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path: root/src/libjin/Graphics/je_graphic_single.cpp
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Diffstat (limited to 'src/libjin/Graphics/je_graphic_single.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic_single.cpp31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/libjin/Graphics/je_graphic_single.cpp b/src/libjin/Graphics/je_graphic_single.cpp
index 0784409..96eb1af 100644
--- a/src/libjin/Graphics/je_graphic_single.cpp
+++ b/src/libjin/Graphics/je_graphic_single.cpp
@@ -47,30 +47,31 @@ namespace JinEngine
void GraphicSingle::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay)
{
- float vertCoords[8] = {
- 0, 0,
- 0, slice.h,
- slice.w, slice.h,
- slice.w, 0
- };
+ static float vertexCoords[8];
+ static float textureCoords[8];
+
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = slice.h;
+ vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
+ vertexCoords[6] = slice.w; vertexCoords[7] = 0;
+ // Set texture coordinates.
float slx = slice.x / mSize.w;
float sly = slice.y / mSize.h;
float slw = slice.w / mSize.w;
float slh = slice.h / mSize.h;
- float texCoords[8] = {
- slx, sly,
- slx, sly + slh,
- slx + slw, sly + slh,
- slx + slw, sly
- };
+ textureCoords[0] = slx; textureCoords[1] = sly;
+ textureCoords[2] = slx; textureCoords[3] = sly + slh;
+ textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
+ textureCoords[6] = slx + slw; textureCoords[7] = sly;
gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay);
Shader* shader = Shader::getCurrentShader();
shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, texCoords);
+ shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
gl.bindTexture(getGLTexture());
gl.drawArrays(GL_QUADS, 0, 4);
@@ -78,4 +79,4 @@ namespace JinEngine
}
} // namespace Graphics
-} // namespace JinEngine \ No newline at end of file
+} // namespace JinEngine \ No newline at end of file