diff options
Diffstat (limited to 'src/libjin/Graphics')
-rw-r--r-- | src/libjin/Graphics/Canvas.cpp | 135 | ||||
-rw-r--r-- | src/libjin/Graphics/Canvas.h | 40 | ||||
-rw-r--r-- | src/libjin/Graphics/Color.h | 31 | ||||
-rw-r--r-- | src/libjin/Graphics/Drawable.cpp | 77 | ||||
-rw-r--r-- | src/libjin/Graphics/Drawable.h | 58 | ||||
-rw-r--r-- | src/libjin/Graphics/Font.cpp | 194 | ||||
-rw-r--r-- | src/libjin/Graphics/Font.h | 61 | ||||
-rw-r--r-- | src/libjin/Graphics/Geometry.cpp | 122 | ||||
-rw-r--r-- | src/libjin/Graphics/Geometry.h | 43 | ||||
-rw-r--r-- | src/libjin/Graphics/Graphics.h | 15 | ||||
-rw-r--r-- | src/libjin/Graphics/JSL.cpp | 159 | ||||
-rw-r--r-- | src/libjin/Graphics/JSL.h | 74 | ||||
-rw-r--r-- | src/libjin/Graphics/Texture.cpp | 100 | ||||
-rw-r--r-- | src/libjin/Graphics/Texture.h | 40 | ||||
-rw-r--r-- | src/libjin/Graphics/Window.cpp | 90 | ||||
-rw-r--r-- | src/libjin/Graphics/Window.h | 60 |
16 files changed, 1299 insertions, 0 deletions
diff --git a/src/libjin/Graphics/Canvas.cpp b/src/libjin/Graphics/Canvas.cpp new file mode 100644 index 0000000..dddc889 --- /dev/null +++ b/src/libjin/Graphics/Canvas.cpp @@ -0,0 +1,135 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "../utils/macros.h" +#include "canvas.h" +#include "window.h" + +namespace jin +{ +namespace graphics +{ + + shared Canvas* Canvas::createCanvas(int w, int h) + { + return new Canvas(w, h); + } + + Canvas::Canvas(int w, int h) + : Drawable(w, h) + { + init(); + } + + Canvas::~Canvas() + { + } + + shared GLint Canvas::cur = -1; + + bool Canvas::init() + { + setVertices( + new float [DRAWABLE_V_SIZE] { + 0, 0, + 0, (float)height, + (float)width, (float)height, + (float)width, 0, + }, + new float [DRAWABLE_V_SIZE] { + 0, 1, + 0, 0, + 1, 0, + 1, 1 + } + ); + + GLint current_fbo; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); + + // generate a new render buffer object + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + // generate texture save target + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glBindTexture(GL_TEXTURE_2D, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + // unbind framebuffer + glBindFramebuffer(GL_FRAMEBUFFER, current_fbo); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + return false; + return true; + } + + bool Canvas::hasbind(GLint fbo) + { + return cur == fbo; + } + + /** + * bind to canvas + */ + void Canvas::bind() + { + if (hasbind(fbo)) return; + + cur = fbo; + + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glViewport(0, 0, width, height); + glOrtho(0, width, height, 0, -1, 1); + + // Switch back to modelview matrix + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + } + + /** + * bind to default screen render buffer. + */ + shared void Canvas::unbind() + { + if (hasbind(0)) return; + + cur = 0; + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + WindowSystem* wnd = WindowSystem::get(); + int ww = wnd->getW(), + wh = wnd->getH(); + + glViewport(0, 0, ww, wh); + + // load back to normal + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + // set viewport matrix + glOrtho(0, ww, wh, 0, -1, 1); + + // switch to model matrix + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + } + +} // render +} // jin + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Canvas.h b/src/libjin/Graphics/Canvas.h new file mode 100644 index 0000000..bccb3f6 --- /dev/null +++ b/src/libjin/Graphics/Canvas.h @@ -0,0 +1,40 @@ +#ifndef __JIN_CANVAS_H +#define __JIN_CANVAS_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "drawable.h" +namespace jin +{ +namespace graphics +{ + class Canvas: public Drawable + { + public: + + static Canvas* createCanvas(int w, int h); + + ~Canvas(); + + void bind(); + + static void unbind(); + + static bool hasbind(GLint fbo); + + private: + + Canvas(int w, int h); + + GLuint fbo; + + // current binded fbo + static GLint cur; + + bool init(); + }; +} // render +} // jin + +#endif // JIN_MODULES_RENDER +#endif // __JIN_CANVAS_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Color.h b/src/libjin/Graphics/Color.h new file mode 100644 index 0000000..a78234e --- /dev/null +++ b/src/libjin/Graphics/Color.h @@ -0,0 +1,31 @@ +/** +* Some color operating here. +*/ +#ifndef __JIN_COLOR_H +#define __JIN_COLOR_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "../utils/endian.h" + +namespace jin +{ +namespace graphics +{ + + union color { + struct { +#if JIN_BYTEORDER == JIN_BIG_ENDIAN + unsigned char r, g, b, a; +#else + unsigned char a, b, g, r; +#endif + }rgba; + int word; + }; + +} // render +} // jin + +#endif // JIN_MODULES_RENDER +#endif // __JIN_COLOR_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Drawable.cpp b/src/libjin/Graphics/Drawable.cpp new file mode 100644 index 0000000..cab6c50 --- /dev/null +++ b/src/libjin/Graphics/Drawable.cpp @@ -0,0 +1,77 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "drawable.h" +#include "../math/matrix.h" +#include <stdlib.h> + +namespace jin +{ +namespace graphics +{ + Drawable::Drawable(int w, int h):texture(0), width(w), height(h), ancx(0), ancy(0), textCoord(0), vertCoord(0) + { + } + + Drawable::~Drawable() + { + glDeleteTextures(1, &texture); + delete[] vertCoord; + delete[] textCoord; + } + + void Drawable::setVertices(float* v, float* t) + { + // render area + if (vertCoord) + delete[] vertCoord; + vertCoord = v; + + // textrue + if (textCoord) + delete[] textCoord; + textCoord = t; + } + + void Drawable::setAnchor(int x, int y) + { + ancx = x; + ancy = y; + } + + void Drawable::draw(int x, int y, float sx, float sy, float r) + { + // Must set textCoord and vertCoord before renderring + if (! textCoord||! vertCoord) return; + + static jin::math::Matrix t; + t.setTransformation(x, y, r, sx, sy, ancx, ancy); + + glEnable(GL_TEXTURE_2D); + + glBindTexture(GL_TEXTURE_2D, texture); + + // push modle matrix + glPushMatrix(); + glMultMatrixf((const GLfloat*)t.getElements()); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 0, textCoord); + glVertexPointer(2, GL_FLOAT, 0, vertCoord); + glDrawArrays(GL_QUADS, 0, 4); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + + // pop the model matrix + glPopMatrix(); + + // bind texture to default screen + glBindTexture(GL_TEXTURE_2D, 0); + + glDisable(GL_TEXTURE_2D); + } +} // render +} // jin + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Drawable.h b/src/libjin/Graphics/Drawable.h new file mode 100644 index 0000000..c05d8a4 --- /dev/null +++ b/src/libjin/Graphics/Drawable.h @@ -0,0 +1,58 @@ +#ifndef __JIN_DRAWABLE +#define __JIN_DRAWABLE +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "../3rdparty/GLee/GLee.h" +namespace jin +{ +namespace graphics +{ + class Drawable + { + public: + Drawable(int w = 0, int h = 0); + virtual ~Drawable(); + + void setAnchor(int x, int y); + + void draw(int x, int y, float sx, float sy, float r); + + inline int Drawable::getWidth() const + { + return width; + } + + inline int Drawable::getHeight() const + { + return height; + } + + inline GLuint getTexture() const + { + return texture; + }; + + protected: + + const int DRAWABLE_V_SIZE = 8; + + void setVertices(float* v, float* t); + + GLuint texture; + + int width, height; + + /* anchor point */ + int ancx, ancy; + + // render coords + float* textCoord; + float* vertCoord; + + }; +} // render +} // jin + +#endif // JIN_MODULES_RENDER +#endif // __JIN_DRAWABLE
