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-rw-r--r--src/libjin/Graphics/je_bitmap.cpp20
-rw-r--r--src/libjin/Graphics/je_bitmap.h2
-rw-r--r--src/libjin/Graphics/je_sprite.h2
3 files changed, 20 insertions, 4 deletions
diff --git a/src/libjin/Graphics/je_bitmap.cpp b/src/libjin/Graphics/je_bitmap.cpp
index 711b8b5..cdab46d 100644
--- a/src/libjin/Graphics/je_bitmap.cpp
+++ b/src/libjin/Graphics/je_bitmap.cpp
@@ -56,6 +56,20 @@ namespace JinEngine
return bitmap;
}
+ /*static*/ Bitmap* Bitmap::createBitmap(int width, int height, std::function<Color(int, int, int, int)> drawer)
+ {
+ Bitmap* bitmap = new Bitmap(width, height);
+ for (int y = 0; y < height; ++y)
+ {
+ for (int x = 0; x < width; ++x)
+ {
+ Color c = drawer(width, height, x, y);
+ bitmap->setPixel(c, x, y);
+ }
+ }
+ return bitmap;
+ }
+
/*static */ Bitmap* Bitmap::clone(const Bitmap* bitmap)
{
Bitmap* b = new Bitmap();
@@ -78,7 +92,7 @@ namespace JinEngine
height = h;
pixels = new Color[w*h];
if (pixels == nullptr)
- throw Exception("Not enough memory.");
+ throw Exception("No enough memory.");
}
Bitmap::~Bitmap()
@@ -110,8 +124,8 @@ namespace JinEngine
void Bitmap::setPixel(const Color& c, int x, int y)
{
- if (pixels == nullptr)
- return;
+ if (pixels == nullptr)
+ throw Exception("Bitmap don't have pixel space.");
if (without<int>(x, 0, width - 1) || without<int>(y, 0, height - 1))
return;
if (x + y * width >= width * height)
diff --git a/src/libjin/Graphics/je_bitmap.h b/src/libjin/Graphics/je_bitmap.h
index c3041f8..5ab11ca 100644
--- a/src/libjin/Graphics/je_bitmap.h
+++ b/src/libjin/Graphics/je_bitmap.h
@@ -67,7 +67,7 @@ namespace JinEngine
///
/// Create bitmap and set bitmap pixels with given drawer.
///
- static Bitmap* createBitmap(int width, int height, std::function<Color(int, int)> drawer);
+ static Bitmap* createBitmap(int width, int height, std::function<Color(int, int, int, int)> drawer);
///
/// Create bitmap with another one.
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h
index d48fbbc..65e00eb 100644
--- a/src/libjin/Graphics/je_sprite.h
+++ b/src/libjin/Graphics/je_sprite.h
@@ -55,6 +55,8 @@ namespace JinEngine
const Math::Vector2<int>& getOrigin() { return mOrigin; }
const Math::Vector2<float>& getScale() { return mScale; }
const Color& getColor() { return mColor; }
+ const Graphic* getGraphic() { return mGraphic; }
+ const Shaders::Shader* getShader() { return mShader; }
///
/// Render callback.