diff options
Diffstat (limited to 'src/libjin/Graphics/animation')
-rw-r--r-- | src/libjin/Graphics/animation/je_animation.cpp | 0 | ||||
-rw-r--r-- | src/libjin/Graphics/animation/je_animation.h | 56 | ||||
-rw-r--r-- | src/libjin/Graphics/animation/je_animator.cpp | 0 | ||||
-rw-r--r-- | src/libjin/Graphics/animation/je_animator.h | 48 |
4 files changed, 0 insertions, 104 deletions
diff --git a/src/libjin/Graphics/animation/je_animation.cpp b/src/libjin/Graphics/animation/je_animation.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/Graphics/animation/je_animation.cpp +++ /dev/null diff --git a/src/libjin/Graphics/animation/je_animation.h b/src/libjin/Graphics/animation/je_animation.h deleted file mode 100644 index aa4c93f..0000000 --- a/src/libjin/Graphics/animation/je_animation.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef __JE_ANIMATION_H -#define __JE_ANIMATION_H - -#include <vector> -#include <string> - -#include "../je_sprite.h" - -namespace JinEngine -{ - namespace Graphics - { - - /// - /// Animation clip with key. - /// - class Animation - { - public: - void onUpdate(float dt); - - void start(); - void pause(); - void stop(); - void rewind(); - void setSpeed(float speed); - - /// - /// Get current frame index. - /// - uint getCurrentFrame(); - - /// - /// Set current frame index. - /// - /// @param frame Current frame to play. - /// - void setCurrentFrame(uint frame); - - private: - /// - /// Key frames. - /// - std::vector<Sprite*> mFrames; - - /// - /// Animation playing speed. - /// - float mSpeed; - - }; - - } // namespace Graphics -} // namespace JinEngine - -#endif
\ No newline at end of file diff --git a/src/libjin/Graphics/animation/je_animator.cpp b/src/libjin/Graphics/animation/je_animator.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/Graphics/animation/je_animator.cpp +++ /dev/null diff --git a/src/libjin/Graphics/animation/je_animator.h b/src/libjin/Graphics/animation/je_animator.h deleted file mode 100644 index 973ff58..0000000 --- a/src/libjin/Graphics/animation/je_animator.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef __JE_ANIMATOR_H -#define __JE_ANIMATOR_H - -#include <map> -#include <vector> -#include <string> - -#include "je_animation.h" - -namespace JinEngine -{ - namespace Graphics - { - - /// - /// - /// - class Animator - { - public: - void addAnimation(const std::string& key, Animation* clip); - bool hasKey(const std::string& key); - - void play(); - void switchAnimationByKey(const std::string& key); - void switchAnimation(const Animation* clip); - - /// - /// Control clips. - /// - void stopAnimation(); - void pauseAnimation(); - void rewindAnimation(); - void startAnimation(); - - private: - /// - /// Map a key to clips. - /// - std::map<std::string, Animation*> mAnimations; - Animation* mCurrentAnimation; - - }; - - } // namespace Graphics -} // namespace JinEngine - -#endif
\ No newline at end of file |