\ No newline at end of file diff --git a/src/libjin/Graphics/Font.cpp b/src/libjin/Graphics/Font.cpp new file mode 100644 index 0000000..a107613 --- /dev/null +++ b/src/libjin/Graphics/Font.cpp @@ -0,0 +1,194 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "font.h" +#include <stdio.h> +#define STB_TRUETYPE_IMPLEMENTATION +#include "../3rdparty/stb/stb_truetype.h" +#include "color.h" + +namespace jin +{ +namespace graphics +{ + + using namespace jin::math; + + const int BITMAP_WIDTH = 512; + const int BITMAP_HEIGHT = 512; + const int PIXEL_HEIGHT = 32; + + Font::Font():Drawable() + { + } + + // ttf file read buffer + static unsigned char ttf_buffer[1 << 20]; + + // bitmap for saving font data + static unsigned char temp_bitmap[BITMAP_WIDTH * BITMAP_HEIGHT]; + + void Font::loadf(const char* path) + { + fread(ttf_buffer, 1, 1 << 20, fopen(path, "rb")); + + loadb(ttf_buffer); + } + + /** + * load from memory + */ + void Font::loadb(const unsigned char* data) + { + stbtt_BakeFontBitmap(data, 0, PIXEL_HEIGHT, temp_bitmap, BITMAP_WIDTH, BITMAP_HEIGHT, 32, 96, cdata); + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, BITMAP_WIDTH, + BITMAP_HEIGHT, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glBindTexture(GL_TEXTURE_2D, 0); + } + + /** + * get texture quad + */ + static Quad getCharQuad(const stbtt_bakedchar* chardata, int pw, int ph, int char_index) + { + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_bakedchar *b = chardata + char_index; + Quad q; + q.x = b->x0 * ipw; + q.y = b->y0 * iph; + q.w = b->x1 * ipw - b->x0 * ipw; + q.h = b->y1 * iph - b->y0 * iph; + return q; + } + + /** + * render function draw mutiple times + * in loop + */ + void Font::render( + const char* text, // rendered text + float x, float y, // render position + int fheight, // font height + int spacing, // font spacing + int lheight) // line height + { + float _x = x, + _y = y; + + int len = strlen(text); + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texture); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + // for saving clip quad + stbtt_aligned_quad q; + + // render every given character + int xc = x; + int yc = y; + + float factor = fheight / (float)PIXEL_HEIGHT; + + for (int i = 0; i < len; ++i) + { + char c = text[i]; + if (c == '\n') + { + xc = x; + yc += lheight; + continue; + } + + // only support ASCII + Quad q = getCharQuad(cdata, 512, 512, c - 32); + float s0 = q.x, + s1 = q.x + q.w, + t0 = q.y, + t1 = q.y + q.h; + + // texture quad + float tc[] = { + s0, t1, + s1, t1, + s1, t0, + s0, t0 + }; + + // character bound box + stbtt_bakedchar box = cdata[c - 32]; + + float width = factor * (box.x1 - box.x0); + float height = factor * (box.y1 - box.y0); + float xoffset = factor * box.xoff; + // I don't know why add PIXEL_HEIGHT to box.yoff, but + // it works. + float yoffset = factor * (box.yoff + PIXEL_HEIGHT); + float xadvance = factor * box.xadvance; + + // render quad + float vc[] = { + xc + xoffset, yc + height + yoffset, + xc + width + xoffset, yc + height + yoffset, + xc + width + xoffset, yc + yoffset, + xc + xoffset, yc + yoffset + }; + + // forward to next character + xc += xadvance + spacing; + + glTexCoordPointer(2, GL_FLOAT, 0, tc); + glVertexPointer(2, GL_FLOAT, 0, vc); + glDrawArrays(GL_QUADS, 0, 4); + } + + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + } + + void Font::box(const char* str, int fheight, int spacing, int lheight, int* w, int * h) + { + int len = strlen(str); + + float xc = 0; + int yc = len ? lheight: 0; + int maxX = 0; + + float factor = fheight / (float)PIXEL_HEIGHT; + + for (int i = 0; i < len; ++i) + { + char c = str[i]; + if (c == '\n') + { + yc += lheight; + xc = 0; + continue; + } + stbtt_bakedchar box = cdata[c - 32]; + + xc += factor * box.xadvance + spacing; + if (xc > maxX) maxX = xc; + } + + *w = maxX; + *h = yc; + } + +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Font.h b/src/libjin/Graphics/Font.h new file mode 100644 index 0000000..7fc96e2 --- /dev/null +++ b/src/libjin/Graphics/Font.h @@ -0,0 +1,61 @@ +#ifndef __JIN_FONT_H +#define __JIN_FONT_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "drawable.h" +#include "../3rdparty/stb/stb_truetype.h" +#include "../math/quad.h" + +namespace jin +{ +namespace graphics +{ + /** + * Usage of stb_truetype.h here might be a little + * bit dummy. Implementation of Font is referring + * to stb_truetype.h L243~284. I basicly copy it:) + */ + class Font: public Drawable + { + public: + + Font(); + + /** + * load ttf font data from .ttf + */ + void loadf(const char* file); + + /** + * load ttf font data from memory + */ + void loadb(const unsigned char* data); + + /** + * render text to screen + */ + void render( + const char* str, // rendered text + float x, float y, // render position + int fheight, // font size + int spacing, // font spacing + int lheight // line height + ); + + void box(const char* str, int fheight, int spacing, int lheight, int* w, int * h); + + private: + + /** + * ASCII 32(space)..126(~) is 95 glyphs + */ + stbtt_bakedchar cdata[96]; + + }; + +} +} + +#endif // JIN_MODULES_RENDER +#endif // __JIN_FONT_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Geometry.cpp b/src/libjin/Graphics/Geometry.cpp new file mode 100644 index 0000000..69e3596 --- /dev/null +++ b/src/libjin/Graphics/Geometry.cpp @@ -0,0 +1,122 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "Geometry.h" +#include "../math/matrix.h" +#include "../math/constant.h" +#include <string> + +namespace jin +{ +namespace graphics +{ + + void point(int x, int y) + { + float vers[] = { x + 0.5f , y + 0.5f }; + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)vers); + glDrawArrays(GL_POINTS, 0, 1); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void points(int n, GLshort* p) + { + glEnableClientState(GL_VERTEX_ARRAY); + + glVertexPointer(2, GL_SHORT, 0, (GLvoid*)p); + glDrawArrays(GL_POINTS, 0, n); + + glDisableClientState(GL_VERTEX_ARRAY); + } + + void line(int x1, int y1, int x2, int y2) + { + glDisable(GL_TEXTURE_2D); + float verts[] = { + x1, y1, + x2, y2 + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, 2); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void circle(RENDER_MODE mode, int x, int y, int r) + { + r = r < 0 ? 