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Diffstat (limited to 'src/libjin/3rdparty/Box2D/Dynamics/Joints/b2WheelJoint.h')
-rw-r--r-- | src/libjin/3rdparty/Box2D/Dynamics/Joints/b2WheelJoint.h | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/src/libjin/3rdparty/Box2D/Dynamics/Joints/b2WheelJoint.h b/src/libjin/3rdparty/Box2D/Dynamics/Joints/b2WheelJoint.h deleted file mode 100644 index be7ad66..0000000 --- a/src/libjin/3rdparty/Box2D/Dynamics/Joints/b2WheelJoint.h +++ /dev/null @@ -1,216 +0,0 @@ -/* -* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B2_WHEEL_JOINT_H -#define B2_WHEEL_JOINT_H - -#include "Box2D/Dynamics/Joints/b2Joint.h" - -/// Wheel joint definition. This requires defining a line of -/// motion using an axis and an anchor point. The definition uses local -/// anchor points and a local axis so that the initial configuration -/// can violate the constraint slightly. The joint translation is zero -/// when the local anchor points coincide in world space. Using local -/// anchors and a local axis helps when saving and loading a game. -struct b2WheelJointDef : public b2JointDef -{ - b2WheelJointDef() - { - type = e_wheelJoint; - localAnchorA.SetZero(); - localAnchorB.SetZero(); - localAxisA.Set(1.0f, 0.0f); - enableMotor = false; - maxMotorTorque = 0.0f; - motorSpeed = 0.0f; - frequencyHz = 2.0f; - dampingRatio = 0.7f; - } - - /// Initialize the bodies, anchors, axis, and reference angle using the world - /// anchor and world axis. - void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis); - - /// The local anchor point relative to bodyA's origin. - b2Vec2 localAnchorA; - - /// The local anchor point relative to bodyB's origin. - b2Vec2 localAnchorB; - - /// The local translation axis in bodyA. - b2Vec2 localAxisA; - - /// Enable/disable the joint motor. - bool enableMotor; - - /// The maximum motor torque, usually in N-m. - float32 maxMotorTorque; - - /// The desired motor speed in radians per second. - float32 motorSpeed; - - /// Suspension frequency, zero indicates no suspension - float32 frequencyHz; - - /// Suspension damping ratio, one indicates critical damping - float32 dampingRatio; -}; - -/// A wheel joint. This joint provides two degrees of freedom: translation -/// along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to -/// line constraint with a rotational motor and a linear spring/damper. -/// This joint is designed for vehicle suspensions. -class b2WheelJoint : public b2Joint -{ -public: - b2Vec2 GetAnchorA() const override; - b2Vec2 GetAnchorB() const override; - - b2Vec2 GetReactionForce(float32 inv_dt) const override; - float32 GetReactionTorque(float32 inv_dt) const override; - - /// The local anchor point relative to bodyA's origin. - const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } - - /// The local anchor point relative to bodyB's origin. - const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } - - /// The local joint axis relative to bodyA. - const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; } - - /// Get the current joint translation, usually in meters. - float32 GetJointTranslation() const; - - /// Get the current joint linear speed, usually in meters per second. - float32 GetJointLinearSpeed() const; - - /// Get the current joint angle in radians. - float32 GetJointAngle() const; - - /// Get the current joint angular speed in radians per second. - float32 GetJointAngularSpeed() const; - - /// Is the joint motor enabled? - bool IsMotorEnabled() const; - - /// Enable/disable the joint motor. - void EnableMotor(bool flag); - - /// Set the motor speed, usually in radians per second. - void SetMotorSpeed(float32 speed); - - /// Get the motor speed, usually in radians per second. - float32 GetMotorSpeed() const; - - /// Set/Get the maximum motor force, usually in N-m. - void SetMaxMotorTorque(float32 torque); - float32 GetMaxMotorTorque() const; - - /// Get the current motor torque given the inverse time step, usually in N-m. - float32 GetMotorTorque(float32 inv_dt) const; - - /// Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring. - void SetSpringFrequencyHz(float32 hz); - float32 GetSpringFrequencyHz() const; - - /// Set/Get the spring damping ratio - void SetSpringDampingRatio(float32 ratio); - float32 GetSpringDampingRatio() const; - - /// Dump to b2Log - void Dump() override; - -protected: - - friend class b2Joint; - b2WheelJoint(const b2WheelJointDef* def); - - void InitVelocityConstraints(const b2SolverData& data) override; - void SolveVelocityConstraints(const b2SolverData& data) override; - bool SolvePositionConstraints(const b2SolverData& data) override; - - float32 m_frequencyHz; - float32 m_dampingRatio; - - // Solver shared - b2Vec2 m_localAnchorA; - b2Vec2 m_localAnchorB; - b2Vec2 m_localXAxisA; - b2Vec2 m_localYAxisA; - - float32 m_impulse; - float32 m_motorImpulse; - float32 m_springImpulse; - - float32 m_maxMotorTorque; - float32 m_motorSpeed; - bool m_enableMotor; - - // Solver temp - int32 m_indexA; - int32 m_indexB; - b2Vec2 m_localCenterA; - b2Vec2 m_localCenterB; - float32 m_invMassA; - float32 m_invMassB; - float32 m_invIA; - float32 m_invIB; - - b2Vec2 m_ax, m_ay; - float32 m_sAx, m_sBx; - float32 m_sAy, m_sBy; - - float32 m_mass; - float32 m_motorMass; - float32 m_springMass; - - float32 m_bias; - float32 m_gamma; -}; - -inline float32 b2WheelJoint::GetMotorSpeed() const -{ - return m_motorSpeed; -} - -inline float32 b2WheelJoint::GetMaxMotorTorque() const -{ - return m_maxMotorTorque; -} - -inline void b2WheelJoint::SetSpringFrequencyHz(float32 hz) -{ - m_frequencyHz = hz; -} - -inline float32 b2WheelJoint::GetSpringFrequencyHz() const -{ - return m_frequencyHz; -} - -inline void b2WheelJoint::SetSpringDampingRatio(float32 ratio) -{ - m_dampingRatio = ratio; -} - -inline float32 b2WheelJoint::GetSpringDampingRatio() const -{ - return m_dampingRatio; -} - -#endif |