create socket.
- TK_CONNECTFAILED, // connect to remote server failed.
- TK_BINDSOCKETFAILED, // couldn't bind socket to port
- TK_LISTENSOCKETFAILED, // couldn't listen to port
- TK_INVALIDSOCKET, // invalid socket
- TK_WRONGSOCKETTPYE, // wrong socket type
-
- TK_INVALIDTARGET, // cant sendto.
-
- TK_UNKNOWN, // unknown
-};
-
-// error code
-static int state = 0;
-
-const char* tk_errmsg()
-{
- int tmp = state;
- state = 0;
- switch (tmp)
- {
- case TK_SUCCESS: return "success";
- case TK_INITFAILED: return "init tekcos failed";
- case TK_COULDNETCREATESOCKET: return "couldn't create socket";
- case TK_CONNECTFAILED: return "connect to remote server failed";
- case TK_BINDSOCKETFAILED: return "couldn't bind socket to port";
- case TK_LISTENSOCKETFAILED: return "couldn't listen to port";
- case TK_INVALIDSOCKET: return "invalid socket";
- case TK_WRONGSOCKETTPYE: return "wrong socket type";
- case TK_INVALIDTARGET: return "cant sendto";
- case TK_UNKNOWN: return "unknown error";
- default: return "unknown error";
- }
-}
-
-#ifdef _WIN32
-int tk_init()
-{
- WORD version_wanted = MAKEWORD(1, 1);
- WSADATA wsaData;
-
- if (WSAStartup(version_wanted, &wsaData) != 0) {
- state = TK_INITFAILED;
- return 0;
- }
- return 1;
-}
-#endif
-
-// socket type
-enum {
- SOCKET_TSERVER = 1,
- SOCKET_TCLIENT = 2
-};
-
-uint32 tk_strtohl(const char* str)
-{
- struct in_addr inaddr;
- inet_pton(AF_INET, str, (void*)&inaddr);
- // host long
- return ntohl(inaddr.s_addr);
-}
-
-const char* tk_hltostr(uint32 ip)
-{
- struct in_addr addr;
- addr.s_addr = htonl(ip);
- char* buffer = (char*)malloc(16);
- inet_ntop(AF_INET, &addr, buffer, 16);
- buffer[15] = '\0';
- return buffer;
-}
-
-/********************************************/
-/* TCP socket */
-/********************************************/
-
-tk_TCPsocket* tk_tcp_open(tk_IPaddress ip)
-{
- tk_TCPsocket* sk;
- sk = (tk_TCPsocket*)malloc(sizeof(tk_TCPsocket));
- sk->id = socket(AF_INET, SOCK_STREAM, 0);
- if (sk->id == INVALID_SOCKET)
- {
- state = TK_COULDNETCREATESOCKET;
- goto error;
- }
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));
- addr.sin_port = htons(ip.port);
- // 32bit address and 16bit port number.
- addr.sin_family = AF_INET;
-
- if (ip.host != INADDR_NONE && (ip.host != INADDR_ANY))
- { // connet to an existed remote server.
- addr.sin_addr.s_addr = htonl(ip.host);
- if (connect(sk->id, (const struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR)
- {
- state = TK_CONNECTFAILED;
- goto error;
- }
- sk->type = SOCKET_TCLIENT;
- }else
- { // create a listenning server.
- addr.sin_addr.s_addr = htonl(INADDR_ANY);
-
- if (bind(sk->id, (const struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR)
- {
- state = TK_BINDSOCKETFAILED;
- goto error;
- }
- if (listen(sk->id, 8) == SOCKET_ERROR)
- {
- state = TK_LISTENSOCKETFAILED;
- goto error;
- }
- sk->type = SOCKET_TSERVER;
- }
-
- sk->remote.host = ntohl(addr.sin_addr.s_addr);
- sk->remote.port = ntohs(addr.sin_port);
-
- return sk;
-error:
- return 0;
-}
-
-int tk_tcp_close(tk_TCPsocket* sk)
-{
- if (sk)
- {
- if (sk->id == INVALID_SOCKET)
- goto error;
-#ifdef _WIN32
- closesocket(sk->id);
-#else
- close(sk->id);
-#endif
- free(sk);
- return 1;
- }
-error:
- state = TK_INVALIDSOCKET;
- return 0;
-}
-
-int tk_tcp_send(tk_TCPsocket* client, const void* buffer, int bsize, int* sent)
-{
- // byte poiter.
- const char *data = (const char*)buffer;
- if (client->type != SOCKET_TCLIENT)
- {// only cliednt can send stuff.
