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-rw-r--r--src/libjin/Game/je_game.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h
deleted file mode 100644
index 78c3385..0000000
--- a/src/libjin/Game/je_game.h
+++ /dev/null
@@ -1,88 +0,0 @@
-#ifndef __JE_CORE_GAME_H
-#define __JE_CORE_GAME_H
-
-#include "../core/je_configuration.h"
-#if defined(jin_game)
-
-#include "../common/je_subsystem.hpp"
-#include "../utils/je_macros.h"
-#include "../input/je_Event.h"
-
-#include "SDL2/SDL.h"
-
-namespace JinEngine
-{
- namespace Core
- {
-
- ///
- /// Game class.
- ///
- class Game : public Subsystem<Game>
- {
- public:
-
- typedef void(*onLoad)();
- typedef void(*onEvent)(JinEngine::Input::Event* e);
- typedef void(*onUpdate)(int dt);
- typedef void(*onDraw)();
-
- ///
- /// Game setting.
- ///
- struct Setting : SettingBase
- {
- onEvent eventHandler;
- onUpdate updater;
- onDraw drawer;
- onLoad loader;
- };
-
- ///
- /// Main game loop.
- ///
- void run();
-
- ///
- /// Stop game.
- ///
- inline void stop()
- {
- _running = false;
- };
-
- ///
- /// Return if game is running.
- ///
- /// @return True if game is running, otherwise return false.
- ///
- inline bool running()
- {
- return _running;
- };
-
- private:
-
- Game();
- ~Game() {};
-
- singleton(Game);
-
- onEvent _onEvent;
- onUpdate _onUpdate;
- onDraw _onDraw;
- onLoad _onLoad;
-
- bool _running;
-
- bool initSystem(const SettingBase* setting);
- void quitSystem();
-
- };
-
- } // namespace Core
-} // namespace JinEngine
-
-#endif // jin_game
-
-#endif // __JE_CORE_GAME_H \ No newline at end of file