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-rw-r--r--src/libjin/Game/je_game.cpp (renamed from src/libjin/Game/Game.cpp)12
-rw-r--r--src/libjin/Game/je_game.h (renamed from src/libjin/Game/Game.h)8
2 files changed, 11 insertions, 9 deletions
diff --git a/src/libjin/Game/Game.cpp b/src/libjin/Game/je_game.cpp
index b04661f..10e9e44 100644
--- a/src/libjin/Game/Game.cpp
+++ b/src/libjin/Game/je_game.cpp
@@ -1,10 +1,12 @@
-#include "game.h"
-#include "../Time/Timer.h"
-#include "../input/Event.h"
-#include "../Graphics/Window.h"
-#include "../Math/Math.h"
#include <iostream>
+#include "../time/je_timer.h"
+#include "../input/je_event.h"
+#include "../graphics/je_window.h"
+#include "../math/je_math.h"
+
+#include "je_game.h"
+
namespace jin
{
namespace core
diff --git a/src/libjin/Game/Game.h b/src/libjin/Game/je_game.h
index c7607a1..9323177 100644
--- a/src/libjin/Game/Game.h
+++ b/src/libjin/Game/je_game.h
@@ -1,11 +1,11 @@
#ifndef __LIBJIN_CORE_GAME_H
#define __LIBJIN_CORE_GAME_H
-#include "SDL2/SDL.h"
+#include "../common/je_subsystem.hpp"
+#include "../utils/je_macros.h"
+#include "../input/je_Event.h"
-#include "../Common/Subsystem.hpp"
-#include "../utils/macros.h"
-#include "../Input/Event.h"
+#include "SDL2/SDL.h"
namespace jin
{