diff options
Diffstat (limited to 'src/libjin/Graphics/Shader/je_base.shader.h')
-rw-r--r-- | src/libjin/Graphics/Shader/je_base.shader.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/src/libjin/Graphics/Shader/je_base.shader.h b/src/libjin/Graphics/Shader/je_base.shader.h deleted file mode 100644 index d6f9d7b..0000000 --- a/src/libjin/Graphics/Shader/je_base.shader.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef __JE_BASE_SHADER_H -#define __JE_BASE_SHADER_H - -static const char* base_shared = R"( -#define Number float -#define Texture sampler2D -#define Canvas sampler2D -#define Color vec4 -#define Vec2 vec2 -#define Vec3 vec3 -#define Vec4 vec4 - -#define texel texture2D - -struct Vertex -{ - vec2 xy; - vec2 uv; -}; - -)"; - -static const int BASE_SHARED_SIZE = strlen(base_shared); - -static const char* base_vertex = R"( -#version 130 core - -%s - -uniform mat4 jin_ProjectionMatrix; -uniform mat4 jin_ModelMatrix; - -in vec2 jin_VertexCoords; -in vec2 jin_TextureCoords; - -out vec4 jin_Color; -out vec2 jin_XY; -out vec2 jin_UV; - -%s - -void main() -{ - vec4 v = jin_ModelMatrix * vec4(jin_VertexCoords, 0, 1.0); - Vertex _v = vert(Vertex(v.xy, jin_TextureCoords)); - gl_Position = jin_ProjectionMatrix * vec4(_v.xy, 0, 1.0f); - jin_Color = gl_Color; - jin_XY = _v.xy; - jin_UV = _v.uv; -} -)"; - -static const int BASE_VERTEX_SHADER_SIZE = strlen(base_vertex) + BASE_SHARED_SIZE; - -#define formatVertexShader(buf, program) sprintf(buf,base_vertex, base_shared, program) - -static const char* base_fragment = R"( -#version 130 core - -%s - -uniform Texture jin_MainTexture; - -in vec4 jin_Color; -in vec2 jin_XY; -in vec2 jin_UV; - -out vec4 jin_OutColor; - -%s - -void main() -{ - jin_OutColor = frag(jin_Color, jin_MainTexture, Vertex(jin_XY, jin_UV)); -} -)"; - -static const int BASE_FRAGMENT_SHADER_SIZE = strlen(base_fragment) + BASE_SHARED_SIZE; - -#define formatFragmentShader(buf, program) sprintf(buf, base_fragment, base_shared, program) - -static const char* SHADER_PROJECTION_MATRIX = "jin_ProjectionMatrix"; -static const char* SHADER_MODEL_MATRIX = "jin_ModelMatrix"; -static const char* SHADER_MAIN_TEXTURE = "jin_MainTexture"; -static const char* SHADER_VERTEX_COORDS = "jin_VertexCoords"; -static const char* SHADER_TEXTURE_COORDS = "jin_TextureCoords"; - -#endif // __JE_BASE_SHADER_H
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