- state = TK_WRONGSOCKETTPYE;
- goto error;
- }
- //send(sk->id, buffer, bsize, 0);
- int left = bsize;
- if(sent) *sent = 0;
- int len = 0;
- do {
- len = send(client->id, data, left, 0);
- if (len > 0) {
- if(sent) *sent += len;
- left -= len;
- data += len;
- }
- } while ((left > 0) && ((len > 0) || (errno == EINTR)));
- return 1;
-error:
- return 0;
-}
-
-int tk_tcp_recv(tk_TCPsocket* client, char* buffer, int bsize, int* len)
-{
- *len = 0;
- if (client->type != SOCKET_TCLIENT)
- {// only client can be recieved
- state = TK_WRONGSOCKETTPYE;
- goto error;
- }
- do
- {
- *len = recv(client->id, buffer, bsize, 0);
- if (*len == SOCKET_ERROR)
- {
- state = TK_UNKNOWN;
- goto error;
- }
- } while (*len == 0 || errno == EINTR); // if was suspended, recieve again.
- buffer[*len] = '\0';
- return 1;
-error:
- return 0;
-}
-
-tk_TCPsocket* tk_tcp_accept(tk_TCPsocket* server)
-{
- tk_TCPsocket* csk = (tk_TCPsocket*) malloc(sizeof(tk_TCPsocket));
- if (server->type != SOCKET_TSERVER)
- {// only server can accept connection
- state = TK_WRONGSOCKETTPYE;
- goto error;
- }
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));
- int addr_len = sizeof(addr);
- csk->id = accept(server->id, (struct sockaddr *)&addr, &addr_len);
- if (csk->id == INVALID_SOCKET)
- {
- state = TK_INVALIDSOCKET;
- goto error;
- }
-
- csk->remote.host = ntohl(addr.sin_addr.s_addr);
- csk->remote.port = ntohs(addr.sin_port);
-
- csk->type = SOCKET_TCLIENT;
-
- return csk;
-error:
- return 0;
-}
-
-int tk_tcp_nonblocking(tk_TCPsocket* sk)
-{
-#if defined(__BEOS__) && defined(SO_NONBLOCK)
- {
- long b = 1;
- setsockopt(sk->id, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
- }
-#elif defined(WIN32)
- {
- unsigned long mode = 1;
- ioctlsocket(sk->id, FIONBIO, &mode);
- }
-#elif defined(__OS2__)
- {
- int dontblock = 1;
- ioctl(sk->id, FIONBIO, &dontblock);
- }
-#endif
- return 1;
-}
-
-int tk_tcp_blocking(tk_TCPsocket* sk)
-{
-#if defined(__BEOS__) && defined(SO_NONBLOCK)
- {
- long b = 0;
- setsockopt(sk->id, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
- }
-#elif defined(WIN32)
- {
- unsigned long mode = 0;
- ioctlsocket(sk->id, FIONBIO, &mode);
- }
-#elif defined(__OS2__)
- {
- int dontblock = 0;
- ioctl(sk->id, FIONBIO, &dontblock);
- }
-#endif
- return 1;
-}
-
-/***************************************************
-* UDP socket
-*
-* server
-* => Create a socket with socket()
-* => Bind the socket to a address using bind()
-* => Send and recieve data using sendto() and
-* recvfrom()
-*
-* client:
-* => Create a socket with socket()
-* => Send and recieve data using sendto() and
-* recvfrom()
-*
-***************************************************/
-
-tk_UDPsocket* tk_udp_open(uint16 portnumber)
-{
- tk_UDPsocket* sk;
- sk = (tk_UDPsocket*)malloc(sizeof(tk_UDPsocket));
- sk->id = socket(AF_INET, SOCK_DGRAM, 0);
- if (sk->id == INVALID_SOCKET)
- {
- state = TK_COULDNETCREATESOCKET;
- goto error;
- }
- if (portnumber <= 0)
- {// client, just return
- return sk;
- }
- else
- {// server, need to bind address to socket
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));
- addr.sin_addr.s_addr = htonl(INADDR_ANY);
- addr.sin_port = htons(portnumber);
- addr.sin_family = AF_INET;
- bind(sk->id, (const struct sockaddr*)&addr, sizeof(addr));
- return sk;
- }
-
-error:
- return 0;
-}
-
-int tk_udp_sendto(tk_UDPsocket* sk, tk_UDPpack* pack)
-{
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));
- addr.sin_family = AF_INET;
