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-rw-r--r--src/libjin-lua/scripts/app.lua137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/libjin-lua/scripts/app.lua b/src/libjin-lua/scripts/app.lua
new file mode 100644
index 0000000..a55b598
--- /dev/null
+++ b/src/libjin-lua/scripts/app.lua
@@ -0,0 +1,137 @@
+
+jin.filesystem.init()
+jin.filesystem.mount(jin.cwd)
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ xpcall(function()jin.config = require "config" end, function()end)
+end
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+jin.config.icon = jin.config.icon or ""
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+local step = jin.time.step
+jin.time.step = nil
+
+function jin.core.run()
+ jin.graphics.reset()
+ call(jin.core.onLoad)
+ local dt = 0
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ step()
+ dt = jin.time.getDelta()
+ call(jin.core.onUpdate, dt)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+-- Display error message.
+local function onError(msg)
+ jin.audio.destroy()
+ jin.graphics.showWindow()
+ local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print(err, 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+-- No game screen.
+local function noGame()
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
+ else
+ noGame()
+ end
+end
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.audio.init()
+
+jin.graphics.init(jin.config)
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+xpcall(boot, onError)
+
+-------------------------------------------------------------------------
+-- Destroy sub-systems
+-------------------------------------------------------------------------
+
+jin.graphics.destroy()
+
+jin.audio.destroy()
+
+-------------------------------------------------------------------------
+-- Quit game
+-------------------------------------------------------------------------
+
+jin.core.quit()