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Diffstat (limited to 'src/libjin/Graphics/particle/je_particle_system.h')
-rw-r--r-- | src/libjin/Graphics/particle/je_particle_system.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/libjin/Graphics/particle/je_particle_system.h b/src/libjin/Graphics/particle/je_particle_system.h index e69de29..c5db938 100644 --- a/src/libjin/Graphics/particle/je_particle_system.h +++ b/src/libjin/Graphics/particle/je_particle_system.h @@ -0,0 +1,85 @@ +#ifndef __JE_PARTICLE_EMMITTER_H +#define __JE_PARTICLE_EMMITTER_H + +#include <vector> + +#include "../../common/je_temporary.h" + +#include "../je_sprite.h" + +#include "je_particle_emitter.h" +#include "je_particle_pool.h" +#include "je_particle.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// Definition of particle system. + /// + struct ParticleSystemDef : public Temporary + { + uint maxParticleCount = 1; ///< Max count of particles. 1 by default. + + }; + + /// + /// Particle emitter, handle all particles it emitts. + /// + class ParticleSystem + { + public: + /// + /// Particle system constructor + /// + /// @param def Definition of particle system. + /// + ParticleSystem(const ParticleSystemDef& def); + + /// + /// Particle system destructor. + /// + ~ParticleSystem(); + + /// + /// Render particle system's all particles. + /// + void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); + + /// + /// Set sprite to render. + /// + /// @param sprite Sprite to render. + /// + void setSprite(Sprite* sprite); + + /// + /// Release particle and make it available in particle pool. + /// + void releaseParticle(); + + private: + /// + /// Sprite to be drawn. + /// + Sprite* mSprite; + + /// + /// Particle emitter. + /// + ParticleEmitter mEmitter; + ParticlePool mParticlePool; + + /// + /// Alive particles, that means these particles could join to the life cycle loop. + /// + std::vector<Particle*> mAliveParticles; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
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