0 : r; + + int points = 40; + float two_pi = static_cast<float>(PI * 2); + if (points <= 0) points = 1; + float angle_shift = (two_pi / points); + float phi = .0f; + + float *coords = new float[2 * (points + 1)]; + for (int i = 0; i < points; ++i, phi += angle_shift) + { + coords[2 * i] = x + r * cos(phi); + coords[2 * i + 1] = y + r * sin(phi); + } + + coords[2 * points] = coords[0]; + coords[2 * points + 1] = coords[1]; + + polygon(mode, coords, points); + + delete[] coords; + } + + void rect(RENDER_MODE mode, int x, int y, int w, int h) + { + float coords[] = { x, y, x + w, y, x + w, y + h, x, y + h }; + polygon(mode, coords, 4); + } + + void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3) + { + float coords[] = { x1, y1, x2, y2, x3, y3 }; + polygon(mode, coords, 3); + } + + void polygon_line(float* p, int count) + { + float* verts = new float[count * 4]; + for (int i = 0; i < count; ++i) + { + // each line has two point n,n+1 + verts[i * 4] = p[i * 2]; + verts[i * 4 + 1] = p[i * 2 + 1]; + verts[i * 4 + 2] = p[(i + 1) % count * 2]; + verts[i * 4 + 3] = p[(i + 1) % count * 2 + 1]; + } + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, count * 2); + glDisableClientState(GL_VERTEX_ARRAY); + + delete[] verts; + } + + void polygon(RENDER_MODE mode, float* p, int count) + { + if (mode == LINE) + { + polygon_line(p, count); + } + else if (mode == FILL) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (const GLvoid*)p); + glDrawArrays(GL_POLYGON, 0, count); + glDisableClientState(GL_VERTEX_ARRAY); + } + } + +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Geometry.h b/src/libjin/Graphics/Geometry.h new file mode 100644 index 0000000..afd4f7a --- /dev/null +++ b/src/libjin/Graphics/Geometry.h @@ -0,0 +1,43 @@ +#ifndef __JIN_GEOMETRY_H +#define __JIN_GEOMETRY_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "color.h" +#include "canvas.h" +#include "texture.h" + +namespace jin +{ +namespace graphics +{ + + typedef enum { + NONE = 0, + FILL , + LINE + }RENDER_MODE; + + /** + * TODO: + * drawPixels(int n, points) + */ + extern void line(int x1, int y1, int x2, int y2); + + extern void rect(RENDER_MODE mode, int x, int y, int w, int h); + + extern void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3); + + extern void circle(RENDER_MODE mode, int x, int y, int r); + + extern void point(int x, int y); + + extern void points(int n, GLshort* p, GLubyte* c); + + extern void polygon(RENDER_MODE mode, float* p, int count); + +} +} + +#endif // JIN_MODULES_RENDER +#endif // __JIN_GEOMETRY_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Graphics.h b/src/libjin/Graphics/Graphics.h new file mode 100644 index 0000000..0823978 --- /dev/null +++ b/src/libjin/Graphics/Graphics.h @@ -0,0 +1,15 @@ +#ifndef __JIN_GRAPHICS_H +#define __JIN_GRAPHICS_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "canvas.h" +#include "color.h" +#include "font.h" +#include "Geometry.h" +#include "texture.h" +#include "jsl.h" +#include "window.h" + +#endif // JIN_MODULES_RENDER +#endif // __JIN_GRAPHICS_H
\ No newline at end of file diff --git a/src/libjin/Graphics/JSL.cpp b/src/libjin/Graphics/JSL.cpp new file mode 100644 index 0000000..b877e60 --- /dev/null +++ b/src/libjin/Graphics/JSL.cpp @@ -0,0 +1,159 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "../utils/macros.h" +#include "jsl.h" +namespace jin +{ +namespace graphics +{ + //vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) + static const char* base_f = " " + //"#version 120 \n" + "#define number float \n" + "#define Image sampler2D \n" + "#define Canvas sampler2D \n" + "#define Color vec4 \n" + "#define Texel texture2D \n" + "#define extern uniform \n" + "uniform Image _tex0_; \n" + "%s \n" + "void main(){ \n" + " gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy);\n" + "}\0"; + + shared JSLProgram* JSLProgram::currentJSLProgram = nullptr; + + JSLProgram* JSLProgram::createJSLProgram(const