- addr.sin_port = htons(pack->ip.port);
- addr.sin_addr.s_addr = htonl(pack->ip.host);
- int len = sizeof(addr);
- int n = sendto(sk->id, pack->data, pack->len, 0, (const struct sockaddr*)&addr, len);
- if (n < 0)
- {
- state = TK_INVALIDTARGET;
- return 0;
- }
- return 1;
-}
-
-int tk_udp_recvfrom(tk_UDPsocket* sk, tk_UDPpack* pack)
-{
- struct sockaddr_in addr;
- memset(&addr, 0, sizeof(addr));
- int addr_len = sizeof(addr);
- pack->data = (char*)malloc(2048);
- int n = recvfrom(sk->id, pack->data, 2048, 0, (struct sockaddr*)&addr, &addr_len);
- pack->ip.host = ntohl(addr.sin_addr.s_addr);
- pack->ip.port = ntohs(addr.sin_port);
- if (n < 0)
- {
- state = TK_INVALIDTARGET;
- return 0;
- }
- pack->len = n;
- pack->data[n] = '\0';
- return 1;
-}
-
-int tk_udp_close(tk_UDPsocket* sk)
-{
- if (sk)
- {
- if (sk->id != INVALID_SOCKET)
- {
-#ifdef _WIN32
- closesocket(sk->id);
-#else
- close(sk->id);
-#endif
- }
- free(sk);
- }
- return 1;
-}
-
-int tk_freepack(tk_UDPpack* pack)
-{
- free(pack->data);
- free(pack);
- return 1;
-}
diff --git a/src/3rdparty/tekcos/tekcos.h b/src/3rdparty/tekcos/tekcos.h
deleted file mode 100644
index e7d8662..0000000
--- a/src/3rdparty/tekcos/tekcos.h
+++ /dev/null
@@ -1,104 +0,0 @@
-#ifndef _TEKCOS_H
-#define _TEKCOS_H
-
-#if defined(_WIN32)
-#include <WS2tcpip.h>
-#include <winsock.h>
-#else
-#include <sys/socket.h>
-#include <errno.h>
-#include <fcntl.h>
-#include <netinet/in.h>
-#endif
-
-#define TK_VERSION "0.1.0"
-
-typedef unsigned int uint32;
-typedef unsigned short uint16;
-
-#ifdef _WIN32
-// neccessary for windows
-int tk_init();
-#endif
-// Under AF_INET domain, we use 32bit host + 16bit port to
-// locate a proccess.
-typedef struct
-{
- uint32 host; // 32bit ip
- uint16 port; // 16 bit port
-} tk_IPaddress;
-
-uint32 tk_strtohl(const char* str); // string to host long(32 bits)
-const char* tk_hltostr(uint32 ip); // host long to string
-#define tk_htons htons // host to network short(16 bits)
-#define tk_ntohl ntohl // network to host long(32bits)
-
-/*
-* TCP socket
-* type = SOCK_STREAM
-* protocol = IPPROTO_TCP
-*/
-
-#ifdef __linux__
-typedef unsigned int SOCKET;
-#endif
-// TCP socket structrue.
-typedef struct
-{
- SOCKET id; // socket id
- int type; // socket type
- tk_IPaddress remote; // remote ip
- tk_IPaddress local; // local ip
-} tk_TCPsocket;
-
-// create a tcp socket. if ip.host is INADDR_NONE or
-// INADDR_ANY, creeate a listenning server socket,
-// otherwise, connect to a remote server with given
-// ip address.
-tk_TCPsocket* tk_tcp_open(tk_IPaddress ip);
-
-int tk_tcp_close(tk_TCPsocket* sk);
-
-int tk_tcp_send(tk_TCPsocket* client, const void* buffer, int bsize, int* len);
-
-int tk_tcp_recv(tk_TCPsocket* client, char* buffer, int bsize, int* len);
-
-tk_TCPsocket* tk_tcp_accept(tk_TCPsocket* server);
-
-int tk_tcp_nonblocking(tk_TCPsocket* sk);
-
-int tk_tcp_blocking(tk_TCPsocket* sk);
-
-/*
-* UDP socket
-* type = SOCK_DGRAM
-* protocol = IPPTOTO_UDP
-*/
-
-// UDP socket structure.
-typedef struct
-{
- SOCKET id; // socket id
-} tk_UDPsocket;
-
-typedef struct
-{
- tk_IPaddress ip; // recvfrom or sendto ip addreass
- int len; // length of data
- char* data; // data
-}tk_UDPpack;
-
-tk_UDPsocket* tk_udp_open(uint16 portnumber);
-
-int tk_udp_close(tk_UDPsocket* sk);
-
-int tk_udp_sendto(tk_UDPsocket* sk, tk_UDPpack* pack);
-
-int tk_udp_recvfrom(tk_UDPsocket* sk, tk_UDPpack* pack);
-
-int tk_freepack(tk_UDPpack* pack);
-
-// Get error message if some errors occured.
