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path: root/src/libjin/Graphics/Shader/je_base.shader.h
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Diffstat (limited to 'src/libjin/Graphics/Shader/je_base.shader.h')
-rw-r--r--src/libjin/Graphics/Shader/je_base.shader.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/src/libjin/Graphics/Shader/je_base.shader.h b/src/libjin/Graphics/Shader/je_base.shader.h
deleted file mode 100644
index d6f9d7b..0000000
--- a/src/libjin/Graphics/Shader/je_base.shader.h
+++ /dev/null
@@ -1,88 +0,0 @@
-#ifndef __JE_BASE_SHADER_H
-#define __JE_BASE_SHADER_H
-
-static const char* base_shared = R"(
-#define Number float
-#define Texture sampler2D
-#define Canvas sampler2D
-#define Color vec4
-#define Vec2 vec2
-#define Vec3 vec3
-#define Vec4 vec4
-
-#define texel texture2D
-
-struct Vertex
-{
- vec2 xy;
- vec2 uv;
-};
-
-)";
-
-static const int BASE_SHARED_SIZE = strlen(base_shared);
-
-static const char* base_vertex = R"(
-#version 130 core
-
-%s
-
-uniform mat4 jin_ProjectionMatrix;
-uniform mat4 jin_ModelMatrix;
-
-in vec2 jin_VertexCoords;
-in vec2 jin_TextureCoords;
-
-out vec4 jin_Color;
-out vec2 jin_XY;
-out vec2 jin_UV;
-
-%s
-
-void main()
-{
- vec4 v = jin_ModelMatrix * vec4(jin_VertexCoords, 0, 1.0);
- Vertex _v = vert(Vertex(v.xy, jin_TextureCoords));
- gl_Position = jin_ProjectionMatrix * vec4(_v.xy, 0, 1.0f);
- jin_Color = gl_Color;
- jin_XY = _v.xy;
- jin_UV = _v.uv;
-}
-)";
-
-static const int BASE_VERTEX_SHADER_SIZE = strlen(base_vertex) + BASE_SHARED_SIZE;
-
-#define formatVertexShader(buf, program) sprintf(buf,base_vertex, base_shared, program)
-
-static const char* base_fragment = R"(
-#version 130 core
-
-%s
-
-uniform Texture jin_MainTexture;
-
-in vec4 jin_Color;
-in vec2 jin_XY;
-in vec2 jin_UV;
-
-out vec4 jin_OutColor;
-
-%s
-
-void main()
-{
- jin_OutColor = frag(jin_Color, jin_MainTexture, Vertex(jin_XY, jin_UV));
-}
-)";
-
-static const int BASE_FRAGMENT_SHADER_SIZE = strlen(base_fragment) + BASE_SHARED_SIZE;
-
-#define formatFragmentShader(buf, program) sprintf(buf, base_fragment, base_shared, program)
-
-static const char* SHADER_PROJECTION_MATRIX = "jin_ProjectionMatrix";
-static const char* SHADER_MODEL_MATRIX = "jin_ModelMatrix";
-static const char* SHADER_MAIN_TEXTURE = "jin_MainTexture";
-static const char* SHADER_VERTEX_COORDS = "jin_VertexCoords";
-static const char* SHADER_TEXTURE_COORDS = "jin_TextureCoords";
-
-#endif // __JE_BASE_SHADER_H \ No newline at end of file