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Diffstat (limited to 'src/libjin/Graphics/je_sprite.h')
-rw-r--r-- | src/libjin/Graphics/je_sprite.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h new file mode 100644 index 0000000..3b96162 --- /dev/null +++ b/src/libjin/Graphics/je_sprite.h @@ -0,0 +1,38 @@ +#ifndef __JE_SPRITE_H +#define __JE_SPRITE_H + +#include "../common/je_types.h" +#include "../math/je_vector2.hpp" + +#include "shader/je_shader.h" +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + /// + /// A sprite is unit of rendering, logic and events. + /// + class Sprite + { + public: + void setOrigin(float x, float y); + void setPosition(int x, int y); + void setScale(float x, float y); + void setColor(Color color); + void setShader(const Shader* shader); + + private: + Math::Vector2<int> mPosition; + Math::Vector2<float> mOrigin; + Math::Vector2<float> mScale; + Color mColor; + const Shader* mShader; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
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