diff options
Diffstat (limited to 'src/libjin/Game')
-rw-r--r-- | src/libjin/Game/je_entity.h | 5 | ||||
-rw-r--r-- | src/libjin/Game/je_game.cpp | 7 | ||||
-rw-r--r-- | src/libjin/Game/je_game.h | 5 | ||||
-rw-r--r-- | src/libjin/Game/je_scene.h | 5 |
4 files changed, 21 insertions, 1 deletions
diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h index 29fe8be..41a3c10 100644 --- a/src/libjin/Game/je_entity.h +++ b/src/libjin/Game/je_entity.h @@ -1,6 +1,9 @@ #ifndef __JE_GAME_OBJECT_H #define __JE_GAME_OBJECT_H +#include "../core/je_configuration.h" +#if defined(jin_game) + #include <map> #include <set> @@ -48,4 +51,6 @@ namespace JinEngine } // namespace Game } // namespace JinEngine +#endif // jin_game + #endif
\ No newline at end of file diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp index 3052bc2..6eb1d3f 100644 --- a/src/libjin/Game/je_game.cpp +++ b/src/libjin/Game/je_game.cpp @@ -1,3 +1,6 @@ +#include "../core/je_configuration.h" +#if defined(jin_game) + #include <iostream> #include "../time/je_timer.h" @@ -71,4 +74,6 @@ namespace JinEngine } } // namespace Core -} // namespace JinEngine
\ No newline at end of file +} // namespace JinEngine + +#endif // jin_game
\ No newline at end of file diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h index 6f7ad6d..78c3385 100644 --- a/src/libjin/Game/je_game.h +++ b/src/libjin/Game/je_game.h @@ -1,6 +1,9 @@ #ifndef __JE_CORE_GAME_H #define __JE_CORE_GAME_H +#include "../core/je_configuration.h" +#if defined(jin_game) + #include "../common/je_subsystem.hpp" #include "../utils/je_macros.h" #include "../input/je_Event.h" @@ -80,4 +83,6 @@ namespace JinEngine } // namespace Core } // namespace JinEngine +#endif // jin_game + #endif // __JE_CORE_GAME_H
\ No newline at end of file diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h index 388b047..34d4569 100644 --- a/src/libjin/Game/je_scene.h +++ b/src/libjin/Game/je_scene.h @@ -1,6 +1,9 @@ #ifndef __JE_GAME_SCENE_H #define __JE_GAME_SCENE_H +#include "../core/je_configuration.h" +#if defined(jin_game) + #include <map> #include <list> @@ -65,4 +68,6 @@ namespace JinEngine } } +#endif // jin_game + #endif
\ No newline at end of file |