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-rw-r--r--src/libjin/Graphics/Shader.h80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/libjin/Graphics/Shader.h b/src/libjin/Graphics/Shader.h
index dcd0b62..6339883 100644
--- a/src/libjin/Graphics/Shader.h
+++ b/src/libjin/Graphics/Shader.h
@@ -13,46 +13,46 @@
namespace jin
{
-namespace graphics
-{
-
- class Shader
- {
- public:
- static Shader* createShader(const std::string& program);
- static inline Shader* getCurrentShader() { return currentShader; }
- static void unuse();
-
- virtual ~Shader();
-
- void use();
- void sendFloat(const char* name, float number);
- void sendTexture(const char* name, const Texture* image);
- void sendInt(const char* name, int value);
- void sendVec2(const char* name, float x, float y);
- void sendVec3(const char* name, float x, float y, float z);
- void sendVec4(const char* name, float x, float y, float z, float w);
- void sendCanvas(const char* name, const Canvas* canvas);
- void sendColor(const char* name, const Color* col);
- void sendMatrix4(const char* name, const math::Matrix* mat4);
-
- void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
- void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
-
- protected:
- static Shader* currentShader;
-
- GLint claimTextureUnit(const std::string& name);
- Shader(const std::string& program);
- bool compile(const std::string& program);
-
- GLuint pid;
- GLint currentTextureUnit;
- std::map<std::string, GLint> textureUnits;
-
- };
-
-} // graphics
+ namespace graphics
+ {
+
+ class Shader
+ {
+ public:
+ static Shader* createShader(const std::string& program);
+ static inline Shader* getCurrentShader() { return currentShader; }
+ static void unuse();
+
+ virtual ~Shader();
+
+ void use();
+ void sendFloat(const char* name, float number);
+ void sendTexture(const char* name, const Texture* image);
+ void sendInt(const char* name, int value);
+ void sendVec2(const char* name, float x, float y);
+ void sendVec3(const char* name, float x, float y, float z);
+ void sendVec4(const char* name, float x, float y, float z, float w);
+ void sendCanvas(const char* name, const Canvas* canvas);
+ void sendColor(const char* name, const Color* col);
+ void sendMatrix4(const char* name, const math::Matrix* mat4);
+
+ void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+ void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+
+ protected:
+ static Shader* currentShader;
+
+ GLint claimTextureUnit(const std::string& name);
+ Shader(const std::string& program);
+ bool compile(const std::string& program);
+
+ GLuint pid;
+ GLint currentTextureUnit;
+ std::map<std::string, GLint> textureUnits;
+
+ };
+
+ } // graphics
} // jin
#endif // LIBJIN_MODULES_RENDER