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-rw-r--r--src/libjin/Game/Game.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/libjin/Game/Game.h b/src/libjin/Game/Game.h
index 725c62c..ede2418 100644
--- a/src/libjin/Game/Game.h
+++ b/src/libjin/Game/Game.h
@@ -9,50 +9,50 @@
namespace jin
{
-namespace core
-{
-
- class Game : public Subsystem<Game>
- {
- public:
-
- typedef void(*onLoad)();
- typedef void(*onEvent)(jin::input::Event* e);
- typedef void(*onUpdate)(int dt);
- typedef void(*onDraw)();
-
- struct Setting : SettingBase
- {
- onEvent eventHandler;
- onUpdate updater;
- onDraw drawer;
- onLoad loader;
- };
-
- void run();
- inline void stop() { _running = false; };
- inline bool running() { return _running; };
-
- private:
+ namespace core
+ {
+
+ class Game : public Subsystem<Game>
+ {
+ public:
+
+ typedef void(*onLoad)();
+ typedef void(*onEvent)(jin::input::Event* e);
+ typedef void(*onUpdate)(int dt);
+ typedef void(*onDraw)();
+
+ struct Setting : SettingBase
+ {
+ onEvent eventHandler;
+ onUpdate updater;
+ onDraw drawer;
+ onLoad loader;
+ };
+
+ void run();
+ inline void stop() { _running = false; };
+ inline bool running() { return _running; };
+
+ private:
- Game();
- ~Game() {};
+ Game();
+ ~Game() {};
- SINGLETON(Game);
+ SINGLETON(Game);
- onEvent _onEvent;
- onUpdate _onUpdate;
- onDraw _onDraw;
- onLoad _onLoad;
+ onEvent _onEvent;
+ onUpdate _onUpdate;
+ onDraw _onDraw;
+ onLoad _onLoad;
- bool _running;
+ bool _running;
- bool initSystem(const SettingBase* setting);
- void quitSystem();
+ bool initSystem(const SettingBase* setting);
+ void quitSystem();
- };
+ };
-} // core
+ } // core
} // jin
#endif // __LIBJIN_CORE_GAME_H