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-rw-r--r--src/libjin/Graphics/animations/je_animation.cpp14
-rw-r--r--src/libjin/Graphics/animations/je_animation.h64
-rw-r--r--src/libjin/Graphics/animations/je_animator.cpp14
-rw-r--r--src/libjin/Graphics/animations/je_animator.h50
4 files changed, 0 insertions, 142 deletions
diff --git a/src/libjin/Graphics/animations/je_animation.cpp b/src/libjin/Graphics/animations/je_animation.cpp
deleted file mode 100644
index 4fe673a..0000000
--- a/src/libjin/Graphics/animations/je_animation.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "je_animation.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
-
-
- }
- }
-} \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animation.h b/src/libjin/Graphics/animations/je_animation.h
deleted file mode 100644
index 9926cf9..0000000
--- a/src/libjin/Graphics/animations/je_animation.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#ifndef __JE_ANIMATION_H__
-#define __JE_ANIMATION_H__
-
-#include <vector>
-#include <string>
-
-#include "../je_sprite.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
- ///
- /// Animation clip with key.
- ///
- class Animation
- {
- public:
- void update(float dt);
-
- void start();
- void pause();
- void stop();
- void rewind();
- void setSpeed(float speed);
-
- ///
- /// Get current frame index.
- ///
- uint getCurrentFrameIndex();
-
- ///
- ///
- ///
- Sprite* getCurrentFrame();
-
- ///
- /// Set current frame index.
- ///
- /// @param frame Current frame to play.
- ///
- void setCurrentFrame(uint frame);
-
- private:
- ///
- /// Key frames.
- ///
- std::vector<Sprite*> mFrames;
-
- ///
- /// Animation playing speed.
- ///
- float mSpeed;
-
- };
-
- } // namespace Animations
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animator.cpp b/src/libjin/Graphics/animations/je_animator.cpp
deleted file mode 100644
index 360bd5d..0000000
--- a/src/libjin/Graphics/animations/je_animator.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "je_animator.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
-
-
- }
- }
-} \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animator.h b/src/libjin/Graphics/animations/je_animator.h
deleted file mode 100644
index 6510a7d..0000000
--- a/src/libjin/Graphics/animations/je_animator.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#ifndef __JE_ANIMATOR_H__
-#define __JE_ANIMATOR_H__
-
-#include <map>
-#include <vector>
-#include <string>
-
-#include "je_animation.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
- ///
- ///
- ///
- class Animator
- {
- public:
- void addAnimation(const std::string& key, Animation* clip);
- bool hasKey(const std::string& key);
-
- void play();
- void switchAnimation(const std::string& key);
-
- ///
- /// Control clips.
- ///
- void stopAnimation();
- void pauseAnimation();
- void rewindAnimation();
- void startAnimation();
-
- private:
- ///
- /// Map a key to clips.
- ///
- std::map<std::string, Animation*> mAnimations;
- Animation* mCurrentAnimation;
-
- };
-
- } // namespace Animations
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif \ No newline at end of file