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Diffstat (limited to 'src/libjin/Game')
-rw-r--r--src/libjin/Game/je_entity.h5
-rw-r--r--src/libjin/Game/je_game.cpp7
-rw-r--r--src/libjin/Game/je_game.h5
-rw-r--r--src/libjin/Game/je_scene.h5
4 files changed, 21 insertions, 1 deletions
diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h
index 29fe8be..41a3c10 100644
--- a/src/libjin/Game/je_entity.h
+++ b/src/libjin/Game/je_entity.h
@@ -1,6 +1,9 @@
#ifndef __JE_GAME_OBJECT_H
#define __JE_GAME_OBJECT_H
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
#include <map>
#include <set>
@@ -48,4 +51,6 @@ namespace JinEngine
} // namespace Game
} // namespace JinEngine
+#endif // jin_game
+
#endif \ No newline at end of file
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp
index 3052bc2..6eb1d3f 100644
--- a/src/libjin/Game/je_game.cpp
+++ b/src/libjin/Game/je_game.cpp
@@ -1,3 +1,6 @@
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
#include <iostream>
#include "../time/je_timer.h"
@@ -71,4 +74,6 @@ namespace JinEngine
}
} // namespace Core
-} // namespace JinEngine \ No newline at end of file
+} // namespace JinEngine
+
+#endif // jin_game \ No newline at end of file
diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h
index 6f7ad6d..78c3385 100644
--- a/src/libjin/Game/je_game.h
+++ b/src/libjin/Game/je_game.h
@@ -1,6 +1,9 @@
#ifndef __JE_CORE_GAME_H
#define __JE_CORE_GAME_H
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
#include "../common/je_subsystem.hpp"
#include "../utils/je_macros.h"
#include "../input/je_Event.h"
@@ -80,4 +83,6 @@ namespace JinEngine
} // namespace Core
} // namespace JinEngine
+#endif // jin_game
+
#endif // __JE_CORE_GAME_H \ No newline at end of file
diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h
index 388b047..34d4569 100644
--- a/src/libjin/Game/je_scene.h
+++ b/src/libjin/Game/je_scene.h
@@ -1,6 +1,9 @@
#ifndef __JE_GAME_SCENE_H
#define __JE_GAME_SCENE_H
+#include "../core/je_configuration.h"
+#if defined(jin_game)
+
#include <map>
#include <list>
@@ -65,4 +68,6 @@ namespace JinEngine
}
}
+#endif // jin_game
+
#endif \ No newline at end of file