-const char* tk_errmsg();
-
-#endif
diff --git a/src/3rdparty/wav/wav.c b/src/3rdparty/wav/wav.c
deleted file mode 100644
index 6f9b2ab..0000000
--- a/src/3rdparty/wav/wav.c
+++ /dev/null
@@ -1,83 +0,0 @@
-/**
-* Copyright (c) 2018 chai
-*
-* This library is free software; you can redistribute it and/or modify it
-* under the terms of the MIT license. See LICENSE for details.
-*/
-
-#include <stdio.h>
-#include <stddef.h>
-#include <string.h>
-#include "wav.h"
-
-typedef unsigned short Uint16;
-typedef unsigned int Uint32;
-
-static const char *findSubChunk(
- const char *data, size_t len, const char *id, size_t *size
-) {
- /* TODO : Error handling on malformed wav file */
- size_t idLen = strlen(id);
- const char *p = data + 12;
-next:
- *size = *((Uint32*)(p + 4));
- if (memcmp(p, id, idLen)) {
- p += 8 + *size;
- if (p > data + len) return NULL;
- goto next;
- }
- return p + 8;
-}
-
-int wav_read(wav_t *w, const void *data, size_t len) {
- int bitdepth, channels, samplerate, format;
- size_t sz;
- const char *p = (const char*)data;
- memset(w, 0, sizeof(*w));
- /* Check header */
- if (memcmp(p, "RIFF", 4) || memcmp(p + 8, "WAVE", 4)) {
- return WAV_EBADHEADER;
- }
- /* Find fmt subchunk */
- p = findSubChunk((const char*)data, len, "fmt", &sz);
- if (!p) return WAV_ENOFMT;
- /* Load fmt info */
- format = *((Uint16*)(p));
- channels = *((Uint16*)(p + 2));
- samplerate = *((Uint32*)(p + 4));
- bitdepth = *((Uint16*)(p + 14));
- if (format != 1) {
- return WAV_ENOSUPPORT;
- }
- if (channels == 0 || samplerate == 0 || bitdepth == 0) {
- return WAV_EBADFMT;
- }
- /* Find data subchunk */
- p = findSubChunk((const char*)data, len, "data", &sz);
- if (!p) return WAV_ENODATA;
- /* copy p to new buffer */
- char* buffer = (char*)malloc(sz);
- memmove(buffer, p, sz);
- /* Init wav_t struct */
- w->data = buffer;
- w->samplerate = samplerate;
- w->channels = channels;
- w->length = (sz / (bitdepth / 8)) / channels;
- w->bitdepth = bitdepth;
- /* Done! */
- return WAV_ESUCCESS;
-}
-
-const char *wav_strerror(int err) {
- switch (err) {
- case WAV_ESUCCESS: return "success";
- case WAV_EFAILURE: return "failure";
- case WAV_EBADHEADER: return "bad header data";
- case WAV_EBADFMT: return "bad fmt data";
- case WAV_ENOFMT: return "missing 'fmt' subchunk";
- case WAV_ENODATA: return "missing 'data' subchunk";
- case WAV_ENOSUPPORT: return "unsupported format; "
- "expected uncompressed PCM";
- }
- return "unknown error";
-}
diff --git a/src/3rdparty/wav/wav.h b/src/3rdparty/wav/wav.h
deleted file mode 100644
index c12cd5d..0000000
--- a/src/3rdparty/wav/wav.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/**
-* Copyright (c) 2018 chai
-*
-* This library is free software; you can redistribute it and/or modify it
-* under the terms of the MIT license. See LICENSE for details.
-*/
-
-#ifndef WAV_H
-#define WAV_H
-
-#include <stdlib.h>
-#include <stdint.h>
-
-typedef struct {
- const void *data;
- int bitdepth;
- int samplerate;
- int channels;
- size_t length;
-} wav_t;
-
-enum {
- WAV_ESUCCESS = 0,
- WAV_EFAILURE = -1,
- WAV_EBADHEADER = -2,
- WAV_EBADFMT = -3,
- WAV_ENOFMT = -4,
- WAV_ENODATA = -5,
- WAV_ENOSUPPORT = -6
-};
-
-int wav_read(wav_t *w, const void *data, size_t len);
-const char *wav_strerror(int err);
-
-#endif \ No newline at end of file