char* program) + { + return new JSLProgram(program); + } + + JSLProgram::JSLProgram(const char* program) + : currentTextureUnit(0) + { + initialize(program); + } + + JSLProgram::~JSLProgram() + { + destroy(); + } + + inline void JSLProgram::destroy() + { + if (currentJSLProgram == this) + unuse(); + } + + inline void JSLProgram::initialize(const char* program) + { + char* fs = (char*)alloca(strlen(program) + strlen(base_f)); + sprintf(fs, base_f, program); + GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentShader, 1, (const GLchar**)&fs, NULL); + glCompileShader(fragmentShader); + + pid = glCreateProgram(); + glAttachShader(pid, fragmentShader); + glLinkProgram(pid); + } + + static inline GLint getMaxTextureUnits() + { + GLint maxTextureUnits = 0; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + return maxTextureUnits; + } + + GLint JSLProgram::getTextureUnit(const std::string& name) + { + std::map<std::string, GLint>::iterator texture_unit = texturePool.find(name); + if (texture_unit != texturePool.end()) + return texture_unit->second; + static GLint maxTextureUnits = getMaxTextureUnits(); + if (++currentTextureUnit >= maxTextureUnits) + return 0; + texturePool[name] = currentTextureUnit; + return currentTextureUnit; + } + +#define checkJSL() if (currentJSLProgram != this) return + + void JSLProgram::sendFloat(const char* variable, float number) + { + checkJSL(); + + int loc = glGetUniformLocation(pid, variable); + glUniform1f(loc, number); + } + + void JSLProgram::sendTexture(const char* variable, const Texture* tex) + { + checkJSL(); + + GLint location = glGetUniformLocation(pid, variable); + if (location == -1) + return; + GLint texture_unit = getTextureUnit(variable); + glUniform1i(location, texture_unit); + glActiveTexture(GL_TEXTURE0 + texture_unit); + glBindTexture(GL_TEXTURE_2D, tex->getTexture()); + glActiveTexture(GL_TEXTURE0); + } + + void JSLProgram::sendCanvas(const char* variable, const Canvas* canvas) + { + checkJSL(); + + GLint location = glGetUniformLocation(pid, variable); + if (location == -1) + return; + GLint texture_unit = getTextureUnit(variable); + glUniform1i(location, texture_unit); + glActiveTexture(GL_TEXTURE0 + texture_unit); + glBindTexture(GL_TEXTURE_2D, canvas->getTexture()); + glActiveTexture(GL_TEXTURE0); + } + + void JSLProgram::sendVec2(const char* name, float x, float y) + { + checkJSL(); + + int loc = glGetUniformLocation(pid, name); + glUniform2f(loc, x, y); + } + + void JSLProgram::sendVec3(const char* name, float x, float y, float z) + { + checkJSL(); + + int loc = glGetUniformLocation(pid, name); + glUniform3f(loc, x, y, z); + } + + void JSLProgram::sendVec4(const char* name, float x, float y, float z, float w) + { + checkJSL(); + + int loc = glGetUniformLocation(pid, name); + glUniform4f(loc, x, y, z, w); + } + + void JSLProgram::sendColor(const char* name, const color* col) + { + checkJSL(); + + int loc = glGetUniformLocation(pid, name); + glUniform4f(loc, + col->rgba.r / 255.f, + col->rgba.g / 255.f, + col->rgba.b / 255.f, + col->rgba.a / 255.f + ); + } + +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/JSL.h b/src/libjin/Graphics/JSL.h new file mode 100644 index 0000000..3872802 --- /dev/null +++ b/src/libjin/Graphics/JSL.h @@ -0,0 +1,74 @@ +#ifndef __JIN_JSL_H +#define __JIN_JSL_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include <string> +#include <map> +#include "color.h" +#include "texture.h" +#include "canvas.h" +#include "../3rdparty/GLee/GLee.h" + +namespace