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path: root/src/libjin/Graphics/Shaders/base.shader.h
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Diffstat (limited to 'src/libjin/Graphics/Shaders/base.shader.h')
-rw-r--r--src/libjin/Graphics/Shaders/base.shader.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/libjin/Graphics/Shaders/base.shader.h b/src/libjin/Graphics/Shaders/base.shader.h
index 3790a47..b449008 100644
--- a/src/libjin/Graphics/Shaders/base.shader.h
+++ b/src/libjin/Graphics/Shaders/base.shader.h
@@ -51,26 +51,26 @@ static const char* base_vertex = R"(
%s
-uniform mat4 _projectionMatrix_;
-uniform mat4 _modelMatrix_;
+uniform mat4 jin_ProjectionMatrix;
+uniform mat4 jin_ModelMatrix;
-in vec2 _vert_coord_;
-in vec2 _tex_coord_;
+in vec2 jin_VertexCoords;
+in vec2 jin_TextureCoords;
-out vec4 _color;
-out vec2 _xy;
-out vec2 _uv;
+out vec4 jin_Color;
+out vec2 jin_XY;
+out vec2 jin_UV;
%s
void main()
{
- vec4 v = _modelMatrix_ * vec4(_vert_coord_, 0, 1.0);
- Vertex _v = vert(Vertex(v.xy, _tex_coord_));
- gl_Position = _projectionMatrix_ * vec4(_v.xy, 0, 1.0f);
- _color = gl_Color;
- _xy = _v.xy;
- _uv = _v.uv;
+ vec4 v = jin_ModelMatrix * vec4(jin_VertexCoords, 0, 1.0);
+ Vertex _v = vert(Vertex(v.xy, jin_TextureCoords));
+ gl_Position = jin_ProjectionMatrix * vec4(_v.xy, 0, 1.0f);
+ jin_Color = gl_Color;
+ jin_XY = _v.xy;
+ jin_UV = _v.uv;
}
)";
@@ -83,19 +83,19 @@ static const char* base_fragment = R"(
%s
-uniform Texture _main_texture_;
+uniform Texture jin_MainTexture;
-in vec4 _color;
-in vec2 _xy;
-in vec2 _uv;
+in vec4 jin_Color;
+in vec2 jin_XY;
+in vec2 jin_UV;
-out vec4 _outColor_;
+out vec4 jin_OutColor;
%s
void main()
{
- _outColor_ = frag(_color, _main_texture_, Vertex(_xy, _uv));
+ jin_OutColor = frag(jin_Color, jin_MainTexture, Vertex(jin_XY, jin_UV));
}
)";