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-rw-r--r--src/libjin/Graphics/je_graphic_single.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/libjin/Graphics/je_graphic_single.h b/src/libjin/Graphics/je_graphic_single.h
deleted file mode 100644
index f61234b..0000000
--- a/src/libjin/Graphics/je_graphic_single.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef __JE_GRAPHIC_SINGLE_H
-#define __JE_GRAPHIC_SINGLE_H
-
-#include "../math/je_quad.h"
-
-#include "je_graphic.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- //
- // GraphicSingle
- // |- Canvas
- // |- Texture
- // |- TextureFont
- //
-
- ///
- /// Single graphic, comparing to graphics batch, a single graphic need assign it's vertex and screen uv.
- /// For example, a texture and canvas should be a graphic single.
- ///
- class GraphicSingle : public Graphic
- {
- public:
- ///
- ///
- ///
- GraphicSingle(const Bitmap* bitmap);
-
- ///
- ///
- ///
- GraphicSingle(int w = 0, int h = 0);
-
- ///
- /// Render graphic single with given coordinates.
- ///
- void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0);
-
- ///
- /// Render part of graphic single with given coordinates.
- ///
- void render(const Math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0);
-
- private:
-
- };
-
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif \ No newline at end of file