diff options
Diffstat (limited to 'src/libjin-lua/scripts/app.lua')
-rw-r--r-- | src/libjin-lua/scripts/app.lua | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/libjin-lua/scripts/app.lua b/src/libjin-lua/scripts/app.lua new file mode 100644 index 0000000..a55b598 --- /dev/null +++ b/src/libjin-lua/scripts/app.lua @@ -0,0 +1,137 @@ + +jin.filesystem.init() +jin.filesystem.mount(jin.cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() + +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() + +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() |