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path: root/src/libjin/Graphics/Shapes.cpp
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Diffstat (limited to 'src/libjin/Graphics/Shapes.cpp')
-rw-r--r--src/libjin/Graphics/Shapes.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/libjin/Graphics/Shapes.cpp b/src/libjin/Graphics/Shapes.cpp
index 1befd11..f5aedd4 100644
--- a/src/libjin/Graphics/Shapes.cpp
+++ b/src/libjin/Graphics/Shapes.cpp
@@ -21,8 +21,8 @@ namespace graphics
Shader* shader = Shader::getCurrentShader();
shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(Shader::SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(Shader::SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
glDrawArrays(GL_POINTS, 0, 1);
}
@@ -32,8 +32,8 @@ namespace graphics
Shader* shader = Shader::getCurrentShader();
shader->bindVertexPointer(2, GL_SHORT, 0, p);
gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(Shader::SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(Shader::SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
glDrawArrays(GL_POINTS, 0, n);
}
@@ -48,8 +48,8 @@ namespace graphics
Shader* shader = Shader::getCurrentShader();
shader->bindVertexPointer(2, GL_FLOAT, 0, verts);
gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(Shader::SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(Shader::SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
glDrawArrays(GL_LINES, 0, 2);
}
@@ -95,8 +95,8 @@ namespace graphics
{
Shader* shader = Shader::getCurrentShader();
gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(Shader::SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(Shader::SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
shader->bindVertexPointer(2, GL_FLOAT, 0, p);
glDrawArrays(GL_LINE_LOOP, 0, count);
@@ -112,8 +112,8 @@ namespace graphics
{
Shader* shader = Shader::getCurrentShader();
gl.ModelMatrix.setIdentity();
- shader->sendMatrix4(Shader::SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(Shader::SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
shader->bindVertexPointer(2, GL_FLOAT, 0, p);
glDrawArrays(GL_POLYGON, 0, count);