jin +{ +namespace graphics +{ + + class JSLProgram + { + + public: + + static JSLProgram* createJSLProgram(const char* program); + + ~JSLProgram(); + + inline void JSLProgram::use() + { + glUseProgram(pid); + currentJSLProgram = this; + } + + static inline void JSLProgram::unuse() + { + glUseProgram(0); + currentJSLProgram = nullptr; + } + + void sendFloat(const char* name, float number); + void sendTexture(const char* name, const Texture* image); + void sendVec2(const char* name, float x, float y); + void sendVec3(const char* name, float x, float y, float z); + void sendVec4(const char* name, float x, float y, float z, float w); + void sendCanvas(const char* name, const Canvas* canvas); + void sendColor(const char* name, const color* col); + + static inline JSLProgram* getCurrentJSL() + { + return currentJSLProgram; + } + + private: + + JSLProgram(const char* program); + + static JSLProgram* currentJSLProgram; + + GLuint pid; + + std::map<std::string, GLint> texturePool; + + GLint currentTextureUnit; + GLint getTextureUnit(const std::string& name); + + inline void initialize(const char* program); + inline void destroy(); + + }; + +} +} + +#endif // JIN_MODULES_RENDER +#endif // __JIN_JSL_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Texture.cpp b/src/libjin/Graphics/Texture.cpp new file mode 100644 index 0000000..7349c36 --- /dev/null +++ b/src/libjin/Graphics/Texture.cpp @@ -0,0 +1,100 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include <fstream> +#include "texture.h" +#include "../3rdparty/stb/stb_image.h" +#include "../utils/utils.h" +#include "../math/math.h" + +namespace jin +{ +namespace graphics +{ + + Texture* Texture::createTexture(const char* file) + { + std::ifstream fs; + fs.open(file, std::ios::binary); + Texture* tex = nullptr; + if (fs.is_open()) + { + fs.seekg(0, std::ios::end); + int size = fs.tellg(); + fs.seekg(0, std::ios::beg); + char* buffer = (char*)malloc(size); + memset(buffer, 0, size); + fs.read(buffer, size); + tex = createTexture(buffer, size); + free(buffer); + } + fs.close(); + return tex; + } + + Texture* Texture::createTexture(const void* mem, size_t size) + { + Texture* tex = new Texture(); + if(!tex->loadb(mem, size)) + { + delete tex; + tex = nullptr; + } + return tex; + } + + Texture::Texture() + : Drawable(), pixels(0) + { + } + + Texture::~Texture() + { + stbi_image_free(pixels); + } + + color Texture::getPixel(int x, int y) + { + if (without(x, 0, width) || without(y, 0, height)) + { + return { 0 }; + } + return pixels[x + y * width]; + } + + bool Texture::loadb(const void* b, size_t size) + { + // ʹstbi_load_from_memory + unsigned char* textureData = stbi_load_from_memory((unsigned char *)b, size, &width, &height, NULL, STBI_rgb_alpha); + if (textureData == 0) return false; + pixels = (color*)textureData; + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, + height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); + + // set render vertices + Drawable::setVertices( + new float [DRAWABLE_V_SIZE] { + 0, 0, + 0, (float)height, + (float)width, (float)height, + (float)width, 0, + }, + new float [DRAWABLE_V_SIZE] { + 0, 0, + 0, 1, + 1, 1, + 1, 0 + } + ); + + return true; + } +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Texture.h b/src/libjin/Graphics/Texture.h new file mode 100644 index 0000000..47f8d53 --- /dev/null +++ b/src/libjin/Graphics/Texture.h @@ -0,0 +1,40 @@ +#ifndef __JIN_IMAGE_H +#define __JIN_IMAGE_H +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "../3rdparty/GLee/GLee.h" +#include "color.h" +#include "drawable.h" +namespace jin +{ +namespace graphics +{ + + class Texture: public Drawable + { + + public: + + static Texture* createTexture(const char* file); + static Texture* createTexture(const void* mem, size_t size); + + ~Texture(); + + color getPixel(int x, int y); + + private: + + Texture(); + + bool loadb(const void* buffer, size_t size); + + color* pixels; + + }; + +} +} + +#endif // JIN_MODULES_RENDER +#endif // __JIN_IMAGE_H
