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-rw-r--r--src/libjin/Graphics/base.shader.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/libjin/Graphics/base.shader.h b/src/libjin/Graphics/base.shader.h
index 109d791..0b8eca9 100644
--- a/src/libjin/Graphics/base.shader.h
+++ b/src/libjin/Graphics/base.shader.h
@@ -23,6 +23,8 @@ void main()
)";
#define formatShader(buf, program)\
sprintf(buf, base_shader, default_tex, program, default_tex)
+
+#define base_size (strlen(base_shader) + strlen(default_tex)*2)
/*
* https://stackoverflow.com/questions/10868958/what-does-sampler2d-store
* The sampler2D is bound to a texture unit. The glUniform call binds it to texture