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-rw-r--r--src/libjin/Graphics/animations/je_animation.cpp14
-rw-r--r--src/libjin/Graphics/animations/je_animation.h64
-rw-r--r--src/libjin/Graphics/animations/je_animator.cpp14
-rw-r--r--src/libjin/Graphics/animations/je_animator.h50
4 files changed, 142 insertions, 0 deletions
diff --git a/src/libjin/Graphics/animations/je_animation.cpp b/src/libjin/Graphics/animations/je_animation.cpp
new file mode 100644
index 0000000..4fe673a
--- /dev/null
+++ b/src/libjin/Graphics/animations/je_animation.cpp
@@ -0,0 +1,14 @@
+#include "je_animation.h"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+
+
+ }
+ }
+} \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animation.h b/src/libjin/Graphics/animations/je_animation.h
new file mode 100644
index 0000000..9926cf9
--- /dev/null
+++ b/src/libjin/Graphics/animations/je_animation.h
@@ -0,0 +1,64 @@
+#ifndef __JE_ANIMATION_H__
+#define __JE_ANIMATION_H__
+
+#include <vector>
+#include <string>
+
+#include "../je_sprite.h"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+ ///
+ /// Animation clip with key.
+ ///
+ class Animation
+ {
+ public:
+ void update(float dt);
+
+ void start();
+ void pause();
+ void stop();
+ void rewind();
+ void setSpeed(float speed);
+
+ ///
+ /// Get current frame index.
+ ///
+ uint getCurrentFrameIndex();
+
+ ///
+ ///
+ ///
+ Sprite* getCurrentFrame();
+
+ ///
+ /// Set current frame index.
+ ///
+ /// @param frame Current frame to play.
+ ///
+ void setCurrentFrame(uint frame);
+
+ private:
+ ///
+ /// Key frames.
+ ///
+ std::vector<Sprite*> mFrames;
+
+ ///
+ /// Animation playing speed.
+ ///
+ float mSpeed;
+
+ };
+
+ } // namespace Animations
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animator.cpp b/src/libjin/Graphics/animations/je_animator.cpp
new file mode 100644
index 0000000..360bd5d
--- /dev/null
+++ b/src/libjin/Graphics/animations/je_animator.cpp
@@ -0,0 +1,14 @@
+#include "je_animator.h"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+
+
+ }
+ }
+} \ No newline at end of file
diff --git a/src/libjin/Graphics/animations/je_animator.h b/src/libjin/Graphics/animations/je_animator.h
new file mode 100644
index 0000000..6510a7d
--- /dev/null
+++ b/src/libjin/Graphics/animations/je_animator.h
@@ -0,0 +1,50 @@
+#ifndef __JE_ANIMATOR_H__
+#define __JE_ANIMATOR_H__
+
+#include <map>
+#include <vector>
+#include <string>
+
+#include "je_animation.h"
+
+namespace JinEngine
+{
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+ ///
+ ///
+ ///
+ class Animator
+ {
+ public:
+ void addAnimation(const std::string& key, Animation* clip);
+ bool hasKey(const std::string& key);
+
+ void play();
+ void switchAnimation(const std::string& key);
+
+ ///
+ /// Control clips.
+ ///
+ void stopAnimation();
+ void pauseAnimation();
+ void rewindAnimation();
+ void startAnimation();
+
+ private:
+ ///
+ /// Map a key to clips.
+ ///
+ std::map<std::string, Animation*> mAnimations;
+ Animation* mCurrentAnimation;
+
+ };
+
+ } // namespace Animations
+ } // namespace Graphics
+} // namespace JinEngine
+
+#endif \ No newline at end of file