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path: root/src/libjin/Graphics/je_graphic_single.cpp
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Diffstat (limited to 'src/libjin/Graphics/je_graphic_single.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic_single.cpp82
1 files changed, 0 insertions, 82 deletions
diff --git a/src/libjin/Graphics/je_graphic_single.cpp b/src/libjin/Graphics/je_graphic_single.cpp
deleted file mode 100644
index 96eb1af..0000000
--- a/src/libjin/Graphics/je_graphic_single.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-#include "shader/je_shader.h"
-
-#include "je_graphic_single.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
-
- GraphicSingle::GraphicSingle(int w, int h)
- : Graphic(w, h)
- {
- }
-
- GraphicSingle::GraphicSingle(const Bitmap* bitmap)
- : Graphic(bitmap)
- {
- }
-
- void GraphicSingle::render(int x, int y, float sx, float sy, float r, float ox, float oy)
- {
- gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ox, oy);
- int w = getWidth(), h = getHeight();
- static float vertexCoords[8];
- static float textureCoords[8];
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = h;
- vertexCoords[4] = w; vertexCoords[5] = h;
- vertexCoords[6] = w; vertexCoords[7] = 0;
- // Set texture coordinates.
- textureCoords[0] = 0; textureCoords[1] = 0;
- textureCoords[2] = 0; textureCoords[3] = 1;
- textureCoords[4] = 1; textureCoords[5] = 1;
- textureCoords[6] = 1; textureCoords[7] = 0;
- // Set shader.
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture(getGLTexture());
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
- void GraphicSingle::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay)
- {
- static float vertexCoords[8];
- static float textureCoords[8];
-
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = slice.h;
- vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
- vertexCoords[6] = slice.w; vertexCoords[7] = 0;
- // Set texture coordinates.
- float slx = slice.x / mSize.w;
- float sly = slice.y / mSize.h;
- float slw = slice.w / mSize.w;
- float slh = slice.h / mSize.h;
- textureCoords[0] = slx; textureCoords[1] = sly;
- textureCoords[2] = slx; textureCoords[3] = sly + slh;
- textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
- textureCoords[6] = slx + slw; textureCoords[7] = sly;
-
- gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay);
-
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture(getGLTexture());
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
- } // namespace Graphics
-} // namespace JinEngine \ No newline at end of file