\ No newline at end of file diff --git a/src/libjin/Graphics/Window.cpp b/src/libjin/Graphics/Window.cpp new file mode 100644 index 0000000..2d0fa82 --- /dev/null +++ b/src/libjin/Graphics/Window.cpp @@ -0,0 +1,90 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include <iostream> +#include "window.h" +#include "../3rdparty/GLee/GLee.h" +#include "canvas.h" +#include "../utils/utils.h" +#include "../audio/sdl/SDLAudio.h" +#include "../utils/log.h" + +namespace jin +{ +namespace graphics +{ + + onlyonce bool WindowSystem::initSystem(const SettingBase* s) + { + Loghelper::log(Loglevel::LV_INFO, "Init window system"); + + if (SDL_Init(SDL_INIT_VIDEO) < 0) + return false; + + const WindowSetting* setting = (WindowSetting*)s; + + width = setting->width; + height = setting->height; + bool vsync = setting->vsync; + const char* title = setting->title; + + if (wnd) + { + SDL_DestroyWindow(wnd); + SDL_FlushEvent(SDL_WINDOWEVENT); + } + + SDL_GLContext ctx = NULL; + + if (ctx) + { + SDL_GL_DeleteContext(ctx); + } + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + int wx = SDL_WINDOWPOS_UNDEFINED, + wy = SDL_WINDOWPOS_UNDEFINED; + + wnd = SDL_CreateWindow(title, wx, wy, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL); + if (wnd == NULL) + return false; + ctx = SDL_GL_CreateContext(wnd); + if (ctx == NULL) + return false; + SDL_GL_SetSwapInterval(vsync ? 1 : 0); + SDL_GL_MakeCurrent(wnd, ctx); + glClearColor(0.f, 0.f, 0.f, 1.f); + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glColor4f(1, 1, 1, 1); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + Canvas::unbind(); + swapBuffers(); + return true; + } + + onlyonce void WindowSystem::quitSystem() + { + SDL_DestroyWindow(wnd); + } + + inline void WindowSystem::swapBuffers() + { + if (wnd) + SDL_GL_SwapWindow(wnd); + } + +} +} + +#endif // JIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Window.h b/src/libjin/Graphics/Window.h new file mode 100644 index 0000000..893fdb8 --- /dev/null +++ b/src/libjin/Graphics/Window.h @@ -0,0 +1,60 @@ +#ifndef __JIN_RENDER_WINDOW +#define __JIN_RENDER_WINDOW +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include <SDL2/SDL.h> +#include "../utils/utils.h" +#include "../common/subsystem.h" + +namespace jin +{ +namespace graphics +{ + + class WindowSystem : public Subsystem<WindowSystem> + { + public: + + struct Setting : SettingBase + { + public: + int width, height; // ڴС + bool vsync; // ֱͬ + const char* title; // + }; + + inline int getW() + { + return width; + } + + inline int getH() + { + return height; + } + + inline void swapBuffers(); + + private: + + WindowSystem() {}; + virtual ~WindowSystem() {}; + + SINGLETON(WindowSystem); + + SDL_Window* wnd; + + int width, height; + + onlyonce bool initSystem(const SettingBase* setting) override; + onlyonce void quitSystem() override; + }; + + typedef WindowSystem::Setting WindowSetting; + +} // render +} // jin + +#endif // JIN_MODULES_RENDER +#endif // __JIN_RENDER_WINDOW
\ No newline at end of file |